{
  "skytechgenesis.ftbq.0001": "Welcome to SkyTech: Genesis. You begin with almost nothing, but every step in this book turns survival into a system.",
  "skytechgenesis.ftbq.0002": "",
  "skytechgenesis.ftbq.0003": "Follow the main questline whenever you want a clear next goal. Side quests reward curiosity and larger builds.",
  "skytechgenesis.ftbq.0004": "This pack is built around automation: repeated handwork should become a machine, a network or a production line.",
  "skytechgenesis.ftbq.0005": "Claim this opening reward and begin the journey from a dirt block to a self-running sky industry.",
  "skytechgenesis.ftbq.0006": "Core progression",
  "skytechgenesis.ftbq.0007": "Start SkyTech Genesis",
  "skytechgenesis.ftbq.0008": "Welcome to SkyTech Genesis",
  "skytechgenesis.ftbq.0009": "The questbook is your main route through the pack. It is designed to keep your next goal clear without forcing one rigid playstyle.",
  "skytechgenesis.ftbq.0010": "When a quest introduces a new machine or system, the text explains why it matters and what it unlocks later.",
  "skytechgenesis.ftbq.0011": "Use JEI constantly: press R for recipes and U for uses. SkyTech rewards players who plan the next production chain before they craft it.",
  "skytechgenesis.ftbq.0012": "Confirm both notes below and move into the first real Skyblock steps.",
  "skytechgenesis.ftbq.0013": "Early-game guidance",
  "skytechgenesis.ftbq.0014": "I understand the questbook flow",
  "skytechgenesis.ftbq.0015": "I will use JEI often",
  "skytechgenesis.ftbq.0016": "How to Read This Pack",
  "skytechgenesis.ftbq.0017": "Turn your fragile start into a safer workspace. Slabs stretch scarce wood further, and light prevents the first avoidable problems.",
  "skytechgenesis.ftbq.0018": "Build enough room to move, craft and expand without rebuilding the island immediately.",
  "skytechgenesis.ftbq.0019": "Claim this once your start feels stable rather than temporary.",
  "skytechgenesis.ftbq.0020": "Early-game guidance",
  "skytechgenesis.ftbq.0022": "A Safer Starting Platform",
  "skytechgenesis.ftbq.0023": "Your first tree is your entire early economy. Gather a small log reserve and keep enough saplings to replant immediately.",
  "skytechgenesis.ftbq.0024": "Wood becomes platforms, tools, fuel and compost input, so a steady tree loop prevents the first bottleneck.",
  "skytechgenesis.ftbq.0025": "Expand the island safely while you collect this; every early system starts from these logs.",
  "skytechgenesis.ftbq.0026": "Core progression",
  "skytechgenesis.ftbq.0027": "Oak Log",
  "skytechgenesis.ftbq.0028": "The Crafting Table turns a survival start into a real workshop. The first wooden tools let you begin shaping the island instead of only waiting on drops.",
  "skytechgenesis.ftbq.0029": "Keep the table near your storage and early processing blocks so the opening minutes stay quick and readable.",
  "skytechgenesis.ftbq.0030": "From here, the pack starts moving from gathering toward repeatable production.",
  "skytechgenesis.ftbq.0031": "Core progression",
  "skytechgenesis.ftbq.0032": "Crafting Table",
  "skytechgenesis.ftbq.0045": "The first chest is not glamorous, but it prevents early clutter from turning into lost progress.",
  "skytechgenesis.ftbq.0046": "Store by purpose from the start: raw materials, tools and processed parts will grow quickly.",
  "skytechgenesis.ftbq.0047": "Good organization now makes every later automation step easier.",
  "skytechgenesis.ftbq.0048": "Early-game guidance",
  "skytechgenesis.ftbq.0049": "Basic Storage",
  "skytechgenesis.ftbq.0050": "A labeled chest is faster than a larger pile of unlabeled chests.",
  "skytechgenesis.ftbq.0051": "Use item frames early so your storage stays readable while the island expands.",
  "skytechgenesis.ftbq.0052": "Early-game guidance",
  "skytechgenesis.ftbq.0054": "Label Your Storage",
  "skytechgenesis.ftbq.0055": "The Oak Barrel is your first recycler. Feed it excess organic material so the island can produce more dirt instead of depending on the starter block forever.",
  "skytechgenesis.ftbq.0056": "Place it near your tree loop and keep it working whenever saplings or leaves begin to pile up.",
  "skytechgenesis.ftbq.0057": "More dirt means more crops, more trees and a much less fragile early game.",
  "skytechgenesis.ftbq.0058": "Core progression",
  "skytechgenesis.ftbq.0060": "Oak Barrel",
  "skytechgenesis.ftbq.0061": "Composting is your first true resource conversion loop: plants become dirt, and dirt becomes new options.",
  "skytechgenesis.ftbq.0062": "This is where Skyblock stops being only survival and starts becoming production.",
  "skytechgenesis.ftbq.0063": "Keep the barrel nearby; you will return to this idea again.",
  "skytechgenesis.ftbq.0064": "Early-game guidance",
  "skytechgenesis.ftbq.0066": "Composting into Dirt",
  "skytechgenesis.ftbq.0067": "Seeds turn fresh dirt into a renewable food and material loop.",
  "skytechgenesis.ftbq.0068": "Even a tiny farm gives your early base rhythm: harvest, replant, improve.",
  "skytechgenesis.ftbq.0069": "Early-game guidance",
  "skytechgenesis.ftbq.0071": "First Crop Loop",
  "skytechgenesis.ftbq.0072": "Water is your first truly reusable utility resource.",
  "skytechgenesis.ftbq.0073": "Secure it now so farming, clay work and future processing stop feeling fragile.",
  "skytechgenesis.ftbq.0074": "A stable water source is a small step with long reach.",
  "skytechgenesis.ftbq.0075": "Early-game guidance",
  "skytechgenesis.ftbq.0077": "First Water",
  "skytechgenesis.ftbq.0078": "The Sieve is the beginning of SkyTech resource generation. Process the right blocks through it to turn otherwise simple materials into useful drops.",
  "skytechgenesis.ftbq.0079": "Keep the sieve next to your hammering area; the early loop is usually block -> hammer -> sieve -> smelt or craft.",
  "skytechgenesis.ftbq.0080": "This machine is manual for now, but the entire pack will later teach you how to automate the same idea.",
  "skytechgenesis.ftbq.0081": "Core progression",
  "skytechgenesis.ftbq.0082": "Oak Sieve",
  "skytechgenesis.ftbq.0083": "The String Mesh turns sieving from a wooden frame into a real resource tool.",
  "skytechgenesis.ftbq.0084": "This is the first tier in a clear upgrade line that later reaches flint, iron, gold, diamond and netherite.",
  "skytechgenesis.ftbq.0085": "Start small, then upgrade deliberately.",
  "skytechgenesis.ftbq.0086": "Early-game guidance",
  "skytechgenesis.ftbq.0088": "String Mesh",
  "skytechgenesis.ftbq.0089": "One sieve proves the concept. A sieve array turns it into throughput.",
  "skytechgenesis.ftbq.0090": "Build several sieves now if you want early material batches to feel quicker and more deliberate.",
  "skytechgenesis.ftbq.0091": "Early-game guidance",
  "skytechgenesis.ftbq.0093": "Sieve Array",
  "skytechgenesis.ftbq.0094": "The Wooden Hammer converts basic blocks into the next processing tier, such as cobblestone into gravel and later materials into finer forms.",
  "skytechgenesis.ftbq.0095": "Use it together with the sieve: hammer a batch first, then sieve the output instead of switching back and forth every few seconds.",
  "skytechgenesis.ftbq.0096": "That simple rhythm becomes the first production chain of the pack.",
  "skytechgenesis.ftbq.0097": "Core progression",
  "skytechgenesis.ftbq.0098": "Wooden Hammer",
  "skytechgenesis.ftbq.0099": "Hammering builds the first material ladder: cobblestone becomes gravel, and gravel becomes sand.",
  "skytechgenesis.ftbq.0100": "This chain feeds several early recipes, so learn it once before machines take over.",
  "skytechgenesis.ftbq.0101": "Manual now, automated later.",
  "skytechgenesis.ftbq.0102": "Early-game guidance",
  "skytechgenesis.ftbq.0104": "Hammering Chain",
  "skytechgenesis.ftbq.0105": "Clay is the hinge between basic water work and the first lava infrastructure.",
  "skytechgenesis.ftbq.0106": "Prepare it deliberately, because the porcelain path changes what your island can produce.",
  "skytechgenesis.ftbq.0107": "This is the doorway to sustained cobblestone generation.",
  "skytechgenesis.ftbq.0108": "Early-game guidance",
  "skytechgenesis.ftbq.0110": "Clay for the Crucible",
  "skytechgenesis.ftbq.0111": "Mesh upgrades change what your sieve can produce and how worthwhile each batch feels. Flint is the first meaningful step beyond the starter mesh.",
  "skytechgenesis.ftbq.0112": "Swap it into your sieve before you chase better mineral drops, then compare the results with your old mesh.",
  "skytechgenesis.ftbq.0113": "This teaches an important SkyTech rule: improve the process before you grind the process.",
  "skytechgenesis.ftbq.0114": "Core progression",
  "skytechgenesis.ftbq.0115": "Flint Mesh",
  "skytechgenesis.ftbq.0116": "The Iron Mesh is the first sieve tier that feels like a serious materials upgrade.",
  "skytechgenesis.ftbq.0117": "Use it when your early resource loop is stable enough to chase better drops instead of just more drops.",
  "skytechgenesis.ftbq.0118": "This side branch rewards deliberate improvement.",
  "skytechgenesis.ftbq.0119": "Early-game guidance",
  "skytechgenesis.ftbq.0121": "Iron Mesh",
  "skytechgenesis.ftbq.0122": "Your first iron starts with sieving and processing, not mining underground.",
  "skytechgenesis.ftbq.0123": "Once you can turn crushed materials into metal, the pack begins opening real machinery.",
  "skytechgenesis.ftbq.0124": "This is a major early turning point.",
  "skytechgenesis.ftbq.0125": "Early-game guidance",
  "skytechgenesis.ftbq.0127": "First Iron Source",
  "skytechgenesis.ftbq.0128": "A Furnace closes the first metal loop. Raw materials are only potential until you can turn them into usable ingots.",
  "skytechgenesis.ftbq.0129": "Build it close to your sieve output and keep fuel nearby so the first iron steps do not become inventory clutter.",
  "skytechgenesis.ftbq.0130": "Smelting is manual here, but later chapters replace this with proper powered processing.",
  "skytechgenesis.ftbq.0131": "Core progression",
  "skytechgenesis.ftbq.0132": "Furnace",
  "skytechgenesis.ftbq.0133": "Raw iron is only potential. Ingots are what unlock buckets, stronger components and real progression.",
  "skytechgenesis.ftbq.0134": "Smelt your first batch so the next chapter of utility and crafting can begin.",
  "skytechgenesis.ftbq.0135": "This is where the early loop starts paying off.",
  "skytechgenesis.ftbq.0136": "Early-game guidance",
  "skytechgenesis.ftbq.0138": "First Iron Ingots",
  "skytechgenesis.ftbq.0139": "Buckets turn fluids from a one-time discovery into something you can route, store and reuse.",
  "skytechgenesis.ftbq.0140": "You need them before lava, generators and several later setups feel practical.",
  "skytechgenesis.ftbq.0141": "Craft the tool that makes fluids manageable.",
  "skytechgenesis.ftbq.0142": "Early-game guidance",
  "skytechgenesis.ftbq.0143": "Buckets for Fluids",
  "skytechgenesis.ftbq.0144": "Porcelain needs a bridge material, and bone meal is that bridge.",
  "skytechgenesis.ftbq.0145": "Gather it now so the crucible step is a planned build instead of a sudden recipe wall.",
  "skytechgenesis.ftbq.0146": "Preparation here keeps the early lava route smooth.",
  "skytechgenesis.ftbq.0147": "Early-game guidance",
  "skytechgenesis.ftbq.0149": "Bone Meal for Porcelain",
  "skytechgenesis.ftbq.0150": "The Porcelain Crucible turns solid resources into your first controlled lava supply when it is heated from below.",
  "skytechgenesis.ftbq.0151": "Place the crucible over an appropriate heat source, feed it cobblestone, and let it build up lava for the next liquid milestones.",
  "skytechgenesis.ftbq.0152": "Reliable lava is the bridge between a fragile opening and permanent skyblock infrastructure.",
  "skytechgenesis.ftbq.0153": "Core progression",
  "skytechgenesis.ftbq.0155": "Porcelain Crucible",
  "skytechgenesis.ftbq.0156": "Lava is the fuel for your first permanent cobblestone solution and several power ideas later on.",
  "skytechgenesis.ftbq.0157": "Create it once deliberately, then aim to stop treating it like a rare luxury.",
  "skytechgenesis.ftbq.0158": "This is the last major step before the early resource loop closes.",
  "skytechgenesis.ftbq.0159": "Early-game guidance",
  "skytechgenesis.ftbq.0161": "First Lava",
  "skytechgenesis.ftbq.0162": "Water and lava have finally become infrastructure: now turn them into a stable cobblestone supply.",
  "skytechgenesis.ftbq.0163": "A generator removes the need to ration stone and gives the rest of the early pack room to breathe.",
  "skytechgenesis.ftbq.0164": "This is the close of your first self-sustaining material loop.",
  "skytechgenesis.ftbq.0165": "Core progression",
  "skytechgenesis.ftbq.0166": "Cobblestone Generator",
  "skytechgenesis.ftbq.0167": "The generator removes scarcity. A reserve of cobblestone proves it can support the next builds.",
  "skytechgenesis.ftbq.0168": "Stockpile enough stone that the move into Tinkers and early infrastructure does not stall immediately.",
  "skytechgenesis.ftbq.0169": "This is a scaling checkpoint, not another generator tutorial.",
  "skytechgenesis.ftbq.0170": "Early-game guidance",
  "skytechgenesis.ftbq.0172": "Bulk Cobblestone Reserve",
  "skytechgenesis.ftbq.0184": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.0185": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.0186": "From here, SkyTech stops being a start and begins becoming a workshop.",
  "skytechgenesis.ftbq.0187": "Core progression",
  "skytechgenesis.ftbq.0188": "Claim chapter milestone",
  "skytechgenesis.ftbq.0189": "Chapter Complete: First Resource Loop",
  "skytechgenesis.ftbq.0239": "The Beginning",
  "skytechgenesis.ftbq.0240": "Patterns, the Part Builder and the Tinker Station turn basic crafting into a real custom-tool workshop.",
  "skytechgenesis.ftbq.0241": "This setup is small, but it changes the way tools behave for the rest of the pack.",
  "skytechgenesis.ftbq.0242": "Tinkers Workshop Basics",
  "skytechgenesis.ftbq.0248": "Tinkers tools are built from parts and meant to grow with you instead of being thrown away after a few minutes.",
  "skytechgenesis.ftbq.0249": "Start with a practical pickaxe now; later upgrades and better materials will make your toolset feel personal and efficient.",
  "skytechgenesis.ftbq.0250": "Pickaxe",
  "skytechgenesis.ftbq.0255": "Tinkers tools are meant to be maintained, not thrown away.",
  "skytechgenesis.ftbq.0256": "A repair kit keeps your first custom tools relevant while the pack still runs on limited materials.",
  "skytechgenesis.ftbq.0257": "Craft it once and the workshop starts feeling more permanent.",
  "skytechgenesis.ftbq.0259": "Repair Kit",
  "skytechgenesis.ftbq.0260": "Grout is the entry material for Tinkers heat processing. Smelt it into seared components before trying to build casting infrastructure.",
  "skytechgenesis.ftbq.0261": "Make a healthy batch immediately; melters, casting blocks and larger smeltery pieces consume more seared material than the first recipe suggests.",
  "skytechgenesis.ftbq.0262": "Grout",
  "skytechgenesis.ftbq.0267": "The Seared Melter is your first controlled metal-melting block. It lets you process alloys and molten materials before a full smeltery exists.",
  "skytechgenesis.ftbq.0268": "Pair it with fuel and a casting setup, then treat it as the training version of the larger Tinkers workflow.",
  "skytechgenesis.ftbq.0269": "Seared Melter",
  "skytechgenesis.ftbq.0270": "The Seared Table is where molten material becomes a precise part. It works with casts to turn liquid metal into the shape you actually need.",
  "skytechgenesis.ftbq.0271": "Place it beside the melter so pouring and collecting parts stays clear instead of scattered across the workshop.",
  "skytechgenesis.ftbq.0272": "Seared Table",
  "skytechgenesis.ftbq.0273": "The Ingot Cast gives you predictable metal output from molten material. Without a cast, melting is only half of the process.",
  "skytechgenesis.ftbq.0274": "Use this first cast to learn the pour -> cool -> collect loop before expanding into tool-part and specialty casts.",
  "skytechgenesis.ftbq.0275": "Ingot Cast",
  "skytechgenesis.ftbq.0280": "A nugget cast looks small, but it broadens what your casting setup can handle.",
  "skytechgenesis.ftbq.0281": "That flexibility matters once metals stop arriving in perfect full-ingot quantities.",
  "skytechgenesis.ftbq.0282": "Add variety now so the workshop does not feel rigid later.",
  "skytechgenesis.ftbq.0284": "Casting Variety",
  "skytechgenesis.ftbq.0285": "The Smeltery Controller marks the jump from a small melter to a proper multiblock metal system.",
  "skytechgenesis.ftbq.0286": "Build the structure carefully and leave room around it; a bigger smeltery becomes far easier to use than rebuilding a cramped one later.",
  "skytechgenesis.ftbq.0287": "Smeltery Controller",
  "skytechgenesis.ftbq.0297": "The Sledge Hammer is a heavy-duty mining tool for larger digging jobs and bulk excavation.",
  "skytechgenesis.ftbq.0298": "Craft it when ordinary tools begin to feel too slow for platform expansion, tunnel carving or resource-room planning.",
  "skytechgenesis.ftbq.0299": "Sledge Hammer",
  "skytechgenesis.ftbq.0300": "Cobalt is a major material upgrade for Tinkers progression and a clear signal that your workshop has left the opening phase.",
  "skytechgenesis.ftbq.0301": "Treat this as an investment into stronger future tools rather than just another metal to store in a chest.",
  "skytechgenesis.ftbq.0303": "Cobalt Ingot",
  "skytechgenesis.ftbq.0309": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.0310": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.0311": "Claim chapter milestone",
  "skytechgenesis.ftbq.0312": "Chapter Complete: Tinkers Workshop Online",
  "skytechgenesis.ftbq.0363": "Tinkers' Construct",
  "skytechgenesis.ftbq.0364": "Andesite Alloy is Create’s first true building material. Shafts, kinetic components and many practical machines start from this alloy.",
  "skytechgenesis.ftbq.0365": "Craft more than the bare minimum so the first rotating network can grow without constant recipe interruptions.",
  "skytechgenesis.ftbq.0366": "Andesite Alloy",
  "skytechgenesis.ftbq.0367": "The Wrench is Create’s problem-solver. Use it to rotate, configure and clean up many blocks instead of breaking and replacing them repeatedly.",
  "skytechgenesis.ftbq.0368": "That matters because kinetic builds often fail from orientation mistakes, not from missing items.",
  "skytechgenesis.ftbq.0369": "Tip: when a Create item supports Ponder, study its in-game scene before building a larger machine around it.",
  "skytechgenesis.ftbq.0371": "Wrench",
  "skytechgenesis.ftbq.0372": "Shafts move rotation through your factory. Cogwheels and larger cogwheels then let that motion turn corners, branch out or change mechanical layouts.",
  "skytechgenesis.ftbq.0373": "Build a small visible drivetrain now so later presses, mixers and belts have a clean power backbone.",
  "skytechgenesis.ftbq.0374": "Shaft",
  "skytechgenesis.ftbq.0379": "Gearboxes redirect rotation without forcing a messy chain of exposed cogwheels. They are especially useful when a machine needs power from a different side.",
  "skytechgenesis.ftbq.0380": "Place one in a test drivetrain and watch how it keeps layouts compact.",
  "skytechgenesis.ftbq.0381": "Create becomes much easier once you design motion paths before placing machines.",
  "skytechgenesis.ftbq.0383": "Gearbox",
  "skytechgenesis.ftbq.0384": "The Water Wheel is a simple early kinetic source. This quest also gives you the pieces for a windmill-style power source through the Windmill Bearing.",
  "skytechgenesis.ftbq.0385": "To build a windmill: place the bearing facing outward, attach a hub block to its front, add at least several sails around that hub, then right-click the bearing to assemble it. Use the rear side to carry rotation away with shafts.",
  "skytechgenesis.ftbq.0386": "Water Wheel & Windmill Bearing",
  "skytechgenesis.ftbq.0387": "A Speedometer tells you how fast a network rotates; a Stressometer tells you how much mechanical load the network can still support.",
  "skytechgenesis.ftbq.0388": "Place them on shafts near your main power line so you can diagnose slow machines or overworked systems before they become confusing.",
  "skytechgenesis.ftbq.0389": "Speedometer",
  "skytechgenesis.ftbq.0395": "The Mechanical Press performs pressing recipes when powered by rotation. It can work over depots, belts or suitable basin recipes depending on the recipe.",
  "skytechgenesis.ftbq.0396": "Start with a simple press setup now, because sheets and compacted items become common ingredients in later Create progression.",
  "skytechgenesis.ftbq.0397": "Mechanical Press",
  "skytechgenesis.ftbq.0398": "A Depot is a clean waiting point for item processing. Presses, deployers and other Create machines can work on items that rest on it.",
  "skytechgenesis.ftbq.0399": "The Chute helps move items vertically into or out of compact builds.",
  "skytechgenesis.ftbq.0400": "Together they make small machine stations far easier to understand than loose dropped items on the floor.",
  "skytechgenesis.ftbq.0402": "Depot",
  "skytechgenesis.ftbq.0403": "A Mechanical Mixer works above a Basin and combines ingredients through Create recipes. It is one of the first real recipe-processing machines in the chapter.",
  "skytechgenesis.ftbq.0404": "Later, heat from a Blaze Burner opens higher-tier recipes, so leave enough room around the basin instead of boxing it in.",
  "skytechgenesis.ftbq.0405": "Mechanical Mixer",
  "skytechgenesis.ftbq.0406": "Belts move items through a Create factory. Funnels insert or extract items, while tunnels help shape or split item flow once lines get busier.",
  "skytechgenesis.ftbq.0407": "Build one short transport line and make it readable; a well-planned belt path teaches more than a pile of isolated machines.",
  "skytechgenesis.ftbq.0408": "Belts, Funnels & Tunnels",
  "skytechgenesis.ftbq.0409": "The Mechanical Sieve connects your skyblock resource loop to Create rotation. It replaces repeated manual sieving with a powered process.",
  "skytechgenesis.ftbq.0410": "Feed it consistently and route the output cleanly; this is the first moment where Create directly reduces early-game repetition.",
  "skytechgenesis.ftbq.0411": "Mechanical Sieve",
  "skytechgenesis.ftbq.0421": "The Drill breaks blocks when used in the right mechanical setup, the Saw handles cutting jobs, and the Deployer performs controlled right-click style actions.",
  "skytechgenesis.ftbq.0422": "These are the tools that turn Create from “machines on a platform” into moving automation systems.",
  "skytechgenesis.ftbq.0423": "Drill, Saw & Deployer",
  "skytechgenesis.ftbq.0424": "The Blaze Burner is Create’s heat source for advanced basin recipes. Capture a Blaze with the empty burner so heated processing becomes available.",
  "skytechgenesis.ftbq.0425": "Once you own one, many later Create recipes stop being mysterious: the burner belongs beneath the Basin when a recipe asks for heat.",
  "skytechgenesis.ftbq.0426": "Empty Blaze Burner",
  "skytechgenesis.ftbq.0427": "Mechanical Crafters combine into a custom crafting grid for larger Create recipes. Their layout matters: connect them in the shape required by the recipe.",
  "skytechgenesis.ftbq.0428": "Give the array rotation and keep inputs organized, because large crafting recipes are easier when the machine is built cleanly from the start.",
  "skytechgenesis.ftbq.0429": "Mechanical Crafter",
  "skytechgenesis.ftbq.0430": "Create systems get confusing once power, item input and outputs cross the same room. A simple label can save a surprising amount of debugging later.",
  "skytechgenesis.ftbq.0431": "Mark input lines, finished products or machines that are part of a larger chain so your factory stays readable.",
  "skytechgenesis.ftbq.0433": "Machine Labels",
  "skytechgenesis.ftbq.0439": "Your Create foundation is online: rotational power, processing, transport and the first automation bridges now belong to your island.",
  "skytechgenesis.ftbq.0440": "Claim this milestone once the chapter feels like a working factory section rather than a collection of disconnected crafts.",
  "skytechgenesis.ftbq.0441": "Claim chapter milestone",
  "skytechgenesis.ftbq.0442": "Chapter Complete: Motion Becomes Automation",
  "skytechgenesis.ftbq.0443": "The Flux Hammer automates one of the most repetitive early skyblock jobs: breaking base materials into the next processing form.",
  "skytechgenesis.ftbq.0444": "Feed it from storage or transport and keep the output moving forward instead of collecting it by hand.",
  "skytechgenesis.ftbq.0445": "This is the first step toward a resource chain that can run while you work elsewhere.",
  "skytechgenesis.ftbq.0446": "Automation: Flux Hammer",
  "skytechgenesis.ftbq.0447": "The Flux Sieve automates the manual sieve loop. Pair it with the hammer’s output so blocks become drops without constant clicking.",
  "skytechgenesis.ftbq.0448": "Give it a clear input path and a clear output destination; automation becomes reliable when every machine has one job.",
  "skytechgenesis.ftbq.0449": "Once this works, your island has crossed from survival chores into actual production.",
  "skytechgenesis.ftbq.0450": "Automation: Flux Sieve",
  "skytechgenesis.ftbq.0451": "An Item Buffer prevents one slow machine from stalling the entire resource line. It gives transported items a safe place to wait.",
  "skytechgenesis.ftbq.0452": "Use it between producers and consumers whenever input arrives in bursts instead of a perfectly steady stream.",
  "skytechgenesis.ftbq.0453": "Automation: Item Buffer",
  "skytechgenesis.ftbq.0454": "Machine upgrades turn a functioning Ex Machinis line into a faster and more useful one. The goal is not only more speed, but better throughput balance.",
  "skytechgenesis.ftbq.0455": "Upgrade the machine that is currently the bottleneck first instead of blindly improving everything at once.",
  "skytechgenesis.ftbq.0456": "Automation: Gold Upgrade",
  "skytechgenesis.ftbq.0457": "The Flux Compactor removes manual crafting from bulk-resource handling. It is ideal once nuggets, chunks or small outputs begin to flood storage.",
  "skytechgenesis.ftbq.0458": "Use it wherever a repeated “combine these into their bigger form” task keeps interrupting your factory work.",
  "skytechgenesis.ftbq.0459": "Automation: Flux Compactor",
  "skytechgenesis.ftbq.0460": "Your early Ex Machinis line now covers the core loop: break materials, sieve them, buffer the flow and compact the output.",
  "skytechgenesis.ftbq.0461": "Claim this checkpoint when that chain feels dependable enough to leave running while you build the next factory section.",
  "skytechgenesis.ftbq.0462": "Automation noted",
  "skytechgenesis.ftbq.0463": "Automation Line Complete",
  "skytechgenesis.ftbq.0513": "Create Foundations",
  "skytechgenesis.ftbq.0514": "Thermal starts with a practical metal base. Copper, tin and lead appear repeatedly in frames, dynamos, ducts and machine parts.",
  "skytechgenesis.ftbq.0515": "Gather a small reserve before crafting machines so the first Thermal setup does not stop after every single recipe.",
  "skytechgenesis.ftbq.0516": "Copper Ingot",
  "skytechgenesis.ftbq.0522": "The Stirling Dynamo is an approachable first RF generator for Thermal-style machines. Feed it suitable solid fuel and use it to power a small processing corner.",
  "skytechgenesis.ftbq.0523": "Think of it as starter power: enough to prove the network, but something you will later replace or supplement.",
  "skytechgenesis.ftbq.0524": "Dynamo Stirling",
  "skytechgenesis.ftbq.0525": "The Magmatic Dynamo turns lava into power, which pairs naturally with your skyblock lava infrastructure.",
  "skytechgenesis.ftbq.0526": "Use it when your Crucible or later fluid systems can provide a dependable lava supply instead of treating every bucket as a manual chore.",
  "skytechgenesis.ftbq.0527": "Dynamo Magmatic",
  "skytechgenesis.ftbq.0528": "Thermal starts to matter when fluids can be moved on purpose instead of carried by hand.",
  "skytechgenesis.ftbq.0529": "A small fluid duct line proves that lava can become part of a repeatable energy setup.",
  "skytechgenesis.ftbq.0530": "Move the resource, then build the machines around it.",
  "skytechgenesis.ftbq.0532": "Fluid Transfer",
  "skytechgenesis.ftbq.0533": "The powered furnace replaces slow manual smelting with a machine that can be fed, powered and emptied through automation.",
  "skytechgenesis.ftbq.0534": "Route common ingot and glass jobs through it so ordinary furnace babysitting disappears from your routine.",
  "skytechgenesis.ftbq.0535": "Machine Furnace",
  "skytechgenesis.ftbq.0540": "The Pulverizer breaks materials down into processed outputs and often supports better downstream recipes than raw blocks alone.",
  "skytechgenesis.ftbq.0541": "Place it before your smelting step when a recipe chain expects dusts or when you want a proper machine-processing lane.",
  "skytechgenesis.ftbq.0542": "Machine Pulverizer",
  "skytechgenesis.ftbq.0552": "The Smelter combines or refines ingredients in ways that a basic furnace cannot. It is especially useful once alloys and multi-input recipes appear.",
  "skytechgenesis.ftbq.0553": "Keep its inputs organized; machines with two ingredients become frustrating only when their supply line is messy.",
  "skytechgenesis.ftbq.0554": "Machine Smelter",
  "skytechgenesis.ftbq.0555": "The Sawmill turns wood processing into a repeatable machine task and helps keep building-material production predictable.",
  "skytechgenesis.ftbq.0556": "Feed logs in bulk and use the output as a stable supply for platforms, storage and workshop construction.",
  "skytechgenesis.ftbq.0557": "Machine Sawmill",
  "skytechgenesis.ftbq.0558": "A Flux Capacitor is portable stored power. It is useful when tools, handheld systems or temporary projects need energy away from the main grid.",
  "skytechgenesis.ftbq.0559": "Charge it before expanding into areas where running a permanent cable line would be premature.",
  "skytechgenesis.ftbq.0561": "Flux Capacitor",
  "skytechgenesis.ftbq.0571": "Energy Ducts turn single generators into an actual power network. Connect dynamos, buffers and machines through a clear line instead of placing everything adjacent.",
  "skytechgenesis.ftbq.0572": "Leave room for future routing so the energy backbone can grow without tearing apart the machine floor.",
  "skytechgenesis.ftbq.0573": "Energy Duct",
  "skytechgenesis.ftbq.0574": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.0575": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.0576": "Claim chapter milestone",
  "skytechgenesis.ftbq.0577": "Chapter Complete: Powered Processing",
  "skytechgenesis.ftbq.0629": "Thermal Series",
  "skytechgenesis.ftbq.0630": "The Starter Furnator gives you compact early FE generation from ordinary burnable fuel.",
  "skytechgenesis.ftbq.0631": "Use it as a clean bridge into Powah, then move toward better long-term generators once your energy demand becomes constant.",
  "skytechgenesis.ftbq.0632": "Furnator Starter",
  "skytechgenesis.ftbq.0642": "The Energizing Orb is Powah’s recipe station for charged components. Place the recipe items in the orb and supply nearby Energizing Rods with power.",
  "skytechgenesis.ftbq.0643": "Many higher-tier Powah parts depend on this setup, so build it in a spot that can be expanded rather than hiding it in a corner.",
  "skytechgenesis.ftbq.0644": "Energizing Orb",
  "skytechgenesis.ftbq.0654": "An Energy Cell smooths out power spikes. Instead of letting generators and machines fight over every tick of FE, you store energy between production and use.",
  "skytechgenesis.ftbq.0655": "Add one early so brief generator pauses do not shut down an otherwise good machine line.",
  "skytechgenesis.ftbq.0656": "Energy Cell Basic",
  "skytechgenesis.ftbq.0657": "The Thermo Generator rewards a stable environmental setup rather than constant refueling. It is a strong choice for passive baseline power.",
  "skytechgenesis.ftbq.0658": "Build it where you can maintain its operating conditions cleanly, then let it support machines that do not need huge bursts of FE.",
  "skytechgenesis.ftbq.0659": "Thermo Generator Basic",
  "skytechgenesis.ftbq.0660": "The Magmator converts lava into power and becomes much better once lava input is automated instead of bucketed by hand.",
  "skytechgenesis.ftbq.0661": "Pair it with a fluid route or a dedicated lava system so the generator feels like infrastructure, not a manual furnace with extra steps.",
  "skytechgenesis.ftbq.0662": "Magmator Basic",
  "skytechgenesis.ftbq.0663": "A Hardened Energy Cell is the first real sign that your power grid is growing beyond starter scale.",
  "skytechgenesis.ftbq.0664": "Use the larger buffer to protect expensive processing lines from short production dips or sudden machine bursts.",
  "skytechgenesis.ftbq.0665": "Energy Cell Hardened",
  "skytechgenesis.ftbq.0671": "The Ender Cell begins Powah’s remote-energy layer. Shared channels and matching wireless pieces let power reach machines without a giant cable trail.",
  "skytechgenesis.ftbq.0672": "Treat it as a network tool: name channels clearly and keep the first remote connection simple while you learn the system.",
  "skytechgenesis.ftbq.0673": "Ender Cell Basic",
  "skytechgenesis.ftbq.0674": "The Basic Reactor is Powah’s compact high-output generator path. It rewards stable fuel planning more than improvised emergency power.",
  "skytechgenesis.ftbq.0675": "Build it only when you are ready to supply it consistently and monitor whether the rest of the grid can actually use the extra energy.",
  "skytechgenesis.ftbq.0676": "Reactor Basic",
  "skytechgenesis.ftbq.0686": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.0687": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.0688": "Claim chapter milestone",
  "skytechgenesis.ftbq.0689": "Chapter Complete: Stable Power Grid",
  "skytechgenesis.ftbq.0742": "Powah! Energy",
  "skytechgenesis.ftbq.0743": "Osmium opens Mekanism’s machine tree. Once you stock a little of it, the chapter quickly moves from simple crafting into chemical and processing systems.",
  "skytechgenesis.ftbq.0744": "Keep a reserve instead of using the last ingot immediately; multiple early Mekanism machines ask for related components.",
  "skytechgenesis.ftbq.0745": "Ingot Osmium",
  "skytechgenesis.ftbq.0751": "The Metallurgic Infuser combines an item input with an infusion material to create key Mekanism parts such as alloys, circuits and steel-related components.",
  "skytechgenesis.ftbq.0752": "Check both its item slot and its stored infusion type; many beginner mistakes come from feeding the right item with the wrong infusion still loaded.",
  "skytechgenesis.ftbq.0753": "Metallurgic Infuser",
  "skytechgenesis.ftbq.0763": "Control Circuits are the logic backbone of Mekanism crafting. Once you can make them reliably, the rest of the machine ladder opens much faster.",
  "skytechgenesis.ftbq.0764": "Batch-craft a few instead of making exactly one, because nearly every meaningful Mekanism upgrade consumes them.",
  "skytechgenesis.ftbq.0765": "Basic Control Circuit",
  "skytechgenesis.ftbq.0766": "The Energy Cube is a local FE buffer for Mekanism. It lets generation and consumption happen on different rhythms without causing machine stalls.",
  "skytechgenesis.ftbq.0767": "Place it between your power source and expensive machines so the network behaves predictably during short demand spikes.",
  "skytechgenesis.ftbq.0768": "Basic Energy Cube",
  "skytechgenesis.ftbq.0769": "The Enrichment Chamber is Mekanism’s first serious processing machine. It turns suitable materials into dusts or enriched forms that improve later recipes.",
  "skytechgenesis.ftbq.0770": "Use it before advanced infusion work and resource processing; it is one of the machines that makes Mekanism feel efficient rather than merely complicated.",
  "skytechgenesis.ftbq.0771": "Enrichment Chamber",
  "skytechgenesis.ftbq.0777": "The crusher and its supporting processing blocks move Mekanism beyond single crafts into a real material route.",
  "skytechgenesis.ftbq.0778": "This is where ore and item handling starts becoming a deliberate industrial chain.",
  "skytechgenesis.ftbq.0779": "Mekanism Crushing Line",
  "skytechgenesis.ftbq.0780": "Speed upgrades are tempting, but energy upgrades keep that extra throughput sustainable.",
  "skytechgenesis.ftbq.0781": "Learn the pair early so Mekanism growth feels balanced instead of expensive and unstable.",
  "skytechgenesis.ftbq.0782": "Speed & Energy Upgrades",
  "skytechgenesis.ftbq.0783": "The Electrolytic Separator splits a suitable liquid input into stored gases and needs both power and fluid supply to keep running.",
  "skytechgenesis.ftbq.0784": "Plan outputs before turning it on: if one gas tank fills completely, the machine can stop even when the other product is still needed.",
  "skytechgenesis.ftbq.0785": "Electrolytic Separator",
  "skytechgenesis.ftbq.0786": "Mekanism becomes much smoother once chemicals and gases have a place to live.",
  "skytechgenesis.ftbq.0787": "A Basic Chemical Tank turns temporary processing into something you can store, route and revisit.",
  "skytechgenesis.ftbq.0788": "Build it before the chemistry side of the mod starts branching out.",
  "skytechgenesis.ftbq.0790": "Basic Chemical Tank",
  "skytechgenesis.ftbq.0791": "The Purification Chamber pushes Mekanism ore processing further by using an additional reagent path such as oxygen or an alternative recipe input.",
  "skytechgenesis.ftbq.0792": "Build it only after your upstream gas or material supply is understandable, otherwise the machine looks broken when it is simply missing a secondary input.",
  "skytechgenesis.ftbq.0793": "Purification Chamber",
  "skytechgenesis.ftbq.0798": "The Digital Miner automatically extracts matching blocks from a configured area through filters instead of mining everything blindly.",
  "skytechgenesis.ftbq.0799": "Start with a small, precise filter and range, verify the result, then scale up once you trust the configuration.",
  "skytechgenesis.ftbq.0800": "Digital Miner",
  "skytechgenesis.ftbq.0806": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.0807": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.0808": "Claim chapter milestone",
  "skytechgenesis.ftbq.0809": "Chapter Complete: Industrial Chemistry Begins",
  "skytechgenesis.ftbq.0861": "Mekanism",
  "skytechgenesis.ftbq.0862": "An Iron Chest is a simple but meaningful storage upgrade: more slots in one block means less floor space wasted on early clutter.",
  "skytechgenesis.ftbq.0863": "Use it for mixed crafting stock while drawers handle true bulk materials.",
  "skytechgenesis.ftbq.0864": "Iron Chest",
  "skytechgenesis.ftbq.0870": "A Backpack keeps long crafting sessions from becoming constant trips back to storage.",
  "skytechgenesis.ftbq.0871": "Carry tools, food and build supplies in it so the hotbar can stay focused on the project in front of you.",
  "skytechgenesis.ftbq.0872": "Backpack",
  "skytechgenesis.ftbq.0873": "A Compacting Drawer automatically exposes compacted forms of supported materials, making nuggets, ingots and blocks far easier to manage.",
  "skytechgenesis.ftbq.0874": "Use it for metals and other compressible resources that would otherwise clog several chests in different forms.",
  "skytechgenesis.ftbq.0875": "Compacting Drawer",
  "skytechgenesis.ftbq.0885": "Drawers are for high-volume single-item storage. They are ideal for cobblestone, dusts, seeds and other resources that arrive in bulk.",
  "skytechgenesis.ftbq.0886": "Place them where production enters the base so overflow is visible instead of hidden inside random chests.",
  "skytechgenesis.ftbq.0887": "Oak Full Drawers 1",
  "skytechgenesis.ftbq.0888": "A Void Upgrade prevents a drawer from backing up once it reaches capacity by deleting excess input.",
  "skytechgenesis.ftbq.0889": "Use it only on materials you genuinely want to overflow safely; voiding the wrong item can hide a production problem instead of solving it.",
  "skytechgenesis.ftbq.0890": "Void Upgrade",
  "skytechgenesis.ftbq.0908": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.0909": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.0910": "Claim chapter milestone",
  "skytechgenesis.ftbq.0911": "Chapter Complete: Storage Under Control",
  "skytechgenesis.ftbq.0964": "Storage Foundations",
  "skytechgenesis.ftbq.0965": "Quartz Enriched Iron is the foundation material for Refined Storage. Making it marks the shift from physical chest rooms to a digital network.",
  "skytechgenesis.ftbq.0966": "Craft a small batch now because controllers, grids and several utility blocks all depend on the same base resource.",
  "skytechgenesis.ftbq.0967": "Quartz Enriched Iron",
  "skytechgenesis.ftbq.0977": "The Grid is the first proper window into your Refined Storage network. It lets you insert and withdraw resources through a single interface.",
  "skytechgenesis.ftbq.0978": "Once the Grid is online, storage starts feeling like one system instead of dozens of unrelated inventories.",
  "skytechgenesis.ftbq.0979": "Grid",
  "skytechgenesis.ftbq.0980": "The Crafting Grid adds a crafting area directly to your storage view, so recipes can pull from and return to the network more naturally.",
  "skytechgenesis.ftbq.0981": "This is one of the biggest quality-of-life jumps in the pack; use it as your new default crafting station.",
  "skytechgenesis.ftbq.0982": "Crafting Grid",
  "skytechgenesis.ftbq.0983": "An Importer pulls items from an adjacent inventory into Refined Storage, while its paired output tools let the network feed machines back outward.",
  "skytechgenesis.ftbq.0984": "Use importers on machine outputs first; that single change removes a surprising amount of manual chest emptying.",
  "skytechgenesis.ftbq.0985": "Importer",
  "skytechgenesis.ftbq.0986": "Filters are what make a digital network behave intentionally.",
  "skytechgenesis.ftbq.0987": "Without them, imports and exports solve today’s task but often create tomorrow’s mess.",
  "skytechgenesis.ftbq.0988": "Add control before you add more endpoints.",
  "skytechgenesis.ftbq.0990": "Filter",
  "skytechgenesis.ftbq.0991": "External Storage lets Refined Storage treat another inventory, such as a chest or drawer wall, as part of the network.",
  "skytechgenesis.ftbq.0992": "It is perfect for large bulk systems: keep cheap massive storage outside the disks while still searching it from the Grid.",
  "skytechgenesis.ftbq.0993": "External Storage",
  "skytechgenesis.ftbq.0998": "The Crafter stores patterns and sends ingredients toward connected inventories or machines when the network receives a crafting request.",
  "skytechgenesis.ftbq.0999": "Begin with one simple recipe, confirm that input and output return correctly, then expand toward real automated component chains.",
  "skytechgenesis.ftbq.1000": "Crafter",
  "skytechgenesis.ftbq.1005": "Patterns are the promise that repeated crafting can become a request instead of a chore.",
  "skytechgenesis.ftbq.1006": "Start with one, then let Refined Storage take responsibility for the recipes you use constantly.",
  "skytechgenesis.ftbq.1007": "This is the emotional jump from storage to orchestration.",
  "skytechgenesis.ftbq.1009": "Autocrafting Pattern",
  "skytechgenesis.ftbq.1010": "A Wireless Transmitter extends network access away from the controller so wireless storage tools can work around the base.",
  "skytechgenesis.ftbq.1011": "Place it near areas where you build often, then improve coverage with the appropriate upgrades instead of stretching your main room around one terminal.",
  "skytechgenesis.ftbq.1012": "Wireless Transmitter",
  "skytechgenesis.ftbq.1013": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1014": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1015": "Claim chapter milestone",
  "skytechgenesis.ftbq.1016": "Chapter Complete: Digital Storage Online",
  "skytechgenesis.ftbq.1066": "Refined Storage",
  "skytechgenesis.ftbq.1067": "Certus Quartz is the resource language of AE2. Crystals, dusts and related materials quickly become the core of the entire network chapter.",
  "skytechgenesis.ftbq.1068": "Save a dedicated stock before you begin machine crafting so the AE2 start does not stall on every second recipe.",
  "skytechgenesis.ftbq.1069": "Certus Quartz Crystal",
  "skytechgenesis.ftbq.1070": "The Charger prepares specific AE2 materials for later recipes and is often the first block that makes the mod feel different from ordinary storage systems.",
  "skytechgenesis.ftbq.1071": "Keep it powered and accessible; you will revisit it whenever new crystal-based components enter the plan.",
  "skytechgenesis.ftbq.1072": "Charger",
  "skytechgenesis.ftbq.1073": "Processors are the electronics of AE2. They sit inside controllers, buses, terminals and advanced crafting blocks.",
  "skytechgenesis.ftbq.1074": "Make extra once your setup supports it, because a network expansion often needs several processors at the same time.",
  "skytechgenesis.ftbq.1075": "Logic Processor",
  "skytechgenesis.ftbq.1076": "The Controller is the routing hub of a full AE2 network and raises the system beyond the small ad-hoc stage.",
  "skytechgenesis.ftbq.1077": "Build around it thoughtfully: channels and cable paths matter more in AE2 than in simpler storage mods.",
  "skytechgenesis.ftbq.1078": "AE2 Controller",
  "skytechgenesis.ftbq.1088": "An ME Drive holds storage cells, separating the physical disks from the terminals that access them.",
  "skytechgenesis.ftbq.1089": "Start with a clean drive location and label nearby cable lines if the network room is likely to grow.",
  "skytechgenesis.ftbq.1090": "Drive",
  "skytechgenesis.ftbq.1100": "The Crafting Terminal gives inventory access and a crafting grid from inside the ME network.",
  "skytechgenesis.ftbq.1101": "Use it as your main AE2 interaction point while you learn which resources are stored digitally and which still live in external systems.",
  "skytechgenesis.ftbq.1102": "Crafting Terminal",
  "skytechgenesis.ftbq.1103": "The Import Bus pulls items from an attached inventory into ME storage, making machine outputs and drop collectors network-aware.",
  "skytechgenesis.ftbq.1104": "Attach one to a known machine output first so you can verify the direction and behavior before copying the pattern everywhere.",
  "skytechgenesis.ftbq.1105": "Import Bus",
  "skytechgenesis.ftbq.1106": "Blank patterns are AE2’s bridge from storage toward controlled production.",
  "skytechgenesis.ftbq.1107": "They matter because a powerful network should eventually craft for you, not just hold items.",
  "skytechgenesis.ftbq.1108": "Keep one ready before the advanced pattern workflow begins.",
  "skytechgenesis.ftbq.1110": "Blank Pattern",
  "skytechgenesis.ftbq.1111": "A Pattern Provider is how AE2 autocrafting hands recipe ingredients to adjacent machines or inventories.",
  "skytechgenesis.ftbq.1112": "Use it for one processing recipe at a time, then pipe or return the finished output into the network so the loop closes cleanly.",
  "skytechgenesis.ftbq.1113": "Pattern Provider",
  "skytechgenesis.ftbq.1118": "The Wireless Access Point gives compatible AE2 wireless terminals a connection to the network away from fixed terminals.",
  "skytechgenesis.ftbq.1119": "Place it where it covers your actual build space, then improve range or power only when the need is clear.",
  "skytechgenesis.ftbq.1120": "Wireless Access Point",
  "skytechgenesis.ftbq.1121": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1122": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1123": "Claim chapter milestone",
  "skytechgenesis.ftbq.1124": "Chapter Complete: AE2 Network Established",
  "skytechgenesis.ftbq.1175": "Applied Energistics 2",
  "skytechgenesis.ftbq.1176": "Item Pipes are the fastest way to turn “I move this by hand” into a real material route between inventories.",
  "skytechgenesis.ftbq.1177": "Begin with a tiny chest-to-machine or machine-to-chest line and verify the extraction side before building a whole pipe maze.",
  "skytechgenesis.ftbq.1178": "Item Pipe",
  "skytechgenesis.ftbq.1188": "A Modular Router is a programmable utility block that performs item actions through installed modules.",
  "skytechgenesis.ftbq.1189": "Use it when plain pipes are not expressive enough and a job needs targeted sending, pulling or interaction logic.",
  "skytechgenesis.ftbq.1190": "Modular Router",
  "skytechgenesis.ftbq.1200": "The Sender Module teaches the router where items should go. It turns the Modular Router from an empty shell into an actual logistics tool.",
  "skytechgenesis.ftbq.1201": "Set up one deliberate destination first, then duplicate or expand after the route works exactly as intended.",
  "skytechgenesis.ftbq.1202": "Sender Module 1",
  "skytechgenesis.ftbq.1203": "Laser Nodes build compact card-driven logistics networks for items, fluids or energy without covering the room in visible pipes.",
  "skytechgenesis.ftbq.1204": "Treat each card as a rule set: define a simple transfer, test it, and only then combine several directions or resource types.",
  "skytechgenesis.ftbq.1205": "Laser Node",
  "skytechgenesis.ftbq.1211": "The XNet Controller manages channels that move resources through a connected network with far more control than basic one-purpose pipes.",
  "skytechgenesis.ftbq.1212": "It shines in dense factories where several machines need different rules but you still want one readable control point.",
  "skytechgenesis.ftbq.1213": "XNet Controller",
  "skytechgenesis.ftbq.1219": "Advanced Connectors link machines and inventories into XNet while allowing richer configuration than the simplest connection options.",
  "skytechgenesis.ftbq.1220": "Use them around more complex production lines where filtering or separate channels are worth the extra setup time.",
  "skytechgenesis.ftbq.1222": "Advanced Connector Red",
  "skytechgenesis.ftbq.1223": "The Logic Programmer creates variable cards used by Integrated Dynamics and Integrated Tunnels to describe conditions and values.",
  "skytechgenesis.ftbq.1224": "Start with one small card that you understand; complex logic becomes manageable when each rule has a clear purpose.",
  "skytechgenesis.ftbq.1225": "Logic Programmer",
  "skytechgenesis.ftbq.1226": "The Item Importer is an Integrated Tunnels part that moves items according to the cards and network logic you provide.",
  "skytechgenesis.ftbq.1227": "This is powerful automation, but only if the cards express exactly what should move and when.",
  "skytechgenesis.ftbq.1228": "Part Importer Item",
  "skytechgenesis.ftbq.1238": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1239": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1240": "Claim chapter milestone",
  "skytechgenesis.ftbq.1241": "Chapter Complete: Logistics Takes Over",
  "skytechgenesis.ftbq.1242": "Compressed Gravel is a useful checkpoint for logistics: a repeated bulk material should now move through your base without being hand-carried every cycle.",
  "skytechgenesis.ftbq.1243": "Use this moment to confirm that extraction, buffering and destination storage work as one dependable line.",
  "skytechgenesis.ftbq.1244": "Automation: Compressed Gravel",
  "skytechgenesis.ftbq.1294": "Logistics",
  "skytechgenesis.ftbq.1295": "Inferium Essence is the seed of Mystical Agriculture progression. At first it looks modest, but it scales into a full renewable-resource path.",
  "skytechgenesis.ftbq.1296": "Store it carefully and avoid spending every piece immediately; essence upgrades quickly become the limiting factor.",
  "skytechgenesis.ftbq.1297": "Inferium Essence",
  "skytechgenesis.ftbq.1298": "The Infusion Crystal lets lower-tier essence become stronger essence, which is the backbone of Mystical Agriculture advancement.",
  "skytechgenesis.ftbq.1299": "Keep it in a predictable crafting area, because you will use it repeatedly while climbing the essence tiers.",
  "skytechgenesis.ftbq.1300": "Infusion Crystal",
  "skytechgenesis.ftbq.1301": "Iron Seeds demonstrate why Mystical Agriculture matters in a skyblock pack: a core material can become a renewable crop instead of a constant mining chore.",
  "skytechgenesis.ftbq.1302": "Treat the first metal seeds as the start of a farm system, not as a one-time novelty.",
  "skytechgenesis.ftbq.1303": "Iron Seeds",
  "skytechgenesis.ftbq.1308": "Upgraded farmland and growth support make essence production feel dependable instead of painfully slow.",
  "skytechgenesis.ftbq.1309": "Build a small organized field now so later seed tiers can be added cleanly rather than scattered across emergency farmland patches.",
  "skytechgenesis.ftbq.1310": "Inferium Farmland",
  "skytechgenesis.ftbq.1315": "A Bonsaipot compresses tree growing into a compact workstation and keeps wood-related production from consuming huge island space.",
  "skytechgenesis.ftbq.1316": "Use it for steady passive tree output while larger farms handle crops and specialized resources.",
  "skytechgenesis.ftbq.1317": "Bonsaipot",
  "skytechgenesis.ftbq.1318": "The Oak Wood Nest starts the Productive Bees path. It is the first step toward turning bee behavior into controlled renewable production.",
  "skytechgenesis.ftbq.1319": "Place it where you can observe the result and keep the surrounding area tidy while you learn the apiary flow.",
  "skytechgenesis.ftbq.1320": "Oak Wood Nest",
  "skytechgenesis.ftbq.1321": "An Advanced Beehive moves bees from a novelty into a scalable farm system with more deliberate output handling.",
  "skytechgenesis.ftbq.1322": "Build around it with future collection and expansion in mind instead of hiding it behind temporary storage.",
  "skytechgenesis.ftbq.1323": "Advanced Oak Beehive",
  "skytechgenesis.ftbq.1324": "Supremium Essence is a late-tier Mystical Agriculture material and a major checkpoint for serious seed progression.",
  "skytechgenesis.ftbq.1325": "Reaching it means your farm is no longer just surviving; it can support expensive crafting goals.",
  "skytechgenesis.ftbq.1326": "Supremium Essence",
  "skytechgenesis.ftbq.1331": "Insanium Essence is the high end of this essence ladder and a sign that renewable farming is now part of your true endgame economy.",
  "skytechgenesis.ftbq.1332": "Use it deliberately, because it represents a lot of farm time and infrastructure behind a single item.",
  "skytechgenesis.ftbq.1333": "Insanium Essence",
  "skytechgenesis.ftbq.1334": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1335": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1336": "Claim chapter milestone",
  "skytechgenesis.ftbq.1337": "Chapter Complete: Renewable Resources",
  "skytechgenesis.ftbq.1387": "Farming and Resources",
  "skytechgenesis.ftbq.1388": "The Fluid Extractor is Industrial Foregoing’s latex starter. Place it against the right block face and let it slowly build the fluid needed for early machine materials.",
  "skytechgenesis.ftbq.1389": "Set it up once and keep it running; latex feels much better when collected passively than when remembered too late.",
  "skytechgenesis.ftbq.1390": "Fluid Extractor",
  "skytechgenesis.ftbq.1395": "Simple Machine Frames are the chassis of Industrial Foregoing. They turn latex progress into actual farm and utility machines.",
  "skytechgenesis.ftbq.1396": "Batch a few once the recipe is comfortable, because several machines in this chapter share the same frame foundation.",
  "skytechgenesis.ftbq.1397": "Machine Frame Simple",
  "skytechgenesis.ftbq.1398": "The Plant Sower automates planting across a managed area, removing one of the most repetitive crop-farm steps.",
  "skytechgenesis.ftbq.1399": "Pair it with a clear harvesting plan later; automation is strongest when planting and collection are designed together.",
  "skytechgenesis.ftbq.1400": "Plant Sower",
  "skytechgenesis.ftbq.1401": "The Plant Fertilizer accelerates crops when supplied correctly, turning a slow field into a more responsive production asset.",
  "skytechgenesis.ftbq.1402": "Use it only where the faster output is actually useful, otherwise you create item overflow without solving a real bottleneck.",
  "skytechgenesis.ftbq.1403": "Plant Fertilizer",
  "skytechgenesis.ftbq.1404": "The Fan helps move entities or drops through a controlled space, which is valuable when farms need predictable collection behavior.",
  "skytechgenesis.ftbq.1405": "Place it as part of a system with a clear destination rather than as a random block that pushes things into corners.",
  "skytechgenesis.ftbq.1406": "Fan",
  "skytechgenesis.ftbq.1407": "Dreadful Dirt is a powerful mob-farm component. Treat it like an active production block that deserves containment, lighting control and safe output handling.",
  "skytechgenesis.ftbq.1408": "Build the room first, then place the dirt once the farm cannot spill mobs into your base.",
  "skytechgenesis.ftbq.1409": "Dreadful Dirt",
  "skytechgenesis.ftbq.1414": "A Tank gives Industrial Foregoing fluids a proper buffer so machines do not depend on a tiny internal inventory alone.",
  "skytechgenesis.ftbq.1415": "Use it between fluid production and fluid consumption whenever the two processes run at different speeds.",
  "skytechgenesis.ftbq.1416": "Tank",
  "skytechgenesis.ftbq.1417": "The Ore Laser Base is the hub for a passive ore-generation setup when paired with the matching laser infrastructure.",
  "skytechgenesis.ftbq.1418": "Build it as a long-term resource project: it rewards stable power and a planned collection route more than short bursts of attention.",
  "skytechgenesis.ftbq.1419": "Ore Laser Base",
  "skytechgenesis.ftbq.1424": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1425": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1426": "Claim chapter milestone",
  "skytechgenesis.ftbq.1427": "Chapter Complete: Automated Industry",
  "skytechgenesis.ftbq.1478": "Industrial Foregoing",
  "skytechgenesis.ftbq.1479": "The Engineer’s Manual is the best way to inspect Immersive Engineering multiblocks and their structure requirements in-game.",
  "skytechgenesis.ftbq.1480": "Keep it available; this mod often teaches through diagrams, and reading the entry before building saves material and frustration.",
  "skytechgenesis.ftbq.1481": "Manual",
  "skytechgenesis.ftbq.1486": "The LV Capacitor is a local power buffer for Immersive Engineering. It smooths out intermittent generation and supports smaller machine clusters.",
  "skytechgenesis.ftbq.1487": "Place it where your wires and machines naturally meet so the IE area has one clear energy anchor.",
  "skytechgenesis.ftbq.1488": "Capacitor Lv",
  "skytechgenesis.ftbq.1489": "The Dynamo converts suitable rotational input into usable electrical power for the IE network.",
  "skytechgenesis.ftbq.1490": "Pair it with the intended moving source and wire the result cleanly so the energy path is obvious at a glance.",
  "skytechgenesis.ftbq.1491": "Dynamo",
  "skytechgenesis.ftbq.1492": "The early alloying step gives you mixed-metal materials required by later Immersive Engineering machines and wiring parts.",
  "skytechgenesis.ftbq.1493": "Treat it as a preparation block: feed it deliberately and store the outputs where your IE crafting bench can reach them.",
  "skytechgenesis.ftbq.1494": "Alloy Smelter",
  "skytechgenesis.ftbq.1495": "The Metal Press turns ingots into standardized parts through molds, making plates, wires and other machine ingredients far less tedious.",
  "skytechgenesis.ftbq.1496": "Build it with input and output space in mind, because it quickly becomes a permanent workshop station.",
  "skytechgenesis.ftbq.1497": "Metal Press",
  "skytechgenesis.ftbq.1498": "The Crusher is a heavy multiblock processor for bulk material handling and ore preparation.",
  "skytechgenesis.ftbq.1499": "Check the manual before assembling it, then give it enough room for item input, output and maintenance access.",
  "skytechgenesis.ftbq.1500": "Immersive Crusher",
  "skytechgenesis.ftbq.1505": "The Squeezer converts suitable inputs into fluids or pressed outputs and often supports fuel or specialty processing routes.",
  "skytechgenesis.ftbq.1506": "Use it when a recipe chain expects liquid extraction instead of ordinary crafting or smelting.",
  "skytechgenesis.ftbq.1507": "Squeezer",
  "skytechgenesis.ftbq.1508": "The Arc Furnace is one of Immersive Engineering’s major late-game multiblocks, built for powerful high-throughput metal processing.",
  "skytechgenesis.ftbq.1509": "Plan its footprint and power before assembling it; this is infrastructure, not a decorative side machine.",
  "skytechgenesis.ftbq.1510": "Arc Furnace",
  "skytechgenesis.ftbq.1515": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1516": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1517": "Claim chapter milestone",
  "skytechgenesis.ftbq.1518": "Chapter Complete: Heavy Engineering",
  "skytechgenesis.ftbq.1570": "Immersive Engineering",
  "skytechgenesis.ftbq.1571": "PneumaticCraft runs on compressed air and pressure rather than ordinary FE alone. The Air Compressor is your first way to build that pressure.",
  "skytechgenesis.ftbq.1572": "Watch pressure limits and build deliberately; pressure systems reward control, not careless overfilling.",
  "skytechgenesis.ftbq.1573": "Air Compressor",
  "skytechgenesis.ftbq.1578": "Pressure Chamber blocks form the multiblock used for important PneumaticCraft recipes that cannot be made on a normal crafting table.",
  "skytechgenesis.ftbq.1579": "Build the chamber cleanly and leave room for interfaces or item handling so the multiblock can become an automated station later.",
  "skytechgenesis.ftbq.1580": "Pressure Chamber Wall",
  "skytechgenesis.ftbq.1581": "Plastic is a core PneumaticCraft material and a gateway into several higher systems in the mod.",
  "skytechgenesis.ftbq.1582": "Once you can make it reliably, machine progression becomes far less stop-and-start.",
  "skytechgenesis.ftbq.1583": "Plastic",
  "skytechgenesis.ftbq.1588": "The UV Light Box belongs to PneumaticCraft’s electronics and printed-circuit workflow rather than simple decorative processing.",
  "skytechgenesis.ftbq.1589": "Use it as part of the intended component chain and check recipe flow carefully; missing one stage is a common reason advanced parts appear “stuck.”",
  "skytechgenesis.ftbq.1590": "Uv Light Box",
  "skytechgenesis.ftbq.1591": "The Charging Station fills compatible PneumaticCraft tools and equipment with compressed air so they can function away from stationary machines.",
  "skytechgenesis.ftbq.1592": "Keep it connected to a stable pressure source and treat it like a recharge point for your pneumatic toolset.",
  "skytechgenesis.ftbq.1593": "Charging Station",
  "skytechgenesis.ftbq.1594": "The Assembly Controller coordinates the robotic assembly line used for advanced PneumaticCraft manufacturing.",
  "skytechgenesis.ftbq.1595": "Build the controller with space for the other assembly pieces; this system wants a small production cell, not a single isolated block.",
  "skytechgenesis.ftbq.1596": "Assembly Controller",
  "skytechgenesis.ftbq.1597": "The Programmer is where drone and logic behavior becomes explicit instead of hard-coded by a simple recipe.",
  "skytechgenesis.ftbq.1598": "Start with a short, readable program first; complicated automation is easier when every action can be understood in order.",
  "skytechgenesis.ftbq.1599": "Programmer",
  "skytechgenesis.ftbq.1600": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1601": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1602": "Claim chapter milestone",
  "skytechgenesis.ftbq.1603": "Chapter Complete: Pressure Systems Mastered",
  "skytechgenesis.ftbq.1654": "PneumaticCraft",
  "skytechgenesis.ftbq.1655": "The Novice Spell Book is your entry into Ars Nouveau. It turns glyphs into practical spells you can cast and improve over time.",
  "skytechgenesis.ftbq.1656": "Begin with utility effects that solve real problems in the pack rather than treating magic as a separate minigame.",
  "skytechgenesis.ftbq.1657": "Novice Spell Book",
  "skytechgenesis.ftbq.1662": "A Source Jar stores magical energy for Ars systems, giving your crafting and rituals a visible resource buffer.",
  "skytechgenesis.ftbq.1663": "Place jars where you can see whether the magic area is actually stocked instead of guessing from failed recipes.",
  "skytechgenesis.ftbq.1664": "Source Jar",
  "skytechgenesis.ftbq.1669": "The Arcane Core is part of the structured Ars crafting path and helps turn source into more advanced magical production.",
  "skytechgenesis.ftbq.1670": "Build the core area with room around it so later Ars structures do not force a rebuild.",
  "skytechgenesis.ftbq.1671": "Arcane Core",
  "skytechgenesis.ftbq.1672": "Glyph: Break turns spellcasting into a practical mining and utility tool, especially for repetitive block work.",
  "skytechgenesis.ftbq.1673": "Use it thoughtfully alongside tech automation: magic should remove friction, not replace every machine path.",
  "skytechgenesis.ftbq.1674": "Glyph Break",
  "skytechgenesis.ftbq.1675": "The Drygmy Charm opens a passive mob-drop style resource path without relying on ordinary kill chambers alone.",
  "skytechgenesis.ftbq.1676": "Set it up where the surrounding mob collection or enclosure is deliberate, otherwise the system feels confusing instead of clever.",
  "skytechgenesis.ftbq.1677": "Drygmy Charm",
  "skytechgenesis.ftbq.1678": "The Lexicon is your in-game Botania reference and is more useful than guessing through recipes one block at a time.",
  "skytechgenesis.ftbq.1679": "Consult it before building altar or mana systems; Botania often explains the relationship between blocks better than a crafting grid can.",
  "skytechgenesis.ftbq.1680": "Lexicon",
  "skytechgenesis.ftbq.1681": "The Runic Altar crafts key Botania components through a mana-driven process rather than ordinary crafting.",
  "skytechgenesis.ftbq.1682": "Give it mana access and enough working space to watch the recipe complete, then automate only after the manual flow is clear.",
  "skytechgenesis.ftbq.1683": "Runic Altar",
  "skytechgenesis.ftbq.1684": "The Dictionary of Spirits is Occultism’s guidebook and the best reference for rituals, spirits and progression requirements.",
  "skytechgenesis.ftbq.1685": "Keep it close while learning the mod; ritual mistakes are usually layout or ingredient mistakes, not random failures.",
  "skytechgenesis.ftbq.1686": "Dictionary Of Spirits",
  "skytechgenesis.ftbq.1687": "The Miner Foliot is an Occultism worker path that turns ritual setup into renewable resource acquisition over time.",
  "skytechgenesis.ftbq.1688": "Use it as a supplement to machines and farms, especially when a magical route can smooth out an awkward material gap.",
  "skytechgenesis.ftbq.1689": "Miner Foliot Unspecialized",
  "skytechgenesis.ftbq.1690": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1691": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1692": "Claim chapter milestone",
  "skytechgenesis.ftbq.1693": "Chapter Complete: Utility Magic Integrated",
  "skytechgenesis.ftbq.1743": "Magic and Utility",
  "skytechgenesis.ftbq.1744": "Flux Dust begins the wireless power chapter. It is the ingredient that turns ordinary energy logistics into a global network idea.",
  "skytechgenesis.ftbq.1745": "Store some carefully; every meaningful Flux Networks block starts from this material.",
  "skytechgenesis.ftbq.1746": "Flux Dust",
  "skytechgenesis.ftbq.1747": "A Flux Plug injects energy from a local power system into a Flux Network so that power can be redistributed elsewhere.",
  "skytechgenesis.ftbq.1748": "Place the plug on a known energy source first and confirm transfer before adding multiple remote consumers.",
  "skytechgenesis.ftbq.1749": "Flux Plug",
  "skytechgenesis.ftbq.1754": "The Flux Controller is the management brain for network behavior, permissions and wireless charging features.",
  "skytechgenesis.ftbq.1755": "Name and organize the first network clearly; invisible power becomes much easier to debug when channels are not an afterthought.",
  "skytechgenesis.ftbq.1756": "Flux Controller",
  "skytechgenesis.ftbq.1757": "Herculean Flux Storage gives your wireless energy system a substantial buffer so generation and consumption can drift without immediate failure.",
  "skytechgenesis.ftbq.1758": "Use it to stabilize the base before expanding into more remote machines or mobile power needs.",
  "skytechgenesis.ftbq.1759": "Herculean Flux Storage",
  "skytechgenesis.ftbq.1760": "A Jetpack changes how you build in the void. Vertical projects, reactor rooms and tall factory towers become far less tedious.",
  "skytechgenesis.ftbq.1761": "Keep charging in mind; mobility is only reliable when the power system behind it is also reliable.",
  "skytechgenesis.ftbq.1762": "Jetpack",
  "skytechgenesis.ftbq.1767": "Advanced Coil parts push jetpacks and related mobility equipment toward better performance.",
  "skytechgenesis.ftbq.1768": "Craft them once your energy storage can support more ambitious movement instead of treating flight as a short emergency burst.",
  "skytechgenesis.ftbq.1769": "Advanced Coil",
  "skytechgenesis.ftbq.1770": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1771": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1772": "Claim chapter milestone",
  "skytechgenesis.ftbq.1773": "Chapter Complete: Wireless Power & Flight",
  "skytechgenesis.ftbq.1825": "Flux Networks and Jetpacks",
  "skytechgenesis.ftbq.1826": "Uranium Ingots are the next important step in Reactors.",
  "skytechgenesis.ftbq.1827": "Power systems scale best when generation, storage and transfer are planned together.",
  "skytechgenesis.ftbq.1828": "Uranium Ingots",
  "skytechgenesis.ftbq.1829": "Reactor Casing is the shell of a proper multiblock reactor. It defines the structure that keeps fuel, control and output parts working together.",
  "skytechgenesis.ftbq.1830": "Lay out the footprint before committing resources so ports, fuel rods and maintenance access land where you actually want them.",
  "skytechgenesis.ftbq.1831": "Reactor Casing",
  "skytechgenesis.ftbq.1836": "Fuel Rods are the internal core of the reactor structure and determine where fuel processing happens inside the multiblock.",
  "skytechgenesis.ftbq.1837": "Place them as part of a deliberate reactor design rather than filling space randomly; geometry matters once systems get this expensive.",
  "skytechgenesis.ftbq.1838": "Reactor Fuel Rod",
  "skytechgenesis.ftbq.1839": "The Power Tap is how the reactor exports usable energy to the rest of your base.",
  "skytechgenesis.ftbq.1840": "Plan the tap location before closing the reactor shell so cables and buffers can connect without awkward rebuilding.",
  "skytechgenesis.ftbq.1842": "Reactor Power Tap",
  "skytechgenesis.ftbq.1847": "The Cyanite Reprocessor turns reactor byproducts back into a more useful fuel-related path instead of leaving waste as dead storage clutter.",
  "skytechgenesis.ftbq.1848": "Add it when the reactor becomes a real production machine, not only a one-time power experiment.",
  "skytechgenesis.ftbq.1849": "Cyanite Reprocessor",
  "skytechgenesis.ftbq.1850": "Turbine Casing begins the turbine branch: a larger power system that rewards careful multiblock planning.",
  "skytechgenesis.ftbq.1851": "Leave generous space; turbine projects are easier when you design the room around the machine instead of forcing the machine into leftovers.",
  "skytechgenesis.ftbq.1852": "Turbine Casing",
  "skytechgenesis.ftbq.1853": "Fission Reactor Casing opens Mekanism’s nuclear direction, which is far more involved than the early machine chapters.",
  "skytechgenesis.ftbq.1854": "Treat this as a serious engineering project with dedicated cooling, fuel and safety planning rather than a casual side craft.",
  "skytechgenesis.ftbq.1855": "Fission Reactor Casing",
  "skytechgenesis.ftbq.1856": "Induction Casing is the start of a large-scale Mekanism energy matrix, built for storing huge amounts of power in a multiblock battery.",
  "skytechgenesis.ftbq.1857": "This belongs beside late-game generation, where a massive buffer prevents expensive systems from wasting or starving energy.",
  "skytechgenesis.ftbq.1858": "Induction Casing",
  "skytechgenesis.ftbq.1859": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1860": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1861": "Claim chapter milestone",
  "skytechgenesis.ftbq.1862": "Chapter Complete: Reactor Era",
  "skytechgenesis.ftbq.1913": "Reactors",
  "skytechgenesis.ftbq.1914": "The Advanced Pattern Provider strengthens the automated-crafting side of your AE2 infrastructure.",
  "skytechgenesis.ftbq.1915": "Use it when ordinary pattern handling starts feeling cramped or when endgame recipes deserve a dedicated, cleaner automation layer.",
  "skytechgenesis.ftbq.1916": "Adv Pattern Provider",
  "skytechgenesis.ftbq.1917": "Quantum Processors are high-tier components for Advanced AE systems and sit well beyond ordinary storage-network electronics.",
  "skytechgenesis.ftbq.1918": "Batch-planning them matters; they are the sort of ingredient that punishes last-minute crafting.",
  "skytechgenesis.ftbq.1919": "Quantum Processor",
  "skytechgenesis.ftbq.1920": "The Quantum Crafter represents a serious jump in autocrafting capability and belongs in a mature digital factory.",
  "skytechgenesis.ftbq.1921": "Build it only after your base can supply complex ingredients repeatedly, because endgame automation is about consistency more than single crafts.",
  "skytechgenesis.ftbq.1922": "Quantum Crafter",
  "skytechgenesis.ftbq.1927": "Extended Crafting tables expand recipe size beyond vanilla crafting and introduce a new visual language for late-game recipes.",
  "skytechgenesis.ftbq.1928": "Start with the Basic Table so the later Elite and Ultimate steps feel like a clear progression instead of a sudden wall.",
  "skytechgenesis.ftbq.1929": "Basic Table",
  "skytechgenesis.ftbq.1930": "The Elite Table handles larger and more expensive Extended Crafting recipes that demand broader resource coordination.",
  "skytechgenesis.ftbq.1931": "Keep it in a dedicated endgame room with storage access nearby, because these recipes become projects rather than pocket crafts.",
  "skytechgenesis.ftbq.1932": "Elite Table",
  "skytechgenesis.ftbq.1933": "The Basic Auto Table begins Extended Crafting automation and removes manual repetition from oversized recipes.",
  "skytechgenesis.ftbq.1934": "Feed it deliberately and verify output behavior before committing rare ingredients to a much larger automatic recipe chain.",
  "skytechgenesis.ftbq.1935": "Basic Auto Table",
  "skytechgenesis.ftbq.1936": "The Compressor is the singularity engine of Extended Crafting: large material quantities become condensed endgame ingredients.",
  "skytechgenesis.ftbq.1937": "Treat it as a long-term sink and automate the input path, otherwise every singularity turns into a manual hauling session.",
  "skytechgenesis.ftbq.1938": "Compressor",
  "skytechgenesis.ftbq.1943": "The Ultimate Ingot is a capstone material that proves many independent production lines can finally meet in one recipe.",
  "skytechgenesis.ftbq.1944": "If this craft feels impossible, the answer is usually not more handwork but better automation in the chapters behind you.",
  "skytechgenesis.ftbq.1945": "The Ultimate Ingot",
  "skytechgenesis.ftbq.1946": "The core systems of this chapter are online. Claim this milestone before you move on.",
  "skytechgenesis.ftbq.1947": "The next chapter builds directly on what you have just established.",
  "skytechgenesis.ftbq.1948": "Claim chapter milestone",
  "skytechgenesis.ftbq.1949": "Chapter Complete: Endgame Fabrication",
  "skytechgenesis.ftbq.1999": "Endgame Crafting",
  "skytechgenesis.ftbq.2000": "The finale begins when your storage, autocrafting and production backbone can support endgame requests.",
  "skytechgenesis.ftbq.2001": "Confirm this checkpoint once your base feels ready to turn big plans into repeatable output.",
  "skytechgenesis.ftbq.2002": "Mark as understood",
  "skytechgenesis.ftbq.2003": "Finale I: Systems Ready",
  "skytechgenesis.ftbq.2008": "Your finale should not rely on manual sieving, one-off batches or temporary fixes.",
  "skytechgenesis.ftbq.2009": "Confirm this once automation is the default answer to bulk resources.",
  "skytechgenesis.ftbq.2010": "Mark as understood",
  "skytechgenesis.ftbq.2011": "Finale II: Automation at Scale",
  "skytechgenesis.ftbq.2016": "Gargantuan Flux Storage is a final-scale energy buffer for a base that no longer runs on improvised starter generation.",
  "skytechgenesis.ftbq.2017": "Craft it as proof that your power infrastructure can support endgame production without collapsing during large crafting bursts.",
  "skytechgenesis.ftbq.2018": "Gargantuan Flux Storage",
  "skytechgenesis.ftbq.2019": "The Dragon Egg is a symbolic world-completion trophy and one of the final proof points that your sky industry can reach beyond the starting island.",
  "skytechgenesis.ftbq.2020": "Bring it home before the last stretch of the finale so the ending feels earned in both technology and exploration.",
  "skytechgenesis.ftbq.2021": "Dragon Egg",
  "skytechgenesis.ftbq.2022": "The Ultimate Block is the material climax of the pack: countless systems distilled into one unmistakable endgame craft.",
  "skytechgenesis.ftbq.2023": "Reaching it means your storage, energy, machines and resource loops are finally strong enough to support the full SkyTech Genesis vision.",
  "skytechgenesis.ftbq.2024": "The Ultimate Block",
  "skytechgenesis.ftbq.2029": "You reached the final proof of SkyTech Genesis: every major loop, factory and storage decision can now serve one complete sky industry.",
  "skytechgenesis.ftbq.2030": "This finale is not only a crafted item. It is the result of your island learning to produce, route, power and scale itself.",
  "skytechgenesis.ftbq.2031": "Claim the final reward and keep building if you want to turn completion into absolute mastery.",
  "skytechgenesis.ftbq.2032": "Complete SkyTech Genesis",
  "skytechgenesis.ftbq.2033": "SkyTech Genesis Complete",
  "skytechgenesis.ftbq.2090": "Finale",
  "skytechgenesis.ftbq.2091": "Automation Milestones",
  "skytechgenesis.ftbq.2092": "The Automation Journey",
  "skytechgenesis.ftbq.2093": "Your long-term pack compass",
  "skytechgenesis.ftbq.2094": "These milestones do not replace the main questline. They show what your whole island is slowly becoming.",
  "skytechgenesis.ftbq.2095": "Every major automation breakthrough earns a visible checkpoint and a small, targeted reward.",
  "skytechgenesis.ftbq.2096": "Keep this chapter in mind whenever you ask yourself: what should I improve next?",
  "skytechgenesis.ftbq.2097": "Begin the journey",
  "skytechgenesis.ftbq.2098": "Milestone I — From Survival to System",
  "skytechgenesis.ftbq.2099": "Pack-wide automation milestone",
  "skytechgenesis.ftbq.2100": "You have secured the first real Skyblock loop and can now think in repeatable processes.",
  "skytechgenesis.ftbq.2101": "This is the moment the pack stops being only survival and starts becoming engineering.",
  "skytechgenesis.ftbq.2102": "From here on, every bit of automation should reduce future handwork.",
  "skytechgenesis.ftbq.2103": "Claim Milestone I",
  "skytechgenesis.ftbq.2104": "Milestone II — Less Handwork, More Output",
  "skytechgenesis.ftbq.2105": "Pack-wide automation milestone",
  "skytechgenesis.ftbq.2106": "Your first automation layer is online. Resource handling is no longer a purely manual routine.",
  "skytechgenesis.ftbq.2107": "Create and early process automation should now feel like a turning point, not a side activity.",
  "skytechgenesis.ftbq.2108": "Scale what works before moving to the next industrial era.",
  "skytechgenesis.ftbq.2109": "Claim Milestone II",
  "skytechgenesis.ftbq.2110": "Milestone III — The First Factory",
  "skytechgenesis.ftbq.2111": "Pack-wide automation milestone",
  "skytechgenesis.ftbq.2112": "Stable power, useful machines and repeatable processing are now part of your island.",
  "skytechgenesis.ftbq.2113": "This is the first point where your base should feel like a factory instead of a workbench.",
  "skytechgenesis.ftbq.2114": "Organize around energy, flow and expansion from here on.",
  "skytechgenesis.ftbq.2115": "Claim Milestone III",
  "skytechgenesis.ftbq.2116": "Milestone IV — Storage Becomes Intelligence",
  "skytechgenesis.ftbq.2117": "Pack-wide automation milestone",
  "skytechgenesis.ftbq.2118": "Digital storage changes the feel of the whole pack. Searching, crafting and planning become dramatically smoother.",
  "skytechgenesis.ftbq.2119": "Refined Storage is your major comfort breakthrough before the later high-end control systems.",
  "skytechgenesis.ftbq.2120": "Use this moment to clean up chaos and prepare for serious scale.",
  "skytechgenesis.ftbq.2121": "Claim Milestone IV",
  "skytechgenesis.ftbq.2122": "Milestone V — Industry at Scale",
  "skytechgenesis.ftbq.2123": "Pack-wide automation milestone",
  "skytechgenesis.ftbq.2124": "Your island can now support large, specialized production chains instead of isolated machines.",
  "skytechgenesis.ftbq.2125": "Farming, mob processing and industrial tooling should begin to reinforce one another.",
  "skytechgenesis.ftbq.2126": "The pack is no longer about making items once; it is about making systems that keep making them.",
  "skytechgenesis.ftbq.2127": "Claim Milestone V",
  "skytechgenesis.ftbq.2128": "Milestone VI — The Sky Runs Itself",
  "skytechgenesis.ftbq.2129": "Pack-wide automation milestone",
  "skytechgenesis.ftbq.2130": "You reached the final automation fantasy of SkyTech Genesis: a sky industry that can sustain itself.",
  "skytechgenesis.ftbq.2131": "Every early loop, every storage choice and every production line led toward this point.",
  "skytechgenesis.ftbq.2132": "This is not just the end of a questline. It is proof that the whole island became a machine.",
  "skytechgenesis.ftbq.2133": "Claim Milestone VI",
  "skytechgenesis.ftbq.2134": "Optional upgrade path: Golden Mesh continues the sieve ladder after Iron Mesh.",
  "skytechgenesis.ftbq.2135": "Do not pause the main route for it too early; return when your materials make it comfortable.",
  "skytechgenesis.ftbq.2136": "Long-term optional sieve path",
  "skytechgenesis.ftbq.2137": "Golden Mesh",
  "skytechgenesis.ftbq.2138": "Diamond Mesh is a major long-term sieve upgrade and a clear sign that your resource loop has matured.",
  "skytechgenesis.ftbq.2139": "This branch exists to feel like progression, not like repeated mesh chores.",
  "skytechgenesis.ftbq.2140": "Diamond Mesh",
  "skytechgenesis.ftbq.2141": "Netherite Mesh closes the optional sieve evolution line.",
  "skytechgenesis.ftbq.2142": "Claim it as a late-game proof that the humble sieve has reached its final form.",
  "skytechgenesis.ftbq.2143": "Netherite Mesh",
  "skytechgenesis.ftbq.2144": "Passive cobblestone supply",
  "skytechgenesis.ftbq.2145": "Cobble Gen Tier 1",
  "skytechgenesis.ftbq.2146": "Your hand-built water-and-lava generator proves the resource loop. CobbleForDays compresses that idea into a compact block that produces cobblestone passively.",
  "skytechgenesis.ftbq.2147": "Place an inventory above it if you want the generator to push cobblestone out automatically; this is a clean bridge from survival work to infrastructure.",
  "skytechgenesis.ftbq.2148": "Cobble Gen Tier 2",
  "skytechgenesis.ftbq.2149": "Tier 2 is the first proper upgrade step. Use your new cobble flow to build a better generator instead of hand-mining stacks just to improve the system.",
  "skytechgenesis.ftbq.2150": "This is the automation mindset in miniature: once a resource is stable, reinvest it into stronger automation.",
  "skytechgenesis.ftbq.2151": "Cobble Gen Tier 3",
  "skytechgenesis.ftbq.2152": "Tier 3 moves the generator into the metal phase. Iron-backed cobblestone production belongs beside your first real factory systems.",
  "skytechgenesis.ftbq.2153": "Choose this tier when cobblestone becomes a building, sieving or compression input rather than just a starter material.",
  "skytechgenesis.ftbq.2154": "Cobble Gen Tier 4",
  "skytechgenesis.ftbq.2155": "Tier 4 uses gold to push cobblestone generation toward midgame-scale throughput.",
  "skytechgenesis.ftbq.2156": "It is optional, but useful once large platforms, compressed materials or machine-fed cobble lines become routine.",
  "skytechgenesis.ftbq.2157": "Cobble Gen Tier 5",
  "skytechgenesis.ftbq.2158": "Tier 5 is the CobbleForDays capstone. It is overkill for basic survival and perfect for a factory that treats cobblestone as background infrastructure.",
  "skytechgenesis.ftbq.2159": "An inventory above it turns the generator into a simple permanent supply point for long-running automation.",
  "skytechgenesis.ftbq.2200": "Blazing tier equipment is where Powah stops feeling temporary and starts carrying whole factories.",
  "skytechgenesis.ftbq.2201": "Build a blazing cell, battery and cable run to prove your network can scale cleanly.",
  "skytechgenesis.ftbq.2202": "Blazing Power Network",
  "skytechgenesis.ftbq.2203": "Niotic components are expensive, but they are the point where one compact setup can feed many machines at once.",
  "skytechgenesis.ftbq.2204": "Treat this as a medium-term infrastructure goal, not just another decorative tier.",
  "skytechgenesis.ftbq.2205": "Niotic Power Network",
  "skytechgenesis.ftbq.2206": "Remote power transfer becomes much more useful once you can buffer it safely on both ends.",
  "skytechgenesis.ftbq.2207": "A hardened ender cell and gate turn distant bases into real parts of your factory.",
  "skytechgenesis.ftbq.2208": "Long-Range Power",
  "skytechgenesis.ftbq.2209": "Basic storage is good enough for survival. Gold chests are where organization starts keeping up with automation.",
  "skytechgenesis.ftbq.2210": "Add a gold chest once your first iron solutions begin to fill too quickly.",
  "skytechgenesis.ftbq.2211": "Gold Chest",
  "skytechgenesis.ftbq.2212": "Diamond chests are not glamorous, but they prevent your workshop from drowning in overflow.",
  "skytechgenesis.ftbq.2213": "Use them for overflow materials, mob drops or spare machine parts.",
  "skytechgenesis.ftbq.2214": "Diamond Chest",
  "skytechgenesis.ftbq.2215": "The first backpack solves mobility. An iron backpack starts solving scale.",
  "skytechgenesis.ftbq.2216": "Upgrade your carrying capacity so large build sessions stop becoming inventory puzzles.",
  "skytechgenesis.ftbq.2217": "Iron Backpack",
  "skytechgenesis.ftbq.2218": "A gold backpack is a luxury at first, then quickly becomes normal once your projects become bigger.",
  "skytechgenesis.ftbq.2219": "Build one when you want your field work to feel as organized as your storage room.",
  "skytechgenesis.ftbq.2220": "Gold Backpack",
  "skytechgenesis.ftbq.2221": "Refined Storage handles items first. Fluids are the next place where digital control saves huge amounts of time.",
  "skytechgenesis.ftbq.2222": "A fluid grid and small fluid disk are enough to make many machine chains much cleaner.",
  "skytechgenesis.ftbq.2223": "Fluid Storage",
  "skytechgenesis.ftbq.2224": "Constructors and destructors let the network place or break blocks without manual babysitting.",
  "skytechgenesis.ftbq.2225": "They are perfect for repeatable setups, farm support and small self-maintaining systems.",
  "skytechgenesis.ftbq.2226": "Construction Tools",
  "skytechgenesis.ftbq.2227": "Network transmitters and receivers let one storage system span across separated rooms or distant islands.",
  "skytechgenesis.ftbq.2228": "Use them when clean layouts matter more than a giant cable bundle.",
  "skytechgenesis.ftbq.2229": "Remote Network Link",
  "skytechgenesis.ftbq.2230": "Small disks work early, but real automation eats space faster than most players expect.",
  "skytechgenesis.ftbq.2231": "Craft larger disks now so your digital storage keeps pace with the rest of your factory.",
  "skytechgenesis.ftbq.2232": "Bigger Disks",
  "skytechgenesis.ftbq.2233": "A dense energy cell is simple insurance: brief power hiccups should not bring a smart network to a halt.",
  "skytechgenesis.ftbq.2234": "Even if you prefer compact systems, one buffer makes the whole AE2 grid feel safer.",
  "skytechgenesis.ftbq.2235": "Dense Energy Buffer",
  "skytechgenesis.ftbq.2236": "The Cell Workbench turns storage cells into maintainable infrastructure instead of one-shot crafts.",
  "skytechgenesis.ftbq.2237": "Once your AE2 network grows, being able to reconfigure cells cleanly is worth the effort.",
  "skytechgenesis.ftbq.2238": "Cell Workbench",
  "skytechgenesis.ftbq.2239": "Larger cells are optional at first, but they quickly become the difference between a toy network and a real one.",
  "skytechgenesis.ftbq.2240": "Build 4k and 16k cells to show that your AE2 system is ready for serious throughput.",
  "skytechgenesis.ftbq.2241": "Bigger Cells",
  "skytechgenesis.ftbq.2242": "Pipes are only as good as their upgrades. A few better modules multiply the value of your entire transport line.",
  "skytechgenesis.ftbq.2243": "Craft the first two Pipez upgrades and test where faster item movement saves the most time.",
  "skytechgenesis.ftbq.2244": "Pipe Upgrades",
  "skytechgenesis.ftbq.2245": "High-end Pipez upgrades are expensive on purpose: they are meant for bottlenecks, not every single line.",
  "skytechgenesis.ftbq.2246": "Use them where one slow connection is holding back an otherwise solid factory.",
  "skytechgenesis.ftbq.2247": "High-Speed Pipez",
  "skytechgenesis.ftbq.2248": "Once basic metal seeds are running, it makes sense to cover the utility resources you constantly burn through.",
  "skytechgenesis.ftbq.2249": "Redstone and diamond seeds are a strong next step for any long-term farm.",
  "skytechgenesis.ftbq.2250": "Utility Seeds",
  "skytechgenesis.ftbq.2251": "Growth accelerators are one of the cleanest ways to turn a decent farm into a reliable one.",
  "skytechgenesis.ftbq.2252": "Build a prudentium tier setup to reduce waiting and smooth out essence production.",
  "skytechgenesis.ftbq.2253": "Prudentium Acceleration",
  "skytechgenesis.ftbq.2254": "Tertium accelerators are not required for everyone, but they are a clear sign that your farm is entering mass production.",
  "skytechgenesis.ftbq.2255": "Add them when your seed network becomes part of your core factory, not just a side project.",
  "skytechgenesis.ftbq.2256": "Tertium Acceleration",
  "skytechgenesis.ftbq.2257": "A bonsai pot becomes much stronger when harvesting and output no longer depend on manual clicks.",
  "skytechgenesis.ftbq.2258": "Use a hopper for exporting drops and an axe as the automatic cutting upgrade described by Bonsai Trees 3.",
  "skytechgenesis.ftbq.2259": "Automated Bonsai Harvest",
  "skytechgenesis.ftbq.2260": "Auto tables become much stronger once you fill the missing middle tiers instead of jumping straight to the end.",
  "skytechgenesis.ftbq.2261": "An advanced auto table is a practical stepping stone for large recipe chains.",
  "skytechgenesis.ftbq.2262": "Advanced Auto Table",
  "skytechgenesis.ftbq.2263": "Elite auto tables are where Extended Crafting begins to feel industrial instead of experimental.",
  "skytechgenesis.ftbq.2264": "Use them to spread out recipe pressure before the final ultimate-tier pushes.",
  "skytechgenesis.ftbq.2265": "Elite Auto Table",
  "skytechgenesis.ftbq.2300": "Genesis Protocol",
  "skytechgenesis.ftbq.2301": "Genesis Protocol",
  "skytechgenesis.ftbq.2302": "Optional master audit",
  "skytechgenesis.ftbq.2303": "This is not a normal chapter. It is a clean final audit for players who want to know whether their sky factory truly runs as one system.",
  "skytechgenesis.ftbq.2304": "Nothing here needs to be consumed. The tasks only check whether the major systems have visibly grown together.",
  "skytechgenesis.ftbq.2305": "Finishing this protocol means you did not just complete quests — you mastered the pack.",
  "skytechgenesis.ftbq.2306": "I am starting the Genesis Protocol.",
  "skytechgenesis.ftbq.2307": "Throughput Core",
  "skytechgenesis.ftbq.2308": "From block to line",
  "skytechgenesis.ftbq.2309": "A good sky factory lives on basic materials no longer being hand-made. This audit ties cobble, sieving and Create into one readable production core.",
  "skytechgenesis.ftbq.2310": "Build these pieces next to each other or wire them into your main factory. What matters is that the process is understandable and maintainable.",
  "skytechgenesis.ftbq.2311": "Digital Backbone",
  "skytechgenesis.ftbq.2312": "Two networks, one plan",
  "skytechgenesis.ftbq.2313": "Refined Storage is fast and comfortable; Applied Energistics is precise and extremely strong in the late game. SkyTech gives both a real place.",
  "skytechgenesis.ftbq.2314": "This audit does not ask you to pick a side. It asks whether your digital infrastructure is ready for serious automation.",
  "skytechgenesis.ftbq.2315": "Fabrication Cell",
  "skytechgenesis.ftbq.2316": "Pressure, plastic, precision",
  "skytechgenesis.ftbq.2317": "PneumaticCraft, Industrial Foregoing and Mekanism solve different problems. Together they feel like a real production department.",
  "skytechgenesis.ftbq.2318": "This step proves your factory can do more than move items: it can intentionally produce parts, machines and upgrades.",
  "skytechgenesis.ftbq.2319": "Power Crown",
  "skytechgenesis.ftbq.2320": "Stable power, no panic",
  "skytechgenesis.ftbq.2321": "Endgame automation needs reserves. Nitro power, induction storage and Flux Networks mark the point where energy should stop being the bottleneck.",
  "skytechgenesis.ftbq.2322": "If anything still stutters here, it is a good moment to clean up cable routes, buffers and input/output sides.",
  "skytechgenesis.ftbq.2323": "Reactor Stewardship",
  "skytechgenesis.ftbq.2324": "Large power, clean plan",
  "skytechgenesis.ftbq.2325": "Reactors are more than big multiblock toys. They are a commitment: fuel, cooling, byproducts and demand all have to fit together.",
  "skytechgenesis.ftbq.2326": "This audit rewards a reactor area you can still understand later, not a chaotic block of parts.",
  "skytechgenesis.ftbq.2327": "Genesis Seal",
  "skytechgenesis.ftbq.2328": "The final handshake",
  "skytechgenesis.ftbq.2329": "The Genesis Seal is the optional capstone of the pack. It ties resources, power, automation, storage and boss progress into one final proof.",
  "skytechgenesis.ftbq.2330": "You can stop here, rebuild, or turn the base into something beautiful. That is the point: the factory is yours now.",
  "skytechgenesis.ftbq.2331": "Thank you for playing SkyTech: Genesis this far.",
  "skytechgenesis.ftbq.steel_any": "Any Steel Ingot"
}
