/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    interface ObjectBidirectionalIterable <K> extends Internal.ObjectIterable<K> {
        forEach(arg0: Internal.Consumer_<K>): void;
        spliterator(): Internal.ObjectSpliterator<K>;
        iterator(): Internal.ObjectBidirectionalIterator<K>;
    }
    type ObjectBidirectionalIterable_<K> = ObjectBidirectionalIterable<K>;
    class RecipelessCustomItem extends Internal.IFCustomItem {
        constructor(arg0: string, arg1: Internal.TitaniumTab_)
        constructor(arg0: string, arg1: Internal.TitaniumTab_, arg2: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type RecipelessCustomItem_ = RecipelessCustomItem;
    class GTRecipeType$RecipeHolder extends Internal.Record {
        constructor(progressSupplier: Internal.DoubleSupplier_, importItems: Internal.IItemTransfer_, exportItems: Internal.IItemTransfer_, importFluids: Internal.IFluidTransfer_, exportFluids: Internal.IFluidTransfer_, isSteam: boolean, isHighPressure: boolean)
        progressSupplier(): Internal.DoubleSupplier;
        isHighPressure(): boolean;
        importFluids(): Internal.IFluidTransfer;
        isSteam(): boolean;
        importItems(): Internal.IItemTransfer;
        exportFluids(): Internal.IFluidTransfer;
        exportItems(): Internal.IItemTransfer;
        get highPressure(): boolean
        get steam(): boolean
    }
    type GTRecipeType$RecipeHolder_ = GTRecipeType$RecipeHolder;
    class VertexFormatElement$Type extends Internal.Enum<Internal.VertexFormatElement$Type> {
        getSize(): number;
        static valueOf(arg0: string): Internal.VertexFormatElement$Type;
        getName(): string;
        getGlType(): number;
        static values(): Internal.VertexFormatElement$Type[];
        get size(): number
        get name(): string
        get glType(): number
        static readonly USHORT: Internal.VertexFormatElement$Type;
        static readonly SHORT: Internal.VertexFormatElement$Type;
        static readonly BYTE: Internal.VertexFormatElement$Type;
        static readonly UINT: Internal.VertexFormatElement$Type;
        static readonly INT: Internal.VertexFormatElement$Type;
        static readonly FLOAT: Internal.VertexFormatElement$Type;
        static readonly UBYTE: Internal.VertexFormatElement$Type;
    }
    type VertexFormatElement$Type_ = "float" | "uint" | "ushort" | "int" | "short" | "byte" | VertexFormatElement$Type | "ubyte";
    interface ITypeInfo {
        getTypeName(): string;
        equalsTo(arg0: Internal.ITypeInfo_): boolean;
        getBaseType(): this;
        getResolvedClass(): typeof any;
        assignableFrom(arg0: Internal.ITypeInfo_): boolean;
        copy(): this;
        get typeName(): string
        get baseType(): Internal.ITypeInfo
        get resolvedClass(): typeof any
    }
    type ITypeInfo_ = ITypeInfo;
    class SequentialEntry$Builder extends Internal.LootPoolEntryContainer$Builder<Internal.SequentialEntry$Builder> {
        constructor(...arg0: Internal.LootPoolEntryContainer$Builder_<any>[])
        when<E>(arg0: Internal.Iterable_<E>, arg1: Internal.Function_<E, Internal.LootItemCondition$Builder>): this;
        when(arg0: Internal.LootItemCondition$Builder_): Internal.ConditionUserBuilder<any>;
        unwrap(): Internal.ConditionUserBuilder<any>;
    }
    type SequentialEntry$Builder_ = SequentialEntry$Builder;
    class DensityFunction$NoiseHolder extends Internal.Record {
        constructor(arg0: Internal.Holder_<Internal.NormalNoise$NoiseParameters>, arg1: Internal.NormalNoise_)
        constructor(arg0: Internal.Holder_<Internal.NormalNoise$NoiseParameters>)
        getValue(arg0: number, arg1: number, arg2: number): number;
        noise(): Internal.NormalNoise;
        maxValue(): number;
        noiseData(): Internal.Holder<Internal.NormalNoise$NoiseParameters>;
        static readonly CODEC: Internal.Codec<Internal.DensityFunction$NoiseHolder>;
    }
    type DensityFunction$NoiseHolder_ = DensityFunction$NoiseHolder;
    interface LerpingModel {
        getModelRotationValues(): Internal.Map<string, Vector3f>;
        get modelRotationValues(): Internal.Map<string, Vector3f>
    }
    type LerpingModel_ = LerpingModel;
    class RegisterClientCommandsEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.CommandDispatcher_<Internal.CommandSourceStack>, arg1: Internal.CommandBuildContext_)
        getDispatcher(): Internal.CommandDispatcher<Internal.CommandSourceStack>;
        getBuildContext(): Internal.CommandBuildContext;
        get dispatcher(): Internal.CommandDispatcher<Internal.CommandSourceStack>
        get buildContext(): Internal.CommandBuildContext
    }
    type RegisterClientCommandsEvent_ = RegisterClientCommandsEvent;
    class ResolverStyle extends Internal.Enum<Internal.ResolverStyle> {
        static valueOf(arg0: string): Internal.ResolverStyle;
        static values(): Internal.ResolverStyle[];
        static readonly LENIENT: Internal.ResolverStyle;
        static readonly SMART: Internal.ResolverStyle;
        static readonly STRICT: Internal.ResolverStyle;
    }
    type ResolverStyle_ = "smart" | ResolverStyle | "strict" | "lenient";
    interface ObjIntConsumer <T> {
        accept(arg0: T, arg1: number): void;
        (arg0: T, arg1: number): void;
    }
    type ObjIntConsumer_<T> = ObjIntConsumer<T>;
    class BellAttachType extends Internal.Enum<Internal.BellAttachType> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.BellAttachType;
        static values(): Internal.BellAttachType[];
        get serializedName(): string
        static readonly DOUBLE_WALL: Internal.BellAttachType;
        static readonly CEILING: Internal.BellAttachType;
        static readonly SINGLE_WALL: Internal.BellAttachType;
        static readonly FLOOR: Internal.BellAttachType;
    }
    type BellAttachType_ = "floor" | "ceiling" | "single_wall" | BellAttachType | "double_wall";
    abstract class FluidStackJS implements Internal.OutputFluid, Internal.WrappedJS, Internal.InputFluid {
        constructor()
        copy(): this;
        getTags(): Internal.Collection<ResourceLocation>;
        replaceInput(recipe: Internal.RecipeJS_, match: Internal.ReplacementMatch_, original: Internal.InputReplacement_): any;
        removeChance(): void;
        isEmpty(): boolean;
        toJson(): Internal.JsonObject;
        copy(arg0: number): this;
        setNbt(arg0: Internal.CompoundTag_): void;
        replaceOutput(recipe: Internal.RecipeJS_, match: Internal.ReplacementMatch_, original: Internal.OutputReplacement_): any;
        getAmount(): number;
        toNBT(): Internal.CompoundTag;
        getFluidStack(): dev.architectury.fluid.FluidStack;
        static of(o: any, amount: number, nbt: Internal.CompoundTag_): Internal.FluidStackJS;
        getNbt(): Internal.CompoundTag;
        transform(transformer: Internal.OutputReplacementTransformer_): Internal.OutputReplacementTransformer$Replacement;
        hasTag(tag: ResourceLocation_): boolean;
        getChance(): number;
        static of(o: any): Internal.FluidStackJS;
        setAmount(arg0: number): void;
        getId(): string;
        withAmount(amount: number): this;
        strongEquals(o: any): boolean;
        withNBT(nbt: Internal.CompoundTag_): this;
        matches(other: Internal.FluidLike_): boolean;
        static fromJson(e: Internal.JsonElement_): Internal.FluidStackJS;
        transform(transformer: Internal.InputReplacementTransformer_): Internal.InputReplacementTransformer$Replacement;
        getFluid(): Internal.Fluid;
        setChance(c: number): void;
        hasChance(): boolean;
        withChance(c: number): this;
        get tags(): Internal.Collection<ResourceLocation>
        get empty(): boolean
        set nbt(arg0: Internal.CompoundTag_)
        get amount(): number
        get fluidStack(): dev.architectury.fluid.FluidStack
        get nbt(): Internal.CompoundTag
        get chance(): number
        set amount(arg0: number)
        get id(): string
        get fluid(): Internal.Fluid
        set chance(c: number)
    }
    type FluidStackJS_ = FluidStackJS;
    interface IClientItemExtensions {
        renderHelmetOverlay(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number, arg3: number, arg4: number): void;
        of(arg0: Internal.ItemStack_): this;
        of(arg0: Internal.Item_): this;
        getCustomRenderer(): Internal.BlockEntityWithoutLevelRenderer;
        getGenericArmorModel(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_, arg2: Internal.EquipmentSlot_, arg3: Internal.HumanoidModel_<any>): Internal.Model;
        getFont(arg0: Internal.ItemStack_, arg1: Internal.IClientItemExtensions$FontContext_): net.minecraft.client.gui.Font;
        getArmPose(arg0: Internal.LivingEntity_, arg1: Internal.InteractionHand_, arg2: Internal.ItemStack_): Internal.HumanoidModel$ArmPose;
        applyForgeHandTransform(arg0: Internal.PoseStack_, arg1: Internal.LocalPlayer_, arg2: Internal.HumanoidArm_, arg3: Internal.ItemStack_, arg4: number, arg5: number, arg6: number): boolean;
        getHumanoidArmorModel(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_, arg2: Internal.EquipmentSlot_, arg3: Internal.HumanoidModel_<any>): Internal.HumanoidModel<any>;
        get customRenderer(): Internal.BlockEntityWithoutLevelRenderer
        readonly DEFAULT: Internal.IClientItemExtensions;
    }
    type IClientItemExtensions_ = IClientItemExtensions;
    class ComposterBlock extends Internal.Block implements Internal.WorldlyContainerHolder {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        static extractProduce(arg0: Internal.Entity_, arg1: Internal.BlockState_, arg2: Internal.Level_, arg3: BlockPos_): Internal.BlockState;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getContainer(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.WorldlyContainer;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        static bootStrap(): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        static handleFill(arg0: Internal.Level_, arg1: BlockPos_, arg2: boolean): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        static insertItem(arg0: Internal.Entity_, arg1: Internal.BlockState_, arg2: Internal.ServerLevel_, arg3: Internal.ItemStack_, arg4: BlockPos_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly COMPOSTABLES: {[key: Internal.BlockItem]: 1.0, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.3, [key: Internal.ItemNameBlockItem]: 0.65, [key: Internal.DoubleHighBlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.Item]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.85, [key: Internal.Item]: 0.65, [key: Internal.ItemNameBlockItem]: 0.3, [key: Internal.ItemNameBlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.ItemNameBlockItem]: 0.3, [key: Internal.BlockItem]: 0.5, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.5, [key: Internal.DoubleHighBlockItem]: 0.65, [key: Internal.BlockItem]: 0.85, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.DoubleHighBlockItem]: 0.5, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.ItemDefinition<any>]: 0.3, [key: Internal.Item]: 0.85, [key: Internal.BlockItem]: 0.85, [key: Internal.BlockItem]: 0.5, [key: Internal.BlockItem]: 0.3, [key: Internal.ItemDefinition<any>]: 0.3, [key: Internal.BlockItem]: 0.85, [key: Internal.Item]: 0.85, [key: Internal.BlockItem]: 0.5, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.5, [key: Internal.ItemNameBlockItem]: 0.65, [key: Internal.BlockItem]: 0.85, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.DoubleHighBlockItem]: 0.65, [key: Internal.ItemNameBlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.3, [key: Internal.Item]: 0.85, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.ItemNameBlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.ItemNameBlockItem]: 0.65, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.PlaceOnWaterBlockItem]: 0.65, [key: Internal.Item]: 1.0, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.ItemDefinition<any>]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.85, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.5, [key: Internal.BlockItem]: 0.5, [key: Internal.BlockItem]: 0.65, [key: Internal.ItemDefinition<any>]: 0.3, [key: Internal.ItemNameBlockItem]: 0.3, [key: Internal.DoubleHighBlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.Item]: 0.65, [key: Internal.Item]: 0.5, [key: Internal.BlockItem]: 0.65, [key: Internal.ItemNameBlockItem]: 0.3, [key: Internal.BlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.65, [key: Internal.BlockItem]: 0.5, [key: Internal.DoubleHighBlockItem]: 0.65, [key: Internal.ItemNameBlockItem]: 0.3, [key: Internal.ItemNameBlockItem]: 0.3, [key: Internal.BlockItem]: 0.5, [key: Internal.BlockItem]: 0.85, [key: Internal.DoubleHighBlockItem]: 0.3, [key: Internal.BlockItem]: 0.65, [key: Internal.Item]: 0.3, [key: Internal.BlockItem]: 0.85, [key: Internal.BlockItem]: 0.3, [key: Internal.Items$1]: 0.65};
        static readonly MAX_LEVEL: 7;
        static readonly MIN_LEVEL: 0;
        static readonly READY: 8;
        static readonly LEVEL: Internal.IntegerProperty;
    }
    type ComposterBlock_ = ComposterBlock;
    interface BakedModel extends Internal.IForgeBakedModel {
        isCustomRenderer(): boolean;
        getRenderPasses(arg0: Internal.ItemStack_, arg1: boolean): Internal.List<Internal.BakedModel>;
        getModelData(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ModelData_): Internal.ModelData;
        getRenderTypes(arg0: Internal.BlockState_, arg1: Internal.RandomSource_, arg2: Internal.ModelData_): Internal.ChunkRenderTypeSet;
        /**
         * @deprecated
        */
        getQuads(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.RandomSource_): Internal.List<Internal.BakedQuad>;
        applyTransform(arg0: Internal.ItemDisplayContext_, arg1: Internal.PoseStack_, arg2: boolean): this;
        getOverrides(): Internal.ItemOverrides;
        useAmbientOcclusion(arg0: Internal.BlockState_): boolean;
        useAmbientOcclusion(arg0: Internal.BlockState_, arg1: Internal.RenderType_): boolean;
        getRenderTypes(arg0: Internal.ItemStack_, arg1: boolean): Internal.List<Internal.RenderType>;
        getQuads(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.RandomSource_, arg3: Internal.ModelData_, arg4: Internal.RenderType_): Internal.List<Internal.BakedQuad>;
        useAmbientOcclusion(): boolean;
        usesBlockLight(): boolean;
        isGui3d(): boolean;
        /**
         * @deprecated
        */
        getParticleIcon(): Internal.TextureAtlasSprite;
        getParticleIcon(arg0: Internal.ModelData_): Internal.TextureAtlasSprite;
        /**
         * @deprecated
        */
        getTransforms(): Internal.ItemTransforms;
        get customRenderer(): boolean
        get overrides(): Internal.ItemOverrides
        get gui3d(): boolean
        /**
         * @deprecated
        */
        get particleIcon(): Internal.TextureAtlasSprite
        /**
         * @deprecated
        */
        get transforms(): Internal.ItemTransforms
    }
    type BakedModel_ = BakedModel;
    class ScreenAxis extends Internal.Enum<Internal.ScreenAxis> {
        static valueOf(arg0: string): Internal.ScreenAxis;
        getNegative(): Internal.ScreenDirection;
        static values(): Internal.ScreenAxis[];
        orthogonal(): this;
        getDirection(arg0: boolean): Internal.ScreenDirection;
        getPositive(): Internal.ScreenDirection;
        get negative(): Internal.ScreenDirection
        get positive(): Internal.ScreenDirection
        static readonly VERTICAL: Internal.ScreenAxis;
        static readonly HORIZONTAL: Internal.ScreenAxis;
    }
    type ScreenAxis_ = ScreenAxis | "vertical" | "horizontal";
    class IModFile$Type extends Internal.Enum<Internal.IModFile$Type> {
        static valueOf(arg0: string): Internal.IModFile$Type;
        static values(): Internal.IModFile$Type[];
        static readonly LIBRARY: Internal.IModFile$Type;
        static readonly GAMELIBRARY: Internal.IModFile$Type;
        static readonly LANGPROVIDER: Internal.IModFile$Type;
        static readonly MOD: Internal.IModFile$Type;
    }
    type IModFile$Type_ = "mod" | "gamelibrary" | "langprovider" | "library" | IModFile$Type;
    class ParticleTypeBuilder extends Internal.BuilderBase<Internal.ParticleType<any>> {
        constructor(i: ResourceLocation_)
        deserializer(d: Internal.ParticleOptions$Deserializer_<any>): this;
        createObject(): any;
        overrideLimiter(o: boolean): this;
    }
    type ParticleTypeBuilder_ = ParticleTypeBuilder;
    interface PacketListener {
        isAcceptingMessages(): boolean;
        onDisconnect(arg0: net.minecraft.network.chat.Component_): void;
        shouldPropagateHandlingExceptions(): boolean;
        get acceptingMessages(): boolean
    }
    type PacketListener_ = PacketListener;
    class LootParams {
        constructor(arg0: Internal.ServerLevel_, arg1: Internal.Map_<Internal.LootContextParam<any>, any>, arg2: Internal.Map_<ResourceLocation, Internal.LootParams$DynamicDrop>, arg3: number)
        getParamOrNull<T>(arg0: Internal.LootContextParam_<T>): T;
        getOptionalParameter<T>(arg0: Internal.LootContextParam_<T>): T;
        getLuck(): number;
        getLevel(): Internal.ServerLevel;
        getParameter<T>(arg0: Internal.LootContextParam_<T>): T;
        hasParam(arg0: Internal.LootContextParam_<any>): boolean;
        addDynamicDrops(arg0: ResourceLocation_, arg1: Internal.Consumer_<Internal.ItemStack>): void;
        get luck(): number
        get level(): Internal.ServerLevel
    }
    type LootParams_ = LootParams;
    class DefaultEventLoopGroup extends Internal.MultithreadEventLoopGroup {
        constructor(arg0: any_)
        constructor()
        constructor(arg0: number, arg1: Internal.Executor_)
        constructor(arg0: number)
        constructor(arg0: number, arg1: any_)
        schedule<V>(arg0: Internal.Callable_<V>, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<V>;
        submit<T>(arg0: Internal.Runnable_, arg1: T): io.netty.util.concurrent.Future<T>;
        forEach(arg0: Internal.Consumer_<Internal.EventExecutor>): void;
        next(): Internal.EventExecutor;
        submit<T>(arg0: Internal.Callable_<T>): io.netty.util.concurrent.Future<T>;
        spliterator(): Internal.Spliterator<Internal.EventExecutor>;
    }
    type DefaultEventLoopGroup_ = DefaultEventLoopGroup;
    class GTRecipeSchema$GTRecipeJS extends Internal.RecipeJS {
        constructor()
        itemInput(input: UnificationEntry_): this;
        notConsumable(item: Internal.Supplier_<Internal.Item>): this;
        addData(key: string, data: string): this;
        posY(min: number, max: number, reverse: boolean): this;
        rpm(rpm: number, reverse: boolean): this;
        outputItems(machine: Internal.MachineDefinition_, count: number): this;
        rain(level: number): this;
        itemInputs(...inputs: InputItem_[]): this;
        addData(key: string, data: number): this;
        biome(biome: ResourceLocation_): this;
        outputItems(orePrefix: TagPrefix_, material: com.gregtechceu.gtceu.api.data.chemical.material.Material_, count: number): this;
        chancedOutput(tag: TagPrefix_, mat: com.gregtechceu.gtceu.api.data.chemical.material.Material_, chance: number, tierChanceBoost: number): this;
        addData(key: string, data: boolean): this;
        chancedOutput(tag: TagPrefix_, mat: com.gregtechceu.gtceu.api.data.chemical.material.Material_, count: number, chance: number, tierChanceBoost: number): this;
        explosivesType(explosivesType: Internal.ItemStack_): this;
        disableDistilleryRecipes(flag: boolean): this;
        chance(chance: number): this;
        inputItems(input: Internal.Supplier_<Internal.Item>): this;
        outputEU(eu: number): this;
        outputItems(...outputs: OutputItem_[]): this;
        tierChanceBoost(tierChanceBoost: number): this;
        addData(key: string, data: Internal.Tag_): this;
        solderMultiplier(multiplier: number): this;
        chancedInput(stack: InputItem_, chance: number, tierChanceBoost: number): this;
        inputFluids(...inputs: Internal.GTRecipeComponents$FluidIngredientJS_[]): this;
        dimension(dimension: ResourceLocation_): this;
        inputItems(input: Internal.Supplier_<Internal.Item>, amount: number): this;
        inputItems(orePrefix: TagPrefix_, material: com.gregtechceu.gtceu.api.data.chemical.material.Material_, count: number): this;
        outputFluids(...outputs: Internal.FluidStackJS_[]): this;
        perTick(perTick: boolean): this;
        inputItems(input: Internal.Item_): this;
        outputStress(stress: number): this;
        thunder(level: number, reverse: boolean): this;
        input<T>(capability: RecipeCapability_<T>, ...obj: any[]): this;
        inputItems(...inputs: Internal.ItemStack_[]): this;
        cleanroom(cleanroomType: CleanroomType_): this;
        biome(biome: ResourceLocation_, reverse: boolean): this;
        itemOutput(unificationEntry: UnificationEntry_, count: number): this;
        outputItems(machine: Internal.MachineDefinition_): this;
        inputItems(input: UnificationEntry_, count: number): this;
        chancedFluidInput(stack: Internal.GTRecipeComponents$FluidIngredientJS_, chance: number, tierChanceBoost: number): this;
        rain(level: number, reverse: boolean): this;
        outputItems(input: Internal.Item_): this;
        EUt(eu: number): this;
        inputEU(eu: number): this;
        rpm(rpm: number): this;
        outputItems(input: Internal.Item_, amount: number): this;
        itemOutput(unificationEntry: UnificationEntry_): this;
        posY(min: number, max: number): this;
        inputStress(stress: number): this;
        addData(key: string, data: number): this;
        notConsumable(itemStack: InputItem_): this;
        inputItems(orePrefix: TagPrefix_, material: com.gregtechceu.gtceu.api.data.chemical.material.Material_): this;
        itemOutputs(...outputs: OutputItem_[]): this;
        thunder(level: number): this;
        blastFurnaceTemp(blastTemp: number): this;
        inputItems(machine: Internal.MachineDefinition_): this;
        inputItems(input: Internal.Item_, amount: number): this;
        fusionStartEU(eu: number): this;
        getMod(): string;
        output<T>(capability: RecipeCapability_<T>, ...obj: any[]): this;
        chancedOutput(stack: OutputItem_, chance: number, tierChanceBoost: number): this;
        inputItems(input: UnificationEntry_): this;
        inputItems(machine: Internal.MachineDefinition_, count: number): this;
        addCondition(condition: Internal.RecipeCondition_): this;
        itemInput(input: UnificationEntry_, count: number): this;
        chancedFluidOutput(stack: Internal.FluidStackJS_, chance: number, tierChanceBoost: number): this;
        inputItems(...inputs: InputItem_[]): this;
        inputItems(tag: Internal.TagKey_<Internal.Item>, amount: number): this;
        explosivesAmount(explosivesAmount: number): this;
        addData(key: string, data: number): this;
        circuit(configuration: number): this;
        dimension(dimension: ResourceLocation_, reverse: boolean): this;
        outputItems(orePrefix: TagPrefix_, material: com.gregtechceu.gtceu.api.data.chemical.material.Material_): this;
        notConsumable(orePrefix: TagPrefix_, material: com.gregtechceu.gtceu.api.data.chemical.material.Material_): this;
        get mod(): string
        tierChanceBoost: number;
        perTick: boolean;
        chance: number;
    }
    type GTRecipeSchema$GTRecipeJS_ = GTRecipeSchema$GTRecipeJS;
    class Llama$Variant extends Internal.Enum<Internal.Llama$Variant> implements Internal.StringRepresentable {
        static values(): Internal.Llama$Variant[];
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static byId(arg0: number): Internal.Llama$Variant;
        static valueOf(arg0: string): Internal.Llama$Variant;
        getId(): number;
        get serializedName(): string
        get id(): number
        static readonly GRAY: Internal.Llama$Variant;
        static readonly BROWN: Internal.Llama$Variant;
        static readonly CREAMY: Internal.Llama$Variant;
        static readonly WHITE: Internal.Llama$Variant;
        static readonly CODEC: Internal.Codec<Internal.Llama$Variant>;
    }
    type Llama$Variant_ = Llama$Variant | "white" | "brown" | "gray" | "creamy";
    class AoESymmetrical {
        static getRow(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): number;
        static of(column: number, row: number, layer: number): Internal.AoESymmetrical;
        static decreaseRow(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): void;
        static increaseColumn(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): void;
        static increaseRow(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): void;
        static none(): Internal.AoESymmetrical;
        static increaseLayer(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): void;
        static getColumn(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): number;
        static readMax(tag: Internal.CompoundTag_): Internal.AoESymmetrical;
        static read(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): Internal.AoESymmetrical;
        static getLayer(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): number;
        static decreaseColumn(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): void;
        static decreaseLayer(tag: Internal.CompoundTag_, defaultDefinition: Internal.AoESymmetrical_): void;
        readonly row: number;
        readonly layer: number;
        readonly column: number;
    }
    type AoESymmetrical_ = AoESymmetrical;
    class ChunkDimPos implements Internal.Comparable<Internal.ChunkDimPos> {
        constructor(dim: Internal.ResourceKey_<Internal.Level>, x: number, z: number)
        constructor(dim: Internal.ResourceKey_<Internal.Level>, pos: Internal.ChunkPos_)
        constructor(world: Internal.Level_, pos: BlockPos_)
        constructor(entity: Internal.Entity_)
        dimension(): Internal.ResourceKey<Internal.Level>;
        getChunkPos(): Internal.ChunkPos;
        z(): number;
        compareTo(o: Internal.ChunkDimPos_): number;
        x(): number;
        offset(ox: number, oz: number): this;
        compareTo(arg0: any): number;
        get chunkPos(): Internal.ChunkPos
    }
    type ChunkDimPos_ = ChunkDimPos;
    class Guardian extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.Guardian>, arg1: Internal.Level_)
        getActiveAttackTarget(): Internal.LivingEntity;
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        isMoving(): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        getTailAnimation(arg0: number): number;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getClientSideAttackTime(): number;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getAttackAnimationScale(arg0: number): number;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        hasActiveAttackTarget(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        getAttackDuration(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        getSpikesAnimation(arg0: number): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        static checkGuardianSpawnRules(arg0: Internal.EntityType_<Internal.Guardian>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        get activeAttackTarget(): Internal.LivingEntity
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        get moving(): boolean
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get clientSideAttackTime(): number
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get attackDuration(): number
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Guardian_ = Guardian;
    class SoundInstance$Attenuation extends Internal.Enum<Internal.SoundInstance$Attenuation> {
        static values(): Internal.SoundInstance$Attenuation[];
        static valueOf(arg0: string): Internal.SoundInstance$Attenuation;
        static readonly LINEAR: Internal.SoundInstance$Attenuation;
        static readonly NONE: Internal.SoundInstance$Attenuation;
    }
    type SoundInstance$Attenuation_ = "linear" | SoundInstance$Attenuation | "none";
    class DragSourceContext implements Internal.DragSourceMotionListener, Internal.DragSourceListener, Internal.Serializable {
        constructor(arg0: Internal.DragGestureEvent_, arg1: Internal.Cursor_, arg2: Internal.Image_, arg3: Internal.Point_, arg4: Internal.Transferable_, arg5: Internal.DragSourceListener_)
        removeDragSourceListener(arg0: Internal.DragSourceListener_): void;
        transferablesFlavorsChanged(): void;
        dragExit(arg0: Internal.DragSourceEvent_): void;
        dropActionChanged(arg0: Internal.DragSourceDragEvent_): void;
        dragOver(arg0: Internal.DragSourceDragEvent_): void;
        dragDropEnd(arg0: Internal.DragSourceDropEvent_): void;
        getTrigger(): Internal.DragGestureEvent;
        getTransferable(): Internal.Transferable;
        getSourceActions(): number;
        dragEnter(arg0: Internal.DragSourceDragEvent_): void;
        getCursor(): Internal.Cursor;
        addDragSourceListener(arg0: Internal.DragSourceListener_): void;
        dragMouseMoved(arg0: Internal.DragSourceDragEvent_): void;
        getDragSource(): Internal.DragSource;
        getComponent(): Internal.Component;
        setCursor(arg0: Internal.Cursor_): void;
        get trigger(): Internal.DragGestureEvent
        get transferable(): Internal.Transferable
        get sourceActions(): number
        get cursor(): Internal.Cursor
        get dragSource(): Internal.DragSource
        get component(): Internal.Component
        set cursor(arg0: Internal.Cursor_)
    }
    type DragSourceContext_ = DragSourceContext;
    class EquipmentSlot extends Internal.Enum<Internal.EquipmentSlot> {
        static values(): Internal.EquipmentSlot[];
        getFilterFlag(): number;
        getType(): Internal.EquipmentSlot$Type;
        static byName(arg0: string): Internal.EquipmentSlot;
        getName(): string;
        static valueOf(arg0: string): Internal.EquipmentSlot;
        static byTypeAndIndex(arg0: Internal.EquipmentSlot$Type_, arg1: number): Internal.EquipmentSlot;
        getIndex(arg0: number): number;
        getIndex(): number;
        isArmor(): boolean;
        get filterFlag(): number
        get type(): Internal.EquipmentSlot$Type
        get name(): string
        get index(): number
        get armor(): boolean
        static readonly HEAD: Internal.EquipmentSlot;
        static readonly FEET: Internal.EquipmentSlot;
        static readonly LEGS: Internal.EquipmentSlot;
        static readonly OFFHAND: Internal.EquipmentSlot;
        static readonly MAINHAND: Internal.EquipmentSlot;
        static readonly CHEST: Internal.EquipmentSlot;
    }
    type EquipmentSlot_ = "feet" | EquipmentSlot | "mainhand" | "offhand" | "head" | "legs" | "chest";
    class Brain <E extends Internal.LivingEntity> {
        constructor(arg0: Internal.Collection_<Internal.MemoryModuleType<any>>, arg1: Internal.Collection_<Internal.SensorType<Internal.Sensor<E>>>, arg2: Internal.ImmutableList_<any>, arg3: Internal.Supplier_<Internal.Codec<Internal.Brain<E>>>)
        serializeStart<T>(arg0: Internal.DynamicOps_<T>): Internal.DataResult<T>;
        eraseMemory<U>(arg0: Internal.MemoryModuleType_<U>): void;
        setCoreActivities(arg0: Internal.Set_<Internal.Activity>): void;
        setMemory<U>(arg0: Internal.MemoryModuleType_<U>, arg1: Internal.Optional_<U>): void;
        useDefaultActivity(): void;
        /**
         * @deprecated
        */
        getActiveActivities(): Internal.Set<Internal.Activity>;
        setDefaultActivity(arg0: Internal.Activity_): void;
        setActiveActivityIfPossible(arg0: Internal.Activity_): void;
        updateActivityFromSchedule(arg0: number, arg1: number): void;
        getSchedule(): Internal.Schedule;
        setSchedule(arg0: Internal.Schedule_): void;
        isMemoryValue<U>(arg0: Internal.MemoryModuleType_<U>, arg1: U): boolean;
        getTimeUntilExpiry<U>(arg0: Internal.MemoryModuleType_<U>): number;
        static codec<E extends Internal.LivingEntity>(arg0: Internal.Collection_<Internal.MemoryModuleType<any>>, arg1: Internal.Collection_<Internal.SensorType<Internal.Sensor<E>>>): Internal.Codec<Internal.Brain<E>>;
        /**
         * @deprecated
        */
        getMemories(): Internal.Map<Internal.MemoryModuleType<any>, Internal.Optional<Internal.ExpirableValue<any>>>;
        removeAllBehaviors(): void;
        setMemory<U>(arg0: Internal.MemoryModuleType_<U>, arg1: U): void;
        copyWithoutBehaviors(): this;
        addActivity(arg0: Internal.Activity_, arg1: number, arg2: Internal.ImmutableList_<Internal.BehaviorControl<E>>): void;
        createBuilder(): Internal.BrainBuilder<E>;
        getActiveNonCoreActivity(): Internal.Optional<Internal.Activity>;
        checkMemory(arg0: Internal.MemoryModuleType_<any>, arg1: Internal.MemoryStatus_): boolean;
        stopAll(arg0: Internal.ServerLevel_, arg1: E): void;
        static provider<E extends Internal.LivingEntity>(arg0: Internal.Collection_<Internal.MemoryModuleType<any>>, arg1: Internal.Collection_<Internal.SensorType<Internal.Sensor<E>>>): Internal.Brain$Provider<E>;
        getMemoryInternal<U>(arg0: Internal.MemoryModuleType_<U>): Internal.Optional<U>;
        copyFromBuilder(arg0: Internal.BrainBuilder_<E>): void;
        setMemoryWithExpiry<U>(arg0: Internal.MemoryModuleType_<U>, arg1: U, arg2: number): void;
        addActivity(arg0: Internal.Activity_, arg1: Internal.ImmutableList_<com.mojang.datafixers.util.Pair<number, Internal.BehaviorControl<E>>>): void;
        hasMemoryValue(arg0: Internal.MemoryModuleType_<any>): boolean;
        isActive(arg0: Internal.Activity_): boolean;
        getMemory<U>(arg0: Internal.MemoryModuleType_<U>): Internal.Optional<U>;
        addActivityAndRemoveMemoryWhenStopped(arg0: Internal.Activity_, arg1: number, arg2: Internal.ImmutableList_<Internal.BehaviorControl<E>>, arg3: Internal.MemoryModuleType_<any>): void;
        addActivityWithConditions(arg0: Internal.Activity_, arg1: Internal.ImmutableList_<com.mojang.datafixers.util.Pair<number, Internal.BehaviorControl<E>>>, arg2: Internal.Set_<com.mojang.datafixers.util.Pair<Internal.MemoryModuleType<any>, Internal.MemoryStatus>>): void;
        clearMemories(): void;
        setActiveActivityToFirstValid(arg0: Internal.List_<Internal.Activity>): void;
        /**
         * @deprecated
        */
        getRunningBehaviors(): Internal.List<Internal.BehaviorControl<E>>;
        tick(arg0: Internal.ServerLevel_, arg1: E): void;
        addActivityAndRemoveMemoriesWhenStopped(arg0: Internal.Activity_, arg1: Internal.ImmutableList_<com.mojang.datafixers.util.Pair<number, Internal.BehaviorControl<E>>>, arg2: Internal.Set_<com.mojang.datafixers.util.Pair<Internal.MemoryModuleType<any>, Internal.MemoryStatus>>, arg3: Internal.Set_<Internal.MemoryModuleType<any>>): void;
        set coreActivities(arg0: Internal.Set_<Internal.Activity>)
        /**
         * @deprecated
        */
        get activeActivities(): Internal.Set<Internal.Activity>
        set defaultActivity(arg0: Internal.Activity_)
        set activeActivityIfPossible(arg0: Internal.Activity_)
        get schedule(): Internal.Schedule
        set schedule(arg0: Internal.Schedule_)
        /**
         * @deprecated
        */
        get memories(): Internal.Map<Internal.MemoryModuleType<any>, Internal.Optional<Internal.ExpirableValue<any>>>
        get activeNonCoreActivity(): Internal.Optional<Internal.Activity>
        set activeActivityToFirstValid(arg0: Internal.List_<Internal.Activity>)
        /**
         * @deprecated
        */
        get runningBehaviors(): Internal.List<Internal.BehaviorControl<E>>
    }
    type Brain_<E extends Internal.LivingEntity> = Brain<E>;
    class ChunkGeneratorStructureState implements Internal.IChunkGenerator {
        mfix$setAssociatedServerLevel(level: Internal.ServerLevel_): void;
        static createForNormal(arg0: Internal.RandomState_, arg1: number, arg2: Internal.BiomeSource_, arg3: Internal.HolderLookup_<Internal.StructureSet>): Internal.ChunkGeneratorStructureState;
        getPlacementsForStructure(arg0: Internal.Holder_<Internal.Structure>): Internal.List<Internal.StructurePlacement>;
        ensureStructuresGenerated(): void;
        static createForFlat(arg0: Internal.RandomState_, arg1: number, arg2: Internal.BiomeSource_, arg3: Internal.Stream_<Internal.Holder<Internal.StructureSet>>): Internal.ChunkGeneratorStructureState;
        getLevelSeed(): number;
        hasStructureChunkInRange(arg0: Internal.Holder_<Internal.StructureSet>, arg1: number, arg2: number, arg3: number): boolean;
        getRingPositionsFor(arg0: Internal.ConcentricRingsStructurePlacement_): Internal.List<Internal.ChunkPos>;
        randomState(): Internal.RandomState;
        possibleStructureSets(): Internal.List<Internal.Holder<Internal.StructureSet>>;
        get levelSeed(): number
    }
    type ChunkGeneratorStructureState_ = ChunkGeneratorStructureState;
    interface ObjectOutput extends Internal.DataOutput, Internal.AutoCloseable {
        writeBoolean(arg0: boolean): void;
        writeUTF(arg0: string): void;
        writeLong(arg0: number): void;
        writeChars(arg0: string): void;
        write(arg0: number[]): void;
        writeChar(arg0: number): void;
        writeFloat(arg0: number): void;
        flush(): void;
        write(arg0: number): void;
        writeInt(arg0: number): void;
        writeBytes(arg0: string): void;
        writeObject(arg0: any): void;
        writeByte(arg0: number): void;
        close(): void;
        write(arg0: number[], arg1: number, arg2: number): void;
        writeDouble(arg0: number): void;
        writeShort(arg0: number): void;
    }
    type ObjectOutput_ = ObjectOutput;
    interface MatchResult {
        start(): number;
        end(): number;
        groupCount(): number;
        group(): string;
        end(arg0: number): number;
        group(arg0: number): string;
        start(arg0: number): number;
    }
    type MatchResult_ = MatchResult;
    class MycelialGeneratorRecipe {
        constructor(arg0: Internal.List_<Internal.List<Internal.Ingredient>>, arg1: Internal.List_<Internal.List<Internal.FluidStack>>, arg2: number, arg3: number)
        getPowerTick(): number;
        getInputItems(): Internal.List<Internal.List<Internal.Ingredient>>;
        getTicks(): number;
        getFluidItems(): Internal.List<Internal.List<Internal.FluidStack>>;
        get powerTick(): number
        get inputItems(): Internal.List<Internal.List<Internal.Ingredient>>
        get ticks(): number
        get fluidItems(): Internal.List<Internal.List<Internal.FluidStack>>
    }
    type MycelialGeneratorRecipe_ = MycelialGeneratorRecipe;
    interface ClassShutter {
        visibleToScripts(arg0: string, arg1: number): boolean;
        readonly TYPE_EXCEPTION: 3;
        readonly TYPE_CLASS_IN_PACKAGE: 2;
        readonly TYPE_UNKNOWN: 0;
        readonly TYPE_MEMBER: 1;
    }
    type ClassShutter_ = ClassShutter;
    abstract class Enum <E extends Internal.Enum<E>> implements Internal.Constable, Internal.Serializable, Internal.Comparable<E> {
        name(): string;
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<E>>;
        compareTo(arg0: E): number;
        getDeclaringClass(): E;
        ordinal(): number;
        compareTo(arg0: any): number;
        get declaringClass(): E
    }
    type Enum_<E extends Internal.Enum<E>> = Enum<E>;
    class DyeableArmorItem extends Internal.ArmorItem implements Internal.DyeableLeatherItem {
        constructor(arg0: Internal.ArmorMaterial_, arg1: Internal.ArmorItem$Type_, arg2: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        hasCustomColor(arg0: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        static dyeArmor(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.DyeItem>): Internal.ItemStack;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setColor(arg0: Internal.ItemStack_, arg1: number): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        getDamage(arg0: Internal.ItemStack_): number;
        getColor(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        clearColor(arg0: Internal.ItemStack_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type DyeableArmorItem_ = DyeableArmorItem;
    interface WindowListener extends Internal.EventListener {
        windowIconified(arg0: Internal.WindowEvent_): void;
        windowDeiconified(arg0: Internal.WindowEvent_): void;
        windowActivated(arg0: Internal.WindowEvent_): void;
        windowClosing(arg0: Internal.WindowEvent_): void;
        windowDeactivated(arg0: Internal.WindowEvent_): void;
        windowOpened(arg0: Internal.WindowEvent_): void;
        windowClosed(arg0: Internal.WindowEvent_): void;
    }
    type WindowListener_ = WindowListener;
    class MeshWithChance {
        constructor(arg0: Internal.MeshType_, arg1: number)
        write(arg0: Internal.FriendlyByteBuf_): void;
        static read(arg0: Internal.FriendlyByteBuf_): Internal.MeshWithChance;
        static deserialize(arg0: Internal.JsonElement_): Internal.MeshWithChance;
        getMesh(): Internal.MeshType;
        serialize(): Internal.JsonElement;
        getChance(): number;
        get mesh(): Internal.MeshType
        get chance(): number
    }
    type MeshWithChance_ = MeshWithChance;
    class NoiseGeneratorSettings extends Internal.Record {
        constructor(arg0: Internal.NoiseSettings_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: Internal.NoiseRouter_, arg4: Internal.SurfaceRules$RuleSource_, arg5: Internal.List_<Internal.Climate$ParameterPoint>, arg6: number, arg7: boolean, arg8: boolean, arg9: boolean, arg10: boolean)
        static bootstrap(arg0: Internal.BootstapContext_<Internal.NoiseGeneratorSettings>): void;
        defaultBlock(): Internal.BlockState;
        /**
         * @deprecated
        */
        disableMobGeneration(): boolean;
        static floatingIslands(arg0: Internal.BootstapContext_<any>): Internal.NoiseGeneratorSettings;
        static dummy(): Internal.NoiseGeneratorSettings;
        aquifersEnabled(): boolean;
        static end(arg0: Internal.BootstapContext_<any>): Internal.NoiseGeneratorSettings;
        getRandomSource(): Internal.WorldgenRandom$Algorithm;
        surfaceRule(): Internal.SurfaceRules$RuleSource;
        static overworld(arg0: Internal.BootstapContext_<any>, arg1: boolean, arg2: boolean): Internal.NoiseGeneratorSettings;
        oreVeinsEnabled(): boolean;
        isAquifersEnabled(): boolean;
        static caves(arg0: Internal.BootstapContext_<any>): Internal.NoiseGeneratorSettings;
        defaultFluid(): Internal.BlockState;
        static m_64474_(arg0: Internal.RecordCodecBuilder$Instance_<any>): Internal.App<any, any>;
        spawnTarget(): Internal.List<Internal.Climate$ParameterPoint>;
        seaLevel(): number;
        noiseSettings(): Internal.NoiseSettings;
        static nether(arg0: Internal.BootstapContext_<any>): Internal.NoiseGeneratorSettings;
        useLegacyRandomSource(): boolean;
        noiseRouter(): Internal.NoiseRouter;
        get randomSource(): Internal.WorldgenRandom$Algorithm
        get aquifersEnabled(): boolean
        static readonly OVERWORLD: Internal.ResourceKey<Internal.NoiseGeneratorSettings>;
        static readonly END: Internal.ResourceKey<Internal.NoiseGeneratorSettings>;
        static readonly DIRECT_CODEC: Internal.Codec<Internal.NoiseGeneratorSettings>;
        static readonly NETHER: Internal.ResourceKey<Internal.NoiseGeneratorSettings>;
        static readonly CAVES: Internal.ResourceKey<Internal.NoiseGeneratorSettings>;
        static readonly FLOATING_ISLANDS: Internal.ResourceKey<Internal.NoiseGeneratorSettings>;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.NoiseGeneratorSettings>>;
        static readonly LARGE_BIOMES: Internal.ResourceKey<Internal.NoiseGeneratorSettings>;
        static readonly AMPLIFIED: Internal.ResourceKey<Internal.NoiseGeneratorSettings>;
    }
    type NoiseGeneratorSettings_ = Special.NoiseSettings | NoiseGeneratorSettings;
    class IdMappingEvent$IdRemapping extends Internal.Record {
        constructor(currId: number, newId: number)
        currId(): number;
        newId(): number;
    }
    type IdMappingEvent$IdRemapping_ = IdMappingEvent$IdRemapping;
    class Theme {
        constructor()
        trimStringToWidth(text: string, width: number): string;
        listFormattedStringToWidth(text: Internal.FormattedText_, width: number): Internal.List<Internal.FormattedText>;
        drawWidget(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, type: Internal.WidgetType_): void;
        drawSlot(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, type: Internal.WidgetType_): void;
        drawPanelBackground(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number): void;
        drawScrollBarBackground(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, type: Internal.WidgetType_): void;
        drawCheckbox(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, type: Internal.WidgetType_, selected: boolean, radioButton: boolean): void;
        drawScrollBar(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, type: Internal.WidgetType_, vertical: boolean): void;
        getStringWidth(text: Internal.FormattedText_): number;
        drawString(graphics: Internal.GuiGraphics_, text: any, x: number, y: number): number;
        getInvertedContentColor(): Internal.Color4I;
        drawButton(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, type: Internal.WidgetType_): void;
        drawGui(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, type: Internal.WidgetType_): void;
        drawTextBox(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number): void;
        trimStringToWidth(text: Internal.FormattedText_, width: number): Internal.FormattedText;
        drawString(graphics: Internal.GuiGraphics_, text: any, x: number, y: number, color: Internal.Color4I_, flags: number): number;
        drawCheckboxBackground(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, radioButton: boolean): void;
        getStringWidth(text: Internal.FormattedCharSequence_): number;
        getContentColor(type: Internal.WidgetType_): Internal.Color4I;
        drawString(graphics: Internal.GuiGraphics_, text: any, x: number, y: number, flags: number): number;
        trimStringToWidthReverse(text: string, width: number): string;
        getFontHeight(): number;
        getFont(): net.minecraft.client.gui.Font;
        getStringWidth(text: string): number;
        drawHorizontalTab(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number, selected: boolean): void;
        drawContextMenuBackground(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number): void;
        drawContainerSlot(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number): void;
        get invertedContentColor(): Internal.Color4I
        get fontHeight(): number
        get font(): net.minecraft.client.gui.Font
        static readonly CENTERED: 4;
        static readonly UNICODE: 8;
        static renderDebugBoxes: false;
        static readonly DARK: 1;
        static readonly DEFAULT: Internal.Theme;
        static readonly SHADOW: 2;
        static readonly CENTERED_V: 32;
        static readonly MOUSE_OVER: 16;
        static readonly BACKGROUND_SQUARES: Internal.ImageIcon;
    }
    type Theme_ = Theme;
    interface Display$TextDisplay$LineSplitter {
        split(arg0: net.minecraft.network.chat.Component_, arg1: number): Internal.Display$TextDisplay$CachedInfo;
        (arg0: net.minecraft.network.chat.Component_, arg1: number): Internal.Display$TextDisplay$CachedInfo_;
    }
    type Display$TextDisplay$LineSplitter_ = Display$TextDisplay$LineSplitter;
    abstract class NoiseBasedStateProvider extends Internal.BlockStateProvider {
    }
    type NoiseBasedStateProvider_ = NoiseBasedStateProvider;
    class TreeBuilder <K, V> {
        constructor(key: K)
        endBranch(): this;
        static start<K, V>(key: K): Internal.TreeBuilder<K, V>;
        branch(key: K, builderConsumer: Internal.Consumer_<Internal.TreeBuilder<K, V>>): this;
        build(): Internal.TreeNode<K, V>;
        startBranch(key: K): this;
        leaf(key: K, content: V): this;
        remove(key: K): this;
    }
    type TreeBuilder_<K, V> = TreeBuilder<K, V>;
    class FancyFoliagePlacer extends Internal.BlobFoliagePlacer {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.IntProvider_, arg2: number)
        static readonly CODEC: Internal.Codec<Internal.FancyFoliagePlacer>;
    }
    type FancyFoliagePlacer_ = FancyFoliagePlacer;
    interface InjectedItemPropertiesExtension {
        arch$tab(tab: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Item$Properties;
        arch$tab(tab: Internal.DeferredSupplier_<Internal.CreativeModeTab>): Internal.Item$Properties;
        arch$tab(tab: Internal.CreativeModeTab_): Internal.Item$Properties;
    }
    type InjectedItemPropertiesExtension_ = InjectedItemPropertiesExtension;
    interface BitRandomSource extends Internal.RandomSource {
        create(arg0: number): Internal.RandomSource;
        next(arg0: number): number;
        create(): Internal.RandomSource;
        fork(): Internal.RandomSource;
        nextBoolean(): boolean;
        nextLong(): number;
        setSeed(arg0: number): void;
        nextDouble(): number;
        nextInt(arg0: number, arg1: number): number;
        nextGaussian(): number;
        createNewThreadLocalInstance(): Internal.RandomSource;
        consumeCount(arg0: number): void;
        forkPositional(): Internal.PositionalRandomFactory;
        triangle(arg0: number, arg1: number): number;
        nextInt(arg0: number): number;
        nextFloat(): number;
        /**
         * @deprecated
        */
        createThreadSafe(): Internal.RandomSource;
        nextInt(): number;
        nextIntBetweenInclusive(arg0: number, arg1: number): number;
        set seed(arg0: number)
        readonly DOUBLE_MULTIPLIER: 1.1102230246251565E-16;
        readonly FLOAT_MULTIPLIER: 5.9604645E-8;
    }
    type BitRandomSource_ = BitRandomSource;
    interface ReportEnvironment$Server {
    }
    type ReportEnvironment$Server_ = ReportEnvironment$Server;
    class MegaPineFoliagePlacer extends Internal.FoliagePlacer {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.IntProvider_, arg2: Internal.IntProvider_)
        static readonly CODEC: Internal.Codec<Internal.MegaPineFoliagePlacer>;
    }
    type MegaPineFoliagePlacer_ = MegaPineFoliagePlacer;
    class AbortableIterationConsumer$Continuation extends Internal.Enum<Internal.AbortableIterationConsumer$Continuation> {
        shouldAbort(): boolean;
        static valueOf(arg0: string): Internal.AbortableIterationConsumer$Continuation;
        static values(): Internal.AbortableIterationConsumer$Continuation[];
        static readonly ABORT: Internal.AbortableIterationConsumer$Continuation;
        static readonly CONTINUE: Internal.AbortableIterationConsumer$Continuation;
    }
    type AbortableIterationConsumer$Continuation_ = AbortableIterationConsumer$Continuation | "abort" | "continue";
    abstract class URLStreamHandler {
        constructor()
    }
    type URLStreamHandler_ = URLStreamHandler;
    class NOTFilterItem extends Internal.InventoryFilterItem {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        filterItem(filter: Internal.ItemStack_, item: Internal.Item_): boolean;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type NOTFilterItem_ = NOTFilterItem;
    interface HierarchyListener extends Internal.EventListener {
        hierarchyChanged(arg0: Internal.HierarchyEvent_): void;
    }
    type HierarchyListener_ = HierarchyListener;
    class PlayerChatMessage extends Internal.Record {
        constructor(arg0: Internal.SignedMessageLink_, arg1: Internal.MessageSignature_, arg2: Internal.SignedMessageBody_, arg3: net.minecraft.network.chat.Component_, arg4: Internal.FilterMask_)
        unsignedContent(): net.minecraft.network.chat.Component;
        isSystem(): boolean;
        filter(arg0: Internal.FilterMask_): this;
        timeStamp(): Internal.Instant;
        static updateSignature(arg0: Internal.SignatureUpdater$Output_, arg1: Internal.SignedMessageLink_, arg2: Internal.SignedMessageBody_): void;
        hasSignatureFrom(arg0: Internal.UUID_): boolean;
        filter(arg0: boolean): this;
        hasSignature(): boolean;
        static unsigned(arg0: Internal.UUID_, arg1: string): Internal.PlayerChatMessage;
        signature(): Internal.MessageSignature;
        hasExpiredServer(arg0: Internal.Instant_): boolean;
        signedBody(): Internal.SignedMessageBody;
        signedContent(): string;
        decoratedContent(): net.minecraft.network.chat.Component;
        salt(): number;
        filterMask(): Internal.FilterMask;
        hasExpiredClient(arg0: Internal.Instant_): boolean;
        link(): Internal.SignedMessageLink;
        withUnsignedContent(arg0: net.minecraft.network.chat.Component_): this;
        static system(arg0: string): Internal.PlayerChatMessage;
        removeUnsignedContent(): this;
        verify(arg0: Internal.SignatureValidator_): boolean;
        isFullyFiltered(): boolean;
        sender(): Internal.UUID;
        get system(): boolean
        get fullyFiltered(): boolean
        static readonly MESSAGE_EXPIRES_AFTER_CLIENT: Duration;
        static readonly MESSAGE_EXPIRES_AFTER_SERVER: Duration;
        static readonly MAP_CODEC: Internal.MapCodec<Internal.PlayerChatMessage>;
    }
    type PlayerChatMessage_ = PlayerChatMessage;
    interface ContainerLevelAccess {
        execute(arg0: Internal.BiConsumer_<Internal.Level, BlockPos>): void;
        create(arg0: Internal.Level_, arg1: BlockPos_): this;
        evaluate<T>(arg0: Internal.BiFunction_<Internal.Level, BlockPos, T>, arg1: T): T;
        evaluate<T>(arg0: Internal.BiFunction_<Internal.Level, BlockPos, T>): Internal.Optional<T>;
        readonly NULL: Internal.ContainerLevelAccess;
    }
    type ContainerLevelAccess_ = ContainerLevelAccess;
    class Object2ObjectLinkedOpenHashMap <K, V> extends Internal.AbstractObject2ObjectSortedMap<K, V> implements Internal.Cloneable, Internal.Hash, Internal.Serializable {
        constructor(arg0: Internal.Map_<K, V>)
        constructor()
        constructor(arg0: Internal.Object2ObjectMap_<K, V>)
        constructor(arg0: Internal.Object2ObjectMap_<K, V>, arg1: number)
        constructor(arg0: Internal.Map_<K, V>, arg1: number)
        constructor(arg0: number)
        constructor(arg0: K[], arg1: V[])
        constructor(arg0: number, arg1: number)
        constructor(arg0: K[], arg1: V[], arg2: number)
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        removeLast(): V;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ObjectFunction<V>;
        trim(arg0: number): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        comparator(): Internal.Comparator<K>;
        object2ObjectEntrySet(): Internal.Object2ObjectSortedMap$FastSortedEntrySet<K, V>;
        putAndMoveToLast(arg0: K, arg1: V): V;
        computeIfAbsent(arg0: K, arg1: Internal.Object2ObjectFunction_<K, V>): V;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Object2FloatFunction<K>;
        get(arg0: any): V;
        clone(): this;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ObjectFunction<V>;
        subMap(arg0: any, arg1: any): Internal.SortedMap<any, any>;
        putIfAbsent(arg0: K, arg1: V): V;
        trim(): boolean;
        apply(arg0: K): V;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Object2ReferenceFunction<K, T>;
        entrySet(): Internal.ObjectSet<any>;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ObjectFunction<V>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Object2DoubleFunction<K>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        getAndMoveToLast(arg0: K): V;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ObjectFunction<V>;
        /**
         * @deprecated
        */
        computeObjectIfAbsentPartial(arg0: K, arg1: Internal.Object2ObjectFunction_<K, V>): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Object2CharFunction<K>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        defaultReturnValue(): V;
        static identity<T>(): Internal.Function<T, T>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        replace(arg0: K, arg1: V): V;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<K, V>;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        putAndMoveToFirst(arg0: K, arg1: V): V;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ObjectFunction<V>;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        put(arg0: K, arg1: V): V;
        removeFirst(): V;
        remove(arg0: any): V;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        tailMap(arg0: K): Internal.Object2ObjectSortedMap<K, V>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Object2LongFunction<K>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Object2ShortFunction<K>;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Object2IntFunction<K>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        headMap(arg0: any): Internal.SortedMap<any, any>;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ObjectFunction<V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2ObjectFunction<T, V>;
        keySet(): Internal.ObjectSet<any>;
        values(): Internal.ObjectCollection<V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Object2ByteFunction<K>;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2ObjectFunction<T, V>;
        lastKey(): K;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ObjectFunction<V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Object2ObjectFunction<K, T>;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        firstKey(): K;
        getAndMoveToFirst(arg0: K): V;
    }
    type Object2ObjectLinkedOpenHashMap_<K, V> = Object2ObjectLinkedOpenHashMap<K, V>;
    class JungleTempleStructure extends Internal.SinglePieceStructure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        static readonly CODEC: Internal.Codec<Internal.JungleTempleStructure>;
    }
    type JungleTempleStructure_ = JungleTempleStructure;
    interface RecipeOptional <T> {
        getDefaultValue(arg0: Internal.RecipeSchemaType_): T;
        isDefault(): boolean;
        get "default"(): boolean
        (arg0: Internal.RecipeSchemaType_): T;
        readonly DEFAULT: Internal.RecipeOptional<any>;
    }
    type RecipeOptional_<T> = RecipeOptional<T>;
    interface ISafeBlockGetter {
        mfix$getSafeBlockGetter(): Internal.SafeBlockGetter;
    }
    type ISafeBlockGetter_ = ISafeBlockGetter;
    class FluixSwordItem extends Internal.SwordItem implements Internal.IntrinsicEnchantItem {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getIntrinsicEnchantLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type FluixSwordItem_ = FluixSwordItem;
    interface IIngredientSlot {
        getXEIIngredientOverMouse(arg0: number, arg1: number): any;
    }
    type IIngredientSlot_ = IIngredientSlot;
    interface PatternContainer {
        isVisibleInTerminal(): boolean;
        getGrid(): Internal.IGrid;
        getTerminalGroup(): Internal.PatternContainerGroup;
        getTerminalPatternInventory(): Internal.InternalInventory;
        getTerminalSortOrder(): number;
        get visibleInTerminal(): boolean
        get grid(): Internal.IGrid
        get terminalGroup(): Internal.PatternContainerGroup
        get terminalPatternInventory(): Internal.InternalInventory
        get terminalSortOrder(): number
    }
    type PatternContainer_ = PatternContainer;
    interface ContentHandlerFactory {
        createContentHandler(arg0: string): Internal.ContentHandler;
    }
    type ContentHandlerFactory_ = ContentHandlerFactory;
    class ObserverBlock extends Internal.DirectionalBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly POWERED: Internal.BooleanProperty;
    }
    type ObserverBlock_ = ObserverBlock;
    class BasicBlockLootTables extends Internal.BlockLootSubProvider {
        constructor(arg0: any_<Internal.List<Internal.Block>>)
        droppingNothing(): Internal.LootTable$Builder;
        droppingSelfWithNbt(arg0: Internal.ItemLike_, arg1: Internal.CopyNbtFunction$Builder_): Internal.LootTable$Builder;
        droppingSelf(arg0: Internal.ItemLike_): Internal.LootTable$Builder;
    }
    type BasicBlockLootTables_ = BasicBlockLootTables;
    class BlastFurnaceBlock extends Internal.AbstractFurnaceBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlastFurnaceBlock_ = BlastFurnaceBlock;
    class RegisterKeyMappingsEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.Options_)
        register(arg0: Internal.KeyMapping_): void;
    }
    type RegisterKeyMappingsEvent_ = RegisterKeyMappingsEvent;
    interface ArchitecturyFluidAttributes {
        getSlopeFindDistance(): number;
        getLuminosity(): number;
        getColor(state: Internal.FluidState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_): number;
        getColor(): number;
        getDensity(): number;
        getBlock(): Internal.LiquidBlock;
        isLighterThanAir(stack: dev.architectury.fluid.FluidStack_): boolean;
        getLuminosity(stack: dev.architectury.fluid.FluidStack_): number;
        getViscosity(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getRarity(): Internal.Rarity;
        getFillSound(stack: dev.architectury.fluid.FluidStack_): Internal.SoundEvent;
        getBucketItem(): Internal.Item;
        getFlowingTexture(state: Internal.FluidState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_): ResourceLocation;
        getName(): net.minecraft.network.chat.Component;
        getFlowingTexture(stack: dev.architectury.fluid.FluidStack_): ResourceLocation;
        getSlopeFindDistance(arg0: Internal.LevelReader_): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getSourceTexture(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): ResourceLocation;
        getExplosionResistance(): number;
        getColor(stack: dev.architectury.fluid.FluidStack_): number;
        getFillSound(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): Internal.SoundEvent;
        getDensity(stack: dev.architectury.fluid.FluidStack_): number;
        getTranslationKey(arg0: dev.architectury.fluid.FluidStack_): string;
        getSourceTexture(): ResourceLocation;
        getTemperature(): number;
        getDropOff(): number;
        getEmptySound(): Internal.SoundEvent;
        getViscosity(): number;
        getRarity(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): Internal.Rarity;
        getLuminosity(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getName(stack: dev.architectury.fluid.FluidStack_): net.minecraft.network.chat.Component;
        getOverlayTexture(): ResourceLocation;
        getFlowingTexture(): ResourceLocation;
        getTickDelay(arg0: Internal.LevelReader_): number;
        isLighterThanAir(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): boolean;
        canConvertToSource(): boolean;
        getTemperature(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getEmptySound(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): Internal.SoundEvent;
        getSourceFluid(): Internal.Fluid;
        isLighterThanAir(): boolean;
        getDensity(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getTranslationKey(): string;
        getOverlayTexture(state: Internal.FluidState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_): ResourceLocation;
        getFillSound(): Internal.SoundEvent;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getFlowingTexture(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): ResourceLocation;
        getViscosity(stack: dev.architectury.fluid.FluidStack_): number;
        getRarity(stack: dev.architectury.fluid.FluidStack_): Internal.Rarity;
        getFlowingFluid(): Internal.Fluid;
        getSourceTexture(state: Internal.FluidState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_): ResourceLocation;
        getTickDelay(): number;
        getTemperature(stack: dev.architectury.fluid.FluidStack_): number;
        getEmptySound(stack: dev.architectury.fluid.FluidStack_): Internal.SoundEvent;
        getDropOff(arg0: Internal.LevelReader_): number;
        getSourceTexture(stack: dev.architectury.fluid.FluidStack_): ResourceLocation;
        getOverlayTexture(stack: dev.architectury.fluid.FluidStack_): ResourceLocation;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getColor(arg0: dev.architectury.fluid.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        get slopeFindDistance(): number
        get luminosity(): number
        get color(): number
        get density(): number
        get block(): Internal.LiquidBlock
        get rarity(): Internal.Rarity
        get bucketItem(): Internal.Item
        get name(): net.minecraft.network.chat.Component
        get explosionResistance(): number
        get sourceTexture(): ResourceLocation
        get temperature(): number
        get dropOff(): number
        get emptySound(): Internal.SoundEvent
        get viscosity(): number
        get overlayTexture(): ResourceLocation
        get flowingTexture(): ResourceLocation
        get sourceFluid(): Internal.Fluid
        get lighterThanAir(): boolean
        get translationKey(): string
        get fillSound(): Internal.SoundEvent
        get flowingFluid(): Internal.Fluid
        get tickDelay(): number
    }
    type ArchitecturyFluidAttributes_ = ArchitecturyFluidAttributes;
    class BasicItemJS$Builder extends Internal.ItemBuilder {
        constructor(i: ResourceLocation_)
        createObject(): Internal.Item;
    }
    type BasicItemJS$Builder_ = BasicItemJS$Builder;
    class RandomPatchFeature extends Internal.Feature<Internal.RandomPatchConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.RandomPatchConfiguration>)
    }
    type RandomPatchFeature_ = RandomPatchFeature;
    class LootTable {
        getPool(arg0: string): Internal.LootPool;
        /**
         * @deprecated
        */
        getRandomItemsRaw(arg0: Internal.LootParams_, arg1: Internal.Consumer_<Internal.ItemStack>): void;
        fill(arg0: net.minecraft.world.Container_, arg1: Internal.LootParams_, arg2: number): void;
        getLootTableId(): ResourceLocation;
        static createStackSplitter(arg0: Internal.ServerLevel_, arg1: Internal.Consumer_<Internal.ItemStack>): Internal.Consumer<Internal.ItemStack>;
        getParamSet(): Internal.LootContextParamSet;
        getRandomItems(arg0: Internal.LootParams_, arg1: number): Internal.ObjectArrayList<Internal.ItemStack>;
        /**
         * @deprecated
        */
        getRandomItemsRaw(arg0: Internal.LootContext_, arg1: Internal.Consumer_<Internal.ItemStack>): void;
        isFrozen(): boolean;
        validate(arg0: Internal.ValidationContext_): void;
        setLootTableId(arg0: ResourceLocation_): void;
        addPool(arg0: Internal.LootPool_): void;
        handler$znd000$getRandomItems(arg0: Internal.LootContext_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getRandomItems(arg0: Internal.LootContext_, arg1: Internal.Consumer_<Internal.ItemStack>): void;
        getRandomItems(arg0: Internal.LootParams_, arg1: Internal.Consumer_<Internal.ItemStack>): void;
        getRandomItems(arg0: Internal.LootContext_): Internal.ObjectArrayList<Internal.ItemStack>;
        static lootTable(): Internal.LootTable$Builder;
        removePool(arg0: string): Internal.LootPool;
        getRandomItems(arg0: Internal.LootParams_): Internal.ObjectArrayList<Internal.ItemStack>;
        getRandomItems(arg0: Internal.LootParams_, arg1: number, arg2: Internal.Consumer_<Internal.ItemStack>): void;
        freeze(): void;
        get lootTableId(): ResourceLocation
        get paramSet(): Internal.LootContextParamSet
        get frozen(): boolean
        set lootTableId(arg0: ResourceLocation_)
        static readonly DEFAULT_PARAM_SET: Internal.LootContextParamSet;
        static readonly EMPTY: Internal.LootTable;
    }
    type LootTable_ = LootTable;
    class BiomeWeightModifier implements Internal.Function<Internal.Holder<Internal.Biome>, number> {
        constructor(biomes: Internal.Supplier_<Internal.HolderSet<Internal.Biome>>, addedWeight: number)
        compose<V>(arg0: Internal.Function_<V, Internal.Holder<Internal.Biome>>): Internal.Function<V, number>;
        apply(biome: Internal.Holder_<Internal.Biome>): number;
        apply(arg0: any): any;
        static identity<T>(): Internal.Function<T, T>;
        andThen<V>(arg0: Internal.Function_<number, V>): Internal.Function<Internal.Holder<Internal.Biome>, V>;
        biomes: Internal.Supplier<Internal.HolderSet<Internal.Biome>>;
        addedWeight: number;
        static readonly CODEC: Internal.Codec<Internal.BiomeWeightModifier>;
    }
    type BiomeWeightModifier_ = BiomeWeightModifier;
    class EggItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type EggItem_ = EggItem;
    abstract class ExplosionEventJS extends Internal.LevelEventJS {
        constructor(level: Internal.Level_, explosion: Internal.Explosion_)
        getX(): number;
        getY(): number;
        getZ(): number;
        getPosition(): Vec3d;
        getExploder(): Internal.LivingEntity;
        getBlock(): Internal.BlockContainerJS;
        get x(): number
        get y(): number
        get z(): number
        get position(): Vec3d
        get exploder(): Internal.LivingEntity
        get block(): Internal.BlockContainerJS
    }
    type ExplosionEventJS_ = ExplosionEventJS;
    abstract class BaseFireBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: number)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static getState(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        static canBePlacedAt(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BaseFireBlock_ = BaseFireBlock;
    class StyleConstants$FontConstants extends Internal.StyleConstants implements Internal.AttributeSet$CharacterAttribute, Internal.AttributeSet$FontAttribute {
    }
    type StyleConstants$FontConstants_ = StyleConstants$FontConstants;
    interface IPowerChannelState {
        isActive(): boolean;
        isPowered(): boolean;
        get active(): boolean
        get powered(): boolean
    }
    type IPowerChannelState_ = IPowerChannelState;
    class DamageFilterItem extends Internal.StringValueFilterItem {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        filterItem(filter: Internal.ItemStack_, item: Internal.Item_): boolean;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getValueVariants(stack: Internal.ItemStack_): Internal.Collection<Internal.StringValueFilterVariant>;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        clearFilterCache(filter: Internal.ItemStack_): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type DamageFilterItem_ = DamageFilterItem;
    class AxeItem extends Internal.DiggerItem implements Internal.AxeItemAccess {
        constructor(arg0: Internal.Tier_, arg1: number, arg2: number, arg3: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        invokeGetStripped(arg0: Internal.BlockState_): Internal.Optional<any>;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        static getAxeStrippingState(arg0: Internal.BlockState_): Internal.BlockState;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static STRIPPABLES: {[key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock, [key: Internal.RotatedPillarBlock]: Internal.RotatedPillarBlock};
    }
    type AxeItem_ = AxeItem;
    interface IFancyUIMachine extends Internal.IFancyUIProvider, Internal.IUIMachine {
        attachConfigurators(configuratorPanel: Internal.ConfiguratorPanel_): void;
        getTabTooltips(): Internal.List<net.minecraft.network.chat.Component>;
        tryToOpenUI(player: Internal.Player_, hand: Internal.InteractionHand_, hit: Internal.BlockHitResult_): Internal.InteractionResult;
        attachTooltips(tooltipsPanel: Internal.TooltipsPanel_): void;
        isInvalid(): boolean;
        getSubTabs(): Internal.List<Internal.IFancyUIProvider>;
        hasPlayerInventory(): boolean;
        createUI(entityPlayer: Internal.Player_): ModularUI;
        getTabTooltipComponent(): Internal.TooltipComponent;
        createMainPage(): com.lowdragmc.lowdraglib.gui.widget.Widget;
        self(): Internal.MetaMachine;
        shouldOpenUI(player: Internal.Player_, hand: Internal.InteractionHand_, hit: Internal.BlockHitResult_): boolean;
        isRemote(): boolean;
        markAsDirty(): void;
        getTabIcon(): Internal.IGuiTexture;
        createUIWidget(): com.lowdragmc.lowdraglib.gui.widget.Widget;
        setupTabs(tabsWidget: Internal.TabsWidget_): void;
        get tabTooltips(): Internal.List<net.minecraft.network.chat.Component>
        get invalid(): boolean
        get subTabs(): Internal.List<Internal.IFancyUIProvider>
        get tabTooltipComponent(): Internal.TooltipComponent
        get remote(): boolean
        get tabIcon(): Internal.IGuiTexture
        set upTabs(tabsWidget: Internal.TabsWidget_)
    }
    type IFancyUIMachine_ = IFancyUIMachine;
    class EnergyStorageComponent <T extends Internal.IComponentHarness> extends Internal.EnergyStorage implements Internal.IContainerAddonProvider, Internal.IScreenAddonProvider {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number)
        constructor(arg0: number, arg1: number, arg2: number)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        setComponentHarness(arg0: T): void;
        getX(): number;
        getY(): number;
        getContainerAddons(): Internal.List<Internal.IFactory<Internal.IContainerAddon>>;
        setEnergyStored(arg0: number): void;
        canInteract(): boolean;
        getScreenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>;
        set componentHarness(arg0: T)
        get x(): number
        get y(): number
        get containerAddons(): Internal.List<Internal.IFactory<Internal.IContainerAddon>>
        set energyStored(arg0: number)
        get screenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>
    }
    type EnergyStorageComponent_<T extends Internal.IComponentHarness> = EnergyStorageComponent<T>;
    interface IFilterType extends Internal.StringRepresentable {
        fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        getCleanroomType(): CleanroomType;
        get serializedName(): string
        get cleanroomType(): CleanroomType
    }
    type IFilterType_ = IFilterType;
    class NamePressItem extends Internal.AEBaseItem {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly TAG_INSCRIBE_NAME: "InscribeName";
    }
    type NamePressItem_ = NamePressItem;
    class LangEventJS$Key extends Internal.Record {
        constructor(namespace: string, lang: string, key: string)
        key(): string;
        lang(): string;
        namespace(): string;
    }
    type LangEventJS$Key_ = LangEventJS$Key;
    class Arrays$ArrayList <E> extends Internal.AbstractList<E> implements Internal.RandomAccess, Internal.Serializable {
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        get(arg0: number): E;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        toArray<T>(arg0: T[]): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        parallelStream(): Internal.Stream<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        set(arg0: number, arg1: E): E;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        static of<E>(...arg0: E[]): Internal.List<E>;
        iterator(): Internal.Iterator<E>;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        stream(): Internal.Stream<E>;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        spliterator(): Internal.Spliterator<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
    }
    type Arrays$ArrayList_<E> = Arrays$ArrayList<E>;
    class LaserLensItem extends Internal.IFCustomItem {
        constructor(arg0: number)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type LaserLensItem_ = LaserLensItem;
    class Color implements Internal.Paint, Internal.Serializable {
        constructor(arg0: number, arg1: number, arg2: number)
        constructor(arg0: number, arg1: boolean)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        constructor(arg0: number)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        constructor(arg0: number, arg1: number, arg2: number)
        constructor(arg0: Internal.ColorSpace_, arg1: number[], arg2: number)
        getBlue(): number;
        getGreen(): number;
        static RGBtoHSB(arg0: number, arg1: number, arg2: number, arg3: number[]): number[];
        static getHSBColor(arg0: number, arg1: number, arg2: number): Internal.Color;
        getRGB(): number;
        getAlpha(): number;
        static getColor(arg0: string): Internal.Color;
        static decode(arg0: string): Internal.Color;
        static HSBtoRGB(arg0: number, arg1: number, arg2: number): number;
        createContext(arg0: Internal.ColorModel_, arg1: Internal.Rectangle_, arg2: Internal.Rectangle2D_, arg3: Internal.AffineTransform_, arg4: Internal.RenderingHints_): Internal.PaintContext;
        getColorComponents(arg0: number[]): number[];
        static getColor(arg0: string, arg1: number): Internal.Color;
        brighter(): this;
        getColorSpace(): Internal.ColorSpace;
        getRGBColorComponents(arg0: number[]): number[];
        getRed(): number;
        darker(): this;
        getColorComponents(arg0: Internal.ColorSpace_, arg1: number[]): number[];
        getComponents(arg0: Internal.ColorSpace_, arg1: number[]): number[];
        static getColor(arg0: string, arg1: Internal.Color_): Internal.Color;
        getTransparency(): number;
        getComponents(arg0: number[]): number[];
        getRGBComponents(arg0: number[]): number[];
        get blue(): number
        get green(): number
        get RGB(): number
        get alpha(): number
        get colorSpace(): Internal.ColorSpace
        get red(): number
        get transparency(): number
        static readonly ORANGE: Internal.Color;
        static readonly BLUE: Internal.Color;
        static readonly darkGray: Internal.Color;
        static readonly gray: Internal.Color;
        static readonly green: Internal.Color;
        static readonly CYAN: Internal.Color;
        static readonly red: Internal.Color;
        static readonly YELLOW: Internal.Color;
        static readonly blue: Internal.Color;
        static readonly pink: Internal.Color;
        static readonly orange: Internal.Color;
        static readonly cyan: Internal.Color;
        static readonly white: Internal.Color;
        static readonly BLACK: Internal.Color;
        static readonly PINK: Internal.Color;
        static readonly yellow: Internal.Color;
        static readonly black: Internal.Color;
        static readonly WHITE: Internal.Color;
        static readonly lightGray: Internal.Color;
        static readonly GRAY: Internal.Color;
        static readonly MAGENTA: Internal.Color;
        static readonly DARK_GRAY: Internal.Color;
        static readonly GREEN: Internal.Color;
        static readonly magenta: Internal.Color;
        static readonly LIGHT_GRAY: Internal.Color;
        static readonly RED: Internal.Color;
    }
    type Color_ = Color;
    interface TelemetryEventSender {
        decorate(arg0: Internal.Consumer_<Internal.TelemetryPropertyMap$Builder>): this;
        send(arg0: Internal.TelemetryEventType_, arg1: Internal.Consumer_<Internal.TelemetryPropertyMap$Builder>): void;
        (arg0: Internal.TelemetryEventType_, arg1: Internal.Consumer_<Internal.TelemetryPropertyMap$Builder>): void;
        readonly DISABLED: Internal.TelemetryEventSender;
    }
    type TelemetryEventSender_ = TelemetryEventSender;
    abstract class RecipeBookMenu <C extends net.minecraft.world.Container> extends Internal.AbstractContainerMenu {
        constructor(arg0: Internal.MenuType_<any>, arg1: number)
        getRecipeBookType(): Internal.RecipeBookType;
        handlePlacement(arg0: boolean, arg1: Internal.Recipe_<any>, arg2: Internal.ServerPlayer_): void;
        getResultSlotIndex(): number;
        getSize(): number;
        clearCraftingContent(): void;
        recipeMatches(arg0: Internal.Recipe_<C>): boolean;
        getRecipeBookCategories(): Internal.List<Internal.RecipeBookCategories>;
        getGridWidth(): number;
        getGridHeight(): number;
        fillCraftSlotsStackedContents(arg0: Internal.StackedContents_): void;
        shouldMoveToInventory(arg0: number): boolean;
        get recipeBookType(): Internal.RecipeBookType
        get resultSlotIndex(): number
        get size(): number
        get recipeBookCategories(): Internal.List<Internal.RecipeBookCategories>
        get gridWidth(): number
        get gridHeight(): number
    }
    type RecipeBookMenu_<C extends net.minecraft.world.Container> = RecipeBookMenu<C>;
    interface ItemStackKJS extends Internal.IngredientSupplierKJS, Internal.NBTSerializable, Internal.SpecialEquality, Internal.JsonSerializable {
        getTags(): Internal.Collection<ResourceLocation>;
        self(): Internal.ItemStack;
        checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        enchant(enchantment: Internal.Enchantment_, level: number): Internal.ItemStack;
        strongNBT(): Internal.Ingredient;
        isBlock(): boolean;
        toJson(): Internal.JsonElement;
        getEnchantments(): Internal.Map<string, number>;
        getHarvestSpeed(block: Internal.BlockContainerJS_): number;
        enchant(enchantments: Internal.Map_<any, any>): Internal.ItemStack;
        toNBT(): Internal.CompoundTag;
        withChance(chance: number): OutputItem;
        weakNBT(): Internal.Ingredient;
        withName(displayName: net.minecraft.network.chat.Component_): Internal.ItemStack;
        areItemsEqual(other: Internal.ItemStack_): boolean;
        hasEnchantment(enchantment: Internal.Enchantment_, level: number): boolean;
        getIdLocation(): ResourceLocation;
        withLore(text: net.minecraft.network.chat.Component_[]): Internal.ItemStack;
        getMod(): string;
        specialEquals(o: any, shallow: boolean): boolean;
        hasTag(tag: ResourceLocation_): boolean;
        toItemString(): string;
        getTypeData(): Internal.CompoundTag;
        withNBT(nbt: Internal.CompoundTag_): Internal.ItemStack;
        getNbtString(): string;
        getId(): string;
        equalsIgnoringCount(stack: Internal.ItemStack_): boolean;
        isNBTEqual(other: Internal.ItemStack_): boolean;
        removeTag(): void;
        /**
         * @deprecated
        */
        ignoreNBT(): Internal.Ingredient;
        withCount(c: number): Internal.ItemStack;
        getHarvestSpeed(): number;
        asIngredient(): Internal.Ingredient;
        get tags(): Internal.Collection<ResourceLocation>
        get block(): boolean
        get enchantments(): Internal.Map<string, number>
        get idLocation(): ResourceLocation
        get mod(): string
        get typeData(): Internal.CompoundTag
        get nbtString(): string
        get id(): string
        get harvestSpeed(): number
    }
    type ItemStackKJS_ = ItemStackKJS;
    interface IPartCollisionHelper {
        getWorldX(): Internal.Direction;
        getWorldY(): Internal.Direction;
        getWorldZ(): Internal.Direction;
        isBBCollision(): boolean;
        addBox(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        get worldX(): Internal.Direction
        get worldY(): Internal.Direction
        get worldZ(): Internal.Direction
        get BBCollision(): boolean
    }
    type IPartCollisionHelper_ = IPartCollisionHelper;
    class ServerboundRecipeBookSeenRecipePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.Recipe_<any>)
        constructor(arg0: Internal.FriendlyByteBuf_)
        getRecipe(): ResourceLocation;
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        isSkippable(): boolean;
        get recipe(): ResourceLocation
        get skippable(): boolean
    }
    type ServerboundRecipeBookSeenRecipePacket_ = ServerboundRecipeBookSeenRecipePacket;
    class Husk extends Internal.Zombie {
        constructor(arg0: Internal.EntityType_<Internal.Husk>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        static checkHuskSpawnRules(arg0: Internal.EntityType_<Internal.Husk>, arg1: Internal.ServerLevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Husk_ = Husk;
    class RarityFilter extends Internal.PlacementFilter {
        static onAverageOnceEvery(arg0: number): Internal.RarityFilter;
        static readonly CODEC: Internal.Codec<Internal.RarityFilter>;
    }
    type RarityFilter_ = RarityFilter;
    class MethodInfo$ParamInfo {
        constructor(parameter: any_)
        constructor(parameter: any_, typeMap: Internal.Map_<Internal.Type, Internal.Type>)
        getType(): Internal.ITypeInfo;
        isVararg(): boolean;
        getName(): string;
        setTypeInfo(type: Internal.ITypeInfo_): void;
        get type(): Internal.ITypeInfo
        get vararg(): boolean
        get name(): string
        set typeInfo(type: Internal.ITypeInfo_)
    }
    type MethodInfo$ParamInfo_ = MethodInfo$ParamInfo;
    class ItemWET extends Internal.ItemWT {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getMenuHost(arg0: Internal.Player_, arg1: Internal.MenuLocator_, arg2: Internal.ItemStack_): Internal.ItemMenuHost;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        tryOpen(arg0: Internal.Player_, arg1: Internal.MenuLocator_, arg2: Internal.ItemStack_, arg3: boolean): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        open(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.MenuLocator_, arg3: boolean): boolean;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        checkUniversalPreconditions(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getConfigManager(arg0: Internal.ItemStack_): Internal.IConfigManager;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemWET_ = ItemWET;
    abstract class Reward extends Internal.QuestObjectBase {
        constructor(id: number, q: Internal.Quest_)
        getExcludeFromClaimAll(): boolean;
        getIngredient(widget: Internal.Widget_): Internal.Optional<Internal.PositionedIngredient>;
        isTeamReward(): boolean;
        addTitleInMouseOverText(): boolean;
        onButtonClicked(button: Internal.Button_, canClick: boolean): void;
        getButtonText(): string;
        getQuest(): Internal.Quest;
        isClaimAllHardcoded(): boolean;
        automatedClaimPost(blockEntity: Internal.BlockEntity_, playerId: Internal.UUID_, player: Internal.ServerPlayer_): void;
        ignoreRewardBlocking(): boolean;
        automatedClaimPre(blockEntity: Internal.BlockEntity_, items: Internal.List_<Internal.ItemStack>, random: Internal.RandomSource_, playerId: Internal.UUID_, player: Internal.ServerPlayer_): boolean;
        getAutoClaimType(): Internal.RewardAutoClaim;
        claim(arg0: Internal.ServerPlayer_, arg1: boolean): void;
        getType(): Internal.RewardType;
        addMouseOverText(list: Internal.TooltipList_): void;
        get excludeFromClaimAll(): boolean
        get teamReward(): boolean
        get buttonText(): string
        get quest(): Internal.Quest
        get claimAllHardcoded(): boolean
        get autoClaimType(): Internal.RewardAutoClaim
        get type(): Internal.RewardType
    }
    type Reward_ = Reward;
    interface LevelSimulatedRW extends Internal.LevelSimulatedReader, Internal.LevelWriter {
        getHeightmapPos(arg0: Internal.Heightmap$Types_, arg1: BlockPos_): BlockPos;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_, arg3: number): boolean;
        setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number): boolean;
        isFluidAtPosition(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.FluidState>): boolean;
        setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number, arg3: number): boolean;
        addFreshEntity(arg0: Internal.Entity_): boolean;
        isStateAtPosition(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.BlockState>): boolean;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_): boolean;
        removeBlock(arg0: BlockPos_, arg1: boolean): boolean;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
        destroyBlock(arg0: BlockPos_, arg1: boolean): boolean;
    }
    type LevelSimulatedRW_ = LevelSimulatedRW;
    interface RecipeType <T extends Internal.Recipe<any>> {
        simple<T extends Internal.Recipe<any>>(arg0: ResourceLocation_): this;
        register<T extends Internal.Recipe<any>>(arg0: string): this;
        readonly CAMPFIRE_COOKING: Internal.RecipeType$1;
        readonly SMITHING: Internal.RecipeType$1;
        readonly SMOKING: Internal.RecipeType$1;
        readonly BLASTING: Internal.RecipeType$1;
        readonly SMELTING: Internal.RecipeType$1;
        readonly CRAFTING: Internal.RecipeType$1;
        readonly STONECUTTING: Internal.RecipeType$1;
    }
    type RecipeType_<T extends Internal.Recipe<any>> = Special.RecipeType | RecipeType<T>;
    class WeightedPlacedFeature {
        constructor(arg0: Internal.Holder_<Internal.PlacedFeature>, arg1: number)
        place(arg0: Internal.WorldGenLevel_, arg1: Internal.ChunkGenerator_, arg2: Internal.RandomSource_, arg3: BlockPos_): boolean;
        readonly feature: Internal.Holder<Internal.PlacedFeature>;
        readonly chance: number;
        static readonly CODEC: Internal.Codec<Internal.WeightedPlacedFeature>;
    }
    type WeightedPlacedFeature_ = WeightedPlacedFeature;
    abstract class RenderStateShard {
        constructor(arg0: string, arg1: Internal.Runnable_, arg2: Internal.Runnable_)
        clearRenderState(): void;
        setupRenderState(): void;
        static readonly RENDERTYPE_ENTITY_NO_OUTLINE_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly ITEM_ENTITY_TARGET: Internal.RenderStateShard$OutputStateShard;
        static readonly RENDERTYPE_TRANSLUCENT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly VIEW_OFFSET_Z_LAYERING: Internal.RenderStateShard$LayeringStateShard;
        static readonly RENDERTYPE_TEXT_BACKGROUND_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly CULL: Internal.RenderStateShard$CullStateShard;
        static readonly POSITION_COLOR_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENERGY_SWIRL_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_SOLID_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly COLOR_DEPTH_WRITE: Internal.RenderStateShard$WriteMaskStateShard;
        static readonly RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly POSITION_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly VIEW_SCALE_Z_EPSILON: 0.99975586;
        static readonly RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly GLINT_TRANSPARENCY: Internal.RenderStateShard$TransparencyStateShard;
        static readonly NO_TRANSPARENCY: Internal.RenderStateShard$TransparencyStateShard;
        static readonly RENDERTYPE_GLINT_TRANSLUCENT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_TEXT_SEE_THROUGH_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_CUTOUT_MIPPED_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENTITY_SHADOW_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly DEPTH_WRITE: Internal.RenderStateShard$WriteMaskStateShard;
        static readonly RENDERTYPE_TRIPWIRE_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly TRANSLUCENT_TRANSPARENCY: Internal.RenderStateShard$TransparencyStateShard;
        static readonly RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly DEFAULT_LINE: Internal.RenderStateShard$LineStateShard;
        static readonly NO_TEXTURE: Internal.RenderStateShard$EmptyTextureStateShard;
        static readonly RENDERTYPE_ENTITY_CUTOUT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly LEQUAL_DEPTH_TEST: Internal.RenderStateShard$DepthTestStateShard;
        static readonly RENDERTYPE_GUI_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_CRUMBLING_SHADER: Internal.RenderStateShard$ShaderStateShard;
        readonly name: string;
        static readonly NO_OVERLAY: Internal.RenderStateShard$OverlayStateShard;
        static readonly LIGHTNING_TRANSPARENCY: Internal.RenderStateShard$TransparencyStateShard;
        static readonly RENDERTYPE_LEASH_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_TEXT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_TEXT_INTENSITY_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ARMOR_GLINT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly GREATER_DEPTH_TEST: Internal.RenderStateShard$DepthTestStateShard;
        static readonly ENTITY_GLINT_TEXTURING: Internal.RenderStateShard$TexturingStateShard;
        static readonly GLINT_TEXTURING: Internal.RenderStateShard$TexturingStateShard;
        static readonly RENDERTYPE_EYES_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_CUTOUT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_END_GATEWAY_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_END_PORTAL_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly OUTLINE_TARGET: Internal.RenderStateShard$OutputStateShard;
        static readonly RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_GUI_OVERLAY_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly LIGHTMAP: Internal.RenderStateShard$LightmapStateShard;
        static readonly CLOUDS_TARGET: Internal.RenderStateShard$OutputStateShard;
        static readonly POLYGON_OFFSET_LAYERING: Internal.RenderStateShard$LayeringStateShard;
        static readonly RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_GLINT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_LINES_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_LIGHTNING_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly EQUAL_DEPTH_TEST: Internal.RenderStateShard$DepthTestStateShard;
        static readonly NO_LIGHTMAP: Internal.RenderStateShard$LightmapStateShard;
        static readonly TRANSLUCENT_TARGET: Internal.RenderStateShard$OutputStateShard;
        static readonly POSITION_COLOR_TEX_LIGHTMAP_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly CRUMBLING_TRANSPARENCY: Internal.RenderStateShard$TransparencyStateShard;
        static readonly BLOCK_SHEET_MIPPED: Internal.RenderStateShard$TextureStateShard;
        static readonly RENDERTYPE_ENTITY_TRANSLUCENT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly POSITION_COLOR_LIGHTMAP_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly NO_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENTITY_DECAL_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly PARTICLES_TARGET: Internal.RenderStateShard$OutputStateShard;
        static readonly NO_DEPTH_TEST: Internal.RenderStateShard$DepthTestStateShard;
        static readonly POSITION_COLOR_TEX_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly DEFAULT_TEXTURING: Internal.RenderStateShard$TexturingStateShard;
        static readonly BLOCK_SHEET: Internal.RenderStateShard$TextureStateShard;
        static readonly COLOR_WRITE: Internal.RenderStateShard$WriteMaskStateShard;
        static readonly MAIN_TARGET: Internal.RenderStateShard$OutputStateShard;
        static readonly NO_LAYERING: Internal.RenderStateShard$LayeringStateShard;
        static readonly OR_REVERSE_COLOR_LOGIC: Internal.RenderStateShard$ColorLogicStateShard;
        static readonly RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_OUTLINE_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_GLINT_DIRECT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENTITY_GLINT_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_WATER_MASK_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly MAX_ENCHANTMENT_GLINT_SPEED_MILLIS: 8.0;
        static readonly NO_CULL: Internal.RenderStateShard$CullStateShard;
        static readonly RENDERTYPE_ENTITY_ALPHA_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly RENDERTYPE_ENTITY_SOLID_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly NO_COLOR_LOGIC: Internal.RenderStateShard$ColorLogicStateShard;
        static readonly OVERLAY: Internal.RenderStateShard$OverlayStateShard;
        static readonly POSITION_TEX_SHADER: Internal.RenderStateShard$ShaderStateShard;
        static readonly ADDITIVE_TRANSPARENCY: Internal.RenderStateShard$TransparencyStateShard;
        static readonly WEATHER_TARGET: Internal.RenderStateShard$OutputStateShard;
        static readonly RENDERTYPE_BEACON_BEAM_SHADER: Internal.RenderStateShard$ShaderStateShard;
    }
    type RenderStateShard_ = RenderStateShard;
    class BarrelBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly OPEN: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type BarrelBlock_ = BarrelBlock;
    class ClientboundSectionBlocksUpdatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.SectionPos_, arg1: any_, arg2: Internal.LevelChunkSection_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        runUpdates(arg0: Internal.BiConsumer_<BlockPos, Internal.BlockState>): void;
        isSkippable(): boolean;
        get skippable(): boolean
        readonly positions: number[];
        readonly sectionPos: Internal.SectionPos;
    }
    type ClientboundSectionBlocksUpdatePacket_ = ClientboundSectionBlocksUpdatePacket;
    class ThrownPotion extends Internal.ThrowableItemProjectile implements Internal.ItemSupplier {
        constructor(arg0: Internal.EntityType_<Internal.ThrownPotion>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: Internal.LivingEntity_)
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get facing(): Internal.Direction
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
        static readonly SPLASH_RANGE: 4.0;
        static readonly WATER_SENSITIVE_OR_ON_FIRE: Internal.Predicate<Internal.LivingEntity>;
    }
    type ThrownPotion_ = ThrownPotion;
    interface FormattedCharSink {
        accept(arg0: number, arg1: Internal.Style_, arg2: number): boolean;
        (arg0: number, arg1: Internal.Style_, arg2: number): boolean;
    }
    type FormattedCharSink_ = FormattedCharSink;
    class FallingBlockBuilder extends Internal.BlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        createObject(): any;
        dustColor(color: dev.latvian.mods.rhino.mod.util.color.Color_): this;
    }
    type FallingBlockBuilder_ = FallingBlockBuilder;
    class StructureRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
        constructor(arg0: Internal.Minecraft_)
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        addBoundingBox(arg0: Internal.BoundingBox_, arg1: Internal.List_<Internal.BoundingBox>, arg2: Internal.List_<boolean>, arg3: Internal.DimensionType_): void;
        clear(): void;
    }
    type StructureRenderer_ = StructureRenderer;
    class GTShovelItem extends Internal.ShovelItem implements Internal.IGTTool, Internal.IItemUseFirst {
        definition$hurtEnemy(stack: Internal.ItemStack_, target: Internal.LivingEntity_, attacker: Internal.LivingEntity_): boolean;
        getMaxCharge(stack: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isElectric(): boolean;
        definition$fillItemCategory(category: Internal.CreativeModeTab_, items: Internal.NonNullList_<Internal.ItemStack>): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getMaterial(): com.gregtechceu.gtceu.api.data.chemical.material.Material;
        getTotalToolSpeed(stack: Internal.ItemStack_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        createUI(entityPlayer: Internal.Player_, holder: Internal.HeldItemUIFactory$HeldItemHolder_): ModularUI;
        getRaw(): Internal.ItemStack;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        definition$init(): void;
        getMaterialToolSpeed(stack: Internal.ItemStack_): number;
        canPlaySound(stack: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        get(defaultCharge: number, defaultMaxCharge: number): Internal.ItemStack;
        definition$isValidRepairItem(toRepair: Internal.ItemStack_, repair: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getElectricTier(): number;
        getTotalAttackDamage(stack: Internal.ItemStack_): number;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        getToolProperty(stack: Internal.ItemStack_): Internal.ToolProperty;
        definition$canDisableShield(stack: Internal.ItemStack_, shield: Internal.ItemStack_, entity: Internal.LivingEntity_, attacker: Internal.LivingEntity_): boolean;
        definition$isDamaged(stack: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getCharge(stack: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        playSoundOnBlockDestroy(): boolean;
        definition$onItemUse(context: Internal.UseOnContext_): Internal.InteractionResult;
        get(defaultMaxCharge: number): Internal.ItemStack;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        getMaterialHarvestLevel(stack: Internal.ItemStack_): number;
        setAttackDamage(attackDamage: number): void;
        static create(toolType: GTToolType_, tier: Internal.MaterialToolTier_, material: com.gregtechceu.gtceu.api.data.chemical.material.Material_, toolStats: Internal.IGTToolDefinition_, properties: Internal.Item$Properties_): Internal.GTShovelItem;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        definition$getDurabilityForDisplay(stack: Internal.ItemStack_): number;
        getTotalHarvestLevel(stack: Internal.ItemStack_): number;
        getColor(stack: Internal.ItemStack_, tintIndex: number): number;
        static getFlattenables(): Internal.Map<Internal.Block, Internal.BlockState>;
        setArmorToughness(armorToughness: number): void;
        definition$shouldCauseReequipAnimation(oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_, slotChanged: boolean): boolean;
        getDefaultAttributeModifiers(slot: Internal.EquipmentSlot_, stack: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getToolMaterial(stack: Internal.ItemStack_): com.gregtechceu.gtceu.api.data.chemical.material.Material;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getMaterialAttackSpeed(stack: Internal.ItemStack_): number;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        definition$hasCraftingRemainingItem(stack: Internal.ItemStack_): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        definition$doesSneakBypassUse(stack: Internal.ItemStack_, world: Internal.BlockGetter_, pos: BlockPos_, player: Internal.Player_): boolean;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        definition$canApplyAtEnchantingTable(stack: Internal.ItemStack_, enchantment: Internal.Enchantment_): boolean;
        definition$getMaxDamage(stack: Internal.ItemStack_): number;
        definition$shouldCauseBlockBreakReset(oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        definition$onItemUseFirst(stack: Internal.ItemStack_, context: Internal.UseOnContext_): Internal.InteractionResult;
        setDigSpeed(speed: number): void;
        getToolClasses(stack: Internal.ItemStack_): Internal.Set<GTToolType>;
        setLastCraftingSoundTime(stack: Internal.ItemStack_): void;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getToolType(): GTToolType;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        definition$onEntitySwing(entityLiving: Internal.LivingEntity_, stack: Internal.ItemStack_): boolean;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        static tintColor(): Internal.ItemColor;
        getToolStats(): Internal.IGTToolDefinition;
        definition$appendHoverText(stack: Internal.ItemStack_, world: Internal.Level_, tooltip: Internal.List_<net.minecraft.network.chat.Component>, flag: Internal.TooltipFlag_): void;
        getMaterialDurability(stack: Internal.ItemStack_): number;
        definition$canDestroyBlockInCreative(world: Internal.Level_, pos: BlockPos_, stack: Internal.ItemStack_, player: Internal.Player_): boolean;
        definition$getDestroySpeed(stack: Internal.ItemStack_, state: Internal.BlockState_): number;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        definition$getHarvestLevel(stack: Internal.ItemStack_, toolClass: GTToolType_, player: Internal.Player_, blockState: Internal.BlockState_): number;
        playSound(player: Internal.Player_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        getMaterialEnchantability(stack: Internal.ItemStack_): number;
        definition$setDamage(stack: Internal.ItemStack_, durability: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        definition$isCorrectToolForDrops(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getTotalEnchantability(stack: Internal.ItemStack_): number;
        getMaterialAttackDamage(stack: Internal.ItemStack_): number;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        definition$getDefaultAttributeModifiers(equipmentSlot: Internal.EquipmentSlot_, stack: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        definition$onBlockStartBreak(stack: Internal.ItemStack_, pos: BlockPos_, player: Internal.Player_): boolean;
        getDustProperty(stack: Internal.ItemStack_): Internal.DustProperty;
        playCraftingSound(player: Internal.Player_, stack: Internal.ItemStack_): void;
        arch$registryName(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        definition$initCapabilities(stack: Internal.ItemStack_, nbt: Internal.CompoundTag_): Internal.ICapabilityProvider;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        definition$getDamage(stack: Internal.ItemStack_): number;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        getTier(): Internal.MaterialToolTier;
        definition$mineBlock(stack: Internal.ItemStack_, worldIn: Internal.Level_, state: Internal.BlockState_, pos: BlockPos_, entityLiving: Internal.LivingEntity_): boolean;
        definition$getCraftingRemainingItem(stack: Internal.ItemStack_): Internal.ItemStack;
        getTotalMaxDurability(stack: Internal.ItemStack_): number;
        definition$use(world: Internal.Level_, player: Internal.Player_, hand: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        get(): Internal.ItemStack;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getSound(): Internal.SoundEntry;
        getTotalAttackSpeed(stack: Internal.ItemStack_): number;
        get electric(): boolean
        get material(): com.gregtechceu.gtceu.api.data.chemical.material.Material
        get raw(): Internal.ItemStack
        get creativeTab(): string
        get electricTier(): number
        set attackDamage(attackDamage: number)
        get flattenables(): Internal.Map<Internal.Block, Internal.BlockState>
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set digSpeed(speed: number)
        set lastCraftingSoundTime(stack: Internal.ItemStack_)
        set attackSpeed(attackSpeed: number)
        get toolType(): GTToolType
        get toolStats(): Internal.IGTToolDefinition
        set armorKnockbackResistance(knockbackResistance: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        get tier(): Internal.MaterialToolTier
        get sound(): Internal.SoundEntry
    }
    type GTShovelItem_ = GTShovelItem;
    class GameType extends Internal.Enum<Internal.GameType> implements Internal.StringRepresentable {
        static getNullableId(arg0: Internal.GameType_): number;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        isSurvival(): boolean;
        static byName(arg0: string): Internal.GameType;
        static values(): Internal.GameType[];
        static valueOf(arg0: string): Internal.GameType;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static byName(arg0: string, arg1: Internal.GameType_): Internal.GameType;
        getShortDisplayName(): net.minecraft.network.chat.Component;
        isCreative(): boolean;
        isBlockPlacingRestricted(): boolean;
        getName(): string;
        static byId(arg0: number): Internal.GameType;
        static byNullableId(arg0: number): Internal.GameType;
        updatePlayerAbilities(arg0: Internal.Abilities_): void;
        getLongDisplayName(): net.minecraft.network.chat.Component;
        getId(): number;
        get serializedName(): string
        get survival(): boolean
        get shortDisplayName(): net.minecraft.network.chat.Component
        get creative(): boolean
        get blockPlacingRestricted(): boolean
        get name(): string
        get longDisplayName(): net.minecraft.network.chat.Component
        get id(): number
        static readonly CODEC: Internal.StringRepresentable$EnumCodec<Internal.GameType>;
        static readonly DEFAULT_MODE: Internal.GameType;
        static readonly ADVENTURE: Internal.GameType;
        static readonly SPECTATOR: Internal.GameType;
        static readonly CREATIVE: Internal.GameType;
        static readonly SURVIVAL: Internal.GameType;
    }
    type GameType_ = "spectator" | "adventure" | GameType | "survival" | "creative";
    abstract class LootPoolEntryContainer$Builder <T extends Internal.LootPoolEntryContainer$Builder<T>> implements Internal.ConditionUserBuilder<T> {
        constructor()
        build(): Internal.LootPoolEntryContainer;
        when<E>(arg0: Internal.Iterable_<E>, arg1: Internal.Function_<E, Internal.LootItemCondition$Builder>): T;
        when(arg0: Internal.LootItemCondition$Builder_): Internal.ConditionUserBuilder<any>;
        otherwise(arg0: Internal.LootPoolEntryContainer$Builder_<any>): Internal.AlternativesEntry$Builder;
        append(arg0: Internal.LootPoolEntryContainer$Builder_<any>): Internal.EntryGroup$Builder;
        then(arg0: Internal.LootPoolEntryContainer$Builder_<any>): Internal.SequentialEntry$Builder;
        unwrap(): Internal.ConditionUserBuilder<any>;
    }
    type LootPoolEntryContainer$Builder_<T extends Internal.LootPoolEntryContainer$Builder<T>> = LootPoolEntryContainer$Builder<T>;
    interface CloseableResourceManager extends Internal.ResourceManager, Internal.AutoCloseable {
        fromMap(arg0: Internal.Map_<ResourceLocation, Internal.Resource>): Internal.ResourceProvider;
        open(arg0: ResourceLocation_): Internal.InputStream;
        getResourceStack(arg0: ResourceLocation_): Internal.List<Internal.Resource>;
        openAsReader(arg0: ResourceLocation_): Internal.BufferedReader;
        close(): void;
        getNamespaces(): Internal.Set<string>;
        listResources(arg0: string, arg1: Internal.Predicate_<ResourceLocation>): Internal.Map<ResourceLocation, Internal.Resource>;
        getResource(arg0: ResourceLocation_): Internal.Optional<Internal.Resource>;
        listResourceStacks(arg0: string, arg1: Internal.Predicate_<ResourceLocation>): Internal.Map<ResourceLocation, Internal.List<Internal.Resource>>;
        listPacks(): Internal.Stream<Internal.PackResources>;
        getResourceOrThrow(arg0: ResourceLocation_): Internal.Resource;
        get namespaces(): Internal.Set<string>
    }
    type CloseableResourceManager_ = CloseableResourceManager;
    class GoalSelector {
        constructor(arg0: Internal.Supplier_<Internal.ProfilerFiller>)
        addGoal(arg0: number, arg1: Internal.Goal_): void;
        removeGoal(arg0: Internal.Goal_): void;
        getRunningGoals(): Internal.Stream<Internal.WrappedGoal>;
        setControlFlag(arg0: Internal.Goal$Flag_, arg1: boolean): void;
        disableControlFlag(arg0: Internal.Goal$Flag_): void;
        tickRunningGoals(arg0: boolean): void;
        enableControlFlag(arg0: Internal.Goal$Flag_): void;
        tick(): void;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        setNewGoalRate(arg0: number): void;
        getAvailableGoals(): Internal.Set<Internal.WrappedGoal>;
        get runningGoals(): Internal.Stream<Internal.WrappedGoal>
        set newGoalRate(arg0: number)
        get availableGoals(): Internal.Set<Internal.WrappedGoal>
    }
    type GoalSelector_ = GoalSelector;
    class EntropyManipulatorItem extends Internal.AEBasePoweredItem implements Internal.IBlockTool {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly ENERGY_PER_USE: 1600;
    }
    type EntropyManipulatorItem_ = EntropyManipulatorItem;
    class SodiumWorldRenderer {
        constructor(client: Internal.Minecraft_)
        static instanceNullable(): Internal.SodiumWorldRenderer;
        reload(): void;
        isEntityVisible(entity: Internal.Entity_): boolean;
        isSectionReady(x: number, y: number, z: number): boolean;
        isTerrainRenderComplete(): boolean;
        /**
         * @deprecated
        */
        onChunkAdded(x: number, z: number): void;
        getVisibleChunkCount(): number;
        setWorld(world: Internal.ClientLevel_): void;
        static instance(): Internal.SodiumWorldRenderer;
        scheduleRebuildForChunk(x: number, y: number, z: number, important: boolean): void;
        scheduleTerrainUpdate(): void;
        /**
         * @deprecated
        */
        onChunkLightAdded(x: number, z: number): void;
        setupTerrain(camera: Internal.Camera_, viewport: Internal.Viewport_, frame: number, spectator: boolean, updateChunksImmediately: boolean): void;
        scheduleRebuildForChunks(minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, important: boolean): void;
        renderBlockEntities(matrices: Internal.PoseStack_, bufferBuilders: Internal.RenderBuffers_, blockBreakingProgressions: Internal.Long2ObjectMap_<Internal.SortedSet<Internal.BlockDestructionProgress>>, camera: Internal.Camera_, tickDelta: number): void;
        getChunksDebugString(): string;
        getDebugStrings(): Internal.Collection<string>;
        isBoxVisible(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
        scheduleRebuildForBlockArea(minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, important: boolean): void;
        drawChunkLayer(renderLayer: Internal.RenderType_, matrixStack: Internal.PoseStack_, x: number, y: number, z: number): void;
        /**
         * @deprecated
        */
        onChunkRemoved(x: number, z: number): void;
        get terrainRenderComplete(): boolean
        get visibleChunkCount(): number
        set world(world: Internal.ClientLevel_)
        get chunksDebugString(): string
        get debugStrings(): Internal.Collection<string>
    }
    type SodiumWorldRenderer_ = SodiumWorldRenderer;
    interface IButtonHandler {
        handleButtonMessage(arg0: number, arg1: Internal.Player_, arg2: Internal.CompoundTag_): void;
        (arg0: number, arg1: Internal.Player_, arg2: Internal.CompoundTag_): void;
    }
    type IButtonHandler_ = IButtonHandler;
    class ResourceOrTagArgument <T> implements Internal.ArgumentType<Internal.ResourceOrTagArgument$Result<T>> {
        constructor(arg0: Internal.CommandBuildContext_, arg1: Internal.ResourceKey_<Internal.Registry<T>>)
        getExamples(): Internal.Collection<string>;
        static getResourceOrTag<T>(arg0: Internal.CommandContext_<Internal.CommandSourceStack>, arg1: string, arg2: Internal.ResourceKey_<Internal.Registry<T>>): Internal.ResourceOrTagArgument$Result<T>;
        static resourceOrTag<T>(arg0: Internal.CommandBuildContext_, arg1: Internal.ResourceKey_<Internal.Registry<T>>): Internal.ResourceOrTagArgument<T>;
        listSuggestions<S>(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        parse(arg0: Internal.StringReader_): any;
        get examples(): Internal.Collection<string>
    }
    type ResourceOrTagArgument_<T> = ResourceOrTagArgument<T>;
    class ClientboundBlockUpdatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        constructor(arg0: Internal.BlockGetter_, arg1: BlockPos_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getPos(): BlockPos;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getBlockState(): Internal.BlockState;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        get pos(): BlockPos
        get blockState(): Internal.BlockState
        get skippable(): boolean
    }
    type ClientboundBlockUpdatePacket_ = ClientboundBlockUpdatePacket;
    class HeatRecipe extends novamachina.novacore.world.item.crafting.Recipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.Block_, arg2: number, arg3: Internal.StatePropertiesPredicate_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        getProperties(): Internal.StatePropertiesPredicate;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        getInputBlock(): Internal.Block;
        isMatch(arg0: Internal.BlockState_): boolean;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        getAmount(): number;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get schema(): Internal.RecipeSchema
        get properties(): Internal.StatePropertiesPredicate
        get type(): ResourceLocation
        get inputBlock(): Internal.Block
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get amount(): number
        get mod(): string
    }
    type HeatRecipe_ = HeatRecipe;
    class Mirror extends Internal.Enum<Internal.Mirror> implements Internal.StringRepresentable {
        getRotation(arg0: Internal.Direction_): Internal.Rotation;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static values(): Internal.Mirror[];
        mirror(arg0: Internal.Direction_): Internal.Direction;
        getSerializedName(): string;
        mirror(arg0: number, arg1: number): number;
        rotation(): Internal.OctahedralGroup;
        static valueOf(arg0: string): Internal.Mirror;
        symbol(): net.minecraft.network.chat.Component;
        get serializedName(): string
        static readonly CODEC: Internal.Codec<Internal.Mirror>;
        static readonly FRONT_BACK: Internal.Mirror;
        static readonly NONE: Internal.Mirror;
        static readonly LEFT_RIGHT: Internal.Mirror;
    }
    type Mirror_ = "left_right" | "front_back" | Mirror | "none";
    class Container extends Internal.Component {
        constructor()
        findComponentAt(arg0: number, arg1: number): Internal.Component;
        isValidateRoot(): boolean;
        setFocusTraversalPolicyProvider(arg0: boolean): void;
        getComponent(arg0: number): Internal.Component;
        getListeners<T extends Internal.EventListener>(arg0: T): T[];
        getMousePosition(arg0: boolean): Internal.Point;
        add(arg0: Internal.Component_): Internal.Component;
        remove(arg0: number): void;
        isFocusTraversalPolicySet(): boolean;
        add(arg0: Internal.Component_, arg1: any): void;
        getComponents(): Internal.Component[];
        findComponentAt(arg0: Internal.Point_): Internal.Component;
        add(arg0: Internal.Component_, arg1: any, arg2: number): void;
        setComponentZOrder(arg0: Internal.Component_, arg1: number): void;
        add(arg0: string, arg1: Internal.Component_): Internal.Component;
        transferFocusDownCycle(): void;
        removeAll(): void;
        /**
         * @deprecated
        */
        countComponents(): number;
        getFocusTraversalPolicy(): Internal.FocusTraversalPolicy;
        add(arg0: Internal.Component_, arg1: number): Internal.Component;
        getContainerListeners(): Internal.ContainerListener[];
        isFocusTraversalPolicyProvider(): boolean;
        isFocusCycleRoot(): boolean;
        removeContainerListener(arg0: Internal.ContainerListener_): void;
        getInsets(): Internal.Insets;
        setFocusCycleRoot(arg0: boolean): void;
        getComponentZOrder(arg0: Internal.Component_): number;
        printComponents(arg0: Internal.Graphics_): void;
        paintComponents(arg0: Internal.Graphics_): void;
        /**
         * @deprecated
        */
        insets(): Internal.Insets;
        setFocusTraversalPolicy(arg0: Internal.FocusTraversalPolicy_): void;
        getComponentCount(): number;
        isAncestorOf(arg0: Internal.Component_): boolean;
        getLayout(): Internal.LayoutManager;
        setLayout(arg0: Internal.LayoutManager_): void;
        addContainerListener(arg0: Internal.ContainerListener_): void;
        remove(arg0: Internal.Component_): void;
        get validateRoot(): boolean
        set focusTraversalPolicyProvider(arg0: boolean)
        get focusTraversalPolicySet(): boolean
        get components(): Internal.Component[]
        get focusTraversalPolicy(): Internal.FocusTraversalPolicy
        get containerListeners(): Internal.ContainerListener[]
        get focusTraversalPolicyProvider(): boolean
        get focusCycleRoot(): boolean
        get insets(): Internal.Insets
        set focusCycleRoot(arg0: boolean)
        set focusTraversalPolicy(arg0: Internal.FocusTraversalPolicy_)
        get componentCount(): number
        get layout(): Internal.LayoutManager
        set layout(arg0: Internal.LayoutManager_)
    }
    type Container_ = Container;
    abstract class StructBuffer <T extends Internal.Struct, SELF extends Internal.StructBuffer<T, SELF>> extends Internal.CustomBuffer<SELF> implements Internal.Iterable<T> {
        put(arg0: T): SELF;
        get(arg0: number, arg1: T): SELF;
        stream(): Internal.Stream<T>;
        spliterator(): Internal.Spliterator<T>;
        apply(arg0: Internal.Consumer_<T>): SELF;
        apply(arg0: number, arg1: Internal.Consumer_<T>): SELF;
        get(arg0: T): SELF;
        iterator(): Internal.Iterator<T>;
        get(arg0: number): T;
        forEach(arg0: Internal.Consumer_<T>): void;
        put(arg0: number, arg1: T): SELF;
        parallelStream(): Internal.Stream<T>;
        get(): T;
    }
    type StructBuffer_<T extends Internal.Struct, SELF extends Internal.StructBuffer<T, SELF>> = StructBuffer<T, SELF>;
    class PlantFertilizerTile extends Internal.IndustrialAreaWorkingTile<Internal.PlantFertilizerTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        work(): Internal.IndustrialWorkingTile$WorkAction<>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getSelf(): this;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.PlantFertilizerTile
        fertilizer: Internal.SidedInventoryComponent<Internal.PlantFertilizerTile>;
    }
    type PlantFertilizerTile_ = PlantFertilizerTile;
    class SeaWaterFluid$Source extends Internal.SeaWaterFluid {
        constructor(arg0: Internal.ForgeFlowingFluid$Properties_)
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type SeaWaterFluid$Source_ = SeaWaterFluid$Source;
    class LightningBolt extends Internal.Entity {
        constructor(arg0: Internal.EntityType_<Internal.LightningBolt>, arg1: Internal.Level_)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        handler$zpm000$handleLightning(ci: Internal.CallbackInfo_, list: Internal.List_<any>): void;
        setDamage(arg0: number): void;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        setCause(arg0: Internal.ServerPlayer_): void;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        setVisualOnly(arg0: boolean): void;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getCause(): Internal.ServerPlayer;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getBlocksSetOnFire(): number;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getHitEntities(): Internal.Stream<Internal.Entity>;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        getDamage(): number;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        set damage(arg0: number)
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        set cause(arg0: Internal.ServerPlayer_)
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set visualOnly(arg0: boolean)
        get cause(): Internal.ServerPlayer
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get facing(): Internal.Direction
        get multipartEntity(): boolean
        get blocksSetOnFire(): number
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get hitEntities(): Internal.Stream<Internal.Entity>
        get profile(): Internal.GameProfile
        get damage(): number
        seed: number;
    }
    type LightningBolt_ = LightningBolt;
    class StrongholdLocationCache extends Internal.SavedData {
        constructor()
        static getFileId(dimensionType: Internal.Holder_<Internal.DimensionType>): string;
        getChunkPosList(): Internal.List<Internal.ChunkPos>;
        static load(arg: Internal.CompoundTag_): Internal.StrongholdLocationCache;
        setChunkPosList(positions: Internal.List_<Internal.ChunkPos>): void;
        get chunkPosList(): Internal.List<Internal.ChunkPos>
        set chunkPosList(positions: Internal.List_<Internal.ChunkPos>)
    }
    type StrongholdLocationCache_ = StrongholdLocationCache;
}
declare namespace probejs.internal {
    class NotResolved extends Internal.CrucibleBlock implements Internal.EntityBlock {
    }
    type NotResolved_ = NotResolved;
}
