INFORMACION:
Informacion Importante:
Este Paquete de Recursos fue hecho originalmente por UnduGuten/UnduGT (misma persona), sin esta gran persona todo este proyecto no hubiera sido posible!
su Paquete de Recursos con el nombre de "The Binding Of Minecraft) esta obsoleto hasta la version 1.13.2,
motivo por la cual yo decidí retomarlo hasta las ultimas versiones hasta ahora (actualmente 1.20.4, fecha en la que escribí esto "02-24-2024").

✅Todos los derechos para modificar "The Binding Of Minecraft" fueron otorgados por UnduGT✅

Informacion General:
Bienvenidos a este Paquete de Recursos inspirado en toda la saga del videojuego "The Binding Of Isaac",
videojuego en el que exploras mazmorras como un niño llamado Isaac,
en este Paquete de Recursos llamado "The Binding Of Steve" puedes explorar con los Bloques, Items, Entidades y mobs, con tematica de The Binding Of Isaac,
puedes sentirte dentro de ese juego original, pero esta vez en un mundo 3D de cubos!, disfruta :)

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Creditos y creditos de los archivos en este Paquete de Recursos:
UnduGT: Creador del Paquete de Recursos original
KaphixelYT (me): Creador de este nuevo Paquete de Recursos
KaphixelYT (me): Diseñador de las texturas de 1.14.0 en adelante, y texturas que no esten originalmente en "The Binding Of Minecraft" o en el videojuego "The Binding Of Isaac"
KaphixelYT (me): Creador de los remixes del Disco 11 y el ambiente del End (se mencionan en "Referencias de Bloques, Items, Entidades, y otros", seccion "MUSICA")
KaphixelYT (me): Diseñador de los modelos 3D de 1.14.0 en adelante, y modelos 3D que no esten originalmente en "The Binding Of Minecraft"
EdmundMcMillen: Creador de la saga del videojuego "The Binding Of Isaac"
Nicalis: Distribuidor de la saga del videojuego "The Binding Of Isaac"
Ridiculon: Compositor de la musica del videojuego "The Binding Of Isaac"
Mudeth: Compositor de la musica del mod "The Binding Of Isaac: Antibirth" (mod no oficial de The Binding Of isaac: Rebirth)
y todos los desarrolladores: Todos los desarrolladores de The Binding Of Isaac quienes trabajaron en los diseños, efectos de sonido, animaciones, pixel arts, ambiente
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UnduGT:

Cuenta de UnduGT (PlanetMinecraft): https://www.planetminecraft.com/member/undugt/ (Puedes apoyarlo de las maneras que se te ocurran :D)
The Binding Of Minecraft Resource Pack By UnduGT(PlanetMinecraft): https://www.planetminecraft.com/texture-pack/the-binding-of-minecraft-1-11-2/ (Puedes pasarte a probar su Resource Pack, en especial si juegas en la version 1.13.2 o inferior)
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Curseforge Page: []
Modrinth Page: []
PlanetMinecraft Page: []

Extra info (opcional):

Referencias de Bloques, Items, Entidades, y otros:
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10-07-2026: Perdi interes en continuar esto, la version final será lanzada así, pero dejé unas cuantas cosas semi hechas que no estaban pensadas de esa manera si no bastante mejor, confirmar algo no sirve de nada porque simplemente puede cambiar algo como mi opinion en cualquier momento, de todas maneras puedes disfrutar de el Resource Pack a como de lugar en esta version! (Me he enterado de la Madera de Poplar, luce muy bien para el Piso de Dogma, mientras la Madera Palida luce muy bien como las paredes de el Piso Home)
BETA (Made but in testing and for emergency):
Blocks:
- Cartography Table
- Armors (Golden, Diamond, Copper, Chainmail, Turtle Helmet)
Items:
- Trident
- Spyglass
- Heart Of The Sea

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   si lees esto recuerda:
1. "Tboi" se refiere a "The Binding Of Isaac"
2. Los Assets mencionados se ordenaran así "[minecraft asset] = [tboi asset]"
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GFX:
Bloques:
All Trapdoors = Trapdoor
All Pressure Plates = Buttons/Pressure Plates
Sculk/Sculk family = Corpse Floor walls and floor
Decorated Pot (Angler) = Rock Bottom Item
Decorated Pot (Archer) = Tears Stat Icon
Decorated Pot (Arms_Up) = Isaac
Decorated Pot (Blade) = Spirit Sword Item
Decorated Pot (Brewer) = Dr. Fetus Item
Decorated Pot (Burn) = Fireplace
Decorated Pot (Danger) = Troll Bomb Face
Decorated Pot (Explorer) = Treasure Map Item
Decorated Pot (Friend) = Cross
Decorated Pot (Heart) = Health Stat Icon
Decorated Pot (Heartbreak) = Medium Health Stat Icon
Decorated Pot (Howl) = Fruity Plum Item
Decorated Pot (Miner) = Notched Axe Item
Decorated Pot (Mourner) = Gutted Fatty Monster
Decorated Pot (Plenty) = The Chest and Isaac
Decorated Pot (Prize) = Penny Item
Decorated Pot (Sheaf) = Lunch Item
Decorated Pot (Shelter) = Isaac House
Decorated Pot (Skull) = Boney Head Monster
Decorated Pot (Snort) = Psy Fly Item
Decorated Pot (Flow) = Void Item
Decorated Pot (Guster) = Pegasus Familiar (From I. Rule)
Decorated Pot (Scrape) = Axe
Bookshelf = Tboi Books
Tnt = Tnt Crate
Brown Mushroom = Magic Mushroom Recolored
Red Mushroom = Magic Mushroom Recolored
Cake = Fruit Cake Item
Carved Pumpkin/Jack'o Lantern = Isaac Face
Chiseled Red Sandstone = Cross
Chiseled Sandstone = Soul Face
Enchanting Table = Tboi Epilogue and Intro Book
Fire = Fireplace
Ores = Tinted Rocks
Soul Fire/Torch/Campfire/Lantern = Mausoleum Fireplaces and Lights
Reinforced Deepslate = Metal Blocks/Pillars
Respawn Anchor (Design Cross) = Cross
Respawn Anchor (Design Skull) = Skull Icon
Respawn Anchor (Design Soul) = Purgatory Soul
Respawn Anchor (Design Dead Face) = Isaac Face with dead Eyes
Slime Block = Poop
Soul Sand = Purgatory Soul Faces
Bed = Isaac's Bed
Normal Chest = Chest
Ender Chest = Eternal Chest
Trapped Chest = Spiked Chest
Painting (Humble) = Two Shopkeepers


Items:
Swords(wooden to diamond) = Mom's Knife item
Sword(Netherite) = Spear of Destiny Item
Shovels(wooden to diamond) = Wooden Spoon Item
Shovel(Netherite) = Mom's Shovel item
All Pickaxes = Notched Axe Item
All Hoes = Death's Touch Item
Fire Charge = The Candle Item
Flint and Steel = Red Candle Item
Shears = Pinking Shears Item
Lead = Transcendence Item
Shield = Trinity Shield Item
Trident = Neptunus Item
Totem of Undying = Holy Mantle Item
Egg = Mystery Egg Item
Arrow = Cupid's Arrow Item
Leather Cap = Sack Head Item
Iron Helmet = Gimpy Item
Diamond Helmet = Crown of Light Item
All Netherite Armor = Leviathan Transformation
Potato/Baked/Poisonous = The Forgotten Head (Hot potato reference)
Beetroot = Bird´s Eye Item
Raw/Cooked Porkchop = Piggy Bank Item
Raw/Cooked Mutton = The Lamb boss Body
Rotten Flesh = Rotten Meat Item
Clay Ball = Modeling Clay Trinket
Hearth of The Sea = Sol Item
Nether Star = Star of Bethelehem Item
Leather/Rabbit hide = Cricket´s Body Item
Coal = A Lump of Coal Item
Iron Ingot = Iron Bar Item
Gold Ingot = Midas Touch Item
Copper/Netherite Ingots = Iron Bar Item recolored
Spider eye = Guppy's Eye Item
Book = The Bible Item

Entidades:
Warden = Gutted Fatty Monster
Allay = Mr. Me Item
Vex = Angelical Baby Monster
Player = Isaac and some Characters
Creeper = Troll Bomb
Ghast = The Haunt Boss
Villagers/Illagers = Greeds and Keepers
Iron Golem = Ultra Greed Boss
Skeleton = Boney Monster
Wither Skeleton = Black Boney Monster
Slime = Brownie Boss
Spider/Cave Spider = Trite Monster
Wither = Black Boney Monster
Zombie = Gaper Monster
Husk = Flaming Gaper Monster
Drowned = Wraith Monster
Bat = One Tooth Monster
Elytra = Angel Wings
Piglin = Whipper
Zombified Piglin = Flagellant
Brute Piglin = Snapper
Sulfur Cube = Colostomia
Sulfur Cube (Baby) = Big Corn



Particulas:
Experience Orb = Blood Tear

UI:

SFX:
Bloques:
End_portal/endportal = Genesis_sfx_jingle (To Home floor door open)
Soul_sand/break = Beast_ghostdash (The Beast Boss souls idle sound)
Portal/travel = Flashback (Next Floor in Ascent)

Items:
Goat_horn/call0 = Title screen jingle v1_01 (On New Run)
Goat_horn/call1 = []
Goat_horn/call2 = Appear scream (Dogma battle start)
Goat_horn/call3 = Flute1 (Plum Flute item Use)
Goat_horn/call4 = []
Goat_horn/call5 = gfuel 4 (G-FUEEEEEEEEEEEEEEEEEEEEEEEEEEEL)
Goat_horn/call6 = mouth full (Monster Mouth Full)
Goat_horn/call7 = Title screen stinger mb (On New Tainted Run)
Shield/block1 = Divine_intervention (Divine intervention Item Use)
Shield/block2 = Divine_intervention (Divine intervention Item Use)
Shield/block3 = Divine_intervention (Divine intervention Item Use)
Shield/block4 = Divine_intervention (Divine intervention Item Use)
Totem/use_totem = holyshield_shatter_02 (Holy Mantle Item Use)

Entidades:
All Zombies/Idle&Hurt = Zombie walker kid (Gaper idle sound)
All Zombies/death = Meaty deaths (Gaper and Monsters death sound)
Endermen/portal = Edenglitch1 (Eden character hurt sound)
Endermen/portal2 = Edenglitch2 (Eden character hurt sound)
Endermen/hit1 = screaming baby static_2 (Dogma Fetus scream when stoping projectiles)
Endermen/hit2 = screaming baby static_5 (Dogma Fetus scream when stoping projectiles)
Endermen/hit3 = screaming baby static_2 (Dogma Fetus scream when stoping projectiles)
Endermen/hit4 = screaming baby static_5 (Dogma Fetus scream when stoping projectiles)
Endermen/stare = appear scream (Dogma Fetus battle start)
Endermen/idle1 = preacher/preacher_1 fragment (Dogma Idle sfx)
Endermen/idle2 = preacher/preacher_1 fragment (Dogma Idle sfx)
Endermen/idle3 = preacher/preacher_1 fragment (Dogma Idle sfx)
Endermen/idle4 = preacher/preacher_1 fragment (Dogma Idle sfx)
Endermen/scream1 = dogma phase 2 light ray fire (Dogma Angel Lazers shoot)
Endermen/scream2 = dogma phase 2 light ray fire_1 (Dogma Angel Lazers shoot)
Endermen/scream3 = dogma phase 2 light ray fire_2 (Dogma Angel Lazers shoot)
Endermen/scream4 = dogma phase 2 light ray fire_5 (Dogma Angel Lazers shoot)
Ghast/charge = Ghost roar (The Haunt Boss brimstone attack)
Ghast/death = Boo mad (The Haunt Boss phase 2 transformation)
Ghast/scream1 = ghost shoot 1 (The Haunt Boss attack)
Ghast/scream2 = ghost shoot 2 (The Haunt Boss attack)
Ghast/scream3 = ghost shoot 1 (The Haunt Boss attack)
Ghast/scream4 = ghost shoot 1 (The Haunt Boss attack)
Ghast/scream5 = ghost shoot 2 (The Haunt Boss attack)
Drowned/convert = Zombie walker kid (Gaper idle sound)
Shulker/death1 = dogma tv break plus_9 (Dogma Tv destroying when Dogma Fetus died)
Shulker/death2 = dogma tv break plus_9 (Dogma Tv destroying when Dogma Fetus died)
Shulker/death3 = dogma tv break plus_9 (Dogma Tv destroying when Dogma Fetus died)
Shulker/death4 = dogma tv break plus_9 (Dogma Tv destroying when Dogma Fetus died)
Shulker/shoot1 = godhead tears (Dogma Fetus shooting Godhead projectiles)
Shulker/shoot2 = godhead tears_v1 (Dogma Fetus shooting Godhead projectiles)
Shulker/shoot3 = godhead tears (Dogma Fetus shooting Godhead projectiles)
Shulker/shoot4 = godhead tears_v1 (Dogma Fetus shooting Godhead projectiles)
Shulker_Bullet/hit1 = black hole shooting_1 (Dogma Angel attack)
Shulker_Bullet/hit2 = black hole shooting_3 (Dogma Angel attack)
Shulker_Bullet/hit3 = black hole shooting_4 (Dogma Angel attack)
Shulker_Bullet/hit4 = black hole shooting_1 (Dogma Angel attack)
Skeleton/death = Bone_death_5b (Boney Monster death)
Vex/charge1 = Floaty baby roar
Vex/charge2 = Floaty baby roar 2
Vex/charge3 = Floaty baby roar
Vex/death1 = Goo death 0
Vex/death2 = Goo death 1
Warden/heartbeat_1 = heartbeat (Mom's hearbeat)
Warden/heartbeat_2 = heartbeat (Mom's hearbeat)
Warden/heartbeat_3 = heartbeat (Mom's hearbeat)
Warden/heartbeat_4 = heartbeat (Mom's hearbeat)
Warden/sonic_boom1 = Blood laser strong 1 (Brimstone Laser Phase 3)
Warden/sonic_boom2 = Blood laser strong 2 (Brimstone Laser Phase 3)
Warden/sonic_boom3 = Blood laser strong 3 (Brimstone Laser Phase 3)
Warden/sonic_boom4 = Blood laser strong 3 (Brimstone Laser Phase 3)
random/burp = Vamp (Yum Heart item sound)
random/bow = Tear Fire 4 (Player tear fire)

Ambiente:
cave1 = filter evil laugh (Mom Boss inside door idle sound)
cave2 = Clicker_static (Static jumpscare)
cave3 = Misc2 (Mother Boss sound)
cave4 = Motherphase2deathmelt (Mother Boss died)
cave5 = Famine appears from off screen 2 (Ultra Famine Boss start battle)
cave6 = Pestilence appear (Ultra Pestilence Boss start battle)
cave7 = War appear (Ultra War Boss start battle)
cave8 = Death destroy skulls (Ultra Death destroying Skulls)
cave9 = Death_skullsattackend (Ultra Death ending Skulls attack)
cave10 = Distant_railroad_track_raise04 (Mines/Ashpit Floor minecart distant sound)
cave11 = Distant_railroad_track_raise05 (Mines/Ashpit Floor minecart distant sound)
cave12 = Distant_railroad_track_raise07 (Mines/Ashpit Floor minecart distant sound)
cave13 = Minecart_loop (Minecart sound (modified))

UI:
Click_stereo (Menu click) = Book Page Turn (Main Menu next page sound)
Click (buttons, dispensers, etc) = Button press (Pressure plates sound)

MUSICA:
Beginning_2 (main menu) = Genesis Retake Light (Tboi: Repentance)
Floating_trees (main menu) = Descent (Tboi: Antibirth)
Moog_city_2 (main menu) = Genesis (Tboi: Rebirth)
Mutation (main menu) = The Binding Of Isaac Flash Main Menu (Tboi Flash)
Ancestry (deep dark biome) = Carrion (Tboi: Repentance)
Wending (dripstone caves and mountains) = Fissure (Tboi: Repentance)
Left To Bloom (Lush Caves and Meadow) = The Calm (Tboi: Rebirth)
Alpha (end credits) = True Ending (Tboi: Repentance)
Boss (end dragon boss) = Home Twisted Remix (KaphixelYT (me))
The_end (end ost) = Home Remix (KaphixelYT (me))
Ballad_of_the_cats (nether) = Walls Of Denial (Tboi: Repentance)
Concrete_halls (nether) = Night Soil (Tboi: Repentance)
Dead_voxel (nether) = Shadowdance (Tboi: Antibirth)
Warmth (nether) = Morning Star (Tboi: Repentance)
Chrysopeia (crimson forest) = Stargazer (Tboi: Repentance)
Rubedo (nether wastes) = Night Soil (Tboi: Repentance)
So_below (soulsand valley) = Everlasting Hymn (Tboi: Rebirth)
Axolotl (under water) = River of Dispair (Tboi: Repentance)
Dragon_fish (under water) = Hallowed Ground (Tboi: Antibirth)
Shuniji (under water) = Kave Diluvii (Tboi: Afterbirth)
5 (disc) = Deep Dark Ancient City Gameplay + Drowning ost (KaphixelYT (me) + Tboi: Antibirth)
11 (disc) = Epilogue (Tboi: Rebirth)
13 (disc) = The Calm Twisted (Tboi: Repentance)
Blocks (disc) = Infanticide (Tboi: Rebirth)
Cat (disc) = Home (Tboi: Repentance)
Chirp (disc) = The Thief (Tboi: Antibirth)
Far (disc) = Alt Boss (Tboi: Repentance)
Mellohi (disc) = Super secret room (Tboi: Repentance)
Otherside (disc) = Genesis II reversed (from Ascent) (reversed again) (Tboi: Repentance)
Pigstep (disc) = Armageddon (Tboi: Repentance)
Relic (Disc) = Terminus & Delirium (Tboi: Rebirth)
Stal (disc) = Murmur of the Harvestman (Tboi: Rebirth)
Strad (disc) = Innocence Glitched (Tboi: Antibirth)
Wait (disc) = Living In The Light (Tboi: Repentance)
Ward (disc) = Devoid (Tboi: Rebirth)
Mall (disc) = Viscera (Tboi: Rebirth)

File Name: TheBindingOfSteve
Version: 1.0.0






Si lees esto es porque abriste el paquete de recursos y viste este documento de texto lol, bueno, disfruta de este paquete de recursos :)