/// <reference path="./internal_*.d.ts" />
declare namespace com.jaquadro.minecraft.storagedrawers.item {
    class ItemUpgrade extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        getAllowMultiple(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        setAllowMultiple(arg0: boolean): void;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getUpgradeGroup(): number;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        get allowMultiple(): boolean
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set allowMultiple(arg0: boolean)
        get upgradeGroup(): number
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemUpgrade_ = ItemUpgrade;
}
declare namespace Internal {
    interface FloatProviderType <P extends Internal.FloatProvider> {
        codec(): Internal.Codec<P>;
        register<P extends Internal.FloatProvider>(arg0: string, arg1: Internal.Codec_<P>): this;
        readonly UNIFORM: Internal.FloatProviderType<Internal.UniformFloat>;
        readonly CLAMPED_NORMAL: Internal.FloatProviderType<Internal.ClampedNormalFloat>;
        readonly TRAPEZOID: Internal.FloatProviderType<Internal.TrapezoidFloat>;
        readonly CONSTANT: Internal.FloatProviderType<Internal.ConstantFloat>;
    }
    type FloatProviderType_<P extends Internal.FloatProvider> = FloatProviderType<P> | Special.FloatProviderType;
    interface AuthenticationService {
        createProfileRepository(): Internal.GameProfileRepository;
        createMinecraftSessionService(): Internal.MinecraftSessionService;
        createUserAuthentication(arg0: Internal.Agent_): Internal.UserAuthentication;
    }
    type AuthenticationService_ = AuthenticationService;
    interface ChronoPeriod extends Internal.TemporalAmount {
        getChronology(): Internal.Chronology;
        addTo(arg0: Internal.Temporal_): Internal.Temporal;
        toString(): string;
        negated(): this;
        multipliedBy(arg0: number): this;
        isZero(): boolean;
        normalized(): this;
        subtractFrom(arg0: Internal.Temporal_): Internal.Temporal;
        hashCode(): number;
        between(arg0: Internal.ChronoLocalDate_, arg1: Internal.ChronoLocalDate_): this;
        plus(arg0: Internal.TemporalAmount_): this;
        getUnits(): Internal.List<Internal.TemporalUnit>;
        minus(arg0: Internal.TemporalAmount_): this;
        get(arg0: Internal.TemporalUnit_): number;
        equals(arg0: any): boolean;
        isNegative(): boolean;
        get chronology(): Internal.Chronology
        get zero(): boolean
        get units(): Internal.List<Internal.TemporalUnit>
        get negative(): boolean
    }
    type ChronoPeriod_ = ChronoPeriod;
    class BelowZeroRetrogen {
        applyBedrockMask(arg0: Internal.ProtoChunk_): void;
        hasBedrockHole(arg0: number, arg1: number): boolean;
        static getBiomeResolver(arg0: Internal.BiomeResolver_, arg1: Internal.ChunkAccess_): Internal.BiomeResolver;
        hasBedrockHoles(): boolean;
        targetStatus(): Internal.ChunkStatus;
        static read(arg0: Internal.CompoundTag_): Internal.BelowZeroRetrogen;
        static replaceOldBedrock(arg0: Internal.ProtoChunk_): void;
        static readonly UPGRADE_HEIGHT_ACCESSOR: Internal.LevelHeightAccessor;
        static readonly CODEC: Internal.Codec<Internal.BelowZeroRetrogen>;
    }
    type BelowZeroRetrogen_ = BelowZeroRetrogen;
    class ToolProperty implements Internal.IMaterialProperty<Internal.ToolProperty> {
        constructor()
        constructor(harvestSpeed: number, attackDamage: number, durability: number, harvestLevel: number, types: GTToolType_[])
        getAttackSpeed(): number;
        setAttackSpeed(attackSpeed: number): void;
        addEnchantmentForTools(enchantment: Internal.Enchantment_, level: number): void;
        getEnchantments(): Internal.Object2IntMap<Internal.Enchantment>;
        getAttackDamage(): number;
        setAttackDamage(attackDamage: number): void;
        setDurability(durability: number): void;
        isIgnoreCraftingTools(): boolean;
        getEnchantability(): number;
        hasType(toolType: GTToolType_): boolean;
        setHarvestSpeed(harvestSpeed: number): void;
        setIgnoreCraftingTools(ignoreCraftingTools: boolean): void;
        getHarvestLevel(): number;
        getTypes(): GTToolType[];
        setMagnetic(isMagnetic: boolean): void;
        isUnbreakable(): boolean;
        getDurability(): number;
        verifyProperty(properties: Internal.MaterialProperties_): void;
        setUnbreakable(isUnbreakable: boolean): void;
        getTier(material: com.gregtechceu.gtceu.api.data.chemical.material.Material_): Internal.MaterialToolTier;
        getDurabilityMultiplier(): number;
        setDurabilityMultiplier(durabilityMultiplier: number): void;
        setHarvestLevel(harvestLevel: number): void;
        getHarvestSpeed(): number;
        isMagnetic(): boolean;
        setEnchantability(enchantability: number): void;
        get attackSpeed(): number
        set attackSpeed(attackSpeed: number)
        get enchantments(): Internal.Object2IntMap<Internal.Enchantment>
        get attackDamage(): number
        set attackDamage(attackDamage: number)
        set durability(durability: number)
        get ignoreCraftingTools(): boolean
        get enchantability(): number
        set harvestSpeed(harvestSpeed: number)
        set ignoreCraftingTools(ignoreCraftingTools: boolean)
        get harvestLevel(): number
        get types(): GTToolType[]
        set magnetic(isMagnetic: boolean)
        get unbreakable(): boolean
        get durability(): number
        set unbreakable(isUnbreakable: boolean)
        get durabilityMultiplier(): number
        set durabilityMultiplier(durabilityMultiplier: number)
        set harvestLevel(harvestLevel: number)
        get harvestSpeed(): number
        get magnetic(): boolean
        set enchantability(enchantability: number)
    }
    type ToolProperty_ = ToolProperty;
    class StyleConstants$ColorConstants extends Internal.StyleConstants implements Internal.AttributeSet$CharacterAttribute, Internal.AttributeSet$ColorAttribute {
    }
    type StyleConstants$ColorConstants_ = StyleConstants$ColorConstants;
    abstract class BlockModelProvider extends Internal.ModelProvider<any> {
        constructor(arg0: Internal.PackOutput_, arg1: string, arg2: Internal.ExistingFileHelper_)
        static saveStable(arg0: Internal.CachedOutput_, arg1: Internal.JsonElement_, arg2: Internal.Path_): Internal.CompletableFuture<any>;
    }
    type BlockModelProvider_ = BlockModelProvider;
    class IconSet extends Internal.Enum<Internal.IconSet> {
        static valueOf(arg0: string): Internal.IconSet;
        getMacIcon(arg0: Internal.PackResources_): Internal.IoSupplier<Internal.InputStream>;
        getStandardIcons(arg0: Internal.PackResources_): Internal.List<Internal.IoSupplier<Internal.InputStream>>;
        static values(): Internal.IconSet[];
        static readonly RELEASE: Internal.IconSet;
        static readonly SNAPSHOT: Internal.IconSet;
    }
    type IconSet_ = "release" | "snapshot" | IconSet;
    interface PrimitiveIterator$OfDouble extends Internal.PrimitiveIterator<number, Internal.DoubleConsumer> {
        forEachRemaining(arg0: any): void;
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        remove(): void;
        next(): any;
        forEachRemaining(arg0: Internal.DoubleConsumer_): void;
        nextDouble(): number;
        hasNext(): boolean;
    }
    type PrimitiveIterator$OfDouble_ = PrimitiveIterator$OfDouble;
    class VeryBiasedToBottomHeight extends Internal.HeightProvider {
        static of(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_, arg2: number): Internal.VeryBiasedToBottomHeight;
        static readonly CODEC: Internal.Codec<Internal.VeryBiasedToBottomHeight>;
    }
    type VeryBiasedToBottomHeight_ = VeryBiasedToBottomHeight;
    interface HierarchyBoundsListener extends Internal.EventListener {
        ancestorResized(arg0: Internal.HierarchyEvent_): void;
        ancestorMoved(arg0: Internal.HierarchyEvent_): void;
    }
    type HierarchyBoundsListener_ = HierarchyBoundsListener;
    interface IntSupplier {
        getAsInt(): number;
        get asInt(): number
        (): number;
    }
    type IntSupplier_ = IntSupplier;
    interface RecipeSerializer <T extends Internal.Recipe<any>> extends Internal.IForgeRecipeSerializer<T> {
        register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
        readonly MAP_EXTENDING: Internal.RecipeSerializer<Internal.MapExtendingRecipe>;
        readonly ARMOR_DYE: Internal.RecipeSerializer<Internal.ArmorDyeRecipe>;
        readonly TIPPED_ARROW: Internal.RecipeSerializer<Internal.TippedArrowRecipe>;
        readonly SMELTING_RECIPE: Internal.RecipeSerializer<Internal.SmeltingRecipe>;
        readonly SUSPICIOUS_STEW: Internal.RecipeSerializer<Internal.SuspiciousStewRecipe>;
        readonly FIREWORK_STAR: Internal.RecipeSerializer<Internal.FireworkStarRecipe>;
        readonly SHAPELESS_RECIPE: Internal.ShapelessRecipe$Serializer;
        readonly BOOK_CLONING: Internal.RecipeSerializer<Internal.BookCloningRecipe>;
        readonly SHULKER_BOX_COLORING: Internal.RecipeSerializer<Internal.ShulkerBoxColoring>;
        readonly STONECUTTER: Internal.RecipeSerializer<Internal.StonecutterRecipe>;
        readonly FIREWORK_ROCKET: Internal.RecipeSerializer<Internal.FireworkRocketRecipe>;
        readonly FIREWORK_STAR_FADE: Internal.RecipeSerializer<Internal.FireworkStarFadeRecipe>;
        readonly SMITHING_TRANSFORM: Internal.SmithingTransformRecipe$Serializer;
        readonly MAP_CLONING: Internal.RecipeSerializer<Internal.MapCloningRecipe>;
        readonly DECORATED_POT_RECIPE: Internal.RecipeSerializer<Internal.DecoratedPotRecipe>;
        readonly SMITHING_TRIM: Internal.SmithingTrimRecipe$Serializer;
        readonly BLASTING_RECIPE: Internal.RecipeSerializer<Internal.BlastingRecipe>;
        readonly SMOKING_RECIPE: Internal.RecipeSerializer<Internal.SmokingRecipe>;
        readonly BANNER_DUPLICATE: Internal.RecipeSerializer<Internal.BannerDuplicateRecipe>;
        readonly SHIELD_DECORATION: Internal.RecipeSerializer<Internal.ShieldDecorationRecipe>;
        readonly REPAIR_ITEM: Internal.RecipeSerializer<Internal.RepairItemRecipe>;
        readonly CAMPFIRE_COOKING_RECIPE: Internal.RecipeSerializer<Internal.CampfireCookingRecipe>;
        readonly SHAPED_RECIPE: Internal.ShapedRecipe$Serializer;
    }
    type RecipeSerializer_<T extends Internal.Recipe<any>> = Special.RecipeSerializer | RecipeSerializer<T>;
    abstract class FeatureSize {
        constructor(arg0: Internal.OptionalInt_)
        minClippedHeight(): Internal.OptionalInt;
        getSizeAtHeight(arg0: number, arg1: number): number;
        static readonly CODEC: Internal.Codec<Internal.FeatureSize>;
    }
    type FeatureSize_ = FeatureSize;
    interface PlayerRideable {
    }
    type PlayerRideable_ = PlayerRideable;
    class ItemStack$TooltipPart extends Internal.Enum<Internal.ItemStack$TooltipPart> {
        static values(): Internal.ItemStack$TooltipPart[];
        getMask(): number;
        static valueOf(arg0: string): Internal.ItemStack$TooltipPart;
        get mask(): number
        static readonly ENCHANTMENTS: Internal.ItemStack$TooltipPart;
        static readonly CAN_PLACE: Internal.ItemStack$TooltipPart;
        static readonly UPGRADES: Internal.ItemStack$TooltipPart;
        static readonly CAN_DESTROY: Internal.ItemStack$TooltipPart;
        static readonly DYE: Internal.ItemStack$TooltipPart;
        static readonly MODIFIERS: Internal.ItemStack$TooltipPart;
        static readonly ADDITIONAL: Internal.ItemStack$TooltipPart;
        static readonly UNBREAKABLE: Internal.ItemStack$TooltipPart;
    }
    type ItemStack$TooltipPart_ = "modifiers" | "upgrades" | "enchantments" | "unbreakable" | "can_place" | "dye" | "can_destroy" | ItemStack$TooltipPart | "additional";
    class NarratableEntry$NarrationPriority extends Internal.Enum<Internal.NarratableEntry$NarrationPriority> {
        static values(): Internal.NarratableEntry$NarrationPriority[];
        static valueOf(arg0: string): Internal.NarratableEntry$NarrationPriority;
        isTerminal(): boolean;
        get terminal(): boolean
        static readonly NONE: Internal.NarratableEntry$NarrationPriority;
        static readonly HOVERED: Internal.NarratableEntry$NarrationPriority;
        static readonly FOCUSED: Internal.NarratableEntry$NarrationPriority;
    }
    type NarratableEntry$NarrationPriority_ = "focused" | "hovered" | NarratableEntry$NarrationPriority | "none";
    class EndGatewayBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type EndGatewayBlock_ = EndGatewayBlock;
    abstract class ItemWT extends Internal.WirelessTerminalItem implements Internal.IUniversalWirelessTerminalItem {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static getQuantumBridge(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.AppEngInternalInventory_, arg3: Internal.IUpgradeInventory_): Internal.IActionHost;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getMenuHost(arg0: Internal.Player_, arg1: Internal.MenuLocator_, arg2: Internal.ItemStack_): Internal.ItemMenuHost;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        tryOpen(arg0: Internal.Player_, arg1: Internal.MenuLocator_, arg2: Internal.ItemStack_, arg3: boolean): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        static setBoolean(arg0: Internal.ItemStack_, arg1: boolean, arg2: string): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        /**
         * @deprecated
        */
        static getSavedSlot(arg0: Internal.ItemStack_, arg1: string): Internal.ItemStack;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        open(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.MenuLocator_, arg3: boolean): boolean;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        checkUniversalPreconditions(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        static setSavedSlot(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: string): void;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        static getBoolean(arg0: Internal.ItemStack_, arg1: string): boolean;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getMenuType(arg0: Internal.ItemStack_): Internal.MenuType<any>;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        static getQEFrequency(arg0: Internal.ItemStack_, arg1: Internal.AppEngInternalInventory_): number;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        static findQuantumBridge(arg0: Internal.Level_, arg1: number): Internal.IActionHost;
        getConfigManager(arg0: Internal.ItemStack_): Internal.IConfigManager;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemWT_ = ItemWT;
    interface AccessorMobEffectInstance {
        bookshelf$getHiddenEffect(): Internal.MobEffectInstance;
        bookshelf$setHiddenEffect(arg0: Internal.MobEffectInstance_): void;
        setDuration(arg0: number): void;
        bookshelf$tickDownDuration(): number;
        set duration(arg0: number)
    }
    type AccessorMobEffectInstance_ = AccessorMobEffectInstance;
    interface StructurePieceType$ContextlessType extends Internal.StructurePieceType {
        load(arg0: Internal.CompoundTag_): Internal.StructurePiece;
        setPieceId(arg0: Internal.StructurePieceType$ContextlessType_, arg1: string): Internal.StructurePieceType;
        load(arg0: Internal.StructurePieceSerializationContext_, arg1: Internal.CompoundTag_): Internal.StructurePiece;
    }
    type StructurePieceType$ContextlessType_ = StructurePieceType$ContextlessType;
    class BlockEntry <T extends Internal.Block> extends Internal.ItemProviderEntry<T> {
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: Internal.RegistryObject_<T>)
        static cast<T extends Internal.Block>(arg0: Internal.RegistryEntry_<T>): Internal.BlockEntry<T>;
        getDefaultState(): Internal.BlockState;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        has(arg0: Internal.BlockState_): boolean;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        get defaultState(): Internal.BlockState
    }
    type BlockEntry_<T extends Internal.Block> = BlockEntry<T>;
    class InputConstants$Key {
        getDisplayName(): net.minecraft.network.chat.Component;
        getName(): string;
        getType(): Internal.InputConstants$Type;
        getValue(): number;
        getNumericKeyValue(): Internal.OptionalInt;
        get displayName(): net.minecraft.network.chat.Component
        get name(): string
        get type(): Internal.InputConstants$Type
        get value(): number
        get numericKeyValue(): Internal.OptionalInt
        displayName: Internal.LazyLoadedValue<net.minecraft.network.chat.Component>;
    }
    type InputConstants$Key_ = InputConstants$Key;
    class CactusBlock extends Internal.Block implements Internal.IPlantable {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly AGE: Internal.IntegerProperty;
        static readonly MAX_AGE: 15;
    }
    type CactusBlock_ = CactusBlock;
    class ClientboundCustomChatCompletionsPacket extends Internal.Record implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.ClientboundCustomChatCompletionsPacket$Action_, arg1: Internal.List_<string>)
        handle(arg0: Internal.PacketListener_): void;
        entries(): Internal.List<string>;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        action(): Internal.ClientboundCustomChatCompletionsPacket$Action;
        get skippable(): boolean
    }
    type ClientboundCustomChatCompletionsPacket_ = ClientboundCustomChatCompletionsPacket;
    class ArgumentSignatures$Entry extends Internal.Record {
        constructor(arg0: string, arg1: Internal.MessageSignature_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        name(): string;
        write(arg0: Internal.FriendlyByteBuf_): void;
        signature(): Internal.MessageSignature;
    }
    type ArgumentSignatures$Entry_ = ArgumentSignatures$Entry;
    class PainterObjectStorage {
        constructor(p: Internal.Painter_)
        createScreenObjects(): any[];
        getObject(key: string): Internal.PainterObject;
        clear(): void;
        getObjects(): Internal.Collection<Internal.PainterObject>;
        remove(id: string): void;
        handle(root: Internal.CompoundTag_): void;
        get objects(): Internal.Collection<Internal.PainterObject>
        readonly painter: Internal.Painter;
    }
    type PainterObjectStorage_ = PainterObjectStorage;
    abstract class MinecraftServer extends Internal.ReentrantBlockableEventLoop<Internal.TickTask> implements Internal.MinecraftServerKJS, Internal.CommandSource, Internal.AutoCloseable {
        constructor(arg0: Internal.Thread_, arg1: Internal.LevelStorageSource$LevelStorageAccess_, arg2: Internal.PackRepository_, arg3: Internal.WorldStem_, arg4: Internal.Proxy_, arg5: Internal.DataFixer_, arg6: Internal.Services_, arg7: any_)
        getConnection(): Internal.ServerConnectionListener;
        self(): this;
        getPlayerIdleTimeout(): number;
        getCompressionThreshold(): number;
        fillServerSystemReport(arg0: Internal.SystemReport_): Internal.SystemReport;
        isTimeProfilerRunning(): boolean;
        getProxy(): Internal.Proxy;
        getResourceManager(): Internal.ResourceManager;
        setDefaultGameType(arg0: Internal.GameType_): void;
        getAdvancement(id: ResourceLocation_): Internal.AdvancementJS;
        saveEverything(arg0: boolean, arg1: boolean, arg2: boolean): boolean;
        onServerCrash(arg0: Internal.CrashReport_): void;
        registries(): Internal.LayeredRegistryAccess<Internal.RegistryLayer>;
        askEither<Source>(arg0: Internal.Function_<Internal.ProcessorHandle<Internal.Either<Source, Internal.Exception>>, Internal.TickTask>): Internal.CompletableFuture<Source>;
        /**
         * @deprecated
        */
        markWorldsDirty(): void;
        usesAuthentication(): boolean;
        getFunctions(): Internal.ServerFunctionManager;
        setEnforceWhitelist(arg0: boolean): void;
        scheduleInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        isShutdown(): boolean;
        getScaledTrackingDistance(arg0: number): number;
        runCommandSilent(command: string): number;
        scheduleRepeatingInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        publishServer(arg0: Internal.GameType_, arg1: boolean, arg2: number): boolean;
        getFrameTimer(): Internal.FrameTimer;
        hasGui(): boolean;
        stopTimeProfiler(): Internal.ProfileResults;
        getDefaultGameType(): Internal.GameType;
        setDemo(arg0: boolean): void;
        alwaysAccepts(): boolean;
        getTickCount(): number;
        dumpServerProperties(arg0: Internal.Path_): void;
        isUnderSpawnProtection(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        logChatMessage(arg0: net.minecraft.network.chat.Component_, arg1: Internal.ChatType$Bound_, arg2: string): void;
        getPackRepository(): Internal.PackRepository;
        /**
         * @deprecated
        */
        forgeGetWorldMap(): Internal.Map<Internal.ResourceKey<Internal.Level>, Internal.ServerLevel>;
        isDedicated(): boolean;
        getPlayerList(): Internal.PlayerList;
        getWorldPath(arg0: Internal.LevelResource_): Internal.Path;
        getDisplayName(): net.minecraft.network.chat.Component;
        finishRecordingMetrics(): void;
        cancelRecordingMetrics(): void;
        getLevel(arg0: Internal.ResourceKey_<Internal.Level>): Internal.ServerLevel;
        getPlayer(selector: Internal.PlayerSelector_): Internal.ServerPlayer;
        isSingleplayer(): boolean;
        getServerResources(): Internal.MinecraftServer$ReloadableResources;
        setPreventProxyConnections(arg0: boolean): void;
        getChatDecorator(): Internal.ChatDecorator;
        getPort(): number;
        ask<Source>(arg0: Internal.Function_<Internal.ProcessorHandle<Source>, Internal.TickTask>): Internal.CompletableFuture<Source>;
        getGameRules(): Internal.GameRules;
        getCommands(): Internal.Commands;
        tickChildren(arg0: Internal.BooleanSupplier_): void;
        isRecordingMetrics(): boolean;
        isSpawningAnimals(): boolean;
        modify$zke000$gtceu$injectDynamicData(type: Internal.PackType_, packs: Internal.List_<any>): Internal.List<any>;
        getServerDirectory(): Internal.File;
        setUsesAuthentication(arg0: boolean): void;
        getAllLevels(): Internal.Iterable<Internal.ServerLevel>;
        getPersistentData(): Internal.CompoundTag;
        isStopped(): boolean;
        setPlayerList(arg0: Internal.PlayerList_): void;
        setLocalIp(arg0: string): void;
        sendData(channel: string): void;
        getScheduledEvents(): Internal.ScheduledEvents;
        getStatusJson(): string;
        createGameModeForPlayer(arg0: Internal.ServerPlayer_): Internal.ServerPlayerGameMode;
        isNetherEnabled(): boolean;
        getCustomBossEvents(): Internal.CustomBossEvents;
        getLocalIp(): string;
        reloadResources(arg0: Internal.Collection_<string>): Internal.CompletableFuture<void>;
        isEnforceWhitelist(): boolean;
        saveAllChunks(arg0: boolean, arg1: boolean, arg2: boolean): boolean;
        isCurrentlySaving(): boolean;
        areNpcsEnabled(): boolean;
        hidesOnlinePlayers(): boolean;
        getProfileRepository(): Internal.GameProfileRepository;
        getProfileCache(): Internal.GameProfileCache;
        getAbsoluteMaxWorldSize(): number;
        getCommandStorage(): Internal.CommandStorage;
        getForcedGameType(): Internal.GameType;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        setDifficulty(arg0: Internal.Difficulty_, arg1: boolean): void;
        acceptsSuccess(): boolean;
        invalidateStatus(): void;
        overworld(): Internal.ServerLevel;
        getLevel(dimension: ResourceLocation_): Internal.ServerLevel;
        getStatus(): Internal.ServerStatus;
        static spin<S extends Internal.MinecraftServer>(arg0: Internal.Function_<Internal.Thread, S>): S;
        setPlayerIdleTimeout(arg0: number): void;
        getScoreboard(): Internal.ServerScoreboard;
        tickServer(arg0: Internal.BooleanSupplier_): void;
        addTickable(arg0: Internal.Runnable_): void;
        enforceSecureProfile(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        schedule(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        setFlightAllowed(arg0: boolean): void;
        static configurePackRepository(arg0: Internal.PackRepository_, arg1: Internal.DataPackConfig_, arg2: boolean, arg3: Internal.FeatureFlagSet_): Internal.WorldDataConfiguration;
        getServerModName(): string;
        isCommandBlockEnabled(): boolean;
        localvar$zzn000$wrapResourceManager(original: Internal.CloseableResourceManager_): Internal.CloseableResourceManager;
        acceptsFailure(): boolean;
        getNextTickTime(): number;
        isHardcore(): boolean;
        getFile(arg0: string): Internal.File;
        getSpawnRadius(arg0: Internal.ServerLevel_): number;
        repliesToStatus(): boolean;
        stopRecordingMetrics(): void;
        startTimeProfiler(): void;
        isPublished(): boolean;
        getAdvancements(): Internal.ServerAdvancementManager;
        getPlayerCount(): number;
        getOverworld(): Internal.ServerLevel;
        getMaxChainedNeighborUpdates(): number;
        forceTimeSynchronization(): void;
        getMotd(): string;
        isRunning(): boolean;
        getName(): net.minecraft.network.chat.Component;
        getSessionService(): Internal.MinecraftSessionService;
        getRateLimitPacketsPerSecond(): number;
        getOperatorUserPermissionLevel(): number;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        getServerResourcePack(): Internal.Optional<Internal.MinecraftServer$ServerResourcePackInfo>;
        getSingleplayerProfile(): Internal.GameProfile;
        fillSystemReport(arg0: Internal.SystemReport_): Internal.SystemReport;
        isReady(): boolean;
        setPort(arg0: number): void;
        shouldInformAdmins(): boolean;
        registryAccess(): Internal.RegistryAccess$Frozen;
        setDifficultyLocked(arg0: boolean): void;
        stop(): void;
        getMaxPlayers(): number;
        isSpawningMonsters(): boolean;
        setPvpAllowed(arg0: boolean): void;
        getKeyPair(): Internal.KeyPair;
        forceSynchronousWrites(): boolean;
        getTickTime(arg0: Internal.ResourceKey_<Internal.Level>): number[];
        isPvpAllowed(): boolean;
        isResourcePackRequired(): boolean;
        getFunctionCompilationLevel(): number;
        getServerVersion(): string;
        handler$zbk000$injectSpatialLevel(arg0: Internal.ChunkProgressListener_, arg1: Internal.CallbackInfo_): void;
        getProfiler(): Internal.ProfilerFiller;
        isSingleplayerOwner(arg0: Internal.GameProfile_): boolean;
        getAverageTickTime(): number;
        scheduleRepeating(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        setSingleplayerProfile(arg0: Internal.GameProfile_): void;
        static of<Msg>(arg0: string, arg1: Internal.Consumer_<Msg>): Internal.ProcessorHandle<Msg>;
        doRunTask(arg0: Internal.TickTask_): void;
        onServerExit(): void;
        kickUnlistedPlayers(arg0: Internal.CommandSourceStack_): void;
        createTextFilterForPlayer(arg0: Internal.ServerPlayer_): Internal.TextFilter;
        getRunningThread(): Internal.Thread;
        isDemo(): boolean;
        startRecordingMetrics(arg0: Internal.Consumer_<Internal.ProfileResults>, arg1: Internal.Consumer_<Internal.Path>): void;
        getReloadableResources(): Internal.MinecraftServer$ReloadableResources;
        getProfilePermissions(arg0: Internal.GameProfile_): number;
        getData(): Internal.AttachedData<any>;
        getWorldScreenshotFile(): Internal.Optional<Internal.Path>;
        getLootData(): Internal.LootDataManager;
        getStructureManager(): Internal.StructureTemplateManager;
        halt(arg0: boolean): void;
        getEntities(): Internal.EntityArrayList;
        isEpollEnabled(): boolean;
        tell(message: net.minecraft.network.chat.Component_): void;
        shouldRconBroadcast(): boolean;
        levelKeys(): Internal.Set<Internal.ResourceKey<Internal.Level>>;
        getSpawnProtectionRadius(): number;
        getProfileKeySignatureValidator(): Internal.SignatureValidator;
        getModdedStatus(): Internal.ModCheck;
        getPlayerNames(): string[];
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getRecipeManager(): Internal.RecipeManager;
        getPlayers(): Internal.EntityArrayList;
        getFixerUpper(): Internal.DataFixer;
        getWorldData(): Internal.WorldData;
        setMotd(arg0: string): void;
        getPreventProxyConnections(): boolean;
        runCommand(command: string): number;
        isFlightAllowed(): boolean;
        get connection(): Internal.ServerConnectionListener
        get playerIdleTimeout(): number
        get compressionThreshold(): number
        get timeProfilerRunning(): boolean
        get proxy(): Internal.Proxy
        get resourceManager(): Internal.ResourceManager
        set defaultGameType(arg0: Internal.GameType_)
        get functions(): Internal.ServerFunctionManager
        set enforceWhitelist(arg0: boolean)
        get shutdown(): boolean
        get frameTimer(): Internal.FrameTimer
        get defaultGameType(): Internal.GameType
        set demo(arg0: boolean)
        get tickCount(): number
        get packRepository(): Internal.PackRepository
        get dedicated(): boolean
        get playerList(): Internal.PlayerList
        get displayName(): net.minecraft.network.chat.Component
        get singleplayer(): boolean
        get serverResources(): Internal.MinecraftServer$ReloadableResources
        set preventProxyConnections(arg0: boolean)
        get chatDecorator(): Internal.ChatDecorator
        get port(): number
        get gameRules(): Internal.GameRules
        get commands(): Internal.Commands
        get recordingMetrics(): boolean
        get spawningAnimals(): boolean
        get serverDirectory(): Internal.File
        set usesAuthentication(arg0: boolean)
        get allLevels(): Internal.Iterable<Internal.ServerLevel>
        get persistentData(): Internal.CompoundTag
        get stopped(): boolean
        set playerList(arg0: Internal.PlayerList_)
        set localIp(arg0: string)
        get scheduledEvents(): Internal.ScheduledEvents
        get statusJson(): string
        get netherEnabled(): boolean
        get customBossEvents(): Internal.CustomBossEvents
        get localIp(): string
        get enforceWhitelist(): boolean
        get currentlySaving(): boolean
        get profileRepository(): Internal.GameProfileRepository
        get profileCache(): Internal.GameProfileCache
        get absoluteMaxWorldSize(): number
        get commandStorage(): Internal.CommandStorage
        get forcedGameType(): Internal.GameType
        get status(): Internal.ServerStatus
        set playerIdleTimeout(arg0: number)
        get scoreboard(): Internal.ServerScoreboard
        set flightAllowed(arg0: boolean)
        get serverModName(): string
        get commandBlockEnabled(): boolean
        get nextTickTime(): number
        get hardcore(): boolean
        get published(): boolean
        get advancements(): Internal.ServerAdvancementManager
        get playerCount(): number
        get overworld(): Internal.ServerLevel
        get maxChainedNeighborUpdates(): number
        get motd(): string
        get running(): boolean
        get name(): net.minecraft.network.chat.Component
        get sessionService(): Internal.MinecraftSessionService
        get rateLimitPacketsPerSecond(): number
        get operatorUserPermissionLevel(): number
        get serverResourcePack(): Internal.Optional<Internal.MinecraftServer$ServerResourcePackInfo>
        get singleplayerProfile(): Internal.GameProfile
        get ready(): boolean
        set port(arg0: number)
        set difficultyLocked(arg0: boolean)
        get maxPlayers(): number
        get spawningMonsters(): boolean
        set pvpAllowed(arg0: boolean)
        get keyPair(): Internal.KeyPair
        get pvpAllowed(): boolean
        get resourcePackRequired(): boolean
        get functionCompilationLevel(): number
        get serverVersion(): string
        get profiler(): Internal.ProfilerFiller
        get averageTickTime(): number
        set singleplayerProfile(arg0: Internal.GameProfile_)
        get runningThread(): Internal.Thread
        get demo(): boolean
        get reloadableResources(): Internal.MinecraftServer$ReloadableResources
        get data(): Internal.AttachedData<any>
        get worldScreenshotFile(): Internal.Optional<Internal.Path>
        get lootData(): Internal.LootDataManager
        get structureManager(): Internal.StructureTemplateManager
        get entities(): Internal.EntityArrayList
        get epollEnabled(): boolean
        get spawnProtectionRadius(): number
        get profileKeySignatureValidator(): Internal.SignatureValidator
        get moddedStatus(): Internal.ModCheck
        get playerNames(): string[]
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get recipeManager(): Internal.RecipeManager
        get players(): Internal.EntityArrayList
        get fixerUpper(): Internal.DataFixer
        get worldData(): Internal.WorldData
        set motd(arg0: string)
        get preventProxyConnections(): boolean
        get flightAllowed(): boolean
        static readonly START_CHUNK_RADIUS: 11;
        static readonly ABSOLUTE_MAX_WORLD_SIZE: 29999984;
        static readonly DEMO_SETTINGS: Internal.LevelSettings;
        resources: Internal.MinecraftServer$ReloadableResources;
        readonly storageSource: Internal.LevelStorageSource$LevelStorageAccess;
        static readonly VANILLA_BRAND: "vanilla";
        static readonly ANONYMOUS_PLAYER_PROFILE: Internal.GameProfile;
        readonly tickTimes: number[];
        static readonly MS_PER_TICK: 50;
    }
    type MinecraftServer_ = MinecraftServer;
    class EndCakeBlock extends Internal.CakeBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type EndCakeBlock_ = EndCakeBlock;
    interface StructurePoolElementType <P extends Internal.StructurePoolElement> {
        codec(): Internal.Codec<P>;
        register<P extends Internal.StructurePoolElement>(arg0: string, arg1: Internal.Codec_<P>): this;
        readonly LIST: Internal.StructurePoolElementType<Internal.ListPoolElement>;
        readonly LEGACY: Internal.StructurePoolElementType<Internal.LegacySinglePoolElement>;
        readonly FEATURE: Internal.StructurePoolElementType<Internal.FeaturePoolElement>;
        readonly EMPTY: Internal.StructurePoolElementType<Internal.EmptyPoolElement>;
        readonly SINGLE: Internal.StructurePoolElementType<Internal.SinglePoolElement>;
    }
    type StructurePoolElementType_<P extends Internal.StructurePoolElement> = Special.StructurePoolElement | StructurePoolElementType<P>;
    class RedstoneAction extends Internal.Enum<Internal.RedstoneAction> implements Internal.IEnumValues<Internal.RedstoneAction>, Internal.IRedstoneAction {
        static values(): Internal.RedstoneAction[];
        getName(): string;
        getValue(arg0: string): any;
        static valueOf(arg0: string): Internal.RedstoneAction;
        startsOnChange(): boolean;
        getValues(): Internal.List<Internal.RedstoneAction>;
        canRun(arg0: Internal.IRedstoneState_): boolean;
        get name(): string
        get values(): Internal.List<Internal.RedstoneAction>
        static readonly IGNORE: Internal.RedstoneAction;
        static readonly WITH_REDSTONE: Internal.RedstoneAction;
        static readonly NO_REDSTONE: Internal.RedstoneAction;
        static readonly ONCE: Internal.RedstoneAction;
    }
    type RedstoneAction_ = RedstoneAction | "with_redstone" | "ignore" | "once" | "no_redstone";
    interface IItemHandlerModifiable extends Internal.IItemHandler {
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        setStackInSlot(arg0: number, arg1: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        getSlots(): number;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        kjs$self(): Internal.IItemHandler;
        getStackInSlot(arg0: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(arg0: number): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
    }
    type IItemHandlerModifiable_ = IItemHandlerModifiable;
    interface EnchantmentBuilder$PostFunction {
        apply(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        (arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
    }
    type EnchantmentBuilder$PostFunction_ = EnchantmentBuilder$PostFunction;
    interface PositionalRandomFactory {
        fromHashOf(arg0: string): Internal.RandomSource;
        at(arg0: number, arg1: number, arg2: number): Internal.RandomSource;
        fromHashOf(arg0: ResourceLocation_): Internal.RandomSource;
        at(arg0: BlockPos_): Internal.RandomSource;
        parityConfigString(arg0: Internal.StringBuilder_): void;
    }
    type PositionalRandomFactory_ = PositionalRandomFactory;
    class MaxCountFilterItem extends Internal.StringValueFilterItem {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        filterItem(filter: Internal.ItemStack_, item: Internal.Item_): boolean;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getValueVariants(stack: Internal.ItemStack_): Internal.Collection<Internal.StringValueFilterVariant>;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        clearFilterCache(filter: Internal.ItemStack_): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type MaxCountFilterItem_ = MaxCountFilterItem;
    class AppendLoot implements Internal.RuleBlockEntityModifier {
        constructor(arg0: ResourceLocation_)
        getType(): Internal.RuleBlockEntityModifierType<any>;
        apply(arg0: Internal.RandomSource_, arg1: Internal.CompoundTag_): Internal.CompoundTag;
        get type(): Internal.RuleBlockEntityModifierType<any>
        static readonly CODEC: Internal.Codec<Internal.AppendLoot>;
    }
    type AppendLoot_ = AppendLoot;
    class RenderType$CompositeRenderType extends Internal.RenderType {
        state(): Internal.RenderType$CompositeState;
        readonly state: Internal.RenderType$CompositeState;
    }
    type RenderType$CompositeRenderType_ = RenderType$CompositeRenderType;
    class LinearPosTest extends Internal.PosRuleTest {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        static readonly CODEC: Internal.Codec<Internal.LinearPosTest>;
    }
    type LinearPosTest_ = LinearPosTest;
    abstract class Type$TypeError {
        constructor(arg0: string)
    }
    type Type$TypeError_ = Type$TypeError;
    abstract class Reader implements Internal.Closeable, Internal.Readable {
        static nullReader(): Internal.Reader;
        transferTo(arg0: Internal.Writer_): number;
        read(arg0: Internal.CharBuffer_): number;
        read(): number;
        markSupported(): boolean;
        mark(arg0: number): void;
        close(): void;
        read(arg0: string[], arg1: number, arg2: number): number;
        ready(): boolean;
        read(arg0: string[]): number;
        skip(arg0: number): number;
        reset(): void;
    }
    type Reader_ = Reader;
    interface ILootTableProvider <T> {
        getLootTable(arg0: T): Internal.LootTable$Builder;
    }
    type ILootTableProvider_<T> = ILootTableProvider<T>;
    interface CreativeModeTab$Output {
        acceptAll(arg0: Internal.Collection_<Internal.ItemStack>, arg1: Internal.CreativeModeTab$TabVisibility_): void;
        accept(arg0: Internal.ItemStack_): void;
        accept(arg0: Internal.ItemStack_, arg1: Internal.CreativeModeTab$TabVisibility_): void;
        accept(arg0: Internal.ItemLike_, arg1: Internal.CreativeModeTab$TabVisibility_): void;
        acceptAll(arg0: Internal.Collection_<Internal.ItemStack>): void;
        accept(arg0: Internal.ItemLike_): void;
    }
    type CreativeModeTab$Output_ = CreativeModeTab$Output;
    interface PrivateKey extends Internal.Key, Internal.Destroyable {
        getAlgorithm(): string;
        getFormat(): string;
        destroy(): void;
        isDestroyed(): boolean;
        getEncoded(): number[];
        get algorithm(): string
        get format(): string
        get destroyed(): boolean
        get encoded(): number[]
        /**
         * @deprecated
        */
        readonly serialVersionUID: 6034044314589513430;
    }
    type PrivateKey_ = PrivateKey;
    class ModConfig {
        constructor(arg0: Internal.ModConfig$Type_, arg1: Internal.IConfigSpec_<any>, arg2: Internal.ModContainer_)
        constructor(arg0: Internal.ModConfig$Type_, arg1: Internal.IConfigSpec_<any>, arg2: Internal.ModContainer_, arg3: string)
        getFileName(): string;
        getType(): Internal.ModConfig$Type;
        getConfigData(): Internal.CommentedConfig;
        getModId(): string;
        getHandler(): Internal.ConfigFileTypeHandler;
        save(): void;
        acceptSyncedConfig(arg0: number[]): void;
        getFullPath(): Internal.Path;
        getSpec<T extends Internal.IConfigSpec<T>>(): Internal.IConfigSpec<T>;
        get fileName(): string
        get type(): Internal.ModConfig$Type
        get configData(): Internal.CommentedConfig
        get modId(): string
        get handler(): Internal.ConfigFileTypeHandler
        get fullPath(): Internal.Path
        get spec(): Internal.IConfigSpec<T>
    }
    type ModConfig_ = ModConfig;
    class EntityRendererProvider$Context {
        constructor(arg0: Internal.EntityRenderDispatcher_, arg1: Internal.ItemRenderer_, arg2: Internal.BlockRenderDispatcher_, arg3: Internal.ItemInHandRenderer_, arg4: Internal.ResourceManager_, arg5: Internal.EntityModelSet_, arg6: net.minecraft.client.gui.Font_)
        getFont(): net.minecraft.client.gui.Font;
        getItemInHandRenderer(): Internal.ItemInHandRenderer;
        getItemRenderer(): Internal.ItemRenderer;
        getModelSet(): Internal.EntityModelSet;
        getModelManager(): Internal.ModelManager;
        getEntityRenderDispatcher(): Internal.EntityRenderDispatcher;
        getBlockRenderDispatcher(): Internal.BlockRenderDispatcher;
        getResourceManager(): Internal.ResourceManager;
        bakeLayer(arg0: Internal.ModelLayerLocation_): Internal.ModelPart;
        get font(): net.minecraft.client.gui.Font
        get itemInHandRenderer(): Internal.ItemInHandRenderer
        get itemRenderer(): Internal.ItemRenderer
        get modelSet(): Internal.EntityModelSet
        get modelManager(): Internal.ModelManager
        get entityRenderDispatcher(): Internal.EntityRenderDispatcher
        get blockRenderDispatcher(): Internal.BlockRenderDispatcher
        get resourceManager(): Internal.ResourceManager
    }
    type EntityRendererProvider$Context_ = EntityRendererProvider$Context;
    abstract class BHTile <T extends Internal.BHTile<T>> extends Internal.ActiveTile<T> {
        constructor(arg0: Internal.BasicTileBlock_<T>, arg1: Internal.BlockEntityType_<any>, arg2: BlockPos_, arg3: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        shouldDisplay(): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        getFormatedDisplayAmount(): string;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        getDisplayStack(): Internal.ItemStack;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get formatedDisplayAmount(): string
        get displayStack(): Internal.ItemStack
        get renderBoundingBox(): Internal.AABB
        display: boolean;
    }
    type BHTile_<T extends Internal.BHTile<T>> = BHTile<T>;
    class RegisterEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        register<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>, arg1: Internal.Consumer_<Internal.RegisterEvent$RegisterHelper<T>>): void;
        getForgeRegistry<T>(): Internal.IForgeRegistry<T>;
        getVanillaRegistry<T>(): Internal.Registry<T>;
        register<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>, arg1: ResourceLocation_, arg2: Internal.Supplier_<T>): void;
        getRegistryKey(): Internal.ResourceKey<Internal.Registry<any>>;
        get forgeRegistry(): Internal.IForgeRegistry<T>
        get vanillaRegistry(): Internal.Registry<T>
        get registryKey(): Internal.ResourceKey<Internal.Registry<any>>
    }
    type RegisterEvent_ = RegisterEvent;
    class Message {
        constructor(arg0: string, arg1: any_)
        getTypeColour(): number[];
        getText(): string;
        get typeColour(): number[]
        get text(): string
    }
    type Message_ = Message;
    class FloatArgumentInfo$Template implements Internal.ArgumentTypeInfo$Template<Internal.FloatArgumentType> {
        type(): Internal.ArgumentTypeInfo<Internal.FloatArgumentType, any>;
        instantiate(arg0: Internal.CommandBuildContext_): Internal.FloatArgumentType;
    }
    type FloatArgumentInfo$Template_ = FloatArgumentInfo$Template;
    class BlockBehaviour$OffsetType extends Internal.Enum<Internal.BlockBehaviour$OffsetType> {
        static valueOf(arg0: string): Internal.BlockBehaviour$OffsetType;
        static values(): Internal.BlockBehaviour$OffsetType[];
        static readonly NONE: Internal.BlockBehaviour$OffsetType;
        static readonly XZ: Internal.BlockBehaviour$OffsetType;
        static readonly XYZ: Internal.BlockBehaviour$OffsetType;
    }
    type BlockBehaviour$OffsetType_ = BlockBehaviour$OffsetType | "xyz" | "none" | "xz";
    class ChestBlockEntity extends Internal.RandomizableContainerBlockEntity implements Internal.LidBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        static tryClear(arg0: any): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getOpenNess(arg0: number): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        getSlots(): number;
        setChanged(): void;
        onLoad(): void;
        static lidAnimateTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ChestBlockEntity_): void;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        kjs$self(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        hasCustomName(): boolean;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        count(ingredient: Internal.Ingredient_): number;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        count(): number;
        countItem(arg0: Internal.Item_): number;
        isEmpty(): boolean;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        recheckOpen(): void;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        static swapContents(arg0: Internal.ChestBlockEntity_, arg1: Internal.ChestBlockEntity_): void;
        static getOpenCount(arg0: Internal.BlockGetter_, arg1: BlockPos_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        get slots(): number
        get width(): number
        get maxStackSize(): number
        get renderBoundingBox(): Internal.AABB
        get empty(): boolean
        get height(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get modelData(): Internal.ModelData
        get mutable(): boolean
    }
    type ChestBlockEntity_ = ChestBlockEntity;
    class ClientboundBlockChangedAckPacket extends Internal.Record implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        sequence(): number;
        get skippable(): boolean
    }
    type ClientboundBlockChangedAckPacket_ = ClientboundBlockChangedAckPacket;
    abstract class FileSystemProvider {
        readAttributes<A extends Internal.BasicFileAttributes>(arg0: Internal.Path_, arg1: A, ...arg2: any_[]): A;
        move(arg0: Internal.Path_, arg1: Internal.Path_, ...arg2: any_[]): void;
        static installedProviders(): Internal.List<Internal.FileSystemProvider>;
        "delete"(arg0: Internal.Path_): void;
        createLink(arg0: Internal.Path_, arg1: Internal.Path_): void;
        getFileStore(arg0: Internal.Path_): Internal.FileStore;
        newFileChannel(arg0: Internal.Path_, arg1: Internal.Set_<Internal.OpenOption>, ...arg2: any_<any>[]): Internal.FileChannel;
        getFileAttributeView<V extends Internal.FileAttributeView>(arg0: Internal.Path_, arg1: V, ...arg2: any_[]): V;
        createDirectory(arg0: Internal.Path_, ...arg1: any_<any>[]): void;
        createSymbolicLink(arg0: Internal.Path_, arg1: Internal.Path_, ...arg2: any_<any>[]): void;
        getScheme(): string;
        newAsynchronousFileChannel(arg0: Internal.Path_, arg1: Internal.Set_<Internal.OpenOption>, arg2: Internal.ExecutorService_, ...arg3: any_<any>[]): Internal.AsynchronousFileChannel;
        newFileSystem(arg0: Internal.URI_, arg1: Internal.Map_<string, any>): Internal.FileSystem;
        newDirectoryStream(arg0: Internal.Path_, arg1: Internal.DirectoryStream$Filter_<Internal.Path>): Internal.DirectoryStream<Internal.Path>;
        isSameFile(arg0: Internal.Path_, arg1: Internal.Path_): boolean;
        readAttributes(arg0: Internal.Path_, arg1: string, ...arg2: any_[]): Internal.Map<string, any>;
        readSymbolicLink(arg0: Internal.Path_): Internal.Path;
        isHidden(arg0: Internal.Path_): boolean;
        newFileSystem(arg0: Internal.Path_, arg1: Internal.Map_<string, any>): Internal.FileSystem;
        newOutputStream(arg0: Internal.Path_, ...arg1: Internal.OpenOption_[]): Internal.OutputStream;
        checkAccess(arg0: Internal.Path_, ...arg1: any_[]): void;
        setAttribute(arg0: Internal.Path_, arg1: string, arg2: any, ...arg3: any_[]): void;
        copy(arg0: Internal.Path_, arg1: Internal.Path_, ...arg2: any_[]): void;
        newByteChannel(arg0: Internal.Path_, arg1: Internal.Set_<Internal.OpenOption>, ...arg2: any_<any>[]): Internal.SeekableByteChannel;
        deleteIfExists(arg0: Internal.Path_): boolean;
        newInputStream(arg0: Internal.Path_, ...arg1: Internal.OpenOption_[]): Internal.InputStream;
        getFileSystem(arg0: Internal.URI_): Internal.FileSystem;
        getPath(arg0: Internal.URI_): Internal.Path;
        get scheme(): string
    }
    type FileSystemProvider_ = FileSystemProvider;
    class EventHandlerContainer {
        constructor(extraId: any, handler: Internal.IEventHandler_, source: string, line: number)
        add(extraId: any, handler: Internal.IEventHandler_, source: string, line: number): void;
        handle(event: Internal.EventJS_, exh: Internal.EventExceptionHandler_): Internal.EventResult;
        static isEmpty(array: Internal.EventHandlerContainer_[]): boolean;
        readonly source: string;
        readonly handler: Internal.IEventHandler;
        readonly extraId: any;
        readonly line: number;
    }
    type EventHandlerContainer_ = EventHandlerContainer;
    interface IEnergyInfoProvider {
        supportsBigIntEnergyValues(): boolean;
        getEnergyInfo(): Internal.IEnergyInfoProvider$EnergyInfo;
        get energyInfo(): Internal.IEnergyInfoProvider$EnergyInfo
    }
    type IEnergyInfoProvider_ = IEnergyInfoProvider;
    class StorageComponentItem extends Internal.AEBaseItem implements Internal.IStorageComponent {
        constructor(arg0: Internal.Item$Properties_, arg1: number)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isStorageComponent(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getBytes(arg0: Internal.ItemStack_): number;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type StorageComponentItem_ = StorageComponentItem;
    class EntropyRecipeSerializer implements Internal.RecipeSerializer<Internal.EntropyRecipe> {
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.EntropyRecipe;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.EntropyRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.EntropyRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.EntropyRecipe_): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        toJson(arg0: Internal.EntropyRecipe_, arg1: Internal.JsonObject_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        static readonly INSTANCE: Internal.EntropyRecipeSerializer;
    }
    type EntropyRecipeSerializer_ = EntropyRecipeSerializer;
    class OceanMonumentStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        static regeneratePiecesAfterLoad(arg0: Internal.ChunkPos_, arg1: number, arg2: Internal.PiecesContainer_): Internal.PiecesContainer;
        static readonly CODEC: Internal.Codec<Internal.OceanMonumentStructure>;
    }
    type OceanMonumentStructure_ = OceanMonumentStructure;
    class Sound implements Internal.Weighted<Internal.Sound> {
        constructor(arg0: string, arg1: Internal.SampledFloat_, arg2: Internal.SampledFloat_, arg3: number, arg4: Internal.Sound$Type_, arg5: boolean, arg6: boolean, arg7: number)
        getType(): Internal.Sound$Type;
        getVolume(): Internal.SampledFloat;
        getPitch(): Internal.SampledFloat;
        getLocation(): ResourceLocation;
        getSound(arg0: Internal.RandomSource_): any;
        getPath(): ResourceLocation;
        getAttenuationDistance(): number;
        getWeight(): number;
        preloadIfRequired(arg0: Internal.SoundEngine_): void;
        shouldStream(): boolean;
        shouldPreload(): boolean;
        get type(): Internal.Sound$Type
        get volume(): Internal.SampledFloat
        get pitch(): Internal.SampledFloat
        get location(): ResourceLocation
        get path(): ResourceLocation
        get attenuationDistance(): number
        get weight(): number
        static readonly SOUND_LISTER: Internal.FileToIdConverter;
    }
    type Sound_ = Sound;
    interface NativeImageAccessor {
        getPointer(): number;
        get pointer(): number
    }
    type NativeImageAccessor_ = NativeImageAccessor;
    class ServerboundClientCommandPacket$Action extends Internal.Enum<Internal.ServerboundClientCommandPacket$Action> {
        static valueOf(arg0: string): Internal.ServerboundClientCommandPacket$Action;
        static values(): Internal.ServerboundClientCommandPacket$Action[];
        static readonly REQUEST_STATS: Internal.ServerboundClientCommandPacket$Action;
        static readonly PERFORM_RESPAWN: Internal.ServerboundClientCommandPacket$Action;
    }
    type ServerboundClientCommandPacket$Action_ = "request_stats" | "perform_respawn" | ServerboundClientCommandPacket$Action;
    interface ZipConstants {
        readonly EXTHDR: number;
        readonly LOCCRC: number;
        readonly LOCHOW: number;
        readonly CENSIZ: number;
        readonly EXTLEN: number;
        readonly ENDSIZ: number;
        readonly CENVEM: number;
        readonly CENHDR: number;
        readonly LOCNAM: number;
        readonly EXTSIZ: number;
        readonly LOCVER: number;
        readonly ENDCOM: number;
        readonly CENSIG: number;
        readonly CENLEN: number;
        readonly CENCOM: number;
        readonly ENDOFF: number;
        readonly LOCSIG: number;
        readonly LOCHDR: number;
        readonly ENDSUB: number;
        readonly EXTCRC: number;
        readonly CENHOW: number;
        readonly LOCLEN: number;
        readonly LOCSIZ: number;
        readonly CENCRC: number;
        readonly CENVER: number;
        readonly CENTIM: number;
        readonly CENNAM: number;
        readonly CENATT: number;
        readonly CENDSK: number;
        readonly LOCEXT: number;
        readonly LOCFLG: number;
        readonly LOCTIM: number;
        readonly CENFLG: number;
        readonly CENEXT: number;
        readonly ENDSIG: number;
        readonly EXTSIG: number;
        readonly ENDHDR: number;
        readonly CENATX: number;
        readonly CENOFF: number;
        readonly ENDTOT: number;
    }
    type ZipConstants_ = ZipConstants;
    interface IExternalPowerSink extends Internal.IAEPowerStorage {
        getAEMaxPower(): number;
        getExternalPowerDemand(arg0: Internal.PowerUnits_, arg1: number): number;
        getPowerFlow(): Internal.AccessRestriction;
        getPriority(): number;
        injectExternalPower(arg0: Internal.PowerUnits_, arg1: number, arg2: Internal.Actionable_): number;
        injectAEPower(arg0: number, arg1: Internal.Actionable_): number;
        isAEPublicPowerStorage(): boolean;
        getAECurrentPower(): number;
        extractAEPower(arg0: number, arg1: Internal.Actionable_, arg2: Internal.PowerMultiplier_): number;
        get AEMaxPower(): number
        get powerFlow(): Internal.AccessRestriction
        get priority(): number
        get AEPublicPowerStorage(): boolean
        get AECurrentPower(): number
    }
    type IExternalPowerSink_ = IExternalPowerSink;
    class CarrotBlock extends Internal.CropBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CarrotBlock_ = CarrotBlock;
    interface Byte2ReferenceFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
        composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2ReferenceFunction<V>;
        andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Byte2DoubleFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        put(arg0: number, arg1: V): V;
        composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2ReferenceFunction<V>;
        composeObject<T>(arg0: Internal.Object2ByteFunction_<T>): Internal.Object2ReferenceFunction<T, V>;
        andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Byte2IntFunction;
        andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Byte2LongFunction;
        andThenReference<T>(arg0: Internal.Reference2ReferenceFunction_<V, T>): Internal.Byte2ReferenceFunction<T>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeReference<T>(arg0: Internal.Reference2ByteFunction_<T>): Internal.Reference2ReferenceFunction<T, V>;
        andThenObject<T>(arg0: Internal.Reference2ObjectFunction_<V, T>): Internal.Byte2ObjectFunction<T>;
        composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        get(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        apply(arg0: number): V;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        containsKey(arg0: number): boolean;
        remove(arg0: number): V;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        composeByte(arg0: Internal.Byte2ByteFunction_): this;
        andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Byte2ShortFunction;
        apply(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Byte2CharFunction;
        andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Byte2FloatFunction;
        andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Byte2ByteFunction;
        size(): number;
        getOrDefault(arg0: number, arg1: V): V;
        composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2ReferenceFunction<V>;
        clear(): void;
        defaultReturnValue(): V;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2ReferenceFunction<V>;
        (arg0: number): V;
    }
    type Byte2ReferenceFunction_<V> = Byte2ReferenceFunction<V>;
    class AudioFormat$Encoding {
        constructor(arg0: string)
        static readonly PCM_SIGNED: Internal.AudioFormat$Encoding;
        static readonly ULAW: Internal.AudioFormat$Encoding;
        static readonly PCM_UNSIGNED: Internal.AudioFormat$Encoding;
        static readonly PCM_FLOAT: Internal.AudioFormat$Encoding;
        static readonly ALAW: Internal.AudioFormat$Encoding;
    }
    type AudioFormat$Encoding_ = AudioFormat$Encoding;
    interface LevelKJS extends Internal.WithAttachedData<Internal.Level>, Internal.ScriptTypeHolder {
        getDisplayName(): net.minecraft.network.chat.Component;
        getDimension(): ResourceLocation;
        getName(): net.minecraft.network.chat.Component;
        getEntities(): Internal.EntityArrayList;
        createEntity(type: Internal.EntityType_<any>): Internal.Entity;
        spawnParticles(options: Internal.ParticleOptions_, overrideLimiter: boolean, x: number, y: number, z: number, vx: number, vy: number, vz: number, count: number, speed: number): void;
        runCommandSilent(command: string): number;
        self(): Internal.Level;
        tell(message: net.minecraft.network.chat.Component_): void;
        createExplosion(x: number, y: number, z: number): Internal.ExplosionJS;
        getData(): Internal.AttachedData<Internal.Level>;
        spawnFireworks(x: number, y: number, z: number, f: Internal.FireworksJS_): void;
        createEntityList(entities: Internal.Collection_<Internal.Entity>): Internal.EntityArrayList;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getPlayers(): Internal.EntityArrayList;
        getEntitiesWithin(aabb: Internal.AABB_): Internal.EntityArrayList;
        getBlock(x: number, y: number, z: number): Internal.BlockContainerJS;
        getSide(): Internal.ScriptType;
        isOverworld(): boolean;
        getBlock(pos: BlockPos_): Internal.BlockContainerJS;
        runCommand(command: string): number;
        getBlock(blockEntity: Internal.BlockEntity_): Internal.BlockContainerJS;
        get displayName(): net.minecraft.network.chat.Component
        get dimension(): ResourceLocation
        get name(): net.minecraft.network.chat.Component
        get entities(): Internal.EntityArrayList
        get data(): Internal.AttachedData<Internal.Level>
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get players(): Internal.EntityArrayList
        get side(): Internal.ScriptType
        get overworld(): boolean
    }
    type LevelKJS_ = LevelKJS;
    class SoundEntryBuilder {
        constructor(id: ResourceLocation_)
        attenuationDistance(distance: number): this;
        addVariant(id: ResourceLocation_): this;
        subtitle(subtitle: string): this;
        build(): Internal.SoundEntry;
        noSubtitle(): this;
        playExisting(event: Internal.SoundEvent_): this;
        playExisting(event: Internal.SoundEvent_, volume: number, pitch: number): this;
        playExisting(event: Internal.Supplier_<Internal.SoundEvent>, volume: number, pitch: number): this;
        category(category: Internal.SoundSource_): this;
        addVariant(name: string): this;
    }
    type SoundEntryBuilder_ = SoundEntryBuilder;
    interface ChronoZonedDateTime <D extends Internal.ChronoLocalDate> extends Internal.Comparable<Internal.ChronoZonedDateTime<any>>, Internal.Temporal {
        isAfter(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        toLocalTime(): Internal.LocalTime;
        toInstant(): Internal.Instant;
        plus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
        compareTo(arg0: any): number;
        toLocalDateTime(): Internal.ChronoLocalDateTime<D>;
        getZone(): Internal.ZoneId;
        getLong(arg0: Internal.TemporalField_): number;
        "with"(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
        timeLineOrder(): Internal.Comparator<Internal.ChronoZonedDateTime<any>>;
        minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
        "with"(arg0: Internal.TemporalField_, arg1: number): this;
        compareTo(arg0: Internal.ChronoZonedDateTime_<any>): number;
        isSupported(arg0: Internal.TemporalField_): boolean;
        format(arg0: Internal.DateTimeFormatter_): string;
        getOffset(): Internal.ZoneOffset;
        getChronology(): Internal.Chronology;
        toString(): string;
        withZoneSameInstant(arg0: Internal.ZoneId_): this;
        isEqual(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        query<R>(arg0: Internal.TemporalQuery_<R>): R;
        until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
        isSupported(arg0: Internal.TemporalUnit_): boolean;
        isBefore(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
        from(arg0: Internal.TemporalAccessor_): Internal.ChronoZonedDateTime<any>;
        range(arg0: Internal.TemporalField_): Internal.ValueRange;
        plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        hashCode(): number;
        withEarlierOffsetAtOverlap(): this;
        get(arg0: Internal.TemporalField_): number;
        withZoneSameLocal(arg0: Internal.ZoneId_): this;
        equals(arg0: any): boolean;
        toLocalDate(): D;
        toEpochSecond(): number;
        minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        withLaterOffsetAtOverlap(): this;
        get zone(): Internal.ZoneId
        get offset(): Internal.ZoneOffset
        get chronology(): Internal.Chronology
    }
    type ChronoZonedDateTime_<D extends Internal.ChronoLocalDate> = ChronoZonedDateTime<D>;
    class BiomeSpecialEffects$GrassColorModifier extends Internal.Enum<Internal.BiomeSpecialEffects$GrassColorModifier> implements Internal.IExtensibleEnum, Internal.StringRepresentable {
        static byName(arg0: string): Internal.BiomeSpecialEffects$GrassColorModifier;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static createCodecForExtensibleEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, E>): Internal.Codec<E>;
        init(): void;
        static create(arg0: string, arg1: string, arg2: Internal.BiomeSpecialEffects$GrassColorModifier$ColorModifier_): Internal.BiomeSpecialEffects$GrassColorModifier;
        getSerializedName(): string;
        static values(): Internal.BiomeSpecialEffects$GrassColorModifier[];
        getName(): string;
        modifyColor(arg0: number, arg1: number, arg2: number): number;
        static valueOf(arg0: string): Internal.BiomeSpecialEffects$GrassColorModifier;
        get serializedName(): string
        get name(): string
        static readonly DARK_FOREST: Internal.BiomeSpecialEffects$GrassColorModifier;
        static readonly CODEC: Internal.Codec<Internal.BiomeSpecialEffects$GrassColorModifier>;
        static readonly SWAMP: Internal.BiomeSpecialEffects$GrassColorModifier;
        static readonly NONE: Internal.BiomeSpecialEffects$GrassColorModifier;
    }
    type BiomeSpecialEffects$GrassColorModifier_ = "dark_forest" | BiomeSpecialEffects$GrassColorModifier | "none" | "swamp";
    class BuriedTreasureStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.BuriedTreasureStructure>;
    }
    type BuriedTreasureStructure_ = BuriedTreasureStructure;
    class TeamPropertyArgument$Info implements Internal.ArgumentTypeInfo<Internal.TeamPropertyArgument, Internal.TeamPropertyArgument$Info$Template> {
        constructor()
        deserializeFromNetwork(friendlyByteBuf: Internal.FriendlyByteBuf_): Internal.TeamPropertyArgument$Info$Template;
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        serializeToJson(template: Internal.TeamPropertyArgument$Info$Template_, jsonObject: Internal.JsonObject_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        unpack(argumentType: Internal.TeamPropertyArgument_): Internal.TeamPropertyArgument$Info$Template;
        serializeToNetwork(template: Internal.TeamPropertyArgument$Info$Template_, friendlyByteBuf: Internal.FriendlyByteBuf_): void;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
    }
    type TeamPropertyArgument$Info_ = TeamPropertyArgument$Info;
    class ManagedFieldHolder {
        constructor(clazz: typeof Internal.IManaged, parent: Internal.ManagedFieldHolder_)
        constructor(clazz: typeof Internal.IManaged)
        getFields(): Internal.ManagedKey[];
        merge(other: Internal.ManagedFieldHolder_): void;
        getRpcMethodMap(): Internal.Map<string, Internal.RPCMethodMeta>;
        getSyncedFieldIndex(name: string): Internal.ManagedKey;
        get fields(): Internal.ManagedKey[]
        get rpcMethodMap(): Internal.Map<string, Internal.RPCMethodMeta>
    }
    type ManagedFieldHolder_ = ManagedFieldHolder;
    abstract class FlyingMob extends Internal.Mob {
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type FlyingMob_ = FlyingMob;
    class InputContext {
        reconvert(): void;
        endComposition(): void;
        setCompositionEnabled(arg0: boolean): void;
        getInputMethodControlObject(): any;
        getLocale(): Internal.Locale;
        isCompositionEnabled(): boolean;
        dispose(): void;
        removeNotify(arg0: Internal.Component_): void;
        static getInstance(): Internal.InputContext;
        selectInputMethod(arg0: Internal.Locale_): boolean;
        dispatchEvent(arg0: Internal.AWTEvent_): void;
        setCharacterSubsets(arg0: any_[]): void;
        set compositionEnabled(arg0: boolean)
        get inputMethodControlObject(): any
        get locale(): Internal.Locale
        get compositionEnabled(): boolean
        get instance(): Internal.InputContext
        set characterSubsets(arg0: any_[])
    }
    type InputContext_ = InputContext;
    interface IUpgradeInventory extends Internal.InternalInventory {
        addItems(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemStack;
        simulateRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toContainer(): net.minecraft.world.Container;
        getSubInventory(arg0: number, arg1: number): Internal.InternalInventory;
        isEmpty(): boolean;
        writeToNBT(arg0: Internal.CompoundTag_, arg1: string): void;
        readFromNBT(arg0: Internal.CompoundTag_, arg1: string): void;
        removeItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        sendChangeNotification(arg0: number): void;
        getUpgradableItem(): Internal.ItemLike;
        getStackInSlot(arg0: number): Internal.ItemStack;
        removeSimilarItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        getMaxInstalled(arg0: Internal.ItemLike_): number;
        wrapExternal(arg0: Internal.BlockEntity_, arg1: Internal.Direction_): Internal.ItemTransfer;
        empty(): Internal.InternalInventory;
        getSlotInv(arg0: number): Internal.InternalInventory;
        mayAllowInsertion(): boolean;
        addItems(arg0: Internal.ItemStack_): Internal.ItemStack;
        getSlotLimit(arg0: number): number;
        iterator(): Internal.Iterator<Internal.ItemStack>;
        isInstalled(arg0: Internal.ItemLike_): boolean;
        simulateSimilarRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toItemHandler(): Internal.IItemHandler;
        spliterator(): Internal.Spliterator<Internal.ItemStack>;
        getInstalledUpgrades(arg0: Internal.ItemLike_): number;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        simulateAdd(arg0: Internal.ItemStack_): Internal.ItemStack;
        size(): number;
        forEach(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        setItemDirect(arg0: number, arg1: Internal.ItemStack_): void;
        clear(): void;
        wrapExternal(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.ItemTransfer;
        getRedstoneSignal(): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get empty(): boolean
        get upgradableItem(): Internal.ItemLike
        get redstoneSignal(): number
    }
    type IUpgradeInventory_ = IUpgradeInventory;
    class ItemProviderEntry <T extends Internal.ItemLike> extends Internal.RegistryEntry<T> implements Internal.ItemLike {
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: Internal.RegistryObject_<T>)
        isIn(arg0: Internal.ItemStack_): boolean;
        asStack(arg0: number): Internal.ItemStack;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        asItem(): Internal.Item;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        is(arg0: Internal.Item_): boolean;
        asStack(): Internal.ItemStack;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
    }
    type ItemProviderEntry_<T extends Internal.ItemLike> = ItemProviderEntry<T>;
    class DyeMixerBlock extends Internal.IndustrialBlock<Internal.DyeMixerTile> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getTileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.DyeMixerTile>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get tileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.DyeMixerTile>
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type DyeMixerBlock_ = DyeMixerBlock;
    class SuggestionContext <S> {
        constructor(arg0: Internal.CommandNode_<S>, arg1: number)
        readonly startPos: number;
        readonly parent: Internal.CommandNode<S>;
    }
    type SuggestionContext_<S> = SuggestionContext<S>;
    class MenuBuilder <T extends Internal.AbstractContainerMenu, S extends Internal.Screen & Internal.MenuAccess<T>, P> extends Internal.AbstractBuilder<Internal.MenuType<any>, Internal.MenuType<T>, P, Internal.MenuBuilder<T, S, P>> {
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: Internal.MenuBuilder$ForgeMenuFactory_<T>, arg5: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.MenuBuilder$ScreenFactory<T, S>>)
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: Internal.MenuBuilder$MenuFactory_<T>, arg5: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.MenuBuilder$ScreenFactory<T, S>>)
        get(): any;
        onRegisterAfter<OR>(arg0: Internal.ResourceKey_<Internal.Registry<OR>>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.MenuType<T>>): this;
        getEntry(): Internal.MenuType<T>;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<Internal.RegistryEntry<T>>;
        addMiscData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<D>): this;
        setData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.MenuType<any>, Internal.MenuType<T>>, D>): this;
        onRegister(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.MenuType<T>>): this;
        register(): Internal.RegistryEntry<any>;
        transform<R2, T2 extends R2, P2, S2 extends com.tterrag.registrate.builders.Builder<R2, T2, P2, S2>>(arg0: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.MenuBuilder<T, S, P>, S2>): S2;
        build(): P;
        get entry(): Internal.MenuType<T>
    }
    type MenuBuilder_<T extends Internal.AbstractContainerMenu, S extends Internal.Screen & Internal.MenuAccess<T>, P> = MenuBuilder<T, S, P>;
    class RealmsServer$WorldType extends Internal.Enum<Internal.RealmsServer$WorldType> {
        static valueOf(arg0: string): Internal.RealmsServer$WorldType;
        static values(): Internal.RealmsServer$WorldType[];
        static readonly ADVENTUREMAP: Internal.RealmsServer$WorldType;
        static readonly NORMAL: Internal.RealmsServer$WorldType;
        static readonly EXPERIENCE: Internal.RealmsServer$WorldType;
        static readonly MINIGAME: Internal.RealmsServer$WorldType;
        static readonly INSPIRATION: Internal.RealmsServer$WorldType;
    }
    type RealmsServer$WorldType_ = "normal" | "adventuremap" | "minigame" | "inspiration" | "experience" | RealmsServer$WorldType;
    class IO extends Internal.Enum<Internal.IO> implements Internal.EnumSelectorWidget$SelectableEnum {
        static valueOf(name: string): Internal.IO;
        getIcon(): Internal.IGuiTexture;
        getTooltip(): string;
        support(io: Internal.IO_): boolean;
        static values(): Internal.IO[];
        get icon(): Internal.IGuiTexture
        get tooltip(): string
        static readonly OUT: Internal.IO;
        static readonly BOTH: Internal.IO;
        static readonly NONE: Internal.IO;
        static readonly IN: Internal.IO;
        readonly tooltip: string;
        readonly icon: Internal.IGuiTexture;
    }
    type IO_ = "both" | "out" | IO | "in" | "none";
    class SecondaryPoiSensor extends Internal.Sensor<Internal.Villager> {
        constructor()
    }
    type SecondaryPoiSensor_ = SecondaryPoiSensor;
    class DragonEggBlock extends Internal.FallingBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        onLand(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.FallingBlockEntity_): void;
        onBrokenAfterFall(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FallingBlockEntity_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getFallDamageSource(arg0: Internal.Entity_): DamageSource;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type DragonEggBlock_ = DragonEggBlock;
    abstract class PlacementFilter extends Internal.PlacementModifier {
        constructor()
    }
    type PlacementFilter_ = PlacementFilter;
    class DamageEffects extends Internal.Enum<Internal.DamageEffects> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static values(): Internal.DamageEffects[];
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.DamageEffects;
        sound(): Internal.SoundEvent;
        get serializedName(): string
        static readonly THORNS: Internal.DamageEffects;
        static readonly CODEC: Internal.Codec<Internal.DamageEffects>;
        static readonly HURT: Internal.DamageEffects;
        static readonly POKING: Internal.DamageEffects;
        static readonly DROWNING: Internal.DamageEffects;
        static readonly FREEZING: Internal.DamageEffects;
        static readonly BURNING: Internal.DamageEffects;
    }
    type DamageEffects_ = "thorns" | "drowning" | "hurt" | DamageEffects | "burning" | "poking" | "freezing";
    class OptionalDynamic <T> extends Internal.DynamicLike<T> {
        constructor(arg0: Internal.DynamicOps_<T>, arg1: Internal.DataResult_<Internal.Dynamic<T>>)
        getElementGeneric(arg0: T): Internal.DataResult<T>;
        getGeneric(arg0: T): Internal.DataResult<T>;
        map<U>(arg0: Internal.Function_<Internal.Dynamic<T>, U>): Internal.DataResult<U>;
        get(): Internal.DataResult<Internal.Dynamic<T>>;
        orElseEmptyMap(): Internal.Dynamic<T>;
        result(): Internal.Optional<Internal.Dynamic<T>>;
        asStreamOpt(): Internal.DataResult<Internal.Stream<Internal.Dynamic<T>>>;
        getElement(arg0: string): Internal.DataResult<T>;
        asMapOpt(): Internal.DataResult<Internal.Stream<com.mojang.datafixers.util.Pair<Internal.Dynamic<T>, Internal.Dynamic<T>>>>;
        decode<A>(arg0: Internal.Decoder_<A>): Internal.DataResult<com.mojang.datafixers.util.Pair<A, T>>;
        flatMap<U>(arg0: Internal.Function_<Internal.Dynamic<T>, Internal.DataResult<U>>): Internal.DataResult<U>;
        into<V>(arg0: Internal.Function_<Internal.Dynamic<T>, V>): Internal.DataResult<V>;
        orElseEmptyList(): Internal.Dynamic<T>;
        get(arg0: string): this;
    }
    type OptionalDynamic_<T> = OptionalDynamic<T>;
    class RoundingMode extends Internal.Enum<Internal.RoundingMode> {
        static valueOf(arg0: number): Internal.RoundingMode;
        static valueOf(arg0: string): Internal.RoundingMode;
        static values(): Internal.RoundingMode[];
        static readonly FLOOR: Internal.RoundingMode;
        static readonly HALF_DOWN: Internal.RoundingMode;
        static readonly UNNECESSARY: Internal.RoundingMode;
        static readonly HALF_UP: Internal.RoundingMode;
        static readonly UP: Internal.RoundingMode;
        static readonly CEILING: Internal.RoundingMode;
        static readonly DOWN: Internal.RoundingMode;
        static readonly HALF_EVEN: Internal.RoundingMode;
    }
    type RoundingMode_ = "floor" | "up" | "down" | RoundingMode | "half_down" | "ceiling" | "unnecessary" | "half_up" | "half_even";
    interface Shape {
        contains(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        contains(arg0: number, arg1: number): boolean;
        getPathIterator(arg0: Internal.AffineTransform_, arg1: number): Internal.PathIterator;
        getBounds(): Internal.Rectangle;
        intersects(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        getPathIterator(arg0: Internal.AffineTransform_): Internal.PathIterator;
        intersects(arg0: Internal.Rectangle2D_): boolean;
        getBounds2D(): Internal.Rectangle2D;
        contains(arg0: Internal.Rectangle2D_): boolean;
        contains(arg0: Internal.Point2D_): boolean;
        get bounds(): Internal.Rectangle
        get bounds2D(): Internal.Rectangle2D
    }
    type Shape_ = Shape;
    class DarkOakTrunkPlacer extends Internal.TrunkPlacer {
        constructor(arg0: number, arg1: number, arg2: number)
        static readonly CODEC: Internal.Codec<Internal.DarkOakTrunkPlacer>;
    }
    type DarkOakTrunkPlacer_ = DarkOakTrunkPlacer;
    abstract class LevelPipeNet <NodeDataType, T extends Internal.PipeNet<NodeDataType>> extends Internal.SavedData {
        constructor(serverLevel: Internal.ServerLevel_, tag: Internal.CompoundTag_)
        constructor(serverLevel: Internal.ServerLevel_)
        removeNode(nodePos: BlockPos_): void;
        updateBlockedConnections(nodePos: BlockPos_, side: Internal.Direction_, isBlocked: boolean): void;
        updateMark(nodePos: BlockPos_, newMark: number): void;
        updateData(nodePos: BlockPos_, data: NodeDataType): void;
        getWorld(): Internal.ServerLevel;
        addNode(nodePos: BlockPos_, nodeData: NodeDataType, mark: number, openConnections: number, isActive: boolean): void;
        getNetFromPos(blockPos: BlockPos_): T;
        get world(): Internal.ServerLevel
    }
    type LevelPipeNet_<NodeDataType, T extends Internal.PipeNet<NodeDataType>> = LevelPipeNet<NodeDataType, T>;
    class RecipeKey <T> {
        constructor(component: Internal.RecipeComponent_<T>, name: string)
        optional(value: T): this;
        preferred(name: string): this;
        defaultOptional(): this;
        optional(): boolean;
        optional(value: Internal.RecipeOptional_<T>): this;
        alt(...names: string[]): this;
        includeInAutoConstructors(): boolean;
        alt(name: string): this;
        exclude(): this;
        alwaysWrite(): this;
        allowEmpty(): this;
        noBuilders(): this;
        readonly name: string;
        excluded: boolean;
        preferred: string;
        alwaysWrite: boolean;
        optional: Internal.RecipeOptional<T>;
        readonly names: Internal.Set<string>;
        allowEmpty: boolean;
        readonly component: Internal.RecipeComponent<T>;
        noBuilders: boolean;
    }
    type RecipeKey_<T> = RecipeKey<T>;
    interface RandomSource {
        create(arg0: number): this;
        create(): this;
        fork(): this;
        nextBoolean(): boolean;
        nextLong(): number;
        setSeed(arg0: number): void;
        nextDouble(): number;
        nextInt(arg0: number, arg1: number): number;
        nextGaussian(): number;
        createNewThreadLocalInstance(): this;
        consumeCount(arg0: number): void;
        forkPositional(): Internal.PositionalRandomFactory;
        triangle(arg0: number, arg1: number): number;
        nextInt(arg0: number): number;
        nextFloat(): number;
        /**
         * @deprecated
        */
        createThreadSafe(): this;
        nextInt(): number;
        nextIntBetweenInclusive(arg0: number, arg1: number): number;
        set seed(arg0: number)
        /**
         * @deprecated
        */
        readonly GAUSSIAN_SPREAD_FACTOR: 2.297;
    }
    type RandomSource_ = RandomSource;
    interface IStorageMounts {
        mount(arg0: Internal.MEStorage_, arg1: number): void;
        mount(arg0: Internal.MEStorage_): void;
        readonly DEFAULT_PRIORITY: 0;
    }
    type IStorageMounts_ = IStorageMounts;
    interface CraftingContainer extends net.minecraft.world.Container, Internal.StackedContentsCompatible, Internal.CraftingContainerKJS {
        stopOpen(arg0: Internal.Player_): void;
        count(ingredient: Internal.Ingredient_): number;
        tryClear(arg0: any): void;
        count(): number;
        countItem(arg0: Internal.Item_): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        getItems(): Internal.List<Internal.ItemStack>;
        startOpen(arg0: Internal.Player_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        removeItem(arg0: number, arg1: number): Internal.ItemStack;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getContainerSize(): number;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        setItem(arg0: number, arg1: Internal.ItemStack_): void;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        kjs$self(): net.minecraft.world.Container;
        getMenu(): Internal.AbstractContainerMenu;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        fillStackedContents(arg0: Internal.StackedContents_): void;
        removeItemNoUpdate(arg0: number): Internal.ItemStack;
        stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        stillValid(arg0: Internal.Player_): boolean;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        isMutable(): boolean;
        clear(): void;
        getItem(arg0: number): Internal.ItemStack;
        find(ingredient: Internal.Ingredient_): number;
        clearContent(): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        get empty(): boolean
        get items(): Internal.List<Internal.ItemStack>
        get slots(): number
        get containerSize(): number
        get height(): number
        get menu(): Internal.AbstractContainerMenu
        get width(): number
        get maxStackSize(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
    }
    type CraftingContainer_ = CraftingContainer;
    class ConfiguredModel {
        constructor(arg0: Internal.ModelFile_)
        constructor(arg0: Internal.ModelFile_, arg1: number, arg2: number, arg3: boolean)
        constructor(arg0: Internal.ModelFile_, arg1: number, arg2: number, arg3: boolean, arg4: number)
        static allYRotations(arg0: Internal.ModelFile_, arg1: number, arg2: boolean): Internal.ConfiguredModel[];
        static allRotations(arg0: Internal.ModelFile_, arg1: boolean, arg2: number): Internal.ConfiguredModel[];
        static builder(): Internal.ConfiguredModel$Builder<any>;
        static allYRotations(arg0: Internal.ModelFile_, arg1: number, arg2: boolean, arg3: number): Internal.ConfiguredModel[];
        static allRotations(arg0: Internal.ModelFile_, arg1: boolean): Internal.ConfiguredModel[];
        readonly rotationY: number;
        readonly rotationX: number;
        readonly model: Internal.ModelFile;
        static readonly DEFAULT_WEIGHT: 1;
        readonly uvLock: boolean;
        readonly weight: number;
    }
    type ConfiguredModel_ = ConfiguredModel;
    class BlockEntityBuilder <T extends Internal.BlockEntity, P> extends Internal.AbstractBuilder<Internal.BlockEntityType<any>, Internal.BlockEntityType<T>, P, Internal.BlockEntityBuilder<T, P>> {
        onRegisterAfter<OR>(arg0: Internal.ResourceKey_<Internal.Registry<OR>>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.BlockEntityType<T>>): this;
        setData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.BlockEntityType<any>, Internal.BlockEntityType<T>>, D>): this;
        get(): any;
        addMiscData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<D>): this;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static create<T extends Internal.BlockEntity, P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: Internal.BlockEntityBuilder$BlockEntityFactory_<T>): Internal.BlockEntityBuilder<T, P>;
        transform<R2, T2 extends R2, P2, S2 extends com.tterrag.registrate.builders.Builder<R2, T2, P2, S2>>(arg0: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.BlockEntityBuilder<T, P>, S2>): S2;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<Internal.RegistryEntry<T>>;
        renderer(arg0: com.tterrag.registrate.util.nullness.NonNullSupplier_<com.tterrag.registrate.util.nullness.NonNullFunction<Internal.BlockEntityRendererProvider$Context, Internal.BlockEntityRenderer<T>>>): this;
        validBlock(arg0: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.Block>): this;
        validBlocks(...arg0: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.Block>[]): this;
        register(): Internal.RegistryEntry<any>;
        onRegister(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.BlockEntityType<T>>): this;
        getEntry(): Internal.BlockEntityType<T>;
        build(): P;
        get entry(): Internal.BlockEntityType<T>
    }
    type BlockEntityBuilder_<T extends Internal.BlockEntity, P> = BlockEntityBuilder<T, P>;
    interface AbuseReportSender {
        send(arg0: Internal.UUID_, arg1: Internal.AbuseReport_): Internal.CompletableFuture<com.mojang.datafixers.util.Unit>;
        create(arg0: Internal.ReportEnvironment_, arg1: Internal.UserApiService_): this;
        reportLimits(): Internal.AbuseReportLimits;
        isEnabled(): boolean;
        get enabled(): boolean
    }
    type AbuseReportSender_ = AbuseReportSender;
    class ServerStatusPing$ChannelData extends Internal.Record {
        constructor(res: ResourceLocation_, version: string, required: boolean)
        required(): boolean;
        version(): string;
        res(): ResourceLocation;
        static readonly CODEC: Internal.Codec<Internal.ServerStatusPing$ChannelData>;
    }
    type ServerStatusPing$ChannelData_ = ServerStatusPing$ChannelData;
    class RenderStateShard$TextureStateShard extends Internal.RenderStateShard$EmptyTextureStateShard {
        constructor(arg0: ResourceLocation_, arg1: boolean, arg2: boolean)
        readonly texture: Internal.Optional<ResourceLocation>;
        blur: boolean;
        mipmap: boolean;
    }
    type RenderStateShard$TextureStateShard_ = RenderStateShard$TextureStateShard;
    class LDItemPipeType extends Internal.LongDistancePipeType {
        static readonly INSTANCE: Internal.LDItemPipeType;
    }
    type LDItemPipeType_ = LDItemPipeType;
    interface ReadableContainerExtended <T> {
        clone<T>(container: Internal.PalettedContainerRO_<T>): Internal.PalettedContainerRO<T>;
        sodium$unpack(arg0: T[]): void;
        of<T>(container: Internal.PalettedContainerRO_<T>): this;
        sodium$unpack(arg0: T[], arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        sodium$copy(): Internal.PalettedContainerRO<T>;
    }
    type ReadableContainerExtended_<T> = ReadableContainerExtended<T>;
    interface MenuType$MenuSupplier <T extends Internal.AbstractContainerMenu> {
        create(arg0: number, arg1: Internal.Inventory_): T;
    }
    type MenuType$MenuSupplier_<T extends Internal.AbstractContainerMenu> = MenuType$MenuSupplier<T>;
    interface BlockEntityType$BlockEntitySupplier <T extends Internal.BlockEntity> {
        create(arg0: BlockPos_, arg1: Internal.BlockState_): T;
        (arg0: BlockPos_, arg1: Internal.BlockState_): T;
    }
    type BlockEntityType$BlockEntitySupplier_<T extends Internal.BlockEntity> = BlockEntityType$BlockEntitySupplier<T>;
    class PlayerInteractEvent$LeftClickBlock$Action extends Internal.Enum<Internal.PlayerInteractEvent$LeftClickBlock$Action> {
        static convert(arg0: Internal.ServerboundPlayerActionPacket$Action_): Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static values(): Internal.PlayerInteractEvent$LeftClickBlock$Action[];
        static valueOf(arg0: string): Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static readonly START: Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static readonly ABORT: Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static readonly CLIENT_HOLD: Internal.PlayerInteractEvent$LeftClickBlock$Action;
        static readonly STOP: Internal.PlayerInteractEvent$LeftClickBlock$Action;
    }
    type PlayerInteractEvent$LeftClickBlock$Action_ = "stop" | PlayerInteractEvent$LeftClickBlock$Action | "client_hold" | "start" | "abort";
    class FenceBlockBuilder extends Internal.MultipartShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        createObject(): any;
    }
    type FenceBlockBuilder_ = FenceBlockBuilder;
    class FastMap <Value> {
        constructor(arg0: Internal.Collection_<Internal.Property<any>>, arg1: Internal.Map_<Internal.Map<Internal.Property<any>, Internal.Comparable<any>>, Value>, arg2: boolean)
        getValue<T extends Internal.Comparable<T>>(arg0: number, arg1: Internal.Property_<T>): T;
        getPropertySet(): Internal.ImmutableSet<Internal.Property<any>>;
        getEntry(arg0: number, arg1: number): Internal.Map$Entry<Internal.Property<any>, Internal.Comparable<any>>;
        getIndexOf(arg0: Internal.Map_<Internal.Property<any>, Internal.Comparable<any>>): number;
        withUnsafe<T extends Internal.Comparable<T>>(arg0: number, arg1: Internal.Property_<T>, arg2: any): Value;
        getValue(arg0: number, arg1: any): Internal.Comparable<any>;
        getKey(arg0: number): Internal.FastMapKey<any>;
        isSingleState(): boolean;
        "with"<T extends Internal.Comparable<T>>(arg0: number, arg1: Internal.Property_<T>, arg2: T): Value;
        numProperties(): number;
        get propertySet(): Internal.ImmutableSet<Internal.Property<any>>
        get singleState(): boolean
    }
    type FastMap_<Value> = FastMap<Value>;
    class ChunkTracker implements Internal.ClientChunkEventListener {
        constructor()
        updateLoadDistance(loadDistance: number): void;
        static forEachChunk(queue: Internal.LongCollection_, handler: Internal.ChunkTracker$ChunkEventHandler_): void;
        forEachEvent(loadEventHandler: Internal.ChunkTracker$ChunkEventHandler_, unloadEventHandler: Internal.ChunkTracker$ChunkEventHandler_): void;
        onChunkStatusRemoved(x: number, z: number, flags: number): void;
        getReadyChunks(): Internal.LongCollection;
        updateMapCenter(chunkX: number, chunkZ: number): void;
        onChunkStatusAdded(x: number, z: number, flags: number): void;
        get readyChunks(): Internal.LongCollection
    }
    type ChunkTracker_ = ChunkTracker;
    interface InternalInventory extends Internal.ItemTransfer, Internal.Iterable<Internal.ItemStack> {
        addItems(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemStack;
        simulateRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toContainer(): net.minecraft.world.Container;
        getSubInventory(arg0: number, arg1: number): this;
        isEmpty(): boolean;
        removeItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        sendChangeNotification(arg0: number): void;
        getStackInSlot(arg0: number): Internal.ItemStack;
        removeSimilarItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        wrapExternal(arg0: Internal.BlockEntity_, arg1: Internal.Direction_): Internal.ItemTransfer;
        empty(): this;
        getSlotInv(arg0: number): this;
        mayAllowInsertion(): boolean;
        addItems(arg0: Internal.ItemStack_): Internal.ItemStack;
        getSlotLimit(arg0: number): number;
        iterator(): Internal.Iterator<Internal.ItemStack>;
        simulateSimilarRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toItemHandler(): Internal.IItemHandler;
        spliterator(): Internal.Spliterator<Internal.ItemStack>;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        simulateAdd(arg0: Internal.ItemStack_): Internal.ItemStack;
        size(): number;
        forEach(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        setItemDirect(arg0: number, arg1: Internal.ItemStack_): void;
        clear(): void;
        wrapExternal(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.ItemTransfer;
        getRedstoneSignal(): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get empty(): boolean
        get redstoneSignal(): number
    }
    type InternalInventory_ = InternalInventory;
    interface IManagedBlockEntity {
        getNonLazyFields(): Internal.IRef[];
        getSelf(): Internal.BlockEntity;
        getBlockEntityType(): Internal.BlockEntityType<any>;
        getCurrentPos(): BlockPos;
        getRootStorage(): Internal.IManagedStorage;
        get nonLazyFields(): Internal.IRef[]
        get self(): Internal.BlockEntity
        get blockEntityType(): Internal.BlockEntityType<any>
        get currentPos(): BlockPos
        get rootStorage(): Internal.IManagedStorage
    }
    type IManagedBlockEntity_ = IManagedBlockEntity;
    class InfestedLeavesBlock extends Internal.LeavesBlock implements Internal.EntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FULLY_INFESTED: Internal.BooleanProperty;
    }
    type InfestedLeavesBlock_ = InfestedLeavesBlock;
    interface Iterator <E> {
        remove(): void;
        forEachRemaining(arg0: Internal.Consumer_<E>): void;
        next(): E;
        hasNext(): boolean;
    }
    type Iterator_<E> = Iterator<E>;
    class ClientboundLightUpdatePacketData {
        constructor(arg0: Internal.ChunkPos_, arg1: Internal.LevelLightEngine_, arg2: Internal.BitSet_, arg3: Internal.BitSet_)
        constructor(arg0: Internal.FriendlyByteBuf_, arg1: number, arg2: number)
        getEmptyBlockYMask(): Internal.BitSet;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getEmptySkyYMask(): Internal.BitSet;
        getBlockUpdates(): Internal.List<number[]>;
        getBlockYMask(): Internal.BitSet;
        getSkyUpdates(): Internal.List<number[]>;
        getSkyYMask(): Internal.BitSet;
        get emptyBlockYMask(): Internal.BitSet
        get emptySkyYMask(): Internal.BitSet
        get blockUpdates(): Internal.List<number[]>
        get blockYMask(): Internal.BitSet
        get skyUpdates(): Internal.List<number[]>
        get skyYMask(): Internal.BitSet
    }
    type ClientboundLightUpdatePacketData_ = ClientboundLightUpdatePacketData;
    /**
     * Invoked when a player right clicks with an item **without targeting anything**.
     * 
     * Not to be confused with `BlockEvents.rightClick` or `ItemEvents.entityInteracted`.
    */
    class ItemClickedEventJS extends Internal.PlayerEventJS {
        constructor(player: Internal.Player_, hand: Internal.InteractionHand_, item: Internal.ItemStack_)
        /**
         * The player that clicked with the item.
        */
        getEntity(): Internal.LivingEntity;
        /**
         * The ray trace result of the click.
        */
        getTarget(): Internal.RayTraceResultJS;
        /**
         * The item that was clicked with.
        */
        getItem(): Internal.ItemStack;
        /**
         * The hand that the item was clicked with.
        */
        getHand(): Internal.InteractionHand;
        /**
         * The player that clicked with the item.
        */
        get entity(): Internal.LivingEntity
        /**
         * The ray trace result of the click.
        */
        get target(): Internal.RayTraceResultJS
        /**
         * The item that was clicked with.
        */
        get item(): Internal.ItemStack
        /**
         * The hand that the item was clicked with.
        */
        get hand(): Internal.InteractionHand
    }
    type ItemClickedEventJS_ = ItemClickedEventJS;
    class CellWorkbenchBlock extends Internal.AEBaseEntityBlock<any> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CellWorkbenchBlock_ = CellWorkbenchBlock;
    class LoggedChatEvent$Type extends Internal.Enum<Internal.LoggedChatEvent$Type> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static values(): Internal.LoggedChatEvent$Type[];
        static valueOf(arg0: string): Internal.LoggedChatEvent$Type;
        get serializedName(): string
        static readonly SYSTEM: Internal.LoggedChatEvent$Type;
        static readonly PLAYER: Internal.LoggedChatEvent$Type;
    }
    type LoggedChatEvent$Type_ = LoggedChatEvent$Type | "player" | "system";
    class IModelRenderer implements Internal.IRenderer {
        constructor(modelLocation: ResourceLocation_)
        getRotatedModel(frontFacing: Internal.Direction_): Internal.BakedModel;
        onAdditionalModel(registry: Internal.Consumer_<ResourceLocation>): void;
        renderItem(stack: Internal.ItemStack_, transformType: Internal.ItemDisplayContext_, leftHand: boolean, poseStack: Internal.PoseStack_, buffer: Internal.MultiBufferSource_, combinedLight: number, combinedOverlay: number, model: Internal.BakedModel_): void;
        reBakeCustomQuadsOffset(): number;
        useAO(state: Internal.BlockState_): boolean;
        shouldRender(blockEntity: Internal.BlockEntity_, cameraPos: Vec3d_): boolean;
        useBlockLight(stack: Internal.ItemStack_): boolean;
        getParticleTexture(): Internal.TextureAtlasSprite;
        render(blockEntity: Internal.BlockEntity_, partialTicks: number, stack: Internal.PoseStack_, buffer: Internal.MultiBufferSource_, combinedLight: number, combinedOverlay: number): void;
        registerEvent(): void;
        isGui3d(): boolean;
        onPrepareTextureAtlas(atlasName: ResourceLocation_, register: Internal.Consumer_<ResourceLocation>): void;
        getViewDistance(): number;
        reBakeCustomQuads(): boolean;
        renderModel(level: Internal.BlockAndTintGetter_, pos: BlockPos_, state: Internal.BlockState_, side: Internal.Direction_, rand: Internal.RandomSource_): Internal.List<Internal.BakedQuad>;
        isGlobalRenderer(blockEntity: Internal.BlockEntity_): boolean;
        useAO(): boolean;
        isRaw(): boolean;
        hasTESR(blockEntity: Internal.BlockEntity_): boolean;
        get particleTexture(): Internal.TextureAtlasSprite
        get gui3d(): boolean
        get viewDistance(): number
        get raw(): boolean
        readonly modelLocation: ResourceLocation;
    }
    type IModelRenderer_ = IModelRenderer;
    class ClientboundSetObjectivePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.Objective_, arg1: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getMethod(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getRenderType(): Internal.ObjectiveCriteria$RenderType;
        isSkippable(): boolean;
        getObjectiveName(): string;
        get displayName(): net.minecraft.network.chat.Component
        get method(): number
        get renderType(): Internal.ObjectiveCriteria$RenderType
        get skippable(): boolean
        get objectiveName(): string
        static readonly METHOD_ADD: 0;
        static readonly METHOD_CHANGE: 2;
        static readonly METHOD_REMOVE: 1;
    }
    type ClientboundSetObjectivePacket_ = ClientboundSetObjectivePacket;
    abstract class AbstractArrow extends Internal.Projectile {
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        setEnchantmentEffectsFromEntity(arg0: Internal.LivingEntity_, arg1: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setShotFromCrossbow(arg0: boolean): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getBaseDamage(): number;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        setSoundEvent(arg0: Internal.SoundEvent_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        setNoPhysics(arg0: boolean): void;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        shotFromCrossbow(): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        isCritArrow(): boolean;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        setCritArrow(arg0: boolean): void;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        isNoPhysics(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        getPierceLevel(): number;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        setBaseDamage(arg0: number): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        getKnockback(): number;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        setKnockback(arg0: number): void;
        runCommand(command: string): number;
        setPierceLevel(arg0: number): void;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set shotFromCrossbow(arg0: boolean)
        get block(): Internal.BlockContainerJS
        get baseDamage(): number
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        set soundEvent(arg0: Internal.SoundEvent_)
        set noPhysics(arg0: boolean)
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        get critArrow(): boolean
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set critArrow(arg0: boolean)
        get noPhysics(): boolean
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get facing(): Internal.Direction
        get multipartEntity(): boolean
        get pierceLevel(): number
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        set baseDamage(arg0: number)
        get motionZ(): number
        get item(): Internal.ItemStack
        get knockback(): number
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
        set knockback(arg0: number)
        set pierceLevel(arg0: number)
        pickup: Internal.AbstractArrow$Pickup;
        shakeTime: number;
    }
    type AbstractArrow_ = AbstractArrow;
    class SmokerMenu extends Internal.AbstractFurnaceMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: net.minecraft.world.Container_, arg3: Internal.ContainerData_)
        constructor(arg0: number, arg1: Internal.Inventory_)
    }
    type SmokerMenu_ = SmokerMenu;
    interface PoolChunkListMetric extends Internal.Iterable<Internal.PoolChunkMetric> {
        maxUsage(): number;
        forEach(arg0: Internal.Consumer_<Internal.PoolChunkMetric>): void;
        minUsage(): number;
        iterator(): Internal.Iterator<Internal.PoolChunkMetric>;
        spliterator(): Internal.Spliterator<Internal.PoolChunkMetric>;
    }
    type PoolChunkListMetric_ = PoolChunkListMetric;
    class HoglinSpecificSensor extends Internal.Sensor<Internal.Hoglin> {
        constructor()
    }
    type HoglinSpecificSensor_ = HoglinSpecificSensor;
    interface IPartHost extends Internal.ICustomCableConnection {
        notifyNeighbors(): void;
        addPart<T extends Internal.IPart>(arg0: Internal.IPartItem_<T>, arg1: Internal.Direction_, arg2: Internal.Player_): T;
        markForUpdate(): void;
        selectPartLocal(arg0: Vec3d_): Internal.SelectedPart;
        getColor(): Internal.AEColor;
        isEmpty(): boolean;
        notifyNeighborNow(arg0: Internal.Direction_): void;
        removePartFromSide(arg0: Internal.Direction_): void;
        getLocation(): Internal.DimensionalBlockPos;
        replacePart<T extends Internal.IPart>(arg0: Internal.IPartItem_<T>, arg1: Internal.Direction_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): T;
        clearContainer(): void;
        partChanged(): void;
        cleanup(): void;
        getCollisionShape(arg0: Internal.CollisionContext_): Internal.VoxelShape;
        markForSave(): void;
        getFacadeContainer(): Internal.IFacadeContainer;
        isInWorld(): boolean;
        canAddPart(arg0: Internal.ItemStack_, arg1: Internal.Direction_): boolean;
        removePart(arg0: Internal.IPart_): boolean;
        selectPartWorld(arg0: Vec3d_): Internal.SelectedPart;
        getPart(arg0: Internal.Direction_): Internal.IPart;
        getCableConnectionLength(arg0: Internal.AECableType_): number;
        getBlockEntity(): Internal.BlockEntity;
        isBlocked(arg0: Internal.Direction_): boolean;
        hasRedstone(): boolean;
        get color(): Internal.AEColor
        get empty(): boolean
        get location(): Internal.DimensionalBlockPos
        get facadeContainer(): Internal.IFacadeContainer
        get inWorld(): boolean
        get blockEntity(): Internal.BlockEntity
    }
    type IPartHost_ = IPartHost;
    interface IAsyncAutoSyncBlockEntity extends Internal.IAutoSyncBlockEntity, Internal.IAsyncLogic {
        asyncTick(periodID: number): void;
        readCustomSyncData(tag: Internal.CompoundTag_): void;
        getNonLazyFields(): Internal.IRef[];
        onValid(): void;
        getSyncTag(): string;
        getBlockEntityType(): Internal.BlockEntityType<any>;
        writeCustomSyncData(tag: Internal.CompoundTag_): void;
        defaultServerTick(): void;
        getCurrentPos(): BlockPos;
        useAsyncThread(): boolean;
        getSelf(): Internal.BlockEntity;
        syncNow(force: boolean): void;
        onInValid(): void;
        getRootStorage(): Internal.IManagedStorage;
        get nonLazyFields(): Internal.IRef[]
        get syncTag(): string
        get blockEntityType(): Internal.BlockEntityType<any>
        get currentPos(): BlockPos
        get self(): Internal.BlockEntity
        get rootStorage(): Internal.IManagedStorage
    }
    type IAsyncAutoSyncBlockEntity_ = IAsyncAutoSyncBlockEntity;
    interface ITypedIngredient <T> {
        getIngredient<V>(arg0: Internal.IIngredientType_<V>): Internal.Optional<V>;
        getType(): Internal.IIngredientType<T>;
        getItemStack(): Internal.Optional<Internal.ItemStack>;
        getIngredient(): T;
        get type(): Internal.IIngredientType<T>
        get itemStack(): Internal.Optional<Internal.ItemStack>
        get ingredient(): T
    }
    type ITypedIngredient_<T> = ITypedIngredient<T>;
    class ItemOverrides$BakedOverride {
        model: Internal.BakedModel;
    }
    type ItemOverrides$BakedOverride_ = ItemOverrides$BakedOverride;
    class NameMap$Builder <T> {
        id(p: Internal.Function_<T, string>): this;
        nameKey(p: Internal.Function_<T, string>): this;
        create(): Internal.NameMap<T>;
        icon(p: Internal.Function_<T, Internal.Icon>): this;
        baseNameKey(key: string): this;
        name(p: Internal.Function_<T, net.minecraft.network.chat.Component>): this;
        color(p: Internal.Function_<T, Internal.Color4I>): this;
    }
    type NameMap$Builder_<T> = NameMap$Builder<T>;
}
