
["Hummingbird Fan"]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	hummingbirdFanDamage = 7.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	hummingbirdFanSpeed = 1.8
	#Durability
	#Range: 0 ~ 100000
	hummingbirdFanDurability = 700
	#Enchantability
	#Range: 0 ~ 100000
	hummingbirdFanEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	hummingbirdFanReach = 0.0
	#Gust Duration
	#Range: 0 ~ 100000
	hummingbirdFanGustDuration = 200
	#Gust Max Amplifier
	#Range: 0 ~ 255
	hummingbirdFanGustMaxAmplifier = 9
	#Gust Crit Stacks
	#Range: 0 ~ 100000
	hummingbirdFanGustCritStacks = 2
	#Gust Damage per Stack
	#Range: 0.0 ~ 100000.0
	hummingbirdFanGustDamagePerStack = 2.0
	#Gust Cooldown
	#Range: 1 ~ 100000
	hummingbirdFanGustCooldown = 100
	#Launch Cooldown
	#Range: 1 ~ 100000
	hummingbirdFanLaunchCooldown = 50
	#Blue Slowness Amp
	#Range: 0 ~ 255
	hummingbirdFanBlueSlownessAmp = 1
	#Blue Slowness Duration
	#Range: 1 ~ 100000
	hummingbirdFanBlueSlownessDur = 100
	#Orange Weakness Amp
	#Range: 0 ~ 255
	hummingbirdFanOrangeWeaknessAmp = 1
	#Orange Weakness Duration
	#Range: 1 ~ 100000
	hummingbirdFanOrangeWeaknessDur = 100
	#Pink Levitation Duration
	#Range: 1 ~ 100000
	hummingbirdFanPinkLevitationDur = 40
	#Purple Poison Amp
	#Range: 0 ~ 255
	hummingbirdFanPurplePoisonAmp = 1
	#Purple Poison Duration
	#Range: 0 ~ 100000
	hummingbirdFanPurplePoisonDur = 100
	#Red Ignite Duration
	#Range: 1 ~ 100000
	hummingbirdFanRedIgniteDur = 80
	#Snow Slowness Amp
	#Range: 0 ~ 255
	hummingbirdFanSnowSlownessAmp = 1
	#Snow Slowness Duration
	#Range: 1 ~ 100000
	hummingbirdFanSnowSlownessDur = 100

["Hydra Scythe"]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	hydraScytheDamage = 12.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	hydraScytheSpeed = 1.0
	#Durability
	#Range: 0 ~ 100000
	hydraScytheDurability = 1200
	#Enchantability
	#Range: 0 ~ 100000
	hydraScytheEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	hydraScytheReach = 0.5
	#Poison Duration Added
	#Range: 0 ~ 100000
	hydraScythePoisonDur = 100
	#Max Poison Amp
	#Range: 0 ~ 255
	hydraScytheMaxPoisonAmp = 4
	#Max Poison Duration
	#Range: 1 ~ 100000
	hydraScytheMaxPoisonSeconds = 1200
	#Poison Bonus
	#Range: 0.0 ~ 100000.0
	hydraScytheBonusPerPoisonStack = 0.1
	#Spit Cooldown
	#Range: 1 ~ 100000
	hydraScytheSpitCooldown = 2400

[Halbird]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	halbirdDamage = 10.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	halbirdSpeed = 1.2
	#Durability
	#Range: 0 ~ 100000
	halbirdDurability = 1600
	#Enchantability
	#Range: 0 ~ 100000
	halbirdEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	halbirdReach = 1.0
	#Clucky Chance
	#Range: 0.0 ~ 1.0
	halbirdCluckyChance = 0.25
	#Clucky Multiplier
	#Range: 0.0 ~ 100000.0
	halbirdCluckyMultiplier = 2.0
	#Flying Bonus
	#Range: 0.0 ~ 100000.0
	halbirdFlyingMultiplier = 1.5
	#Chicken Chance
	#Range: 0.0 ~ 1.0
	halbirdChickenChance = 0.01

[Sunspire]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	holySpearDamage = 10.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	holySpearSpeed = 1.0
	#Durability
	#Range: 0 ~ 100000
	holySpearDurability = 1800
	#Enchantability
	#Range: 0 ~ 100000
	holySpearEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	holySpearReach = 0.75
	#Absorption Allies Amp
	#Range: 0 ~ 255
	holySpearAbsorptionAlliesAmp = 4
	#Absorption Self Amp
	#Range: 0 ~ 255
	holySpearAbsorptionSelfAmp = 1
	#Absorption Duration
	#Range: 1 ~ 100000
	holySpearAbsorptionDur = 100
	#Undead Bonus
	#Range: 0.0 ~ 100000.0
	holySpearUndeadBoost = 1.25

["Scorpion Blade"]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	scorpionBladeDamage = 6.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	scorpionBladeSpeed = 2.0
	#Durability
	#Range: 0 ~ 100000
	scorpionBladeDurability = 1100
	#Enchantability
	#Range: 0 ~ 100000
	scorpionBladeEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	scorpionBladeReach = -0.25
	#Lethal Incision Poison Amp
	#Range: 0 ~ 255
	scorpionBladeLethalIncisionPoisonAmp = 3
	#Lethal Incision Poison Duration
	#Range: 0 ~ 100000
	scorpionBladeLethalIncisionPoisonDur = 200
	#Lethal Incision Lingering Amp
	#Range: 0 ~ 255
	scorpionBladeLethalIncisionLingeringAmp = 1
	#Lethal Incision Lingering Duration
	#Range: 0 ~ 100000
	scorpionBladeLethalIncisionLingeringDur = 100
	#Lethal Incision Cooldown
	#Range: 1 ~ 100000
	scorpionBladeLethalIncisionCooldown = 100
	#Way of the Spider Poison Amp
	#Range: 0 ~ 255
	scorpionBladeWayOfSpiderPoisonAmp = 1
	#Angel of Death Poison Bonus
	#Range: 0.0 ~ 100000.0
	scorpionBladeAngelOfDeathPoisonBonus = 1.5
	#Demon Core Charges
	#Range: 1 ~ 100000
	scorpionBladeDemonCoreCharges = 100

[Hemovial]
	#Max Essence
	#Range: 0 ~ 100000
	hemovialMaxEssence = 10
	#Max Health per Essence
	#Range: 0.0 ~ 100000.0
	hemovialMaxHealthPerEssence = 0.5
	#Life Leech Chance
	#Range: 0.0 ~ 1.0
	hemovialLifeLeechChance = 0.1
	#Heal % per Essence
	#Range: 0.0 ~ 10.0
	hemovialHealPerEssence = 0.02
	#Regen Duration Base
	#Range: 1 ~ 100000
	hemovialRegenDurBase = 100
	#Regen Duration per Charge
	#Range: 0 ~ 100000
	hemovialRegenDurCharge = 10
	#Regen Amp Base
	#Range: 0 ~ 255
	hemovialRegenAmpBase = 0
	#Regen Amp with Max Charges
	#Range: 0 ~ 255
	hemovialRegenAmpMax = 1
	#Saturation Duration per Charge
	#Range: 1 ~ 100000
	hemovialSaturationDur = 1
	#Blood Feast Cooldown
	#Range: 1 ~ 100000
	hemovialBloodFeastCooldown = 200
	#Undying Cooldown
	#Range: 1 ~ 100000
	hemovialUndyingCooldown = 1200

[Starhawk]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	starhawkDamage = 9.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	starhawkSpeed = 1.4
	#Durability
	#Range: 0 ~ 100000
	starhawkDurability = 1350
	#Enchantability
	#Range: 0 ~ 100000
	starhawkEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	starhawkReach = 0.5
	#Spiral Dance Hit Count
	#Range: 1 ~ 100000
	starhawkHitCount = 3
	#Spiral Dance Strength Amp
	#Range: 0 ~ 255
	starhawkStrengthAmpSpiralDance = 0
	#Spiral Dance Speed Amp
	#Range: 0 ~ 255
	starhawkSpeedAmpSpiralDance = 0
	#Spiral Dance Buff Duration
	#Range: 1 ~ 100000
	starhawkSpiralDanceBuffDur = 100
	#Spiral Dance Cooldown
	#Range: 0 ~ 100000
	starhawkCooldown = 60
	#Night Healing Bonus
	#Range: 0.0 ~ 100000.0
	starhawkHealingBonus = 1.5
	#Night Speed Amp
	#Range: 0 ~ 255
	starhawkNightSpeedAmp = 0
	#Night Mana Regen Amp
	#Range: 0 ~ 255
	starhawkNightManaRegenAmp = 0

[Cinderstorm]
	#Durability
	#Range: 0 ~ 100000
	cinderstormDurability = 850
	#Enchantability
	#Range: 0 ~ 100000
	cinderstormEnchantability = 35
	#Projectile Velocity
	#Range: 1.0 ~ 10.0
	cinderstormVelocity = 2.5
	#Base Fire Rate
	#Range: 1 ~ 100000
	cinderstormBaseFireRate = 10
	#Quick Charge Rate
	#Range: 0.0 ~ 100000.0
	cinderstormQuickChargeRate = 0.1
	#Slowness Amp
	#Range: 0 ~ 255
	cinderstormSlownessAmp = 1
	#Slowness Duration
	#Range: 1 ~ 100000
	cinderstormSlownessDur = 40
	#Explosion Damage %
	#Range: 0.01 ~ 100000.0
	cinderstormExplosionDamagePercent = 0.5

["Power Pole"]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	powerPoleDamage = 6.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	powerPoleSpeed = 1.5
	#Durability
	#Range: 0 ~ 100000
	powerPoleDurability = 3000
	#Enchantability
	#Range: 0 ~ 100000
	powerPoleEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	powerPoleReach = 0.0
	#Attack Speed per Stack
	#Range: 0.0 ~ 100000.0
	powerPoleAttackSpeedPerStack = 0.08333333333333333
	#Reach per Stack
	#Range: 0.0 ~ 100000.0
	powerPoleReachPerStack = 0.16666666666666666
	#Durability Ignore Chance
	#Range: 0.0 ~ 1.0
	powerPoleDurabilityIgnoreChance = 0.5

["Pitcher Canteen"]
	#Drink Ticks
	#Range: 1 ~ 100000
	pitcherCanteenDrinkTicks = 1200

["Heart of Fire"]
	#Max Charges
	#Range: 0 ~ 100000
	heartOfFireMaxCharges = 12
	#Charges per Fire Protection
	#Range: 0 ~ 100000
	heartOfFireChargesPerFireProt = 2
	#Ignite Charge Requirement
	#Range: 0 ~ 100000
	heartOfFireIgniteCharges = 5
	#Fire Resistance Charge Requirement
	#Range: 0 ~ 100000
	heartOfFireFireResCharges = 10
	#Immolate Charge Requirement
	#Range: 0 ~ 100000
	heartOfFireImmolateCharges = 12
	#Blazing Halo Damage per Charge
	#Range: 0.0 ~ 100000.0
	heartOfFireDamagePerCharge = 1.0
	#Blazing Halo Cooldown
	#Range: 1 ~ 100000
	heartOfFireCooldown = 400
	#Heartseeking Frequency
	#Range: 1.0 ~ 100000.0
	heartOfFireFrequency = 100.0
	#Heartseeking Targets
	#Range: 1 ~ 100000
	heartOfFireTargets = 2
	#Heartseeking Damage
	#Range: 0.01 ~ 100000.0
	heartOfFireDamage = 4.0
	#Heartseeking Bonus Targets per Flame
	#Range: 0 ~ 100000
	heartOfFireFlameTargets = 1
	#Heartseeking Bonus Damage per Flame
	#Range: 0.0 ~ 100000.0
	heartOfFireFlameDamage = 2.0
	#Fury of the Flame Burning Bonus
	#Range: 0.0 ~ 100000.0
	heartOfFireBurningBonus = 0.2
	#Fury of the Flame Fire Aspect Bonus
	#Range: 0.0 ~ 100000.0
	heartOfFireFireAspectBonus = 0.05
	#Fury of the Flame Immolated Bonus
	#Range: 1.0 ~ 100000.0
	heartOfFireImmolatedBonus = 2.0
	#Fury of the Flame Fire Spell Bonus
	#Range: 1.0 ~ 100000.0
	heartOfFireFireSpellBonus = 1.25

["Soluna Blade"]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	solunaBladeDamage = 9.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	solunaBladeSpeed = 1.4
	#Durability
	#Range: 0 ~ 100000
	solunaBladeDurability = 1900
	#Enchantability
	#Range: 0 ~ 100000
	solunaBladeEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	solunaBladeReach = 0.75
	#Piercing Armor Bonus
	#Range: 0.0 ~ 100000.0
	solunaBladeArmorBonus = 0.01
	#Piercing Toughness Bonus
	#Range: 0.0 ~ 100000.0
	solunaBladeToughnessBonus = 0.015
	#2H Damage Bonus
	#Range: -10.0 ~ 10.0
	solunaBlade2hDmg = 0.25
	#2H Speed Bonus
	#Range: -10.0 ~ 10.0
	solunaBlade2hSpeed = -0.1
	#1H Damage Bonus
	#Range: -10.0 ~ 10.0
	solunaBlade1hDmg = -0.1
	#1H Speed Bonus
	#Range: -10.0 ~ 10.0
	solunaBlade1hSpeed = 0.25
	#Strength Amp
	#Range: 0 ~ 100000
	solunaBladeStrengthAmp = 0
	#Speed Amp
	#Range: 0 ~ 100000
	solunaBladeSpeedAmp = 1

[Rhythmweaver]
	#Durability
	#Range: 0 ~ 100000
	rhythmweaverDurability = 950
	#Enchantability
	#Range: 0 ~ 100000
	rhythmweaverEnchantability = 35
	#Low Multiplier
	#Range: 0.0 ~ 100000.0
	rhythmweaverLowMult = 0.8
	#Mid Multiplier
	#Range: 0.0 ~ 100000.0
	rhythmweaverMidMult = 1.0
	#High Multiplier
	#Range: 0.0 ~ 100000.0
	rhythmweaverHighMult = 1.2
	#Timeout Ticks
	#Range: 1 ~ 100000
	rhythmweaverTimeoutTicks = 200
	#Music Effect Radius
	#Range: 5 ~ 100000
	rhythmweaverMusicRadius = 15
	#Crescendo Strength Amp
	#Range: 0 ~ 100000
	rhythmweaverStrengthAmp = 0
	#Crescendo Haste Amp
	#Range: 0 ~ 100000
	rhythmweaverHasteAmp = 1
	#Crescendo Buff Duration
	#Range: 1 ~ 100000
	rhythmweaverBuffDur = 200
	#Crescendo Cooldown
	#Range: 1 ~ 100000
	rhythmweaverCrescendoCooldown = 100
	#Decrescendo Slow Amp
	#Range: 0 ~ 100000
	rhythmweaverSlowAmp = 0
	#Decrescendo Weak Amp
	#Range: 0 ~ 100000
	rhythmweaverWeakAmp = 0
	#Decrescendo Debuff Duration
	#Range: 1 ~ 100000
	rhythmweaverDebuffDur = 200
	#Decrescendo Cooldown
	#Range: 1 ~ 100000
	rhythmweaverDecrescendoCooldown = 100
	#Harmony Heal %
	#Range: 0.0 ~ 10.0
	rhythmweaverHealPercent = 0.1
	#Harmony Regen Amp
	#Range: 0 ~ 100000
	rhythmweaverRegenAmp = 2
	#Harmony Regen Duration
	#Range: 1 ~ 100000
	rhythmweaverRegenDur = 100
	#Harmony Cooldown
	#Range: 1 ~ 100000
	rhythmweaverHarmonyCooldown = 200
	#Discordance Disorient (Nausea & Blindness) Duration
	#Range: 1 ~ 100000
	rhythmweaverDisorientDur = 100
	#Discordance Disorient (Nausea & Blindness) Amp
	#Range: 0 ~ 100000
	rhythmweaverDisorientAmp = 0
	#Discordance Knockback
	#Range: 0 ~ 100000
	rhythmweaverKnockback = 2
	#Discordance Cooldown
	#Range: 1 ~ 100000
	rhythmweaverDiscordanceCooldown = 100
	#Staccato Shot Count
	#Range: 1 ~ 100000
	rhythmweaverShotCount = 3
	#Staccato Cooldown
	#Range: 1 ~ 100000
	rhythmweaverStaccatoCooldown = 100
	#Legato Resistance Amp
	#Range: 0 ~ 100000
	rhythmweaverResistanceAmp = 0
	#Legato Resistance Duration
	#Range: 1 ~ 100000
	rhythmweaverResistanceDur = 200
	#Legato Cooldown
	#Range: 1 ~ 100000
	rhythmweaverLegatoCooldown = 200
	#Cadence Magic Damage
	#Range: 0.0 ~ 100000.0
	rhythmweaverMagicDamage = 2.5
	#Cadence Pulse Count
	#Range: 1 ~ 100000
	rhythmweaverPulseCount = 3
	#Cadence Cooldown
	#Range: 1 ~ 100000
	rhythmweaverCadenceCooldown = 200
	#Resonance Effect Amp Bonus
	#Range: 0 ~ 100000
	rhythmweaverEffectAmpBonus = 1
	#Resonance Legato Burst Bonus
	#Range: 1 ~ 100000
	rhythmweaverBurstBonus = 1
	#Resonance Cadence Magic Damage Multiplier
	#Range: 1.0 ~ 100000.0
	rhythmweaverMagicDamageMultiplier = 2.0
	#Resonance Cadence Pulse Count Bonus
	#Range: 1 ~ 100000
	rhythmweaverPulseCountBonus = 1
	#Resonance Range Multiplier
	#Range: 0.1 ~ 100000.0
	rhythmweaverResonanceRangeMultiplier = 1.5
	#Resonance Cooldown Multiplier
	#Range: 0.1 ~ 100000.0
	rhythmweaverResonanceCooldownMultiplier = 2.0
	#Easter Egg Effect Chance
	#Range: 0.0 ~ 1.0
	rhythmweaverEasterEggChance = 0.1
	#Megalovania Effect Enabled
	rhythmweaverMegalovania = true
	#Popipo Effect Enabled
	rhythmweaverPopipo = true
	#Song of Storms Effect Enabled
	rhythmweaverSongOfStorms = true
	#Bad Apple Effect Enabled
	rhythmweaverBadApple = true
	#Dearly Beloved Effect Enabled
	rhythmweaverDearlyBeloved = true
	#Unravel Effect Enabled
	rhythmweaverUnravel = true
	#Tetris Effect Enabled
	rhythmweaverTetris = true
	#Baby Shark Effect Enabled
	rhythmweaverBabyShark = true
	#Angel of Darkness Effect Enabled
	rhythmweaverAngelOfDarkness = true
	#Kimi no Toriko Effect Enabled
	rhythmweaverKiminoToriko = true

[Stormcracker]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	lightningHammerDamage = 11.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	lightningHammerSpeed = 1.1
	#Durability
	#Range: 0 ~ 100000
	lightningHammerDurability = 2400
	#Enchantability
	#Range: 0 ~ 100000
	lightningHammerEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	lightningHammerReach = -0.25
	#Crushing Blow Slowness Amp
	#Range: 0 ~ 100000
	thundercrackSlownessAmp = 1
	#Crushing Blow Slowness Duration
	#Range: 1 ~ 100000
	thundercrackSlownessDur = 100
	#Crushing Blow Crit Multiplier
	#Range: 0.0 ~ 100000.0
	thundercrackCritMult = 1.5
	#Lightning Strikes Twice Delay Ticks
	#Range: 1 ~ 100000
	thundercrackStrikeDelayTicks = 10
	#Lightning Strikes Twice Damage Percent
	#Range: 0.0 ~ 100000.0
	thundercrackStrikePercent = 0.25
	#Lightning Strikes Twice Cooldown
	#Range: 1 ~ 100000
	thundercrackCooldown = 100
	#Lightning Strikes Twice Channeling Range Boost
	#Range: 0.0 ~ 100000.0
	thundercrackChannelingBoost = 0.5
	#Aftershock Health %
	#Range: 0.0 ~ 100000.0
	thundercrackHealthPercent = 0.05
	#Aftershock Delay Ticks
	#Range: 1 ~ 100000
	thundercrackDelayTicks = 20

[Gunblade]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	gunbladeDamage = 9.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	gunbladeSpeed = 1.6
	#Durability
	#Range: 0 ~ 100000
	gunbladeDurability = 2300
	#Enchantability
	#Range: 0 ~ 100000
	gunbladeEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	gunbladeReach = 0.25
	#Base Max Ammo
	#Range: 1 ~ 100000
	gunbladeMaxAmmo = 12
	#Base Fire Rate
	#Range: 1 ~ 100000
	gunbladeBaseFireRate = 15
	#Base Damage
	#Range: 1.0 ~ 100000.0
	gunbladeBaseDamage = 4.0
	#Base Range
	#Range: 1 ~ 100000
	gunbladeBaseRange = 20
	#Base Reload Speed
	#Range: 1 ~ 100000
	gunbladeBaseReload = 60
	#Base Auto-Reload Speed
	#Range: 1 ~ 100000
	gunbladeBaseAutoReload = 200
	#Run and Gun Movement Speed Rate
	#Range: 0.0 ~ 100000.0
	gunbladeMovementSpeedRate = 0.75
	#Run and Gun Speed Amp
	#Range: 0 ~ 100000
	gunbladeSpeedAmp = 1
	#Run and Gun Jump Boost Amp
	#Range: 0 ~ 100000
	gunbladeJumpAmp = 0
	#Run and Gun Ranged Buff Duration
	#Range: 1 ~ 100000
	gunbladeRangedBuffDur = 100
	#Run and Gun Strength Amp
	#Range: 0 ~ 100000
	gunbladeStrengthAmp = 0
	#Run and Gun Haste Amp
	#Range: 0 ~ 100000
	gunbladeHasteAmp = 1
	#Run and Gun Melee Buff Duration
	#Range: 1 ~ 100000
	gunbladeMeleeBuffDur = 100
	#Multishot Ammo Bonus
	#Range: 0 ~ 100000
	gunbladeMultishotBonus = 12
	#Piercing Range Bonus
	#Range: 0.0 ~ 100000.0
	gunbladePiercingBonus = 0.1
	#Channeling Attack Speed Bonus
	#Range: 0.0 ~ 100000.0
	gunbladeChannelingBonus = 0.33
	#Efficiency Reload Speed Bonus
	#Range: 0 ~ 100000
	gunbladeEfficiencyBonus = 4
	#Quick Charge Auto-Reload Speed Bonus
	#Range: 0 ~ 100000
	gunbladeQuickChargeBonus = 40

["Jade Void Core"]
	#Phase Duration
	#Range: 1 ~ 100000
	jadeVoidCorePhaseDuration = 100
	#Phase Cooldown
	#Range: 2 ~ 100000
	jadeVoidCorePhaseCooldown = 200
	#Gaze Speed Amp
	#Range: 0 ~ 100000
	jadeVoidCoreSpeedAmp = 4
	#Gaze Strength Amp
	#Range: 0 ~ 100000
	jadeVoidCoreStrengthAmp = 1
	#Gaze Slow Amp
	#Range: 0 ~ 100000
	jadeVoidCoreSlowAmp = 1
	#Gaze Duration
	#Range: 1 ~ 100000
	jadeVoidCoreGazeDuration = 200
	#Gaze Cooldown
	#Range: 2 ~ 100000
	jadeVoidCoreGazeCooldown = 400
	#Gaze Barehanded Multiplier
	#Range: 1.0 ~ 100000.0
	jadeVoidCoreBarehandedMultiplier = 2.0

["The Questing Sword"]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	questingSwordDamage = 8.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	questingSwordSpeed = 1.6
	#Durability
	#Range: 0 ~ 100000
	questingSwordDurability = 1650
	#Enchantability
	#Range: 0 ~ 100000
	questingSwordEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	questingSwordReach = 0.0
	#List of valid boss IDs for the Questing Sword to recognize
	questingSwordBosses = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:warden", "cataclysm:ignis", "cataclysm:netherite_monstrosity", "cataclysm:ender_guardian", "cataclysm:the_harbinger", "cataclysm:the_leviathan", "cataclysm:ancient_remnant", "cataclysm:maledictus", "cataclysm:scylla", "bosses_of_mass_destruction:lich", "bosses_of_mass_destruction:obsidilith", "bosses_of_mass_destruction:gauntlet", "bosses_of_mass_destruction:void_blossom", "mowziesmobs:frostmaw"]
	#Damage % bonus per boss killed
	#Range: 0.0 ~ 100.0
	questingSwordDamageBonus = 0.1
	#Base % Damage bonus per quest completed
	#Range: 0.0 ~ 100.0
	questingSwordDamageQuest = 8.0E-4
	#Flat Damage bonus per chapter completed
	#Range: 0.0 ~ 100.0
	questingSwordDamageChapter = 2.0
	#Do optional quests contribute to boosts
	questingSwordOptional = true
	#Marker Duration
	#Range: 1 ~ 100000
	questingSwordMarkerDuration = 6000
	#Marker Cooldown
	#Range: 2 ~ 100000
	questingSwordMarkerCooldown = 36000
	#XP Chance
	#Range: 0.0 ~ 100000.0
	questingSwordXpChance = 0.5
	#XP Multiplier
	#Range: 0.0 ~ 100000.0
	questingSwordXpMultiplier = 2.0

["Viper Amulet"]
	#Additional Poison Damage per Amp Bonus
	#Range: 0.01 ~ 100000.0
	viperAmuletAmpBonus = 0.5

["Gilded Armguard"]
	#Durability
	#Range: 0 ~ 100000
	gildedArmguardDurability = 850
	#Enchantability
	#Range: 0 ~ 100000
	gildedArmguardEnchantability = 50
	#Rebuke Duration
	#Range: 1 ~ 100000
	gildedArmguardRebukeDuration = 30
	#Rebuke Bonus Damage
	#Range: 1.0 ~ 100000.0
	gildedArmguardRebukeBonus = 1.5
	#Rebuke Piglin/Gold Bonus Damage
	#Range: 1.0 ~ 100000.0
	gildedArmguardGoldBonus = 1.5
	#Deflection Velocity Mult
	#Range: 0.1 ~ 100000.0
	gildedArmguardDeflectionVelocityMult = 0.9
	#Armor Bonus
	#Range: 0.0 ~ 100000.0
	gildedArmguardArmorBonus = 2.0
	#Toughness Bonus
	#Range: 0.0 ~ 100000.0
	gildedArmguardToughBonus = 2.0

["Revenant's Edge"]
	#Attack Damage
	#Range: 0.0 ~ 100000.0
	revenantsEdgeDamage = 9.0
	#Attack Speed
	#Range: 0.0 ~ 100000.0
	revenantsEdgeSpeed = 1.5
	#Durability
	#Range: 0 ~ 100000
	revenantsEdgeDurability = 2300
	#Enchantability
	#Range: 0 ~ 100000
	revenantsEdgeEnchantability = 35
	#Attack Reach Bonus
	#Range: -2.0 ~ 2.0
	revenantsEdgeReach = 0.25
	#Maximum Momentum Stacks
	#Range: 0 ~ 100000
	revenantsEdgeMomentumMaxStacks = 8
	#Momentum Quick Charge Bonus
	#Range: 0 ~ 100000
	revenantsEdgeMomentumBonusStacks = 1
	#Momentum Attack Speed per stack
	#Range: 0.0 ~ 10.0
	revenantsEdgeMomentumAttackSpeed = 0.05
	#Momentum Movement Speed Stacks
	#Range: 0 ~ 100000
	revenantsEdgeMomentumSpeedStacks = 8
	#Momentum Movement Speed Bonus
	#Range: 0.0 ~ 10.0
	revenantsEdgeMomentumMoveSpeed = 0.5
	#Riposte Movement Speed Rate
	#Range: 0.0 ~ 10.0
	revenantsEdgeRiposteMoveSpeed = 0.8
	#Unending Hatred Strikes
	#Range: 1 ~ 100000
	revenantsEdgeHatredStrikes = 3
	#Unending Hatred Cooldown
	#Range: 1 ~ 100000
	revenantsEdgeHatredCooldown = 500
	#Immunity duration in ticks after activating
	#Range: 0 ~ 100000
	revenantsEdgeHatredTicks = 10
	#Unending Hatred Multishot Strike Bonus
	#Range: 0 ~ 100000
	revenantsEdgeMomentumMultishot = 1

["Ravenous Maw"]
	#Durability
	#Range: 0 ~ 100000
	ravenousMawDurability = 1550
	#Enchantability
	#Range: 0 ~ 100000
	ravenousMawEnchantability = 50
	#Devouring Base Damage
	#Range: 0.0 ~ 100000.0
	ravenousBaseDamage = 2.0
	#Devouring Health Rate
	#Range: 0.0 ~ 100000.0
	ravenousHealthBonus = 0.1
	#Devouring Armor Rate
	#Range: 0.0 ~ 100000.0
	ravenousArmorBonus = 0.1
	#Devouring Tough Rate
	#Range: 0.0 ~ 100000.0
	ravenousToughBonus = 0.1
	#Devouring Strength Amp
	#Range: 0 ~ 255
	ravenousDevourStrengthAmp = 0
	#Devouring Strength Duration
	#Range: 0 ~ 100000
	ravenousDevourStrengthDur = 100
	#Devouring Cooldown
	#Range: 1 ~ 100000
	ravenousDevourCooldown = 4
	#Spice of Life Regeneration Amp
	#Range: 0 ~ 255
	ravenousSpiceRegenAmp = 1
	#Spice of Life Resistance Amp
	#Range: 0 ~ 255
	ravenousSpiceResistAmp = 2
	#Spice of Life Buff Duration
	#Range: 0 ~ 100000
	ravenousSpiceBuffDur = 6000
	#Spice of Life Max Health Bonus
	#Range: 0.0 ~ 100000.0
	ravenousSpiceMaxHealthBonus = 5.0
	#Spice of Life Armor Bonus
	#Range: 0.0 ~ 100000.0
	ravenousSpiceArmorBonus = 0.5
	#Spice of Life Tough Bonus
	#Range: 0.0 ~ 100000.0
	ravenousSpiceToughBonus = 0.25
	#Spice of Life Nutrition Rate
	#Range: 0.0 ~ 100000.0
	ravenousSpiceNutritionRate = 0.5
	#Second Helping Damage Multiplier
	#Range: 0.0 ~ 100000.0
	ravenousSpiceHelpingBonus = 1.5
	#Spice of Life Bulwark Armor Base
	#Range: 0 ~ 100000
	ravenousBulwarkArmor = 4
	#Spice of Life Bulwark Tough Base
	#Range: 0 ~ 100000
	ravenousBulwarkTough = 2
	#List of mob IDs the shield can pick for its meal
	ravenousMenu = ["minecraft:bee", "minecraft:blaze", "minecraft:cave_spider", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:endermite", "minecraft:goat", "minecraft:husk", "minecraft:illusioner", "minecraft:iron_golem", "minecraft:llama", "minecraft:magma_cube", "minecraft:phantom", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:polar_bear", "minecraft:ravager", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:slime", "minecraft:spider", "minecraft:stray", "minecraft:trader_llama", "minecraft:vex", "minecraft:vindicator", "minecraft:warden", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:wolf", "minecraft:zoglin", "minecraft:zombie", "minecraft:zombie_villager", "minecraft:zombified_piglin"]

[Logging]

	[Logging."Damage Logging"]
		#Logs Living Attack/Hurt/Damage Event entity/source/amount with HIGHEST and LOWEST priority for each event
		damageLogging = true

	[Logging."Dev Logging"]
		#Logs a bunch of random things I use for testing
		devLogging = false

