
[General]
	#Multiplies the damage of spells by this amount, this will will be multiplied by 'spellDamageMultiplierDecimal', Default: 1
	#Range: > 1
	spellDamageMultiplier = 1
	#Multiplies the damage of spells by this amount in decimals, this will will be multiplied by 'spellDamageMultiplier', Default: 1.0
	#Range: 0.0 ~ 1.7976931348623157E308
	spellDamageMultiplierDecimal = 1.0
	#Whether Servants change navigation modes by hitting them, put false to make them change by right-clicking on them, Default: true
	ownerHitCommand = true
	#Whether Servants are killed/dismissed by hitting them while crouching with a wand or staff, put 1 to make them change by right-clicking on them while crouching, put 2 to disable it, Default: 0
	#Range: 0 ~ 2
	ownerHitKill = 0
	#Spells have their soul cost reduced or increased depending on the surroundings around the caster, Default: true
	environmentalCost = true
	#Spells cost double soul cost if enchanted, Default: true
	enchantMultiCost = true
	#Certain spells that summons servants will give player Summon Down effect, Default: true
	summonDown = true
	#Certain spells can damage the Ender Dragon, Default: true
	spellDamageEnderDragon = true
	#Casting Spells will cause the caster to completely stop moving, Default: false
	fullStopCast = false
	#Whether explosions made by SpellExplosion class has double the radius, Default: false
	spellExplosionDouble = false

[Spells]

	[Spells."Vexing Spell"]
		#Vexing Spell Cost, Default: 18
		#Range: > 0
		vexCost = 18
		#Time to cast Vexing Spell, Default: 100
		#Range: 0 ~ 72000
		vexTime = 100
		#Vexing Spell Cooldown, Default: 340
		#Range: > 0
		vexCoolDown = 340
		#Vexing Spell Summon Down, Default: 340
		#Range: 0 ~ 72000
		vexSummonDown = 340
		#Number of Vex Servants that an individual player can have in total, Default: 8
		#Range: > 1
		vexLimit = 8

	[Spells."Biting Spell && Magic Fangs"]
		#Biting Spell Cost, Default: 8
		#Range: > 0
		fangCost = 8
		#Time to cast Biting Spell, Default: 40
		#Range: 0 ~ 72000
		fangTime = 40
		#Biting Spell Cooldown, Default: 100
		#Range: > 0
		fangCoolDown = 100
		#How much base damage Magic Fangs deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		fangDamage = 6.0
		#Amount of Soul Energy Magic Fangs gives when hitting mob(s), Default: 1
		#Range: > 0
		fangGainSouls = 1

	[Spells."Shredding Spell && Royal Spikes"]
		#Shredding Spell Cost, Default: 16
		#Range: > 0
		spikeCost = 16
		#Time to cast Shredding Spell, Default: 160
		#Range: 0 ~ 72000
		spikeTime = 160
		#Shredding Spell Cooldown, Default: 100
		#Range: > 0
		spikeCoolDown = 100
		#How much base damage Royal Spikes deals per second, Default: 1.0
		#Range: 1.0 ~ 1.7976931348623157E308
		spikeDamage = 1.0
		#Amount of Soul Energy Royal Spikes gives when hitting mob(s), Default: 1
		#Range: > 0
		spikeGainSouls = 1

	[Spells."Rotting Spell"]
		#Rotting Spell Cost, Default: 5
		#Range: > 0
		zombieCost = 5
		#Time to cast Rotting Spell, Default: 20
		#Range: 0 ~ 72000
		zombieTime = 20
		#Rotting Spell Cooldown, Default: 100
		#Range: > 0
		zombieCoolDown = 100
		#Rotting Spell Summon Down, Default: 120
		#Range: 0 ~ 72000
		zombieSummonDown = 120
		#Number of Zombie Servants that can a player can have, Default: 32
		#Range: > 1
		zombieLimit = 32

	[Spells."Osseous Spell"]
		#Osseous Spell Cost, Default: 8
		#Range: > 0
		skeletonCost = 8
		#Time to cast Osseous Spell, Default: 60
		#Range: 0 ~ 72000
		skeletonTime = 60
		#Osseous Spell Cooldown, Default: 100
		#Range: > 0
		skeletonCoolDown = 100
		#Osseous Spell Summon Down, Default: 120
		#Range: 0 ~ 72000
		skeletonSummonDown = 120
		#Number of Skeleton Servants that an individual player can have in total, Default: 32
		#Range: > 1
		skeletonLimit = 32

	[Spells."Reaping Spell"]
		#Reaping Spell Cost, Default: 24
		#Range: > 0
		reaperCost = 24
		#Time to cast Reaping Spell, Default: 60
		#Range: 0 ~ 72000
		reaperTime = 60
		#Reaping Spell Cooldown, Default: 100
		#Range: > 0
		reaperCoolDown = 100
		#Reaping Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		reaperSummonDown = 300
		#Number of Reaper Servants that a player can have, Default: 8
		#Range: > 1
		reaperLimit = 8

	[Spells."Spooky Spell"]
		#Spooky Spell Cost, Default: 24
		#Range: > 0
		wraithCost = 24
		#Time to cast Spooky Spell, Default: 60
		#Range: 0 ~ 72000
		wraithTime = 60
		#Spooky Spell Cooldown, Default: 100
		#Range: > 0
		wraithCoolDown = 100
		#Spooky Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		wraithSummonDown = 300
		#Number of Wraith Servants that a player can have, Default: 6
		#Range: > 1
		wraithLimit = 6

	[Spells."Phantasm Spell"]
		#Phantasm Spell Cost, Default: 24
		#Range: > 0
		phantomCost = 24
		#Time to cast Phantasm Spell, Default: 60
		#Range: 0 ~ 72000
		phantomTime = 60
		#Phantasm Spell Cooldown, Default: 100
		#Range: > 0
		phantomCoolDown = 100
		#Phantasm Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		phantomSummonDown = 300
		#Number of Phantom Servants that a player can have, Default: 16
		#Range: > 1
		phantomLimit = 16

	[Spells."Vanguard Spell"]
		#Vanguard Spell Cost, Default: 24
		#Range: > 0
		vanguardCost = 24
		#Time to cast Vanguard Spell, Default: 180
		#Range: 0 ~ 72000
		vanguardTime = 180
		#Vanguard Spell Cooldown, Default: 100
		#Range: > 0
		vanguardCoolDown = 100
		#Vanguard Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		vanguardSummonDown = 300
		#Number of Vanguard Servants that an individual player can have in total, Default: 16
		#Range: > 1
		vanguardLimit = 16

	[Spells."Blackguard Spell"]
		#Blackguard Spell Cost, Default: 48
		#Range: > 0
		blackguardCost = 48
		#Time to cast Blackguard Spell, Default: 180
		#Range: 0 ~ 72000
		blackguardTime = 180
		#Blackguard Spell Cooldown, Default: 1200
		#Range: > 0
		blackguardCoolDown = 1200
		#Blackguard Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		blackguardSummonDown = 300
		#Number of Blackguard Servants that an individual player can have in total, Default: 16
		#Range: > 1
		blackguardLimit = 16

	[Spells."Ghost Fire Spell"]
		#Ghost Fire Spell Cost, Default: 16
		#Range: > 0
		ghostFireCost = 16
		#Time to cast Ghost Fire Spell, Default: 40
		#Range: 0 ~ 72000
		ghostFireTime = 40
		#Ghost Fire Spell Cooldown, Default: 200
		#Range: > 0
		ghostFireCoolDown = 200

	[Spells."Leeching Spell"]
		#Leeching Spell Cost, Default: 8
		#Range: > 0
		leechingCost = 8
		#How many ticks the Leeching Spell much charge before casting, Default: 0
		#Range: > 0
		leechingChargeUp = 0
		#How long the Leeching Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0
		#Range: 0 ~ 72000
		leechingTime = 0
		#Leeching Spell Cooldown, Default: 0
		#Range: 0 ~ 72000
		leechingCoolDown = 0
		#Leeching Spell healing percentage, Default: 100
		#Range: 1 ~ 100
		leechingPercent = 100
		#How much base damage Leeching Spell deals per second, Default: 1.0
		#Range: 1.0 ~ 1.7976931348623157E308
		leechingDamage = 1.0

	[Spells."Killing Spell"]
		#Killing Spell Cost, Default: 444
		#Range: > 0
		killingCost = 444
		#Time to cast Killing Spell, Default: 60
		#Range: 0 ~ 72000
		killingTime = 60
		#Killing Spell Cooldown, Default: 200
		#Range: > 0
		killingCoolDown = 200
		#How much damage percentage multiplier of the target's health is applied back to caster, Default: 1.1
		#Range: 0.0 ~ 1.7976931348623157E308
		killingFeedback = 1.1

	[Spells."Skull Spell"]
		#Skull Spell Cost, Default: 16
		#Range: > 0
		hauntedSkullCost = 16
		#Time to cast Haunted Skull Spell, Default: 20
		#Range: 0 ~ 72000
		hauntedSkullTime = 20
		#Skull Spell Cooldown, Default: 20
		#Range: > 0
		hauntedSkullCoolDown = 20
		#Skull Spell Summon Down, Default: 0
		#Range: 0 ~ 72000
		hauntedSkullSummonDown = 0
		#How much base damage Haunted Skulls deal when directly hitting a mob, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		hauntedSkullDamage = 5.0
		#Enable Haunted Skull projectile griefing, Default: true
		hauntedSkullGriefing = true
		#Number of Haunted Skulls that can a player can have, Default: 8
		#Range: > 1
		skullLimit = 8

	[Spells."Wither Skull Spell"]
		#Wither Skull Spell Cost, Default: 24
		#Range: > 0
		witherSkullCost = 24
		#Time to cast Wither Skull Spell, Default: 0
		#Range: 0 ~ 72000
		witherSkullTime = 0
		#Wither Skull Spell Cooldown, Default: 0
		#Range: > 0
		witherSkullCoolDown = 0
		#How much base damage Wither Skulls deal when directly hitting a mob, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		witherSkullDamage = 8.0
		#Enable Wither Skull projectile griefing, Default: true
		witherSkullGriefing = true

	[Spells."Ghastly Spell"]
		#Ghastly Spell Cost, Default: 24
		#Range: > 0
		ghastCost = 24
		#Time to cast Ghastly Spell, Default: 100
		#Range: 0 ~ 72000
		ghastDuration = 100
		#Ghastly Spell Cooldown, Default: 200
		#Range: > 0
		ghastCoolDown = 200
		#Ghastly Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		ghastSummonDown = 300
		#Number of Mini Ghasts that can exist around the player, Default: 8
		#Range: > 1
		ghastLimit = 8

	[Spells."Blazing Spell"]
		#Blazing Spell Cost, Default: 16
		#Range: > 0
		blazeCost = 16
		#Time to cast Blazing Spell, Default: 100
		#Range: 0 ~ 72000
		blazeDuration = 100
		#Blazing Spell Cooldown, Default: 200
		#Range: > 0
		blazeCoolDown = 200
		#Blazing Spell Summon Down, Default: 400
		#Range: 0 ~ 72000
		blazeSummonDown = 400
		#Number of Blaze Servants that can exist around the player, Default: 16
		#Range: > 1
		blazeLimit = 16

	[Spells."Feasting Spell"]
		#Feasting Spell Cost, Default: 16
		#Range: > 0
		feastCost = 16
		#How many ticks the Feasting Spell much charge before casting, Default: 0
		#Range: > 0
		feastChargeUp = 0
		#Time to cast Feasting Spell per second, Default: 20
		#Range: 0 ~ 72000
		feastTime = 20

	[Spells."Teeth Spell"]
		#Teeth Spell Cost, Default: 8
		#Range: > 0
		teethCost = 8
		#Time to cast Teeth Spell, Default: 60
		#Range: 0 ~ 72000
		teethTime = 60
		#Teeth Spell Cooldown, Default: 20
		#Range: > 0
		teethCoolDown = 20
		#How much base damage Vicious Tooth deals, Default: 12.0
		#Range: 1.0 ~ 1.7976931348623157E308
		viciousToothDamage = 12.0

	[Spells."Fireball Spell"]
		#Fireball Spell Cost, Default: 4
		#Range: > 0
		fireballCost = 4
		#Time to cast Fireball Spell, Default: 0
		#Range: 0 ~ 72000
		fireballTime = 0
		#Fireball Spell Cooldown, Default: 40
		#Range: > 0
		fireballCoolDown = 40
		#How much base damage Fireballs deal when directly hitting a mob, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		fireballDamage = 5.0
		#Enable Fireball projectile griefing, Default: true
		fireballGriefing = true

	[Spells."Lava Bomb Spell"]
		#Lava Bomb Spell Cost, Default: 16
		#Range: > 0
		lavaBombCost = 16
		#Time to cast Lava Bomb Spell, Default: 40
		#Range: 0 ~ 72000
		lavaBombTime = 40
		#Lava Bomb Spell Cooldown, Default: 40
		#Range: > 0
		lavaBombCoolDown = 40
		#How much base damage Lavaballs deal when directly hitting a mob, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		lavaballDamage = 6.0
		#Enable Lavaball projectile griefing, Default: true
		lavaballGriefing = true

	[Spells."Bombardment Spell"]
		#Bombardment Spell Cost, Default: 8
		#Range: > 0
		bombardmentCost = 8
		#How many ticks the Bombardment Spell much charge before casting, Default: 60
		#Range: > 0
		bombardmentChargeUp = 60
		#How many shots are allowed to be fired before spell ends, set 0 to allow spell to be cast indefinitely, Default: 6
		#Range: 0 ~ 72000
		bombardmentShots = 6
		#Time to cast Bombardment Spell per tick, Default: 6
		#Range: 0 ~ 72000
		bombardmentTime = 6
		#Bombardment Spell Cooldown, Default: 100
		#Range: 0 ~ 72000
		bombardmentCoolDown = 100

	[Spells."Meteor Shower Spell"]
		#Meteor Shower Spell Cost, Default: 64
		#Range: > 0
		meteorShowerCost = 64
		#How many ticks the Meteor Shower Spell much charge before casting, Default: 60
		#Range: > 0
		meteorShowerChargeUp = 60
		#How many shots are allowed to be fired before spell ends, set 0 to allow spell to be cast indefinitely, Default: 20
		#Range: 0 ~ 72000
		meteorShowerShots = 20
		#Time to cast Meteor Shower Spell per second, Default: 10
		#Range: 0 ~ 72000
		meteorShowerTime = 10
		#Meteor Shower Spell Cooldown, Default: 400
		#Range: 0 ~ 72000
		meteorShowerCoolDown = 400

	[Spells."Magma Bomb Spell"]
		#Magma Bomb Spell Cost, Default: 16
		#Range: > 0
		magmaBombCost = 16
		#Time to cast Magma Bomb Spell, Default: 100
		#Range: 0 ~ 72000
		magmaBombTime = 100
		#Magma Bomb Spell Cooldown, Default: 400
		#Range: > 0
		magmaBombCoolDown = 400

	[Spells."Fire Blast Spell"]
		#Fire Blast Spell Cost, Default: 40
		#Range: > 0
		fireBlastCost = 40
		#Time to cast Fire Blast Spell, Default: 0
		#Range: 0 ~ 72000
		fireBlastDuration = 0
		#Fire Blast Spell Cooldown, Default: 100
		#Range: > 0
		fireBlastCoolDown = 100
		#How much base minimum damage Fire Blast Spell deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		fireBlastDamage = 6.0
		#How much base maximum damage Fire Blast Spell deals, Default: 12.0
		#Range: 2.0 ~ 1.7976931348623157E308
		fireBlastMaxDamage = 12.0

	[Spells."Flame Strike Spell"]
		#Flame Strike Spell Cost, Default: 32
		#Range: > 0
		flameStrikeCost = 32
		#Time to cast Flame Strike Spell, Default: 120
		#Range: 0 ~ 72000
		flameStrikeTime = 120
		#Flame Strike Spell Cooldown, Default: 200
		#Range: > 0
		flameStrikeCoolDown = 200
		#How much base damage Flame Strike deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		flameStrikeDamage = 4.0

	[Spells."Soul Bolt Spell"]
		#Soul Bolt Spell Cost, Default: 4
		#Range: > 0
		soulBoltCost = 4
		#Time to cast Soul Bolt Spell, Default: 0
		#Range: 0 ~ 72000
		soulBoltTime = 0
		#Soul Bolt Spell Cooldown, Default: 20
		#Range: > 0
		soulBoltCoolDown = 20
		#How much base damage Soul Bolts deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		soulBoltDamage = 4.0
		#How much base damage Poison Bolts deals, Default: 3.0
		#Range: 1.0 ~ 1.7976931348623157E308
		poisonBoltDamage = 3.0
		#How much base damage Wither Bolts deals directly, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		witherBoltDamage = 4.0
		#How much base damage Necro Bolts deals, Default: 12.0
		#Range: 1.0 ~ 1.7976931348623157E308
		necroBoltDamage = 12.0

	[Spells."Magic Bolt Spell"]
		#Magic Bolt Spell Cost, Default: 8
		#Range: > 0
		magicBoltCost = 8
		#Time to cast Magic Bolt Spell, Default: 0
		#Range: 0 ~ 72000
		magicBoltTime = 0
		#Magic Bolt Spell Cooldown, Default: 20
		#Range: > 0
		magicBoltCoolDown = 20
		#How much base damage Magic Bolts deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		magicBoltDamage = 4.0

	[Spells."Sword Spell"]
		#Sword Spell Cost, Default: 16
		#Range: > 0
		swordCost = 16
		#Time to cast Flying Sword Spell, Default: 0
		#Range: 0 ~ 72000
		swordTime = 0
		#Sword Spell Cooldown, Default: 20
		#Range: > 0
		swordCoolDown = 20

	[Spells."Ice Spike Spell"]
		#Ice Spike Spell Cost, Default: 8
		#Range: > 0
		iceSpikeCost = 8
		#Time to cast Ice Spike Spell, Default: 0
		#Range: 0 ~ 72000
		iceSpikeTime = 0
		#Ice Spike Spell Cooldown, Default: 20
		#Range: > 0
		iceSpikeCoolDown = 20
		#How much base damage Ice Spike deals, Default: 3.0
		#Range: 1.0 ~ 1.7976931348623157E308
		iceSpikeDamage = 3.0

	[Spells."Ice Storm Spell"]
		#Ice Storm Spell Cost, Default: 16
		#Range: > 0
		iceStormCost = 16
		#Time to cast Ice Storm Spell, Default: 40
		#Range: 0 ~ 72000
		iceStormTime = 40
		#Ice Storm Spell Cooldown, Default: 100
		#Range: > 0
		iceStormCoolDown = 100
		#How much base damage Ice Storm deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		iceStormDamage = 5.0

	[Spells."Charge Spell"]
		#Charge Spell Cost, Default: 4
		#Range: > 0
		chargeCost = 4
		#Charge Spell Cooldown, Default: 20
		#Range: > 0
		chargeCoolDown = 20
		#How much base damage Charge deals after gaining 2 Levels, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		chargeDamage = 4.0

	[Spells."Mirror Spell"]
		#Mirror Spell Cost, Default: 20
		#Range: > 0
		illusionCost = 20
		#Time to cast Mirror Spell, Default: 40
		#Range: 0 ~ 72000
		illusionTime = 40
		#Mirror Spell Cooldown, Default: 340
		#Range: > 0
		illusionCoolDown = 340

	[Spells."Ignite Spell"]
		#Ignite Spell Cost, Default: 2
		#Range: > 0
		igniteCost = 2
		#Ignite Spell Cooldown, Default: 10
		#Range: > 0
		igniteCoolDown = 10
		#How many seconds Ignite Spell sets target on fire unenchanted, Default: 5
		#Range: > 1
		igniteFireSeconds = 5

	[Spells."Fire Breath Spell"]
		#Fire Breath Spell Cost per second, Default: 2
		#Range: > 0
		fireBreathCost = 2
		#How many ticks the Fire Breath Spell much charge before casting, Default: 0
		#Range: > 0
		fireBreathChargeUp = 0
		#How long the Fire Breath Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
		#Range: 0 ~ 72000
		fireBreathTime = 100
		#Fire Breath Spell Cooldown, Default: 100
		#Range: 0 ~ 72000
		fireBreathCoolDown = 100
		#How much base damage Fire Breath deals, Default: 2.0
		#Range: 1.0 ~ 1.7976931348623157E308
		fireBreathDamage = 2.0
		#Ring of the Dragon Fire Breath deals environmental damage, Default: true
		dragonFireGriefing = true

	[Spells."Frost Breath Spell"]
		#Frost Breath Spell Cost per second, Default: 2
		#Range: > 0
		frostBreathCost = 2
		#How many ticks the Frost Breath Spell much charge before casting, Default: 0
		#Range: > 0
		frostBreathChargeUp = 0
		#How long the Frost Breath Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
		#Range: 0 ~ 72000
		frostBreathTime = 100
		#Frost Breath Spell Cooldown, Default: 100
		#Range: 0 ~ 72000
		frostBreathCoolDown = 100
		#How much base damage Frost Breath deals, Default: 1.0
		#Range: 1.0 ~ 1.7976931348623157E308
		frostBreathDamage = 1.0
		#Ring of the Dragon Frost Breath deals environmental damage, Default: true
		dragonFrostGriefing = true

	[Spells."Shocking Spell"]
		#Shocking Spell Cost per second, Default: 4
		#Range: > 0
		shockingCost = 4
		#How many ticks the Shocking Spell much charge before casting, Default: 0
		#Range: > 0
		shockingChargeUp = 0
		#How long the Shocking Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
		#Range: 0 ~ 72000
		shockingTime = 100
		#Shocking Spell Cooldown, Default: 100
		#Range: 0 ~ 72000
		shockingCoolDown = 100
		#How much base damage Shocking Sparks deals, Default: 2.0
		#Range: 1.0 ~ 1.7976931348623157E308
		shockingDamage = 2.0

	[Spells."Water Jet Spell"]
		#Water Jet Spell Cost per second, Default: 2
		#Range: > 0
		waterJetCost = 2
		#How many ticks the Water Jet Spell much charge before casting, Default: 0
		#Range: > 0
		waterJetChargeUp = 0
		#How long the Water Jet Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
		#Range: 0 ~ 72000
		waterJetTime = 100
		#Water Jet Spell Cooldown, Default: 100
		#Range: 0 ~ 72000
		waterJetCoolDown = 100
		#How much base damage Water Jet deals, Default: 2.0
		#Range: 1.0 ~ 1.7976931348623157E308
		waterJetDamage = 2.0

	[Spells."Soul Light Spell"]
		#Soul Light Spell Cost, Default: 1
		#Range: > 0
		soulLightCost = 1
		#Time to cast Soul Light Spell, Default: 0
		#Range: 0 ~ 72000
		soulLightTime = 0
		#Soul Light Spell Cooldown, Default: 10
		#Range: > 0
		soulLightCoolDown = 10

	[Spells."Glow Light Spell"]
		#Glow Light Spell Cost, Default: 2
		#Range: > 0
		glowLightCost = 2
		#Time to cast Glow Light Spell, Default: 0
		#Range: 0 ~ 72000
		glowLightTime = 0
		#Glow Light Spell Cooldown, Default: 10
		#Range: > 0
		glowLightCoolDown = 10

	[Spells."Illuminate Spell"]
		#Illuminate Spell Cost, Default: 4
		#Range: > 0
		illuminateCost = 4
		#How many ticks the Illuminate Spell much charge before casting, Default: 0
		#Range: > 0
		illuminateChargeUp = 0
		#Time to cast Illuminate Spell per second, Default: 5
		#Range: 0 ~ 72000
		illuminateTime = 5
		#Minimum block light level below which the spell attempts to light up, Default: 5
		#Range: 0 ~ 15
		illuminateMinLightLevel = 5

	[Spells."Iceology Spell"]
		#Iceology Spell Cost, Default: 16
		#Range: > 0
		iceChunkCost = 16
		#Time to cast Iceology Spell, Default: 0
		#Range: 0 ~ 72000
		iceChunkTime = 0
		#Iceology Spell Cooldown, Default: 300
		#Range: > 0
		iceChunkCoolDown = 300
		#How much base damage Iceology deals, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		iceChunkDamage = 8.0

	[Spells."Hail Spell"]
		#Hail Spell Cost, Default: 8
		#Range: > 0
		hailCost = 8
		#Time to cast Hail Spell, Default: 40
		#Range: 0 ~ 72000
		hailTime = 40
		#Hail Spell Cooldown, Default: 100
		#Range: > 0
		hailCoolDown = 100
		#How much base damage Hail deals, Default: 1.0
		#Range: 1.0 ~ 1.7976931348623157E308
		hailDamage = 1.0

	[Spells."Blizzard Spell"]
		#Blizzard Spell Cost, Default: 8
		#Range: > 0
		blizzardCost = 8
		#How many ticks the Blizzard Spell much charge before casting, Default: 20
		#Range: > 0
		blizzardChargeUp = 20
		#How long the Blizzard Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
		#Range: 0 ~ 72000
		blizzardTime = 100
		#Blizzard Spell Cooldown, Default: 400
		#Range: 0 ~ 72000
		blizzardCoolDown = 400

	[Spells."Chilling Spell"]
		#Chilling Spell Cost, Default: 48
		#Range: > 0
		chillingCost = 48
		#Time to cast Chilling Spell, Default: 60
		#Range: 0 ~ 72000
		chillingTime = 60
		#Chilling Spell Cooldown, Default: 500
		#Range: > 0
		chillingCoolDown = 500

	[Spells."Frost Nova Spell"]
		#Frost Nova Spell Cost, Default: 40
		#Range: > 0
		frostNovaCost = 40
		#Time to cast Frost Nova Spell, Default: 0
		#Range: 0 ~ 72000
		frostNovaTime = 0
		#Frost Nova Spell Cooldown, Default: 100
		#Range: > 0
		frostNovaCoolDown = 100
		#Frost Nova Spell Cooldown when cast on a target, Default: 160
		#Range: > 0
		frostNovaTargetCoolDown = 160
		#How much base minimum damage Frost Nova Spell deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		frostNovaMinDamage = 5.0
		#How much base maximum damage Frost Nova Spell deals, Default: 10.0
		#Range: 2.0 ~ 1.7976931348623157E308
		frostNovaMaxDamage = 10.0

	[Spells."Frostborn Spell"]
		#Frostborn Spell Cost, Default: 24
		#Range: > 0
		frostbornCost = 24
		#Time to cast Frostborn Spell, Default: 20
		#Range: 0 ~ 72000
		frostbornDuration = 20
		#Frostborn Spell Cooldown, Default: 1200
		#Range: > 0
		frostbornCoolDown = 1200
		#Frostborn Spell Summon Down, Default: 300
		#Range: 300 ~ 72000
		frostbornSummonDown = 300
		#Number of Ice Golems that can exist around the player, Default: 2
		#Range: > 1
		iceGolemLimit = 2

	[Spells."Barricade Spell"]
		#Barricade Spell Cost, Default: 16
		#Range: > 0
		barricadeCost = 16
		#Time to cast Barricade Spell, Default: 0
		#Range: 0 ~ 72000
		barricadeTime = 0
		#Barricade Spell Cooldown, Default: 100
		#Range: > 0
		barricadeCoolDown = 100

	[Spells."Quaking Spell"]
		#Quaking Spell Cost, Default: 8
		#Range: > 0
		quakingCost = 8
		#Time to cast Quaking Spell, Default: 20
		#Range: 0 ~ 72000
		quakingTime = 20
		#Quaking Spell Cooldown, Default: 100
		#Range: > 0
		quakingCoolDown = 100
		#How much base damage Quaking Spell deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		quakingDamage = 4.0
		#Earth Fist Spell Cost, Default: 8
		#Range: > 0
		earthFistCost = 8
		#Time to cast Earth Fist Spell, Default: 0
		#Range: 0 ~ 72000
		earthFistTime = 0
		#Earth Fist Spell Cooldown, Default: 100
		#Range: > 0
		earthFistCoolDown = 60
		#How much base damage Earth Fists deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		earthFistDamage = 6.0

	[Spells."Ministrous Spell"]
		#Ministrous Spell Cost, Default: 8
		#Range: > 0
		ministrousCost = 8
		#Time to cast Ministrous Spell, Default: 20
		#Range: 0 ~ 72000
		ministrousTime = 20
		#Ministrous Spell Cooldown, Default: 200
		#Range: > 0
		ministrousCoolDown = 200
		#Ministrous Spell Summon Down, Default: 100
		#Range: 0 ~ 72000
		ministrousSummonDown = 100
		#Number of Ministrosities that can exist around the player, Default: 16
		#Range: > 1
		ministrousLimit = 16

	[Spells."Pulverize Spell"]
		#Pulverize Spell Cost, Default: 16
		#Range: > 0
		pulverizeCost = 16
		#Pulverize Spell Cooldown, Default: 20
		#Range: > 0
		pulverizeCoolDown = 20

	[Spells."Rotation Spell"]
		#Rotation Spell Cost, Default: 2
		#Range: > 0
		rotationCost = 2
		#Rotation Spell Cooldown, Default: 0
		#Range: > 0
		rotationCoolDown = 0

	[Spells."Burrowing Spell"]
		#Burrowing Spell Cost per second, Default: 4
		#Range: > 0
		burrowingCost = 4
		#How many ticks the Burrowing Spell much charge before casting, Default: 0
		#Range: > 0
		burrowingCoolDown = 0
		#The initial breaking speed of the Burrowing spell, the lower the value the quicker, Default: 4
		#Range: > 0
		burrowingInitialSpeed = 4

	[Spells."Sensing Spell"]
		#Sensing Spell Cost, Default: 8
		#Range: > 0
		sensingCost = 8
		#Time to cast Sensing Spell, Default: 20
		#Range: 0 ~ 72000
		sensingTime = 20
		#Sensing Spell Cooldown, Default: 200
		#Range: > 0
		sensingCoolDown = 200

	[Spells."Eruption Spell"]
		#Eruption Spell Cost, Default: 32
		#Range: > 0
		eruptionCost = 32
		#Time to cast Eruption Spell, Default: 60
		#Range: 0 ~ 72000
		eruptionTime = 60
		#Eruption Spell Cooldown, Default: 100
		#Range: > 0
		eruptionCoolDown = 100
		#How much base damage Pyroclasts deal when directly hitting a mob, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		pyroclastDamage = 6.0
		#Whether Pyroclasts inflicts a 2 second Stun, Default: true
		pyroclastStun = true

	[Spells."Scatter Spell"]
		#Scatter Spell Cost, Default: 16
		#Range: > 0
		scatterCost = 16
		#Time to cast Scatter Spell, Default: 0
		#Range: 0 ~ 72000
		scatterTime = 0
		#Scatter Spell Cooldown, Default: 240
		#Range: > 0
		scatterCoolDown = 240
		#How much base damage Scatter Mines deal when directly hitting a mob, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		scatterMinesDamage = 6.0

	[Spells."Launching Spell"]
		#Launch Spell Cost, Default: 4
		#Range: > 0
		launchCost = 4
		#Time to cast Launching Spell, Default: 0
		#Range: 0 ~ 72000
		launchTime = 0
		#Launch Spell Cooldown, Default: 20
		#Range: > 0
		launchCoolDown = 20

	[Spells."Flight Spell"]
		#Flight Spell Cost, Default: 4
		#Range: > 0
		flightCost = 4
		#How many ticks the Flight Spell much charge before casting, Default: 0
		#Range: > 0
		flightChargeUp = 0

	[Spells."Whirlwind Spell"]
		#Whirlwind Spell Cost, Default: 4
		#Range: > 0
		whirlwindCost = 4
		#How many ticks the Whirlwind Spell much charge before casting, Default: 0
		#Range: > 0
		whirlwindChargeUp = 0
		#How long the Whirlwind Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0
		#Range: 0 ~ 72000
		whirlwindTime = 0
		#Whirlwind Spell Cooldown, Default: 0
		#Range: 0 ~ 72000
		whirlwindCoolDown = 0

	[Spells."Cushion Spell"]
		#Cushion Spell Cost, Default: 8
		#Range: > 0
		cushionCost = 8
		#Time to cast Cushion Spell, Default: 0
		#Range: 0 ~ 72000
		cushionTime = 0
		#Cushion Spell Cooldown, Default: 40
		#Range: > 0
		cushionCoolDown = 40

	[Spells."Cyclone Spell"]
		#Cyclone Spell Cost, Default: 16
		#Range: > 0
		cycloneCost = 16
		#Time to cast Cyclone Spell, Default: 0
		#Range: 0 ~ 72000
		cycloneTime = 0
		#Cyclone Spell Cooldown, Default: 300
		#Range: > 0
		cycloneCoolDown = 300

	[Spells."Updraft Spell"]
		#Updraft Spell Cost, Default: 8
		#Range: > 0
		updraftCost = 8
		#Time to cast Updraft Spell, Default: 0
		#Range: 0 ~ 72000
		updraftTime = 0
		#Updraft Spell Cooldown, Default: 60
		#Range: > 0
		updraftCoolDown = 60
		#How much base damage Updraft Blasts deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		updraftBlastDamage = 5.0

	[Spells."Wind Blast Spell"]
		#Wind Blast Spell Cost, Default: 4
		#Range: > 0
		windBlastCost = 4
		#Time to cast Wind Blast Spell, Default: 0
		#Range: 0 ~ 72000
		windBlastTime = 0
		#Wind Blast Spell Cooldown, Default: 60
		#Range: > 0
		windBlastCoolDown = 60

	[Spells."Razor Wind Spell"]
		#Razor Wind Spell Cost, Default: 24
		#Range: > 0
		razorWindCost = 24
		#Time to cast Razor Wind Spell, Default: 0
		#Range: 0 ~ 72000
		razorWindDuration = 0
		#Razor Wind Spell Cooldown, Default: 60
		#Range: > 0
		razorWindCoolDown = 60
		#How much base damage Razor Winds deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		razorWindDamage = 6.0

	[Spells."Trembling Spell"]
		#Trembling Spell Cost, Default: 8
		#Range: > 0
		tremblingCost = 8
		#Time to cast Trembling Spell, Default: 0
		#Range: 0 ~ 72000
		tremblingTime = 0
		#Trembling Spell Cooldown, Default: 200
		#Range: > 0
		tremblingCoolDown = 200

	[Spells."Swarm Spell"]
		#Swarm Spell Cost per second, Default: 2
		#Range: > 0
		swarmCost = 2
		#How many ticks the Swarm Spell much charge before casting, Default: 0
		#Range: > 0
		swarmChargeUp = 0
		#How long the Swarm Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
		#Range: 0 ~ 72000
		swarmTime = 100
		#Swarm Spell Cooldown, Default: 100
		#Range: 0 ~ 72000
		swarmCoolDown = 100
		#How much base damage Swarm deals, Default: 2.0
		#Range: 1.0 ~ 1.7976931348623157E308
		swarmDamage = 2.0

	[Spells."Poison Dart Spell"]
		#Poison Dart Spell Cost, Default: 8
		#Range: > 0
		poisonDartCost = 8
		#Time to cast Poison Dart Spell, Default: 0
		#Range: 0 ~ 72000
		poisonDartTime = 0
		#Poison Dart Spell Cooldown, Default: 20
		#Range: > 0
		poisonDartCoolDown = 20
		#How much base damage Poison Quills deals, Default: 2.5
		#Range: 1.0 ~ 1.7976931348623157E308
		poisonDartDamage = 2.5

	[Spells."Blossoming Spell"]
		#Blossoming Spell Cost, Default: 32
		#Range: > 0
		blossomCost = 32
		#Time to cast Blossoming Spell, Default: 40
		#Range: 0 ~ 72000
		blossomTime = 40
		#Blossoming Spell Cooldown, Default: 200
		#Range: > 0
		blossomCoolDown = 200
		#How much base damage Blossoming Balls and Thorns deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		blossomDamage = 6.0

	[Spells."Grapple Spell"]
		#Grapple Spell Cost, Default: 4
		#Range: > 0
		grappleCost = 4
		#Time to cast Grapple Spell, Default: 0
		#Range: 0 ~ 72000
		grappleTime = 0
		#Grapple Spell Cooldown, Default: 20
		#Range: > 0
		grappleCoolDown = 20

	[Spells."Hunting Spell"]
		#Hunting Spell Cost, Default: 8
		#Range: > 0
		huntingCost = 8
		#Time to cast Hunting Spell, Default: 20
		#Range: 0 ~ 72000
		huntingTime = 20
		#Hunting Spell Cooldown, Default: 200
		#Range: > 0
		huntingCoolDown = 200
		#Hunting Spell Summon Down, Default: 100
		#Range: 0 ~ 72000
		huntingSummonDown = 100
		#Number of Black Wolves that can exist around the player, Default: 16
		#Range: > 1
		huntingLimit = 16

	[Spells."Mauling Spell"]
		#Mauling Spell Cost, Default: 16
		#Range: > 0
		maulingCost = 16
		#Time to cast Mauling Spell, Default: 20
		#Range: 0 ~ 72000
		maulingTime = 20
		#Mauling Spell Cooldown, Default: 600
		#Range: > 0
		maulingCoolDown = 600
		#Mauling Spell Summon Down, Default: 150
		#Range: 0 ~ 72000
		maulingSummonDown = 150
		#Number of Bear Servants that can exist around the player, Default: 8
		#Range: > 1
		maulingLimit = 8

	[Spells."Slimy Spell"]
		#Slimy Spell Cost, Default: 16
		#Range: > 0
		slimyCost = 16
		#Time to cast Slimy Spell, Default: 20
		#Range: 0 ~ 72000
		slimyTime = 20
		#Slimy Spell Cooldown, Default: 200
		#Range: > 0
		slimyCoolDown = 200
		#Slimy Spell Summon Down, Default: 100
		#Range: 0 ~ 72000
		slimySummonDown = 100
		#Number of Slime Servants and variants a player can have, Default: 16
		#Range: > 1
		slimyLimit = 16

	[Spells."Carrion Spell"]
		#Carrion Spell Cost, Default: 16
		#Range: > 0
		carrionCost = 16
		#Time to cast Carrion Spell, Default: 100
		#Range: 0 ~ 72000
		carrionTime = 100
		#Carrion Spell Cooldown, Default: 300
		#Range: > 0
		carrionCoolDown = 300
		#Carrion Spell Summon Down, Default: 200
		#Range: 0 ~ 72000
		carrionSummonDown = 200
		#Number of Carrion Maggots and Flies a player can have, Default: 32
		#Range: > 1
		carrionLimit = 32

	[Spells."Overgrowth Spell"]
		#Overgrowth Spell Cost, Default: 8
		#Range: > 0
		overgrowthCost = 8
		#Time to cast Overgrowth Spell, Default: 0
		#Range: 0 ~ 72000
		overgrowthTime = 0
		#Overgrowth Spell Cooldown, Default: 120
		#Range: > 0
		overgrowthCoolDown = 120

	[Spells."Entangling Spell"]
		#Entangling Spell Cost, Default: 8
		#Range: > 0
		entanglingCost = 8
		#Time to cast Entangling Spell, Default: 50
		#Range: 0 ~ 72000
		entanglingTime = 50
		#Entangling Spell Cooldown, Default: 400
		#Range: > 0
		entanglingCoolDown = 400
		#Maximum amount of targets that can be entangled when cast using Wild Staff, Default: 8
		#Range: > 1
		entanglingStaffAmount = 8

	[Spells."Whispering Spell"]
		#Whispering Spell Cost, Default: 16
		#Range: > 0
		whisperCost = 16
		#Time to cast Whispering Spell, Default: 100
		#Range: 0 ~ 72000
		whisperTime = 100
		#Whispering Spell Cooldown, Default: 1200
		#Range: > 0
		whisperCoolDown = 1200
		#Whispering Spell Summon Down, Default: 300
		#Range: 300 ~ 72000
		whisperSummonDown = 300
		#Number of Whisperers that can exist around the player, Default: 4
		#Range: > 1
		whisperLimit = 4

	[Spells."Leaping Spell"]
		#Leaping Spell Cost, Default: 32
		#Range: > 0
		leapingCost = 32
		#Time to cast Leaping Spell, Default: 100
		#Range: 0 ~ 72000
		leapingTime = 100
		#Leaping Spell Cooldown, Default: 1200
		#Range: > 0
		leapingCoolDown = 1200
		#Leaping Spell Summon Down, Default: 300
		#Range: 300 ~ 72000
		leapingSummonDown = 300
		#Number of Leapleaves that an individual player can have in total, Default: 2
		#Range: > 1
		leapleafLimit = 2

	[Spells."Thunderbolt Spell"]
		#Thunderbolt Spell Cost, Default: 16
		#Range: > 0
		thunderboltCost = 16
		#Time to cast Thunderbolt Spell, Default: 40
		#Range: 0 ~ 72000
		thunderboltTime = 40
		#Thunderbolt Spell Cooldown, Default: 0
		#Range: > 0
		thunderboltCoolDown = 0
		#How much base damage Thunderbolts deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		thunderboltDamage = 5.0

	[Spells."Electro Orb Spell"]
		#Electro Orb Spell Cost, Default: 8
		#Range: > 0
		electroOrbCost = 8
		#Time to cast Electro Orb Spell, Default: 0
		#Range: 0 ~ 72000
		electroOrbTime = 0
		#Electro Orb Spell Cooldown, Default: 40
		#Range: > 0
		electroOrbCoolDown = 40
		#How much base damage Electro Orbs deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		electroOrbDamage = 4.0

	[Spells."Surging Spell"]
		#Surging Spell Cost, Default: 24
		#Range: > 0
		surgingCost = 24
		#How many ticks the Surging Spell much charge before casting, Default: 80
		#Range: > 0
		surgingChargeUp = 80
		#How many shots are allowed to be fired before spell ends, set 0 to allow spell to be cast indefinitely, Default: 0
		#Range: 0 ~ 72000
		surgingShots = 0
		#Time to cast Surging Spell per tick, Default: 6
		#Range: 0 ~ 72000
		surgingTime = 6
		#Surging Spell Cooldown, Default: 200
		#Range: 0 ~ 72000
		surgingCoolDown = 200
		#How much base damage Surging Orbs deals, Default: 3.0
		#Range: 1.0 ~ 1.7976931348623157E308
		surgingDamage = 3.0

	[Spells."Monsoon Spell"]
		#Monsoon Spell Cost, Default: 8
		#Range: > 0
		monsoonCost = 8
		#Time to cast Monsoon Spell, Default: 40
		#Range: 0 ~ 72000
		monsoonTime = 40
		#Monsoon Spell Cooldown, Default: 100
		#Range: > 0
		monsoonCoolDown = 100

	[Spells."Discharge Spell"]
		#Discharge Spell Cost, Default: 40
		#Range: > 0
		dischargeCost = 40
		#Time to cast Discharge Spell, Default: 0
		#Range: 0 ~ 72000
		dischargeTime = 0
		#Discharge Spell Cooldown, Default: 100
		#Range: > 0
		dischargeCoolDown = 100
		#How much base minimum damage Discharge Spell deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		dischargeMinDamage = 6.0
		#How much base maximum damage Discharge Spell deals, Default: 12.0
		#Range: 2.0 ~ 1.7976931348623157E308
		dischargeMaxDamage = 12.0

	[Spells."Bolting Spell"]
		#Bolting Spell Cost, Default: 40
		#Range: > 0
		boltingCost = 40
		#Time to cast Bolting Spell, Default: 0
		#Range: 0 ~ 72000
		boltingTime = 0
		#Bolting Spell Cooldown, Default: 200
		#Range: > 0
		boltingCoolDown = 200
		#How much base damage Bolting Spell deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		boltingDamage = 5.0

	[Spells."Lightning Spell"]
		#Lightning Spell Cost, Default: 16
		#Range: > 0
		lightningCost = 16
		#Time to cast Lightning Spell, Default: 0
		#Range: 0 ~ 72000
		lightningTime = 0
		#Lightning Spell Cooldown, Default: 100
		#Range: > 0
		lightningCoolDown = 100
		#How much base damage Lightning from the spell deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		lightningDamage = 5.0

	[Spells."Thunderstorm Spell"]
		#Thunderstorm Spell Cost, Default: 64
		#Range: > 0
		thunderstormCost = 64
		#Time to cast Thunderstorm Spell, Default: 60
		#Range: 0 ~ 72000
		thunderstormTime = 60
		#Thunderstorm Spell Cooldown, Default: 300
		#Range: > 0
		thunderstormCoolDown = 300
		#How much base damage Thunderstorm deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		thunderstormDamage = 5.0

	[Spells."Bouncy Bubble Spell"]
		#Bouncy Bubble Spell Cost, Default: 8
		#Range: > 0
		bouncyBubbleCost = 8
		#Time to cast Bouncy Bubble Spell, Default: 0
		#Range: 0 ~ 72000
		bouncyBubbleTime = 0
		#Bouncy Bubble Spell Cooldown, Default: 100
		#Range: > 0
		bouncyBubbleCoolDown = 100
		#How much base damage Bouncy Bubble from the spell deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		bouncyBubbleDamage = 4.0

	[Spells."Steaming Spell"]
		#Steaming Spell Cost, Default: 4
		#Range: > 0
		steamingCost = 4
		#Time to cast Steaming Spell, Default: 0
		#Range: 0 ~ 72000
		steamingTime = 0
		#Steaming Spell Cooldown, Default: 20
		#Range: > 0
		steamingCoolDown = 20
		#How much base damage Steam Missiles deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		steamingDamage = 4.0

	[Spells."Trident Storm Spell"]
		#Trident Storm Spell Cost, Default: 48
		#Range: > 0
		tridentStormCost = 48
		#Trident Storm Spell Cooldown, Default: 200
		#Range: > 0
		tridentStormCoolDown = 200
		#How much base damage Trident Storm from the spell deals, Default: 16.0
		#Range: 1.0 ~ 1.7976931348623157E308
		tridentStormDamage = 16.0

	[Spells."Prisma Beam Spell"]
		#Prisma Beam Spell Cost, Default: 8
		#Range: > 0
		prismaBeamCost = 8
		#Time to cast Prisma Beam Spell, Default: 80
		#Range: 0 ~ 72000
		prismaBeamTime = 80
		#Prisma Beam Spell Cooldown, Default: 20
		#Range: > 0
		prismaBeamCoolDown = 20
		#How much base damage the spell deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		prismaBeamDamage = 6.0

	[Spells."Guardian Spell"]
		#Guardian Spell Cost, Default: 16
		#Range: > 0
		guardianCost = 16
		#Time to cast Guardian Spell, Default: 20
		#Range: 0 ~ 72000
		guardianTime = 20
		#Guardian Spell Cooldown, Default: 600
		#Range: > 0
		guardianCoolDown = 600
		#Guardian Spell Summon Down, Default: 150
		#Range: 0 ~ 72000
		guardianSummonDown = 150
		#Number of Guardian Servants that can exist around the player, Default: 8
		#Range: > 1
		guardianLimit = 8

	[Spells."Biomine Spell"]
		#Biomine Spell Cost, Default: 16
		#Range: > 0
		biomineCost = 16
		#Time to cast Biomine Spell, Default: 40
		#Range: 0 ~ 72000
		biomineTime = 40
		#Biomine Spell Cooldown, Default: 200
		#Range: > 0
		biomineCoolDown = 200
		#How much base damage Biomine explosion deals, Default: 3.0
		#Range: 1.0 ~ 1.7976931348623157E308
		biomineDamage = 3.0
		#How much base damage Biomine acid cloud deals, Default: 2.0
		#Range: 1.0 ~ 1.7976931348623157E308
		biomineAcidDamage = 2.0

	[Spells."Water Whip Spell"]
		#Water Whip Spell Cost, Default: 16
		#Range: > 0
		waterWhipCost = 16
		#Time to cast Water Whip Spell, Default: 0
		#Range: 0 ~ 72000
		waterWhipTime = 0
		#Water Whip Spell Cooldown, Default: 10
		#Range: > 0
		waterWhipCoolDown = 10
		#How much base damage the spell deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		waterWhipDamage = 4.0

	[Spells."Tidal Spell"]
		#Tidal Spell Cost, Default: 24
		#Range: > 0
		tidalCost = 24
		#Time to cast Tidal Spell, Default: 20
		#Range: 0 ~ 72000
		tidalTime = 20
		#Tidal Spell Cooldown, Default: 60
		#Range: > 0
		tidalCoolDown = 60
		#How much base damage the spell deals, Default: 1.0
		#Range: 1.0 ~ 1.7976931348623157E308
		tidalBaseDamage = 1.0

	[Spells."Call Spell"]
		#Call Spell Cost, Default: 16
		#Range: > 0
		callCost = 16
		#Time to cast Call Spell, Default: 100
		#Range: 0 ~ 72000
		callTime = 100
		#Call Spell Cooldown, Default: 0
		#Range: > 0
		callCoolDown = 0

	[Spells."Troop Spell"]
		#Troop Spell Cost, Default: 32
		#Range: > 0
		troopCost = 32
		#Time to cast Troop Spell, Default: 100
		#Range: 0 ~ 72000
		troopTime = 100
		#Troop Spell Cooldown, Default: 20
		#Range: > 0
		troopCoolDown = 20

	[Spells."Recall Spell"]
		#Recall Spell Cost, Default: 1000
		#Range: > 0
		recallCost = 1000
		#Time to cast Recall Spell, Default: 160
		#Range: 0 ~ 72000
		recallTime = 160
		#Recall Spell Cooldown, Default: 100
		#Range: > 0
		recallCoolDown = 100

	[Spells."Ender Chest Spell"]
		#Ender Chest Spell Cost, Default: 8
		#Range: > 0
		enderChestCost = 8
		#Time to cast Ender Chest Spell, Default: 0
		#Range: 0 ~ 72000
		enderChestDuration = 0
		#Ender Chest Spell Cooldown, Default: 20
		#Range: > 0
		enderChestCoolDown = 20

	[Spells."Banish Spell"]
		#Banish Spell Cost, Default: 16
		#Range: > 0
		banishCost = 16
		#Banish Spell Cooldown, Default: 400
		#Range: > 0
		banishCoolDown = 400
		#The highest maximum health an entity can possess to be affected by Banish spell, Default: 100
		#Range: > 1
		banishMaxHealth = 100
		#Add mobs that Banish Spell don't work on. 
		#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".
		banishBlackList = []

	[Spells."Blink Spell"]
		#Blink Spell Cost, Default: 8
		#Range: > 0
		blinkCost = 8
		#Time to cast Blink Spell, Default: 0
		#Range: 0 ~ 72000
		blinkDuration = 0
		#Blink Spell Cooldown, Default: 20
		#Range: > 0
		blinkCoolDown = 20

	[Spells."End Walker Spell"]
		#End Walk Spell Cost, Default: 48
		#Range: > 0
		endWalkCost = 48
		#Time to cast End Walk Spell, Default: 60
		#Range: 0 ~ 72000
		endWalkDuration = 60
		#End Walk Spell Cooldown, Default: 1200
		#Range: > 0
		endWalkCoolDown = 1200
		#How long the effect is applied from the spell, Default: 200
		#Range: > 0
		endWalkEffectDuration = 200

	[Spells."Tunnel Spell"]
		#Tunnel Spell Cost, Default: 16
		#Range: > 0
		tunnelCost = 16
		#Tunnel Spell Cooldown, Default: 100
		#Range: > 0
		tunnelCoolDown = 100
		#The initial duration for the Tunnel lifespan in ticks, Default: 100
		#Range: > 0
		tunnelDefaultLifespan = 100
		#The initial distance of the Tunnel, Default: 8
		#Range: > 0
		tunnelDefaultDistance = 8
		#Whether Tunnel Holes disallows certain mobs from falling or moving through it, Default: true
		tunnelHaveBlacklist = true

	[Spells."Rupture Spell"]
		#Rupture Spell Cost, Default: 250
		#Range: > 0
		ruptureCost = 250
		#Time to cast Rupture Spell, Default: 120
		#Range: 0 ~ 72000
		ruptureTime = 120
		#Rupture Spell Cooldown, Default: 6000
		#Range: > 0
		ruptureCoolDown = 6000
		#How much base damage the Void Rift deals, Default: 2.0
		#Range: 1.0 ~ 1.7976931348623157E308
		ruptureDamage = 2.0

	[Spells."Stellar Spell"]
		#Stellar Spell Cost, Default: 16
		#Range: > 0
		stellarCost = 16
		#Time to cast Stellar Spell, Default: 35
		#Range: 15 ~ 72000
		stellarDuration = 35
		#Stellar Spell Cooldown, Default: 100
		#Range: > 0
		stellarCoolDown = 100
		#How much base damage the Void Shocks from Stellar spell deals, Default: 7.0
		#Range: 1.0 ~ 1.7976931348623157E308
		stellarDamage = 7.0

	[Spells."Void Flash Spell"]
		#Void Flash Spell Cost, Default: 32
		#Range: > 0
		voidFlashCost = 32
		#Time to cast Void Flash Spell, Default: 86
		#Range: 0 ~ 72000
		voidFlashDuration = 86
		#Void Flash Spell Cooldown, Default: 200
		#Range: > 0
		voidFlashCoolDown = 200
		#How much base damage the Void Shock Bombs from Void Flash spell deals, Default: 7.0
		#Range: 1.0 ~ 1.7976931348623157E308
		voidFlashDamage = 7.0

	[Spells."Watching Spell"]
		#Watching Spell Cost, Default: 20
		#Range: > 0
		watchlingCost = 20
		#Time to cast Watching Spell, Default: 40
		#Range: 0 ~ 72000
		watchlingTime = 40
		#Watching Spell Cooldown, Default: 300
		#Range: > 0
		watchlingCoolDown = 300
		#Watching Spell Summon Down, Default: 120
		#Range: 0 ~ 72000
		watchlingSummonDown = 120
		#Number of Watchling Servants that can a player can have, Default: 32
		#Range: > 1
		watchlingLimit = 32

	[Spells."Blasting Spell"]
		#Blasting Spell Cost, Default: 32
		#Range: > 0
		blastlingCost = 32
		#Time to cast Blasting Spell, Default: 60
		#Range: 0 ~ 72000
		blastlingTime = 60
		#Blasting Spell Cooldown, Default: 400
		#Range: > 0
		blastlingCoolDown = 400
		#Blasting Spell Summon Down, Default: 120
		#Range: 0 ~ 72000
		blastlingSummonDown = 120
		#Number of Blastling Servants that an individual player can have in total, Default: 32
		#Range: > 1
		blastlingLimit = 32

	[Spells."Snaring Spell"]
		#Snaring Spell Cost, Default: 24
		#Range: > 0
		snarelingCost = 24
		#Time to cast Snaring Spell, Default: 40
		#Range: 0 ~ 72000
		snarelingTime = 40
		#Snaring Spell Cooldown, Default: 350
		#Range: > 0
		snarelingCoolDown = 350
		#Snaring Spell Summon Down, Default: 120
		#Range: 0 ~ 72000
		snarelingSummonDown = 120
		#Number of Snareling Servants that an individual player can have in total, Default: 32
		#Range: > 1
		snarelingLimit = 32

	[Spells."Crafting Spell"]
		#Crafting Spell Cost, Default: 2
		#Range: > 0
		craftingCost = 2
		#Time to cast Crafting Spell, Default: 0
		#Range: 0 ~ 72000
		craftingDuration = 0
		#Crafting Spell Cooldown, Default: 20
		#Range: > 0
		craftingCoolDown = 20

	[Spells."Shockwave Spell"]
		#Shockwave Spell Cost, Default: 80
		#Range: > 0
		shockwaveCost = 80
		#Time to cast Shockwave Spell, Default: 0
		#Range: 0 ~ 72000
		shockwaveTime = 0
		#Shockwave Spell Cooldown, Default: 80
		#Range: > 0
		shockwaveCoolDown = 80
		#How much base minimum damage Shockwave Spell deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		shockwaveMinDamage = 5.0
		#How much base maximum damage Shockwave Spell deals, Default: 24.0
		#Range: 2.0 ~ 1.7976931348623157E308
		shockwaveMaxDamage = 24.0

	[Spells."Iron Hide Spell"]
		#Iron Hide Spell Cost, Default: 24
		#Range: > 0
		ironHideCost = 24
		#Time to cast Iron Hide Spell, Default: 60
		#Range: 0 ~ 72000
		ironHideTime = 60
		#Iron Hide Spell Cooldown, Default: 500
		#Range: > 0
		ironHideCoolDown = 500

	[Spells."Bulwark Spell"]
		#Bulwark Spell Cost, Default: 100
		#Range: > 0
		bulwarkCost = 100
		#Time to cast Bulwark Spell, Default: 100
		#Range: 0 ~ 72000
		bulwarkDuration = 100
		#Bulwark Spell Cooldown, Default: 6000
		#Range: > 0
		bulwarkCoolDown = 6000
		#Initial amount of shields the Bulwark Spell summons, Default: 4
		#Range: > 1
		bulwarkShieldAmount = 4
		#Initial lifespan of the Bulwark Spell's shields, count in ticks, Default: 1500
		#Range: > 1
		bulwarkShieldTime = 1500
		#If damage received exceeds this amount, an additional shield will be broken per exceeded amount. Set to 0.0 to disable, Default: 15.0
		#Range: 0.0 ~ 1.7976931348623157E308
		bulwarkShieldBreakExtra = 15.0

	[Spells."Soul Heal Spell"]
		#Soul Heal Spell Cost, Default: 250
		#Range: > 0
		soulHealCost = 250
		#Time to cast Soul Heal Spell, Default: 0
		#Range: 0 ~ 72000
		soulHealDuration = 0
		#Soul Heal Spell Cooldown, Default: 200
		#Range: > 0
		soulHealCoolDown = 200
		#Initial amount of health the Soul Heal Spell heals, Default: 8
		#Range: > 2
		soulHealAmount = 8

	[Spells."Weakening Spell"]
		#Weakening Spell Cost, Default: 100
		#Range: > 0
		weakeningCost = 100
		#Time to cast Weakening Spell, Default: 0
		#Range: 0 ~ 72000
		weakeningDuration = 0
		#Weakening Spell Cooldown, Default: 400
		#Range: > 0
		weakeningCoolDown = 400

	[Spells."Telekinesis Spell"]
		#Telekinesis Spell Cost, Default: 4
		#Range: > 0
		telekinesisCost = 4
		#How many ticks the Telekinesis Spell much charge before casting, Default: 0
		#Range: > 0
		telekinesisChargeUp = 0
		#The highest maximum health an entity can possess to be affected by Telekinesis spell, Default: 100
		#Range: > 1
		telekinesisMaxHealth = 100
		#Add mobs that Telekinesis Spell don't work on. 
		#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".
		telekinesisBlackList = []

	[Spells."Arrow Rain Spell"]
		#Arrow Rain Spell Cost, Default: 4
		#Range: > 0
		arrowRainCost = 4
		#How many ticks the Arrow Rain Spell much charge before casting, Default: 20
		#Range: > 0
		arrowRainChargeUp = 20
		#How long the Arrow Rain Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 100
		#Range: 0 ~ 72000
		arrowRainTime = 100
		#Arrow Rain Spell Cooldown, Default: 400
		#Range: 0 ~ 72000
		arrowRainCoolDown = 400
		#How much extra damage the arrows deals, Default: 0.0
		#Range: 0.0 ~ 1.7976931348623157E308
		arrowRainDamage = 0.0

	[Spells."Sonic Boom Spell"]
		#Sonic Boom Spell Cost, Default: 16
		#Range: > 0
		sonicBoomCost = 16
		#Time to cast Sonic Boom Spell, Default: 60
		#Range: 0 ~ 72000
		sonicBoomTime = 60
		#Sonic Boom Spell Cooldown, Default: 40
		#Range: > 0
		sonicBoomCoolDown = 40
		#How much base damage Sonic Boom Spell deals, Default: 10.0
		#Range: 1.0 ~ 1.7976931348623157E308
		sonicBoomDamage = 10.0

	[Spells."Corruption Spell"]
		#Corruption Spell Cost, Default: 2500
		#Range: > 0
		corruptionCost = 2500
		#How many ticks the Corruption Spell much charge before casting, Default: 0
		#Range: > 0
		corruptionChargeUp = 0
		#How long the Corruption Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 0
		#Range: 0 ~ 72000
		corruptionTime = 0
		#Corruption Spell Cooldown, Default: 50
		#Range: > 0
		corruptionCoolDown = 50
		#How much base damage Corrupted Beam Spell deals per tick, Default: 10.0
		#Range: 0.0 ~ 1.7976931348623157E308
		corruptedBeamDamage = 10.0
		#Whether casting Corruption spell immobilizes the caster, Default: true
		corruptionImmobile = true

["Servant Limits"]
	#Number of Spider Servants that an individual player can have in total, Default: 32
	#Range: > 1
	spiderLimit = 32
	#Number of Brood Mother Servants that an individual player can have in total, Default: 2
	#Range: > 1
	broodMotherLimit = 2
	#Number of Necromancer Servants that an individual player can have in total, Default: 8
	#Range: > 1
	necromancerLimit = 8
	#Number of Drowned Necromancer Servants that an individual player can have in total, Default: 2
	#Range: > 1
	drownedNecromancerLimit = 2
	#Number of Wither Necromancer Servants that an individual player can have in total, Default: 2
	#Range: > 1
	witherNecromancerLimit = 2
	#Number of Bound Illager Servants that an individual player can have in total, Default: 8
	#Range: > 1
	boundIllagerLimit = 8
	#Number of Black Beast Servants that an individual player can have in total, Default: 2
	#Range: > 1
	blackBeastLimit = 2
	#Number of Wildfire Servants that an individual player can have in total, Default: 2
	#Range: > 1
	wildfireLimit = 2
	#Total number of Redstone Golems an individual player can have, Default: 2
	#Range: > 0
	redstoneGolemLimit = 2
	#Total number of Grave Golems an individual player can have, Default: 2
	#Range: > 0
	graveGolemLimit = 2
	#Total number of Redstone Monstrosities that can be summoned in total on a world, Default: 2
	#Range: > 0
	redstoneMonstrosityGlobalLimit = 2
	#Total number of Redstone Monstrosities an individual player can have, Default: 1
	#Range: > 0
	redstoneMonstrosityPlayerLimit = 1

[Enchantments]
	#Whether Focus Enchantments can appear on Villager Trade Pools, Default: true
	focusEnchantsTrades = true
	#How much power Potency increases, Default: 1
	#Range: > 1
	potencyPower = 1
	#Soul Eater Maximum Enchantment Level, Default: 5
	#Range: 1 ~ 10
	maxSoulEaterLevel = 5
	#Wanting Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxWantingLevel = 3
	#Potency Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxPotencyLevel = 3
	#Radius Maximum Enchantment Level, Default: 2
	#Range: 1 ~ 10
	maxRadiusLevel = 2
	#Range Maximum Enchantment Level, Default: 5
	#Range: 1 ~ 10
	maxRangeLevel = 5
	#Duration Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxDurationLevel = 3
	#Burning Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxBurningLevel = 3
	#Velocity Maximum Enchantment Level, Default: 5
	#Range: 1 ~ 10
	maxVelocityLevel = 5

