
[general]
	"Enable 'q' Button" = true
	"'q' Button on the Right" = false
	"Disable Q Menu Effects" = false
	#Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded
	"Use Anti Overlap" = true
	#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
	"Use Piston Logic Replacement" = true
	#Allowed values: (0,)
	"Piston Push Limit" = 12
	#How many advancements deep you can see in the advancement screen. Vanilla is 2.
	#Allowed values: (0,)
	"Advancement Visibility Depth" = 2
	#Blocks that Quark should treat as Shulker Boxes.
	"Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
	#Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box?
	"Interpret Shulker Box Like Blocks" = true
	#Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev.
	"Enable Worldgen Watchdog" = false
	#Set to true if you need to find the class name for a screen that's causing problems
	"Print Screen Classnames" = false
	#A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
	"Allowed Screens" = []
	#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
	"Use Screen List Blacklist" = false
	#Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool
	"Use Fast Worldgen" = false
	#Enables quark network profiling features. Do not enable this unless requested to.
	"Enable Network Profiling" = false
	#Used for terrablender integration
	"Terrablender Region Weight" = 1
	#Set to false to stop quark from adding its own items to multi-requirement vanilla advancements
	"Enable Advancement Modification" = true
	#Set to false to stop quark from adding its own advancements
	"Enable Quark Advancements" = true
	#Set to false to disable the popup message telling you that you can config quark in the q menu
	"Enable Onboarding" = true
	#Set to false to disable the behavior where quark will automatically hide any disabled items
	"Hide Disabled Content" = true
	#Set to false to disable Quark's item info when viewing recipe/uses for an item in JEI
	"Enable Jei Item Info" = true
	#For JEI info purposes, add any items here to specifically disable their JEI info from Quark. Note that Quark already only shows info that's relevant to which features are enabled
	"Suppressed Info" = []

[categories]
	Automation = true
	Building = true
	Management = true
	Tools = true
	Tweaks = true
	World = true
	Mobs = true
	Client = true
	Experimental = true
	Oddities = true

[automation]
	Gravisand = true
	"Metal Buttons" = true
	"Dispensers Place Blocks" = true
	"Jukebox Automation" = true
	Chute = true
	"Feeding Trough" = true
	"Iron Rod" = true
	"Pistons Move Tile Entities" = true
	"Obsidian Plate" = true
	"Ender Watcher" = true
	"Redstone Randomizer" = true
	"Chains Connect Blocks" = true

	[automation.metal_buttons]
		"Enable Iron" = true
		"Enable Gold" = true

	[automation.dispensers_place_blocks]
		Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]
		#Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set.
		#An optional behavior is one that will defer to the generic dispense item behavior if its condition fails.
		#e.g. the Shulker Box behavior is optional, because it'll throw out the item if it fails, whereas TNT is not optional.
		#If true, it'll attempt to use the previous behavior before trying to place the block in the world.
		#Requires a game restart to re-apply.
		"Wrap Existing Behaviors" = true

	[automation.feeding_trough]
		#How long, in game ticks, between animals being able to eat from the trough
		#Allowed values: [1,)
		Cooldown = 30
		#The maximum amount of animals allowed around the trough's range for an animal to enter love mode
		"Max Animals" = 32
		#The chance (between 0 and 1) for an animal to enter love mode when eating from the trough
		#Allowed values: (0,1]
		"Love Chance" = 0.333333333
		Range = 10.0
		#Set to false to make it so animals look for a nearby trough every time they want to eat instead of remembering the last one. Can affect performance if false.
		"Enable Trough Caching" = true

	[automation.iron_rod]
		"Use Pre End Recipe" = false

	[automation.pistons_move_tile_entities]
		"Enable Chests Moving Together" = true
		"Render Blacklist" = ["psi:programmer", "botania:starfield"]
		"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"]
		"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]

[building]
	Shingles = true
	Grate = true
	"Japanese Palette" = true
	Stools = true
	"Vertical Slabs" = true
	"Sturdy Stone" = true
	"Bamboo Backport" = true
	"Raw Metal Bricks" = true
	"Duskbound Blocks" = true
	"More Potted Plants" = true
	"Leaf Carpet" = true
	"Celebratory Lamps" = true
	"Compressed Blocks" = true
	"Vertical Planks" = true
	Thatch = true
	"Wooden Posts" = true
	Hedges = true
	"Hollow Logs" = true
	"Shear Vines" = true
	"More Mud Blocks" = true
	"Variant Chests" = true
	"Industrial Palette" = true
	Midori = true
	"Variant Ladders" = true
	"Variant Bookshelves" = true
	Rope = true
	"Framed Glass" = true
	"More Brick Types" = true
	"Glass Item Frame" = true
	"Soul Sandstone" = true
	"Variant Furnaces" = true
	"Nether Brick Fence Gate" = true
	"Gold Bars" = true
	"More Stone Variants" = true
	"Rainbow Lamps" = true

	[building.japanese_palette]
		"Enable Paper Blocks" = true
		"Enable Bamboo Mats" = true

	[building.vertical_slabs]
		#Should Walls and Panes attempt to connect to the side of Vertical Slabs?
		"Allow Side Connections" = true

	[building.leaf_carpet]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		# - immersive_weathering
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false

	[building.celebratory_lamps]
		"Light Level" = 15

	[building.compressed_blocks]
		"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
		#Allowed values: [0,)
		"Charcoal Block Fuel Time" = 16000
		#Allowed values: [0,)
		"Blaze Lantern Fuel Time" = 24000
		#Allowed values: [0,)
		"Stick Block Fuel Time" = 900
		#Allowed values: [0,)
		"Bamboo Block Fuel Time" = 500
		"Enable Charcoal Block" = true
		"Enable Sugar Cane Block" = true
		"Enable Bamboo Block" = true
		"Enable Cactus Block" = true
		"Enable Chorus Fruit Block" = true
		"Enable Stick Block" = true
		"Enable Apple Crate" = true
		"Enable Golden Apple Crate" = true
		"Enable Potato Crate" = true
		"Enable Carrot Crate" = true
		"Enable Golden Carrot Crate" = true
		"Enable Beetroot Crate" = true
		"Enable Cocoa Bean Sack" = true
		"Enable Nether Wart Sack" = true
		"Enable Gunpowder Sack" = true
		"Enable Berry Sack" = true
		"Enable Glow Berry Sack" = true
		"Enable Blaze Lantern" = true
		"Enable Bonded Leather" = true
		"Enable Bonded Rabbit Hide" = true

	[building.vertical_planks]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false

	[building.thatch]
		#This feature disables itself if any of the following mods are loaded: 
		# - goated
		# - environmental
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		#Allowed values: [0,1]
		"Fall Damage Multiplier" = 0.5

	[building.hollow_logs]
		"Enable Auto Crawl" = true

	[building.variant_chests]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		"Replace Worldgen Chests" = true
		"Enable Reverting Wooden Chests" = true
		#Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
		"Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:end_city=quark:purpur_chest"]

	[building.industrial_palette]
		"Enable Iron Plates" = true
		"Enable Iron Ladder" = true

	[building.variant_ladders]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		"Change Names" = true

	[building.variant_bookshelves]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		"Change Names" = true

	[building.rope]
		#Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled.
		#Note that ropes will still use the same blacklist.
		"Force Enable Move Tile Entities" = false
		"Enable Dispenser Behavior" = true

	[building.more_brick_types]
		#This also comes with a utility recipe for Red Nether Bricks
		"Enable Blue Nether Bricks" = true
		#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
		"Enable Sandstone Bricks" = true
		#This also includes Mossy Cobblestone Bricks
		"Enable Cobblestone Bricks" = true
		#Requires Cobblestone Bricks to be enabled
		"Enable Blackstone Bricks" = true
		#Requires Cobblestone Bricks to be enabled
		"Enable Dirt Bricks" = true
		#Requires Cobblestone Bricks to be enabled
		"Enable Netherrack Bricks" = true

	[building.glass_item_frame]
		"Glass Item Frames Update Maps" = true
		#The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0
		"Item Render Scale" = 1.5

	[building.gold_bars]
		"Generate In Nether Fortress" = true

	[building.more_stone_variants]
		"Enable Bricks" = true
		"Enable Chiseled Bricks" = true
		"Enable Pillar" = true

	[building.rainbow_lamps]
		"Light Level" = 15
		#Whether Rainbow Lamps should be made from and themed on Corundum if that module is enabled.
		"Use Corundum" = true

[management]
	"Hotbar Changer" = true
	"Quick Armor Swapping" = true
	"Easy Transfering" = true
	"Automatic Tool Restock" = true
	"Item Sharing" = true
	"Expanded Item Interactions" = true
	"Inventory Sorting" = true

	[management.quick_armor_swapping]
		"Swap Off Hand" = true

	[management.easy_transfering]
		"Enable Shift Lock" = true

	[management.automatic_tool_restock]
		#This feature disables itself if any of the following mods are loaded: 
		# - inventorytweaks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		#Enchantments deemed important enough to have special priority when finding a replacement
		"Important Enchantments" = ["minecraft:silk_touch", "minecraft:fortune", "minecraft:infinity", "minecraft:luck_of_the_sea", "minecraft:looting"]
		#Enable replacing your tools with tools of the same type but not the same item
		"Enable Loose Matching" = true
		#Enable comparing enchantments to find a replacement
		"Enable Enchant Matching" = true
		#Allow pulling items from one hotbar slot to another
		"Check Hotbar" = false
		"Unstackables Only" = false
		#Any items you place in this list will be ignored by the restock feature
		"Ignored Items" = ["botania:exchange_rod", "botania:dirt_rod", "botania:skydirt_rod", "botania:cobble_rod"]

	[management.item_sharing]
		"Render Items In Chat" = true

	[management.expanded_item_interactions]
		"Enable Armor Interaction" = true
		"Enable Shulker Box Interaction" = true
		"Enable Lava Interaction" = true
		"Allow Opening Shulker Boxes" = true
		"Allow Rotating Bundles" = true

	[management.inventory_sorting]
		"Enable Player Inventory" = true
		"Enable Player Inventory In Chests" = true
		"Enable Chests" = true
		#Play a click when sorting inventories using keybindings
		"Satisfying Click" = true

[tools]
	"Torch Arrow" = true
	"Slime In A Bucket" = true
	Pickarang = true
	"Skull Pikes" = true
	Trowel = true
	"Parrot Eggs" = true
	"Color Runes" = true
	"Seed Pouch" = true
	"Bundle Recipe" = true
	"Ambient Discs" = true
	"Endermosh Music Disc" = true
	"Beacon Redirection" = true
	Abacus = true
	"Bottled Cloud" = true
	"Ancient Tomes" = true
	"Pathfinder Maps" = true

	[tools.torch_arrow]
		"Extinguish On Miss" = false

	[tools.pickarang]
		"Enable Flamerang" = true
		"Enable Echorang" = true
		#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled.
		"Never Use Heart Of Diamond" = false

		[tools.pickarang.pickarang]
			#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
			Timeout = 20
			#Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
			"Harvest Level" = 3
			#Pickarang durability. Set to -1 to have the Pickarang be unbreakable.
			Durability = 800
			#Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
			"Max Hardness" = 20.0
			#How much damage the Pickarang deals when swung as an item
			"Attack Damage" = 2
			#How many ticks do you have to wait between using the pickarang again
			Cooldown = 10
			#Whether this pickarang type can act as a hoe.
			"Can Act As Hoe" = false
			#Whether this pickarang type can act as a shovel.
			"Can Act As Shovel" = true
			#Whether this pickarang type can act as an axe.
			"Can Act As Axe" = true

		[tools.pickarang.flamerang]
			#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
			Timeout = 20
			#Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
			"Harvest Level" = 4
			#Pickarang durability. Set to -1 to have the Pickarang be unbreakable.
			Durability = 1040
			#Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
			"Max Hardness" = 20.0
			#How much damage the Pickarang deals when swung as an item
			"Attack Damage" = 3
			#How many ticks do you have to wait between using the pickarang again
			Cooldown = 10
			#Whether this pickarang type can act as a hoe.
			"Can Act As Hoe" = false
			#Whether this pickarang type can act as a shovel.
			"Can Act As Shovel" = true
			#Whether this pickarang type can act as an axe.
			"Can Act As Axe" = true

		[tools.pickarang.echorang]
			#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything.
			Timeout = 40
			#Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite.
			"Harvest Level" = 3
			#Pickarang durability. Set to -1 to have the Pickarang be unbreakable.
			Durability = 2000
			#Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
			"Max Hardness" = 20.0
			#How much damage the Pickarang deals when swung as an item
			"Attack Damage" = 2
			#How many ticks do you have to wait between using the pickarang again
			Cooldown = 10
			#Whether this pickarang type can act as a hoe.
			"Can Act As Hoe" = true
			#Whether this pickarang type can act as a shovel.
			"Can Act As Shovel" = true
			#Whether this pickarang type can act as an axe.
			"Can Act As Axe" = true

	[tools.skull_pikes]
		"Pike Range" = 5.0

	[tools.trowel]
		#Amount of blocks placed is this value + 1.
		#Set to 0 to make the Trowel unbreakable
		#Allowed values: [0,)
		"Trowel Max Durability" = 0

	[tools.parrot_eggs]
		#The chance feeding a parrot will produce an egg
		Chance = 0.05
		#How long it takes to create an egg
		"Egg Time" = 12000
		"Enable Special Awesome Parrot" = true

	[tools.color_runes]
		#Whether you can blend runes of each of the 'primary' colors plus white to create rainbow runes.
		"Rainbow Rune Craftable" = true
		#Whether you can blend runes of the 'primary' colors to create other colors of rune.
		"Color Blending Runes" = true
		"Dungeon Weight" = 10
		"Nether Fortress Weight" = 8
		"Jungle Temple Weight" = 8
		"Desert Temple Weight" = 8
		"Item Quality" = 0
		"Apply Cost" = 5

	[tools.seed_pouch]
		"Max Items" = 640
		"Show All Variants In Creative" = true
		"Shift Range" = 3

	[tools.ambient_discs]
		"Drop On Spider Kill" = true
		Volume = 3.0

	[tools.endermosh_music_disc]
		"Play Endermosh During Enderdragon Fight" = false
		"Add To End City Loot" = true
		"Loot Weight" = 5
		"Loot Quality" = 1

	[tools.beacon_redirection]
		"Horizontal Move Limit" = 64
		"Allow Tinted Glass Transparency" = true

	[tools.abacus]

		[tools.abacus.highlight_color]
			A = 0.4
			R = 0.0
			G = 0.0
			B = 0.0

	[tools.bottled_cloud]
		"Cloud Level Bottom" = 191
		"Cloud Level Top" = 196

	[tools.ancient_tomes]
		#Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30"
		"Loot Tables" = ["minecraft:chests/stronghold_library,30", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"]
		"Item Quality" = 2
		"Normal Upgrade Cost" = 10
		"Limit Break Upgrade Cost" = 30
		"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"]
		"Overleveled Books Glow Rainbow" = true
		#When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2
		"Deepslate Tweak" = true
		"Deepslate Tweak Needs Haste2" = true
		#Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too.
		"Librarians Exchange Ancient Tomes" = true
		#Applying a tome will also randomly curse your item
		"Curse Gear" = false
		#Allows combining tomes with normal books
		"Combine With Books" = true
		#Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments.
		"Sanity Check" = true

	[tools.pathfinder_maps]
		#In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes.
		#Each custom map must be on its own line.
		#The format for a custom map is as follows:
		#<id>,<level>,<min_price>,<max_price>,<color>,<name>
		#
		#With the following descriptions:
		# - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs
		# - <level> being the Cartographer villager level required for the map to be unlockable
		# - <min_price> being the cheapest (in Emeralds) the map can be
		# - <max_price> being the most expensive (in Emeralds) the map can be
		# - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/
		#
		#Here's an example of a map to locate Ice Mountains:
		#minecraft:ice_mountains,2,8,14,7FE4FF
		Customs = []
		#Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do
		"Apply Default Trades" = true
		#How many steps in the search should the Pathfinder's Quill do per tick? The higher this value, the faster it'll find a result, but the higher chance it'll lag the game while doing so
		"Pathfinders Quill Speed" = 32
		#Experimental. Determines if quills should be multithreaded instead. Will ignore quill speed. This could drastically improve performance as it execute the logic off the main thread ideally causing no lag at all
		"Multi Threaded" = true
		"Search Radius" = 6400
		"Xp From Trade" = 5
		"Add To Cartographer" = true
		"Add To Wandering Trader Forced" = true
		"Add To Wandering Trader Generic" = false
		"Add To Wandering Trader Rare" = false
		"Draw Hud" = true
		"Hud On Top" = false
		#Allows retrying after a pathfinder quill fails to find a biome nearby. Turn off if you think its op
		"Allow Retrying" = true

[tweaks]
	"Compasses Work Everywhere" = true
	"Zombie Villagers On Normal" = true
	"Reacharound Placing" = true
	"Lock Rotation" = true
	"Slimes To Magma Cubes" = true
	"Pat The Dogs" = true
	"Villagers Follow Emeralds" = true
	"Automatic Recipe Unlock" = true
	"Snow Golem Player Heads" = true
	"Poison Potato Usage" = true
	"More Note Block Sounds" = true
	"Sponges Better" = true
	"Armed Armor Stands" = true
	"Glass Shard" = true
	"Vexes Die With Their Masters" = true
	"Utility Recipes" = true
	"Sponge On Water Placement" = true
	"Simple Harvest" = true
	"Gold Tools Have Fortune" = true
	"Enhanced Ladders" = true
	"Renewable Spore Blossoms" = true
	"Shulker Packing" = true
	"Better Elytra Rocket" = true
	"Slabs To Blocks" = true
	"Safer Creatures" = true
	Emotes = true
	"Horses Swim" = true
	"Coral On Cactus" = true
	"Pig Litters" = false
	"Grab Chickens" = true
	"No Durability On Cosmetics" = true
	"More Banner Layers" = true
	"Hoe Harvesting" = false
	"Dragon Scales" = true
	"Replace Scaffolding" = true
	"Campfires Boost Elytra" = true
	"Sign Editing" = true
	"Double Door Opening" = true
	"Dyeable Item Frames" = true
	"Diamond Repair" = true
	"Map Washing" = true

	[tweaks.compasses_work_everywhere]
		"Enable Compass Nerf" = true
		"Enable Clock Nerf" = true
		"Enable Nether" = true
		"Enable End" = true

	[tweaks.reacharound_placing]
		#Allowed values: [0,1]
		Leniency = 0.5
		Whitelist = []
		Blacklist = []
		Display = "[  ]"
		"Display Horizontal" = "<  >"

		[tweaks.reacharound_placing.color]
			R = 1.0
			G = 1.0
			B = 1.0

	[tweaks.pat_the_dogs]
		#How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable
		"Dogs Want Love" = -1
		#Whether you can pet all mobs
		"Pet All Mobs" = false
		#If `petAllMobs` is set, these mobs still can't be pet
		"Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"]
		#Even if `petAllMobs` is not set, these mobs can be pet
		"Pettable Allowlist" = []

	[tweaks.automatic_recipe_unlock]
		#A list of recipe names that should NOT be added in by default
		"Ignored Recipes" = []
		"Force Limited Crafting" = false
		"Disable Recipe Book" = false
		#If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join.
		"Filter Recipe Advancements" = true

	[tweaks.poison_potato_usage]
		Chance = 0.1
		"Poison Effect" = true

	[tweaks.more_note_block_sounds]
		"Enable Skull Sounds" = true
		"Enable Amethyst Sound" = true

	[tweaks.sponges_better]
		#The maximum number of water tiles that a sponge can soak up. Vanilla default is 64.
		#Allowed values: [64,)
		"Maximum Water Drain" = 256
		#The maximum number of water tiles that a sponge can 'crawl along' for draining. Vanilla default is 6.
		#Allowed values: [6,)
		"Maximum Crawl Distance" = 10

	[tweaks.utility_recipes]
		#Can any wool color be dyed?
		"Dye Any Wool" = true
		#Can other stone-like materials be used for crafting stone tools?
		"Better Stone Tool Crafting" = true
		#Can a dispenser be crafted by adding a bow to a dropper?
		"Enable Dispenser" = true
		#Can a repeater be crafted with the pattern for a redstone torch?
		"Enable Repeater" = true
		#Can you craft a minecart around blocks which can be placed inside?
		"Enable Minecarts" = true
		#Can you craft a boat around a chest to directly make a chest boat?
		"Enable Chest Boats" = true
		#Can you craft four chests at once using logs?
		"Logs To Chests" = true
		#Can Coral be crafted into dye?
		"Coral To Dye" = true
		#Can cookies, paper, and bread be crafted in a 2x2 crafting table?
		"Bent Recipes" = true
		#Can Rotten Flesh and Poisonous Potatoes be composted?
		"Compostable Toxins" = true
		#Does Dragon Breath return a bottle when used as a reagent or material?
		"Effective Dragon Breath" = true
		#Can torches can be used as fuel in furnaces?
		"Torches Burn" = true
		#Can bones be smelted down to bone meal?
		"Bone Meal Utility" = true
		#Can Charcoal be crafted into Black Dye?
		"Charcoal To Black Dye" = true
		#Can two Logs be used instead of a Chest to make a Hopper?
		"Easy Hopper" = true
		#Can two Logs be used to craft 16 sticks?
		"Easy Sticks" = true
		#Can raw ore blocks be smelted, taking 9x the time a normal item?
		"Smelt Raw Ore Blocks" = true

	[tweaks.simple_harvest]
		#Can players harvest crops with empty hand clicks?
		"Empty Hand Harvest" = true
		#Does harvesting crops with a hoe cost durability?
		"Harvesting Costs Durability" = false
		#Should Quark look for (nonvanilla) crops, and handle them?
		"Do Harvesting Search" = true
		#Which crops can be harvested?
		#Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]"
		"Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"]
		#Which blocks should right click harvesting simulate a click on instead of breaking?
		#This is for blocks like sweet berry bushes, which have right click harvesting built in.
		"Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"]
		#Should villagers use simple harvest instead of breaking crops?
		"Villagers Use Simple Harvest" = true

	[tweaks.gold_tools_have_fortune]
		#Allowed values: [0,)
		"Fortune Level" = 2
		#Allowed values: [0,4]
		"Harvest Level" = 2
		"Italic Tooltip" = true
		"Display Baked Enchantments In Tooltip" = true
		#Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+sharpness@10".
		"Baked Enchantments" = []

	[tweaks.enhanced_ladders]
		#Allowed values: (,0]
		"Fall Speed" = -0.2
		"Allow Freestanding" = true
		"Allow Dropping Down" = true
		"Allow Sliding" = true
		"Allow Inventory Sneak" = true

	[tweaks.renewable_spore_blossoms]
		"Bone Meal Chance" = 0.2

	[tweaks.safer_creatures]
		#How many blocks should be subtracted from the rabbit fall height when calculating fall damage. 5 is the same value as vanilla frogs
		"Height Reduction" = 5.0
		"Enable Slime Fall Damage Removal" = true

	[tweaks.emotes]
		#The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it.
		"Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"]
		#The list of Custom Emotes to be loaded.
		#Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ
		"Custom Emotes" = []
		#Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly.
		#DO NOT ship enabled this in a modpack, please.
		"Custom Emote Debug" = false
		"Button Shift X" = 0
		"Button Shift Y" = 0

	[tweaks.pig_litters]
		#Allowed values: [1,)
		"Min Pig Litter Size" = 2
		#Allowed values: [1,)
		"Max Pig Litter Size" = 3
		"Pigs Eat Golden Carrots" = true
		#Allowed values: [0,)
		"Min Golden Carrot Boost" = 0
		#Allowed values: [0,)
		"Max Golden Carrot Boost" = 2

	[tweaks.grab_chickens]
		"Needs No Helmet" = true
		#Set to 0 to disable
		"Slowness Level" = 1

	[tweaks.no_durability_on_cosmetics]
		#Allow applying cosmetic items such as color runes with no anvil durability usage? Cosmetic items are defined in the quark:cosmetic_anvil_items tag
		"Allow Cosmetic Items" = true

	[tweaks.more_banner_layers]
		#Allowed values: [1,16]
		"Layer Limit" = 16

	[tweaks.replace_scaffolding]
		#How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects.
		"Max Bounces" = 1

	[tweaks.campfires_boost_elytra]
		"Boost Strength" = 0.5
		"Max Speed" = 1.0

	[tweaks.sign_editing]
		"Requires Empty Hand" = false

	[tweaks.double_door_opening]
		#This feature disables itself if any of the following mods are loaded: 
		# - utilitix
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		"Enable Doors" = true
		"Enable Fence Gates" = true

	[tweaks.diamond_repair]
		#List of changes to apply to repair items, format is "<item>=<repair_item>" as seen in the defualt.
		#Multiple repair items can be applied for the same base item, and as long as at least one is provided, any vanilla option will be removed.
		#To use multiple items, comma separate them (e.g. "minecraft:diamond_sword=minecraft:diamond,minecraft:emerald")If you want the vanilla option back, you must add it again manually.
		"Repair Item Changes" = ["minecraft:netherite_sword=minecraft:diamond", "minecraft:netherite_pickaxe=minecraft:diamond", "minecraft:netherite_axe=minecraft:diamond", "minecraft:netherite_shovel=minecraft:diamond", "minecraft:netherite_hoe=minecraft:diamond", "minecraft:netherite_helmet=minecraft:diamond", "minecraft:netherite_chestplate=minecraft:diamond", "minecraft:netherite_leggings=minecraft:diamond", "minecraft:netherite_boots=minecraft:diamond"]
		"Unrepairable Items" = []
		"Enable Jei Hints" = true

	[tweaks.hoe_harvesting]
		#Allowed values: [1,5]
		"Regular Hoe Radius" = 2
		#Allowed values: [1,5]
		"High Tier Hoe Radius" = 3

[world]
	"Monster Box" = true
	"Spiral Spires" = true
	"Blossom Trees" = true
	"Fairy Rings" = true
	"New Stone Types" = true
	"Azalea Wood" = true
	"Ancient Wood" = true
	"No More Lava Pockets" = true
	"Glimmering Weald" = true
	"Chorus Vegetation" = true
	Corundum = true
	"Nether Obsidian Spikes" = true
	"Big Stone Clusters" = true
	Permafrost = true

	[world.monster_box]
		#The chance for the monster box generator to try and place one in a chunk, 1 is 100%
		#This can be higher than 100% if you want multiple per chunk, , 0 is 0%
		"Chance Per Chunk" = 0.2
		"Min Y" = -50
		"Max Y" = 0
		"Min Mob Count" = 5
		"Max Mob Count" = 8
		"Enable Extra Loot Table" = true
		#How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces.
		"Search Range" = 15
		"Activation Range" = 2.5

		[world.monster_box.dimensions]
			"Is Blacklist" = false
			Dimensions = ["minecraft:overworld"]

	[world.spiral_spires]
		Rarity = 200
		Radius = 15
		"Enable Myalite Viaducts" = true
		#Allowed values: [2,1,024]
		"Myalite Conduit Distance" = 24
		"Renewable Myalite" = true

		[world.spiral_spires.dimensions]
			"Is Blacklist" = false
			Dimensions = ["minecraft:the_end"]

		[world.spiral_spires.biomes]

			[world.spiral_spires.biomes.tags]
				"Biome Tags" = []
				"Is Blacklist" = true

			[world.spiral_spires.biomes.biomes]
				Biomes = ["minecraft:end_highlands"]
				"Is Blacklist" = false

	[world.blossom_trees]
		"Drop Leaf Particles" = true

		[world.blossom_trees.blue]
			Rarity = 200

			[world.blossom_trees.blue.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.blossom_trees.blue.biome_config]

				[world.blossom_trees.blue.biome_config.tags]
					"Biome Tags" = ["forge:is_snowy"]
					"Is Blacklist" = false

				[world.blossom_trees.blue.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.lavender]
			Rarity = 100

			[world.blossom_trees.lavender.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.blossom_trees.lavender.biome_config]

				[world.blossom_trees.lavender.biome_config.tags]
					"Biome Tags" = ["forge:is_swamp"]
					"Is Blacklist" = false

				[world.blossom_trees.lavender.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.orange]
			Rarity = 100

			[world.blossom_trees.orange.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.blossom_trees.orange.biome_config]

				[world.blossom_trees.orange.biome_config.tags]
					"Biome Tags" = ["minecraft:is_savanna"]
					"Is Blacklist" = false

				[world.blossom_trees.orange.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.pink]
			Rarity = 100

			[world.blossom_trees.pink.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.blossom_trees.pink.biome_config]

				[world.blossom_trees.pink.biome_config.tags]
					"Biome Tags" = ["minecraft:is_mountain"]
					"Is Blacklist" = false

				[world.blossom_trees.pink.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.yellow]
			Rarity = 200

			[world.blossom_trees.yellow.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.blossom_trees.yellow.biome_config]

				[world.blossom_trees.yellow.biome_config.tags]
					"Biome Tags" = ["forge:is_plains"]
					"Is Blacklist" = false

				[world.blossom_trees.yellow.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.red]
			Rarity = 30

			[world.blossom_trees.red.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.blossom_trees.red.biome_config]

				[world.blossom_trees.red.biome_config.tags]
					"Biome Tags" = ["minecraft:is_badlands"]
					"Is Blacklist" = false

				[world.blossom_trees.red.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

	[world.fairy_rings]
		"Forest Chance" = 0.00625
		"Plains Chance" = 0.0025
		Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"]

		[world.fairy_rings.dimensions]
			"Is Blacklist" = false
			Dimensions = ["minecraft:overworld"]

	[world.new_stone_types]
		"Enable Limestone" = true
		"Enable Jasper" = true
		"Enable Shale" = true
		"Enable Myalite" = true

		[world.new_stone_types.limestone]

			[world.new_stone_types.limestone.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.new_stone_types.limestone.oregen_lower]
				#Allowed values: [-64,320]
				"Min Height" = 0
				#Allowed values: [-64,320]
				"Max Height" = 60
				#Allowed values: [0,)
				"Cluster Size" = 64
				#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
				#Allowed values: [0,)
				"Cluster Count" = 2.0

			[world.new_stone_types.limestone.oregen_upper]
				#Allowed values: [-64,320]
				"Min Height" = 64
				#Allowed values: [-64,320]
				"Max Height" = 128
				#Allowed values: [0,)
				"Cluster Size" = 64
				#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
				#Allowed values: [0,)
				"Cluster Count" = 0.1666666

		[world.new_stone_types.jasper]

			[world.new_stone_types.jasper.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.new_stone_types.jasper.oregen_lower]
				#Allowed values: [-64,320]
				"Min Height" = 0
				#Allowed values: [-64,320]
				"Max Height" = 60
				#Allowed values: [0,)
				"Cluster Size" = 64
				#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
				#Allowed values: [0,)
				"Cluster Count" = 2.0

			[world.new_stone_types.jasper.oregen_upper]
				#Allowed values: [-64,320]
				"Min Height" = 64
				#Allowed values: [-64,320]
				"Max Height" = 128
				#Allowed values: [0,)
				"Cluster Size" = 64
				#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
				#Allowed values: [0,)
				"Cluster Count" = 0.1666666

		[world.new_stone_types.shale]

			[world.new_stone_types.shale.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.new_stone_types.shale.oregen_lower]
				#Allowed values: [-64,320]
				"Min Height" = 0
				#Allowed values: [-64,320]
				"Max Height" = 60
				#Allowed values: [0,)
				"Cluster Size" = 64
				#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
				#Allowed values: [0,)
				"Cluster Count" = 2.0

			[world.new_stone_types.shale.oregen_upper]
				#Allowed values: [-64,320]
				"Min Height" = 64
				#Allowed values: [-64,320]
				"Max Height" = 128
				#Allowed values: [0,)
				"Cluster Size" = 64
				#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
				#Allowed values: [0,)
				"Cluster Count" = 0.1666666

		[world.new_stone_types.myalite]

			[world.new_stone_types.myalite.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:the_end"]

			[world.new_stone_types.myalite.oregen_lower]
				#Allowed values: [-64,320]
				"Min Height" = 0
				#Allowed values: [-64,320]
				"Max Height" = 60
				#Allowed values: [0,)
				"Cluster Size" = 64
				#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
				#Allowed values: [0,)
				"Cluster Count" = 2.0

			[world.new_stone_types.myalite.oregen_upper]
				#Allowed values: [-64,320]
				"Min Height" = 64
				#Allowed values: [-64,320]
				"Max Height" = 128
				#Allowed values: [0,)
				"Cluster Size" = 64
				#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all.
				#Allowed values: [0,)
				"Cluster Count" = 0.1666666

	[world.azalea_wood]
		#This feature disables itself if any of the following mods are loaded: 
		# - caverns_and_chasms
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false

	[world.ancient_wood]
		"Ancient Fruit Gives Exp" = true
		#Allowed values: [1,)
		"Ancient Fruit Exp Value" = 10
		#Set to 0 to disable loot chest generation
		#Allowed values: [0,)
		"Ancient City Loot Weight" = 8
		#Allowed values: [0,)
		"Ancient City Loot Quality" = 1

	[world.glimmering_weald]
		#Experimental, dont change if you dont know what you are doing. Depth min value from which biome will spawn. Decreasing will make biome appear more often
		#Allowed values: [-2,2]
		"Min Depth Range" = 1.5499999523162842
		#Experimental, dont change if you dont know what you are doing. Depth max value until which biome will spawn. Increasing will make biome appear more often
		#Allowed values: [-2,2]
		"Max Weirdness Range" = 2.0

	[world.chorus_vegetation]
		Rarity = 150
		Radius = 7
		"Chunk Attempts" = 120
		"Highlands Chance" = 1.0
		"Midlands Chance" = 0.2
		"Other End Biomes Chance" = 0.0
		"Passive Teleport Chance" = 0.2
		"Endermite Spawn Chance" = 0.01
		"Teleport Duplication Chance" = 0.01

	[world.corundum]
		#Allowed values: [0,1]
		"Crystal Chance" = 0.16
		#Allowed values: [0,1]
		"Crystal Cluster Chance" = 0.2
		#Allowed values: [0,1]
		"Crystal Cluster On Sides Chance" = 0.6
		#Allowed values: [0,1]
		"Double Crystal Chance" = 0.2
		#The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth.
		"Cave Crystal Growth Chance" = 5
		"Crystals Craft Runes" = true
		"Enable Collateral Movement" = true

		[world.corundum.generation_settings]
			#Allowed values: [0,)
			Rarity = 400
			#Allowed values: [-64,320]
			"Min Y Level" = 0
			#Allowed values: [-64,320]
			"Max Y Level" = 64
			#Allowed values: [0,)
			"Horizontal Size" = 72
			#Allowed values: [0,)
			"Vertical Size" = 20
			#Allowed values: [0,)
			"Horizontal Variation" = 22
			#Allowed values: [0,)
			"Vertical Variation" = 4

			[world.corundum.generation_settings.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.corundum.generation_settings.biomes]
				"Biome Tags" = ["minecraft:is_ocean"]
				"Is Blacklist" = true

	[world.nether_obsidian_spikes]
		#The chance for a chunk to contain spikes (1 is 100%, 0 is 0%)
		"Chance Per Chunk" = 0.1
		#The chance for a spike to be big (1 is 100%, 0 is 0%)
		"Big Spike Chance" = 0.03
		#Should a chunk have spikes, how many would the generator try to place
		"Tries Per Chunk" = 4
		"Big Spike Spawners" = true

		[world.nether_obsidian_spikes.dimensions]
			"Is Blacklist" = false
			Dimensions = ["minecraft:the_nether"]

	[world.big_stone_clusters]
		#Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension,
		#do "block|dimension", as we do for netherrack and end stone by default.
		"Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"]

		[world.big_stone_clusters.calcite]
			Enabled = true
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [-64,320]
			"Min Y Level" = 20
			#Allowed values: [-64,320]
			"Max Y Level" = 80
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.calcite.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.big_stone_clusters.calcite.biomes]

				[world.big_stone_clusters.calcite.biomes.tags]
					"Biome Tags" = ["minecraft:is_mountain"]
					"Is Blacklist" = false

				[world.big_stone_clusters.calcite.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.big_stone_clusters.limestone]
			Enabled = true
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [-64,320]
			"Min Y Level" = 20
			#Allowed values: [-64,320]
			"Max Y Level" = 80
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.limestone.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.big_stone_clusters.limestone.biomes]

				[world.big_stone_clusters.limestone.biomes.tags]
					"Biome Tags" = ["forge:is_swamp", "minecraft:is_ocean"]
					"Is Blacklist" = false

				[world.big_stone_clusters.limestone.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.big_stone_clusters.jasper]
			Enabled = true
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [-64,320]
			"Min Y Level" = 20
			#Allowed values: [-64,320]
			"Max Y Level" = 80
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.jasper.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.big_stone_clusters.jasper.biomes]

				[world.big_stone_clusters.jasper.biomes.tags]
					"Biome Tags" = ["minecraft:is_badlands", "forge:is_sandy"]
					"Is Blacklist" = false

				[world.big_stone_clusters.jasper.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.big_stone_clusters.shale]
			Enabled = true
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [-64,320]
			"Min Y Level" = 20
			#Allowed values: [-64,320]
			"Max Y Level" = 80
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.shale.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.big_stone_clusters.shale.biomes]

				[world.big_stone_clusters.shale.biomes.tags]
					"Biome Tags" = ["forge:is_snowy"]
					"Is Blacklist" = false

				[world.big_stone_clusters.shale.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.big_stone_clusters.myalite]
			"Generate In Air" = true
			Enabled = true
			#Allowed values: [0,)
			Rarity = 100
			#Allowed values: [-64,320]
			"Min Y Level" = 58
			#Allowed values: [-64,320]
			"Max Y Level" = 62
			#Allowed values: [0,)
			"Horizontal Size" = 20
			#Allowed values: [0,)
			"Vertical Size" = 40
			#Allowed values: [0,)
			"Horizontal Variation" = 6
			#Allowed values: [0,)
			"Vertical Variation" = 10

			[world.big_stone_clusters.myalite.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:the_end"]

			[world.big_stone_clusters.myalite.biomes]

				[world.big_stone_clusters.myalite.biomes.tags]
					"Biome Tags" = []
					"Is Blacklist" = true

				[world.big_stone_clusters.myalite.biomes.biomes]
					Biomes = ["minecraft:end_highlands"]
					"Is Blacklist" = false

	[world.permafrost]

		[world.permafrost.generation_settings]
			#Allowed values: [0,)
			Rarity = 2
			#Allowed values: [-64,320]
			"Min Y Level" = 105
			#Allowed values: [-64,320]
			"Max Y Level" = 140
			#Allowed values: [0,)
			"Horizontal Size" = 100
			#Allowed values: [0,)
			"Vertical Size" = 30
			#Allowed values: [0,)
			"Horizontal Variation" = 10
			#Allowed values: [0,)
			"Vertical Variation" = 5

			[world.permafrost.generation_settings.dimensions]
				"Is Blacklist" = false
				Dimensions = ["minecraft:overworld"]

			[world.permafrost.generation_settings.biomes]

				[world.permafrost.generation_settings.biomes.tags]
					"Biome Tags" = []
					"Is Blacklist" = true

				[world.permafrost.generation_settings.biomes.biomes]
					Biomes = ["minecraft:frozen_peaks"]
					"Is Blacklist" = false

[mobs]
	Foxhound = true
	Forgotten = true
	Toretoise = true
	Stonelings = true
	Shiba = true
	Wraith = true
	Crabs = true

	[mobs.foxhound]
		#The chance coal will tame a foxhound
		"Tame Chance" = 0.05
		"Foxhounds Speed Up Furnaces" = true

		[mobs.foxhound.spawn_config]
			#Allowed values: (0,)
			"Spawn Weight" = 30
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: [1,)
			"Max Group Size" = 2

			[mobs.foxhound.spawn_config.biomes]

				[mobs.foxhound.spawn_config.biomes.tags]
					"Biome Tags" = []
					"Is Blacklist" = true

				[mobs.foxhound.spawn_config.biomes.biomes]
					Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"]
					"Is Blacklist" = false

		[mobs.foxhound.lesser_spawn_config]
			"Max Cost" = 0.7
			"Spawn Cost" = 0.15
			#Allowed values: (0,)
			"Spawn Weight" = 2
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: [1,)
			"Max Group Size" = 1

			[mobs.foxhound.lesser_spawn_config.biomes]

				[mobs.foxhound.lesser_spawn_config.biomes.tags]
					"Biome Tags" = []
					"Is Blacklist" = true

				[mobs.foxhound.lesser_spawn_config.biomes.biomes]
					Biomes = ["minecraft:soul_sand_valley"]
					"Is Blacklist" = false

	[mobs.forgotten]
		#This is the probability of a Skeleton that spawns under the height threshold being replaced with a Forgotten.
		"Forgotten Spawn Rate" = 0.05
		"Max Height For Spawn" = 0

	[mobs.toretoise]
		"Max Y Level" = 0
		#The number of ticks from mining a tortoise until feeding it could cause it to regrow.
		"Cooldown Ticks" = 1200
		#The items that can be fed to toretoises to make them regrow ores.
		Foods = ["minecraft:glow_berries"]
		"Allow Toretoise To Regrow" = true
		#Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, higher = lower chance.
		"Regrow Chance" = 3

		[mobs.toretoise.dimensions]
			"Is Blacklist" = false
			Dimensions = ["minecraft:overworld"]

		[mobs.toretoise.spawn_config]
			#Allowed values: (0,)
			"Spawn Weight" = 120
			#Allowed values: [1,)
			"Min Group Size" = 2
			#Allowed values: [1,)
			"Max Group Size" = 4

			[mobs.toretoise.spawn_config.biomes]

				[mobs.toretoise.spawn_config.biomes.tags]
					"Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"]
					"Is Blacklist" = true

				[mobs.toretoise.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

	[mobs.stonelings]
		"Max Y Level" = 0
		"Enable Diamond Heart" = true
		#When enabled, stonelings are much more aggressive in checking for players
		"Cautious Stonelings" = false
		"Tamable Stonelings" = true
		#Disabled if if Pathfinder Maps are disabled.
		"Weald Pathfinder Maps" = true

		[mobs.stonelings.dimensions]
			"Is Blacklist" = false
			Dimensions = ["minecraft:overworld"]

		[mobs.stonelings.spawn_config]
			#Allowed values: (0,)
			"Spawn Weight" = 80
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: [1,)
			"Max Group Size" = 1

			[mobs.stonelings.spawn_config.biomes]

				[mobs.stonelings.spawn_config.biomes.tags]
					"Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"]
					"Is Blacklist" = true

				[mobs.stonelings.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

	[mobs.shiba]
		"Ignore Areas With Skylight" = false

		[mobs.shiba.spawn_config]
			#Allowed values: (0,)
			"Spawn Weight" = 40
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: [1,)
			"Max Group Size" = 3

			[mobs.shiba.spawn_config.biomes]

				[mobs.shiba.spawn_config.biomes.tags]
					"Biome Tags" = ["minecraft:is_mountain"]
					"Is Blacklist" = false

				[mobs.shiba.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

	[mobs.wraith]
		#List of sound sets to use with wraiths.
		#Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise)
		"Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"]

		[mobs.wraith.spawn_config]
			"Max Cost" = 0.7
			"Spawn Cost" = 0.15
			#Allowed values: (0,)
			"Spawn Weight" = 5
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: [1,)
			"Max Group Size" = 3

			[mobs.wraith.spawn_config.biomes]

				[mobs.wraith.spawn_config.biomes.tags]
					"Biome Tags" = []
					"Is Blacklist" = true

				[mobs.wraith.spawn_config.biomes.biomes]
					Biomes = ["minecraft:soul_sand_valley"]
					"Is Blacklist" = false

	[mobs.crabs]
		"Enable Brewing" = true
		#Whether Resilience should be required for 'How Did We Get Here?' and (if brewing is enabled) 'A Furious Cocktail'.
		#Keep this on when brewing is disabled if your pack adds an alternative source for the effect.
		"Resilience Required For All Effects" = true

		[mobs.crabs.spawn_config]
			#Allowed values: (0,)
			"Spawn Weight" = 5
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: [1,)
			"Max Group Size" = 3

			[mobs.crabs.spawn_config.biomes]

				[mobs.crabs.spawn_config.biomes.tags]
					"Biome Tags" = ["minecraft:is_beach"]
					"Is Blacklist" = false

				[mobs.crabs.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

[client]
	"Variant Animal Textures" = true
	"Elytra Indicator" = true
	Camera = true
	"Microcrafting Helper" = true
	"Usage Ticker" = true
	"Back Button Keybind" = true
	"Chest Searching" = true
	"Auto Walk Keybind" = true
	"Soul Candles" = true
	"Long Range Pick Block" = true
	"Greener Grass" = true
	"Improved Tooltips" = true
	"Wool Shuts Up Minecarts" = true
	"Uses For Curses" = true

	[client.variant_animal_textures]
		"Enable Cow" = true
		"Enable Pig" = true
		"Enable Chicken" = true
		"Enable Shiny Rabbit" = true
		"Enable Shiny Llama" = true
		"Enable Shiny Dolphin" = true
		"Enable Shiny Slime" = true
		"Enable L G B T Bees" = true
		"Every Bee Is L G B T" = false
		#The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable.
		"Shiny Animal Chance" = 2048
		#If a shiny animal should emit occasional sparkles.
		"Shiny Sparkles" = true

	[client.usage_ticker]
		#Switch the armor display to the off hand side and the hand display to the main hand side
		Invert = false
		"Shift Left" = 0
		"Shift Right" = 0
		"Enable Main Hand" = true
		"Enable Off Hand" = true
		"Enable Armor" = true

	[client.chest_searching]

		[client.chest_searching.overlay_color]
			A = 0.67
			R = 0.0
			G = 0.0
			B = 0.0

	[client.auto_walk_keybind]
		"Draw Hud" = true
		"Hud Height" = 10

	[client.greener_grass]
		"Affect Leaves" = true
		"Affect Water" = false
		"Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"]
		"Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"]

		[client.greener_grass.color_matrix]
			R = [0.89, 0.0, 0.0]
			G = [0.0, 1.11, 0.0]
			B = [0.0, 0.0, 0.89]

		[client.greener_grass.water_matrix]
			R = [0.86, 0.0, 0.0]
			G = [0.0, 1.0, 0.22]
			B = [0.0, 0.0, 1.22]

	[client.improved_tooltips]
		"Attribute Tooltips" = true
		"Food Tooltips" = true
		"Shulker Tooltips" = true
		"Map Tooltips" = true
		"Enchanting Tooltips" = true
		"Fuel Time Tooltips" = true
		"Shulker Box Use Colors" = true
		"Shulker Box Require Shift" = false
		"Map Require Shift" = false
		#The value of each shank of food.
		#Tweak this when using mods like Hardcore Hunger which change that value.
		"Food Divisor" = 2
		"Show Saturation" = true
		"Food Compression Threshold" = 4
		"Fuel Time Divisor" = 200
		#Should item attributes be colored relative to your current equipped item?
		#e.g. if wearing an Iron Helmet, the armor value in a Diamond Helmet will show as green, and vice versa would be red.
		#If set to false, item attributes will show in white or red if they're negative values.
		"Show Upgrade Status" = true
		"Animate Up Down Arrows" = true
		"Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife"]
		#A list of additional stacks to display on each enchantment
		#The format is as follows:
		#enchant_id=item1,item2,item3...
		#So to display a carrot on a stick on a mending book, for example, you use:
		#minecraft:mending=minecraft:carrot_on_a_stick
		"Enchanting Additional Stacks" = []

	[client.uses_for_curses]
		"Vanish Pumpkin Overlay" = true
		"Bind Armor Stands With Player Heads" = true

[experimental]
	"Adjustable Chat" = false
	"Spawner Replacer" = false
	"Narrator Readout" = false
	"Game Nerfs" = false
	"Enchantments Begone" = false
	#This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change'
	#for the Enchantments defined in 'Enchantments to Register'.
	#
	#Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe'
	#is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available
	#to the netherite_pickaxe.json item model, whose value will be the enchantment level.
	"Enchantment Predicates" = false
	"Overlay Shader" = false

	[experimental.adjustable_chat]
		"Horizontal Shift" = 0
		"Vertical Shift" = 0

	[experimental.spawner_replacer]
		#Mobs to be replaced with other mobs.
		#Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton"
		"Replace Mobs" = []

	[experimental.game_nerfs]
		#Makes Mending act like the Unmending mod
		#https://www.curseforge.com/minecraft/mc-mods/unmending
		"Nerf Mending" = true
		#Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels
		"Nerf Villager Discount" = true
		#Makes Iron Golems not drop Iron Ingots
		"Disable Iron Farms" = true
		#Makes Boats not glide on ice
		"Disable Ice Roads" = true
		#Makes Sheep not drop Wool when killed
		"Disable Wool Drops" = true
		#Disables mob griefing for only specific entities
		"Enable Selective Mob Griefing" = true
		#Force Elytra to only work in specific dimensions
		"Enable Dimension Locked Elytra" = true
		#Makes falling blocks not able to be duped via dimension crossing
		"Disable Falling Block Dupe" = true
		#Fixes several piston physics exploits, most notably including TNT duping
		"Disable Piston Physics Exploits" = true
		"Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"]
		"Elytra Allowed Dimensions" = ["minecraft:the_end"]
		#Fixes mushroom growth being able to replace blocks
		"Disable Mushroom Block Removal" = true

	[experimental.enchantments_begone]
		"Enchantments To Begone" = []

	[experimental.enchantment_predicates]
		"Items To Change" = []
		"Enchantments To Register" = []

	[experimental.overlay_shader]
		#Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic).
		#Some useful shaders include 'desaturate', 'oversaturate', 'bumpy'
		#Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia'
		Shader = "none"

[oddities]
	Crate = true
	Magnets = true
	"Matrix Enchanting" = false
	Pipes = true
	"Totem Of Holding" = true
	Backpack = true
	"Tiny Potato" = true

	[oddities.crate]
		"Max Items" = 640

	[oddities.magnets]
		#Any items you place in this list will be derived so that any block made of it will become magnetizable
		"Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore"]
		"Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"]
		"Magnetic Blacklist" = ["minecraft:tripwire_hook"]
		"Use Pre End Recipe" = false

	[oddities.matrix_enchanting]
		#The maximum enchanting power the matrix enchanter can accept
		"Max Bookshelves" = 15
		#Should this be X, the price of a piece increase by 1 every X pieces you generate
		"Piece Price Scale" = 9
		#The higher this is, the better enchantments you'll get on books
		"Book Enchantability" = 12
		#How many pieces you can generate without any bookshelves
		"Base Max Piece Count" = 3
		#How many pieces you can generate without any bookshelves (for Books)
		"Base Max Piece Count Book" = 1
		#At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor
		"Min Level Cutoff" = 8
		#How many pieces a single Lapis can generate
		"Charge Per Lapis" = 4
		#How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff)
		"Min Level Scale Factor" = 1.2
		#How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used
		"Min Level Scale Factor Book" = 2.0
		#How much to multiply the frequency of pieces where at least one of the same type has been generated
		"Dupe Multiplier" = 1.4
		#How much to multiply the frequency of pieces where incompatible pieces have been generated
		"Incompatible Multiplier" = 0.0
		#Set to false to disable the ability to create Enchanted Books
		"Allow Books" = true
		#Set this to true to allow treasure enchantments to be rolled as pieces
		"Allow Treasures" = false
		#Any treasure enchantment IDs here will be able to appear in books in matrix enchanting
		"Treasure Whitelist" = []
		#Set to false to disable the tooltip for items with pending enchantments
		"Show Tooltip" = true
		#By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour.
		"Normalize Rarity" = true
		#Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour.
		"Allow Underwater Enchanting" = true
		#Matrix Enchanting can be done with short (<= 3px blocks) instead of air around the enchanting table. Set this to false to disable this behaviour.
		"Allow Short Block Enchanting" = true
		#Candles with soul sand below them or below the bookshelves dampen enchantments instead of influence them.
		"Soul Candles Invert" = true
		#A list of enchantment IDs you don't want the enchantment table to be able to create
		"Disallowed Enchantments" = []
		#An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors.
		#A minus sign before an enchantment will make the influence decrease the probability of that enchantment.
		"Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"]
		#An array of influences that other blocks should apply.
		#Format is: "blockstate;strength;color;enchantments", i.e. "minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide" (etc) or "minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking" (etc)
		"States To Influences" = []
		#Set to false to disable the ability to influence enchantment outcomes with candles
		"Allow Influencing" = true
		#The max amount of candles that can influence a single enchantment
		"Influence Max" = 4
		#How much each candle influences an enchantment. This works as a multiplier to its weight
		"Influence Power" = 0.125
		#If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this.
		"Automatically Convert" = true

	[oddities.pipes]
		#How long it takes for an item to cross a pipe. Bigger = slower.
		"Pipe Speed" = 5
		#Set to 0 if you don't want pipes to have a max amount of items
		"Max Pipe Items" = 16
		#When items eject or are absorbed by pipes, should they make sounds?
		"Do Pipes Whoosh" = true
		"Enable Encased Pipes" = true
		"Render Pipe Items" = true
		"Emit Vibrations" = true

	[oddities.totem_of_holding]
		#Set this to false to remove the behaviour where totems destroy themselves if the player dies again.
		"Dark Souls Mode" = true
		#Totem will always spawn if the player killer is himself.
		"Spawn Totem on PVP Kill" = false
		#Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped
		"Destroy Lost Items" = false
		#Set this to false to only allow the owner of a totem to collect its items rather than any player
		"Allow Anyone To Collect" = true
		"Enable Soul Compass" = true

	[oddities.backpack]
		#Set this to true to allow the backpacks to be unequipped even with items in them
		"Super Op Mode" = false
		"Enable Ravager Hide" = true
		"Items In Backpack Tick" = true
		"Base Ravager Hide Drop" = 1
		"Extra Chance Per Looting" = 0.5

	[oddities.tiny_potato]
		#This feature disables itself if any of the following mods are loaded: 
		# - botania
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled.
		"Never Use Heart Of Diamond" = false

