INFORMATION:
Important Information:
This resource pack was originally created by UnduGuten/UnduGT (the same person); without this amazing person, this entire project would not have been possible!
Her resource pack, titled "The Binding Of Minecraft," was outdated (last updated for version 1.13.2),
Which is why i decided to pick up the project and update it to the latest versions (currently 1.20.4, as of February 24, 2024).
Thanks her for give me the permission to make this, i feel really lucky and it is an honor

✅All rights to modify "The Binding Of Minecraft" were granted by UnduGT✅

General Information:
Welcome to this Resource Pack inspired by the entire "The Binding of Isaac" video game series,
a game where you explore dungeons as a child named Isaac.
In this resource pack, titled "The Binding of Steve," you can explore a world featuring blocks, items, entities, and mobs themed after *The Binding of Isaac*.
You can feel like you're inside the original game, but this time within the 3D cube world of Minecraft! Enjoy!
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Sound Pack Plus:
"Sound Pack Plus" is a separate file—kept apart due to its large size (as it consists of audio files)—containing a wide range of Ambient, Menu, and Music Disc tracks that replace the original in-game soundtracks. Below, you will find a link to a comprehensive, detailed tutorial on how to correctly install this pack into the Resource Pack!
Tutorial for adding Sound Pack Plus to...
Detail 1: No, playing with Sound Pack Plus is neither necessary nor mandatory; a vast number of sounds (SFX for items, entities, and blocks)—such as hearing a Gaper zombie go "RAAW"—are included in the base Resource Pack. Sound Pack Plus simply contains the larger, heavier audio files.

Sound Pack Plus link: 
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Credits and credits of the assets of this Resource Pack:
UnduGT: Creator of the original Resource Pack
KaphixelYT (me): Creator of this new Resource Pack
KaphixelYT (me): Designer of textures for version 1.14.0 and later, as well as textures not originally found in "The Binding Of Minecraft" or the video game "The Binding Of Isaac."
KaphixelYT (me): Creator of the remixes for Disc 11 and the ambient music for The End (mentioned in "References to Blocks, Items, Entities, and others," under the "MUSIC" section).
KaphixelYT (me): Designer of 3D models for version 1.14.0 and later, as well as 3D models not originally found in "The Binding Of Minecraft."
EdmundMcMillen: Creator of "The Binding of Isaac" video game series.
Nicalis: Distributor of "The Binding of Isaac" video game series.
Ridiculon: Composer of the music for the video game "The Binding of Isaac"
Mudeth: Composer of the music for the mod "The Binding of Isaac: Antibirth" (an unofficial mod for *The Binding of Isaac: Rebirth*)
And All of the developers: All the developers of The Binding of Isaac who worked on the designs, sound effects, animations, pixel art, and atmosphere.
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UnduGT:

UnduGT's Account (PlanetMinecraft): https://www.planetminecraft.com/member/undugt/ (You can support her in any way you can think of :D)
The Binding Of Minecraft Resource Pack By UnduGT (PlanetMinecraft): https://www.planetminecraft.com/texture-pack/the-binding-of-minecraft-1-11-2/ (You can check out her resource pack, especially if you play on version 1.13.2 or earlier.)
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Curseforge Page: []
Modrinth Page: []
PlanetMinecraft Page: []
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Extra info (opcional):

References to Blocks, Items, Entities, and others:
---------------------------
10-07-2026: I lost interest in continuing this, so the final version is being released as-is; however, I left a few things unfinished—or rather, not quite how I had originally envisioned them (which was much better). There's no point in making firm promises, as things—like my own opinion—can change at any moment. Regardless, you can still fully enjoy the Resource Pack in this version! (I've taken a look at the Poplar Wood; it looks great for the Dogma Floor, while the Pale Wood works really well for the walls of the Home Floor.)
BETA (Made but in testing and for emergency):
Blocks:
- Cartography Table
- Armors (Golden, Diamond, Copper, Chainmail, Turtle Helmet)
Items:
- Trident
- Spyglass
- Heart Of The Sea

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   if you read that, remember:
1. "Tboi" refers to "The Binding Of Isaac"
2. Assets mentioned are orderer like that "[minecraft asset] = [tboi asset]"
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GFX:
Blocks:
All Trapdoors = Trapdoor
All Pressure Plates = Buttons/Pressure Plates
Sculk/Sculk family = Corpse Floor walls and floor
Decorated Pot (Angler) = Rock Bottom Item
Decorated Pot (Archer) = Tears Stat Icon
Decorated Pot (Arms_Up) = Isaac
Decorated Pot (Blade) = Spirit Sword Item
Decorated Pot (Brewer) = Dr. Fetus Item
Decorated Pot (Burn) = Fireplace
Decorated Pot (Danger) = Troll Bomb Face
Decorated Pot (Explorer) = Treasure Map Item
Decorated Pot (Friend) = Cross
Decorated Pot (Heart) = Health Stat Icon
Decorated Pot (Heartbreak) = Medium Health Stat Icon
Decorated Pot (Howl) = Fruity Plum Item
Decorated Pot (Miner) = Notched Axe Item
Decorated Pot (Mourner) = Gutted Fatty Monster
Decorated Pot (Plenty) = The Chest and Isaac
Decorated Pot (Prize) = Penny Item
Decorated Pot (Sheaf) = Lunch Item
Decorated Pot (Shelter) = Isaac House
Decorated Pot (Skull) = Boney Head Monster
Decorated Pot (Snort) = Psy Fly Item
Decorated Pot (Flow) = Void Item
Decorated Pot (Guster) = Pegasus Familiar (From I. Rule)
Decorated Pot (Scrape) = Axe
Bookshelf = Tboi Books
Tnt = Tnt Crate
Brown Mushroom = Magic Mushroom Recolored
Red Mushroom = Magic Mushroom Recolored
Cake = Fruit Cake Item
Carved Pumpkin/Jack'o Lantern = Isaac Face
Chiseled Red Sandstone = Cross
Chiseled Sandstone = Soul Face
Enchanting Table = Tboi Epilogue and Intro Book
Fire = Fireplace
Ores = Tinted Rocks
Soul Fire/Torch/Campfire/Lantern = Mausoleum Fireplaces and Lights
Reinforced Deepslate = Metal Blocks/Pillars
Respawn Anchor (Design Cross) = Cross
Respawn Anchor (Design Skull) = Skull Icon
Respawn Anchor (Design Soul) = Purgatory Soul
Respawn Anchor (Design Dead Face) = Isaac Face with dead Eyes
Slime Block = Poop
Soul Sand = Purgatory Soul Faces
Bed = Isaac's Bed
Normal Chest = Chest
Ender Chest = Eternal Chest
Trapped Chest = Spiked Chest
Painting (Humble) = Two Shopkeepers


Items:
Swords(wooden to diamond) = Mom's Knife item
Sword(Netherite) = Spear of Destiny Item
Shovels(wooden to diamond) = Wooden Spoon Item
Shovel(Netherite) = Mom's Shovel item
All Pickaxes = Notched Axe Item
All Hoes = Death's Touch Item
Fire Charge = The Candle Item
Flint and Steel = Red Candle Item
Shears = Pinking Shears Item
Lead = Transcendence Item
Shield = Trinity Shield Item
Trident = Neptunus Item
Totem of Undying = Holy Mantle Item
Egg = Mystery Egg Item
Arrow = Cupid's Arrow Item
Leather Cap = Sack Head Item
Iron Helmet = Gimpy Item
Diamond Helmet = Crown of Light Item
All Netherite Armor = Leviathan Transformation
Potato/Baked/Poisonous = The Forgotten Head (Hot potato reference)
Beetroot = Bird´s Eye Item
Raw/Cooked Porkchop = Piggy Bank Item
Raw/Cooked Mutton = The Lamb boss Body
Rotten Flesh = Rotten Meat Item
Clay Ball = Modeling Clay Trinket
Hearth of The Sea = Sol Item
Nether Star = Star of Bethelehem Item
Leather/Rabbit hide = Cricket´s Body Item
Coal = A Lump of Coal Item
Iron Ingot = Iron Bar Item
Gold Ingot = Midas Touch Item
Copper/Netherite Ingots = Iron Bar Item recolored
Spider eye = Guppy's Eye Item
Book = The Bible Item

Entities:
Warden = Gutted Fatty Monster
Allay = Mr. Me Item
Vex = Angelical Baby Monster
Player = Isaac and some Characters
Creeper = Troll Bomb
Ghast = The Haunt Boss
Villagers/Illagers = Greeds and Keepers
Iron Golem = Ultra Greed Boss
Skeleton = Boney Monster
Wither Skeleton = Black Boney Monster
Slime = Brownie Boss
Spider/Cave Spider = Trite Monster
Wither = Black Boney Monster
Zombie = Gaper Monster
Husk = Flaming Gaper Monster
Drowned = Wraith Monster
Bat = One Tooth Monster
Elytra = Angel Wings
Piglin = Whipper
Zombified Piglin = Flagellant
Brute Piglin = Snapper
Sulfur Cube = Colostomia
Sulfur Cube (Baby) = Big Corn



Particles:
Experience Orb = Blood Tear

UI:

SFX:
Blocks:
End_portal/endportal = Genesis_sfx_jingle (To Home floor door open)
Soul_sand/break = Beast_ghostdash (The Beast Boss souls idle sound)
Portal/travel = Flashback (Next Floor in Ascent)

Items:
Goat_horn/call0 = Title screen jingle v1_01 (On New Run)
Goat_horn/call1 = []
Goat_horn/call2 = Appear scream (Dogma battle start)
Goat_horn/call3 = Flute1 (Plum Flute item Use)
Goat_horn/call4 = []
Goat_horn/call5 = gfuel 4 (G-FUEEEEEEEEEEEEEEEEEEEEEEEEEEEL)
Goat_horn/call6 = mouth full (Monster Mouth Full)
Goat_horn/call7 = Title screen stinger mb (On New Tainted Run)
Shield/block1 = Divine_intervention (Divine intervention Item Use)
Shield/block2 = Divine_intervention (Divine intervention Item Use)
Shield/block3 = Divine_intervention (Divine intervention Item Use)
Shield/block4 = Divine_intervention (Divine intervention Item Use)
Totem/use_totem = holyshield_shatter_02 (Holy Mantle Item Use)

Entities:
All Zombies/Idle&Hurt = Zombie walker kid (Gaper idle sound)
All Zombies/death = Meaty deaths (Gaper and Monsters death sound)
Endermen/portal = Edenglitch1 (Eden character hurt sound)
Endermen/portal2 = Edenglitch2 (Eden character hurt sound)
Endermen/hit1 = screaming baby static_2 (Dogma Fetus scream when stoping projectiles)
Endermen/hit2 = screaming baby static_5 (Dogma Fetus scream when stoping projectiles)
Endermen/hit3 = screaming baby static_2 (Dogma Fetus scream when stoping projectiles)
Endermen/hit4 = screaming baby static_5 (Dogma Fetus scream when stoping projectiles)
Endermen/stare = appear scream (Dogma Fetus battle start)
Endermen/idle1 = preacher/preacher_1 fragment (Dogma Idle sfx)
Endermen/idle2 = preacher/preacher_1 fragment (Dogma Idle sfx)
Endermen/idle3 = preacher/preacher_1 fragment (Dogma Idle sfx)
Endermen/idle4 = preacher/preacher_1 fragment (Dogma Idle sfx)
Endermen/scream1 = dogma phase 2 light ray fire (Dogma Angel Lazers shoot)
Endermen/scream2 = dogma phase 2 light ray fire_1 (Dogma Angel Lazers shoot)
Endermen/scream3 = dogma phase 2 light ray fire_2 (Dogma Angel Lazers shoot)
Endermen/scream4 = dogma phase 2 light ray fire_5 (Dogma Angel Lazers shoot)
Ghast/charge = Ghost roar (The Haunt Boss brimstone attack)
Ghast/death = Boo mad (The Haunt Boss phase 2 transformation)
Ghast/scream1 = ghost shoot 1 (The Haunt Boss attack)
Ghast/scream2 = ghost shoot 2 (The Haunt Boss attack)
Ghast/scream3 = ghost shoot 1 (The Haunt Boss attack)
Ghast/scream4 = ghost shoot 1 (The Haunt Boss attack)
Ghast/scream5 = ghost shoot 2 (The Haunt Boss attack)
Drowned/convert = Zombie walker kid (Gaper idle sound)
Shulker/death1 = dogma tv break plus_9 (Dogma Tv destroying when Dogma Fetus died)
Shulker/death2 = dogma tv break plus_9 (Dogma Tv destroying when Dogma Fetus died)
Shulker/death3 = dogma tv break plus_9 (Dogma Tv destroying when Dogma Fetus died)
Shulker/death4 = dogma tv break plus_9 (Dogma Tv destroying when Dogma Fetus died)
Shulker/shoot1 = godhead tears (Dogma Fetus shooting Godhead projectiles)
Shulker/shoot2 = godhead tears_v1 (Dogma Fetus shooting Godhead projectiles)
Shulker/shoot3 = godhead tears (Dogma Fetus shooting Godhead projectiles)
Shulker/shoot4 = godhead tears_v1 (Dogma Fetus shooting Godhead projectiles)
Shulker_Bullet/hit1 = black hole shooting_1 (Dogma Angel attack)
Shulker_Bullet/hit2 = black hole shooting_3 (Dogma Angel attack)
Shulker_Bullet/hit3 = black hole shooting_4 (Dogma Angel attack)
Shulker_Bullet/hit4 = black hole shooting_1 (Dogma Angel attack)
Skeleton/death = Bone_death_5b (Boney Monster death)
Vex/charge1 = Floaty baby roar
Vex/charge2 = Floaty baby roar 2
Vex/charge3 = Floaty baby roar
Vex/death1 = Goo death 0
Vex/death2 = Goo death 1
Warden/heartbeat_1 = heartbeat (Mom's hearbeat)
Warden/heartbeat_2 = heartbeat (Mom's hearbeat)
Warden/heartbeat_3 = heartbeat (Mom's hearbeat)
Warden/heartbeat_4 = heartbeat (Mom's hearbeat)
Warden/sonic_boom1 = Blood laser strong 1 (Brimstone Laser Phase 3)
Warden/sonic_boom2 = Blood laser strong 2 (Brimstone Laser Phase 3)
Warden/sonic_boom3 = Blood laser strong 3 (Brimstone Laser Phase 3)
Warden/sonic_boom4 = Blood laser strong 3 (Brimstone Laser Phase 3)
random/burp = Vamp (Yum Heart item sound)
random/bow = Tear Fire 4 (Player tear fire)

Ambience:
cave1 = filter evil laugh (Mom Boss inside door idle sound)
cave2 = Clicker_static (Static jumpscare)
cave3 = Misc2 (Mother Boss sound)
cave4 = Motherphase2deathmelt (Mother Boss died)
cave5 = Famine appears from off screen 2 (Ultra Famine Boss start battle)
cave6 = Pestilence appear (Ultra Pestilence Boss start battle)
cave7 = War appear (Ultra War Boss start battle)
cave8 = Death destroy skulls (Ultra Death destroying Skulls)
cave9 = Death_skullsattackend (Ultra Death ending Skulls attack)
cave10 = Distant_railroad_track_raise04 (Mines/Ashpit Floor minecart distant sound)
cave11 = Distant_railroad_track_raise05 (Mines/Ashpit Floor minecart distant sound)
cave12 = Distant_railroad_track_raise07 (Mines/Ashpit Floor minecart distant sound)
cave13 = Minecart_loop (Minecart sound (modified))

UI:
Click_stereo (Menu click) = Book Page Turn (Main Menu next page sound)
Click (buttons, dispensers, etc) = Button press (Pressure plates sound)

MUSIC:
Beginning_2 (main menu) = Genesis Retake Light (Tboi: Repentance)
Floating_trees (main menu) = Descent (Tboi: Antibirth)
Moog_city_2 (main menu) = Genesis (Tboi: Rebirth)
Mutation (main menu) = The Binding Of Isaac Flash Main Menu (Tboi Flash)
Ancestry (deep dark biome) = Carrion (Tboi: Repentance)
Wending (dripstone caves and mountains) = Fissure (Tboi: Repentance)
Left To Bloom (Lush Caves and Meadow) = The Calm (Tboi: Rebirth)
Alpha (end credits) = True Ending (Tboi: Repentance)
Boss (end dragon boss) = Home Twisted Remix (KaphixelYT (me))
The_end (end ost) = Home Remix (KaphixelYT (me))
Ballad_of_the_cats (nether) = Walls Of Denial (Tboi: Repentance)
Concrete_halls (nether) = Night Soil (Tboi: Repentance)
Dead_voxel (nether) = Shadowdance (Tboi: Antibirth)
Warmth (nether) = Morning Star (Tboi: Repentance)
Chrysopeia (crimson forest) = Stargazer (Tboi: Repentance)
Rubedo (nether wastes) = Night Soil (Tboi: Repentance)
So_below (soulsand valley) = Everlasting Hymn (Tboi: Rebirth)
Axolotl (under water) = River of Dispair (Tboi: Repentance)
Dragon_fish (under water) = Hallowed Ground (Tboi: Antibirth)
Shuniji (under water) = Kave Diluvii (Tboi: Afterbirth)
5 (disc) = Deep Dark Ancient City Gameplay + Drowning ost (KaphixelYT (me) + Tboi: Antibirth)
11 (disc) = Epilogue (Tboi: Rebirth)
13 (disc) = The Calm Twisted (Tboi: Repentance)
Blocks (disc) = Infanticide (Tboi: Rebirth)
Cat (disc) = Home (Tboi: Repentance)
Chirp (disc) = The Thief (Tboi: Antibirth)
Far (disc) = Alt Boss (Tboi: Repentance)
Mellohi (disc) = Super secret room (Tboi: Repentance)
Otherside (disc) = Genesis II reversed (from Ascent) (reversed again) (Tboi: Repentance)
Pigstep (disc) = Armageddon (Tboi: Repentance)
Relic (Disc) = Terminus & Delirium (Tboi: Rebirth)
Stal (disc) = Murmur of the Harvestman (Tboi: Rebirth)
Strad (disc) = Innocence Glitched (Tboi: Antibirth)
Wait (disc) = Living In The Light (Tboi: Repentance)
Ward (disc) = Devoid (Tboi: Rebirth)
Mall (disc) = Viscera (Tboi: Rebirth)

File Name: TheBindingOfSteve
Version: 1.0.0






Si lees esto es porque abriste el paquete de recursos y viste este documento de texto lol, bueno, disfruta de este paquete de recursos :)
If you read this is because you has been opened the Resource Pack and you seen this text document lol, well, enjoy of this resource pack :)