{
  "ammo": "tacz:338",
  "ammo_amount": 5,
  "extended_mag_ammo_amount": [
    6,
    8,
    10
  ],
  "bolt": "manual_action",
  "rpm": 171,
  "bullet": {
    "life": 0.9,
    "bullet_amount": 1,
    "damage": 42,
    "tracer_count_interval": 0,
    "extra_damage": {
      "armor_ignore": 0.60,
      "head_shot_multiplier": 2,
      "damage_adjust": [
        {"distance": 80, "damage": 42},
        {"distance": 160, "damage": 36},
        {"distance": "infinite", "damage": 26}
      ]
    },
    "speed": 450,
    "gravity": 0.098,
    "knockback": 0,
    "friction": 0.015,
    "ignite": false,
    "pierce": 4
  },
  "reload": {
    "type": "magazine",
    "feed": {
      "empty": 2.85,
      "tactical": 2.05
    },
    "cooldown": {
      "empty": 3.25,
      "tactical": 2.25
    }
  },
  "draw_time": 0.35,
  "put_away_time": 0.75,
  "aim_time": 0.25,
  "sprint_time": 0.2,
  "bolt_action_time": 0.9,
  "fire_mode": [
    "semi"
  ],
  "recoil": {
    "pitch": [
      {"time": 0, "value": [2.2, 2.2]},
      {"time": 0.32, "value": [2.2, 2.2]},
      {"time": 0.57, "value": [-0.5, -0.5]},
      {"time": 0.82, "value": [0.25, 0.25]},
      {"time": 1.17, "value": [0, 0]},
      {"time": 1.47, "value": [0, 0]}
    ],
    "yaw": [
      {"time": 0, "value": [-0.6, -0.5]},
      {"time": 0.32, "value": [-0.6, -0.5]},
      {"time": 0.57, "value": [0, 0]}
    ]
  },
  "inaccuracy": {
    "stand": 8.5,
    "move": 11,
    "sneak": 6.5,
    "lie": 4.5,
    "aim": 0.05
  },
  // 近战相关
  "melee": {
    // 枪械距离参数，用来延升近战攻击范围
    // 会与刺刀等配件的距离做加和
    "distance": 1,
    // 使用时的冷却时间
    "cooldown": 1.0,
    // 默认近战数据，会被配件的数据替换掉
    "default": {
      // 动画类型：没有枪托的为 melee_push，有枪托的为 melee_stock
      "animation_type": "melee_stock",
      // 刺刀距离参数，枪械里还有个刺刀攻击距离参数，两者做加和
      "distance": 0,
      // 刺刀范围角度
      "range_angle": 30,
      // 伤害值
      "damage": 2,
      // 击退效果
      "knockback": 0.75,
      // 前摇时长，单位：秒
      "prep": 0.1
    }
  },
  "allow_attachment_types": [
    "extended_mag",
    "scope",
    "muzzle"
  ]
}