{
  "block.minecraft.bed.invasion": "一股神秘的力量阻止你入睡...",

  "effect.puresuffering.blessing": "祝福",

  "commands.puresuffering.session_type.invalid": "[入侵系统] 该维度不支持入侵会话类型！",
  "commands.puresuffering.invasion_difficulty.invalid": "[入侵系统] 入侵难度 %s 未启用！",
  "commands.puresuffering.invasion_type.invasionTypeNotFound": "[入侵系统] 未找到名为 '%1$s' 的入侵类型",
  "commands.puresuffering.invasion_type.invalid": "[入侵系统] 入侵类型 %s 的条件未满足。",
  "commands.puresuffering.invasion_method.invalid1": "[入侵系统] 尝试为已设置强度的入侵方法 '%1$s' 重复设置强度。",
  "commands.puresuffering.invasion_method.invalid2": "[入侵系统] 未提供强度值时无法设置强度。",
  "commands.puresuffering.clear.success": "[入侵系统] 已清除 %s 次入侵！",
  "commands.puresuffering.clear.success.all": "[入侵系统] 已清除所有入侵！",
  "commands.puresuffering.clear.success.queued": "[入侵系统] 已清除队列中的 %s 次入侵！",
  "commands.puresuffering.clear.success.queued.all": "[入侵系统] 已清除所有队列中的入侵！",
  "commands.puresuffering.clear.failure": "[入侵系统] 清除入侵失败！",
  "commands.puresuffering.add.success.primary": "[入侵系统] 已添加主 %s%s 入侵 %s！",
  "commands.puresuffering.add.success.secondary": "[入侵系统] 已添加次 %s%s 入侵 %s！",
  "commands.puresuffering.remove.success.primary": "[入侵系统] 已移除主 %s 入侵 %s！",
  "commands.puresuffering.remove.success.all.primary": "[入侵系统] 已移除主入侵 %s！",
  "commands.puresuffering.remove.success.queued.primary": "[入侵系统] 已移除队列中的主 %s 入侵 %s！",
  "commands.puresuffering.remove.success.queued.all.primary": "[入侵系统] 已移除队列中的所有主入侵 %s！",
  "commands.puresuffering.remove.success.secondary": "[入侵系统] 已移除次 %s 入侵 %s！",
  "commands.puresuffering.remove.success.all.secondary": "[入侵系统] 已移除次入侵 %s！",
  "commands.puresuffering.remove.success.queued.secondary": "[入侵系统] 已移除队列中的次 %s 入侵 %s！",
  "commands.puresuffering.remove.success.queued.all.secondary": "[入侵系统] 已移除队列中的所有次入侵 %s！",
  "commands.puresuffering.remove.failure": "[入侵系统] 移除入侵失败！",
  "commands.puresuffering.query.invasions": "[入侵系统] 当前入侵：",
  "commands.puresuffering.query.none": "[入侵系统] 当前无入侵？！",
  "commands.puresuffering.cycle": "[入侵系统] 时间已设置为 %s",
  "commands.puresuffering.sync.gamerules": "[入侵系统] 游戏规则已同步至配置！",

  "argument.puresuffering.sessionType.invalid": "未知的入侵会话类型：%s",
  "argument.puresuffering.invasionDifficulty.invalid": "未知的入侵难度参数：%s",
  "argument.puresuffering.invasionMethod.invalid": "未知的入侵方法参数：%s",

  "gamerule.category.puresuffering": "纯粹折磨",

  "gamerule.puresuffering:enableInvasions": "启用入侵",
  "gamerule.puresuffering:enableHyperInvasions": "启用超级入侵",
  "gamerule.puresuffering:enableNightmareInvasions": "启用噩梦入侵",
  "gamerule.puresuffering:invasionAntiGrief": "入侵防破坏",
  "gamerule.puresuffering:invasionAntiGrief.description": "禁止入侵生成的生物造成爆炸、火灾等破坏。",
  "gamerule.puresuffering:consistentInvasions": "固定入侵周期",
  "gamerule.puresuffering:consistentInvasions.description": "入侵将固定每 'rarity' 天发生一次，而非随机概率。",
  "gamerule.puresuffering:tieredInvasions": "分级入侵",
  "gamerule.puresuffering:tieredInvasions.description": "关闭后，世界将忽略天数限制选择入侵。",
  "gamerule.puresuffering:cancelableInvasions": "可取消入侵",
  "gamerule.puresuffering:cancelableInvasions.description": "决定入侵是否可被取消。",
  "gamerule.puresuffering:hyperAggression": "超级仇恨",
  "gamerule.puresuffering:hyperAggression.description": "关闭后，入侵生物将使用默认仇恨机制。",
  "gamerule.puresuffering:hyperCharge": "超级充能",
  "gamerule.puresuffering:hyperCharge.description": "关闭后将禁用入侵生成的强化生物（同时禁用超级入侵）。",
  "gamerule.puresuffering:forceInvasionSleeplessness": "强制入侵失眠",
  "gamerule.puresuffering:forceInvasionSleeplessness.description": "决定玩家在入侵期间是否无法入睡。",
  "gamerule.puresuffering:useXPMultiplier": "使用经验倍率",
  "gamerule.puresuffering:useXPMultiplier.description": "决定击杀入侵生物是否获得额外经验。",
  "gamerule.puresuffering:mobsDieAtEndOfInvasions": "入侵结束时生物死亡",
  "gamerule.puresuffering:mobsDieAtEndOfInvasions.description": "决定入侵结束后相关生物是否死亡。",
  "gamerule.puresuffering:weakenedInvasionVexes": "削弱入侵恼鬼",
  "gamerule.puresuffering:weakenedInvasionVexes.description": "决定入侵中的恼鬼是否有寿命限制。",
  "gamerule.puresuffering:enableInvasionAmbience": "启用入侵环境音效",
  "gamerule.puresuffering:enableInvasionAmbience.description": "决定是否播放入侵环境音效。",
  "gamerule.puresuffering:notifyPlayersAboutInvasions": "通知玩家入侵开始",
  "gamerule.puresuffering:notifyPlayersAboutInvasions.description": "决定是否向玩家发送入侵开始通知。",
  "gamerule.puresuffering:zeroTickDelay": "零刻延迟",
  "gamerule.puresuffering:zeroTickDelay.description": "决定入侵是否无延迟触发。",

  "gamerule.puresuffering:invasionStartDelay": "入侵开始延迟",
  "gamerule.puresuffering:invasionStartDelay.description": "入侵首次触发的延迟天数。",
  "gamerule.puresuffering:primaryInvasionMobCap": "主入侵生物上限",
  "gamerule.puresuffering:primaryInvasionMobCap.description": "主入侵同时存在的最大生物数量。",
  "gamerule.puresuffering:secondaryInvasionMobCap": "次入侵生物上限",
  "gamerule.puresuffering:secondaryInvasionMobCap.description": "次入侵同时存在的最大生物数量。",
  "gamerule.puresuffering:mobKillLimit": "生物击杀上限",
  "gamerule.puresuffering:mobKillLimit.description": "击杀该数量入侵生物后入侵自动结束。",
  "gamerule.puresuffering:mobSpawnChunkRadius": "生物生成区块半径",
  "gamerule.puresuffering:mobSpawnChunkRadius.description": "入侵生物生成时与玩家的最大区块距离（最小1，最大8）。",

  "puresuffering.invasionDifficulty.default": "普通",
  "puresuffering.invasionDifficulty.hyper": "超级",
  "puresuffering.invasionDifficulty.nightmare": "噩梦",

  "puresuffering.invasionSessionType.day": "白天",
  "puresuffering.invasionSessionType.night": "夜晚",
  "puresuffering.invasionSessionType.fixed": "固定",

  "invasion.puresuffering.start.default": "[入侵系统] 入侵即将开始！",
  "invasion.puresuffering.start.hyper": "[入侵系统] 超级入侵即将开始！",
  "invasion.puresuffering.start.nightmare": "[入侵系统] 噩梦入侵即将开始？",
  "invasion.puresuffering.start.cancel": "[入侵系统] 本次无入侵事件...",
  "invasion.puresuffering.list": "入侵列表：",
  "invasion.puresuffering.inform": "[入侵系统] ",
  "invasion.puresuffering.sessionInfo": "- 会话信息 -",
  "invasion.puresuffering.sessionType": "会话类型：%s",
  "invasion.puresuffering.difficultyInfo": "难度：%s",
  "invasion.puresuffering.isPrimaryInfo": "主入侵：%s",
  "invasion.puresuffering.severityInfo": "强度：%s",
  "invasion.puresuffering.mobCapInfo": "生物上限：%s",
  "invasion.puresuffering.typeInfo": "- 类型信息 -",
  "invasion.puresuffering.rarityInfo": "稀有度：%s",
  "invasion.puresuffering.tierInfo": "等级：%s",
  "invasion.puresuffering.solar_eclipse": "日蚀",
  "invasion.puresuffering.lunar_eclipse": "月蚀",
  "invasion.puresuffering.super_storm": "超级风暴",
  "invasion.puresuffering.hell_on_earth": "人间地狱",
  "invasion.puresuffering.worlds_end": "世界终结",
  "invasion.puresuffering.zombie": "僵尸",
  "invasion.puresuffering.undead": "亡灵",
  "invasion.puresuffering.arachnophobia": "蜘蛛恐惧",
  "invasion.puresuffering.phantom_zone": "幻影领域",
  "invasion.puresuffering.mega_raid": "超级袭击",
  "invasion.puresuffering.pest": "虫灾",
  "invasion.puresuffering.slime_time": "史莱姆时间",
  "invasion.puresuffering.warden": "监守者",
  "invasion.puresuffering.nether_again": "重返下界",
  "invasion.puresuffering.inferno": "炼狱",
  "invasion.puresuffering.porkinator": "猪灵终结者",
  "invasion.puresuffering.ghasts_galore": "恶魂盛宴",
  "invasion.puresuffering.wither": "凋零",
  "invasion.puresuffering.end_game": "终末之战",
  "invasion.puresuffering.end_pest": "末地虫灾",

  "puresuffering.toast.music": "正在播放入侵音乐：",

  "puresuffering.subtitle.default_invasion_start": "普通入侵开始",
  "puresuffering.subtitle.hyper_invasion_start": "超级入侵开始",
  "puresuffering.subtitle.nightmare_invasion_start": "噩梦入侵开始",
  "puresuffering.subtitle.cancel_invasion": "取消入侵",
  "puresuffering.subtitle.inform_invasion": "入侵通知",
  "puresuffering.subtitle.music": "入侵音乐",
  "puresuffering.subtitle.invasion_ambience": "入侵环境音效",

  "puresuffering.configuration.game_rules": "游戏规则",
  "puresuffering.configuration.game_rules_boolean": "布尔值",
  "puresuffering.configuration.game_rules_integer": "整数值",
  "puresuffering.configuration.invasions": "入侵设置",
  "puresuffering.configuration.text": "文本",
  "puresuffering.configuration.rendering": "渲染",
  "puresuffering.configuration.sound": "音效",

  "puresuffering.config.override_game_rules": "覆盖游戏规则",
  "puresuffering.config.enable_hyper_invasions": "启用超级入侵",
  "puresuffering.config.enable_nightmare_invasions": "启用噩梦入侵",
  "puresuffering.config.invasion_anti_grief": "入侵防破坏",
  "puresuffering.config.consistent_invasions": "固定入侵周期",
  "puresuffering.config.tiered_invasions": "分级入侵",
  "puresuffering.config.hyper_aggression": "超级仇恨",
  "puresuffering.config.hyper_charge": "超级充能",
  "puresuffering.config.force_invasion_sleeplessness": "强制入侵失眠",
  "puresuffering.config.use_xp_multiplier": "使用经验倍率",
  "puresuffering.config.mobs_die_at_end_of_invasions": "入侵结束时生物死亡",
  "puresuffering.config.weakened_invasion_vexes": "削弱入侵恼鬼",
  "puresuffering.config.enable_invasion_ambience": "启用入侵环境音效",
  "puresuffering.config.notify_players_about_invasions": "通知玩家入侵开始",
  "puresuffering.config.zero_tick_delay": "零刻延迟",

  "puresuffering.config.invasion_start_delay": "入侵开始延迟",
  "puresuffering.config.primary_invasion_mob_cap": "主入侵生物上限",
  "puresuffering.config.secondary_invasion_mob_cap": "次入侵生物上限",
  "puresuffering.config.mob_kill_limit": "生物击杀上限",
  "puresuffering.config.mob_spawn_chunk_radius": "生物生成区块半径",

  "puresuffering.config.invasion_blacklist": "入侵黑名单",
  "puresuffering.config.primary_whitelist": "主入侵白名单",
  "puresuffering.config.overworld_like_dimensions": "主世界类维度",
  "puresuffering.config.nether_like_dimensions": "下界类维度",
  "puresuffering.config.end_like_dimensions": "末地类维度",
  "puresuffering.config.hyper_aggression_blacklist": "超级仇恨黑名单",
  "puresuffering.config.hyper_charge_blacklist": "超级充能黑名单",
  "puresuffering.config.mod_biome_boosted_blacklist": "模组生物群系强化黑名单",
  "puresuffering.config.mob_biome_boosted_blacklist": "生物群系强化黑名单",
  "puresuffering.config.invasion_anti_grief_exceptions": "入侵防破坏例外",
  "puresuffering.config.natural_spawn_chance": "自然生成概率",
  "puresuffering.config.hyper_charge_chance": "超级充能概率",
  "puresuffering.config.blessing_effect_respawn_duration": "祝福效果重生持续时间",
  "puresuffering.config.blessing_effect_dimension_change_duration": "祝福效果维度切换持续时间",

  "puresuffering.config.default_invasion_start_message": "普通入侵开始消息",
  "puresuffering.config.hyper_invasion_start_message": "超级入侵开始消息",
  "puresuffering.config.nightmare_invasion_start_message": "噩梦入侵开始消息",
  "puresuffering.config.cancel_invasion_start_message": "取消入侵消息",

  "puresuffering.config.use_sky_box_renderer": "使用天空盒渲染器",
  "puresuffering.config.can_invasions_change_brightness": "入侵可改变亮度",
  "puresuffering.config.enable_invasion_start_effects": "启用入侵开始特效",
  "puresuffering.config.enable_sky_flickering": "启用天空闪烁",
  "puresuffering.config.enable_sky_effects": "启用天空特效",
  "puresuffering.config.use_fast_effects": "使用快速特效",
  "puresuffering.config.min_vortex_particle_lifespan": "最小漩涡粒子寿命",
  "puresuffering.config.max_vortex_particles_lifespan": "最大漩涡粒子寿命",
  "puresuffering.config.vortex_particle_delay": "漩涡粒子延迟",

  "puresuffering.config.use_invasion_sound_effects": "使用入侵音效",

  "puresuffering.config.day_invasion_rarity": "白天入侵稀有度",
  "puresuffering.config.night_invasion_rarity": "夜晚入侵稀有度",
  "puresuffering.config.fixed_invasion_rarity": "固定入侵稀有度",
  "puresuffering.config.hyper_invasion_rarity": "超级入侵稀有度",
  "puresuffering.config.nightmare_invasion_rarity": "噩梦入侵稀有度",
  "puresuffering.config.cancelable_day_invasions": "可取消白天入侵",
  "puresuffering.config.cancelable_night_invasions": "可取消夜晚入侵",
  "puresuffering.config.cancelable_fixed_invasions": "可取消固定入侵",
  "puresuffering.config.day_cancel_invasion_rarity": "白天取消入侵稀有度",
  "puresuffering.config.night_cancel_invasion_rarity": "夜晚取消入侵稀有度",
  "puresuffering.config.fixed_cancel_invasion_rarity": "固定取消入侵稀有度",
  "puresuffering.config.max_day_invasions": "最大白天入侵数",
  "puresuffering.config.max_night_invasions": "最大夜晚入侵数",
  "puresuffering.config.max_fixed_invasions": "最大固定入侵数",
  "puresuffering.config.day_tier_increase_delay": "白天入侵等级提升延迟",
  "puresuffering.config.night_tier_increase_delay": "夜晚入侵等级提升延迟",
  "puresuffering.config.fixed_tier_increase_delay": "固定入侵等级提升延迟",
  "puresuffering.config.zero_light_level_during_invasions": "入侵期间零光照等级",
  "puresuffering.config.no_invasions_during_first_ender_dragon_fight": "首次末影龙战斗期间无入侵",
  "gamerule.puresuffering:noSpawnMobsBlockRadius": "禁止生成怪物的方块半径",
  "gamerule.puresuffering:noInvasionsDuringFirstEnderDragonFight": "首次末影龙战斗期间无入侵",
  "gamerule.puresuffering:noSpawnMobsBlockRadius.description": "玩家周围多少格范围内不允许生成入侵怪物。",
  "gamerule.puresuffering:noInvasionsDuringFirstEnderDragonFight.description": "决定在首次末影龙 boss 战斗期间是否会发生入侵。",
  "puresuffering.config.no_spawn_mobs_block_radius": "禁止生成怪物的方块半径",
  "puresuffering.config.ignore_ps_music_transitions": "忽略模组音乐过渡",
  "puresuffering.config.disable_non_ps_music": "禁用非模组音乐"
}
