"Enable Wither" = true
"Enable Ender Dragon" = true
"Enable Elder Guardian" = true

["Elder Guardian"]

	#Base feature for the Elder Guardian harder fights.
	["Elder Guardian".Base]
		#If true, the player will not be able to break blocks when an Elder Guardian is nearby. This also removes Mining Fatigue.
		"Adventure mode" = true
		#The range from any Elder Guardian at which players get adventure mode. This range is doubled when YUNG's Better Ocean Monuments is installed.
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		"Adventure mode Range" = 48.0

["Ender Dragon"]
	#Makes more Crystal spawn and with more cages.
	"Enable Crystals" = true
	#Bonus Experience and Dragon Egg per player
	"Enable Rewards" = true
	#Makes the dragon hit harder in various different ways
	"Enable Attack" = true
	#Handles the Damage Resistances and Vulnerabilities
	"Enable Resistances & Vulnerabilities" = true
	#Bonus Health and Bonus regeneration.
	"Enable Health" = true
	#Shulkers that will make you float around.
	"Enable Minions" = true
	#Mini things that are just annoying.
	"Enable Larva" = true

	#Makes more Crystal spawn and with more cages.
	["Ender Dragon".Crystals]
		#At this difficulty cages will start to appear around other crystals too. -1 will disable this feature.
		#Range: > -1
		"More Cages at Difficulty" = 1
		#Max number of bonus cages that can spawn around the crystals. (Vanilla already has 2 cages)
		#Range: 0 ~ 8
		"Max Bonus Cages" = 6
		#At this difficulty one crystal will start to appear inside obsidian towers. -1 will disable this feature.
		#Range: > -1
		"More Crystals at Difficulty" = 2
		#Every how much difficulty one more crystal will be spawned inside towers
		#Range: > -1
		"More Crystals Step" = 3
		#Max number of bonus crystals that can spawn inside the towers.
		#Range: 0 ~ 10
		"More Crystals Max" = 3
		#Everytime the dragon is hit (when below 50% of health) there's a chance to to trigger a Crystal respawn Phase. The chance is 0% when health >=50% and 100% when health <=30%, the health threshold decreases by 20% every time the dragon respawns crystals.
		"Enable crystal respawn" = true
		#At max Difficulty how many crystals will the dragon respawn.
		#Range: 0.0 ~ 10.0
		"Crystal Respawn Per Difficulty" = 3.0
		#Crystals can no longer be destroyed by other explosions.
		"Explosion Immune" = true

	#Bonus Experience and Dragon Egg per player
	["Ender Dragon".Rewards]
		#How much more experience (percentage, 36 means +3600%) will Dragon drop at max Difficulty.
		#Range: 0.0 ~ 1.7976931348623157E308
		"Bonus Experience" = 36.0
		#If true whenever a player, that has never killed the dragon, kills the dragon a Dragon Egg will drop. E.g. If 2 players kill the Dragon for the first time, she will drop 2 Dragon Eggs
		"Dragon Egg per Player" = true

	#Makes the dragon hit harder in various different ways
	["Ender Dragon".Attack]
		#How much more damage at max difficulty (percentage) does the Ender Dragon deal per difficulty?
		#Range: 0.0 ~ 1.7976931348623157E308
		"Bonus Direct Damage" = 2.25
		#How much more damage at max difficulty (percentage) does the Ender Dragon's Acid fireball and pool deal per difficulty?
		#Range: 0.0 ~ 1.7976931348623157E308
		"Bonus Acid Pool Damage" = 2.4
		#Normally the Ender Dragon attacks only when leaving the center platform. With this active she has a chance when she has finished charging / fireballing or before checking if she should land in the center to charge the player.
		#This is the chance to start a charge attack when the difficulty is at max. Otherwise it scales accordingly.
		#The actual chance is: (this_value * (difficulty / max difficulty)).
		#Range: 0.0 ~ 1.7976931348623157E308
		"Charge Player Max Chance" = 0.45
		#Normally the Ender Dragon spits fireballs when a Crystal is destroyed and rarely during the fight. With this active she has a chance when she has finished charging / fireballing or before checking if she should land in the center to spit a fireball.
		#This is the chance to start a fireball attack when the difficulty is at max. Otherwise it scales accordingly.
		#The actual chance is: (this_value * (difficulty / max difficulty)).
		#Range: 0.0 ~ 1.7976931348623157E308
		"Fireball Max Chance" = 0.35
		#Since around 1.13/1.14 the Ender Dragon can no longer dive for more than about 3 blocks so she takes a lot to rise / fall. With this active the dragon will be able to rise and fall many more blocks, making easier to hit the player and approach the center.
		"Increase Max Rise and Fall" = true
		#On impact the Acid Fireball will deal magic damage in an area.
		"Fireball Explosion Magic Damage" = true
		#On impact the Acid Fireball will generate a 3D area of effect cloud instead of a normal flat one. The 3D cloud lasts for half the time.
		"Fireball 3D Area Effect Cloud" = true
		#Speed multiplier for the Dragon Fireball.
		#Range: 0.0 ~ 1.7976931348623157E308
		"Fireball Velocity Multiplier" = 2.5
		#The dragon will fire (up to) this more fireballs at max difficulty. The bonus fireballs have a slight shotting error so aren't all directly aimed at the player.
		#Range: 0.0 ~ 1.7976931348623157E308
		"Bonus Fireballs" = 15.0

	#Handles the Damage Resistances and Vulnerabilities
	["Ender Dragon"."Resistances & Vulnerabilities"]
		#Melee Damage reduction at max difficulty while the Ender Dragon is at the center.
		#Range: 0.0 ~ 1.0
		"Melee Damage reduction while at the center" = 0.24
		#Melee Damage is increased by this percentage while the Ender Dragon is not at the center.
		#Range: 0.0 ~ 1.0
		"Melee Damage increase while not at the center" = 0.24
		#Damage reduction when hit by explosions (firework rockets excluded).
		#Range: 0.0 ~ 1.0
		"Explosion Damage reduction" = 0.667

	#Bonus Health and Bonus regeneration.
	["Ender Dragon".Health]
		#Ender Dragon health will be increased by this value at max difficulty (scaling accordingly at lower difficulties)
		#Range: 0.0 ~ 1.7976931348623157E308
		"Health Bonus at Max Difficulty" = 200.0
		#How much health will the Ender Dragon regen at max difficulty (scaling accordingly at lower difficulties). This doesn't affect the health regen given by crystals.
		#Range: 0.0 ~ 1.7976931348623157E308
		"Bonus Regeneration" = 1.0
		#Maximum bonus regeneration per second given by "Bonus Regeneration". Set to 0 to disable bonus health regeneration. Can be lower than "Bonus Regeneration". This doesn't affect the health regen given by crystals.
		#Range: 0.0 ~ 1.7976931348623157E308
		"Maximum Bonus Regeneration" = 1.0
		#How much health (when missing 100% health) will the Ender Dragon regen at max difficulty each second whenever she's attached to a Crystal. So if she's missing 30% health, this will be 30% effective. This is added to the normal Crystal regen.
		#Range: 0.0 ~ 1.7976931348623157E308
		"Bonus Crystal Regeneration" = 0.0
		#Bonus regeneration (also bonus crystal regen) will be multiplied by this ratio when the Dragon has been hit in the last 'Bonus Regeneration When Hit Duration' ticks.
		#Range: 0.0 ~ 4.0
		"Bonus Regeneration Ratio When Hit" = 0.4
		#Range: > 0
		"Bonus Regeneration When Hit Duration" = 85

	#Shulkers that will make you float around.
	["Ender Dragon".Minions]
		#At which difficulty the Ender Dragon starts spawning Minions
		#Range: > 0
		"Minion at Difficulty" = 1
		#Minimum ticks (20 ticks = 1 seconds) after Minions can spawn
		#Range: > 0
		"Minimum Cooldown" = 1400
		#Maximum ticks (20 ticks = 1 seconds) after Minions can spawn.
		#Range: > 0
		"Maximum Cooldown" = 2000
		#Percentage cooldown reduction at max difficulty for the cooldown of Minion spawning.
		#Range: 0.0 ~ 1.0
		"Cooldown Reduction" = 0.4
		#Percentage chance at max difficulty for a Minion to spawn as a Blinding Minion.
		#Range: 0.0 ~ 1.0
		"Blinding Chance" = 0.4
		#Time (in ticks) for the blinding effect when hit by a blinding bullet.
		#Range: 0 ~ 1200
		"Blinding duration" = 150
		#If true, Dragon Minions will take only 10% damage from the Ender Dragon.
		"Reduced Dragon Damage" = true

	#How difficulty is handled for the Dragon.
	["Ender Dragon"."Difficulty Settings"]
		#The Maximum difficulty (times killed) reachable by Ender Dragon. By default is set to 24 because it's the last spawning end gate.
		#Range: > 1
		"Max Difficulty" = 8
		#How much difficulty will players start with when joining a world? Note that this will apply when the player joins the world if the current player difficulty is below this value.
		#Range: > 0
		"Starting Difficulty" = 0
		#If false and there's more than 1 player around the Dragon, difficulty will be the average of all the players' difficulty instead of summing them.
		"Sum Killed Dragons Difficulty" = false
		#Percentage bonus difficulty added to the Dragon when more than one player is present. Each player past the first one will add this percentage to the difficulty.
		#Range: 0.0 ~ 1.7976931348623157E308
		"Bonus Difficulty per Player" = 0.25
		#Set to false to disable the first Dragon killed message.
		"Show First Killed Dragon Message" = true

	#Mini things that are just annoying.
	["Ender Dragon".Larva]
		#At which difficulty the Ender Dragon starts spawning Larvae
		#Range: > 0
		"Larva at Difficulty" = 1
		#As the Ender Dragon starts spawning Minions, every how much difficulty she will spawn one more Minions
		#Range: > 0
		"Bonus Larva Every Difficulty" = 1
		#Maximum Larva spawned by the Ender Dragon
		#Range: > 0
		"Max Larvae Spawned" = 7
		#Minimum ticks (20 ticks = 1 seconds) after Minions can spawn.
		#Range: > 0
		"Minimum Cooldown" = 800
		#Maximum ticks (20 ticks = 1 seconds) after Minions can spawn.
		#Range: > 0
		"Maximum Cooldown" = 1400
		#If true, Larvae will take only 10% damage from the Ender Dragon.
		"Reduced Dragon Damage" = true

