/// <reference path="./internal_*.d.ts" />
declare namespace it.unimi.dsi.fastutil {
    interface Function <K, V> extends Internal.Function<K, V> {
        size(): number;
        apply(arg0: K): V;
        containsKey(arg0: any): boolean;
        put(arg0: K, arg1: V): V;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<K, V>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, V>;
        clear(): void;
        getOrDefault(arg0: any, arg1: V): V;
        get(arg0: any): V;
        remove(arg0: any): V;
        identity<T>(): Internal.Function<T, T>;
        (arg0: any): V;
    }
    type Function_<K, V> = Function<K, V>;
}
declare namespace Internal {
    abstract class AxisCycle extends Internal.Enum<Internal.AxisCycle> {
        static values(): Internal.AxisCycle[];
        cycle(arg0: number, arg1: number, arg2: number, arg3: Internal.Direction$Axis_): number;
        cycle(arg0: number, arg1: number, arg2: number, arg3: Internal.Direction$Axis_): number;
        inverse(): this;
        static valueOf(arg0: string): Internal.AxisCycle;
        static between(arg0: Internal.Direction$Axis_, arg1: Internal.Direction$Axis_): Internal.AxisCycle;
        cycle(arg0: Internal.Direction$Axis_): Internal.Direction$Axis;
        static readonly AXIS_VALUES: Internal.Direction$Axis[];
        static readonly NONE: Internal.AxisCycle;
        static readonly VALUES: Internal.AxisCycle[];
        static readonly FORWARD: Internal.AxisCycle;
        static readonly BACKWARD: Internal.AxisCycle;
    }
    type AxisCycle_ = "backward" | AxisCycle | "forward" | "none";
    abstract class AbstractChestBlock <E extends Internal.BlockEntity> extends Internal.BaseEntityBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        combine(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: boolean): Internal.DoubleBlockCombiner$NeighborCombineResult<Internal.ChestBlockEntity>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type AbstractChestBlock_<E extends Internal.BlockEntity> = AbstractChestBlock<E>;
    class Biome$ClimateSettings extends Internal.Record {
        constructor(hasPrecipitation: boolean, temperature: number, temperatureModifier: Internal.Biome$TemperatureModifier_, downfall: number)
        downfall(): number;
        temperatureModifier(): Internal.Biome$TemperatureModifier;
        temperature(): number;
        hasPrecipitation(): boolean;
        temperatureModifier: Internal.Biome$TemperatureModifier;
        hasPrecipitation: boolean;
        temperature: number;
        downfall: number;
        static readonly CODEC: Internal.MapCodec<Internal.Biome$ClimateSettings>;
    }
    type Biome$ClimateSettings_ = Biome$ClimateSettings;
    class Suppliers$NonSerializableMemoizingSupplier <T> implements com.google.common.base.Supplier<T> {
        get(): T;
    }
    type Suppliers$NonSerializableMemoizingSupplier_<T> = Suppliers$NonSerializableMemoizingSupplier<T>;
    class SoulSpeedEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type SoulSpeedEnchantment_ = SoulSpeedEnchantment;
    class ServerStatusPing extends Internal.Record {
        constructor()
        constructor(channels: Internal.Map_<ResourceLocation, Internal.ServerStatusPing$ChannelData>, mods: Internal.Map_<string, string>, fmlNetworkVer: number, truncated: boolean)
        mods(): Internal.Map<string, string>;
        getFMLNetworkVersion(): number;
        fmlNetworkVer(): number;
        channels(): Internal.Map<ResourceLocation, Internal.ServerStatusPing$ChannelData>;
        isTruncated(): boolean;
        getRemoteModData(): Internal.Map<string, string>;
        truncated(): boolean;
        getRemoteChannels(): Internal.Map<ResourceLocation, Internal.ServerStatusPing$ChannelData>;
        toBuf(): Internal.ByteBuf;
        get FMLNetworkVersion(): number
        get truncated(): boolean
        get remoteModData(): Internal.Map<string, string>
        get remoteChannels(): Internal.Map<ResourceLocation, Internal.ServerStatusPing$ChannelData>
        static readonly CODEC: Internal.Codec<Internal.ServerStatusPing>;
    }
    type ServerStatusPing_ = ServerStatusPing;
    class VertexSorters$SortByDistance extends Internal.VertexSorters$AbstractVertexSorter {
        static byDistance(x: number, y: number, z: number): Internal.VertexSorting;
        static byDistance(arg0: Internal.VertexSorting$DistanceFunction_): Internal.VertexSorting;
        static byDistance(arg0: Vector3f_): Internal.VertexSorting;
    }
    type VertexSorters$SortByDistance_ = VertexSorters$SortByDistance;
    interface Spliterator$OfLong extends Internal.Spliterator$OfPrimitive<number, Internal.LongConsumer, Internal.Spliterator$OfLong> {
        forEachRemaining(arg0: any): void;
        trySplit(): Internal.Spliterator$OfPrimitive<any, any, any>;
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        getExactSizeIfKnown(): number;
        getComparator(): Internal.Comparator<number>;
        hasCharacteristics(arg0: number): boolean;
        tryAdvance(arg0: Internal.LongConsumer_): boolean;
        tryAdvance(arg0: any): boolean;
        characteristics(): number;
        estimateSize(): number;
        forEachRemaining(arg0: Internal.LongConsumer_): void;
        tryAdvance(arg0: Internal.Consumer_<number>): boolean;
        get exactSizeIfKnown(): number
        get comparator(): Internal.Comparator<number>
    }
    type Spliterator$OfLong_ = Spliterator$OfLong;
    class RegisterCommandsEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.CommandDispatcher_<Internal.CommandSourceStack>, arg1: Internal.Commands$CommandSelection_, arg2: Internal.CommandBuildContext_)
        getCommandSelection(): Internal.Commands$CommandSelection;
        getDispatcher(): Internal.CommandDispatcher<Internal.CommandSourceStack>;
        getBuildContext(): Internal.CommandBuildContext;
        get commandSelection(): Internal.Commands$CommandSelection
        get dispatcher(): Internal.CommandDispatcher<Internal.CommandSourceStack>
        get buildContext(): Internal.CommandBuildContext
    }
    type RegisterCommandsEvent_ = RegisterCommandsEvent;
    class ZoneOffsetTransitionRule implements Internal.Serializable {
        getLocalTime(): Internal.LocalTime;
        getOffsetBefore(): Internal.ZoneOffset;
        getMonth(): Internal.Month;
        static of(arg0: Internal.Month_, arg1: number, arg2: Internal.DayOfWeek_, arg3: Internal.LocalTime_, arg4: boolean, arg5: Internal.ZoneOffsetTransitionRule$TimeDefinition_, arg6: Internal.ZoneOffset_, arg7: Internal.ZoneOffset_, arg8: Internal.ZoneOffset_): Internal.ZoneOffsetTransitionRule;
        getOffsetAfter(): Internal.ZoneOffset;
        isMidnightEndOfDay(): boolean;
        getDayOfWeek(): Internal.DayOfWeek;
        createTransition(arg0: number): Internal.ZoneOffsetTransition;
        getStandardOffset(): Internal.ZoneOffset;
        getDayOfMonthIndicator(): number;
        getTimeDefinition(): Internal.ZoneOffsetTransitionRule$TimeDefinition;
        get localTime(): Internal.LocalTime
        get offsetBefore(): Internal.ZoneOffset
        get month(): Internal.Month
        get offsetAfter(): Internal.ZoneOffset
        get midnightEndOfDay(): boolean
        get dayOfWeek(): Internal.DayOfWeek
        get standardOffset(): Internal.ZoneOffset
        get dayOfMonthIndicator(): number
        get timeDefinition(): Internal.ZoneOffsetTransitionRule$TimeDefinition
    }
    type ZoneOffsetTransitionRule_ = ZoneOffsetTransitionRule;
    class CompostRecipe$Serializer <T extends Internal.CompostRecipe> implements Internal.RecipeSerializer<T> {
        constructor(arg0: any_<T>)
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type CompostRecipe$Serializer_<T extends Internal.CompostRecipe> = CompostRecipe$Serializer<T>;
    class AmbientMoodSettings {
        constructor(arg0: Internal.Holder_<Internal.SoundEvent>, arg1: number, arg2: number, arg3: number)
        getTickDelay(): number;
        getBlockSearchExtent(): number;
        getSoundEvent(): Internal.Holder<Internal.SoundEvent>;
        getSoundPositionOffset(): number;
        get tickDelay(): number
        get blockSearchExtent(): number
        get soundEvent(): Internal.Holder<Internal.SoundEvent>
        get soundPositionOffset(): number
        static readonly CODEC: Internal.Codec<Internal.AmbientMoodSettings>;
        static readonly LEGACY_CAVE_SETTINGS: Internal.AmbientMoodSettings;
    }
    type AmbientMoodSettings_ = AmbientMoodSettings;
    class SerializationContext {
        constructor()
        serializeConditions(arg0: Internal.LootItemCondition_[]): Internal.JsonElement;
        static readonly INSTANCE: Internal.SerializationContext;
    }
    type SerializationContext_ = SerializationContext;
    class LevelVersion {
        snapshot(): boolean;
        static parse(arg0: Internal.Dynamic_<any>): Internal.LevelVersion;
        levelDataVersion(): number;
        lastPlayed(): number;
        minecraftVersionName(): string;
        minecraftVersion(): Internal.DataVersion;
    }
    type LevelVersion_ = LevelVersion;
    class Parrot$Variant extends Internal.Enum<Internal.Parrot$Variant> implements Internal.StringRepresentable {
        static byId(arg0: number): Internal.Parrot$Variant;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static values(): Internal.Parrot$Variant[];
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.Parrot$Variant;
        getId(): number;
        get serializedName(): string
        get id(): number
        static readonly GRAY: Internal.Parrot$Variant;
        static readonly BLUE: Internal.Parrot$Variant;
        static readonly CODEC: Internal.Codec<Internal.Parrot$Variant>;
        static readonly RED_BLUE: Internal.Parrot$Variant;
        static readonly YELLOW_BLUE: Internal.Parrot$Variant;
        static readonly GREEN: Internal.Parrot$Variant;
    }
    type Parrot$Variant_ = "yellow_blue" | Parrot$Variant | "gray" | "blue" | "red_blue" | "green";
    class EraserItem extends Internal.AEBaseItem {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type EraserItem_ = EraserItem;
    interface ContainerEntity extends net.minecraft.world.Container, Internal.MenuProvider {
        stopOpen(arg0: Internal.Player_): void;
        tryClear(arg0: any): void;
        addChestVehicleSaveData(arg0: Internal.CompoundTag_): void;
        isChestVehicleEmpty(): boolean;
        setLootTableSeed(arg0: number): void;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        removeItem(arg0: number, arg1: number): Internal.ItemStack;
        getSlots(): number;
        isRemoved(): boolean;
        setChanged(): void;
        isChestVehicleStillValid(arg0: Internal.Player_): boolean;
        position(): Vec3d;
        getContainerSize(): number;
        setItem(arg0: number, arg1: Internal.ItemStack_): void;
        interactWithContainerVehicle(arg0: Internal.Player_): Internal.InteractionResult;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        kjs$self(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        clearChestVehicleContent(): void;
        removeItemNoUpdate(arg0: number): Internal.ItemStack;
        stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        setLootTable(arg0: ResourceLocation_): void;
        clearItemStacks(): void;
        getItem(arg0: number): Internal.ItemStack;
        unpackChestVehicleLootTable(arg0: Internal.Player_): void;
        getChestVehicleSlot(arg0: number): Internal.SlotAccess;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        chestVehicleDestroyed(arg0: DamageSource_, arg1: Internal.Level_, arg2: Internal.Entity_): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        countItem(arg0: Internal.Item_): number;
        isEmpty(): boolean;
        startOpen(arg0: Internal.Player_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        getItemStacks(): Internal.NonNullList<Internal.ItemStack>;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        removeChestVehicleItem(arg0: number, arg1: number): Internal.ItemStack;
        getChestVehicleItem(arg0: number): Internal.ItemStack;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        readChestVehicleSaveData(arg0: Internal.CompoundTag_): void;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        removeChestVehicleItemNoUpdate(arg0: number): Internal.ItemStack;
        getLootTableSeed(): number;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        getAllItems(): Internal.List<Internal.ItemStack>;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        getLootTable(): ResourceLocation;
        setChestVehicleItem(arg0: number, arg1: Internal.ItemStack_): void;
        stillValid(arg0: Internal.Player_): boolean;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        level(): Internal.Level;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        clearContent(): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        get chestVehicleEmpty(): boolean
        set lootTableSeed(arg0: number)
        get slots(): number
        get removed(): boolean
        get containerSize(): number
        get width(): number
        get maxStackSize(): number
        set lootTable(arg0: ResourceLocation_)
        get displayName(): net.minecraft.network.chat.Component
        get empty(): boolean
        get itemStacks(): Internal.NonNullList<Internal.ItemStack>
        get height(): number
        get lootTableSeed(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get lootTable(): ResourceLocation
        get mutable(): boolean
    }
    type ContainerEntity_ = ContainerEntity;
    class BlockIgnoreProcessor extends Internal.StructureProcessor {
        constructor(arg0: Internal.List_<Internal.Block>)
        static readonly AIR: Internal.BlockIgnoreProcessor;
        static readonly STRUCTURE_BLOCK: Internal.BlockIgnoreProcessor;
        static readonly CODEC: Internal.Codec<Internal.BlockIgnoreProcessor>;
        static readonly STRUCTURE_AND_AIR: Internal.BlockIgnoreProcessor;
    }
    type BlockIgnoreProcessor_ = BlockIgnoreProcessor;
    class PooledByteBufAllocator extends Internal.AbstractByteBufAllocator implements Internal.ByteBufAllocatorMetricProvider {
        constructor()
        constructor(arg0: boolean, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: boolean)
        constructor(arg0: boolean, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: boolean)
        constructor(arg0: boolean, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: boolean, arg9: number)
        constructor(arg0: boolean, arg1: number, arg2: number, arg3: number, arg4: number)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        constructor(arg0: boolean, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: boolean, arg8: number)
        constructor(arg0: boolean, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number)
        constructor(arg0: boolean)
        pinnedDirectMemory(): number;
        /**
         * @deprecated
        */
        numDirectArenas(): number;
        static defaultNumDirectArena(): number;
        /**
         * @deprecated
        */
        freeThreadLocalCache(): void;
        /**
         * @deprecated
        */
        tinyCacheSize(): number;
        metric(): Internal.ByteBufAllocatorMetric;
        static defaultSmallCacheSize(): number;
        static defaultUseCacheForAllThreads(): boolean;
        /**
         * @deprecated
        */
        normalCacheSize(): number;
        static defaultPageSize(): number;
        static defaultMaxOrder(): number;
        /**
         * @deprecated
        */
        hasThreadLocalCache(): boolean;
        /**
         * @deprecated
        */
        directArenas(): Internal.List<Internal.PoolArenaMetric>;
        /**
         * @deprecated
        */
        numHeapArenas(): number;
        /**
         * @deprecated
        */
        smallCacheSize(): number;
        /**
         * @deprecated
        */
        static defaultTinyCacheSize(): number;
        static isDirectMemoryCacheAlignmentSupported(): boolean;
        /**
         * @deprecated
        */
        heapArenas(): Internal.List<Internal.PoolArenaMetric>;
        static defaultNumHeapArena(): number;
        static defaultPreferDirect(): boolean;
        pinnedHeapMemory(): number;
        static defaultNormalCacheSize(): number;
        /**
         * @deprecated
        */
        chunkSize(): number;
        trimCurrentThreadCache(): boolean;
        /**
         * @deprecated
        */
        numThreadLocalCaches(): number;
        dumpStats(): string;
        get directMemoryCacheAlignmentSupported(): boolean
        static readonly DEFAULT: Internal.PooledByteBufAllocator;
    }
    type PooledByteBufAllocator_ = PooledByteBufAllocator;
    interface Int2LongFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntToLongFunction {
        composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2LongFunction;
        composeReference<T>(arg0: Internal.Reference2IntFunction_<T>): Internal.Reference2LongFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        getOrDefault(arg0: number, arg1: number): number;
        andThenReference<T>(arg0: Internal.Long2ReferenceFunction_<T>): Internal.Int2ReferenceFunction<T>;
        containsKey(arg0: number): boolean;
        composeInt(arg0: Internal.Int2IntFunction_): this;
        andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Int2FloatFunction;
        andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Int2DoubleFunction;
        apply(arg0: number): number;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        andThenLong(arg0: Internal.Long2LongFunction_): this;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Int2ShortFunction;
        composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2LongFunction;
        remove(arg0: number): number;
        composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2LongFunction;
        defaultReturnValue(): number;
        andThenChar(arg0: Internal.Long2CharFunction_): Internal.Int2CharFunction;
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        andThenInt(arg0: Internal.Long2IntFunction_): Internal.Int2IntFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        size(): number;
        composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2LongFunction;
        applyAsLong(arg0: number): number;
        clear(): void;
        composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2LongFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        get(arg0: number): number;
        composeObject<T>(arg0: Internal.Object2IntFunction_<T>): Internal.Object2LongFunction<T>;
        andThenObject<T>(arg0: Internal.Long2ObjectFunction_<T>): Internal.Int2ObjectFunction<T>;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: number): void;
        andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Int2ByteFunction;
        composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2LongFunction;
        (arg0: number): number;
    }
    type Int2LongFunction_ = Int2LongFunction;
    interface MenuRegistry$ScreenFactory <H extends Internal.AbstractContainerMenu, S extends Internal.Screen & Internal.MenuAccess<H>> {
        create(arg0: H, arg1: Internal.Inventory_, arg2: net.minecraft.network.chat.Component_): S;
        (arg0: H, arg1: Internal.Inventory_, arg2: net.minecraft.network.chat.Component_): S;
    }
    type MenuRegistry$ScreenFactory_<H extends Internal.AbstractContainerMenu, S extends Internal.Screen & Internal.MenuAccess<H>> = MenuRegistry$ScreenFactory<H, S>;
    abstract class ClientboundMoveEntityPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getxRot(): number;
        getyRot(): number;
        getEntity(arg0: Internal.Level_): Internal.Entity;
        hasPosition(): boolean;
        isSkippable(): boolean;
        getXa(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getZa(): number;
        getYa(): number;
        hasRotation(): boolean;
        isOnGround(): boolean;
        get xRot(): number
        get yRot(): number
        get skippable(): boolean
        get xa(): number
        get za(): number
        get ya(): number
        get onGround(): boolean
    }
    type ClientboundMoveEntityPacket_ = ClientboundMoveEntityPacket;
    interface TickablePacketListener extends Internal.PacketListener {
        isAcceptingMessages(): boolean;
        onDisconnect(arg0: net.minecraft.network.chat.Component_): void;
        tick(): void;
        shouldPropagateHandlingExceptions(): boolean;
        get acceptingMessages(): boolean
    }
    type TickablePacketListener_ = TickablePacketListener;
    class LevelChunk extends Internal.ChunkAccess implements Internal.ICapabilityProviderImpl<Internal.LevelChunk> {
        constructor(arg0: Internal.Level_, arg1: Internal.ChunkPos_)
        constructor(arg0: Internal.ServerLevel_, arg1: Internal.ProtoChunk_, arg2: any_)
        constructor(arg0: Internal.Level_, arg1: Internal.ChunkPos_, arg2: Internal.UpgradeData_, arg3: Internal.LevelChunkTicks_<Internal.Block>, arg4: Internal.LevelChunkTicks_<Internal.Fluid>, arg5: number, arg6: Internal.LevelChunkSection_[], arg7: any_, arg8: Internal.BlendingData_)
        clearAllBlockEntities(): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.LevelChunk>): boolean;
        getMinSection(): number;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        getMaxSection(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        setLoaded(arg0: boolean): void;
        getSectionYFromSectionIndex(arg0: number): number;
        static create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        registerAllBlockEntitiesAfterLevelLoad(): void;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getFluidState(arg0: number, arg1: number, arg2: number): Internal.FluidState;
        invalidateCaps(): void;
        addAndRegisterBlockEntity(arg0: Internal.BlockEntity_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        replaceWithPacketData(arg0: Internal.FriendlyByteBuf_, arg1: Internal.CompoundTag_, arg2: Internal.Consumer_<Internal.ClientboundLevelChunkPacketData$BlockEntityTagOutput>): void;
        unregisterTickContainerFromLevel(arg0: Internal.ServerLevel_): void;
        getSectionsCount(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        getBlockEntity(arg0: BlockPos_, arg1: Internal.LevelChunk$EntityCreationType_): Internal.BlockEntity;
        getSectionIndex(arg0: number): number;
        isEmpty(): boolean;
        getMaxBuildHeight(): number;
        getLevel(): Internal.Level;
        unpackTicks(arg0: number): void;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        runPostLoad(): void;
        postProcessGeneration(): void;
        /**
         * @deprecated
        */
        readCapsFromNBT(arg0: Internal.CompoundTag_): void;
        getModelDataManager(): Internal.ModelDataManager;
        getFullStatus(): Internal.FullChunkStatus;
        /**
         * @deprecated
        */
        writeCapsToNBT(): Internal.CompoundTag;
        isOutsideBuildHeight(arg0: number): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        getWorldForge(): Internal.Level;
        setFullStatus(arg0: Internal.Supplier_<Internal.FullChunkStatus>): void;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        registerTickContainerInLevel(arg0: Internal.ServerLevel_): void;
        replaceBiomes(arg0: Internal.FriendlyByteBuf_): void;
        getBlockEntities(): Internal.Map<BlockPos, Internal.BlockEntity>;
        getMaxLightLevel(): number;
        reviveCaps(): void;
        static traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        set loaded(arg0: boolean)
        get sectionsCount(): number
        get empty(): boolean
        get maxBuildHeight(): number
        get level(): Internal.Level
        get modelDataManager(): Internal.ModelDataManager
        get fullStatus(): Internal.FullChunkStatus
        get worldForge(): Internal.Level
        set fullStatus(arg0: Internal.Supplier_<Internal.FullChunkStatus>)
        get blockEntities(): Internal.Map<BlockPos, Internal.BlockEntity>
        get maxLightLevel(): number
    }
    type LevelChunk_ = LevelChunk;
    class MarkerMaterial extends com.gregtechceu.gtceu.api.data.chemical.material.Material {
        constructor(resourceLocation: ResourceLocation_)
    }
    type MarkerMaterial_ = MarkerMaterial;
    class User$Type extends Internal.Enum<Internal.User$Type> {
        getName(): string;
        static valueOf(arg0: string): Internal.User$Type;
        static byName(arg0: string): Internal.User$Type;
        static values(): Internal.User$Type[];
        get name(): string
        static readonly LEGACY: Internal.User$Type;
        static readonly MSA: Internal.User$Type;
        static readonly MOJANG: Internal.User$Type;
    }
    type User$Type_ = User$Type | "mojang" | "msa" | "legacy";
    class MutableHashedLinkedMap <K, V> implements Internal.Iterable<Internal.Map$Entry<K, V>> {
        constructor(arg0: Internal.Hash$Strategy_<K>, arg1: any_<K, V>)
        constructor()
        constructor(arg0: Internal.Hash$Strategy_<K>)
        spliterator(): Internal.Spliterator<Internal.Map$Entry<K, V>>;
        put(arg0: K, arg1: V): V;
        putFirst(arg0: K, arg1: V): V;
        get(arg0: K): V;
        iterator(): Internal.Iterator<Internal.Map$Entry<K, V>>;
        contains(arg0: K): boolean;
        isEmpty(): boolean;
        putAfter(arg0: K, arg1: K, arg2: V): V;
        putBefore(arg0: K, arg1: K, arg2: V): V;
        forEach(arg0: Internal.Consumer_<Internal.Map$Entry<K, V>>): void;
        remove(arg0: K): V;
        get empty(): boolean
        static readonly IDENTITY: Internal.MutableHashedLinkedMap$IdentityStrategy;
        static readonly BASIC: Internal.MutableHashedLinkedMap$BasicStrategy;
    }
    type MutableHashedLinkedMap_<K, V> = MutableHashedLinkedMap<K, V>;
    interface UserPrincipal extends Internal.Principal {
        hashCode(): number;
        toString(): string;
        getName(): string;
        equals(arg0: any): boolean;
        implies(arg0: Internal.Subject_): boolean;
        get name(): string
    }
    type UserPrincipal_ = UserPrincipal;
    class RedstoneWallTorchBlock extends Internal.RedstoneTorchBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
        static readonly LIT: Internal.BooleanProperty;
    }
    type RedstoneWallTorchBlock_ = RedstoneWallTorchBlock;
    class Turtle extends Internal.Animal {
        constructor(arg0: Internal.EntityType_<Internal.Turtle>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isLayingEgg(): boolean;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        static checkTurtleSpawnRules(arg0: Internal.EntityType_<Internal.Turtle>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        setHomePos(arg0: BlockPos_): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        hasEgg(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get layingEgg(): boolean
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        set homePos(arg0: BlockPos_)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly BABY_ON_LAND_SELECTOR: Internal.Predicate<Internal.LivingEntity>;
        static readonly FOOD_ITEMS: Internal.Ingredient;
    }
    type Turtle_ = Turtle;
    class ScreenEvent$MouseButtonReleased$Post extends Internal.ScreenEvent$MouseButtonReleased {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number, arg4: boolean)
        wasHandled(): boolean;
    }
    type ScreenEvent$MouseButtonReleased$Post_ = ScreenEvent$MouseButtonReleased$Post;
    interface SerializableTickContainer <T> {
        save(arg0: number, arg1: Internal.Function_<T, string>): Internal.Tag;
    }
    type SerializableTickContainer_<T> = SerializableTickContainer<T>;
    class ArrayRecipeComponent <T> extends Internal.Record implements Internal.RecipeComponent<T[]> {
        constructor(component: Internal.RecipeComponent_<T>, canWriteSelf: boolean, arrayClass: typeof any, emptyArray: T[])
        addAll(array: T[], ...values: T[]): T[];
        replaceOutput(arg0: Internal.RecipeJS_, arg1: any, arg2: Internal.ReplacementMatch_, arg3: Internal.OutputReplacement_): any;
        write(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<T[]>;
        arrayClass(): typeof any;
        key(name: string): Internal.RecipeKey<T[]>;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, T[]>>;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<T[]>, map: Internal.Map_<any, any>): void;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<T[]>, json: Internal.JsonObject_): void;
        isInput(recipe: Internal.RecipeJS_, value: T[], match: Internal.ReplacementMatch_): boolean;
        orSelf(): Internal.RecipeComponent<T[]>;
        role(): Internal.ComponentRole;
        componentClass(): typeof any;
        component(): Internal.RecipeComponent<T>;
        replaceOutput(recipe: Internal.RecipeJS_, original: T[], match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): T[];
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<T[]>;
        add(array: T[], value: T): T[];
        constructorDescription(ctx: Internal.DescriptionContext_): Internal.TypeDescJS;
        remove(array: T[], index: number): T[];
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, T[]>>;
        componentType(): string;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<T[], O>;
        newArray(length: number): T[];
        replaceInput(recipe: Internal.RecipeJS_, original: T[], match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): T[];
        static builder(): Internal.RecipeComponentBuilder;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<T[], O>;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        emptyArray(): T[];
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<T[]>;
        isOutput(recipe: Internal.RecipeJS_, value: T[], match: Internal.ReplacementMatch_): boolean;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<T[]>;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<T[]>, json: Internal.JsonObject_): void;
        read(arg0: Internal.RecipeJS_, arg1: any): any;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<T[]>;
        isOutput(arg0: Internal.RecipeJS_, arg1: any, arg2: Internal.ReplacementMatch_): boolean;
        replaceInput(arg0: Internal.RecipeJS_, arg1: any, arg2: Internal.ReplacementMatch_, arg3: Internal.InputReplacement_): any;
        checkEmpty(key: Internal.RecipeKey_<T[]>, value: T[]): string;
        checkValueHasChanged(oldValue: T[], newValue: T[]): boolean;
        write(recipe: Internal.RecipeJS_, value: T[]): Internal.JsonElement;
        isInput(arg0: Internal.RecipeJS_, arg1: any, arg2: Internal.ReplacementMatch_): boolean;
        canWriteSelf(): boolean;
        asArray(): Internal.ArrayRecipeComponent<T[]>;
    }
    type ArrayRecipeComponent_<T> = ArrayRecipeComponent<T>;
    abstract class AbstractIntSet extends Internal.AbstractIntCollection implements Internal.Cloneable, Internal.IntSet {
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        static of(arg0: number, arg1: number): Internal.IntSet;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        static of(): Internal.IntSet;
        forEach(arg0: Internal.IntConsumer_): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        intStream(): Internal.IntStream;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        static of<E>(arg0: E, arg1: E): Internal.Set<E>;
        static of(arg0: number, arg1: number, arg2: number): Internal.IntSet;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        intParallelStream(): Internal.IntStream;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.Set<E>;
        spliterator(): Internal.IntSpliterator;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        intIterator(): Internal.IntIterator;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        removeIf(arg0: Internal.IntPredicate_): boolean;
        remove(arg0: number): boolean;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        toArray<T>(arg0: T[]): T[];
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        static of(arg0: number): Internal.IntSet;
        intSpliterator(): Internal.IntSpliterator;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        static of(...arg0: number[]): Internal.IntSet;
        static of<E>(arg0: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        static of<E>(...arg0: E[]): Internal.Set<E>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
    }
    type AbstractIntSet_ = AbstractIntSet;
    class LanguageManager implements Internal.ResourceManagerReloadListener {
        constructor(arg0: string)
        getLanguage(arg0: string): Internal.LanguageInfo;
        getSelected(): string;
        setSelected(arg0: string): void;
        getName(): string;
        onResourceManagerReload(arg0: Internal.ResourceManager_): void;
        getJavaLocale(): Internal.Locale;
        getLanguages(): Internal.SortedMap<string, Internal.LanguageInfo>;
        reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        get selected(): string
        set selected(arg0: string)
        get name(): string
        get javaLocale(): Internal.Locale
        get languages(): Internal.SortedMap<string, Internal.LanguageInfo>
        static readonly DEFAULT_LANGUAGE_CODE: "en_us";
    }
    type LanguageManager_ = LanguageManager;
    interface ShortList extends Internal.ShortCollection, Internal.List<number>, Internal.Comparable<Internal.List<number>> {
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        sort(arg0: Internal.ShortComparator_): void;
        addAll(arg0: number, arg1: Internal.ShortCollection_): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        forEach(arg0: Internal.ShortConsumer_): void;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        /**
         * @deprecated
        */
        add(arg0: number, arg1: any): void;
        of<E>(arg0: E): Internal.List<E>;
        retainAll(arg0: Internal.Collection_<any>): boolean;
        intStream(): Internal.IntStream;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        intParallelStream(): Internal.IntStream;
        replaceAll(arg0: Internal.ShortUnaryOperator_): void;
        intIterator(): Internal.IntIterator;
        set(arg0: number, arg1: number): number;
        listIterator(): Internal.ListIterator<any>;
        add(arg0: number, arg1: number): void;
        size(arg0: number): void;
        removeIf(arg0: Internal.IntPredicate_): boolean;
        of(arg0: number, arg1: number, arg2: number): this;
        addAll(arg0: number, arg1: Internal.ShortList_): boolean;
        of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        /**
         * @deprecated
        */
        indexOf(arg0: any): number;
        spliterator(): Internal.ShortSpliterator;
        toArray<T>(arg0: T[]): T[];
        of(arg0: number): this;
        removeShort(arg0: number): number;
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        addAll(arg0: Internal.ShortCollection_): boolean;
        retainAll(arg0: Internal.ShortCollection_): boolean;
        getElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        unstableSort(arg0: Internal.ShortComparator_): void;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        addElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        of<E>(arg0: E, arg1: E): Internal.List<E>;
        addAll(arg0: Internal.ShortList_): boolean;
        indexOf(arg0: number): number;
        removeAll(arg0: Internal.Collection_<any>): boolean;
        iterator(): Internal.ShortListIterator;
        addElements(arg0: number, arg1: number[]): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: any): any;
        /**
         * @deprecated
        */
        lastIndexOf(arg0: any): number;
        containsAll(arg0: Internal.ShortCollection_): boolean;
        removeElements(arg0: number, arg1: number): void;
        add(arg0: number): boolean;
        /**
         * @deprecated
        */
        remove(arg0: number): any;
        setElements(arg0: number, arg1: number[]): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        removeAll(arg0: Internal.ShortCollection_): boolean;
        addAll(arg0: Internal.Collection_<number>): boolean;
        isEmpty(): boolean;
        addAll(arg0: number, arg1: Internal.Collection_<number>): boolean;
        forEach(arg0: Internal.IntConsumer_): void;
        getShort(arg0: number): number;
        setElements(arg0: number[]): void;
        of<E>(...arg0: E[]): Internal.List<E>;
        listIterator(arg0: number): Internal.ListIterator<any>;
        lastIndexOf(arg0: number): number;
        containsAll(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        /**
         * @deprecated
        */
        add(arg0: number, arg1: number): void;
        of(arg0: number, arg1: number): this;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        /**
         * @deprecated
        */
        replaceAll(arg0: Internal.UnaryOperator_<number>): void;
        compareTo(arg0: Internal.List_<number>): number;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        contains(arg0: number): boolean;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        /**
         * @deprecated
        */
        unstableSort(arg0: Internal.Comparator_<number>): void;
        of(...arg0: number[]): this;
        removeIf(arg0: Internal.ShortPredicate_): boolean;
        replaceAll(arg0: Internal.IntUnaryOperator_): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        toArray(): any[];
        intSpliterator(): Internal.IntSpliterator;
        subList(arg0: number, arg1: number): Internal.List<any>;
        hashCode(): number;
        size(): number;
        toShortArray(): number[];
        /**
         * @deprecated
        */
        toShortArray(arg0: number[]): number[];
        clear(): void;
        /**
         * @deprecated
        */
        sort(arg0: Internal.Comparator_<number>): void;
        toArray(arg0: number[]): number[];
        of(): this;
        /**
         * @deprecated
        */
        get(arg0: number): number;
        rem(arg0: number): boolean;
        setElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: number): number;
        get empty(): boolean
        set elements(arg0: number[])
    }
    type ShortList_ = ShortList;
    class GiantTrunkPlacer extends Internal.TrunkPlacer {
        constructor(arg0: number, arg1: number, arg2: number)
        static readonly CODEC: Internal.Codec<Internal.GiantTrunkPlacer>;
    }
    type GiantTrunkPlacer_ = GiantTrunkPlacer;
    interface IForgeAbstractMinecart {
        setCanUseRail(arg0: boolean): void;
        isPoweredCart(): boolean;
        setMaxSpeedAirLateral(arg0: number): void;
        getMaxCartSpeedOnRail(): number;
        getCurrentRailPosition(): BlockPos;
        getDragAir(): number;
        getMaxSpeedAirLateral(): number;
        setCurrentCartSpeedCapOnRail(arg0: number): void;
        getCurrentCartSpeedCapOnRail(): number;
        getSlopeAdjustment(): number;
        setDragAir(arg0: number): void;
        setMaxSpeedAirVertical(arg0: number): void;
        moveMinecartOnRail(arg0: BlockPos_): void;
        shouldDoRailFunctions(): boolean;
        getMaxSpeedAirVertical(): number;
        canBeRidden(): boolean;
        getComparatorLevel(): number;
        getMaxSpeedWithRail(): number;
        canUseRail(): boolean;
        set canUseRail(arg0: boolean)
        get poweredCart(): boolean
        set maxSpeedAirLateral(arg0: number)
        get maxCartSpeedOnRail(): number
        get currentRailPosition(): BlockPos
        get dragAir(): number
        get maxSpeedAirLateral(): number
        set currentCartSpeedCapOnRail(arg0: number)
        get currentCartSpeedCapOnRail(): number
        get slopeAdjustment(): number
        set dragAir(arg0: number)
        set maxSpeedAirVertical(arg0: number)
        get maxSpeedAirVertical(): number
        get comparatorLevel(): number
        get maxSpeedWithRail(): number
        readonly DEFAULT_MAX_SPEED_AIR_VERTICAL: -1.0;
        readonly DEFAULT_MAX_SPEED_AIR_LATERAL: 0.4;
        readonly DEFAULT_AIR_DRAG: 0.949999988079071;
    }
    type IForgeAbstractMinecart_ = IForgeAbstractMinecart;
    class DimensionType$MonsterSettings extends Internal.Record {
        constructor(arg0: boolean, arg1: boolean, arg2: Internal.IntProvider_, arg3: number)
        hasRaids(): boolean;
        monsterSpawnBlockLightLimit(): number;
        piglinSafe(): boolean;
        monsterSpawnLightTest(): Internal.IntProvider;
        static readonly CODEC: Internal.MapCodec<Internal.DimensionType$MonsterSettings>;
    }
    type DimensionType$MonsterSettings_ = DimensionType$MonsterSettings;
    interface IItemUseFirst {
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
    }
    type IItemUseFirst_ = IItemUseFirst;
    interface CachedOutput {
        writeIfNeeded(arg0: Internal.Path_, arg1: number[], arg2: Internal.HashCode_): void;
        readonly NO_CACHE: Internal.CachedOutput;
    }
    type CachedOutput_ = CachedOutput;
    interface IForgeShearable {
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
    }
    type IForgeShearable_ = IForgeShearable;
    interface ServerLevelKJS extends Internal.LevelKJS, Internal.WithPersistentData {
        getDisplayName(): net.minecraft.network.chat.Component;
        spawnLightning(x: number, y: number, z: number, effectOnly: boolean, player: Internal.ServerPlayer_): void;
        self(): Internal.Level;
        createEntity(type: Internal.EntityType_<any>): Internal.Entity;
        createExplosion(x: number, y: number, z: number): Internal.ExplosionJS;
        createEntityList(entities: Internal.Collection_<Internal.Entity>): Internal.EntityArrayList;
        spawnLightning(x: number, y: number, z: number, effectOnly: boolean): void;
        getEntitiesWithin(aabb: Internal.AABB_): Internal.EntityArrayList;
        getSide(): Internal.ScriptType;
        getBlock(x: number, y: number, z: number): Internal.BlockContainerJS;
        getDimension(): ResourceLocation;
        getPersistentData(): Internal.CompoundTag;
        getName(): net.minecraft.network.chat.Component;
        getEntities(): Internal.EntityArrayList;
        spawnParticles(options: Internal.ParticleOptions_, overrideLimiter: boolean, x: number, y: number, z: number, vx: number, vy: number, vz: number, count: number, speed: number): void;
        runCommandSilent(command: string): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        getData(): Internal.AttachedData<Internal.Level>;
        spawnFireworks(x: number, y: number, z: number, f: Internal.FireworksJS_): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getPlayers(): Internal.EntityArrayList;
        isOverworld(): boolean;
        getBlock(pos: BlockPos_): Internal.BlockContainerJS;
        runCommand(command: string): number;
        getBlock(blockEntity: Internal.BlockEntity_): Internal.BlockContainerJS;
        setTime(time: number): void;
        get displayName(): net.minecraft.network.chat.Component
        get side(): Internal.ScriptType
        get dimension(): ResourceLocation
        get persistentData(): Internal.CompoundTag
        get name(): net.minecraft.network.chat.Component
        get entities(): Internal.EntityArrayList
        get data(): Internal.AttachedData<Internal.Level>
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get players(): Internal.EntityArrayList
        get overworld(): boolean
        set time(time: number)
    }
    type ServerLevelKJS_ = ServerLevelKJS;
    class FontRenderContext {
        constructor(arg0: Internal.AffineTransform_, arg1: any, arg2: any)
        constructor(arg0: Internal.AffineTransform_, arg1: boolean, arg2: boolean)
        getFractionalMetricsHint(): any;
        isAntiAliased(): boolean;
        getAntiAliasingHint(): any;
        getTransformType(): number;
        equals(arg0: Internal.FontRenderContext_): boolean;
        getTransform(): Internal.AffineTransform;
        isTransformed(): boolean;
        usesFractionalMetrics(): boolean;
        get fractionalMetricsHint(): any
        get antiAliased(): boolean
        get antiAliasingHint(): any
        get transformType(): number
        get transform(): Internal.AffineTransform
        get transformed(): boolean
    }
    type FontRenderContext_ = FontRenderContext;
    class JsonNull extends Internal.JsonElement {
        constructor()
        deepCopy(): this;
        static readonly INSTANCE: Internal.JsonNull;
    }
    type JsonNull_ = JsonNull;
    class RepairItemRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<any>;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        handler$zki000$gtceu$assemble(container: Internal.CraftingContainer_, registryAccess: Internal.RegistryAccess_, cir: Internal.CallbackInfoReturnable_<any>, itemstack3: Internal.ItemStack_, itemstack2: Internal.LocalRef_<any>, i1: number, map: Internal.Map_<any, any>): void;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        handler$zki000$gtceu$matches(inv: Internal.CraftingContainer_, worldIn: Internal.Level_, cir: Internal.CallbackInfoReturnable_<any>, itemstack: Internal.ItemStack_, itemstack1: Internal.ItemStack_): void;
        getOrCreateId(): ResourceLocation;
        getRemainingItems(container: Internal.CraftingContainer_): Internal.NonNullList<any>;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type RepairItemRecipe_ = RepairItemRecipe;
    interface AudioStream extends Internal.Closeable {
        read(arg0: number): Internal.ByteBuffer;
        close(): void;
        getFormat(): Internal.AudioFormat;
        get format(): Internal.AudioFormat
    }
    type AudioStream_ = AudioStream;
    class FungusBlock extends Internal.BushBlock implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.ResourceKey_<Internal.ConfiguredFeature<any, any>>, arg2: Internal.Block_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FungusBlock_ = FungusBlock;
    class WoodlandMansionStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.WoodlandMansionStructure>;
    }
    type WoodlandMansionStructure_ = WoodlandMansionStructure;
    class SettingsCategory extends Internal.Enum<Internal.SettingsCategory> {
        getLabel(): net.minecraft.network.chat.Component;
        static valueOf(arg0: string): Internal.SettingsCategory;
        static values(): Internal.SettingsCategory[];
        get label(): net.minecraft.network.chat.Component
        static readonly SETTINGS: Internal.SettingsCategory;
        static readonly UPGRADES: Internal.SettingsCategory;
        static readonly PRIORITY: Internal.SettingsCategory;
        static readonly CONFIG_INV: Internal.SettingsCategory;
    }
    type SettingsCategory_ = SettingsCategory | "config_inv" | "upgrades" | "settings" | "priority";
    class SpikeConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: boolean, arg1: Internal.List_<Internal.SpikeFeature$EndSpike>, arg2: BlockPos_)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        getCrystalBeamTarget(): BlockPos;
        getSpikes(): Internal.List<Internal.SpikeFeature$EndSpike>;
        isCrystalInvulnerable(): boolean;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        get crystalBeamTarget(): BlockPos
        get spikes(): Internal.List<Internal.SpikeFeature$EndSpike>
        get crystalInvulnerable(): boolean
        static readonly CODEC: Internal.Codec<Internal.SpikeConfiguration>;
    }
    type SpikeConfiguration_ = SpikeConfiguration;
    class ExplosionEvent$Start extends Internal.ExplosionEvent {
        constructor()
        constructor(arg0: Internal.Level_, arg1: Internal.Explosion_)
    }
    type ExplosionEvent$Start_ = ExplosionEvent$Start;
    class ThrownExperienceBottle extends Internal.ThrowableItemProjectile {
        constructor(arg0: Internal.EntityType_<Internal.ThrownExperienceBottle>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: Internal.LivingEntity_)
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get facing(): Internal.Direction
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
    }
    type ThrownExperienceBottle_ = ThrownExperienceBottle;
    class ClientboundPlaceGhostRecipePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: Internal.Recipe_<any>)
        handle(arg0: Internal.PacketListener_): void;
        getRecipe(): ResourceLocation;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getContainerId(): number;
        isSkippable(): boolean;
        get recipe(): ResourceLocation
        get containerId(): number
        get skippable(): boolean
    }
    type ClientboundPlaceGhostRecipePacket_ = ClientboundPlaceGhostRecipePacket;
    class ArmorItem extends Internal.Item implements Internal.Equipable, Internal.ModifiableItemKJS {
        constructor(arg0: Internal.ArmorMaterial_, arg1: Internal.ArmorItem$Type_, arg2: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        getType(): Internal.ArmorItem$Type;
        static dispenseArmor(arg0: Internal.BlockSource_, arg1: Internal.ItemStack_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getMaterial(): Internal.ArmorMaterial;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        getEquipSound(): Internal.SoundEvent;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        kjs$getAttributeMap(): Internal.Multimap<any, any>;
        getDamage(arg0: Internal.ItemStack_): number;
        getDefense(): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getToughness(): number;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        getEquipmentSlot(): Internal.EquipmentSlot;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        kjs$setAttributeMap(arg0: Internal.Multimap_<any, any>): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        get type(): Internal.ArmorItem$Type
        get material(): Internal.ArmorMaterial
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get equipSound(): Internal.SoundEvent
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        get defense(): number
        get toughness(): number
        set attackDamage(attackDamage: number)
        get mod(): string
        get equipmentSlot(): Internal.EquipmentSlot
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly DISPENSE_ITEM_BEHAVIOR: Internal.DispenseItemBehavior;
        defaultModifiers: Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
    }
    type ArmorItem_ = ArmorItem;
    class ItemDisplayContext extends Internal.Enum<Internal.ItemDisplayContext> implements Internal.IExtensibleEnum, Internal.StringRepresentable {
        firstPerson(): boolean;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static createCodecForExtensibleEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, E>): Internal.Codec<E>;
        /**
         * @deprecated
        */
        init(): void;
        static create(arg0: string, arg1: ResourceLocation_, arg2: Internal.ItemDisplayContext_): Internal.ItemDisplayContext;
        getSerializedName(): string;
        isModded(): boolean;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static valueOf(arg0: string): Internal.ItemDisplayContext;
        fallback(): this;
        getId(): number;
        static values(): Internal.ItemDisplayContext[];
        get serializedName(): string
        get modded(): boolean
        get id(): number
        static readonly HEAD: Internal.ItemDisplayContext;
        static readonly NONE: Internal.ItemDisplayContext;
        static readonly GUI: Internal.ItemDisplayContext;
        static readonly CODEC: Internal.Codec<Internal.ItemDisplayContext>;
        static readonly THIRD_PERSON_LEFT_HAND: Internal.ItemDisplayContext;
        static readonly FIXED: Internal.ItemDisplayContext;
        static readonly FIRST_PERSON_LEFT_HAND: Internal.ItemDisplayContext;
        static readonly FIRST_PERSON_RIGHT_HAND: Internal.ItemDisplayContext;
        static readonly THIRD_PERSON_RIGHT_HAND: Internal.ItemDisplayContext;
        static readonly GROUND: Internal.ItemDisplayContext;
        static readonly BY_ID: Internal.IntFunction<Internal.ItemDisplayContext>;
        static readonly ADD_CALLBACK: Internal.IForgeRegistry$AddCallback<Internal.ItemDisplayContext>;
    }
    type ItemDisplayContext_ = "fixed" | "first_person_right_hand" | ItemDisplayContext | "gui" | "third_person_left_hand" | "ground" | "head" | "none" | "third_person_right_hand" | "first_person_left_hand";
    interface AdvancementList$Listener {
        onAddAdvancementRoot(arg0: Internal.Advancement_): void;
        onRemoveAdvancementRoot(arg0: Internal.Advancement_): void;
        onRemoveAdvancementTask(arg0: Internal.Advancement_): void;
        onAddAdvancementTask(arg0: Internal.Advancement_): void;
        onAdvancementsCleared(): void;
    }
    type AdvancementList$Listener_ = AdvancementList$Listener;
    class PointedDripstoneFeature extends Internal.Feature<Internal.PointedDripstoneConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.PointedDripstoneConfiguration>)
    }
    type PointedDripstoneFeature_ = PointedDripstoneFeature;
    class AtomicInteger extends number implements Internal.Serializable {
        constructor()
        constructor(arg0: number)
        decrementAndGet(): number;
        compareAndExchangeAcquire(arg0: number, arg1: number): number;
        set(arg0: number): void;
        getAndAccumulate(arg0: number, arg1: Internal.IntBinaryOperator_): number;
        /**
         * @deprecated
        */
        weakCompareAndSet(arg0: number, arg1: number): boolean;
        setRelease(arg0: number): void;
        updateAndGet(arg0: Internal.IntUnaryOperator_): number;
        getOpaque(): number;
        getAndSet(arg0: number): number;
        weakCompareAndSetAcquire(arg0: number, arg1: number): boolean;
        accumulateAndGet(arg0: number, arg1: Internal.IntBinaryOperator_): number;
        getAndAdd(arg0: number): number;
        weakCompareAndSetRelease(arg0: number, arg1: number): boolean;
        compareAndSet(arg0: number, arg1: number): boolean;
        lazySet(arg0: number): void;
        weakCompareAndSetVolatile(arg0: number, arg1: number): boolean;
        getAcquire(): number;
        getAndDecrement(): number;
        compareAndExchange(arg0: number, arg1: number): number;
        compareAndExchangeRelease(arg0: number, arg1: number): number;
        setOpaque(arg0: number): void;
        incrementAndGet(): number;
        getAndUpdate(arg0: Internal.IntUnaryOperator_): number;
        getAndIncrement(): number;
        weakCompareAndSetPlain(arg0: number, arg1: number): boolean;
        setPlain(arg0: number): void;
        addAndGet(arg0: number): number;
        getPlain(): number;
        get(): number;
        set release(arg0: number)
        get opaque(): number
        get acquire(): number
        get andDecrement(): number
        set opaque(arg0: number)
        get andIncrement(): number
        set plain(arg0: number)
        get plain(): number
    }
    type AtomicInteger_ = AtomicInteger;
    class ObjectStartedEvent$FileEvent extends Internal.ObjectStartedEvent<Internal.BaseQuestFile> {
        constructor(d: Internal.QuestProgressEventData_<Internal.BaseQuestFile>)
        getFile(): Internal.BaseQuestFile;
        get file(): Internal.BaseQuestFile
    }
    type ObjectStartedEvent$FileEvent_ = ObjectStartedEvent$FileEvent;
    interface VariantHolder <T> {
        setVariant(arg0: T): void;
        getVariant(): T;
        set variant(arg0: T)
        get variant(): T
    }
    type VariantHolder_<T> = VariantHolder<T>;
    class CanyonCarverConfiguration$CanyonShapeConfiguration {
        constructor(arg0: Internal.FloatProvider_, arg1: Internal.FloatProvider_, arg2: number, arg3: Internal.FloatProvider_, arg4: number, arg5: number)
        readonly verticalRadiusCenterFactor: number;
        readonly verticalRadiusDefaultFactor: number;
        readonly distanceFactor: Internal.FloatProvider;
        readonly widthSmoothness: number;
        static readonly CODEC: Internal.Codec<Internal.CanyonCarverConfiguration$CanyonShapeConfiguration>;
        readonly thickness: Internal.FloatProvider;
        readonly horizontalRadiusFactor: Internal.FloatProvider;
    }
    type CanyonCarverConfiguration$CanyonShapeConfiguration_ = CanyonCarverConfiguration$CanyonShapeConfiguration;
    interface BlockColor {
        getColor(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: number): number;
    }
    type BlockColor_ = BlockColor;
    interface LevelEntityGetter <T extends Internal.EntityAccess> {
        get(arg0: number): T;
        get(arg0: Internal.AABB_, arg1: Internal.Consumer_<T>): void;
        get<U extends T>(arg0: Internal.EntityTypeTest_<T, U>, arg1: Internal.AABB_, arg2: Internal.AbortableIterationConsumer_<U>): void;
        get<U extends T>(arg0: Internal.EntityTypeTest_<T, U>, arg1: Internal.AbortableIterationConsumer_<U>): void;
        getAll(): Internal.Iterable<T>;
        get(arg0: Internal.UUID_): T;
        get all(): Internal.Iterable<T>
    }
    type LevelEntityGetter_<T extends Internal.EntityAccess> = LevelEntityGetter<T>;
    interface ChunkProgressListener {
        start(): void;
        stop(): void;
        onStatusChange(arg0: Internal.ChunkPos_, arg1: Internal.ChunkStatus_): void;
        updateSpawnPos(arg0: Internal.ChunkPos_): void;
    }
    type ChunkProgressListener_ = ChunkProgressListener;
    class ScreenEvent$CharacterTyped$Post extends Internal.ScreenEvent$CharacterTyped {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: string, arg2: number)
    }
    type ScreenEvent$CharacterTyped$Post_ = ScreenEvent$CharacterTyped$Post;
    class StructureCheckResult extends Internal.Enum<Internal.StructureCheckResult> {
        static values(): Internal.StructureCheckResult[];
        static valueOf(arg0: string): Internal.StructureCheckResult;
        static readonly START_NOT_PRESENT: Internal.StructureCheckResult;
        static readonly CHUNK_LOAD_NEEDED: Internal.StructureCheckResult;
        static readonly START_PRESENT: Internal.StructureCheckResult;
    }
    type StructureCheckResult_ = "start_present" | "chunk_load_needed" | StructureCheckResult | "start_not_present";
    class MultiPartBlockStateBuilder$PartBuilder$ConditionGroup {
        constructor(arg0: Internal.MultiPartBlockStateBuilder$PartBuilder_)
        nestedGroup(): this;
        endNestedGroup(): this;
        useOr(): this;
        condition<T extends Internal.Comparable<T>>(arg0: Internal.Property_<T>, ...arg1: T[]): this;
        end(): Internal.MultiPartBlockStateBuilder$PartBuilder;
        readonly conditions: Internal.Multimap<Internal.Property<any>, Internal.Comparable<any>>;
        useOr: boolean;
        readonly nestedConditionGroups: Internal.List<Internal.MultiPartBlockStateBuilder$PartBuilder$ConditionGroup>;
    }
    type MultiPartBlockStateBuilder$PartBuilder$ConditionGroup_ = MultiPartBlockStateBuilder$PartBuilder$ConditionGroup;
    class MeshItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type MeshItem_ = MeshItem;
    interface ClientChunkEventListener {
        updateLoadDistance(arg0: number): void;
        onChunkStatusRemoved(arg0: number, arg1: number, arg2: number): void;
        updateMapCenter(arg0: number, arg1: number): void;
        onChunkStatusAdded(arg0: number, arg1: number, arg2: number): void;
    }
    type ClientChunkEventListener_ = ClientChunkEventListener;
    class WitherRoseBlock extends Internal.FlowerBlock {
        constructor(arg0: Internal.MobEffect_, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static tryGet(arg0: Internal.ItemLike_): Internal.SuspiciousEffectHolder;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static getAllEffectHolders(): Internal.List<Internal.SuspiciousEffectHolder>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get allEffectHolders(): Internal.List<Internal.SuspiciousEffectHolder>
    }
    type WitherRoseBlock_ = WitherRoseBlock;
    interface IForgeTagAppender <T> {
        remove(arg0: ResourceLocation_, ...arg1: ResourceLocation_[]): Internal.TagsProvider$TagAppender<T>;
        remove(arg0: Internal.TagKey_<T>, ...arg1: Internal.TagKey_<T>[]): Internal.TagsProvider$TagAppender<T>;
        replace(arg0: boolean): Internal.TagsProvider$TagAppender<T>;
        addTags(...arg0: Internal.TagKey_<T>[]): Internal.TagsProvider$TagAppender<T>;
        remove(arg0: Internal.ResourceKey_<T>): Internal.TagsProvider$TagAppender<T>;
        addOptionalTags(...arg0: Internal.TagKey_<T>[]): Internal.TagsProvider$TagAppender<T>;
        remove(arg0: ResourceLocation_): Internal.TagsProvider$TagAppender<T>;
        replace(): Internal.TagsProvider$TagAppender<T>;
        addOptionalTag(arg0: Internal.TagKey_<T>): Internal.TagsProvider$TagAppender<T>;
        remove(arg0: Internal.TagKey_<T>): Internal.TagsProvider$TagAppender<T>;
        remove(arg0: Internal.ResourceKey_<T>, ...arg1: Internal.ResourceKey_<T>[]): Internal.TagsProvider$TagAppender<T>;
    }
    type IForgeTagAppender_<T> = IForgeTagAppender<T>;
    class GTToolType$Builder {
        constructor(name: string)
        "constructor"(constructor: Internal.GTToolType$ToolConstructor_): this;
        sound(sound: Internal.SoundEntry_, playSoundOnBlockDestroy: boolean): this;
        toolStats(toolStats: Internal.IGTToolDefinition_): this;
        symbol(symbol: string): this;
        electric(tier: number): this;
        idFormat(idFormat: string): this;
        modelLocation(modelLocation: ResourceLocation_): this;
        sound(sound: Internal.SoundEntry_): this;
        build(): GTToolType;
        toolStats(builder: Internal.UnaryOperator_<Internal.ToolDefinitionBuilder>): this;
        toolTag(...tags: Internal.TagKey_<Internal.Item>[]): this;
        tier(tier: number): this;
        harvestTag(...tags: Internal.TagKey_<Internal.Block>[]): this;
    }
    type GTToolType$Builder_ = GTToolType$Builder;
    class BoneMealItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        static addGrowthParticles(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: number): void;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        static applyBonemeal(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        /**
         * @deprecated
        */
        static growCrop(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        static growWaterPlant(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly GRASS_COUNT_MULTIPLIER: 3;
        static readonly GRASS_SPREAD_WIDTH: 3;
        static readonly GRASS_SPREAD_HEIGHT: 1;
    }
    type BoneMealItem_ = BoneMealItem;
    class ClientboundSetDefaultSpawnPositionPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: BlockPos_, arg1: number)
        handle(arg0: Internal.PacketListener_): void;
        getPos(): BlockPos;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getAngle(): number;
        isSkippable(): boolean;
        get pos(): BlockPos
        get angle(): number
        get skippable(): boolean
    }
    type ClientboundSetDefaultSpawnPositionPacket_ = ClientboundSetDefaultSpawnPositionPacket;
    interface Key extends Internal.Serializable {
        getAlgorithm(): string;
        getFormat(): string;
        getEncoded(): number[];
        get algorithm(): string
        get format(): string
        get encoded(): number[]
        /**
         * @deprecated
        */
        readonly serialVersionUID: 6603384152749567654;
    }
    type Key_ = Key;
    class PageAttributes implements Internal.Cloneable {
        constructor(arg0: Internal.PageAttributes$ColorType_, arg1: Internal.PageAttributes$MediaType_, arg2: Internal.PageAttributes$OrientationRequestedType_, arg3: Internal.PageAttributes$OriginType_, arg4: Internal.PageAttributes$PrintQualityType_, arg5: number[])
        constructor()
        constructor(arg0: Internal.PageAttributes_)
        clone(): any;
        setMediaToDefault(): void;
        setPrintQuality(arg0: number): void;
        setPrinterResolution(arg0: number[]): void;
        setPrintQuality(arg0: Internal.PageAttributes$PrintQualityType_): void;
        setPrinterResolution(arg0: number): void;
        setOrientationRequested(arg0: number): void;
        getOrigin(): Internal.PageAttributes$OriginType;
        setOrientationRequested(arg0: Internal.PageAttributes$OrientationRequestedType_): void;
        getColor(): Internal.PageAttributes$ColorType;
        set(arg0: Internal.PageAttributes_): void;
        getPrintQuality(): Internal.PageAttributes$PrintQualityType;
        setOrientationRequestedToDefault(): void;
        getMedia(): Internal.PageAttributes$MediaType;
        setColor(arg0: Internal.PageAttributes$ColorType_): void;
        getPrinterResolution(): number[];
        setMedia(arg0: Internal.PageAttributes$MediaType_): void;
        setPrintQualityToDefault(): void;
        getOrientationRequested(): Internal.PageAttributes$OrientationRequestedType;
        setOrigin(arg0: Internal.PageAttributes$OriginType_): void;
        setPrinterResolutionToDefault(): void;
        set printQuality(arg0: number)
        set printerResolution(arg0: number[])
        set printQuality(arg0: Internal.PageAttributes$PrintQualityType_)
        set printerResolution(arg0: number)
        set orientationRequested(arg0: number)
        get origin(): Internal.PageAttributes$OriginType
        set orientationRequested(arg0: Internal.PageAttributes$OrientationRequestedType_)
        get color(): Internal.PageAttributes$ColorType
        get printQuality(): Internal.PageAttributes$PrintQualityType
        get media(): Internal.PageAttributes$MediaType
        set color(arg0: Internal.PageAttributes$ColorType_)
        get printerResolution(): number[]
        set media(arg0: Internal.PageAttributes$MediaType_)
        get orientationRequested(): Internal.PageAttributes$OrientationRequestedType
        set origin(arg0: Internal.PageAttributes$OriginType_)
    }
    type PageAttributes_ = PageAttributes;
    abstract class ForwardingSet <E> extends Internal.ForwardingCollection<E> implements Internal.Set<E> {
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        forEach(arg0: Internal.Consumer_<E>): void;
        toArray<T>(arg0: T[]): T[];
        parallelStream(): Internal.Stream<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        iterator(): Internal.Iterator<E>;
        static of<E>(arg0: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        static of<E>(...arg0: E[]): Internal.Set<E>;
        static of<E>(): Internal.Set<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        stream(): Internal.Stream<E>;
        static of<E>(arg0: E, arg1: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.Set<E>;
        spliterator(): Internal.Spliterator<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
    }
    type ForwardingSet_<E> = ForwardingSet<E>;
    class PlayerStatsJS {
        constructor(p: Internal.Player_, s: Internal.StatsCounter_)
        getDeaths(): number;
        getAnimalsBred(): number;
        getPlayerKills(): number;
        getTimeSinceRest(): number;
        getWalkDistance(): number;
        getDamageDealt(): number;
        getItemsDropped(item: Internal.Item_): number;
        add(stat: Internal.Stat_<any>, value: number): void;
        set(stat: Internal.Stat_<any>, value: number): void;
        getSprintDistance(): number;
        getBlocksMined(block: Internal.Block_): number;
        getMobKills(): number;
        getPlayTime(): number;
        getCrouchDistance(): number;
        getTimeCrouchTime(): number;
        getJumps(): number;
        getItemsCrafted(item: Internal.Item_): number;
        getTimeSinceDeath(): number;
        getDamageAbsorbed(): number;
        getItemsUsed(item: Internal.Item_): number;
        getDamageBlocked_by_shield(): number;
        getSwimDistance(): number;
        getItemsPickedUp(item: Internal.Item_): number;
        getDamageResisted(): number;
        getItemsBroken(item: Internal.Item_): number;
        get(stat: Internal.Stat_<any>): number;
        getFishCaught(): number;
        static statOf(o: any): Internal.Stat<any>;
        getDamageTaken(): number;
        getDamageDealt_resisted(): number;
        getKilled(entity: Internal.EntityType_<any>): number;
        getDamageDealt_absorbed(): number;
        getKilledBy(entity: Internal.EntityType_<any>): number;
        get deaths(): number
        get animalsBred(): number
        get playerKills(): number
        get timeSinceRest(): number
        get walkDistance(): number
        get damageDealt(): number
        get sprintDistance(): number
        get mobKills(): number
        get playTime(): number
        get crouchDistance(): number
        get timeCrouchTime(): number
        get jumps(): number
        get timeSinceDeath(): number
        get damageAbsorbed(): number
        get damageBlocked_by_shield(): number
        get swimDistance(): number
        get damageResisted(): number
        get fishCaught(): number
        get damageTaken(): number
        get damageDealt_resisted(): number
        get damageDealt_absorbed(): number
        readonly player: Internal.Player;
    }
    type PlayerStatsJS_ = PlayerStatsJS;
    abstract class CollectionTag <T extends Internal.Tag> extends Internal.AbstractList<T> implements Internal.Tag {
        constructor()
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        remove(arg0: number): any;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        addTag(arg0: number, arg1: Internal.Tag_): boolean;
        spliterator(): Internal.Spliterator<T>;
        sizeInBytes(): number;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        static of<E>(...arg0: E[]): Internal.List<E>;
        forEach(arg0: Internal.Consumer_<T>): void;
        setTag(arg0: number, arg1: Internal.Tag_): boolean;
        acceptAsRoot(arg0: Internal.StreamTagVisitor_): void;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        add(arg0: number, arg1: T): void;
        write(arg0: Internal.DataOutput_): void;
        getId(): number;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        removeIf(arg0: Internal.Predicate_<T>): boolean;
        stream(): Internal.Stream<T>;
        toArray<T>(arg0: T[]): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        accept(arg0: Internal.TagVisitor_): void;
        set(arg0: number, arg1: T): T;
        getType(): Internal.TagType<any>;
        getAsString(): string;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        replaceAll(arg0: Internal.UnaryOperator_<T>): void;
        copy(): Internal.Tag;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        parallelStream(): Internal.Stream<T>;
        accept(arg0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
        sort(arg0: Internal.Comparator_<T>): void;
        set(arg0: number, arg1: any): any;
        getElementType(): number;
        get id(): number
        get type(): Internal.TagType<any>
        get asString(): string
        get elementType(): number
    }
    type CollectionTag_<T extends Internal.Tag> = CollectionTag<T>;
    class TitaniumFluid$Source extends Internal.TitaniumFluid {
        constructor(arg0: any_)
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type TitaniumFluid$Source_ = TitaniumFluid$Source;
    interface Object2BooleanFunction <K> extends it.unimi.dsi.fastutil.Function<K, boolean>, Internal.Predicate<K> {
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2BooleanFunction;
        test(arg0: K): boolean;
        and(arg0: Internal.Predicate_<K>): Internal.Predicate<K>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2BooleanFunction<T>;
        andThenReference<T>(arg0: Internal.Boolean2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Object2IntFunction<K>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, boolean>;
        containsKey(arg0: any): boolean;
        andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Object2CharFunction<K>;
        removeBoolean(arg0: any): boolean;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2BooleanFunction<T>;
        andThenObject<T>(arg0: Internal.Boolean2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Object2FloatFunction<K>;
        apply(arg0: K): boolean;
        andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Object2ByteFunction<K>;
        defaultReturnValue(): boolean;
        andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Object2LongFunction<K>;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2BooleanFunction;
        andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Object2ShortFunction<K>;
        or(arg0: Internal.Predicate_<K>): Internal.Predicate<K>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: boolean): boolean;
        put(arg0: K, arg1: boolean): boolean;
        getOrDefault(arg0: any, arg1: boolean): boolean;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: boolean): boolean;
        getBoolean(arg0: any): boolean;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2BooleanFunction;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2BooleanFunction;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2BooleanFunction;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2BooleanFunction;
        size(): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<boolean, T>): Internal.Function<K, T>;
        negate(): Internal.Predicate<K>;
        clear(): void;
        andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: boolean): void;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2BooleanFunction;
        (arg0: any): boolean;
    }
    type Object2BooleanFunction_<K> = Object2BooleanFunction<K>;
    abstract class TagsProvider <T> implements Internal.DataProvider {
        run(arg0: Internal.CachedOutput_): Internal.CompletableFuture<any>;
        getName(): string;
        static saveStable(arg0: Internal.CachedOutput_, arg1: Internal.JsonElement_, arg2: Internal.Path_): Internal.CompletableFuture<any>;
        contentsGetter(): Internal.CompletableFuture<Internal.TagsProvider$TagLookup<T>>;
        get name(): string
    }
    type TagsProvider_<T> = TagsProvider<T>;
    class BrushItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        spawnDustParticles(arg0: Internal.Level_, arg1: Internal.BlockHitResult_, arg2: Internal.BlockState_, arg3: Vec3d_, arg4: Internal.HumanoidArm_): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly ANIMATION_DURATION: 10;
    }
    type BrushItem_ = BrushItem;
    interface TemporalUnit {
        between(arg0: Internal.Temporal_, arg1: Internal.Temporal_): number;
        isTimeBased(): boolean;
        addTo<R extends Internal.Temporal>(arg0: R, arg1: number): R;
        toString(): string;
        getDuration(): Duration;
        isDateBased(): boolean;
        isSupportedBy(arg0: Internal.Temporal_): boolean;
        isDurationEstimated(): boolean;
        get timeBased(): boolean
        get duration(): Duration
        get dateBased(): boolean
        get durationEstimated(): boolean
    }
    type TemporalUnit_ = TemporalUnit;
    interface ShapedRecipeAccessor {
        callShrink(...toShrink: string[]): string[];
        getResult(): Internal.ItemStack;
        callKeyFromJson(keyEntry: Internal.JsonObject_): Internal.Map<string, Internal.Ingredient>;
        callPatternFromJson(patternArray: Internal.JsonArray_): string[];
        callDissolvePattern(pattern: string[], keys: Internal.Map_<string, Internal.Ingredient>, patternWidth: number, patternHeight: number): Internal.NonNullList<Internal.Ingredient>;
        get result(): Internal.ItemStack
    }
    type ShapedRecipeAccessor_ = ShapedRecipeAccessor;
    interface GenericInternalInventory {
        isAllowed(arg0: Internal.AEKey_): boolean;
        canInsert(): boolean;
        insert(arg0: number, arg1: Internal.AEKey_, arg2: number, arg3: Internal.Actionable_): number;
        setStack(arg0: number, arg1: Internal.GenericStack_): void;
        getKey(arg0: number): Internal.AEKey;
        beginBatch(): void;
        endBatchSuppressed(): void;
        getCapacity(arg0: Internal.AEKeyType_): number;
        endBatch(): void;
        size(): number;
        onChange(): void;
        canExtract(): boolean;
        getMaxAmount(arg0: Internal.AEKey_): number;
        getAmount(arg0: number): number;
        getStack(arg0: number): Internal.GenericStack;
        extract(arg0: number, arg1: Internal.AEKey_, arg2: number, arg3: Internal.Actionable_): number;
    }
    type GenericInternalInventory_ = GenericInternalInventory;
    interface Int2DoubleFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        applyAsDouble(arg0: number): number;
        composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2DoubleFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        containsKey(arg0: number): boolean;
        apply(arg0: number): number;
        andThenReference<T>(arg0: Internal.Double2ReferenceFunction_<T>): Internal.Int2ReferenceFunction<T>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2DoubleFunction;
        composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2DoubleFunction;
        composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2DoubleFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        get(arg0: number): number;
        defaultReturnValue(arg0: number): void;
        andThenInt(arg0: Internal.Double2IntFunction_): Internal.Int2IntFunction;
        getOrDefault(arg0: number, arg1: number): number;
        remove(arg0: number): number;
        andThenChar(arg0: Internal.Double2CharFunction_): Internal.Int2CharFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        composeReference<T>(arg0: Internal.Reference2IntFunction_<T>): Internal.Reference2DoubleFunction<T>;
        andThenObject<T>(arg0: Internal.Double2ObjectFunction_<T>): Internal.Int2ObjectFunction<T>;
        composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2DoubleFunction;
        andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Int2ByteFunction;
        composeInt(arg0: Internal.Int2IntFunction_): this;
        andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Int2FloatFunction;
        composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2DoubleFunction;
        defaultReturnValue(): number;
        size(): number;
        put(arg0: number, arg1: number): number;
        andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
        clear(): void;
        andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Int2ShortFunction;
        composeObject<T>(arg0: Internal.Object2IntFunction_<T>): Internal.Object2DoubleFunction<T>;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        andThenLong(arg0: Internal.Double2LongFunction_): Internal.Int2LongFunction;
        identity<T>(): Internal.Function<T, T>;
        (arg0: number): number;
    }
    type Int2DoubleFunction_ = Int2DoubleFunction;
    interface BlockEntityBuilder$BlockEntityFactory <T extends Internal.BlockEntity> {
        create(arg0: Internal.BlockEntityType_<T>, arg1: BlockPos_, arg2: Internal.BlockState_): T;
    }
    type BlockEntityBuilder$BlockEntityFactory_<T extends Internal.BlockEntity> = BlockEntityBuilder$BlockEntityFactory<T>;
    interface BidirectionalIterator <K> extends Internal.Iterator<K> {
        hasPrevious(): boolean;
        remove(): void;
        next(): K;
        hasNext(): boolean;
        forEachRemaining(arg0: Internal.Consumer_<K>): void;
        previous(): K;
    }
    type BidirectionalIterator_<K> = BidirectionalIterator<K>;
    class Display$RenderState extends Internal.Record {
        constructor(arg0: Internal.Display$GenericInterpolator_<Internal.Transformation>, arg1: Internal.Display$BillboardConstraints_, arg2: number, arg3: Internal.Display$FloatInterpolator_, arg4: Internal.Display$FloatInterpolator_, arg5: number)
        brightnessOverride(): number;
        billboardConstraints(): Internal.Display$BillboardConstraints;
        shadowStrength(): Internal.Display$FloatInterpolator;
        glowColorOverride(): number;
        transformation(): Internal.Display$GenericInterpolator<Internal.Transformation>;
        shadowRadius(): Internal.Display$FloatInterpolator;
    }
    type Display$RenderState_ = Display$RenderState;
    interface Stream$Builder <T> extends Internal.Consumer<T> {
        andThen(arg0: Internal.Consumer_<T>): Internal.Consumer<T>;
        add(arg0: T): this;
        build(): Internal.Stream<T>;
        accept(arg0: T): void;
    }
    type Stream$Builder_<T> = Stream$Builder<T>;
    class AttributeModifier {
        constructor(arg0: Internal.UUID_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_)
        constructor(arg0: string, arg1: number, arg2: Internal.AttributeModifier$Operation_)
        constructor(arg0: Internal.UUID_, arg1: Internal.Supplier_<string>, arg2: number, arg3: Internal.AttributeModifier$Operation_)
        save(): Internal.CompoundTag;
        getAmount(): number;
        getName(): string;
        getId(): Internal.UUID;
        static load(arg0: Internal.CompoundTag_): Internal.AttributeModifier;
        getOperation(): Internal.AttributeModifier$Operation;
        get amount(): number
        get name(): string
        get id(): Internal.UUID
        get operation(): Internal.AttributeModifier$Operation
    }
    type AttributeModifier_ = AttributeModifier;
    interface Table$Cell <R, C, V> {
        hashCode(): number;
        getValue(): V;
        getColumnKey(): C;
        equals(arg0: any): boolean;
        getRowKey(): R;
        get value(): V
        get columnKey(): C
        get rowKey(): R
    }
    type Table$Cell_<R, C, V> = Table$Cell<R, C, V>;
    abstract class CapabilityProvider <B extends Internal.ICapabilityProviderImpl<B>> implements Internal.ICapabilityProviderImpl<B> {
        areCapsCompatible(arg0: Internal.CapabilityProvider_<B>): boolean;
        invalidateCaps(): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        reviveCaps(): void;
    }
    type CapabilityProvider_<B extends Internal.ICapabilityProviderImpl<B>> = CapabilityProvider<B>;
    class HumanoidModel <T extends Internal.LivingEntity> extends Internal.AgeableListModel<T> implements Internal.ArmedModel, Internal.HeadedModel {
        constructor(arg0: Internal.ModelPart_)
        constructor(arg0: Internal.ModelPart_, arg1: Internal.Function_<ResourceLocation, Internal.RenderType>)
        setupAnim(arg0: T, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        copyPropertiesTo(arg0: Internal.HumanoidModel_<T>): void;
        setAllVisible(arg0: boolean): void;
        getHead(): Internal.ModelPart;
        translateToHand(arg0: Internal.HumanoidArm_, arg1: Internal.PoseStack_): void;
        prepareMobModel(arg0: T, arg1: number, arg2: number, arg3: number): void;
        static createMesh(arg0: Internal.CubeDeformation_, arg1: number): Internal.MeshDefinition;
        set allVisible(arg0: boolean)
        get head(): Internal.ModelPart
        rightArmPose: Internal.HumanoidModel$ArmPose;
        readonly body: Internal.ModelPart;
        static readonly TOOT_HORN_XROT_BASE: 1.4835298;
        readonly head: Internal.ModelPart;
        readonly leftArm: Internal.ModelPart;
        readonly rightArm: Internal.ModelPart;
        readonly leftLeg: Internal.ModelPart;
        crouching: boolean;
        leftArmPose: Internal.HumanoidModel$ArmPose;
        readonly hat: Internal.ModelPart;
        swimAmount: number;
        static readonly HAT_OVERLAY_SCALE: 0.5;
        static readonly LEGGINGS_OVERLAY_SCALE: -0.1;
        readonly rightLeg: Internal.ModelPart;
        static readonly OVERLAY_SCALE: 0.25;
        static readonly TOOT_HORN_YROT_BASE: 0.5235988;
    }
    type HumanoidModel_<T extends Internal.LivingEntity> = HumanoidModel<T>;
    interface IEnergyContainer extends Internal.IEnergyInfoProvider {
        supportsBigIntEnergyValues(): boolean;
        getEnergyStored(): number;
        removeEnergy(energyToRemove: number): number;
        getInputAmperage(): number;
        getInputVoltage(): number;
        getEnergyCapacity(): number;
        addEnergy(energyToAdd: number): number;
        changeEnergy(arg0: number): number;
        getEnergyCanBeInserted(): number;
        getOutputVoltage(): number;
        getEnergyInfo(): Internal.IEnergyInfoProvider$EnergyInfo;
        acceptEnergyFromNetwork(arg0: Internal.Direction_, arg1: number, arg2: number): number;
        getOutputAmperage(): number;
        inputsEnergy(arg0: Internal.Direction_): boolean;
        isOneProbeHidden(): boolean;
        outputsEnergy(side: Internal.Direction_): boolean;
        get energyStored(): number
        get inputAmperage(): number
        get inputVoltage(): number
        get energyCapacity(): number
        get energyCanBeInserted(): number
        get outputVoltage(): number
        get energyInfo(): Internal.IEnergyInfoProvider$EnergyInfo
        get outputAmperage(): number
        get oneProbeHidden(): boolean
        readonly DEFAULT: Internal.IEnergyContainer;
    }
    type IEnergyContainer_ = IEnergyContainer;
    class SignedMessageBody extends Internal.Record {
        constructor(arg0: string, arg1: Internal.Instant_, arg2: number, arg3: Internal.LastSeenMessages_)
        content(): string;
        lastSeen(): Internal.LastSeenMessages;
        timeStamp(): Internal.Instant;
        static unsigned(arg0: string): Internal.SignedMessageBody;
        salt(): number;
        pack(arg0: Internal.MessageSignatureCache_): Internal.SignedMessageBody$Packed;
        updateSignature(arg0: Internal.SignatureUpdater$Output_): void;
        static readonly MAP_CODEC: Internal.MapCodec<Internal.SignedMessageBody>;
    }
    type SignedMessageBody_ = SignedMessageBody;
    class Period implements Internal.ChronoPeriod, Internal.Serializable {
        withDays(arg0: number): this;
        multipliedBy(arg0: number): Internal.ChronoPeriod;
        static ofDays(arg0: number): Internal.Period;
        isZero(): boolean;
        toTotalMonths(): number;
        static of(arg0: number, arg1: number, arg2: number): Internal.Period;
        getDays(): number;
        static between(arg0: Internal.ChronoLocalDate_, arg1: Internal.ChronoLocalDate_): Internal.ChronoPeriod;
        static from(arg0: Internal.TemporalAmount_): Internal.Period;
        static ofWeeks(arg0: number): Internal.Period;
        withMonths(arg0: number): this;
        getUnits(): Internal.List<Internal.TemporalUnit>;
        minusYears(arg0: number): this;
        get(arg0: Internal.TemporalUnit_): number;
        getChronology(): Internal.IsoChronology;
        isNegative(): boolean;
        plusDays(arg0: number): this;
        addTo(arg0: Internal.Temporal_): Internal.Temporal;
        minus(arg0: Internal.TemporalAmount_): this;
        static ofMonths(arg0: number): Internal.Period;
        getYears(): number;
        static parse(arg0: Internal.CharSequence_): Internal.Period;
        getMonths(): number;
        normalized(): Internal.ChronoPeriod;
        subtractFrom(arg0: Internal.Temporal_): Internal.Temporal;
        minusMonths(arg0: number): this;
        minusDays(arg0: number): this;
        plusYears(arg0: number): this;
        plus(arg0: Internal.TemporalAmount_): Internal.ChronoPeriod;
        static between(arg0: Internal.LocalDate_, arg1: Internal.LocalDate_): Internal.Period;
        negated(): this;
        static ofYears(arg0: number): Internal.Period;
        withYears(arg0: number): this;
        plusMonths(arg0: number): this;
        get zero(): boolean
        get days(): number
        get units(): Internal.List<Internal.TemporalUnit>
        get chronology(): Internal.IsoChronology
        get negative(): boolean
        get years(): number
        get months(): number
        static readonly ZERO: Internal.Period;
    }
    type Period_ = Period;
    class PlayerInteractEvent$RightClickEmpty extends Internal.PlayerInteractEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: Internal.InteractionHand_)
        getEntity(): Internal.Entity;
        get entity(): Internal.Entity
    }
    type PlayerInteractEvent$RightClickEmpty_ = PlayerInteractEvent$RightClickEmpty;
    class EntityArrayList extends Internal.ArrayList<Internal.Entity> implements Internal.DataSenderKJS, Internal.MessageSenderKJS {
        constructor(l: Internal.Level_, size: number)
        constructor(l: Internal.Level_, entities: Internal.Iterable_<Internal.Entity>)
        getDisplayName(): net.minecraft.network.chat.Component;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        stream(): Internal.Stream<Internal.Entity>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        filterSelector(selector: Internal.EntitySelector_): this;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        kill(): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        filter(filter: Internal.Predicate_<Internal.Entity>): this;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        static of<E>(...arg0: E[]): Internal.List<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        addAllIterable(entities: Internal.Iterable_<Internal.Entity>): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        getName(): net.minecraft.network.chat.Component;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        runCommandSilent(command: string): number;
        sendData(channel: string): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getFirst(): Internal.Entity;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        playSound(id: Internal.SoundEvent_): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        runCommand(command: string): number;
        parallelStream(): Internal.Stream<Internal.Entity>;
        get displayName(): net.minecraft.network.chat.Component
        get name(): net.minecraft.network.chat.Component
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get first(): Internal.Entity
        readonly level: Internal.Level;
    }
    type EntityArrayList_ = EntityArrayList;
    class Vec2 {
        constructor(arg0: number, arg1: number)
        add(arg0: number): this;
        equals(arg0: Internal.Vec2_): boolean;
        lengthSquared(): number;
        length(): number;
        normalized(): this;
        distanceToSqr(arg0: Internal.Vec2_): number;
        scale(arg0: number): this;
        dot(arg0: Internal.Vec2_): number;
        add(arg0: Internal.Vec2_): this;
        negated(): this;
        readonly y: number;
        static readonly NEG_UNIT_X: Internal.Vec2;
        static readonly MAX: Internal.Vec2;
        readonly x: number;
        static readonly MIN: Internal.Vec2;
        static readonly ZERO: Internal.Vec2;
        static readonly ONE: Internal.Vec2;
        static readonly NEG_UNIT_Y: Internal.Vec2;
        static readonly UNIT_Y: Internal.Vec2;
        static readonly UNIT_X: Internal.Vec2;
    }
    type Vec2_ = Vec2;
    class LaserDrillTile extends Internal.IndustrialAreaWorkingTile<Internal.LaserDrillTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        findTarget(): void;
        getTitleColor(): number;
        isValidTarget(arg0: BlockPos_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        work(): Internal.IndustrialWorkingTile$WorkAction<>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getSelf(): Internal.ActiveTile<any>;
        onLoad(): void;
        getTarget(): BlockPos;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.ActiveTile<any>
        get target(): BlockPos
    }
    type LaserDrillTile_ = LaserDrillTile;
    class StorageTier extends Internal.Record {
        constructor(index: number, namePrefix: string, bytes: number, idleDrain: number, componentSupplier: Internal.Supplier_<Internal.Item>)
        idleDrain(): number;
        namePrefix(): string;
        bytes(): number;
        index(): number;
        componentSupplier(): Internal.Supplier<Internal.Item>;
        static readonly SIZE_4K: Internal.StorageTier;
        static readonly SIZE_256K: Internal.StorageTier;
        static readonly SIZE_16K: Internal.StorageTier;
        static readonly SIZE_64K: Internal.StorageTier;
        static readonly SIZE_1K: Internal.StorageTier;
    }
    type StorageTier_ = StorageTier;
    interface HolderGetter$Provider {
        lookup<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.Optional<Internal.HolderGetter<T>>;
        lookupOrThrow<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.HolderGetter<T>;
    }
    type HolderGetter$Provider_ = HolderGetter$Provider;
    abstract class GridEvent {
        constructor()
    }
    type GridEvent_ = GridEvent;
    interface IItemFilter {
        filter(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        resetFilterData(filter: Internal.ItemStack_): void;
        filterItem(filter: Internal.ItemStack_, item: Internal.Item_): boolean;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        addInfo(filter: Internal.ItemStack_, info: Internal.FilterInfo_, expanded: boolean): void;
        clearFilterCache(filter: Internal.ItemStack_): void;
    }
    type IItemFilter_ = IItemFilter;
    class JsonRecipeJS extends Internal.RecipeJS {
        constructor()
        getMod(): string;
        get mod(): string
    }
    type JsonRecipeJS_ = JsonRecipeJS;
    interface Equipable extends Internal.Vanishable {
        getEquipmentSlot(): Internal.EquipmentSlot;
        get(arg0: Internal.ItemStack_): this;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getEquipSound(): Internal.SoundEvent;
        get equipmentSlot(): Internal.EquipmentSlot
        get equipSound(): Internal.SoundEvent
    }
    type Equipable_ = Equipable;
    class TelemetryEventType {
        id(): string;
        isOptIn(): boolean;
        title(): Internal.MutableComponent;
        codec(): Internal.Codec<Internal.TelemetryEventInstance>;
        export(arg0: Internal.TelemetrySession_, arg1: Internal.TelemetryPropertyMap_): Internal.TelemetryEvent;
        static values(): Internal.List<Internal.TelemetryEventType>;
        static builder(arg0: string, arg1: string): Internal.TelemetryEventType$Builder;
        contains<T>(arg0: Internal.TelemetryProperty_<T>): boolean;
        properties(): Internal.List<Internal.TelemetryProperty<any>>;
        description(): Internal.MutableComponent;
        get optIn(): boolean
        static readonly PERFORMANCE_METRICS: Internal.TelemetryEventType;
        static readonly GAME_LOAD_TIMES: Internal.TelemetryEventType;
        static readonly WORLD_UNLOADED: Internal.TelemetryEventType;
        static readonly WORLD_LOADED: Internal.TelemetryEventType;
        static readonly WORLD_LOAD_TIMES: Internal.TelemetryEventType;
        static readonly ADVANCEMENT_MADE: Internal.TelemetryEventType;
        static readonly CODEC: Internal.Codec<Internal.TelemetryEventType>;
    }
    type TelemetryEventType_ = TelemetryEventType;
    interface DataProvider$Factory <T extends Internal.DataProvider> {
        create(arg0: Internal.PackOutput_): T;
        (arg0: Internal.PackOutput_): T;
    }
    type DataProvider$Factory_<T extends Internal.DataProvider> = DataProvider$Factory<T>;
    interface ShortBidirectionalIterator extends Internal.ShortIterator, Internal.ObjectBidirectionalIterator<number> {
        previousShort(): number;
        forEachRemaining(arg0: any): void;
        /**
         * @deprecated
        */
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        skip(arg0: number): number;
        /**
         * @deprecated
        */
        next(): any;
        forEachRemaining(arg0: Internal.IntConsumer_): void;
        nextShort(): number;
        forEachRemaining(arg0: Internal.ShortConsumer_): void;
        /**
         * @deprecated
        */
        previous(): number;
        hasPrevious(): boolean;
        remove(): void;
        back(arg0: number): number;
        hasNext(): boolean;
    }
    type ShortBidirectionalIterator_ = ShortBidirectionalIterator;
    interface TypeDescriptor {
        descriptorString(): string;
    }
    type TypeDescriptor_ = TypeDescriptor;
    class ClientboundCommandsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.RootCommandNode_<Internal.SharedSuggestionProvider>)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getRoot(arg0: Internal.CommandBuildContext_): Internal.RootCommandNode<Internal.SharedSuggestionProvider>;
        isSkippable(): boolean;
        get skippable(): boolean
    }
    type ClientboundCommandsPacket_ = ClientboundCommandsPacket;
    class WitchWaterFluid$Source extends novamachina.exnihilosequentia.world.level.material.WitchWaterFluid {
        constructor(arg0: Internal.ForgeFlowingFluid$Properties_)
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type WitchWaterFluid$Source_ = WitchWaterFluid$Source;
    interface ChronoLocalDateTime <D extends Internal.ChronoLocalDate> extends Internal.Comparable<Internal.ChronoLocalDateTime<any>>, Internal.Temporal, Internal.TemporalAdjuster {
        plus(arg0: Internal.TemporalAmount_): this;
        toLocalTime(): Internal.LocalTime;
        plus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
        compareTo(arg0: any): number;
        getLong(arg0: Internal.TemporalField_): number;
        minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
        isSupported(arg0: Internal.TemporalField_): boolean;
        format(arg0: Internal.DateTimeFormatter_): string;
        getChronology(): Internal.Chronology;
        "with"(arg0: Internal.TemporalAdjuster_): this;
        isEqual(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
        toString(): string;
        adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
        isBefore(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
        query<R>(arg0: Internal.TemporalQuery_<R>): R;
        toInstant(arg0: Internal.ZoneOffset_): Internal.Instant;
        "with"(arg0: Internal.TemporalField_, arg1: number): this;
        until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
        from(arg0: Internal.TemporalAccessor_): Internal.ChronoLocalDateTime<any>;
        isSupported(arg0: Internal.TemporalUnit_): boolean;
        range(arg0: Internal.TemporalField_): Internal.ValueRange;
        hashCode(): number;
        isAfter(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
        get(arg0: Internal.TemporalField_): number;
        toEpochSecond(arg0: Internal.ZoneOffset_): number;
        atZone(arg0: Internal.ZoneId_): Internal.ChronoZonedDateTime<D>;
        equals(arg0: any): boolean;
        compareTo(arg0: Internal.ChronoLocalDateTime_<any>): number;
        toLocalDate(): D;
        minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        timeLineOrder(): Internal.Comparator<Internal.ChronoLocalDateTime<any>>;
        get chronology(): Internal.Chronology
    }
    type ChronoLocalDateTime_<D extends Internal.ChronoLocalDate> = ChronoLocalDateTime<D>;
    class BowlFoodItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BowlFoodItem_ = BowlFoodItem;
    class HugeMushroomFeatureConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.BlockStateProvider_, arg1: Internal.BlockStateProvider_, arg2: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly capProvider: Internal.BlockStateProvider;
        static readonly CODEC: Internal.Codec<Internal.HugeMushroomFeatureConfiguration>;
        readonly stemProvider: Internal.BlockStateProvider;
        readonly foliageRadius: number;
    }
    type HugeMushroomFeatureConfiguration_ = HugeMushroomFeatureConfiguration;
    class StairBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        createObject(): any;
    }
    type StairBlockBuilder_ = StairBlockBuilder;
    class EnderDragonPhaseManager {
        constructor(arg0: Internal.EnderDragon_)
        getCurrentPhase(): Internal.DragonPhaseInstance;
        getPhase<T extends Internal.DragonPhaseInstance>(arg0: Internal.EnderDragonPhase_<T>): T;
        setPhase(arg0: Internal.EnderDragonPhase_<any>): void;
        get currentPhase(): Internal.DragonPhaseInstance
        set phase(arg0: Internal.EnderDragonPhase_<any>)
    }
    type EnderDragonPhaseManager_ = EnderDragonPhaseManager;
    class TintedGlassBlock extends Internal.AbstractGlassBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type TintedGlassBlock_ = TintedGlassBlock;
    class EventResult {
        type(): Internal.EventResult$Type;
        arch(): dev.architectury.event.EventResult;
        pass(): boolean;
        interruptFalse(): boolean;
        value(): any;
        interruptDefault(): boolean;
        error(): boolean;
        override(): boolean;
        archCompound<T>(): Internal.CompoundEventResult<T>;
        interruptTrue(): boolean;
        static readonly PASS: Internal.EventResult;
    }
    type EventResult_ = EventResult;
    interface SingleRedirectModifier <S> {
        apply(arg0: Internal.CommandContext_<S>): S;
        (arg0: Internal.CommandContext_<S>): S;
    }
    type SingleRedirectModifier_<S> = SingleRedirectModifier<S>;
    interface PositionSourceType <T extends Internal.PositionSource> {
        register<S extends Internal.PositionSourceType<T>, T extends Internal.PositionSource>(arg0: string, arg1: S): S;
        toNetwork<T extends Internal.PositionSource>(arg0: T, arg1: Internal.FriendlyByteBuf_): void;
        codec(): Internal.Codec<T>;
        fromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.PositionSource;
        read(arg0: Internal.FriendlyByteBuf_): T;
        write(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        readonly BLOCK: Internal.BlockPositionSource$Type;
        readonly ENTITY: Internal.EntityPositionSource$Type;
    }
    type PositionSourceType_<T extends Internal.PositionSource> = PositionSourceType<T> | Special.PositionSourceType;
    interface AbstractContainerScreenAccessor {
        getIsQuickCrafting(): boolean;
        setIsQuickCrafting(arg0: boolean): void;
        setSkipNextRelease(arg0: boolean): void;
        invokeFindSlot(arg0: number, arg1: number): Internal.Slot;
        invokeSlotClicked(arg0: Internal.Slot_, arg1: number, arg2: number, arg3: Internal.ClickType_): void;
        getQuickCraftingButton(): number;
        get isQuickCrafting(): boolean
        set isQuickCrafting(arg0: boolean)
        set skipNextRelease(arg0: boolean)
        get quickCraftingButton(): number
    }
    type AbstractContainerScreenAccessor_ = AbstractContainerScreenAccessor;
}
declare namespace com.lowdragmc.lowdraglib.gui.ingredient {
    interface Target extends Internal.Consumer<any> {
        getArea(): Internal.Rect2i;
        accept(arg0: any): void;
        andThen(arg0: Internal.Consumer_<any>): Internal.Consumer<any>;
        get area(): Internal.Rect2i
    }
    type Target_ = Target;
}
declare namespace probejs.internal {
    class NotResolved extends Internal.CrucibleBlock implements Internal.EntityBlock {
    }
    type NotResolved_ = NotResolved;
}
