/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    interface SculkBehaviour {
        depositCharge(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_): boolean;
        attemptSpreadVein(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Collection_<Internal.Direction>, arg4: boolean): boolean;
        attemptUseCharge(arg0: Internal.SculkSpreader$ChargeCursor_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.RandomSource_, arg4: Internal.SculkSpreader_, arg5: boolean): number;
        canChangeBlockStateOnSpread(): boolean;
        getSculkSpreadDelay(): number;
        onDischarged(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        updateDecayDelay(arg0: number): number;
        get sculkSpreadDelay(): number
        readonly DEFAULT: Internal.SculkBehaviour;
    }
    type SculkBehaviour_ = SculkBehaviour;
    abstract class LineMetrics {
        getStrikethroughOffset(): number;
        getStrikethroughThickness(): number;
        getUnderlineThickness(): number;
        getDescent(): number;
        getBaselineOffsets(): number[];
        getHeight(): number;
        getAscent(): number;
        getLeading(): number;
        getNumChars(): number;
        getBaselineIndex(): number;
        getUnderlineOffset(): number;
        get strikethroughOffset(): number
        get strikethroughThickness(): number
        get underlineThickness(): number
        get descent(): number
        get baselineOffsets(): number[]
        get height(): number
        get ascent(): number
        get leading(): number
        get numChars(): number
        get baselineIndex(): number
        get underlineOffset(): number
    }
    type LineMetrics_ = LineMetrics;
    class ModFilterItem extends Internal.StringValueFilterItem {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        filterItem(filter: Internal.ItemStack_, item: Internal.Item_): boolean;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        clearFilterCache(filter: Internal.ItemStack_): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ModFilterItem_ = ModFilterItem;
    class FilterOutputStream extends Internal.OutputStream {
        constructor(arg0: Internal.OutputStream_)
    }
    type FilterOutputStream_ = FilterOutputStream;
    class RegistrationContext {
        constructor(arg0: Internal.ModXRegistration_, arg1: ResourceLocation_, arg2: Internal.ResourceKey_<any>)
        registry(): Internal.Optional<Internal.ResourceKey<Internal.Registry<any>>>;
        id(): ResourceLocation;
        mod(): Internal.ModXRegistration;
        key(): Internal.Optional<Internal.ResourceKey<any>>;
    }
    type RegistrationContext_ = RegistrationContext;
    class SpectatorMenu {
        constructor(arg0: Internal.SpectatorMenuListener_)
        getSelectedCategory(): Internal.SpectatorMenuCategory;
        exit(): void;
        getItems(): Internal.List<Internal.SpectatorMenuItem>;
        getSelectedItem(): Internal.SpectatorMenuItem;
        getCurrentPage(): Internal.SpectatorPage;
        selectCategory(arg0: Internal.SpectatorMenuCategory_): void;
        getSelectedSlot(): number;
        selectSlot(arg0: number): void;
        getItem(arg0: number): Internal.SpectatorMenuItem;
        get selectedCategory(): Internal.SpectatorMenuCategory
        get items(): Internal.List<Internal.SpectatorMenuItem>
        get selectedItem(): Internal.SpectatorMenuItem
        get currentPage(): Internal.SpectatorPage
        get selectedSlot(): number
        static readonly EMPTY_SLOT: Internal.SpectatorMenuItem;
    }
    type SpectatorMenu_ = SpectatorMenu;
    interface Vector3dc {
        sub(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        add(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulTransposeDirection(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        round(arg0: Internal.Vector3d_): Internal.Vector3d;
        rotateX(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        fma(arg0: Internal.Vector3dc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): Internal.Vector3d;
        x(): number;
        distance(arg0: number, arg1: number, arg2: number): number;
        sub(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mul(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        add(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        normalize(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        div(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        mulDirection(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): Internal.Vector3d;
        orthogonalizeUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulPositionW(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): number;
        mulAdd(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
        smoothStep(arg0: Internal.Vector3dc_, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
        mulTranspose(arg0: Internal.Matrix3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        dot(arg0: number, arg1: number, arg2: number): number;
        absolute(arg0: Internal.Vector3d_): Internal.Vector3d;
        half(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        maxComponent(): number;
        getf(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        angleSigned(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
        add(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        floor(arg0: Internal.Vector3d_): Internal.Vector3d;
        rotateY(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        getToAddress(arg0: number): this;
        mul(arg0: Internal.Matrix3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        get(arg0: number): number;
        y(): number;
        reflect(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        mulTransposeDirection(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        lengthSquared(): number;
        sub(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulAdd(arg0: Internal.Vector3fc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
        hermite(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: number, arg4: Internal.Vector3d_): Internal.Vector3d;
        mulPosition(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulDirection(arg0: Internal.Matrix4x3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        negate(arg0: Internal.Vector3d_): Internal.Vector3d;
        rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector3d_): Internal.Vector3d;
        fma(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
        mulPositionW(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): number;
        equals(arg0: number, arg1: number, arg2: number): boolean;
        reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        max(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulTranspose(arg0: Internal.Matrix3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        orthogonalize(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        ceil(arg0: Internal.Vector3d_): Internal.Vector3d;
        dot(arg0: Internal.Vector3dc_): number;
        div(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        distanceSquared(arg0: Internal.Vector3dc_): number;
        angleSigned(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): number;
        cross(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        z(): number;
        isFinite(): boolean;
        equals(arg0: Internal.Vector3dc_, arg1: number): boolean;
        mulTransposePosition(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        rotateZ(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        mul(arg0: Internal.Matrix3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mul(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulAdd(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
        mulProject(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        half(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulPosition(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        distanceSquared(arg0: number, arg1: number, arg2: number): number;
        mulDirection(arg0: Internal.Matrix4x3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        angleCos(arg0: Internal.Vector3dc_): number;
        get(arg0: Internal.Vector3d_): Internal.Vector3d;
        get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        angle(arg0: Internal.Vector3dc_): number;
        length(): number;
        get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        fma(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): Internal.Vector3d;
        minComponent(): number;
        rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mul(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        normalize(arg0: Internal.Vector3d_): Internal.Vector3d;
        div(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        getf(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        min(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulTransposePosition(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulPosition(arg0: Internal.Matrix4x3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        fma(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
        mul(arg0: Internal.Matrix3dc_, arg1: Vector3f_): Vector3f;
        mulProject(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulProject(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
        rotationTo(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
        get(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
        get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        mulPosition(arg0: Internal.Matrix4x3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        cross(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        mulDirection(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        get(arg0: Vector3f_): Vector3f;
        distance(arg0: Internal.Vector3dc_): number;
        mul(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        lerp(arg0: Internal.Vector3dc_, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
        div(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        rotationTo(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
        get finite(): boolean
    }
    type Vector3dc_ = Vector3dc;
    class DriveBlockEntity extends Internal.AENetworkInvBlockEntity implements Internal.IStorageProvider, Internal.IPriorityHost, Internal.IChestOrDrive {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        getDisplayName(): net.minecraft.network.chat.Component;
        static tryClear(arg0: any): void;
        ifGridPresent(arg0: Internal.Consumer_<Internal.IGrid>): boolean;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getCellCount(): number;
        getOriginalCellInventory(arg0: number): Internal.StorageCell;
        onLoad(): void;
        getCellItem(arg0: number): Internal.Item;
        getCellInventory(arg0: number): Internal.MEStorage;
        isPowered(): boolean;
        getGridNode(): Internal.IGridNode;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getGridNode(arg0: Internal.Direction_): Internal.IGridNode;
        deserializeNBT(arg0: Internal.Tag_): void;
        getMainMenuIcon(): Internal.ItemStack;
        isCellBlinking(arg0: number): boolean;
        getCellStatus(arg0: number): Internal.CellState;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        openMenu(arg0: Internal.Player_): void;
        hasCustomName(): boolean;
        returnToMainMenu(arg0: Internal.Player_, arg1: Internal.ISubMenu_): void;
        serializeNBT(): Internal.CompoundTag;
        setPriority(arg0: number): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        mountInventories(arg0: Internal.IStorageMounts_): void;
        getPriority(): number;
        static requestUpdate(arg0: Internal.IManagedGridNode_): void;
        setOwner(arg0: Internal.Player_): void;
        get displayName(): net.minecraft.network.chat.Component
        get cellCount(): number
        get powered(): boolean
        get gridNode(): Internal.IGridNode
        get mainMenuIcon(): Internal.ItemStack
        set priority(arg0: number)
        get priority(): number
        set owner(arg0: Internal.Player_)
    }
    type DriveBlockEntity_ = DriveBlockEntity;
    class MobSpawnSettings$Builder {
        constructor()
        addSpawn(arg0: Internal.MobCategory_, arg1: Internal.MobSpawnSettings$SpawnerData_): this;
        creatureGenerationProbability(arg0: number): this;
        build(): Internal.MobSpawnSettings;
        addMobCharge(arg0: Internal.EntityType_<any>, arg1: number, arg2: number): this;
        readonly mobSpawnCosts: Internal.Map<Internal.EntityType<any>, Internal.MobSpawnSettings$MobSpawnCost>;
        creatureGenerationProbability: number;
        readonly spawners: Internal.Map<Internal.MobCategory, Internal.List<Internal.MobSpawnSettings$SpawnerData>>;
    }
    type MobSpawnSettings$Builder_ = MobSpawnSettings$Builder;
    class BannerDuplicateRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<any>;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type BannerDuplicateRecipe_ = BannerDuplicateRecipe;
    class ContentModifier {
        constructor(multiplier: number, addition: number)
        apply(number: number): number;
        static addition(addition: number): Internal.ContentModifier;
        static multiplier(multiplier: number): Internal.ContentModifier;
        static of(multiplier: number, addition: number): Internal.ContentModifier;
    }
    type ContentModifier_ = ContentModifier;
    abstract class ModelFile {
        getLocation(): ResourceLocation;
        getUncheckedLocation(): ResourceLocation;
        assertExistence(): void;
        get location(): ResourceLocation
        get uncheckedLocation(): ResourceLocation
    }
    type ModelFile_ = ModelFile;
    class RecipeComponentBuilderMap extends Internal.AbstractMap<Internal.RecipeKey<any>, any> {
        constructor(holders: Internal.RecipeComponentValue_<any>[])
        constructor(keys: Internal.RecipeKey_<any>[])
        constructor(builder: Internal.RecipeComponentBuilder_)
        forEach(arg0: Internal.BiConsumer_<Internal.RecipeKey<any>, any>): void;
        computeIfPresent(arg0: Internal.RecipeKey_<any>, arg1: Internal.BiFunction_<Internal.RecipeKey<any>, any, any>): any;
        getOrDefault(key: any, defaultValue: any): any;
        static of<K, V>(): Internal.Map<K, V>;
        entrySet(): Internal.Set<Internal.Map$Entry<Internal.RecipeKey<any>, any>>;
        merge(arg0: Internal.RecipeKey_<any>, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        computeIfAbsent(arg0: Internal.RecipeKey_<any>, arg1: Internal.Function_<Internal.RecipeKey<any>, any>): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        put(key: Internal.RecipeKey_<any>, value: any): any;
        put(arg0: any, arg1: any): any;
        getHolder(key: any): Internal.RecipeComponentValue<any>;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        compute(arg0: Internal.RecipeKey_<any>, arg1: Internal.BiFunction_<Internal.RecipeKey<any>, any, any>): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        replace(arg0: Internal.RecipeKey_<any>, arg1: any, arg2: any): boolean;
        remove(arg0: any, arg1: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        replace(arg0: Internal.RecipeKey_<any>, arg1: any): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        putIfAbsent(arg0: Internal.RecipeKey_<any>, arg1: any): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        replaceAll(arg0: Internal.BiFunction_<Internal.RecipeKey<any>, any, any>): void;
        get(key: any): any;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        static readonly EMPTY: {};
        readonly holders: Internal.RecipeComponentValue<any>[];
        hasChanged: boolean;
    }
    type RecipeComponentBuilderMap_ = RecipeComponentBuilderMap;
    class ImmutableSet$Builder <E> extends Internal.ImmutableCollection$Builder<E> {
        constructor()
        addAll(arg0: Internal.Iterator_<any>): Internal.ImmutableCollection$Builder<any>;
        add(arg0: E): this;
        add(...arg0: E[]): this;
        addAll(arg0: Internal.Iterable_<any>): Internal.ImmutableCollection$Builder<any>;
        build(): Internal.ImmutableCollection<any>;
    }
    type ImmutableSet$Builder_<E> = ImmutableSet$Builder<E>;
    interface BiomeResolver {
        getNoiseBiome(arg0: number, arg1: number, arg2: number, arg3: Internal.Climate$Sampler_): Internal.Holder<Internal.Biome>;
    }
    type BiomeResolver_ = BiomeResolver;
    interface ProgressiveFuture <V> extends io.netty.util.concurrent.Future<V> {
        isSuccess(): boolean;
        addListeners(...arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>[]): this;
        removeListener(arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>): this;
        isDone(): boolean;
        awaitUninterruptibly(): this;
        cancel(arg0: boolean): boolean;
        awaitUninterruptibly(arg0: number, arg1: Internal.TimeUnit_): boolean;
        cause(): Internal.Throwable;
        syncUninterruptibly(): this;
        await(): this;
        get(): V;
        removeListeners(...arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>[]): this;
        getNow(): V;
        await(arg0: number, arg1: Internal.TimeUnit_): boolean;
        await(arg0: number): boolean;
        sync(): this;
        addListener(arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>): this;
        isCancellable(): boolean;
        get(arg0: number, arg1: Internal.TimeUnit_): V;
        awaitUninterruptibly(arg0: number): boolean;
        isCancelled(): boolean;
        get success(): boolean
        get done(): boolean
        get now(): V
        get cancellable(): boolean
        get cancelled(): boolean
    }
    type ProgressiveFuture_<V> = ProgressiveFuture<V>;
    abstract class ImmutableSet$CachingAsList <E> extends Internal.ImmutableSet<E> {
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        iterator(): Internal.Iterator<any>;
        forEach(arg0: Internal.Consumer_<E>): void;
        toArray<T>(arg0: T[]): T[];
        parallelStream(): Internal.Stream<E>;
        asList(): Internal.ImmutableList<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        static of<E>(...arg0: E[]): Internal.Set<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        stream(): Internal.Stream<E>;
        spliterator(): Internal.Spliterator<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
    }
    type ImmutableSet$CachingAsList_<E> = ImmutableSet$CachingAsList<E>;
    class QuartzGlassBlock extends Internal.AbstractGlassBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type QuartzGlassBlock_ = QuartzGlassBlock;
    abstract class ConveyorUpgrade implements Internal.INBTSerializable<Internal.CompoundTag> {
        constructor(arg0: Internal.IBlockContainer_<any>, arg1: Internal.ConveyorUpgradeFactory_, arg2: Internal.Direction_)
        onUpgradeActivated(arg0: Internal.Player_, arg1: Internal.InteractionHand_): boolean;
        ignoresCollision(): boolean;
        getBoundingBox(): Internal.VoxelShape;
        getWorld(): Internal.Level;
        deserializeNBT(arg0: Internal.Tag_): void;
        handleButtonInteraction(arg0: number, arg1: Internal.CompoundTag_): void;
        getDrops(): Internal.Collection<Internal.ItemStack>;
        getFactory(): Internal.ConveyorUpgradeFactory;
        getRedstoneOutput(): number;
        hasGui(): boolean;
        onUpgradeRemoved(): void;
        addComponentsToGui(arg0: Internal.List_<Internal.IGuiComponent>): void;
        getPos(): BlockPos;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getContainer(): Internal.IBlockContainer<any>;
        update(): void;
        serializeNBT(): Internal.Tag;
        getSide(): Internal.Direction;
        handleEntity(arg0: Internal.Entity_): void;
        get boundingBox(): Internal.VoxelShape
        get world(): Internal.Level
        get drops(): Internal.Collection<Internal.ItemStack>
        get factory(): Internal.ConveyorUpgradeFactory
        get redstoneOutput(): number
        get pos(): BlockPos
        get container(): Internal.IBlockContainer<any>
        get side(): Internal.Direction
    }
    type ConveyorUpgrade_ = ConveyorUpgrade;
    interface RegistryCallback <T> {
        accept(arg0: ResourceLocation_, arg1: Internal.Supplier_<T>): void;
    }
    type RegistryCallback_<T> = RegistryCallback<T>;
    class CustomizeGuiOverlayEvent$DebugText extends Internal.CustomizeGuiOverlayEvent {
        constructor()
        constructor(arg0: com.mojang.blaze3d.platform.Window_, arg1: Internal.GuiGraphics_, arg2: number, arg3: Internal.ArrayList_<string>, arg4: Internal.ArrayList_<string>)
        getRight(): Internal.ArrayList<string>;
        getLeft(): Internal.ArrayList<string>;
        get right(): Internal.ArrayList<string>
        get left(): Internal.ArrayList<string>
    }
    type CustomizeGuiOverlayEvent$DebugText_ = CustomizeGuiOverlayEvent$DebugText;
    class BufferCapabilities implements Internal.Cloneable {
        constructor(arg0: Internal.ImageCapabilities_, arg1: Internal.ImageCapabilities_, arg2: Internal.BufferCapabilities$FlipContents_)
        clone(): any;
        isPageFlipping(): boolean;
        getFrontBufferCapabilities(): Internal.ImageCapabilities;
        getBackBufferCapabilities(): Internal.ImageCapabilities;
        isFullScreenRequired(): boolean;
        isMultiBufferAvailable(): boolean;
        getFlipContents(): Internal.BufferCapabilities$FlipContents;
        get pageFlipping(): boolean
        get frontBufferCapabilities(): Internal.ImageCapabilities
        get backBufferCapabilities(): Internal.ImageCapabilities
        get fullScreenRequired(): boolean
        get multiBufferAvailable(): boolean
        get flipContents(): Internal.BufferCapabilities$FlipContents
    }
    type BufferCapabilities_ = BufferCapabilities;
    class HugeFungusFeature extends Internal.Feature<Internal.HugeFungusConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.HugeFungusConfiguration>)
    }
    type HugeFungusFeature_ = HugeFungusFeature;
    class TypeToken$TypeSet extends Internal.ForwardingSet<Internal.TypeToken<T>> implements Internal.Serializable {
        stream(): Internal.Stream<Internal.TypeToken<T>>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        spliterator(): Internal.Spliterator<Internal.TypeToken<T>>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        forEach(arg0: Internal.Consumer_<Internal.TypeToken<T>>): void;
        classes(): this;
        toArray<T>(arg0: T[]): T[];
        iterator(): Internal.Iterator<Internal.TypeToken<T>>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        interfaces(): this;
        static of<E>(arg0: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        static of<E>(...arg0: E[]): Internal.Set<E>;
        static of<E>(): Internal.Set<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        rawTypes(): Internal.Set<T>;
        static of<E>(arg0: E, arg1: E): Internal.Set<E>;
        removeIf(arg0: Internal.Predicate_<Internal.TypeToken<T>>): boolean;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.Set<E>;
        parallelStream(): Internal.Stream<Internal.TypeToken<T>>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
    }
    type TypeToken$TypeSet_ = TypeToken$TypeSet;
    interface IPage {
        setPage(arg0: number): void;
        getPage(): number;
        set page(arg0: number)
        get page(): number
    }
    type IPage_ = IPage;
    class VillagerHostilesSensor extends Internal.NearestVisibleLivingEntitySensor {
        constructor()
    }
    type VillagerHostilesSensor_ = VillagerHostilesSensor;
    interface DataOutput {
        writeBoolean(arg0: boolean): void;
        writeUTF(arg0: string): void;
        writeLong(arg0: number): void;
        writeChars(arg0: string): void;
        write(arg0: number[]): void;
        writeChar(arg0: number): void;
        writeFloat(arg0: number): void;
        write(arg0: number): void;
        writeInt(arg0: number): void;
        writeBytes(arg0: string): void;
        writeByte(arg0: number): void;
        write(arg0: number[], arg1: number, arg2: number): void;
        writeDouble(arg0: number): void;
        writeShort(arg0: number): void;
    }
    type DataOutput_ = DataOutput;
    class PlayerTeam extends Internal.Team {
        constructor(arg0: Internal.Scoreboard_, arg1: string)
        getDisplayName(): net.minecraft.network.chat.Component;
        setPlayerPrefix(arg0: net.minecraft.network.chat.Component_): void;
        unpackOptions(arg0: number): void;
        getFormattedDisplayName(): Internal.MutableComponent;
        setDeathMessageVisibility(arg0: Internal.Team$Visibility_): void;
        packOptions(): number;
        getPlayerSuffix(): net.minecraft.network.chat.Component;
        setSeeFriendlyInvisibles(arg0: boolean): void;
        getScoreboard(): Internal.Scoreboard;
        setColor(arg0: Internal.ChatFormatting_): void;
        setPlayerSuffix(arg0: net.minecraft.network.chat.Component_): void;
        setDisplayName(arg0: net.minecraft.network.chat.Component_): void;
        getPlayerPrefix(): net.minecraft.network.chat.Component;
        setAllowFriendlyFire(arg0: boolean): void;
        setNameTagVisibility(arg0: Internal.Team$Visibility_): void;
        setCollisionRule(arg0: Internal.Team$CollisionRule_): void;
        static formatNameForTeam(arg0: Internal.Team_, arg1: net.minecraft.network.chat.Component_): Internal.MutableComponent;
        get displayName(): net.minecraft.network.chat.Component
        set playerPrefix(arg0: net.minecraft.network.chat.Component_)
        get formattedDisplayName(): Internal.MutableComponent
        set deathMessageVisibility(arg0: Internal.Team$Visibility_)
        get playerSuffix(): net.minecraft.network.chat.Component
        set seeFriendlyInvisibles(arg0: boolean)
        get scoreboard(): Internal.Scoreboard
        set color(arg0: Internal.ChatFormatting_)
        set playerSuffix(arg0: net.minecraft.network.chat.Component_)
        set displayName(arg0: net.minecraft.network.chat.Component_)
        get playerPrefix(): net.minecraft.network.chat.Component
        set allowFriendlyFire(arg0: boolean)
        set nameTagVisibility(arg0: Internal.Team$Visibility_)
        set collisionRule(arg0: Internal.Team$CollisionRule_)
    }
    type PlayerTeam_ = PlayerTeam;
    class Illusioner extends Internal.SpellcasterIllager implements Internal.RangedAttackMob {
        constructor(arg0: Internal.EntityType_<Internal.Illusioner>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getIllusionOffsets(arg0: number): Vec3d[];
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Illusioner_ = Illusioner;
    class ChorusPlantFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type ChorusPlantFeature_ = ChorusPlantFeature;
    class PageAttributes$MediaType extends Internal.AttributeValue {
        static readonly ENV_INVITE: Internal.PageAttributes$MediaType;
        static readonly ISO_C0_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_A10: Internal.PageAttributes$MediaType;
        static readonly STATEMENT: Internal.PageAttributes$MediaType;
        static readonly NA_10X15_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_12: Internal.PageAttributes$MediaType;
        static readonly ISO_DESIGNATED_LONG: Internal.PageAttributes$MediaType;
        static readonly NA_LEGAL: Internal.PageAttributes$MediaType;
        static readonly NA_9X11_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C7_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_A2: Internal.PageAttributes$MediaType;
        static readonly ISO_B4: Internal.PageAttributes$MediaType;
        static readonly ISO_C6: Internal.PageAttributes$MediaType;
        static readonly JIS_B5: Internal.PageAttributes$MediaType;
        static readonly C10: Internal.PageAttributes$MediaType;
        static readonly B7: Internal.PageAttributes$MediaType;
        static readonly C9: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_11_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly A5: Internal.PageAttributes$MediaType;
        static readonly ITALY: Internal.PageAttributes$MediaType;
        static readonly INVITE: Internal.PageAttributes$MediaType;
        static readonly INVITE_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly C1: Internal.PageAttributes$MediaType;
        static readonly NA_9X12_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_PERSONAL: Internal.PageAttributes$MediaType;
        static readonly E: Internal.PageAttributes$MediaType;
        static readonly ISO_C8_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_6X9: Internal.PageAttributes$MediaType;
        static readonly ISO_A1: Internal.PageAttributes$MediaType;
        static readonly ISO_B3: Internal.PageAttributes$MediaType;
        static readonly ISO_C5: Internal.PageAttributes$MediaType;
        static readonly PERSONAL_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C1_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly JIS_B6: Internal.PageAttributes$MediaType;
        static readonly ISO_A9: Internal.PageAttributes$MediaType;
        static readonly TABLOID: Internal.PageAttributes$MediaType;
        static readonly C8: Internal.PageAttributes$MediaType;
        static readonly ENV_9: Internal.PageAttributes$MediaType;
        static readonly A4: Internal.PageAttributes$MediaType;
        static readonly B6: Internal.PageAttributes$MediaType;
        static readonly C0: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_10_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C10: Internal.PageAttributes$MediaType;
        static readonly ISO_C9_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_9_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_14: Internal.PageAttributes$MediaType;
        static readonly D: Internal.PageAttributes$MediaType;
        static readonly ISO_C0: Internal.PageAttributes$MediaType;
        static readonly JIS_B2: Internal.PageAttributes$MediaType;
        static readonly ISO_A4: Internal.PageAttributes$MediaType;
        static readonly ISO_B6: Internal.PageAttributes$MediaType;
        static readonly ISO_C8: Internal.PageAttributes$MediaType;
        static readonly NA_10X13_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly A10: Internal.PageAttributes$MediaType;
        static readonly ENV_9X12: Internal.PageAttributes$MediaType;
        static readonly MONARCH_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly B5: Internal.PageAttributes$MediaType;
        static readonly C7: Internal.PageAttributes$MediaType;
        static readonly A3: Internal.PageAttributes$MediaType;
        static readonly ISO_C10_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly QUARTO: Internal.PageAttributes$MediaType;
        static readonly ISO_DESIGNATED_LONG_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly C: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_12_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C6_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly JIS_B3: Internal.PageAttributes$MediaType;
        static readonly ISO_A3: Internal.PageAttributes$MediaType;
        static readonly ISO_B5: Internal.PageAttributes$MediaType;
        static readonly ISO_C7: Internal.PageAttributes$MediaType;
        static readonly JIS_B4: Internal.PageAttributes$MediaType;
        static readonly FOLIO: Internal.PageAttributes$MediaType;
        static readonly ITALY_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_9X11: Internal.PageAttributes$MediaType;
        static readonly C6: Internal.PageAttributes$MediaType;
        static readonly A2: Internal.PageAttributes$MediaType;
        static readonly B4: Internal.PageAttributes$MediaType;
        static readonly ENV_MONARCH: Internal.PageAttributes$MediaType;
        static readonly ENV_10X13: Internal.PageAttributes$MediaType;
        static readonly INVOICE: Internal.PageAttributes$MediaType;
        static readonly B: Internal.PageAttributes$MediaType;
        static readonly ISO_B0: Internal.PageAttributes$MediaType;
        static readonly ENV_7X9: Internal.PageAttributes$MediaType;
        static readonly JIS_B10: Internal.PageAttributes$MediaType;
        static readonly ISO_C2: Internal.PageAttributes$MediaType;
        static readonly LEGAL: Internal.PageAttributes$MediaType;
        static readonly JIS_B0: Internal.PageAttributes$MediaType;
        static readonly ISO_A6: Internal.PageAttributes$MediaType;
        static readonly ISO_B8: Internal.PageAttributes$MediaType;
        static readonly ISO_C3_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly NA_LETTER: Internal.PageAttributes$MediaType;
        static readonly A9: Internal.PageAttributes$MediaType;
        static readonly JIS_B9: Internal.PageAttributes$MediaType;
        static readonly ISO_2A0: Internal.PageAttributes$MediaType;
        static readonly B3: Internal.PageAttributes$MediaType;
        static readonly C5: Internal.PageAttributes$MediaType;
        static readonly A1: Internal.PageAttributes$MediaType;
        static readonly ISO_B5_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_B10: Internal.PageAttributes$MediaType;
        static readonly NA_NUMBER_14_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_10X14: Internal.PageAttributes$MediaType;
        static readonly NOTE: Internal.PageAttributes$MediaType;
        static readonly ISO_C1: Internal.PageAttributes$MediaType;
        static readonly A: Internal.PageAttributes$MediaType;
        static readonly JIS_B1: Internal.PageAttributes$MediaType;
        static readonly ISO_C4_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_A5: Internal.PageAttributes$MediaType;
        static readonly ISO_B7: Internal.PageAttributes$MediaType;
        static readonly ISO_C9: Internal.PageAttributes$MediaType;
        static readonly A8: Internal.PageAttributes$MediaType;
        static readonly B10: Internal.PageAttributes$MediaType;
        static readonly EXECUTIVE: Internal.PageAttributes$MediaType;
        static readonly NA_7X9_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly C4: Internal.PageAttributes$MediaType;
        static readonly A0: Internal.PageAttributes$MediaType;
        static readonly B2: Internal.PageAttributes$MediaType;
        static readonly ENV_10X15: Internal.PageAttributes$MediaType;
        static readonly NA_6X9_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ISO_C2_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_10: Internal.PageAttributes$MediaType;
        static readonly ISO_A0: Internal.PageAttributes$MediaType;
        static readonly ISO_B2: Internal.PageAttributes$MediaType;
        static readonly ISO_C4: Internal.PageAttributes$MediaType;
        static readonly ISO_B4_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly JIS_B7: Internal.PageAttributes$MediaType;
        static readonly ISO_A8: Internal.PageAttributes$MediaType;
        static readonly B9: Internal.PageAttributes$MediaType;
        static readonly ISO_C5_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly A7: Internal.PageAttributes$MediaType;
        static readonly LETTER: Internal.PageAttributes$MediaType;
        static readonly LEDGER: Internal.PageAttributes$MediaType;
        static readonly B1: Internal.PageAttributes$MediaType;
        static readonly C3: Internal.PageAttributes$MediaType;
        static readonly ISO_4A0: Internal.PageAttributes$MediaType;
        static readonly PERSONAL: Internal.PageAttributes$MediaType;
        static readonly ENV_11: Internal.PageAttributes$MediaType;
        static readonly ISO_B1: Internal.PageAttributes$MediaType;
        static readonly ISO_C3: Internal.PageAttributes$MediaType;
        static readonly NA_10X14_ENVELOPE: Internal.PageAttributes$MediaType;
        static readonly ENV_ITALY: Internal.PageAttributes$MediaType;
        static readonly MONARCH: Internal.PageAttributes$MediaType;
        static readonly ISO_A7: Internal.PageAttributes$MediaType;
        static readonly ISO_B9: Internal.PageAttributes$MediaType;
        static readonly JIS_B8: Internal.PageAttributes$MediaType;
        static readonly A6: Internal.PageAttributes$MediaType;
        static readonly B8: Internal.PageAttributes$MediaType;
        static readonly C2: Internal.PageAttributes$MediaType;
        static readonly B0: Internal.PageAttributes$MediaType;
    }
    type PageAttributes$MediaType_ = PageAttributes$MediaType;
    class BlockAgeProcessor extends Internal.StructureProcessor {
        constructor(arg0: number)
        static readonly CODEC: Internal.Codec<Internal.BlockAgeProcessor>;
    }
    type BlockAgeProcessor_ = BlockAgeProcessor;
    class BlastProperty$GasTier extends Internal.Enum<Internal.BlastProperty$GasTier> {
        static valueOf(name: string): Internal.BlastProperty$GasTier;
        static values(): Internal.BlastProperty$GasTier[];
        static readonly VALUES: Internal.BlastProperty$GasTier[];
        static readonly HIGH: Internal.BlastProperty$GasTier;
        static readonly HIGHEST: Internal.BlastProperty$GasTier;
        static readonly LOW: Internal.BlastProperty$GasTier;
        static readonly MID: Internal.BlastProperty$GasTier;
        static readonly HIGHER: Internal.BlastProperty$GasTier;
    }
    type BlastProperty$GasTier_ = "high" | "low" | BlastProperty$GasTier | "higher" | "highest" | "mid";
    class PoiManager$Occupancy extends Internal.Enum<Internal.PoiManager$Occupancy> {
        static valueOf(arg0: string): Internal.PoiManager$Occupancy;
        static values(): Internal.PoiManager$Occupancy[];
        getTest(): Internal.Predicate<Internal.PoiRecord>;
        get test(): Internal.Predicate<Internal.PoiRecord>
        static readonly IS_OCCUPIED: Internal.PoiManager$Occupancy;
        static readonly HAS_SPACE: Internal.PoiManager$Occupancy;
        static readonly ANY: Internal.PoiManager$Occupancy;
    }
    type PoiManager$Occupancy_ = "has_space" | "any" | PoiManager$Occupancy | "is_occupied";
    class DripstoneClusterFeature extends Internal.Feature<Internal.DripstoneClusterConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.DripstoneClusterConfiguration>)
    }
    type DripstoneClusterFeature_ = DripstoneClusterFeature;
    interface SpawnProperties {
        getMobSpawnCosts(): Internal.Map<Internal.EntityType<any>, Internal.MobSpawnSettings$MobSpawnCost>;
        getCreatureProbability(): number;
        getSpawners(): Internal.Map<Internal.MobCategory, Internal.List<Internal.MobSpawnSettings$SpawnerData>>;
        get mobSpawnCosts(): Internal.Map<Internal.EntityType<any>, Internal.MobSpawnSettings$MobSpawnCost>
        get creatureProbability(): number
        get spawners(): Internal.Map<Internal.MobCategory, Internal.List<Internal.MobSpawnSettings$SpawnerData>>
    }
    type SpawnProperties_ = SpawnProperties;
    interface Vector3fc {
        absolute(arg0: Vector3f_): Vector3f;
        angleSigned(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): number;
        half(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        cross(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        normalize(arg0: Vector3f_): Vector3f;
        get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        mulProject(arg0: Internal.Matrix4fc_, arg1: number, arg2: Vector3f_): Vector3f;
        equals(arg0: number, arg1: number, arg2: number): boolean;
        reflect(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        add(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        floor(arg0: Vector3f_): Vector3f;
        isFinite(): boolean;
        mulTransposePosition(arg0: Internal.Matrix4fc_, arg1: Vector3f_): Vector3f;
        mulPosition(arg0: Internal.Matrix4x3fc_, arg1: Vector3f_): Vector3f;
        mul(arg0: Internal.Matrix3fc_, arg1: Vector3f_): Vector3f;
        getToAddress(arg0: number): this;
        angleCos(arg0: Internal.Vector3fc_): number;
        half(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        normalize(arg0: number, arg1: Vector3f_): Vector3f;
        sub(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        z(): number;
        smoothStep(arg0: Internal.Vector3fc_, arg1: number, arg2: Vector3f_): Vector3f;
        x(): number;
        mul(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        mulPositionW(arg0: Internal.Matrix4fc_, arg1: Vector3f_): number;
        negate(arg0: Vector3f_): Vector3f;
        mul(arg0: number, arg1: Vector3f_): Vector3f;
        hermite(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: number, arg4: Vector3f_): Vector3f;
        mulDirection(arg0: Internal.Matrix4dc_, arg1: Vector3f_): Vector3f;
        orthogonalizeUnit(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        mulAdd(arg0: number, arg1: Internal.Vector3fc_, arg2: Vector3f_): Vector3f;
        add(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        lengthSquared(): number;
        get(arg0: Internal.Vector3d_): Internal.Vector3d;
        get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        rotateY(arg0: number, arg1: Vector3f_): Vector3f;
        get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        get(arg0: number): number;
        distance(arg0: number, arg1: number, arg2: number): number;
        mulTranspose(arg0: Internal.Matrix3fc_, arg1: Vector3f_): Vector3f;
        ceil(arg0: Vector3f_): Vector3f;
        rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Vector3f_): Vector3f;
        minComponent(): number;
        rotate(arg0: Internal.Quaternionfc_, arg1: Vector3f_): Vector3f;
        maxComponent(): number;
        dot(arg0: Internal.Vector3fc_): number;
        div(arg0: number, arg1: Vector3f_): Vector3f;
        div(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        min(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        dot(arg0: number, arg1: number, arg2: number): number;
        distanceSquared(arg0: number, arg1: number, arg2: number): number;
        mulTransposeDirection(arg0: Internal.Matrix4fc_, arg1: Vector3f_): Vector3f;
        round(arg0: Vector3f_): Vector3f;
        distanceSquared(arg0: Internal.Vector3fc_): number;
        sub(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        mul(arg0: Internal.Matrix3dc_, arg1: Vector3f_): Vector3f;
        rotationTo(arg0: Internal.Vector3fc_, arg1: Quaternionf_): Quaternionf;
        angle(arg0: Internal.Vector3fc_): number;
        equals(arg0: Internal.Vector3fc_, arg1: number): boolean;
        mul(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        mulProject(arg0: Internal.Matrix4fc_, arg1: Vector3f_): Vector3f;
        mulAdd(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Vector3f_): Vector3f;
        div(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        y(): number;
        mul(arg0: Internal.Matrix3x2fc_, arg1: Vector3f_): Vector3f;
        get(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
        max(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        lerp(arg0: Internal.Vector3fc_, arg1: number, arg2: Vector3f_): Vector3f;
        length(): number;
        fma(arg0: number, arg1: Internal.Vector3fc_, arg2: Vector3f_): Vector3f;
        angleSigned(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
        mulPosition(arg0: Internal.Matrix4fc_, arg1: Vector3f_): Vector3f;
        distance(arg0: Internal.Vector3fc_): number;
        rotationTo(arg0: number, arg1: number, arg2: number, arg3: Quaternionf_): Quaternionf;
        mulDirection(arg0: Internal.Matrix4fc_, arg1: Vector3f_): Vector3f;
        fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Vector3f_): Vector3f;
        mulDirection(arg0: Internal.Matrix4x3fc_, arg1: Vector3f_): Vector3f;
        get(arg0: Vector3f_): Vector3f;
        reflect(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        rotateX(arg0: number, arg1: Vector3f_): Vector3f;
        rotateZ(arg0: number, arg1: Vector3f_): Vector3f;
        orthogonalize(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        cross(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        get finite(): boolean
    }
    type Vector3fc_ = Vector3fc;
    class SweepingEdgeEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        static getSweepingDamageRatio(arg0: number): number;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type SweepingEdgeEnchantment_ = SweepingEdgeEnchantment;
    class PowderSnowBlock extends Internal.Block implements Internal.BucketPickup {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        static canEntityWalkOnPowderSnow(arg0: Internal.Entity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type PowderSnowBlock_ = PowderSnowBlock;
    class SingletonArgumentInfo <A extends Internal.ArgumentType<any>> implements Internal.ArgumentTypeInfo<A, Internal.SingletonArgumentInfo$Template<>> {
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.SingletonArgumentInfo$Template<>;
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        static contextFree<T extends Internal.ArgumentType<any>>(arg0: Internal.Supplier_<T>): Internal.SingletonArgumentInfo<T>;
        static contextAware<T extends Internal.ArgumentType<any>>(arg0: Internal.Function_<Internal.CommandBuildContext, T>): Internal.SingletonArgumentInfo<T>;
        serializeToJson(arg0: Internal.SingletonArgumentInfo$Template_<>, arg1: Internal.JsonObject_): void;
        serializeToNetwork(arg0: Internal.SingletonArgumentInfo$Template_<>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
    }
    type SingletonArgumentInfo_<A extends Internal.ArgumentType<any>> = SingletonArgumentInfo<A>;
    class StasisChamberTile extends Internal.IndustrialAreaWorkingTile<Internal.StasisChamberTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        work(): Internal.IndustrialWorkingTile$WorkAction<>;
        getSelf(): this;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        get titleColor(): number
        get self(): Internal.StasisChamberTile
        get modelData(): Internal.ModelData
    }
    type StasisChamberTile_ = StasisChamberTile;
    class CraftingMenu extends Internal.RecipeBookMenu<Internal.CraftingContainer> implements Internal.AccessorCraftingMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: Internal.ContainerLevelAccess_)
        constructor(arg0: number, arg1: Internal.Inventory_)
        bookshelf$getPlayer(): Internal.Player;
        readonly player: Internal.Player;
        static readonly RESULT_SLOT: 0;
    }
    type CraftingMenu_ = CraftingMenu;
    class WetSpongeBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type WetSpongeBlock_ = WetSpongeBlock;
    class CountConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.IntProvider_)
        constructor(arg0: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        count(): Internal.IntProvider;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.CountConfiguration>;
    }
    type CountConfiguration_ = CountConfiguration;
    class MultiPartBlockStateBuilder implements Internal.IGeneratedBlockState {
        constructor(arg0: Internal.Block_)
        part(): Internal.ConfiguredModel$Builder<Internal.MultiPartBlockStateBuilder$PartBuilder>;
        toJson(): Internal.JsonObject;
    }
    type MultiPartBlockStateBuilder_ = MultiPartBlockStateBuilder;
    class WeightedEntry$IntrusiveBase implements Internal.WeightedEntry {
        constructor(arg0: number)
        constructor(arg0: Internal.Weight_)
        getWeight(): Internal.Weight;
        static wrap<T>(arg0: T, arg1: number): Internal.WeightedEntry$Wrapper<T>;
        get weight(): Internal.Weight
    }
    type WeightedEntry$IntrusiveBase_ = WeightedEntry$IntrusiveBase;
    class StringTag implements Internal.Tag, Internal.SpecialEquality {
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        specialEquals(o: any, shallow: boolean): boolean;
        static skipString(arg0: Internal.DataInput_): void;
        accept(arg0: Internal.TagVisitor_): void;
        sizeInBytes(): number;
        getAsString(): string;
        acceptAsRoot(arg0: Internal.StreamTagVisitor_): void;
        copy(): Internal.Tag;
        getType(): Internal.TagType<Internal.StringTag>;
        write(arg0: Internal.DataOutput_): void;
        static quoteAndEscape(arg0: string): string;
        getId(): number;
        accept(arg0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
        static valueOf(arg0: string): Internal.StringTag;
        get asString(): string
        get type(): Internal.TagType<Internal.StringTag>
        get id(): number
        static readonly TYPE: Internal.TagType<Internal.StringTag>;
    }
    type StringTag_ = StringTag;
    abstract class AbstractContainerEventHandler implements Internal.ContainerEventHandler {
        constructor()
        charTyped(arg0: string, arg1: number): boolean;
        isFocused(): boolean;
        magicalSpecialHackyFocus(arg0: Internal.GuiEventListener_): void;
        setFocused(arg0: boolean): void;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        getTabOrderGroup(): number;
        setFocused(arg0: Internal.GuiEventListener_): void;
        mouseClicked(arg0: number, arg1: number, arg2: number): boolean;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        keyPressed(arg0: number, arg1: number, arg2: number): boolean;
        setDragging(arg0: boolean): void;
        getCurrentFocusPath(): Internal.ComponentPath;
        children(): Internal.List<Internal.GuiEventListener>;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        isDragging(): boolean;
        getChildAt(arg0: number, arg1: number): Internal.Optional<Internal.GuiEventListener>;
        mouseMoved(arg0: number, arg1: number): void;
        getRectangle(): Internal.ScreenRectangle;
        getFocused(): Internal.GuiEventListener;
        isMouseOver(arg0: number, arg1: number): boolean;
        nextFocusPath(arg0: Internal.FocusNavigationEvent_): Internal.ComponentPath;
        get focused(): boolean
        set focused(arg0: boolean)
        get tabOrderGroup(): number
        set focused(arg0: Internal.GuiEventListener_)
        set dragging(arg0: boolean)
        get currentFocusPath(): Internal.ComponentPath
        get dragging(): boolean
        get rectangle(): Internal.ScreenRectangle
        get focused(): Internal.GuiEventListener
    }
    type AbstractContainerEventHandler_ = AbstractContainerEventHandler;
    class Allay extends Internal.PathfinderMob implements Internal.InventoryCarrier, Internal.VibrationSystem {
        constructor(arg0: Internal.EntityType_<Internal.Allay>, arg1: Internal.Level_)
        getSpinningProgress(arg0: number): number;
        getBrain(): Internal.Brain<Internal.Allay>;
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getInventory(): Internal.SimpleContainer;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        static getResonanceEventByFrequency(arg0: number): Internal.GameEvent;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        isSpinning(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        hasItemInHand(): boolean;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        getLeashOffset(): Vec3d;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getHoldingItemAnimationProgress(arg0: number): number;
        static getRedstoneStrengthForDistance(arg0: number, arg1: number): number;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setJukeboxPlaying(arg0: BlockPos_, arg1: boolean): void;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isPanicking(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        static pickUpItem(arg0: Internal.Mob_, arg1: Internal.InventoryCarrier_, arg2: Internal.ItemEntity_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        readInventoryFromTag(arg0: Internal.CompoundTag_): void;
        self(): Internal.LivingEntity;
        writeInventoryToTag(arg0: Internal.CompoundTag_): void;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isDancing(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        isFlapping(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        static getGameEventFrequency(arg0: Internal.GameEvent_): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getVibrationUser(): Internal.VibrationSystem$User;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setDancing(arg0: boolean): void;
        getVibrationData(): Internal.VibrationSystem$Data;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        get brain(): Internal.Brain<Internal.Allay>
        get inventory(): Internal.SimpleContainer
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get spinning(): boolean
        get living(): boolean
        get totalMovementSpeed(): number
        get leashOffset(): Vec3d
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get panicking(): boolean
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get dancing(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get flapping(): boolean
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get vibrationUser(): Internal.VibrationSystem$User
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set dancing(arg0: boolean)
        get vibrationData(): Internal.VibrationSystem$Data
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        duplicationCooldown: number;
        static readonly THROW_SOUND_PITCHES: [0.5625, 0.625, 0.75, 0.9375, 1.0, 1.0, 1.125, 1.25, 1.5, 1.875, 2.0, 2.25, 2.5, 3.0, 3.75, 4.0];
    }
    type Allay_ = Allay;
    interface BiomeModifications$BiomeContext {
        getProperties(): Internal.BiomeProperties;
        hasTag(arg0: Internal.TagKey_<Internal.Biome>): boolean;
        getKey(): Internal.Optional<ResourceLocation>;
        get properties(): Internal.BiomeProperties
        get key(): Internal.Optional<ResourceLocation>
    }
    type BiomeModifications$BiomeContext_ = BiomeModifications$BiomeContext;
    class ServerboundChatSessionUpdatePacket extends Internal.Record implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.RemoteChatSession$Data_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        chatSession(): Internal.RemoteChatSession$Data;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        isSkippable(): boolean;
        get skippable(): boolean
    }
    type ServerboundChatSessionUpdatePacket_ = ServerboundChatSessionUpdatePacket;
    class RenderLevelStageEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.RenderLevelStageEvent$Stage_, arg1: Internal.LevelRenderer_, arg2: Internal.PoseStack_, arg3: Matrix4f_, arg4: number, arg5: number, arg6: Internal.Camera_, arg7: Internal.Frustum_)
        getStage(): Internal.RenderLevelStageEvent$Stage;
        getPoseStack(): Internal.PoseStack;
        getPartialTick(): number;
        getProjectionMatrix(): Matrix4f;
        getFrustum(): Internal.Frustum;
        getCamera(): Internal.Camera;
        getRenderTick(): number;
        getLevelRenderer(): Internal.LevelRenderer;
        get stage(): Internal.RenderLevelStageEvent$Stage
        get poseStack(): Internal.PoseStack
        get partialTick(): number
        get projectionMatrix(): Matrix4f
        get frustum(): Internal.Frustum
        get camera(): Internal.Camera
        get renderTick(): number
        get levelRenderer(): Internal.LevelRenderer
    }
    type RenderLevelStageEvent_ = RenderLevelStageEvent;
    class FireworkStarFadeRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type FireworkStarFadeRecipe_ = FireworkStarFadeRecipe;
    class DebugQueryHandler {
        constructor(arg0: Internal.ClientPacketListener_)
        queryBlockEntityTag(arg0: BlockPos_, arg1: Internal.Consumer_<Internal.CompoundTag>): void;
        queryEntityTag(arg0: number, arg1: Internal.Consumer_<Internal.CompoundTag>): void;
        handleResponse(arg0: number, arg1: Internal.CompoundTag_): boolean;
    }
    type DebugQueryHandler_ = DebugQueryHandler;
    interface IModLanguageProvider$IModLanguageLoader {
        loadMod<T>(arg0: Internal.IModInfo_, arg1: Internal.ModFileScanData_, arg2: Internal.ModuleLayer_): T;
    }
    type IModLanguageProvider$IModLanguageLoader_ = IModLanguageProvider$IModLanguageLoader;
    abstract class MaterialPipeBlock <PipeType extends Internal.Enum<PipeType> & Internal.IPipeType<NodeDataType>, NodeDataType extends Internal.IAttachData, WorldPipeNetType extends Internal.LevelPipeNet<NodeDataType, Internal.PipeNet<NodeDataType>>> extends com.gregtechceu.gtceu.api.block.PipeBlock<PipeType, NodeDataType, WorldPipeNetType> {
        constructor(properties: Internal.BlockBehaviour$Properties_, pipeType: PipeType, material: com.gregtechceu.gtceu.api.data.chemical.material.Material_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        createRawData(pState: Internal.BlockState_, pStack: Internal.ItemStack_): NodeDataType;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFallbackType(): NodeDataType;
        tinted(blockState: Internal.BlockState_, blockAndTintGetter: Internal.BlockAndTintGetter_, blockPos: BlockPos_, index: number): number;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getLightMap(world: Internal.BlockAndTintGetter_, state: Internal.BlockState_, pos: BlockPos_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        static tintedColor(): Internal.BlockColor;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get fallbackType(): NodeDataType
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        readonly renderer: Internal.PipeBlockRenderer;
        readonly material: com.gregtechceu.gtceu.api.data.chemical.material.Material;
        readonly model: Internal.PipeModel;
    }
    type MaterialPipeBlock_<PipeType extends Internal.Enum<PipeType> & Internal.IPipeType<NodeDataType>, NodeDataType extends Internal.IAttachData, WorldPipeNetType extends Internal.LevelPipeNet<NodeDataType, Internal.PipeNet<NodeDataType>>> = MaterialPipeBlock<PipeType, NodeDataType, WorldPipeNetType>;
    class SuspiciousStewRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type SuspiciousStewRecipe_ = SuspiciousStewRecipe;
    abstract class DataSlot {
        constructor()
        static standalone(): Internal.DataSlot;
        static forContainer(arg0: Internal.ContainerData_, arg1: number): Internal.DataSlot;
        static shared(arg0: number[], arg1: number): Internal.DataSlot;
        set(arg0: number): void;
        get(): number;
        checkAndClearUpdateFlag(): boolean;
    }
    type DataSlot_ = DataSlot;
    class ObjectDescJS$Entry extends Internal.Record {
        constructor(key: string, value: Internal.TypeDescJS_, optional: boolean, wrap: boolean)
        constructor(key: string, value: Internal.TypeDescJS_, optional: boolean)
        key(): string;
        value(): Internal.TypeDescJS;
        optional(): boolean;
        wrap(): boolean;
    }
    type ObjectDescJS$Entry_ = ObjectDescJS$Entry;
    class WateringCanItem extends Internal.Item {
        constructor(arg0: number, arg1: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static getFull(arg0: Internal.Supplier_<Internal.Item>): Internal.ItemStack;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type WateringCanItem_ = WateringCanItem;
    class PointedDripstoneConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly chanceOfTallerDripstone: number;
        static readonly CODEC: Internal.Codec<Internal.PointedDripstoneConfiguration>;
        readonly chanceOfSpreadRadius2: number;
        readonly chanceOfSpreadRadius3: number;
        readonly chanceOfDirectionalSpread: number;
    }
    type PointedDripstoneConfiguration_ = PointedDripstoneConfiguration;
    interface ICraftingSubmitResult {
        errorDetail(): any;
        link(): Internal.ICraftingLink;
        errorCode(): Internal.CraftingSubmitErrorCode;
        successful(): boolean;
    }
    type ICraftingSubmitResult_ = ICraftingSubmitResult;
    class BlockEvent$CropGrowEvent$Pre extends Internal.BlockEvent$CropGrowEvent {
        constructor()
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_)
    }
    type BlockEvent$CropGrowEvent$Pre_ = BlockEvent$CropGrowEvent$Pre;
    class PlayerXpEvent$PickupXp extends Internal.PlayerXpEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: Internal.ExperienceOrb_)
        getEntity(): Internal.Entity;
        getOrb(): Internal.ExperienceOrb;
        get entity(): Internal.Entity
        get orb(): Internal.ExperienceOrb
    }
    type PlayerXpEvent$PickupXp_ = PlayerXpEvent$PickupXp;
    class PathComputationType extends Internal.Enum<Internal.PathComputationType> {
        static values(): Internal.PathComputationType[];
        static valueOf(arg0: string): Internal.PathComputationType;
        static readonly AIR: Internal.PathComputationType;
        static readonly LAND: Internal.PathComputationType;
        static readonly WATER: Internal.PathComputationType;
    }
    type PathComputationType_ = "land" | PathComputationType | "air" | "water";
    class SpatialPylonBlock extends Internal.AEBaseEntityBlock<any> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly POWERED_ON: Internal.BooleanProperty;
    }
    type SpatialPylonBlock_ = SpatialPylonBlock;
    class AbstractIllager$IllagerArmPose extends Internal.Enum<Internal.AbstractIllager$IllagerArmPose> {
        static valueOf(arg0: string): Internal.AbstractIllager$IllagerArmPose;
        static values(): Internal.AbstractIllager$IllagerArmPose[];
        static readonly BOW_AND_ARROW: Internal.AbstractIllager$IllagerArmPose;
        static readonly CROSSBOW_CHARGE: Internal.AbstractIllager$IllagerArmPose;
        static readonly CROSSED: Internal.AbstractIllager$IllagerArmPose;
        static readonly CELEBRATING: Internal.AbstractIllager$IllagerArmPose;
        static readonly NEUTRAL: Internal.AbstractIllager$IllagerArmPose;
        static readonly SPELLCASTING: Internal.AbstractIllager$IllagerArmPose;
        static readonly CROSSBOW_HOLD: Internal.AbstractIllager$IllagerArmPose;
        static readonly ATTACKING: Internal.AbstractIllager$IllagerArmPose;
    }
    type AbstractIllager$IllagerArmPose_ = "crossed" | "neutral" | "celebrating" | "spellcasting" | "attacking" | "crossbow_hold" | "bow_and_arrow" | "crossbow_charge" | AbstractIllager$IllagerArmPose;
    abstract class MultithreadEventExecutorGroup extends Internal.AbstractEventExecutorGroup {
        submit(arg0: Internal.Callable_<any>): Internal.Future<any>;
        forEach(arg0: Internal.Consumer_<Internal.EventExecutor>): void;
        executorCount(): number;
        submit(arg0: Internal.Runnable_): Internal.Future<any>;
        submit(arg0: Internal.Runnable_, arg1: any): Internal.Future<any>;
        schedule(arg0: Internal.Runnable_, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        spliterator(): Internal.Spliterator<Internal.EventExecutor>;
        schedule(arg0: Internal.Callable_<any>, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        scheduleWithFixedDelay(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
    }
    type MultithreadEventExecutorGroup_ = MultithreadEventExecutorGroup;
    class TagBuilder implements Internal.IForgeRawTagBuilder {
        constructor()
        remove(arg0: Internal.TagEntry_, arg1: string): this;
        removeTag(arg0: ResourceLocation_, arg1: string): this;
        addElement(arg0: ResourceLocation_): this;
        replace(): this;
        addOptionalTag(arg0: ResourceLocation_): this;
        build(): Internal.List<Internal.TagEntry>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        serializeTagAdditions(arg0: Internal.JsonObject_): void;
        remove(arg0: Internal.TagEntry_): this;
        getRemoveEntries(): Internal.Stream<Internal.TagEntry>;
        addOptionalElement(arg0: ResourceLocation_): this;
        removeElement(arg0: ResourceLocation_, arg1: string): this;
        addTag(arg0: ResourceLocation_): this;
        getRawBuilder(): this;
        isReplace(): boolean;
        replace(arg0: boolean): this;
        static create(): Internal.TagBuilder;
        add(arg0: Internal.TagEntry_): this;
        get removeEntries(): Internal.Stream<Internal.TagEntry>
        get rawBuilder(): Internal.TagBuilder
        get replace(): boolean
        readonly entries: Internal.List<Internal.TagEntry>;
    }
    type TagBuilder_ = TagBuilder;
    interface IJeiRuntime {
        getEditModeConfig(): Internal.IEditModeConfig;
        getIngredientVisibility(): Internal.IIngredientVisibility;
        getJeiHelpers(): Internal.IJeiHelpers;
        getKeyMappings(): Internal.IJeiKeyMappings;
        getIngredientManager(): Internal.IIngredientManager;
        getRecipesGui(): Internal.IRecipesGui;
        getConfigManager(): Internal.IJeiConfigManager;
        getIngredientListOverlay(): Internal.IIngredientListOverlay;
        getIngredientFilter(): Internal.IIngredientFilter;
        getRecipeTransferManager(): Internal.IRecipeTransferManager;
        getBookmarkOverlay(): Internal.IBookmarkOverlay;
        getScreenHelper(): Internal.IScreenHelper;
        getRecipeManager(): Internal.IRecipeManager;
        get editModeConfig(): Internal.IEditModeConfig
        get ingredientVisibility(): Internal.IIngredientVisibility
        get jeiHelpers(): Internal.IJeiHelpers
        get keyMappings(): Internal.IJeiKeyMappings
        get ingredientManager(): Internal.IIngredientManager
        get recipesGui(): Internal.IRecipesGui
        get configManager(): Internal.IJeiConfigManager
        get ingredientListOverlay(): Internal.IIngredientListOverlay
        get ingredientFilter(): Internal.IIngredientFilter
        get recipeTransferManager(): Internal.IRecipeTransferManager
        get bookmarkOverlay(): Internal.IBookmarkOverlay
        get screenHelper(): Internal.IScreenHelper
        get recipeManager(): Internal.IRecipeManager
    }
    type IJeiRuntime_ = IJeiRuntime;
    interface IForgeItem {
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
    }
    type IForgeItem_ = IForgeItem;
    class StairsShape extends Internal.Enum<Internal.StairsShape> implements Internal.StringRepresentable {
        static values(): Internal.StairsShape[];
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static valueOf(arg0: string): Internal.StairsShape;
        getSerializedName(): string;
        get serializedName(): string
        static readonly OUTER_LEFT: Internal.StairsShape;
        static readonly INNER_RIGHT: Internal.StairsShape;
        static readonly STRAIGHT: Internal.StairsShape;
        static readonly OUTER_RIGHT: Internal.StairsShape;
        static readonly INNER_LEFT: Internal.StairsShape;
    }
    type StairsShape_ = "inner_left" | "outer_left" | StairsShape | "outer_right" | "inner_right" | "straight";
    class RenderStateShard$TexturingStateShard extends Internal.RenderStateShard {
        constructor(arg0: string, arg1: Internal.Runnable_, arg2: Internal.Runnable_)
    }
    type RenderStateShard$TexturingStateShard_ = RenderStateShard$TexturingStateShard;
    interface Vector3ic {
        maxComponent(): number;
        z(): number;
        y(): number;
        x(): number;
        min(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
        get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        div(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
        mul(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
        sub(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): Internal.Vector3i;
        negate(arg0: Internal.Vector3i_): Internal.Vector3i;
        add(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
        get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
        add(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): Internal.Vector3i;
        mul(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
        distanceSquared(arg0: Internal.Vector3ic_): number;
        get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
        absolute(arg0: Internal.Vector3i_): Internal.Vector3i;
        max(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
        distance(arg0: number, arg1: number, arg2: number): number;
        div(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
        distanceSquared(arg0: number, arg1: number, arg2: number): number;
        gridDistance(arg0: Internal.Vector3ic_): number;
        sub(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
        getToAddress(arg0: number): this;
        lengthSquared(): number;
        equals(arg0: number, arg1: number, arg2: number): boolean;
        distance(arg0: Internal.Vector3ic_): number;
        length(): number;
        get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        get(arg0: number): number;
        mul(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): Internal.Vector3i;
        gridDistance(arg0: number, arg1: number, arg2: number): number;
        minComponent(): number;
    }
    type Vector3ic_ = Vector3ic;
    interface ArmorMaterial {
        getDefenseForType(arg0: Internal.ArmorItem$Type_): number;
        getDurabilityForType(arg0: Internal.ArmorItem$Type_): number;
        getRepairIngredient(): Internal.Ingredient;
        getToughness(): number;
        getKnockbackResistance(): number;
        getName(): string;
        getEnchantmentValue(): number;
        getEquipSound(): Internal.SoundEvent;
        get repairIngredient(): Internal.Ingredient
        get toughness(): number
        get knockbackResistance(): number
        get name(): string
        get enchantmentValue(): number
        get equipSound(): Internal.SoundEvent
    }
    type ArmorMaterial_ = ArmorMaterial;
    interface IConfigInvHost {
        getConfig(): Internal.GenericStackInv;
        get config(): Internal.GenericStackInv
    }
    type IConfigInvHost_ = IConfigInvHost;
    class Minecraft extends Internal.ReentrantBlockableEventLoop<Internal.Runnable> implements Internal.WindowEventHandler, Internal.IForgeMinecraft, Internal.MinecraftClientKJS, Internal.AccessorMinecraft {
        constructor(arg0: any_)
        getReportingContext(): Internal.ReportingContext;
        getResourcePackDirectory(): Internal.Path;
        debugFpsMeterKeyPress(arg0: number): void;
        delayCrashRaw(arg0: Internal.CrashReport_): void;
        destroy(): void;
        renderOnThread(): boolean;
        showOnlyReducedInfo(): boolean;
        clearLevel(arg0: Internal.Screen_): void;
        getGpuUtilization(): number;
        getCurrentServer(): Internal.ServerData;
        getFps(): number;
        getResourceManager(): Internal.ResourceManager;
        getProxy(): Internal.Proxy;
        getOverlay(): Internal.Overlay;
        shouldEntityAppearGlowing(arg0: Internal.Entity_): boolean;
        getToasts(): Internal.ToastComponent;
        pushGuiLayer(arg0: Internal.Screen_): void;
        getSoundManager(): Internal.SoundManager;
        static useShaderTransparency(): boolean;
        getSplashManager(): Internal.SplashManager;
        scheduleInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        runCommandSilent(command: string): number;
        scheduleRepeatingInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        setConnectedToRealms(arg0: boolean): void;
        quickPlayLog(): Internal.QuickPlayLog;
        getFrameTimer(): Internal.FrameTimer;
        getResourcePackRepository(): Internal.PackRepository;
        debugClientMetricsStart(arg0: Internal.Consumer_<net.minecraft.network.chat.Component>): boolean;
        getBlockEntityRenderDispatcher(): Internal.BlockEntityRenderDispatcher;
        askEither<Source>(arg0: Internal.Function_<Internal.ProcessorHandle<Internal.Either<Source, Internal.Exception>>, Internal.Runnable>): Internal.CompletableFuture<Source>;
        getLevelSource(): Internal.LevelStorageSource;
        getMainRenderTarget(): Internal.RenderTarget;
        getBlockRenderer(): Internal.BlockRenderDispatcher;
        setTitle(t: string): void;
        grabPanoramixScreenshot(arg0: Internal.File_, arg1: number, arg2: number): net.minecraft.network.chat.Component;
        getFrameTimeNs(): number;
        getSkinManager(): Internal.SkinManager;
        allowsRealms(): boolean;
        getVersionType(): string;
        getGpuWarnlistManager(): Internal.GpuWarnlistManager;
        forceSetScreen(arg0: Internal.Screen_): void;
        is64Bit(): boolean;
        populateSearchTree<T>(arg0: Internal.SearchRegistry$Key_<T>, arg1: Internal.List_<T>): void;
        getTextureManager(): Internal.TextureManager;
        getRealms32BitWarningStatus(): Internal.Realms32BitWarningStatus;
        getDisplayName(): net.minecraft.network.chat.Component;
        getPartialTick(): number;
        isSingleplayer(): boolean;
        getHotbarManager(): Internal.HotbarManager;
        run(): void;
        static fillReport(arg0: Internal.Minecraft_, arg1: Internal.LanguageManager_, arg2: string, arg3: Internal.Options_, arg4: Internal.CrashReport_): void;
        resizeDisplay(): void;
        setOverlay(arg0: Internal.Overlay_): void;
        static useAmbientOcclusion(): boolean;
        isAltDown(): boolean;
        isLocalServer(): boolean;
        hasSingleplayerServer(): boolean;
        getTutorial(): Internal.Tutorial;
        getEntityModels(): Internal.EntityModelSet;
        handler$zoo000$handleInputEvents(arg0: Internal.CallbackInfo_): void;
        getDeltaFrameTime(): number;
        clearLevel(): void;
        getSearchTree<T>(arg0: Internal.SearchRegistry$Key_<T>): Internal.SearchTree<T>;
        addCustomNbtData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntity_): void;
        setLastInputType(arg0: Internal.InputType_): void;
        setWindowActive(arg0: boolean): void;
        clearResourcePacksOnError(arg0: Internal.Throwable_, arg1: net.minecraft.network.chat.Component_): void;
        static useFancyGraphics(): boolean;
        getMusicManager(): Internal.MusicManager;
        handler$zcj000$pickColor(arg0: Internal.CallbackInfo_): void;
        delayTextureReload(): Internal.CompletableFuture<void>;
        getTextureAtlas(arg0: ResourceLocation_): Internal.Function<ResourceLocation, Internal.TextureAtlasSprite>;
        getScheduledEvents(): Internal.ScheduledEvents;
        doWorldLoad(arg0: string, arg1: Internal.LevelStorageSource$LevelStorageAccess_, arg2: Internal.PackRepository_, arg3: Internal.WorldStem_, arg4: boolean): void;
        static crash(arg0: Internal.CrashReport_): void;
        getMobEffectTextures(): Internal.MobEffectTextureManager;
        getMinecraftSessionService(): Internal.MinecraftSessionService;
        getLastInputType(): Internal.InputType;
        allowsTelemetry(): boolean;
        getFrameTime(): number;
        multiplayerBan(): Internal.BanDetails;
        extraTelemetryAvailable(): boolean;
        getPaintingTextures(): Internal.PaintingTextureManager;
        reloadResourcePacks(): Internal.CompletableFuture<void>;
        getDownloadedPackSource(): Internal.DownloadedPackSource;
        realmsDataFetcher(): Internal.RealmsDataFetcher;
        getLanguageManager(): Internal.LanguageManager;
        ask<Source>(arg0: Internal.Function_<Internal.ProcessorHandle<Source>, Internal.Runnable>): Internal.CompletableFuture<Source>;
        setCurrentScreen(gui: Internal.Screen_): void;
        getItemColors(): Internal.ItemColors;
        openChatScreen(arg0: string): void;
        getWindow(): com.mojang.blaze3d.platform.Window;
        allowsMultiplayer(): boolean;
        getNarrator(): Internal.GameNarrator;
        getCurrentWorldName(): string;
        isCtrlDown(): boolean;
        prepareForMultiplayer(): void;
        schedule(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        setCameraEntity(arg0: Internal.Entity_): void;
        getChatStatus(): Internal.Minecraft$ChatStatus;
        getProfileProperties(): Internal.PropertyMap;
        pauseGame(arg0: boolean): void;
        getEntityRenderDispatcher(): Internal.EntityRenderDispatcher;
        isEnforceUnicode(): boolean;
        telemetryOptInExtra(): boolean;
        setLevel(arg0: Internal.ClientLevel_): void;
        updateTitle(): void;
        getVanillaPackResources(): Internal.VanillaPackResources;
        isRunning(): boolean;
        getName(): net.minecraft.network.chat.Component;
        isShiftDown(): boolean;
        getSituationalMusic(): Internal.Music;
        getSearchTreeManager(): Internal.SearchRegistry;
        tick(): void;
        getProgressListener(): Internal.StoringChunkProgressListener;
        updateMaxMipLevel(arg0: number): void;
        getLocale(): Internal.Locale;
        delayCrash(arg0: Internal.CrashReport_): void;
        stop(): void;
        isTextFilteringEnabled(): boolean;
        getTelemetryManager(): Internal.ClientTelemetryManager;
        isPaused(): boolean;
        getItemRenderer(): Internal.ItemRenderer;
        getUser(): Internal.User;
        static getInstance(): Internal.Minecraft;
        getChatListener(): Internal.ChatListener;
        self(): this;
        getSingleplayerServer(): Internal.IntegratedServer;
        static checkModStatus(): Internal.ModCheck;
        getProfiler(): Internal.ProfilerFiller;
        scheduleRepeating(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        isConnectedToRealms(): boolean;
        fillReport(arg0: Internal.CrashReport_): Internal.CrashReport;
        getProfileKeyPairManager(): Internal.ProfileKeyPairManager;
        static of<Msg>(arg0: string, arg1: Internal.Consumer_<Msg>): Internal.ProcessorHandle<Msg>;
        createSearchTrees(): void;
        isKeyDown(key: number): boolean;
        isDemo(): boolean;
        emergencySave(): void;
        setScreen(arg0: Internal.Screen_): void;
        popGuiLayer(): void;
        getPlayerSocialManager(): Internal.PlayerSocialManager;
        isBlocked(arg0: Internal.UUID_): boolean;
        getModelManager(): Internal.ModelManager;
        renderBuffers(): Internal.RenderBuffers;
        getCurrentScreen(): Internal.Screen;
        tell(message: net.minecraft.network.chat.Component_): void;
        bookshelf$getFontManager(): Internal.FontManager;
        getProfileKeySignatureValidator(): Internal.SignatureValidator;
        getConnection(): Internal.ClientPacketListener;
        shouldShowBanNotice(): boolean;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        updateReportEnvironment(arg0: Internal.ReportEnvironment_): void;
        isWindowActive(): boolean;
        static renderNames(): boolean;
        getLaunchedVersion(): string;
        getFixerUpper(): Internal.DataFixer;
        cursorEntered(): void;
        createWorldOpenFlows(): Internal.WorldOpenFlows;
        runCommand(command: string): number;
        getCameraEntity(): Internal.Entity;
        getBlockColors(): Internal.BlockColors;
        get reportingContext(): Internal.ReportingContext
        get resourcePackDirectory(): Internal.Path
        get gpuUtilization(): number
        get currentServer(): Internal.ServerData
        get fps(): number
        get resourceManager(): Internal.ResourceManager
        get proxy(): Internal.Proxy
        get overlay(): Internal.Overlay
        get toasts(): Internal.ToastComponent
        get soundManager(): Internal.SoundManager
        get splashManager(): Internal.SplashManager
        set connectedToRealms(arg0: boolean)
        get frameTimer(): Internal.FrameTimer
        get resourcePackRepository(): Internal.PackRepository
        get blockEntityRenderDispatcher(): Internal.BlockEntityRenderDispatcher
        get levelSource(): Internal.LevelStorageSource
        get mainRenderTarget(): Internal.RenderTarget
        get blockRenderer(): Internal.BlockRenderDispatcher
        set title(t: string)
        get frameTimeNs(): number
        get skinManager(): Internal.SkinManager
        get versionType(): string
        get gpuWarnlistManager(): Internal.GpuWarnlistManager
        get textureManager(): Internal.TextureManager
        get realms32BitWarningStatus(): Internal.Realms32BitWarningStatus
        get displayName(): net.minecraft.network.chat.Component
        get partialTick(): number
        get singleplayer(): boolean
        get hotbarManager(): Internal.HotbarManager
        set overlay(arg0: Internal.Overlay_)
        get altDown(): boolean
        get localServer(): boolean
        get tutorial(): Internal.Tutorial
        get entityModels(): Internal.EntityModelSet
        get deltaFrameTime(): number
        set lastInputType(arg0: Internal.InputType_)
        set windowActive(arg0: boolean)
        get musicManager(): Internal.MusicManager
        get scheduledEvents(): Internal.ScheduledEvents
        get mobEffectTextures(): Internal.MobEffectTextureManager
        get minecraftSessionService(): Internal.MinecraftSessionService
        get lastInputType(): Internal.InputType
        get frameTime(): number
        get paintingTextures(): Internal.PaintingTextureManager
        get downloadedPackSource(): Internal.DownloadedPackSource
        get languageManager(): Internal.LanguageManager
        set currentScreen(gui: Internal.Screen_)
        get itemColors(): Internal.ItemColors
        get window(): com.mojang.blaze3d.platform.Window
        get narrator(): Internal.GameNarrator
        get currentWorldName(): string
        get ctrlDown(): boolean
        set cameraEntity(arg0: Internal.Entity_)
        get chatStatus(): Internal.Minecraft$ChatStatus
        get profileProperties(): Internal.PropertyMap
        get entityRenderDispatcher(): Internal.EntityRenderDispatcher
        get enforceUnicode(): boolean
        set level(arg0: Internal.ClientLevel_)
        get vanillaPackResources(): Internal.VanillaPackResources
        get running(): boolean
        get name(): net.minecraft.network.chat.Component
        get shiftDown(): boolean
        get situationalMusic(): Internal.Music
        get searchTreeManager(): Internal.SearchRegistry
        get progressListener(): Internal.StoringChunkProgressListener
        get locale(): Internal.Locale
        get textFilteringEnabled(): boolean
        get telemetryManager(): Internal.ClientTelemetryManager
        get paused(): boolean
        get itemRenderer(): Internal.ItemRenderer
        get user(): Internal.User
        get instance(): Internal.Minecraft
        get chatListener(): Internal.ChatListener
        get singleplayerServer(): Internal.IntegratedServer
        get profiler(): Internal.ProfilerFiller
        get connectedToRealms(): boolean
        get profileKeyPairManager(): Internal.ProfileKeyPairManager
        get demo(): boolean
        set screen(arg0: Internal.Screen_)
        get playerSocialManager(): Internal.PlayerSocialManager
        get modelManager(): Internal.ModelManager
        get currentScreen(): Internal.Screen
        get profileKeySignatureValidator(): Internal.SignatureValidator
        get connection(): Internal.ClientPacketListener
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get windowActive(): boolean
        get launchedVersion(): string
        get fixerUpper(): Internal.DataFixer
        get cameraEntity(): Internal.Entity
        get blockColors(): Internal.BlockColors
        level: Internal.ClientLevel;
        static readonly UNIFORM_FONT: ResourceLocation;
        readonly frameTimer: Internal.FrameTimer;
        fpsString: string;
        static readonly DEFAULT_FONT: ResourceLocation;
        readonly options: Internal.Options;
        chunkPath: boolean;
        noRender: boolean;
        cameraEntity: Internal.Entity;
        readonly fontFilterFishy: net.minecraft.client.gui.Font;
        hitResult: Internal.HitResult;
        static readonly ON_OSX: false;
        readonly textureManager: Internal.TextureManager;
        readonly debugRenderer: Internal.DebugRenderer;
        readonly gameDirectory: Internal.File;
        chunkVisibility: boolean;
        readonly particleEngine: Internal.ParticleEngine;
        screen: Internal.Screen;
        gameMode: Internal.MultiPlayerGameMode;
        readonly gameRenderer: Internal.GameRenderer;
        static readonly UPDATE_DRIVERS_ADVICE: "Please make sure you have up-to-date drivers (see aka.ms/mcdriver for instructions).";
        readonly mouseHandler: Internal.MouseHandler;
        smartCull: boolean;
        readonly font: net.minecraft.client.gui.Font;
        static readonly ALT_FONT: ResourceLocation;
        readonly gui: Internal.Gui;
        wireframe: boolean;
        readonly progressTasks: Internal.Queue<Internal.Runnable>;
        crosshairPickEntity: Internal.Entity;
        readonly keyboardHandler: Internal.KeyboardHandler;
        readonly levelRenderer: Internal.LevelRenderer;
        player: Internal.LocalPlayer;
    }
    type Minecraft_ = Minecraft;
    abstract class MultipartShapedBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_, ...suffixes: string[])
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
    }
    type MultipartShapedBlockBuilder_ = MultipartShapedBlockBuilder;
    class TelemetryEventType$Builder {
        optIn(): this;
        defineAll(arg0: Internal.List_<Internal.TelemetryProperty<any>>): this;
        register(): Internal.TelemetryEventType;
        define<T>(arg0: Internal.TelemetryProperty_<T>): this;
    }
    type TelemetryEventType$Builder_ = TelemetryEventType$Builder;
    class Painter implements Internal.UnitVariables {
        constructor(id: string)
        inGameScreenDraw(graphics: Internal.GuiGraphics_, delta: number): void;
        unitOf(cx: Internal.Context_, o: any): Internal.Unit;
        registerBuiltinObjects(): void;
        getObject(key: string): Internal.PainterObject;
        clear(): void;
        make(type: string): Internal.PainterObject;
        getVariables(): Internal.VariableSet;
        unitOf(console: Internal.ConsoleJS_, o: any): Internal.Unit;
        paint(root: Internal.CompoundTag_): void;
        guiScreenDraw(screen: Internal.Screen_, graphics: Internal.GuiGraphics_, mouseX: number, mouseY: number, delta: number): void;
        setVariable(key: string, variable: Internal.Unit_): void;
        get variables(): Internal.VariableSet
        readonly mouseXUnit: Internal.MutableNumberUnit;
        readonly screenHeightUnit: Internal.MutableNumberUnit;
        readonly defaultLineSizeUnit: Internal.MutableNumberUnit;
        readonly id: string;
        static readonly INSTANCE: Internal.Painter;
        readonly screenWidthUnit: Internal.MutableNumberUnit;
        readonly deltaUnit: Internal.MutableNumberUnit;
        readonly unitContext: Internal.UnitContext;
        readonly mouseYUnit: Internal.MutableNumberUnit;
    }
    type Painter_ = Painter;
    interface ICraftingSimulationRequester {
        getActionSource(): Internal.IActionSource;
        getGridNode(): Internal.IGridNode;
        get actionSource(): Internal.IActionSource
        get gridNode(): Internal.IGridNode
    }
    type ICraftingSimulationRequester_ = ICraftingSimulationRequester;
    interface IModIdHelper {
        addModNameToIngredientTooltip<T>(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: T, arg2: Internal.IIngredientHelper_<T>): Internal.List<net.minecraft.network.chat.Component>;
        addModNameToIngredientTooltip<T>(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ITypedIngredient_<T>): Internal.List<net.minecraft.network.chat.Component>;
        getModNameForModId(arg0: string): string;
        isDisplayingModNameEnabled(): boolean;
        getFormattedModNameForModId(arg0: string): string;
        get displayingModNameEnabled(): boolean
    }
    type IModIdHelper_ = IModIdHelper;
    /**
     * Invoked before a living entity dies.
     * 
     * **NOTE**: You need to set hp to > 0 besides cancelling the event to prevent the entity from dying.
    */
    class LivingEntityDeathEventJS extends Internal.LivingEntityEventJS {
        constructor(entity: Internal.LivingEntity_, source: DamageSource_)
        /**
         * The damage source that triggers the death.
        */
        getSource(): DamageSource;
        /**
         * The damage source that triggers the death.
        */
        get source(): DamageSource
    }
    type LivingEntityDeathEventJS_ = LivingEntityDeathEventJS;
    class CableBlock extends Internal.MaterialPipeBlock<any, any, any> {
        constructor(properties: Internal.BlockBehaviour$Properties_, insulation: any_, material: com.gregtechceu.gtceu.api.data.chemical.material.Material_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        getWorldPipeNet(arg0: Internal.ServerLevel_): Internal.LevelPipeNet<any, any>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getBlockEntityType(): Internal.BlockEntityType<Internal.PipeBlockEntity<any, any>>;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getLightMap(world: Internal.BlockAndTintGetter_, state: Internal.BlockState_, pos: BlockPos_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockEntityType(): Internal.BlockEntityType<Internal.PipeBlockEntity<any, any>>
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CableBlock_ = CableBlock;
    interface IRecipeSlotTooltipCallback {
        onTooltip(arg0: Internal.IRecipeSlotView_, arg1: Internal.List_<net.minecraft.network.chat.Component>): void;
        (arg0: Internal.IRecipeSlotView_, arg1: Internal.List_<net.minecraft.network.chat.Component>): void;
    }
    type IRecipeSlotTooltipCallback_ = IRecipeSlotTooltipCallback;
    class TileExInterface extends Internal.InterfaceBlockEntity implements Internal.IPage {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getDisplayName(): net.minecraft.network.chat.Component;
        static tryClear(arg0: any): void;
        ifGridPresent(arg0: Internal.Consumer_<Internal.IGrid>): boolean;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setPage(arg0: number): void;
        onLoad(): void;
        getGridNode(): Internal.IGridNode;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getGridNode(arg0: Internal.Direction_): Internal.IGridNode;
        deserializeNBT(arg0: Internal.Tag_): void;
        getConfig(): Internal.GenericStackInv;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getStorage(): Internal.GenericStackInv;
        hasCustomName(): boolean;
        getPage(): number;
        serializeNBT(): Internal.CompoundTag;
        getInstalledUpgrades(arg0: Internal.ItemLike_): number;
        isUpgradedWith(arg0: Internal.ItemLike_): boolean;
        getActionableNode(): Internal.IGridNode;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getGridConnectableSides(arg0: Internal.BlockOrientation_): Internal.Set<Internal.Direction>;
        getUpgrades(): Internal.IUpgradeInventory;
        setOwner(arg0: Internal.Player_): void;
        get displayName(): net.minecraft.network.chat.Component
        set page(arg0: number)
        get gridNode(): Internal.IGridNode
        get config(): Internal.GenericStackInv
        get storage(): Internal.GenericStackInv
        get page(): number
        get actionableNode(): Internal.IGridNode
        get upgrades(): Internal.IUpgradeInventory
        set owner(arg0: Internal.Player_)
    }
    type TileExInterface_ = TileExInterface;
    class Element {
        constructor(protons: number, neutrons: number, halfLifeSeconds: number, decayTo: string, name: string, symbol: string, isIsotope: boolean)
        name(name: string): void;
        neutrons(): number;
        decayTo(): string;
        symbol(): string;
        protons(protons: number): void;
        mass(): number;
        isIsotope(isIsotope: boolean): void;
        halfLifeSeconds(halfLifeSeconds: number): void;
        name(): string;
        neutrons(neutrons: number): void;
        halfLifeSeconds(): number;
        decayTo(decayTo: string): void;
        isIsotope(): boolean;
        protons(): number;
        symbol(symbol: string): void;
        get isotope(): boolean
    }
    type Element_ = Element;
    interface IModFile {
        getScanResult(): Internal.ModFileScanData;
        getSecureJar(): Internal.SecureJar;
        getModInfos(): Internal.List<Internal.IModInfo>;
        getFilePath(): Internal.Path;
        getModFileInfo(): Internal.IModFileInfo;
        getFileName(): string;
        getLoaders(): Internal.List<Internal.IModLanguageProvider>;
        getType(): Internal.IModFile$Type;
        setSecurityStatus(arg0: Internal.SecureJar$Status_): void;
        getProvider(): Internal.IModProvider;
        findResource(...arg0: string[]): Internal.Path;
        getSubstitutionMap(): Internal.Supplier<Internal.Map<string, any>>;
        get scanResult(): Internal.ModFileScanData
        get secureJar(): Internal.SecureJar
        get modInfos(): Internal.List<Internal.IModInfo>
        get filePath(): Internal.Path
        get modFileInfo(): Internal.IModFileInfo
        get fileName(): string
        get loaders(): Internal.List<Internal.IModLanguageProvider>
        get type(): Internal.IModFile$Type
        set securityStatus(arg0: Internal.SecureJar$Status_)
        get provider(): Internal.IModProvider
        get substitutionMap(): Internal.Supplier<Internal.Map<string, any>>
    }
    type IModFile_ = IModFile;
    interface Object2CharFunction <K> extends it.unimi.dsi.fastutil.Function<K, string>, Internal.ToIntFunction<K> {
        put(arg0: K, arg1: string): string;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2CharFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: string): string;
        andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Object2ShortFunction<K>;
        andThenObject<T>(arg0: Internal.Char2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        removeChar(arg0: any): string;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        defaultReturnValue(): string;
        andThenInt(arg0: Internal.Char2IntFunction_): Internal.Object2IntFunction<K>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, string>;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2CharFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): string;
        containsKey(arg0: any): boolean;
        getChar(arg0: any): string;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2CharFunction;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2CharFunction<T>;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2CharFunction;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: string): string;
        defaultReturnValue(arg0: string): void;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenReference<T>(arg0: Internal.Char2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        apply(arg0: K): string;
        andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Object2ByteFunction<K>;
        andThenLong(arg0: Internal.Char2LongFunction_): Internal.Object2LongFunction<K>;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2CharFunction<T>;
        applyAsInt(arg0: K): number;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2CharFunction;
        size(): number;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2CharFunction;
        andThenChar(arg0: Internal.Char2CharFunction_): this;
        clear(): void;
        andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Object2FloatFunction<K>;
        getOrDefault(arg0: any, arg1: string): string;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<string, T>): Internal.Function<K, T>;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        identity<T>(): Internal.Function<T, T>;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2CharFunction;
        (arg0: any): string;
    }
    type Object2CharFunction_<K> = Object2CharFunction<K>;
    class ColoredPartItem <T extends Internal.IPart> extends Internal.PartItem<T> {
        constructor(arg0: Internal.Item$Properties_, arg1: T, arg2: Internal.Function_<Internal.ColoredPartItem<T>, T>, arg3: Internal.AEColor_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        static getId(arg0: Internal.IPartItem_<any>): ResourceLocation;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        static byNetworkId(arg0: number): Internal.IPartItem<any>;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getColor(): Internal.AEColor;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        static byId(arg0: ResourceLocation_): Internal.IPartItem<any>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        static getNetworkId(arg0: Internal.IPartItem_<any>): number;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        get color(): Internal.AEColor
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ColoredPartItem_<T extends Internal.IPart> = ColoredPartItem<T>;
    class SurfaceRules$Context {
    }
    type SurfaceRules$Context_ = SurfaceRules$Context;
    interface IUIHolder {
        isRemote(): boolean;
        isInvalid(): boolean;
        markAsDirty(): void;
        createUI(arg0: Internal.Player_): ModularUI;
        get remote(): boolean
        get invalid(): boolean
        readonly EMPTY: Internal.IUIHolder;
    }
    type IUIHolder_ = IUIHolder;
    abstract class ImmutableCollections$AbstractImmutableMap <K, V> extends Internal.AbstractMap<K, V> implements Internal.Serializable {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        putIfAbsent(arg0: K, arg1: V): V;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        put(arg0: K, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        remove(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
    }
    type ImmutableCollections$AbstractImmutableMap_<K, V> = ImmutableCollections$AbstractImmutableMap<K, V>;
    class PalettedContainerRO$PackedData <T> extends Internal.Record {
        constructor(arg0: Internal.List_<T>, arg1: Internal.Optional_<Internal.LongStream>)
        paletteEntries(): Internal.List<T>;
        storage(): Internal.Optional<Internal.LongStream>;
    }
    type PalettedContainerRO$PackedData_<T> = PalettedContainerRO$PackedData<T>;
    class Zombie extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.Zombie>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        setCanBreakDoors(arg0: boolean): void;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        static getSpawnAsBabyOdds(arg0: Internal.RandomSource_): boolean;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        isUnderWaterConverting(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        canBreakDoors(): boolean;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        set canBreakDoors(arg0: boolean)
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        get underWaterConverting(): boolean
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly ZOMBIE_LEADER_CHANCE: 0.05;
        static readonly REINFORCEMENT_RANGE_MIN: 7;
        static readonly REINFORCEMENT_RANGE_MAX: 40;
        static readonly REINFORCEMENT_ATTEMPTS: 50;
    }
    type Zombie_ = Zombie;
    class LadderBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LadderBlock_ = LadderBlock;
    interface ConstProperties {
        isConst(arg0: string): boolean;
        putConst(arg0: Internal.Context_, arg1: string, arg2: Internal.Scriptable_, arg3: any): void;
        defineConst(arg0: Internal.Context_, arg1: string, arg2: Internal.Scriptable_): void;
    }
    type ConstProperties_ = ConstProperties;
    interface IForgePoseStack {
        pushTransformation(arg0: Internal.Transformation_): void;
    }
    type IForgePoseStack_ = IForgePoseStack;
    class Enchantment$Rarity extends Internal.Enum<Internal.Enchantment$Rarity> {
        static values(): Internal.Enchantment$Rarity[];
        getWeight(): number;
        static valueOf(arg0: string): Internal.Enchantment$Rarity;
        get weight(): number
        static readonly VERY_RARE: Internal.Enchantment$Rarity;
        static readonly RARE: Internal.Enchantment$Rarity;
        static readonly UNCOMMON: Internal.Enchantment$Rarity;
        static readonly COMMON: Internal.Enchantment$Rarity;
    }
    type Enchantment$Rarity_ = "uncommon" | "rare" | "common" | "very_rare" | Enchantment$Rarity;
    class CableBusBlock extends Internal.AEBaseEntityBlock<any> implements Internal.SimpleWaterloggedBlock, Internal.IAEFacade {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        recolorBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.DyeColor_, arg4: Internal.Player_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getFacadeState(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.BlockState;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getStateForPlacement(arg0: Internal.Level_, arg1: BlockPos_): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static RENDERING_FACADE_DIRECTION: Internal.ThreadLocal<Internal.Direction>;
    }
    type CableBusBlock_ = CableBusBlock;
    interface RotationHandler {
        getStateForPlacement(arg0: Internal.Block_, arg1: Internal.BlockPlaceContext_): Internal.BlockState;
    }
    type RotationHandler_ = RotationHandler;
    class GenericSerializer <T extends Internal.SerializableRecipe> implements Internal.RecipeSerializer<T>, Internal.IRecipeSerializerReversed<T> {
        constructor(arg0: T, arg1: Internal.Supplier_<Internal.RecipeType<any>>)
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.Recipe<any>;
        write(arg0: Internal.Recipe_<any>): Internal.JsonObject;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        write(arg0: T): Internal.JsonObject;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type GenericSerializer_<T extends Internal.SerializableRecipe> = GenericSerializer<T>;
    class TitaniumFluidInstance$1 extends Internal.FluidType {
    }
    type TitaniumFluidInstance$1_ = TitaniumFluidInstance$1;
    class VerticalAnchor$BelowTop extends Internal.Record implements Internal.VerticalAnchor {
        constructor(arg0: number)
        static aboveBottom(arg0: number): Internal.VerticalAnchor;
        static absolute(arg0: number): Internal.VerticalAnchor;
        static belowTop(arg0: number): Internal.VerticalAnchor;
        static bottom(): Internal.VerticalAnchor;
        static top(): Internal.VerticalAnchor;
        resolveY(arg0: Internal.WorldGenerationContext_): number;
        offset(): number;
        static readonly CODEC: Internal.Codec<Internal.VerticalAnchor$BelowTop>;
    }
    type VerticalAnchor$BelowTop_ = VerticalAnchor$BelowTop;
    class Excluder implements Internal.TypeAdapterFactory, Internal.Cloneable {
        constructor()
        withVersion(arg0: number): this;
        excludeClass(arg0: typeof any, arg1: boolean): boolean;
        withExclusionStrategy(arg0: Internal.ExclusionStrategy_, arg1: boolean, arg2: boolean): this;
        excludeField(arg0: Internal.Field_, arg1: boolean): boolean;
        withModifiers(...arg0: number[]): this;
        excludeFieldsWithoutExposeAnnotation(): this;
        disableInnerClassSerialization(): this;
        create<T>(arg0: Internal.Gson_, arg1: com.google.gson.reflect.TypeToken_<T>): Internal.TypeAdapter<T>;
        static readonly DEFAULT: Internal.Excluder;
    }
    type Excluder_ = Excluder;
    class Markings extends Internal.Enum<Internal.Markings> {
        static byId(arg0: number): Internal.Markings;
        static values(): Internal.Markings[];
        static valueOf(arg0: string): Internal.Markings;
        getId(): number;
        get id(): number
        static readonly BLACK_DOTS: Internal.Markings;
        static readonly WHITE_FIELD: Internal.Markings;
        static readonly NONE: Internal.Markings;
        static readonly WHITE: Internal.Markings;
        static readonly WHITE_DOTS: Internal.Markings;
    }
    type Markings_ = "white_field" | "white" | "black_dots" | Markings | "white_dots" | "none";
    class Animation {
        constructor()
        onFinish(onFinish: Internal.Runnable_): this;
        appendOnFinish(onFinish: Internal.Runnable_): this;
        drawInForeground(graphics: Internal.GuiGraphics_, mouseX: number, mouseY: number, partialTicks: number): void;
        position(position: GuiPos_): this;
        getOnFinish(): Internal.Runnable;
        drawInBackground(graphics: Internal.GuiGraphics_, mouseX: number, mouseY: number, partialTicks: number): void;
        setWidget(widget: com.lowdragmc.lowdraglib.gui.widget.Widget_): this;
        size(size: GuiSize_): this;
        isFinish(): boolean;
        onUpdate(onUpdate: Internal.FloatConsumer_): this;
        duration(duration: number): this;
        ease(ease: Internal.IEase_): this;
        delay(delay: number): this;
        getWidget(): com.lowdragmc.lowdraglib.gui.widget.Widget;
        get onFinish(): Internal.Runnable
        set widget(widget: com.lowdragmc.lowdraglib.gui.widget.Widget_)
        get finish(): boolean
        get widget(): com.lowdragmc.lowdraglib.gui.widget.Widget
    }
    type Animation_ = Animation;
    class NormalNoise$NoiseParameters extends Internal.Record {
        constructor(arg0: number, arg1: Internal.DoubleList_)
        constructor(arg0: number, arg1: number, ...arg2: number[])
        constructor(arg0: number, arg1: Internal.List_<number>)
        amplitudes(): Internal.DoubleList;
        firstOctave(): number;
        static readonly DIRECT_CODEC: Internal.Codec<Internal.NormalNoise$NoiseParameters>;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.NormalNoise$NoiseParameters>>;
    }
    type NormalNoise$NoiseParameters_ = Special.Noise | NormalNoise$NoiseParameters;
    interface HolderGetter <T> {
        get(arg0: Internal.TagKey_<T>): Internal.Optional<Internal.HolderSet$Named<T>>;
        get(arg0: Internal.ResourceKey_<T>): Internal.Optional<Internal.Holder$Reference<T>>;
        getOrThrow(arg0: Internal.TagKey_<T>): Internal.HolderSet$Named<T>;
        getOrThrow(arg0: Internal.ResourceKey_<T>): Internal.Holder$Reference<T>;
    }
    type HolderGetter_<T> = HolderGetter<T>;
    abstract class TransformTexture implements Internal.IGuiTexture {
        constructor()
        rotate(arg0: number): Internal.IGuiTexture;
        isLDLRegister(): boolean;
        transform(xOffset: number, yOffset: number): this;
        setUIResource(texturesResource: com.lowdragmc.lowdraglib.gui.editor.data.resource.Resource_<Internal.IGuiTexture>): void;
        getTranslateKey(): string;
        drawSubArea(graphics: Internal.GuiGraphics_, x: number, y: number, width: number, height: number, drawnU: number, drawnV: number, drawnWidth: number, drawnHeight: number): void;
        updateTick(): void;
        setColor(color: number): Internal.IGuiTexture;
        buildConfigurator(father: Internal.ConfiguratorGroup_): void;
        static deserializeWrapper(tag: Internal.CompoundTag_): Internal.IGuiTexture;
        createPreview(father: Internal.ConfiguratorGroup_): void;
        scale(scale: number): this;
        static serializeWrapper(texture: Internal.IGuiTexture_): Internal.CompoundTag;
        name(): string;
        getRegisterUI(): Internal.LDLRegister;
        getChatComponent(): net.minecraft.network.chat.Component;
        draw(graphics: Internal.GuiGraphics_, mouseX: number, mouseY: number, x: number, y: number, width: number, height: number): void;
        transform(xOffset: number, yOffset: number): Internal.IGuiTexture;
        group(): string;
        get LDLRegister(): boolean
        set UIResource(texturesResource: com.lowdragmc.lowdraglib.gui.editor.data.resource.Resource_<Internal.IGuiTexture>)
        get translateKey(): string
        set color(color: number)
        get registerUI(): Internal.LDLRegister
        get chatComponent(): net.minecraft.network.chat.Component
    }
    type TransformTexture_ = TransformTexture;
    class ItemInfinityLauncher$PlungerAction extends Internal.Enum<Internal.ItemInfinityLauncher$PlungerAction> {
        static values(): Internal.ItemInfinityLauncher$PlungerAction[];
        getColor(): Internal.ChatFormatting;
        static valueOf(arg0: string): Internal.ItemInfinityLauncher$PlungerAction;
        static getFromId(arg0: number): Internal.ItemInfinityLauncher$PlungerAction;
        getId(): number;
        get color(): Internal.ChatFormatting
        get id(): number
        static readonly CAPTURE: Internal.ItemInfinityLauncher$PlungerAction;
        static readonly DAMAGE: Internal.ItemInfinityLauncher$PlungerAction;
        static readonly RELEASE: Internal.ItemInfinityLauncher$PlungerAction;
    }
    type ItemInfinityLauncher$PlungerAction_ = "capture" | ItemInfinityLauncher$PlungerAction | "release" | "damage";
    class ConditionalRecipe$Serializer <T extends Internal.Recipe<any>> implements Internal.RecipeSerializer<T> {
        constructor()
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
    }
    type ConditionalRecipe$Serializer_<T extends Internal.Recipe<any>> = ConditionalRecipe$Serializer<T>;
    class DummySensor extends Internal.Sensor<Internal.LivingEntity> {
        constructor()
    }
    type DummySensor_ = DummySensor;
    class ServerData {
        constructor(arg0: string, arg1: string, arg2: boolean)
        isLan(): boolean;
        enforcesSecureChat(): boolean;
        setResourcePackStatus(arg0: Internal.ServerData$ServerPackStatus_): void;
        write(): Internal.CompoundTag;
        setIconBytes(arg0: number[]): void;
        static read(arg0: Internal.CompoundTag_): Internal.ServerData;
        copyNameIconFrom(arg0: Internal.ServerData_): void;
        setEnforcesSecureChat(arg0: boolean): void;
        getIconBytes(): number[];
        getResourcePackStatus(): Internal.ServerData$ServerPackStatus;
        copyFrom(arg0: Internal.ServerData_): void;
        get lan(): boolean
        set resourcePackStatus(arg0: Internal.ServerData$ServerPackStatus_)
        set iconBytes(arg0: number[])
        set enforcesSecureChat(arg0: boolean)
        get iconBytes(): number[]
        get resourcePackStatus(): Internal.ServerData$ServerPackStatus
        name: string;
        playerList: Internal.List<net.minecraft.network.chat.Component>;
        ip: string;
        players: Internal.ServerStatus$Players;
        ping: number;
        motd: net.minecraft.network.chat.Component;
        pinged: boolean;
        forgeData: Internal.ExtendedServerListData;
        version: net.minecraft.network.chat.Component;
        status: net.minecraft.network.chat.Component;
        protocol: number;
    }
    type ServerData_ = ServerData;
    class FoodProperties {
        getSaturationModifier(): number;
        getEffects(): Internal.List<com.mojang.datafixers.util.Pair<Internal.MobEffectInstance, number>>;
        getNutrition(): number;
        isMeat(): boolean;
        isFastFood(): boolean;
        canAlwaysEat(): boolean;
        get saturationModifier(): number
        get effects(): Internal.List<com.mojang.datafixers.util.Pair<Internal.MobEffectInstance, number>>
        get nutrition(): number
        get meat(): boolean
        get fastFood(): boolean
    }
    type FoodProperties_ = FoodProperties;
    class FacadeItem extends Internal.AEBaseItem implements Internal.IFacadeItem {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static createFacade(arg0: Internal.ItemStack_, arg1: Internal.Direction_): Internal.IFacadePart;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        createFacadeForItemUnchecked(arg0: Internal.ItemStack_): Internal.ItemStack;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        static canPlaceFacade(arg0: Internal.IPartHost_, arg1: Internal.IFacadePart_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        createFacadeForItem(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemStack;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getTextureBlockState(arg0: Internal.ItemStack_): Internal.BlockState;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        getTextureItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        createPartFromItemStack(arg0: Internal.ItemStack_, arg1: Internal.Direction_): Internal.IFacadePart;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        createFromID(arg0: number): Internal.ItemStack;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type FacadeItem_ = FacadeItem;
    class CauldronBlock extends Internal.AbstractCauldronBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CauldronBlock_ = CauldronBlock;
    class ChatType$Bound extends Internal.Record {
        constructor(arg0: Internal.ChatType_, arg1: net.minecraft.network.chat.Component_, arg2: net.minecraft.network.chat.Component_)
        toNetwork(arg0: Internal.RegistryAccess_): Internal.ChatType$BoundNetwork;
        decorateNarration(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        decorate(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        name(): net.minecraft.network.chat.Component;
        targetName(): net.minecraft.network.chat.Component;
        withTargetName(arg0: net.minecraft.network.chat.Component_): this;
        chatType(): Internal.ChatType;
    }
    type ChatType$Bound_ = ChatType$Bound;
    interface ToIntFunction <T> {
        applyAsInt(arg0: T): number;
        (arg0: T): number;
    }
    type ToIntFunction_<T> = ToIntFunction<T>;
    class BlendMode {
        constructor()
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number)
        constructor(arg0: number, arg1: number, arg2: number)
        isOpaque(): boolean;
        static stringToBlendFactor(arg0: string): number;
        static stringToBlendFunc(arg0: string): number;
        apply(): void;
        get opaque(): boolean
    }
    type BlendMode_ = BlendMode;
    class RewardTable extends Internal.QuestObjectBase {
        constructor(id: number, file: Internal.BaseQuestFile_, filename: string)
        constructor(id: number, file: Internal.BaseQuestFile_)
        generateWeightedRandomRewards(random: Internal.RandomSource_, nAttempts: number, includeEmpty: boolean): Internal.Collection<Internal.WeightedReward>;
        removeReward(weightedReward: Internal.WeightedReward_): void;
        getFile(): Internal.BaseQuestFile;
        getTitleOrElse(def: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        addReward(weightedReward: Internal.WeightedReward_): void;
        getLootCrate(): Internal.LootCrate;
        getFakeQuest(): Internal.Quest;
        getWeightedRewards(): Internal.List<Internal.WeightedReward>;
        toggleLootCrate(): Internal.LootCrate;
        shouldShowTooltip(): boolean;
        addMouseOverText(list: Internal.TooltipList_, includeWeight: boolean, includeEmpty: boolean): void;
        getFilename(): string;
        getTotalWeight(includeEmpty: boolean): number;
        makeWeightedItemReward(stack: Internal.ItemStack_, weight: number): Internal.WeightedReward;
        get file(): Internal.BaseQuestFile
        get lootCrate(): Internal.LootCrate
        get fakeQuest(): Internal.Quest
        get weightedRewards(): Internal.List<Internal.WeightedReward>
        get filename(): string
    }
    type RewardTable_ = RewardTable;
    interface GenericStackInvAccessor {
        setListener(arg0: Internal.Runnable_): void;
        getListener(): Internal.Runnable;
        set listener(arg0: Internal.Runnable_)
        get listener(): Internal.Runnable
    }
    type GenericStackInvAccessor_ = GenericStackInvAccessor;
    class LerpingBossEvent extends Internal.BossEvent {
        constructor(arg0: Internal.UUID_, arg1: net.minecraft.network.chat.Component_, arg2: number, arg3: Internal.BossEvent$BossBarColor_, arg4: Internal.BossEvent$BossBarOverlay_, arg5: boolean, arg6: boolean, arg7: boolean)
    }
    type LerpingBossEvent_ = LerpingBossEvent;
    class LockCraftingMode extends Internal.Enum<Internal.LockCraftingMode> {
        static values(): Internal.LockCraftingMode[];
        static valueOf(arg0: string): Internal.LockCraftingMode;
        static readonly LOCK_WHILE_HIGH: Internal.LockCraftingMode;
        static readonly LOCK_UNTIL_PULSE: Internal.LockCraftingMode;
        static readonly LOCK_UNTIL_RESULT: Internal.LockCraftingMode;
        static readonly NONE: Internal.LockCraftingMode;
        static readonly LOCK_WHILE_LOW: Internal.LockCraftingMode;
    }
    type LockCraftingMode_ = "lock_until_result" | LockCraftingMode | "lock_while_high" | "lock_while_low" | "lock_until_pulse" | "none";
    class BlockWirelessConnector extends Internal.BlockBaseGui<Internal.TileWirelessConnector> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        openGui(arg0: Internal.TileWirelessConnector_, arg1: Internal.Player_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        check(arg0: Internal.TileWirelessConnector_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: Internal.BlockHitResult_, arg5: Internal.Player_): Internal.InteractionResult;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlockWirelessConnector_ = BlockWirelessConnector;
}
declare namespace com.mojang.blaze3d.audio {
    class Channel {
        destroy(): void;
        unpause(): void;
        setSelfPosition(arg0: Vec3d_): void;
        disableAttenuation(): void;
        attachBufferStream(arg0: Internal.AudioStream_): void;
        updateStream(): void;
        playing(): boolean;
        attachStaticBuffer(arg0: Internal.SoundBuffer_): void;
        setLooping(arg0: boolean): void;
        play(): void;
        linearAttenuation(arg0: number): void;
        setRelative(arg0: boolean): void;
        setPitch(arg0: number): void;
        stop(): void;
        setVolume(arg0: number): void;
        pause(): void;
        stopped(): boolean;
        set selfPosition(arg0: Vec3d_)
        set looping(arg0: boolean)
        set relative(arg0: boolean)
        set pitch(arg0: number)
        set volume(arg0: number)
        static readonly BUFFER_DURATION_SECONDS: 1;
    }
    type Channel_ = Channel;
}
declare namespace com.mojang.datafixers.util {
    class Pair <F, S> implements Internal.App<Internal.Pair$Mu<S>, F> {
        constructor(arg0: F, arg1: S)
        static unbox<F, S>(arg0: Internal.App_<Internal.Pair$Mu<S>, F>): com.mojang.datafixers.util.Pair<F, S>;
        mapFirst<F2>(arg0: Internal.Function_<F, F2>): com.mojang.datafixers.util.Pair<F2, S>;
        static toMap<F, S>(): Internal.Collector<com.mojang.datafixers.util.Pair<F, S>, any, Internal.Map<F, S>>;
        static of<F, S>(arg0: F, arg1: S): com.mojang.datafixers.util.Pair<F, S>;
        swap(): com.mojang.datafixers.util.Pair<S, F>;
        mapSecond<S2>(arg0: Internal.Function_<S, S2>): com.mojang.datafixers.util.Pair<F, S2>;
        getSecond(): S;
        getFirst(): F;
        get second(): S
        get first(): F
    }
    type Pair_<F, S> = Pair<F, S>;
}
declare namespace it.unimi.dsi.fastutil.doubles {
    interface DoublePredicate extends Internal.DoublePredicate, Internal.Predicate<number> {
        /**
         * @deprecated
        */
        or(arg0: Internal.Predicate_<number>): Internal.Predicate<number>;
        or(arg0: Internal.DoublePredicate_): this;
        /**
         * @deprecated
        */
        test(arg0: any): boolean;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        test(arg0: number): boolean;
        /**
         * @deprecated
        */
        and(arg0: Internal.Predicate_<number>): Internal.Predicate<number>;
        and(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
        or(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): this;
        /**
         * @deprecated
        */
        test(arg0: number): boolean;
        negate(): Internal.DoublePredicate;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        and(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): this;
        (arg0: number): boolean;
    }
    type DoublePredicate_ = DoublePredicate;
}
