
["Gameplay Changes"]

	["Gameplay Changes"."Existing Mob Changes"]
		#Makes Cockatrices shoot at you and chase you if they hit you. Also disables Cockatrice spawns in the Blight. Requires world restart to refresh existing mob AI.
		"Improved Cockatrice Behavior" = true
		#Makes Cockatrices burn in daylight. Requires world restart to refresh existing mob AI.
		"Cockatrices burn in daylight" = false
		#Gives Swets less irritating behavior, based on their behavior in older builds of the Paradise Lost mod. Requires world restart to refresh existing mob AI.
		"PL-Like Swet Behavior" = true
		#Decreases the size of mimics. Intended to be used with the client-side model. Requires an MC restart
		"Smaller Mimic Hitbox" = true
		#Causes mobs to try to avoid walking on quicksoil.
		"Mobs Avoid Quicksoil" = true

	["Gameplay Changes"."Mob Spawns"]
		#Allows Endermen to spawn in the Aether
		"Enderman Spawns" = false
		#Allows Vanilla Swets to spawn in the Aether
		"Vanilla Swet Spawns" = true

	["Gameplay Changes"."Existing Content Alterations"]
		#Nerfs Gummy Swets, but also makes them craftable. Note: Requires the Aether's Gummy Swet Healing config to be false to properly nerf the hunger effect. Requires datapack reload.
		"Nerf Gummy Swets" = true
		#Makes some Aether blocks take a bit longer to break, as they are extremely quick currently
		"Consistent Mining Speeds" = false
		#Changes quicksoil between various behaviors. Genesis is the most chaotic, highlands is the most fine-tuned, classic is the original
		#Allowed Values: classic, genesis, highlands
		"Quicksoil Movement System" = "highlands"
		#Replaces Enchanted Gravitite with Gravitite Ingots. The blocks of this have the original floating behavior.
		"Gravitite Ingots" = true
		#Makes Light Dungeon stones use better recipes
		"Better Light Dungeon Stone Recipes" = true

	["Gameplay Changes".Additions]
		#Use Raw ores for different Aether metals.
		"Raw Ores" = true

	["Gameplay Changes".Misc]
		#Changes the hitboxes of vanilla double plants. Disable if it causes odd behavior.
		"Change Double Plant Hitboxes" = true
		#Makes blockstate conversion sounds (ambrosium, swet ball) better
		"Better Conversion Sounds" = true

["Datapack Application"]
	#Whether or not to automatically add the Cloud Layer datapack.
	"Cloud Layer Datapack" = true

[Worldgen]

	[Worldgen."Additional Features"]
		#Enables Mossy Holystone as an ore. Configurable so that if you disable it, it's easier to tell if you've come across a dungeon.
		"Mossy Holystone Ores" = true
		#Enables Enchanted/Gilded vines on trees
		"Enable Enchanted and Gilded Vines" = true
		#Enables roots made of logs and log walls on the sides of Large Cloudcap mushrooms and Blightwillow trees.
		"Wall Roots on Blightwillows and Large Cloudcaps" = true
		#Uses an alternate Gilded Oak shape, more like vanilla Oak trees and Skyroots, for the Gilded biomes.
		"Alternate Gilded Trees" = false

	[Worldgen."Cloud Layer"]
		#Minimum value for the cloud layer's noise threshold
		#Range: -4.0 ~ 4.0
		"Cloud Layer Threshold Min" = 0.0
		#Maximum value for the cloud layer's noise threshold
		#Range: -4.0 ~ 4.0
		"Cloud Layer Threshold Max" = 1.0

	[Worldgen."Bronze Dungeon"]
		#Adds dungeon mobs from the Aether: Genesis to the spawners added to the Bronze Dungeon if it is installed
		#Allowed Values: sentry_only, all, no_golems
		"Genesis Mobs in Spawners" = "all"
		#Which type of Bronze Dungeon Boss Room to use
		#Allowed Values: classic, catwalks, open, vault
		"Bronze Boss Room Type" = "vault"
		#Which type of Bronze Dungeon Chest Room to use
		#Allowed Values: classic, genesis, open, pillars
		"Bronze Chest Room Type" = "pillars"
		#Which type of Bronze Dungeon Lobby Room to use
		#Allowed Values: classic, doors, two_story
		"Bronze Lobby Type" = "doors"

	[Worldgen.Biomes]
		#When enabled, any biome value config changes will be reset. It is recommended that you disable this if you want to keep any custom biome parameters you may have set.
		"Auto-Reset Biome Values" = true
		#The value of Redux's biome region size. Larger values correspond to larger biome clumps
		"Region Size" = 20
		#Improves the water color of Aether biomes, making the color match the rest of the dimension better
		"Better Water Color" = true
		#Enables the Blight biome.
		"Enable the Blight" = true
		#Enables the Gilded Groves and Gilded Grasslands biomes.
		"Enable Gilded Biomes" = true
		#Enables the Frosted Tundra and Glacial Tagia biomes.
		"Enable Snowy Biomes" = true
		#Enables the Skyfields biome.
		"Enable Skyfields" = true
		#Enables the Cloudcaps biome.
		"Enable the Cloudcaps" = true
		#Enables the Skyroot Shrublands biome.
		"Enable Skyroot Shrublands" = true
		#Uses Enchanted Aether Grass for the ground in the Gilded Groves. May require a Minecraft restart.
		"Enchanted Gilded Grass" = true

