{
	autofocus_id: "56127AAF761DC8DA"
	default_hide_dependency_lines: false
	default_quest_shape: "square"
	filename: "features_and_mechanics"
	group: ""
	icon: {
		Count: 1
		id: "kubejs:book_04g"
		tag: { }
	}
	id: "2A79FAE23F150F49"
	images: [
		{
			height: 20.224137931034484d
			image: "rad3:textures/misc/quest-info2.png"
			rotation: 0.0d
			width: 18.0d
			x: 0.0d
			y: -1.5d
		}
		{
			height: 0.75d
			image: "rad3:textures/misc/qb-player2.png"
			rotation: 0.0d
			width: 4.25d
			x: -5.0d
			y: -2.5d
		}
		{
			height: 0.75d
			image: "rad3:textures/misc/quest-difficulty.png"
			rotation: 0.0d
			width: 6.0d
			x: 5.0d
			y: -2.5d
		}
		{
			height: 0.75d
			image: "rad3:textures/misc/quest-health.png"
			rotation: 0.0d
			width: 4.5d
			x: 0.0d
			y: -4.0d
		}
		{
			height: 2.0d
			hover: [
				"MORE QUESTS ARE WAITING!"
				"Move your mouse to the left side to open quest menu!"
			]
			image: "kubejs:item/arrow_left"
			rotation: 0.0d
			width: 2.0d
			x: -9.0d
			y: 2.0d
		}
		{
			height: 1.0d
			hover: [
				"- You can roll into any direction you are heading (forwards, backwards, sideways, etc...)"
				"- The combat roll ability has 4 seconds cooldown by default."
				"- Cooldown of your combat roll ability can be seen on the main UI"
				"- Improve various aspects of your combat roll ability with enchantments."
			]
			image: "rad3:textures/misc/combatroll.png"
			order: 1
			rotation: 0.0d
			width: 6.0d
			x: 11.5d
			y: -3.5d
		}
		{
			height: 1.0d
			hover: ["- open passive skill tree to assign skills and improve your stats"]
			image: "rad3:textures/misc/passiveskilltree.png"
			order: 1
			rotation: 0.0d
			width: 6.0d
			x: 11.5d
			y: -2.0d
		}
		{
			height: 1.0d
			hover: ["- radial menu where you can assign 10 custom keys"]
			image: "rad3:textures/misc/minemenu.png"
			order: 1
			rotation: 0.0d
			width: 6.0d
			x: 11.5d
			y: -0.5d
		}
		{
			height: 1.0d
			image: "rad3:textures/misc/stamina-wheel2.png"
			order: 1
			rotation: 0.0d
			width: 6.0d
			x: 11.5d
			y: 1.0d
		}
		{
			height: 14.14d
			image: "rad3:textures/misc/keys.png"
			rotation: 0.0d
			width: 7.2d
			x: 11.5d
			y: 1.09d
		}
	]
	order_index: 0
	quest_links: [
		{
			icon: "kubejs:skull"
			id: "4943E70330B985E2"
			linked_quest: "085E485E8091D543"
			size: 1.5d
			x: 4.0d
			y: 2.0d
		}
		{
			id: "44D8AD3BBE521524"
			linked_quest: "544FFD8F98E83BED"
			x: 5.5d
			y: 1.5d
		}
		{
			id: "54D6FDAAE39E1BF1"
			linked_quest: "0D3C9711C0517F9F"
			x: -6.5d
			y: 1.5d
		}
	]
	quests: [
		{
			description: [
				"There are couple of new mechanics that this pack employs, descriptions of which you will find following this quest."
				"You can always come back here to read them again."
			]
			icon: "kubejs:mark"
			id: "56127AAF761DC8DA"
			rewards: [{
				exclude_from_claim_all: true
				id: "4C59E4D837D98269"
				table_id: 5555069453760734776L
				team_reward: false
				type: "choice"
			}]
			shape: "rsquare_important"
			size: 2.0d
			tasks: [{
				dimension: "minecraft:overworld"
				id: "671AFBD1F93D2FE9"
				type: "dimension"
			}]
			title: "Check all the new mechanics in Questbook"
			x: 0.0d
			y: 2.0d
		}
		{
			dependencies: ["085E485E8091D543"]
			description: [
				"- Piglins now have a reputation system that works similarly to Villagers. Doing things like fighting alongside them against Wither mobs, giving them gifts and bartering with them increases your reputation. Doing things like hurting or killing Piglin mobs and engaging in unauthorized mining/chest opening around them decreases your reputation."
				""
				"- At +50 reputation with a Piglin, you will no longer be required to wear gold armor around them. At +100 reputation, you will be authorized to open chests and mine gold around them."
				""
				"- At -50 reputation with a Piglin, you will no longer receive items from bartering. At -100 reputation, you will be attacked on sight regardless of whether or not you are wearing gold armor."
				""
				"- Piglins seek out and pick up food items (by default, porkchops and cooked porkchops) and consume them, complete with an eating animation. Players can also right-click them with their food items if the Piglin has not already recently eaten and they will accept it. Eating food will also restore a Piglin's health in an amount identical to the food item's hunger value."
				""
				"- Piglins can now barter with gold nuggets and gold blocks. Gold nuggets make you far more likely to receive common barter items, with all item stack sizes halved. Gold blocks make you far more likely to receive rare barter items, with all item stack sizes doubled."
				""
				"- Piglins now shake their heads like Villagers when declining an offered item."
				""
				" Piglins now emit particles/make sounds when accepting an item from you or declining it."
				""
				""
			]
			icon: {
				Count: 1
				id: "simplehats:pighead"
				tag: { }
			}
			id: "0DA780E82198E59C"
			rewards: [{
				id: "783DCC4C0BCC13BD"
				type: "xp"
				xp: 5
			}]
			tasks: [{
				id: "4C371DDFD42B66C2"
				title: "New Piglins Behavior"
				type: "checkmark"
			}]
			x: 3.5d
			y: 0.0d
		}
		{
			dependencies: ["7373F83ECF99AC4D"]
			description: [
				"There are hundreds of &9curios&r which have their own slot in your inventory. Each with unique different ability or property. They can be crafted, looted from chests, received as quest rewards, or purchased in the &eMarket&r."
				""
				"You can access &9curio slots&r from a button in your inventory near your character model, or by pressing ALT+E."
			]
			icon: {
				Count: 1
				id: "nameless_trinkets:mysterious_trinket"
				tag: { }
			}
			id: "0E5AE2A43020AFC3"
			rewards: [{
				count: 2
				id: "561671D8141E7C08"
				item: "farmersdelight:melon_juice"
				type: "item"
			}]
			tasks: [{
				id: "0904DC2D17454C24"
				title: "Trinkets and curious"
				type: "checkmark"
			}]
			title: "Trinkets and Curios"
			x: -3.5d
			y: 5.0d
		}
		{
			dependencies: ["085E485E8091D543"]
			description: [
				"Corail Tombstone handles your death in Minecraft by providing tons of configuration options, many features to encourage to discover the world and several compatibilities between mods."
				""
				"It also introduces a perk system : the Knowledge of Death, and a magic system based on some enchantable items with the help of the Souls haunting the Decorative Graves and waiting for a way to be freed for their eternal sentence.A screen in game allows to configure player preferences, access a Compendium of infos and the selection of the perks."
			]
			id: "00EEAE0FACC02300"
			rewards: [{
				id: "2304ED8288AB39AC"
				type: "xp"
				xp: 100
			}]
			subtitle: "Keeps safe your inventory items on death with many features for better survivability and exploration"
			tasks: [{
				advancement: "tombstone:adventure/first_knowledge"
				criterion: ""
				id: "6121BA739D1C7316"
				type: "advancement"
			}]
			x: 5.5d
			y: 3.0d
		}
		{
			dependencies: ["219C6641A038984F"]
			description: [
				"&9🛡 Shield Slamming 🛡&r"
				""
				"Attacking while blocking will make you quickly dash forward and slam with your shield, stunning the target you hit."
				""
				"&9⚔ Parrying ⚔&r"
				""
				"Blocking will now open a small configurable time window where the attack will also stun the target."
				""
				"Shields have now two stats:"
				""
				"- &9Damage reduction on block&r: Blocking reduces damage by the given percent."
				"- &9Damage reduction on holding&r: Holding the shield in the offhand now grants percentage damage reduction, even when not using it to block. "
				""
				"Different shields will have varying amounts of block and passive protection."
				""
				"Also there are 5 new enchantments for shields:"
				""
				"&9Blocking&r: Increase Block damage reduction by 10%"
				"&9Blindness&r: Chance to blind attackers on block"
				"&9Knockback&r: Chance to knock attackers back on block"
				"&9Slowness&r: Chance to slow attackers on block"
				"&9Last Resort&r: Chance to gain absorbtion hearts upon blocking on low life (This one is a treasure enchantment)"
			]
			icon: "kubejs:shield"
			id: "3E19A4FC23E03CEA"
			rewards: [{
				id: "5A12E874D41F7BB4"
				type: "xp"
				xp: 5
			}]
			tasks: [{
				id: "7359369816509D95"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "forge:tools/shields"
					}
				}
				title: "Any #forge:tools/shields"
				type: "item"
			}]
			title: "Shield Mechanics"
			x: -4.5d
			y: -1.5d
		}
		{
			description: [
				"Quests come in a number of different types in this pack:"
				""
				"- Some quests are tied to completing an &9advancement&r (you can see them as &oadvancement with reward&r). For example visiting Nether quest is tied to \"We Need to Go Deeper\" advancement."
				""
				"- You can have quests for simply &9traveling&r to a destination or by traveling a certain number of blocks."
				""
				"- A majority of the quests in this pack will be completed by &9gaining the required item&r in your inventory. You will automatically get a pop up message in the top corner when this happens."
				""
				"- The final quest type, such as this one, simply requires you to &9click the checkbox&r in the Tasks box to complete the quest (as a confirmation of reading :])."
				""
				"- Finally &6to collect any reward simply click on in it&r in the above Rewards box, as you can above, to get a torch for some light as you get going."
			]
			icon: "ftbquests:book"
			id: "18CBF0FC77FABE29"
			rewards: [{
				id: "626A51DC4F06E986"
				type: "xp"
				xp: 5
			}]
			size: 1.0d
			tasks: [{
				id: "4937242851A973EA"
				title: "Quests"
				type: "checkmark"
			}]
			title: "Quest types and Rewards"
			x: 0.0d
			y: 6.5d
		}
		{
			dependencies: ["219C6641A038984F"]
			description: [
				"Press R to roll (by default). You can roll into any direction you are heading (forwards, backwards, sideways, etc...)"
				""
				"The combat roll ability has 4 seconds cooldown by default."
				""
				"Cooldown of your combat roll ability can be seen on the main UI, right next to your hotbar."
				""
				"Exhaust (aka hunger) is added to the player upon rolling."
				""
				"There are enchantments for your armor to improve the distance, speed, and cooldown of your rolls."
			]
			icon: "ars_nouveau:glyph_leap"
			id: "21AD84D45795E334"
			tasks: [{
				id: "78431B9BB94D27BB"
				title: "Combat Roll"
				type: "checkmark"
			}]
			title: "Combat Roll ability"
			x: -3.5d
			y: -1.5d
		}
		{
			description: [
				"The &5&lCatastrophe Scroll&r&r is a cursed item that increases the difficulty of the pack. "
				""
				"&4&nOnce equipped, it cannot be removed!&r&r "
				""
				"It carries seven curses that activate through normal gameplay, each one adding a painful debuff to the player. "
				"These debuffs can be reversed through equipping &aEtchings&r. "
				""
				"&aEtchings&r can be acquired by killing certain bosses in special ways. "
				""
				"Check each &aEtching&r in JEI to see how to acquire it. Wearing the &l&5Catastrophe Scroll&r&r also allows you to use powerful cursed curios."
			]
			icon: "celestial_artifacts:catastrophe_scroll"
			id: "3BC63DBDCE08EDBB"
			optional: true
			rewards: [{
				id: "3D2E423A18E9F6E2"
				item: "celestial_artifacts:catastrophe_scroll"
				type: "item"
			}]
			subtitle: "Challenge Mode"
			tasks: [
				{
					id: "369E6D1DC3B0D8A7"
					title: "Are you sure?"
					type: "checkmark"
				}
				{
					id: "226D416F79F9C139"
					title: "Are you absolutely sure?"
					type: "checkmark"
				}
				{
					id: "22A9115D86C8D8A8"
					title: "Are you 100% certain you want this scroll?"
					type: "checkmark"
				}
				{
					id: "56BA7C49AA12F206"
					title: "The Catastrophe Scroll cannot be removed!"
					type: "checkmark"
				}
				{
					id: "38BB179D3890CEA5"
					title: "Alright but don't come cryin' to me."
					type: "checkmark"
				}
			]
			title: "Catastrophe Scroll"
			x: 7.0d
			y: 2.0d
		}
		{
			dependencies: ["56127AAF761DC8DA"]
			description: [
				"Natural regeneration from food has been turned off in this pack."
				""
				"For healing options see quest"
				"{ \"text\": \"Healing Sources\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"2AF1B6A89DD4F4C2\" } } "
			]
			icon: "kubejs:heart"
			id: "0B3E19BB0E6C5069"
			rewards: [{
				id: "788A75B57E1D3D29"
				item: {
					Count: 1
					id: "roughtweaks:plaster"
					tag: {
						Damage: 0
					}
				}
				type: "item"
			}]
			size: 1.5d
			subtitle: "Why am I not regenerating?"
			tasks: [{
				id: "06905F4501293C1E"
				stat: "minecraft:damage_taken"
				type: "stat"
				value: 2
			}]
			title: "&4(No) Natural Healing&r"
			x: 0.0d
			y: -0.5d
		}
		{
			dependencies: ["085E485E8091D543"]
			description: [
				"Monster spawners are much harder to break. It takes 20 seconds with an iron pick to break one. Use torches to light up the area before you try to break spawners."
				""
				"Monster spawners also burn out after spawning 20 mobs. This can be used to your advantage in a dungeon, but it also means that spawner farms won't last long."
			]
			icon: "minecraft:spawner"
			id: "69BBE7810BD594BA"
			rewards: [{
				count: 16
				id: "1EDF1E3C488DFB01"
				item: "minecraft:torch"
				type: "item"
			}]
			subtitle: "Why can't I break spawners?"
			tasks: [{
				icon: "minecraft:spawner"
				id: "76F02C0C5780D97D"
				observe_type: 0
				timer: 0L
				to_observe: "minecraft:spawner"
				type: "observation"
			}]
			title: "Harder Spawners and Ageing Spawners"
			x: 4.5d
			y: 0.0d
		}
		{
			dependencies: ["2620A08E1295B3A3"]
			description: [
				"There are a several new mechanics and difficulty scaling to the Ender Dragon fight, making it a challenge and fun experience for any player amount."
				""
				"- The fight scales with the player amount"
				"- The fight scales with world and config difficulty "
			]
			icon: "minecraft:dragon_egg"
			id: "552109E874C66707"
			tasks: [{
				id: "0DDBA1BEB38B706E"
				title: "Savage Ender Dragon"
				type: "checkmark"
			}]
			x: 4.0d
			y: 5.0d
		}
		{
			dependencies: ["0B3E19BB0E6C5069"]
			description: [
				"&eHealing Salve :&r"
				""
				"- Lasts up to 4 uses, retains 0.5 hearts per use"
				""
				"&aPlaster :&r"
				""
				"- Lasts up to 4 uses, retains 0.5 hearts per use"
				""
				"&9Bandage :&r"
				""
				"- The Bandage is a better healing item than both the plaster and the bandage, it lasts up to 6 uses, takes a little longer to use, retains 0.5 hearts per use and is very easy to craft!"
				""
				"&cMedkit :&r"
				""
				"- The Medkit is a good replacement for all of the above, it lasts up to 16 uses, takes much longer to use, retains 1 heart per use, but it requires all of the above plus some quartz and nether warts to craft!"
				""
				"&4Enchanted Medkit :&r"
				""
				"- The Enchanted Medkit is the best healing item in the mod, it lasts up to 16 uses (just like a normal medkit!), takes as long as a normal medkit to use, retains 1.5 hearts per use and gives absorption effect to the consumer, but requires a medkit, a golden apple and a ghast tear!"
				""
				"&dThe Estus Flask&r"
				""
				"- The Estus Flask when crafted has 3 uses which can be increased using &6Estus Shards&r."
				""
				"- Healing Stone from Aether Dimension"
				""
				"- Healing Flask from Icaria Dimension"
				""
				"- any item with regeneration effect (search in JEI)"
			]
			icon: {
				Count: 1
				id: "roughtweaks:medkit"
				tag: {
					Damage: 0
				}
			}
			id: "2AF1B6A89DD4F4C2"
			rewards: [{
				id: "2A5FAA3B943D2CE8"
				item: {
					Count: 1
					id: "roughtweaks:plaster"
					tag: {
						Damage: 0
					}
				}
				type: "item"
			}]
			subtitle: "How am I supposed to heal?"
			tasks: [{
				id: "49AE6FB3C054A2BE"
				item: {
					Count: 1
					id: "itemfilters:or"
					tag: {
						items: [
							{
								Count: 1b
								id: "undergarden:blood_globule"
							}
							{
								Count: 1b
								id: "fruitsdelight:orange_jello"
							}
							{
								Count: 1b
								id: "cataclysm:amethyst_crab_meat"
							}
							{
								Count: 1b
								id: "fruitsdelight:melon_jelly"
							}
							{
								Count: 1b
								id: "farmersdelight:mixed_salad"
							}
							{
								Count: 1b
								id: "minecraft:potion"
								tag: {
									Potion: "minecraft:regeneration"
								}
							}
							{
								Count: 1b
								id: "minecraft:golden_apple"
							}
							{
								Count: 1b
								id: "fruitsdelight:orange_jelly"
							}
							{
								Count: 1b
								id: "bosses_of_mass_destruction:crystal_fruit"
							}
							{
								Count: 1b
								id: "hmag:cubic_nucleus"
							}
							{
								Count: 1b
								id: "aether_redux:enchanted_blueberry_pie"
							}
							{
								Count: 1b
								id: "fruitsdelight:orange_marinated_pork"
							}
							{
								Count: 1b
								id: "fruitsdelight:orange_chicken"
							}
							{
								Count: 1b
								id: "fruitsdelight:orange_juice"
							}
							{
								Count: 1b
								id: "fruitsdelight:melon_jello"
							}
							{
								Count: 1b
								id: "farmersdelight:fruit_salad"
							}
							{
								Count: 1b
								id: "minecolonies:golden_bread"
							}
							{
								Count: 1b
								id: "farmersdelight:melon_juice"
							}
							{
								Count: 1b
								id: "minecraft:potion"
								tag: {
									Potion: "minecraft:healing"
								}
							}
							{
								Count: 1b
								id: "landsoficaria:fruit_salad"
							}
							{
								Count: 1b
								id: "roughtweaks:bandage"
								tag: {
									Damage: 0
								}
							}
							{
								Count: 1b
								id: "roughtweaks:plaster"
								tag: {
									Damage: 0
								}
							}
							{
								Count: 1b
								id: "roughtweaks:salve"
								tag: {
									Damage: 0
								}
							}
							{
								Count: 1b
								id: "roughtweaks:medkit"
								tag: {
									Damage: 0
								}
							}
							{
								Count: 1b
								id: "roughtweaks:medkit_enchanted"
								tag: {
									Damage: 0
								}
							}
							{
								Count: 1b
								id: "minecraft:enchanted_golden_apple"
							}
						]
					}
				}
				title: "Healing Options"
				type: "item"
			}]
			title: "Healing Options"
			x: 0.5d
			y: -2.0d
		}
		{
			dependencies: ["2AF1B6A89DD4F4C2"]
			description: ["If you have 7 or more hearts of health, damage that would have originally killed you in one hit will now leave you with half a heart! This allows you a chance to react to what would have been a lethal blow!"]
			icon: "kubejs:heart-half"
			id: "142333754FEA48BB"
			rewards: [{
				id: "6F0F0CD27039AC38"
				type: "xp"
				xp: 10
			}]
			subtitle: "Why did I say \"oof\" and not die?"
			tasks: [{
				id: "06F7F1ACB96815CF"
				title: "Second Chance"
				type: "checkmark"
			}]
			x: 0.5d
			y: -3.0d
		}
		{
			dependencies: ["1A6295743A494017"]
			description: [
				"The mobs you face are more agile than you might be used to, but so are you! There are many more ways to get around than just sprinting and jumping."
				""
				"-&aStep Up&r: You can walk right up full blocks. This can be controlled with a keybind."
				""
				"-&aCrawl&r: Press C (by default) to crawl through 1 block holes."
				""
				"-&aDouble Jump&r: You can jump a second time in midair for a little extra height or distance."
				""
				"-&aWall Jump&r: Pressing jump while next to a wall will let you let you do a wall jump, propelling you up and away from the wall. In a narrow shaft, you can keep jumping from wall to wall for even more height!"
				""
				"-&aBreak Fall&r: While falling, sneak just before you hit the ground to cushion your fall."
				""
				"There are many more maneuvers you can do provided by &2&lParcool&r&r if you bind their keys in Settings!"
			]
			icon: "kubejs:dodge"
			id: "219C6641A038984F"
			size: 1.5d
			tasks: [{
				id: "63E81347BD43263A"
				title: "Parcool"
				type: "checkmark"
			}]
			title: "Movement options"
			x: -4.0d
			y: 0.0d
		}
		{
			description: [
				"How to use JEI (The mod that shows you all the game items on the right of the screen when in an inventory)"
				""
				"• Hovering over an item and pressing the \"R\" key (for Recipe) will display that items recipe."
				"• Pressing the \"U\" key (for Use) shows what that item can be used to create through crafting grids and machines. "
				"• To search by mod name use the \"@\" key before search in search box. (e.g. @notreepunch)"
				"• To select the search box without clicking on it, the player can press Ctrl + F."
				"• To bookmark a recipe (for easier crafting later, will also save in a menu on the left side of the inventory screen): Hover over the item + A."
				""
			]
			id: "000000000000009B"
			rewards: [{
				id: "000000000000035C"
				item: "minecraft:torch"
				type: "item"
			}]
			subtitle: "In-game item and recipe browser"
			tasks: [{
				icon: "itemfilters:not"
				id: "000000000000009C"
				title: "Just Enough Items"
				type: "checkmark"
			}]
			title: "Just Enough Items"
			x: -3.0d
			y: 6.5d
		}
		{
			dependencies: ["18CBF0FC77FABE29"]
			icon: "kubejs:help"
			id: "759565BD4CB7872D"
			size: 0.5d
			subtitle: "They contain useful info that may help you during your playthrough."
			tasks: [{
				id: "55399A3A9CF095CE"
				type: "checkmark"
			}]
			title: "Info Quests"
			x: 0.0d
			y: 5.75d
		}
		{
			description: [
				"Please note that there are may be some issues and recipe inconsistencies. This is &oprobably&r my oversight as it hard to check every item and block interaction."
				""
				"This pack was developed in the intervals of my free time and will be improved over time according to player's feedback."
				""
				"If you found something that seems strange to you please report it to github or discord."
				""
				"&2Thank you for your understanding and sorry if something went wrong.&r"
				""
				"https://github.com/dr3ams/RAD3-1.20.1"
			]
			icon: "kubejs:caution"
			id: "2A9DC8C72AD9AED0"
			shape: "circle"
			size: 0.5d
			subtitle: "Understand and forgive"
			tasks: [{
				id: "5CCB77F4EFDC3569"
				type: "checkmark"
			}]
			title: "Recipe issues and incompatibilities"
			x: 7.75d
			y: -4.75d
		}
		{
			description: [
				"- To claim &ca chunk&r &9open a world map&r (M) and &9right-click&r the chunk you want to claim."
				""
				"From the dropdown menu select '&9Claim Selected&r'."
				""
				"- To claim &cmultiple&r &9hold right-click&r and drag the mouse across the chunks you want to claim."
				""
				"If playing on a server you can also forceload a chunk by clicking on already claiming chunk and choosing '&9Forceload selected&r'"
			]
			icon: "kubejs:lock"
			id: "1539FF1BB1B405C9"
			tasks: [{
				id: "7422BA6FEAA82318"
				type: "checkmark"
			}]
			title: "Chunk Claiming"
			x: -2.0d
			y: 6.5d
		}
		{
			description: [
				"To create a &2Team&r, use"
				""
				"&2/ftbteams party create [team_name]&r"
				""
				"Being in one Team allows multiple people to complete the same quests together."
				"&9&n                                                  &r&9               "
				"To create a &3Party&r, use"
				""
				"&3/openpac-parties create&r"
				""
				"Parties are related to chunk claiming and player's permission inside claimed chunks."
			]
			icon: "kubejs:star"
			id: "750C1B65255EB146"
			tasks: [{
				id: "5631A0CD11BC7726"
				title: "Team"
				type: "checkmark"
			}]
			title: "Teams and Parties"
			x: -1.0d
			y: 6.5d
		}
		{
			description: [
				"&5⭐ Cauldrons&r"
				""
				"- Can store ANY liquid"
				"- Can be used to Mix Potions and Dyes"
				"- When holding water or a potion can Boil if they have a heat source below"
				"- Boiling cauldrons can inflict boiling damage"
				"- Stepping into a splash or lingering potion cauldron will apply that potion"
				"- Can be used to make stews. Just throw the ingredients into a boiling water cauldron"
				" "
				"&5⭐ Lecterns&r"
				""
				"- When holding a Book and Quill will have a new GUI that adds a Quill button and an Ink Well button"
				"- Click on the Ink Well to cycle between available font colors"
				"- Click on the Quill to cycle between available fonts"
				"- Can now interact with hoppers!"
				" "
				"&5⭐ Lanterns&r"
				""
				"- Can be hung on walls. Works with ANY lantern"
				""
				"&5⭐ Hanging Signs&r"
				""
				"- Can hold any item on both their faces"
				"- Can also display a banner patterns"
				""
				"&5⭐ Carpets&r"
				"- Can be placed on Slabs"
				"- Can be placed on Stairs"
				""
				"&5⭐ Cakes&r"
				"- Can be stacked by placing two ontop of eachother. Works with ANY cake"
				""
				"&5⭐ Lilypads&r"
				""
				"- Can have any block placed on them"
				" "
				"&5⭐ Mob Skulls&r"
				""
				"- Can be stacked. Works with ANY skull in any combination"
				"- Can have candles placed ontop"
				"- Candle will leave a wax overlay on the skull"
				" "
				"&5⭐ Banners and Pots&r"
				""
				"- Can be placed on ceilings"
				""
				"&5⭐ Tripwire Hook&r"
				"- Can hold tools when you shift click on one"
			]
			icon: "supplementaries:cog_block"
			id: "68E94396D20366E4"
			tasks: [{
				id: "125A6F326A10264B"
				title: "Tweaks to many existing blocks"
				type: "checkmark"
			}]
			x: 2.0d
			y: 6.5d
		}
		{
			description: [
				"You will need to &4change the hotkey&r (or unnasign everything else from the button) for toolbelt in Controls. (&nsearch 'toolbelt'&r)"
				""
				"- Holds any non-stackable item."
				"- 2 stock slots, upgradeable to 9 by combining with tool pouches in an anvil."
				"- Item Display on Players -- show off your tools at all times. (only the first 2 slots are shown)"
			]
			id: "061AB51F066E50A2"
			subtitle: "Quickly switch between tools using the handy Radial Menu!"
			tasks: [{
				id: "50E2E7103B3ACE33"
				item: {
					Count: 1
					id: "toolbelt:belt"
					tag: { }
				}
				type: "item"
			}]
			x: 1.0d
			y: 6.5d
		}
		{
			dependencies: ["085E485E8091D543"]
			description: [
				"&n&5Better End Island&r&r"
				""
				"Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all been redesigned. Additionally, the dragon no longer spawns from the start - instead, it will be summoned once a player gets close to the bell tower in the center."
				""
				"&lTo resummon the dragon&r, the 4 crystals no longer go right next to the portal. Instead, you'll see 4 bedrock blocks on the floor inside the tower, one in each directional wing of the building. The crystals can be placed on these 4 blocks to start summoning the dragon again. That being said, we do actually still support vanilla crystal summoning positions, to avoid confusing players who aren't familiar with the mod."
				""
				"&n&5Nullscape&r&r"
				""
				"Overhauls the End's generation in a way that maintains this identity - &0&oa realm of utter desolation&r&r. Nullscape will make you feel tiny and alone in the vast expanse of the End. You against the void - nothing more than that."
				""
				"Nullscape boosts the End's height to 384 blocks, introduces a new terrain system based around materials science. Essentially, different regions of the End - on very large scales - have different properties and a different 'feel' to allow for almost infinite variation in terrain shapes. From sponge-like porous terrain to stretched alien landscapes to stacked rounded islands, you'll find new and interesting terrain no matter how far you go."
			]
			icon: "minecraft:end_crystal"
			id: "2620A08E1295B3A3"
			rewards: [{
				id: "4C4148FA5AFE11F1"
				item: "landsoficaria:anti_gravity_flask"
				type: "item"
			}]
			subtitle: "Mods: YUNG's Better End Island, Nullscape"
			tasks: [{
				dimension: "minecraft:the_end"
				id: "2D5F4D54C3C6EDF1"
				type: "dimension"
			}]
			title: "End Overhaul"
			x: 4.0d
			y: 3.75d
		}
		{
			dependencies: ["7373F83ECF99AC4D"]
			description: [
				"First you need to craft your album and then start killing hostile mobs. Hostile mobs have chance to drop card package with random rarity. Opening the package will grant you 5 cards which can be used for album."
				""
				"&l&2Album is divided into 5 categories:&r&r"
				""
				"- Tools"
				"- Armor"
				"- Mobs"
				"- Nature"
				"- Items"
				""
				"&l&2Each card has custom parameters:&r&r"
				""
				""
				"- Card number -> Used to identify correct slot in album"
				"- Card category -> See category list above"
				"- Card rarity -> Rarity of card (Common=Worst, Mythical=Best)"
				"- Card value -> Value based on rarity"
				""
				"&n&l&5Bonuses&r&r&r"
				""
				"Once you reach certain threshold with your album card collection you will obtain passive effects such as &1resistance&r/&cregeneration&r/&4extra health&r and more."
				""
				"These thresholds are unlocked by having certain amount of points or filling full categories."
			]
			icon: "collectorsalbum:album"
			id: "2D02F0E1C3DFBCA5"
			rewards: [
				{
					id: "5B2326F3BCB55E89"
					item: "collectorsalbum:album"
					type: "item"
				}
				{
					id: "71AC98D33A80D179"
					item: "farmersdelight:melon_juice"
					type: "item"
				}
			]
			subtitle: "900 new collectible cards in varying rarities which can enhance your character as you fill your collector's album."
			tasks: [{
				id: "49C0DAC041186E10"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "collectorsalbum:cards/common"
					}
				}
				title: "Any #collectorsalbum:cards/common"
				type: "item"
			}]
			title: "Collector's Album"
			x: -4.5d
			y: 5.0d
		}
		{
			description: [
				"Mining whole veins of ore and chopping whole trees are now craftable enchantments. The effect can be toggled by pressing ` (grave) while holding the tool."
				""
				"These ones are free. You'll have to craft the rest yourself. Or save these and use Books of Reprint to copy them."
			]
			icon: {
				Count: 1
				id: "minecraft:iron_pickaxe"
				tag: {
					Damage: 0
					affix_data: {
						sockets: 0
					}
					reinforce_level: 0
					reinforce_max: 10
				}
			}
			id: "72BFE0836C00EDB8"
			rewards: [
				{
					id: "6BB2CC445C419517"
					item: {
						Count: 1
						id: "minecraft:enchanted_book"
						tag: {
							StoredEnchantments: [{
								id: "l2complements:vien_mining"
								lvl: 1s
							}]
						}
					}
					type: "item"
				}
				{
					id: "2318BB1D2232353C"
					item: {
						Count: 1
						id: "minecraft:enchanted_book"
						tag: {
							StoredEnchantments: [{
								id: "l2complements:tree_chopping"
								lvl: 1s
							}]
						}
					}
					type: "item"
				}
			]
			subtitle: "How do I vein mine?"
			tasks: [{
				id: "201B9386F21FA94B"
				item: "minecraft:anvil"
				type: "item"
			}]
			title: "Vein Mining"
			x: 3.0d
			y: 6.5d
		}
		{
			dependencies: ["56127AAF761DC8DA"]
			description: [
				"Your character's journey to greatness is paved with countless paths! From the &lpassive skill tree&r that unlocks hidden potential, to the sparkling allure of &6jewelry&r, &5trinkets and relics&r, to the potent power of &dpotions&r, &echarms&r, &2essences&r, and more - the options for enhancement are vast and varied."
				""
				"This quest book serves as your guide, unveiling the intricacies and mechanics behind each of these powerful systems. Prepare to unlock your character's true potential!"
				""
				"&5&nPassive Skill Tree&r&r"
				""
				"To get started, gather some &aexperience&r to acquire your first skill point."
				""
				"Then press O (default key, if it doesn't work - check your key bindings)."
				""
				"Then select your &5class&r but choose carefully, &nyou cannot change it.&r"
				""
				"You can path to other classes later if you think it is worth it."
			]
			icon: "kubejs:levelup"
			id: "1A6295743A494017"
			rewards: [
				{
					id: "38CA208D214B1E77"
					type: "xp"
					xp: 5
				}
				{
					count: 2
					id: "42D23BF4AE6C1FF2"
					item: "farmersdelight:melon_juice"
					type: "item"
				}
			]
			size: 1.5d
			tasks: [{
				id: "58E1F9E81EF9C964"
				title: "Passive Skill Tree"
				type: "checkmark"
			}]
			title: "Hidden Potential"
			x: -4.0d
			y: 2.0d
		}
		{
			dependencies: [
				"149CB61732F787CF"
				"219C6641A038984F"
			]
			description: [
				"&4Bonfires&r can be created and named which then can be used to travel to any other &4Bonfire&r.  Using a Bonfire will also set your spawn location like a bed. "
				""
				"To create a &4Bonfire&r you'll need:"
				""
				"- &cCoiled Sword&r (can be used as a sword which will set mobs on fire)"
				""
				"- &7Pile of Bone and Ash&r (Piles of Ash have a chance to drop from mobs when burnt to death)"
				""
				"Once you placed &6Pile of Bone and Ash&r on the ground - right click it with the &cCoiled Sword&r. This will place the Coiled sword on the pile creating a &4Bonfire&r. "
				"&nTo light the &4Bonfire&r&r you simply &9right-click&r it."
				""
				"There are also 2 items which can be used to return to your spawn point, the &eHomeward Bone&r and the &cCoiled Sword Fragment&r."
			]
			icon: {
				Count: 1
				id: "bonfires:coiled_sword"
				tag: {
					Damage: 0
					affix_data: {
						sockets: 1
					}
					reinforce_level: 0
					reinforce_max: 10
				}
			}
			id: "7B7944F875F4F424"
			rewards: [{
				id: "69AD16E915753326"
				item: {
					Count: 1
					id: "bonfires:coiled_sword"
					tag: {
						Damage: 0
						affix_data: {
							sockets: 1
						}
						reinforce_level: 0
						reinforce_max: 10
					}
				}
				type: "item"
			}]
			subtitle: "are lit."
			tasks: [
				{
					id: "78309EA551E2B13F"
					item: {
						Count: 1
						id: "itemfilters:tag"
						tag: {
							value: "forge:ash"
						}
					}
					title: "Any #forge:ash"
					type: "item"
				}
				{
					id: "522AB8B18DE4E780"
					item: {
						Count: 1
						id: "bonfires:coiled_sword"
						tag: {
							Damage: 0
							affix_data: {
								sockets: 1
							}
							reinforce_level: 0
							reinforce_max: 10
						}
					}
					type: "item"
				}
				{
					id: "7F3DDE4DB4722FAA"
					item: "bonfires:ash_bone_pile"
					type: "item"
				}
			]
			title: "Bonfires"
			x: -5.5d
			y: -0.5d
		}
		{
			dependencies: ["1A6295743A494017"]
			description: [
				"Many quests give &ecoins&r which can be exchanged in &eThe Market&r chapter for useful items."
				""
				""
				"{ \"text\": \"Go to The Market chapter\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"3FC568997D0D4672\" } }"
			]
			icon: "kubejs:gold_coin"
			id: "071ACC337ED11C6A"
			tasks: [{
				id: "2DDBD686B0936A3D"
				title: "The Market"
				type: "checkmark"
			}]
			x: -2.5d
			y: 1.0d
		}
		{
			dependencies: ["1A6295743A494017"]
			icon: "bountiful:bountyboard"
			id: "7F7B6EFF4B5F2CB4"
			tasks: [{
				id: "435FE5AFBC11629C"
				title: "Tasks"
				type: "checkmark"
			}]
			x: -2.5d
			y: 3.0d
		}
		{
			dependencies: ["219C6641A038984F"]
			description: [
				"There are many improvements to horse behavior and mechanics thanks to Horseman mod."
				"- Inventory slot for a lead"
				"- Horses only wander 16 blocks from where you dismounted"
				"- Horses can swim"
				"- Horses fit in boats"
				"- and many more!"
				"A horse is a great traveling companion in the early game. They're perfect for climbing all these hills and mountains."
				""
				"...and later, you can ride a DRAGON!"
			]
			icon: "minecraft:saddle"
			id: "20B31C51C3CEFBF8"
			rewards: [
				{
					count: 2
					id: "6C500101691B9AD5"
					item: "farmersdelight:melon_juice"
					type: "item"
				}
				{
					id: "477A39251FA8108D"
					item: "farmersdelight:horse_feed"
					type: "item"
				}
			]
			subtitle: "Horsin'"
			tasks: [{
				id: "2DF9BC37C97DF64E"
				item: "minecraft:saddle"
				type: "item"
			}]
			title: "Mounts"
			x: -5.5d
			y: 0.5d
		}
		{
			dependencies: ["1A6295743A494017"]
			description: [
				"Chests found in various structures will look rather different compared to the standard wooden chests you are used to seeing."
				""
				"These bejeweled chests are Lootr chests, which provide individual loot for every player that comes across it."
				""
				"If you have already opened a lootr chest it will appear a bluish-grey color instead."
				""
				"They can also come in the form of barrels and shulker boxes in some structures."
			]
			id: "7373F83ECF99AC4D"
			rewards: [{
				count: 2
				id: "590E3E9E9277102A"
				item: "farmersdelight:melon_juice"
				type: "item"
			}]
			tasks: [{
				advancement: "lootr:1chest"
				criterion: ""
				id: "724EE7C1475E4DA0"
				title: "Discover a Lootr Chest"
				type: "advancement"
			}]
			title: "Dungeon Treasures"
			x: -4.0d
			y: 4.0d
		}
		{
			dependencies: ["0B3E19BB0E6C5069"]
			description: [
				"You can increase the amount of your health by gaining experience levels. Your bonus hearts return to 0 when you die."
				""
				"The number of extra hearts you get is ONLY affected by the MAXIMUM LEVEL that you have been since you last died. If you store or use your experience, you won't lose hearts. But you won't gain any additional hearts until you go over your previous maximum again."
			]
			icon: "levelhearts:heart_container"
			id: "4F332C345BD6224E"
			rewards: [
				{
					count: 3
					id: "0FC5F677DAEDABA5"
					item: "farmersdelight:melon_juice"
					type: "item"
				}
				{
					id: "7892F04A53F658C8"
					type: "xp"
					xp: 10
				}
			]
			subtitle: "Why do I only have 6 hearts?"
			tasks: [{
				id: "1196CA52F0E0CD3F"
				stat: "minecraft:mob_kills"
				type: "stat"
				value: 5
			}]
			title: "Levels for Hearts"
			x: -0.5d
			y: -2.0d
		}
		{
			dependencies: ["4F332C345BD6224E"]
			description: [
				"After your normal health bar, you have a few hearts of absorbtion. That is your shield. After taking damage, spend some time out of combat, and it will regenerate for free. When you run out of shield, retreat! Heal up, then get back in the fight."
				""
				"These power tokens you can find as mob drops and loot can be used to craft Shield Power. It gives a temporary boost to your shield, and increases your max shield by one. But it goes away if you die. So save your copper and diamonds by not dying!"
			]
			id: "6862B0C62956C1DA"
			rewards: [{
				id: "5C1868F7AB4F096A"
				item: "shieldinghealth:shield_power"
				type: "item"
			}]
			subtitle: "What are these tokens I keep getting?"
			tasks: [{
				id: "75D783DCF2CC151D"
				item: "shieldinghealth:power_token"
				type: "item"
			}]
			title: "Shielding Health"
			x: -0.5d
			y: -3.0d
		}
		{
			dependencies: ["3B713701E442645A"]
			description: [
				"Book Wyrms adds Book Wyrms to your forests, &2lizards&r that come in a variety of colors. You can herd them for their meat and colorful scales, using plain books to breed them. Most importantly, you can feed them &ounwanted enchanted books&r to &drecycle&r them into new random enchanted books."
				""
				"Wyrms come in 7 colors, each with a different pool of enchantments they can provide:"
				""
				"- &8Gray&r, most common, can produce any enchantment"
				"- &4Red&r, can produce enchantments for melee weapons like Swords"
				"- &6Orange&r, can produce enchantments for ranged weapons, like Bows or Crossbows"
				"- &aGreen&r, can produce enchantments for tools, like Pickaxes or Shovels"
				"- &1Blue&r, can produce enchantments for armor or Shields"
				"- &3Teal&r, can produce enchantments for Fishing Rods and Tridents"
				"- &5Purple&r, can produce enchantments for some misc modded items"
				""
				"Additionally, Wyrms have genes that can be improved (or worsened) and passed on to future generations. Use the &dBook Wyrm Analyzer&r to see these stats and breed them strategically to obtain your perfects specimens. The following stats can be meddled with:"
				""
				"- &9Enchanting level&r, determines how many levels the Wyrm needs to digest before making a new book (stronger enchantments are worth more levels) and how strong are the enchantments it can produce"
				""
				"- &2Digesting speed&r, determines how fast does the Wyrm digests books"
				""
				"- &eIndigestion chance&r, determines how likely the Wyrm is to have an indigestion and regurgitate some shredded paper and (magical) digestive fluids"
				""
				"While the bonuses produced by indigestion may feel bad, they can be refed to recover part of the magic of the digested books, or made into Wyrmutagen. This substance will let you modify the stats of your Wyrm's offsprings to a much better degree, if you can make enough of it."
			]
			id: "35EA73868124C4C6"
			rewards: [{
				id: "4E44BA42DB836E41"
				type: "xp"
				xp: 10
			}]
			tasks: [{
				id: "6589A07A987BBAA6"
				item: "bookwyrms:analyzer"
				type: "item"
			}]
			title: "Book Wyrms"
			x: -6.5d
			y: 2.5d
		}
		{
			dependencies: ["1A6295743A494017"]
			description: [
				"&aExperience&r is your most valuable currency in this world. Dying means losing that hard-earned progress, so tread carefully and make sure you prioritize gaining &aexperience&r over reckless &4risk-taking&r."
				""
				"&2Ways to earn experience:&r"
				"- killing mobs"
				"- looting dungeons (chests contains exp scrolls)"
				"- doing quests"
				"- exchanging quest coins"
				"- usual vanilla mechanics - mining, breeding, trading, fishing, grindstones and furnaces"
				""
				"&6Ways to spend experience:&r"
				"- passive skill tree"
				"- enchantmens"
				"- quests exchanges"
				"- increase number of hearts"
			]
			id: "3B713701E442645A"
			rewards: [{
				id: "4AD7AE1B7D4DE78B"
				item: "kubejs:scroll_exp"
				type: "item"
			}]
			tasks: [{
				id: "60136C7FD29FD18D"
				points: false
				type: "xp"
				value: 1L
			}]
			title: "Experience"
			x: -5.5d
			y: 2.0d
		}
		{
			dependencies: ["1A6295743A494017"]
			description: [
				"&aStamina&r is used for sprinting, parcool actions and gliders"
				""
				"There's &6Stamina Vessels&r which you can use to expand your stamina wheel. Obtaining it will involve talking to a peculiar statue of some foreign goddess. Keep an eye on when you visit a village."
				""
				"There's also a rumor about the other type of statue with a pair of horns, and his suspicious bargains in exchange for money. They say he can be found rarely in the village, or underground, or even nether."
			]
			icon: {
				Count: 1
				id: "ftbquests:custom_icon"
				tag: {
					Icon: "rad3:textures/misc/stamina-wheel.png"
				}
			}
			id: "7BC6A2F919B13E31"
			rewards: [{
				id: "308A70148B00EB79"
				item: "paraglider:spirit_orb"
				type: "item"
			}]
			shape: "circle"
			tasks: [
				{
					id: "27BCABF1DF05A1A8"
					item: "paraglider:spirit_orb"
					type: "item"
				}
				{
					id: "0E9371997794601F"
					item: "paraglider:stamina_vessel"
					type: "item"
				}
			]
			title: "Stamina"
			x: -5.5d
			y: 3.5d
		}
	]
	title: "⭐ Features "
}
