
[Animations]
	#Enable custom animations
	enable_animation = false
	#Enable custom animation of falling
	enable_falling_animation = false
	#Enable rotation of camera by Dodge
	enable_camera_rotation_dodge = false
	#Enable rotation of camera by Backward Wall-Jump
	enable_camera_rotation_back_wall_jump = false
	#Enable rotation of camera by Roll
	enable_camera_rotation_roll = false
	#Enable rotation of camera by Flipping
	enable_camera_rotation_flipping = false
	#Enable animation of camera by Vault
	enable_camera_animation_vault = false
	#Enable animation of camera by Horizontal-WallRun
	enable_camera_animation_h-wall-run = false
	#Enable animation of camera by Hang-Down
	enable_camera_animation_hang-down = false
	#Enable lean animation while FastRun
	enable_lean_animation_fast_run = true
	#Enable first-person-view animations
	enable_fpv_animation = false

	[Animations.Animators]
		enable_BackwardWallJumpAnimator = false
		enable_CatLeapAnimator = false
		enable_ClimbUpAnimator = false
		enable_ClingToCliffAnimator = false
		enable_CrawlAnimator = false
		enable_DiveAnimationHostAnimator = false
		enable_DodgeAnimator = false
		enable_FastRunningAnimator = false
		enable_FlippingAnimator = false
		enable_HorizontalWallRunAnimator = false
		enable_JumpFromBarAnimator = false
		enable_HangAnimator = false
		enable_KongVaultAnimator = false
		enable_RollAnimator = false
		enable_SlidingAnimator = false
		enable_SpeedVaultAnimator = false
		enable_TapAnimator = false
		enable_VerticalWallRunAnimator = false
		enable_WallJumpAnimator = false
		enable_WallSlideAnimator = false
		enable_DiveIntoWaterAnimator = true
		enable_FastSwimAnimator = true
		enable_ChargeJumpAnimator = true
		enable_JumpChargingAnimator = true
		enable_HideInBlockAnimator = true
		enable_RideZiplineAnimator = true

[Control]
	#Control of Fast Run
	#Allowed Values: PressKey, Toggle, Auto
	fast-run_control = "PressKey"
	#Control of Crawl
	#Allowed Values: PressKey, Toggle
	crawl_control = "PressKey"
	#Enable double-tapping ctrl for Dodge
	enable_double_tapping_for_dodge = false
	#Enable Crawl in air
	enable_crawl_in_air = true
	#Enable Vault in air
	enable_vault_in_air = true
	#Enable Roll when creative mode (experimental)
	enable_roll_creative = false
	#Make Vault need Vault Key Pressed
	vault_needs_key_pressed = true
	#enable players to do actions needing Fast-Running by sprint
	substitute_sprint = false
	#How long duration of dodge is deal as successive dodge
	#Range: > 0
	successive_dodge_cool_time = 30
	#Cool time of Dodge action
	#Range: > 11
	dodge_cool_time = 11
	#Max number of times of successive Dodge action
	#Range: > 1
	successive_dodge_count = 3
	#Control of Flipping
	#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
	flip_control = "PressRightAndLeft"
	#Enable getting off steps while doing dodge
	can_get_off_steps_while_dodge = false
	#Control of Horizontal Wall Run
	#Allowed Values: PressKey, Auto
	h-wall-run_control = "PressKey"
	#Control of Wall Jump
	#Allowed Values: PressKey, ReleaseKey
	wall-jump_control = "PressKey"
	#Enable cooldown of wall jump
	enable_wall_jump_cooldown = true
	#Control of Cling To Cliff
	#Allowed Values: PressKey, Toggle
	cling-to-cliff_control = "PressKey"
	#Make HideInBlock need player sneaking
	hideinblock_needs_sneaking = true
	#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
	#Range: 0 ~ 180
	acceptable_angle_wall_jump = 110
	#Lowest fall distance needed to trigger breakfall movements
	#Range: 0.0 ~ 10.0
	lowest_fall_distance_for_breakfall = 2.0
	#Window time of just time breakfall
	#Range: > 0
	justtime_breakfall_tick = 5
	#coyote time tick (how long tick player can behave like on ground after getting off ledge
	#Range: 0 ~ 20
	coyote_time = 3
	#How long distance breakfall can remove damage
	#Range: 0.0 ~ 1.7976931348623157E308
	max_breakfall_damage_remove_height = 6.0
	#Damage reduction rate of Breakfall
	#Range: 0.0 ~ 1.0
	max_breakfall_damage_reduction_rate = 0.6

[Modifier]
	#How long you can do Horizontal Wall Run
	#Range: 15 ~ 100
	wall-run_continuable_tick = 15
	#How long you can do Slide
	#Range: 10 ~ 60
	sliding_continuable_tick = 10
	#FastRun speed modifier
	#Range: 0.001 ~ 10.0
	fast-run_modifier = 0.001
	#Dodge speed modifier
	#Range: 0.5 ~ 3.0
	dodge-speed_modifier = 1.0
	#FastSwim speed modifier
	#Range: 0.001 ~ 10.0
	fast-swim_modifier = 2.0
	#SkyDive speed decreasement rate
	#Range: 0.001 ~ 1.0
	sky_dive-speed-decreasement = 0.98

[Stamina]
	#Allowed Values: Default, Hunger, Feathers, Paraglider, EpicFight
	used_stamina = "Paraglider"
	#Caution : Max stamina and stamina recovery config is removed because they became attributes.
	#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted)
	#Please check 'parcool-server.toml' in 'serverconfig' directory
	infinite_stamina = false
	#Infinite Stamina while player is creative mode
	infinite_stamina_if_creative_mode = true
	#Enable slowing down of stamina exhaustion
	enable_stamina_exhaustion_penalty = true

	[Stamina.Consumption]
		#Range: 0 ~ 10000
		stamina_consumption_of_ClimbPoles = 20
		#Range: 0 ~ 10000
		stamina_consumption_of_ClimbUp = 850
		#Range: 0 ~ 10000
		stamina_consumption_of_ClingToCliff = 15
		#Range: 0 ~ 10000
		stamina_consumption_of_Crawl = 4
		#Range: 0 ~ 10000
		stamina_consumption_of_Dive = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_Dodge = 750
		#Range: 0 ~ 10000
		stamina_consumption_of_FastRun = 8
		#Range: 0 ~ 10000
		stamina_consumption_of_Flipping = 900
		#Range: 0 ~ 10000
		stamina_consumption_of_HangDown = 15
		#Range: 0 ~ 10000
		stamina_consumption_of_HorizontalWallRun = 75
		#Range: 0 ~ 10000
		stamina_consumption_of_JumpFromBar = 650
		#Range: 0 ~ 10000
		stamina_consumption_of_QuickTurn = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_Roll = 750
		#Range: 0 ~ 10000
		stamina_consumption_of_SkyDive = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_Slide = 550
		#Range: 0 ~ 10000
		stamina_consumption_of_Tap = 550
		#Range: 0 ~ 10000
		stamina_consumption_of_Vault = 1250
		#Range: 0 ~ 10000
		stamina_consumption_of_VerticalWallRun = 75
		#Range: 0 ~ 10000
		stamina_consumption_of_WallJump = 350
		#Range: 0 ~ 10000
		stamina_consumption_of_WallSlide = 40
		#Range: 0 ~ 10000
		stamina_consumption_of_BreakfallReady = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_CatLeap = 150
		#Range: 0 ~ 10000
		stamina_consumption_of_FastSwim = 3
		#Range: 0 ~ 10000
		stamina_consumption_of_ChargeJump = 100
		#Range: 0 ~ 10000
		stamina_consumption_of_HideInBlock = 0
		#Range: 0 ~ 10000
		stamina_consumption_of_RideZipline = 2
		#Range: 0 ~ 10000
		stamina_consumption_of_StartSwimByCrawl = 0

["Possibility_of_Actions(Some_do_not_have_to_work)"]
	can_BreakfallReady = false
	can_CatLeap = false
	can_ChargeJump = true
	can_ClimbPoles = true
	can_ClimbUp = true
	can_ClingToCliff = true
	can_Crawl = true
	can_Dive = true
	can_Dodge = false
	can_FastRun = false
	can_FastSwim = false
	can_Flipping = true
	can_HangDown = true
	can_HorizontalWallRun = true
	can_JumpFromBar = true
	can_QuickTurn = true
	can_Roll = false
	can_SkyDive = true
	can_Slide = true
	can_Tap = true
	can_Vault = false
	can_VerticalWallRun = false
	can_WallJump = false
	can_WallSlide = false
	can_HideInBlock = true
	can_RideZipline = true
	can_StartSwimByCrawl = true

[Stamina_HUD_Configuration]
	#Allowed Values: Normal, Light, Hide
	stamina_hud_type = "Light"
	#horizontal alignment
	#Allowed Values: Left, Right
	align_h_s_hud = "Right"
	#vertical alignment
	#Allowed Values: Top, Bottom
	align_v_s_hud = "Bottom"
	hide_hud_if_stamina_infinite = true
	#horizontal offset of normal HUD
	#Range: 0 ~ 100
	offset_h_stamina_hud = 3
	#vertical offset of normal HUD
	#Range: 0 ~ 100
	offset_v_stamina_hud = 3
	#horizontal offset of light HUD
	#Range: -100 ~ 100
	offset_h_light_hud = 0
	#vertical offset of light HUD
	#Range: -100 ~ 100
	offset_v_light_hud = 0
	#Stamina HUD shows action charge rate, cool time or etc
	show_action_status_bar = true
	#Light stamina HUD shows always
	show_light_hud_always = false

[Other_Configuration]
	#Vault Animation(Dynamic is to select animation dynamically)
	#Allowed Values: SpeedVault, KongVault, Dynamic
	vault_animation_mode = "Dynamic"
	#Color theme of Setting GUI
	#Allowed Values: Red, Green, Blue, Yellow, Black
	gui_color_theme = "Blue"
	#Enable just timing effect of Breakfall
	enable_just_time_effect_breakfall = true
	#Enable sounds triggered by Action
	enable_sounds = true
	#Whether ParCool is active
	parcool_activation = true
	#Enable particles triggered by Action
	enable_particles = true
	#Enable particles triggered by just-time breakfall
	enable_particles_jt_breakfall = true
	#Enable block like rendering of zipline
	enable_3d_render_zipline = true
	#Notify if auto resynchronization of Limitation is executed
	notify_limitation_auto_resync = true

