#How much time in ticks should the virtual sacrificer wait before producing blood [100]
#Range: > 1
sacrificer_speed = 100
#The energy capacity of the virtual sacrificer [1000000]
#Range: > 1
sacrificer_energy = 1000000
#How much data to give to the model each iteration [1]
#Set to 0 to disable
#Range: > 0
sacrificer_data = 1
#Should data be given to faulty models? [true]
faulty_data = true
#A list of catalyst that can be used to increase blood produced
#Each entry must follow this syntax: item_id#multiplier#uses
#The item id should include the mod id and must be a valid item, the multiplier can be a floating point, the uses cannot
catalysts = ["hostilenetworks:overworld_prediction#1.5#10", "hostilenetworks:nether_prediction#1.75#25", "hostilenetworks:end_prediction#2#50", "hostilenetworks:twilight_prediction#2.25#50", "minecraft:nether_star#5#1000"]
#A list of models that can be used to produce blood
#Each entry must follow this syntax: entity_id#blood#energy
#The item id should include the mod id and must be a valid model, the blood and the energy are ints, the blood is in mb and the energy is RF/t
models = ["hostilenetworks:blaze#250#1000", "hostilenetworks:wither_skeleton#250#1000", "hostilenetworks:witch#250#1000", "hostilenetworks:vindicator#250#1000", "hostilenetworks:evoker#250#1000", "hostilenetworks:hoglin#250#1000", "hostilenetworks:enderman#250#1000", "hostilenetworks:shulker#250#1000", "hostilenetworks:ghast#250#1000", "hostilenetworks:squid#75#100", "hostilenetworks:chicken#75#100", "hostilenetworks:cod#75#100", "hostilenetworks:cow#75#100", "hostilenetworks:pig#75#100", "hostilenetworks:rabbit#75#100", "hostilenetworks:sheep#75#100", "hostilenetworks:polar_bear#75#100", "hostilenetworks:guardian#75#100", "hostilenetworks:mooshroom#75#100", "hostilenetworks:glow_squid#75#100", "hostilenetworks:zombie#125#250", "hostilenetworks:zombified_piglin#125#250", "hostilenetworks:skeleton#125#250", "hostilenetworks:slime#125#250", "hostilenetworks:magma_cube#125#250", "hostilenetworks:snow_golem#125#250", "hostilenetworks:spider#125#250", "hostilenetworks:creeper#125#250", "hostilenetworks:drowned#125#250", "hostilenetworks:phantom#125#250", "hostilenetworks:wither#1000#2500", "hostilenetworks:ender_dragon#1000#2500", "hostilenetworks:elder_guardian#1000#2500", "hostilenetworks:iron_golem#1000#2500", "hostilenetworks:warden#1500#3000"]
#A list of floats that defines how much blood should each tier of data generates [0, 0.5, 1, 1.5, 3]
#The list must remain with a length of 5, each missing entry is filled with a 0 and additional entries will be ignored
#Each entry defines the modifier for: Faulty, Basic, Advanced, Superior, Self-Aware
tiers = [0.0, 0.5, 1.0, 1.5, 3.0]

