{
	// The chance a zombie that has spawned on the surface is a giant.
	// min: 0.0, max: 1.0
	"chanceSurfaceZombieIsGiant": 0.0,
	// If enabled, burns giants when daylight shines upon them.
	"shouldBurnGiantsInDaylight": true,
	// If enabled, a giant will only spawn on the surface.
	"onlySpawnGiantOnSurface": true,
	// The giant movement speed modifier relative to the base zombie movement speed.
	// min: 0.0, max: 20.0
	"giantMovementSpeedModifier": 2.0,
	// The giant attack damage modifier relative to the base zombie attack damage.
	// min: 0.0, max: 20.0
	"giantAttackDamageModifier": 2.0
}