{
  "pf.quest.chapter.welcome": "Welcome",
  "pf.quest.chapter.welcome.desc": "While working on our new Quantum Technology Thingy (tm pending), we made a tiny mistake which led to you being teleported to this new world.\n\nOops... anyways...\n\nWe're not sure what dangers or hardships await you on this journey, but at least you were teleported with our survival kit, which grants you basic shelter and some starting resources.\n\nWe hope you'll find a way to use your knowledge and that weird alchemy hobby of yours to hopefully get back to us, while we try to repair the Quantum Technology Thingy (tm pending).",
  "pf.quest.chapter.welcome.thanks.title": "Thanks",
  "pf.quest.chapter.welcome.thanks.desc": "I have to give my thanks to certain individuals and teams because without them, this pack would never have been made.\\n\\nI would like to thank &3Chosen Architect&r for his videos on how he made the Chosen Architect 2 pack, which inspired me and got me started on this journey.\\n\\nI would like to thank the &eATM team&r for all their hard work on the ATM packs, as they served as great inspiration and guidance as well.\\n\\nI would like to thank &cDanRobzProbz&r, as their pack (Project: Superflat Survival) was what gave me a starting point and inspiration to make this.\\n\\nThank you to &9robotliar&r for the house/factory schematic.\\n\\nThank you to &5Nunbear&r and their community for their amazing feedback on quests and mods.\\n\\nThank you to &9benbenlaw&r for his guidance during mod development.\\n\\nAnd a big thank you to all the mod authors out there because, without them, none of this would be possible.\\n\\nAnd of course to you, the player, as well.\\n\\nI hope you all live long and prosper <3.\\n\\nLove ya,\\nGac",
  "pf.quest.chapter.welcome.bug.title": "Found a bug?",
  "pf.quest.chapter.welcome.bug.desc": "If you found a bug, something wrong with the modpack, or just have feedback, then feel free to reach out to me:\\n\\nhttps://github.com/gigili\\nhttps://x.com/Gac_BL",
  "pf.quest.chapter.welcome.starting_resources.title": "Starting resources",
  "pf.quest.chapter.welcome.starting_resources.desc": "The survival kit includes some of the basic resources you'll need to get started on this journey.\\n\\nInside the base, there's a basic kitchen setup for you, so you can make yourself some food.\\n\\nIt also includes your alchemy table, which we still don't quite understand how it'll help you, but you do you, I guess...\\n\\nWe've also included some useful tools and resources to help you out as well.\n\nGood luck \\& have fun!",
  "pf.quest.chapter.welcome.multiplayer.title": "Multiplayer",
  "pf.quest.chapter.welcome.multiplayer.sub_title": "Notes for server setup",
  "pf.quest.chapter.welcome.multiplayer.desc": "- For multiplayer it is recommended to remove the schematics from the config/startstrucutes folder and only add a schematic to config/pf_schematics. \\n\\n- There is a config file: config/projectflattenedutilities-common.toml\n  Inside of  which you can whitelist which players are allowed to use spawnHouse command\\n\\n- /spawnHouse <fileName>\\n  Spawns a structure at the player's current location.\\n  <fileName> is optional; defaults to default_base if not specified.\\n  All .nbt files should be placed in: /config/pf_schematics \\n  This command can only be run once per player (unless reset with /clearHouse).\\n\\n- /clearHouse [playerName]\\n  Resets a player's ability to use /spawnHouse.\\n  Requires permission level 2 or higher. \\n  [playerName] is optional. If not provided, it applies to the executing player.\\n\\n- Check out Project Flattened Utilities mod for more info",
  "pf.quest.chapter.welcome.security.title": "Security",
  "pf.quest.chapter.welcome.security.sub_title": "Protect your base",
  "pf.quest.chapter.welcome.security.desc": "Since we never know what kind of environment our exploration teams might encounter, we've included some basic protection for you.\\n\\nIn one of the barrels, you will find some sentries that should help keep your base safe from possible intruders.\\n\\nThere is also a small perimeter just outside your base that you can use to place your turrets and cameras on.\\n\\n&4&lNOTE:&r &4Sentries can sometimes disappear from your world if they are not inside a loaded chunk.&r\\n\\nSo keep your base loaded and safe.",
  "pf.quest.chapter.qol": "QoL",
  "pf.quest.chapter.qol.desc": "These are just some of the mods available to improve your experience",
  "pf.quest.chapter.qol.gadgets": "Gadgets",
  "pf.quest.chapter.qol.gadgets.building_gadgets": "Building Gadgets",
  "pf.quest.chapter.qol.gadgets.laser_io": "LaserIO",
  "pf.quest.chapter.qol.gadgets.laser_io.sub": "Everything is better with lasers",
  "pf.quest.chapter.qol.gadgets.laser_io.desc": "No more DireWire when you have lasers",
  "pf.quest.chapter.qol.gadgets.construction_wand": "Construction wand",
  "pf.quest.chapter.qol.gadgets.construction_wand.desc": "Why place every block manually when you can use a magic wand to help you",
  "pf.quest.chapter.qol.gadgets.modular_router": "Modular routers",
  "pf.quest.chapter.qol.gadgets.modular_router.desc": "A nice way to automate things with",
  "pf.quest.chapter.qol.gadgets.iron_furnaces": "Iron furnaces",
  "pf.quest.chapter.qol.gadgets.iron_furnaces.desc": "Tired of waiting for things to smelt?\\n\\nNow you don't have to, just upgrade your regular furnace for faster smelting.",
  "pf.quest.chapter.qol.gadgets.builder": "RFTools Builder",
  "pf.quest.chapter.qol.gadgets.builder.desc": "You can build or mine large areas with this machine",
  "pf.quest.chapter.qol.gadgets.jetpack": "Jetpacks",
  "pf.quest.chapter.qol.gadgets.jetpack.desc": "Would you rather walk 1000 blocks or fly there super fast?",
  "pf.quest.chapter.qol.security": "Security",
  "pf.quest.chapter.qol.security.universal_block_modifier": "Universal Block Modifier",
  "pf.quest.chapter.qol.security.universal_block_modifier.desc": "You will need this wrench in order to be able to pick up blocks from this mod.",
  "pf.quest.chapter.qol.security.camera_monitor": "Camera Monitor",
  "pf.quest.chapter.qol.security.camera_monitor.desc": "You can use this item to look at your connected cameras",
  "pf.quest.chapter.qol.security.ubr": "Universal Block Reinforcer",
  "pf.quest.chapter.qol.security.ubr.desc": "With this you can make almost any block blast proof and unmineable",
  "pf.quest.chapter.qol.security.camera": "Security Camera",
  "pf.quest.chapter.qol.security.camera.desc": "Monitor your surroundings without leaving your base or maybe from a secure bunker?",
  "pf.quest.chapter.qol.security.key_panel": "Key Panel",
  "pf.quest.chapter.qol.security.key_panel.desc": "",
  "pf.quest.chapter.qol.security.keypad_door": "Keypad Door",
  "pf.quest.chapter.qol.security.keypad_door.desc": "*Knock* *Knock*\\n\\nWhat is the password?",
  "pf.quest.chapter.qol.security.sentry": "Sentry",
  "pf.quest.chapter.qol.security.sentry.desc": "*Pew* *Pew*\\n\\nKeeps the enemy away from your base.\\n\\nIt has multiple modes which can be toggled by right clicking it.",
  "pf.quest.chapter.getting_started": "Getting started",
  "pf.quest.chapter.getting_started.basics": "Basics",
  "pf.quest.chapter.getting_started.basics.oak_logs": "4x Oak Log",
  "pf.quest.chapter.getting_started.basics.oak_logs.desc": "Check your starting resources to find a sapling, or go out and explore until you find a village.",
  "pf.quest.chapter.getting_started.basics.cobblestone": "3x Cobblestone",
  "pf.quest.chapter.getting_started.basics.cobblestone.desc": "The most basic resources in this game are cobblestone, dirt, and wood.\\n\\nBut in a super flat world, resources are hard to come by since the world is made up of only 3 layers.\\n\\nThe 1st and 2nd layers are dirt\\n\\nThe 3rd layer is grass.\\n\\nSo, using some 'magic,' we've made it so the classic cobblestone generator produces more than just cobblestone.\\n\\nHint: Check out the usages for a diamond block in JEI to see more.",
  "pf.quest.chapter.getting_started.basics.stone_pickaxe": "Stone pickaxe",
  "pf.quest.chapter.getting_started.basics.raw_iron": "8x Raw Iron",
  "pf.quest.chapter.getting_started.basics.raw_iron.desc": "Most basic resources such as &6Iron&r, &cRedstone&r, &eGold&r, &3Zinc&r, &7Andesite&r can be obtained via vanilla cobble generator.\\n\\nCreate a vanilla cobble generator and it will produce different types of blocks to help you get started.",
  "pf.quest.chapter.getting_started.basics.raw_zinc": "Raw Zinc",
  "pf.quest.chapter.getting_started.basics.create": "Create",
  "pf.quest.chapter.getting_started.basics.sifting": "Sifting",
  "pf.quest.chapter.getting_started.basics.sifting.desc": "The way to obtain most resources in this pack is by using the sifter and a mesh.\\n\\nEach mesh has different outputs and requirements.\\n\\nIt is recommended to check out each mesh by pressing U while hovering over it in JEI.\\n\\nAdvanced meshes require a brass sifter to work.\\n\\nFor some items, it is also required that the sifter be waterlogged.\\n\\n{@pagebreak}To use a sifter you can either drop items on top of it so it can pick them up, or you can use a hopper to insert them into it (pipes and chutes work as well).\\n\\nWhen pulling items out of the sifter, you can right click on it to get the items inside or use a hopper (can be slow at extracting) or something like a chute or item pipe. ",
  "pf.quest.chapter.getting_started.basics.start_of_automation": "Start of automation",
  "pf.quest.chapter.getting_started.basics.start_of_automation.desc": "With mechanical drills, you can easily automate the breaking of ores from the custom cobblestone generator.\\n\\nThis allows you to focus on other tasks while ores are mined in the background.\\n\\nWith a bit of help from some fans and either water or lava, you can even automate the processing as well.\\n\\nMechanical drills can also be enchanted to yield more resources as they mine.",
  "pf.quest.chapter.getting_started.basics.gravels": "16x Gravel",
  "pf.quest.chapter.getting_started.basics.diamonds": "Diamonds",
  "pf.quest.chapter.getting_started.basics.copper": "Copper",
  "pf.quest.chapter.getting_started.basics.iron": "Iron",
  "pf.quest.chapter.getting_started.basics.gold": "Gold",
  "pf.quest.chapter.getting_started.basics.zinc": "Zinc",
  "pf.quest.chapter.getting_started.basics.basic_drill_automation": "Basic Mechanical Drill Automation",
  "pf.quest.chapter.getting_started.basics.basic_lava_automation": "Basic Lava Automation",
  "pf.quest.chapter.getting_started.basics.emeralds": "Emeralds",
  "pf.quest.chapter.getting_started.basics.pointed_dripstone": "Pointed Dripstone",
  "pf.quest.chapter.getting_started.basics.pointed_dripstone.desc": "Lava is dangerous—but also renewable with the right setup!\\n\\nPlace a source block of lava on top of a solid block, then hang a pointed dripstone underneath it.\\n\\nBelow that, place a cauldron.\\n\\nOver time, the lava will begin to drip through the dripstone, and the cauldron will slowly fill with lava.\\n\\nOnce full, you can scoop it up with a bucket—effectively turning one lava source into many.\\n\\nIt's slow, but it's infinite and fully automatable!\\n\\n&lVisual tip:&r\\n\\nCheck the image on the right for how to set it up properly.",
  "pf.quest.chapter.getting_started.basics.cobble_gen_1": "Cobble Gen Tier 1",
  "pf.quest.chapter.getting_started.basics.cobble_gen_1.desc": "Nobody wants to mine cobble forever, so it's best to automate it.\\n\\nYou might want to consider duplicating your lava first before setting this up, as you won't get it back.",
  "pf.quest.chapter.getting_started.basics.cobble_gen_2": "Cobble Gen Tier 2",
  "pf.quest.chapter.getting_started.basics.cobble_gen_2.desc": "As this modpack focuses on EMC, I can't make it too easy and let you keep upgrading this further.\\n\\nTier 2 is as far as it goes, but it should help you get up and running quickly until you can automate EMC and get EMC links.",
  "pf.quest.chapter.getting_started.basics.sand": "Sand",
  "pf.quest.chapter.getting_started.basics.sand.desc": "Sand can be obtained by using a Create mill or Crushing Wheels to crush gravel into sand.",
  "pf.quest.chapter.getting_started.basics.redstone": "Redstone",
  "pf.quest.chapter.getting_started.basics.glowstone": "Glowstone",
  "pf.quest.chapter.getting_started.basics.bonemeal": "Bone Meal",
  "pf.quest.chapter.getting_started.basics.dust": "Dust",
  "pf.quest.chapter.getting_started.basics.dust.desc": "Dust can be obtained by using a Create mill or Crushing Wheels to crush sand into dust.",
  "pf.quest.chapter.getting_started.basics.skystone_dust": "Sky Stone Dust",
  "pf.quest.chapter.getting_started.basics.skystone": "Sky Stone",
  "pf.quest.chapter.getting_started.basics.certus_quartz_dust": "Certus Quartz Dust",
  "pf.quest.chapter.getting_started.basics.certus_quartz_crystal": "Certus Quartz Crystal",
  "pf.quest.chapter.getting_started.basics.silicone": "Silicone",
  "pf.quest.chapter.getting_started.getting_resources": "Getting resources",
  "pf.quest.chapter.getting_started.getting_resources.millstone.desc": "It can be used to grind down certain items.\\n\\nFor example, you could grind down coal into black dye or gravel into sand.",
  "pf.quest.chapter.getting_started.getting_resources.sifter.desc": "You can use pipes, hoppers or chutes to insert and pull items out of the sifter.\\n\\nDo note that hoppers are the slowest option and will create a backlog of items in sifters because of their slow speed.\\n\\nPipes with upgrades or chutes are a better option.",
  "pf.quest.chapter.getting_started.getting_resources.starter_mesh.desc": "String, Andesite and Zinc meshes are a good starting point for getting more resources.",
  "pf.quest.chapter.getting_started.getting_resources.brass_mesh.desc": "With a brass mesh, you can start getting crushed raw ores.\\n\\nWhich can then be washed to get even more resources.",
  "pf.quest.chapter.getting_started.getting_resources.advanced_brass_mesh.desc": "With an advanced brass mesh, you get even better chances for your sifters to produce resources, and you can also get some rare materials as well.",
  "pf.quest.chapter.getting_started.getting_resources.basin.desc": "Once you have obtained the basin, you can start mixing certain things to produce new ones.\\n\\nOne example of this is combining copper and zinc to produce brass.",
  "pf.quest.chapter.getting_started.getting_resources.blaze_burner.desc": "When mixing items or fluids together, sometimes they have a special heat requirement in order for them to mix.\\n\\nIn order to heat up the basin, you can use the blaze burner under it.\\n\\nTo fuel the blaze burner and produce normal heat you can use any burnable item such as: coal, charcoal.\\n\\nIf you wish to use a lava bucket or fill blaze burners with lava, you will need to give them a straw first.\\n\\nTo fill a blaze burner, you need to right click an empty blaze burner on the Blaze or a blaze spawner.",
  "pf.quest.chapter.getting_started.getting_resources.blaze_spawn_egg.desc": "To fill your blaze burner you would need to go to the Nether first and find a blaze there.\\n\\nThen you would right click on that blaze with your empty blaze burner to capture it.\\n\\nWith this egg, you can spawn the blaze without having to go to the Nether and look for one.\\n\\nBut sometimes exploration can be faster than automation or maybe more fun depending on your play style.",
  "pf.quest.chapter.getting_started.getting_resources.brass.desc": "Now that you have acquired brass, it is time to upgrade your sifters and meshes to a new tier.\\n\\nWith brass tier unlocked, you can get more resources with better chances than before.\\n\\nIt also allows you to craft more advanced Create components such as: Precision Mechanism, Electric Motors, Mechanical Arms and many more.",
  "pf.quest.chapter.getting_started.getting_resources.crushing_wheels.desc": "Crushing wheels can speed up the processing of resources.\\n\\nThey can be used to turn gravel into sand and sand into dust, which can then be sifted for additional resources.\\n\\nThey can also crush End Stone into Crushed End Stone.\\n\\nThis is especially useful during the early game when you don't have EMC links or much EMC to constantly extract gravel and/or sand for sifting.",
  "pf.quest.chapter.getting_started.getting_resources.end_stone.desc": "End stone can be obtained by going to the end and mining the end island or it can be crafted.\\n\\nTo reach the end you need to find the stronghold in the world, just like you do in vanilla game using Eyes of Ender.",
  "pf.quest.chapter.getting_started.ore_processing": "Ore processing",
  "pf.quest.chapter.getting_started.ore_processing.soul_sand.desc": "Soul Sand can be obtained by either going to the neter or by crafting it using a Create Mixer. ",
  "pf.quest.chapter.getting_started.ore_processing.encased_fan.desc": "The Encased Fan is a versatile machine powered by rotational force.\\n\\nBy placing it facing different directions and combining it with elements like lava, water, or fire, you can unlock unique processing effects:\\n\\n&cLava&r in front = smelting items\\n\\n&9Water&r in front = washing items\\n\\n&6Fire&r in front = haunting items (with Soul Fire) or cooking (with Camp Fire)\\n\\nEmpty space = pushing entities or items\\n\\nIt's a key part of many Create automation setups and lets you build fully modular processing stations.",
  "pf.quest.chapter.getting_started.ore_processing.encased_fan_catalyst.desc": "The Fan Catalyst is a versatile utility block designed for use with the Encased Fan.\\n\\nIt can safely contain and simulate the effects of various catalysts like lava, water, campfire, or soul fire, enabling clean and compact automation setups without needing the actual fluid or fire sources.",
  "pf.quest.chapter.getting_started.ore_processing.squeezer.desc": "The Squeezer is a powerful tool for ore processing.\\n\\nBy placing raw ores inside, it compresses and crushes them with a chance to double the output—giving you more resources from the same input.\\n\\nIt doesn't guarantee double every time, but with enough tries, you'll see a significant increase in yield.\\n\\nPerfect for early automation or getting the most out of rare ores!",
  "pf.quest.chapter.getting_started.ore_processing.mechanical_squeezer.desc": "The Mechanical Squeezer takes the manual work out of ore processing.\\n\\nUnlike its manual counterpart, this fully automated machine can be powered with energy and run continuously, squeezing ores, plants, and other materials with increased efficiency and automation support.\\n\\nIt often provides better chances for double outputs, and can also handle more advanced recipes like producing fluids or organic materials—depending on the mods installed.\\n\\nSay goodbye to hand-cranking and hello to industrial power!",
  "pf.quest.chapter.getting_started.ore_processing.furnace_augment.factory.desc": "Tired of waiting for one item at a time to finish smelting before you can start the next?\\n\\nThis upgrade changes everything.\\n\\nWith it installed, your furnace or smelter gains the ability to process multiple stacks simultaneously or split a stack into parallel operations, drastically improving throughput.\\n\\nEven better—no more coal or burnable fuels required. Instead, the upgrade converts your smelter into a power-driven machine, requiring a steady supply of FE (Forge Energy) or equivalent modded power.",
  "pf.quest.chapter.getting_started.ore_processing.furnace_augment.speed.desc": "Ever feel like waiting for items to smelt is a drag? You're not alone.\\n\\nThat's where Speed Upgrades come in!\\n\\nBy installing this upgrade into your furnace or smelter, you'll significantly reduce the time it takes to process items.\\n\\nThe higher the furnace tier, the more noticeable the effect—but be warned: faster smelting also means higher power consumption.\\n\\nIt's all about balance—more speed, more power, more output!",
  "pf.quest.chapter.getting_started.ore_processing.furnace_augment.generator.desc": "What if your furnace could do more than just smelt?\\n\\nWith this upgrade installed, your furnace loses its ability to smelt items, but gains a new function: burning fuel to generate power.\\n\\nFeed it burnable items like coal, charcoal, or wood, and it will convert them into usable energy for your machines.\\n\\nPerfect for early-game setups or as a backup power source when your main generator runs dry.",
  "pf.quest.chapter.getting_started.ore_processing.furnace_augment.fuel.desc": "Tired of constantly feeding fuel into your furnace?\\n\\nThe Fuel Efficiency Augment is here to help.\\n\\nWhen installed into any compatible Iron Furnace, this upgrade reduces the amount of fuel consumed per item smelted, making your resources go much further.\\n\\nThe higher the furnace tier, the greater the fuel savings—perfect for stretching your coal, charcoal, or other burnables over longer sessions.",
  "pf.quest.chapter.getting_started.ore_processing.furnace_augment.wireless_heat.desc": "Provide the transmitter block with power (energy) and then use the receiving item to connect them.\\n\\nOnce connected, you can put the receiver into the furnace instead of coal.",
  "pf.quest.chapter.getting_started.mob_farm": "Mob farm",
  "pf.quest.chapter.getting_started.mob_farm.mob_swab.desc": "If you want to create spawn eggs to customize the spawners, you can use a swab on a mob.\\n\\nThen combine it with some liquid XP and a seed to get a Chick Feed.\\n\\nFeed it to a chicken, and it should generate a spawn egg of the swabbed mob.",
  "pf.quest.chapter.getting_started.mob_farm.rotten_egg.desc": "Feed a chicken with the GM Chicken Feed Cursed to get a Rotten Egg.",
  "pf.quest.chapter.getting_started.mob_farm.golden_egg.desc": "Feed a chicken with a Nutritious Chicken Feed to get a Golden Egg.",
  "pf.quest.chapter.getting_started.mob_farm.dreadful_dirt.desc": "Spawns hostile mobs and requires darkness to work.\\n\\nIf exposed to sunlight, it will burn and destroy the cursed earth.\\n\\nIt can be picked up with Silk Touch.",
  "pf.quest.chapter.getting_started.mob_farm.delightful_dirt.desc": "Spawns passive mobs and needs constant light to work; otherwise, it gets covered in snow.\\n\\nIt can be picked up with Silk Touch.\\n\\nIt will periodically spawn grass over it, so you'll need to remove it before it resumes mob spawning.",
  "pf.quest.chapter.getting_started.mob_farm.jumbo_tank.desc": "Good for storing large amounts of XP.",
  "pf.quest.chapter.getting_started.mob_farm.expeirence_crystal.desc": "This will allow you to store an almost limitless supply of experience from your mob farm.\\n\\nBut it needs to be either piped in from the top or use an XP tap to pour your experience into it.",
  "pf.quest.chapter.getting_started.mob_farm.deep_learner.desc": "The Deep Mob Learner is the heart of Hostile Neural Networks.\\n\\nIt allows you to “teach” a neural network how to fight mobs by feeding it data from their defeats.\\n\\nTo begin, you'll need to craft a Deep Mob Learner and a Data Model.\\n\\nRight click with an empty Model Framework on a mob you would like to sample.\\n\\nInsert the Model Framework into the learner and start collecting “mob data” by killing that specific mob while holding the learner.\\n\\nAs you gain data, the model levels up, improving the loot you'll receive from simulation and real combat.\\n\\nOnce you're ready, use the Simulation Chamber to farm resources virtually—no need to risk your life!",
  "pf.quest.chapter.getting_started.mob_farm.model_framework.desc": "Before your Deep Mob Learner can begin its training, it needs a Model Framework—the foundation for any learning process.\\n\\nThis item is a blank slate ready to be imprinted with knowledge of a specific mob.\\n\\nCrafting a Model Framework is the first step toward automated mob drops and powerful resource generation.\\n\\nOnce crafted, right click the desired mob to tune your Model Framework to that specific mob.\\n\\nPlace the tuned Model Framework into the Deep Learner and start killing that mob.\\n\\nThe more mobs of that type you kill, the more advanced the Model Framework model becomes, having a higher chance to produce a prediction.",
  "pf.quest.chapter.getting_started.mob_farm.prediction_matrix.desc": "To simulate mobs and generate their valuable drops without ever swinging a sword, you'll need a Prediction Matrix.\\n\\nThis is the fuel that powers the Simulation Chamber, allowing it to run virtual encounters using your trained Model Frameworks.\\n\\nYou'll go through these quickly during large-scale automation, so set up a crafting or automation system to keep them flowing.",
  "pf.quest.chapter.getting_started.mob_farm.simulation_chamber.desc": "The Simulation Chamber is where the magic of Hostile Neural Networks truly begins.\\n\\nBy combining a trained Model Framework with Prediction Matrices, you can simulate mob encounters—no danger involved!\\n\\nWhile working, the machine can produce either a mob prediction or a generalized prediction.\\n\\nMob prediction means that the simulation of a kill of that mob was a success and a generalized one means it failed.\\n\\nHigher tiers of Model Frameworks have fewer chances to produce generalized predictions.",
  "pf.quest.chapter.getting_started.mob_farm.loot_fabricator.desc": "The Loot Fabricator turns pristine matter into real, usable mob drops of your choosing.\\n\\nNo need for messy mob farms—this machine lets you pick what you want and get it instantly.\\n\\nAs long as you provide some power and mob predictions.\\n\\nIt's especially useful for rare drops or hostile mobs that are difficult to farm normally.",
  "pf.quest.chapter.enchanting": "Enchanting",
  "pf.quest.chapter.enchanting.hyper_enchanting": "Hyper enchanting",
  "pf.quest.chapter.enchanting.hyper_enchanting.disenchanter.desc": "You can send nuggets of experience or any enchanted item into the disenchanter to pull the XP into the tank.\\n\\nOr, you can stand on it and let it drain your XP.",
  "pf.quest.chapter.enchanting.hyper_enchanting.printer.desc": "Printer can be used to duplicate enchanted books.\\n\\nRegular enchants require liquid experience.\\n\\nHigher level enchants require hyper experience.\\n\\nRegular books require ink.",
  "pf.quest.chapter.enchanting.hyper_enchanting.enchanting_guide.desc": "Right-click in the air to open its GUI.\\n\\nPlace an enchanted book to select which enchantment you want to apply.\\n\\nRight-click the blaze burner with it and provide the liquid experience or hyper experience based on the enchantment level.\\n\\nIf you are using hyper experience then you will get +1 on the level of enchantment that you're trying to apply.",
  "pf.quest.chapter.enchanting.hyper_enchanting.hper_experience.desc": "Hyper Experience is used for hyper or over-enchanting.\\n\\nIn vanilla Minecraft, the highest level of the Looting enchantment is 3 — but with hyper enchanting, you can push it beyond that, reaching up to level 4.",
  "pf.quest.chapter.enchanting.apotheosis": "Apotheosis",
  "pf.quest.chapter.enchanting.apotheosis.infusion.desc": "Infusion is a special version of Enchanting used for better enchantments.\\n\\nWhen the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion.\\n\\n(To know the levels needed you can check JEI).",
  "pf.quest.chapter.enchanting.apotheosis.hearth_of_the_sea.desc": "Can be obtained by fishing for it.",
  "pf.quest.chapter.enchanting.apotheosis.enchantment_library.desc": "Tired of enchanted books cluttering your chests or storage systems?\\n\\nMaybe it's time to return them to the library.\\n\\nThe Library block lets you store all your enchanted books and later retrieve any enchantment you need.\\n\\nThe highest enchantment level you can retrieve is based on the books you've stored.\\n\\nFor example, if you store 1 Looting Level 3 book and 3 Looting Level 1 books, you'll be able to retrieve up to 2 Looting Level 3 books.",
  "pf.quest.chapter.enchanting.apotheosis.library_of_alexandria.desc": "A grand upgrade to the humble Enchanting Library, the Library of Alexandria offers vastly expanded storage for your enchanted books.\\n\\nNo more overflowing chests or cluttered shelves — this arcane archive lets you store a massive collection of enchantments in one place and retrieve them as needed.\\n\\nThe highest level of any enchantment you can withdraw depends on what you've already stored. The more powerful books you contribute, the more powerful your retrievals can be.\\n\\nBuild it, fill it, and never worry about running out of your favorite enchantments again.",
  "pf.quest.chapter.projecte": "ProjectE",
  "pf.quest.chapter.projecte.emc": "EMC",
  "pf.quest.chapter.projecte.emc.philosopher_stone.desc": "A mysterious relic, brimming with power.\\n\\nThe Philosopher's Stone is your gateway to alchemical mastery.\\n\\nIt can transmute basic materials, convert fuels, and is essential for crafting higher-tier alchemical devices.\\n\\nExperiment with it in your inventory, on a crafting table, or even in-world. You'll be surprised at how many recipes it can unlock.",
  "pf.quest.chapter.projecte.emc.transmutation_table.desc": "The Transmutation Table is the core of ProjectE's alchemy system.\\n\\nIt lets you store and convert items based on their EMC value — an energy-based currency of matter.\\n\\nFeed it items to learn their EMC, then exchange any learned item for another, as long as you have enough EMC.\\n\\nNo more overflowing chests — your resources are now pure energy.\\n\\nTip: Pair this with energy/fuel generation for unlimited item access.",
  "pf.quest.chapter.projecte.emc.transmutation_tablet.desc": "The Portable Transmutation Tablet brings the power of the Transmutation Table to your hands — anytime, anywhere.\\n\\nNo need to run back to your base; open your tablet and transmute on the go.\\n\\nPerfect for adventuring, building, or managing resources while off exploring.\\n\\nUnlocks: Total freedom in resource management.",
  "pf.quest.chapter.projecte.emc.infinite_stake.desc": "No more searching for food!\\n\\nExchange some of your EMC for a free meal.\\n\\ncWARNING: When crafting this, the Transmutation Tablet will be consumed.r",
  "pf.quest.chapter.projecte.emc.infinite_coal.desc": "No more searching for coal!\\n\\nUse this item instead to get infinite fuel for your furnace.\\n\\ncWARNING: Crafting this item will consume the Transmutation Tablet. r",
  "pf.quest.chapter.projecte.emc.transmutation_interface.desc": "With this block, you will be able to access all of your items from the transmutation table inside your AE2 system.\\n\\nIt pairs perfectly with auto-crafting of items, as you don't have to pull them out of your transmutation table or tablet first.",
  "pf.quest.chapter.projecte.power_flowers": "Power flowers",
  "pf.quest.chapter.projecte.power_flowers.desc": "Power Flowers are the ultimate passive EMC generators in ProjectE.\\n\\nOnce placed, they require no input, no fuel, and no sunlight — they simply generate EMC over time based on their tier.\\n\\nEach Power Flower tier produces EMC faster than the last, with higher-tier versions generating millions of EMC per second.\\n\\nPlace them down, and they'll start passively filling your Transmutation Table or Energy Condenser with EMC automatically.\\n\\nBuild more, upgrade often, and let the EMC flow.",
  "pf.quest.chapter.power": "Power",
  "pf.quest.chapter.power.powah": "Powah",
  "pf.quest.chapter.power.powah.desc": "The Reactor is a multi-block (FE) generator that uses Uraninite as main fuel.\\n\\nTo build it you will need 36 Reactor blocks in your hand and placing them in a 3X4 replaceable area, then the reactor will complete building itself automatically.\\n\\n{@pagebreak}When generating energy, the reactor heats up causing it to consume fuel faster and generate less FE/t, so you need to cool it down using a coolant like water.\\n\\nAlso, you can use a solid coolant like snow or ice for extra coldness. Solid coolant requires liquid coolant to work.\\n\\nKeep the reactor buffer full of fuel for better production.",
  "pf.quest.chapter.power.powah.coal.desc": "Carbon materials like coal, wood... will improve the fuel efficiency and will add +180 °C of heat.",
  "pf.quest.chapter.power.powah.redstone.desc": "Redstone will speed up the production and the fuel consumption and will add +120 °C of heat.",
  "pf.quest.chapter.power.powah.dry_ice.desc": "Dry Ice used mainly to cool down reactors.\\n\\nIt can be obtained by energizing two pieces of blue ice.",
  "pf.quest.chapter.storage": "Storage",
  "pf.quest.chapter.storage.basic_storage": "Basic storage",
  "pf.quest.chapter.storage.basic_storage.compression.desc": "With a compression upgrade, your Limited Barrel II, III can be used same as compacting drawers.",
  "pf.quest.chapter.storage.basic_storage.limited_i.subtitle": "Where ma drawers at?",
  "pf.quest.chapter.storage.basic_storage.limited_i.desc": "For this modpack, I've decided not to include mods like Functional Storage or Storage Drawers, as Sophisticated Storage is already part of the pack.\\n\\nIt can do almost everything the other mods can, and even more.",
  "pf.quest.chapter.storage.integrated_dynamics": "Integrated dynamics",
  "pf.quest.chapter.storage.integrated_dynamics.menril_sapling.desc": "Integrated Dynamics offers a lot to players and can sometimes be scary to play with.\\n\\nBut don't worry, I'll guide you on how to use this mod to set up a nice little storage system.\\n\\nIt will have basic crafting, as well as auto-crafting functionality.",
  "pf.quest.chapter.storage.integrated_dynamics.basic_storage.desc": "Basic storage setup",
  "pf.quest.chapter.storage.integrated_dynamics.basic_autocrafting.desc": "Basic autocrafting setup",
  "pf.quest.chapter.storage.integrated_dynamics.item_interface.desc": "With this, you can connect your chests and barrels to the network and access them through the terminal.\\n\\nThere are other interfaces available as well that allow you to import or export items, fluids, or energy to and from your network.",
  "pf.quest.chapter.storage.integrated_dynamics.storage_terminal.desc": "This is used to view all the contents of your storage network.\\n\\nYou can use this screen to insert items into storage, as well as take them out.\\n\\nOnce you have autocrafting set up, you'll also be able to request items to be crafted automatically.",
  "pf.quest.chapter.storage.integrated_dynamics.crafting_interface.desc": "This can be attached to crafting tables to automatically craft any recipe that can be made in a crafting table.\\n\\nYou can also attach it to other blocks, such as furnaces, to automate the smelting process.",
  "pf.quest.chapter.storage.integrated_dynamics.logic_programmer.desc": "The Logic Programmer is the heart of Integrated Dynamics automation.\\n\\nWith it, you can create powerful variable-based logic to control machines, networks, and even redstone—all without writing a single line of code.\\n\\nUse the Logic Programmer to define variables, functions, and operators that can be stored in variable cards and placed into logic-based machines.\\n\\nThis tool is essential for anyone looking to go beyond simple cables and dive into smart automation.\\n\\nHint:\\n\\nIt might look overwhelming at first, but start small—try creating a simple Boolean or number variable to get familiar with how it works!",
  "pf.quest.chapter.storage.integrated_dynamics.portable_logic_programmer.desc": "This is a portable version of the Logic Programmer.",
  "pf.quest.chapter.storage.integrated_dynamics.variable_store.desc": "As your logic network grows, you'll need a place to keep all those clever variables you've programmed. The Variable Store acts like a memory bank for your Logic Programmer creations.\\n\\nEach Variable Store holds multiple variable cards and makes them accessible to nearby machines and logic components on the network.\\n\\nWithout it, your beautifully crafted variables might get... forgotten.",
  "pf.quest.chapter.storage.integrated_dynamics.omni_directional_interface.desc": "Need to connect two parts of your Integrated Dynamics network but can't run cables through walls, dimensions, or long distances? The Omni-Directional Connector has you covered.\\n\\nThese connectors create a wireless link between distant parts of your network, as long as they share the same channel. It's like teleportation—but for logic cables.\\n\\nPerfect for keeping your base clean, compact, and connected or getting a remote access to your storage.",
  "pf.quest.chapter.storage.integrated_dynamics.portable_storage_terminal.desc": "Ever wish you could access your entire storage network while out exploring or deep underground? The Portable Storage Terminal makes that dream a reality.\\n\\nThis handy device lets you wirelessly browse, insert, and extract items from your Integrated Dynamics network—no cables required.\\n\\nJust link it to your network once, and you’ll have remote access wherever you go... as long as the network is loaded and chunk-loaded.",
  "pf.quest.chapter.storage.integrated_dynamics.crafting_job_terminal.desc": "Once your autocrafting setup is ready, the Crafting Job Terminal becomes your control center for managing it all.\\n\\nThis terminal lets you view, monitor, and cancel active crafting jobs on your network.\\n\\nIt’s especially useful when things get complex—no more guessing if your items are still being made or stuck in the system!\\n\\nStay informed, stay in control.",
  "pf.quest.chapter.storage.rftools": "RFTools",
  "pf.quest.chapter.storage.rftools.storage_scanner.desc": "Allows you to connect inventories in a certain range around the scanner.",
  "pf.quest.chapter.storage.rftools.mnodular_storage.desc": "Acts like a shulker box, allowing you to store your items in it and move it around without spilling anything when broken.",
  "pf.quest.chapter.ae2": "Applied Energistics 2",
  "pf.quest.chapter.ae2.certus_quartz.desc": "To get started with AE2, you'll need to gather some basic resources from the mod itself.\\n\\nIn normal worlds, you would typically search for meteors, but since this is a flat world, meteors don't spawn.\\n\\nSo, you'll need to start sifting a bit to obtain the necessary resources.",
  "pf.quest.chapter.ae2.inscriber_plate.desc": "Check out the inscriber recipe for each plate.\\n\\nOnce you have crafted them all, hold them in your inventory to complete this quest.",
  "pf.quest.chapter.ae2.channels.desc": "While in most packs when working with AE2 you need to worry about channels, in this one you don't.\\n\\nIt was made so that you have infinite channels available at your disposal to focus on automation instead.",
  "pf.quest.chapter.ae2.me_disk_housing.subtitle": "Storage for dummies",
  "pf.quest.chapter.ae2.me_disk_housing.desc": "If you wish to have a disk storage without type limits then AE2Things has you covered.\\n\\nWith AE2Things, you can make regular disks just like you would for AE2, but these disks only care about bytes and not types.",
  "pf.quest.chapter.ae2.mega_cell.subtitle": "When regular storage is not enough",
  "pf.quest.chapter.ae2.mega_cell.desc": "With Mega Cells you can store even more data on your disks than what regular disks allow.",
  "pf.quest.chapter.ae2.annihilation_plane.desc": "You can also automate ore mining using an Annihilation Plane, offering a sleek and powerful alternative to mechanical drills.\\n\\nWhen placed next to a custom cobblestone generator, the Annihilation Plane will instantly break any generated blocks, automatically collecting the drops into your storage system — no moving parts required.\\n\\nEven better, the Annihilation Plane supports enchantments, allowing you to boost its efficiency. Add enchantments like Fortune to increase the number of resources gained per operation, or Silk Touch if you need specific block types.\\n\\nWith the right setup, this method provides a fully automated, enchantment-enhanced mining solution that runs silently and efficiently in the background.",
  "pf.quest.chapter.ae2.extended_ae": "Extended AE",
  "pf.quest.chapter.ae2.extended_ae.extended_inscriber.desc": "The Extended Inscriber takes automation to the next level, allowing up to four inscribing jobs to run simultaneously!\\n\\nNo more bottlenecks when crafting processors or pressing materials for your ME System.\\n\\nJust like the standard Inscriber, it features a button to adjust the max stack size in its inventory.\\n\\nHowever, when using it with a Pattern Provider, it's recommended to set the stack size to 1 to prevent potential issues.\\n\\nStreamline your processor production and supercharge your Applied Energistics 2 automation with the Extended Inscriber!",
  "pf.quest.chapter.ae2.wireless_kit": "No more endless cable runs—wirelessly link your ME Networks!\\n\\nThe ME Wireless Connector allows you to connect networks over short distances within the same dimension.\\n\\nUse the ME Wireless Setup Kit to pair two connectors and establish a link.\\n\\nKeep in mind:\\n\\n- Longer distances consume more energy, increasing exponentially.\\n\\n- Only same-colored connectors link together—use a Color Applicator to organize connections.\\n\\n- Energy Cards can help reduce power costs.",
  "pf.quest.chapter.ae2.extended_molecular_assembler": "The Extended Molecular Assembler is a faster, more powerful alternative to the standard Molecular Assembler, running 8 crafting jobs at the same time and operating at twice the speed!\\n\\nTo take full advantage of its capabilities, make sure your ME Network has enough Crafting Accelerators.\\n\\nHowever, unlike the regular assembler, this version only accepts crafting jobs from a Pattern Provider—you cannot place patterns directly inside it.",
  "pf.quest.chapter.ae2.extended_ae.assembler_matrix": "No more sprawling walls or messy chandeliers of Molecular Assemblers and Pattern Providers!\\n\\nWith the Assembler Matrix, all your autocrafting needs are handled within a single, powerful multiblock structure, capable of reaching a maximum size of 7×7×7.\\n\\nThe Assembler Matrix is fully modular, allowing you to configure it to suit your needs.\\n\\nIt requires a mix of Pattern Cores and Craft Cores to function, ensuring seamless automation of even the most complex recipes.\\n\\nTo maximize its speed, you can install up to 5 Speed Cores. However, adding more than 5 Speed Cores provides no additional benefit.\\n\\nIf you're tired of cluttered setups and inefficient crafting, the Assembler Matrix is the ultimate solution for a streamlined Applied Energistics 2 autocrafting system!",
  "pf.quest.chapter.ae2.extended_ae.circuit_slicer.dec": "9x your circuits",
  "pf.quest.chapter.ae2.advanced_ae": "Advanced AE",
  "pf.quest.chapter.ae2.advanced_ae.quantum.desc": "The quantum computer is a special kind of crafting computer.\\n\\nIt is capable of running an unlimited amount of crafting requests, as long as it has enough crafting storage.\\n\\nTo create a multiblock quantum computer, some rules must be followed:\\n\\n- The maximum size is 7x7x7 (external dimensions);\\n\\n- No empty spaces can be present inside the multiblock.\\n   They can be filled with Quantum Unit for no additional benefits;\\n\\n- Exactly one Quantum Core;\\n\\n- At most one Quantum Data Entangler;\\n\\n- At most one Quantum Multi-threader;\\n\\n- All blocks on the outside layer must be Quantum Structure;\\n\\n- No block on the inside can be Quantum Structure.",
  "pf.quest.chapter.ae2.advanced_ae.qunatum_computer_structure.desc": "These blocks provide the framing of the quantum computer.\\n\\nThey are used as a building block for the quantum computer and connect everything together.",
  "pf.quest.chapter.ae2.advanced_ae.quantum_multi_threader.desc": "Similarly to the Data Entanglers, multi-threaders enable accelerators to run extra threads in separate dimensions, multiplying their co-processing power by 4. Only one of these can be placed in each quantum computer multiblock.",
  "pf.quest.chapter.ae2.advanced_ae.quantum_256_storage.desc": "These blocks expand the crafting storage of the quantum core.\\n\\nThey effectively increase the amount of concurrent tasks the quantum computer is able to run. There are two variations, with 128M and 256M of capacity.",
  "pf.quest.chapter.ae2.advanced_ae.quantum_computer_core.desc": "The Quantum core is the heart of the Quantum Computer.\\n\\nIt has 256M of crafting storage and 8 co-processor threads by itself.\\n\\nIt's the only block that can create a formed quantum computer by itself and provide all the benefits of a quantum computer.\\n\\nHowever, if used to create a multiblock, a much more powerful computer can be created.\\n\\nWhen used as a standalone computer, power must be provided through the Up or Down sides, where the connectors are.",
  "pf.quest.chapter.ae2.advanced_ae.quantum_data_entagler.desc": "Data Entanglers are a special block that affect all storage blocks present in the multiblock.\\n\\nThey enable storage blocks to store data in several dimensions, effectively multiplying their storage by 4.\\n\\nOnly one of these can be placed in each quantum computer multiblock.",
  "pf.quest.chapter.ae2.advanced_ae.quantum_computer_accelerator": "Quantum accelerators add 8 co-processors to the Quantum Computer multiblock.\\n\\nIt's important to note that all crafting patterns being run by the quantum computer are able to share all co-processors, so it's probably a good idea to invest in a great amount of these.",
  "pf.quest.chapter.ae2.advanced_ae.quantum_crafting_unit.desc": "If you built a larger multiblock than you have resources to fill all the empty slots, these blocks can be used on the inside for no additional benefit.",
  "pf.quest.chapter.back_to_reality": "Back to reality",
  "pf.quest.chapter.back_to_reality.off_to_space": "Off to space",
  "pf.quest.chapter.back_to_reality.off_to_space.electric_blast_furnace.desc": "By combining some coal and iron, I can create a new alloy.\\n\\nI always thought coal burned at a low temperature — turns out I was wrong.\\n\\nWith this machine, I can now produce steel — one step closer to finding my way back home.",
  "pf.quest.chapter.back_to_reality.off_to_space.compressor.desc": "I can use this compressor to turn ingots into plates.",
  "pf.quest.chapter.back_to_reality.off_to_space.quantum_armor.desc": "The Quantum armor from the Advanced AE can also be used instead of the space suit.\\n\\n&lNOTE:&r The space suit chest plate &nis still required!&r",
  "pf.quest.chapter.back_to_reality.back_to_the_future": "Back to the future",
  "pf.quest.chapter.back_to_reality.back_to_the_future.final_star.desc": "Now with this item in hand I'm finally able to open a portal back home.",
  "pf.quest.chapter.back_to_reality.back_to_the_future.teleporter.desc": "I've finally managed to craft a teleporter that should take me back home.\\n\\nI've spent so much time on this planet and I'm worried what awaits me back home.\\n\\nWas everything fine after the accident or not?\\n\\nI guess all my questions will be answered once I go through it.{@pagebreak}&6&lNotes:&r&r\\n\\n- Right click the portal with this item in your main or off hand.\\n\\n- This will consume the final star so either bring more with you, or a waystone so you can go back.",
  "pf.quest.chapter.back_to_reality.back_to_the_future.im_home.desc": "When I first stepped through the teleporter, the sun was hitting my eyes and it took me a second to adjust my vision.\\n\\nIt seemed like I was finally back in my old world, but then the vision started to clear up.\\n\\nAfter looking around, I knew that this isn't my world.\\n\\nFor one, my world wasn't floating in the sky with nothing else around me but the island I stood on.\\n\\nHave I reached somewhere new?\\n\\nWill I have to start all over again in these new lands?\\n\\nI can only imagine what awaits me...",
  "pf.quest.chapter.back_to_reality.back_to_the_future.thank_you.desc": "A big thank you from me, for playing this pack and reaching this point.\\n\\nIt was a journey to develop it and I'm sure it was a journey for you to play it.\\n\\nEven though this pack ends here, it doesn't mean the story is over.\\n\\nNew stories and adventures await us all.\\n\\nWish you all the best and happy crafting,\\n\\nGacBL :)",
  "pf.quest.chapter.back_to_reality.getting_creative": "Getting creative"
}