
["Scaling Damage"]
	#If true, gun damage will scale with the days in the world.
	"Enable Scaling Damage" = false
	#The decimal amount that gun damage increases per day.
	#Range: 0.0 ~ Infinity
	"Damage Increase Rate" = 0.03
	#The base damage value for the guns.
	#Range: 0.0 ~ Infinity
	"Base Damage" = 1.0
	#The maximum damage that gun scaling can reach.
	#Range: 0.0 ~ Infinity
	"Max Scaled Damage" = +inf

