#Render Traits in name plate form
showTraitOverHead = true
#Render mob level in name plate form
showLevelOverHead = true
#Name plate render distance
#Range: 0 ~ 128
overHeadRenderDistance = 22
#Name plate render offset in lines, upward is positive
#Range: -100.0 ~ 100.0
overHeadRenderOffset = -0.7
#Overhead render text becomes full bright
overHeadRenderFullBright = true
#Overhead level color in decimal form, converted from hex form
#Range: > -2147483648
overHeadLevelColor = 11184810
#Show nameplate style trait and name only when hovered
showOnlyWhenHovered = false
#Detector Glasses glowing range for hidden mobs
#Range: 1 ~ 256
glowingRangeHidden = 32
#Detector Glasses glowing range for nearby mobs
#Range: 1 ~ 256
glowingRangeNear = 16
#Render undying particles
showUndyingParticles = true
#Overhead level color for mobs affected by abyssal thorn
#Range: > -2147483648
overHeadLevelColorAbyss = 16733525
#Detector Glass outline hostile mobs only
glassForLevelMobsOnly = true

