
[Attributes]

	[Attributes.Cultists]
		#How much Max Health Malghast have, Default: 20.0
		#Range: 1.0 ~ 1.7976931348623157E308
		malghastHealth = 20.0

		[Attributes.Cultists."Skeleton Villager Servant"]
			#How much Max Health Skeleton Villager Servants have, Default: 20.0
			#Range: 0.0 ~ 1.7976931348623157E308
			skeletonVillagerServantHealth = 20.0
			#How much damage Skeleton Villager Servants deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonVillagerServantDamage = 2.0

		[Attributes.Cultists.Warlock]
			#How much Max Health Warlocks have, Default: 26.0
			#Range: 0.0 ~ 1.7976931348623157E308
			warlockHealth = 26.0
			#How much natural armor points Warlocks have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			warlockArmor = 0.0

		[Attributes.Cultists.Maverick]
			#How much Max Health Mavericks have, Default: 26.0
			#Range: 0.0 ~ 1.7976931348623157E308
			maverickHealth = 26.0
			#How much natural armor points Mavericks have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			maverickArmor = 0.0
			#How much damage Mavericks deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			maverickDamage = 2.0

		[Attributes.Cultists.Heretic]
			#How much Max Health Heretics have, Default: 26.0
			#Range: 0.0 ~ 1.7976931348623157E308
			hereticHealth = 26.0
			#How much natural armor points Heretics have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			hereticArmor = 0.0
			#How much damage Heretics deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			hereticDamage = 2.0

		[Attributes.Cultists.Inferno]
			#How much Max Health Inferno have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			infernoHealth = 20.0
			#How much natural armor points Inferno have, Default: 5.0
			#Range: 0.0 ~ 1.7976931348623157E308
			infernoArmor = 5.0
			#How much melee damage Inferno deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			infernoMeleeDamage = 6.0
			#How much range damage Inferno deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			infernoRangeDamage = 5.0

		[Attributes.Cultists."Obsidian Monolith"]
			#How much Max Health Obsidian Monolith have, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			obsidianMonolithHealth = 50.0
			#How much natural armor points Obsidian Monolith have, Default: 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			obsidianMonolithArmor = 12.0

	[Attributes.Illagers]
		#How much Max Health Conquillager have, Default: 24.0
		#Range: 1.0 ~ 1.7976931348623157E308
		conquillagerHealth = 24.0
		#How much natural Armor Conquillager have, Default: 0.0
		#Range: 0.0 ~ 1.7976931348623157E308
		conquillagerArmor = 0.0

		[Attributes.Illagers.Sorcerer]
			#How much Max Health Sorcerers have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			sorcererHealth = 24.0
			#How much natural Armor Sorcerers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			sorcererArmor = 0.0
			#How much damage Sorcerers deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			sorcererDamage = 5.0

		[Attributes.Illagers.Envioker]
			#How much Max Health Envioker have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			enviokerHealth = 24.0
			#How much natural Armor Enviokers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			enviokerArmor = 0.0
			#How much damage Envioker deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			enviokerDamage = 5.0
			#How much Max Health Tormentor have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			tormentorHealth = 24.0
			#How much natural Armor Tormentors have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			tormentorArmor = 0.0
			#How much damage Tormentor deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			tormentorDamage = 4.0

		[Attributes.Illagers.Inquillager]
			#How much Max Health Inquillager have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			inquillagerHealth = 24.0
			#How much natural Armor Inquillager have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			inquillagerArmor = 0.0
			#How much damage Inquillager deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			inquillagerDamage = 5.0

		[Attributes.Illagers.Piker]
			#How much Max Health Pikers have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			pikerHealth = 24.0
			#How much Armor Pikers have, Default: 4.0
			#Range: 0.0 ~ 1.7976931348623157E308
			pikerArmor = 4.0
			#How much damage Pikers deals, Default: 9.0
			#Range: 1.0 ~ 1.7976931348623157E308
			pikerDamage = 9.0

		[Attributes.Illagers.Ripper]
			#How much Max Health Rippers have, Default: 16.0
			#Range: 1.0 ~ 1.7976931348623157E308
			ripperHealth = 16.0
			#How much Armor Rippers have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			ripperArmor = 2.0
			#How much damage Rippers deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			ripperDamage = 2.0

		[Attributes.Illagers.Trampler]
			#How much Max Health Tramplers have, Default: 30.0
			#Range: 1.0 ~ 1.7976931348623157E308
			tramplerHealth = 30.0
			#How much natural Armor Tramplers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			tramplerArmor = 0.0
			#How much damage Tramplers deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			tramplerDamage = 6.0

		[Attributes.Illagers.Crusher]
			#How much Max Health Crushers have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			crusherHealth = 24.0
			#How much natural Armor Crushers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			crusherArmor = 0.0
			#How much damage Crushers deals, Default: 12.0
			#Range: 1.0 ~ 1.7976931348623157E308
			crusherDamage = 10.0

		[Attributes.Illagers."Storm Caster"]
			#How much Max Health Storm Casters have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			stormCasterHealth = 24.0
			#How much natural Armor Storm Casters have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			stormCasterArmor = 0.0
			#How much damage Storm Casters deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			stormCasterDamage = 5.0

		[Attributes.Illagers.Cryologer]
			#How much Max Health Cryologers have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			cryologerHealth = 24.0
			#How much natural Armor Cryologers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			cryologerArmor = 0.0
			#How much damage Cryologers deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			cryologerDamage = 5.0

		[Attributes.Illagers.Preacher]
			#How much Max Health Preachers have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			preacherHealth = 24.0
			#How much natural Armor Preachers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			preacherArmor = 0.0
			#How much health Preachers heal, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			preacherHeal = 6.0

	[Attributes.General]

		[Attributes.General.Reaper]
			#How much Max Health Reapers have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			reaperHealth = 24.0
			#How much natural Armor Reapers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			reaperArmor = 0.0
			#How much damage Reapers deals, Default: 8.0
			#Range: 1.0 ~ 1.7976931348623157E308
			reaperDamage = 8.0

		[Attributes.General.Wraith]
			#How much Max Health Wraiths have, Default: 25.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wraithHealth = 25.0
			#How much natural Armor Wraiths have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			wraithArmor = 0.0
			#How much damage Wraith deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wraithDamage = 4.0

		[Attributes.General.Necromancer]
			#How much Max Health Necromancers have, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			necromancerHealth = 50.0
			#How much natural Armor Necromancers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			necromancerArmor = 0.0
			#How much following/detection range Necromancers have, Default: 16.0
			#Range: 1.0 ~ 2048.0
			necromancerFollowRange = 16.0
			#How much damage Necromancers deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			necromancerDamage = 4.0

		[Attributes.General."Drowned Necromancer"]
			#How much Max Health Drowned Necromancers have, Default: 220.0
			#Range: 1.0 ~ 1.7976931348623157E308
			drownedNecromancerHealth = 220.0
			#How much natural Armor Drowned Necromancers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			drownedNecromancerArmor = 0.0
			#How much following/detection range Drowned Necromancers have, Default: 32.0
			#Range: 1.0 ~ 2048.0
			drownedNecromancerFollowRange = 32.0
			#How much damage Drowned Necromancers deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			drownedNecromancerDamage = 4.0

		[Attributes.General."Wither Necromancer"]
			#How much Max Health Wither Necromancers have, Default: 220.0
			#Range: 1.0 ~ 1.7976931348623157E308
			witherNecromancerHealth = 220.0
			#How much natural Armor Wither Necromancers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			witherNecromancerArmor = 0.0
			#How much following/detection range Wither Necromancers have, Default: 32.0
			#Range: 1.0 ~ 2048.0
			witherNecromancerFollowRange = 32.0
			#How much damage Wither Necromancers deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			witherNecromancerDamage = 4.0

		[Attributes.General."Haunted Armor"]
			#How much Max Health Haunted Armor have, Default: 25.0
			#Range: 1.0 ~ 1.7976931348623157E308
			hauntedArmorHealth = 25.0
			#How much damage Haunted Armor deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			hauntedArmorDamage = 3.0

	[Attributes."Summoned Mobs"]

		[Attributes."Summoned Mobs"."Zombie Servant"]
			#How much Max Health Zombie Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombieServantHealth = 20.0
			#How much natural armor points Zombie Servants have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			zombieServantArmor = 2.0
			#How much damage Zombie Servants deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombieServantDamage = 3.0

		[Attributes."Summoned Mobs"."Husk Servant"]
			#How much Max Health Husk Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			huskServantHealth = 20.0
			#How much natural armor points Husk Servants have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			huskServantArmor = 2.0
			#How much damage Husk Servants deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			huskServantDamage = 3.0

		[Attributes."Summoned Mobs"."Drowned Servant"]
			#How much Max Health Drowned Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			drownedServantHealth = 20.0
			#How much natural armor points Drowned Servants have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			drownedServantArmor = 2.0
			#How much damage Drowned Servants deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			drownedServantDamage = 3.0

		[Attributes."Summoned Mobs"."Frozen Zombie Servant"]
			#How much Max Health Frozen Zombie Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			frozenZombieServantHealth = 20.0
			#How much natural armor points Frozen Zombie Servants have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			frozenZombieServantArmor = 2.0
			#How much damage Frozen Zombie Servants deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			frozenZombieServantDamage = 3.0

		[Attributes."Summoned Mobs"."Jungle Zombie Servant"]
			#How much Max Health Jungle Zombie Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			jungleZombieServantHealth = 20.0
			#How much natural armor points Jungle Zombie Servants have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			jungleZombieServantArmor = 2.0
			#How much damage Jungle Zombie Servants deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			jungleZombieServantDamage = 3.0

		[Attributes."Summoned Mobs"."Zombified Piglin Servant"]
			#How much Max Health Zombified Piglin Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombifiedPiglinServantHealth = 20.0
			#How much natural armor points Zombified Piglin Servants have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			zombifiedPiglinServantArmor = 2.0
			#How much damage Zombified Piglin Servants deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombifiedPiglinServantDamage = 5.0

		[Attributes."Summoned Mobs"."Zombified Piglin Brute Servant"]
			#How much Max Health Zombified Piglin Brute Servants have, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombifiedPiglinBruteServantHealth = 50.0
			#How much natural armor points Zombified Piglin Brute Servants have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			zombifiedPiglinBruteServantArmor = 2.0
			#How much damage Zombified Piglin Brute Servants deals, Default: 7.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombifiedPiglinBruteServantDamage = 7.0

		[Attributes."Summoned Mobs"."Blackguard Servant"]
			#How much Max Health Blackguard Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blackguardServantHealth = 20.0
			#How much natural armor points Blackguard Servants have, Default: 20.0
			#Range: 0.0 ~ 1.7976931348623157E308
			blackguardServantArmor = 20.0
			#How much natural armor toughness points Blackguard Servants have, Default: 8.0
			#Range: 0.0 ~ 1.7976931348623157E308
			blackguardServantToughness = 8.0
			#How much damage Blackguard Servants deals, Default: 9.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blackguardServantDamage = 9.0

		[Attributes."Summoned Mobs"."Skeleton Servant"]
			#How much Max Health Skeleton Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonServantHealth = 20.0
			#How much natural Armor Skeleton Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			skeletonServantArmor = 0.0
			#How much damage Skeleton Servants deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonServantDamage = 2.0
			#How much extra damage Skeleton Servants range attack deals, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			skeletonServantRangeDamage = 0.0

		[Attributes."Summoned Mobs"."Stray Servant"]
			#How much Max Health Stray Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			strayServantHealth = 20.0
			#How much natural Armor Stray Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			strayServantArmor = 0.0
			#How much damage Stray Servants deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			strayServantDamage = 2.0
			#How much extra damage Stray Servants range attack deals, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			strayServantRangeDamage = 0.0

		[Attributes."Summoned Mobs"."Wither Skeleton Servant"]
			#How much Max Health Wither Skeleton Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			witherSkeletonServantHealth = 20.0
			#How much natural Armor Wither Skeleton Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			witherSkeletonServantArmor = 0.0
			#How much damage Wither Skeleton Servants deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			witherSkeletonServantDamage = 4.0
			#How much extra damage Wither Skeleton Servants range attack deals, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			witherSkeletonServantRangeDamage = 0.0

		[Attributes."Summoned Mobs"."Mossy Skeleton Servant"]
			#How much Max Health Mossy Skeleton Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			mossySkeletonServantHealth = 20.0
			#How much natural Armor Mossy Skeleton Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			mossySkeletonServantArmor = 0.0
			#How much damage Mossy Skeleton Servants deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			mossySkeletonServantDamage = 2.0
			#How much extra damage Mossy Skeleton Servants range attack deals, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			mossySkeletonServantRangeDamage = 0.0

		[Attributes."Summoned Mobs"."Sunken Skeleton Servant"]
			#How much Max Health Sunken Skeleton Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			sunkenSkeletonServantHealth = 20.0
			#How much natural Armor Sunken Skeleton Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			sunkenSkeletonServantArmor = 0.0
			#How much damage Sunken Skeleton Servants deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			sunkenSkeletonServantDamage = 2.0
			#How much extra damage Sunken Skeleton Servants range attack deals, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			sunkenSkeletonServantRangeDamage = 0.0

		[Attributes."Summoned Mobs"."Vanguard Servant"]
			#How much Max Health Vanguard Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			vanguardServantHealth = 20.0
			#How much Armor Vanguard Servants have, Default: 9.0
			#Range: 0.0 ~ 1.7976931348623157E308
			vanguardServantArmor = 9.0
			#How much damage Vanguard Servants deals, Default: 7.0
			#Range: 1.0 ~ 1.7976931348623157E308
			vanguardServantDamage = 7.0

		[Attributes."Summoned Mobs"."Phantom Servant"]
			#How much Max Health Phantom Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			phantomServantHealth = 20.0
			#How much Armor Phantom Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			phantomServantArmor = 0.0
			#How much damage Phantom Servants deals initially, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			phantomServantInitialDamage = 2.0
			#How much damage is increased per Phantom Servants size, Default: 6.0
			#Range: 0.0 ~ 1.7976931348623157E308
			phantomServantSizeDamage = 6.0

		[Attributes."Summoned Mobs"."Skeleton Pillager"]
			#How much Max Health Skeleton Pillagers have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonPillagerHealth = 24.0
			#How much natural Armor Skeleton Pillagers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			skeletonPillagerArmor = 0.0
			#How much damage Skeleton Pillagers deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonPillagerDamage = 5.0
			#How much extra damage Skeleton Pillagers range attack deals, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			skeletonPillagerRangeDamage = 0.0

		[Attributes."Summoned Mobs"."Zombie Vindicator"]
			#How much Max Health Zombie Vindicators have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombieVindicatorHealth = 24.0
			#How much natural armor points Zombie Vindicators have, Default: 2.0
			#Range: 0.0 ~ 1.7976931348623157E308
			zombieVindicatorArmor = 2.0
			#How much damage Zombie Vindicators deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombieVindicatorDamage = 5.0

		[Attributes."Summoned Mobs"."Bound Evoker"]
			#How much Max Health Bound Evokers have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			boundEvokerHealth = 24.0
			#How much natural Armor Bound Evokers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			boundEvokerArmor = 0.0
			#How much following/detection range Bound Evokers have, Default: 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			boundEvokerFollowRange = 12.0

		[Attributes."Summoned Mobs"."Bound Iceologer"]
			#How much Max Health Bound Iceologers have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			boundIceologerHealth = 20.0
			#How much natural Armor Bound Iceologers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			boundIceologerArmor = 0.0
			#How much following/detection range Bound Iceologers have, Default: 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			boundIceologerFollowRange = 12.0

		[Attributes."Summoned Mobs".Vex]
			#How much Max Health Summoned Vexes have, Default: 14.0
			#Range: 1.0 ~ 1.7976931348623157E308
			summonedVexHealth = 14.0
			#How much damage Summoned Vexes deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			summonedVexDamage = 4.0

		[Attributes."Summoned Mobs".Mini-Ghast]
			#How much Max Health Mini-Ghasts have, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			miniGhastHealth = 5.0
			#How much damage Mini-Ghasts' fireballs deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			miniGhastDamage = 5.0

		[Attributes."Summoned Mobs"."Ghast Servant"]
			#How much Max Health Ghast Servants have, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			ghastServantHealth = 10.0
			#How much damage Ghast Servants' lavaballs deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			ghastServantDamage = 6.0

		[Attributes."Summoned Mobs"."Blaze Servant"]
			#How much Max Health Blaze Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blazeServantHealth = 20.0
			#How much natural armor points Blaze Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			blazeServantArmor = 0.0
			#How much melee damage Blaze Servants deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blazeServantMeleeDamage = 6.0
			#How much ranged damage Blaze Servants deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blazeServantRangeDamage = 5.0

		[Attributes."Summoned Mobs".Wildfire]
			#How much Max Health Wildfires have, Default: 75.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wildfireHealth = 75.0
			#How much Health each Wildfire's shields have, Default: 12.5
			#Range: 1.0 ~ 1.7976931348623157E308
			wildfireShieldHealth = 12.5
			#How much natural armor points Wildfires have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			wildfireArmor = 0.0
			#How much melee damage Wildfires deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wildfireMeleeDamage = 6.0
			#How much ranged damage Wildfires deals, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wildfireRangeDamage = 10.0

		[Attributes."Summoned Mobs"."Spider Servant"]
			#How much Max Health Spider Servants have, Default: 16.0
			#Range: 1.0 ~ 1.7976931348623157E308
			spiderServantHealth = 16.0
			#How much damage Spider Servants melee attack deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			spiderServantDamage = 2.0

		[Attributes."Summoned Mobs"."Cave Spider Servant"]
			#How much Max Health Cave Spider Servants have, Default: 12.0
			#Range: 1.0 ~ 1.7976931348623157E308
			caveSpiderServantHealth = 12.0
			#How much damage Cave Spider Servants melee attack deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			caveSpiderServantDamage = 2.0

		[Attributes."Summoned Mobs"."Web Spider Servant"]
			#How much Max Health Web Spider Servants have, Default: 16.0
			#Range: 1.0 ~ 1.7976931348623157E308
			webSpiderServantHealth = 16.0
			#How much damage Web Spider Servants melee attack deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			webSpiderServantDamage = 2.0

		[Attributes."Summoned Mobs"."Icy Spider Servant"]
			#How much Max Health Icy Spider Servants have, Default: 16.0
			#Range: 1.0 ~ 1.7976931348623157E308
			icySpiderServantHealth = 16.0
			#How much damage Icy Spider Servants melee attack deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			icySpiderServantDamage = 2.0

		[Attributes."Summoned Mobs"."Bone Spider Servant"]
			#How much Max Health Bone Spider Servants have, Default: 32.0
			#Range: 1.0 ~ 1.7976931348623157E308
			boneSpiderServantHealth = 32.0
			#How much damage Bone Spider Servants melee attack deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			boneSpiderServantDamage = 3.0
			#How much extra damage Bone Spider Servants range attack deals, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			boneSpiderServantRangeDamage = 0.0

		[Attributes."Summoned Mobs"."Brood Mother"]
			#How much Max Health Brood Mothers have, Default: 96.0
			#Range: 1.0 ~ 1.7976931348623157E308
			broodMotherHealth = 96.0
			#How much natural Armor Brood Mothers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			broodMotherArmor = 0.0
			#How much damage Brood Mothers melee attack deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			broodMotherDamage = 6.0

		[Attributes."Summoned Mobs"."Black Wolf"]
			#How much Max Health Black Wolves have, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blackWolfHealth = 10.0
			#How much natural Armor Black Wolves have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			blackWolfArmor = 0.0
			#How much damage Black Wolves melee attack deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blackWolfDamage = 4.0

		[Attributes."Summoned Mobs"."Skeleton Wolf"]
			#How much Max Health Skeleton Wolves have, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonWolfHealth = 10.0
			#How much natural Armor Skeleton Wolves have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			skeletonWolfArmor = 0.0
			#How much damage Skeleton Wolves melee attack deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonWolfDamage = 4.0

		[Attributes."Summoned Mobs"."Twilight Goat"]
			#How much Max Health Twilight Goats have, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			twilightGoatHealth = 10.0
			#How much natural Armor Twilight Goats have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			twilightGoatArmor = 0.0
			#How much damage Twilight Goats melee attack deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			twilightGoatDamage = 2.0

		[Attributes."Summoned Mobs".Snapper]
			#How much Max Health Snappers have, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			snapperHealth = 10.0
			#How much natural Armor Snappers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			snapperArmor = 0.0
			#How much damage Snappers melee attack deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			snapperDamage = 4.0

		[Attributes."Summoned Mobs"."Bear Servant"]
			#How much Max Health Bear Servants have, Default: 30.0
			#Range: 1.0 ~ 1.7976931348623157E308
			bearServantHealth = 30.0
			#How much natural Armor Bear Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			bearServantArmor = 0.0
			#How much damage Bear Servants melee attack deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			bearServantDamage = 6.0

		[Attributes."Summoned Mobs"."Hoglin Servant"]
			#How much Max Health Hoglin Servants have, Default: 40.0
			#Range: 1.0 ~ 1.7976931348623157E308
			hoglinServantHealth = 40.0
			#How much natural Armor Hoglin Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			hoglinServantArmor = 0.0
			#How much damage Hoglin Servants melee attack deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			hoglinServantDamage = 6.0

		[Attributes."Summoned Mobs"."Black Beast"]
			#How much Max Health Black Beasts have, Default: 75.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blackBeastHealth = 75.0
			#How much natural Armor Black Beasts have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			blackBeastArmor = 0.0
			#How much damage Black Beasts melee attack deals, Default: 8.0
			#Range: 1.0 ~ 1.7976931348623157E308
			blackBeastDamage = 8.0

		[Attributes."Summoned Mobs".Whisperer]
			#How much Max Health Whisperers have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			whispererHealth = 20.0
			#How much natural Armor Whisperers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			whispererArmor = 0.0
			#How much damage Whisperer melee attack deals, Default: 2.5
			#Range: 1.0 ~ 1.7976931348623157E308
			whispererDamage = 2.5

		[Attributes."Summoned Mobs".Leapleaf]
			#How much Max Health Leapleaves have, Default: 70.0
			#Range: 1.0 ~ 1.7976931348623157E308
			leapleafHealth = 70.0
			#How much natural Armor Leapleaves have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			leapleafArmor = 0.0
			#How much damage Leapleaves deals, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			leapleafDamage = 10.0

		[Attributes."Summoned Mobs"."Quick Growing Vine"]
			#How much Max Health Quick Growing Vines have, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			quickGrowingVineHealth = 10.0
			#How much natural Armor Quick Growing Vines have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			quickGrowingVineArmor = 0.0

		[Attributes."Summoned Mobs"."Poison-Quill Vine"]
			#How much Max Health Poison-Quill Vines have, Default: 40.0
			#Range: 1.0 ~ 1.7976931348623157E308
			poisonQuillVineHealth = 40.0
			#How much natural Armor Poison-Quill Vines have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			poisonQuillVineArmor = 0.0
			#How much damage Poison-Quill Vines' quills deals, Default: 2.5
			#Range: 1.0 ~ 1.7976931348623157E308
			poisonQuillVineDamage = 2.5

		[Attributes."Summoned Mobs"."Tamed Ravager"]
			#How much Max Health Tamed Ravagers have when saddled, Default: 100.0
			#Range: 1.0 ~ 1.7976931348623157E308
			ravagerSaddleHealth = 100.0
			#How much natural Armor Tamed Ravagers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			ravagerArmor = 0.0
			#How much damage Tamed Ravagers deals, Default: 12.0
			#Range: 1.0 ~ 1.7976931348623157E308
			ravagerDamage = 12.0

		[Attributes."Summoned Mobs"."Ice Golem"]
			#How much Max Health Ice Golems have, Default: 60.0
			#Range: 1.0 ~ 1.7976931348623157E308
			iceGolemHealth = 60.0
			#How much natural armor points Ice Golems have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			iceGolemArmor = 0.0
			#How much damage Ice Golems deals, Default: 7.5
			#Range: 1.0 ~ 1.7976931348623157E308
			iceGolemDamage = 7.5
			#How much following/detection range Ice Golems have, Default: 16.0
			#Range: 1.0 ~ 2048.0
			iceGolemFollowRange = 16.0

		[Attributes."Summoned Mobs"."Squall Golem"]
			#How much Max Health Squall Golems have, Default: 88.0
			#Range: 1.0 ~ 1.7976931348623157E308
			squallGolemHealth = 88.0
			#How much natural armor points Squall Golems have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			squallGolemArmor = 0.0
			#How much damage Squall Golems deals, Default: 16.0
			#Range: 1.0 ~ 1.7976931348623157E308
			squallGolemDamage = 16.0
			#How much following/detection range Squall Golems have, Default: 32.0
			#Range: 1.0 ~ 2048.0
			squallGolemFollowRange = 32.0

		[Attributes."Summoned Mobs"."Redstone Golem"]
			#How much Max Health Redstone Golems have, Default: 240.0
			#Range: 1.0 ~ 1.7976931348623157E308
			redstoneGolemHealth = 240.0
			#How much natural armor points Redstone Golems have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			redstoneGolemArmor = 0.0
			#How much damage Redstone Golems deals, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			redstoneGolemDamage = 20.0
			#How much following/detection range Redstone Golems have, Default: 32.0
			#Range: 1.0 ~ 2048.0
			redstoneGolemFollowRange = 32.0

		[Attributes."Summoned Mobs"."Grave Golem"]
			#How much Max Health Grave Golems have, Default: 180.0
			#Range: 1.0 ~ 1.7976931348623157E308
			graveGolemHealth = 180.0
			#How much natural armor points Grave Golems have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			graveGolemArmor = 0.0
			#How much damage Grave Golems deals, Default: 16.0
			#Range: 1.0 ~ 1.7976931348623157E308
			graveGolemDamage = 16.0
			#How much following/detection range Grave Golems have, Default: 32.0
			#Range: 1.0 ~ 2048.0
			graveGolemFollowRange = 32.0
			#How much Max Health Haunts have, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			hauntHealth = 6.0
			#How much natural armor points Haunts have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			hauntArmor = 0.0
			#How much damage Haunts deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			hauntDamage = 2.0
			#How much following/detection range Haunts have, Default: 32.0
			#Range: 1.0 ~ 2048.0
			hauntFollowRange = 32.0

		[Attributes."Summoned Mobs"."Redstone Monstrosity"]
			#How much Max Health Redstone Monstrosities have, Default: 600.0
			#Range: 1.0 ~ 1.7976931348623157E308
			redstoneMonstrosityHealth = 600.0
			#How much natural armor points Redstone Monstrosities have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			redstoneMonstrosityArmor = 0.0
			#How much damage Redstone Monstrosities deals, Default: 21.0
			#Range: 1.0 ~ 1.7976931348623157E308
			redstoneMonstrosityDamage = 21.0
			#How much following/detection range Redstone Monstrosities have, Default: 32.0
			#Range: 1.0 ~ 2048.0
			redstoneMonstrosityFollowRange = 32.0
			#Redstone Monstrosities attack HP percent damage, Default: 0.08
			#Range: 0.0 ~ 1.0
			redstoneMonstrosityHPPercentDamage = 0.08
			#How many blocks or distance away an attack can be from Redstone Monstrosities to damage them, Default: 20.0
			#Range: 6.0 ~ 1.7976931348623157E308
			redstoneMonstrosityHurtRange = 20.0
			#The maximum amount of damage an Redstone Monstrosities can attain per hit, Default: 25.0
			#Range: 1.0 ~ 1.7976931348623157E308
			redstoneMonstrosityDamageCap = 25.0
			#How much Max Health Redstone Cubes have, Default: 10.0
			#Range: 1.0 ~ 1.7976931348623157E308
			redstoneCubeHealth = 10.0
			#How much natural armor points Redstone Cubes have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			redstoneCubeArmor = 0.0
			#How much damage Redstone Cubes deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			redstoneCubeDamage = 4.0
			#How much following/detection range Redstone Cubes have, Default: 16.0
			#Range: 1.0 ~ 2048.0
			redstoneCubeFollowRange = 16.0

		[Attributes."Summoned Mobs".Neollager]
			#How much Max Health Neollagers have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			neollagerHealth = 20.0
			#How much natural Armor Neollagers have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			neollagerArmor = 0.0

		[Attributes."Summoned Mobs"."Pillager Servant"]
			#How much Max Health Pillager Servants have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			pillagerServantHealth = 24.0
			#How much natural Armor Pillager Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			pillagerServantArmor = 0.0
			#How much damage Pillager Servants deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			pillagerServantDamage = 5.0
			#How much extra damage Pillager Servants range attack deals, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			pillagerServantRangeDamage = 0.0

		[Attributes."Summoned Mobs"."Vindicator Servant"]
			#How much Max Health Vindicator Servants have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			vindicatorServantHealth = 24.0
			#How much natural armor points Vindicator Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			vindicatorServantArmor = 0.0
			#How much damage Vindicator Servants deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			vindicatorServantDamage = 5.0

		[Attributes."Summoned Mobs"."Evoker Servant"]
			#How much Max Health Evoker Servants have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			evokerServantHealth = 24.0
			#How much natural Armor Evoker Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			evokerServantArmor = 0.0
			#How much following/detection range Evoker Servants have, Default: 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			evokerServantFollowRange = 12.0

		[Attributes."Summoned Mobs"."Geomancer Servant"]
			#How much Max Health Geomancer Servants have, Default: 18.0
			#Range: 1.0 ~ 1.7976931348623157E308
			geomancerServantHealth = 18.0
			#How much natural Armor Geomancer Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			geomancerServantArmor = 0.0
			#How much following/detection range Geomancer Servants have, Default: 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			geomancerServantFollowRange = 12.0

		[Attributes."Summoned Mobs"."Iceologer Servant"]
			#How much Max Health Iceologer Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			iceologerServantHealth = 20.0
			#How much natural Armor Iceologer Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			iceologerServantArmor = 0.0
			#How much following/detection range Iceologer Servants have, Default: 15.0
			#Range: 0.0 ~ 1.7976931348623157E308
			iceologerServantFollowRange = 15.0

		[Attributes."Summoned Mobs"."Wind Caller Servant"]
			#How much Max Health Wind Caller Servants have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			windCallerServantHealth = 24.0
			#How much natural Armor Wind Caller Servants have, Default: 0.0
			#Range: 0.0 ~ 1.7976931348623157E308
			windCallerServantArmor = 0.0
			#How much following/detection range Wind Caller Servants have, Default: 35.0
			#Range: 0.0 ~ 1.7976931348623157E308
			windCallerServantFollowRange = 35.0

	[Attributes.Mini-Bosses]

		[Attributes.Mini-Bosses.Crone]
			#How much Max Health Crones have, Default: 130.0
			#Range: 1.0 ~ 1.7976931348623157E308
			croneHealth = 130.0

		[Attributes.Mini-Bosses.Minister]
			#How much Max Health Ministers have, Default: 128.0
			#Range: 1.0 ~ 1.7976931348623157E308
			ministerHealth = 128.0
			#How much damage Ministers deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			ministerDamage = 5.0

		[Attributes.Mini-Bosses.Wight]
			#How much Max Health Wights have, Default: 200.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wightHealth = 200.0
			#How much damage Wights deals, Default: 12.5
			#Range: 1.0 ~ 1.7976931348623157E308
			wightDamage = 12.5
			#How much Soul Energy Wights absorb per attack, Default: 10
			#Range: > 0
			wightSoulAbsorb = 10
			#How much health Wights can heal up per Soul Energy absorption, Default: 10
			#Range: > 0
			wightSoulHeal = 10

		[Attributes.Mini-Bosses."Skull Lord"]
			#How much Max Health Skull Lord have, Default: 150.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skullLordHealth = 150.0
			#How much damage Skull Lord deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skullLordDamage = 6.0
			#How much Max Health Bone Lord have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			boneLordHealth = 20.0
			#How much damage Bone Lord deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			boneLordDamage = 3.0

	[Attributes.Bosses]

		[Attributes.Bosses.Vizier]
			#How much Max Health Viziers have, Default: 300.0
			#Range: 100.0 ~ 1.7976931348623157E308
			vizierHealth = 300.0
			#The maximum amount of damage a Vizier can attain per hit, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			vizierDamageCap = 20.0

		[Attributes.Bosses.Apostle]
			#How much Max Health Apostles have, Default: 320.0
			#Range: 100.0 ~ 1.7976931348623157E308
			apostleHealth = 320.0
			#How much natural Armor Points Apostles have, Default: 12.0
			#Range: 0.0 ~ 1.7976931348623157E308
			apostleArmor = 12.0
			#How much natural Toughness Points Apostles have, Default: 6.0
			#Range: 0.0 ~ 1.7976931348623157E308
			apostleToughness = 6.0
			#The maximum amount of damage an Apostle can attain per hit, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			apostleDamageCap = 20.0
			#Multiplies Apostle's Bow damage, Default: 2
			#Range: > 1
			apostleBowDamage = 2
			#Set Apostle's spell damage (ie, Fire Tornadoes, Fire Blasts, Roars), Default: 6.0
			#Range: 6.0 ~ 1.7976931348623157E308
			apostleMagicDamage = 6.0

