/// <reference path="./internal_*.d.ts" />
declare namespace com.tterrag.registrate.builders {
    class FluidBuilder <T extends Internal.ForgeFlowingFluid, P> extends Internal.AbstractBuilder<Internal.Fluid, T, P, com.tterrag.registrate.builders.FluidBuilder<T, P>> {
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: ResourceLocation_, arg5: ResourceLocation_, arg6: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.FluidType>, arg7: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.ForgeFlowingFluid$Properties, T>)
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: ResourceLocation_, arg5: ResourceLocation_, arg6: Internal.FluidBuilder$FluidTypeFactory_, arg7: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.ForgeFlowingFluid$Properties, T>)
        get(): any;
        static create<T extends Internal.ForgeFlowingFluid, P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: ResourceLocation_, arg5: ResourceLocation_, arg6: Internal.FluidBuilder$FluidTypeFactory_, arg7: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.ForgeFlowingFluid$Properties, T>): com.tterrag.registrate.builders.FluidBuilder<T, P>;
        lang(arg0: string): this;
        tag(...arg0: Internal.TagKey_<Internal.Fluid>[]): this;
        renderType(arg0: Internal.Supplier_<Internal.RenderType>): this;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        bucket(): com.tterrag.registrate.builders.ItemBuilder<Internal.BucketItem, com.tterrag.registrate.builders.FluidBuilder<T, P>>;
        onRegister(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<T>): this;
        transform<R2, T2 extends R2, P2, S2 extends com.tterrag.registrate.builders.Builder<R2, T2, P2, S2>>(arg0: com.tterrag.registrate.util.nullness.NonNullFunction_<com.tterrag.registrate.builders.FluidBuilder<T, P>, S2>): S2;
        addMiscData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<D>): this;
        static create<P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: ResourceLocation_, arg5: ResourceLocation_, arg6: Internal.FluidBuilder$FluidTypeFactory_): com.tterrag.registrate.builders.FluidBuilder<Internal.ForgeFlowingFluid$Flowing, P>;
        static create<P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: ResourceLocation_, arg5: ResourceLocation_): com.tterrag.registrate.builders.FluidBuilder<Internal.ForgeFlowingFluid$Flowing, P>;
        defaultBlock(): this;
        static create<P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: ResourceLocation_, arg5: ResourceLocation_, arg6: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.FluidType>): com.tterrag.registrate.builders.FluidBuilder<Internal.ForgeFlowingFluid$Flowing, P>;
        getEntry(): T;
        build(): P;
        fluidProperties(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.ForgeFlowingFluid$Properties>): this;
        defaultSource(): this;
        noBucket(): this;
        register(): Internal.FluidEntry<T>;
        static create<T extends Internal.ForgeFlowingFluid, P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: ResourceLocation_, arg5: ResourceLocation_, arg6: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.FluidType>, arg7: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.ForgeFlowingFluid$Properties, T>): com.tterrag.registrate.builders.FluidBuilder<T, P>;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        noBlock(): this;
        setData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.Fluid, T>, D>): this;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        block(): com.tterrag.registrate.builders.BlockBuilder<Internal.LiquidBlock, com.tterrag.registrate.builders.FluidBuilder<T, P>>;
        static create<T extends Internal.ForgeFlowingFluid, P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: ResourceLocation_, arg5: ResourceLocation_, arg6: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.ForgeFlowingFluid$Properties, T>): com.tterrag.registrate.builders.FluidBuilder<T, P>;
        bucket<I extends Internal.BucketItem>(arg0: Internal.NonNullBiFunction_<Internal.Supplier<Internal.ForgeFlowingFluid>, Internal.Item$Properties, I>): com.tterrag.registrate.builders.ItemBuilder<I, com.tterrag.registrate.builders.FluidBuilder<T, P>>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<Internal.RegistryEntry<T>>;
        properties(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<Internal.FluidType$Properties>): this;
        block<B extends Internal.LiquidBlock>(arg0: Internal.NonNullBiFunction_<com.tterrag.registrate.util.nullness.NonNullSupplier<T>, Internal.BlockBehaviour$Properties, B>): com.tterrag.registrate.builders.BlockBuilder<B, com.tterrag.registrate.builders.FluidBuilder<T, P>>;
        source(arg0: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.ForgeFlowingFluid$Properties, Internal.ForgeFlowingFluid>): this;
        defaultLang(): this;
        defaultBucket(): this;
        removeTag(...arg0: Internal.TagKey_<Internal.Fluid>[]): this;
        onRegisterAfter<OR>(arg0: Internal.ResourceKey_<Internal.Registry<OR>>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<T>): this;
        get entry(): T
    }
    type FluidBuilder_<T extends Internal.ForgeFlowingFluid, P> = FluidBuilder<T, P>;
}
declare namespace dev.architectury.event {
    class EventResult {
        static interrupt(value: boolean): dev.architectury.event.EventResult;
        isPresent(): boolean;
        isTrue(): boolean;
        static interruptDefault(): dev.architectury.event.EventResult;
        asMinecraft(): Internal.InteractionResult;
        isFalse(): boolean;
        static interruptTrue(): dev.architectury.event.EventResult;
        interruptsFurtherEvaluation(): boolean;
        value(): boolean;
        static pass(): dev.architectury.event.EventResult;
        isEmpty(): boolean;
        static interruptFalse(): dev.architectury.event.EventResult;
        get present(): boolean
        get "true"(): boolean
        get "false"(): boolean
        get empty(): boolean
    }
    type EventResult_ = EventResult;
}
declare namespace com.google.common.base {
    interface Supplier <T> extends Internal.Supplier<T> {
        get(): T;
        (): T;
    }
    type Supplier_<T> = Supplier<T>;
}
declare namespace Internal {
    interface MutableQuadView extends Internal.QuadView {
        u(arg0: number): number;
        toBakedQuad(arg0: Internal.TextureAtlasSprite_): Internal.BakedQuad;
        normal(arg0: number, arg1: Vector3f_): this;
        nominalFace(arg0: Internal.Direction_): this;
        normalX(arg0: number): number;
        y(arg0: number): number;
        getInstance(): this;
        x(arg0: number): number;
        copyPos(arg0: number, arg1: Vector3f_): Vector3f;
        cullFace(): Internal.Direction;
        colorIndex(arg0: number): this;
        v(arg0: number): number;
        color(arg0: number): number;
        copyNormal(arg0: number, arg1: Vector3f_): Vector3f;
        cullFace(arg0: Internal.Direction_): this;
        color(arg0: number, arg1: number): this;
        fromVanilla(arg0: Internal.BakedQuad_, arg1: Internal.Direction_): this;
        z(arg0: number): number;
        uv(arg0: number, arg1: Internal.Vector2f_): this;
        pos(arg0: number, arg1: number, arg2: number, arg3: number): this;
        nominalFace(): Internal.Direction;
        hasNormal(arg0: number): boolean;
        normal(arg0: number, arg1: number, arg2: number, arg3: number): this;
        color(arg0: number, arg1: number, arg2: number, arg3: number): this;
        copyTo(arg0: Internal.MutableQuadView_): void;
        lightFace(): Internal.Direction;
        faceNormal(): Vector3f;
        toVanilla(arg0: number[], arg1: number): void;
        posByIndex(arg0: number, arg1: number): number;
        spriteBake(arg0: Internal.TextureAtlasSprite_, arg1: number): this;
        colorIndex(): number;
        lightmap(arg0: number): number;
        uv(arg0: number, arg1: number, arg2: number): this;
        lightmap(arg0: number, arg1: number): this;
        pos(arg0: number, arg1: Vector3f_): this;
        toBlockBakedQuad(): Internal.BakedQuad;
        tag(arg0: number): this;
        tag(): number;
        fromVanilla(arg0: number[], arg1: number): this;
        lightmap(arg0: number, arg1: number, arg2: number, arg3: number): this;
        normalY(arg0: number): number;
        normalZ(arg0: number): number;
        copyUv(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
        get instance(): Internal.MutableQuadView
        readonly BAKE_ROTATE_270: 3;
        readonly BAKE_FLIP_V: 16;
        readonly BAKE_FLIP_U: 8;
        readonly BAKE_ROTATE_180: 2;
        readonly BAKE_ROTATE_90: 1;
        readonly BAKE_ROTATE_NONE: 0;
        readonly BAKE_LOCK_UV: 4;
        readonly BAKE_NORMALIZED: 32;
    }
    type MutableQuadView_ = MutableQuadView;
    class TextStyle extends Internal.Enum<Internal.TextStyle> {
        isStandalone(): boolean;
        asNormal(): this;
        asStandalone(): this;
        static values(): Internal.TextStyle[];
        static valueOf(arg0: string): Internal.TextStyle;
        get standalone(): boolean
        static readonly SHORT: Internal.TextStyle;
        static readonly NARROW: Internal.TextStyle;
        static readonly SHORT_STANDALONE: Internal.TextStyle;
        static readonly FULL: Internal.TextStyle;
        static readonly NARROW_STANDALONE: Internal.TextStyle;
        static readonly FULL_STANDALONE: Internal.TextStyle;
    }
    type TextStyle_ = "narrow" | TextStyle | "short" | "full_standalone" | "short_standalone" | "full" | "narrow_standalone";
    interface Long2ObjectFunction <V> extends it.unimi.dsi.fastutil.Function<number, V>, Internal.LongFunction<V> {
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
        remove(arg0: number): V;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        put(arg0: number, arg1: V): V;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Long2ObjectFunction<T>;
        apply(arg0: number): V;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        apply(arg0: number): V;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
        containsKey(arg0: number): boolean;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        get(arg0: number): V;
        size(): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
        clear(): void;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
        defaultReturnValue(): V;
        getOrDefault(arg0: number, arg1: V): V;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Long2ReferenceFunction<T>;
        (arg0: number): V;
    }
    type Long2ObjectFunction_<V> = Long2ObjectFunction<V>;
    class Warden extends Internal.Monster implements Internal.VibrationSystem {
        constructor(arg0: Internal.EntityType_<Internal.Monster>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        clearAnger(arg0: Internal.Entity_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        increaseAngerAt(arg0: Internal.Entity_): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getAngerLevel(): Internal.AngerLevel;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        static getResonanceEventByFrequency(arg0: number): Internal.GameEvent;
        getTendrilAnimation(arg0: number): number;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        static getRedstoneStrengthForDistance(arg0: number, arg1: number): number;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        getHeartAnimation(arg0: number): number;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getAngerManagement(): Internal.AngerManagement;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getClientAngerLevel(): number;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        canTargetEntity(arg0: Internal.Entity_): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        getBrain(): Internal.Brain<Internal.Warden>;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        setAttackTarget(arg0: Internal.LivingEntity_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        static getGameEventFrequency(arg0: Internal.GameEvent_): number;
        getEntityAngryAt(): Internal.Optional<Internal.LivingEntity>;
        static applyDarknessAround(arg0: Internal.ServerLevel_, arg1: Vec3d_, arg2: Internal.Entity_, arg3: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getVibrationUser(): Internal.VibrationSystem$User;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        increaseAngerAt(arg0: Internal.Entity_, arg1: number, arg2: boolean): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        getVibrationData(): Internal.VibrationSystem$Data;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get angerLevel(): Internal.AngerLevel
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get angerManagement(): Internal.AngerManagement
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get clientAngerLevel(): number
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get brain(): Internal.Brain<Internal.Warden>
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        set attackTarget(arg0: Internal.LivingEntity_)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get entityAngryAt(): Internal.Optional<Internal.LivingEntity>
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get vibrationUser(): Internal.VibrationSystem$User
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        get vibrationData(): Internal.VibrationSystem$Data
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        diggingAnimationState: Internal.AnimationState;
        sonicBoomAnimationState: Internal.AnimationState;
        attackAnimationState: Internal.AnimationState;
        roarAnimationState: Internal.AnimationState;
        emergeAnimationState: Internal.AnimationState;
        sniffAnimationState: Internal.AnimationState;
    }
    type Warden_ = Warden;
    class ObjectCompletedEvent$TaskEvent extends Internal.ObjectCompletedEvent<Internal.Task> {
        constructor(d: Internal.QuestProgressEventData_<Internal.Task>)
        getTask(): Internal.Task;
        get task(): Internal.Task
    }
    type ObjectCompletedEvent$TaskEvent_ = ObjectCompletedEvent$TaskEvent;
    interface JEISubtypesEventJS$Interpreter extends Internal.Function<Internal.ItemStack, any> {
        compose<V>(arg0: Internal.Function_<V, Internal.ItemStack>): Internal.Function<V, any>;
        apply(arg0: Internal.ItemStack_): any;
        identity<T>(): Internal.Function<T, T>;
        andThen<V>(arg0: Internal.Function_<any, V>): Internal.Function<Internal.ItemStack, V>;
        (arg0: Internal.ItemStack_): any;
    }
    type JEISubtypesEventJS$Interpreter_ = JEISubtypesEventJS$Interpreter;
    interface CommentedConfig extends Internal.UnmodifiableCommentedConfig, com.electronwill.nightconfig.core.Config {
        add(arg0: Internal.List_<string>, arg1: any): boolean;
        getEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): T;
        of(arg0: Internal.Supplier_<Internal.Map<string, any>>, arg1: Internal.ConfigFormat_<Internal.CommentedConfig>): this;
        getEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): T;
        getInt(arg0: Internal.List_<string>): number;
        getShortOrElse(arg0: string, arg1: number): number;
        getByteOrElse(arg0: string, arg1: number): number;
        getComment(arg0: Internal.List_<string>): string;
        commentMap(): Internal.Map<string, string>;
        getShortOrElse(arg0: Internal.List_<string>, arg1: number): number;
        containsComment(arg0: Internal.List_<string>): boolean;
        getIntOrElse(arg0: Internal.List_<string>, arg1: number): number;
        getOptionalComment(arg0: Internal.List_<string>): Internal.Optional<string>;
        getRaw<T>(arg0: Internal.List_<string>): T;
        update(arg0: Internal.List_<string>, arg1: any): void;
        getOptionalLong(arg0: string): Internal.OptionalLong;
        remove<T>(arg0: string): T;
        createSubConfig(): com.electronwill.nightconfig.core.Config;
        putAll(arg0: Internal.UnmodifiableConfig_): void;
        getEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T): T;
        add(arg0: string, arg1: any): boolean;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Supplier_<Internal.Map<string, any>>): this;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.ConfigFormat_<any>): this;
        getComments(arg0: Internal.Map_<string, Internal.UnmodifiableCommentedConfig$CommentNode>): void;
        concurrentCopy(arg0: Internal.UnmodifiableConfig_): this;
        fake(arg0: com.electronwill.nightconfig.core.Config_): this;
        copy(arg0: Internal.UnmodifiableCommentedConfig_, arg1: Internal.Supplier_<Internal.Map<string, any>>, arg2: Internal.ConfigFormat_<Internal.CommentedConfig>): this;
        getOptionalLong(arg0: Internal.List_<string>): Internal.OptionalLong;
        get<T>(arg0: string): T;
        contains(arg0: Internal.List_<string>): boolean;
        getLong(arg0: Internal.List_<string>): number;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): Internal.Optional<T>;
        apply<T>(arg0: Internal.List_<string>): T;
        getLongOrElse(arg0: Internal.List_<string>, arg1: Internal.LongSupplier_): number;
        getInt(arg0: string): number;
        copy(arg0: Internal.UnmodifiableConfig_): this;
        getComment(arg0: string): string;
        containsComment(arg0: string): boolean;
        inMemoryUniversal(): com.electronwill.nightconfig.core.Config;
        getRaw<T>(arg0: string): T;
        getIntOrElse(arg0: string, arg1: Internal.IntSupplier_): number;
        removeComment(arg0: string): string;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Supplier_<Internal.Map<string, any>>, arg2: Internal.ConfigFormat_<any>): this;
        concurrentCopy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.ConfigFormat_<any>): this;
        isNull(arg0: string): boolean;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): Internal.Optional<T>;
        getByteOrElse(arg0: Internal.List_<string>, arg1: number): number;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T): T;
        getLongOrElse(arg0: string, arg1: number): number;
        setComment(arg0: Internal.List_<string>, arg1: string): string;
        getOptionalInt(arg0: string): Internal.OptionalInt;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.Supplier_<T>): T;
        unmodifiable(): Internal.UnmodifiableConfig;
        getIntOrElse(arg0: string, arg1: number): number;
        removeComment(arg0: Internal.List_<string>): string;
        copy(arg0: Internal.UnmodifiableCommentedConfig_, arg1: Internal.Supplier_<Internal.Map<string, any>>): this;
        checked(): com.electronwill.nightconfig.core.Config;
        getOptionalInt(arg0: Internal.List_<string>): Internal.OptionalInt;
        update(arg0: string, arg1: any): void;
        size(): number;
        copy(arg0: Internal.UnmodifiableCommentedConfig_): this;
        clear(): void;
        valueMap(): Internal.Map<string, any>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.Supplier_<T>): T;
        inMemoryConcurrent(): this;
        inMemory(): this;
        apply<T>(arg0: string): T;
        getOrElse<T>(arg0: string, arg1: T): T;
        getLong(arg0: string): number;
        get<T>(arg0: Internal.List_<string>): T;
        getCharOrElse(arg0: string, arg1: string): string;
        set<T>(arg0: Internal.List_<string>, arg1: any): T;
        inMemoryUniversalConcurrent(): com.electronwill.nightconfig.core.Config;
        contains(arg0: string): boolean;
        set<T>(arg0: string, arg1: any): T;
        getShort(arg0: Internal.List_<string>): number;
        isNull(arg0: Internal.List_<string>): boolean;
        removeAll(arg0: Internal.UnmodifiableConfig_): void;
        setInsertionOrderPreserved(arg0: boolean): void;
        getOrElse<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<T>): T;
        getDefaultMapCreator<T>(arg0: boolean, arg1: boolean): Internal.Supplier<Internal.Map<string, T>>;
        getOptional<T>(arg0: Internal.List_<string>): Internal.Optional<T>;
        remove<T>(arg0: Internal.List_<string>): T;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): Internal.Optional<T>;
        isInsertionOrderPreserved(): boolean;
        getOptional<T>(arg0: string): Internal.Optional<T>;
        getShort(arg0: string): number;
        getOrElse<T>(arg0: string, arg1: Internal.Supplier_<T>): T;
        putAllComments(arg0: Internal.UnmodifiableCommentedConfig_): void;
        clearComments(): void;
        getComments(): Internal.Map<string, Internal.UnmodifiableCommentedConfig$CommentNode>;
        addAll(arg0: Internal.UnmodifiableConfig_): void;
        getChar(arg0: string): string;
        getOrElse<T>(arg0: Internal.List_<string>, arg1: T): T;
        concurrentCopy(arg0: Internal.UnmodifiableCommentedConfig_, arg1: Internal.ConfigFormat_<any>): this;
        getChar(arg0: Internal.List_<string>): string;
        setComment(arg0: string, arg1: string): string;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_, arg3: Internal.Supplier_<T>): T;
        getLongOrElse(arg0: Internal.List_<string>, arg1: number): number;
        concurrentCopy(arg0: Internal.UnmodifiableCommentedConfig_): this;
        isEmpty(): boolean;
        putAllComments(arg0: Internal.Map_<string, Internal.UnmodifiableCommentedConfig$CommentNode>): void;
        getIntOrElse(arg0: Internal.List_<string>, arg1: Internal.IntSupplier_): number;
        fake(arg0: Internal.UnmodifiableConfig_): Internal.UnmodifiableCommentedConfig;
        wrap(arg0: Internal.Map_<string, any>, arg1: Internal.ConfigFormat_<any>): this;
        getDefaultMapCreator<T>(arg0: boolean): Internal.Supplier<Internal.Map<string, T>>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): T;
        entrySet(): Internal.Set<Internal.CommentedConfig$Entry>;
        getOptionalComment(arg0: string): Internal.Optional<string>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): T;
        getCharOrElse(arg0: Internal.List_<string>, arg1: string): string;
        getByte(arg0: Internal.List_<string>): number;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T): Internal.Optional<T>;
        ofConcurrent(arg0: Internal.ConfigFormat_<Internal.CommentedConfig>): this;
        of(arg0: Internal.ConfigFormat_<Internal.CommentedConfig>): this;
        getLongOrElse(arg0: string, arg1: Internal.LongSupplier_): number;
        getByte(arg0: string): number;
        copy(arg0: Internal.UnmodifiableCommentedConfig_, arg1: Internal.ConfigFormat_<any>): this;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): T;
        configFormat(): Internal.ConfigFormat<any>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_, arg3: Internal.Supplier_<T>): T;
        getEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): T;
        set insertionOrderPreserved(arg0: boolean)
        get insertionOrderPreserved(): boolean
        get comments(): Internal.Map<string, Internal.UnmodifiableCommentedConfig$CommentNode>
        get empty(): boolean
    }
    type CommentedConfig_ = CommentedConfig;
    class TaskScreenBlock$Aux extends Internal.TaskScreenBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type TaskScreenBlock$Aux_ = TaskScreenBlock$Aux;
    class PlayerInteractEvent$EntityInteract extends Internal.PlayerInteractEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.Entity_)
        getTarget(): Internal.Entity;
        getEntity(): Internal.Entity;
        get target(): Internal.Entity
        get entity(): Internal.Entity
    }
    type PlayerInteractEvent$EntityInteract_ = PlayerInteractEvent$EntityInteract;
    class VibrationChamberBlock extends Internal.AEBaseEntityBlock<any> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly ACTIVE: Internal.BooleanProperty;
    }
    type VibrationChamberBlock_ = VibrationChamberBlock;
    interface TagType <T extends Internal.Tag> {
        getPrettyName(): string;
        skip(arg0: Internal.DataInput_, arg1: number): void;
        parseRoot(arg0: Internal.DataInput_, arg1: Internal.StreamTagVisitor_): void;
        getName(): string;
        isValue(): boolean;
        load(arg0: Internal.DataInput_, arg1: number, arg2: Internal.NbtAccounter_): T;
        createInvalid(arg0: number): Internal.TagType<Internal.EndTag>;
        parse(arg0: Internal.DataInput_, arg1: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
        skip(arg0: Internal.DataInput_): void;
        get prettyName(): string
        get name(): string
        get value(): boolean
    }
    type TagType_<T extends Internal.Tag> = TagType<T>;
    interface IBookmarkOverlay {
        getIngredientUnderMouse<T>(arg0: Internal.IIngredientType_<T>): T;
        getItemStackUnderMouse(): Internal.ItemStack;
        getIngredientUnderMouse(): Internal.Optional<Internal.ITypedIngredient<any>>;
        get itemStackUnderMouse(): Internal.ItemStack
        get ingredientUnderMouse(): Internal.Optional<Internal.ITypedIngredient<any>>
    }
    type IBookmarkOverlay_ = IBookmarkOverlay;
    class TreeDecoratorType <P extends Internal.TreeDecorator> {
        constructor(arg0: Internal.Codec_<P>)
        codec(): Internal.Codec<P>;
        static readonly BEEHIVE: Internal.TreeDecoratorType<Internal.BeehiveDecorator>;
        static readonly LEAVE_VINE: Internal.TreeDecoratorType<Internal.LeaveVineDecorator>;
        static readonly COCOA: Internal.TreeDecoratorType<Internal.CocoaDecorator>;
        static readonly TRUNK_VINE: Internal.TreeDecoratorType<Internal.TrunkVineDecorator>;
        static readonly ALTER_GROUND: Internal.TreeDecoratorType<Internal.AlterGroundDecorator>;
        static readonly ATTACHED_TO_LEAVES: Internal.TreeDecoratorType<Internal.AttachedToLeavesDecorator>;
    }
    type TreeDecoratorType_<P extends Internal.TreeDecorator> = TreeDecoratorType<P> | Special.TreeDecoratorType;
    abstract class AbstractFurnaceMenu extends Internal.RecipeBookMenu<net.minecraft.world.Container> {
        isLit(): boolean;
        getBurnProgress(): number;
        getLitProgress(): number;
        get lit(): boolean
        get burnProgress(): number
        get litProgress(): number
        static readonly FUEL_SLOT: 1;
        static readonly RESULT_SLOT: 2;
        static readonly DATA_COUNT: 4;
        static readonly SLOT_COUNT: 3;
        static readonly INGREDIENT_SLOT: 0;
    }
    type AbstractFurnaceMenu_ = AbstractFurnaceMenu;
    class ListConfig <E, CV extends Internal.ConfigValue<E>> extends Internal.ConfigValue<Internal.List<E>> {
        constructor(t: CV)
        getColor(v: Internal.List_<E>): Internal.Color4I;
        getStringForGUI(v: Internal.List_<E>): net.minecraft.network.chat.Component;
        copy(arg0: any): any;
        getType(): CV;
        copy(v: Internal.List_<E>): Internal.List<E>;
        get type(): CV
        static readonly COLOR: Internal.Color4I;
        static readonly NON_EMPTY_LIST: Internal.MutableComponent;
        static readonly EMPTY_LIST: Internal.MutableComponent;
    }
    type ListConfig_<E, CV extends Internal.ConfigValue<E>> = ListConfig<E, CV>;
    abstract class MultithreadEventLoopGroup extends Internal.MultithreadEventExecutorGroup implements Internal.EventLoopGroup {
        register(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
        schedule<V>(arg0: Internal.Callable_<V>, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<V>;
        submit<T>(arg0: Internal.Runnable_, arg1: T): io.netty.util.concurrent.Future<T>;
        register(arg0: io.netty.channel.Channel_): Internal.ChannelFuture;
        forEach(arg0: Internal.Consumer_<Internal.EventExecutor>): void;
        /**
         * @deprecated
        */
        register(arg0: io.netty.channel.Channel_, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
        submit<T>(arg0: Internal.Callable_<T>): io.netty.util.concurrent.Future<T>;
        spliterator(): Internal.Spliterator<Internal.EventExecutor>;
    }
    type MultithreadEventLoopGroup_ = MultithreadEventLoopGroup;
    interface ICleanroomReceiver {
        setCleanroom(arg0: Internal.ICleanroomProvider_): void;
        getCleanroom(): Internal.ICleanroomProvider;
        set cleanroom(arg0: Internal.ICleanroomProvider_)
        get cleanroom(): Internal.ICleanroomProvider
    }
    type ICleanroomReceiver_ = ICleanroomReceiver;
    class SmallFireball extends Internal.Fireball {
        constructor(arg0: Internal.EntityType_<Internal.SmallFireball>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number)
        constructor(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: number, arg3: number, arg4: number)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get facing(): Internal.Direction
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
    }
    type SmallFireball_ = SmallFireball;
    class ImmutableEnumMap <K extends Internal.Enum<K>, V> extends Internal.ImmutableMap$IteratorBasedImmutableMap<K, V> {
        get(arg0: any): V;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
    }
    type ImmutableEnumMap_<K extends Internal.Enum<K>, V> = ImmutableEnumMap<K, V>;
    abstract class PipeBlockEntity <PipeType extends Internal.Enum<PipeType> & Internal.IPipeType<NodeDataType>, NodeDataType extends Internal.IAttachData> extends Internal.BlockEntity implements Internal.IAsyncAutoSyncBlockEntity, Internal.IToolable, Internal.IAutoPersistBlockEntity, Internal.IToolGridHighLight, Internal.IPipeNode<PipeType, NodeDataType>, Internal.IEnhancedManaged {
        constructor(type: Internal.BlockEntityType_<any>, pos: BlockPos_, blockState: Internal.BlockState_)
        readCustomSyncData(tag: Internal.CompoundTag_): void;
        getFrameMaterial(): com.gregtechceu.gtceu.api.data.chemical.material.Material;
        updateConnections(): void;
        saveCustomPersistedData(tag: Internal.CompoundTag_, forDrop: boolean): void;
        getPaintingColor(): number;
        loadManagedPersistentData(tag: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getFieldHolder(): Internal.ManagedFieldHolder;
        sideTips(player: Internal.Player_, toolTypes: Internal.Set_<GTToolType>, side: Internal.Direction_): ResourceTexture;
        markDirty(name: string): void;
        getSyncTag(): string;
        setPaintingColor(paintingColor: number): void;
        getPipeNet(): Internal.PipeNet<NodeDataType>;
        writeCustomSyncData(tag: Internal.CompoundTag_): void;
        setConnections(connections: number): void;
        getRealColor(): number;
        unsubscribe(current: Internal.TickableSubscription_): void;
        markAsDirty(): void;
        onLoad(): void;
        serverTick(): void;
        getPipeBlock(): com.gregtechceu.gtceu.api.block.PipeBlock<PipeType, NodeDataType, any>;
        scheduleNeighborShapeUpdate(): void;
        onInValid(): void;
        getPipeTexture(isBlock: boolean): ResourceTexture;
        getRootStorage(): Internal.IManagedStorage;
        getConnections(): number;
        asyncTick(periodID: number): void;
        shouldRenderGrid(player: Internal.Player_, held: Internal.ItemStack_, toolTypes: Internal.Set_<GTToolType>): boolean;
        onSyncChanged(ref: Internal.IRef_, isDirty: boolean): void;
        getPipePos(): BlockPos;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        onNeighborChanged(block: Internal.Block_, fromPos: BlockPos_, isMoving: boolean): void;
        defaultServerTick(): void;
        getCurrentPos(): BlockPos;
        addSyncUpdateListener<T>(name: string, listener: Internal.IFieldUpdateListener_<T>): Internal.ISubscription;
        getPipeLevel(): Internal.Level;
        getSelf(): Internal.BlockEntity;
        onToolClick(toolTypes: Internal.Set_<GTToolType>, itemStack: Internal.ItemStack_, context: Internal.UseOnContext_): com.mojang.datafixers.util.Pair<GTToolType, Internal.InteractionResult>;
        subscribeServerTick(runnable: Internal.Runnable_): Internal.TickableSubscription;
        self(): Internal.BlockEntity;
        isInValid(): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getCoverContainer(): Internal.PipeCoverContainer;
        getSyncStorage(): Internal.IManagedStorage;
        scheduleRenderUpdate(): void;
        getBlockEntityType(): Internal.BlockEntityType<any>;
        loadCustomPersistedData(tag: Internal.CompoundTag_): void;
        subscribeServerTick(last: Internal.TickableSubscription_, runnable: Internal.Runnable_): Internal.TickableSubscription;
        getVisualConnections(): number;
        isConnected(side: Internal.Direction_): boolean;
        notifyBlockUpdate(): void;
        useAsyncThread(): boolean;
        isRemote(): boolean;
        onChanged(): void;
        canAttachTo(arg0: Internal.Direction_): boolean;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getDefaultPaintingColor(): number;
        getNonLazyFields(): Internal.IRef[];
        getOffsetTimer(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getPipeType(): PipeType;
        onValid(): void;
        isPainted(): boolean;
        serializeNBT(): Internal.CompoundTag;
        setBlocked(side: Internal.Direction_, isBlocked: boolean): void;
        getNodeData(): NodeDataType;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getNumConnections(): number;
        isBlocked(side: Internal.Direction_): boolean;
        syncNow(force: boolean): void;
        saveManagedPersistentData(tag: Internal.CompoundTag_, forDrop: boolean): void;
        scheduleRender(fieldName: string, newValue: any, oldValue: any): void;
        onPersistedChanged(ref: Internal.IRef_, isDirty: boolean): void;
        get frameMaterial(): com.gregtechceu.gtceu.api.data.chemical.material.Material
        get paintingColor(): number
        get fieldHolder(): Internal.ManagedFieldHolder
        get syncTag(): string
        set paintingColor(paintingColor: number)
        get pipeNet(): Internal.PipeNet<NodeDataType>
        set connections(connections: number)
        get realColor(): number
        get pipeBlock(): com.gregtechceu.gtceu.api.block.PipeBlock<PipeType, NodeDataType, any>
        get rootStorage(): Internal.IManagedStorage
        get connections(): number
        get pipePos(): BlockPos
        get currentPos(): BlockPos
        get pipeLevel(): Internal.Level
        get self(): Internal.BlockEntity
        get inValid(): boolean
        get renderBoundingBox(): Internal.AABB
        get coverContainer(): Internal.PipeCoverContainer
        get syncStorage(): Internal.IManagedStorage
        get blockEntityType(): Internal.BlockEntityType<any>
        get visualConnections(): number
        get remote(): boolean
        get defaultPaintingColor(): number
        get nonLazyFields(): Internal.IRef[]
        get offsetTimer(): number
        get pipeType(): PipeType
        get painted(): boolean
        get nodeData(): NodeDataType
        get modelData(): Internal.ModelData
        get numConnections(): number
        static readonly MANAGED_FIELD_HOLDER: Internal.ManagedFieldHolder;
    }
    type PipeBlockEntity_<PipeType extends Internal.Enum<PipeType> & Internal.IPipeType<NodeDataType>, NodeDataType extends Internal.IAttachData> = PipeBlockEntity<PipeType, NodeDataType>;
    class InventoryFilterItem$FilterSlot {
        constructor(_x: number, _y: number)
        readonly x: number;
        readonly y: number;
    }
    type InventoryFilterItem$FilterSlot_ = InventoryFilterItem$FilterSlot;
    class MycelialGeneratorBlock extends Internal.IndustrialBlock<Internal.MycelialGeneratorTile> {
        constructor(arg0: Internal.IMycelialGeneratorType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getType(): Internal.IMycelialGeneratorType;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getTileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.MycelialGeneratorTile>;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get type(): Internal.IMycelialGeneratorType
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get tileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.MycelialGeneratorTile>
        get mod(): string
    }
    type MycelialGeneratorBlock_ = MycelialGeneratorBlock;
    class Pack$Info extends Internal.Record {
        constructor(arg0: net.minecraft.network.chat.Component_, arg1: number, arg2: Internal.FeatureFlagSet_)
        constructor(description: net.minecraft.network.chat.Component_, dataFormat: number, resourceFormat: number, requestedFeatures: Internal.FeatureFlagSet_, hidden: boolean)
        description(): net.minecraft.network.chat.Component;
        requestedFeatures(): Internal.FeatureFlagSet;
        dataFormat(): number;
        resourceFormat(): number;
        hidden(): boolean;
        compatibility(arg0: Internal.PackType_): Internal.PackCompatibility;
        getFormat(arg0: Internal.PackType_): number;
    }
    type Pack$Info_ = Pack$Info;
    interface MinecraftServerKJS extends Internal.DataSenderKJS, Internal.MinecraftEnvironmentKJS, Internal.WithPersistentData, Internal.WithAttachedData<Internal.MinecraftServer> {
        getDisplayName(): net.minecraft.network.chat.Component;
        getPersistentData(): Internal.CompoundTag;
        scheduleInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        getName(): net.minecraft.network.chat.Component;
        getPlayer(selector: Internal.PlayerSelector_): Internal.ServerPlayer;
        getEntities(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        self(): Internal.MinecraftServer;
        scheduleRepeatingInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        sendData(channel: string): void;
        getScheduledEvents(): Internal.ScheduledEvents;
        tell(message: net.minecraft.network.chat.Component_): void;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        schedule(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        getAdvancement(id: ResourceLocation_): Internal.AdvancementJS;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getData(): Internal.AttachedData<Internal.MinecraftServer>;
        getPlayers(): Internal.EntityArrayList;
        scheduleRepeating(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        runCommand(command: string): number;
        getReloadableResources(): Internal.MinecraftServer$ReloadableResources;
        getLevel(dimension: ResourceLocation_): Internal.ServerLevel;
        getOverworld(): Internal.ServerLevel;
        get displayName(): net.minecraft.network.chat.Component
        get persistentData(): Internal.CompoundTag
        get name(): net.minecraft.network.chat.Component
        get entities(): Internal.EntityArrayList
        get scheduledEvents(): Internal.ScheduledEvents
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get data(): Internal.AttachedData<Internal.MinecraftServer>
        get players(): Internal.EntityArrayList
        get reloadableResources(): Internal.MinecraftServer$ReloadableResources
        get overworld(): Internal.ServerLevel
    }
    type MinecraftServerKJS_ = MinecraftServerKJS;
    class ClipBlockStateContext {
        constructor(arg0: Vec3d_, arg1: Vec3d_, arg2: Internal.Predicate_<Internal.BlockState>)
        getFrom(): Vec3d;
        getTo(): Vec3d;
        isTargetBlock(): Internal.Predicate<Internal.BlockState>;
        get from(): Vec3d
        get to(): Vec3d
    }
    type ClipBlockStateContext_ = ClipBlockStateContext;
    class PaintBallItem extends Internal.AEBaseItem {
        constructor(arg0: Internal.Item$Properties_, arg1: Internal.AEColor_, arg2: boolean)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getColor(): Internal.AEColor;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        isLumen(): boolean;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        get color(): Internal.AEColor
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get lumen(): boolean
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type PaintBallItem_ = PaintBallItem;
    interface MapEncoder <A> extends Internal.Keyable {
        flatComap<B>(arg0: Internal.Function_<B, Internal.DataResult<A>>): Internal.MapEncoder<B>;
        compressor<T>(arg0: Internal.DynamicOps_<T>): Internal.KeyCompressor<T>;
        encode<T>(arg0: A, arg1: Internal.DynamicOps_<T>, arg2: Internal.RecordBuilder_<T>): Internal.RecordBuilder<T>;
        compressedBuilder<T>(arg0: Internal.DynamicOps_<T>): Internal.RecordBuilder<T>;
        comap<B>(arg0: Internal.Function_<B, A>): Internal.MapEncoder<B>;
        encoder(): Internal.Encoder<A>;
        makeCompressedBuilder<T>(arg0: Internal.DynamicOps_<T>, arg1: Internal.KeyCompressor_<T>): Internal.RecordBuilder<T>;
        withLifecycle(arg0: Internal.Lifecycle_): this;
        keys<T>(arg0: Internal.DynamicOps_<T>): Internal.Stream<T>;
        forStrings(arg0: Internal.Supplier_<Internal.Stream<string>>): Internal.Keyable;
    }
    type MapEncoder_<A> = MapEncoder<A>;
    interface IAsset {
        getOffset(): Internal.Point;
        getArea(): Internal.Rectangle;
        getResourceLocation(): ResourceLocation;
        get offset(): Internal.Point
        get area(): Internal.Rectangle
        get resourceLocation(): ResourceLocation
    }
    type IAsset_ = IAsset;
    class StringArgumentSerializer implements Internal.ArgumentTypeInfo<Internal.StringArgumentType, Internal.StringArgumentSerializer$Template> {
        constructor()
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        unpack(arg0: Internal.StringArgumentType_): Internal.StringArgumentSerializer$Template;
        serializeToNetwork(arg0: Internal.StringArgumentSerializer$Template_, arg1: Internal.FriendlyByteBuf_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
        serializeToJson(arg0: Internal.StringArgumentSerializer$Template_, arg1: Internal.JsonObject_): void;
    }
    type StringArgumentSerializer_ = StringArgumentSerializer;
    class JobAttributes$DialogType extends Internal.AttributeValue {
        static readonly NATIVE: Internal.JobAttributes$DialogType;
        static readonly NONE: Internal.JobAttributes$DialogType;
        static readonly COMMON: Internal.JobAttributes$DialogType;
    }
    type JobAttributes$DialogType_ = JobAttributes$DialogType;
    class ClimateSettingsBuilder {
        static create(arg0: boolean, arg1: number, arg2: Internal.Biome$TemperatureModifier_, arg3: number): Internal.ClimateSettingsBuilder;
        getDownfall(): number;
        getTemperatureModifier(): Internal.Biome$TemperatureModifier;
        setTemperatureModifier(arg0: Internal.Biome$TemperatureModifier_): void;
        build(): Internal.Biome$ClimateSettings;
        setDownfall(arg0: number): void;
        getTemperature(): number;
        setTemperature(arg0: number): void;
        setHasPrecipitation(arg0: boolean): void;
        static copyOf(arg0: Internal.Biome$ClimateSettings_): Internal.ClimateSettingsBuilder;
        hasPrecipitation(): boolean;
        get downfall(): number
        get temperatureModifier(): Internal.Biome$TemperatureModifier
        set temperatureModifier(arg0: Internal.Biome$TemperatureModifier_)
        set downfall(arg0: number)
        get temperature(): number
        set temperature(arg0: number)
        set hasPrecipitation(arg0: boolean)
    }
    type ClimateSettingsBuilder_ = ClimateSettingsBuilder;
    class Holder$Reference$Type extends Internal.Enum<Internal.Holder$Reference$Type> {
        static values(): Internal.Holder$Reference$Type[];
        static valueOf(arg0: string): Internal.Holder$Reference$Type;
        static readonly STAND_ALONE: Internal.Holder$Reference$Type;
        static readonly INTRUSIVE: Internal.Holder$Reference$Type;
    }
    type Holder$Reference$Type_ = "stand_alone" | Holder$Reference$Type | "intrusive";
    class Visibility extends Internal.Enum<Internal.Visibility> {
        isTicking(): boolean;
        static valueOf(arg0: string): Internal.Visibility;
        static fromFullChunkStatus(arg0: Internal.FullChunkStatus_): Internal.Visibility;
        static values(): Internal.Visibility[];
        isAccessible(): boolean;
        get ticking(): boolean
        get accessible(): boolean
        static readonly HIDDEN: Internal.Visibility;
        static readonly TRACKED: Internal.Visibility;
        static readonly TICKING: Internal.Visibility;
    }
    type Visibility_ = Visibility | "tracked" | "hidden" | "ticking";
    class UnderwaterMagmaConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: number, arg2: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly floorSearchRange: number;
        readonly placementRadiusAroundFloor: number;
        static readonly CODEC: Internal.Codec<Internal.UnderwaterMagmaConfiguration>;
        readonly placementProbabilityPerValidPosition: number;
    }
    type UnderwaterMagmaConfiguration_ = UnderwaterMagmaConfiguration;
    interface ClientboundBossEventPacket$Handler {
        updateStyle(arg0: Internal.UUID_, arg1: Internal.BossEvent$BossBarColor_, arg2: Internal.BossEvent$BossBarOverlay_): void;
        remove(arg0: Internal.UUID_): void;
        updateProgress(arg0: Internal.UUID_, arg1: number): void;
        updateProperties(arg0: Internal.UUID_, arg1: boolean, arg2: boolean, arg3: boolean): void;
        add(arg0: Internal.UUID_, arg1: net.minecraft.network.chat.Component_, arg2: number, arg3: Internal.BossEvent$BossBarColor_, arg4: Internal.BossEvent$BossBarOverlay_, arg5: boolean, arg6: boolean, arg7: boolean): void;
        updateName(arg0: Internal.UUID_, arg1: net.minecraft.network.chat.Component_): void;
    }
    type ClientboundBossEventPacket$Handler_ = ClientboundBossEventPacket$Handler;
    class TileWirelessConnector extends Internal.AENetworkBlockEntity implements Internal.IUpgradeableObject, Internal.IColorableBlockEntity, Internal.ServerTickingBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getDisplayName(): net.minecraft.network.chat.Component;
        static tryClear(arg0: any): void;
        ifGridPresent(arg0: Internal.Consumer_<Internal.IGrid>): boolean;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getColor(): Internal.AEColor;
        getOtherSide(): BlockPos;
        getPowerUse(): number;
        getNewFreq(): number;
        onLoad(): void;
        serverTick(): void;
        recolourBlock(arg0: Internal.Direction_, arg1: Internal.AEColor_, arg2: Internal.Player_): boolean;
        reactive(): void;
        isConnected(): boolean;
        getGridNode(): Internal.IGridNode;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getGridNode(arg0: Internal.Direction_): Internal.IGridNode;
        deserializeNBT(arg0: Internal.Tag_): void;
        updatePowerUsage(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        disconnect(): void;
        hasCustomName(): boolean;
        getFrequency(): number;
        serializeNBT(): Internal.CompoundTag;
        getInstalledUpgrades(arg0: Internal.ItemLike_): number;
        isUpgradedWith(arg0: Internal.ItemLike_): boolean;
        getActionableNode(): Internal.IGridNode;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getGridConnectableSides(arg0: Internal.BlockOrientation_): Internal.Set<Internal.Direction>;
        getUpgrades(): Internal.IUpgradeInventory;
        setOwner(arg0: Internal.Player_): void;
        setFreq(arg0: number): void;
        breakOnRemove(): void;
        get displayName(): net.minecraft.network.chat.Component
        get color(): Internal.AEColor
        get otherSide(): BlockPos
        get powerUse(): number
        get newFreq(): number
        get connected(): boolean
        get gridNode(): Internal.IGridNode
        get frequency(): number
        get actionableNode(): Internal.IGridNode
        get upgrades(): Internal.IUpgradeInventory
        set owner(arg0: Internal.Player_)
        set freq(arg0: number)
    }
    type TileWirelessConnector_ = TileWirelessConnector;
    class ClientboundMerchantOffersPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: number, arg1: Internal.MerchantOffers_, arg2: number, arg3: number, arg4: boolean, arg5: boolean)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        showProgress(): boolean;
        getVillagerLevel(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        canRestock(): boolean;
        getOffers(): Internal.MerchantOffers;
        getContainerId(): number;
        getVillagerXp(): number;
        isSkippable(): boolean;
        get villagerLevel(): number
        get offers(): Internal.MerchantOffers
        get containerId(): number
        get villagerXp(): number
        get skippable(): boolean
    }
    type ClientboundMerchantOffersPacket_ = ClientboundMerchantOffersPacket;
    class SmokingRecipe extends Internal.AbstractCookingRecipe {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.CookingBookCategory_, arg3: Internal.Ingredient_, arg4: Internal.ItemStack_, arg5: number, arg6: number)
        isSpecial(): boolean;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get special(): boolean
        get group(): string
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type SmokingRecipe_ = SmokingRecipe;
    abstract class CharsetEncoder {
        replaceWith(arg0: number[]): this;
        averageBytesPerChar(): number;
        canEncode(arg0: Internal.CharSequence_): boolean;
        charset(): Internal.Charset;
        onUnmappableCharacter(arg0: Internal.CodingErrorAction_): this;
        unmappableCharacterAction(): Internal.CodingErrorAction;
        onMalformedInput(arg0: Internal.CodingErrorAction_): this;
        replacement(): number[];
        reset(): this;
        isLegalReplacement(arg0: number[]): boolean;
        maxBytesPerChar(): number;
        encode(arg0: Internal.CharBuffer_, arg1: Internal.ByteBuffer_, arg2: boolean): Internal.CoderResult;
        encode(arg0: Internal.CharBuffer_): Internal.ByteBuffer;
        flush(arg0: Internal.ByteBuffer_): Internal.CoderResult;
        malformedInputAction(): Internal.CodingErrorAction;
        canEncode(arg0: string): boolean;
    }
    type CharsetEncoder_ = CharsetEncoder;
    class MeltingRecipe extends novamachina.novacore.world.item.crafting.Recipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.Ingredient_, arg2: Internal.FluidStack_, arg3: Internal.CrucibleBlockEntity$CrucibleType_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        getCrucibleType(): Internal.CrucibleBlockEntity$CrucibleType;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getResultFluid(): Internal.FluidStack;
        getType(): ResourceLocation;
        getInput(): Internal.Ingredient;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get schema(): Internal.RecipeSchema
        get crucibleType(): Internal.CrucibleBlockEntity$CrucibleType
        get resultFluid(): Internal.FluidStack
        get type(): ResourceLocation
        get input(): Internal.Ingredient
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type MeltingRecipe_ = MeltingRecipe;
    class SimpleFoiledItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SimpleFoiledItem_ = SimpleFoiledItem;
    class TabStop implements Internal.Serializable {
        constructor(arg0: number)
        constructor(arg0: number, arg1: number, arg2: number)
        getPosition(): number;
        getLeader(): number;
        getAlignment(): number;
        get position(): number
        get leader(): number
        get alignment(): number
        static readonly ALIGN_RIGHT: 1;
        static readonly ALIGN_CENTER: 2;
        static readonly LEAD_NONE: 0;
        static readonly LEAD_EQUALS: 5;
        static readonly ALIGN_DECIMAL: 4;
        static readonly ALIGN_LEFT: 0;
        static readonly LEAD_DOTS: 1;
        static readonly ALIGN_BAR: 5;
        static readonly LEAD_HYPHENS: 2;
        static readonly LEAD_THICKLINE: 4;
        static readonly LEAD_UNDERLINE: 3;
    }
    type TabStop_ = TabStop;
    class HydroponicBedBlock extends Internal.IndustrialBlock<Internal.HydroponicBedTile> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.HydroponicBedTile>;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get tileEntityFactory(): Internal.BlockEntityType$BlockEntitySupplier<Internal.HydroponicBedTile>
    }
    type HydroponicBedBlock_ = HydroponicBedBlock;
    class InfestingLeavesBlock extends Internal.Block implements Internal.ITOPInfoProvider, Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type InfestingLeavesBlock_ = InfestingLeavesBlock;
    class ClientboundSetScorePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.ServerScoreboard$Method_, arg1: string, arg2: string, arg3: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getOwner(): string;
        getScore(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        getObjectiveName(): string;
        getMethod(): Internal.ServerScoreboard$Method;
        get owner(): string
        get score(): number
        get skippable(): boolean
        get objectiveName(): string
        get method(): Internal.ServerScoreboard$Method
    }
    type ClientboundSetScorePacket_ = ClientboundSetScorePacket;
    interface IForgeBlockState {
        getFlammability(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): number;
        onBlockExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        isPortalFrame(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getSoundType(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Entity_): SoundType;
        canRedstoneConnectTo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Entity_): boolean;
        isBed(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.LivingEntity_): boolean;
        getExpDrop(arg0: Internal.LevelReader_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: number, arg4: number): number;
        getAdjacentBlockPathType(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Mob_, arg3: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHarvestBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        isConduitFrame(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_): boolean;
        setBedOccupied(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: boolean): void;
        canBeHydrated(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: BlockPos_): boolean;
        isLadder(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Vec3d_): Internal.BlockState;
        shouldDisplayFluidOverlay(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        getToolModifiedState(arg0: Internal.UseOnContext_, arg1: Internal.ToolAction_, arg2: boolean): Internal.BlockState;
        getBedDirection(arg0: Internal.LevelReader_, arg1: BlockPos_): Internal.Direction;
        canSustainPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.IPlantable_): boolean;
        isSlimeBlock(): boolean;
        canStickTo(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_): number[];
        addLandingEffects(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: number): boolean;
        isFlammable(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        shouldCheckWeakPower(arg0: Internal.SignalGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        isFertile(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.LivingEntity_): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_): boolean;
        canDropFromExplosion(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Explosion_): boolean;
        supportsExternalFaceHiding(): boolean;
        getBlockPathType(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Mob_): Internal.BlockPathTypes;
        getAppearance(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.BlockState_, arg4: BlockPos_): Internal.BlockState;
        isScaffolding(arg0: Internal.LivingEntity_): boolean;
        rotate(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.Rotation_): Internal.BlockState;
        onNeighborChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_): void;
        getEnchantPowerBonus(arg0: Internal.LevelReader_, arg1: BlockPos_): number;
        isValidSpawn(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.SpawnPlacements$Type_, arg3: Internal.EntityType_<any>): boolean;
        isBurning(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        canEntityDestroy(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Entity_): boolean;
        getRespawnPosition(arg0: Internal.EntityType_<any>, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: number, arg4: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        getWeakChanges(arg0: Internal.LevelReader_, arg1: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Entity_): boolean;
        onTreeGrow(arg0: Internal.LevelReader_, arg1: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: Internal.TreeConfiguration_): boolean;
        getLightEmission(arg0: Internal.BlockGetter_, arg1: BlockPos_): number;
        isFireSource(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        getFriction(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Entity_): number;
        isStickyBlock(): boolean;
        onDestroyedByPlayer(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: boolean, arg4: Internal.FluidState_): boolean;
        getCloneItemStack(arg0: Internal.HitResult_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): Internal.ItemStack;
        getExplosionResistance(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Explosion_): number;
        getFireSpreadSpeed(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): number;
        get slimeBlock(): boolean
        get stickyBlock(): boolean
    }
    type IForgeBlockState_ = IForgeBlockState;
    interface ColorResolver {
        getColor(arg0: Internal.Biome_, arg1: number, arg2: number): number;
        (arg0: Internal.Biome_, arg1: number, arg2: number): number;
    }
    type ColorResolver_ = ColorResolver;
    interface ChannelHandlerContext extends Internal.ChannelOutboundInvoker, io.netty.util.AttributeMap, Internal.ChannelInboundInvoker {
        connect(arg0: Internal.SocketAddress_, arg1: Internal.SocketAddress_, arg2: Internal.ChannelPromise_): Internal.ChannelFuture;
        pipeline(): Internal.ChannelPipeline;
        deregister(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
        executor(): Internal.EventExecutor;
        fireChannelReadComplete(): this;
        /**
         * @deprecated
        */
        attr<T>(arg0: Internal.AttributeKey_<T>): io.netty.util.Attribute<T>;
        write(arg0: any): Internal.ChannelFuture;
        writeAndFlush(arg0: any): Internal.ChannelFuture;
        disconnect(): Internal.ChannelFuture;
        isRemoved(): boolean;
        close(): Internal.ChannelFuture;
        write(arg0: any, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
        connect(arg0: Internal.SocketAddress_): Internal.ChannelFuture;
        connect(arg0: Internal.SocketAddress_, arg1: Internal.SocketAddress_): Internal.ChannelFuture;
        deregister(): Internal.ChannelFuture;
        fireChannelRegistered(): this;
        fireChannelInactive(): this;
        disconnect(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
        read(): this;
        handler(): Internal.ChannelHandler;
        newFailedFuture(arg0: Internal.Throwable_): Internal.ChannelFuture;
        alloc(): Internal.ByteBufAllocator;
        close(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
        newSucceededFuture(): Internal.ChannelFuture;
        fireExceptionCaught(arg0: Internal.Throwable_): this;
        newProgressivePromise(): Internal.ChannelProgressivePromise;
        flush(): this;
        fireChannelUnregistered(): this;
        name(): string;
        channel(): io.netty.channel.Channel;
        bind(arg0: Internal.SocketAddress_, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
        writeAndFlush(arg0: any, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
        bind(arg0: Internal.SocketAddress_): Internal.ChannelFuture;
        fireChannelRead(arg0: any): this;
        connect(arg0: Internal.SocketAddress_, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
        fireUserEventTriggered(arg0: any): this;
        fireChannelWritabilityChanged(): this;
        /**
         * @deprecated
        */
        hasAttr<T>(arg0: Internal.AttributeKey_<T>): boolean;
        voidPromise(): Internal.ChannelPromise;
        fireChannelActive(): this;
        newPromise(): Internal.ChannelPromise;
        get removed(): boolean
    }
    type ChannelHandlerContext_ = ChannelHandlerContext;
    class TrunkVineDecorator extends Internal.TreeDecorator {
        constructor()
        static readonly CODEC: Internal.Codec<Internal.TrunkVineDecorator>;
        static readonly INSTANCE: Internal.TrunkVineDecorator;
    }
    type TrunkVineDecorator_ = TrunkVineDecorator;
    abstract class RecipeCondition {
        constructor()
        deserialize(config: Internal.JsonObject_): this;
        isReverse(): boolean;
        test(arg0: Internal.GTRecipe_, arg1: Internal.RecipeLogic_): boolean;
        serialize(): Internal.JsonObject;
        getTranslationKey(): string;
        toNetwork(buf: Internal.FriendlyByteBuf_): void;
        fromNetwork(buf: Internal.FriendlyByteBuf_): this;
        createTemplate(): this;
        isOr(): boolean;
        setReverse(reverse: boolean): this;
        getType(): string;
        getTooltips(): net.minecraft.network.chat.Component;
        getValidTexture(): Internal.IGuiTexture;
        getInValidTexture(): Internal.IGuiTexture;
        static create(clazz: typeof Internal.RecipeCondition): Internal.RecipeCondition;
        get reverse(): boolean
        get translationKey(): string
        get or(): boolean
        set reverse(reverse: boolean)
        get type(): string
        get tooltips(): net.minecraft.network.chat.Component
        get validTexture(): Internal.IGuiTexture
        get inValidTexture(): Internal.IGuiTexture
    }
    type RecipeCondition_ = RecipeCondition;
    interface PositionTracker {
        isVisibleBy(arg0: Internal.LivingEntity_): boolean;
        currentPosition(): Vec3d;
        currentBlockPosition(): BlockPos;
    }
    type PositionTracker_ = PositionTracker;
    class SectionStorage <R> implements Internal.AutoCloseable {
        constructor(arg0: Internal.Path_, arg1: Internal.Function_<Internal.Runnable, Internal.Codec<R>>, arg2: Internal.Function_<Internal.Runnable, R>, arg3: Internal.DataFixer_, arg4: any_, arg5: boolean, arg6: Internal.RegistryAccess_, arg7: Internal.LevelHeightAccessor_)
        close(): void;
        flush(arg0: Internal.ChunkPos_): void;
        hasWork(): boolean;
    }
    type SectionStorage_<R> = SectionStorage<R>;
    class TextColor implements dev.latvian.mods.rhino.mod.util.color.Color {
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getArgbJS(): number;
        specialEquals(o: any, shallow: boolean): boolean;
        static fromRgb(arg0: number): Internal.TextColor;
        getRgbJS(): number;
        getSerializeJS(): string;
        serialize(): string;
        static parseColor(arg0: string): Internal.TextColor;
        static fromLegacyFormat(arg0: Internal.ChatFormatting_): Internal.TextColor;
        createTextColorJS(): this;
        getValue(): number;
        getHexJS(): string;
        getFireworkColorJS(): number;
        get argbJS(): number
        get rgbJS(): number
        get serializeJS(): string
        get value(): number
        get hexJS(): string
        get fireworkColorJS(): number
        static readonly CODEC: Internal.Codec<Internal.TextColor>;
        readonly value: number;
    }
    type TextColor_ = TextColor;
    class CustomReward extends Internal.Reward {
        constructor(id: number, quest: Internal.Quest_)
    }
    type CustomReward_ = CustomReward;
    class RenderLevelStageEvent$Stage {
        static fromRenderType(arg0: Internal.RenderType_): Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_WEATHER: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_TRIPWIRE_BLOCKS: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_ENTITIES: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_CUTOUT_MIPPED_BLOCKS_BLOCKS: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_CUTOUT_BLOCKS: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_BLOCK_ENTITIES: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_LEVEL: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_SOLID_BLOCKS: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_TRANSLUCENT_BLOCKS: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_PARTICLES: Internal.RenderLevelStageEvent$Stage;
        static readonly AFTER_SKY: Internal.RenderLevelStageEvent$Stage;
    }
    type RenderLevelStageEvent$Stage_ = RenderLevelStageEvent$Stage;
    class CustomBossEvent extends Internal.ServerBossEvent {
        constructor(arg0: ResourceLocation_, arg1: net.minecraft.network.chat.Component_)
        setValue(arg0: number): void;
        onPlayerConnect(arg0: Internal.ServerPlayer_): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        save(): Internal.CompoundTag;
        setPlayers(arg0: Internal.Collection_<Internal.ServerPlayer>): boolean;
        static load(arg0: Internal.CompoundTag_, arg1: ResourceLocation_): Internal.CustomBossEvent;
        addOfflinePlayer(arg0: Internal.UUID_): void;
        getMax(): number;
        getTextId(): ResourceLocation;
        setMax(arg0: number): void;
        getValue(): number;
        onPlayerDisconnect(arg0: Internal.ServerPlayer_): void;
        set value(arg0: number)
        get displayName(): net.minecraft.network.chat.Component
        set players(arg0: Internal.Collection_<Internal.ServerPlayer>)
        get max(): number
        get textId(): ResourceLocation
        set max(arg0: number)
        get value(): number
    }
    type CustomBossEvent_ = CustomBossEvent;
    class ProbabilityFeatureConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: number)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly probability: number;
        static readonly CODEC: Internal.Codec<Internal.ProbabilityFeatureConfiguration>;
    }
    type ProbabilityFeatureConfiguration_ = ProbabilityFeatureConfiguration;
    interface Float2LongFunction extends Internal.DoubleToLongFunction, it.unimi.dsi.fastutil.Function<number, number> {
        andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Float2ShortFunction;
        put(arg0: number, arg1: number): number;
        composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2LongFunction;
        composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2LongFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        andThenLong(arg0: Internal.Long2LongFunction_): this;
        composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2LongFunction;
        andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Float2ByteFunction;
        composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2LongFunction;
        andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Float2DoubleFunction;
        composeReference<T>(arg0: Internal.Reference2FloatFunction_<T>): Internal.Reference2LongFunction<T>;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThenObject<T>(arg0: Internal.Long2ObjectFunction_<T>): Internal.Float2ObjectFunction<T>;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeFloat(arg0: Internal.Float2FloatFunction_): this;
        containsKey(arg0: number): boolean;
        composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2LongFunction;
        andThenChar(arg0: Internal.Long2CharFunction_): Internal.Float2CharFunction;
        defaultReturnValue(): number;
        getOrDefault(arg0: number, arg1: number): number;
        composeObject<T>(arg0: Internal.Object2FloatFunction_<T>): Internal.Object2LongFunction<T>;
        /**
         * @deprecated
        */
        applyAsLong(arg0: number): number;
        apply(arg0: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        andThenInt(arg0: Internal.Long2IntFunction_): Internal.Float2IntFunction;
        composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2LongFunction;
        andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Float2FloatFunction;
        andThenReference<T>(arg0: Internal.Long2ReferenceFunction_<T>): Internal.Float2ReferenceFunction<T>;
        size(): number;
        remove(arg0: number): number;
        get(arg0: number): number;
        clear(): void;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        defaultReturnValue(arg0: number): void;
        (arg0: number): number;
    }
    type Float2LongFunction_ = Float2LongFunction;
    interface GTToolType$ToolConstructor {
        apply(arg0: GTToolType_, arg1: Internal.MaterialToolTier_, arg2: com.gregtechceu.gtceu.api.data.chemical.material.Material_, arg3: Internal.IGTToolDefinition_, arg4: Internal.Item$Properties_): Internal.IGTTool;
        (arg0: GTToolType_, arg1: Internal.MaterialToolTier_, arg2: com.gregtechceu.gtceu.api.data.chemical.material.Material_, arg3: Internal.IGTToolDefinition_, arg4: Internal.Item$Properties_): Internal.IGTTool_;
    }
    type GTToolType$ToolConstructor_ = GTToolType$ToolConstructor;
    abstract class AbstractBuilder <R, T extends R, P, S extends Internal.AbstractBuilder<R, T, P, S>> implements com.tterrag.registrate.builders.Builder<R, T, P, S> {
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: Internal.ResourceKey_<Internal.Registry<R>>)
        getRegistryKey(): Internal.ResourceKey<Internal.Registry<R>>;
        tag<TP extends Internal.TagsProvider<R> & Internal.RegistrateTagsProvider<R>>(arg0: Internal.ProviderType_<TP>, ...arg1: Internal.TagKey_<R>[]): S;
        get(): any;
        onRegister(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<T>): S;
        lang(arg0: Internal.NonNullFunction_<T, string>, arg1: string): S;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        transform<R2, T2 extends R2, P2, S2 extends com.tterrag.registrate.builders.Builder<R2, T2, P2, S2>>(arg0: com.tterrag.registrate.util.nullness.NonNullFunction_<S, S2>): S2;
        addMiscData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<D>): S;
        getParent(): P;
        getOwner(): Internal.AbstractRegistrate<any>;
        setData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: Internal.NonNullBiConsumer_<Internal.DataGenContext<R, T>, D>): S;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<Internal.RegistryEntry<T>>;
        asSupplier(): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        onRegisterAfter<OR>(arg0: Internal.ResourceKey_<Internal.Registry<OR>>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<T>): S;
        getName(): string;
        lang(arg0: Internal.NonNullFunction_<T, string>): S;
        register(): Internal.RegistryEntry<T>;
        removeTag<TP extends Internal.TagsProvider<R> & Internal.RegistrateTagsProvider<R>>(arg0: Internal.ProviderType_<TP>, ...arg1: Internal.TagKey_<R>[]): S;
        getEntry(): T;
        build(): P;
        get registryKey(): Internal.ResourceKey<Internal.Registry<R>>
        get parent(): P
        get owner(): Internal.AbstractRegistrate<any>
        get name(): string
        get entry(): T
    }
    type AbstractBuilder_<R, T extends R, P, S extends Internal.AbstractBuilder<R, T, P, S>> = AbstractBuilder<R, T, P, S>;
    class DropperBlockEntity extends Internal.DispenserBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        stopOpen(arg0: Internal.Player_): void;
        count(ingredient: Internal.Ingredient_): number;
        static tryClear(arg0: any): void;
        count(): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        countItem(arg0: Internal.Item_): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        startOpen(arg0: Internal.Player_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        onLoad(): void;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        kjs$self(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        hasCustomName(): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get maxStackSize(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get modelData(): Internal.ModelData
        get mutable(): boolean
        get renderBoundingBox(): Internal.AABB
    }
    type DropperBlockEntity_ = DropperBlockEntity;
    interface ISubscription {
        unsubscribe(): void;
        (): void;
    }
    type ISubscription_ = ISubscription;
    class DropTarget implements Internal.DropTargetListener, Internal.Serializable {
        constructor()
        constructor(arg0: Internal.Component_, arg1: number, arg2: Internal.DropTargetListener_, arg3: boolean, arg4: Internal.FlavorMap_)
        constructor(arg0: Internal.Component_, arg1: number, arg2: Internal.DropTargetListener_)
        constructor(arg0: Internal.Component_, arg1: Internal.DropTargetListener_)
        constructor(arg0: Internal.Component_, arg1: number, arg2: Internal.DropTargetListener_, arg3: boolean)
        setDefaultActions(arg0: number): void;
        setComponent(arg0: Internal.Component_): void;
        removeDropTargetListener(arg0: Internal.DropTargetListener_): void;
        dragOver(arg0: Internal.DropTargetDragEvent_): void;
        isActive(): boolean;
        getDropTargetContext(): Internal.DropTargetContext;
        dragExit(arg0: Internal.DropTargetEvent_): void;
        setFlavorMap(arg0: Internal.FlavorMap_): void;
        removeNotify(): void;
        drop(arg0: Internal.DropTargetDropEvent_): void;
        dragEnter(arg0: Internal.DropTargetDragEvent_): void;
        getComponent(): Internal.Component;
        getFlavorMap(): Internal.FlavorMap;
        setActive(arg0: boolean): void;
        dropActionChanged(arg0: Internal.DropTargetDragEvent_): void;
        addDropTargetListener(arg0: Internal.DropTargetListener_): void;
        getDefaultActions(): number;
        addNotify(): void;
        set defaultActions(arg0: number)
        set component(arg0: Internal.Component_)
        get active(): boolean
        get dropTargetContext(): Internal.DropTargetContext
        set flavorMap(arg0: Internal.FlavorMap_)
        get component(): Internal.Component
        get flavorMap(): Internal.FlavorMap
        set active(arg0: boolean)
        get defaultActions(): number
    }
    type DropTarget_ = DropTarget;
    class FusionCasingBlock extends Internal.ActiveBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_, casingType: Internal.IFusionCasingType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getLightMap(world: Internal.BlockAndTintGetter_, state: Internal.BlockState_, pos: BlockPos_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FusionCasingBlock_ = FusionCasingBlock;
    /**
     * Invoked when a player crafts an item.
    */
    class ItemCraftedEventJS extends Internal.PlayerEventJS {
        constructor(player: Internal.Player_, crafted: Internal.ItemStack_, container: net.minecraft.world.Container_)
        /**
         * The inventory that the item was crafted in.
        */
        getInventory(): Internal.InventoryKJS;
        /**
         * The player that crafted the item.
        */
        getEntity(): Internal.LivingEntity;
        /**
         * The item that was crafted.
        */
        getItem(): Internal.ItemStack;
        /**
         * The inventory that the item was crafted in.
        */
        get inventory(): Internal.InventoryKJS
        /**
         * The player that crafted the item.
        */
        get entity(): Internal.LivingEntity
        /**
         * The item that was crafted.
        */
        get item(): Internal.ItemStack
    }
    type ItemCraftedEventJS_ = ItemCraftedEventJS;
    class CreativeModeTabModifier implements Internal.CreativeModeTab$Output {
        constructor(arg0: Internal.Supplier_<Internal.FeatureFlagSet>, arg1: Internal.BooleanSupplier_, arg2: Internal.BiConsumer_<Internal.ItemStack, Internal.CreativeModeTab$TabVisibility>)
        acceptAll(arg0: Internal.Collection_<Internal.ItemStack>, arg1: Internal.CreativeModeTab$TabVisibility_): void;
        accept(arg0: Internal.ItemStack_): void;
        getFlags(): Internal.FeatureFlagSet;
        hasPermissions(): boolean;
        accept(arg0: Internal.ItemStack_, arg1: Internal.CreativeModeTab$TabVisibility_): void;
        accept(arg0: Internal.ItemLike_, arg1: Internal.CreativeModeTab$TabVisibility_): void;
        accept(arg0: Internal.Supplier_<Internal.ItemLike>): void;
        acceptAll(arg0: Internal.Collection_<Internal.ItemStack>): void;
        accept(arg0: Internal.Supplier_<Internal.ItemLike>, arg1: Internal.CreativeModeTab$TabVisibility_): void;
        accept(arg0: Internal.ItemLike_): void;
        get flags(): Internal.FeatureFlagSet
    }
    type CreativeModeTabModifier_ = CreativeModeTabModifier;
    interface ITaskScreen {
        getCoreScreen(): Internal.Optional<Internal.TaskScreenBlockEntity>;
        getSkin(): Internal.ItemStack;
        isIndestructible(): boolean;
        getTeamId(): Internal.UUID;
        isInputOnly(): boolean;
        get coreScreen(): Internal.Optional<Internal.TaskScreenBlockEntity>
        get skin(): Internal.ItemStack
        get indestructible(): boolean
        get teamId(): Internal.UUID
        get inputOnly(): boolean
    }
    type ITaskScreen_ = ITaskScreen;
    class AppEngInternalInventory extends Internal.BaseInternalInventory {
        constructor(arg0: Internal.InternalInventoryHost_, arg1: number, arg2: number)
        constructor(arg0: number)
        constructor(arg0: Internal.InternalInventoryHost_, arg1: number)
        constructor(arg0: Internal.InternalInventoryHost_, arg1: number, arg2: number, arg3: Internal.IAEItemFilter_)
        setFilter(arg0: Internal.IAEItemFilter_): void;
        addItems(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemStack;
        simulateRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toContainer(): net.minecraft.world.Container;
        getSubInventory(arg0: number, arg1: number): Internal.InternalInventory;
        isEmpty(): boolean;
        getHost(): Internal.InternalInventoryHost;
        writeToNBT(arg0: Internal.CompoundTag_, arg1: string): void;
        readFromNBT(arg0: Internal.CompoundTag_, arg1: string): void;
        removeItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        sendChangeNotification(arg0: number): void;
        removeSimilarItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        setEnableClientEvents(arg0: boolean): void;
        static wrapExternal(arg0: Internal.BlockEntity_, arg1: Internal.Direction_): Internal.ItemTransfer;
        static empty(): Internal.InternalInventory;
        getSlotInv(arg0: number): Internal.InternalInventory;
        setMaxStackSize(arg0: number, arg1: number): void;
        mayAllowInsertion(): boolean;
        addItems(arg0: Internal.ItemStack_): Internal.ItemStack;
        iterator(): Internal.Iterator<Internal.ItemStack>;
        simulateSimilarRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        spliterator(): Internal.Spliterator<Internal.ItemStack>;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        simulateAdd(arg0: Internal.ItemStack_): Internal.ItemStack;
        forEach(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        clear(): void;
        static wrapExternal(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.ItemTransfer;
        getRedstoneSignal(): number;
        set filter(arg0: Internal.IAEItemFilter_)
        get empty(): boolean
        get host(): Internal.InternalInventoryHost
        set enableClientEvents(arg0: boolean)
        get redstoneSignal(): number
    }
    type AppEngInternalInventory_ = AppEngInternalInventory;
    class UidContext extends Internal.Enum<Internal.UidContext> {
        static valueOf(arg0: string): Internal.UidContext;
        static values(): Internal.UidContext[];
        static readonly Ingredient: Internal.UidContext;
        static readonly Recipe: Internal.UidContext;
    }
    type UidContext_ = UidContext | "ingredient" | "recipe";
    class Vex extends Internal.Monster implements Internal.TraceableEntity {
        constructor(arg0: Internal.EntityType_<Internal.Vex>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        setBoundOrigin(arg0: BlockPos_): void;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        getBoundOrigin(): BlockPos;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        setLimitedLife(arg0: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        setIsCharging(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        getOwner(): Internal.Mob;
        isFlapping(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        isCharging(): boolean;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setOwner(arg0: Internal.Mob_): void;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        set boundOrigin(arg0: BlockPos_)
        get living(): boolean
        get boundOrigin(): BlockPos
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        set limitedLife(arg0: number)
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        set isCharging(arg0: boolean)
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get owner(): Internal.Mob
        get flapping(): boolean
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get charging(): boolean
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set owner(arg0: Internal.Mob_)
        set headArmorItem(item: Internal.ItemStack_)
        static readonly TICKS_PER_FLAP: 4;
        static readonly FLAP_DEGREES_PER_TICK: 45.836624;
    }
    type Vex_ = Vex;
    interface TypeWrapperFactory$Simple <T> extends Internal.TypeWrapperFactory<T> {
        wrap(cx: Internal.Context_, o: any): T;
        wrapSimple(arg0: any): T;
    }
    type TypeWrapperFactory$Simple_<T> = TypeWrapperFactory$Simple<T>;
    class InfinityTier extends Internal.Enum<Internal.InfinityTier> {
        static valueOf(arg0: string): Internal.InfinityTier;
        getTextureColor(): number;
        getLocalizedName(): string;
        getNext(arg0: Internal.InfinityTier_): this;
        static values(): Internal.InfinityTier[];
        static getTierBraquet(arg0: number): org.apache.commons.lang3.tuple.Pair<Internal.InfinityTier, Internal.InfinityTier>;
        getPowerNeeded(): number;
        getRadius(): number;
        getPrev(arg0: Internal.InfinityTier_): this;
        getName(): string;
        getColor(): Internal.ChatFormatting;
        setPowerNeeded(arg0: number): void;
        setRadius(arg0: number): void;
        get textureColor(): number
        get localizedName(): string
        get powerNeeded(): number
        get radius(): number
        get name(): string
        get color(): Internal.ChatFormatting
        set powerNeeded(arg0: number)
        set radius(arg0: number)
        static readonly EPIC: Internal.InfinityTier;
        static readonly LEGENDARY: Internal.InfinityTier;
        static readonly ARTIFACT: Internal.InfinityTier;
        static readonly COMMON: Internal.InfinityTier;
        static readonly POOR: Internal.InfinityTier;
        static readonly UNCOMMON: Internal.InfinityTier;
        static readonly RARE: Internal.InfinityTier;
    }
    type InfinityTier_ = "artifact" | "uncommon" | "epic" | "legendary" | "rare" | "common" | "poor" | InfinityTier;
    class DualNoiseProvider extends Internal.NoiseProvider {
        constructor(arg0: any_<number>, arg1: Internal.NormalNoise$NoiseParameters_, arg2: number, arg3: number, arg4: Internal.NormalNoise$NoiseParameters_, arg5: number, arg6: Internal.List_<Internal.BlockState>)
        static readonly CODEC: Internal.Codec<Internal.DualNoiseProvider>;
    }
    type DualNoiseProvider_ = DualNoiseProvider;
    class EntityJoinLevelEvent extends Internal.EntityEvent {
        constructor()
        constructor(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: boolean)
        constructor(arg0: Internal.Entity_, arg1: Internal.Level_)
        getLevel(): Internal.Level;
        loadedFromDisk(): boolean;
        get level(): Internal.Level
    }
    type EntityJoinLevelEvent_ = EntityJoinLevelEvent;
    class SparseImmutableTable <R, C, V> extends Internal.RegularImmutableTable<R, C, V> {
        columnMap(): Internal.ImmutableMap<C, Internal.Map<R, V>>;
        row(arg0: any): Internal.Map<any, any>;
        rowKeySet(): Internal.Set<any>;
        rowMap(): Internal.ImmutableMap<R, Internal.Map<C, V>>;
        columnKeySet(): Internal.Set<any>;
        values(): Internal.Collection<any>;
    }
    type SparseImmutableTable_<R, C, V> = SparseImmutableTable<R, C, V>;
    interface Watchable {
        register(arg0: Internal.WatchService_, ...arg1: Internal.WatchEvent$Kind_<any>[]): Internal.WatchKey;
        register(arg0: Internal.WatchService_, arg1: Internal.WatchEvent$Kind_<any>[], ...arg2: any_[]): Internal.WatchKey;
    }
    type Watchable_ = Watchable;
    interface IRecipeLayoutDrawable <R> {
        getRecipeCategory(): Internal.IRecipeCategory<R>;
        getRecipe(): R;
        getRecipeSlotUnderMouse(arg0: number, arg1: number): Internal.Optional<Internal.IRecipeSlotDrawable>;
        setPosition(arg0: number, arg1: number): void;
        getIngredientUnderMouse<T>(arg0: number, arg1: number, arg2: Internal.IIngredientType_<T>): Internal.Optional<T>;
        drawOverlays(arg0: Internal.GuiGraphics_, arg1: number, arg2: number): void;
        drawRecipe(arg0: Internal.GuiGraphics_, arg1: number, arg2: number): void;
        getRecipeSlotsView(): Internal.IRecipeSlotsView;
        getRecipeTransferButtonArea(): Internal.Rect2i;
        getRect(): Internal.Rect2i;
        isMouseOver(arg0: number, arg1: number): boolean;
        getItemStackUnderMouse(arg0: number, arg1: number): Internal.Optional<Internal.ItemStack>;
        get recipeCategory(): Internal.IRecipeCategory<R>
        get recipe(): R
        get recipeSlotsView(): Internal.IRecipeSlotsView
        get recipeTransferButtonArea(): Internal.Rect2i
        get rect(): Internal.Rect2i
    }
    type IRecipeLayoutDrawable_<R> = IRecipeLayoutDrawable<R>;
    class Cat extends Internal.TamableAnimal implements Internal.VariantHolder<Internal.CatVariant> {
        constructor(arg0: Internal.EntityType_<Internal.Cat>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getLieDownAmount(arg0: number): number;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getOwner(): Internal.LivingEntity;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isRelaxStateOne(): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        customServerAiStep(): void;
        setCollarColor(arg0: Internal.DyeColor_): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        setVariant(arg0: Internal.CatVariant_): void;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getLegsArmorItem(): Internal.ItemStack;
        setMainHandItem(item: Internal.ItemStack_): void;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getCollarColor(): Internal.DyeColor;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getVariant(): Internal.CatVariant;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setRelaxStateOne(arg0: boolean): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        hiss(): void;
        getRelaxStateOneAmount(arg0: number): number;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        isLying(): boolean;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        getResourceLocation(): ResourceLocation;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getLieDownAmountTail(arg0: number): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        setVariant(arg0: any): void;
        runCommand(command: string): number;
        setLying(arg0: boolean): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get owner(): Internal.LivingEntity
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get relaxStateOne(): boolean
        get displayName(): net.minecraft.network.chat.Component
        set collarColor(arg0: Internal.DyeColor_)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set variant(arg0: Internal.CatVariant_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get legsArmorItem(): Internal.ItemStack
        set mainHandItem(item: Internal.ItemStack_)
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get collarColor(): Internal.DyeColor
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get variant(): Internal.CatVariant
        set relaxStateOne(arg0: boolean)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get lying(): boolean
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        get resourceLocation(): ResourceLocation
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        set variant(arg0: any)
        set lying(arg0: boolean)
        static readonly TEMPT_SPEED_MOD: 0.6;
        static readonly SPRINT_SPEED_MOD: 1.33;
        static readonly WALK_SPEED_MOD: 0.8;
    }
    type Cat_ = Cat;
    class ShapelessKubeJSRecipe$SerializerKJS implements Internal.RecipeSerializer<Internal.ShapelessKubeJSRecipe> {
        constructor()
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.ShapelessKubeJSRecipe;
        fromNetwork(id: ResourceLocation_, buf: Internal.FriendlyByteBuf_): Internal.ShapelessKubeJSRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromJson(id: ResourceLocation_, json: Internal.JsonObject_): Internal.ShapelessKubeJSRecipe;
        toNetwork(buf: Internal.FriendlyByteBuf_, r: Internal.ShapelessKubeJSRecipe_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type ShapelessKubeJSRecipe$SerializerKJS_ = ShapelessKubeJSRecipe$SerializerKJS;
    class FullChunkStatus extends Internal.Enum<Internal.FullChunkStatus> {
        static valueOf(arg0: string): Internal.FullChunkStatus;
        isOrAfter(arg0: Internal.FullChunkStatus_): boolean;
        static values(): Internal.FullChunkStatus[];
        static readonly BLOCK_TICKING: Internal.FullChunkStatus;
        static readonly INACCESSIBLE: Internal.FullChunkStatus;
        static readonly ENTITY_TICKING: Internal.FullChunkStatus;
        static readonly FULL: Internal.FullChunkStatus;
    }
    type FullChunkStatus_ = "inaccessible" | "entity_ticking" | "full" | FullChunkStatus | "block_ticking";
    interface TooltipComponent {
    }
    type TooltipComponent_ = TooltipComponent;
    interface BlockBuilderProvider {
        getBlockBuilder(): Internal.BlockBuilder;
        get blockBuilder(): Internal.BlockBuilder
    }
    type BlockBuilderProvider_ = BlockBuilderProvider;
    class EnderpearlItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type EnderpearlItem_ = EnderpearlItem;
    class LogicalSide extends Internal.Enum<Internal.LogicalSide> {
        isClient(): boolean;
        isServer(): boolean;
        static valueOf(arg0: string): Internal.LogicalSide;
        static values(): Internal.LogicalSide[];
        get client(): boolean
        get server(): boolean
        static readonly CLIENT: Internal.LogicalSide;
        static readonly SERVER: Internal.LogicalSide;
    }
    type LogicalSide_ = "server" | "client" | LogicalSide;
    class ExplosionDamageCalculator {
        constructor()
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_): Internal.Optional<number>;
    }
    type ExplosionDamageCalculator_ = ExplosionDamageCalculator;
    class WeighedSoundEvents implements Internal.Weighted<Internal.Sound> {
        constructor(arg0: ResourceLocation_, arg1: string)
        getSound(arg0: Internal.RandomSource_): any;
        addSound(arg0: Internal.Weighted_<Internal.Sound>): void;
        getWeight(): number;
        preloadIfRequired(arg0: Internal.SoundEngine_): void;
        getSubtitle(): net.minecraft.network.chat.Component;
        get weight(): number
        get subtitle(): net.minecraft.network.chat.Component
    }
    type WeighedSoundEvents_ = WeighedSoundEvents;
    class FluidFlowParticleType extends Internal.ParticleType<Internal.FluidFlowParticleData> {
        constructor()
        codec(): Internal.Codec<Internal.FluidFlowParticleData>;
    }
    type FluidFlowParticleType_ = FluidFlowParticleType;
    interface AnnotatedType extends Internal.AnnotatedElement {
        getAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        getDeclaredAnnotation<T extends Internal.Annotation>(arg0: T): T;
        getAnnotatedOwnerType(): this;
        getDeclaredAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        getAnnotation<T extends Internal.Annotation>(arg0: T): T;
        getAnnotations(): Internal.Annotation[];
        getDeclaredAnnotations(): Internal.Annotation[];
        getType(): Internal.Type;
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        get annotatedOwnerType(): Internal.AnnotatedType
        get annotations(): Internal.Annotation[]
        get declaredAnnotations(): Internal.Annotation[]
        get type(): Internal.Type
    }
    type AnnotatedType_ = AnnotatedType;
    class StainedGlassBlock extends Internal.AbstractGlassBlock implements Internal.BeaconBeamBlock {
        constructor(arg0: Internal.DyeColor_, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getColor(): Internal.DyeColor;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get color(): Internal.DyeColor
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type StainedGlassBlock_ = StainedGlassBlock;
    abstract class AbstractObject2ObjectFunction <K, V> implements Internal.Object2ObjectFunction<K, V>, Internal.Serializable {
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ObjectFunction<V>;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ObjectFunction<V>;
        containsKey(arg0: any): boolean;
        put(arg0: K, arg1: V): V;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Object2FloatFunction<K>;
        get(arg0: any): V;
        remove(arg0: any): V;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ObjectFunction<V>;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Object2LongFunction<K>;
        apply(arg0: K): V;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Object2ReferenceFunction<K, T>;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ObjectFunction<V>;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Object2ShortFunction<K>;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Object2IntFunction<K>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Object2DoubleFunction<K>;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ObjectFunction<V>;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2ObjectFunction<T, V>;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ObjectFunction<V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Object2ByteFunction<K>;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2ObjectFunction<T, V>;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ObjectFunction<V>;
        size(): number;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Object2CharFunction<K>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, V>;
        clear(): void;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Object2ObjectFunction<K, T>;
        defaultReturnValue(): V;
        static identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
    }
    type AbstractObject2ObjectFunction_<K, V> = AbstractObject2ObjectFunction<K, V>;
    class PageAttributes$OriginType extends Internal.AttributeValue {
        static readonly PRINTABLE: Internal.PageAttributes$OriginType;
        static readonly PHYSICAL: Internal.PageAttributes$OriginType;
    }
    type PageAttributes$OriginType_ = PageAttributes$OriginType;
    class WrapFactory {
        constructor()
        isJavaPrimitiveWrap(): boolean;
        setJavaPrimitiveWrap(value: boolean): void;
        wrap(cx: Internal.Context_, scope: Internal.Scriptable_, obj: any, staticType: typeof any): any;
        wrapJavaClass(cx: Internal.Context_, scope: Internal.Scriptable_, javaClass: typeof any): Internal.Scriptable;
        wrapAsJavaObject(cx: Internal.Context_, scope: Internal.Scriptable_, javaObject: any, staticType: typeof any): Internal.Scriptable;
        wrapNewObject(scope: Internal.Scriptable_, obj: any, cx: Internal.Context_): Internal.Scriptable;
        get javaPrimitiveWrap(): boolean
        set javaPrimitiveWrap(value: boolean)
    }
    type WrapFactory_ = WrapFactory;
    abstract class RectangularShape implements Internal.Shape, Internal.Cloneable {
        clone(): any;
        contains(arg0: number, arg1: number): boolean;
        getBounds(): Internal.Rectangle;
        getMaxX(): number;
        getMaxY(): number;
        intersects(arg0: Internal.Rectangle2D_): boolean;
        isEmpty(): boolean;
        getCenterY(): number;
        getCenterX(): number;
        setFrameFromCenter(arg0: number, arg1: number, arg2: number, arg3: number): void;
        contains(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        getWidth(): number;
        getPathIterator(arg0: Internal.AffineTransform_, arg1: number): Internal.PathIterator;
        intersects(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        setFrame(arg0: Internal.Rectangle2D_): void;
        getBounds2D(): Internal.Rectangle2D;
        contains(arg0: Internal.Rectangle2D_): boolean;
        getHeight(): number;
        getMinX(): number;
        getMinY(): number;
        setFrameFromCenter(arg0: Internal.Point2D_, arg1: Internal.Point2D_): void;
        setFrame(arg0: number, arg1: number, arg2: number, arg3: number): void;
        getPathIterator(arg0: Internal.AffineTransform_): Internal.PathIterator;
        setFrameFromDiagonal(arg0: number, arg1: number, arg2: number, arg3: number): void;
        contains(arg0: Internal.Point2D_): boolean;
        getX(): number;
        getY(): number;
        setFrame(arg0: Internal.Point2D_, arg1: Internal.Dimension2D_): void;
        getFrame(): Internal.Rectangle2D;
        setFrameFromDiagonal(arg0: Internal.Point2D_, arg1: Internal.Point2D_): void;
        get bounds(): Internal.Rectangle
        get maxX(): number
        get maxY(): number
        get empty(): boolean
        get centerY(): number
        get centerX(): number
        get width(): number
        set frame(arg0: Internal.Rectangle2D_)
        get bounds2D(): Internal.Rectangle2D
        get height(): number
        get minX(): number
        get minY(): number
        get x(): number
        get y(): number
        get frame(): Internal.Rectangle2D
    }
    type RectangularShape_ = RectangularShape;
    interface VillagerTrades$ItemListing {
        getOffer(arg0: Internal.Entity_, arg1: Internal.RandomSource_): Internal.MerchantOffer;
    }
    type VillagerTrades$ItemListing_ = VillagerTrades$ItemListing;
    class TrimPattern extends Internal.Record {
        constructor(arg0: ResourceLocation_, arg1: Internal.Holder_<Internal.Item>, arg2: net.minecraft.network.chat.Component_)
        description(): net.minecraft.network.chat.Component;
        assetId(): ResourceLocation;
        templateItem(): Internal.Holder<Internal.Item>;
        copyWithStyle(arg0: Internal.Holder_<Internal.TrimMaterial>): net.minecraft.network.chat.Component;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.TrimPattern>>;
        static readonly DIRECT_CODEC: Internal.Codec<Internal.TrimPattern>;
    }
    type TrimPattern_ = Special.TrimPattern | TrimPattern;
    class OreItem$IngotOreItem extends Internal.OreItem {
        constructor(arg0: Internal.Ore_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type OreItem$IngotOreItem_ = OreItem$IngotOreItem;
    class GTFluidImpl$Flowing extends Internal.GTFluidImpl {
        constructor(state: GTFluidState_, stillFluid: Internal.Supplier_<Internal.Fluid>, flowingFluid: Internal.Supplier_<Internal.Fluid>, block: Internal.Supplier_<Internal.LiquidBlock>, bucket: Internal.Supplier_<Internal.Item>, burnTime: number, fluidType: Internal.Supplier_<Internal.FluidType>)
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type GTFluidImpl$Flowing_ = GTFluidImpl$Flowing;
    interface IContainerAddonProvider {
        getContainerAddons(): Internal.List<Internal.IFactory<Internal.IContainerAddon>>;
        canInteract(): boolean;
        get containerAddons(): Internal.List<Internal.IFactory<Internal.IContainerAddon>>
    }
    type IContainerAddonProvider_ = IContainerAddonProvider;
    class ChorusPlantBlock extends Internal.PipeBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getStateForPlacement(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type ChorusPlantBlock_ = ChorusPlantBlock;
    interface IoSupplier <T> {
        create(arg0: Internal.Path_): Internal.IoSupplier<Internal.InputStream>;
        get(): T;
        create(arg0: Internal.ZipFile_, arg1: Internal.ZipEntry_): Internal.IoSupplier<Internal.InputStream>;
        (): T;
    }
    type IoSupplier_<T> = IoSupplier<T>;
    interface QuadView {
        u(arg0: number): number;
        toBakedQuad(arg0: Internal.TextureAtlasSprite_): Internal.BakedQuad;
        normalX(arg0: number): number;
        y(arg0: number): number;
        x(arg0: number): number;
        copyPos(arg0: number, arg1: Vector3f_): Vector3f;
        cullFace(): Internal.Direction;
        v(arg0: number): number;
        color(arg0: number): number;
        copyNormal(arg0: number, arg1: Vector3f_): Vector3f;
        z(arg0: number): number;
        nominalFace(): Internal.Direction;
        hasNormal(arg0: number): boolean;
        copyTo(arg0: Internal.MutableQuadView_): void;
        lightFace(): Internal.Direction;
        faceNormal(): Vector3f;
        toVanilla(arg0: number[], arg1: number): void;
        posByIndex(arg0: number, arg1: number): number;
        colorIndex(): number;
        lightmap(arg0: number): number;
        toBlockBakedQuad(): Internal.BakedQuad;
        tag(): number;
        normalY(arg0: number): number;
        normalZ(arg0: number): number;
        copyUv(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
        readonly VANILLA_QUAD_STRIDE: 32;
        readonly VANILLA_VERTEX_STRIDE: 8;
    }
    type QuadView_ = QuadView;
    class TagKey <T> extends Internal.Record {
        constructor(arg0: Internal.ResourceKey_<Internal.Registry<T>>, arg1: ResourceLocation_)
        static create<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>, arg1: ResourceLocation_): Internal.TagKey<T>;
        location(): ResourceLocation;
        static codec<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.Codec<Internal.TagKey<T>>;
        registry(): Internal.ResourceKey<Internal.Registry<T>>;
        cast<E>(arg0: Internal.ResourceKey_<Internal.Registry<E>>): Internal.Optional<Internal.TagKey<E>>;
        static hashedCodec<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.Codec<Internal.TagKey<T>>;
        isFor(arg0: Internal.ResourceKey_<Internal.Registry<any>>): boolean;
    }
    type TagKey_<T> = TagKey<T>;
    class BlobFoliagePlacer extends Internal.FoliagePlacer {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.IntProvider_, arg2: number)
        static readonly CODEC: Internal.Codec<Internal.BlobFoliagePlacer>;
    }
    type BlobFoliagePlacer_ = BlobFoliagePlacer;
    class ScreenEvent$KeyPressed$Pre extends Internal.ScreenEvent$KeyPressed {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number)
    }
    type ScreenEvent$KeyPressed$Pre_ = ScreenEvent$KeyPressed$Pre;
    interface IFancyTooltip {
        getFancyComponent(): Internal.TooltipComponent;
        getFancyTooltipIcon(): Internal.IGuiTexture;
        showFancyTooltip(): boolean;
        getFancyTooltip(): Internal.List<net.minecraft.network.chat.Component>;
        get fancyComponent(): Internal.TooltipComponent
        get fancyTooltipIcon(): Internal.IGuiTexture
        get fancyTooltip(): Internal.List<net.minecraft.network.chat.Component>
    }
    type IFancyTooltip_ = IFancyTooltip;
    interface IntIterator extends Internal.PrimitiveIterator$OfInt {
        forEachRemaining(arg0: any): void;
        remove(): void;
        /**
         * @deprecated
        */
        next(): any;
        skip(arg0: number): number;
        forEachRemaining(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
        forEachRemaining(arg0: Internal.IntConsumer_): void;
        hasNext(): boolean;
        /**
         * @deprecated
        */
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        nextInt(): number;
    }
    type IntIterator_ = IntIterator;
    class AxolotlAttackablesSensor extends Internal.NearestVisibleLivingEntitySensor {
        constructor()
        static readonly TARGET_DETECTION_DISTANCE: 8.0;
    }
    type AxolotlAttackablesSensor_ = AxolotlAttackablesSensor;
    class PlayerDestroyItemEvent extends Internal.PlayerEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.InteractionHand_)
        getEntity(): Internal.Entity;
        getHand(): Internal.InteractionHand;
        getOriginal(): Internal.ItemStack;
        get entity(): Internal.Entity
        get hand(): Internal.InteractionHand
        get original(): Internal.ItemStack
    }
    type PlayerDestroyItemEvent_ = PlayerDestroyItemEvent;
    class SurfaceRelativeThresholdFilter extends Internal.PlacementFilter {
        static of(arg0: Internal.Heightmap$Types_, arg1: number, arg2: number): Internal.SurfaceRelativeThresholdFilter;
        static readonly CODEC: Internal.Codec<Internal.SurfaceRelativeThresholdFilter>;
    }
    type SurfaceRelativeThresholdFilter_ = SurfaceRelativeThresholdFilter;
    abstract class AddonItem extends Internal.IFCustomItem {
        constructor(arg0: string, arg1: Internal.TitaniumTab_)
        constructor(arg0: string, arg1: Internal.TitaniumTab_, arg2: Internal.Item$Properties_)
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type AddonItem_ = AddonItem;
    class ShulkerBoxBlockEntity$AnimationStatus extends Internal.Enum<Internal.ShulkerBoxBlockEntity$AnimationStatus> {
        static valueOf(arg0: string): Internal.ShulkerBoxBlockEntity$AnimationStatus;
        static values(): Internal.ShulkerBoxBlockEntity$AnimationStatus[];
        static readonly OPENING: Internal.ShulkerBoxBlockEntity$AnimationStatus;
        static readonly CLOSED: Internal.ShulkerBoxBlockEntity$AnimationStatus;
        static readonly CLOSING: Internal.ShulkerBoxBlockEntity$AnimationStatus;
        static readonly OPENED: Internal.ShulkerBoxBlockEntity$AnimationStatus;
    }
    type ShulkerBoxBlockEntity$AnimationStatus_ = "opening" | ShulkerBoxBlockEntity$AnimationStatus | "closing" | "closed" | "opened";
    class ItemWUT extends Internal.ItemWT implements Internal.ICurioItem {
        constructor()
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onUnequip(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canSync(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        tryOpen(arg0: Internal.Player_, arg1: Internal.MenuLocator_, arg2: Internal.ItemStack_, arg3: boolean): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canUnequip(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDropRule(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_): Internal.ICurio$DropRule;
        getAttributesTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        canWalkOnPowderedSnow(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        playRightClickEquipSound(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_): void;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        hasCurioCapability(arg0: Internal.ItemStack_): boolean;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getAttributeModifiers(arg0: Internal.SlotContext_, arg1: Internal.UUID_, arg2: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        curioTick(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getLootingBonus(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        checkUniversalPreconditions(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canEquip(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        showAttributesTooltip(arg0: string, arg1: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getTagsTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        onEquipFromUse(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        canUnequip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        writeSyncData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioBreak(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        readSyncData(arg0: Internal.CompoundTag_, arg1: Internal.ItemStack_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canSync(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): boolean;
        setArmorToughness(armorToughness: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getFortuneBonus(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): number;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onEquip(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        onUpgradesChanged(arg0: Internal.ItemStack_, arg1: Internal.IUpgradeInventory_): void;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioTick(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getMenuHost(arg0: Internal.Player_, arg1: Internal.MenuLocator_, arg2: Internal.ItemStack_): Internal.ItemMenuHost;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioAnimate(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        setDigSpeed(speed: number): void;
        readSyncData(arg0: Internal.SlotContext_, arg1: Internal.CompoundTag_, arg2: Internal.ItemStack_): void;
        countInstalledTerminals(arg0: Internal.ItemStack_): number;
        setAttackSpeed(attackSpeed: number): void;
        getLootingLevel(arg0: Internal.SlotContext_, arg1: DamageSource_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.ItemStack_): number;
        writeSyncData(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): Internal.CompoundTag;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        isEnderMask(arg0: Internal.SlotContext_, arg1: Internal.EnderMan_, arg2: Internal.ItemStack_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        canEquipFromUse(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canRightClickEquip(arg0: Internal.ItemStack_): boolean;
        getEquipSound(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): Internal.ICurio$SoundInfo;
        getFortuneLevel(arg0: Internal.SlotContext_, arg1: Internal.LootContext_, arg2: Internal.ItemStack_): number;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        onUnequip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onEquip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        curioBreak(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        getDamage(arg0: Internal.ItemStack_): number;
        getSlotsTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        arch$registryName(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        makesPiglinsNeutral(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        getDropRule(arg0: Internal.SlotContext_, arg1: DamageSource_, arg2: number, arg3: boolean, arg4: Internal.ItemStack_): Internal.ICurio$DropRule;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getAttributeModifiers(arg0: string, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        canEquip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        get creativeTab(): string
        set attackDamage(attackDamage: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set armorKnockbackResistance(knockbackResistance: number)
        get mod(): string
        set armorProtection(armorProtection: number)
    }
    type ItemWUT_ = ItemWUT;
    interface IOpenableScreen extends Internal.Runnable {
        closeGui(): void;
        openGui(): void;
        closeContextMenu(): void;
        closeGui(openPrevScreen: boolean): void;
        run(): void;
        openAfter(runnable: Internal.Runnable_): Internal.Runnable;
        openGuiLater(): void;
    }
    type IOpenableScreen_ = IOpenableScreen;
    class ByteProcessor$IndexOfProcessor implements Internal.ByteProcessor {
        constructor(arg0: number)
        process(arg0: number): boolean;
    }
    type ByteProcessor$IndexOfProcessor_ = ByteProcessor$IndexOfProcessor;
    class MessageSignature$Packed extends Internal.Record {
        constructor(arg0: number, arg1: Internal.MessageSignature_)
        constructor(arg0: number)
        constructor(arg0: Internal.MessageSignature_)
        id(): number;
        static read(arg0: Internal.FriendlyByteBuf_): Internal.MessageSignature$Packed;
        unpack(arg0: Internal.MessageSignatureCache_): Internal.Optional<Internal.MessageSignature>;
        static write(arg0: Internal.FriendlyByteBuf_, arg1: Internal.MessageSignature$Packed_): void;
        fullSignature(): Internal.MessageSignature;
        static readonly FULL_SIGNATURE: -1;
    }
    type MessageSignature$Packed_ = MessageSignature$Packed;
    class ConstantInt extends Internal.IntProvider {
        static of(arg0: number): Internal.ConstantInt;
        getValue(): number;
        get value(): number
        static readonly ZERO: Internal.ConstantInt;
        static readonly CODEC: Internal.Codec<Internal.ConstantInt>;
    }
    type ConstantInt_ = ConstantInt;
    class CustomParticleType extends Internal.ParticleType<Internal.CustomParticleType> implements Internal.ParticleOptions {
        constructor(bl: boolean)
        codec(): Internal.Codec<Internal.CustomParticleType>;
        getType(): this;
        getType(): Internal.ParticleType<any>;
        writeToString(): string;
        writeToNetwork(friendlyByteBuf: Internal.FriendlyByteBuf_): void;
        get type(): Internal.CustomParticleType
        get type(): Internal.ParticleType<any>
    }
    type CustomParticleType_ = CustomParticleType;
    class EndDragonFight$Data extends Internal.Record {
        constructor(needsStateScanning: boolean, dragonKilled: boolean, previouslyKilled: boolean, isRespawning: boolean, dragonUUID: Internal.Optional_<Internal.UUID>, exitPortalLocation: Internal.Optional_<BlockPos>, gateways: Internal.Optional_<Internal.List<number>>)
        dragonUUID(): Internal.Optional<Internal.UUID>;
        dragonKilled(): boolean;
        previouslyKilled(): boolean;
        exitPortalLocation(): Internal.Optional<BlockPos>;
        gateways(): Internal.Optional<Internal.List<number>>;
        needsStateScanning(): boolean;
        isRespawning(): boolean;
        get respawning(): boolean
        static readonly CODEC: Internal.Codec<Internal.EndDragonFight$Data>;
        static readonly DEFAULT: Internal.EndDragonFight$Data;
    }
    type EndDragonFight$Data_ = EndDragonFight$Data;
    interface IDrawableStatic extends Internal.IDrawable {
        draw(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
        draw(arg0: Internal.GuiGraphics_, arg1: number, arg2: number): void;
        getWidth(): number;
        getHeight(): number;
        draw(arg0: Internal.GuiGraphics_): void;
        get width(): number
        get height(): number
    }
    type IDrawableStatic_ = IDrawableStatic;
    interface FinishedRecipe {
        serializeRecipeData(arg0: Internal.JsonObject_): void;
        getId(): ResourceLocation;
        getAdvancementId(): ResourceLocation;
        getType(): Internal.RecipeSerializer<any>;
        serializeAdvancement(): Internal.JsonObject;
        serializeRecipe(): Internal.JsonObject;
        get id(): ResourceLocation
        get advancementId(): ResourceLocation
        get type(): Internal.RecipeSerializer<any>
    }
    type FinishedRecipe_ = FinishedRecipe;
    class RuleBasedBlockStateProvider extends Internal.Record {
        constructor(arg0: Internal.BlockStateProvider_, arg1: Internal.List_<Internal.RuleBasedBlockStateProvider$Rule>)
        getState(arg0: Internal.WorldGenLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_): Internal.BlockState;
        static simple(arg0: Internal.Block_): Internal.RuleBasedBlockStateProvider;
        fallback(): Internal.BlockStateProvider;
        rules(): Internal.List<Internal.RuleBasedBlockStateProvider$Rule>;
        static simple(arg0: Internal.BlockStateProvider_): Internal.RuleBasedBlockStateProvider;
        static readonly CODEC: Internal.Codec<Internal.RuleBasedBlockStateProvider>;
    }
    type RuleBasedBlockStateProvider_ = RuleBasedBlockStateProvider;
    class MinecartTNT extends Internal.AbstractMinecart {
        constructor(arg0: Internal.EntityType_<Internal.MinecartTNT>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number)
        setMotionY(y: number): void;
        isPoweredCart(): boolean;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        getMaxCartSpeedOnRail(): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        getSlopeAdjustment(): number;
        isOnScoreboardTeam(teamId: string): boolean;
        canBeRidden(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getComparatorLevel(): number;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        getCurrentRailPosition(): BlockPos;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getFacing(): Internal.Direction;
        shouldDoRailFunctions(): boolean;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        primeFuse(): void;
        isPrimed(): boolean;
        getFuse(): number;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get poweredCart(): boolean
        get peacefulCreature(): boolean
        get maxCartSpeedOnRail(): number
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get slopeAdjustment(): number
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get comparatorLevel(): number
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get currentRailPosition(): BlockPos
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get facing(): Internal.Direction
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        get primed(): boolean
        get fuse(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
    }
    type MinecartTNT_ = MinecartTNT;
    class ConfiguratorPanel extends WidgetGroup {
        constructor()
        expandTab(tab: Internal.ConfiguratorPanel$Tab_): void;
        isLDLRegister(): boolean;
        serializeWrapper(): Internal.CompoundTag;
        getTabSize(): number;
        attachConfigurators(...fancyConfigurators: Internal.IFancyConfigurator_[]): void;
        canDragIn(dragging: any): boolean;
        getTranslateKey(): string;
        setClientSideWidget(): com.lowdragmc.lowdraglib.gui.widget.Widget;
        static serializeNBT(widget: Internal.IConfigurableWidget_, resources: Internal.Resources_, isProject: boolean): Internal.CompoundTag;
        setTexture(texture: Internal.IGuiTexture_): void;
        setBorder(border: number): void;
        widget(): com.lowdragmc.lowdraglib.gui.widget.Widget;
        name(): string;
        handleDragging(dragging: any): boolean;
        getExpanded(): Internal.ConfiguratorPanel$Tab;
        clear(): void;
        getRegisterUI(): Internal.LDLRegister;
        getTabs(): Internal.List<Internal.ConfiguratorPanel$Tab>;
        getChatComponent(): net.minecraft.network.chat.Component;
        static deserializeNBT(widget: Internal.IConfigurableWidget_, tag: Internal.CompoundTag_, resources: Internal.Resources_, isProject: boolean): void;
        group(): string;
        static deserializeWrapper(tag: Internal.CompoundTag_): Internal.IConfigurableWidget;
        collapseTab(): void;
        get LDLRegister(): boolean
        get tabSize(): number
        get translateKey(): string
        set texture(texture: Internal.IGuiTexture_)
        set border(border: number)
        get expanded(): Internal.ConfiguratorPanel$Tab
        get registerUI(): Internal.LDLRegister
        get tabs(): Internal.List<Internal.ConfiguratorPanel$Tab>
        get chatComponent(): net.minecraft.network.chat.Component
    }
    type ConfiguratorPanel_ = ConfiguratorPanel;
    interface AmbiguityConsumer <S> {
        ambiguous(arg0: Internal.CommandNode_<S>, arg1: Internal.CommandNode_<S>, arg2: Internal.CommandNode_<S>, arg3: Internal.Collection_<string>): void;
        (arg0: Internal.CommandNode_<S>, arg1: Internal.CommandNode_<S>, arg2: Internal.CommandNode_<S>, arg3: Internal.Collection_<string>): void;
    }
    type AmbiguityConsumer_<S> = AmbiguityConsumer<S>;
}
declare namespace it.unimi.dsi.fastutil.longs {
    interface LongConsumer extends Internal.LongConsumer, Internal.Consumer<number> {
        andThen(arg0: Internal.LongConsumer_): Internal.LongConsumer;
        andThen(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): this;
        /**
         * @deprecated
        */
        accept(arg0: any): void;
        /**
         * @deprecated
        */
        accept(arg0: number): void;
        /**
         * @deprecated
        */
        andThen(arg0: Internal.Consumer_<number>): Internal.Consumer<number>;
        accept(arg0: number): void;
        (arg0: number): void;
    }
    type LongConsumer_ = LongConsumer;
}
