
[gameplay]
	#How the kill goal is counted:
	#  true  = per-player; every online player must reach the goal for the invasion to end.
	#  false = pooled; the invasion ends once all players together reach the goal.
	perPlayer = true
	#When the invasion is skipped, also remove the hostile mobs that are still around.
	clearInvasionMobs = true
	#Show the live "enemies slain / goal" progress as a boss bar during an invasion.
	showBossBar = true
	#If true, invasions are blocked in the End until the Ender Dragon has been beaten in this world.
	noEndInvasionBeforeDragon = true
	#Kills required to skip the WORLD'S FIRST invasion.
	#Range: 1 ~ 100000
	firstInvasionKills = 20
	#Kills required to skip every invasion after the first.
	#Range: 1 ~ 100000
	laterInvasionKills = 30
	#If true, failing an invasion (it ends at dawn before you reach the goal) lowers your
	#luck modifier by 1; passing an invasion raises it by 1 toward 0. The modifier is applied
	#as negative luck to your lucky-block drops. Requires Lucky Tweaks + Lucky Stats installed.
	invasionLuckMalusEnabled = true
	#Lowest the luck modifier can reach from failed invasions (a negative floor).
	#Range: -100 ~ 0
	luckMalusFloor = -30

