>super_block_world:mushroom_kingdom

/ single block
type=block,ID=lucky:lucky_block@chance=50

/ lucky acropolis
group(type=structure,ID=gen_acropolis;type=block,ID=lucky:lucky_block,posY=#bPosY+1,tileEntity=(Luck=75))@chance=200

/ ==== unlucky ruins ====
/ bottom layer
group(type=block,ID=super_block_world:vanillate,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),damage=#rand(0,2),amount=#rand(20,30); \
type=block,ID=super_block_world:gritzy_sand,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),amount=#rand(20,30); \
type=block,ID=super_block_world:hardstone,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),amount=#rand(10,15); \
/ top layer
type=block,ID=super_block_world:#randList(vanillate,topped_vanillate,vanillate_crumble),posOffset=#circleOffset(#rand(0,2)),amount=#rand(2,5); \
type=block,ID=super_block_world:gritzy_sand,posOffset=#circleOffset(#rand(0,2)),amount=#rand(2,5); \
type=block,ID=super_block_world:hardstone,posOffset=#circleOffset(#rand(0,2)),amount=#rand(0,2); \
/ lucky block
type=block,ID=lucky:lucky_block,tileEntity=(Luck=-75))@chance=200

/ >minecraft:the_nether
/ type=block,ID=lucky:lucky_block@chance=0

/ >minecraft:the_end
/ type=block,ID=lucky:lucky_block@chance=0
