
[recipes]

    # Enables dynamic replacement of log -> plank recipes with variants that use a axe or saw.
    # These recipes are added dynamically and are not editable via datapacks. If this is disabled, no log -> plank recipes will be replaced!
    enableDynamicRecipeReplacement = true


[worldgen]

    # Enables loose rock world gen added automatically to biomes.
    enableLooseRocksWorldGen = true


[blockHarvesting]

    # If blocks are mineable without the correct tool.
    doBlocksMineWithoutCorrectTool = false

    # If blocks drop their items without the correct tool.
    doBlocksDropWithoutCorrectTool = false

    # If blocks that break instantly are mineable without the correct tool.
    doInstantBreakBlocksDropWithoutCorrectTool = true

    # If blocks that break instantly drop their items without the correct tool.
    doInstantBreakBlocksMineWithoutCorrectTool = true

    # If blocks such as tall grass which break instantly consume durability when broken with a knife (only affects No Tree Punching knives)
    doInstantBreakBlocksDamageKnives = true


[balance]

    # The chance to consume a piece of flint when knapping
    # Range: [0.0, 1.0]
    flintKnappingConsumeChance = 0.5

    # The chance to produce flint shards if a piece of flint has been consumed while knapping
    # Range: [0.0, 1.0]
    flintKnappingSuccessChance = 1.0

    # The chance for a fire starter to start fires
    # Range: [0.0, 1.0]
    fireStarterFireStartChance = 0.3

    # If the fire starter can be used to make a campfire (with one '#notreepunching:fire_starter_logs' and three '#notreepunching:fire_starter_kindling'
    fireStarterCanMakeCampfire = true

    # If the fire starter can be used to make a soul campfire (with one '#notreepunching:fire_starter_logs', three '#notreepunching:fire_starter_kindling', and one '#notreepunching:fire_starter_soul_fire_catalyst'
    fireStarterCanMakeSoulCampfire = true

    # If the large ceramic vessel block keeps it's contents when broken (as opposed to dropping them on the ground
    largeVesselKeepsContentsWhenBroken = true

    # The sequence of blocks that can be created with the clay tool.
    # When the clay tool is used, if the block is present in this list, it may be converted to the next block in the list.
    # If the next block is minecraft:air, the block will be destroyed (the clay tool will never try and convert air into something)
    potteryBlockSequences = ["minecraft:clay", "notreepunching:clay_worked", "notreepunching:clay_large_vessel", "notreepunching:clay_small_vessel", "notreepunching:clay_bucket", "notreepunching:clay_flower_pot", "minecraft:air"]

