{
	default_hide_dependency_lines: false
	default_quest_shape: ""
	filename: "welcome"
	group: ""
	id: "01BD308353733F5E"
	images: [{
		height: 5.0d
		image: "packmenu:textures/gui/logo.png"
		rotation: 0.0d
		width: 5.0d
		x: 0.0d
		y: -3.0d
	}]
	order_index: 0
	quest_links: [ ]
	quests: [
		{
			description: [
				"This pack is still in heavy development and everything is subject to change, however, it probably won't."
				""
				"This is a semi-expert, semi-linear modpack developed to give all kinds of MC players something to do. Whether you're exploring, automating, or building, everyone has a place here in Impostor Syndrome!"
				""
				"The progression chapter has a rough outline of what the \"expected\" overall progression path for players should look like, but please note that this doesn't mean you must complete the mods in the order they're listed there. Tackle the challenge ahead and use all means possible to progress in the best way you see fit."
			]
			id: "2D0849367575CE58"
			subtitle: "Welcome to Impostor Syndrome!"
			tasks: [{
				id: "1CF74D0BA22AC540"
				type: "checkmark"
			}]
			title: "Welcome!"
			x: 0.0d
			y: 0.0d
		}
		{
			dependencies: ["2D0849367575CE58"]
			description: [
				"As I mentioned above, this pack is still under heavy development. That means that unfortunately you may run into things that are broken, don't make sense, or are literally impossible to do, and that's okay!"
				""
				"The plan is to buff out the kinks in the first half of progression as quickly as possible so that we can then finalize the plans for the 2nd half and start implementing some of the more entertaining ideas and custom content I want to include in the pack."
				""
				"With this said, the goal of this pack is to entertain you, the player. So please, if you have any suggestions, find any bugs, or run into any weird issues feel free to join my discord and give me a shout!"
				""
				"https://discord.gg/D2cabqkU3m"
			]
			id: "7A20F5EAA29FF46B"
			subtitle: "Still under construction!"
			tasks: [{
				id: "5738A3EC97331C34"
				title: "Broken Things"
				type: "checkmark"
			}]
			x: -1.25d
			y: 1.0d
		}
		{
			dependencies: ["2D0849367575CE58"]
			description: [
				"This pack has two ways of being played."
				""
				"The first, and the way the pack was built, is by unlocking hard-gates through progression/creation of specific components. This method locks later mods/items/equipment away and does not allow you to use, hold, or interact with them in any way until their corresponding gate is unlocked."
				""
				"The second, and the way I prefer to play, is by unlocking all gates immediately. This allows you to play the pack in whatever way you see fit, but still has hard-gates in the form of recipe blocks. If you can obtain an item, machine, weapon, etc. then you can use it as you see fit."
				""
				"Both methods are perfectly justified, and honestly just come down to personal preference. If you want to unlock every gate immediately please see the next quest!"
			]
			id: "7B783BAE0C9D420D"
			subtitle: "The Steps to Success!"
			tasks: [{
				id: "758B831E65F9501D"
				title: "Progression"
				type: "checkmark"
			}]
			x: 1.25d
			y: 1.0d
		}
		{
			dependencies: ["2D0849367575CE58"]
			description: [
				"Hitting the following progression milestones will set your difficulty level accordingly. This may be beneficial for some people early on, as if you've managed to raise your level past the amount listed it'll be dropped down once you hit your milestone!"
				""
				"Nether - 25"
				"Chapter 2 - 35"
				"Chapter 3 - 50"
				"Chapter 4 - 75"
				"Chapter 5 - 150"
				"End Chapter - 300"
			]
			id: "4B3A1E392D127CCC"
			subtitle: "Keeping you in line!"
			tasks: [{
				id: "328DF40FD48E3890"
				title: "Difficulty Milestone"
				type: "checkmark"
			}]
			title: "Difficulty Milestones"
			x: 0.0d
			y: 1.5d
		}
	]
	title: "Welcome!"
}
