
#Player Companion's (General configuration)
[General]
	#Respawn companion on death, if set to false the companion could not be respawned!
	respawnOnDeath = true
	#Respawn delay in seconds (1200 secs = in-game day).
	#Range: 1 ~ 8400
	respawnDelay = 1200
	#Allow's damage to an owned companion by the owner or their owned companions.
	friendlyFire = false
	#The max. number of companions per player. (0 = disabled)
	#Range: 0 ~ 64
	companionLimitPerPlayer = 0

["Level scaling"]
	#The max base health a companion can get with level 60.
	#Range: 0 ~ 200
	maxHealth = 20
	#The max base attack damage a companion can get with level 60.
	#Range: 0 ~ 200
	maxAttackDamage = 5

[Gui]
	#Position for the gui elements.
	#Allowed Values: BOTTOM, BOTTOM_LEFT, BOTTOM_RIGHT, HOTBAR_LEFT, HOTBAR_RIGHT, LEFT, RIGHT, TOP, TOP_LEFT, TOP_RIGHT
	guiPosition = "HOTBAR_RIGHT"
	#The offset on X axis from chosen position.
	#Range: > -2147483648
	guiOffsetX = 0
	#The offset on X axis from chosen position.
	#Range: > -2147483648
	guiOffsetY = 0

[Backup]
	#Enable automatic data backups.
	dataBackupEnabled = true
	#Time between automatic backups in minutes. (0 = disabled)
	#Range: 0 ~ 10080
	dataBackupInterval = 1440

["NPC Names"]
	#List of female NPC names.
	namesNPCFemale = ["Aika", "Amy", "Asuna", "Beatrice", "Calypso", "Cassandra", "Deedlit", "Elizabeth", "Enya", "Faith", "Freya", "Giselle", "Isolde", "Julia", "Meredith", "Monika", "Sonya"]
	#List of male NPC names.
	namesNPCMale = ["Adam", "Aron", "Beowulf", "Bob", "Cain", "Ethan", "Guy", "Jack", "Jason", "John", "Julian", "Kawo", "Luca", "Markus", "Miso", "Parn", "Romolo"]
	#List of misc NPC names.
	namesNPCMisc = ["Alexis", "Quinn"]

["Player Companion Names"]
	#List of female player companion names.
	namesCompanionFemale = ["Alice", "Cécilia", "Alina", "Amy", "Ayame", "Beauty", "Bella", "Bonnie", "Carla", "Carmen", "Celina", "Chiyo", "Chloe", "Conny", "Dina", "Emi", "Emma", "Fluffy", "Fuyumi", "Gina", "Haruhi", "Hope", "Iivy", "Isabell", "Itsumi", "Jessie", "Kacy", "Karin", "Kasumi", "Keira", "Lina", "Lucy", "Luna", "Mai", "Marina", "Megumi", "Melody", "Mia", "Mimi", "Mizue", "Nami", "Nicky", "Princess", "Rainy", "Reiko", "Sakura", "Sandy", "Takeko", "Trixie", "Umi", "Vivi", "Yona", "Yukari", "Zoe"]
	#List of male player companion names.
	namesCompanionMale = ["Alex", "Andrew", "Archie", "Benny", "Charlie", "Coco", "Derek", "Eric", "Felix", "Frankie", "Gustav", "Haruo", "Hector", "Henry", "Hunter", "Ikuo", "Jin", "Kasimir", "Kazuma", "Larry", "Leo", "Leonardo", "Loki", "Marin", "Masato", "Max", "Norio", "Osamu", "Oskar", "Prince", "Roker", "Rufus", "Ryu", "Shadow", "Shin", "Simba", "Snickers", "Sparky", "Spike", "Taizo", "Tiger", "Timmy", "Turbo", "Yoshi", "Yuma", "Zenjiro", "Zottel"]
	#List of misc player companion names.
	namesCompanionMisc = ["Alex", "Angel", "Buddy", "Cato", "Charlie", "Cheddar", "Creamy", "Curly", "Dakota", "Elisa", "Foxy", "Frana", "Inky", "Isa", "Jesse", "Jona", "Joyce", "Jule", "Kaya", "Luka", "Mika", "Morgan", "Patches", "Phantom", "Riley", "Robin", "Sam", "Sanja", "Sascha", "Sasha", "Skye", "Smokey", "Smokie", "Toni", "Yannie"]

["Collector Type"]
	#Defines the radius in which items are automatically collected.
	#Range: 0 ~ 16
	collectorTypeRadius = 10

["Healer Type"]
	#Defines the radius in which players are healed.
	#Range: 0 ~ 32
	healerTypeRadius = 8
	#Defines the min. healing amount depending on the level.
	#Range: 0 ~ 16
	healerTypeMinAmount = 2
	#Defines the max. healing amount depending on the level.
	#Range: 0 ~ 16
	healerTypeMaxAmount = 10

["Supporter Type"]
	#Defines the radius in which players are buffed.
	#Range: 0 ~ 32
	supporterTypeRadius = 8
	#Defines the amount of ticks how long the damage boost is enabled.
	#Range: 20 ~ 6000
	supporterTypeDamageBoostDuration = 1200
	#Defines the amount of ticks how long the damage resistance protection is enabled.
	#Range: 20 ~ 6000
	supporterTypeDamageResistanceDuration = 1200
	#Defines the amount of ticks how long the fire resistance protection is enabled.
	#Range: 20 ~ 6000
	supporterTypeFireResistanceDuration = 1200

["Small Ghast"]
	#Explosion power
	#Range: 0 ~ 16
	smallGhastExplosionPower = 0

