{
  "block.endertrigon.baby_dragon_egg.use": "放下来生成一条驯服的末影龙宝宝",
  "block.endertrigon.baby_dragon_egg": "末影龙宝宝刷怪蛋",
  "block.endertrigon.dragon_horn.use": "用于召唤驯服的末影龙宝宝",
  "death.attack.dragonFlame.item": "%1$s 被 %2$s 使用 %3$s 焚烧",
  "death.attack.dragonFlame": "%1$s 被 %2$s 焚烧",
  "endertrigon.subtitle.baby_dragon_egg_breaks": "末影龙宝宝刷怪蛋碎了",
  "endertrigon.subtitle.dragon_horn": "龙号奏响",
  "endertrigon.subtitle.dragon_lays_egg": "末影龙产卵",
  "entity.endertrigon.baby_ender_dragon": "末影龙宝宝",
  "entity.endertrigon.dragon_flame": "龙焰",
  "gui.endertrigon.config.attacksUntilPerch.description": "指定龙在可能栖息之前必须进行的特殊攻击数量，加上剩余末影水晶的数量。\n范围：1 ~ 16",
  "gui.endertrigon.config.attacksUntilPerch.title": "攻击直至栖息",
  "gui.endertrigon.config.category.enabled_custom_phases.title": "启用自定义阶段",
  "gui.endertrigon.config.crashPhaseDestroysBlocks.description": "指定碰撞阶段是否应破坏方块。",
  "gui.endertrigon.config.crashPhaseDestroysBlocks.title": "碰撞阶段破坏方块",
  "gui.endertrigon.config.enableCrashPlayer.description": "指定是否应启用此自定义龙阶段",
  "gui.endertrigon.config.enableCrashPlayer.title": "启用冲撞",
  "gui.endertrigon.config.enableDiveBombPlayer.description": "指定是否应启用此自定义龙阶段",
  "gui.endertrigon.config.enableDiveBombPlayer.title": "启用俯冲炸弹",
  "gui.endertrigon.config.enableSnatchPlayer.description": "指定是否应启用此自定义龙阶段",
  "gui.endertrigon.config.enableSnatchPlayer.title": "启用抢夺",
  "gui.endertrigon.config.maxBabyEnderDragons.description": "指定末影龙在孵化（潜水炸弹）阶段可以生成的末影龙宝宝的最大数量。\n范围：1 ~ 16",
  "gui.endertrigon.config.maxBabyEnderDragons.title": "最大末影龙宝宝",
  "gui.endertrigon.config.skipLandingPhase.description": "指定着陆阶段是否应该有更高的机会被跳过。通过避免末影龙在栖息之前长时间飞行的长时间沉闷期，使战斗更快。",
  "gui.endertrigon.config.skipLandingPhase.title": "跳过着陆阶段",
  "instrument.endertrigon.dragon_horn": "龙的召唤",
  "item.endertrigon.dragon_horn": "龙角"
}
