
#These are the configurations for the transceiver item.
[transceiver]
	#This is the range after which players can no longer be heard for frequency modulation. Defaults to 1000.
	maxFMDistance = 350
	#This is the range after which audio begins to decay for frequency modulation. Defaults to 900.
	falloffFM = 300
	#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800.
	maxAMDistance = 550
	#This is the range after which audio begins to decay for amplitude modulation. Defaults to 1700.
	falloffAM = 500
	#This is whether or not using the transceiver slows the player. Defaults to true.
	transceiverSlow = true
	#When false, removes the transceiver recipe. Defaults to true.
	enabled = true

#These are the configurations for the walkie talkie item.
[walkie_talkie]
	#This is the range after which players can no longer be heard for frequency modulation. Defaults to 500.
	maxFMDistance = 500
	#This is the range after which audio begins to decay for frequency modulation. Defaults to 400.
	falloffFM = 400
	#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900.
	maxAMDistance = 900
	#This is the range after which audio begins to decay for amplitude modulation. Defaults to 800.
	falloffAM = 800
	#This is whether or not using the walkie talkie slows the player. Defaults to true.
	walkieTalkieSlow = true
	#When true, replaces the walkie talkie with the spuddie talkie. Defaults to true.
	spuddieTalkie = true
	#When false, removes both the spuddie and walkie recipe. Defaults to true.
	enabled = true

#These are the configurations for the transmitter block. (IN DEVELOPMENT)
[transmitter]
	#This is the range after which players can no longer be heard for frequency modulation. Defaults to 2200.
	maxFMDistance = 1100
	#This is the range after which audio begins to decay for frequency modulation. Defaults to 2000.
	falloffFM = 1000
	#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400.
	maxAMDistance = 2200
	#This is the range after which audio begins to decay for amplitude modulation. Defaults to 4000.
	falloffAM = 2000
	#When false, removes the transmitter (will not disable speaker) recipe. Defaults to true.
	enabled = true

#These are the configurations for the radio block.
[radio]
	#This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 24.
	range = 24
	#When false, removes the radio recipe. Defaults to true.
	enabled = true

#These are the configurations for the microphone block.
[microphone]
	#This is the range for the microphone that it can hear from. Defaults to 8.
	range = 8
	#When false, removes the microphone recipe. Defaults to true.
	enabled = true

#These are the configurations for the speaker block.
[speaker]
	#When false, removes the speaker recipe. Defaults to true.
	enabled = true

#These are the configurations for the antenna block.
[antenna]
	#When false, removes the antenna recipe. Defaults to true.
	enabled = true

#These are the general configurations for frequencies.
[frequency]
	#This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3.
	wholePlaces = 3
	#This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2.
	decimalPlaces = 2
	#This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate.
	defaultFrequency = "auto-generate"
	#Whether or not the radios work across dimensions. Defaults to false.
	crossDimensional = false
	#The base amount of interference to give to radio transmission across dimensions. Defaults to 10.
	dimensionalInterference = 10
	#The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2.
	packetBuffer = 2
	#How many listeners should be able to receive a single players audio? Defaults to 2.
	listenerBuffer = 2

#These are the general configurations for compatibilities.
[compatibilities]

	#These are the configurations for the optional dependency Voice Chat Interaction.
	[compatibilities.voice_chat_interaction]
		#When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL)
		enabled = false

	#These are the configurations for the optional dependency Vibrative Voice.
	[compatibilities.vibrative_voice]
		#When false, removes compatibility for Vibrative Voice. Defaults to true.
		enabled = true

	#These are the configurations for the optional dependency Valkyrien Skies.
	[compatibilities.valkyrien_skies]
		#When false, removes compatibility for Valkyrien Skies. Defaults to true.
		enabled = true

