Player Animation Library More Rotation: Bend & Item Poses

Download Player Animation Library More Rotation for Minecraft to unlock multi-axis bend, held-item Y/Z rotation, and smoother custom player poses.

Player Animation Library More Rotation

Player Animation Library More Rotation is an addon library built for player animation creators and mod developers who want more expressive character movement in Minecraft. It extends Player Animation Library and bendable-cuboids, focusing on richer bend deformation and improved held-item animations through better multi-axis rotation support. If you have ever wanted a player's torso to twist naturally or a sword swing to angle on more than one axis, this library gives you the tools to make it happen.

What Player Animation Library More Rotation Actually Does

At its core, this addon expands how bend bones behave. Instead of being locked to a single direction, player body parts can now bend across a wider range of axes. That means custom emotes, combat poses, and idle animations look far less stiff and far more believable.

The library also improves held-item animations. Weapons, tools, and action poses can apply Y and Z axis rotations more accurately, so a raised shield or a mid-swing axe reads correctly from every camera angle. On top of that, rotation behavior for several player animation bones has been refined for smoother results.

Key Features at a Glance

  • Richer axis support for player body bend deformation instead of a single direction.
  • Bend bones can use position and scale through the bend.position and bend.scale channels.
  • Improved held-item animations with accurate Y/Z axis rotation for weapons and props.
  • Better rotation behavior for select player animation bones.
  • Full backward compatibility with existing Player Animation Library animations.
  • Reusable play, stop, and server sync support that other mods can call directly.

Supported Versions and Loaders

Player Animation Library More Rotation for Minecraft is designed as a companion library, so it follows the same mod loader ecosystem as its parent project. It is most commonly used on Fabric and NeoForge setups, with support spanning modern 1.20.x and 1.21.x releases. Because it hooks into player animation data rather than replacing core rendering, it stays lightweight and plays nicely alongside animation-heavy modpacks. Always check the exact version listing before installing, since animation libraries are tightly tied to the Minecraft build they target.

Animation Compatibility and Bend Formats

Existing Player Animation Library animations should continue to work without changes. Old bend formats remain supported, while newer array-style bend values unlock more expressive movement. A simple bend can still be written as a single number, but the extended syntax opens up real control.

  • Legacy single value: "bend": 35
  • Array form: "bend": [35, 0, 0]
  • Keyframed form using post values at 0.0, 0.5, and 1.0 for rotation, position, and scale.

Bend bones can also carry position and scale data. Scale works as a multiplier, so a value of 1 keeps the original size. This lets animators stretch, squash, and shift limbs during a bend rather than only rotating them.

Authoring Animations with the Blockbench Plugin

For hands-on animation work, the PAL Bend Player Tools Blockbench plugin is the recommended path. The workflow is straightforward: create a new project using PAL Bend Player Animation, import an existing animation if you have one, then animate the visible player bones directly in Blockbench.

The plugin imports PAL original animation JSON, PAL emote JSON, DragonCore player-model animation JSON, and PlayerAnimationLibraryMoreRotation animation JSON. The *_bend helper bones you see are editing helpers only; they get converted back into real PAL bend data on export, so your runtime file never depends on them.

Export Rules You Should Know

  • No bend data or legacy X-axis bend only: the plugin exports a standard Player Animation Library animation.
  • Compatible animations can also be exported in PAL emote format.
  • Any bend using Y/Z rotation, bend-local position, or bend-local scale: the plugin exports the PlayerAnimationLibraryMoreRotation format with bend.rotation, bend.position, and bend.scale.

Finished JSON files belong under assets/<namespace>/player_animations/ in your resource pack or mod. If you are converting DragonCore player-model animations, create a PAL Bend Player Animation - DragonCore Player Model project, import the old animation, and export again. The library reads extended bend data from real PAL player bones such as torso, right_arm, left_arm, right_leg, and left_leg.

If you would rather skip manual file shuffling, the foxygame.net launcher handles the heavy lifting, offering one-click install and automatic version matching so Player Animation Library More Rotation lands in the right folder without guesswork.

How to Install Player Animation Library More Rotation

Getting set up is quick once your loader is ready. Here is the short version of how to install:

  • Confirm your Minecraft version and install Player Animation Library first, since this addon depends on it.
  • Download Player Animation Library More Rotation from a trusted source that matches your loader.
  • Drop the jar file into your mods folder alongside bendable-cuboids if your setup requires it.
  • Launch the game and verify the library loads without conflicts.

Once installed, test an existing animation to confirm backward compatibility, then try a new bend with Y/Z rotation to see the difference in motion quality.

Final Thoughts

Player Animation Library More Rotation fills a real gap for anyone building custom player motion in Minecraft. Multi-axis bends, bend-local position and scale, and accurate held-item rotation turn flat animations into fluid, believable movement, all while keeping older content working. Whether you animate emotes, combat stances, or full character rigs, this library is a practical upgrade that rewards a little experimentation.