Carry Mechanics
Ever wished your Minecraft character could just grab a chest and walk off with it? That is exactly what the Carry Mechanics add-on delivers. This mod hands you the power to pick up blocks, mobs, and even other players using nothing but your bare hands, then drop them wherever you like. It is a fork of the well-known Carry On mod by Tschipp and PurpliciousCow, rebranded and reworked by Stalking Dragons, and it changes enough of the original formula that it feels like its own beast.
What Carry Mechanics Actually Does
At its core, this is a simple idea executed with a lot of depth. Hold Sneak, right-click a block or entity with empty hands, and it lands in your carry data. From there you can right-click any surface to place it. Blocks keep their block entities intact, so chests stay full, furnaces keep their contents, and spawners keep their spawn data. You can also stack carried entities on top of one another like a totem pole, with configurable limits and size checks keeping things sane.
The weight system is where things get interesting. Heavier objects slow you down, and you cannot jump while hauling something bulky. Weight scales with object size and NBT data, so a full double chest is genuinely more of a burden than a single dirt block.
Entities, Players, and Everything Between
- Grab blocks with their block entities by sneaking and right-clicking with empty hands
- Pick up mobs, animals, and other players
- Place carried objects on any surface
- Stack entities on top of each other with configurable limits
- Control what is grabbable through six datapack tag types in whitelist or blacklist mode
- Run datapack-powered JSON scripts with conditions like game stage, advancement, XP, and gamemode
- Tune over 25 options including max distance, entity size limits, slowness multipliers, and player-pickup toggles
Supported Versions and Loaders
Carry Mechanics supports Minecraft 26.2 on NeoForge 26.2.0.57 and above with Java 25, Minecraft 1.21.1 on NeoForge 21.1.249 and above with Java 21, and Minecraft 1.20.1 on Forge 47.4.23 and above with Java 17. All versions share a single CurseForge project, so match your file to your Minecraft version and loader. The 1.20.1 build is Forge only, while 1.21.1 and 26.2 run on NeoForge. There are no dependencies, but the mod is required on both client and server.
If you would rather skip the manual file juggling entirely, the foxygame.net launcher handles the whole process for you, pairing your exact Minecraft build with the correct Carry Mechanics release and keeping it updated automatically. It is a tidy shortcut for anyone who dislikes digging through version tables.
How to Install Carry Mechanics for Minecraft
Getting started is straightforward. First, confirm you have the right Java version for your target build. Next, install your loader of choice, either Forge for 1.20.1 or NeoForge for 1.21.1 and 26.2. Then drop the matching jar into your mods folder and launch the game. If you plan to play on a server, remember that both sides need the mod installed.
When you are ready to download Carry Mechanics, grab the file that lines up with your Minecraft version and loader, not just the newest one. Installing the wrong combination is the single most common reason players see a crash on startup.
Using It In-Game
Once loaded, hold Sneak and right-click a block or entity with empty hands to grab it. Right-click any surface to place it, or right-click a carried entity onto another entity to stack them. If you lose track of what you are holding, the command /carrymechanics debug shows your current carry state. Two more commands round things out: /carrymechanics clear [player] wipes carry data, and /carrymechanics place [player] forces a placement.
Scripting and Configuration
Server owners get a lot of control here. The scripting system uses datapack JSON files with conditions based on game stage, advancement progress, XP levels, or gamemode, plus custom commands that fire on init, loop, or place events. Optional GameStages integration extends those conditions further. Between the tag system and the script engine, you can build everything from a simple carry restriction to a full progression-gated hauling mechanic.
Final Thoughts
Carry Mechanics takes a familiar concept and pushes it further than most players expect. The weight penalties, entity stacking, and datapack scripting give it real staying power beyond the initial novelty of walking around with a furnace under your arm. Whether you are relocating a base, kidnapping a villager, or building an elaborate server minigame, this mod earns its place in your load order. Just match your version, install it on both sides, and start lifting.