Ponder.registry((event) => {
    event.create([
		'mekanismgenerators:fission_fuel_assembly',
		'mekanismgenerators:control_rod_assembly'
		])
	.scene('fission_mek_fuelrod','Mekanism Fission Reactor: Fuel Assembly', 'kubejs:fission_mek',
		
	(scene, util) => {
		
				
			scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down);
			scene.idle(20);
			scene.world.hideSection([0, 1, 0, 3, 4, 3], Facing.up);
            scene.idle(20);
			
			scene.text(80, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
			scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
            scene.world.showSection([2, 1, 2], Facing.down)
            scene.idle(10);
			scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', true);
            scene.world.showSection([2, 2, 2], Facing.down)
            scene.idle(80);
			
			scene.text(120, 'Fuel Rods are created with several Fission Fuel Assembly blocks with a Control Rod Assembly on top.', [1.5, 2.5, 2.5]).placeNearTarget();
			scene.idle(40);
			scene.addKeyframe();
			scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', true);
			scene.world.showSection([2, 3, 2], Facing.down)
			scene.idle(80);
			
			scene.text(80, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame();
			scene.idle(90);
			
			scene.text(80, 'Control Rod Assembly blocks are placed 1 block from the ceiling.', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame();
			scene.idle(90);
			
			scene.text(60, 'Fuel Rods Cannot Touch', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
			scene.world.setBlock([1, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([3, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true);
            scene.world.showSection([1, 1, 2], Facing.down)
			scene.world.showSection([3, 1, 2], Facing.down)
			scene.idle(60)
			scene.world.setBlock([1, 1, 2], 'air', true);
			scene.world.setBlock([3, 1, 2], 'air', true);
			scene.idle(40);
			
			scene.world.hideSection([1, 1, 1, 3, 3, 3], Facing.up);
			scene.idle(40);
			scene.world.setBlock([1, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([1, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([1, 3, 1], 'mekanismgenerators:control_rod_assembly', true);
			scene.world.setBlock([1, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([1, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([1, 3, 3], 'mekanismgenerators:control_rod_assembly', true);
			scene.world.setBlock([3, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([3, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([3, 3, 1], 'mekanismgenerators:control_rod_assembly', true);
			scene.world.setBlock([3, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([3, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true);
			scene.world.setBlock([3, 3, 3], 'mekanismgenerators:control_rod_assembly', true);
			scene.world.showSection([1, 1, 1, 3, 3, 3], Facing.down);
			
			scene.text(80, 'Multiple Fuel Rods work best in a checkerboard pattern.', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
			scene.idle(100);
			
			scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.down)
			scene.idle(5);
			scene.world.showSection([0, 1, 1, 0, 4, 3], Facing.down)
			scene.idle(5);
			scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
			scene.idle(20);
			
		
    });
});