/// <reference path="./internal_*.d.ts" />
declare namespace com.gregtechceu.gtceu.api.registry.registrate {
    abstract class BuilderBase <T> implements Internal.Supplier<T> {
        constructor(id: ResourceLocation_, ...args: any[])
        get(): T;
        register(): T;
        id: ResourceLocation;
    }
    type BuilderBase_<T> = BuilderBase<T>;
}
declare namespace Internal {
    class StringRange {
        constructor(arg0: number, arg1: number)
        static at(arg0: number): Internal.StringRange;
        getStart(): number;
        static encompassing(arg0: Internal.StringRange_, arg1: Internal.StringRange_): Internal.StringRange;
        getEnd(): number;
        get(arg0: string): string;
        get(arg0: Internal.ImmutableStringReader_): string;
        isEmpty(): boolean;
        getLength(): number;
        static between(arg0: number, arg1: number): Internal.StringRange;
        get start(): number
        get end(): number
        get empty(): boolean
        get length(): number
    }
    type StringRange_ = StringRange;
    class EnvironmentScanPlacement extends Internal.PlacementModifier {
        static scanningFor(arg0: Internal.Direction_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg2: number): Internal.EnvironmentScanPlacement;
        static scanningFor(arg0: Internal.Direction_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg2: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg3: number): Internal.EnvironmentScanPlacement;
        static readonly CODEC: Internal.Codec<Internal.EnvironmentScanPlacement>;
    }
    type EnvironmentScanPlacement_ = EnvironmentScanPlacement;
    interface SoundEventListener {
        onPlaySound(arg0: Internal.SoundInstance_, arg1: Internal.WeighedSoundEvents_): void;
    }
    type SoundEventListener_ = SoundEventListener;
    interface ChannelId extends Internal.Comparable<Internal.ChannelId>, Internal.Serializable {
        compareTo(arg0: Internal.ChannelId_): number;
        asShortText(): string;
        asLongText(): string;
    }
    type ChannelId_ = ChannelId;
    class Donkey extends Internal.AbstractChestedHorse {
        constructor(arg0: Internal.EntityType_<Internal.Donkey>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getOwner(): Internal.LivingEntity;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getSaddleSoundEvent(): Internal.SoundEvent;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        getJumpCooldown(): number;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get owner(): Internal.LivingEntity
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get saddleSoundEvent(): Internal.SoundEvent
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get jumpCooldown(): number
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Donkey_ = Donkey;
    class OreTitaniumFluidType extends Internal.FluidType {
        constructor(arg0: Internal.FluidType$Properties_)
        static isValid(arg0: ResourceLocation_): boolean;
        static getFluidWithTag(arg0: Internal.OreFluidInstance_, arg1: number, arg2: ResourceLocation_): Internal.FluidStack;
        static getFluidTag(arg0: Internal.FluidStack_): string;
        static getOutputDust(arg0: Internal.FluidStack_): Internal.ItemStack;
        static readonly NBT_TAG: "Tag";
    }
    type OreTitaniumFluidType_ = OreTitaniumFluidType;
    class ClientboundCommandSuggestionsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: number, arg1: Internal.Suggestions_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getSuggestions(): Internal.Suggestions;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        getId(): number;
        get suggestions(): Internal.Suggestions
        get skippable(): boolean
        get id(): number
    }
    type ClientboundCommandSuggestionsPacket_ = ClientboundCommandSuggestionsPacket;
    class SkinManager {
        constructor(arg0: Internal.TextureManager_, arg1: Internal.File_, arg2: Internal.MinecraftSessionService_)
        getInsecureSkinInformation(arg0: Internal.GameProfile_): Internal.Map<Internal.MinecraftProfileTexture$Type, Internal.MinecraftProfileTexture>;
        registerSkins(arg0: Internal.GameProfile_, arg1: Internal.SkinManager$SkinTextureCallback_, arg2: boolean): void;
        registerTexture(arg0: Internal.MinecraftProfileTexture_, arg1: Internal.MinecraftProfileTexture$Type_): ResourceLocation;
        getInsecureSkinLocation(arg0: Internal.GameProfile_): ResourceLocation;
        static readonly PROPERTY_TEXTURES: "textures";
    }
    type SkinManager_ = SkinManager;
    interface FlyingAnimal {
        isFlying(): boolean;
        get flying(): boolean
    }
    type FlyingAnimal_ = FlyingAnimal;
    abstract class ItemUpgrade extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemUpgrade_ = ItemUpgrade;
    class NoiseChunk implements Internal.DensityFunction$ContextProvider, Internal.DensityFunction$FunctionContext {
        constructor(arg0: number, arg1: Internal.RandomState_, arg2: number, arg3: number, arg4: Internal.NoiseSettings_, arg5: Internal.DensityFunctions$BeardifierOrMarker_, arg6: Internal.NoiseGeneratorSettings_, arg7: Internal.Aquifer$FluidPicker_, arg8: Internal.Blender_)
        updateForZ(arg0: number, arg1: number): void;
        updateForY(arg0: number, arg1: number): void;
        getBlender(): Internal.Blender;
        stopInterpolation(): void;
        static forChunk(arg0: Internal.ChunkAccess_, arg1: Internal.RandomState_, arg2: Internal.DensityFunctions$BeardifierOrMarker_, arg3: Internal.NoiseGeneratorSettings_, arg4: Internal.Aquifer$FluidPicker_, arg5: Internal.Blender_): Internal.NoiseChunk;
        selectCellYZ(arg0: number, arg1: number): void;
        updateForX(arg0: number, arg1: number): void;
        aquifer(): Internal.Aquifer;
        swapSlices(): void;
        forIndex(arg0: number): Internal.DensityFunction$FunctionContext;
        blockX(): number;
        initializeForFirstCellX(): void;
        fillAllDirectly(arg0: number[], arg1: Internal.DensityFunction_): void;
        advanceCellX(arg0: number): void;
        blockZ(): number;
        preliminarySurfaceLevel(arg0: number, arg1: number): number;
        blockY(): number;
        get blender(): Internal.Blender
    }
    type NoiseChunk_ = NoiseChunk;
    class FluidBuilder extends Internal.BuilderBase<Internal.FlowingFluid> {
        constructor(i: ResourceLocation_)
        flowingTexture(id: ResourceLocation_): this;
        bucketColor(c: dev.latvian.mods.rhino.mod.util.color.Color_): this;
        noBucket(): this;
        luminosity(luminosity: number): this;
        gaseous(): this;
        stillTexture(id: ResourceLocation_): this;
        builtinTextures(): this;
        createObject(): any;
        viscosity(viscosity: number): this;
        displayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.FlowingFluid>;
        createAttributes(): Internal.ArchitecturyFluidAttributes;
        thickTexture(color: dev.latvian.mods.rhino.mod.util.color.Color_): this;
        rarity(rarity: Internal.Rarity_): this;
        tag(tag: ResourceLocation_): Internal.BuilderBase<Internal.FlowingFluid>;
        translucent(): this;
        color(c: dev.latvian.mods.rhino.mod.util.color.Color_): this;
        density(density: number): this;
        noBlock(): this;
        renderType(l: string): this;
        thinTexture(color: dev.latvian.mods.rhino.mod.util.color.Color_): this;
        temperature(temperature: number): this;
        bucketItem: Internal.FluidBucketItemBuilder;
        attributes: Internal.ArchitecturyFluidAttributes;
        flowingFluid: Internal.FlowingFluidBuilder;
        block: Internal.FluidBlockBuilder;
    }
    type FluidBuilder_ = FluidBuilder;
    interface BakedQuadAccess {
        setVertices(arg0: number[]): void;
        set vertices(arg0: number[])
    }
    type BakedQuadAccess_ = BakedQuadAccess;
    class SculkSensorPhase extends Internal.Enum<Internal.SculkSensorPhase> implements Internal.StringRepresentable {
        static values(): Internal.SculkSensorPhase[];
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static valueOf(arg0: string): Internal.SculkSensorPhase;
        getSerializedName(): string;
        get serializedName(): string
        static readonly ACTIVE: Internal.SculkSensorPhase;
        static readonly COOLDOWN: Internal.SculkSensorPhase;
        static readonly INACTIVE: Internal.SculkSensorPhase;
    }
    type SculkSensorPhase_ = "inactive" | "active" | SculkSensorPhase | "cooldown";
    interface IRecipeSlotBuilder extends Internal.IIngredientAcceptor<Internal.IRecipeSlotBuilder> {
        addFluidStack(arg0: Internal.Fluid_, arg1: number, arg2: Internal.CompoundTag_): this;
        addIngredientsUnsafe(arg0: Internal.List_<any>): this;
        addItemStacks(arg0: Internal.List_<Internal.ItemStack>): this;
        addTooltipCallback(arg0: Internal.IRecipeSlotTooltipCallback_): this;
        addIngredients(arg0: Internal.Ingredient_): this;
        addItemStack(arg0: Internal.ItemStack_): this;
        addIngredient<I>(arg0: Internal.IIngredientType_<I>, arg1: I): this;
        setCustomRenderer<T>(arg0: Internal.IIngredientType_<T>, arg1: Internal.IIngredientRenderer_<T>): this;
        addFluidStack(arg0: Internal.Fluid_, arg1: number): this;
        addIngredients<I>(arg0: Internal.IIngredientType_<I>, arg1: Internal.List_<I>): this;
        setFluidRenderer(arg0: number, arg1: boolean, arg2: number, arg3: number): this;
        setSlotName(arg0: string): this;
        setBackground(arg0: Internal.IDrawable_, arg1: number, arg2: number): this;
        setOverlay(arg0: Internal.IDrawable_, arg1: number, arg2: number): this;
        set slotName(arg0: string)
    }
    type IRecipeSlotBuilder_ = IRecipeSlotBuilder;
    interface AttributedCharacterIterator extends Internal.CharacterIterator {
        clone(): any;
        getRunStart(arg0: Internal.AttributedCharacterIterator$Attribute_): number;
        getRunLimit(): number;
        getAttribute(arg0: Internal.AttributedCharacterIterator$Attribute_): any;
        getIndex(): number;
        setIndex(arg0: number): string;
        getRunLimit(arg0: Internal.Set_<Internal.AttributedCharacterIterator$Attribute>): number;
        next(): string;
        current(): string;
        last(): string;
        first(): string;
        getAttributes(): Internal.Map<Internal.AttributedCharacterIterator$Attribute, any>;
        getRunStart(arg0: Internal.Set_<Internal.AttributedCharacterIterator$Attribute>): number;
        previous(): string;
        getBeginIndex(): number;
        getAllAttributeKeys(): Internal.Set<Internal.AttributedCharacterIterator$Attribute>;
        getRunLimit(arg0: Internal.AttributedCharacterIterator$Attribute_): number;
        getRunStart(): number;
        getEndIndex(): number;
        get runLimit(): number
        get index(): number
        set index(arg0: number)
        get attributes(): Internal.Map<Internal.AttributedCharacterIterator$Attribute, any>
        get beginIndex(): number
        get allAttributeKeys(): Internal.Set<Internal.AttributedCharacterIterator$Attribute>
        get runStart(): number
        get endIndex(): number
    }
    type AttributedCharacterIterator_ = AttributedCharacterIterator;
    interface BlockColorsExtended {
        getProviders(blockColors: Internal.BlockColors_): Internal.Reference2ReferenceMap<Internal.Block, Internal.BlockColor>;
        sodium$getProviders(): Internal.Reference2ReferenceMap<Internal.Block, Internal.BlockColor>;
    }
    type BlockColorsExtended_ = BlockColorsExtended;
    interface ObjectInput extends Internal.AutoCloseable, Internal.DataInput {
        readByte(): number;
        readFully(arg0: number[], arg1: number, arg2: number): void;
        readUnsignedShort(): number;
        readLong(): number;
        readUnsignedByte(): number;
        read(arg0: number[], arg1: number, arg2: number): number;
        read(): number;
        readFully(arg0: number[]): void;
        readDouble(): number;
        readObject(): any;
        skip(arg0: number): number;
        readInt(): number;
        readFloat(): number;
        readBoolean(): boolean;
        skipBytes(arg0: number): number;
        readLine(): string;
        readShort(): number;
        close(): void;
        readUTF(): string;
        available(): number;
        read(arg0: number[]): number;
        readChar(): string;
    }
    type ObjectInput_ = ObjectInput;
    interface BeaconBeamBlock {
        getColor(): Internal.DyeColor;
        get color(): Internal.DyeColor
    }
    type BeaconBeamBlock_ = BeaconBeamBlock;
    class TreeCache {
        constructor(arg0: Internal.Level_, arg1: BlockPos_)
        scanForTreeBlockSection(): void;
        getLeavesCache(): Internal.Queue<BlockPos>;
        getWoodCache(): Internal.Queue<BlockPos>;
        chop(arg0: Internal.Queue_<BlockPos>, arg1: boolean): Internal.List<Internal.ItemStack>;
        getHighestBlock(arg0: BlockPos_): BlockPos;
        get leavesCache(): Internal.Queue<BlockPos>
        get woodCache(): Internal.Queue<BlockPos>
    }
    type TreeCache_ = TreeCache;
    class ReportEvidence {
        constructor(arg0: Internal.List_<Internal.ReportChatMessage>)
        messages: Internal.List<Internal.ReportChatMessage>;
    }
    type ReportEvidence_ = ReportEvidence;
    class Strider extends Internal.Animal implements Internal.ItemSteerable, Internal.Saddleable {
        constructor(arg0: Internal.EntityType_<Internal.Strider>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        boost(): boolean;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        setSuffocating(arg0: boolean): void;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        getLeashOffset(): Vec3d;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        static checkStriderSpawnRules(arg0: Internal.EntityType_<Internal.Strider>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        damageHeldItem(): void;
        getSaddleSoundEvent(): Internal.SoundEvent;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        isSuffocating(): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        isSaddled(): boolean;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): this;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        isSaddleable(): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        equipSaddle(arg0: Internal.SoundSource_): void;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        set suffocating(arg0: boolean)
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get leashOffset(): Vec3d
        get saddleSoundEvent(): Internal.SoundEvent
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get suffocating(): boolean
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get saddled(): boolean
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get saddleable(): boolean
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Strider_ = Strider;
    class RaidDebugRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
        constructor(arg0: Internal.Minecraft_)
        setRaidCenters(arg0: Internal.Collection_<BlockPos>): void;
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        clear(): void;
        set raidCenters(arg0: Internal.Collection_<BlockPos>)
    }
    type RaidDebugRenderer_ = RaidDebugRenderer;
    class LegacySinglePoolElement extends Internal.SinglePoolElement {
        constructor(arg0: Internal.Either_<ResourceLocation, Internal.StructureTemplate>, arg1: Internal.Holder_<Internal.StructureProcessorList>, arg2: Internal.StructureTemplatePool$Projection_)
        static readonly CODEC: Internal.Codec<Internal.LegacySinglePoolElement>;
    }
    type LegacySinglePoolElement_ = LegacySinglePoolElement;
    class WaterCondensatorTile extends Internal.IndustrialWorkingTile<Internal.WaterCondensatorTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        work(): Internal.IndustrialWorkingTile$WorkAction<>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        getSelf(): this;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.WaterCondensatorTile
        get renderBoundingBox(): Internal.AABB
    }
    type WaterCondensatorTile_ = WaterCondensatorTile;
    interface IForgeFluid {
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        getFluidType(): Internal.FluidType;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        get fluidType(): Internal.FluidType
    }
    type IForgeFluid_ = IForgeFluid;
    abstract class MobSpawnEvent extends Internal.EntityEvent {
        constructor()
        getX(): number;
        getY(): number;
        getZ(): number;
        getLevel(): Internal.ServerLevelAccessor;
        get x(): number
        get y(): number
        get z(): number
        get level(): Internal.ServerLevelAccessor
    }
    type MobSpawnEvent_ = MobSpawnEvent;
    interface DoubleUnaryOperator {
        compose(arg0: Internal.DoubleUnaryOperator_): this;
        andThen(arg0: Internal.DoubleUnaryOperator_): this;
        identity(): this;
        applyAsDouble(arg0: number): number;
        (arg0: number): number;
    }
    type DoubleUnaryOperator_ = DoubleUnaryOperator;
    class CustomIconItem extends Internal.Item {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        static getIcon(stack: Internal.ItemStack_): Internal.Icon;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type CustomIconItem_ = CustomIconItem;
    class TridentImpalerEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type TridentImpalerEnchantment_ = TridentImpalerEnchantment;
    interface Thread$UncaughtExceptionHandler {
        uncaughtException(arg0: Internal.Thread_, arg1: Internal.Throwable_): void;
        (arg0: Internal.Thread_, arg1: Internal.Throwable_): void;
    }
    type Thread$UncaughtExceptionHandler_ = Thread$UncaughtExceptionHandler;
    interface ChronoLocalDate extends Internal.Comparable<Internal.ChronoLocalDate>, Internal.Temporal, Internal.TemporalAdjuster {
        lengthOfYear(): number;
        until(arg0: Internal.ChronoLocalDate_): Internal.ChronoPeriod;
        plus(arg0: Internal.TemporalAmount_): this;
        isAfter(arg0: Internal.ChronoLocalDate_): boolean;
        compareTo(arg0: any): number;
        getEra(): Internal.Era;
        "with"(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
        getLong(arg0: Internal.TemporalField_): number;
        "with"(arg0: Internal.TemporalField_, arg1: number): Internal.Temporal;
        minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
        isSupported(arg0: Internal.TemporalField_): boolean;
        format(arg0: Internal.DateTimeFormatter_): string;
        toEpochDay(): number;
        getChronology(): Internal.Chronology;
        toString(): string;
        adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
        timeLineOrder(): Internal.Comparator<Internal.ChronoLocalDate>;
        query<R>(arg0: Internal.TemporalQuery_<R>): R;
        until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
        isSupported(arg0: Internal.TemporalUnit_): boolean;
        compareTo(arg0: Internal.ChronoLocalDate_): number;
        atTime(arg0: Internal.LocalTime_): Internal.ChronoLocalDateTime<any>;
        range(arg0: Internal.TemporalField_): Internal.ValueRange;
        hashCode(): number;
        isEqual(arg0: Internal.ChronoLocalDate_): boolean;
        plus(arg0: number, arg1: Internal.TemporalUnit_): this;
        get(arg0: Internal.TemporalField_): number;
        lengthOfMonth(): number;
        equals(arg0: any): boolean;
        from(arg0: Internal.TemporalAccessor_): this;
        isBefore(arg0: Internal.ChronoLocalDate_): boolean;
        minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        isLeapYear(): boolean;
        get era(): Internal.Era
        get chronology(): Internal.Chronology
        get leapYear(): boolean
    }
    type ChronoLocalDate_ = ChronoLocalDate;
    class InscriberRecipe implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: ResourceLocation_, arg1: Internal.Ingredient_, arg2: Internal.ItemStack_, arg3: Internal.Ingredient_, arg4: Internal.Ingredient_, arg5: Internal.InscriberProcessType_)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getResultItem(): Internal.ItemStack;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getBottomOptional(): Internal.Ingredient;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getTopOptional(): Internal.Ingredient;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getMiddleInput(): Internal.Ingredient;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        getProcessType(): Internal.InscriberProcessType;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get resultItem(): Internal.ItemStack
        get mod(): string
        get bottomOptional(): Internal.Ingredient
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get topOptional(): Internal.Ingredient
        get type(): ResourceLocation
        set group(group: string)
        get middleInput(): Internal.Ingredient
        get orCreateId(): ResourceLocation
        get processType(): Internal.InscriberProcessType
        get incomplete(): boolean
        static readonly TYPE_ID: ResourceLocation;
        static readonly TYPE: Internal.RecipeType$2;
    }
    type InscriberRecipe_ = InscriberRecipe;
    class ResourceOrTagArgument$Info$Template implements Internal.ArgumentTypeInfo$Template<Internal.ResourceOrTagArgument<T>> {
        instantiate(arg0: Internal.CommandBuildContext_): Internal.ResourceOrTagArgument<T>;
        type(): Internal.ArgumentTypeInfo<Internal.ResourceOrTagArgument<T>, any>;
    }
    type ResourceOrTagArgument$Info$Template_ = ResourceOrTagArgument$Info$Template;
    class ClientboundAddEntityPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.Entity_, arg1: number, arg2: BlockPos_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.Entity_, arg1: number)
        constructor(arg0: number, arg1: Internal.UUID_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.EntityType_<any>, arg8: number, arg9: Vec3d_, arg10: number)
        constructor(arg0: Internal.Entity_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getData(): number;
        getXRot(): number;
        getZa(): number;
        isSkippable(): boolean;
        getX(): number;
        getY(): number;
        getZ(): number;
        getXa(): number;
        getYa(): number;
        getYRot(): number;
        getUUID(): Internal.UUID;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getYHeadRot(): number;
        getType(): Internal.EntityType<any>;
        getId(): number;
        get data(): number
        get XRot(): number
        get za(): number
        get skippable(): boolean
        get x(): number
        get y(): number
        get z(): number
        get xa(): number
        get ya(): number
        get YRot(): number
        get UUID(): Internal.UUID
        get YHeadRot(): number
        get type(): Internal.EntityType<any>
        get id(): number
    }
    type ClientboundAddEntityPacket_ = ClientboundAddEntityPacket;
    interface IntStream$IntMapMultiConsumer {
        accept(arg0: number, arg1: Internal.IntConsumer_): void;
        (arg0: number, arg1: Internal.IntConsumer_): void;
    }
    type IntStream$IntMapMultiConsumer_ = IntStream$IntMapMultiConsumer;
    class MinecraftRemapper implements Internal.Remapper {
        getMappedClass(from: typeof any): string;
        getUnmappedClass(mmName: string): string;
        getMappedField(from: typeof any, field: Internal.Field_): string;
        static getTypeName(type: string): string;
        getMappedMethod(from: typeof any, method: Internal.Method_): string;
        static load(stream: Internal.InputStream_, debug: boolean): Internal.MinecraftRemapper;
    }
    type MinecraftRemapper_ = MinecraftRemapper;
    class LeashFenceKnotEntity extends Internal.HangingEntity {
        constructor(arg0: Internal.Level_, arg1: BlockPos_)
        constructor(arg0: Internal.EntityType_<Internal.LeashFenceKnotEntity>, arg1: Internal.Level_)
        static getOrCreateKnot(arg0: Internal.Level_, arg1: BlockPos_): Internal.LeashFenceKnotEntity;
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setDirection(arg0: Internal.Direction_): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get facing(): Internal.Direction
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set direction(arg0: Internal.Direction_)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
        static readonly OFFSET_Y: 0.375;
    }
    type LeashFenceKnotEntity_ = LeashFenceKnotEntity;
    class WitherBuilderTile extends Internal.IndustrialAreaWorkingTile<Internal.WitherBuilderTile> {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getDefaultOrFind(arg0: number, arg1: Internal.ItemStackHandler_, arg2: Internal.ItemStack_): Internal.ItemStack;
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        work(): Internal.IndustrialWorkingTile$WorkAction<>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getSelf(): Internal.ActiveTile<any>;
        onLoad(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        get titleColor(): number
        get modelData(): Internal.ModelData
        get self(): Internal.ActiveTile<any>
    }
    type WitherBuilderTile_ = WitherBuilderTile;
    class ScoreHolderArgument implements Internal.ArgumentType<Internal.ScoreHolderArgument$Result> {
        constructor(arg0: boolean)
        getExamples(): Internal.Collection<string>;
        static getNamesWithDefaultWildcard(arg0: Internal.CommandContext_<Internal.CommandSourceStack>, arg1: string): Internal.Collection<string>;
        static scoreHolders(): Internal.ScoreHolderArgument;
        static getNames(arg0: Internal.CommandContext_<Internal.CommandSourceStack>, arg1: string, arg2: Internal.Supplier_<Internal.Collection<string>>): Internal.Collection<string>;
        parse(arg0: Internal.StringReader_): Internal.ScoreHolderArgument$Result;
        static getNames(arg0: Internal.CommandContext_<Internal.CommandSourceStack>, arg1: string): Internal.Collection<string>;
        listSuggestions<S>(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        static getName(arg0: Internal.CommandContext_<Internal.CommandSourceStack>, arg1: string): string;
        static scoreHolder(): Internal.ScoreHolderArgument;
        get examples(): Internal.Collection<string>
        static readonly SUGGEST_SCORE_HOLDERS: Internal.SuggestionProvider<Internal.CommandSourceStack>;
    }
    type ScoreHolderArgument_ = ScoreHolderArgument;
    interface MethodHandleDesc extends Internal.ConstantDesc {
        asType(arg0: Internal.MethodTypeDesc_): this;
        of(arg0: Internal.DirectMethodHandleDesc$Kind_, arg1: Internal.ClassDesc_, arg2: string, arg3: string): Internal.DirectMethodHandleDesc;
        invocationType(): Internal.MethodTypeDesc;
        resolveConstantDesc(arg0: Internal.MethodHandles$Lookup_): any;
        ofConstructor(arg0: Internal.ClassDesc_, ...arg1: Internal.ClassDesc_[]): Internal.DirectMethodHandleDesc;
        ofField(arg0: Internal.DirectMethodHandleDesc$Kind_, arg1: Internal.ClassDesc_, arg2: string, arg3: Internal.ClassDesc_): Internal.DirectMethodHandleDesc;
        equals(arg0: any): boolean;
        ofMethod(arg0: Internal.DirectMethodHandleDesc$Kind_, arg1: Internal.ClassDesc_, arg2: string, arg3: Internal.MethodTypeDesc_): Internal.DirectMethodHandleDesc;
    }
    type MethodHandleDesc_ = MethodHandleDesc;
    class WitherBoss extends Internal.Monster implements Internal.PowerableMob, Internal.RangedAttackMob {
        constructor(arg0: Internal.EntityType_<Internal.WitherBoss>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getInvulnerableTicks(): number;
        setInvulnerableTicks(arg0: number): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        isPowered(): boolean;
        getBlock(): Internal.BlockContainerJS;
        makeInvulnerable(): void;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        getHeadXRot(arg0: number): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getHeadYRot(arg0: number): number;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        getAlternativeTarget(arg0: number): number;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        setAlternativeTarget(arg0: number, arg1: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        /**
         * @deprecated
        */
        static canDestroy(arg0: Internal.BlockState_): boolean;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get invulnerableTicks(): number
        set invulnerableTicks(arg0: number)
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get powered(): boolean
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type WitherBoss_ = WitherBoss;
    interface UnaryOperator <T> extends Internal.Function<T, T> {
        identity<T>(): this;
        apply(arg0: T): T;
        andThen<V>(arg0: Internal.Function_<T, V>): Internal.Function<T, V>;
        compose<V>(arg0: Internal.Function_<V, T>): Internal.Function<V, T>;
        (arg0: T): T;
    }
    type UnaryOperator_<T> = UnaryOperator<T>;
    class PalettedContainer <T> implements Internal.PaletteResize<T>, Internal.ReadableContainerExtended<any>, Internal.PalettedContainerRO<T> {
        constructor(arg0: Internal.IdMap_<T>, arg1: T, arg2: Internal.PalettedContainer$Strategy_)
        constructor(arg0: Internal.IdMap_<T>, arg1: Internal.PalettedContainer$Strategy_, arg2: Internal.PalettedContainer$Configuration_<T>, arg3: Internal.BitStorage_, arg4: Internal.List_<T>)
        read(arg0: Internal.FriendlyByteBuf_): void;
        getAndSet(arg0: number, arg1: number, arg2: number, arg3: T): T;
        write(arg0: Internal.FriendlyByteBuf_): void;
        maybeHas(arg0: Internal.Predicate_<T>): boolean;
        getSerializedSize(): number;
        sodium$copy(): Internal.PalettedContainerRO<any>;
        set(arg0: number, arg1: number, arg2: number, arg3: T): void;
        sodium$unpack(values: any[], minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
        onResize(arg0: number, arg1: T): number;
        sodium$unpack(values: any[]): void;
        count(arg0: Internal.PalettedContainer$CountConsumer_<T>): void;
        static codecRW<T>(arg0: Internal.IdMap_<T>, arg1: Internal.Codec_<T>, arg2: Internal.PalettedContainer$Strategy_, arg3: T): Internal.Codec<Internal.PalettedContainer<T>>;
        getAll(arg0: Internal.Consumer_<T>): void;
        recreate(): this;
        copy(): this;
        static clone<T>(container: Internal.PalettedContainerRO_<T>): Internal.PalettedContainerRO<T>;
        release(): void;
        acquire(): void;
        pack(arg0: Internal.IdMap_<T>, arg1: Internal.PalettedContainer$Strategy_): Internal.PalettedContainerRO$PackedData<T>;
        static codecRO<T>(arg0: Internal.IdMap_<T>, arg1: Internal.Codec_<T>, arg2: Internal.PalettedContainer$Strategy_, arg3: T): Internal.Codec<Internal.PalettedContainerRO<T>>;
        getAndSetUnchecked(arg0: number, arg1: number, arg2: number, arg3: T): T;
        static of<T>(container: Internal.PalettedContainerRO_<T>): Internal.ReadableContainerExtended<T>;
        get(arg0: number, arg1: number, arg2: number): T;
        get serializedSize(): number
    }
    type PalettedContainer_<T> = PalettedContainer<T>;
    class Camera$NearPlane {
        getBottomRight(): Vec3d;
        getPointOnPlane(arg0: number, arg1: number): Vec3d;
        getTopLeft(): Vec3d;
        getBottomLeft(): Vec3d;
        getTopRight(): Vec3d;
        get bottomRight(): Vec3d
        get topLeft(): Vec3d
        get bottomLeft(): Vec3d
        get topRight(): Vec3d
    }
    type Camera$NearPlane_ = Camera$NearPlane;
    interface StatFormatter {
        format(arg0: number): string;
        readonly DECIMAL_FORMAT: Internal.DecimalFormat;
        readonly DIVIDE_BY_TEN: Internal.StatFormatter;
        readonly DISTANCE: Internal.StatFormatter;
        readonly DEFAULT: Internal.StatFormatter;
        readonly TIME: Internal.StatFormatter;
    }
    type StatFormatter_ = StatFormatter;
    interface IForgePotion {
        isFoil(arg0: Internal.ItemStack_): boolean;
    }
    type IForgePotion_ = IForgePotion;
    class ArrowFireEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type ArrowFireEnchantment_ = ArrowFireEnchantment;
    class SimpleBlockConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.BlockStateProvider_)
        toPlace(): Internal.BlockStateProvider;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.SimpleBlockConfiguration>;
    }
    type SimpleBlockConfiguration_ = SimpleBlockConfiguration;
    class WorldgenRandom$Algorithm extends Internal.Enum<Internal.WorldgenRandom$Algorithm> {
        newInstance(arg0: number): Internal.RandomSource;
        static values(): Internal.WorldgenRandom$Algorithm[];
        static valueOf(arg0: string): Internal.WorldgenRandom$Algorithm;
        static readonly XOROSHIRO: Internal.WorldgenRandom$Algorithm;
        static readonly LEGACY: Internal.WorldgenRandom$Algorithm;
    }
    type WorldgenRandom$Algorithm_ = "legacy" | "xoroshiro" | WorldgenRandom$Algorithm;
    interface CharacterIterator extends Internal.Cloneable {
        clone(): any;
        first(): string;
        previous(): string;
        getBeginIndex(): number;
        getIndex(): number;
        setIndex(arg0: number): string;
        next(): string;
        current(): string;
        last(): string;
        getEndIndex(): number;
        get beginIndex(): number
        get index(): number
        set index(arg0: number)
        get endIndex(): number
        readonly DONE: "";
    }
    type CharacterIterator_ = CharacterIterator;
    interface IBasicCellItem extends Internal.ICellWorkbenchItem {
        getIdleDrain(): number;
        getConfigInventory(arg0: Internal.ItemStack_): Internal.ConfigInventory;
        getBytesPerType(arg0: Internal.ItemStack_): number;
        asItem(): Internal.Item;
        getCellTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isBlackListed(arg0: Internal.ItemStack_, arg1: Internal.AEKey_): boolean;
        isStorageCell(arg0: Internal.ItemStack_): boolean;
        setFuzzyMode(arg0: Internal.ItemStack_, arg1: Internal.FuzzyMode_): void;
        getFuzzyMode(arg0: Internal.ItemStack_): Internal.FuzzyMode;
        getTotalTypes(arg0: Internal.ItemStack_): number;
        getBytes(arg0: Internal.ItemStack_): number;
        getUpgrades(arg0: Internal.ItemStack_): Internal.IUpgradeInventory;
        isEditable(arg0: Internal.ItemStack_): boolean;
        storableInStorageCell(): boolean;
        addCellInformationToTooltip(arg0: Internal.ItemStack_, arg1: Internal.List_<net.minecraft.network.chat.Component>): void;
        getKeyType(): Internal.AEKeyType;
        get idleDrain(): number
        get keyType(): Internal.AEKeyType
    }
    type IBasicCellItem_ = IBasicCellItem;
    interface PrivilegedExceptionAction <T> {
        run(): T;
        (): T;
    }
    type PrivilegedExceptionAction_<T> = PrivilegedExceptionAction<T>;
    class GuideItem extends Internal.AEBaseItem {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type GuideItem_ = GuideItem;
    interface IForgeRegistry <V> extends Internal.Iterable<V> {
        getResourceKey(arg0: V): Internal.Optional<Internal.ResourceKey<V>>;
        getDelegateOrThrow(arg0: V): Internal.Holder$Reference<V>;
        iterator(): Internal.Iterator<V>;
        getValues(): Internal.Collection<V>;
        getHolder(arg0: V): Internal.Optional<Internal.Holder<V>>;
        getHolder(arg0: Internal.ResourceKey_<V>): Internal.Optional<Internal.Holder<V>>;
        spliterator(): Internal.Spliterator<V>;
        isEmpty(): boolean;
        register(arg0: ResourceLocation_, arg1: V): void;
        getSlaveMap<T>(arg0: ResourceLocation_, arg1: T): T;
        getDelegate(arg0: V): Internal.Optional<Internal.Holder$Reference<V>>;
        containsKey(arg0: ResourceLocation_): boolean;
        forEach(arg0: Internal.Consumer_<V>): void;
        getHolder(arg0: ResourceLocation_): Internal.Optional<Internal.Holder<V>>;
        getDelegate(arg0: Internal.ResourceKey_<V>): Internal.Optional<Internal.Holder$Reference<V>>;
        getCodec(): Internal.Codec<V>;
        getDefaultKey(): ResourceLocation;
        getDelegate(arg0: ResourceLocation_): Internal.Optional<Internal.Holder$Reference<V>>;
        getKeys(): Internal.Set<ResourceLocation>;
        tags(): Internal.ITagManager<V>;
        register(arg0: string, arg1: V): void;
        containsValue(arg0: V): boolean;
        getRegistryKey(): Internal.ResourceKey<Internal.Registry<V>>;
        getValue(arg0: ResourceLocation_): V;
        getEntries(): Internal.Set<Internal.Map$Entry<Internal.ResourceKey<V>, V>>;
        getRegistryName(): ResourceLocation;
        getDelegateOrThrow(arg0: Internal.ResourceKey_<V>): Internal.Holder$Reference<V>;
        getKey(arg0: V): ResourceLocation;
        getDelegateOrThrow(arg0: ResourceLocation_): Internal.Holder$Reference<V>;
        get values(): Internal.Collection<V>
        get empty(): boolean
        get codec(): Internal.Codec<V>
        get defaultKey(): ResourceLocation
        get keys(): Internal.Set<ResourceLocation>
        get registryKey(): Internal.ResourceKey<Internal.Registry<V>>
        get entries(): Internal.Set<Internal.Map$Entry<Internal.ResourceKey<V>, V>>
        get registryName(): ResourceLocation
    }
    type IForgeRegistry_<V> = IForgeRegistry<V>;
    class KeyCounter implements Internal.Iterable<Internal.Object2LongMap$Entry<Internal.AEKey>> {
        constructor()
        forEach(arg0: Internal.Consumer_<Internal.Object2LongMap$Entry<Internal.AEKey>>): void;
        getFirstKey<T extends Internal.AEKey>(arg0: T): T;
        getFirstEntry(): Internal.Object2LongMap$Entry<Internal.AEKey>;
        getFirstEntry<T extends Internal.AEKey>(arg0: T): Internal.Object2LongMap$Entry<Internal.AEKey>;
        isEmpty(): boolean;
        spliterator(): Internal.Spliterator<Internal.Object2LongMap$Entry<Internal.AEKey>>;
        remove(arg0: Internal.AEKey_, arg1: number): void;
        removeAll(arg0: Internal.KeyCounter_): void;
        keySet(): Internal.Set<Internal.AEKey>;
        size(): number;
        addAll(arg0: Internal.KeyCounter_): void;
        iterator(): Internal.Iterator<Internal.Object2LongMap$Entry<Internal.AEKey>>;
        clear(): void;
        getFirstKey(): Internal.AEKey;
        set(arg0: Internal.AEKey_, arg1: number): void;
        get(arg0: Internal.AEKey_): number;
        reset(): void;
        add(arg0: Internal.AEKey_, arg1: number): void;
        findFuzzy(arg0: Internal.AEKey_, arg1: Internal.FuzzyMode_): Internal.Collection<Internal.Object2LongMap$Entry<Internal.AEKey>>;
        removeZeros(): void;
        get firstEntry(): Internal.Object2LongMap$Entry<Internal.AEKey>
        get empty(): boolean
        get firstKey(): Internal.AEKey
    }
    type KeyCounter_ = KeyCounter;
    class CoralMushroomFeature extends Internal.CoralFeature {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type CoralMushroomFeature_ = CoralMushroomFeature;
    class WouldSurvivePredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
        static hasSturdyFace(arg0: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        and(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Vec3i_, arg1: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        test(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        static solid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static insideWorld(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        or(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static solid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static alwaysTrue(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Vec3i_, ...arg1: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        type(): Internal.BlockPredicateType<any>;
        static matchesBlocks(arg0: Vec3i_, arg1: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static wouldSurvive(arg0: Internal.BlockState_, arg1: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, arg1: Internal.List_<Internal.Fluid>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static not(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, ...arg1: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static hasSturdyFace(arg0: Vec3i_, arg1: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        test(arg0: any, arg1: any): boolean;
        static matchesBlocks(...arg0: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(...arg0: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static readonly CODEC: Internal.Codec<Internal.WouldSurvivePredicate>;
    }
    type WouldSurvivePredicate_ = WouldSurvivePredicate;
    class ItemQuantifyKey extends Internal.ItemKey {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemQuantifyKey_ = ItemQuantifyKey;
    class SpriteContents$AnimatedTexture implements Internal.SpriteContentsAnimationAccessor {
        uploadFrame(arg0: number, arg1: number, arg2: number): void;
        getFrameCount(): number;
        uploadFirstFrame(arg0: number, arg1: number): void;
        getFrames(): Internal.List<any>;
        getUniqueFrames(): Internal.IntStream;
        createTicker(): Internal.SpriteTicker;
        get frameCount(): number
        get frames(): Internal.List<any>
        get uniqueFrames(): Internal.IntStream
        readonly interpolateFrames: boolean;
        readonly frames: Internal.List<Internal.SpriteContents$FrameInfo>;
        readonly frameRowSize: number;
    }
    type SpriteContents$AnimatedTexture_ = SpriteContents$AnimatedTexture;
    interface ServerPacketListener extends Internal.PacketListener {
        isAcceptingMessages(): boolean;
        onDisconnect(arg0: net.minecraft.network.chat.Component_): void;
        shouldPropagateHandlingExceptions(): boolean;
        get acceptingMessages(): boolean
    }
    type ServerPacketListener_ = ServerPacketListener;
    class InfestedRotatedPillarBlock extends Internal.InfestedBlock {
        constructor(arg0: Internal.Block_, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type InfestedRotatedPillarBlock_ = InfestedRotatedPillarBlock;
    class MoverType extends Internal.Enum<Internal.MoverType> {
        static valueOf(arg0: string): Internal.MoverType;
        static values(): Internal.MoverType[];
        static readonly SHULKER: Internal.MoverType;
        static readonly PISTON: Internal.MoverType;
        static readonly SELF: Internal.MoverType;
        static readonly SHULKER_BOX: Internal.MoverType;
        static readonly PLAYER: Internal.MoverType;
    }
    type MoverType_ = "player" | MoverType | "shulker" | "shulker_box" | "self" | "piston";
    class GuiMessageTag$Icon extends Internal.Enum<Internal.GuiMessageTag$Icon> {
        draw(arg0: Internal.GuiGraphics_, arg1: number, arg2: number): void;
        static valueOf(arg0: string): Internal.GuiMessageTag$Icon;
        static values(): Internal.GuiMessageTag$Icon[];
        readonly width: number;
        static readonly CHAT_MODIFIED: Internal.GuiMessageTag$Icon;
        readonly height: number;
        readonly v: number;
        readonly u: number;
    }
    type GuiMessageTag$Icon_ = "chat_modified" | GuiMessageTag$Icon;
    interface Int2ShortFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntUnaryOperator {
        andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Int2FloatFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        containsKey(arg0: number): boolean;
        composeReference<T>(arg0: Internal.Reference2IntFunction_<T>): Internal.Reference2ShortFunction<T>;
        andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        andThenChar(arg0: Internal.Short2CharFunction_): Internal.Int2CharFunction;
        apply(arg0: number): number;
        remove(arg0: number): number;
        put(arg0: number, arg1: number): number;
        composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ShortFunction;
        get(arg0: number): number;
        defaultReturnValue(): number;
        composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ShortFunction;
        compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
        applyAsInt(arg0: number): number;
        identity(): Internal.IntUnaryOperator;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ShortFunction;
        composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ShortFunction;
        andThenLong(arg0: Internal.Short2LongFunction_): Internal.Int2LongFunction;
        andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Int2ByteFunction;
        andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Int2DoubleFunction;
        composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ShortFunction;
        andThenObject<T>(arg0: Internal.Short2ObjectFunction_<T>): Internal.Int2ObjectFunction<T>;
        composeObject<T>(arg0: Internal.Object2IntFunction_<T>): Internal.Object2ShortFunction<T>;
        size(): number;
        composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ShortFunction;
        andThenInt(arg0: Internal.Short2IntFunction_): Internal.Int2IntFunction;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        defaultReturnValue(arg0: number): void;
        clear(): void;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        composeInt(arg0: Internal.Int2IntFunction_): this;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        andThenReference<T>(arg0: Internal.Short2ReferenceFunction_<T>): Internal.Int2ReferenceFunction<T>;
        getOrDefault(arg0: number, arg1: number): number;
        andThenShort(arg0: Internal.Short2ShortFunction_): this;
        (arg0: number): number;
    }
    type Int2ShortFunction_ = Int2ShortFunction;
    interface DiscreteVoxelShape$IntFaceConsumer {
        consume(arg0: Internal.Direction_, arg1: number, arg2: number, arg3: number): void;
    }
    type DiscreteVoxelShape$IntFaceConsumer_ = DiscreteVoxelShape$IntFaceConsumer;
    class FontSet implements Internal.AutoCloseable {
        constructor(arg0: Internal.TextureManager_, arg1: ResourceLocation_)
        close(): void;
        getGlyph(arg0: number): Internal.BakedGlyph;
        getGlyphInfo(arg0: number, arg1: boolean): Internal.GlyphInfo;
        getRandomGlyph(arg0: Internal.GlyphInfo_): Internal.BakedGlyph;
        reload(arg0: Internal.List_<Internal.GlyphProvider>): void;
        whiteGlyph(): Internal.BakedGlyph;
    }
    type FontSet_ = FontSet;
    interface GroupPrincipal extends Internal.UserPrincipal {
        hashCode(): number;
        toString(): string;
        getName(): string;
        equals(arg0: any): boolean;
        implies(arg0: Internal.Subject_): boolean;
        get name(): string
    }
    type GroupPrincipal_ = GroupPrincipal;
    class RandomSpreadFoliagePlacer extends Internal.FoliagePlacer {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.IntProvider_, arg2: Internal.IntProvider_, arg3: number)
        static readonly CODEC: Internal.Codec<Internal.RandomSpreadFoliagePlacer>;
    }
    type RandomSpreadFoliagePlacer_ = RandomSpreadFoliagePlacer;
    class BufferBuilder$RenderedBuffer {
        drawState(): Internal.BufferBuilder$DrawState;
        indexBuffer(): Internal.ByteBuffer;
        vertexBuffer(): Internal.ByteBuffer;
        release(): void;
        isEmpty(): boolean;
        get empty(): boolean
    }
    type BufferBuilder$RenderedBuffer_ = BufferBuilder$RenderedBuffer;
    interface RandomAccess {
    }
    type RandomAccess_ = RandomAccess;
    class SmithingTransformRecipe$Serializer implements Internal.RecipeSerializer<Internal.SmithingTransformRecipe> {
        constructor()
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.SmithingTransformRecipe_): void;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.SmithingTransformRecipe;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.SmithingTransformRecipe;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.SmithingTransformRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
    }
    type SmithingTransformRecipe$Serializer_ = SmithingTransformRecipe$Serializer;
    class TabSet implements Internal.Serializable {
        constructor(arg0: Internal.TabStop_[])
        getTabAfter(arg0: number): Internal.TabStop;
        getTabCount(): number;
        getTabIndex(arg0: Internal.TabStop_): number;
        getTabIndexAfter(arg0: number): number;
        getTab(arg0: number): Internal.TabStop;
        get tabCount(): number
    }
    type TabSet_ = TabSet;
    class UpwardsBranchingTrunkPlacer extends Internal.TrunkPlacer {
        constructor(arg0: number, arg1: number, arg2: number, arg3: Internal.IntProvider_, arg4: number, arg5: Internal.IntProvider_, arg6: Internal.HolderSet_<Internal.Block>)
        static readonly CODEC: Internal.Codec<Internal.UpwardsBranchingTrunkPlacer>;
    }
    type UpwardsBranchingTrunkPlacer_ = UpwardsBranchingTrunkPlacer;
    interface Promise <V> extends io.netty.util.concurrent.Future<V> {
        isSuccess(): boolean;
        setFailure(arg0: Internal.Throwable_): this;
        syncUninterruptibly(): this;
        tryFailure(arg0: Internal.Throwable_): boolean;
        awaitUninterruptibly(arg0: number, arg1: Internal.TimeUnit_): boolean;
        awaitUninterruptibly(): this;
        cause(): Internal.Throwable;
        get(): V;
        sync(): this;
        await(arg0: number, arg1: Internal.TimeUnit_): boolean;
        await(arg0: number): boolean;
        removeListeners(...arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>[]): this;
        addListener(arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>): this;
        setUncancellable(): boolean;
        trySuccess(arg0: V): boolean;
        awaitUninterruptibly(arg0: number): boolean;
        isCancelled(): boolean;
        addListeners(...arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>[]): this;
        setSuccess(arg0: V): this;
        isDone(): boolean;
        cancel(arg0: boolean): boolean;
        await(): this;
        getNow(): V;
        removeListener(arg0: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<V>>): this;
        isCancellable(): boolean;
        get(arg0: number, arg1: Internal.TimeUnit_): V;
        get success(): boolean
        set failure(arg0: Internal.Throwable_)
        get cancelled(): boolean
        set success(arg0: V)
        get done(): boolean
        get now(): V
        get cancellable(): boolean
    }
    type Promise_<V> = Promise<V>;
    interface LongComparator extends Internal.Comparator<number> {
        compare(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        compare(arg0: number, arg1: number): number;
        comparing<T, U extends Internal.Comparable<any>>(arg0: Internal.Function_<T, U>): Internal.Comparator<T>;
        reverseOrder<T extends Internal.Comparable<any>>(): Internal.Comparator<T>;
        thenComparing(arg0: Internal.Comparator_<number>): Internal.Comparator<number>;
        thenComparing(arg0: Internal.LongComparator_): this;
        thenComparing<U extends Internal.Comparable<any>>(arg0: Internal.Function_<number, U>): Internal.Comparator<number>;
        naturalOrder<T extends Internal.Comparable<any>>(): Internal.Comparator<T>;
        thenComparingLong(arg0: Internal.ToLongFunction_<number>): Internal.Comparator<number>;
        thenComparingDouble(arg0: Internal.ToDoubleFunction_<number>): Internal.Comparator<number>;
        comparingInt<T>(arg0: Internal.ToIntFunction_<T>): Internal.Comparator<T>;
        nullsFirst<T>(arg0: Internal.Comparator_<T>): Internal.Comparator<T>;
        comparingLong<T>(arg0: Internal.ToLongFunction_<T>): Internal.Comparator<T>;
        comparingDouble<T>(arg0: Internal.ToDoubleFunction_<T>): Internal.Comparator<T>;
        nullsLast<T>(arg0: Internal.Comparator_<T>): Internal.Comparator<T>;
        /**
         * @deprecated
        */
        compare(arg0: any, arg1: any): number;
        reversed(): this;
        thenComparing<U>(arg0: Internal.Function_<number, U>, arg1: Internal.Comparator_<U>): Internal.Comparator<number>;
        equals(arg0: any): boolean;
        comparing<T, U>(arg0: Internal.Function_<T, U>, arg1: Internal.Comparator_<U>): Internal.Comparator<T>;
        thenComparingInt(arg0: Internal.ToIntFunction_<number>): Internal.Comparator<number>;
    }
    type LongComparator_ = LongComparator;
    class UniformFloat extends Internal.FloatProvider {
        static of(arg0: number, arg1: number): Internal.UniformFloat;
        static readonly CODEC: Internal.Codec<Internal.UniformFloat>;
    }
    type UniformFloat_ = UniformFloat;
    class MatterCannonAmmo implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: ResourceLocation_, arg1: Internal.Ingredient_, arg2: number)
        getAmmo(): Internal.Ingredient;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        static ammo(arg0: Internal.Consumer_<Internal.FinishedRecipe>, arg1: ResourceLocation_, arg2: Internal.TagKey_<Internal.Item>, arg3: number): void;
        getWeight(): number;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        static ammo(arg0: Internal.Consumer_<Internal.FinishedRecipe>, arg1: ResourceLocation_, arg2: Internal.Ingredient_, arg3: number): void;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        static ammo(arg0: Internal.Consumer_<Internal.FinishedRecipe>, arg1: ResourceLocation_, arg2: Internal.ItemLike_, arg3: number): void;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        get ammo(): Internal.Ingredient
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get weight(): number
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        static readonly TYPE: Internal.RecipeType$2;
        static readonly TYPE_ID: ResourceLocation;
    }
    type MatterCannonAmmo_ = MatterCannonAmmo;
    interface IBlockState {
        isCacheInvalid(): boolean;
        clearCache(): void;
        get cacheInvalid(): boolean
    }
    type IBlockState_ = IBlockState;
    class WeepingVinesPlantBlock extends Internal.GrowingPlantBodyBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SHAPE: Internal.ArrayVoxelShape;
    }
    type WeepingVinesPlantBlock_ = WeepingVinesPlantBlock;
    interface RegistryAccess$Frozen extends Internal.RegistryAccess {
        lookup<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.Optional<Internal.HolderLookup$RegistryLookup<T>>;
        allRegistriesLifecycle(): Internal.Lifecycle;
        create(arg0: Internal.Stream_<Internal.HolderLookup$RegistryLookup<any>>): Internal.HolderLookup$Provider;
        registry<E>(arg0: Internal.ResourceKey_<Internal.Registry<E>>): Internal.Optional<Internal.Registry<E>>;
        lookupOrThrow<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.HolderLookup$RegistryLookup<T>;
        registryOrThrow<E>(arg0: Internal.ResourceKey_<Internal.Registry<E>>): Internal.Registry<E>;
        registries(): Internal.Stream<Internal.RegistryAccess$RegistryEntry<any>>;
        freeze(): this;
        asGetterLookup(): Internal.HolderGetter$Provider;
        fromRegistryOfRegistries(arg0: Internal.Registry_<Internal.Registry<any>>): this;
    }
    type RegistryAccess$Frozen_ = RegistryAccess$Frozen;
    class RegisterPresetEditorsEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.Map_<Internal.ResourceKey<Internal.WorldPreset>, Internal.PresetEditor>)
        register(arg0: Internal.ResourceKey_<Internal.WorldPreset>, arg1: Internal.PresetEditor_): void;
    }
    type RegisterPresetEditorsEvent_ = RegisterPresetEditorsEvent;
    class GadgetCopyPaste extends Internal.BaseGadget {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        buildAndStore(arg0: Internal.ItemActionContext_, arg1: Internal.ItemStack_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type GadgetCopyPaste_ = GadgetCopyPaste;
    class GameProfileCache {
        constructor(arg0: Internal.GameProfileRepository_, arg1: Internal.File_)
        add(arg0: Internal.GameProfile_): void;
        get(arg0: string): Internal.Optional<Internal.GameProfile>;
        static setUsesAuthentication(arg0: boolean): void;
        clearExecutor(): void;
        save(): void;
        load(): Internal.List<Internal.GameProfileCache$GameProfileInfo>;
        get(arg0: Internal.UUID_): Internal.Optional<Internal.GameProfile>;
        getAsync(arg0: string, arg1: Internal.Consumer_<Internal.Optional<Internal.GameProfile>>): void;
        setExecutor(arg0: Internal.Executor_): void;
        set usesAuthentication(arg0: boolean)
        set executor(arg0: Internal.Executor_)
    }
    type GameProfileCache_ = GameProfileCache;
    class OrderedCompoundTag extends Internal.CompoundTag {
        constructor()
        constructor(map: Internal.Map_<string, Internal.Tag>)
        getAsString(): string;
        acceptAsRoot(arg0: Internal.StreamTagVisitor_): void;
        copy(): Internal.Tag;
        get asString(): string
        readonly tagMap: Internal.Map<string, Internal.Tag>;
    }
    type OrderedCompoundTag_ = OrderedCompoundTag;
    class RenderStateShard$OutputStateShard extends Internal.RenderStateShard {
        constructor(arg0: string, arg1: Internal.Runnable_, arg2: Internal.Runnable_)
    }
    type RenderStateShard$OutputStateShard_ = RenderStateShard$OutputStateShard;
    interface ServerPlayerConnection {
        send(arg0: Internal.Packet_<any>): void;
        getPlayer(): Internal.ServerPlayer;
        get player(): Internal.ServerPlayer
    }
    type ServerPlayerConnection_ = ServerPlayerConnection;
    class ArrowDamageEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type ArrowDamageEnchantment_ = ArrowDamageEnchantment;
    class FMLClientSetupEvent extends Internal.ParallelDispatchEvent {
        constructor()
        constructor(arg0: Internal.ModContainer_, arg1: Internal.ModLoadingStage_)
    }
    type FMLClientSetupEvent_ = FMLClientSetupEvent;
    class CoralTreeFeature extends Internal.CoralFeature {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type CoralTreeFeature_ = CoralTreeFeature;
    class Pair$Mu <S> implements Internal.K1 {
        constructor()
    }
    type Pair$Mu_<S> = Pair$Mu<S>;
    class DripstoneClusterConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: Internal.IntProvider_, arg2: Internal.IntProvider_, arg3: number, arg4: number, arg5: Internal.IntProvider_, arg6: Internal.FloatProvider_, arg7: Internal.FloatProvider_, arg8: number, arg9: number, arg10: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly heightDeviation: number;
        readonly maxDistanceFromCenterAffectingHeightBias: number;
        readonly maxStalagmiteStalactiteHeightDiff: number;
        readonly wetness: Internal.FloatProvider;
        readonly floorToCeilingSearchRange: number;
        readonly height: Internal.IntProvider;
        readonly maxDistanceFromEdgeAffectingChanceOfDripstoneColumn: number;
        readonly dripstoneBlockLayerThickness: Internal.IntProvider;
        readonly density: Internal.FloatProvider;
        readonly chanceOfDripstoneColumnAtMaxDistanceFromCenter: number;
        static readonly CODEC: Internal.Codec<Internal.DripstoneClusterConfiguration>;
        readonly radius: Internal.IntProvider;
    }
    type DripstoneClusterConfiguration_ = DripstoneClusterConfiguration;
    class IGridNodeListener$State extends Internal.Enum<Internal.IGridNodeListener$State> {
        static valueOf(arg0: string): Internal.IGridNodeListener$State;
        static values(): Internal.IGridNodeListener$State[];
        static readonly CHANNEL: Internal.IGridNodeListener$State;
        static readonly GRID_BOOT: Internal.IGridNodeListener$State;
        static readonly POWER: Internal.IGridNodeListener$State;
    }
    type IGridNodeListener$State_ = IGridNodeListener$State | "power" | "channel" | "grid_boot";
    class BaseCoralPlantTypeBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
    }
    type BaseCoralPlantTypeBlock_ = BaseCoralPlantTypeBlock;
    class HotbarManager {
        constructor(arg0: Internal.File_, arg1: Internal.DataFixer_)
        get(arg0: number): Internal.Hotbar;
        save(): void;
        static readonly NUM_HOTBAR_GROUPS: 9;
    }
    type HotbarManager_ = HotbarManager;
    class VillagerBabiesSensor extends Internal.Sensor<Internal.LivingEntity> {
        constructor()
    }
    type VillagerBabiesSensor_ = VillagerBabiesSensor;
    class MusicManager {
        constructor(arg0: Internal.Minecraft_)
        startPlaying(arg0: Internal.Music_): void;
        stopPlaying(): void;
        stopPlaying(arg0: Internal.Music_): void;
        tick(): void;
        isPlayingMusic(arg0: Internal.Music_): boolean;
    }
    type MusicManager_ = MusicManager;
    class RedStoneOreBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly LIT: Internal.BooleanProperty;
    }
    type RedStoneOreBlock_ = RedStoneOreBlock;
    class LootBuilder implements Internal.FunctionContainer, Internal.ConditionContainer {
        constructor(prev: Internal.JsonElement_)
        clearPools(): void;
        randomChanceWithLooting(chance: number, multiplier: number): Internal.ConditionContainer;
        name(name: net.minecraft.network.chat.Component_, entity: Internal.LootContext$EntityTarget_): Internal.FunctionContainer;
        toJson(): Internal.JsonObject;
        addPool(p: Internal.Consumer_<Internal.LootBuilderPool>): void;
        damage(damage: Internal.NumberProvider_): Internal.FunctionContainer;
        count(count: Internal.NumberProvider_): Internal.FunctionContainer;
        survivesExplosion(): Internal.ConditionContainer;
        addFunction(o: Internal.JsonObject_): this;
        clearConditions(): void;
        copyName(source: Internal.CopyNameFunction$NameSource_): Internal.FunctionContainer;
        addCondition(arg0: Internal.JsonObject_): Internal.ConditionContainer;
        lootTable(table: ResourceLocation_, seed: number): Internal.FunctionContainer;
        enchantWithLevels(levels: Internal.NumberProvider_, treasure: boolean): Internal.FunctionContainer;
        enchantRandomly(enchantments: ResourceLocation_[]): Internal.FunctionContainer;
        furnaceSmelt(): Internal.FunctionContainer;
        entityProperties(entity: Internal.LootContext$EntityTarget_, properties: Internal.JsonObject_): Internal.ConditionContainer;
        clearFunctions(): void;
        lootingEnchant(count: Internal.NumberProvider_, limit: number): Internal.FunctionContainer;
        addConditionalFunction(func: Internal.Consumer_<Internal.ConditionalFunction>): Internal.FunctionContainer;
        randomChance(chance: number): Internal.ConditionContainer;
        killedByPlayer(): Internal.ConditionContainer;
        nbt(tag: Internal.CompoundTag_): Internal.FunctionContainer;
        entityScores(entity: Internal.LootContext$EntityTarget_, scores: Internal.Map_<string, any>): Internal.ConditionContainer;
        name(name: net.minecraft.network.chat.Component_): Internal.FunctionContainer;
        type: string;
        conditions: Internal.JsonArray;
        pools: Internal.JsonArray;
        functions: Internal.JsonArray;
        customId: ResourceLocation;
    }
    type LootBuilder_ = LootBuilder;
    interface IRecipeHandler <K> {
        preWorking(holder: Internal.IRecipeCapabilityHolder_, io: Internal.IO_, recipe: Internal.GTRecipe_): void;
        postWorking(holder: Internal.IRecipeCapabilityHolder_, io: Internal.IO_, recipe: Internal.GTRecipe_): void;
        handleRecipeInner(arg0: Internal.IO_, arg1: Internal.GTRecipe_, arg2: Internal.List_<K>, arg3: string, arg4: boolean): Internal.List<K>;
        getSlotNames(): Internal.Set<string>;
        copyContent(content: any): K;
        isDistinct(): boolean;
        getCapability(): RecipeCapability<K>;
        handleRecipe(io: Internal.IO_, recipe: Internal.GTRecipe_, left: Internal.List_<any>, slotName: string, simulate: boolean): Internal.List<K>;
        get slotNames(): Internal.Set<string>
        get distinct(): boolean
        get capability(): RecipeCapability<K>
    }
    type IRecipeHandler_<K> = IRecipeHandler<K>;
    class ReportEnvironment extends Internal.Record {
        constructor(arg0: string, arg1: Internal.ReportEnvironment$Server_)
        server(): Internal.ReportEnvironment$Server;
        clientVersion(): string;
        static realm(arg0: Internal.RealmsServer_): Internal.ReportEnvironment;
        static local(): Internal.ReportEnvironment;
        static thirdParty(arg0: string): Internal.ReportEnvironment;
        thirdPartyServerInfo(): Internal.AbuseReportRequest$ThirdPartyServerInfo;
        clientInfo(): Internal.AbuseReportRequest$ClientInfo;
        static create(arg0: Internal.ReportEnvironment$Server_): Internal.ReportEnvironment;
        realmInfo(): Internal.AbuseReportRequest$RealmInfo;
    }
    type ReportEnvironment_ = ReportEnvironment;
    class WorldCreationContext extends Internal.Record {
        constructor(arg0: any_, arg1: Internal.LayeredRegistryAccess_<Internal.RegistryLayer>, arg2: Internal.ReloadableServerResources_, arg3: Internal.WorldDataConfiguration_)
        constructor(options: Internal.WorldOptions_, datapackDimensions: Internal.Registry_<Internal.LevelStem>, selectedDimensions: Internal.WorldDimensions_, worldgenRegistries: Internal.LayeredRegistryAccess_<Internal.RegistryLayer>, dataPackResources: Internal.ReloadableServerResources_, dataConfiguration: Internal.WorldDataConfiguration_)
        constructor(arg0: Internal.WorldOptions_, arg1: Internal.WorldDimensions_, arg2: Internal.LayeredRegistryAccess_<Internal.RegistryLayer>, arg3: Internal.ReloadableServerResources_, arg4: Internal.WorldDataConfiguration_)
        worldgenRegistries(): Internal.LayeredRegistryAccess<Internal.RegistryLayer>;
        dataConfiguration(): Internal.WorldDataConfiguration;
        dataPackResources(): Internal.ReloadableServerResources;
        withDataConfiguration(arg0: Internal.WorldDataConfiguration_): this;
        options(): Internal.WorldOptions;
        datapackDimensions(): Internal.Registry<Internal.LevelStem>;
        withDimensions(arg0: Internal.WorldCreationContext$DimensionsUpdater_): this;
        withSettings(arg0: Internal.WorldOptions_, arg1: Internal.WorldDimensions_): this;
        withOptions(arg0: Internal.WorldCreationContext$OptionsModifier_): this;
        worldgenLoadContext(): Internal.RegistryAccess$Frozen;
        selectedDimensions(): Internal.WorldDimensions;
    }
    type WorldCreationContext_ = WorldCreationContext;
    class StonecutterMenu extends Internal.AbstractContainerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: Internal.ContainerLevelAccess_)
        constructor(arg0: number, arg1: Internal.Inventory_)
        getRecipes(): Internal.List<Internal.StonecutterRecipe>;
        getSelectedRecipeIndex(): number;
        hasInputItem(): boolean;
        getNumRecipes(): number;
        registerUpdateListener(arg0: Internal.Runnable_): void;
        get recipes(): Internal.List<Internal.StonecutterRecipe>
        get selectedRecipeIndex(): number
        get numRecipes(): number
        static readonly INPUT_SLOT: 0;
        static readonly RESULT_SLOT: 1;
        readonly container: net.minecraft.world.Container;
    }
    type StonecutterMenu_ = StonecutterMenu;
    class CapabilityMap extends Internal.IdentityHashMap<RecipeCapability<any>, Internal.Content[]> implements Internal.InputReplacement, Internal.OutputReplacement {
        constructor()
        constructor(m: Internal.Map_<RecipeCapability<any>, Internal.Content[]>)
        replaceInput(arg0: Internal.RecipeJS_, arg1: Internal.ReplacementMatch_, arg2: Internal.InputReplacement_): any;
        replace(arg0: RecipeCapability_<any>, arg1: Internal.Content_[], arg2: Internal.Content_[]): boolean;
        static of<K, V>(): Internal.Map<K, V>;
        isInput(recipe: Internal.RecipeJS_, match: Internal.ReplacementMatch_): boolean;
        getOrDefault(arg0: any, arg1: Internal.Content_[]): Internal.Content[];
        computeIfAbsent(arg0: RecipeCapability_<any>, arg1: Internal.Function_<RecipeCapability<any>, Internal.Content[]>): Internal.Content[];
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        compute(arg0: RecipeCapability_<any>, arg1: Internal.BiFunction_<RecipeCapability<any>, Internal.Content[], Internal.Content[]>): Internal.Content[];
        replaceOutput(arg0: Internal.RecipeJS_, arg1: Internal.ReplacementMatch_, arg2: Internal.OutputReplacement_): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        add(capability: RecipeCapability_<any>, value: Internal.Content_): void;
        putIfAbsent(arg0: RecipeCapability_<any>, arg1: Internal.Content_[]): Internal.Content[];
        replace(arg0: RecipeCapability_<any>, arg1: Internal.Content_[]): Internal.Content[];
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        static of(o: any): Internal.InputReplacement;
        isOutput(recipe: Internal.RecipeJS_, match: Internal.ReplacementMatch_): boolean;
        transform(transformer: Internal.OutputReplacementTransformer_): Internal.OutputReplacementTransformer$Replacement;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        computeIfPresent(arg0: RecipeCapability_<any>, arg1: Internal.BiFunction_<RecipeCapability<any>, Internal.Content[], Internal.Content[]>): Internal.Content[];
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        transform(transformer: Internal.InputReplacementTransformer_): Internal.InputReplacementTransformer$Replacement;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        merge(arg0: RecipeCapability_<any>, arg1: Internal.Content_[], arg2: Internal.BiFunction_<Internal.Content[], Internal.Content[], Internal.Content[]>): Internal.Content[];
    }
    type CapabilityMap_ = CapabilityMap;
    class LargeDripstoneFeature extends Internal.Feature<Internal.LargeDripstoneConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.LargeDripstoneConfiguration>)
    }
    type LargeDripstoneFeature_ = LargeDripstoneFeature;
    class CompositeByteBuf extends Internal.AbstractReferenceCountedByteBuf implements Internal.Iterable<Internal.ByteBuf> {
        constructor(arg0: Internal.ByteBufAllocator_, arg1: boolean, arg2: number, ...arg3: Internal.ByteBuf_[])
        constructor(arg0: Internal.ByteBufAllocator_, arg1: boolean, arg2: number, arg3: Internal.Iterable_<Internal.ByteBuf>)
        constructor(arg0: Internal.ByteBufAllocator_, arg1: boolean, arg2: number)
        resetWriterIndex(): this;
        writeByte(arg0: number): this;
        retain(): this;
        writeBytes(arg0: Internal.ByteBuf_, arg1: number): this;
        addComponent(arg0: boolean, arg1: Internal.ByteBuf_): this;
        writeBytes(arg0: number[], arg1: number, arg2: number): this;
        componentAtOffset(arg0: number): Internal.ByteBuf;
        addComponents(arg0: boolean, ...arg1: Internal.ByteBuf_[]): this;
        writeLong(arg0: number): this;
        toComponentIndex(arg0: number): number;
        setMedium(arg0: number, arg1: number): this;
        getBytes(arg0: number, arg1: number[]): this;
        writeShort(arg0: number): this;
        removeComponent(arg0: number): this;
        setByte(arg0: number, arg1: number): this;
        internalComponentAtOffset(arg0: number): Internal.ByteBuf;
        getBytes(arg0: number, arg1: Internal.OutputStream_, arg2: number): this;
        readerIndex(arg0: number): this;
        maxNumComponents(): number;
        writeMedium(arg0: number): this;
        retain(arg0: number): Internal.ReferenceCounted;
        writeBytes(arg0: Internal.ByteBuf_, arg1: number, arg2: number): this;
        component(arg0: number): Internal.ByteBuf;
        setChar(arg0: number, arg1: number): this;
        numComponents(): number;
        addComponents(arg0: number, arg1: Internal.Iterable_<Internal.ByteBuf>): this;
        addComponent(arg0: boolean, arg1: number, arg2: Internal.ByteBuf_): this;
        consolidate(arg0: number, arg1: number): this;
        setBytes(arg0: number, arg1: number[]): this;
        iterator(): Internal.Iterator<Internal.ByteBuf>;
        decompose(arg0: number, arg1: number): Internal.List<Internal.ByteBuf>;
        discardSomeReadBytes(): this;
        addComponent(arg0: number, arg1: Internal.ByteBuf_): this;
        ensureWritable(arg0: number): this;
        spliterator(): Internal.Spliterator<Internal.ByteBuf>;
        clear(): this;
        addComponents(arg0: Internal.Iterable_<Internal.ByteBuf>): this;
        internalComponent(arg0: number): Internal.ByteBuf;
        markReaderIndex(): this;
        addComponents(...arg0: Internal.ByteBuf_[]): this;
        setBoolean(arg0: number, arg1: boolean): this;
        setZero(arg0: number, arg1: number): this;
        addComponent(arg0: Internal.ByteBuf_): this;
        removeComponents(arg0: number, arg1: number): this;
        writeZero(arg0: number): this;
        getBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number): this;
        setBytes(arg0: number, arg1: Internal.ByteBuf_): this;
        writeDouble(arg0: number): this;
        addComponents(arg0: number, ...arg1: Internal.ByteBuf_[]): this;
        setBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number, arg3: number): this;
        getBytes(arg0: number, arg1: Internal.ByteBuf_): this;
        writerIndex(arg0: number): this;
        addComponents(arg0: boolean, arg1: Internal.Iterable_<Internal.ByteBuf>): this;
        writeBytes(arg0: Internal.ByteBuf_): this;
        discardReadComponents(): this;
        addFlattenedComponents(arg0: boolean, arg1: Internal.ByteBuf_): this;
        getBytes(arg0: number, arg1: Internal.ByteBuffer_): this;
        consolidate(): this;
        setBytes(arg0: number, arg1: number[], arg2: number, arg3: number): this;
        getBytes(arg0: number, arg1: number[], arg2: number, arg3: number): this;
        setBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number): this;
        forEach(arg0: Internal.Consumer_<Internal.ByteBuf>): void;
        toByteIndex(arg0: number): number;
        getBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number, arg3: number): this;
        writeBytes(arg0: number[]): this;
    }
    type CompositeByteBuf_ = CompositeByteBuf;
    abstract class InputEvent$MouseButton extends net.minecraftforge.client.event.InputEvent {
        constructor()
        getButton(): number;
        getModifiers(): number;
        getAction(): number;
        get button(): number
        get modifiers(): number
        get action(): number
    }
    type InputEvent$MouseButton_ = InputEvent$MouseButton;
    class FluidExtractorTile$FluidExtractionProgress {
        constructor(arg0: Internal.Level_)
        getProgress(): number;
        getBreakID(): number;
        setProgress(arg0: number): void;
        get progress(): number
        get breakID(): number
        set progress(arg0: number)
    }
    type FluidExtractorTile$FluidExtractionProgress_ = FluidExtractorTile$FluidExtractionProgress;
    interface UnmodifiableConfig {
        getEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): T;
        getOrElse<T>(arg0: string, arg1: T): T;
        getLong(arg0: string): number;
        getEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): T;
        getInt(arg0: Internal.List_<string>): number;
        getShortOrElse(arg0: string, arg1: number): number;
        getByteOrElse(arg0: string, arg1: number): number;
        get<T>(arg0: Internal.List_<string>): T;
        getCharOrElse(arg0: string, arg1: string): string;
        contains(arg0: string): boolean;
        getShort(arg0: Internal.List_<string>): number;
        getShortOrElse(arg0: Internal.List_<string>, arg1: number): number;
        isNull(arg0: Internal.List_<string>): boolean;
        getIntOrElse(arg0: Internal.List_<string>, arg1: number): number;
        getRaw<T>(arg0: Internal.List_<string>): T;
        getOrElse<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<T>): T;
        getOptionalLong(arg0: string): Internal.OptionalLong;
        getOptional<T>(arg0: Internal.List_<string>): Internal.Optional<T>;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): Internal.Optional<T>;
        getOptional<T>(arg0: string): Internal.Optional<T>;
        getEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T): T;
        getShort(arg0: string): number;
        getOrElse<T>(arg0: string, arg1: Internal.Supplier_<T>): T;
        entrySet(): Internal.Set<Internal.UnmodifiableConfig$Entry>;
        getChar(arg0: string): string;
        getOrElse<T>(arg0: Internal.List_<string>, arg1: T): T;
        getOptionalLong(arg0: Internal.List_<string>): Internal.OptionalLong;
        getChar(arg0: Internal.List_<string>): string;
        get<T>(arg0: string): T;
        contains(arg0: Internal.List_<string>): boolean;
        getLong(arg0: Internal.List_<string>): number;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): Internal.Optional<T>;
        apply<T>(arg0: Internal.List_<string>): T;
        getLongOrElse(arg0: Internal.List_<string>, arg1: Internal.LongSupplier_): number;
        getInt(arg0: string): number;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_, arg3: Internal.Supplier_<T>): T;
        getLongOrElse(arg0: Internal.List_<string>, arg1: number): number;
        isEmpty(): boolean;
        getIntOrElse(arg0: Internal.List_<string>, arg1: Internal.IntSupplier_): number;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): T;
        getRaw<T>(arg0: string): T;
        getIntOrElse(arg0: string, arg1: Internal.IntSupplier_): number;
        isNull(arg0: string): boolean;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): Internal.Optional<T>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): T;
        getCharOrElse(arg0: Internal.List_<string>, arg1: string): string;
        getByte(arg0: Internal.List_<string>): number;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T): Internal.Optional<T>;
        getByteOrElse(arg0: Internal.List_<string>, arg1: number): number;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T): T;
        getLongOrElse(arg0: string, arg1: number): number;
        getOptionalInt(arg0: string): Internal.OptionalInt;
        getLongOrElse(arg0: string, arg1: Internal.LongSupplier_): number;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.Supplier_<T>): T;
        getByte(arg0: string): number;
        getIntOrElse(arg0: string, arg1: number): number;
        getOptionalInt(arg0: Internal.List_<string>): Internal.OptionalInt;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): T;
        configFormat(): Internal.ConfigFormat<any>;
        size(): number;
        valueMap(): Internal.Map<string, any>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.Supplier_<T>): T;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_, arg3: Internal.Supplier_<T>): T;
        apply<T>(arg0: string): T;
        getEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): T;
        get empty(): boolean
    }
    type UnmodifiableConfig_ = UnmodifiableConfig;
    class SNBTCompoundTag extends Internal.CompoundTag {
        constructor()
        getList<T extends Internal.Tag>(key: string, type: T): Internal.List<T>;
        getNullableList(key: string, type: number): Internal.ListTag;
        singleLine(): void;
        putNull(key: string): void;
        isBoolean(key: string): boolean;
        getComment(key: string): string;
        getAsString(): string;
        putNumber(key: string, number: number): void;
        acceptAsRoot(arg0: Internal.StreamTagVisitor_): void;
        copy(): Internal.Tag;
        static of(tag: Internal.Tag_): Internal.SNBTCompoundTag;
        comment(key: string, ...comment: string[]): void;
        getCompound(string: string): this;
        singleLine(key: string): void;
        comment(key: string, comment: string): void;
        get asString(): string
    }
    type SNBTCompoundTag_ = SNBTCompoundTag;
    class RandomSelectorFeature extends Internal.Feature<Internal.RandomFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.RandomFeatureConfiguration>)
    }
    type RandomSelectorFeature_ = RandomSelectorFeature;
    interface LiquidBlockContainer {
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
    }
    type LiquidBlockContainer_ = LiquidBlockContainer;
    interface Command <S> {
        run(arg0: Internal.CommandContext_<S>): number;
        (arg0: Internal.CommandContext_<S>): number;
        readonly SINGLE_SUCCESS: 1;
    }
    type Command_<S> = Command<S>;
    class WritingMode extends Internal.Enum<Internal.WritingMode> {
        static values(): Internal.WritingMode[];
        static valueOf(arg0: string): Internal.WritingMode;
        static readonly REPLACE: Internal.WritingMode;
        static readonly APPEND: Internal.WritingMode;
    }
    type WritingMode_ = "replace" | WritingMode | "append";
    class QuartzWrenchItem extends Internal.AEBaseItem {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type QuartzWrenchItem_ = QuartzWrenchItem;
    class HashMap <K, V> extends Internal.AbstractMap<K, V> implements Internal.Cloneable, Internal.Map<K, V>, Internal.Serializable {
        constructor(arg0: Internal.Map_<K, V>)
        constructor()
        constructor(arg0: number)
        constructor(arg0: number, arg1: number)
        clone(): any;
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        put(arg0: K, arg1: V): V;
        get(arg0: any): V;
        remove(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        putIfAbsent(arg0: K, arg1: V): V;
        keySet(): Internal.Set<K>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        values(): Internal.Collection<V>;
        entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
    }
    type HashMap_<K, V> = HashMap<K, V>;
    class RedStoneWireBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        static getColorForPower(arg0: number): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WEST: Internal.EnumProperty<Internal.RedstoneSide>;
        static readonly PROPERTY_BY_DIRECTION: {[key: Internal.Direction]: Internal.EnumProperty<any>, [key: Internal.Direction]: Internal.EnumProperty<any>, [key: Internal.Direction]: Internal.EnumProperty<any>, [key: Internal.Direction]: Internal.EnumProperty<any>};
        static readonly NORTH: Internal.EnumProperty<Internal.RedstoneSide>;
        static readonly SOUTH: Internal.EnumProperty<Internal.RedstoneSide>;
        static readonly EAST: Internal.EnumProperty<Internal.RedstoneSide>;
        static readonly POWER: Internal.IntegerProperty;
    }
    type RedStoneWireBlock_ = RedStoneWireBlock;
    class QuickChargeEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type QuickChargeEnchantment_ = QuickChargeEnchantment;
    interface Multimap <K, V> {
        keySet(): Internal.Set<K>;
        replaceValues(arg0: K, arg1: Internal.Iterable_<V>): Internal.Collection<V>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        get(arg0: K): Internal.Collection<V>;
        removeAll(arg0: any): Internal.Collection<V>;
        entries(): Internal.Collection<Internal.Map$Entry<K, V>>;
        values(): Internal.Collection<V>;
        containsValue(arg0: any): boolean;
        remove(arg0: any, arg1: any): boolean;
        isEmpty(): boolean;
        containsEntry(arg0: any, arg1: any): boolean;
        hashCode(): number;
        size(): number;
        containsKey(arg0: any): boolean;
        putAll(arg0: Internal.Multimap_<K, V>): boolean;
        put(arg0: K, arg1: V): boolean;
        clear(): void;
        putAll(arg0: K, arg1: Internal.Iterable_<V>): boolean;
        equals(arg0: any): boolean;
        keys(): Internal.Multiset<K>;
        asMap(): Internal.Map<K, Internal.Collection<V>>;
        get empty(): boolean
    }
    type Multimap_<K, V> = Multimap<K, V>;
    interface ContainerEventHandler extends Internal.GuiEventListener {
        charTyped(arg0: string, arg1: number): boolean;
        isFocused(): boolean;
        magicalSpecialHackyFocus(arg0: Internal.GuiEventListener_): void;
        setFocused(arg0: boolean): void;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        getTabOrderGroup(): number;
        setFocused(arg0: Internal.GuiEventListener_): void;
        mouseClicked(arg0: number, arg1: number, arg2: number): boolean;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        keyPressed(arg0: number, arg1: number, arg2: number): boolean;
        getCurrentFocusPath(): Internal.ComponentPath;
        setDragging(arg0: boolean): void;
        children(): Internal.List<Internal.GuiEventListener>;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        isDragging(): boolean;
        getChildAt(arg0: number, arg1: number): Internal.Optional<Internal.GuiEventListener>;
        mouseMoved(arg0: number, arg1: number): void;
        getRectangle(): Internal.ScreenRectangle;
        getFocused(): Internal.GuiEventListener;
        isMouseOver(arg0: number, arg1: number): boolean;
        nextFocusPath(arg0: Internal.FocusNavigationEvent_): Internal.ComponentPath;
        get focused(): boolean
        set focused(arg0: boolean)
        get tabOrderGroup(): number
        set focused(arg0: Internal.GuiEventListener_)
        get currentFocusPath(): Internal.ComponentPath
        set dragging(arg0: boolean)
        get dragging(): boolean
        get rectangle(): Internal.ScreenRectangle
        get focused(): Internal.GuiEventListener
    }
    type ContainerEventHandler_ = ContainerEventHandler;
    class EvaluatorException extends Internal.RhinoException {
        constructor(cx: Internal.Context_, detail: string, sourceName: string, lineNumber: number, lineSource: string, columnNumber: number)
        constructor(cx: Internal.Context_, detail: string, sourceName: string, lineNumber: number)
        constructor(cx: Internal.Context_, detail: string)
    }
    type EvaluatorException_ = EvaluatorException;
    class ComparatorBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        setOutputSignal(arg0: number): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        serializeNBT(): Internal.CompoundTag;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        getOutputSignal(): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getRenderBoundingBox(): Internal.AABB;
        set outputSignal(arg0: number)
        get modelData(): Internal.ModelData
        get outputSignal(): number
        get renderBoundingBox(): Internal.AABB
    }
    type ComparatorBlockEntity_ = ComparatorBlockEntity;
    class TallFlowerBlock extends Internal.DoublePlantBlock implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type TallFlowerBlock_ = TallFlowerBlock;
    class FluixSmithingTemplateItem extends Internal.SmithingTemplateItem {
        constructor()
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type FluixSmithingTemplateItem_ = FluixSmithingTemplateItem;
    interface PlayerKJS extends Internal.DataSenderKJS, Internal.WithAttachedData<Internal.Player>, Internal.LivingEntityKJS {
        getDistance(pos: BlockPos_): number;
        isFake(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        getStats(): Internal.PlayerStatsJS;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        addFood(f: number, m: number): void;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getXpLevel(): number;
        setSelectedSlot(index: number): void;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        paint(renderer: Internal.CompoundTag_): void;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        getFoodLevel(): number;
        notify(title: net.minecraft.network.chat.Component_, text: net.minecraft.network.chat.Component_): void;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        getFacing(): Internal.Direction;
        getCraftingGrid(): Internal.InventoryKJS;
        setXpLevel(l: number): void;
        setFoodLevel(foodLevel: number): void;
        setSaturation(saturation: number): void;
        addXPLevels(l: number): void;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getReachDistance(): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getPersistentData(): Internal.CompoundTag;
        sendData(channel: string): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        getSelectedSlot(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        getOpenInventory(): Internal.AbstractContainerMenu;
        getXp(): number;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        setXp(xp: number): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        isMiningBlock(): boolean;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isAmbientCreature(): boolean;
        getInventoryChangeListener(): Internal.KubeJSInventoryListener;
        notify(builder: Notification_): void;
        isMonster(): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getStages(): Internal.Stages;
        getName(): net.minecraft.network.chat.Component;
        boostElytraFlight(): void;
        addExhaustion(exhaustion: number): void;
        getPassengers(): Internal.EntityArrayList;
        giveInHand(item: Internal.ItemStack_): void;
        setMouseItem(item: Internal.ItemStack_): void;
        setTotalMovementSpeedMultiplier(speed: number): void;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        addXP(xp: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        getInventory(): Internal.InventoryKJS;
        give(item: Internal.ItemStack_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        getMainHandItem(): Internal.ItemStack;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        sendInventoryUpdate(): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        getMouseItem(): Internal.ItemStack;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        getData(): Internal.AttachedData<Internal.Player>;
        getProfile(): Internal.GameProfile;
        getSaturation(): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        runCommand(command: string): number;
        addItemCooldown(item: Internal.Item_, ticks: number): void;
        get fake(): boolean
        get stats(): Internal.PlayerStatsJS
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get xpLevel(): number
        set selectedSlot(index: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get foodLevel(): number
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get craftingGrid(): Internal.InventoryKJS
        set xpLevel(l: number)
        set foodLevel(foodLevel: number)
        set saturation(saturation: number)
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get persistentData(): Internal.CompoundTag
        get item(): Internal.ItemStack
        set x(x: number)
        get selectedSlot(): number
        get potionEffects(): Internal.EntityPotionEffectsJS
        get openInventory(): Internal.AbstractContainerMenu
        get xp(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set xp(xp: number)
        get defaultMovementSpeed(): number
        get miningBlock(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get ambientCreature(): boolean
        get inventoryChangeListener(): Internal.KubeJSInventoryListener
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get stages(): Internal.Stages
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set mouseItem(item: Internal.ItemStack_)
        set totalMovementSpeedMultiplier(speed: number)
        get inventory(): Internal.InventoryKJS
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        get mouseItem(): Internal.ItemStack
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get data(): Internal.AttachedData<Internal.Player>
        get profile(): Internal.GameProfile
        get saturation(): number
        set headArmorItem(item: Internal.ItemStack_)
    }
    type PlayerKJS_ = PlayerKJS;
    interface IRecipeCategory <T> {
        getWidth(): number;
        getRegistryName(arg0: T): ResourceLocation;
        getTitle(): net.minecraft.network.chat.Component;
        handleInput(arg0: T, arg1: number, arg2: number, arg3: Internal.InputConstants$Key_): boolean;
        getRecipeType(): mezz.jei.api.recipe.RecipeType<T>;
        draw(arg0: T, arg1: Internal.IRecipeSlotsView_, arg2: Internal.GuiGraphics_, arg3: number, arg4: number): void;
        setRecipe(arg0: Internal.IRecipeLayoutBuilder_, arg1: T, arg2: Internal.IFocusGroup_): void;
        isHandled(arg0: T): boolean;
        getHeight(): number;
        getIcon(): Internal.IDrawable;
        getBackground(): Internal.IDrawable;
        getTooltipStrings(arg0: T, arg1: Internal.IRecipeSlotsView_, arg2: number, arg3: number): Internal.List<net.minecraft.network.chat.Component>;
        get width(): number
        get title(): net.minecraft.network.chat.Component
        get recipeType(): mezz.jei.api.recipe.RecipeType<T>
        get height(): number
        get icon(): Internal.IDrawable
        get background(): Internal.IDrawable
    }
    type IRecipeCategory_<T> = IRecipeCategory<T>;
}
declare namespace net.minecraft.world.inventory {
    interface ContainerListener {
        dataChanged(arg0: Internal.AbstractContainerMenu_, arg1: number, arg2: number): void;
        slotChanged(arg0: Internal.AbstractContainerMenu_, arg1: number, arg2: Internal.ItemStack_): void;
    }
    type ContainerListener_ = ContainerListener;
}
