
["Shield mechanics settings"]
	#List of shield items and their damage values. Start the game once to fill these entries with all modded shields automatically. Format: Shield name id;shield damage reduction on block; shield passive damage reduction when just held.E.g. default: ["minecraft:shield;65;15"] this give the minecraft shield 65% damage reduction on block, and 15% passive damage reduction when not blocking but held.To put multiple values seperate them by commas like this:  ["minecraft:shield;65;15", "minecraft:shield;65;15"] 
	shields = ["biome_backlog:palm_shield;69;11", "lost_aether_content:gravitite_shield;79;10", "alexsmobs:shield_of_the_deep;68;13", "blue_skies:spike_shield;71;15", "minecraft:shield;65;15", "shieldexp:wooden_shield;56;10", "lost_aether_content:shield_of_emile;78;12", "lost_aether_content:zanite_shield;65;19", "shieldexp:griefer_shield;62;15", "alexsmobs:skelewag_sword;71;12", "blue_skies:moonstone_shield;69;15", "shieldexp:golden_shield;49;10", "shieldexp:iron_shield;63;11", "twilightforest:knightmetal_shield;78;12", "shieldexp:diamond_shield;69;11", "shieldexp:paragon_shield;63;19", "enderitemod:enderite_shield;73;10", "deep_aether:skyjade_shield;74;10", "cataclysm:bulwark_of_the_flame;50;10", "shieldexp:netherite_shield;67;17", "deep_aether:stratus_shield;74;15", "alexscaves:resistor_shield;73;14"]
	#Should the mechanic changes only affect players
	playerOnly = false
	#Should blocking with a shield set it on cooldown(players only), values are in ticks. 20 ticks = 1 sec
	#Range: 0 ~ 100
	blockCooldown = 5
	#Maximum percent of damage allowed to be blocked. Default:85
	#Range: 0 ~ 100
	maxblockdamagereduction = 85
	#Maximum percent of damage reduction while holding a shield(not blocking). Default:25
	#Range: 0 ~ 100
	maxpassivedamagereduction = 25

