
["Wave Amounts"]
	#Number of waves in a Raid on Easy difficulty.
	#Range: > 1
	waveCountEasy = 3
	#Number of waves in a Raid on Normal difficulty.
	#Range: > 1
	waveCountNormal = 5
	#Number of waves in a Raid on Hard difficulty.
	#Range: > 1
	waveCountHard = 7
	#Advanced config. Only edit if you're working with the datapack configuration!
	#Determines how the mod will handle the case where a raider does not have a spawn count defined for a wave.
	#This can happen if the number of waves is changed, but the spawn counts list for a raider is not updated.
	#ZERO: The raider will not spawn if it does not have a spawn count defined for the current wave.
	#REPEAT: The raider will spawn with the last wave's (whatever the last registered wave is for it) spawn count for the current wave.
	#Allowed Values: ZERO, REPEAT
	arrayOverflowMode = "ZERO"
	#If enabled, this will make it so that if a raider is not registered implicitly by DifficultRaids, or a datapack, it will not spawn in higher difficulty raids.
	#This can be used if you want full control over raid spawns, and do not want other mods to inject their raiders if not registered by DifficultRaids or a datapack.
	restrictiveMode = false

["Raid Mechanics"]
	#Search radius of the Bell when hit.
	#WARNING: This can cause a decent bit of lag at high radius values because it will search more and more blocks around the village center.
	#Vanilla Minecraft uses a radius of 48 blocks.
	#Range: 0.0 ~ 2.147483647E9
	bellSearchRadius = 256.0
	#Toggles whether arrows fired by Raiders (such as Pillagers) can deal damage to other Raiders.
	friendlyFireArrowsEnabled = false

[UI]
	#If there are fewer raiders alive than this threshold, they will be highlighted permanently. Set to 0 to disable highlighting.
	#Range: > 0
	highlightThreshold = 3
	#Toggles whether Boss Bars for Elite Raiders/Bosses will show up during Raids.
	#Enabling this will create Boss Event Bars for:
	#DifficultRaids: Nuaos, Xydrax, Voldon, Modur
	#Illage & Spillage: Freakager, Magispeller, Spiritcaller
	#Dungeons Mobs: Redstone Golem
	#Leo's Illagers: Lightningcaller, Clownager
	bossBarsEnabled = true
	#Determines if wave information will show up in the Raid Event title.
	showWaveInformation = true

["Insanity Mode"]
	#Activate Insanity mode.
	#'Detecting hundreds of raiders in the region. Are you certain whatever you're doing is worth it?'
	insanityMode = false
	#The multiplier for the number of raiders spawned in Insanity mode.
	#This gets applied on top of whatever difficulty a Raid is at. This will not apply to Default Raids.
	#Range: 1.0 ~ 1.7976931348623157E308
	insanityCountMultiplier = 3.0
	#Toggles whether or not to display 'Insane' on the raid
	displayInsanityMode = true

#Customize which Raiders will show up in Raids. By default, all raiders are enabled.
["Enabled Raiders"]
	enableVindicators = true
	enableEvokers = true
	enablePillagers = true
	enableWitches = true
	enableRavagers = true
	enableIllusioners = true
	enableWarriors = true
	enableDarts = true
	enableConductors = true
	enableNecromancers = true
	enableShamans = true
	enableTanks = true
	enableAssassins = true
	enableFrostmages = true
	enableAshenmancers = true

	["Enabled Raiders"."Requires HunterIllager"]
		enableHunters = true

	["Enabled Raiders"."Requires EnchantWithMob"]
		enableEnchanters = true

	["Enabled Raiders"."Requires It Takes a Pillage"]
		enableArchers = true
		enableSkirmishers = true
		enableLegioners = true

	["Enabled Raiders"."Requires Illage & Spillage"]
		enableIgniters = true
		enableTwittollagers = true
		enablePreservers = true
		enableAbsorbers = true
		enableCrocofangs = true
		enableEngineers = true
		enableMagispellers = true
		enableSpiritcallers = true
		enableFreakagers = true
		enableBossRandomizers = true

	["Enabled Raiders"."Requires Savage and Ravage"]
		enableGriefers = true
		enableExecutioners = true
		enableTricksters = true
		enableSavageRavageIceologers = true

