{
    "//OpenComment1": "工作前阅读！",
    "//OpenComment2": "每个字符串都位于文件中，就像在游戏中一样。顺序：右、左、下",
    "//OpenComment3": "注释像字符串一样编写，因为 JSON 的限制",

"// Common":"",
	"physicsmod.gui.back": "返回",
	"physicsmod.gui.reset": "重置",
	"physicsmod.gui.search": "搜索...",
	"physicsmod.gui.noblock": "没有方块",
	"physicsmod.gui.nosound": "没有声音",
	"physicsmod.gui.select": "选择",
	"physicsmod.gui.selectx": "选择 %s",
	"physicsmod.gui.customize": "自定义",
	"physicsmod.gui.customizecloth": "定制布料",
	"physicsmod.gui.customplayer": "玩家...",
	"physicsmod.gui.add": "添加",
	"physicsmod.prop.add": "添加 %s",
	"physicsmod.gui.addall": "添加所有",
	"physicsmod.gui.disabled": "禁用",
	"physicsmod.prop.remove": "移除 %s",
	"physicsmod.prop.error": "错误",
	"physicsmod.animation": "动画效果",
	"physicsmod.menu.main.title": "物理设置...",
    "physicsmod.menu.options.format": "%s: %s",
        "// This one is actually not only for mobs":"",
				"physicsmod.enum.mobphysics.mainrule": "主要规则",
	"physicsmod.enum.blockphysics.mainrule": "主要规则",
"// Search Titles":"",
	"physicsmod.menu.animation.search.title": "动画搜索",
	"physicsmod.menu.blocks.search.title": "方块搜索",
	"physicsmod.menu.particle.search.title": "粒子搜索",
	"physicsmod.menu.sound.search.title": "声音搜索",

"// Errors":"",
    "physicsmod.menu.physics.ocean.error": "海洋物理与沉浸式传送门和 Farsight 不兼容。请改用 Iris + Sodium （Fabric）/Oculus + Rubidium （Forge）。",
	"physicsmod.menu.physics.collapse.error": "您只能在服务器配置中更改折叠设置，单人游戏除外 （config/physicsmod/physics_server_config.json）。",
	"physicsmod.menu.physics.snow.error": "雪地物理与沉浸式传送门和远见不兼容。请改用 Iris + Sodium （Fabric）/Oculus + Rubidium （Forge）。",
	"physicsmod.menu.physics.dynamicblocks.error": "动态方块物理与沉浸式传送门和远视不兼容。动态方块物理与沉浸式传送门和远视不兼容。动态方块物理与沉浸式传送门和远视不兼容。动态方块物理与沉浸式传送门和远视不兼容。动态方块物理与沉浸式传送门和远视不兼容。动态方块物理与沉浸式传送门和远视不兼容。动态方块物理与沉浸式传送门和远视不兼容。动态方块物理与沉浸式传送门和远视不兼容。",

"// Main Menu":"",
	"physicsmod.menu.main.prorequired": "需要专业版！",
	"physicsmod.menu.main.getpro": "获取专业版",
	"physicsmod.menu.main.update": "更新",
	"physicsmod.menu.main.support": "支持开发",

"// Code":"",
	"physicsmod.gui.pro": "专业版",
	"physicsmod.gui.verify": "验证 Physics Mod 副本",
	"physicsmod.gui.getcode": "获取代码",
	"physicsmod.gui.getcode.info": "这将在您的默认浏览器中打开 patreon 验证网站",
	"physicsmod.gui.entercode": "输入你的 Physics Mod 验证码",
	"physicsmod.gui.code": "代码",
	"physicsmod.gui.opensite": "打开网站",
	"physicsmod.gui.copylink": "复制链接",
	"physicsmod.menu.verification.popup": "你想打开以下网站: %s",

"// General": "",
	"physicsmod.menu.general.title.main": "常规",
	"physicsmod.menu.general.title.main.info": "定义一次可以激活的物理对象数量或使用的最大线程数。还包括一些粒子设置。",
	"physicsmod.menu.general.title": "常规设置",
    "// Standalone":"",
			"physicsmod.menu.general.maxphysicsobjects": "最大物理对象",
			"physicsmod.menu.general.minecraftblockbreakparticles": "MC 破坏粒子",
			"physicsmod.menu.general.particlelifetimeparticles": "存在时长 (粒子)",
	"physicsmod.menu.items.rotation": "掉落物品旋转速度",
        "// CPU threads":"",
	"physicsmod.menu.general.cputhreads": "物理 CPU 线程",
	"physicsmod.menu.general.cputhreads.info": "更改此设置后, 您需要重新加载世界以应用更改.",
        "// Playback speed":"",
	"physicsmod.menu.general.playbackspeed": "模拟速度",
	"physicsmod.menu.general.playbackspeed.info": "物理模拟的速度。允许慢动作。高值非常占用 CPU，而低值则相反。低值也意味着玩家与物理对象的交互延迟。",
        "// PVP servers":"",
				"physicsmod.menu.general.pvpservercompatibility": "PVP 服务器兼容",
				"physicsmod.menu.general.pvpservercompatibility.info": "为直接消失而不触发死亡事件的实体启用物理. 当激活的蜜蜂进入蜂箱时，生物转化时和在和平模式下生成生物将触发物理.",
        "// Particle Physics":"",
	"physicsmod.menu.general.itembreakphysics": "物品破坏物理",
	"physicsmod.menu.general.itembreakphysics.info": "将损坏的物品变成小型物理对象（仅在第一人称视角下）。仅适用于最多 32x32 的资源包。",
	"physicsmod.menu.general.crackphysicsparticles": "破裂粒子物理",
	"physicsmod.menu.general.crackphysicsparticles.info": "在拆除方块时启用粒子物理.",
	"physicsmod.menu.general.sprintingphysicsparticles": "奔跑粒子物理",
	"physicsmod.menu.general.sprintingphysicsparticles.info": "在方块上奔跑时启用粒子物理.",
	"physicsmod.menu.general.eatingphysicsparticles": "咀嚼粒子物理",
	"physicsmod.menu.general.eatingphysicsparticles.info": "在进食时为粒子启用物理.",
	"physicsmod.menu.general.serverblockPhysicsparticles": "方块粒子物理",
	"physicsmod.menu.general.serverblockPhysicsparticles.info": "在受到坠落伤害和服务器数据包收到的其他方块粒子时启用粒子物理.",
	"physicsmod.menu.general.particlelifetimeparticles": "存在时长 (粒子)",
	"physicsmod.menu.general.particlelifetimevarianceparticles": "存在时长方差",
        "// Gravity":"",
    "physicsmod.gui.gravity": "重力",
		"physicsmod.menu.gravity.customize.reset": "你确定要重置你的重力吗?",
		"physicsmod.menu.gravity.customize.title": "重力规则 (进入世界查看维度)",
		"physicsmod.menu.gravity.gravityx": "重力 X",
		"physicsmod.menu.gravity.gravityy": "重力 Y",
		"physicsmod.menu.gravity.gravityz": "重力 Z",
		"physicsmod.menu.gravity.buoyancyx": "浮力 X",
		"physicsmod.menu.gravity.buoyancyy": "浮力 Y",
		"physicsmod.menu.gravity.buoyancyz": "浮力 Z",

"// Mobs":"",
	"physicsmod.menu.mobs.title.main": "生物",
	"physicsmod.menu.mobs.title.main.info": "改变生物死亡时的行为。把它们变成布娃娃，它们的各个部分，或者让它们碎成碎片！",
	"physicsmod.menu.mobs.title": "物理设置...",
        "// Mob physics":"",
		"physicsmod.menu.mob.mobphysics": "生物物理",
	"physicsmod.enum.mobphysics.off": "关闭",
	"physicsmod.enum.mobphysics.ragdoll": "布娃娃",
	"physicsmod.enum.mobphysics.ragdollbreaking": "布娃娃破碎",
	"physicsmod.enum.mobphysics.ragdollbreakingblood": "布娃娃破血",
	"physicsmod.enum.mobphysics.blocky": "碎块",
	"physicsmod.enum.mobphysics.fractured": "碎裂",
	"physicsmod.enum.mobphysics.fracturedblood": "带血碎裂",
	"physicsmod.menu.mob.lifetime": "存在时长 (生物)",
	"physicsmod.menu.mob.lifetimevariance": "存在时长方差",
	"physicsmod.menu.mob.ragdollbreakforce": "布娃娃关节断裂",
	"physicsmod.menu.mob.ragdollbreakblood": "布娃娃关节破血",
	"physicsmod.menu.mob.ragdollbreak.info": "这需要启用类型<布娃娃破碎>或<布娃娃破血>",
	"physicsmod.menu.mob.ragdolllimit": "布娃娃限制",
	"physicsmod.menu.mob.ragdolllimit.info": "限制世界上活跃的布娃娃的数量。此设置对于巨型生物农场很有用。",
        "//Mob physics customize":"",
	"physicsmod.menu.mobs.customize.title": "生物规则",
	"physicsmod.menu.mobs.customize.reset": "你确定要重置你的生物设置吗?",
	"physicsmod.menu.mobs.edit.title": "编辑生物 %s",
	"physicsmod.prop.mob.type": "物理类型",
	"physicsmod.prop.mob.lifetime": "存在时长",
	"physicsmod.prop.mob.lifetimevariance": "存在时长方差",

"// Blocks":"",
    "physicsmod.menu.blocks.title.main": "方块",
	"physicsmod.menu.blocks.title.main.info": "调整方块被摧毁时崩溃的方式。小颗粒，整个块状或断裂的碎片。随心所欲！",
	"physicsmod.menu.blocks.title": "方块设置",
	"physicsmod.menu.block.blockphysics": "方块物理",
	"physicsmod.enum.blockphysics.off": "关闭",
	"physicsmod.enum.blockphysics.fractured": "碎裂",
	"physicsmod.enum.blockphysics.blocky": "碎块",
	"physicsmod.enum.blockphysics.particles": "粒子",
	"physicsmod.enum.blockphysics.fracturedvoxel": "破碎的体素",
        "// Physics range":"",
	"physicsmod.menu.block.blockphysicsrange": "激活距离",
	"physicsmod.menu.block.blockphysicsrange.info": "描述在离玩家多远的地方(以方块为单位)应该停止激活方块物理.",
	"physicsmod.menu.block.blockphysicsrange.max": "永远",
        "// Other":"",
	"physicsmod.menu.block.lifetime": "存在时长 (方块)",
	"physicsmod.menu.block.lifetimevariance": "存在时长方差",
	"physicsmod.menu.block.scale": "物理对象缩放",
	"physicsmod.menu.blocks.customize.reset": "你确定要重置你的方块设置吗?",
    "physicsmod.menu.blocks.customize.title": "方块规则",
        "// Customize blocks":"",
    "physicsmod.menu.blocks.edit.title": "编辑方块 %s",
	"physicsmod.prop.block.type": "物理类型",
	"physicsmod.prop.block.lifetime": "存在时长",
	"physicsmod.prop.block.lifetimevariance": "存在时长方差",
	"physicsmod.prop.block.scale": "缩放",
	

"// Ocean":"",
    "physicsmod.menu.ocean.title.main": "海洋",
	"physicsmod.menu.ocean.title.main.info": "体验在 Minceraft 广阔开阔的海洋中航行的快感，逼真的海洋物理效果，让您感受到海浪和风帆的力量！",
	"physicsmod.menu.ocean.title": "海洋设置",
	"physicsmod.menu.ocean.title.warning": "海洋设置 §c（增加波浪到岸边的距离以避免视觉故障！）",
	"physicsmod.menu.ocean.oceanphysics": "海洋物理",
	"physicsmod.menu.ocean.foamamount": "海洋泡沫量",
	"physicsmod.menu.ocean.foamopacity": "海洋泡沫不透明度",
	"physicsmod.menu.ocean.ripplestitle": "纹波设置",
	"physicsmod.menu.ocean.ripples": "水涟漪",
	"physicsmod.menu.ocean.ripplesquality": "涟漪分辨率",
	"physicsmod.menu.ocean.rainpuddles": "雨水坑量",
	"physicsmod.menu.ocean.rainpuddles.info": "当雨水颗粒撞击水面时形成水坑。",
	"physicsmod.menu.ocean.rainpuddles.deactivated": "需要激活天气粒子和水涟漪。",
	"physicsmod.menu.ocean.ripples.info": "需要海洋物理才能开启！在实体周围的水面上产生涟漪。",
	"physicsmod.menu.ocean.hitbox": "调整命中框",
	"physicsmod.menu.ocean.hitbox.info": "调整方块的命中框为正确，这可能会导致服务器被踢或禁止，因此请谨慎使用！",
	"physicsmod.menu.ocean.blockrange": "波浪到岸边的距离",
	"physicsmod.menu.ocean.blockrange.info": "这决定了水必须离海岸多远才能形成大浪。还考虑到了水体的深度。",
	"physicsmod.menu.ocean.wavetitle": "波形设置",
	"physicsmod.menu.ocean.detail": "表面细节",
    "physicsmod.menu.ocean.waveheight": "高度",
    "physicsmod.menu.ocean.wavespeed": "速度",
	"physicsmod.menu.ocean.wavehorizontalscale": "水平刻度",
	"physicsmod.menu.ocean.entities": "实体设置",
	"physicsmod.menu.ocean.particles": "溅起",
	"physicsmod.menu.ocean.particlealpha": "飞溅不透明度",
	"physicsmod.menu.ocean.sticky": "粘附在表面上",
	"physicsmod.menu.ocean.weather": "天气强度乘数",
	"physicsmod.menu.ocean.weather.clear": "晴天",
	"physicsmod.menu.ocean.weather.rain": "雨天",
	"physicsmod.menu.ocean.weather.thunder": "雷暴",
	"physicsmod.menu.ocean.reset": "你真的想重置你的海洋设置吗？",

"// Dynamic Blocks":"",
	"physicsmod.menu.dynamicblocks.title.main": "动态方块",
	"physicsmod.menu.dynamicblocks.title.main.info": "通过将藤蔓、门、活板门和悬挂的标志变成物理对象来提升您的游戏玩法。",
	"physicsmod.menu.dynamicblocks.title.pro": "动态方块设置",
	"physicsmod.menu.dynamicblocks.title": "动态方块设置 (需要专业版)",
	"physicsmod.menu.dynamicblocks.dynamicblockphysics": "动态方块物理",
	"physicsmod.menu.dynamicblocks.range": "加载距离 (方块)",
	"physicsmod.menu.dynamicblocks.lifetime": "存在时长 (方块)",
	"physicsmod.menu.dynamicblocks.lifetimevariance": "存在时长方差",
	"physicsmod.menu.dynamicblocks.maxloadedblocks": "最大加载块数",
	"physicsmod.menu.dynamicblocks.maxloadedblocks.info": "只激活最近的 X 个方块物理",
	"physicsmod.menu.dynamicblocks.customize.title": "动态方块自定义",
	"physicsmod.menu.dynamicblocks.customize.reset": "你确定要重置你的动态方块设置吗?",
	"physicsmod.menu.dynamicblocks.add": "添加方块",
	"physicsmod.menu.dynamicblocks.add.title": "添加动态方块",
	"physicsmod.menu.dynamicblocks.edit.title": "编辑动态方块",
	"physicsmod.menu.dynamicblocks.edit.type": "类型",
	"physicsmod.menu.dynamicblocks.edit.block": "方块",
        "// Not type specific":"",
	"physicsmod.prop.dynamicsetting.linkedphysics": "关联物理",
	"physicsmod.prop.mainrule": "主要规则",
        "// Type specific":"",
                "// Vines":"",
			"physicsmod.prop.vine.link": "可以链接",
			"physicsmod.prop.vine.bottomfixed": "底部修复",
			"physicsmod.prop.vine.waterphysics": "无重力",
			"physicsmod.prop.vine.sideconnection": "侧边连接",
			"physicsmod.prop.vine.hitboxscale": "碰撞箱缩放",
			"physicsmod.prop.vine.stiffness": "刚度",
			"physicsmod.prop.vine.damping": "阻尼",
                "// Door":"",
			"physicsmod.prop.door.hitboxscale": "碰撞箱缩放",
			"physicsmod.prop.door.stiffness": "刚度",
			"physicsmod.prop.door.damping": "阻尼",
			"physicsmod.prop.door.collision": "碰撞",
                "// Trapdoor":"",
      "physicsmod.prop.trapdoor.hitboxscale": "碰撞箱缩放",
			"physicsmod.prop.trapdoor.stiffness": "刚度",
			"physicsmod.prop.trapdoor.damping": "阻尼",
			"physicsmod.prop.trapdoor.collision": "碰撞",

"// Cloth":"",
    "physicsmod.menu.cloth.title.main": "布料",
	"physicsmod.menu.cloth.title.main.info": "通过为您的玩家提供定制的布料模拟服装来提升您的游戏体验，或者将平凡的披风、横幅和皮带变成引人注目的物理模拟。通过设计你自己的基于物理的玩家自定义，让它更上一层楼，看着你的作品在游戏中栩栩如生！",
	"physicsmod.menu.cloth.title.pro": "布料设置",
	"physicsmod.menu.cloth.title": "布料设置 (需要专业版)",
	"physicsmod.menu.cloth.capephysics": "披风物理",
	"physicsmod.menu.cloth.entityclothphysics": "实体布料物理",
	"physicsmod.menu.cloth.entityclothrange": "实体布范围",
	"physicsmod.menu.cloth.forcearmor": "装备护甲时隐藏布料",
	"physicsmod.menu.cloth.forcearmor.info": "即使一些布片隐藏了盔甲，也会强制盔甲显现出来。当您需要知道对手穿着哪种盔甲时，对 PvP 很有用。",
	"physicsmod.menu.cloth.entityclothrange.info": "在此距离阈值（以块为单位）时，它将切换到静态渲染并停止模拟布料。",
	"physicsmod.menu.cloth.fishinglinephysics": "钓鱼线物理",
	"physicsmod.menu.cloth.fishinglinelength": "钓鱼线长度",
	"physicsmod.menu.cloth.leashphysics": "拴绳物理",
	"physicsmod.menu.cloth.leashlength": "拴绳长度",
	"physicsmod.menu.cloth.bannerphysics": "旗帜物理",
	"physicsmod.menu.cloth.bannerdistance": "旗帜间隔",
	"physicsmod.menu.cloth.bannerdistance.info": "旗帜物理切换回默认 MC 旗帜的间隔.",
	"physicsmod.menu.cloth.smoothshading": "布料平滑阴影",
	"physicsmod.menu.cloth.clothcputhreads": "布料 CPU 线程",
        "// Customize cloth":"",
	"physicsmod.menu.cloth.changesinfo": "玩家自定义更改最多可能需要 30 秒才能显示！",
	"physicsmod.menu.cloth.proinfo": "只有 Pro 用户的玩家布料定制是可见的！玩家自定义、斗篷/横幅/皮带/钓鱼线物理特性仅在专业版中提供！",
	"physicsmod.menu.cloth.partselection.title": "选择 %s 的身体部位",
	"physicsmod.menu.cloth.downloading.title": "正在下载布料...",
	"physicsmod.menu.cloth.clothselection.allPlayers": "所有玩家",
	"physicsmod.menu.cloth.clothselection.yourself": "你自己",
	"physicsmod.menu.cloth.categoryselection.title": "选择 %s 的布料",
	"physicsmod.menu.cloth.clothselection.title": "选择 %s 的布料",
	"physicsmod.menu.cloth.selection.changeEntity": "选择实体",
	"physicsmod.menu.cloth.selection.openFolder": "打开布料文件夹",
	"physicsmod.menu.cloth.selection.backToParts": "返回部分",
    
"// Items":"",
	"physicsmod.menu.items.title.main": "投掷物",
	"physicsmod.menu.items.title.main.info": "准备好采取行动吧！雪球、末影珍珠和蛋现在可以在击中物体时碎成碎片！",
	"physicsmod.menu.items.title.pro": "物品设置",
    "physicsmod.menu.items.title": "物品设置 (需要专业版)",
	"physicsmod.menu.items.particlelifetimeitems": "存在时长 (物品)",
	"physicsmod.menu.items.particlelifetimevarianceitems": "存在时长方差",
	"physicsmod.menu.items.snowballmodel": "雪球模型",
	"physicsmod.menu.items.snowballimpact": "雪球撞击",
	"physicsmod.menu.items.snowballshade": "雪球阴影",
	"physicsmod.menu.items.enderpearlmodel": "末影珍珠模型",
	"physicsmod.menu.items.enderpearlimpact": "末影珍珠撞击",
	"physicsmod.menu.items.enderpearlshade": "末影珍珠阴影",
	"physicsmod.menu.items.eggmodel": "鸡蛋模型",
	"physicsmod.menu.items.eggimpact": "鸡蛋撞击",
	"physicsmod.menu.items.eggshade": "鸡蛋阴影",
		"// Impacts":"",
	"physicsmod.enum.impact.shatter": "粉碎",
	"physicsmod.enum.impact.disappear": "消失",
	"physicsmod.enum.impact.bounce": "弹跳",
		"// Models":"",
		"physicsmod.enum.model.classic": "经典",
		"physicsmod.enum.model.round": "圆润",
		"physicsmod.enum.model.voxel": "体素",

"// Liquids":"",
	"physicsmod.menu.liquid.title.main": "流体",
	"physicsmod.menu.liquid.title.main.info": "Beta版！在Minecraft中测试液体物理特性，看看它在不久的将来会是什么样子！",
	"physicsmod.menu.liquid.title.pro": "流体设置",
	"physicsmod.menu.liquid.title": "流体设置 (需要专业版)",
	"physicsmod.menu.liquid.liquidphysics": "流体物理",
	"physicsmod.menu.liquid.cudaliquids": "GPU 流体",
	"physicsmod.menu.liquid.cudaliquids.info": "在 GPU 上模拟的高品质流体。高性能影响。启用后，生成流体的命令位于下方。",
	"physicsmod.menu.liquid.cudaliquids.error": "您需要在主菜单中更改此设置。仅支持 Windows 和 Linux 上的 Nvidia GPU！",
	"physicsmod.menu.liquid.cudaliquids.blur": "液体模糊通道",
	"physicsmod.menu.liquid.cudaliquids.blur.info": "更改表面平滑度。GPU 计算密集度越高。",
	"physicsmod.menu.liquid.cudaliquids.size": "液体粒径",
	"physicsmod.menu.liquid.cudaliquids.size.info": "改变液体的粒径。",
	"physicsmod.menu.liquid.cudaliquids.size.error": "您需要在主菜单中更改此设置。",
	"physicsmod.menu.liquid.cudaliquids.commands": "GPU 物理特性现已启用，并且 mod 的其他部分可能会出现问题（或整体性能下降）。在聊天中键入 /liquid help 以检查生成液体的命令！此功能处于测试阶段，目前仅用于过场动画/测试。",
	"physicsmod.menu.liquid.waterdensity": "水源密度",
	"physicsmod.menu.liquid.waterdensity.info": "这控制了无限水源的密度.",
	"physicsmod.menu.liquid.liquidthreads": "流体 CPU 线程",
	"physicsmod.menu.liquid.liquidthreads.info": "更多线程可以提高流体的帧数, 但可能会降低您的游戏帧数.",
	"physicsmod.menu.liquid.liquidsourcedistance": "流体最大源头距离 (方块)",
	"physicsmod.menu.liquid.particlelifetimeliquids": "存在时长 (流体)",
	"physicsmod.menu.liquid.particlelifetimevarianceliquids": "存在时长方差",
	"physicsmod.menu.liquid.warning": "这是流体物理的 beta 版本, 所以你可以游玩和测试他们. 要生成无限的液体源头, 破坏一个附魔台(你可以通过在源头上放置一个方块来停止源，一切都只发生在客户端). 可以生成有限的液体源头的方块:西瓜，湿海绵，南瓜，仙人掌，盛满水的坩埚.",

"// Snow":"",
	"physicsmod.menu.snow.title.main": "雪地",
	"physicsmod.menu.snow.title.main.info": "Minecraft看起来从未像现在这样为冬天做好准备。在雪地里犁地，享受这里的气氛，甚至在雪地里留下痕迹！",
	"physicsmod.menu.snow.title.pro": "雪地设置",
	"physicsmod.menu.snow.title": "雪地设置 (需要专业版)",
	"physicsmod.menu.snow.reset": "您真的想重置您的雪地设置吗？",
	"physicsmod.menu.snow.snowphysics": "雪地物理",
	"physicsmod.menu.snow.snowtracks": "雪地轨迹",
	"physicsmod.menu.snow.snowthickness": "厚度",
	"physicsmod.menu.snow.snowthickness.info": "仅适用于球体 + 平滑阴影雪.",
	"physicsmod.menu.snow.levelofdetail": "详细程度",
	"physicsmod.menu.snow.levelofdetail.info": "确定远离观察者的雪的细节级别。",
	"physicsmod.menu.snow.snowtrackentities": "仅适用于球体 + 平滑阴影雪.",
	"physicsmod.menu.snow.snowtrackentities.info": "选定最接近玩家的实体数量会在雪地上留下痕迹. 过高的值会导致延迟的轨迹.",
	"physicsmod.menu.snow.snowtrackdistance": "追踪距离",
	"physicsmod.menu.snow.snowtrackdistance.info": "实体在雪地上留下痕迹的最大距离. 过高的值会导致延迟的轨迹.",
	"physicsmod.menu.snow.snowtype": "雪地类型",
	"physicsmod.enum.snowtype.round": "球体",
	"physicsmod.enum.snowtype.cube": "方块",
	"physicsmod.menu.snow.snowsmoothshading": "平滑阴影",
	"physicsmod.menu.snow.snowsmoothshading.info": "启用/禁用雪地是否有平滑阴影",
	"physicsmod.menu.snow.snowquality": "雪地质量",
	"physicsmod.menu.snow.snowquality.info": "最高将需要大量分配的 RAM （6 GB+），否则 Minecraft 可能会冻结并崩溃。",
	"physicsmod.enum.snowquality.medium": "中",
    "physicsmod.enum.snowquality.high": "高",
	"physicsmod.menu.snow.grasssnowy": "覆雪草",
	"physicsmod.menu.snow.grasssnowy.info": "启用/禁用覆雪草方块是否被实际雪取代",
	"physicsmod.menu.snow.warning": "较弱的 CPU、太高的区块渲染距离或过高的雪地质量可能会导致延迟的雪地轨迹实体和/或延迟.",

"// Sounds":"",
	"physicsmod.menu.sound.title.main": "音效",
	"physicsmod.menu.sound.title.main.info": "只是一些天气和方块物理的声音设置。不太令人兴奋。",
	"physicsmod.menu.sound.title": "音效设置",
	"physicsmod.menu.sound.soundvolume": "音效设置",
	"physicsmod.menu.sound.soundvolume.info": "物理对象与世界或其他对象碰撞时的音效",
	"physicsmod.menu.sound.windvolume": "风量",
	"physicsmod.menu.sound.windvolume.info": "这乘以主要 Minecraft 声音设置中的天气音量.",
	"physicsmod.menu.sound.oceansplashvolume": "海洋飞溅量",
	"physicsmod.menu.sound.oceansplashvolume.info": "这乘以主要 Minecraft 声音设置中的环境音量。",

"// Animations":"",
	"physicsmod.menu.animation.settings.title.main": "动画",
	"physicsmod.menu.animation.settings.title.main.info": "你想让小怪炸成烟雾吗？来吧，为方块和小怪创建你自己的消失动画吧！",
	"physicsmod.menu.animation.settings.title": "消失动画设置",
	"physicsmod.menu.animation.replay": "重放",
	"physicsmod.menu.animation.settings.reset": "你确定要重置你的动画吗?",
	"physicsmod.menu.animation.add": "添加动画",
	"physicsmod.menu.animation.add.title": "添加动画 (某些粒子无法在菜单中显示)",
	"physicsmod.menu.animation.edit.title": "编辑动画 (某些粒子无法在菜单中显示)",
        "// Animation editor/creator":"",
    "physicsmod.prop.animation.name": "名称",
	"physicsmod.prop.animation.curve": "名称",
	"physicsmod.prop.animation.length": "动画长度",
	"physicsmod.enum.curve.linear": "线性",
	"physicsmod.enum.curve.easein": "缓入",
	"physicsmod.enum.curve.easeout": "缓出",
	"physicsmod.enum.curve.bounce": "弹跳",
	"physicsmod.enum.curve.easeoutelastic": "弹跳缓出",
	"physicsmod.enum.curve.easeinbounce": "弹跳缓入",
    "physicsmod.prop.animation.despawntype": "类型",
	"physicsmod.enum.animation.shrink": "缩小",
	"physicsmod.enum.animation.shrinkandvanish": "缩小至消失",
	"physicsmod.enum.animation.vanish": "消失",
        "// Particles":"",
	"physicsmod.prop.animation.particlespawn": "将此设置为您正在使用的着色器/光影(不是所有的着色器/光影都支持, 但您可以尝试不同的设置, 使其有效)以获得适当的阴影.",
	"physicsmod.prop.animation.speed": "消失速度",
	"physicsmod.prop.particle.type": "类型",
	"physicsmod.prop.particle.amount": "物理类型",
	"physicsmod.prop.particle.spread": "扩展半径",
	"physicsmod.prop.particle.spawnchance": "生成几率",
	"physicsmod.prop.particle.velocityx": "矢量速度 X",
	"physicsmod.prop.particle.velocityy": "矢量速度 Y",
	"physicsmod.prop.particle.velocityz": "矢量速度 Z",
	"physicsmod.prop.particle.soundvolume": "音量",
	"physicsmod.prop.particle.sound": "音量",
    
"// Smoke":"",
	"physicsmod.menu.smoke.title.main": "烟雾",
	"physicsmod.menu.smoke.title.main.info": "不要被困在没有烟囱的建筑物中。它可能会变得非常烟雾缭绕！",
	"physicsmod.menu.smoke.title.pro": "烟雾设置",
	"physicsmod.menu.smoke.title": "烟雾设置 (需要专业版)",
	"physicsmod.menu.smoke.reset": "您真的想重置烟雾设置吗？",
	"physicsmod.menu.smoke.warning": "并非所有着色器/光影都兼容。时域抗锯齿(TAA, 着色器/光影设置)会导致视觉伪影，因此我建议禁用它.",
	"physicsmod.menu.smoke.smokephysics": "烟雾物理",
	"physicsmod.menu.smoke.smokephysicsrange": "激活距离",
	"physicsmod.menu.smoke.smokeparticlelimit": "最大粒子数量",
	"physicsmod.menu.smoke.shadow": "阴影",
	"physicsmod.menu.smoke.shadow.title": "选择你正在使用的着色器/光影",
	"physicsmod.menu.smoke.shadow.info": "将此设置为您正在使用的着色器/光影(不是所有的着色器/光影都支持, 但您可以尝试不同的设置, 使其有效)以获得适当的阴影.",
	"physicsmod.menu.smoke.smokedensity": "烟雾密度",
	"physicsmod.menu.smoke.particlelifetimesmoke": "存在时长 (烟雾)",
	"physicsmod.menu.smoke.particlelifetimevariancesmoke": "存在时长方差",
	"physicsmod.menu.smoke.particledespawntimesmoke": "升空时间 (烟雾)",
	"physicsmod.menu.smoke.particledespawntimevariancesmoke": "升空时间方差",
	"physicsmod.menu.smoke.particledespawntimesmoke.info": "烟雾到达露天并开始消失的剩余时间.",
	"physicsmod.menu.smoke.emitter": "烟量",
	"physicsmod.menu.smoke.fire": "火",
	"physicsmod.menu.smoke.campfire": "营火",
	"physicsmod.menu.smoke.blaze": "烈焰",
	"physicsmod.menu.smoke.other": "其他",
	"physicsmod.menu.smoke.densecolor": "浓烟颜色",
	"physicsmod.menu.smoke.color": "烟雾颜色",
	"physicsmod.menu.smoke.red": "红",
	"physicsmod.menu.smoke.green": "绿",
	"physicsmod.menu.smoke.blue": "蓝",

"// Weather":"",
	"physicsmod.menu.weather.title.main": "天气",
	"physicsmod.menu.weather.title.main.info": "天气物理学将把风应用于物理物体，并将所有的雨、雪和沙漠尘埃（NEW！）变成同样受风力影响的粒子！",
	"physicsmod.menu.weather.title": "天气设置",
	"physicsmod.menu.weather.windphysics": "风力",
	"physicsmod.menu.weather.particles": "天气粒子",
	"physicsmod.menu.weather.particlesamountrain": "雨天粒子量",
	"physicsmod.menu.weather.particlesamountrain.info": "每个露天方块生成 X 数量的粒子。这会产生很高的性能影响。",
	"physicsmod.menu.weather.particlesamountthunder": "雷暴天气颗粒量",
	"physicsmod.menu.weather.particlesamountthunder.info": "每个露天方块的降雨量之外还会生成 X 数量的粒子。这会产生很高的性能影响。",
	"physicsmod.menu.weather.strength": "风力",
	"physicsmod.menu.weather.clearstrength": "晴天天气",
	"physicsmod.menu.weather.rainstrength": "雨天天气",
	"physicsmod.menu.weather.thunderstrength": "雷暴天气",
	"physicsmod.menu.weather.rainstrength.info": "总风力计算如下：晴天强度+雨天强度（下雨/打雷时）+雷暴天气强度（打雷时）",
	"physicsmod.menu.weather.opacity": "粒子不透明度",
	"physicsmod.menu.weather.rainopacity": "雨",
	"physicsmod.menu.weather.snowopacity": "雪",
	"physicsmod.menu.weather.dustopacity": "灰",
	"physicsmod.menu.weather.opacity.info": "世界中的现有粒子不会更新为新的不透明度设置。请等待新粒子生成，以查看更新的不透明度。某些着色器可能会忽略此设置。",
	"physicsmod.menu.weather.reset": "您真的想重置天气设置吗？",

"// Collapse":"",
	"physicsmod.menu.collapse.title.main": "崩塌",
	"physicsmod.menu.collapse.title.main.info": "小心！这可能会毁掉你的整个房子。每当一个方块被放置/摧毁时，它就会触发结构倒塌。",
	"physicsmod.menu.collapse.title": "崩塌设置",
	"physicsmod.menu.collapse.collapse": "方块崩塌",
	"physicsmod.menu.collapse.dropblocks": "掉落崩塌物品",
	"physicsmod.menu.collapse.collapsespeed": "崩塌速度 (游戏刻)",
	"physicsmod.menu.collapse.maxcollapseobjects": "崩塌限制 (方块)",
	
"// Keybindings":"",
	"physicsmod.keybinding.category": "真实物理",
	"physicsmod.keybinding.guiphysics": "物理 GUI",
	"physicsmod.keybinding.physicsmenu": "物理菜单",
	"physicsmod.keybinding.togglephysics": "切换所有物理",
	"physicsmod.keybinding.debug": "调试覆盖",

"// Credits":"",
	"physicsmod.menu.credits.title.main": "鸣谢",
	"physicsmod.credits": "特别鸣谢:\n\n光影:\n菜单截图使用光影: Complementary Reimagined 1.3, Complementary 4.5\n\n翻译:\n韩语: Merhaf \\ 中文: GameGeek-Saikel \\ 俄语: xllifi \\ 法语: crazy, Parceval, ZippXD \\ 乌克兰语: beefUFO \\ 西班牙语: Notimagination\n\n其他帮助:\nIris 兼容性帮助: IMS"
}