
[Spawns]
	#Default false
	"Should mobs spawn after a few days?" = false
	"mob|weight|minimum|maximum" = ["rotted:marine|25|1|2", "rotted:doctor|40|1|3", "rotted:farmer|60|2|5", "rotted:miner|50|1|3", "rotted:adventurer|55|2|4", "rotted:flusk|20|1|1", "rotted:shielder|25|1|2"]
	#Default minecraft:is_overworld
	"Dictates in what biome the zombies spawn" = ["minecraft:is_overworld"]
	#Default 60
	MobCap = 30
	#Default 3
	"Days before zombies start spawning" = 0

[Contagion]
	#Default 0.8
	#Range: 0.1 ~ 1.0
	"The chance of the mob applying this effect when hitting you" = 0.2
	#Default true
	"Should this effect be applied when zombies hit you or other entities?" = true

["Additional AI Changes for the vanilla zombies"]
	#Default true
	"Should the vanilla zombies have decreased range( rotted-zombie-like ) ?" = true
	#Default true
	"Should the vanilla zombies perform small leaps at the player?" = true

[Zombifications]
	#Default true
	"Should the villager convert after dying with the contagion effect?" = true
	#Default true
	"Should the player convert after dying with the contagion effect?" = true

["AI Options + Block Breaking Options"]
	#Default true
	"Should the rotted zombies break blocks?" = false
	#Default 0.15
	#Range: 0.05 ~ 0.5
	"Area of the blocks that the mob can break, the bigger the number, the more the blocks a mob can destroy in one go" = 0.15

	["AI Options + Block Breaking Options"."Chance of the block breaking on tick, 90 ~= 1"]
		#Default 90
		#Range: 60 ~ 200
		"5%" = 90

[Flusk]
	#Default 4
	#Range: 2.0 ~ 1.7976931348623157E308
	"Sets Flusk's Damage" = 2.0
	#Default 30
	#Range: 10.0 ~ 1.7976931348623157E308
	"Sets Flusk's Max health" = 20.0

[Doctor]
	"Potions that are used to attack others , NOT effects" = ["minecraft:weakness", "minecraft:poison"]
	"Potions that are used to buff the zombies , NOT effects" = ["minecraft:fire_resistance", "minecraft:regeneration", "minecraft:strength"]
	#Default 60
	#Range: > 1
	"Sets the time before throwing a potion when attacking" = 60
	#Default 15
	#Range: 5.0 ~ 1.7976931348623157E308
	"Sets Doctor's Max health" = 10.0
	#Default 3
	#Range: 1.0 ~ 1.7976931348623157E308
	"Sets Doctor's Damage" = 2.0
	#Default true
	"Should Doctors use Potions?" = true
	#Default 40
	#Range: > 1
	"Sets the time before throwing a potion when buffing" = 40

["Past Loot"]
	#Default 0.15
	#Range: 0.0 ~ 1.0
	"Sets the past-loot drop chance( loot from the zombie's past life )" = 0.15

	["Past Loot"."Should Farmers or other Zombies drop past-loot( wheat, iron_ore, carrot, etc"]
		#Default true
		" )?" = true

[Adventurer]
	#Default 3
	#Range: 1.0 ~ 1.7976931348623157E308
	"Sets Adventurer's Damage" = 2.0
	#Default 18
	#Range: 6.0 ~ 1.7976931348623157E308
	"Sets Adventurer's Max health" = 15.0

[Shielder]
	#Default 2
	#Range: 1.0 ~ 1.7976931348623157E308
	"Sets Shielder's Damage" = 1.0
	#Default 28
	#Range: 8.0 ~ 1.7976931348623157E308
	"Sets Shielder's Max health" = 20.0

[Miner]
	#Default 16
	#Range: 6.0 ~ 1.7976931348623157E308
	"Sets Miner's Max health" = 15.0
	#Default 4
	#Range: 2.0 ~ 1.7976931348623157E308
	"Sets Miner's Damage" = 2.0

[Marine]
	#Default 20
	#Range: 10.0 ~ 1.7976931348623157E308
	"Sets Marine's Max health" = 15.0
	#Default 4
	#Range: 2.0 ~ 1.7976931348623157E308
	"Sets Marine's Damage" = 2.0

[Farmer]
	#Default 4
	#Range: 2.0 ~ 1.7976931348623157E308
	"Sets Farmer's Damage" = 2.0
	#Default 12
	#Range: 6.0 ~ 1.7976931348623157E308
	"Sets Farmer's Max health" = 10.0

["Contagion Vanilla Zombies"]
	#Default 0.2
	#Range: 0.1 ~ 1.0
	"The chance of the mob applying this effect when hitting you" = 0.1
	#Default true
	"Should this effect be applied when zombies hit you or other entities?" = false

