[Limitations]
	#Whether these limitations will be imposed to players
	limitation_imposed = false

	[Limitations.Action_Permissions]
		permit_BreakfallReady = true
		permit_CatLeap = true
		permit_ChargeJump = false
		permit_ClimbPoles = true
		permit_ClimbUp = true
		permit_ClingToCliff = true
		permit_HideInBlock = true
		permit_Crawl = true
		permit_Dive = true
		permit_Dodge = true
		permit_FastRun = true
		permit_FastSwim = true
		permit_Flipping = true
		permit_HangDown = true
		permit_HorizontalWallRun = true
		permit_JumpFromBar = true
		permit_QuickTurn = true
		permit_RideZipline = true
		permit_Roll = true
		permit_SkyDive = true
		permit_Slide = true
		permit_Tap = true
		permit_Vault = true
		permit_VerticalWallRun = true
		permit_WallJump = true
		permit_WallSlide = true
		permit_StartSwimByCrawl = true

	[Limitations.Stamina]
		#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
		forced_stamina = "NONE"
		#Permission of infinite stamina
		allow_infinite_stamina = true
		#Limitation of max stamina value
		# Default: 2147483647
		# Range: > 300
		max_stamina_limit = 2147483647
		#Limitation of max stamina recovery
		# Default: 2147483647
		# Range: > 1
		max_stamina_recovery_limit = 2147483647

		[Limitations.Stamina.Least_Consumption]
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_BreakfallReady = 0
			# Default: 200
			# Range: 0 ~ 10000
			stamina_consumption_of_CatLeap = 200
			# Default: 100
			# Range: 0 ~ 10000
			stamina_consumption_of_ChargeJump = 100
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_ClimbPoles = 0
			# Default: 150
			# Range: 0 ~ 10000
			stamina_consumption_of_ClimbUp = 150
			# Default: 2
			# Range: 0 ~ 10000
			stamina_consumption_of_ClingToCliff = 2
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_HideInBlock = 0
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_Crawl = 0
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_Dive = 0
			# Default: 80
			# Range: 0 ~ 10000
			stamina_consumption_of_Dodge = 80
			# Default: 2
			# Range: 0 ~ 10000
			stamina_consumption_of_FastRun = 2
			# Default: 3
			# Range: 0 ~ 10000
			stamina_consumption_of_FastSwim = 3
			# Default: 80
			# Range: 0 ~ 10000
			stamina_consumption_of_Flipping = 80
			# Default: 3
			# Range: 0 ~ 10000
			stamina_consumption_of_HangDown = 3
			# Default: 2
			# Range: 0 ~ 10000
			stamina_consumption_of_HorizontalWallRun = 2
			# Default: 100
			# Range: 0 ~ 10000
			stamina_consumption_of_JumpFromBar = 100
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_QuickTurn = 0
			# Default: 2
			# Range: 0 ~ 10000
			stamina_consumption_of_RideZipline = 2
			# Default: 100
			# Range: 0 ~ 10000
			stamina_consumption_of_Roll = 100
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_SkyDive = 0
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_Slide = 0
			# Default: 100
			# Range: 0 ~ 10000
			stamina_consumption_of_Tap = 100
			# Default: 50
			# Range: 0 ~ 10000
			stamina_consumption_of_Vault = 50
			# Default: 150
			# Range: 0 ~ 10000
			stamina_consumption_of_VerticalWallRun = 150
			# Default: 120
			# Range: 0 ~ 10000
			stamina_consumption_of_WallJump = 120
			# Default: 8
			# Range: 0 ~ 10000
			stamina_consumption_of_WallSlide = 8
			# Default: 0
			# Range: 0 ~ 10000
			stamina_consumption_of_StartSwimByCrawl = 0

	[Limitations.Control]
		#Allow disabling cooldown of wall jump
		allow_disabling_wall_jump_cooldown = true
		#How long duration of dodge is deal as successive dodge
		# Default: 0
		# Range: > 0
		least_successive_dodge_cool_time = 0
		#Cool time of Dodge action
		# Default: 11
		# Range: > 11
		least_dodge_cool_time = 11
		#Max number of times of successive Dodge action
		# Default: 2147483647
		# Range: > 1
		max_successive_dodge_count = 2147483647
		#Window time of just time breakfall
		# Default: 5
		# Range: > 0
		justtime_breakfall_tick = 5
		#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
		# Default: 3
		# Range: 0 ~ 20
		max_coyote_time = 3
		#Lowest fall distance needed to trigger breakfall movements
		# Default: 2.0
		# Range: 0.0 ~ 10.0
		lowest_fall_distance_for_breakfall = 2.0
		#How long breakfall can remove damage
		# Default: 6.0
		# Range: 0.0 ~ 1.7976931348623157E308
		max_breakfall_damage_remove_height = 6.0
		#Damage reduction rate of Breakfall
		# Default: 0.6
		# Range: 0.0 ~ 1.0
		max_breakfall_damage_reduction_rate = 0.6

		[Limitations.Control.Modifier]
			#How long you can do Horizontal Wall Run
			# Default: 40
			# Range: 15 ~ 100
			wall-run_continuable_tick = 40
			#How long you can do Slide
			# Default: 30
			# Range: 10 ~ 60
			sliding_continuable_tick = 30
			#FastRun speed modifier
			# Default: 2.0
			# Range: 0.001 ~ 10.0
			max_fast-run_modifier = 2.0
			#FastSwim speed modifier
			# Default: 2.0
			# Range: 0.001 ~ 10.0
			max_fast-swim_modifier = 2.0
			#Dodge speed modifier
			# Default: 1.0
			# Range: 0.5 ~ 3.0
			max_dodge-speed_modifier = 1.0
			#SkyDive speed decrease rate
			# Default: 0.98
			# Range: 0.001 ~ 1.0
			min_sky-dive_speed_decrease = 0.98

		[Limitations.Control.Control]
			#Allow disabling cooldown of wall jump
			allow_disabling_wall_jump_cooldown = true
			#How long duration of dodge is deal as successive dodge
			# Default: 0
			# Range: > 0
			least_successive_dodge_cool_time = 0
			#Cool time of Dodge action
			# Default: 11
			# Range: > 11
			least_dodge_cool_time = 11
			#Max number of times of successive Dodge action
			# Default: 2147483647
			# Range: > 1
			max_successive_dodge_count = 2147483647
			#Window time of just time breakfall
			# Default: 5
			# Range: > 0
			justtime_breakfall_tick = 5
			#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
			# Default: 3
			# Range: 0 ~ 20
			max_coyote_time = 3
			#Lowest fall distance needed to trigger breakfall movements
			# Default: 2.0
			# Range: 0.0 ~ 10.0
			lowest_fall_distance_for_breakfall = 2.0
			#How long breakfall can remove damage
			# Default: 6.0
			# Range: 0.0 ~ 1.7976931348623157E308
			max_breakfall_damage_remove_height = 6.0
			#Damage reduction rate of Breakfall
			# Default: 0.6
			# Range: 0.0 ~ 1.0
			max_breakfall_damage_reduction_rate = 0.6
