{
  "kubejs.ponder.tag.ember_machines": "Ember Machines",
  "kubejs.ponder.tag.ember_machines.description": "Ember machines, upgrades, and other constructs",
  "kubejs.ponder.tag.ember_fluid_management": "Fluid Management",
  "kubejs.ponder.tag.ember_fluid_management.description": "Components used for transporting, managing, or creating fluids",
  "kubejs.ponder.tag.ember_item_transport": "Item Transport",
  "kubejs.ponder.tag.ember_item_transport.description": "Components for transporting items",
  "kubejs.ponder.tag.ember_power": "Ember Power",
  "kubejs.ponder.tag.ember_power.description": "Components used for generating, transporting, and storing Ember power",
  "kubejs.ponder.tag.ember_power_gen": "Ember Power Generation",
  "kubejs.ponder.tag.ember_power_gen.description": "Ember power generation options",
  "kubejs.ponder.alchemy_tablete_scene_one.header": "Setting Up Alchemy",
  "kubejs.ponder.alchemy_tablete_scene_one.text_1": "The alchemy process is a complex way to craft the highest tier of items in Embers.",
  "kubejs.ponder.alchemy_tablete_scene_one.text_2": "To start, place an Alchemy Pedestal for each needed ingredient around the Tablet.",
  "kubejs.ponder.alchemy_tablete_scene_one.text_3": "Additionally, a Beam Cannon will need to point to the Tablet and be supplied with Ember Power.",
  "kubejs.ponder.alchemy_tablete_scene_one.text_4": "You will also need a way to send a redstone signal to the Beam Cannon to trigger the craft.",
  "kubejs.ponder.alchemy_tablete_scene_three.header": "Alchemy Hints",
  "kubejs.ponder.alchemy_tablete_scene_three.text_1": "Figuring out alchemy recipes can be tedious, but luckily there are tools to help.",
  "kubejs.ponder.alchemy_tablete_scene_three.text_2": "A Codebreaking Slate should be one of the first items you make.",
  "kubejs.ponder.alchemy_tablete_scene_three.text_3": "It stores multiple Alchemical Wastes, with a UI that makes tracking attempts easy.",
  "kubejs.ponder.alchemy_tablete_scene_three.text_4": "The Mnemonic Inscriber can be attached to your Exchange Tablet and filled with paper.",
  "kubejs.ponder.alchemy_tablete_scene_three.text_5": "After a successful alchemy recipe, it will inscribe the recipe in paper for your records.",
  "kubejs.ponder.alchemy_tablete_scene_three.text_6": "The Entropic Enumerator allows two Aspecti to be attached to the incorrect item...",
  "kubejs.ponder.alchemy_tablete_scene_three.text_7": "But has a set chance to fail the recipe, correct or incorrect.",
  "kubejs.ponder.alchemy_tablete_scene_three.text_8": "The alchemy process is based on the game Mastermind. If all else fails, there are places you can find solvers...",
  "kubejs.ponder.alchemy_tablete_scene_two.header": "The Alchemical Process",
  "kubejs.ponder.alchemy_tablete_scene_two.text_1": "The alchemical process requires some experimentation. It\u0027s recommended to start with a cheap recipe.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_10": "Glowing dots indicate an Aspectus is paired with the correct item...",
  "kubejs.ponder.alchemy_tablete_scene_two.text_11": "While pale dots indicate the Aspectus exists in the recipe, but is paired with the incorrect item.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_12": "With your new guess, give the Beam Cannon another go.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_13": "Note: Alchemy recipes are randomized per world, so this configuration may not work for you!",
  "kubejs.ponder.alchemy_tablete_scene_two.text_14": "If the recipe is correct, all the pedestal items will be consumed, and you\u0027ll have your item!",
  "kubejs.ponder.alchemy_tablete_scene_two.text_2": "In this example, we will be crafting an Intelligent Apparatus.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_3": "In JEI you can see the recipe may contain a Copper, Lead, and Silver Aspectus.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_4": "Place an Aspectus on each of the Alchemy Pedestals at random. One of them will be a duplicate.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_5": "Next, place the recipe items on each one of the pedestals...",
  "kubejs.ponder.alchemy_tablete_scene_two.text_6": "And the catalyst on the Exchange Tablet.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_7": "With everything placed, give the Beam Cannon a redstone Signal.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_8": "If the recipe is incorrect, the catalyst will turn to Alchemical Waste and random items on the pedestals will be consumed.",
  "kubejs.ponder.alchemy_tablete_scene_two.text_9": "Right clicking with the Alchemical Waste in your hand will give you hints on where the Aspecti go.",
  "kubejs.ponder.charger_one.header": "Charging ",
  "kubejs.ponder.charger_one.text_1": "The Copper Charger fills portable Ember containers with Ember Power.",
  "kubejs.ponder.charger_one.text_2": "It needs Ember power to operate, and can receive it from any side.",
  "kubejs.ponder.charger_one.text_3": "It can charge Mantle Bulbs, Jars, and Cartridges.",
  "kubejs.ponder.charger_one.text_4": "The Copper Charger will invert its behavior and discharge items when an Ember Siphon is placed below it.",
  "kubejs.ponder.dawnstone_anvil_scene_one.header": "Dawnstone Anvil Basics",
  "kubejs.ponder.dawnstone_anvil_scene_one.text_1": "The Dawnstone Anvil is a tool for upgrading, repairing, and breaking down tools and armors.",
  "kubejs.ponder.dawnstone_anvil_scene_one.text_2": "To start, place the tool you want to work on top of it.",
  "kubejs.ponder.dawnstone_anvil_scene_one.text_3": "To break down the item into its repair material, hold right click on it with the Tinker\u0027s Hammer.",
  "kubejs.ponder.dawnstone_anvil_scene_one.text_4": "This may take a while to do manually...",
  "kubejs.ponder.dawnstone_anvil_scene_one.text_5": "Tools can be repaired using their repair material, or Isolated Materia.",
  "kubejs.ponder.dawnstone_anvil_scene_one.text_6": "Tools and Armors can be upgraded to receive Heat by using an Ancient Motive Core.",
  "kubejs.ponder.dawnstone_anvil_scene_one.text_7": "As you use the tool more, the Heat bar on the tooltip will fill up.",
  "kubejs.ponder.dawnstone_anvil_scene_one.text_8": "The Inferno Forge can be used to upgrade the Heat level once filled. You can then add upgrades in the same way.",
  "kubejs.ponder.dawnstone_anvil_scene_two.header": "Automatic Hammering",
  "kubejs.ponder.dawnstone_anvil_scene_two.text_1": "The Automatic Hammer is an upgrade for the Dawnstone Anvil that hammers for you.",
  "kubejs.ponder.dawnstone_anvil_scene_two.text_2": "It requires Ember power in order to run.",
  "kubejs.ponder.dawnstone_anvil_scene_two.text_3": "Place your tool and any other items on the Dawnstone Anvil like usual.",
  "kubejs.ponder.dawnstone_anvil_scene_two.text_4": "Send a redstone pulse to trigger the Automatic Hammer.",
  "kubejs.ponder.ember_activator_scene_one.header": "Generating Ember Power",
  "kubejs.ponder.ember_activator_scene_one.text_1": "The Ember Activator turns Ember Crystals into Ember Power.",
  "kubejs.ponder.ember_activator_scene_one.text_2": "The bottom portion of the Activator receives Ember Crystals \u0026 Shards.",
  "kubejs.ponder.ember_activator_scene_one.text_3": "Ember can be extracted from the top using an Ember Emitter.",
  "kubejs.ponder.ember_activator_scene_one.text_4": "Make sure your Ember Emitter has a redstone signal to extract!",
  "kubejs.ponder.ember_activator_scene_two.header": "Turning Ember Grit Into Ember Power",
  "kubejs.ponder.ember_activator_scene_two.text_1": "Normally the Ember Activator cannot use the Ember Grit your bore produces.",
  "kubejs.ponder.ember_activator_scene_two.text_2": "Placing a Heat Exchanger next to the base of the Ember Activator lets it consume Ember Grit for 300 Ember....",
  "kubejs.ponder.ember_activator_scene_two.text_3": "At the cost of multiplying all output by 0.9.",
  "kubejs.ponder.ember_bore_scene_one.header": "Drilling for Ember",
  "kubejs.ponder.ember_bore_scene_one.text_1": "The Ember Bore mines Ember Shards, Crystals, and Grit using Furnace fuels.",
  "kubejs.ponder.ember_bore_scene_one.text_2": "To start mining Ember, place the bore, making sure it touches at least 3 blocks of Bedrock.",
  "kubejs.ponder.ember_bore_scene_one.text_3": "Other recipes may have different requirements, so check JEI for info.",
  "kubejs.ponder.ember_bore_scene_one.text_4": "To put fuels in and take items out of the Bore, you\u0027ll need a Mechanical Core.",
  "kubejs.ponder.ember_bore_scene_one.text_5": "Any Furnace fuel can be used to power the bore. They can be supplied using a Hopper or Item Pipe.",
  "kubejs.ponder.ember_bore_scene_one.text_6": "Ember Shards, Crystals, and Grit can be piped out of the Mechanical Core using an Item Extractor and Item Pipe.",
  "kubejs.ponder.ember_bore_scene_one.text_7": "Make sure your Item Extractor has a redstone signal to extract!",
  "kubejs.ponder.ember_bore_scene_three.header": "Finding Ember Deposits",
  "kubejs.ponder.ember_bore_scene_three.text_1": "Not every place you drill for Ember will give you equal yield.",
  "kubejs.ponder.ember_bore_scene_three.text_2": "The Atmospheric Gauge is a placeable item that measures the current Ember Density of a position.",
  "kubejs.ponder.ember_bore_scene_three.text_3": "The Field Chart is an advanced block that shows Ember Density in a large area.",
  "kubejs.ponder.ember_bore_scene_two.header": "Ember Bore Upgrades",
  "kubejs.ponder.ember_bore_scene_two.text_1": "With the Excavation Buckets upgrade, the Ember Bore can dig for Gravel and Flint or Snow.",
  "kubejs.ponder.ember_bore_scene_two.text_2": "Connect the upgrade to any port on the Mechanical Core to start.",
  "kubejs.ponder.ember_bore_scene_two.text_3": "Make sure at least 5 of the blades are touching the block you want to mine.",
  "kubejs.ponder.ember_injector_scene_one.header": "Growing Crystal Seesd",
  "kubejs.ponder.ember_injector_scene_one.text_1": "The Ember Injector is a device that enables Crystal Seeds to grow into metals.",
  "kubejs.ponder.ember_injector_scene_one.text_2": "Place a Crystal Seed of any type on the side the Ember Injector is facing.",
  "kubejs.ponder.ember_injector_scene_one.text_3": "These can be found in world inside of small ruins, or purchased from the Shady Wizard.",
  "kubejs.ponder.ember_injector_scene_one.text_4": "The Ember Injector needs Ember power to operate, and can receive it from any side.",
  "kubejs.ponder.ember_injector_scene_one.text_5": "As it receives Ember power, the Crystal Seed shards will slowly grow...",
  "kubejs.ponder.ember_injector_scene_one.text_6": "And drop its corresponding metal nuggets in the world.",
  "kubejs.ponder.ember_injector_scene_one.text_7": "As the Crystal Seed refines, it will drop more and more nuggets with every cycle.",
  "kubejs.ponder.ember_injector_scene_one.text_8": "Its level will not be saved when broken, so keep it in a safe permanent place.",
  "kubejs.ponder.fluid_pipes_one.header": "Fluid Pipes Basics",
  "kubejs.ponder.fluid_pipes_one.text_1": "Fluid Pipes are a simple yet powerful way to move fluids around.",
  "kubejs.ponder.fluid_pipes_one.text_2": "Fluid Extractors export from connected inventories, while Fluid Pipes move fluids along.",
  "kubejs.ponder.fluid_pipes_one.text_3": "Make sure your Fluid Extractor has a redstone signal to extract!",
  "kubejs.ponder.fluid_pipes_one.text_4": "Adjacent pipes can be disconnected with the Tinker\u0027s Hammer.",
  "kubejs.ponder.fluid_pipes_one.text_5": "When fluids in a pipe reach an intersection, they will prioritize going forward.",
  "kubejs.ponder.fluid_pipes_one.text_6": "If fluids reach a T-intersection, it will distribute fluids round-robin.",
  "kubejs.ponder.fluid_pipes_three.header": "Fluid Storage",
  "kubejs.ponder.fluid_pipes_three.text_1": "There are serveral solutions for storing fluids.",
  "kubejs.ponder.fluid_pipes_three.text_2": "Vessels are inventories that hold 16 Buckets of one fluid type, and retain their contents when broken.",
  "kubejs.ponder.fluid_pipes_three.text_3": "Fluid Dials give a readout fluids in the attached inventory.",
  "kubejs.ponder.fluid_pipes_three.text_4": "A Comparator can be attached to get its power level as a redstone signal.",
  "kubejs.ponder.fluid_pipes_three.text_5": "For more fluid storage, a Reservoir stores 40 Buckets per Caminite Ring.",
  "kubejs.ponder.fluid_pipes_three.text_6": "Fluids can be pumped in and out from the bottom port using a Mechanical Core...",
  "kubejs.ponder.fluid_pipes_three.text_7": "However a Caminite valve makes this more convenient, adding ports to the side.",
  "kubejs.ponder.fluid_pipes_three.text_8": "Caminite Gauges are decorative, and show the fluids inside of the Reservoir.",
  "kubejs.ponder.fluid_pipes_two.header": "Filtering Outputs",
  "kubejs.ponder.fluid_pipes_two.text_1": "Fluid Transfers can be used to filter the outputs of Fluid Pipes.",
  "kubejs.ponder.fluid_pipes_two.text_2": "Filters can be set by right clicking an Fluid Transfer with a bucket of or vessel fluid...",
  "kubejs.ponder.fluid_pipes_two.text_3": "Letting only the filtered fluid into the attached inventory.",
  "kubejs.ponder.gasses_scene_one.header": "Boiling Fluids",
  "kubejs.ponder.gasses_scene_one.text_1": "The Mini Boiler heats up fluids and turns them into gas.",
  "kubejs.ponder.gasses_scene_one.text_2": "Due to a bug in pondering, it will be represented by a Solidified Metal block.",
  "kubejs.ponder.gasses_scene_one.text_3": "Unlike many other machines, the Mini Boiler does not accept Ember power...",
  "kubejs.ponder.gasses_scene_one.text_4": "It must be attached to a machine that produces or consumes Ember Power.",
  "kubejs.ponder.gasses_scene_one.text_5": "Fluids such as water can be inserted into the side.",
  "kubejs.ponder.gasses_scene_one.text_6": "Gasses can be extracted from the top of the Mini Boiler...",
  "kubejs.ponder.gasses_scene_one.text_7": "But cannot be stored in Fluid Vessels.",
  "kubejs.ponder.gasses_scene_one.text_8": "Venting the gas may be needed as the Mini Boiler may explode with too much pressure!",
  "kubejs.ponder.gasses_scene_two.header": "Usesing Gasses",
  "kubejs.ponder.gasses_scene_two.text_1": "Gasses can be used to upgrade your machines and produce Dawnstone with less Neptunium.",
  "kubejs.ponder.gasses_scene_two.text_2": "Steam and Dwarven Gas provide the same usage for upgrades...",
  "kubejs.ponder.gasses_scene_two.text_3": "But Dwarven Gas burns x5 longer with x0.5 more intensity.",
  "kubejs.ponder.gasses_scene_two.text_4": "Up to 2 Catalytic Plugs can be added to a machine to double its speed.",
  "kubejs.ponder.gasses_scene_two.text_5": "It takes in gasses from the back.",
  "kubejs.ponder.gasses_scene_two.text_6": "The Wildfire Stirling reduces Ember power cost by half for each connected.",
  "kubejs.ponder.gasses_scene_two.text_7": "Both upgrades have reduced efficiency if attached through more than one Mechanical Core.",
  "kubejs.ponder.gasses_scene_two.text_8": "Dwarven Gas can also substitute Molten Gold in Dawnstone Mixing, giving x3 more Dawnstone per Neptunium.",
  "kubejs.ponder.hearth_coil_scene_one.header": "Smelting Using Heat",
  "kubejs.ponder.hearth_coil_scene_one.text_1": "The Hearth Coil smelts items dropped on top of it using Ember Power.",
  "kubejs.ponder.hearth_coil_scene_one.text_2": "To supply Ember Power and take smelted items out, you\u0027ll need a Mechanical Core.",
  "kubejs.ponder.hearth_coil_scene_one.text_3": "When given Ember power, the top of the coil will heat up.",
  "kubejs.ponder.hearth_coil_scene_one.text_4": "Items that need smelting can then be dropped on top of the Coil.",
  "kubejs.ponder.hearth_coil_scene_one.text_5": "Smelted items will be stored in the Hearth Coil and can be extracted from the bottom.",
  "kubejs.ponder.hearth_coil_scene_one.text_6": "Make sure your Item Extractor has a redstone signal to extract!",
  "kubejs.ponder.hearth_coil_scene_three.header": "Hearth Coil Upgrades",
  "kubejs.ponder.hearth_coil_scene_three.text_1": "The Hearth Coil has three upgrades that modify the behavior of the machine.",
  "kubejs.ponder.hearth_coil_scene_three.text_2": "Heat Insulation reduces the cooling speed of the Hearth Coil by 30% while increasing the max heat significantly per upgrade.",
  "kubejs.ponder.hearth_coil_scene_three.text_3": "The Char Instiller limits the Hearth Coil to smoking recipes, but doubles the speed.",
  "kubejs.ponder.hearth_coil_scene_three.text_4": "The Atmospheric Bellows limits the Hearth Coil to blasting recipes, but doubles the speed.",
  "kubejs.ponder.hearth_coil_scene_three.text_5": "Both the Atmospheric Bellows and Char Instiller are incompatible with each other.",
  "kubejs.ponder.hearth_coil_scene_two.header": "Managing Hearth Heat",
  "kubejs.ponder.hearth_coil_scene_two.text_1": "Unlike many Ember Machines, the Hearth Coil will continue to draw power even if no items are smelting.",
  "kubejs.ponder.hearth_coil_scene_two.text_2": "It is recommended to shut off the Hearth Coil automatically using a Clockwork Attenuator.",
  "kubejs.ponder.hearth_coil_scene_two.text_3": "Using a Pressure Plate, you can detect when items are on top of the Hearth Coil to turn it on.",
  "kubejs.ponder.ignem_reactor_scene_one.header": "Generating Tier 3 Ember Power",
  "kubejs.ponder.ignem_reactor_scene_one.text_1": "The Ignem Reactor turns Ember Crystals into Ember Power at up to x13 the Ember Activator.",
  "kubejs.ponder.ignem_reactor_scene_one.text_10": "Instead of piping items in, try inserting them one at a time when you need power using a dropper or other means.",
  "kubejs.ponder.ignem_reactor_scene_one.text_11": "Using Redstone, you can automate this process and preserve rare ingredients.",
  "kubejs.ponder.ignem_reactor_scene_one.text_2": "It requires an adjacent Combustion Chamber and Catalysis Chamber.",
  "kubejs.ponder.ignem_reactor_scene_one.text_3": "The Combustion and Catalysis Chambers both require their own items to run the Reactor.",
  "kubejs.ponder.ignem_reactor_scene_one.text_4": "At minimum, they multiply power production by x2 each...",
  "kubejs.ponder.ignem_reactor_scene_one.text_5": "And at maximum, x6. See JEI for the list of chamber inputs.",
  "kubejs.ponder.ignem_reactor_scene_one.text_6": "The Ignem Reactor itself receives Ember Crystals \u0026 Shards.",
  "kubejs.ponder.ignem_reactor_scene_one.text_7": "Ember can be extracted from the top using an Ember Ejector.",
  "kubejs.ponder.ignem_reactor_scene_one.text_8": "Make sure your Ember Ejector has a redstone signal to extract!",
  "kubejs.ponder.ignem_reactor_scene_one.text_9": "Unlike other Ember generators, the Ignem Reactor and Chambers can waste fuels and inputs.",
  "kubejs.ponder.inferno_forge_scene_one.header": "Upgrading Heat Level",
  "kubejs.ponder.inferno_forge_scene_one.text_1": "The Inferno Forge upgrades the Heat level of tools and armor that have full Heat.",
  "kubejs.ponder.inferno_forge_scene_one.text_2": "The bottom of the Inferno Forge receives Ember power.",
  "kubejs.ponder.inferno_forge_scene_one.text_3": "To start, right click the hatch on the top to open.",
  "kubejs.ponder.inferno_forge_scene_one.text_4": "Make sure the heat bar on your item is filled, and toss it in alongside some Ember items.",
  "kubejs.ponder.inferno_forge_scene_one.text_5": "To begin the upgrade, close the hatch.",
  "kubejs.ponder.inferno_forge_scene_one.text_6": "Once finished, the hatch will automatically open.",
  "kubejs.ponder.inferno_forge_scene_one.text_7": "If successful, the item will have its Heat level bar, and heat level raised by 1.",
  "kubejs.ponder.inferno_forge_scene_one.text_8": "Them more Ember items you supply, the higher the chance the upgrade will be successful.",
  "kubejs.ponder.item_pipes_one.header": "Item Pipes Basics",
  "kubejs.ponder.item_pipes_one.text_1": "Item Pipes are a simple yet powerful way to move items around.",
  "kubejs.ponder.item_pipes_one.text_2": "Item Extractors export from connected inventories, while Item Pipes move items along.",
  "kubejs.ponder.item_pipes_one.text_3": "Make sure your Item Extractor has a redstone signal to extract!",
  "kubejs.ponder.item_pipes_one.text_4": "Adjacent pipes can be disconnected with the Tinker\u0027s Hammer.",
  "kubejs.ponder.item_pipes_one.text_5": "When an item in a pipe reaches an intersection, it will prioritize going forward.",
  "kubejs.ponder.item_pipes_one.text_6": "If an item reaches a T-intersection, it will distribute items round-robin.",
  "kubejs.ponder.item_pipes_three.header": "Item Transfer Utilities",
  "kubejs.ponder.item_pipes_three.text_1": "There are serveral utility blocks involved with storing and moving around items.",
  "kubejs.ponder.item_pipes_three.text_2": "Bins are inventories that hold a stack of one item type, and pickup items dropped on them.",
  "kubejs.ponder.item_pipes_three.text_3": "Item Dials give a readout of items in the attached inventory.",
  "kubejs.ponder.item_pipes_three.text_4": "A Comparator can be attached to get its power level as a redstone signal.",
  "kubejs.ponder.item_pipes_three.text_5": "Item Droppers spit out items into the world.",
  "kubejs.ponder.item_pipes_three.text_6": "Item Vacuums suck up items from world...",
  "kubejs.ponder.item_pipes_three.text_7": "Provided they have a redstone signal.",
  "kubejs.ponder.item_pipes_two.header": "Filtering Outputs",
  "kubejs.ponder.item_pipes_two.text_1": "Item Transfers can be used to filter the outputs of Item Pipes.",
  "kubejs.ponder.item_pipes_two.text_2": "Filters can be set by right clicking an Item Transfer with an item...",
  "kubejs.ponder.item_pipes_two.text_3": "Letting only the filtered item into the attached inventory.",
  "kubejs.ponder.item_pipes_two.text_4": "Since Item Pipes are an inventory, other mods can be used to filter extract from another inventory into them.",
  "kubejs.ponder.mechanical_core_scene_one.header": "Adding More Access Points",
  "kubejs.ponder.mechanical_core_scene_one.text_1": "Mechanical Cores act as interfaces for allowing more connections to a machine.",
  "kubejs.ponder.mechanical_core_scene_one.text_2": "Larger machines may only have one port despite needing multiple inputs and outputs.",
  "kubejs.ponder.mechanical_core_scene_one.text_3": "A Mechanical Core turns that one port into many.",
  "kubejs.ponder.mechanical_core_scene_one.text_4": "Any item, ember, or fluid inserted into the Mechanical Core will be inserted into the machine itself.",
  "kubejs.ponder.mechanical_core_scene_one.text_5": "Up to 3 Mechanical Cores can be chained together.",
  "kubejs.ponder.mechanical_pump_scene_one.header": "Pumping Fluids",
  "kubejs.ponder.mechanical_pump_scene_one.text_1": "The Mechanical Pump slowly picks up fluids in world.",
  "kubejs.ponder.mechanical_pump_scene_one.text_2": "The bottom portion of the Pump receives Ember power.",
  "kubejs.ponder.mechanical_pump_scene_one.text_3": "Fluids such as water can be extracted from the top portion of the Pump.",
  "kubejs.ponder.melter_scene_one.header": "Liquifying Items",
  "kubejs.ponder.melter_scene_one.text_1": "The Melter breaks down items, primarily metals, into their liquid form.",
  "kubejs.ponder.melter_scene_one.text_2": "The bottom portion of the Melter receives Ember power.",
  "kubejs.ponder.melter_scene_one.text_3": "Items can be inserted into the top portion of the Melter.",
  "kubejs.ponder.melter_scene_one.text_4": "Once melted down, fluids can be extracted through the top of the Melter.",
  "kubejs.ponder.melter_scene_one.text_5": "Make sure your Fluid Extractor has a redstone signal to extract!",
  "kubejs.ponder.melter_scene_two.header": "Melter Metals and Byproducts",
  "kubejs.ponder.melter_scene_two.text_1": "When processing raw ore with the Melter, you\u0027ll get more metal compared to a Furnace.",
  "kubejs.ponder.melter_scene_two.text_2": "Ore blocks will multiply your yield by x2.6...",
  "kubejs.ponder.melter_scene_two.text_3": "While raw ore multiplies your yield by x1.3...",
  "kubejs.ponder.melter_scene_two.text_4": "Placing a Geologic Separator next to the base of the Melter will give raw ore an additional output.",
  "kubejs.ponder.melter_scene_two.text_5": "Each type of ore gives a different output. See JEI for the specifics.",
  "kubejs.ponder.mixer_centrifuge_scene_one.header": "Mixing Fluids",
  "kubejs.ponder.mixer_centrifuge_scene_one.text_1": "The Mixer Centrifuge combines up to 3 different fluids to make alloys and special mixes.",
  "kubejs.ponder.mixer_centrifuge_scene_one.text_2": "The top portion of the Mixer receives Ember power.",
  "kubejs.ponder.mixer_centrifuge_scene_one.text_3": "The bottom portion of the Mixer can receive a different fluid in each face.",
  "kubejs.ponder.mixer_centrifuge_scene_one.text_4": "In this example, we will be making Molten Dawnstone.",
  "kubejs.ponder.mixer_centrifuge_scene_one.text_5": "Make sure your Fluid Extractors have a redstone signal to extract!",
  "kubejs.ponder.mixer_centrifuge_scene_one.text_6": "Once alloyed, fluids can be extracted through the top of the Mixer.",
  "kubejs.ponder.plinth_one.header": "Cinder Plinth Basics",
  "kubejs.ponder.plinth_one.text_1": "The Cinder Plinth turns any item in the game into Ash.",
  "kubejs.ponder.plinth_one.text_2": "It needs Ember power to operate, and can receive it from any side.",
  "kubejs.ponder.plinth_one.text_3": "It accepts any item, but inserting a trash item such as Cobblestone is recommended.",
  "kubejs.ponder.plinth_one.text_4": "By default, the Cinder Plinth spits out items in-world...",
  "kubejs.ponder.plinth_one.text_5": "But a Bin beneath it will catch all the Ash.",
  "kubejs.ponder.power_storage_scene_one.header": "Storing Power",
  "kubejs.ponder.power_storage_scene_one.text_1": "Ember power can be stored in multiple ways.",
  "kubejs.ponder.power_storage_scene_one.text_2": "A Copper Cell stores 24,000 Ember power, and retains its power when broken.",
  "kubejs.ponder.power_storage_scene_one.text_3": "Its power level can be read using an Ember Dial.",
  "kubejs.ponder.power_storage_scene_one.text_4": "A Comparator can be attached to get its power level as a redstone signal.",
  "kubejs.ponder.power_storage_scene_one.text_5": "For more power storage, a Crystal Cell stores 64,000 Ember power.",
  "kubejs.ponder.power_storage_scene_one.text_6": "To insert and extract power, you\u0027ll need a Mechanical Core on the bottom.",
  "kubejs.ponder.power_storage_scene_one.text_7": "To upgrade the Crystal Cells\u0027s storage capacity, insert Ember fuel items using a Hopper or Pipe.",
  "kubejs.ponder.power_storage_scene_one.text_8": "The maximum storage of the Crystal Cell is 1,440,000 Ember.",
  "kubejs.ponder.power_transmission_scene_one.header": "Transporting Ember Power",
  "kubejs.ponder.power_transmission_scene_one.text_1": "Once Ember power is generated, there are a few ways to transport it around.",
  "kubejs.ponder.power_transmission_scene_one.text_2": "Ember can be extracted from a generator such as the Ember Activator using an Ember Emitter...",
  "kubejs.ponder.power_transmission_scene_one.text_3": "And can be inserted using an Ember Receptor.",
  "kubejs.ponder.power_transmission_scene_one.text_4": "With everything in place, link the Emitter to the Receptor with your Tinker\u0027s Hammer.",
  "kubejs.ponder.power_transmission_scene_one.text_5": "Make sure your Ember Emitter has a redstone signal to extract!",
  "kubejs.ponder.power_transmission_scene_two.header": "Ember Transportation Upgrades",
  "kubejs.ponder.power_transmission_scene_two.text_1": "Basic Ember Emitters and Receptors aren\u0027t the only options for transporting power.",
  "kubejs.ponder.power_transmission_scene_two.text_2": "The transfer rate of Ember can be improved by x10 by using Ember Ejectors and Funnels.",
  "kubejs.ponder.power_transmission_scene_two.text_3": "Ember Relays and Mirror Relays extend the distance of Ember power bursts, preventing power loss.",
  "kubejs.ponder.power_transmission_scene_two.text_4": "Beam Splitters can take in two inputs and send out two outputs.",
  "kubejs.ponder.power_transmission_scene_two.text_5": "The larger ports act as Ember Emitters, and the smaller ones as Ember Receptors.",
  "kubejs.ponder.pressure_refinery_scene_one.header": "Generating Tier 2 Ember Power",
  "kubejs.ponder.pressure_refinery_scene_one.text_1": "The Pressure Refinery turns Ember Crystals into Ember Power at up to x4 the Ember Activator.",
  "kubejs.ponder.pressure_refinery_scene_one.text_2": "The block below the Refinery is the multiplier block.",
  "kubejs.ponder.pressure_refinery_scene_one.text_3": "At minimum, it multiplies power production by x1.5...",
  "kubejs.ponder.pressure_refinery_scene_one.text_4": "And at maximum, x4. See JEI for the list of multiplier blocks.",
  "kubejs.ponder.pressure_refinery_scene_one.text_5": "The bottom portion of the Pressure Refinery receives Ember Crystals \u0026 Shards...",
  "kubejs.ponder.pressure_refinery_scene_one.text_6": "As well as a constant supply of water.",
  "kubejs.ponder.pressure_refinery_scene_one.text_7": "Finally, the multiplier block must be surrounded by lava or fire.",
  "kubejs.ponder.pressure_refinery_scene_one.text_8": "Ember can be extracted from the top using an Ember Emitter.",
  "kubejs.ponder.pressure_refinery_scene_one.text_9": "Make sure your Ember Emitter has a redstone signal to extract!",
  "kubejs.ponder.stamper_one.header": "Stamper Basics",
  "kubejs.ponder.stamper_one.text_1": "The Stamper is a combination machine that stamps liquids into items.",
  "kubejs.ponder.stamper_one.text_2": "The top block is the Stamper itself and needs Ember power to operate.",
  "kubejs.ponder.stamper_one.text_3": "The bottom block is the Stamper Base that receives fluids such as molten metals.",
  "kubejs.ponder.stamper_one.text_4": "The Stamper requires a Stamp to operate depending on the recipe.",
  "kubejs.ponder.stamper_one.text_5": "By default, the Stamper spits out items in-world...",
  "kubejs.ponder.stamper_one.text_6": "But a Bin beneath the Stamper Base will catch all Stamped items.",
  "kubejs.ponder.stamper_one.text_7": "For some recipes such as the Iron Aspectus, the Stamper Base itself will need an item as well."
}