
[loot]
	#Range: 0.0 ~ 1.0
	goldenEggChance = 0.002
	#Range: 0.0 ~ 1.0
	royalHoneycombChance = 0.01

	[loot.chances]
		#chance for accessory_box.ancient_city
		#Range: 0.0 ~ 1.0
		accessory_box_ancient_city = 0.0
		#chance for accessory_box.bastion_treasure
		#Range: 0.0 ~ 1.0
		accessory_box_bastion_treasure = 0.0
		#chance for accessory_box.buried_treasure
		#Range: 0.0 ~ 1.0
		accessory_box_buried_treasure = 0.0
		#chance for accessory_box.desert_pyramid
		#Range: 0.0 ~ 1.0
		accessory_box_desert_pyramid = 0.0
		#chance for accessory_box.end_city_treasure
		#Range: 0.0 ~ 1.0
		accessory_box_end_city_treasure = 0.0
		#chance for accessory_box.jungle_temple
		#Range: 0.0 ~ 1.0
		accessory_box_jungle_temple = 0.0
		#chance for accessory_box.pillager_outpost
		#Range: 0.0 ~ 1.0
		accessory_box_pillager_outpost = 0.0
		#chance for accessory_box.ruined_portal
		#Range: 0.0 ~ 1.0
		accessory_box_ruined_portal = 0.0
		#chance for accessory_box.shipwreck_treasure
		#Range: 0.0 ~ 1.0
		accessory_box_shipwreck_treasure = 0.0
		#chance for accessory_box.simple_dungeon
		#Range: 0.0 ~ 1.0
		accessory_box_simple_dungeon = 0.0
		#chance for accessory_box.stronghold_corridor
		#Range: 0.0 ~ 1.0
		accessory_box_stronghold_corridor = 0.0
		#chance for accessory_box.stronghold_crossing
		#Range: 0.0 ~ 1.0
		accessory_box_stronghold_crossing = 0.0
		#chance for accessory_box.village_desert_house
		#Range: 0.0 ~ 1.0
		accessory_box_village_desert_house = 0.0
		#chance for accessory_box.village_plains_house
		#Range: 0.0 ~ 1.0
		accessory_box_village_plains_house = 0.0
		#chance for accessory_box.village_savanna_house
		#Range: 0.0 ~ 1.0
		accessory_box_village_savanna_house = 0.0
		#chance for accessory_box.village_snowy_house
		#Range: 0.0 ~ 1.0
		accessory_box_village_snowy_house = 0.0
		#chance for accessory_box.village_taiga_house
		#Range: 0.0 ~ 1.0
		accessory_box_village_taiga_house = 0.0
		#chance for accessory_box.woodland_mansion
		#Range: 0.0 ~ 1.0
		accessory_box_woodland_mansion = 0.0
		#chance for all_purpose_seasoning.village_desert_house
		#Range: 0.0 ~ 1.0
		all_purpose_seasoning_village_desert_house = 0.0
		#chance for all_purpose_seasoning.village_plains_house
		#Range: 0.0 ~ 1.0
		all_purpose_seasoning_village_plains_house = 0.0
		#chance for all_purpose_seasoning.village_taiga_house
		#Range: 0.0 ~ 1.0
		all_purpose_seasoning_village_taiga_house = 0.0
		#chance for all_purpose_seasoning.village_savanna_house
		#Range: 0.0 ~ 1.0
		all_purpose_seasoning_village_savanna_house = 0.0
		#chance for all_purpose_seasoning.village_snowy_house
		#Range: 0.0 ~ 1.0
		all_purpose_seasoning_village_snowy_house = 0.0
		#chance for amplifier_stone.abandoned_mineshaft
		#Range: 0.0 ~ 1.0
		amplifier_stone_abandoned_mineshaft = 0.0
		#chance for ancient_chisel.desert_pyramid
		#Range: 0.0 ~ 1.0
		ancient_chisel_desert_pyramid = 0.0
		#chance for anklet_of_fortune.village_desert_house
		#Range: 0.0 ~ 1.0
		anklet_of_fortune_village_desert_house = 0.0
		#chance for anklet_of_fortune.village_plains_house
		#Range: 0.0 ~ 1.0
		anklet_of_fortune_village_plains_house = 0.0
		#chance for anklet_of_fortune.village_taiga_house
		#Range: 0.0 ~ 1.0
		anklet_of_fortune_village_taiga_house = 0.0
		#chance for anklet_of_fortune.village_savanna_house
		#Range: 0.0 ~ 1.0
		anklet_of_fortune_village_savanna_house = 0.0
		#chance for anklet_of_fortune.village_snowy_house
		#Range: 0.0 ~ 1.0
		anklet_of_fortune_village_snowy_house = 0.0
		#chance for black_belt.pillager
		#Range: 0.0 ~ 1.0
		black_belt_pillager = 0.0
		#chance for black_belt.vindicator
		#Range: 0.0 ~ 1.0
		black_belt_vindicator = 0.0
		#chance for blade_shoes.village_desert_house
		#Range: 0.0 ~ 1.0
		blade_shoes_village_desert_house = 0.0
		#chance for blade_shoes.village_plains_house
		#Range: 0.0 ~ 1.0
		blade_shoes_village_plains_house = 0.0
		#chance for blade_shoes.village_taiga_house
		#Range: 0.0 ~ 1.0
		blade_shoes_village_taiga_house = 0.0
		#chance for blade_shoes.village_savanna_house
		#Range: 0.0 ~ 1.0
		blade_shoes_village_savanna_house = 0.0
		#chance for blade_shoes.village_snowy_house
		#Range: 0.0 ~ 1.0
		blade_shoes_village_snowy_house = 0.0
		#chance for bloody_knife.zombie
		#Range: 0.0 ~ 1.0
		bloody_knife_zombie = 0.0
		#chance for bloody_knife.husk
		#Range: 0.0 ~ 1.0
		bloody_knife_husk = 0.0
		#chance for bloody_knife.witch
		#Range: 0.0 ~ 1.0
		bloody_knife_witch = 0.0
		#chance for burning_soul.warden
		#Range: 0.0 ~ 1.0
		burning_soul_warden = 0.0
		#chance for cursed_doll_head.witch
		#Range: 0.0 ~ 1.0
		cursed_doll_head_witch = 0.0
		#chance for devils_eyeball.bastion_treasure
		#Range: 0.0 ~ 1.0
		devils_eyeball_bastion_treasure = 0.0
		#chance for devils_eyeball.nether_bridge
		#Range: 0.0 ~ 1.0
		devils_eyeball_nether_bridge = 0.0
		#chance for durable_spring.village_armorer
		#Range: 0.0 ~ 1.0
		durable_spring_village_armorer = 0.0
		#chance for durable_spring.village_desert_house
		#Range: 0.0 ~ 1.0
		durable_spring_village_desert_house = 0.0
		#chance for durable_spring.village_plains_house
		#Range: 0.0 ~ 1.0
		durable_spring_village_plains_house = 0.0
		#chance for durable_spring.village_savanna_house
		#Range: 0.0 ~ 1.0
		durable_spring_village_savanna_house = 0.0
		#chance for durable_spring.village_snowy_house
		#Range: 0.0 ~ 1.0
		durable_spring_village_snowy_house = 0.0
		#chance for durable_spring.village_taiga_house
		#Range: 0.0 ~ 1.0
		durable_spring_village_taiga_house = 0.0
		#chance for fossil_shark_tooth.ocean_ruin_cold
		#Range: 0.0 ~ 1.0
		fossil_shark_tooth_ocean_ruin_cold = 0.0
		#chance for fossil_shark_tooth.ocean_ruin_warm
		#Range: 0.0 ~ 1.0
		fossil_shark_tooth_ocean_ruin_warm = 0.0
		#chance for hero_emblem.ender_dragon
		#Range: 0.0 ~ 1.0
		hero_emblem_ender_dragon = 0.0
		#chance for large_paddle.village_fisher
		#Range: 0.0 ~ 1.0
		large_paddle_village_fisher = 0.0
		#chance for large_paddle.village_desert_house
		#Range: 0.0 ~ 1.0
		large_paddle_village_desert_house = 0.0
		#chance for large_paddle.village_plains_house
		#Range: 0.0 ~ 1.0
		large_paddle_village_plains_house = 0.0
		#chance for large_paddle.village_savanna_house
		#Range: 0.0 ~ 1.0
		large_paddle_village_savanna_house = 0.0
		#chance for large_paddle.village_snowy_house
		#Range: 0.0 ~ 1.0
		large_paddle_village_snowy_house = 0.0
		#chance for large_paddle.village_taiga_house
		#Range: 0.0 ~ 1.0
		large_paddle_village_taiga_house = 0.0
		#chance for life_jacket_belt.shipwreck_treasure
		#Range: 0.0 ~ 1.0
		life_jacket_belt_shipwreck_treasure = 0.0
		#chance for magick_quiver.pillager_outpost
		#Range: 0.0 ~ 1.0
		magick_quiver_pillager_outpost = 0.0
		#chance for moon_stone.end_city_treasure
		#Range: 0.0 ~ 1.0
		moon_stone_end_city_treasure = 0.0
		#chance for power_crystal.abandoned_mineshaft
		#Range: 0.0 ~ 1.0
		power_crystal_abandoned_mineshaft = 0.0
		#chance for rose_of_temptation.simple_dungeon
		#Range: 0.0 ~ 1.0
		rose_of_temptation_simple_dungeon = 0.0
		#chance for rusty_guillotine_blade.ruined_portal
		#Range: 0.0 ~ 1.0
		rusty_guillotine_blade_ruined_portal = 0.0
		#chance for sharp_fishing_hook.shipwreck_supply
		#Range: 0.0 ~ 1.0
		sharp_fishing_hook_shipwreck_supply = 0.0
		#chance for shiny_stone.jungle_temple
		#Range: 0.0 ~ 1.0
		shiny_stone_jungle_temple = 0.0
		#chance for silver_cat_tail.woodland_mansion
		#Range: 0.0 ~ 1.0
		silver_cat_tail_woodland_mansion = 0.0
		#chance for small_propulsion_device.village_weaponsmith
		#Range: 0.0 ~ 1.0
		small_propulsion_device_village_weaponsmith = 0.0
		#chance for small_propulsion_device.village_desert_house
		#Range: 0.0 ~ 1.0
		small_propulsion_device_village_desert_house = 0.0
		#chance for small_propulsion_device.village_plains_house
		#Range: 0.0 ~ 1.0
		small_propulsion_device_village_plains_house = 0.0
		#chance for small_propulsion_device.village_savanna_house
		#Range: 0.0 ~ 1.0
		small_propulsion_device_village_savanna_house = 0.0
		#chance for small_propulsion_device.village_snowy_house
		#Range: 0.0 ~ 1.0
		small_propulsion_device_village_snowy_house = 0.0
		#chance for small_propulsion_device.village_taiga_house
		#Range: 0.0 ~ 1.0
		small_propulsion_device_village_taiga_house = 0.0
		#chance for snow_golem_doll.igloo_chest
		#Range: 0.0 ~ 1.0
		snow_golem_doll_igloo_chest = 0.0
		#chance for soul_gem.stronghold_corridor
		#Range: 0.0 ~ 1.0
		soul_gem_stronghold_corridor = 0.0
		#chance for soul_gem.stronghold_crossing
		#Range: 0.0 ~ 1.0
		soul_gem_stronghold_crossing = 0.0
		#chance for starved_wolf_skull.desert_pyramid
		#Range: 0.0 ~ 1.0
		starved_wolf_skull_desert_pyramid = 0.0
		#chance for starved_wolf_skull.desert_well
		#Range: 0.0 ~ 1.0
		starved_wolf_skull_desert_well = 0.0
		#chance for still_beating_heart.piglin_brute
		#Range: 0.0 ~ 1.0
		still_beating_heart_piglin_brute = 0.0
		#chance for strong_sticky_slime_ball.slime
		#Range: 0.0 ~ 1.0
		strong_sticky_slime_ball_slime = 0.0
		#chance for sun_stone.ancient_city
		#Range: 0.0 ~ 1.0
		sun_stone_ancient_city = 0.0
		#chance for survival_belt.village_desert_house
		#Range: 0.0 ~ 1.0
		survival_belt_village_desert_house = 0.0
		#chance for survival_belt.village_plains_house
		#Range: 0.0 ~ 1.0
		survival_belt_village_plains_house = 0.0
		#chance for survival_belt.village_taiga_house
		#Range: 0.0 ~ 1.0
		survival_belt_village_taiga_house = 0.0
		#chance for survival_belt.village_savanna_house
		#Range: 0.0 ~ 1.0
		survival_belt_village_savanna_house = 0.0
		#chance for survival_belt.village_snowy_house
		#Range: 0.0 ~ 1.0
		survival_belt_village_snowy_house = 0.0
		#chance for supreme_meat.hoglin
		#Range: 0.0 ~ 1.0
		supreme_meat_hoglin = 0.0
		#chance for suspicious_mushroom.mooshroom
		#Range: 0.0 ~ 1.0
		suspicious_mushroom_mooshroom = 0.0
		#chance for tabi.pillager
		#Range: 0.0 ~ 1.0
		tabi_pillager = 0.0
		#chance for tabi.vindicator
		#Range: 0.0 ~ 1.0
		tabi_vindicator = 0.0
		#chance for tool_belt.village_toolsmith
		#Range: 0.0 ~ 1.0
		tool_belt_village_toolsmith = 0.0
		#chance for tool_belt.village_desert_house
		#Range: 0.0 ~ 1.0
		tool_belt_village_desert_house = 0.0
		#chance for tool_belt.village_plains_house
		#Range: 0.0 ~ 1.0
		tool_belt_village_plains_house = 0.0
		#chance for tool_belt.village_savanna_house
		#Range: 0.0 ~ 1.0
		tool_belt_village_savanna_house = 0.0
		#chance for tool_belt.village_snowy_house
		#Range: 0.0 ~ 1.0
		tool_belt_village_snowy_house = 0.0
		#chance for tool_belt.village_taiga_house
		#Range: 0.0 ~ 1.0
		tool_belt_village_taiga_house = 0.0
		#chance for waist_warmer.village_desert_house
		#Range: 0.0 ~ 1.0
		waist_warmer_village_desert_house = 0.0
		#chance for waist_warmer.village_plains_house
		#Range: 0.0 ~ 1.0
		waist_warmer_village_plains_house = 0.0
		#chance for waist_warmer.village_taiga_house
		#Range: 0.0 ~ 1.0
		waist_warmer_village_taiga_house = 0.0
		#chance for waist_warmer.village_savanna_house
		#Range: 0.0 ~ 1.0
		waist_warmer_village_savanna_house = 0.0
		#chance for waist_warmer.village_snowy_house
		#Range: 0.0 ~ 1.0
		waist_warmer_village_snowy_house = 0.0
		#chance for withered_heart.nether_bridge
		#Range: 0.0 ~ 1.0
		withered_heart_nether_bridge = 0.0

[charm]
	#Range: 0.0 ~ 512.0
	amplifierStoneRadius = 24.0
	#Range: 0.0 ~ 10000.0
	amplifierStoneDamage = 2.0
	#Range: -10.0 ~ 100.0
	ancientChiselMining = 0.5
	#Range: 0.0 ~ 100.0
	burningSoulLevelCost = 2.0
	#Range: 0.0 ~ 512.0
	cursedDollHeadEffectRadius = 48.0
	#Range: 0.0 ~ 1.0
	devilsEyeballCriticalChance = 0.2
	#Range: -10.0 ~ 100.0
	devilsEyeballCriticalDamage = 0.2
	#Range: -1000.0 ~ 1000.0
	fossilSharkToothPenetration = 5.0
	#Range: 0.0 ~ 10000.0
	goldenEggDamage = 8.0
	#Range: -1000.0 ~ 10000.0
	heroEmblemAttackDamage = 2.0
	#Range: -10.0 ~ 100.0
	heroEmblemArrowDamage = 0.1
	#Range: -1000.0 ~ 10000.0
	heroEmblemLowHpAttackDamage = 4.0
	#Range: -10.0 ~ 100.0
	heroEmblemLowHpArrowDamage = 0.2
	#Range: -10.0 ~ 100.0
	heroEmblemLowHpMovementSpeed = 0.2
	#Range: -1000.0 ~ 10000.0
	heroEmblem1HpAttackDamage = 6.0
	#Range: -10.0 ~ 100.0
	heroEmblem1HpArrowDamage = 0.3
	#Range: 0.0 ~ 1.0
	heroEmblem1HpDodgeChance = 0.2
	#Range: 0.0 ~ 1.0
	heroEmblem1HpCriticalChance = 0.2
	#Range: -10.0 ~ 100.0
	magickQuiverArrowDamage = 0.3
	#Range: -10.0 ~ 100.0
	magickQuiverArrowVelocity = 0.2
	#Range: -1000.0 ~ 1000.0
	moonStoneAttackDamage = 4.0
	#Range: -1000.0 ~ 1000.0
	moonStoneArmor = 4.0
	#Range: -10.0 ~ 100.0
	moonStoneArrowDamage = 0.2
	#Range: 0.0 ~ 1.0
	moonStoneCriticalChance = 0.2
	#Range: -10.0 ~ 100.0
	moonStoneMiningSpeed = 0.25
	#Range: 0 ~ 10000
	moonStoneAttackSpeed = 1
	#Range: 0 ~ 600
	moonStoneHealSec = 6
	#Range: -1000.0 ~ 1000.0
	sharpFishingHookDamage = 2.0
	#Range: 0.0 ~ 100.0
	smallPropulsionMultiplier = 1.3
	#Range: -1000.0 ~ 10000.0
	snowGolemDollSnowballDamage = 2.0
	#Range: 0.0 ~ 1000.0
	soulGemHeal = 2.0
	#Range: 0.0 ~ 1000.0
	starvedWolfSkullHeal = 1.0
	#Range: -10.0 ~ 100.0
	starvedWolfSkullMovementSpeed = 0.3
	#Range: -1000.0 ~ 10000.0
	starvedWolfSkullAttackDamage = 6.0
	#Range: -1000.0 ~ 10000.0
	sunStoneAttackDamage = 4.0
	#Range: -1000.0 ~ 10000.0
	sunStoneArmor = 4.0
	#Range: -10.0 ~ 100.0
	sunStoneArrowDamage = 0.2
	#Range: 0.0 ~ 1.0
	sunStoneCriticalChance = 0.2
	#Range: -10.0 ~ 100.0
	sunStoneMiningSpeed = 0.25
	#Range: 0 ~ 10000
	sunStoneAttackSpeed = 1
	#Range: 0 ~ 600
	sunStoneHealSec = 6
	#Range: 0.0 ~ 1000.0
	supremeMeatAttackDamage = 5.0
	#Range: 0.0 ~ 1000.0
	supremeMeatArmor = 10.0
	#Range: 0.0 ~ 10.0
	supremeMeatMovementSpeed = 0.3
	#Range: -1000.0 ~ 1000.0
	witheredHeartMaxHp = 1.0

[belt]
	#Range: 0.0 ~ 1.0
	blackBeltDodgeChance = 0.15
	#Range: -1000.0 ~ 10000.0
	championshipBeltUnarmedAttackDamage = 6.0
	#Range: -10.0 ~ 1000.0
	championshipBeltUnarmedAttackSpeed = 2.0
	#Range: -1000.0 ~ 10000.0
	championshipBeltArmor = 4.0
	#Range: -10.0 ~ 100.0
	championshipBeltMovementSpeed = 0.05
	#Range: 0.0 ~ 1.0
	championshipBeltDodgeChance = 0.05
	#Range: 0.0 ~ 1.0
	championshipBeltKnockbackResistance = 0.1
	#Range: 0.0 ~ 100.0
	silverCatTailSprintSpeed = 0.1
	#Range: -10.0 ~ 1000.0
	toolBeltBlockReach = 2.0

[feet]
	#Range: 0.0 ~ 1.0
	ankletOfFortuneDebuffNegateChance = 0.5
	#Range: -10.0 ~ 100.0
	durableSpringMovementSpeed = 0.05
	#Range: 1 ~ 12000
	rocketShoesMaxTicks = 40
	#Range: -10.0 ~ 100.0
	tabiWalkSpeed = 0.1

