
["Horde Event"]
	#Set to false to completely disable the horde event and anything relating to it.
	enableHordeEvent = true
	#Set to true to disable natural horde spawns (hordes can only be spawned with commands).
	hordesCommandOnly = false
	#Amount of mobs to spawn per wave.
	spawnAmount = 30
	#Multiplier by which the spawn amount increases by each time the event naturally spawns. (Set to 1 to disable scaling.)
	hordeSpawnMultiplier = 1.05
	#Time in ticks the event lasts for
	hordeSpawnDuration = 6000
	#Time in ticks between spawns for the horde spawn event.
	hordeSpawnInterval = 1000
	#What time of day does the horde event start? eg 18000 is midnight with default day length.
	hordeStartTime = 14000
	#Amount of days between horde spawns.
	hordeSpawnDays = 5
	#Amount of days a horde event can be randomly delayed by
	hordeSpawnVariation = 0
	#Max cap for the number of entities that can exist from the horde at once.
	hordeSpawnMax = 300
	#Length of a day (use only if you have another day that changes the length of the day/night cycle) Default is 24000
	dayLength = 24000
	#How many ticks does the horde pathing ai take before recalculating? (Increase this if you are having server slowdown during horde events.)
	hordePathingInterval = 10
	#How fast do horde mobs move towards their tracked player?
	hordeEntitySpeed = 1.0
	#Set to true to enable the horde spawning on the first day. (Game day 0)
	spawnFirstDay = false
	#Set to false to disable the use of beds during a horde event.
	canSleepDuringHorde = false
	#How much should the size of each horde scale down by when multiple players are near each other?
	hordeMultiplayerScaling = 0.8
	#Do the daylight cycle (and active horde events get paused while there are no players online.).
	pauseEventServer = true
	#Are horde events tracked by player play time instead of world time.
	hordeEventByPlayerTime = false
	#How many ticks after a hordes scheduled time can it start?
	hordeStartBuffer = 800
	#How many attempts should horde events make to avoid spawning mobs in light areas or outside their spawn type.
	hordeSpawnChecks = 25

[Infection]
	#Set to false to completely disable mob infection and anything related to it.
	enableMobInfection = true
	#Can villagers be infected.
	infectVillagers = true
	#Chance for a villager to get infected, a value of 1 or higher makes it guaranteed
	villagerInfectChance = 0.85
	#Can players be infected.
	infectPlayers = true
	#Whether later levels of infected should slightly slow movement speed? 
	infectSlowness = true
	#Whether later levels of infected should deplete hunger quicker? 
	infectHunger = false
	#Chance for a player to get infected, a value of 1 or higher makes it guaranteed
	playerInfectChance = 0.05
	#How long do each of the 4 effect phases last for before the next phase is activated?
	ticksForEffectStage = 6000
	#Do players who die to infection spawn a zombie?
	infectionSpawnsZombiePlayers = true
	#Do entities on the infectionEntities list automatically target entities on the infectionConversionList
	infectionEntitiesAggroConversions = true
	#What factor should the infection potion effect timer be multiplied by for each cured infection? (Resets on death, set to 1 to disable scaling)
	effectStageTickReduction = 0.95

[Misc]
	#Whether zombies and drowned burn in sunlight.
	zombiesBurn = false
	#Whether skeletons and strays burn in sunlight.
	skeletonsBurn = false
	#Whether zombie villagers have vanilla curing mechanics or not
	zombieVillagersCanBeCured = false
	#Whether piglins and hoglins automatically convert to zombies in the overworld
	piglinsHoglinsConvert = false
	#Whether zombie horses are aggressive or not.
	aggressiveZombieHorses = true
	#Whether zombie horses burn in sunlight.
	zombieHorsesBurn = false
	#Whether skeleton horses burn in sunlight.
	skeletonHorsesBurn = false
	#Whether unmounted horses are scared of zombies.
	zombiesScareHorses = true
	#Whether zombie piglins are hostile by default
	zombiePiglinsHostile = false
	#Whether piglins kill zombie mobs
	piglinsHuntZombies = true
	#Whether piglins use cures they find and keep in their inventory to heal infection.
	piglinsCureThemself = true
	#Whether illagers kill zombie mobs
	illagersHuntZombies = true
	#Whether zoglins are agressive towards other undead mobs
	zoglinsAttackUndead = false
	#Whether zoglins are agressive towards non-undead monsters
	zoglinsAttackMobs = true

	[Misc."Zombie Players"]
		#Whether to use zombie players as graves all the time. (Even if infection is disabled)
		zombieGraves = false
		#Whether to spawn drowned players when a player dies underwater instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true)
		drownedPlayers = true
		#Whether to spawn husk players when a player dies in a desert biome instead of a zombie player. (Whether the zombie is spawned from infection or zombieGraves being true)
		huskPlayers = true
		#Whether zombie players, drowned players and husk players should be immune to fire damage
		zombiePlayersFireImmune = false
		#Whether zombie players and drowned players burn in sunlight.
		zombiePlayersBurn = false
		#Whether zombie players, drowned players and husk players are immune to all damage from non player sources.
		zombiePlayersOnlyHurtByPlayers = false
		#Whether zombie players, drowned players and husk players store items dropped by the player that spawned them.
		zombiePlayersStoreItems = true
		#Do zombie players despawn in peaceful mode?
		zombiePlayersDespawnPeaceful = false

