{
  "item.healpgood.crystal_heart": "临时心之水晶",
  "item.healpgood.heart_container": "永恒心之水晶",
  
  "itemgroup.healpgood": "Healing Pretty Good",

  "item.healpgood.music_disc_heartstep": "音乐唱片",
  "item.healpgood.music_disc_heartstep.desc": "Sossalmon - Heartstep",
  "item.healpgood.heart_crystal_sliver": "小块心之水晶碎片",
  "item.healpgood.heart_crystal_shard": "大块心之水晶碎片",
  "item.healpgood.heart_piece": "心之残余",
  "item.healpgood.empty_heart_container": "空的心之容器",
  "item.healpgood.heart_bottle": "治疗之瓶",
  "item.healpgood.heart_cookie": "心之曲奇",
  "item.healpgood.crystal_apple": "水晶苹果",
  "item.healpgood.ender_soul": "末影之魂",

  "block.healpgood.heart_crystal_block": "心之水晶块",
  "block.healpgood.polished_heart_crystal": "磨制心之水晶块",
  "block.healpgood.polished_heart_crystal_slab": "磨制心之水晶台阶",
  "block.healpgood.polished_heart_crystal_stairs": "磨制心之水晶楼梯",
  "block.healpgood.heart_crystal_bricks": "心之水晶砖块",
  "block.healpgood.heart_crystal_brick_slab": "心之水晶砖台阶",
  "block.healpgood.heart_crystal_brick_stairs": "心之水晶砖楼梯",
  "block.healpgood.heart_lantern": "心之灯笼",

  "advancements.healpgood.heart_crystal_break": "碎心者",
  "advancements.healpgood.crystal_heart_use": "心心向荣",
  "advancements.healpgood.heart_container_use": "法涅斯之祝",
  "advancements.healpgood.empty_heart_container_use": "捐心者",
  "advancements.healpgood.max_health": "满溢",
  "advancements.healpgood.into_ender": "深入末影",

  "advancements.healpgood.heart_crystal_break.desc": "摧毁心之水晶",
  "advancements.healpgood.crystal_heart_use.desc": "使用临时心之水晶提高你的生命值，尽管它是临时的",
  "advancements.healpgood.heart_container_use.desc": "Upgrade your Health with a Heart Container, permanently",
  "advancements.healpgood.empty_heart_container_use.desc": "Turn one of your Hearts into a heart container",
  "advancements.healpgood.max_health.desc": "Consume the Maximum Possible amount of Heart Crystals and Heart Containers",
  "advancements.healpgood.into_ender.desc": "Relieve an Ender creature of their Soul",

  "commands.healpgood.healthSet.success.single": "Successfully Modified the Health of %s",
  "commands.healpgood.healthSet.success.multiple": "Successfully Modified the Health of %s players",

  "death.attack.empty_heart_container": "%s Didn't have enough hearts to spare",

  "healpgood.main.config.seasonalHearts": "心外观",
  "healpgood.main.enum.seasonalHearts.VANILLA": "动态",
  "healpgood.main.enum.seasonalHearts.NOSEASON": "默认",
  "healpgood.main.enum.seasonalHearts.CHRISTMAS": "圣诞节",
  "healpgood.main.enum.seasonalHearts.PRIDE": "骄傲月",
  "healpgood.main.enum.seasonalHearts.APRIL": "愚人节",
  "healpgood.main.enum.seasonalHearts.HALLOWEEN": "万圣节",
  "healpgood.main.config.seasonalHearts.desc": "This selection will determine the appearance of §dHeart pickups§r.\n\n§2Dynamic§r makes Hearts change based on Seasons.\n\n§2Default§r keeps hearts at their regular look.\n\nAll other options enable seasonal textures year-round",

  "healpgood.main.config.category": "Healing Pretty Good",
  "healpgood.hearts.config.category": "Hearts",
  "healpgood.health_upgrades.config.category": "Health Upgrades",

  "healpgood.main.config.dragonDrops": "Dragon Drops Hearts",
  "healpgood.main.config.heartLanternX": "Heart Lantern Range X",
  "healpgood.main.config.heartLanternY": "Heart Lantern Range Y",

  "healpgood.hearts.config.regularDropChance": "Heart Drop Chance",
  "healpgood.hearts.config.passiveAugment": "Passive Mob Modifier",
  "healpgood.hearts.config.healthAugment": "Mob Health Modifier",
  "healpgood.hearts.config.healthToHearts": "Health Per Heart",
  "healpgood.hearts.config.chanceDecay": "Subsequent Hearts Modifier",

  "healpgood.health_upgrades.config.healOnRespawn": "Heal on Respawn",
  "healpgood.health_upgrades.config.heartCrystalMax": "Max Crystal Hearts",
  "healpgood.health_upgrades.config.heartContainerMax": "Max Heart Containers",

  "healpgood.main.config.dragonDrops.desc": "If true, the §5Ender Dragon§r will drop Hearts similar to how it drops §2XP",
  "healpgood.main.config.heartLanternX.desc": "The Max §2Horizontal Distance§r you can be from a §dHeart Lantern§r to receive Regeneration",
  "healpgood.main.config.heartLanternY.desc": "The Max §2Vertical Distance§r you can be from a §dHeart Lantern§r to receive Regeneration",

  "healpgood.hearts.config.regularDropChance.desc": "The §2Default Chance§r for a Mob to drop Hearts on Death",
  "healpgood.hearts.config.passiveAugment.desc": "This Amount is §cSubtracted§r from the §2Default Drop Chance§r if a Mob is Passive",
  "healpgood.hearts.config.healthAugment.desc": "The Amount here will be multiplied by a mobs §dTotal Health§r, and then added to the §2Default Drop Chance§r",
  "healpgood.hearts.config.healthToHearts.desc": "This will be used to determine the §dAmount of Health§r required to drop §2Extra Hearts.§r\n\n§dHealth§r §a/ Amount§r = §bHearts\n\n\n§cSetting this to 0 prevents extra hearts from dropping",
  "healpgood.hearts.config.chanceDecay.desc": "Everytime a mob drops an §2Extra Heart§r, the chance for them to drop another will be §cdecreased§r by this amount!",

  "healpgood.health_upgrades.config.healOnRespawn.desc": "If §4False§r, your §dPermanent Hearts§r will remain, but won't be replenished when you respawn",
  "healpgood.health_upgrades.config.heartCrystalMax.desc": "The Maximum amount of §2Heart Crystals§r that a player can consume\n\n§b(Max Temp Hearts)",
  "healpgood.health_upgrades.config.heartContainerMax.desc": "The Maximum amount of §2Heart Containers§r that a player can consume\n\n§b(Max Perm Hearts)"
}