[submachine_gun]
	#Weapon base damage (each full number is half a heart).
	# Default: 3.0
	# Range: 0.5 ~ 4096.0
	base_damage = 2.5

[shotgun]
	#Base damage PER PELLET of the shotgun. The shotgun fires 7 pellets.
	# Default: 9.0
	# Range: 0.5 ~ 4096.0
	base_damage = 6.7

[grenade_launcher]
	#Explosive grenades base damage
	# Default: 30.0
	# Range: 0.5 ~ 4096.0
	explosive_base_damage = 20.0
	#Flame grenades base damage
	# Default: 10.0
	# Range: 0.5 ~ 4096.0
	flame_base_damage = 3.2
	#Flame grenades damage multiplier to mobs that are weak to fire damage
	# Default: 3.0
	# Range: 0.0 ~ 1.7976931348623157E308
	flame_multiplier = 3.0
	#Cryo grenades base damage
	# Default: 4.0
	# Range: 0.5 ~ 4096.0
	cryo_base_damage = 4.0
	#Cryo grenades damage multiplier to mobs that are weak to freeze damage
	# Default: 8.0
	# Range: 0.0 ~ 1.7976931348623157E308
	cryo_multiplier = 8.0
	#Electric grenades base damage
	# Default: 30.0
	# Range: 0.5 ~ 4096.0
	electric_base_damage = 8.0
	#Electric grenades damage multiplier to mobs in rain, water, or who are weak to electricity
	# Default: 3.0
	# Range: 0.0 ~ 1.7976931348623157E308
	electric_multiplier = 3.0
	#Acid grenades base damage
	# Default: 50.0
	# Range: 0.5 ~ 4096.0
	acid_base_damage = 10.0
	#Neuro grenades base damage
	# Default: 4.0
	# Range: 0.5 ~ 4096.0
	neuro_base_damage = 10.0

[linear_fusion_rifle]
	#Weapon base damage (each full number is half a heart).
	# Default: 25.0
	# Range: 0.5 ~ 4096.0
	base_damage = 25.0

[rocket_launcher]
	#Base direct hit damage of rockets
	# Default: 100.0
	# Range: 0.5 ~ 4096.0
	base_impact_damage = 100.0
	#Base splash (AOE) damage of rockets
	# Default: 40.0
	# Range: 0.5 ~ 4096.0
	base_splash_damage = 25.0

[heavy_pistol]
	#Weapon base damage (each full number is half a heart).
	# Default: 75.0
	# Range: 0.5 ~ 4096.0
	base_damage = 10.0
