
["Functionality Handler"]
	#Enable blood particle effect for players only.
	Only_Player = false
	#Enable blood particle effect for mobs only.
	Only_Mobs = false
	#Enable blood particle effect for both players and mobs, overriding other settings.
	Both = true
	#Entity list which will be blacklisted from getting blood particle effect.
	Blacklisted_Entity = ["minecraft:ender_dragon", "minecraft:wither"]

["Blood Particle Configuration"]
	#Max size value of the particle when hitting small entities.
	Small_Scale = 1.1
	#Max size value of the particle when hitting normal entities.
	Normal_Scale = 1.8
	#Max size value of the particle when hitting large entities.
	Large_Scale = 2.4
	#Max particle count at 0% health of a small entity.
	#This value scales with the percentage of the entity's health, which makes the minimum count as small as 1.
	Small_Count = 30
	#Max particle count at 0% health of a normal entity.
	Normal_Count = 50
	#Max particle count at 0% health of a large entity.
	Large_Count = 70
	#Spread in x and z direction for a small entity.
	#Spread indicates the movement of particles in all direction from the entity.
	Small_Spread = 0.15
	#Spread in x and z direction for a normal entity.
	Normal_Spread = 0.5
	#Spread in x and z direction for a large entity.
	Large_Spread = 0.7
	#This value defines vibration of the particle when stuck under or on the sides of a block.
	On_Wall_Vibration = 0.1
	#Min tick value for the life span of the particle.
	Min_Age = 300
	#Max tick value for the life span of the particle.
	Max_Age = 600
	#The y value of the particle movement.
	#This value can make the particle go higher or lower when spawn.
	Upward_Motion = 0.2

["Particle Variant"]
	#WARNING: Gore particle is still work in progress, but you can check it out and judge for yourself!
	#Allowed Values: SQUARE, GORE
	Blood_Particle_Variant = "GORE"

