/// <reference path="./internal_*.d.ts" />
declare namespace novamachina.exnihilosequentia.world.level.block {
    class InfestedLeavesBlock extends Internal.Block implements Internal.IForgeShearable, Internal.EntityBlock {
        constructor()
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type InfestedLeavesBlock_ = InfestedLeavesBlock;
    class WitchWaterBlock extends Internal.LiquidBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        arch$getFluid(): Internal.FlowingFluid;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type WitchWaterBlock_ = WitchWaterBlock;
}
declare namespace com.electronwill.nightconfig.core {
    interface Config extends Internal.UnmodifiableConfig {
        add(arg0: Internal.List_<string>, arg1: any): boolean;
        getEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): T;
        getEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): T;
        getInt(arg0: Internal.List_<string>): number;
        getShortOrElse(arg0: string, arg1: number): number;
        getByteOrElse(arg0: string, arg1: number): number;
        concurrentCopy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.ConfigFormat_<any>): this;
        getShortOrElse(arg0: Internal.List_<string>, arg1: number): number;
        getIntOrElse(arg0: Internal.List_<string>, arg1: number): number;
        getRaw<T>(arg0: Internal.List_<string>): T;
        update(arg0: Internal.List_<string>, arg1: any): void;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.ConfigFormat_<any>): this;
        wrap(arg0: Internal.Map_<string, any>, arg1: Internal.ConfigFormat_<any>): this;
        getOptionalLong(arg0: string): Internal.OptionalLong;
        remove<T>(arg0: string): T;
        of(arg0: Internal.ConfigFormat_<com.electronwill.nightconfig.core.Config>): this;
        putAll(arg0: Internal.UnmodifiableConfig_): void;
        createSubConfig(): this;
        getEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T): T;
        inMemory(): this;
        add(arg0: string, arg1: any): boolean;
        getOptionalLong(arg0: Internal.List_<string>): Internal.OptionalLong;
        get<T>(arg0: string): T;
        contains(arg0: Internal.List_<string>): boolean;
        getLong(arg0: Internal.List_<string>): number;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): Internal.Optional<T>;
        apply<T>(arg0: Internal.List_<string>): T;
        getLongOrElse(arg0: Internal.List_<string>, arg1: Internal.LongSupplier_): number;
        getInt(arg0: string): number;
        inMemoryConcurrent(): this;
        inMemoryUniversal(): this;
        ofConcurrent(arg0: Internal.ConfigFormat_<com.electronwill.nightconfig.core.Config>): this;
        getRaw<T>(arg0: string): T;
        getIntOrElse(arg0: string, arg1: Internal.IntSupplier_): number;
        isNull(arg0: string): boolean;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Supplier_<Internal.Map<string, any>>): this;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): Internal.Optional<T>;
        getByteOrElse(arg0: Internal.List_<string>, arg1: number): number;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T): T;
        getLongOrElse(arg0: string, arg1: number): number;
        getOptionalInt(arg0: string): Internal.OptionalInt;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.Supplier_<T>): T;
        unmodifiable(): Internal.UnmodifiableConfig;
        concurrentCopy(arg0: Internal.UnmodifiableConfig_): this;
        getIntOrElse(arg0: string, arg1: number): number;
        checked(): this;
        getOptionalInt(arg0: Internal.List_<string>): Internal.OptionalInt;
        update(arg0: string, arg1: any): void;
        size(): number;
        entrySet(): Internal.Set<Internal.Config$Entry>;
        clear(): void;
        valueMap(): Internal.Map<string, any>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.Supplier_<T>): T;
        of(arg0: Internal.Supplier_<Internal.Map<string, any>>, arg1: Internal.ConfigFormat_<any>): this;
        apply<T>(arg0: string): T;
        getOrElse<T>(arg0: string, arg1: T): T;
        getLong(arg0: string): number;
        get<T>(arg0: Internal.List_<string>): T;
        getCharOrElse(arg0: string, arg1: string): string;
        set<T>(arg0: Internal.List_<string>, arg1: any): T;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Supplier_<Internal.Map<string, any>>, arg2: Internal.ConfigFormat_<any>): this;
        inMemoryUniversalConcurrent(): this;
        contains(arg0: string): boolean;
        set<T>(arg0: string, arg1: any): T;
        getShort(arg0: Internal.List_<string>): number;
        isNull(arg0: Internal.List_<string>): boolean;
        removeAll(arg0: Internal.UnmodifiableConfig_): void;
        setInsertionOrderPreserved(arg0: boolean): void;
        getOrElse<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<T>): T;
        getDefaultMapCreator<T>(arg0: boolean, arg1: boolean): Internal.Supplier<Internal.Map<string, T>>;
        getOptional<T>(arg0: Internal.List_<string>): Internal.Optional<T>;
        remove<T>(arg0: Internal.List_<string>): T;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): Internal.Optional<T>;
        isInsertionOrderPreserved(): boolean;
        getOptional<T>(arg0: string): Internal.Optional<T>;
        getShort(arg0: string): number;
        getOrElse<T>(arg0: string, arg1: Internal.Supplier_<T>): T;
        copy(arg0: Internal.UnmodifiableConfig_): this;
        addAll(arg0: Internal.UnmodifiableConfig_): void;
        getChar(arg0: string): string;
        getOrElse<T>(arg0: Internal.List_<string>, arg1: T): T;
        getChar(arg0: Internal.List_<string>): string;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_, arg3: Internal.Supplier_<T>): T;
        getLongOrElse(arg0: Internal.List_<string>, arg1: number): number;
        isEmpty(): boolean;
        getIntOrElse(arg0: Internal.List_<string>, arg1: Internal.IntSupplier_): number;
        getDefaultMapCreator<T>(arg0: boolean): Internal.Supplier<Internal.Map<string, T>>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): T;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): T;
        getCharOrElse(arg0: Internal.List_<string>, arg1: string): string;
        getByte(arg0: Internal.List_<string>): number;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T): Internal.Optional<T>;
        getLongOrElse(arg0: string, arg1: Internal.LongSupplier_): number;
        getByte(arg0: string): number;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): T;
        configFormat(): Internal.ConfigFormat<any>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_, arg3: Internal.Supplier_<T>): T;
        getEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): T;
        set insertionOrderPreserved(arg0: boolean)
        get insertionOrderPreserved(): boolean
        get empty(): boolean
    }
    type Config_ = Config;
}
declare namespace Internal {
    abstract class StructurePiece {
        constructor(arg0: Internal.StructurePieceType_, arg1: Internal.CompoundTag_)
        static findCollisionPiece(arg0: Internal.List_<Internal.StructurePiece>, arg1: Internal.BoundingBox_): Internal.StructurePiece;
        postProcess(arg0: Internal.WorldGenLevel_, arg1: Internal.StructureManager_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: Internal.BoundingBox_, arg5: Internal.ChunkPos_, arg6: BlockPos_): void;
        move(arg0: number, arg1: number, arg2: number): void;
        setGenDepth(arg0: number): void;
        isCloseToChunk(arg0: Internal.ChunkPos_, arg1: number): boolean;
        getGenDepth(): number;
        getOrientation(): Internal.Direction;
        setOrientation(arg0: Internal.Direction_): void;
        getType(): Internal.StructurePieceType;
        createTag(arg0: Internal.StructurePieceSerializationContext_): Internal.CompoundTag;
        getBoundingBox(): Internal.BoundingBox;
        getRotation(): Internal.Rotation;
        getMirror(): Internal.Mirror;
        static createBoundingBox(arg0: Internal.Stream_<Internal.StructurePiece>): Internal.BoundingBox;
        static reorient(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.BlockState;
        addChildren(arg0: Internal.StructurePiece_, arg1: Internal.StructurePieceAccessor_, arg2: Internal.RandomSource_): void;
        getLocatorPosition(): BlockPos;
        set genDepth(arg0: number)
        get genDepth(): number
        get orientation(): Internal.Direction
        set orientation(arg0: Internal.Direction_)
        get type(): Internal.StructurePieceType
        get boundingBox(): Internal.BoundingBox
        get rotation(): Internal.Rotation
        get mirror(): Internal.Mirror
        get locatorPosition(): BlockPos
    }
    type StructurePiece_ = StructurePiece;
    interface AttributeSet {
        containsAttributes(arg0: Internal.AttributeSet_): boolean;
        copyAttributes(): this;
        isDefined(arg0: any): boolean;
        getAttributeCount(): number;
        getResolveParent(): this;
        containsAttribute(arg0: any, arg1: any): boolean;
        getAttribute(arg0: any): any;
        isEqual(arg0: Internal.AttributeSet_): boolean;
        getAttributeNames(): Internal.Enumeration<any>;
        get attributeCount(): number
        get resolveParent(): Internal.AttributeSet
        get attributeNames(): Internal.Enumeration<any>
        readonly NameAttribute: Internal.StyleConstants;
        readonly ResolveAttribute: Internal.StyleConstants;
    }
    type AttributeSet_ = AttributeSet;
    abstract class TypeParameter <T> extends Internal.TypeCapture<T> {
    }
    type TypeParameter_<T> = TypeParameter<T>;
    interface DirectoryStream$Filter <T> {
        accept(arg0: T): boolean;
        (arg0: T): boolean;
    }
    type DirectoryStream$Filter_<T> = DirectoryStream$Filter<T>;
    class EmptyRecipe implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: ResourceLocation_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        static empty(arg0: ResourceLocation_): Internal.FinishedRecipe;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
        static readonly TYPE: Internal.RecipeType$2;
        static readonly ID: ResourceLocation;
    }
    type EmptyRecipe_ = EmptyRecipe;
    abstract class Signature extends Internal.SignatureSpi {
        verify(arg0: number[]): boolean;
        sign(): number[];
        static getInstance(arg0: string, arg1: string): Internal.Signature;
        /**
         * @deprecated
        */
        getParameter(arg0: string): any;
        sign(arg0: number[], arg1: number, arg2: number): number;
        initVerify(arg0: Internal.Certificate_): void;
        update(arg0: Internal.ByteBuffer_): void;
        getParameters(): Internal.AlgorithmParameters;
        getProvider(): Internal.Provider;
        setParameter(arg0: Internal.AlgorithmParameterSpec_): void;
        /**
         * @deprecated
        */
        setParameter(arg0: string, arg1: any): void;
        static getInstance(arg0: string): Internal.Signature;
        getAlgorithm(): string;
        verify(arg0: number[], arg1: number, arg2: number): boolean;
        initSign(arg0: Internal.PrivateKey_, arg1: Internal.SecureRandom_): void;
        initSign(arg0: Internal.PrivateKey_): void;
        update(arg0: number[], arg1: number, arg2: number): void;
        update(arg0: number): void;
        static getInstance(arg0: string, arg1: Internal.Provider_): Internal.Signature;
        update(arg0: number[]): void;
        initVerify(arg0: Internal.PublicKey_): void;
        get parameters(): Internal.AlgorithmParameters
        get provider(): Internal.Provider
        set parameter(arg0: Internal.AlgorithmParameterSpec_)
        get algorithm(): string
    }
    type Signature_ = Signature;
    abstract class Screen extends Internal.AbstractContainerEventHandler implements Internal.Renderable, Internal.ScreenAccessor {
        afterMouseAction(): void;
        charTyped(arg0: string, arg1: number): boolean;
        onFilesDrop(arg0: Internal.List_<Internal.Path>): void;
        getMinecraft(): Internal.Minecraft;
        narrationEnabled(): void;
        setFocused(arg0: boolean): void;
        renderDirtBackground(arg0: Internal.GuiGraphics_): void;
        setTooltipForNextRenderPass(arg0: Internal.List_<Internal.FormattedCharSequence>): void;
        static getTooltipFromItem(arg0: Internal.Minecraft_, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        renderWithTooltip(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number): void;
        mouseClicked(arg0: number, arg1: number, arg2: number): boolean;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        static isCut(arg0: number): boolean;
        addRenderableWidget<T extends Internal.GuiEventListener & Internal.Renderable & Internal.NarratableEntry>(arg0: T): T;
        afterMouseMove(): void;
        mouseMoved(arg0: number, arg1: number): void;
        nextFocusPath(arg0: Internal.FocusNavigationEvent_): Internal.ComponentPath;
        static isCopy(arg0: number): boolean;
        magicalSpecialHackyFocus(arg0: Internal.GuiEventListener_): void;
        handleComponentClicked(arg0: Internal.Style_): boolean;
        static findNarratableWidget(arg0: Internal.List_<Internal.NarratableEntry>, arg1: Internal.NarratableEntry_): Internal.Screen$NarratableSearchResult;
        tick(): void;
        isPauseScreen(): boolean;
        removed(): void;
        getTitle(): net.minecraft.network.chat.Component;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number): void;
        addRenderableOnly<T extends Internal.Renderable>(arg0: T): T;
        static isSelectAll(arg0: number): boolean;
        getChildAt(arg0: number, arg1: number): Internal.Optional<Internal.GuiEventListener>;
        shouldCloseOnEsc(): boolean;
        isFocused(): boolean;
        balm_getRenderables(): Internal.List<any>;
        static hasAltDown(): boolean;
        renderBackground(arg0: Internal.GuiGraphics_): void;
        getTabOrderGroup(): number;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        onClose(): void;
        addWidget<T extends Internal.GuiEventListener & Internal.NarratableEntry>(arg0: T): T;
        static hasShiftDown(): boolean;
        init(arg0: Internal.Minecraft_, arg1: number, arg2: number): void;
        balm_getNarratables(): Internal.List<any>;
        getBackgroundMusic(): Internal.Music;
        getNarrationMessage(): net.minecraft.network.chat.Component;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        static isPaste(arg0: number): boolean;
        resize(arg0: Internal.Minecraft_, arg1: number, arg2: number): void;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        setTooltipForNextRenderPass(arg0: Internal.List_<Internal.FormattedCharSequence>, arg1: Internal.ClientTooltipPositioner_, arg2: boolean): void;
        afterKeyboardAction(): void;
        static hasControlDown(): boolean;
        setInitialFocus(arg0: Internal.GuiEventListener_): void;
        getCurrentFocusPath(): Internal.ComponentPath;
        balm_getChildren(): Internal.List<any>;
        added(): void;
        handleDelayedNarration(): void;
        static wrapScreenError(arg0: Internal.Runnable_, arg1: string, arg2: string): void;
        triggerImmediateNarration(arg0: boolean): void;
        setTooltipForNextRenderPass(arg0: Internal.Tooltip_, arg1: Internal.ClientTooltipPositioner_, arg2: boolean): void;
        get minecraft(): Internal.Minecraft
        set focused(arg0: boolean)
        set tooltipForNextRenderPass(arg0: Internal.List_<Internal.FormattedCharSequence>)
        get pauseScreen(): boolean
        get title(): net.minecraft.network.chat.Component
        get focused(): boolean
        get tabOrderGroup(): number
        get backgroundMusic(): Internal.Music
        get narrationMessage(): net.minecraft.network.chat.Component
        set initialFocus(arg0: Internal.GuiEventListener_)
        get currentFocusPath(): Internal.ComponentPath
        static readonly BACKGROUND_LOCATION: ResourceLocation;
        width: number;
        height: number;
        readonly children: Internal.List<Internal.GuiEventListener>;
        readonly renderables: Internal.List<Internal.Renderable>;
        readonly narratables: Internal.List<Internal.NarratableEntry>;
    }
    type Screen_ = Screen;
    interface RecvByteBufAllocator {
        newHandle(): Internal.RecvByteBufAllocator$Handle;
    }
    type RecvByteBufAllocator_ = RecvByteBufAllocator;
    class AffineTransform implements Internal.Cloneable, Internal.Serializable {
        constructor()
        constructor(arg0: number[])
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        constructor(arg0: Internal.AffineTransform_)
        constructor(arg0: number[])
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        static getScaleInstance(arg0: number, arg1: number): Internal.AffineTransform;
        setToRotation(arg0: number, arg1: number, arg2: number): void;
        concatenate(arg0: Internal.AffineTransform_): void;
        setToRotation(arg0: number): void;
        static getQuadrantRotateInstance(arg0: number, arg1: number, arg2: number): Internal.AffineTransform;
        transform(arg0: number[], arg1: number, arg2: number[], arg3: number, arg4: number): void;
        setToShear(arg0: number, arg1: number): void;
        static getShearInstance(arg0: number, arg1: number): Internal.AffineTransform;
        transform(arg0: number[], arg1: number, arg2: number[], arg3: number, arg4: number): void;
        preConcatenate(arg0: Internal.AffineTransform_): void;
        createTransformedShape(arg0: Internal.Shape_): Internal.Shape;
        getShearY(): number;
        isIdentity(): boolean;
        getScaleX(): number;
        inverseTransform(arg0: number[], arg1: number, arg2: number[], arg3: number, arg4: number): void;
        setToScale(arg0: number, arg1: number): void;
        invert(): void;
        transform(arg0: Internal.Point2D_, arg1: Internal.Point2D_): Internal.Point2D;
        deltaTransform(arg0: number[], arg1: number, arg2: number[], arg3: number, arg4: number): void;
        transform(arg0: Internal.Point2D_[], arg1: number, arg2: Internal.Point2D_[], arg3: number, arg4: number): void;
        setTransform(arg0: Internal.AffineTransform_): void;
        setToIdentity(): void;
        rotate(arg0: number, arg1: number, arg2: number): void;
        getTranslateY(): number;
        static getQuadrantRotateInstance(arg0: number): Internal.AffineTransform;
        static getRotateInstance(arg0: number): Internal.AffineTransform;
        inverseTransform(arg0: Internal.Point2D_, arg1: Internal.Point2D_): Internal.Point2D;
        setToTranslation(arg0: number, arg1: number): void;
        static getRotateInstance(arg0: number, arg1: number): Internal.AffineTransform;
        setToRotation(arg0: number, arg1: number, arg2: number, arg3: number): void;
        clone(): any;
        setTransform(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        scale(arg0: number, arg1: number): void;
        rotate(arg0: number, arg1: number, arg2: number, arg3: number): void;
        getMatrix(arg0: number[]): void;
        deltaTransform(arg0: Internal.Point2D_, arg1: Internal.Point2D_): Internal.Point2D;
        getType(): number;
        static getTranslateInstance(arg0: number, arg1: number): Internal.AffineTransform;
        getScaleY(): number;
        getShearX(): number;
        translate(arg0: number, arg1: number): void;
        transform(arg0: number[], arg1: number, arg2: number[], arg3: number, arg4: number): void;
        quadrantRotate(arg0: number, arg1: number, arg2: number): void;
        createInverse(): this;
        shear(arg0: number, arg1: number): void;
        static getRotateInstance(arg0: number, arg1: number, arg2: number, arg3: number): Internal.AffineTransform;
        setToRotation(arg0: number, arg1: number): void;
        setToQuadrantRotation(arg0: number, arg1: number, arg2: number): void;
        quadrantRotate(arg0: number): void;
        transform(arg0: number[], arg1: number, arg2: number[], arg3: number, arg4: number): void;
        static getRotateInstance(arg0: number, arg1: number, arg2: number): Internal.AffineTransform;
        getTranslateX(): number;
        getDeterminant(): number;
        rotate(arg0: number): void;
        setToQuadrantRotation(arg0: number): void;
        rotate(arg0: number, arg1: number): void;
        set toRotation(arg0: number)
        get shearY(): number
        get identity(): boolean
        get scaleX(): number
        set transform(arg0: Internal.AffineTransform_)
        get translateY(): number
        get type(): number
        get scaleY(): number
        get shearX(): number
        get translateX(): number
        get determinant(): number
        set toQuadrantRotation(arg0: number)
        static readonly TYPE_UNIFORM_SCALE: 2;
        static readonly TYPE_FLIP: 64;
        static readonly TYPE_IDENTITY: 0;
        static readonly TYPE_MASK_SCALE: 6;
        static readonly TYPE_MASK_ROTATION: 24;
        static readonly TYPE_QUADRANT_ROTATION: 8;
        static readonly TYPE_TRANSLATION: 1;
        static readonly TYPE_GENERAL_SCALE: 4;
        static readonly TYPE_GENERAL_TRANSFORM: 32;
        static readonly TYPE_GENERAL_ROTATION: 16;
    }
    type AffineTransform_ = AffineTransform;
    class RecipeBook {
        constructor()
        contains(arg0: ResourceLocation_): boolean;
        copyOverData(arg0: Internal.RecipeBook_): void;
        removeHighlight(arg0: Internal.Recipe_<any>): void;
        remove(arg0: Internal.Recipe_<any>): void;
        isOpen(arg0: Internal.RecipeBookType_): boolean;
        add(arg0: Internal.Recipe_<any>): void;
        addHighlight(arg0: Internal.Recipe_<any>): void;
        setOpen(arg0: Internal.RecipeBookType_, arg1: boolean): void;
        willHighlight(arg0: Internal.Recipe_<any>): boolean;
        contains(arg0: Internal.Recipe_<any>): boolean;
        isFiltering(arg0: Internal.RecipeBookType_): boolean;
        isFiltering(arg0: Internal.RecipeBookMenu_<any>): boolean;
        setFiltering(arg0: Internal.RecipeBookType_, arg1: boolean): void;
        setBookSetting(arg0: Internal.RecipeBookType_, arg1: boolean, arg2: boolean): void;
        setBookSettings(arg0: Internal.RecipeBookSettings_): void;
        getBookSettings(): Internal.RecipeBookSettings;
        set bookSettings(arg0: Internal.RecipeBookSettings_)
        get bookSettings(): Internal.RecipeBookSettings
    }
    type RecipeBook_ = RecipeBook;
    class EnterBlockTrigger$TriggerInstance extends Internal.AbstractCriterionTriggerInstance {
        constructor(arg0: any_, arg1: Internal.Block_, arg2: Internal.StatePropertiesPredicate_)
        static entersBlock(arg0: Internal.Block_): Internal.EnterBlockTrigger$TriggerInstance;
        matches(arg0: Internal.BlockState_): boolean;
    }
    type EnterBlockTrigger$TriggerInstance_ = EnterBlockTrigger$TriggerInstance;
    interface WidgetUIAccess {
        writeClientAction(arg0: com.lowdragmc.lowdraglib.gui.widget.Widget_, arg1: number, arg2: Internal.Consumer_<Internal.FriendlyByteBuf>): void;
        writeUpdateInfo(arg0: com.lowdragmc.lowdraglib.gui.widget.Widget_, arg1: number, arg2: Internal.Consumer_<Internal.FriendlyByteBuf>): void;
        attemptMergeStack(arg0: Internal.ItemStack_, arg1: boolean, arg2: boolean): boolean;
    }
    type WidgetUIAccess_ = WidgetUIAccess;
    abstract class SerializableRecipe implements Internal.Recipe<net.minecraft.world.Container>, Internal.IJsonFile, Internal.IJSONGenerator {
        constructor(arg0: ResourceLocation_)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        getSerializer(): Internal.GenericSerializer<Internal.SerializableRecipe>;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getOutputCondition(): org.apache.commons.lang3.tuple.Pair<Internal.ICondition, Internal.IConditionSerializer<any>>;
        getRecipeSubfolder(): string;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getRecipeKey(): string;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        generate(): Internal.JsonObject;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get serializer(): Internal.GenericSerializer<Internal.SerializableRecipe>
        get outputCondition(): org.apache.commons.lang3.tuple.Pair<Internal.ICondition, Internal.IConditionSerializer<any>>
        get recipeSubfolder(): string
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get recipeKey(): string
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type SerializableRecipe_ = SerializableRecipe;
    class ChatVisiblity extends Internal.Enum<Internal.ChatVisiblity> implements Internal.OptionEnum {
        static byId(arg0: number): Internal.ChatVisiblity;
        getKey(): string;
        static valueOf(arg0: string): Internal.ChatVisiblity;
        getCaption(): net.minecraft.network.chat.Component;
        static values(): Internal.ChatVisiblity[];
        getId(): number;
        get key(): string
        get caption(): net.minecraft.network.chat.Component
        get id(): number
        static readonly HIDDEN: Internal.ChatVisiblity;
        static readonly FULL: Internal.ChatVisiblity;
        static readonly SYSTEM: Internal.ChatVisiblity;
    }
    type ChatVisiblity_ = "system" | "full" | "hidden" | ChatVisiblity;
    abstract class BiomeSource implements Internal.BiomeResolver {
        findClosestBiome3d(arg0: BlockPos_, arg1: number, arg2: number, arg3: number, arg4: Internal.Predicate_<Internal.Holder<Internal.Biome>>, arg5: Internal.Climate$Sampler_, arg6: Internal.LevelReader_): com.mojang.datafixers.util.Pair<BlockPos, Internal.Holder<Internal.Biome>>;
        getBiomesWithin(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Climate$Sampler_): Internal.Set<Internal.Holder<Internal.Biome>>;
        findBiomeHorizontal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Predicate_<Internal.Holder<Internal.Biome>>, arg5: Internal.RandomSource_, arg6: Internal.Climate$Sampler_): com.mojang.datafixers.util.Pair<BlockPos, Internal.Holder<Internal.Biome>>;
        possibleBiomes(): Internal.Set<Internal.Holder<Internal.Biome>>;
        addDebugInfo(arg0: Internal.List_<string>, arg1: BlockPos_, arg2: Internal.Climate$Sampler_): void;
        getNoiseBiome(arg0: number, arg1: number, arg2: number, arg3: Internal.Climate$Sampler_): Internal.Holder<Internal.Biome>;
        findBiomeHorizontal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Predicate_<Internal.Holder<Internal.Biome>>, arg6: Internal.RandomSource_, arg7: boolean, arg8: Internal.Climate$Sampler_): com.mojang.datafixers.util.Pair<BlockPos, Internal.Holder<Internal.Biome>>;
        static readonly CODEC: Internal.Codec<Internal.BiomeSource>;
    }
    type BiomeSource_ = BiomeSource;
    interface AbortableIterationConsumer <T> {
        forConsumer<T>(arg0: Internal.Consumer_<T>): this;
        accept(arg0: T): Internal.AbortableIterationConsumer$Continuation;
        (arg0: T): Internal.AbortableIterationConsumer$Continuation_;
    }
    type AbortableIterationConsumer_<T> = AbortableIterationConsumer<T>;
    class RenderStateShard$CullStateShard extends Internal.RenderStateShard$BooleanStateShard {
        constructor(arg0: boolean)
    }
    type RenderStateShard$CullStateShard_ = RenderStateShard$CullStateShard;
    class ObjectArrayList <K> extends Internal.AbstractObjectList<K> implements Internal.RandomAccess, Internal.Cloneable, Internal.Serializable {
        constructor()
        constructor(arg0: Internal.ObjectCollection_<K>)
        constructor(arg0: Internal.ObjectList_<K>)
        constructor(arg0: K[], arg1: number, arg2: number)
        constructor(arg0: Internal.ObjectIterator_<K>)
        constructor(arg0: K[])
        constructor(arg0: Internal.Iterator_<K>)
        constructor(arg0: number)
        constructor(arg0: Internal.Collection_<K>)
        clone(): any;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        setElements(arg0: number, arg1: K[]): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        toArray<K>(arg0: K[]): K[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        spliterator(): Internal.ObjectSpliterator<K>;
        static of<K>(...arg0: K[]): Internal.ObjectArrayList<K>;
        set(arg0: number, arg1: K): K;
        parallelStream(): Internal.Stream<K>;
        static of<K>(): Internal.ObjectArrayList<K>;
        listIterator(arg0: number): Internal.ListIterator<any>;
        static wrap<K>(arg0: K[]): Internal.ObjectArrayList<K>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        setElements(arg0: K[]): void;
        equals(arg0: Internal.ObjectArrayList_<K>): boolean;
        static toListWithExpectedSize<K>(arg0: number): Internal.Collector<K, any, Internal.ObjectArrayList<K>>;
        compareTo(arg0: Internal.ObjectArrayList_<K>): number;
        static of<K>(arg0: K): Internal.ObjectList<K>;
        get(arg0: number): K;
        remove(arg0: number): K;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        iterator(): Internal.Iterator<any>;
        static of<K>(arg0: K, arg1: K, arg2: K): Internal.ObjectList<K>;
        static wrap<K>(arg0: K[], arg1: number): Internal.ObjectArrayList<K>;
        elements(): K[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        removeIf(arg0: Internal.Predicate_<K>): boolean;
        replaceAll(arg0: Internal.UnaryOperator_<K>): void;
        static of<K>(arg0: K, arg1: K): Internal.ObjectList<K>;
        subList(arg0: number, arg1: number): Internal.List<any>;
        trim(): void;
        addAll(arg0: Internal.ObjectList_<K>): boolean;
        ensureCapacity(arg0: number): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        trim(arg0: number): void;
        static toList<K>(): Internal.Collector<K, any, Internal.ObjectArrayList<K>>;
        stream(): Internal.Stream<K>;
        set elements(arg0: K[])
        static readonly DEFAULT_INITIAL_CAPACITY: 10;
    }
    type ObjectArrayList_<K> = ObjectArrayList<K>;
    class MutableComponent implements Internal.ComponentKJS, net.minecraft.network.chat.Component {
        append(arg0: net.minecraft.network.chat.Component_): this;
        getVisualOrderText(): Internal.FormattedCharSequence;
        toFlatList(): Internal.List<net.minecraft.network.chat.Component>;
        hasStyle(): boolean;
        darkRed(): this;
        visit<T>(arg0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
        toJson(): Internal.JsonElement;
        clickOpenUrl(url: string): this;
        visit<T>(arg0: Internal.FormattedText$StyledContentConsumer_<T>, arg1: Internal.Style_): Internal.Optional<T>;
        darkBlue(): this;
        obfuscated(value: boolean): this;
        getString(arg0: number): string;
        darkGreen(): this;
        bold(): this;
        color(c: dev.latvian.mods.rhino.mod.util.color.Color_): this;
        underlined(): this;
        static nbt(arg0: string, arg1: boolean, arg2: Internal.Optional_<net.minecraft.network.chat.Component>, arg3: Internal.DataSource_): Internal.MutableComponent;
        yellow(): this;
        withStyle(arg0: Internal.UnaryOperator_<Internal.Style>): this;
        darkPurple(): this;
        clickCopy(text: string): this;
        blue(): this;
        static translatableWithFallback(arg0: string, arg1: string): Internal.MutableComponent;
        hover(s: net.minecraft.network.chat.Component_): this;
        bold(value: boolean): this;
        static score(arg0: string, arg1: string): Internal.MutableComponent;
        static create(arg0: Internal.ComponentContents_): Internal.MutableComponent;
        getContents(): Internal.ComponentContents;
        withStyle(arg0: Internal.ChatFormatting_): this;
        aqua(): this;
        clickOpenFile(path: string): this;
        green(): this;
        static literal(arg0: string): Internal.MutableComponent;
        black(): this;
        obfuscated(): this;
        strikethrough(value: boolean): this;
        insertion(s: string): this;
        static translatable(arg0: string): Internal.MutableComponent;
        red(): this;
        clickRunCommand(command: string): this;
        italic(): this;
        static empty(): Internal.MutableComponent;
        static translatable(arg0: string, ...arg1: any[]): Internal.MutableComponent;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        component(): net.minecraft.network.chat.Component;
        isEmpty(): boolean;
        click(s: Internal.ClickEvent_): this;
        underlined(value: boolean): this;
        getStyle(): Internal.Style;
        self(): this;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        rawComponent(): this;
        gray(): this;
        font(s: ResourceLocation_): this;
        getSiblings(): Internal.List<net.minecraft.network.chat.Component>;
        darkAqua(): this;
        getString(): string;
        static nullToEmpty(arg0: string): net.minecraft.network.chat.Component;
        static translatableWithFallback(arg0: string, arg1: string, ...arg2: any[]): Internal.MutableComponent;
        static of(arg0: string, arg1: Internal.Style_): Internal.FormattedText;
        clickChangePage(page: string): this;
        darkGray(): this;
        spliterator(): Internal.Spliterator<net.minecraft.network.chat.Component>;
        iterator(): Internal.Iterator<any>;
        noColor(): this;
        plainCopy(): this;
        static keybind(arg0: string): Internal.MutableComponent;
        setStyle(arg0: Internal.Style_): this;
        withStyle(arg0: Internal.Style_): this;
        clickSuggestCommand(command: string): this;
        strikethrough(): this;
        gold(): this;
        contains(arg0: net.minecraft.network.chat.Component_): boolean;
        hasSiblings(): boolean;
        white(): this;
        static composite(...arg0: Internal.FormattedText_[]): Internal.FormattedText;
        italic(value: boolean): this;
        static composite(arg0: Internal.List_<Internal.FormattedText>): Internal.FormattedText;
        static of(arg0: string): Internal.FormattedText;
        withStyle(...arg0: Internal.ChatFormatting_[]): this;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        rawCopy(): this;
        toFlatList(arg0: Internal.Style_): Internal.List<net.minecraft.network.chat.Component>;
        static selector(arg0: string, arg1: Internal.Optional_<net.minecraft.network.chat.Component>): Internal.MutableComponent;
        lightPurple(): this;
        copy(): this;
        forEach(arg0: Internal.Consumer_<net.minecraft.network.chat.Component>): void;
        get visualOrderText(): Internal.FormattedCharSequence
        get contents(): Internal.ComponentContents
        get empty(): boolean
        get style(): Internal.Style
        get siblings(): Internal.List<net.minecraft.network.chat.Component>
        get string(): string
        set style(arg0: Internal.Style_)
    }
    type MutableComponent_ = MutableComponent;
    class SignText {
        constructor()
        constructor(arg0: net.minecraft.network.chat.Component_[], arg1: net.minecraft.network.chat.Component_[], arg2: Internal.DyeColor_, arg3: boolean)
        getRenderMessages(arg0: boolean, arg1: Internal.Function_<net.minecraft.network.chat.Component, Internal.FormattedCharSequence>): Internal.FormattedCharSequence[];
        setMessage(arg0: number, arg1: net.minecraft.network.chat.Component_): this;
        getColor(): Internal.DyeColor;
        setHasGlowingText(arg0: boolean): this;
        hasGlowingText(): boolean;
        setColor(arg0: Internal.DyeColor_): this;
        hasMessage(arg0: Internal.Player_): boolean;
        getMessages(arg0: boolean): net.minecraft.network.chat.Component[];
        setMessage(arg0: number, arg1: net.minecraft.network.chat.Component_, arg2: net.minecraft.network.chat.Component_): this;
        getMessage(arg0: number, arg1: boolean): net.minecraft.network.chat.Component;
        hasAnyClickCommands(arg0: Internal.Player_): boolean;
        get color(): Internal.DyeColor
        set hasGlowingText(arg0: boolean)
        set color(arg0: Internal.DyeColor_)
        static readonly DIRECT_CODEC: Internal.Codec<Internal.SignText>;
        static readonly LINES: 4;
    }
    type SignText_ = SignText;
    interface IGuiClickableArea {
        getArea(): Internal.Rect2i;
        createBasic(arg0: number, arg1: number, arg2: number, arg3: number, ...arg4: mezz.jei.api.recipe.RecipeType_<any>[]): this;
        isTooltipEnabled(): boolean;
        onClick(arg0: Internal.IFocusFactory_, arg1: Internal.IRecipesGui_): void;
        getTooltipStrings(): Internal.List<net.minecraft.network.chat.Component>;
        get area(): Internal.Rect2i
        get tooltipEnabled(): boolean
        get tooltipStrings(): Internal.List<net.minecraft.network.chat.Component>
    }
    type IGuiClickableArea_ = IGuiClickableArea;
    class SculkSensorBlock extends Internal.BaseEntityBlock implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static canActivate(arg0: Internal.BlockState_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        activate(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number, arg5: number): void;
        static tryResonateVibration(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        static deactivate(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getActiveTicks(): number;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        static getPhase(arg0: Internal.BlockState_): Internal.SculkSensorPhase;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get activeTicks(): number
        get mod(): string
        static readonly COOLDOWN_TICKS: 10;
        static readonly ACTIVE_TICKS: 30;
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly POWER: Internal.IntegerProperty;
        static readonly PHASE: Internal.EnumProperty<Internal.SculkSensorPhase>;
    }
    type SculkSensorBlock_ = SculkSensorBlock;
    abstract class NearestVisibleLivingEntitySensor extends Internal.Sensor<Internal.LivingEntity> {
        constructor()
    }
    type NearestVisibleLivingEntitySensor_ = NearestVisibleLivingEntitySensor;
    class ShapelessRecipeBuilder extends Internal.CraftingRecipeBuilder implements Internal.RecipeBuilder {
        constructor(arg0: Internal.RecipeCategory_, arg1: Internal.ItemLike_, arg2: number)
        requires(arg0: Internal.TagKey_<Internal.Item>): this;
        save(arg0: Internal.Consumer_<Internal.FinishedRecipe>, arg1: string): void;
        static getDefaultRecipeId(arg0: Internal.ItemLike_): ResourceLocation;
        getResult(): Internal.Item;
        requires(arg0: Internal.Ingredient_): this;
        group(arg0: string): Internal.RecipeBuilder;
        static shapeless(arg0: Internal.RecipeCategory_, arg1: Internal.ItemLike_): Internal.ShapelessRecipeBuilder;
        static shapeless(arg0: Internal.RecipeCategory_, arg1: Internal.ItemLike_, arg2: number): Internal.ShapelessRecipeBuilder;
        requires(arg0: Internal.ItemLike_): this;
        save(arg0: Internal.Consumer_<Internal.FinishedRecipe>): void;
        requires(arg0: Internal.ItemLike_, arg1: number): this;
        requires(arg0: Internal.Ingredient_, arg1: number): this;
        save(arg0: Internal.Consumer_<Internal.FinishedRecipe>, arg1: ResourceLocation_): void;
        unlockedBy(arg0: string, arg1: Internal.CriterionTriggerInstance_): Internal.RecipeBuilder;
        get result(): Internal.Item
    }
    type ShapelessRecipeBuilder_ = ShapelessRecipeBuilder;
    interface ObjectIterator <K> extends Internal.Iterator<K> {
        remove(): void;
        skip(arg0: number): number;
        next(): K;
        hasNext(): boolean;
        forEachRemaining(arg0: Internal.Consumer_<K>): void;
    }
    type ObjectIterator_<K> = ObjectIterator<K>;
    interface SignatureUpdater$Output {
        update(arg0: number[]): void;
        (arg0: number[]): void;
    }
    type SignatureUpdater$Output_ = SignatureUpdater$Output;
    class RandomPatchConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: number, arg2: number, arg3: Internal.Holder_<Internal.PlacedFeature>)
        tries(): number;
        ySpread(): number;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        feature(): Internal.Holder<Internal.PlacedFeature>;
        xzSpread(): number;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.RandomPatchConfiguration>;
    }
    type RandomPatchConfiguration_ = RandomPatchConfiguration;
    interface IForgeEnchantment {
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type IForgeEnchantment_ = IForgeEnchantment;
    class FacadeCoverRecipe implements Internal.CraftingRecipe {
        constructor()
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        matches(container: Internal.CraftingContainer_, level: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        assemble(container: Internal.CraftingContainer_, registryManager: Internal.RegistryAccess_): Internal.ItemStack;
        category(): Internal.CraftingBookCategory;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(registryManager: Internal.RegistryAccess_): Internal.ItemStack;
        canCraftInDimensions(width: number, height: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        static readonly SERIALIZER: Internal.FacadeCoverRecipe$1;
        static readonly INSTANCE: Internal.FacadeCoverRecipe;
        static ID: ResourceLocation;
    }
    type FacadeCoverRecipe_ = FacadeCoverRecipe;
    class ModCheck$Confidence extends Internal.Enum<Internal.ModCheck$Confidence> {
        static values(): Internal.ModCheck$Confidence[];
        static valueOf(arg0: string): Internal.ModCheck$Confidence;
        static readonly VERY_LIKELY: Internal.ModCheck$Confidence;
        static readonly DEFINITELY: Internal.ModCheck$Confidence;
        static readonly PROBABLY_NOT: Internal.ModCheck$Confidence;
    }
    type ModCheck$Confidence_ = "definitely" | "very_likely" | ModCheck$Confidence | "probably_not";
    class AbuseReportRequest$ThirdPartyServerInfo {
        constructor(arg0: string)
        address: string;
    }
    type AbuseReportRequest$ThirdPartyServerInfo_ = AbuseReportRequest$ThirdPartyServerInfo;
    class Ghast extends Internal.FlyingMob implements Internal.Enemy {
        constructor(arg0: Internal.EntityType_<Internal.Ghast>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getExplosionPower(): number;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setCharging(arg0: boolean): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        static checkGhastSpawnRules(arg0: Internal.EntityType_<Internal.Ghast>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        isCharging(): boolean;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        get explosionPower(): number
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set charging(arg0: boolean)
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get charging(): boolean
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Ghast_ = Ghast;
    interface IPatternDetails$PatternInputSink {
        pushInput(arg0: Internal.AEKey_, arg1: number): void;
    }
    type IPatternDetails$PatternInputSink_ = IPatternDetails$PatternInputSink;
    class GenerationStep$Carving extends Internal.Enum<Internal.GenerationStep$Carving> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        getName(): string;
        static valueOf(arg0: string): Internal.GenerationStep$Carving;
        static values(): Internal.GenerationStep$Carving[];
        get serializedName(): string
        get name(): string
        static readonly AIR: Internal.GenerationStep$Carving;
        static readonly LIQUID: Internal.GenerationStep$Carving;
        static readonly CODEC: Internal.Codec<Internal.GenerationStep$Carving>;
    }
    type GenerationStep$Carving_ = "liquid" | "air" | GenerationStep$Carving;
    class CarpetBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CarpetBlock_ = CarpetBlock;
    class RenderStateShard$DepthTestStateShard extends Internal.RenderStateShard {
        constructor(arg0: string, arg1: number)
    }
    type RenderStateShard$DepthTestStateShard_ = RenderStateShard$DepthTestStateShard;
    class Variant extends Internal.Enum<Internal.Variant> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static values(): Internal.Variant[];
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.Variant;
        static byId(arg0: number): Internal.Variant;
        getId(): number;
        get serializedName(): string
        get id(): number
        static readonly CODEC: Internal.Codec<Internal.Variant>;
        static readonly WHITE: Internal.Variant;
        static readonly BLACK: Internal.Variant;
        static readonly DARK_BROWN: Internal.Variant;
        static readonly CREAMY: Internal.Variant;
        static readonly BROWN: Internal.Variant;
        static readonly GRAY: Internal.Variant;
        static readonly CHESTNUT: Internal.Variant;
    }
    type Variant_ = Variant | "white" | "brown" | "gray" | "black" | "dark_brown" | "creamy" | "chestnut";
    interface PalettedContainerRO <T> {
        recreate(): Internal.PalettedContainer<T>;
        write(arg0: Internal.FriendlyByteBuf_): void;
        maybeHas(arg0: Internal.Predicate_<T>): boolean;
        getSerializedSize(): number;
        pack(arg0: Internal.IdMap_<T>, arg1: Internal.PalettedContainer$Strategy_): Internal.PalettedContainerRO$PackedData<T>;
        get(arg0: number, arg1: number, arg2: number): T;
        count(arg0: Internal.PalettedContainer$CountConsumer_<T>): void;
        getAll(arg0: Internal.Consumer_<T>): void;
        get serializedSize(): number
    }
    type PalettedContainerRO_<T> = PalettedContainerRO<T>;
    interface Movable {
        getHeight(): number;
        getX(): number;
        getY(): number;
        getWidth(): number;
        move(arg0: Internal.Chapter_, arg1: number, arg2: number): void;
        getMovableID(): number;
        getShape(): string;
        onMoved(arg0: number, arg1: number, arg2: number): void;
        getChapter(): Internal.Chapter;
        drawMoved(graphics: Internal.GuiGraphics_): void;
        get height(): number
        get x(): number
        get y(): number
        get width(): number
        get movableID(): number
        get shape(): string
        get chapter(): Internal.Chapter
    }
    type Movable_ = Movable;
    class LevelChunk$EntityCreationType extends Internal.Enum<Internal.LevelChunk$EntityCreationType> {
        static valueOf(arg0: string): Internal.LevelChunk$EntityCreationType;
        static values(): Internal.LevelChunk$EntityCreationType[];
        static readonly IMMEDIATE: Internal.LevelChunk$EntityCreationType;
        static readonly QUEUED: Internal.LevelChunk$EntityCreationType;
        static readonly CHECK: Internal.LevelChunk$EntityCreationType;
    }
    type LevelChunk$EntityCreationType_ = "check" | "immediate" | LevelChunk$EntityCreationType | "queued";
    class UpgradeCardItem extends Internal.AEBaseItem {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type UpgradeCardItem_ = UpgradeCardItem;
    class SingleItemRecipe$Serializer <T extends Internal.SingleItemRecipe> implements Internal.RecipeSerializer<T> {
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
    }
    type SingleItemRecipe$Serializer_<T extends Internal.SingleItemRecipe> = SingleItemRecipe$Serializer<T>;
    class LiteralCommandNode <S> extends Internal.CommandNode<S> {
        constructor(arg0: string, arg1: Internal.Command_<S>, arg2: Internal.Predicate_<S>, arg3: Internal.CommandNode_<S>, arg4: Internal.RedirectModifier_<S>, arg5: boolean)
        isValidInput(arg0: string): boolean;
        createBuilder(): Internal.ArgumentBuilder<any, any>;
        getLiteral(): string;
        get literal(): string
    }
    type LiteralCommandNode_<S> = LiteralCommandNode<S>;
    class EnumArgument2 <T extends Internal.Enum<T>> implements Internal.ArgumentType<T> {
        parse(arg0: Internal.StringReader_): T;
        getExamples(): Internal.Collection<string>;
        static enumArgument<R extends Internal.Enum<R>>(arg0: R): Internal.EnumArgument2<R>;
        listSuggestions<S>(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        get examples(): Internal.Collection<string>
    }
    type EnumArgument2_<T extends Internal.Enum<T>> = EnumArgument2<T>;
    interface IJeiConfigValueSerializer$IDeserializeResult <T> {
        getErrors(): Internal.List<string>;
        getResult(): Internal.Optional<T>;
        get errors(): Internal.List<string>
        get result(): Internal.Optional<T>
    }
    type IJeiConfigValueSerializer$IDeserializeResult_<T> = IJeiConfigValueSerializer$IDeserializeResult<T>;
    class MapItemSavedData extends Internal.SavedData {
        isTrackedCountOverLimit(arg0: number): boolean;
        static createForClient(arg0: number, arg1: boolean, arg2: Internal.ResourceKey_<Internal.Level>): Internal.MapItemSavedData;
        updateColor(arg0: number, arg1: number, arg2: number): boolean;
        static addTargetDecoration(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: string, arg3: Internal.MapDecoration$Type_): void;
        removedFromFrame(arg0: BlockPos_, arg1: number): void;
        getDecorations(): Internal.Iterable<Internal.MapDecoration>;
        addClientSideDecorations(arg0: Internal.List_<Internal.MapDecoration>): void;
        getHoldingPlayer(arg0: Internal.Player_): Internal.MapItemSavedData$HoldingPlayer;
        tickCarriedBy(arg0: Internal.Player_, arg1: Internal.ItemStack_): void;
        setColor(arg0: number, arg1: number, arg2: number): void;
        toggleBanner(arg0: Internal.LevelAccessor_, arg1: BlockPos_): boolean;
        isExplorationMap(): boolean;
        checkBanners(arg0: Internal.BlockGetter_, arg1: number, arg2: number): void;
        scaled(arg0: number): this;
        getUpdatePacket(arg0: number, arg1: Internal.Player_): Internal.Packet<any>;
        getBanners(): Internal.Collection<Internal.MapBanner>;
        locked(): this;
        static load(arg0: Internal.CompoundTag_): Internal.MapItemSavedData;
        static createFresh(arg0: number, arg1: number, arg2: number, arg3: boolean, arg4: boolean, arg5: Internal.ResourceKey_<Internal.Level>): Internal.MapItemSavedData;
        get decorations(): Internal.Iterable<Internal.MapDecoration>
        get explorationMap(): boolean
        get banners(): Internal.Collection<Internal.MapBanner>
        colors: number[];
        static readonly MAX_SCALE: 4;
        readonly scale: number;
        readonly locked: boolean;
        readonly centerZ: number;
        readonly dimension: Internal.ResourceKey<Internal.Level>;
        static readonly TRACKED_DECORATION_LIMIT: 256;
        readonly centerX: number;
    }
    type MapItemSavedData_ = MapItemSavedData;
    interface Byte2LongFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntToLongFunction {
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2LongFunction;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        andThenObject<T>(arg0: Internal.Long2ObjectFunction_<T>): Internal.Byte2ObjectFunction<T>;
        remove(arg0: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2LongFunction;
        andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Byte2ShortFunction;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Byte2ByteFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        containsKey(arg0: number): boolean;
        andThenInt(arg0: Internal.Long2IntFunction_): Internal.Byte2IntFunction;
        andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Byte2FloatFunction;
        andThenChar(arg0: Internal.Long2CharFunction_): Internal.Byte2CharFunction;
        getOrDefault(arg0: number, arg1: number): number;
        composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2LongFunction;
        put(arg0: number, arg1: number): number;
        defaultReturnValue(): number;
        get(arg0: number): number;
        andThenReference<T>(arg0: Internal.Long2ReferenceFunction_<T>): Internal.Byte2ReferenceFunction<T>;
        composeReference<T>(arg0: Internal.Reference2ByteFunction_<T>): Internal.Reference2LongFunction<T>;
        composeObject<T>(arg0: Internal.Object2ByteFunction_<T>): Internal.Object2LongFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Byte2DoubleFunction;
        andThenLong(arg0: Internal.Long2LongFunction_): this;
        composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2LongFunction;
        size(): number;
        composeByte(arg0: Internal.Byte2ByteFunction_): this;
        /**
         * @deprecated
        */
        applyAsLong(arg0: number): number;
        clear(): void;
        apply(arg0: number): number;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2LongFunction;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: number): void;
        composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2LongFunction;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        (arg0: number): number;
    }
    type Byte2LongFunction_ = Byte2LongFunction;
    class Quaterniond implements Internal.Cloneable, Internal.Externalizable, Internal.Quaterniondc {
        constructor()
        constructor(arg0: Internal.AxisAngle4d_)
        constructor(arg0: Internal.Quaternionfc_)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        constructor(arg0: Internal.AxisAngle4f_)
        constructor(arg0: Internal.Quaterniondc_)
        rotateTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaterniond_): this;
        invert(): this;
        scaling(arg0: number): this;
        transformInverse(arg0: Internal.Vector4d_): Internal.Vector4d;
        transformPositiveY(arg0: Vector3f_): Vector3f;
        transformPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
        mul(arg0: number, arg1: number, arg2: number, arg3: number): this;
        get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        setFromUnnormalized(arg0: Internal.Matrix3fc_): this;
        transform(arg0: Internal.Vector4d_): Internal.Vector4d;
        static slerp(arg0: Internal.Quaterniond_[], arg1: number[], arg2: Internal.Quaterniond_): Internal.Quaterniondc;
        x(): number;
        transformInverse(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformPositiveY(arg0: Vec4f_): Vec4f;
        dot(arg0: Internal.Quaterniondc_): number;
        transformPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
        transformUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        rotationX(arg0: number): this;
        rotateY(arg0: number, arg1: Internal.Quaterniond_): this;
        rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
        transform(arg0: Internal.Vector3d_): Internal.Vector3d;
        positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        rotateY(arg0: number): this;
        setFromNormalized(arg0: Internal.Matrix3dc_): this;
        normalize(): this;
        premul(arg0: number, arg1: number, arg2: number, arg3: number): this;
        rotateYXZ(arg0: number, arg1: number, arg2: number): this;
        rotateAxis(arg0: number, arg1: Internal.Vector3dc_): this;
        rotateTo(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): this;
        transformPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformUnit(arg0: Vec4f_): Vec4f;
        transformPositiveZ(arg0: Vector3f_): Vector3f;
        difference(arg0: Internal.Quaterniondc_): this;
        get(arg0: Matrix4f_): Matrix4f;
        conjugate(arg0: Internal.Quaterniond_): this;
        transform(arg0: Vec4f_): Vec4f;
        transformUnit(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        rotationAxis(arg0: Internal.AxisAngle4f_): this;
        transformInverseUnit(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        setFromNormalized(arg0: Internal.Matrix4fc_): this;
        fromAxisAngleRad(arg0: Internal.Vector3dc_, arg1: number): this;
        static nlerp(arg0: Internal.Quaterniond_[], arg1: number[], arg2: Internal.Quaterniond_): Internal.Quaterniondc;
        y(): number;
        transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        transformPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
        rotationYXZ(arg0: number, arg1: number, arg2: number): this;
        transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        transformUnit(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformPositiveZ(arg0: Vec4f_): Vec4f;
        rotateTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        rotateZ(arg0: number, arg1: Internal.Quaterniond_): this;
        transformInverse(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): this;
        transform(arg0: Vector3f_): Vector3f;
        positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        rotateZ(arg0: number): this;
        getEulerAnglesZXY(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Vec4f_): Vec4f;
        transformPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        scale(arg0: number): this;
        rotateAxis(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): this;
        z(): number;
        transformInverseUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
        isFinite(): boolean;
        setFromUnnormalized(arg0: Internal.Matrix3dc_): this;
        transformUnitPositiveX(arg0: Vector3f_): Vector3f;
        equals(arg0: Internal.Quaterniondc_, arg1: number): boolean;
        normalize(arg0: Internal.Quaterniond_): this;
        get(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
        rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): this;
        transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        transformUnit(arg0: Vector3f_): Vector3f;
        transformPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
        rotationZ(arg0: number): this;
        conjugateBy(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
        transformInverseUnit(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        setFromUnnormalized(arg0: Internal.Matrix4fc_): this;
        setFromNormalized(arg0: Internal.Matrix3fc_): this;
        transformInverse(arg0: Vec4f_): Vec4f;
        premul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
        transform(arg0: Internal.Vector3fc_, arg1: Vector3f_): Vector3f;
        transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
        transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
        add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
        difference(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
        setFromNormalized(arg0: Internal.Matrix4x3fc_): this;
        slerp(arg0: Internal.Quaterniondc_, arg1: number, arg2: Internal.Quaterniond_): this;
        transformInverse(arg0: Vector3f_): Vector3f;
        rotateX(arg0: number, arg1: Internal.Quaterniond_): this;
        integrate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
        transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        rotationY(arg0: number): this;
        getEulerAnglesYXZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        scale(arg0: number, arg1: Internal.Quaterniond_): this;
        transformInverse(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        setFromUnnormalized(arg0: Internal.Matrix4x3dc_): this;
        conjugate(): this;
        rotateX(arg0: number): this;
        nlerp(arg0: Internal.Quaterniondc_, arg1: number): this;
        mul(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
        transform(arg0: number, arg1: number, arg2: number, arg3: Vec4f_): Vec4f;
        transformUnit(arg0: number, arg1: number, arg2: number, arg3: Vec4f_): Vec4f;
        transformInverse(arg0: number, arg1: number, arg2: number, arg3: Vec4f_): Vec4f;
        div(arg0: Internal.Quaterniondc_): this;
        rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): this;
        transformUnitPositiveZ(arg0: Vector3f_): Vector3f;
        transformUnitPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        mul(arg0: Internal.Quaterniondc_): this;
        transformUnit(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        mul(arg0: number, arg1: Internal.Quaterniond_): this;
        premul(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
        rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
        mul(arg0: number): this;
        mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
        lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaterniond_): this;
        transform(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        toString(arg0: Internal.NumberFormat_): string;
        transformInverseUnit(arg0: Vector3f_): Vector3f;
        transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        transformInverse(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        fromAxisAngleDeg(arg0: number, arg1: number, arg2: number, arg3: number): this;
        rotateTo(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        setFromUnnormalized(arg0: Internal.Matrix4dc_): this;
        get(arg0: Quaternionf_): Quaternionf;
        transformUnitPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
        transformUnitPositiveY(arg0: Vec4f_): Vec4f;
        premul(arg0: Internal.Quaterniondc_): this;
        div(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
        identity(): this;
        clone(): any;
        writeExternal(arg0: Internal.ObjectOutput_): void;
        set(arg0: number, arg1: number, arg2: number, arg3: number): this;
        angle(): number;
        add(arg0: Internal.Quaterniondc_): this;
        slerp(arg0: Internal.Quaterniondc_, arg1: number): this;
        set(arg0: Internal.Quaternionfc_): this;
        transformUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        transformInverseUnit(arg0: Vec4f_): Vec4f;
        transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
        rotationTo(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        transformInverseUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        rotationXYZ(arg0: number, arg1: number, arg2: number): this;
        transformUnitPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        setFromNormalized(arg0: Internal.Matrix4x3dc_): this;
        transformUnitPositiveY(arg0: Vector3f_): Vector3f;
        lengthSquared(): number;
        get(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        transform(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        rotateXYZ(arg0: number, arg1: number, arg2: number): this;
        getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformInverse(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        nlerpIterative(arg0: Internal.Quaterniondc_, arg1: number, arg2: number): this;
        setFromUnnormalized(arg0: Internal.Matrix4x3fc_): this;
        transformInverseUnit(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformUnit(arg0: number, arg1: number, arg2: number, arg3: Vector3f_): Vector3f;
        transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        static nlerpIterative(arg0: Internal.Quaterniondc_[], arg1: number[], arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
        equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        transformUnitPositiveX(arg0: Vec4f_): Vec4f;
        rotateLocalZ(arg0: number, arg1: Internal.Quaterniond_): this;
        rotateZYX(arg0: number, arg1: number, arg2: number): this;
        rotateLocalZ(arg0: number): this;
        setAngleAxis(arg0: number, arg1: Internal.Vector3dc_): this;
        rotationTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        nlerp(arg0: Internal.Quaterniondc_, arg1: number, arg2: Internal.Quaterniond_): this;
        nlerpIterative(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: Internal.Quaterniond_): this;
        normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        fromAxisAngleRad(arg0: number, arg1: number, arg2: number, arg3: number): this;
        set(arg0: Internal.AxisAngle4f_): this;
        readExternal(arg0: Internal.ObjectInput_): void;
        transformInverseUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        fromAxisAngleDeg(arg0: Internal.Vector3dc_, arg1: number): this;
        rotateLocalY(arg0: number): this;
        get(arg0: Matrix3f_): Matrix3f;
        rotateLocalY(arg0: number, arg1: Internal.Quaterniond_): this;
        transformUnitPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
        add(arg0: number, arg1: number, arg2: number, arg3: number): this;
        transformPositiveX(arg0: Vector3f_): Vector3f;
        getEulerAnglesXYZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        set(arg0: Internal.Quaterniondc_): this;
        transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
        add(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
        transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        transformUnitPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        w(): number;
        setFromNormalized(arg0: Internal.Matrix4dc_): this;
        transformInverse(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        conjugateBy(arg0: Internal.Quaterniondc_): this;
        normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        set(arg0: Internal.AxisAngle4d_): this;
        transformPositiveX(arg0: Vec4f_): Vec4f;
        lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): this;
        invert(arg0: Internal.Quaterniond_): this;
        setAngleAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
        rotateLocalX(arg0: number): this;
        rotateLocalX(arg0: number, arg1: Internal.Quaterniond_): this;
        rotationZYX(arg0: number, arg1: number, arg2: number): this;
        positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformUnitPositiveZ(arg0: Vec4f_): Vec4f;
        get(arg0: Internal.Quaterniond_): this;
        transformUnitPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
        rotationAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
        integrate(arg0: number, arg1: number, arg2: number, arg3: number): this;
        set fromUnnormalized(arg0: Internal.Matrix3fc_)
        set fromNormalized(arg0: Internal.Matrix3dc_)
        set fromNormalized(arg0: Internal.Matrix4fc_)
        get finite(): boolean
        set fromUnnormalized(arg0: Internal.Matrix3dc_)
        set fromUnnormalized(arg0: Internal.Matrix4fc_)
        set fromNormalized(arg0: Internal.Matrix3fc_)
        set fromNormalized(arg0: Internal.Matrix4x3fc_)
        set fromUnnormalized(arg0: Internal.Matrix4x3dc_)
        set fromUnnormalized(arg0: Internal.Matrix4dc_)
        set fromNormalized(arg0: Internal.Matrix4x3dc_)
        set fromUnnormalized(arg0: Internal.Matrix4x3fc_)
        set fromNormalized(arg0: Internal.Matrix4dc_)
        z: number;
        w: number;
        x: number;
        y: number;
    }
    type Quaterniond_ = Quaterniond;
    class Point extends Internal.Point2D implements Internal.Serializable {
        constructor()
        constructor(arg0: number, arg1: number)
        constructor(arg0: Internal.Point_)
        translate(arg0: number, arg1: number): void;
        setLocation(arg0: Internal.Point_): void;
        setLocation(arg0: number, arg1: number): void;
        getLocation(): this;
        move(arg0: number, arg1: number): void;
        set location(arg0: Internal.Point_)
        get location(): Internal.Point
        x: number;
        y: number;
    }
    type Point_ = Point;
    class RenderingHints implements Internal.Cloneable, Internal.Map<any, any> {
        constructor(arg0: Internal.Map_<Internal.RenderingHints$Key, any>)
        constructor(arg0: Internal.RenderingHints$Key_, arg1: any)
        clone(): any;
        containsValue(arg0: any): boolean;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: any): any;
        putAll(arg0: Internal.Map_<any, any>): void;
        isEmpty(): boolean;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        containsKey(arg0: any): boolean;
        keySet(): Internal.Set<any>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
        replace(arg0: any, arg1: any, arg2: any): boolean;
        put(arg0: any, arg1: any): any;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        values(): Internal.Collection<any>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        add(arg0: Internal.RenderingHints_): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        computeIfAbsent(arg0: any, arg1: Internal.Function_<any, any>): any;
        remove(arg0: any, arg1: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        size(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        forEach(arg0: Internal.BiConsumer_<any, any>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        entrySet(): Internal.Set<Internal.Map$Entry<any, any>>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        replace(arg0: any, arg1: any): any;
        merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
        remove(arg0: any): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        get(arg0: any): any;
        compute(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
        computeIfPresent(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        putIfAbsent(arg0: any, arg1: any): any;
        get empty(): boolean
        static readonly VALUE_TEXT_ANTIALIAS_ON: Internal.SunHints$Value;
        static readonly VALUE_COLOR_RENDER_SPEED: Internal.SunHints$Value;
        static readonly VALUE_TEXT_ANTIALIAS_OFF: Internal.SunHints$Value;
        static readonly VALUE_COLOR_RENDER_DEFAULT: Internal.SunHints$Value;
        static readonly KEY_TEXT_LCD_CONTRAST: Internal.SunHints$LCDContrastKey;
        static readonly VALUE_RESOLUTION_VARIANT_DEFAULT: Internal.SunHints$Value;
        static readonly VALUE_ALPHA_INTERPOLATION_SPEED: Internal.SunHints$Value;
        static readonly KEY_RESOLUTION_VARIANT: Internal.SunHints$Key;
        static readonly VALUE_TEXT_ANTIALIAS_LCD_VBGR: Internal.SunHints$Value;
        static readonly VALUE_ALPHA_INTERPOLATION_QUALITY: Internal.SunHints$Value;
        static readonly VALUE_TEXT_ANTIALIAS_LCD_HBGR: Internal.SunHints$Value;
        static readonly KEY_COLOR_RENDERING: Internal.SunHints$Key;
        static readonly VALUE_FRACTIONALMETRICS_ON: Internal.SunHints$Value;
        static readonly VALUE_RENDER_DEFAULT: Internal.SunHints$Value;
        static readonly VALUE_DITHER_DEFAULT: Internal.SunHints$Value;
        static readonly KEY_FRACTIONALMETRICS: Internal.SunHints$Key;
        static readonly VALUE_INTERPOLATION_BILINEAR: Internal.SunHints$Value;
        static readonly VALUE_TEXT_ANTIALIAS_LCD_HRGB: Internal.SunHints$Value;
        static readonly KEY_ALPHA_INTERPOLATION: Internal.SunHints$Key;
        static readonly VALUE_ANTIALIAS_OFF: Internal.SunHints$Value;
        static readonly KEY_STROKE_CONTROL: Internal.SunHints$Key;
        static readonly VALUE_DITHER_DISABLE: Internal.SunHints$Value;
        static readonly VALUE_INTERPOLATION_BICUBIC: Internal.SunHints$Value;
        static readonly VALUE_COLOR_RENDER_QUALITY: Internal.SunHints$Value;
        static readonly VALUE_RESOLUTION_VARIANT_SIZE_FIT: Internal.SunHints$Value;
        static readonly VALUE_DITHER_ENABLE: Internal.SunHints$Value;
        static readonly VALUE_FRACTIONALMETRICS_DEFAULT: Internal.SunHints$Value;
        static readonly VALUE_RESOLUTION_VARIANT_BASE: Internal.SunHints$Value;
        static readonly VALUE_TEXT_ANTIALIAS_DEFAULT: Internal.SunHints$Value;
        static readonly VALUE_ALPHA_INTERPOLATION_DEFAULT: Internal.SunHints$Value;
        static readonly KEY_INTERPOLATION: Internal.SunHints$Key;
        static readonly VALUE_STROKE_DEFAULT: Internal.SunHints$Value;
        static readonly KEY_RENDERING: Internal.SunHints$Key;
        static readonly VALUE_FRACTIONALMETRICS_OFF: Internal.SunHints$Value;
        static readonly VALUE_RENDER_SPEED: Internal.SunHints$Value;
        static readonly KEY_DITHERING: Internal.SunHints$Key;
        static readonly VALUE_RENDER_QUALITY: Internal.SunHints$Value;
        static readonly VALUE_INTERPOLATION_NEAREST_NEIGHBOR: Internal.SunHints$Value;
        static readonly VALUE_TEXT_ANTIALIAS_LCD_VRGB: Internal.SunHints$Value;
        static readonly VALUE_STROKE_PURE: Internal.SunHints$Value;
        static readonly KEY_ANTIALIASING: Internal.SunHints$Key;
        static readonly VALUE_ANTIALIAS_DEFAULT: Internal.SunHints$Value;
        static readonly VALUE_TEXT_ANTIALIAS_GASP: Internal.SunHints$Value;
        static readonly VALUE_RESOLUTION_VARIANT_DPI_FIT: Internal.SunHints$Value;
        static readonly VALUE_ANTIALIAS_ON: Internal.SunHints$Value;
        static readonly KEY_TEXT_ANTIALIASING: Internal.SunHints$Key;
        static readonly VALUE_STROKE_NORMALIZE: Internal.SunHints$Value;
    }
    type RenderingHints_ = RenderingHints;
    interface Matrix2dc {
        scale(arg0: Internal.Vector2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        normalizedPositiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
        mul(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        get(arg0: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        getScale(arg0: Internal.Vector2d_): Internal.Vector2d;
        isFinite(): boolean;
        m01(): number;
        positiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
        getTransposedFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        sub(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        transformTranspose(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
        getRotation(): number;
        mulComponentWise(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        equals(arg0: Internal.Matrix2dc_, arg1: number): boolean;
        m10(): number;
        transform(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
        transpose(arg0: Internal.Matrix2d_): Internal.Matrix2d;
        transformTranspose(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
        get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        rotateLocal(arg0: number, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        getToAddress(arg0: number): this;
        getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        invert(arg0: Internal.Matrix2d_): Internal.Matrix2d;
        rotate(arg0: number, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        mulLocal(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        add(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        normalizedPositiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
        lerp(arg0: Internal.Matrix2dc_, arg1: number, arg2: Internal.Matrix2d_): Internal.Matrix2d;
        get(arg0: number[], arg1: number): number[];
        getRow(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
        getColumn(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
        getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        get(arg0: Internal.Matrix2d_): Internal.Matrix2d;
        transform(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
        transform(arg0: Internal.Vector2d_): Internal.Vector2d;
        mul(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        positiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
        m00(): number;
        scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix2d_): Internal.Matrix2d;
        get(arg0: number[]): number[];
        normal(arg0: Internal.Matrix2d_): Internal.Matrix2d;
        getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        determinant(): number;
        scale(arg0: number, arg1: number, arg2: Internal.Matrix2d_): Internal.Matrix2d;
        scale(arg0: number, arg1: Internal.Matrix2d_): Internal.Matrix2d;
        getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        get(arg0: number, arg1: number): number;
        getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        transformTranspose(arg0: Internal.Vector2d_): Internal.Vector2d;
        getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        getTransposedFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        m11(): number;
        get finite(): boolean
        get rotation(): number
    }
    type Matrix2dc_ = Matrix2dc;
    class EnumUpgradeStorage extends Internal.Enum<Internal.EnumUpgradeStorage> implements Internal.StringRepresentable {
        static valueOf(arg0: string): Internal.EnumUpgradeStorage;
        getLevel(): number;
        getUnlocalizedName(): string;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static byLevel(arg0: number): Internal.EnumUpgradeStorage;
        getSerializedName(): string;
        static values(): Internal.EnumUpgradeStorage[];
        static byMetadata(arg0: number): Internal.EnumUpgradeStorage;
        getMetadata(): number;
        get level(): number
        get unlocalizedName(): string
        get serializedName(): string
        get metadata(): number
        static readonly GOLD: Internal.EnumUpgradeStorage;
        static readonly IRON: Internal.EnumUpgradeStorage;
        static readonly DIAMOND: Internal.EnumUpgradeStorage;
        static readonly EMERALD: Internal.EnumUpgradeStorage;
        static readonly OBSIDIAN: Internal.EnumUpgradeStorage;
    }
    type EnumUpgradeStorage_ = "emerald" | "gold" | "diamond" | "obsidian" | "iron" | EnumUpgradeStorage;
    class Upgrade extends Internal.Common {
        constructor(arg0: Internal.Ingredient_, arg1: string, arg2: ResourceLocation_)
        isSpecial(): boolean;
        getTerminal(): Internal.Ingredient;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getTerminalName(): string;
        getMod(): string;
        get special(): boolean
        get terminal(): Internal.Ingredient
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get terminalName(): string
        get mod(): string
        static serializer: Internal.UpgradeSerializer;
    }
    type Upgrade_ = Upgrade;
    class BufferBuilder$DrawState extends Internal.Record {
        constructor(format: Internal.VertexFormat_, vertexCount: number, indexCount: number, mode: Internal.VertexFormat$Mode_, indexType: Internal.VertexFormat$IndexType_, indexOnly: boolean, sequentialIndex: boolean)
        mode(): Internal.VertexFormat$Mode;
        vertexBufferEnd(): number;
        indexOnly(): boolean;
        indexBufferStart(): number;
        vertexBufferStart(): number;
        indexBufferEnd(): number;
        vertexCount(): number;
        sequentialIndex(): boolean;
        indexCount(): number;
        format(): Internal.VertexFormat;
        indexType(): Internal.VertexFormat$IndexType;
        vertexBufferSize(): number;
        bufferSize(): number;
    }
    type BufferBuilder$DrawState_ = BufferBuilder$DrawState;
    class ReplaceBlockConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.BlockState_, arg1: Internal.BlockState_)
        constructor(arg0: Internal.List_<Internal.OreConfiguration$TargetBlockState>)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.ReplaceBlockConfiguration>;
        readonly targetStates: Internal.List<Internal.OreConfiguration$TargetBlockState>;
    }
    type ReplaceBlockConfiguration_ = ReplaceBlockConfiguration;
    interface IModProvider {
        name(): string;
        scanFile(arg0: Internal.IModFile_, arg1: Internal.Consumer_<Internal.Path>): void;
        isValid(arg0: Internal.IModFile_): boolean;
        initArguments(arg0: Internal.Map_<string, any>): void;
    }
    type IModProvider_ = IModProvider;
    class ScreenEvent$MouseDragged$Post extends Internal.ScreenEvent$MouseDragged {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
    }
    type ScreenEvent$MouseDragged$Post_ = ScreenEvent$MouseDragged$Post;
    class AddSpawnProperties {
        constructor()
        setEntity(s: string): void;
        setCategory(s: string): void;
        set entity(s: string)
        set category(s: string)
        minCount: number;
        _category: Internal.MobCategory;
        _entity: Internal.EntityType<any>;
        biomes: Internal.BiomeFilter;
        maxCount: number;
        weight: number;
    }
    type AddSpawnProperties_ = AddSpawnProperties;
    class AttachedStemBlock extends Internal.BushBlock {
        constructor(arg0: Internal.StemGrownBlock_, arg1: Internal.Supplier_<Internal.Item>, arg2: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
    }
    type AttachedStemBlock_ = AttachedStemBlock;
    class UnfiredCrucibleBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SHAPE: Internal.ArrayVoxelShape;
    }
    type UnfiredCrucibleBlock_ = UnfiredCrucibleBlock;
    interface IColorableBlockEntity {
        getColor(): Internal.AEColor;
        recolourBlock(arg0: Internal.Direction_, arg1: Internal.AEColor_, arg2: Internal.Player_): boolean;
        get color(): Internal.AEColor
    }
    type IColorableBlockEntity_ = IColorableBlockEntity;
    interface EntityBlock {
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
    }
    type EntityBlock_ = EntityBlock;
    interface DensityFunctions$MarkerOrMarked extends Internal.DensityFunction {
        abs(): Internal.DensityFunction;
        halfNegative(): Internal.DensityFunction;
        maxValue(): number;
        codec(): Internal.KeyDispatchDataCodec<Internal.DensityFunction>;
        compute(arg0: Internal.DensityFunction$FunctionContext_): number;
        squeeze(): Internal.DensityFunction;
        square(): Internal.DensityFunction;
        mapAll(arg0: Internal.DensityFunction$Visitor_): Internal.DensityFunction;
        clamp(arg0: number, arg1: number): Internal.DensityFunction;
        wrapped(): Internal.DensityFunction;
        quarterNegative(): Internal.DensityFunction;
        type(): Internal.DensityFunctions$Marker$Type;
        cube(): Internal.DensityFunction;
        fillArray(arg0: number[], arg1: Internal.DensityFunction$ContextProvider_): void;
        minValue(): number;
    }
    type DensityFunctions$MarkerOrMarked_ = DensityFunctions$MarkerOrMarked;
    class ButtonBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        behaviour(wt: string): this;
        arrowsCanPress(b: boolean): this;
        ticksToStayPressed(t: number): this;
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        behaviour(wt: Internal.BlockSetType_): this;
        createObject(): Internal.Block;
    }
    type ButtonBlockBuilder_ = ButtonBlockBuilder;
    class BiasedToBottomHeight extends Internal.HeightProvider {
        static of(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_, arg2: number): Internal.BiasedToBottomHeight;
        static readonly CODEC: Internal.Codec<Internal.BiasedToBottomHeight>;
    }
    type BiasedToBottomHeight_ = BiasedToBottomHeight;
    interface ParticleProvider <T extends Internal.ParticleOptions> {
        createParticle(arg0: T, arg1: Internal.ClientLevel_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): Internal.Particle;
    }
    type ParticleProvider_<T extends Internal.ParticleOptions> = ParticleProvider<T>;
    class StringArgumentSerializer$Template implements Internal.ArgumentTypeInfo$Template<Internal.StringArgumentType> {
        constructor(arg0: Internal.StringArgumentSerializer_, arg1: Internal.StringArgumentType$StringType_)
        type(): Internal.ArgumentTypeInfo<Internal.StringArgumentType, any>;
        instantiate(arg0: Internal.CommandBuildContext_): Internal.StringArgumentType;
    }
    type StringArgumentSerializer$Template_ = StringArgumentSerializer$Template;
    class AnimalRancherBlock extends Internal.IndustrialBlock<Internal.AnimalRancherTile> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getTileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.AnimalRancherTile>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get tileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.AnimalRancherTile>
    }
    type AnimalRancherBlock_ = AnimalRancherBlock;
    class BiomeGenerationSettings$PlainBuilder {
        constructor()
        addFeature(arg0: Internal.GenerationStep$Decoration_, arg1: Internal.Holder_<Internal.PlacedFeature>): this;
        build(): Internal.BiomeGenerationSettings;
        addCarver(arg0: Internal.GenerationStep$Carving_, arg1: Internal.Holder_<Internal.ConfiguredWorldCarver<any>>): this;
        addFeature(arg0: number, arg1: Internal.Holder_<Internal.PlacedFeature>): this;
        readonly features: Internal.List<Internal.List<Internal.Holder<Internal.PlacedFeature>>>;
    }
    type BiomeGenerationSettings$PlainBuilder_ = BiomeGenerationSettings$PlainBuilder;
    abstract class Writer implements Internal.Closeable, Internal.Appendable, Internal.Flushable {
        flush(): void;
        write(arg0: number): void;
        append(arg0: Internal.CharSequence_, arg1: number, arg2: number): this;
        write(arg0: string): void;
        append(arg0: Internal.CharSequence_): Internal.Appendable;
        close(): void;
        write(arg0: string, arg1: number, arg2: number): void;
        write(arg0: string[]): void;
        write(arg0: string[], arg1: number, arg2: number): void;
        append(arg0: string): this;
        static nullWriter(): Internal.Writer;
    }
    type Writer_ = Writer;
    abstract class ItemWand extends Internal.Item implements Internal.ICustomItemModel {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        static getWandJob(arg0: Internal.Player_, arg1: Internal.Level_, arg2: Internal.BlockHitResult_, arg3: Internal.ItemStack_): Internal.WandJob;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        static optionMessage(arg0: Internal.Player_, arg1: Internal.IOption_<any>): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        generateCustomItemModel(arg0: thetadev.constructionwand.data.ItemModelGenerator_, arg1: string): void;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        remainingDurability(arg0: Internal.ItemStack_): number;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemWand_ = ItemWand;
    class MobSpawnSettings$MobSpawnCost extends Internal.Record {
        constructor(energyBudget: number, charge: number)
        charge(): number;
        energyBudget(): number;
        static readonly CODEC: Internal.Codec<Internal.MobSpawnSettings$MobSpawnCost>;
    }
    type MobSpawnSettings$MobSpawnCost_ = MobSpawnSettings$MobSpawnCost;
    /**
     * Invoked before an entity is hurt by a damage source.
    */
    class LivingEntityHurtEventJS extends Internal.LivingEntityEventJS {
        constructor(entity: Internal.LivingEntity_, source: DamageSource_, amount: number)
        /**
         * The damage source.
        */
        getSource(): DamageSource;
        /**
         * The amount of damage.
        */
        getDamage(): number;
        /**
         * The damage source.
        */
        get source(): DamageSource
        /**
         * The amount of damage.
        */
        get damage(): number
    }
    type LivingEntityHurtEventJS_ = LivingEntityHurtEventJS;
    interface Tag {
        getType(): Internal.TagType<any>;
        getAsString(): string;
        acceptAsRoot(arg0: Internal.StreamTagVisitor_): void;
        toString(): string;
        copy(): this;
        write(arg0: Internal.DataOutput_): void;
        getId(): number;
        accept(arg0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
        accept(arg0: Internal.TagVisitor_): void;
        sizeInBytes(): number;
        get type(): Internal.TagType<any>
        get asString(): string
        get id(): number
        readonly OBJECT_REFERENCE: 4;
        readonly TAG_FLOAT: 5;
        readonly TAG_BYTE_ARRAY: 7;
        readonly OBJECT_HEADER: 8;
        readonly TAG_BYTE: 1;
        readonly TAG_INT_ARRAY: 11;
        readonly TAG_LONG_ARRAY: 12;
        readonly TAG_ANY_NUMERIC: 99;
        readonly MAX_DEPTH: 512;
        readonly TAG_LIST: 9;
        readonly STRING_SIZE: 28;
        readonly TAG_INT: 3;
        readonly TAG_SHORT: 2;
        readonly TAG_COMPOUND: 10;
        readonly TAG_STRING: 8;
        readonly TAG_END: 0;
        readonly ARRAY_HEADER: 12;
        readonly TAG_LONG: 4;
        readonly TAG_DOUBLE: 6;
    }
    type Tag_ = Tag;
    class TimeArgument$Info implements Internal.ArgumentTypeInfo<Internal.TimeArgument, Internal.TimeArgument$Info$Template> {
        constructor()
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        serializeToJson(arg0: Internal.TimeArgument$Info$Template_, arg1: Internal.JsonObject_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        unpack(arg0: Internal.TimeArgument_): Internal.TimeArgument$Info$Template;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
        serializeToNetwork(arg0: Internal.TimeArgument$Info$Template_, arg1: Internal.FriendlyByteBuf_): void;
    }
    type TimeArgument$Info_ = TimeArgument$Info;
    class IglooStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.IglooStructure>;
    }
    type IglooStructure_ = IglooStructure;
    class Spider extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.Spider>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        isClimbing(): boolean;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setClimbing(arg0: boolean): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get climbing(): boolean
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set climbing(arg0: boolean)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Spider_ = Spider;
    interface RegisterEvent$RegisterHelper <T> {
        register(arg0: string, arg1: T): void;
        register(arg0: Internal.ResourceKey_<T>, arg1: T): void;
        register(arg0: ResourceLocation_, arg1: T): void;
        (arg0: ResourceLocation_, arg1: T): void;
    }
    type RegisterEvent$RegisterHelper_<T> = RegisterEvent$RegisterHelper<T>;
    class TagLoader$EntryWithSource extends Internal.Record {
        constructor(arg0: Internal.TagEntry_, arg1: string)
        constructor(entry: Internal.TagEntry_, source: string, remove: boolean)
        remove(): boolean;
        source(): string;
        entry(): Internal.TagEntry;
    }
    type TagLoader$EntryWithSource_ = TagLoader$EntryWithSource;
    interface IForgeRegistry$AddCallback <V> {
        onAdd(arg0: Internal.IForgeRegistryInternal_<V>, arg1: Internal.RegistryManager_, arg2: number, arg3: Internal.ResourceKey_<V>, arg4: V, arg5: V): void;
        (arg0: Internal.IForgeRegistryInternal_<V>, arg1: Internal.RegistryManager_, arg2: number, arg3: Internal.ResourceKey_<V>, arg4: V, arg5: V): void;
    }
    type IForgeRegistry$AddCallback_<V> = IForgeRegistry$AddCallback<V>;
    class NameTagItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type NameTagItem_ = NameTagItem;
    abstract class IdScriptableObject extends Internal.ScriptableObject implements Internal.IdFunctionCall {
        constructor()
        constructor(scope: Internal.Scriptable_, prototype: Internal.Scriptable_)
        enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
        initPrototypeValue(id: number, key: Internal.Symbol_, value: any, attributes: number): void;
        initPrototypeConstructor(f: Internal.IdFunctionObject_, cx: Internal.Context_): void;
        initPrototypeValue(id: number, name: string, value: any, attributes: number): void;
        hasPrototypeMap(): boolean;
        initPrototypeMethod(tag: any, id: number, name: string, arity: number, cx: Internal.Context_): Internal.IdFunctionObject;
        initPrototypeMethod(tag: any, id: number, key: Internal.Symbol_, functionName: string, arity: number, cx: Internal.Context_): Internal.IdFunctionObject;
        execIdCall(f: Internal.IdFunctionObject_, cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
        enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
        activatePrototypeMap(maxPrototypeId: number): void;
        initPrototypeMethod(tag: any, id: number, propertyName: string, functionName: string, arity: number, cx: Internal.Context_): Internal.IdFunctionObject;
        exportAsJSClass(maxPrototypeId: number, scope: Internal.Scriptable_, sealed: boolean, cx: Internal.Context_): Internal.IdFunctionObject;
    }
    type IdScriptableObject_ = IdScriptableObject;
    abstract class Structure {
        static simpleCodec<S extends Internal.Structure>(arg0: Internal.Function_<Internal.Structure$StructureSettings, S>): Internal.Codec<S>;
        generate(arg0: Internal.RegistryAccess_, arg1: Internal.ChunkGenerator_, arg2: Internal.BiomeSource_, arg3: Internal.RandomState_, arg4: Internal.StructureTemplateManager_, arg5: number, arg6: Internal.ChunkPos_, arg7: number, arg8: Internal.LevelHeightAccessor_, arg9: Internal.Predicate_<Internal.Holder<Internal.Biome>>): Internal.StructureStart;
        biomes(): Internal.HolderSet<Internal.Biome>;
        findValidGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        step(): Internal.GenerationStep$Decoration;
        spawnOverrides(): Internal.Map<Internal.MobCategory, Internal.StructureSpawnOverride>;
        terrainAdaptation(): Internal.TerrainAdjustment;
        adjustBoundingBox(arg0: Internal.BoundingBox_): Internal.BoundingBox;
        static settingsCodec<S extends Internal.Structure>(arg0: Internal.RecordCodecBuilder$Instance_<S>): Internal.RecordCodecBuilder<S, Internal.Structure$StructureSettings>;
        type(): Internal.StructureType<any>;
        modifiableStructureInfo(): Internal.ModifiableStructureInfo;
        afterPlace(arg0: Internal.WorldGenLevel_, arg1: Internal.StructureManager_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: Internal.BoundingBox_, arg5: Internal.ChunkPos_, arg6: Internal.PiecesContainer_): void;
        getModifiedStructureSettings(): Internal.Structure$StructureSettings;
        set tingsCodec(arg0: Internal.RecordCodecBuilder$Instance_<S>)
        get modifiedStructureSettings(): Internal.Structure$StructureSettings
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.Structure>>;
        static readonly DIRECT_CODEC: Internal.Codec<Internal.Structure>;
    }
    type Structure_ = Special.Structure | Structure;
    class ChapterGroup extends Internal.QuestObject {
        constructor(id: number, file: Internal.BaseQuestFile_)
        clearChapters(): void;
        getFile(): Internal.BaseQuestFile;
        getFirstVisibleChapter(data: Internal.TeamData_): Internal.Chapter;
        sortChapters(c: Internal.Comparator_<Internal.Chapter>): void;
        removeChapter(chapter: Internal.Chapter_): void;
        toggleCollapsed(): void;
        isDefaultGroup(): boolean;
        getVisibleChapters(data: Internal.TeamData_): Internal.List<Internal.Chapter>;
        getChapters(): Internal.List<Internal.Chapter>;
        isGuiCollapsed(): boolean;
        moveChapterWithinGroup(chapter: Internal.Chapter_, movingUp: boolean): boolean;
        addChapter(chapter: Internal.Chapter_): void;
        isFirstGroup(): boolean;
        isLastGroup(): boolean;
        get file(): Internal.BaseQuestFile
        get defaultGroup(): boolean
        get chapters(): Internal.List<Internal.Chapter>
        get guiCollapsed(): boolean
        get firstGroup(): boolean
        get lastGroup(): boolean
    }
    type ChapterGroup_ = ChapterGroup;
    class RegisterParticleProvidersEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.ParticleEngine_)
        registerSpriteSet<T extends Internal.ParticleOptions>(arg0: Internal.ParticleType_<T>, arg1: Internal.ParticleEngine$SpriteParticleRegistration_<T>): void;
        registerSprite<T extends Internal.ParticleOptions>(arg0: Internal.ParticleType_<T>, arg1: Internal.ParticleProvider$Sprite_<T>): void;
        registerSpecial<T extends Internal.ParticleOptions>(arg0: Internal.ParticleType_<T>, arg1: Internal.ParticleProvider_<T>): void;
    }
    type RegisterParticleProvidersEvent_ = RegisterParticleProvidersEvent;
    abstract class ImmutableCollections$AbstractImmutableList <E> extends Internal.ImmutableCollections$AbstractImmutableCollection<E> implements Internal.RandomAccess, Internal.List<E> {
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        get(arg0: number): E;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        listIterator(): Internal.ListIterator<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        parallelStream(): Internal.Stream<E>;
        sort(arg0: Internal.Comparator_<E>): void;
        set(arg0: number, arg1: E): E;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        static of<E>(...arg0: E[]): Internal.List<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        addAll(arg0: number, arg1: Internal.Collection_<E>): boolean;
        remove(arg0: number): E;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        replaceAll(arg0: Internal.UnaryOperator_<E>): void;
        subList(arg0: number, arg1: number): Internal.List<E>;
        indexOf(arg0: any): number;
        add(arg0: number, arg1: E): void;
        forEach(arg0: Internal.Consumer_<E>): void;
        toArray<T>(arg0: T[]): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        listIterator(arg0: number): Internal.ListIterator<E>;
        iterator(): Internal.Iterator<E>;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        stream(): Internal.Stream<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        spliterator(): Internal.Spliterator<E>;
        lastIndexOf(arg0: any): number;
    }
    type ImmutableCollections$AbstractImmutableList_<E> = ImmutableCollections$AbstractImmutableList<E>;
    interface Matrix2fc {
        rotate(arg0: number, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        m00(): number;
        invert(arg0: Internal.Matrix2f_): Internal.Matrix2f;
        normalizedPositiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
        get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        scale(arg0: Internal.Vector2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        getRow(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
        getColumn(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
        lerp(arg0: Internal.Matrix2fc_, arg1: number, arg2: Internal.Matrix2f_): Internal.Matrix2f;
        get(arg0: Internal.Matrix2f_): Internal.Matrix2f;
        isFinite(): boolean;
        transform(arg0: Internal.Vector2f_): Internal.Vector2f;
        mul(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        positiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
        normal(arg0: Internal.Matrix2f_): Internal.Matrix2f;
        m10(): number;
        scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix2f_): Internal.Matrix2f;
        sub(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        get(arg0: number[]): number[];
        transformTranspose(arg0: Internal.Vector2f_): Internal.Vector2f;
        mulComponentWise(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        get(arg0: Matrix3f_): Matrix3f;
        get(arg0: number[], arg1: number): number[];
        get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        get(arg0: number, arg1: number): number;
        transform(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
        get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        transformTranspose(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
        determinant(): number;
        mulLocal(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        m01(): number;
        add(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        normalizedPositiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
        rotateLocal(arg0: number, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        getRotation(): number;
        get(arg0: Internal.Matrix3x2f_): Internal.Matrix3x2f;
        getScale(arg0: Internal.Vector2f_): Internal.Vector2f;
        scale(arg0: number, arg1: number, arg2: Internal.Matrix2f_): Internal.Matrix2f;
        getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        positiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
        getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        scale(arg0: number, arg1: Internal.Matrix2f_): Internal.Matrix2f;
        m11(): number;
        getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        equals(arg0: Internal.Matrix2fc_, arg1: number): boolean;
        transform(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
        getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        getToAddress(arg0: number): this;
        transpose(arg0: Internal.Matrix2f_): Internal.Matrix2f;
        transformTranspose(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
        get finite(): boolean
        get rotation(): number
    }
    type Matrix2fc_ = Matrix2fc;
    class Rabbit$Variant extends Internal.Enum<Internal.Rabbit$Variant> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        id(): number;
        static byId(arg0: number): Internal.Rabbit$Variant;
        static values(): Internal.Rabbit$Variant[];
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.Rabbit$Variant;
        get serializedName(): string
        static readonly WHITE_SPLOTCHED: Internal.Rabbit$Variant;
        static readonly EVIL: Internal.Rabbit$Variant;
        static readonly WHITE: Internal.Rabbit$Variant;
        static readonly SALT: Internal.Rabbit$Variant;
        static readonly BLACK: Internal.Rabbit$Variant;
        static readonly GOLD: Internal.Rabbit$Variant;
        static readonly BROWN: Internal.Rabbit$Variant;
        static readonly CODEC: Internal.Codec<Internal.Rabbit$Variant>;
    }
    type Rabbit$Variant_ = "white_splotched" | Rabbit$Variant | "gold" | "white" | "evil" | "brown" | "black" | "salt";
    interface JsonSerializationContext {
        serialize(arg0: any): Internal.JsonElement;
        serialize(arg0: any, arg1: Internal.Type_): Internal.JsonElement;
    }
    type JsonSerializationContext_ = JsonSerializationContext;
    class Vindicator extends Internal.AbstractIllager {
        constructor(arg0: Internal.EntityType_<Internal.Vindicator>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Vindicator_ = Vindicator;
    class EventFactory$EventImpl <T> implements dev.architectury.event.Event<T> {
        constructor(function_: Internal.Function_<Internal.List<T>, T>)
        invoker(): T;
        unregister(listener: T): void;
        update(): void;
        register(listener: T): void;
        isRegistered(listener: T): boolean;
        clearListeners(): void;
    }
    type EventFactory$EventImpl_<T> = EventFactory$EventImpl<T>;
    interface IGeometryBakingContext {
        getRenderTypeHint(): ResourceLocation;
        useAmbientOcclusion(): boolean;
        isGui3d(): boolean;
        getModelName(): string;
        isComponentVisible(arg0: string, arg1: boolean): boolean;
        getRenderType(arg0: ResourceLocation_): Internal.RenderTypeGroup;
        useBlockLight(): boolean;
        getRootTransform(): Internal.Transformation;
        getMaterial(arg0: string): Internal.Material;
        getTransforms(): Internal.ItemTransforms;
        hasMaterial(arg0: string): boolean;
        get renderTypeHint(): ResourceLocation
        get gui3d(): boolean
        get modelName(): string
        get rootTransform(): Internal.Transformation
        get transforms(): Internal.ItemTransforms
    }
    type IGeometryBakingContext_ = IGeometryBakingContext;
    class ReportingContext {
        constructor(arg0: Internal.AbuseReportSender_, arg1: Internal.ReportEnvironment_, arg2: Internal.ChatLog_)
        matches(arg0: Internal.ReportEnvironment_): boolean;
        static create(arg0: Internal.ReportEnvironment_, arg1: Internal.UserApiService_): Internal.ReportingContext;
        draftReportHandled(arg0: Internal.Minecraft_, arg1: Internal.Screen_, arg2: Internal.Runnable_, arg3: boolean): void;
        setChatReportDraft(arg0: Internal.ChatReportBuilder$ChatReport_): void;
        sender(): Internal.AbuseReportSender;
        hasDraftReport(): boolean;
        hasDraftReportFor(arg0: Internal.UUID_): boolean;
        chatLog(): Internal.ChatLog;
        set chatReportDraft(arg0: Internal.ChatReportBuilder$ChatReport_)
    }
    type ReportingContext_ = ReportingContext;
    interface Long2BooleanFunction extends it.unimi.dsi.fastutil.Function<number, boolean>, Internal.LongPredicate {
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2BooleanFunction<T>;
        remove(arg0: number): boolean;
        put(arg0: number, arg1: boolean): boolean;
        test(arg0: number): boolean;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2BooleanFunction;
        andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Long2LongFunction;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2BooleanFunction;
        andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Long2CharFunction;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, boolean>;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<boolean, T>): Internal.Function<number, T>;
        or(arg0: Internal.LongPredicate_): Internal.LongPredicate;
        /**
         * @deprecated
        */
        get(arg0: any): boolean;
        apply(arg0: number): boolean;
        andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Long2FloatFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        get(arg0: number): boolean;
        andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Long2ByteFunction;
        and(arg0: Internal.LongPredicate_): Internal.LongPredicate;
        defaultReturnValue(): boolean;
        negate(): Internal.LongPredicate;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: boolean): boolean;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2BooleanFunction;
        containsKey(arg0: number): boolean;
        getOrDefault(arg0: number, arg1: boolean): boolean;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2BooleanFunction;
        andThenReference<T>(arg0: Internal.Boolean2ReferenceFunction_<T>): Internal.Long2ReferenceFunction<T>;
        andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Long2ShortFunction;
        andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Long2DoubleFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: boolean): boolean;
        andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Long2IntFunction;
        size(): number;
        andThenObject<T>(arg0: Internal.Boolean2ObjectFunction_<T>): Internal.Long2ObjectFunction<T>;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2BooleanFunction<T>;
        clear(): void;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2BooleanFunction;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: boolean): void;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2BooleanFunction;
        (arg0: number): boolean;
    }
    type Long2BooleanFunction_ = Long2BooleanFunction;
    class FMLConstructModEvent extends Internal.ParallelDispatchEvent {
        constructor()
        constructor(arg0: Internal.ModContainer_, arg1: Internal.ModLoadingStage_)
    }
    type FMLConstructModEvent_ = FMLConstructModEvent;
    class BlockSnapshot {
        getCurrentBlock(): Internal.BlockState;
        restore(arg0: boolean): boolean;
        getFlag(): number;
        restoreToLocation(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: boolean, arg3: boolean): boolean;
        restore(): boolean;
        getPos(): BlockPos;
        restore(arg0: boolean, arg1: boolean): boolean;
        getBlockEntity(): Internal.BlockEntity;
        static create(arg0: Internal.ResourceKey_<Internal.Level>, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number): Internal.BlockSnapshot;
        getTag(): Internal.CompoundTag;
        getReplacedBlock(): Internal.BlockState;
        static create(arg0: Internal.ResourceKey_<Internal.Level>, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockSnapshot;
        getLevel(): Internal.LevelAccessor;
        get currentBlock(): Internal.BlockState
        get flag(): number
        get pos(): BlockPos
        get blockEntity(): Internal.BlockEntity
        get tag(): Internal.CompoundTag
        get replacedBlock(): Internal.BlockState
        get level(): Internal.LevelAccessor
    }
    type BlockSnapshot_ = BlockSnapshot;
    class ElementType extends Internal.Enum<Internal.ElementType> {
        static values(): Internal.ElementType[];
        static valueOf(arg0: string): Internal.ElementType;
        static readonly TYPE: Internal.ElementType;
        static readonly TYPE_PARAMETER: Internal.ElementType;
        static readonly MODULE: Internal.ElementType;
        static readonly PARAMETER: Internal.ElementType;
        static readonly PACKAGE: Internal.ElementType;
        static readonly METHOD: Internal.ElementType;
        static readonly FIELD: Internal.ElementType;
        static readonly LOCAL_VARIABLE: Internal.ElementType;
        static readonly TYPE_USE: Internal.ElementType;
        static readonly CONSTRUCTOR: Internal.ElementType;
        static readonly ANNOTATION_TYPE: Internal.ElementType;
        static readonly RECORD_COMPONENT: Internal.ElementType;
    }
    type ElementType_ = ElementType | "method" | "type_parameter" | "module" | "constructor" | "annotation_type" | "package" | "type" | "type_use" | "parameter" | "field" | "local_variable" | "record_component";
    interface OptionalSupplier <T> extends Internal.Supplier<T> {
        getOrNull(): T;
        orElse(other: T): T;
        isPresent(): boolean;
        stream(): Internal.Stream<T>;
        ifPresent(action: Internal.Consumer_<T>): void;
        orElseGet(supplier: Internal.Supplier_<T>): T;
        ifPresentOrElse(action: Internal.Consumer_<T>, emptyAction: Internal.Runnable_): void;
        get(): T;
        toOptional(): Internal.Optional<T>;
        get orNull(): T
        get present(): boolean
    }
    type OptionalSupplier_<T> = OptionalSupplier<T>;
    class LivingHurtEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: DamageSource_, arg2: number)
        setAmount(arg0: number): void;
        getAmount(): number;
        getSource(): DamageSource;
        set amount(arg0: number)
        get amount(): number
        get source(): DamageSource
    }
    type LivingHurtEvent_ = LivingHurtEvent;
    class FaceAttachedHorizontalDirectionalBlock extends Internal.HorizontalDirectionalBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        static canAttach(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACE: Internal.EnumProperty<Internal.AttachFace>;
    }
    type FaceAttachedHorizontalDirectionalBlock_ = FaceAttachedHorizontalDirectionalBlock;
    class MethodType implements Internal.Constable, Internal.TypeDescriptor$OfMethod<typeof any, Internal.MethodType>, Internal.Serializable {
        appendParameterTypes(arg0: Internal.List_<typeof any>): this;
        describeConstable(): Internal.Optional<Internal.MethodTypeDesc>;
        descriptorString(): string;
        static genericMethodType(arg0: number, arg1: boolean): Internal.MethodType;
        changeParameterType(arg0: number, arg1: Internal.TypeDescriptor$OfField_<any>): Internal.TypeDescriptor$OfMethod<any, any>;
        unwrap(): this;
        insertParameterTypes(arg0: number, arg1: Internal.List_<typeof any>): this;
        appendParameterTypes(...arg0: typeof any[]): this;
        changeReturnType(arg0: typeof any): this;
        generic(): this;
        parameterType(arg0: number): typeof any;
        parameterList(): Internal.List<typeof any>;
        hasPrimitives(): boolean;
        static genericMethodType(arg0: number): Internal.MethodType;
        static methodType(arg0: typeof any, arg1: Internal.List_<typeof any>): Internal.MethodType;
        dropParameterTypes(arg0: number, arg1: number): Internal.TypeDescriptor$OfMethod<any, any>;
        static methodType(arg0: typeof any, arg1: typeof any, ...arg2: typeof any[]): Internal.MethodType;
        parameterCount(): number;
        returnType(): typeof any;
        static methodType(arg0: typeof any, arg1: Internal.MethodType_): Internal.MethodType;
        insertParameterTypes(arg0: number, arg1: Internal.TypeDescriptor$OfField_<any>[]): Internal.TypeDescriptor$OfMethod<any, any>;
        toMethodDescriptorString(): string;
        static fromMethodDescriptorString(arg0: string, arg1: Internal.ClassLoader_): Internal.MethodType;
        insertParameterTypes(arg0: number, ...arg1: typeof any[]): this;
        wrap(): this;
        static methodType(arg0: typeof any): Internal.MethodType;
        changeParameterType(arg0: number, arg1: typeof any): this;
        static methodType(arg0: typeof any, arg1: typeof any): Internal.MethodType;
        erase(): this;
        changeReturnType(arg0: Internal.TypeDescriptor$OfField_<any>): Internal.TypeDescriptor$OfMethod<any, any>;
        static methodType(arg0: typeof any, arg1: typeof any[]): Internal.MethodType;
        lastParameterType(): typeof any;
        parameterArray(): typeof any[];
        hasWrappers(): boolean;
    }
    type MethodType_ = MethodType;
    class KeyMapping implements Internal.Comparable<Internal.KeyMapping>, Internal.IForgeKeyMapping, Internal.IMixinKeyBinding, Internal.KeyMappingAccessor {
        constructor(arg0: string, arg1: Internal.IKeyConflictContext_, arg2: Internal.KeyModifier_, arg3: Internal.InputConstants$Key_, arg4: string)
        constructor(arg0: string, arg1: Internal.IKeyConflictContext_, arg2: Internal.KeyModifier_, arg3: Internal.InputConstants$Type_, arg4: number, arg5: string)
        constructor(arg0: string, arg1: Internal.IKeyConflictContext_, arg2: Internal.InputConstants$Type_, arg3: number, arg4: string)
        constructor(arg0: string, arg1: number, arg2: string)
        constructor(arg0: string, arg1: Internal.InputConstants$Type_, arg2: number, arg3: string)
        constructor(arg0: string, arg1: Internal.IKeyConflictContext_, arg2: Internal.InputConstants$Key_, arg3: string)
        getKeyCode(): Internal.InputConstants$Key;
        static resetMapping(): void;
        setTimesPressed(arg0: number): void;
        isConflictContextAndModifierActive(): boolean;
        compareTo(arg0: any): number;
        static set(arg0: Internal.InputConstants$Key_, arg1: boolean): void;
        getTimesPressed(): number;
        isUnbound(): boolean;
        setKeyConflictContext(arg0: Internal.IKeyConflictContext_): void;
        matchesMouse(arg0: number): boolean;
        static createNameSupplier(arg0: string): Internal.Supplier<net.minecraft.network.chat.Component>;
        setKeyModifierAndCode(arg0: Internal.KeyModifier_, arg1: Internal.InputConstants$Key_): void;
        saveString(): string;
        getKeyConflictContext(): Internal.IKeyConflictContext;
        setPressed(arg0: boolean): void;
        getKey(): Internal.InputConstants$Key;
        getName(): string;
        hasKeyModifierConflict(arg0: Internal.KeyMapping_): boolean;
        same(arg0: Internal.KeyMapping_): boolean;
        isActiveAndMatches(arg0: Internal.InputConstants$Key_): boolean;
        static click(arg0: Internal.InputConstants$Key_): void;
        setDown(arg0: boolean): void;
        setToDefault(): void;
        getDefaultKey(): Internal.InputConstants$Key;
        static releaseAll(): void;
        setKey(arg0: Internal.InputConstants$Key_): void;
        getPressed(): boolean;
        getDefaultKeyModifier(): Internal.KeyModifier;
        isDefault(): boolean;
        getKeyModifier(): Internal.KeyModifier;
        compareTo(arg0: Internal.KeyMapping_): number;
        getCategory(): string;
        handler$znb000$same(arg0: Internal.KeyMapping_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isDown(): boolean;
        static resetToggleKeys(): void;
        matches(arg0: number, arg1: number): boolean;
        getTranslatedKeyMessage(): net.minecraft.network.chat.Component;
        static setAll(): void;
        consumeClick(): boolean;
        get keyCode(): Internal.InputConstants$Key
        set timesPressed(arg0: number)
        get conflictContextAndModifierActive(): boolean
        get timesPressed(): number
        get unbound(): boolean
        set keyConflictContext(arg0: Internal.IKeyConflictContext_)
        get keyConflictContext(): Internal.IKeyConflictContext
        set pressed(arg0: boolean)
        get key(): Internal.InputConstants$Key
        get name(): string
        set down(arg0: boolean)
        get defaultKey(): Internal.InputConstants$Key
        set key(arg0: Internal.InputConstants$Key_)
        get pressed(): boolean
        get defaultKeyModifier(): Internal.KeyModifier
        get "default"(): boolean
        get keyModifier(): Internal.KeyModifier
        get category(): string
        get down(): boolean
        get translatedKeyMessage(): net.minecraft.network.chat.Component
        key: Internal.InputConstants$Key;
        static readonly CATEGORY_GAMEPLAY: "key.categories.gameplay";
        static readonly ALL: {"key.jei.previousPage": Internal.KeyMapping, "key.ae2.ae2wtlib_restock": Internal.KeyMapping, "key.jei.internal.left.click": Internal.KeyMapping, "key.jei.showUses": Internal.KeyMapping, "key.jei.cheatItemStack2": Internal.KeyMapping, "key.togglePerspective": Internal.KeyMapping, "key.jei.nextRecipePage": Internal.KeyMapping, "key.left": Internal.KeyMapping, "key.jei.closeRecipeGui": Internal.KeyMapping, "key.ftbchunks.minimap.zoomOut": Internal.KeyMapping, "key.ae2.ae2wtlib_magnet": Internal.KeyMapping, "key.findme.pull_stack": Internal.KeyMapping, "key.ftbchunks.add_waypoint": Internal.KeyMapping, "key.attack": Internal.KeyMapping, "key.use": Internal.KeyMapping, "key.jade.config": Internal.KeyMapping, "key.loadToolbarActivator": Internal.KeyMapping, "key.forward": Internal.KeyMapping, "key.back": Internal.KeyMapping, "key.jei.toggleOverlay": Internal.KeyMapping, "key.inventory": Internal.KeyMapping, "key.jei.clearSearchBar": Internal.KeyMapping, "key.jei.internal.escape.key": Internal.KeyMapping, "key.drop": Internal.KeyMapping, "key.findme.pull_one": Internal.KeyMapping, "key.ftbultimine": Internal.KeyMapping, "key.jei.showUses2": Internal.KeyMapping, "key.jei.showRecipe": Internal.KeyMapping, "key.jei.cheatOneItem2": Internal.KeyMapping, "key.jei.showRecipe2": Internal.KeyMapping, "key.epp.viewpattern": Internal.KeyMapping, "key.buildinggadgets2.undo": Internal.KeyMapping, "key.jei.bookmark": Internal.KeyMapping, "key.ae2.portable_item_cell": Internal.KeyMapping, "key.ftbquests.quests": Internal.KeyMapping, "key.advancements": Internal.KeyMapping, "key.curios.open.desc": Internal.KeyMapping, "key.ftbchunks.map": Internal.KeyMapping, "key.swapOffhand": Internal.KeyMapping, "key.saveToolbarActivator": Internal.KeyMapping, "key.ftbchunks.claim_manager": Internal.KeyMapping, "key.jump": Internal.KeyMapping, "key.jei.internal.right.click": Internal.KeyMapping, "key.modernfix.config": Internal.KeyMapping, "key.playerlist": Internal.KeyMapping, "key.jade.narrate": Internal.KeyMapping, "key.jei.nextCategory": Internal.KeyMapping, "key.sneak": any, "key.ae2.guide": Internal.KeyMapping, "key.sprint": any, "key.buildinggadgets2.anchor": Internal.KeyMapping, "key.jei.cheatOneItem": Internal.KeyMapping, "key.jei.previousRecipePage": Internal.KeyMapping, "key.jade.show_recipes": Internal.KeyMapping, "key.chat": Internal.KeyMapping, "key.findme.search": Internal.KeyMapping, "key.jei.previousSearch": Internal.KeyMapping, "key.ae2.wireless_pattern_access_terminal": Internal.KeyMapping, "key.fullscreen": Internal.KeyMapping, "key.smoothCamera": Internal.KeyMapping, "key.jei.nextPage": Internal.KeyMapping, "key.ftbchunks.minimap.zoomIn": Internal.KeyMapping, "key.jade.show_overlay": Internal.KeyMapping, "key.jei.internal.enter.key": Internal.KeyMapping, "key.jei.toggleEditMode": Internal.KeyMapping, "key.command": Internal.KeyMapping, "key.ae2.portable_fluid_cell": Internal.KeyMapping, "key.jei.recipeBack": Internal.KeyMapping, "key.jei.previousCategory": Internal.KeyMapping, "key.ae2.wireless_pattern_encoding_terminal": Internal.KeyMapping, "key.jei.toggleCheatModeConfigButton": Internal.KeyMapping, "key.jei.cheatItemStack": Internal.KeyMapping, "key.buildinggadgets2.range": Internal.KeyMapping, "key.jei.internal.enter.key2": Internal.KeyMapping, "key.jade.show_details": Internal.KeyMapping, "key.hotbar.8": Internal.KeyMapping, "key.hotbar.7": Internal.KeyMapping, "key.hotbar.6": Internal.KeyMapping, "key.hotbar.5": Internal.KeyMapping, "key.hotbar.4": Internal.KeyMapping, "key.jei.toggleWildcardHideIngredient": Internal.KeyMapping, "key.hotbar.3": Internal.KeyMapping, "key.hotbar.2": Internal.KeyMapping, "key.hotbar.1": Internal.KeyMapping, "key.spectatorOutlines": Internal.KeyMapping, "key.jei.focusSearch": Internal.KeyMapping, "key.jei.toggleHideIngredient": Internal.KeyMapping, "key.ftbchunks.waypoint_manager": Internal.KeyMapping, "key.ftbteams.open_gui": Internal.KeyMapping, "key.pickItem": Internal.KeyMapping, "key.socialInteractions": Internal.KeyMapping, "key.jade.toggle_liquid": Internal.KeyMapping, "key.ae2.wireless_terminal": Internal.KeyMapping, "key.jei.nextSearch": Internal.KeyMapping, "key.jei.copy.recipe.id": Internal.KeyMapping, "key.jei.toggleCheatMode": Internal.KeyMapping, "key.hotbar.9": Internal.KeyMapping, "key.jade.show_uses": Internal.KeyMapping, "key.buildinggadgets2.settings_menu": Internal.KeyMapping, "key.right": Internal.KeyMapping, "key.screenshot": Internal.KeyMapping, "key.industrialforegoing.backpack.desc": Internal.KeyMapping, "key.jei.toggleBookmarkOverlay": Internal.KeyMapping};
        static readonly CATEGORY_MOVEMENT: "key.categories.movement";
        static readonly CATEGORY_INVENTORY: "key.categories.inventory";
        static readonly CATEGORY_MISC: "key.categories.misc";
        static readonly CATEGORY_INTERFACE: "key.categories.ui";
        static readonly CATEGORY_CREATIVE: "key.categories.creative";
        static readonly CATEGORY_MULTIPLAYER: "key.categories.multiplayer";
    }
    type KeyMapping_ = KeyMapping;
    class ArmorItemBuilder extends Internal.ItemBuilder {
        tier(t: Internal.ArmorMaterial_): this;
        modifyTier(callback: Internal.Consumer_<Internal.MutableArmorTier>): this;
        createObject(): any;
        readonly armorType: Internal.ArmorItem$Type;
        armorTier: Internal.MutableArmorTier;
    }
    type ArmorItemBuilder_ = ArmorItemBuilder;
    interface ICoverRenderer extends Internal.IRenderer {
        renderCover(arg0: Internal.List_<Internal.BakedQuad>, arg1: Internal.Direction_, arg2: Internal.RandomSource_, arg3: Internal.CoverBehavior_, arg4: Internal.Direction_, arg5: Internal.ModelState_): void;
        onAdditionalModel(registry: Internal.Consumer_<ResourceLocation>): void;
        renderItem(stack: Internal.ItemStack_, transformType: Internal.ItemDisplayContext_, leftHand: boolean, poseStack: Internal.PoseStack_, buffer: Internal.MultiBufferSource_, combinedLight: number, combinedOverlay: number, model: Internal.BakedModel_): void;
        reBakeCustomQuadsOffset(): number;
        useAO(state: Internal.BlockState_): boolean;
        shouldRender(blockEntity: Internal.BlockEntity_, cameraPos: Vec3d_): boolean;
        useBlockLight(stack: Internal.ItemStack_): boolean;
        getParticleTexture(): Internal.TextureAtlasSprite;
        render(blockEntity: Internal.BlockEntity_, partialTicks: number, stack: Internal.PoseStack_, buffer: Internal.MultiBufferSource_, combinedLight: number, combinedOverlay: number): void;
        registerEvent(): void;
        isGui3d(): boolean;
        onPrepareTextureAtlas(atlasName: ResourceLocation_, register: Internal.Consumer_<ResourceLocation>): void;
        getViewDistance(): number;
        reBakeCustomQuads(): boolean;
        /**
         * @deprecated
        */
        renderModel(level: Internal.BlockAndTintGetter_, pos: BlockPos_, state: Internal.BlockState_, side: Internal.Direction_, rand: Internal.RandomSource_): Internal.List<Internal.BakedQuad>;
        isGlobalRenderer(blockEntity: Internal.BlockEntity_): boolean;
        useAO(): boolean;
        isRaw(): boolean;
        hasTESR(blockEntity: Internal.BlockEntity_): boolean;
        get particleTexture(): Internal.TextureAtlasSprite
        get gui3d(): boolean
        get viewDistance(): number
        get raw(): boolean
    }
    type ICoverRenderer_ = ICoverRenderer;
    class CustomTaskEventJS extends Internal.EventJS {
        setCheckTimer(t: number): void;
        setCheck(c: Internal.CustomTask$Check_): void;
        setMaxProgress(max: number): void;
        getTask(): Internal.CustomTask;
        setEnableButton(b: boolean): void;
        set checkTimer(t: number)
        set check(c: Internal.CustomTask$Check_)
        set maxProgress(max: number)
        get task(): Internal.CustomTask
        set enableButton(b: boolean)
        readonly event: Internal.CustomTaskEvent;
    }
    type CustomTaskEventJS_ = CustomTaskEventJS;
    class BushFoliagePlacer extends Internal.BlobFoliagePlacer {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.IntProvider_, arg2: number)
        static readonly CODEC: Internal.Codec<Internal.BushFoliagePlacer>;
    }
    type BushFoliagePlacer_ = BushFoliagePlacer;
    class CryingObsidianBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CryingObsidianBlock_ = CryingObsidianBlock;
    class BossEvent$BossBarColor extends Internal.Enum<Internal.BossEvent$BossBarColor> {
        getFormatting(): Internal.ChatFormatting;
        getName(): string;
        static byName(arg0: string): Internal.BossEvent$BossBarColor;
        static values(): Internal.BossEvent$BossBarColor[];
        static valueOf(arg0: string): Internal.BossEvent$BossBarColor;
        get formatting(): Internal.ChatFormatting
        get name(): string
        static readonly PINK: Internal.BossEvent$BossBarColor;
        static readonly BLUE: Internal.BossEvent$BossBarColor;
        static readonly RED: Internal.BossEvent$BossBarColor;
        static readonly PURPLE: Internal.BossEvent$BossBarColor;
        static readonly WHITE: Internal.BossEvent$BossBarColor;
        static readonly GREEN: Internal.BossEvent$BossBarColor;
        static readonly YELLOW: Internal.BossEvent$BossBarColor;
    }
    type BossEvent$BossBarColor_ = "white" | "yellow" | BossEvent$BossBarColor | "red" | "purple" | "pink" | "blue" | "green";
    class IClientItemExtensions$FontContext extends Internal.Enum<Internal.IClientItemExtensions$FontContext> {
        static valueOf(arg0: string): Internal.IClientItemExtensions$FontContext;
        static values(): Internal.IClientItemExtensions$FontContext[];
        static readonly TOOLTIP: Internal.IClientItemExtensions$FontContext;
        static readonly SELECTED_ITEM_NAME: Internal.IClientItemExtensions$FontContext;
        static readonly ITEM_COUNT: Internal.IClientItemExtensions$FontContext;
    }
    type IClientItemExtensions$FontContext_ = "item_count" | "tooltip" | IClientItemExtensions$FontContext | "selected_item_name";
    interface InjectedItemExtension extends Internal.InjectedRegistryEntryExtension<Internal.Item> {
        arch$registryName(): ResourceLocation;
        arch$holder(): Internal.Holder<Internal.Item>;
    }
    type InjectedItemExtension_ = InjectedItemExtension;
    abstract class StoredUserList <K, V extends Internal.StoredUserEntry<K>> {
        constructor(arg0: Internal.File_)
        getFile(): Internal.File;
        remove(arg0: K): void;
        getUserList(): string[];
        getEntries(): Internal.Collection<V>;
        get(arg0: K): V;
        remove(arg0: Internal.StoredUserEntry_<K>): void;
        isEmpty(): boolean;
        load(): void;
        add(arg0: V): void;
        save(): void;
        get file(): Internal.File
        get userList(): string[]
        get entries(): Internal.Collection<V>
        get empty(): boolean
    }
    type StoredUserList_<K, V extends Internal.StoredUserEntry<K>> = StoredUserList<K, V>;
    class BeaconBlockEntity extends Internal.BlockEntity implements Internal.Nameable, Internal.MenuProvider {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getDisplayName(): net.minecraft.network.chat.Component;
        getName(): net.minecraft.network.chat.Component;
        getBeamSections(): Internal.List<Internal.BeaconBlockEntity$BeaconBeamSection>;
        static tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BeaconBlockEntity_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        hasCustomName(): boolean;
        static playSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.SoundEvent_): void;
        serializeNBT(): Internal.CompoundTag;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getUpdatePacket(): Internal.Packet<any>;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getRenderBoundingBox(): Internal.AABB;
        get displayName(): net.minecraft.network.chat.Component
        get name(): net.minecraft.network.chat.Component
        get beamSections(): Internal.List<Internal.BeaconBlockEntity$BeaconBeamSection>
        set customName(arg0: net.minecraft.network.chat.Component_)
        get updatePacket(): Internal.Packet<any>
        get modelData(): Internal.ModelData
        get customName(): net.minecraft.network.chat.Component
        get renderBoundingBox(): Internal.AABB
        static readonly DATA_SECONDARY: 2;
        static readonly NUM_DATA_VALUES: 3;
        static readonly DATA_PRIMARY: 1;
        static readonly DATA_LEVELS: 0;
        static readonly BEACON_EFFECTS: Internal.MobEffect[][];
    }
    type BeaconBlockEntity_ = BeaconBlockEntity;
    interface IForgeBlockGetter {
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getModelDataManager(): Internal.ModelDataManager;
        get modelDataManager(): Internal.ModelDataManager
    }
    type IForgeBlockGetter_ = IForgeBlockGetter;
    interface Commands$ParseFunction {
        parse(arg0: Internal.StringReader_): void;
        (arg0: Internal.StringReader_): void;
    }
    type Commands$ParseFunction_ = Commands$ParseFunction;
    class Pose extends Internal.Enum<Internal.Pose> {
        static valueOf(arg0: string): Internal.Pose;
        static values(): Internal.Pose[];
        static readonly ROARING: Internal.Pose;
        static readonly LONG_JUMPING: Internal.Pose;
        static readonly FALL_FLYING: Internal.Pose;
        static readonly SWIMMING: Internal.Pose;
        static readonly DYING: Internal.Pose;
        static readonly EMERGING: Internal.Pose;
        static readonly USING_TONGUE: Internal.Pose;
        static readonly DIGGING: Internal.Pose;
        static readonly CROAKING: Internal.Pose;
        static readonly SPIN_ATTACK: Internal.Pose;
        static readonly SNIFFING: Internal.Pose;
        static readonly CROUCHING: Internal.Pose;
        static readonly STANDING: Internal.Pose;
        static readonly SITTING: Internal.Pose;
        static readonly SLEEPING: Internal.Pose;
    }
    type Pose_ = "croaking" | "long_jumping" | "dying" | "sniffing" | "spin_attack" | "swimming" | "crouching" | "sitting" | "emerging" | "using_tongue" | "fall_flying" | Pose | "digging" | "sleeping" | "roaring" | "standing";
    class MeshType extends Internal.Enum<Internal.MeshType> implements Internal.StringRepresentable {
        getLevel(): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static values(): Internal.MeshType[];
        getSerializedName(): string;
        getMeshName(): string;
        static printList(): string;
        static valueOf(arg0: string): Internal.MeshType;
        get level(): number
        get serializedName(): string
        get meshName(): string
        static readonly STRING: Internal.MeshType;
        static readonly IRON: Internal.MeshType;
        static readonly EMERALD: Internal.MeshType;
        static readonly DIAMOND: Internal.MeshType;
        static readonly NETHERITE: Internal.MeshType;
        static readonly NONE: Internal.MeshType;
        static readonly FLINT: Internal.MeshType;
    }
    type MeshType_ = "string" | "emerald" | "diamond" | MeshType | "iron" | "netherite" | "flint" | "none";
    class FluidPlacerBlock extends Internal.IndustrialBlock<Internal.FluidPlacerTile> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getTileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.FluidPlacerTile>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get tileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.FluidPlacerTile>
    }
    type FluidPlacerBlock_ = FluidPlacerBlock;
    class AlwaysTrueFilterItem extends Internal.BaseFilterItem {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        addInfo(filter: Internal.ItemStack_, info: Internal.FilterInfo_, expanded: boolean): void;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        resetFilterData(filter: Internal.ItemStack_): void;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        clearFilterCache(filter: Internal.ItemStack_): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type AlwaysTrueFilterItem_ = AlwaysTrueFilterItem;
    class FrostWalkerEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        checkCompatibility(arg0: Internal.Enchantment_): boolean;
        static onEntityMoved(arg0: Internal.LivingEntity_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number): void;
    }
    type FrostWalkerEnchantment_ = FrostWalkerEnchantment;
    class RequiredArgumentBuilder <S, T> extends Internal.ArgumentBuilder<S, Internal.RequiredArgumentBuilder<S, T>> {
        getType(): Internal.ArgumentType<T>;
        getName(): string;
        static argument<S, T>(arg0: string, arg1: Internal.ArgumentType_<T>): Internal.RequiredArgumentBuilder<S, T>;
        build(): Internal.ArgumentCommandNode<S, T>;
        suggests(arg0: Internal.SuggestionProvider_<S>): this;
        getSuggestionsProvider(): Internal.SuggestionProvider<S>;
        get type(): Internal.ArgumentType<T>
        get name(): string
        get suggestionsProvider(): Internal.SuggestionProvider<S>
    }
    type RequiredArgumentBuilder_<S, T> = RequiredArgumentBuilder<S, T>;
    class ReplaceablePredicate extends Internal.StateTestingPredicate {
        constructor(arg0: Vec3i_)
        static hasSturdyFace(arg0: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        and(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Vec3i_, arg1: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static solid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static insideWorld(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        or(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static solid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static alwaysTrue(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Vec3i_, ...arg1: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Vec3i_, arg1: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static wouldSurvive(arg0: Internal.BlockState_, arg1: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, arg1: Internal.List_<Internal.Fluid>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static not(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, ...arg1: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static hasSturdyFace(arg0: Vec3i_, arg1: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(...arg0: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(...arg0: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static readonly CODEC: Internal.Codec<Internal.ReplaceablePredicate>;
    }
    type ReplaceablePredicate_ = ReplaceablePredicate;
    class ImmutableCollections$ListN <E> extends Internal.ImmutableCollections$AbstractImmutableList<E> implements Internal.Serializable {
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        get(arg0: number): E;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        forEach(arg0: Internal.Consumer_<E>): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        toArray<T>(arg0: T[]): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        parallelStream(): Internal.Stream<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        static of<E>(...arg0: E[]): Internal.List<E>;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        stream(): Internal.Stream<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        spliterator(): Internal.Spliterator<E>;
    }
    type ImmutableCollections$ListN_<E> = ImmutableCollections$ListN<E>;
    interface Accessible {
        getAccessibleContext(): Internal.AccessibleContext;
        get accessibleContext(): Internal.AccessibleContext
    }
    type Accessible_ = Accessible;
}
declare namespace com.lowdragmc.lowdraglib.gui.editor.configurator {
    interface IConfigurable extends Internal.ILDLRegister {
        name(): string;
        isLDLRegister(): boolean;
        getRegisterUI(): Internal.LDLRegister;
        getTranslateKey(): string;
        getChatComponent(): net.minecraft.network.chat.Component;
        buildConfigurator(father: Internal.ConfiguratorGroup_): void;
        group(): string;
        get LDLRegister(): boolean
        get registerUI(): Internal.LDLRegister
        get translateKey(): string
        get chatComponent(): net.minecraft.network.chat.Component
    }
    type IConfigurable_ = IConfigurable;
}
declare namespace net.minecraft.world {
    interface ContainerListener {
        containerChanged(arg0: net.minecraft.world.Container_): void;
    }
    type ContainerListener_ = ContainerListener;
}
