
[general]
	#Multipliers of Enchantment Upgrades, format: minecraft:sharpness;5.2312
	upgrade_multipliers = []
	fusion_activators = ["minecraft:end_crystal"]
	fusion_upgrade_activators = ["minecraft:totem_of_undying"]

	[general.apex]

		[general.apex.absolute_protection]
			#Range: 0.0 ~ 1.7976931348623157E308
			scale = 1.0

			[general.apex.absolute_protection."General Settings"]
				#If the Enchantment is Obtainable
				enabled = true
				#If the Enchantment has any effect
				activated = true
				#Minimum Enchantment Level
				#Range: > 0
				min_level = 1
				#Maximum Enchantment Level
				#Range: > 0
				max_level = 100
				#Rarity of the Enchantment
				#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
				rarity = "VERY_RARE"
				#If the Enchantment is a Treasure
				treasure = false
				#If the Enchantment is Tradeable by Villagers
				tradeable = false
				#Minimum Level for Enchanting
				#Range: > 0
				base_cost = 0
				#Increase of levels per Enchantment Level
				#Range: > 0
				per_level_cost = 0
				#The Additional Upper Range of Required Levels
				#Range: > 0
				cost_limit = 0
				#Hard Limit of where the Enchantment will be capped even if the level is higher
				#Range: > 0
				hard_cap = 100
				#Enchantments that are not compatible with this Enchantment
				incompats = []
				#Allows to add custom incompatible Items
				incompatible_items = []
				#Allows to add custom compatible Items
				compatible_items = []

		[general.apex.blessed_blade]
			#Range: 0.0 ~ 1.7976931348623157E308
			attack = 1.5
			#Range: 0.0 ~ 1.7976931348623157E308
			level_scale = 1.0

			[general.apex.blessed_blade."General Settings"]
				#If the Enchantment is Obtainable
				enabled = true
				#If the Enchantment has any effect
				activated = true
				#Minimum Enchantment Level
				#Range: > 0
				min_level = 1
				#Maximum Enchantment Level
				#Range: > 0
				max_level = 100
				#Rarity of the Enchantment
				#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
				rarity = "VERY_RARE"
				#If the Enchantment is a Treasure
				treasure = false
				#If the Enchantment is Tradeable by Villagers
				tradeable = false
				#Minimum Level for Enchanting
				#Range: > 0
				base_cost = 0
				#Increase of levels per Enchantment Level
				#Range: > 0
				per_level_cost = 0
				#The Additional Upper Range of Required Levels
				#Range: > 0
				cost_limit = 0
				#Hard Limit of where the Enchantment will be capped even if the level is higher
				#Range: > 0
				hard_cap = 100
				#Enchantments that are not compatible with this Enchantment
				incompats = []
				#Allows to add custom incompatible Items
				incompatible_items = []
				#Allows to add custom compatible Items
				compatible_items = []

		[general.apex.second_life]
			#Range: 0.0 ~ 1.7976931348623157E308
			restore = 1.0

			[general.apex.second_life."General Settings"]
				#If the Enchantment is Obtainable
				enabled = true
				#If the Enchantment has any effect
				activated = true
				#Minimum Enchantment Level
				#Range: > 0
				min_level = 1
				#Maximum Enchantment Level
				#Range: > 0
				max_level = 100
				#Rarity of the Enchantment
				#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
				rarity = "VERY_RARE"
				#If the Enchantment is a Treasure
				treasure = false
				#If the Enchantment is Tradeable by Villagers
				tradeable = false
				#Minimum Level for Enchanting
				#Range: > 0
				base_cost = 0
				#Increase of levels per Enchantment Level
				#Range: > 0
				per_level_cost = 0
				#The Additional Upper Range of Required Levels
				#Range: > 0
				cost_limit = 0
				#Hard Limit of where the Enchantment will be capped even if the level is higher
				#Range: > 0
				hard_cap = 100
				#Enchantments that are not compatible with this Enchantment
				incompats = []
				#Allows to add custom incompatible Items
				incompatible_items = []
				#Allows to add custom compatible Items
				compatible_items = []

		[general.apex.pickaxe404]

			[general.apex.pickaxe404."General Settings"]
				#If the Enchantment is Obtainable
				enabled = true
				#If the Enchantment has any effect
				activated = true
				#Minimum Enchantment Level
				#Range: > 0
				min_level = 1
				#Maximum Enchantment Level
				#Range: > 0
				max_level = 100
				#Rarity of the Enchantment
				#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
				rarity = "VERY_RARE"
				#If the Enchantment is a Treasure
				treasure = false
				#If the Enchantment is Tradeable by Villagers
				tradeable = false
				#Minimum Level for Enchanting
				#Range: > 0
				base_cost = 0
				#Increase of levels per Enchantment Level
				#Range: > 0
				per_level_cost = 0
				#The Additional Upper Range of Required Levels
				#Range: > 0
				cost_limit = 0
				#Hard Limit of where the Enchantment will be capped even if the level is higher
				#Range: > 0
				hard_cap = 100
				#Enchantments that are not compatible with this Enchantment
				incompats = []
				#Allows to add custom incompatible Items
				incompatible_items = []
				#Allows to add custom compatible Items
				compatible_items = []

		[general.apex.accustomed]
			#Range: 0.0 ~ 1.7976931348623157E308
			level_scale = 1.0
			#Range: > 0
			gauge_requirement = 500

			[general.apex.accustomed."General Settings"]
				#If the Enchantment is Obtainable
				enabled = true
				#If the Enchantment has any effect
				activated = true
				#Minimum Enchantment Level
				#Range: > 0
				min_level = 1
				#Maximum Enchantment Level
				#Range: > 0
				max_level = 100
				#Rarity of the Enchantment
				#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
				rarity = "VERY_RARE"
				#If the Enchantment is a Treasure
				treasure = false
				#If the Enchantment is Tradeable by Villagers
				tradeable = false
				#Minimum Level for Enchanting
				#Range: > 0
				base_cost = 0
				#Increase of levels per Enchantment Level
				#Range: > 0
				per_level_cost = 0
				#The Additional Upper Range of Required Levels
				#Range: > 0
				cost_limit = 0
				#Hard Limit of where the Enchantment will be capped even if the level is higher
				#Range: > 0
				hard_cap = 100
				#Enchantments that are not compatible with this Enchantment
				incompats = []
				#Allows to add custom incompatible Items
				incompatible_items = []
				#Allows to add custom compatible Items
				compatible_items = []

		[general.apex.aeons_fragment]
			#Range: > 0
			interval = 433
			#Range: 0.0 ~ 1.7976931348623157E308
			ticks = 1.0

			[general.apex.aeons_fragment."General Settings"]
				#If the Enchantment is Obtainable
				enabled = true
				#If the Enchantment has any effect
				activated = true
				#Minimum Enchantment Level
				#Range: > 0
				min_level = 1
				#Maximum Enchantment Level
				#Range: > 0
				max_level = 100
				#Rarity of the Enchantment
				#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
				rarity = "VERY_RARE"
				#If the Enchantment is a Treasure
				treasure = false
				#If the Enchantment is Tradeable by Villagers
				tradeable = false
				#Minimum Level for Enchanting
				#Range: > 0
				base_cost = 0
				#Increase of levels per Enchantment Level
				#Range: > 0
				per_level_cost = 0
				#The Additional Upper Range of Required Levels
				#Range: > 0
				cost_limit = 0
				#Hard Limit of where the Enchantment will be capped even if the level is higher
				#Range: > 0
				hard_cap = 100
				#Enchantments that are not compatible with this Enchantment
				incompats = []
				#Allows to add custom incompatible Items
				incompatible_items = []
				#Allows to add custom compatible Items
				compatible_items = []

		[general.apex.gaias_fragment]

			[general.apex.gaias_fragment."General Settings"]
				#If the Enchantment is Obtainable
				enabled = true
				#If the Enchantment has any effect
				activated = true
				#Minimum Enchantment Level
				#Range: > 0
				min_level = 1
				#Maximum Enchantment Level
				#Range: > 0
				max_level = 100
				#Rarity of the Enchantment
				#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
				rarity = "VERY_RARE"
				#If the Enchantment is a Treasure
				treasure = false
				#If the Enchantment is Tradeable by Villagers
				tradeable = false
				#Minimum Level for Enchanting
				#Range: > 0
				base_cost = 0
				#Increase of levels per Enchantment Level
				#Range: > 0
				per_level_cost = 0
				#The Additional Upper Range of Required Levels
				#Range: > 0
				cost_limit = 0
				#Hard Limit of where the Enchantment will be capped even if the level is higher
				#Range: > 0
				hard_cap = 100
				#Enchantments that are not compatible with this Enchantment
				incompats = []
				#Allows to add custom incompatible Items
				incompatible_items = []
				#Allows to add custom compatible Items
				compatible_items = []

