#The time (in real life days) deaths get stored
#-1 for infinite storage
#0 for not storing deaths at all
#Range: > -1
death_storage_duration = -1

[corpse]
	#The time passed (in ticks) after a corpse turns into a skeleton
	#Range: > 0
	skeleton_time = 72000
	#If the corpse should lie on its face
	lie_on_face = false
	#If the corpse should wear the players equipment
	show_equipment = true
	#If the corpse should fall into the void
	fall_into_void = false
	#If the corpse should get removed when in lava
	lava_damage = false

	[corpse.access]
		#If only the owner of the corpse can access the inventory
		only_owner = false
		#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
		skeleton = false

	[corpse.despawn]
		#The time passed (in ticks) after a corpse despawns (only if empty)
		#Range: > 20
		time = 300
		#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
		#Range: > -1
		force_time = -1

