/// <reference path="./internal_*.d.ts" />
declare namespace net.minecraft.util {
    class Unit extends Internal.Enum<net.minecraft.util.Unit> {
        static values(): net.minecraft.util.Unit[];
        static valueOf(arg0: string): net.minecraft.util.Unit;
        static readonly INSTANCE: net.minecraft.util.Unit;
    }
    type Unit_ = "instance" | Unit;
}
declare namespace Internal {
    class StructureTemplate$StructureBlockInfo extends Internal.Record {
        constructor(pos: BlockPos_, state: Internal.BlockState_, nbt: Internal.CompoundTag_)
        pos(): BlockPos;
        nbt(): Internal.CompoundTag;
        state(): Internal.BlockState;
    }
    type StructureTemplate$StructureBlockInfo_ = StructureTemplate$StructureBlockInfo;
    class ChestMenuClickEvent {
        constructor(slot: Internal.ChestMenuSlot_, type: Internal.ClickType_, button: number)
        setHandled(): void;
        readonly slot: Internal.ChestMenuSlot;
        readonly button: number;
        readonly type: Internal.ClickType;
    }
    type ChestMenuClickEvent_ = ChestMenuClickEvent;
    class ServerData$ServerPackStatus extends Internal.Enum<Internal.ServerData$ServerPackStatus> {
        getName(): net.minecraft.network.chat.Component;
        static values(): Internal.ServerData$ServerPackStatus[];
        static valueOf(arg0: string): Internal.ServerData$ServerPackStatus;
        get name(): net.minecraft.network.chat.Component
        static readonly ENABLED: Internal.ServerData$ServerPackStatus;
        static readonly DISABLED: Internal.ServerData$ServerPackStatus;
        static readonly PROMPT: Internal.ServerData$ServerPackStatus;
    }
    type ServerData$ServerPackStatus_ = ServerData$ServerPackStatus | "prompt" | "disabled" | "enabled";
    class EquipmentSlot$Type extends Internal.Enum<Internal.EquipmentSlot$Type> {
        static values(): Internal.EquipmentSlot$Type[];
        static valueOf(arg0: string): Internal.EquipmentSlot$Type;
        static readonly ARMOR: Internal.EquipmentSlot$Type;
        static readonly HAND: Internal.EquipmentSlot$Type;
    }
    type EquipmentSlot$Type_ = EquipmentSlot$Type | "armor" | "hand";
    class ItemModelGenerator {
        constructor()
        processFrames(arg0: number, arg1: string, arg2: Internal.SpriteContents_): Internal.List<Internal.BlockElement>;
        generateBlockModel(arg0: Internal.Function_<Internal.Material, Internal.TextureAtlasSprite>, arg1: Internal.BlockModel_): Internal.BlockModel;
        static readonly LAYERS: ["layer0", "layer1", "layer2", "layer3", "layer4"];
    }
    type ItemModelGenerator_ = ItemModelGenerator;
    class ItemCoreDestruction extends Internal.ItemCore {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemCoreDestruction_ = ItemCoreDestruction;
    class JigsawBlockEntity$JointType extends Internal.Enum<Internal.JigsawBlockEntity$JointType> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static valueOf(arg0: string): Internal.JigsawBlockEntity$JointType;
        static byName(arg0: string): Internal.Optional<Internal.JigsawBlockEntity$JointType>;
        getSerializedName(): string;
        static values(): Internal.JigsawBlockEntity$JointType[];
        getTranslatedName(): net.minecraft.network.chat.Component;
        get serializedName(): string
        get translatedName(): net.minecraft.network.chat.Component
        static readonly ROLLABLE: Internal.JigsawBlockEntity$JointType;
        static readonly ALIGNED: Internal.JigsawBlockEntity$JointType;
    }
    type JigsawBlockEntity$JointType_ = "aligned" | "rollable" | JigsawBlockEntity$JointType;
    class OreConfiguration$TargetBlockState {
        static readonly CODEC: Internal.Codec<Internal.OreConfiguration$TargetBlockState>;
        readonly state: Internal.BlockState;
        readonly target: Internal.RuleTest;
    }
    type OreConfiguration$TargetBlockState_ = OreConfiguration$TargetBlockState;
    interface OpenOption {
    }
    type OpenOption_ = OpenOption;
    class VertexFormatElement$Usage extends Internal.Enum<Internal.VertexFormatElement$Usage> {
        static values(): Internal.VertexFormatElement$Usage[];
        getName(): string;
        clearBufferState(arg0: number, arg1: number): void;
        static valueOf(arg0: string): Internal.VertexFormatElement$Usage;
        get name(): string
        static readonly GENERIC: Internal.VertexFormatElement$Usage;
        static readonly COLOR: Internal.VertexFormatElement$Usage;
        static readonly NORMAL: Internal.VertexFormatElement$Usage;
        static readonly UV: Internal.VertexFormatElement$Usage;
        static readonly POSITION: Internal.VertexFormatElement$Usage;
        static readonly PADDING: Internal.VertexFormatElement$Usage;
    }
    type VertexFormatElement$Usage_ = VertexFormatElement$Usage | "normal" | "color" | "generic" | "position" | "padding" | "uv";
    class MultiPartBlockStateBuilder$PartBuilder {
        nestedGroup(): Internal.MultiPartBlockStateBuilder$PartBuilder$ConditionGroup;
        end(): Internal.MultiPartBlockStateBuilder;
        useOr(): this;
        canApplyTo(arg0: Internal.Block_): boolean;
        condition<T extends Internal.Comparable<T>>(arg0: Internal.Property_<T>, ...arg1: T[]): this;
        readonly conditions: Internal.Multimap<Internal.Property<any>, Internal.Comparable<any>>;
        models: Internal.BlockStateProvider$ConfiguredModelList;
        useOr: boolean;
        readonly nestedConditionGroups: Internal.List<Internal.MultiPartBlockStateBuilder$PartBuilder$ConditionGroup>;
    }
    type MultiPartBlockStateBuilder$PartBuilder_ = MultiPartBlockStateBuilder$PartBuilder;
    class Collections$UnmodifiableMap <K, V> implements Internal.Map<K, V>, Internal.Serializable {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        containsValue(arg0: any): boolean;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        isEmpty(): boolean;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        containsKey(arg0: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        put(arg0: K, arg1: V): V;
        get(arg0: any): V;
        remove(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        putIfAbsent(arg0: K, arg1: V): V;
        keySet(): Internal.Set<K>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        values(): Internal.Collection<V>;
        entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        putAll(arg0: Internal.Map_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        size(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        get empty(): boolean
    }
    type Collections$UnmodifiableMap_<K, V> = Collections$UnmodifiableMap<K, V>;
    class AnvilMenu extends Internal.ItemCombinerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: Internal.ContainerLevelAccess_)
        constructor(arg0: number, arg1: Internal.Inventory_)
        handler$zpf000$onTakeOutputPost(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.CallbackInfo_): void;
        static calculateIncreasedRepairCost(arg0: number): number;
        getCost(): number;
        setMaximumCost(arg0: number): void;
        handler$zpf000$onTakeOutputPre(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.CallbackInfo_): void;
        setItemName(arg0: string): boolean;
        handler$zbl000$setAnnihilationPlaneThreadLocal(arg0: Internal.CallbackInfo_): void;
        handler$zbl000$clearAnnihilationPlaneThreadLocal(arg0: Internal.CallbackInfo_): void;
        get cost(): number
        set maximumCost(arg0: number)
        set itemName(arg0: string)
        static readonly INPUT_SLOT: 0;
        static readonly MAX_NAME_LENGTH: 50;
        static readonly RESULT_SLOT: 2;
        repairItemCountCost: number;
        static readonly ADDITIONAL_SLOT: 1;
    }
    type AnvilMenu_ = AnvilMenu;
    abstract class PrintJob {
        getPageResolution(): number;
        getGraphics(): Internal.Graphics;
        end(): void;
        getPageDimension(): Internal.Dimension;
        /**
         * @deprecated
        */
        finalize(): void;
        lastPageFirst(): boolean;
        get pageResolution(): number
        get graphics(): Internal.Graphics
        get pageDimension(): Internal.Dimension
    }
    type PrintJob_ = PrintJob;
    abstract class IndustrialMachineTile <T extends Internal.IndustrialMachineTile<T>> extends Internal.MachineTile<T> implements Internal.IRedstoneReader {
        constructor(arg0: org.apache.commons.lang3.tuple.Pair_<Internal.RegistryObject<Internal.Block>, Internal.RegistryObject<Internal.BlockEntityType<any>>>, arg1: BlockPos_, arg2: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getEnvironmentValue(arg0: boolean, arg1: Internal.Direction_): Internal.IRedstoneState;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getRedstoneManager(): Internal.RedstoneManager<Internal.RedstoneAction>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isSoulPowered(): boolean;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        canBeSoulPowered(): boolean;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get titleColor(): number
        get redstoneManager(): Internal.RedstoneManager<Internal.RedstoneAction>
        get soulPowered(): boolean
        get modelData(): Internal.ModelData
        get renderBoundingBox(): Internal.AABB
    }
    type IndustrialMachineTile_<T extends Internal.IndustrialMachineTile<T>> = IndustrialMachineTile<T>;
    class BlockPattern {
        constructor(arg0: Internal.Predicate_<Internal.BlockInWorld>[][][])
        getDepth(): number;
        getPattern(): Internal.Predicate<Internal.BlockInWorld>[][][];
        getWidth(): number;
        matches(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.Direction_): Internal.BlockPattern$BlockPatternMatch;
        static createLevelCache(arg0: Internal.LevelReader_, arg1: boolean): Internal.LoadingCache<BlockPos, Internal.BlockInWorld>;
        getHeight(): number;
        find(arg0: Internal.LevelReader_, arg1: BlockPos_): Internal.BlockPattern$BlockPatternMatch;
        get depth(): number
        get pattern(): Internal.Predicate<Internal.BlockInWorld>[][][]
        get width(): number
        get height(): number
    }
    type BlockPattern_ = BlockPattern;
    interface CollisionGetter extends Internal.BlockGetter {
        noCollision(arg0: Internal.Entity_): boolean;
        getMinSection(): number;
        findFreePosition(arg0: Internal.Entity_, arg1: Internal.VoxelShape_, arg2: Vec3d_, arg3: number, arg4: number, arg5: number): Internal.Optional<Vec3d>;
        getBlockState(arg0: BlockPos_): Internal.BlockState;
        isUnobstructed(arg0: Internal.Entity_, arg1: Internal.VoxelShape_): boolean;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getMaxBuildHeight(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getSectionYFromSectionIndex(arg0: number): number;
        noCollision(arg0: Internal.AABB_): boolean;
        create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        getCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        collidesWithSuffocatingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        getBlockCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getHeight(): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getModelDataManager(): Internal.ModelDataManager;
        noCollision(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        getWorldBorder(): Internal.WorldBorder;
        isOutsideBuildHeight(arg0: number): boolean;
        isUnobstructed(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.CollisionContext_): boolean;
        isUnobstructed(arg0: Internal.Entity_): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        getFluidState(arg0: BlockPos_): Internal.FluidState;
        findSupportingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Optional<BlockPos>;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getSectionsCount(): number;
        getMinBuildHeight(): number;
        getChunkForCollisions(arg0: number, arg1: number): Internal.BlockGetter;
        getMaxLightLevel(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get height(): number
        get modelDataManager(): Internal.ModelDataManager
        get worldBorder(): Internal.WorldBorder
        get sectionsCount(): number
        get minBuildHeight(): number
        get maxLightLevel(): number
    }
    type CollisionGetter_ = CollisionGetter;
    abstract class AbstractVillager extends Internal.AgeableMob implements Internal.InventoryCarrier, Internal.Npc, Internal.Merchant {
        constructor(arg0: Internal.EntityType_<Internal.AbstractVillager>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        setTradingPlayer(arg0: Internal.Player_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getInventory(): Internal.SimpleContainer;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        isClientSide(): boolean;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        overrideOffers(arg0: Internal.MerchantOffers_): void;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getVillagerXp(): number;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        static pickUpItem(arg0: Internal.Mob_, arg1: Internal.InventoryCarrier_, arg2: Internal.ItemEntity_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        overrideXp(arg0: number): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        readInventoryFromTag(arg0: Internal.CompoundTag_): void;
        self(): Internal.LivingEntity;
        writeInventoryToTag(arg0: Internal.CompoundTag_): void;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        isTrading(): boolean;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getOffers(): Internal.MerchantOffers;
        openTradingScreen(arg0: Internal.Player_, arg1: net.minecraft.network.chat.Component_, arg2: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        playCelebrateSound(): void;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        notifyTradeUpdated(arg0: Internal.ItemStack_): void;
        getUnhappyCounter(): number;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        getTradingPlayer(): Internal.Player;
        getNotifyTradeSound(): Internal.SoundEvent;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        showProgressBar(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        notifyTrade(arg0: Internal.MerchantOffer_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        setUnhappyCounter(arg0: number): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        canRestock(): boolean;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set tradingPlayer(arg0: Internal.Player_)
        get inventory(): Internal.SimpleContainer
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get clientSide(): boolean
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get villagerXp(): number
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get trading(): boolean
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get offers(): Internal.MerchantOffers
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get unhappyCounter(): number
        get tradingPlayer(): Internal.Player
        get notifyTradeSound(): Internal.SoundEvent
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        set unhappyCounter(arg0: number)
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly VILLAGER_SLOT_OFFSET: 300;
    }
    type AbstractVillager_ = AbstractVillager;
    abstract class RecipeProvider implements Internal.DataProvider {
        constructor(arg0: Internal.PackOutput_)
        run(arg0: Internal.CachedOutput_): Internal.CompletableFuture<any>;
        static has(arg0: Internal.ItemLike_): Internal.InventoryChangeTrigger$TriggerInstance;
        getName(): string;
        static saveStable(arg0: Internal.CachedOutput_, arg1: Internal.JsonElement_, arg2: Internal.Path_): Internal.CompletableFuture<any>;
        static has(arg0: Internal.TagKey_<Internal.Item>): Internal.InventoryChangeTrigger$TriggerInstance;
        get name(): string
    }
    type RecipeProvider_ = RecipeProvider;
    interface WatchEvent$Kind <T> {
        name(): string;
        type(): T;
    }
    type WatchEvent$Kind_<T> = WatchEvent$Kind<T>;
    class DollItem extends Internal.Item {
        constructor(arg0: string, arg1: string, arg2: string, arg3: string, arg4: number, arg5: string)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        spawnMob(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        getSpawnFluid(): Internal.Fluid;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        getDollType(): string;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getDollName(): string;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get spawnFluid(): Internal.Fluid
        get dollType(): string
        get dollName(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type DollItem_ = DollItem;
    class ClientEventJS extends Internal.PlayerEventJS {
        constructor()
        getEntity(): Internal.Entity;
        getPlayer(): Internal.LocalPlayer;
        get entity(): Internal.Entity
        get player(): Internal.LocalPlayer
    }
    type ClientEventJS_ = ClientEventJS;
    class PaintingVariantBuilder extends Internal.BuilderBase<Internal.PaintingVariant> {
        constructor(i: ResourceLocation_)
        height(height: number): this;
        width(width: number): this;
        createObject(): any;
    }
    type PaintingVariantBuilder_ = PaintingVariantBuilder;
    class LootCrateOpenerBlock extends Internal.Block implements Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static blockEntityProvider(): Internal.BlockEntityType$BlockEntitySupplier<Internal.LootCrateOpenerBlockEntity>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(blockPos: BlockPos_, blockState: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LootCrateOpenerBlock_ = LootCrateOpenerBlock;
    class CameraTransform {
        constructor(x: number, y: number, z: number)
        readonly fracX: number;
        readonly z: number;
        readonly fracZ: number;
        readonly fracY: number;
        readonly intZ: number;
        readonly intY: number;
        readonly intX: number;
        readonly x: number;
        readonly y: number;
    }
    type CameraTransform_ = CameraTransform;
    class TagEventJS extends Internal.EventJS {
        constructor(ri: Internal.RegistryInfo_<any>, vr: Internal.Registry_<any>)
        removeAll(tag: ResourceLocation_): Internal.TagWrapper;
        get(id: ResourceLocation_): Internal.TagWrapper;
        remove(tag: ResourceLocation_, ...filters: any[]): Internal.TagWrapper;
        getElementIds(): Internal.Set<ResourceLocation>;
        add(tag: ResourceLocation_, ...filters: any[]): Internal.TagWrapper;
        getType(): ResourceLocation;
        removeAllTagsFrom(...ids: any[]): void;
        get elementIds(): Internal.Set<ResourceLocation>
        get type(): ResourceLocation
        readonly registry: Internal.RegistryInfo<any>;
        static readonly TAG_EVENT_HANDLER: Internal.EventExceptionHandler;
        readonly vanillaRegistry: Internal.Registry<any>;
        totalRemoved: number;
        totalAdded: number;
        static readonly SOURCE: "KubeJS Custom Tags";
        readonly tags: Internal.Map<ResourceLocation, Internal.TagWrapper>;
    }
    type TagEventJS_ = TagEventJS;
    class Instrument extends Internal.Record {
        constructor(arg0: Internal.Holder_<Internal.SoundEvent>, arg1: number, arg2: number)
        useDuration(): number;
        soundEvent(): Internal.Holder<Internal.SoundEvent>;
        range(): number;
        static readonly CODEC: Internal.Codec<Internal.Instrument>;
    }
    type Instrument_ = Special.Instrument | Instrument;
    class BedPart extends Internal.Enum<Internal.BedPart> implements Internal.StringRepresentable {
        static valueOf(arg0: string): Internal.BedPart;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static values(): Internal.BedPart[];
        get serializedName(): string
        static readonly HEAD: Internal.BedPart;
        static readonly FOOT: Internal.BedPart;
    }
    type BedPart_ = "foot" | "head" | BedPart;
    class WoodProperty implements Internal.IMaterialProperty<Internal.WoodProperty> {
        constructor()
        verifyProperty(properties: Internal.MaterialProperties_): void;
    }
    type WoodProperty_ = WoodProperty;
    class FluidLaserBaseTile extends Internal.IndustrialMachineTile<Internal.FluidLaserBaseTile> implements Internal.ILaserBase<Internal.FluidLaserBaseTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getSelf(): Internal.ActiveTile<any>;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getBar(): Internal.ProgressBarComponent<Internal.FluidLaserBaseTile>;
        getRenderBoundingBox(): Internal.AABB;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.ActiveTile<any>
        get bar(): Internal.ProgressBarComponent<Internal.FluidLaserBaseTile>
        get renderBoundingBox(): Internal.AABB
    }
    type FluidLaserBaseTile_ = FluidLaserBaseTile;
    abstract class ImmutableMap$IteratorBasedImmutableMap <K, V> extends Internal.ImmutableMap<K, V> {
        entrySet(): Internal.Set<any>;
        keySet(): Internal.Set<any>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        values(): Internal.Collection<any>;
    }
    type ImmutableMap$IteratorBasedImmutableMap_<K, V> = ImmutableMap$IteratorBasedImmutableMap<K, V>;
    class Witch extends Internal.Raider implements Internal.RangedAttackMob {
        constructor(arg0: Internal.EntityType_<Internal.Witch>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setUsingItem(arg0: boolean): void;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        isDrinkingPotion(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set usingItem(arg0: boolean)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get drinkingPotion(): boolean
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Witch_ = Witch;
    interface IIngredientFilter {
        getFilteredItemStacks(): Internal.List<Internal.ItemStack>;
        getFilteredIngredients<T>(arg0: Internal.IIngredientType_<T>): Internal.List<T>;
        getFilterText(): string;
        setFilterText(arg0: string): void;
        get filteredItemStacks(): Internal.List<Internal.ItemStack>
        get filterText(): string
        set filterText(arg0: string)
    }
    type IIngredientFilter_ = IIngredientFilter;
    interface ReferenceCollection <K> extends Internal.Collection<K>, Internal.ObjectIterable<K> {
        addAll(arg0: Internal.Collection_<K>): boolean;
        iterator(): Internal.Iterator<any>;
        toArray<T>(arg0: T[]): T[];
        forEach(arg0: Internal.Consumer_<K>): void;
        spliterator(): Internal.ObjectSpliterator<K>;
        remove(arg0: any): boolean;
        isEmpty(): boolean;
        toArray(): any[];
        removeIf(arg0: Internal.Predicate_<K>): boolean;
        parallelStream(): Internal.Stream<K>;
        retainAll(arg0: Internal.Collection_<any>): boolean;
        hashCode(): number;
        size(): number;
        containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        removeAll(arg0: Internal.Collection_<any>): boolean;
        clear(): void;
        equals(arg0: any): boolean;
        add(arg0: K): boolean;
        stream(): Internal.Stream<K>;
        contains(arg0: any): boolean;
        get empty(): boolean
    }
    type ReferenceCollection_<K> = ReferenceCollection<K>;
    class ProtectionEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, arg1: Internal.ProtectionEnchantment$Type_, ...arg2: Internal.EquipmentSlot_[])
        static getExplosionKnockbackAfterDampener(arg0: Internal.LivingEntity_, arg1: number): number;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        checkCompatibility(arg0: Internal.Enchantment_): boolean;
        static getFireAfterDampener(arg0: Internal.LivingEntity_, arg1: number): number;
        readonly type: Internal.ProtectionEnchantment$Type;
    }
    type ProtectionEnchantment_ = ProtectionEnchantment;
    class StandingAndWallBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Block_, arg2: Internal.Item$Properties_, arg3: Internal.Direction_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type StandingAndWallBlockItem_ = StandingAndWallBlockItem;
    interface Long2ShortFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongToIntFunction {
        andThenInt(arg0: Internal.Short2IntFunction_): Internal.Long2IntFunction;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ShortFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2ShortFunction<T>;
        andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Long2FloatFunction;
        get(arg0: number): number;
        andThenShort(arg0: Internal.Short2ShortFunction_): this;
        apply(arg0: number): number;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ShortFunction;
        defaultReturnValue(): number;
        andThenLong(arg0: Internal.Short2LongFunction_): Internal.Long2LongFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        applyAsInt(arg0: number): number;
        remove(arg0: number): number;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ShortFunction;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ShortFunction;
        andThenReference<T>(arg0: Internal.Short2ReferenceFunction_<T>): Internal.Long2ReferenceFunction<T>;
        containsKey(arg0: number): boolean;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        getOrDefault(arg0: number, arg1: number): number;
        andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Long2ByteFunction;
        andThenObject<T>(arg0: Internal.Short2ObjectFunction_<T>): Internal.Long2ObjectFunction<T>;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ShortFunction;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2ShortFunction<T>;
        size(): number;
        defaultReturnValue(arg0: number): void;
        andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Long2DoubleFunction;
        clear(): void;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ShortFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThenChar(arg0: Internal.Short2CharFunction_): Internal.Long2CharFunction;
        identity<T>(): Internal.Function<T, T>;
        (arg0: number): number;
    }
    type Long2ShortFunction_ = Long2ShortFunction;
    class DyeColor extends Internal.Enum<Internal.DyeColor> implements Internal.StringRepresentable, dev.latvian.mods.rhino.mod.util.color.Color {
        static valueOf(arg0: string): Internal.DyeColor;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getSerializedName(): string;
        getRgbJS(): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static byFireworkColor(arg0: number): Internal.DyeColor;
        getName(): string;
        getHexJS(): string;
        getFireworkColorJS(): number;
        getMapColor(): Internal.MapColor;
        getId(): number;
        getArgbJS(): number;
        specialEquals(o: any, shallow: boolean): boolean;
        static values(): Internal.DyeColor[];
        getTextColor(): number;
        static byName(arg0: string, arg1: Internal.DyeColor_): Internal.DyeColor;
        getSerializeJS(): string;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getFireworkColor(): number;
        createTextColorJS(): Internal.TextColor;
        getTag(): Internal.TagKey<Internal.Item>;
        getTextureDiffuseColors(): number[];
        static byId(arg0: number): Internal.DyeColor;
        static getColor(arg0: Internal.ItemStack_): Internal.DyeColor;
        get serializedName(): string
        get rgbJS(): number
        get name(): string
        get hexJS(): string
        get fireworkColorJS(): number
        get mapColor(): Internal.MapColor
        get id(): number
        get argbJS(): number
        get textColor(): number
        get serializeJS(): string
        get fireworkColor(): number
        get tag(): Internal.TagKey<Internal.Item>
        get textureDiffuseColors(): number[]
        static readonly BROWN: Internal.DyeColor;
        static readonly PINK: Internal.DyeColor;
        static readonly BLUE: Internal.DyeColor;
        static readonly ORANGE: Internal.DyeColor;
        static readonly CYAN: Internal.DyeColor;
        static readonly WHITE: Internal.DyeColor;
        static readonly RED: Internal.DyeColor;
        static readonly LIGHT_BLUE: Internal.DyeColor;
        static readonly CODEC: Internal.StringRepresentable$EnumCodec<Internal.DyeColor>;
        static readonly LIGHT_GRAY: Internal.DyeColor;
        static readonly GRAY: Internal.DyeColor;
        static readonly PURPLE: Internal.DyeColor;
        static readonly BLACK: Internal.DyeColor;
        static readonly YELLOW: Internal.DyeColor;
        static readonly GREEN: Internal.DyeColor;
        static readonly LIME: Internal.DyeColor;
        static readonly MAGENTA: Internal.DyeColor;
    }
    type DyeColor_ = "light_blue" | "magenta" | "lime" | "brown" | "red" | "purple" | "pink" | "black" | DyeColor | "green" | "cyan" | "light_gray" | "yellow" | "white" | "gray" | "blue" | "orange";
    interface IForgeBakedModel {
        getRenderPasses(arg0: Internal.ItemStack_, arg1: boolean): Internal.List<Internal.BakedModel>;
        getModelData(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ModelData_): Internal.ModelData;
        getRenderTypes(arg0: Internal.BlockState_, arg1: Internal.RandomSource_, arg2: Internal.ModelData_): Internal.ChunkRenderTypeSet;
        applyTransform(arg0: Internal.ItemDisplayContext_, arg1: Internal.PoseStack_, arg2: boolean): Internal.BakedModel;
        getParticleIcon(arg0: Internal.ModelData_): Internal.TextureAtlasSprite;
        useAmbientOcclusion(arg0: Internal.BlockState_): boolean;
        useAmbientOcclusion(arg0: Internal.BlockState_, arg1: Internal.RenderType_): boolean;
        getRenderTypes(arg0: Internal.ItemStack_, arg1: boolean): Internal.List<Internal.RenderType>;
        getQuads(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.RandomSource_, arg3: Internal.ModelData_, arg4: Internal.RenderType_): Internal.List<Internal.BakedQuad>;
    }
    type IForgeBakedModel_ = IForgeBakedModel;
    class ServerboundUseItemOnPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.InteractionHand_, arg1: Internal.BlockHitResult_, arg2: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getSequence(): number;
        getHand(): Internal.InteractionHand;
        getHitResult(): Internal.BlockHitResult;
        isSkippable(): boolean;
        get sequence(): number
        get hand(): Internal.InteractionHand
        get hitResult(): Internal.BlockHitResult
        get skippable(): boolean
    }
    type ServerboundUseItemOnPacket_ = ServerboundUseItemOnPacket;
    interface OptionInstance$CycleableValueSet <T> extends Internal.OptionInstance$ValueSet<T> {
        validateValue(arg0: T): Internal.Optional<T>;
        codec(): Internal.Codec<T>;
        createButton(arg0: Internal.OptionInstance$TooltipSupplier_<T>, arg1: Internal.Options_, arg2: number, arg3: number, arg4: number, arg5: Internal.Consumer_<T>): Internal.Function<Internal.OptionInstance<T>, Internal.AbstractWidget>;
        valueSetter(): Internal.OptionInstance$CycleableValueSet$ValueSetter<T>;
        valueListSupplier(): Internal.CycleButton$ValueListSupplier<T>;
    }
    type OptionInstance$CycleableValueSet_<T> = OptionInstance$CycleableValueSet<T>;
    abstract class AbstractSkullBlock extends Internal.BaseEntityBlock implements Internal.Equipable {
        constructor(arg0: Internal.SkullBlock$Type_, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getEquipSound(): Internal.SoundEvent;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getType(): Internal.SkullBlock$Type;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        getEquipmentSlot(): Internal.EquipmentSlot;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get equipSound(): Internal.SoundEvent
        set destroySpeed(v: number)
        get type(): Internal.SkullBlock$Type
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get equipmentSlot(): Internal.EquipmentSlot
    }
    type AbstractSkullBlock_ = AbstractSkullBlock;
    class UseOnContext {
        constructor(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.BlockHitResult_)
        constructor(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_, arg3: Internal.ItemStack_, arg4: Internal.BlockHitResult_)
        getLevel(): Internal.Level;
        getClickedFace(): Internal.Direction;
        getClickLocation(): Vec3d;
        isSecondaryUseActive(): boolean;
        getHand(): Internal.InteractionHand;
        getClickedPos(): BlockPos;
        getHorizontalDirection(): Internal.Direction;
        getItemInHand(): Internal.ItemStack;
        getPlayer(): Internal.Player;
        getHitResult(): Internal.BlockHitResult;
        getRotation(): number;
        isInside(): boolean;
        get level(): Internal.Level
        get clickedFace(): Internal.Direction
        get clickLocation(): Vec3d
        get secondaryUseActive(): boolean
        get hand(): Internal.InteractionHand
        get clickedPos(): BlockPos
        get horizontalDirection(): Internal.Direction
        get itemInHand(): Internal.ItemStack
        get player(): Internal.Player
        get hitResult(): Internal.BlockHitResult
        get rotation(): number
        get inside(): boolean
    }
    type UseOnContext_ = UseOnContext;
    class SpeedAddonItem extends Internal.AddonItem implements Internal.ISpecialCreativeTabItem {
        constructor(arg0: number, arg1: Internal.TitaniumTab_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        addToTab(arg0: Internal.BuildCreativeModeTabContentsEvent_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SpeedAddonItem_ = SpeedAddonItem;
    interface Long2FloatFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongToDoubleFunction {
        remove(arg0: number): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2FloatFunction;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        apply(arg0: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Long2ShortFunction;
        defaultReturnValue(arg0: number): void;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2FloatFunction;
        andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Long2ByteFunction;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2FloatFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThenChar(arg0: Internal.Float2CharFunction_): Internal.Long2CharFunction;
        defaultReturnValue(): number;
        andThenInt(arg0: Internal.Float2IntFunction_): Internal.Long2IntFunction;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2FloatFunction;
        get(arg0: number): number;
        containsKey(arg0: number): boolean;
        andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Long2DoubleFunction;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2FloatFunction<T>;
        put(arg0: number, arg1: number): number;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        andThenObject<T>(arg0: Internal.Float2ObjectFunction_<T>): Internal.Long2ObjectFunction<T>;
        applyAsDouble(arg0: number): number;
        andThenReference<T>(arg0: Internal.Float2ReferenceFunction_<T>): Internal.Long2ReferenceFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2FloatFunction<T>;
        size(): number;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2FloatFunction;
        andThenLong(arg0: Internal.Float2LongFunction_): Internal.Long2LongFunction;
        clear(): void;
        andThenFloat(arg0: Internal.Float2FloatFunction_): this;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2FloatFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        getOrDefault(arg0: number, arg1: number): number;
        (arg0: number): number;
    }
    type Long2FloatFunction_ = Long2FloatFunction;
    class AlwaysTrueTest extends Internal.RuleTest {
        static readonly CODEC: Internal.Codec<Internal.AlwaysTrueTest>;
        static readonly INSTANCE: Internal.AlwaysTrueTest;
    }
    type AlwaysTrueTest_ = AlwaysTrueTest;
    interface Ingredient$Value {
        serialize(): Internal.JsonObject;
        getItems(): Internal.Collection<Internal.ItemStack>;
        get items(): Internal.Collection<Internal.ItemStack>
    }
    type Ingredient$Value_ = Ingredient$Value;
    class SlabBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        createObject(): any;
    }
    type SlabBlockBuilder_ = SlabBlockBuilder;
    class TwistingVinesConfig extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: number, arg2: number)
        spreadWidth(): number;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        spreadHeight(): number;
        maxHeight(): number;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.TwistingVinesConfig>;
    }
    type TwistingVinesConfig_ = TwistingVinesConfig;
    class SculkSpreader {
        constructor(arg0: boolean, arg1: Internal.TagKey_<Internal.Block>, arg2: number, arg3: number, arg4: number, arg5: number)
        static createWorldGenSpreader(): Internal.SculkSpreader;
        growthSpawnCost(): number;
        replaceableBlocks(): Internal.TagKey<Internal.Block>;
        chargeDecayRate(): number;
        additionalDecayRate(): number;
        updateCursors(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_, arg3: boolean): void;
        getCursors(): Internal.List<Internal.SculkSpreader$ChargeCursor>;
        save(arg0: Internal.CompoundTag_): void;
        addCursors(arg0: BlockPos_, arg1: number): void;
        load(arg0: Internal.CompoundTag_): void;
        isWorldGeneration(): boolean;
        clear(): void;
        noGrowthRadius(): number;
        static createLevelSpreader(): Internal.SculkSpreader;
        get cursors(): Internal.List<Internal.SculkSpreader$ChargeCursor>
        get worldGeneration(): boolean
        static readonly MAX_GROWTH_RATE_RADIUS: 24;
        static readonly MAX_DECAY_FACTOR: 0.5;
        static readonly SHRIEKER_PLACEMENT_RATE: 11;
        static readonly MAX_CHARGE: 1000;
    }
    type SculkSpreader_ = SculkSpreader;
    interface SpectatorMenuCategory {
        getPrompt(): net.minecraft.network.chat.Component;
        getItems(): Internal.List<Internal.SpectatorMenuItem>;
        get prompt(): net.minecraft.network.chat.Component
        get items(): Internal.List<Internal.SpectatorMenuItem>
    }
    type SpectatorMenuCategory_ = SpectatorMenuCategory;
    class Climate$Sampler extends Internal.Record {
        constructor(arg0: Internal.DensityFunction_, arg1: Internal.DensityFunction_, arg2: Internal.DensityFunction_, arg3: Internal.DensityFunction_, arg4: Internal.DensityFunction_, arg5: Internal.DensityFunction_, arg6: Internal.List_<Internal.Climate$ParameterPoint>)
        spawnTarget(): Internal.List<Internal.Climate$ParameterPoint>;
        findSpawnPosition(): BlockPos;
        sample(arg0: number, arg1: number, arg2: number): Internal.Climate$TargetPoint;
        temperature(): Internal.DensityFunction;
        humidity(): Internal.DensityFunction;
        weirdness(): Internal.DensityFunction;
        continentalness(): Internal.DensityFunction;
        depth(): Internal.DensityFunction;
        erosion(): Internal.DensityFunction;
    }
    type Climate$Sampler_ = Climate$Sampler;
    interface Remapper {
        getMappedClass(from: typeof any): string;
        getUnmappedClass(from: string): string;
        getMappedField(from: typeof any, field: Internal.Field_): string;
        getTypeName(type: string): string;
        getMappedMethod(from: typeof any, method: Internal.Method_): string;
    }
    type Remapper_ = Remapper;
    class PackRepository {
        constructor(...arg0: Internal.RepositorySource_[])
        isAvailable(arg0: string): boolean;
        reload(): void;
        openAllSelected(): Internal.List<Internal.PackResources>;
        getSelectedPacks(): Internal.Collection<Internal.Pack>;
        getAvailableIds(): Internal.Collection<string>;
        setSelected(arg0: Internal.Collection_<string>): void;
        addPackFinder(arg0: Internal.RepositorySource_): void;
        removePack(arg0: string): boolean;
        getSelectedIds(): Internal.Collection<string>;
        getPack(arg0: string): Internal.Pack;
        addPack(arg0: string): boolean;
        getRequestedFeatureFlags(): Internal.FeatureFlagSet;
        getAvailablePacks(): Internal.Collection<Internal.Pack>;
        get selectedPacks(): Internal.Collection<Internal.Pack>
        get availableIds(): Internal.Collection<string>
        set selected(arg0: Internal.Collection_<string>)
        get selectedIds(): Internal.Collection<string>
        get requestedFeatureFlags(): Internal.FeatureFlagSet
        get availablePacks(): Internal.Collection<Internal.Pack>
        sources: Internal.Set<Internal.RepositorySource>;
    }
    type PackRepository_ = PackRepository;
    class SnowGolem extends Internal.AbstractGolem implements Internal.Shearable, Internal.IForgeShearable, Internal.RangedAttackMob {
        constructor(arg0: Internal.EntityType_<Internal.SnowGolem>, arg1: Internal.Level_)
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readyForShearing(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        getLeashOffset(): Vec3d;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        hasPumpkin(): boolean;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        shear(arg0: Internal.SoundSource_): void;
        performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        setPumpkin(arg0: boolean): void;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get leashOffset(): Vec3d
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set pumpkin(arg0: boolean)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type SnowGolem_ = SnowGolem;
    class RecipeTypeRegistry$1 implements Internal.RecipeType<T> {
        static simple<T extends Internal.Recipe<any>>(arg0: ResourceLocation_): Internal.RecipeType<T>;
        static register<T extends Internal.Recipe<any>>(arg0: string): Internal.RecipeType<T>;
    }
    type RecipeTypeRegistry$1_ = RecipeTypeRegistry$1;
    class DensityFunctions$TwoArgumentSimpleFunction$Type extends Internal.Enum<Internal.DensityFunctions$TwoArgumentSimpleFunction$Type> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.DensityFunctions$TwoArgumentSimpleFunction$Type;
        static values(): Internal.DensityFunctions$TwoArgumentSimpleFunction$Type[];
        get serializedName(): string
        static readonly MUL: Internal.DensityFunctions$TwoArgumentSimpleFunction$Type;
        static readonly MAX: Internal.DensityFunctions$TwoArgumentSimpleFunction$Type;
        static readonly ADD: Internal.DensityFunctions$TwoArgumentSimpleFunction$Type;
        static readonly MIN: Internal.DensityFunctions$TwoArgumentSimpleFunction$Type;
    }
    type DensityFunctions$TwoArgumentSimpleFunction$Type_ = "min" | "mul" | "max" | DensityFunctions$TwoArgumentSimpleFunction$Type | "add";
    class DeltaFeature extends Internal.Feature<Internal.DeltaFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.DeltaFeatureConfiguration>)
    }
    type DeltaFeature_ = DeltaFeature;
    class ItemInfinityHammer extends Internal.ItemInfinity {
        constructor(arg0: Internal.TitaniumTab_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        setBeheading(arg0: Internal.ItemStack_, arg1: number): void;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        static createHead(arg0: string): Internal.ItemStack;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getMaxBeheading(arg0: Internal.ItemStack_): number;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getCurrentBeheading(arg0: Internal.ItemStack_): number;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static DAMAGE: 10;
        static POWER_CONSUMPTION: 10000;
        static HEADS: {[key: typeof any]: any, [key: typeof any]: any, [key: typeof any]: any, [key: typeof any]: any, [key: typeof any]: any};
        static FUEL_CONSUMPTION: 3;
        static ATTACK_SPEED: -2.0;
        static BEHEADING_NBT: "Beheading";
    }
    type ItemInfinityHammer_ = ItemInfinityHammer;
    interface Float2ReferenceFunction <V> extends Internal.DoubleFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
        composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2ReferenceFunction<V>;
        andThenReference<T>(arg0: Internal.Reference2ReferenceFunction_<V, T>): Internal.Float2ReferenceFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        composeObject<T>(arg0: Internal.Object2FloatFunction_<T>): Internal.Object2ReferenceFunction<T, V>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        getOrDefault(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2ReferenceFunction<V>;
        composeFloat(arg0: Internal.Float2FloatFunction_): this;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        remove(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Float2FloatFunction;
        get(arg0: number): V;
        containsKey(arg0: number): boolean;
        andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Float2LongFunction;
        /**
         * @deprecated
        */
        apply(arg0: number): V;
        andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Float2IntFunction;
        andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Float2ByteFunction;
        apply(arg0: number): V;
        composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2ReferenceFunction<V>;
        andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Float2ShortFunction;
        composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2ReferenceFunction<V>;
        composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2ReferenceFunction<V>;
        size(): number;
        andThenObject<T>(arg0: Internal.Reference2ObjectFunction_<V, T>): Internal.Float2ObjectFunction<T>;
        clear(): void;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        defaultReturnValue(): V;
        andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Float2DoubleFunction;
        andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Float2CharFunction;
        put(arg0: number, arg1: V): V;
        composeReference<T>(arg0: Internal.Reference2FloatFunction_<T>): Internal.Reference2ReferenceFunction<T, V>;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        (arg0: number): V;
    }
    type Float2ReferenceFunction_<V> = Float2ReferenceFunction<V>;
    class ClientboundSetTimePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: number, arg2: boolean)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getGameTime(): number;
        getDayTime(): number;
        isSkippable(): boolean;
        get gameTime(): number
        get dayTime(): number
        get skippable(): boolean
    }
    type ClientboundSetTimePacket_ = ClientboundSetTimePacket;
    class DetectorBlock$Builder extends Internal.BlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        detectorId(id: string): this;
        createObject(): Internal.Block;
    }
    type DetectorBlock$Builder_ = DetectorBlock$Builder;
    class IdMappingEvent$ModRemapping {
        readonly oldId: number;
        readonly registry: ResourceLocation;
        readonly newId: number;
        readonly key: ResourceLocation;
    }
    type IdMappingEvent$ModRemapping_ = IdMappingEvent$ModRemapping;
    class NameMap <E> implements Internal.Iterable<E> {
        get(index: number): E;
        getDisplayName(value: E): net.minecraft.network.chat.Component;
        getIndex(e: E): number;
        getNullable(s: string): E;
        forEach(arg0: Internal.Consumer_<E>): void;
        write(data: Internal.FriendlyByteBuf_, object: E): void;
        read(data: Internal.FriendlyByteBuf_): E;
        offset(value: E, index: number): E;
        iterator(): Internal.Iterator<E>;
        size(): number;
        static of<T>(defaultValue: T, values: Internal.List_<T>): Internal.NameMap$Builder<T>;
        static of<T>(defaultValue: T, values: T[]): Internal.NameMap$Builder<T>;
        get(s: string): E;
        getIcon(v: E): Internal.Icon;
        getName(value: E): string;
        getColor(value: E): Internal.Color4I;
        spliterator(): Internal.Spliterator<E>;
        withDefault(def: E): this;
        getPrevious(value: E): E;
        getRandom(rand: Internal.Random_): E;
        getNext(value: E): E;
        getStringIndex(s: string): number;
        readonly keys: Internal.List<string>;
        readonly values: Internal.List<E>;
        readonly map: Internal.Map<string, E>;
        readonly defaultValue: E;
    }
    type NameMap_<E> = NameMap<E>;
    class Date implements Internal.Cloneable, Internal.Comparable<Internal.Date>, Internal.Serializable {
        constructor()
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number)
        constructor(arg0: number, arg1: number, arg2: number)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        constructor(arg0: number)
        constructor(arg0: string)
        clone(): any;
        /**
         * @deprecated
        */
        getHours(): number;
        toInstant(): Internal.Instant;
        compareTo(arg0: any): number;
        /**
         * @deprecated
        */
        setDate(arg0: number): void;
        /**
         * @deprecated
        */
        getMonth(): number;
        /**
         * @deprecated
        */
        static parse(arg0: string): number;
        /**
         * @deprecated
        */
        getTimezoneOffset(): number;
        before(arg0: Internal.Date_): boolean;
        /**
         * @deprecated
        */
        setMonth(arg0: number): void;
        compareTo(arg0: Internal.Date_): number;
        /**
         * @deprecated
        */
        getSeconds(): number;
        /**
         * @deprecated
        */
        getMinutes(): number;
        /**
         * @deprecated
        */
        setYear(arg0: number): void;
        getTime(): number;
        /**
         * @deprecated
        */
        setHours(arg0: number): void;
        /**
         * @deprecated
        */
        setMinutes(arg0: number): void;
        /**
         * @deprecated
        */
        setSeconds(arg0: number): void;
        static from(arg0: Internal.Instant_): Internal.Date;
        /**
         * @deprecated
        */
        getYear(): number;
        /**
         * @deprecated
        */
        toGMTString(): string;
        after(arg0: Internal.Date_): boolean;
        /**
         * @deprecated
        */
        toLocaleString(): string;
        /**
         * @deprecated
        */
        getDate(): number;
        /**
         * @deprecated
        */
        getDay(): number;
        /**
         * @deprecated
        */
        static UTC(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
        setTime(arg0: number): void;
        /**
         * @deprecated
        */
        get hours(): number
        /**
         * @deprecated
        */
        set date(arg0: number)
        /**
         * @deprecated
        */
        get month(): number
        /**
         * @deprecated
        */
        get timezoneOffset(): number
        /**
         * @deprecated
        */
        set month(arg0: number)
        /**
         * @deprecated
        */
        get seconds(): number
        /**
         * @deprecated
        */
        get minutes(): number
        /**
         * @deprecated
        */
        set year(arg0: number)
        get time(): number
        /**
         * @deprecated
        */
        set hours(arg0: number)
        /**
         * @deprecated
        */
        set minutes(arg0: number)
        /**
         * @deprecated
        */
        set seconds(arg0: number)
        /**
         * @deprecated
        */
        get year(): number
        /**
         * @deprecated
        */
        get date(): number
        /**
         * @deprecated
        */
        get day(): number
        set time(arg0: number)
    }
    type Date_ = Date;
    interface IForgePlayer {
        canReach(arg0: Vec3d_, arg1: number): boolean;
        canReach(arg0: Internal.Entity_, arg1: number): boolean;
        isCloseEnough(arg0: Internal.Entity_, arg1: number): boolean;
        getEntityReach(): number;
        canReach(arg0: BlockPos_, arg1: number): boolean;
        getBlockReach(): number;
        get entityReach(): number
        get blockReach(): number
    }
    type IForgePlayer_ = IForgePlayer;
    class Random implements Internal.RandomGenerator, Internal.Serializable {
        constructor()
        constructor(arg0: number)
        ints(arg0: number, arg1: number): Internal.IntStream;
        nextFloat(arg0: number): number;
        static getDefault(): Internal.RandomGenerator;
        nextLong(): number;
        nextDouble(): number;
        nextLong(arg0: number, arg1: number): number;
        nextGaussian(): number;
        doubles(arg0: number, arg1: number, arg2: number): Internal.DoubleStream;
        nextDouble(arg0: number): number;
        nextInt(arg0: number): number;
        nextFloat(): number;
        nextLong(arg0: number): number;
        ints(arg0: number, arg1: number, arg2: number): Internal.IntStream;
        nextFloat(arg0: number, arg1: number): number;
        static of(arg0: string): Internal.RandomGenerator;
        doubles(): Internal.DoubleStream;
        nextInt(): number;
        nextBytes(arg0: number[]): void;
        longs(arg0: number): Internal.LongStream;
        longs(arg0: number, arg1: number, arg2: number): Internal.LongStream;
        nextBoolean(): boolean;
        nextDouble(arg0: number, arg1: number): number;
        setSeed(arg0: number): void;
        nextExponential(): number;
        longs(arg0: number, arg1: number): Internal.LongStream;
        nextInt(arg0: number, arg1: number): number;
        longs(): Internal.LongStream;
        isDeprecated(): boolean;
        doubles(arg0: number): Internal.DoubleStream;
        nextGaussian(arg0: number, arg1: number): number;
        ints(): Internal.IntStream;
        ints(arg0: number): Internal.IntStream;
        doubles(arg0: number, arg1: number): Internal.DoubleStream;
        get "default"(): Internal.RandomGenerator
        set seed(arg0: number)
        get deprecated(): boolean
    }
    type Random_ = Random;
    interface ServerPlayerAccessor {
        callInitMenu(arg0: Internal.AbstractContainerMenu_): void;
        getContainerCounter(): number;
        callNextContainerCounter(): void;
        get containerCounter(): number
    }
    type ServerPlayerAccessor_ = ServerPlayerAccessor;
    interface IIngredientRenderer <T> {
        getFontRenderer(arg0: Internal.Minecraft_, arg1: T): net.minecraft.client.gui.Font;
        getTooltip(arg0: T, arg1: Internal.TooltipFlag_): Internal.List<net.minecraft.network.chat.Component>;
        getWidth(): number;
        render(arg0: Internal.GuiGraphics_, arg1: T): void;
        getHeight(): number;
        get width(): number
        get height(): number
    }
    type IIngredientRenderer_<T> = IIngredientRenderer<T>;
    class CrucibleRecipe extends Internal.SingleIngredientRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.RecipeType_<any>, arg2: Internal.Ingredient_, arg3: Internal.FluidStack_)
        getResult(): Internal.FluidStack;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get result(): Internal.FluidStack
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type CrucibleRecipe_ = CrucibleRecipe;
    class SoundEventBuilder extends Internal.BuilderBase<Internal.SoundEvent> {
        constructor(i: ResourceLocation_)
        createObject(): any;
    }
    type SoundEventBuilder_ = SoundEventBuilder;
    interface ContainerData {
        getCount(): number;
        set(arg0: number, arg1: number): void;
        get(arg0: number): number;
        get count(): number
    }
    type ContainerData_ = ContainerData;
    class ZipEntry implements Internal.Cloneable, Internal.ZipConstants {
        constructor(arg0: Internal.ZipEntry_)
        constructor(arg0: string)
        clone(): any;
        setCompressedSize(arg0: number): void;
        setComment(arg0: string): void;
        isDirectory(): boolean;
        getLastAccessTime(): Internal.FileTime;
        getCrc(): number;
        getMethod(): number;
        getName(): string;
        getSize(): number;
        getTimeLocal(): Internal.LocalDateTime;
        setCrc(arg0: number): void;
        setExtra(arg0: number[]): void;
        getCreationTime(): Internal.FileTime;
        setLastAccessTime(arg0: Internal.FileTime_): this;
        setTimeLocal(arg0: Internal.LocalDateTime_): void;
        getCompressedSize(): number;
        getComment(): string;
        getTime(): number;
        getLastModifiedTime(): Internal.FileTime;
        setLastModifiedTime(arg0: Internal.FileTime_): this;
        setCreationTime(arg0: Internal.FileTime_): this;
        getExtra(): number[];
        setSize(arg0: number): void;
        setMethod(arg0: number): void;
        setTime(arg0: number): void;
        set compressedSize(arg0: number)
        set comment(arg0: string)
        get directory(): boolean
        get lastAccessTime(): Internal.FileTime
        get crc(): number
        get method(): number
        get name(): string
        get size(): number
        get timeLocal(): Internal.LocalDateTime
        set crc(arg0: number)
        set extra(arg0: number[])
        get creationTime(): Internal.FileTime
        set lastAccessTime(arg0: Internal.FileTime_)
        set timeLocal(arg0: Internal.LocalDateTime_)
        get compressedSize(): number
        get comment(): string
        get time(): number
        get lastModifiedTime(): Internal.FileTime
        set lastModifiedTime(arg0: Internal.FileTime_)
        set creationTime(arg0: Internal.FileTime_)
        get extra(): number[]
        set size(arg0: number)
        set method(arg0: number)
        set time(arg0: number)
        static readonly STORED: 0;
        static readonly DEFLATED: 8;
    }
    type ZipEntry_ = ZipEntry;
    class Clipboard {
        constructor(arg0: string)
        removeFlavorListener(arg0: Internal.FlavorListener_): void;
        getContents(arg0: any): Internal.Transferable;
        getName(): string;
        getData(arg0: Internal.DataFlavor_): any;
        isDataFlavorAvailable(arg0: Internal.DataFlavor_): boolean;
        getAvailableDataFlavors(): Internal.DataFlavor[];
        addFlavorListener(arg0: Internal.FlavorListener_): void;
        setContents(arg0: Internal.Transferable_, arg1: Internal.ClipboardOwner_): void;
        getFlavorListeners(): Internal.FlavorListener[];
        get name(): string
        get availableDataFlavors(): Internal.DataFlavor[]
        get flavorListeners(): Internal.FlavorListener[]
    }
    type Clipboard_ = Clipboard;
    class BlockPathTypes extends Internal.Enum<Internal.BlockPathTypes> implements Internal.IExtensibleEnum {
        static valueOf(arg0: string): Internal.BlockPathTypes;
        static create(arg0: string, arg1: number): Internal.BlockPathTypes;
        static createCodecForExtensibleEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, E>): Internal.Codec<E>;
        /**
         * @deprecated
        */
        init(): void;
        static values(): Internal.BlockPathTypes[];
        getDanger(): this;
        getMalus(): number;
        get danger(): Internal.BlockPathTypes
        get malus(): number
        static readonly STICKY_HONEY: Internal.BlockPathTypes;
        static readonly WALKABLE: Internal.BlockPathTypes;
        static readonly WATER_BORDER: Internal.BlockPathTypes;
        static readonly LAVA: Internal.BlockPathTypes;
        static readonly TRAPDOOR: Internal.BlockPathTypes;
        static readonly DAMAGE_CAUTIOUS: Internal.BlockPathTypes;
        static readonly FENCE: Internal.BlockPathTypes;
        static readonly OPEN: Internal.BlockPathTypes;
        static readonly UNPASSABLE_RAIL: Internal.BlockPathTypes;
        static readonly BLOCKED: Internal.BlockPathTypes;
        static readonly LEAVES: Internal.BlockPathTypes;
        static readonly DANGER_OTHER: Internal.BlockPathTypes;
        static readonly DANGER_POWDER_SNOW: Internal.BlockPathTypes;
        static readonly DOOR_WOOD_CLOSED: Internal.BlockPathTypes;
        static readonly DOOR_IRON_CLOSED: Internal.BlockPathTypes;
        static readonly BREACH: Internal.BlockPathTypes;
        static readonly COCOA: Internal.BlockPathTypes;
        static readonly DAMAGE_OTHER: Internal.BlockPathTypes;
        static readonly DAMAGE_FIRE: Internal.BlockPathTypes;
        static readonly WALKABLE_DOOR: Internal.BlockPathTypes;
        static readonly RAIL: Internal.BlockPathTypes;
        static readonly POWDER_SNOW: Internal.BlockPathTypes;
        static readonly DANGER_FIRE: Internal.BlockPathTypes;
        static readonly DOOR_OPEN: Internal.BlockPathTypes;
        static readonly WATER: Internal.BlockPathTypes;
    }
    type BlockPathTypes_ = "breach" | "lava" | "danger_powder_snow" | BlockPathTypes | "unpassable_rail" | "leaves" | "cocoa" | "rail" | "fence" | "trapdoor" | "danger_fire" | "blocked" | "walkable" | "open" | "door_iron_closed" | "walkable_door" | "powder_snow" | "damage_other" | "damage_cautious" | "door_wood_closed" | "door_open" | "danger_other" | "water" | "damage_fire" | "water_border" | "sticky_honey";
    class Property$Value <T extends Internal.Comparable<T>> extends Internal.Record {
        constructor(arg0: Internal.Property_<T>, arg1: T)
        property(): Internal.Property<T>;
        value(): T;
    }
    type Property$Value_<T extends Internal.Comparable<T>> = Property$Value<T>;
    interface ComposableEntryContainer {
        and(arg0: Internal.ComposableEntryContainer_): this;
        or(arg0: Internal.ComposableEntryContainer_): this;
        expand(arg0: Internal.LootContext_, arg1: Internal.Consumer_<Internal.LootPoolEntry>): boolean;
        (arg0: Internal.LootContext_, arg1: Internal.Consumer_<Internal.LootPoolEntry>): boolean;
        readonly ALWAYS_TRUE: Internal.ComposableEntryContainer;
        readonly ALWAYS_FALSE: Internal.ComposableEntryContainer;
    }
    type ComposableEntryContainer_ = ComposableEntryContainer;
    class ClientChatReceivedEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.ChatType$Bound_, arg1: net.minecraft.network.chat.Component_, arg2: Internal.UUID_)
        getMessage(): net.minecraft.network.chat.Component;
        isSystem(): boolean;
        getBoundChatType(): Internal.ChatType$Bound;
        setMessage(arg0: net.minecraft.network.chat.Component_): void;
        getSender(): Internal.UUID;
        get message(): net.minecraft.network.chat.Component
        get system(): boolean
        get boundChatType(): Internal.ChatType$Bound
        set message(arg0: net.minecraft.network.chat.Component_)
        get sender(): Internal.UUID
    }
    type ClientChatReceivedEvent_ = ClientChatReceivedEvent;
    interface LevelAccessor extends Internal.CommonLevelAccessor, Internal.LevelTimeAccess {
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_): Internal.Player;
        dayTime(): number;
        getShade(arg0: Internal.Direction_, arg1: boolean): number;
        getSignal(arg0: BlockPos_, arg1: Internal.Direction_): number;
        isUnobstructed(arg0: Internal.Entity_, arg1: Internal.VoxelShape_): boolean;
        getMaxSection(): number;
        getLevelData(): Internal.LevelData;
        getBrightness(arg0: Internal.LightLayer_, arg1: BlockPos_): number;
        getSectionYFromSectionIndex(arg0: number): number;
        players(): Internal.List<Internal.Player>;
        getBiomeManager(): Internal.BiomeManager;
        getRandom(): Internal.RandomSource;
        isEmptyBlock(arg0: BlockPos_): boolean;
        getMaxLocalRawBrightness(arg0: BlockPos_, arg1: number): number;
        removeBlock(arg0: BlockPos_, arg1: boolean): boolean;
        playSound(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_): void;
        getBlockCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getTimeOfDay(arg0: number): number;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        getHeightmapPos(arg0: Internal.Heightmap$Types_, arg1: BlockPos_): BlockPos;
        blockUpdated(arg0: BlockPos_, arg1: Internal.Block_): void;
        setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number, arg3: number): boolean;
        isClientSide(): boolean;
        getEntities(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.Entity>;
        getEntitiesOfClass<T extends Internal.Entity>(arg0: T, arg1: Internal.AABB_): Internal.List<T>;
        getBlockTicks(): Internal.LevelTickAccess<Internal.Block>;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getPathfindingCostFromLightLevels(arg0: BlockPos_): number;
        dimensionType(): Internal.DimensionType;
        getSkyDarken(): number;
        getMinBuildHeight(): number;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number): void;
        getNearestPlayer(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): Internal.Player;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_, arg3: number): boolean;
        /**
         * @deprecated
        */
        hasChunkAt(arg0: number, arg1: number): boolean;
        /**
         * @deprecated
        */
        getSeaLevel(): number;
        getFluidTicks(): Internal.LevelTickAccess<Internal.Fluid>;
        getSectionIndex(arg0: number): number;
        getDirectSignalTo(arg0: BlockPos_): number;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: number, arg2: number, arg3: number): Internal.Player;
        getMaxBuildHeight(): number;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: BlockPos_, arg1: BlockPos_): boolean;
        destroyBlock(arg0: BlockPos_, arg1: boolean): boolean;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Block_, arg2: number): void;
        getChunk(arg0: number, arg1: number): Internal.ChunkAccess;
        addFreshEntity(arg0: Internal.Entity_): boolean;
        hasSignal(arg0: BlockPos_, arg1: Internal.Direction_): boolean;
        getCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_): boolean;
        getHeight(): number;
        getChunk(arg0: BlockPos_): Internal.ChunkAccess;
        isFluidAtPosition(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.FluidState>): boolean;
        getWorldBorder(): Internal.WorldBorder;
        getMaxLocalRawBrightness(arg0: BlockPos_): number;
        isUnobstructed(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.CollisionContext_): boolean;
        /**
         * @deprecated
        */
        hasChunkAt(arg0: BlockPos_): boolean;
        getBiome(arg0: BlockPos_): Internal.Holder<Internal.Biome>;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(arg0: BlockPos_): number;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Block_, arg2: number, arg3: Internal.TickPriority_): void;
        hasNearbyAlivePlayer(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        gameEvent(arg0: Internal.GameEvent_, arg1: Vec3d_, arg2: Internal.GameEvent$Context_): void;
        getEntitiesOfClass<T extends Internal.Entity>(arg0: T, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>): Internal.List<T>;
        getNearestPlayer(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: number, arg3: number, arg4: number): Internal.Player;
        neighborShapeChanged(arg0: Internal.Direction_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: BlockPos_, arg4: number, arg5: number): void;
        getControlInputSignal(arg0: BlockPos_, arg1: Internal.Direction_, arg2: boolean): number;
        getBlockTint(arg0: BlockPos_, arg1: Internal.ColorResolver_): number;
        getMinSection(): number;
        findFreePosition(arg0: Internal.Entity_, arg1: Internal.VoxelShape_, arg2: Vec3d_, arg3: number, arg4: number, arg5: number): Internal.Optional<Vec3d>;
        getBlockState(arg0: BlockPos_): Internal.BlockState;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        playSound(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
        getNearestPlayer(arg0: Internal.Entity_, arg1: number): Internal.Player;
        hasNeighborSignal(arg0: BlockPos_): boolean;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getBlockStatesIfLoaded(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getShade(arg0: number, arg1: number, arg2: number, arg3: boolean): number;
        create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        /**
         * @deprecated
        */
        hasChunksAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
        getRawBrightness(arg0: BlockPos_, arg1: number): number;
        addParticle(arg0: Internal.ParticleOptions_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        getCurrentDifficultyAt(arg0: BlockPos_): Internal.DifficultyInstance;
        getDifficulty(): Internal.Difficulty;
        canSeeSky(arg0: BlockPos_): boolean;
        enabledFeatures(): Internal.FeatureFlagSet;
        getMoonPhase(): number;
        isUnobstructed(arg0: Internal.Entity_): boolean;
        getNearestEntity<T extends Internal.LivingEntity>(arg0: Internal.List_<T>, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: number, arg4: number, arg5: number): T;
        getUncachedNoiseBiome(arg0: number, arg1: number, arg2: number): Internal.Holder<Internal.Biome>;
        getEntities(arg0: Internal.Entity_, arg1: Internal.AABB_, arg2: Internal.Predicate_<Internal.Entity>): Internal.List<Internal.Entity>;
        getPlayerByUUID(arg0: Internal.UUID_): Internal.Player;
        canSeeSkyFromBelowWater(arg0: BlockPos_): boolean;
        holderLookup<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.HolderLookup<T>;
        getHeight(arg0: Internal.Heightmap$Types_, arg1: number, arg2: number): number;
        getSectionsCount(): number;
        isStateAtPosition(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.BlockState>): boolean;
        getNearbyPlayers(arg0: Internal.TargetingConditions_, arg1: Internal.LivingEntity_, arg2: Internal.AABB_): Internal.List<Internal.Player>;
        getSectionIndexFromSectionY(arg0: number): number;
        getServer(): Internal.MinecraftServer;
        levelEvent(arg0: Internal.Player_, arg1: number, arg2: BlockPos_, arg3: number): void;
        setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number): boolean;
        getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_): Internal.ChunkAccess;
        noCollision(arg0: Internal.Entity_): boolean;
        getEntities<T extends Internal.Entity>(arg0: Internal.EntityTypeTest_<Internal.Entity, T>, arg1: Internal.AABB_, arg2: Internal.Predicate_<T>): Internal.List<T>;
        getBestNeighborSignal(arg0: BlockPos_): number;
        hasChunk(arg0: number, arg1: number): boolean;
        getNearbyEntities<T extends Internal.LivingEntity>(arg0: T, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: Internal.AABB_): Internal.List<T>;
        getMoonBrightness(): number;
        noCollision(arg0: Internal.AABB_): boolean;
        isWaterAt(arg0: BlockPos_): boolean;
        getDirectSignal(arg0: BlockPos_, arg1: Internal.Direction_): number;
        getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
        getLightEngine(): Internal.LevelLightEngine;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        collidesWithSuffocatingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getNoiseBiome(arg0: number, arg1: number, arg2: number): Internal.Holder<Internal.Biome>;
        gameEvent(arg0: Internal.GameEvent_, arg1: BlockPos_, arg2: Internal.GameEvent$Context_): void;
        getModelDataManager(): Internal.ModelDataManager;
        noCollision(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        scheduleTick(arg0: BlockPos_, arg1: Internal.Fluid_, arg2: number, arg3: Internal.TickPriority_): void;
        isOutsideBuildHeight(arg0: number): boolean;
        getNearestPlayer(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Predicate_<Internal.Entity>): Internal.Player;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: Vec3d_): void;
        getFluidState(arg0: BlockPos_): Internal.FluidState;
        getChunkSource(): Internal.ChunkSource;
        getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_, arg3: boolean): Internal.ChunkAccess;
        registryAccess(): Internal.RegistryAccess;
        findSupportingBlock(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.Optional<BlockPos>;
        levelEvent(arg0: number, arg1: BlockPos_, arg2: number): void;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        nextSubTickCount(): number;
        gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: BlockPos_): void;
        getChunkForCollisions(arg0: number, arg1: number): Internal.BlockGetter;
        containsAnyLiquid(arg0: Internal.AABB_): boolean;
        getMaxLightLevel(): number;
        getNearestEntity<T extends Internal.LivingEntity>(arg0: T, arg1: Internal.TargetingConditions_, arg2: Internal.LivingEntity_, arg3: number, arg4: number, arg5: number, arg6: Internal.AABB_): T;
        isAreaLoaded(arg0: BlockPos_, arg1: number): boolean;
        traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get maxSection(): number
        get levelData(): Internal.LevelData
        get biomeManager(): Internal.BiomeManager
        get random(): Internal.RandomSource
        get clientSide(): boolean
        get blockTicks(): Internal.LevelTickAccess<Internal.Block>
        get skyDarken(): number
        get minBuildHeight(): number
        /**
         * @deprecated
        */
        get seaLevel(): number
        get fluidTicks(): Internal.LevelTickAccess<Internal.Fluid>
        get maxBuildHeight(): number
        get height(): number
        get worldBorder(): Internal.WorldBorder
        get minSection(): number
        get difficulty(): Internal.Difficulty
        get moonPhase(): number
        get sectionsCount(): number
        get server(): Internal.MinecraftServer
        get moonBrightness(): number
        get lightEngine(): Internal.LevelLightEngine
        get modelDataManager(): Internal.ModelDataManager
        get chunkSource(): Internal.ChunkSource
        get maxLightLevel(): number
    }
    type LevelAccessor_ = LevelAccessor;
    interface Char2DoubleFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<string, number> {
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, string>): Internal.Function<T, number>;
        /**
         * @deprecated
        */
        applyAsDouble(arg0: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        remove(arg0: string): number;
        andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Char2ShortFunction;
        composeObject<T>(arg0: Internal.Object2CharFunction_<T>): Internal.Object2DoubleFunction<T>;
        put(arg0: string, arg1: number): number;
        /**
         * @deprecated
        */
        put(arg0: string, arg1: number): number;
        composeReference<T>(arg0: Internal.Reference2CharFunction_<T>): Internal.Reference2DoubleFunction<T>;
        andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Char2ByteFunction;
        composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2DoubleFunction;
        containsKey(arg0: string): boolean;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        andThenLong(arg0: Internal.Double2LongFunction_): Internal.Char2LongFunction;
        andThenInt(arg0: Internal.Double2IntFunction_): Internal.Char2IntFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        defaultReturnValue(arg0: number): void;
        andThenReference<T>(arg0: Internal.Double2ReferenceFunction_<T>): Internal.Char2ReferenceFunction<T>;
        apply(arg0: string): number;
        getOrDefault(arg0: string, arg1: number): number;
        composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2DoubleFunction;
        andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
        composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2DoubleFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        get(arg0: string): number;
        composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2DoubleFunction;
        composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2DoubleFunction;
        defaultReturnValue(): number;
        composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2DoubleFunction;
        size(): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<string, T>;
        clear(): void;
        andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Char2FloatFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        andThenChar(arg0: Internal.Double2CharFunction_): Internal.Char2CharFunction;
        andThenObject<T>(arg0: Internal.Double2ObjectFunction_<T>): Internal.Char2ObjectFunction<T>;
        identity<T>(): Internal.Function<T, T>;
        composeChar(arg0: Internal.Char2CharFunction_): this;
        (arg0: string): number;
    }
    type Char2DoubleFunction_ = Char2DoubleFunction;
    interface CommandSource {
        shouldInformAdmins(): boolean;
        acceptsFailure(): boolean;
        alwaysAccepts(): boolean;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        readonly NULL: Internal.CommandSource;
    }
    type CommandSource_ = CommandSource;
    class GameRules$BooleanValue extends Internal.GameRules$Value<Internal.GameRules$BooleanValue> {
        constructor(arg0: Internal.GameRules$Type_<Internal.GameRules$BooleanValue>, arg1: boolean)
        setFrom(arg0: Internal.GameRules$BooleanValue_, arg1: Internal.MinecraftServer_): void;
        set(arg0: boolean, arg1: Internal.MinecraftServer_): void;
        static create(arg0: boolean): Internal.GameRules$Type<Internal.GameRules$BooleanValue>;
        get(): boolean;
        static create(arg0: boolean, arg1: Internal.BiConsumer_<Internal.MinecraftServer, Internal.GameRules$BooleanValue>): Internal.GameRules$Type<Internal.GameRules$BooleanValue>;
    }
    type GameRules$BooleanValue_ = GameRules$BooleanValue;
    abstract class EntityEventJS extends Internal.LevelEventJS {
        constructor()
        getEntity(): Internal.Entity;
        getPlayer(): Internal.Player;
        get entity(): Internal.Entity
        get player(): Internal.Player
    }
    type EntityEventJS_ = EntityEventJS;
    class RootSystemFeature extends Internal.Feature<Internal.RootSystemConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.RootSystemConfiguration>)
    }
    type RootSystemFeature_ = RootSystemFeature;
    interface Cancellable {
        isCancellable(): boolean;
        cancel(): void;
        isCancelled(): boolean;
        get cancellable(): boolean
        get cancelled(): boolean
    }
    type Cancellable_ = Cancellable;
    class UnifyConfig extends Internal.Config {
        constructor(modPriorities: Internal.List_<string>, stoneStrata: Internal.List_<string>, unbakedTags: Internal.List_<string>, materials: Internal.List_<string>, priorityOverrides: Internal.Map_<ResourceLocation, string>, customTags: Internal.Map_<ResourceLocation, Internal.Set<ResourceLocation>>, tagOwnerships: Internal.Map_<ResourceLocation, Internal.Set<ResourceLocation>>, itemTagInheritanceMode: Internal.Enum_<any>, itemTagInheritance: Internal.Map_<ResourceLocation, Internal.Set<Internal.Pattern>>, blockTagInheritanceMode: Internal.Enum_<any>, blockTagInheritance: Internal.Map_<ResourceLocation, Internal.Set<Internal.Pattern>>, ignoredTags: Internal.Set_<Internal.UnifyTag<Internal.Item>>, ignoredItems: Internal.Set_<Internal.Pattern>, ignoredRecipeTypes: Internal.Set_<Internal.Pattern>, ignoredRecipes: Internal.Set_<Internal.Pattern>, hideJeiRei: boolean)
        includeRecipe(recipe: ResourceLocation_): boolean;
        getTagOwnerships(): Internal.Map<ResourceLocation, Internal.Set<ResourceLocation>>;
        bakeTags(): Internal.Set<Internal.UnifyTag<Internal.Item>>;
        getPriorityOverrides(): Internal.Map<ResourceLocation, string>;
        getModPriorities(): Internal.List<string>;
        includeRecipeType(type: ResourceLocation_): boolean;
        reiOrJeiDisabled(): boolean;
        includeItem(item: ResourceLocation_): boolean;
        shouldInheritBlockTag(itemTag: Internal.UnifyTag_<Internal.Block>, dominantTags: Internal.Set_<Internal.UnifyTag<Internal.Item>>): boolean;
        getStoneStrata(): Internal.List<string>;
        bakeAndValidateTags(tags: Internal.Map_<ResourceLocation, Internal.Collection<Internal.Holder<Internal.Item>>>): Internal.Set<Internal.UnifyTag<Internal.Item>>;
        clearCache(): void;
        getCustomTags(): Internal.Map<ResourceLocation, Internal.Set<ResourceLocation>>;
        getMaterials(): Internal.List<string>;
        shouldInheritItemTag(itemTag: Internal.UnifyTag_<Internal.Item>, dominantTags: Internal.Set_<Internal.UnifyTag<Internal.Item>>): boolean;
        get tagOwnerships(): Internal.Map<ResourceLocation, Internal.Set<ResourceLocation>>
        get priorityOverrides(): Internal.Map<ResourceLocation, string>
        get modPriorities(): Internal.List<string>
        get stoneStrata(): Internal.List<string>
        get customTags(): Internal.Map<ResourceLocation, Internal.Set<ResourceLocation>>
        get materials(): Internal.List<string>
        static readonly NAME: "unify";
    }
    type UnifyConfig_ = UnifyConfig;
    interface IHandlerContext {
        getLevel(): Internal.Level;
        isClient(): boolean;
        getContext(): any;
        getServer(): Internal.MinecraftServer;
        getPlayer(): Internal.ServerPlayer;
        get level(): Internal.Level
        get client(): boolean
        get context(): any
        get server(): Internal.MinecraftServer
        get player(): Internal.ServerPlayer
    }
    type IHandlerContext_ = IHandlerContext;
    class TrueBlockPredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
        static hasSturdyFace(arg0: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        and(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Vec3i_, arg1: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        test(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        static solid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static insideWorld(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        or(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static solid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static alwaysTrue(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Vec3i_, ...arg1: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        type(): Internal.BlockPredicateType<any>;
        static matchesBlocks(arg0: Vec3i_, arg1: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static wouldSurvive(arg0: Internal.BlockState_, arg1: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, arg1: Internal.List_<Internal.Fluid>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static not(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, ...arg1: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static hasSturdyFace(arg0: Vec3i_, arg1: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        test(arg0: any, arg1: any): boolean;
        static matchesBlocks(...arg0: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(...arg0: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static INSTANCE: Internal.TrueBlockPredicate;
        static readonly CODEC: Internal.Codec<Internal.TrueBlockPredicate>;
    }
    type TrueBlockPredicate_ = TrueBlockPredicate;
    class STBTTFontinfo$Buffer extends Internal.StructBuffer<Internal.STBTTFontinfo, Internal.STBTTFontinfo$Buffer> implements Internal.NativeResource {
        constructor(arg0: number, arg1: number)
        constructor(arg0: Internal.ByteBuffer_)
        close(): void;
    }
    type STBTTFontinfo$Buffer_ = STBTTFontinfo$Buffer;
    class ModuleDescriptor implements Internal.Comparable<Internal.ModuleDescriptor> {
        modifiers(): Internal.Set<Internal.ModuleDescriptor$Modifier>;
        isAutomatic(): boolean;
        uses(): Internal.Set<string>;
        static newOpenModule(arg0: string): Internal.ModuleDescriptor$Builder;
        static read(arg0: Internal.ByteBuffer_): Internal.ModuleDescriptor;
        static read(arg0: Internal.InputStream_, arg1: Internal.Supplier_<Internal.Set<string>>): Internal.ModuleDescriptor;
        exports(): Internal.Set<Internal.ModuleDescriptor$Exports>;
        compareTo(arg0: any): number;
        requires(): Internal.Set<Internal.ModuleDescriptor$Requires>;
        name(): string;
        provides(): Internal.Set<Internal.ModuleDescriptor$Provides>;
        toNameAndVersion(): string;
        opens(): Internal.Set<Internal.ModuleDescriptor$Opens>;
        static newModule(arg0: string, arg1: Internal.Set_<Internal.ModuleDescriptor$Modifier>): Internal.ModuleDescriptor$Builder;
        compareTo(arg0: Internal.ModuleDescriptor_): number;
        version(): Internal.Optional<Internal.ModuleDescriptor$Version>;
        isOpen(): boolean;
        static read(arg0: Internal.InputStream_): Internal.ModuleDescriptor;
        rawVersion(): Internal.Optional<string>;
        mainClass(): Internal.Optional<string>;
        static read(arg0: Internal.ByteBuffer_, arg1: Internal.Supplier_<Internal.Set<string>>): Internal.ModuleDescriptor;
        static newAutomaticModule(arg0: string): Internal.ModuleDescriptor$Builder;
        packages(): Internal.Set<string>;
        static newModule(arg0: string): Internal.ModuleDescriptor$Builder;
        get automatic(): boolean
        get open(): boolean
    }
    type ModuleDescriptor_ = ModuleDescriptor;
    interface AttributeSet$FontAttribute {
    }
    type AttributeSet$FontAttribute_ = AttributeSet$FontAttribute;
    abstract class AbstractIntCollection extends Internal.AbstractCollection<number> implements Internal.IntCollection {
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        contains(arg0: number): boolean;
        toIntArray(): number[];
        forEach(arg0: Internal.IntConsumer_): void;
        intStream(): Internal.IntStream;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        toArray(arg0: number[]): number[];
        intParallelStream(): Internal.IntStream;
        removeAll(arg0: Internal.IntCollection_): boolean;
        intIterator(): Internal.IntIterator;
        removeIf(arg0: Internal.IntPredicate_): boolean;
        addAll(arg0: Internal.IntCollection_): boolean;
        retainAll(arg0: Internal.IntCollection_): boolean;
        iterator(): Internal.Iterator<any>;
        forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
        add(arg0: number): boolean;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        containsAll(arg0: Internal.IntCollection_): boolean;
        /**
         * @deprecated
        */
        toIntArray(arg0: number[]): number[];
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        removeIf(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): boolean;
        intSpliterator(): Internal.IntSpliterator;
        spliterator(): Internal.Spliterator<any>;
        rem(arg0: number): boolean;
    }
    type AbstractIntCollection_ = AbstractIntCollection;
    class ItemInventory implements net.minecraft.world.Container {
        constructor(is: Internal.ItemStack_)
        stopOpen(arg0: Internal.Player_): void;
        count(ingredient: Internal.Ingredient_): number;
        static tryClear(arg0: any): void;
        count(): number;
        countItem(arg0: Internal.Item_): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        getItems(): Internal.List<Internal.ItemStack>;
        startOpen(arg0: Internal.Player_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        removeItem(index: number, count: number): Internal.ItemStack;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        setChanged(): void;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getContainerSize(): number;
        getStackInSlot(slot: number): Internal.ItemStack;
        setItem(index: number, stack: Internal.ItemStack_): void;
        getHeight(): number;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        kjs$self(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        removeItemNoUpdate(index: number): Internal.ItemStack;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        save(): void;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        stillValid(player: Internal.Player_): boolean;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        isMutable(): boolean;
        clear(): void;
        getItem(index: number): Internal.ItemStack;
        find(ingredient: Internal.Ingredient_): number;
        clearContent(): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        get empty(): boolean
        get items(): Internal.List<Internal.ItemStack>
        get slots(): number
        get containerSize(): number
        get height(): number
        get width(): number
        get maxStackSize(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
        readonly filter: Internal.ItemStack;
        readonly filterItem: Internal.InventoryFilterItem;
    }
    type ItemInventory_ = ItemInventory;
    interface LootPoolEntry {
        getWeight(arg0: number): number;
        createItemStack(arg0: Internal.Consumer_<Internal.ItemStack>, arg1: Internal.LootContext_): void;
    }
    type LootPoolEntry_ = LootPoolEntry;
    class ItemPatternModifier extends Internal.AEBaseItem implements Internal.IMenuItem {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getMenuHost(arg0: Internal.Player_, arg1: number, arg2: Internal.ItemStack_, arg3: BlockPos_): Internal.ItemMenuHost;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemPatternModifier_ = ItemPatternModifier;
    /**
     * Invoked when an entity eats food.
    */
    class FoodEatenEventJS extends Internal.EntityEventJS {
        constructor(e: Internal.LivingEntity_, is: Internal.ItemStack_)
        /**
         * The food that was eaten.
        */
        getItem(): Internal.ItemStack;
        /**
         * The food that was eaten.
        */
        get item(): Internal.ItemStack
    }
    type FoodEatenEventJS_ = FoodEatenEventJS;
    class PaintingTextureManager extends Internal.TextureAtlasHolder {
        constructor(arg0: Internal.TextureManager_)
        get(arg0: Internal.PaintingVariant_): Internal.TextureAtlasSprite;
        getName(): string;
        getBackSprite(): Internal.TextureAtlasSprite;
        get name(): string
        get backSprite(): Internal.TextureAtlasSprite
    }
    type PaintingTextureManager_ = PaintingTextureManager;
    interface IPatternDetails {
        pushInputsToExternalInventory(arg0: Internal.KeyCounter_[], arg1: Internal.IPatternDetails$PatternInputSink_): void;
        getDefinition(): Internal.AEItemKey;
        getPrimaryOutput(): Internal.GenericStack;
        getInputs(): any[];
        getOutputs(): Internal.GenericStack[];
        get definition(): Internal.AEItemKey
        get primaryOutput(): Internal.GenericStack
        get inputs(): any[]
        get outputs(): Internal.GenericStack[]
    }
    type IPatternDetails_ = IPatternDetails;
    class RailBlock extends Internal.BaseRailBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        onMinecartPass(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        isValidRailShape(arg0: Internal.RailShape_): boolean;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canMakeSlopes(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getRailMaxSpeed(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SHAPE: Internal.EnumProperty<Internal.RailShape>;
    }
    type RailBlock_ = RailBlock;
    class ServerStoppingEvent extends Internal.ServerLifecycleEvent {
        constructor()
        constructor(arg0: Internal.MinecraftServer_)
    }
    type ServerStoppingEvent_ = ServerStoppingEvent;
    class LayerLightSectionStorage$SectionType extends Internal.Enum<Internal.LayerLightSectionStorage$SectionType> {
        static values(): Internal.LayerLightSectionStorage$SectionType[];
        display(): string;
        static valueOf(arg0: string): Internal.LayerLightSectionStorage$SectionType;
        static readonly LIGHT_AND_DATA: Internal.LayerLightSectionStorage$SectionType;
        static readonly LIGHT_ONLY: Internal.LayerLightSectionStorage$SectionType;
        static readonly EMPTY: Internal.LayerLightSectionStorage$SectionType;
    }
    type LayerLightSectionStorage$SectionType_ = LayerLightSectionStorage$SectionType | "light_and_data" | "empty" | "light_only";
    class StrictShapedRecipe extends Internal.ShapedRecipe {
        constructor(id: ResourceLocation_, group: string, category: Internal.CraftingBookCategory_, width: number, height: number, recipeItems: Internal.NonNullList_<Internal.Ingredient>, result: Internal.ItemStack_)
        static bookshelf$dissolvePattern(arg0: string[], arg1: Internal.Map_<string, Internal.Ingredient>, arg2: number, arg3: number): Internal.NonNullList<Internal.Ingredient>;
        static callShrink(...toShrink: string[]): string[];
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        static bookshelf$patternFromJson(arg0: Internal.JsonArray_): string[];
        static bookshelf$shrink(...arg0: string[]): string[];
        getOrCreateId(): ResourceLocation;
        static callKeyFromJson(keyEntry: Internal.JsonObject_): Internal.Map<string, Internal.Ingredient>;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        static bookshelf$keyFromJson(arg0: Internal.JsonObject_): Internal.Map<string, Internal.Ingredient>;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        static callPatternFromJson(patternArray: Internal.JsonArray_): string[];
        static callDissolvePattern(pattern: string[], keys: Internal.Map_<string, Internal.Ingredient>, patternWidth: number, patternHeight: number): Internal.NonNullList<Internal.Ingredient>;
        getMod(): string;
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get mod(): string
        static readonly SERIALIZER: Internal.StrictShapedRecipe$Serializer;
    }
    type StrictShapedRecipe_ = StrictShapedRecipe;
    class PitifulGeneratorTile extends Internal.IndustrialGeneratorTile<Internal.PitifulGeneratorTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getSelf(): this;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.PitifulGeneratorTile_): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        getProgressBar(): Internal.ProgressBarComponent<Internal.PitifulGeneratorTile>;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get titleColor(): number
        get self(): Internal.PitifulGeneratorTile
        get modelData(): Internal.ModelData
        get progressBar(): Internal.ProgressBarComponent<Internal.PitifulGeneratorTile>
        get renderBoundingBox(): Internal.AABB
    }
    type PitifulGeneratorTile_ = PitifulGeneratorTile;
    class MobDetectorBlock extends Internal.IndustrialBlock<Internal.MobDetectorTile> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getTileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.MobDetectorTile>;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get tileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.MobDetectorTile>
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type MobDetectorBlock_ = MobDetectorBlock;
    abstract class MenuComponent implements Internal.Serializable {
        constructor()
        getParent(): Internal.MenuContainer;
        removeNotify(): void;
        setName(arg0: string): void;
        getName(): string;
        setFont(arg0: Internal.Font_): void;
        /**
         * @deprecated
        */
        postEvent(arg0: Internal.Event_): boolean;
        getAccessibleContext(): Internal.AccessibleContext;
        dispatchEvent(arg0: Internal.AWTEvent_): void;
        getFont(): Internal.Font;
        get parent(): Internal.MenuContainer
        set name(arg0: string)
        get name(): string
        set font(arg0: Internal.Font_)
        get accessibleContext(): Internal.AccessibleContext
        get font(): Internal.Font
    }
    type MenuComponent_ = MenuComponent;
    class ScreenEvent$MouseScrolled$Pre extends Internal.ScreenEvent$MouseScrolled {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number)
    }
    type ScreenEvent$MouseScrolled$Pre_ = ScreenEvent$MouseScrolled$Pre;
    interface Cache <K, V> {
        get(arg0: K, arg1: Internal.Callable_<V>): V;
        invalidateAll(arg0: Internal.Iterable_<any>): void;
        asMap(): Internal.ConcurrentMap<K, V>;
        getAllPresent(arg0: Internal.Iterable_<any>): Internal.ImmutableMap<K, V>;
        invalidateAll(): void;
        getIfPresent(arg0: any): V;
        stats(): Internal.CacheStats;
        cleanUp(): void;
        size(): number;
        invalidate(arg0: any): void;
        putAll(arg0: Internal.Map_<K, V>): void;
        put(arg0: K, arg1: V): void;
    }
    type Cache_<K, V> = Cache<K, V>;
    interface RecipeComponentWithParent <T> extends Internal.RecipeComponent<T> {
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<T, O>;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<T>;
        parentComponent(): Internal.RecipeComponent<T>;
        isOutput(recipe: Internal.RecipeJS_, value: T, match: Internal.ReplacementMatch_): boolean;
        key(name: string): Internal.RecipeKey<T>;
        read(recipe: Internal.RecipeJS_, from: any): T;
        orSelf(): Internal.RecipeComponent<T>;
        checkEmpty(key: Internal.RecipeKey_<T>, value: T): string;
        role(): Internal.ComponentRole;
        componentClass(): typeof any;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<T>;
        replaceInput(recipe: Internal.RecipeJS_, original: T, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): T;
        checkValueHasChanged(oldValue: T, newValue: T): boolean;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<T>, json: Internal.JsonObject_): void;
        constructorDescription(ctx: Internal.DescriptionContext_): Internal.TypeDescJS;
        componentType(): string;
        builder(): Internal.RecipeComponentBuilder;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        replaceOutput(recipe: Internal.RecipeJS_, original: T, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): T;
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<T>;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<T>;
        isInput(recipe: Internal.RecipeJS_, value: T, match: Internal.ReplacementMatch_): boolean;
        builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<T>;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, T>>;
        asArray(): Internal.ArrayRecipeComponent<T>;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, T>>;
        write(recipe: Internal.RecipeJS_, value: T): Internal.JsonElement;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<T>, json: Internal.JsonObject_): void;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<T>, map: Internal.Map_<any, any>): void;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<T, O>;
    }
    type RecipeComponentWithParent_<T> = RecipeComponentWithParent<T>;
    interface MapLike <T> {
        get(arg0: string): T;
        forMap<T>(arg0: Internal.Map_<T, T>, arg1: Internal.DynamicOps_<T>): this;
        get(arg0: T): T;
        entries(): Internal.Stream<com.mojang.datafixers.util.Pair<T, T>>;
    }
    type MapLike_<T> = MapLike<T>;
    class ShearsItemBuilder extends Internal.ItemBuilder {
        constructor(i: ResourceLocation_)
        createObject(): Internal.Item;
        static isCustomShears(stack: Internal.ItemStack_): boolean;
        speedBaseline(f: number): this;
        static readonly TAG: ResourceLocation;
    }
    type ShearsItemBuilder_ = ShearsItemBuilder;
    interface IntBinaryOperator {
        applyAsInt(arg0: number, arg1: number): number;
        (arg0: number, arg1: number): number;
    }
    type IntBinaryOperator_ = IntBinaryOperator;
    interface IColorHelper {
        getColors(arg0: Internal.ItemStack_, arg1: number): Internal.List<number>;
        getClosestColorName(arg0: number): string;
        getColors(arg0: Internal.TextureAtlasSprite_, arg1: number, arg2: number): Internal.List<number>;
    }
    type IColorHelper_ = IColorHelper;
    interface MenuConstructor {
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        (arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu_;
    }
    type MenuConstructor_ = MenuConstructor;
    interface RegistrateTagsProvider <T> extends Internal.RegistrateProvider {
        addTag(arg0: Internal.TagKey_<T>): Internal.TagsProvider$TagAppender<T>;
        run(arg0: Internal.CachedOutput_): Internal.CompletableFuture<any>;
        getName(): string;
        getSide(): Internal.LogicalSide;
        saveStable(arg0: Internal.CachedOutput_, arg1: Internal.JsonElement_, arg2: Internal.Path_): Internal.CompletableFuture<any>;
        get name(): string
        get side(): Internal.LogicalSide
    }
    type RegistrateTagsProvider_<T> = RegistrateTagsProvider<T>;
    class PorcelainMilkBucket extends Internal.MilkBucketItem {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type PorcelainMilkBucket_ = PorcelainMilkBucket;
    class AnimalBabySeparatorTile extends Internal.IndustrialAreaWorkingTile<Internal.AnimalBabySeparatorTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        work(): Internal.IndustrialWorkingTile$WorkAction<>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getSelf(): this;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        get titleColor(): number
        get self(): Internal.AnimalBabySeparatorTile
        get modelData(): Internal.ModelData
    }
    type AnimalBabySeparatorTile_ = AnimalBabySeparatorTile;
    class DataOutputStream extends Internal.FilterOutputStream implements Internal.DataOutput {
        constructor(arg0: Internal.OutputStream_)
        writeInt(arg0: number): void;
        writeBytes(arg0: string): void;
        writeBoolean(arg0: boolean): void;
        size(): number;
        writeUTF(arg0: string): void;
        writeLong(arg0: number): void;
        writeChars(arg0: string): void;
        writeByte(arg0: number): void;
        writeChar(arg0: number): void;
        writeDouble(arg0: number): void;
        writeFloat(arg0: number): void;
        writeShort(arg0: number): void;
    }
    type DataOutputStream_ = DataOutputStream;
    class MemberType extends Internal.Enum<Internal.MemberType> {
        static values(): Internal.MemberType[];
        static get(value: any, cx: Internal.Context_): Internal.MemberType;
        static valueOf(name: string): Internal.MemberType;
        static readonly OBJECT: Internal.MemberType;
        static readonly BOOLEAN: Internal.MemberType;
        static readonly FUNCTION: Internal.MemberType;
        static readonly STRING: Internal.MemberType;
        static readonly SYMBOL: Internal.MemberType;
        static readonly NUMBER: Internal.MemberType;
        static readonly UNDEFINED: Internal.MemberType;
    }
    type MemberType_ = "string" | "boolean" | MemberType | "symbol" | "function" | "undefined" | "object" | "number";
    abstract class AbstractBannerBlock extends Internal.BaseEntityBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getColor(): Internal.DyeColor;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get color(): Internal.DyeColor
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type AbstractBannerBlock_ = AbstractBannerBlock;
    class PackOutput$PathProvider {
        json(arg0: ResourceLocation_): Internal.Path;
        file(arg0: ResourceLocation_, arg1: string): Internal.Path;
    }
    type PackOutput$PathProvider_ = PackOutput$PathProvider;
    class BlockBlobFeature extends Internal.Feature<Internal.BlockStateConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.BlockStateConfiguration>)
    }
    type BlockBlobFeature_ = BlockBlobFeature;
    class PatternProviderReturnInventory extends Internal.GenericStackInv {
        constructor(arg0: Internal.Runnable_)
        injectIntoNetwork(arg0: Internal.MEStorage_, arg1: Internal.IActionSource_, arg2: Internal.Consumer_<Internal.GenericStack>): boolean;
        static checkPreconditions(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): void;
        isPreferredStorageFor(arg0: Internal.AEKey_, arg1: Internal.IActionSource_): boolean;
        addDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAvailableStacks(): Internal.KeyCounter;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        get availableStacks(): Internal.KeyCounter
        static NUMBER_OF_SLOTS: 9;
    }
    type PatternProviderReturnInventory_ = PatternProviderReturnInventory;
    class ClientRecipeBook extends Internal.RecipeBook {
        constructor()
        getCollections(): Internal.List<Internal.RecipeCollection>;
        getCollection(arg0: Internal.RecipeBookCategories_): Internal.List<Internal.RecipeCollection>;
        setupCollections(arg0: Internal.Iterable_<Internal.Recipe<any>>, arg1: Internal.RegistryAccess_): void;
        get collections(): Internal.List<Internal.RecipeCollection>
    }
    type ClientRecipeBook_ = ClientRecipeBook;
    class NetherForestVegetationConfig extends Internal.BlockPileConfiguration {
        constructor(arg0: Internal.BlockStateProvider_, arg1: number, arg2: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.NetherForestVegetationConfig>;
        readonly spreadWidth: number;
        readonly spreadHeight: number;
    }
    type NetherForestVegetationConfig_ = NetherForestVegetationConfig;
    interface ClipboardOwner {
        lostOwnership(arg0: Internal.Clipboard_, arg1: Internal.Transferable_): void;
    }
    type ClipboardOwner_ = ClipboardOwner;
}
declare namespace net.blay09.mods.balm.mixin {
    interface AbstractContainerScreenAccessor {
        callIsHovering(arg0: Internal.Slot_, arg1: number, arg2: number): boolean;
        getHoveredSlot(): Internal.Slot;
        getImageHeight(): number;
        getTopPos(): number;
        callRenderSlot(arg0: Internal.GuiGraphics_, arg1: Internal.Slot_): void;
        getImageWidth(): number;
        getLeftPos(): number;
        get hoveredSlot(): Internal.Slot
        get imageHeight(): number
        get topPos(): number
        get imageWidth(): number
        get leftPos(): number
    }
    type AbstractContainerScreenAccessor_ = AbstractContainerScreenAccessor;
}
declare namespace com.tterrag.registrate.util.nullness {
    interface NonNullConsumer <T> extends Internal.Consumer<T> {
        andThen(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<T>): this;
        andThen(arg0: Internal.Consumer_<T>): Internal.Consumer<T>;
        noop<T>(): this;
        accept(arg0: T): void;
        (arg0: T): void;
    }
    type NonNullConsumer_<T> = NonNullConsumer<T>;
}
