# Change effect names through language instead of the shader itself
# How to change names and comments:
# option.EffectName=New effect name
# option.EffectName.comment=Your comment.
#
# Change screen names through language instead of properties
# How to change screen names and give them comments:
# screen.ScreenName=New screen name
# screen.ScreenName.comment=Your comment
#
# Tooltip lines ending with "!" are automatically shown red.
# example: option.SHADOW_FILTER.comment=Smooth out shadows. Very small performance hit!.


#Options
#############################
option.Adaptive_sharpening=Adaptive sharpening
option.AS_sharpening=Sharpening amount

option.TAA_quality=TAA quality
value.TAA_quality.1=Fast
value.TAA_quality.2=Fancy

option.Celshading=Celshading
option.Celshading.comment=Adds a black outline to everything, creating a comic look. Just like in borderlands.

option.skyReflection=Sky reflection
option.skyReflection.comment=Reflect and blend the default skycolor. Makes water waves more visible. WIP

option.Reflections=Reflections
option.Reflections.comment=Toggle reflections for transparent blocks, like water, stained glass and ice.
option.Refl_Quality=Reflections Quality
option.Refl_Quality.comment=Adjust the quality of reflections. Fancy increases the accuracy of the raytracer which reduces glitches at the cost of performance.
value.Refl_Quality.1=Fast
value.Refl_Quality.2=Fancy

option.WaterReflection=Water reflections
option.WaterReflection.comment=See block.properties to add custom water ids.
option.TransparentReflections=Transparent reflections
option.TransparentReflections.comment=See block.properties to adjust reflective blocks.

option.Depth_of_Field=Depth of Field
option.Depth_of_Field.comment=Simulates eye focusing on objects. §4Low performance impact
option.DoF_Strength=Dof strength
option.DoF_Strength.comment=Changes the strength of the blurring effect.
value.DoF_Strength.60=Low
value.DoF_Strength.90=Default
value.DoF_Strength.120=High
value.DoF_Strength.150=Very High

option.Distance_Blur=Distance Blur
option.Distance_Blur.comment=§4Requires Depth of Field to be enabled. Replaces eye focusing effect with distance being blurred instead.

option.Dof_Distance_View=Blur view distance
option.Dof_Distance_View.comment=Adjust the view distance of blur.
value.Dof_Distance_View.128=Near
value.Dof_Distance_View.256=Default
value.Dof_Distance_View.384=Far
value.Dof_Distance_View.512=Very Far

option.Motionblur=Motionblur
option.Motionblur.comment=Blurres your view/camera during movemenent. Doesn't work with Depth of Field.

option.MB_strength=Blur strength
option.MB_strength.comment=Adjust the blur strength of Motionblur.
value.MB_strength.0.008=Low
value.MB_strength.0.014=Default
value.MB_strength.0.020=High

option.sunPathRotation=Sun/Moon angle
option.sunPathRotation.comment=Adjust sun and moon angle.
value.sunPathRotation.-0.15f=Default
value.sunPathRotation.-40.0f=Alternative

option.Godrays=Godrays
option.Godrays.comment=Toggle godrays.
option.grays_quality=Godrays quality
option.grays_quality.comment=Adjust godrays quality, fast causes a low performance hit while fancy causes a high performance hit.
value.grays_quality.1=Fast
value.grays_quality.2=Fancy
option.grays_intensity=Godrays intensity

option.Colored_Shadows=Colored Shadows
option.Colored_Shadows.comment=Toggle colored shadows. Tints shadows color if passing through stained glass.

option.grass_shadows=Grass shadows
option.grass_shadows.comment=Toggle grass shadows.

option.shadowMapResolution=Shadows resolution
option.shadowMapResolution.comment=Change the shadows resolution.
value.shadowMapResolution.512=Very Low
value.shadowMapResolution.1024=Low
value.shadowMapResolution.2048=Medium
value.shadowMapResolution.3072=High
value.shadowMapResolution.4096=Very High
value.shadowMapResolution.8192=Extreme

option.shadowDistance=Shadows view distance
option.shadowDistance.comment=Change the view distance of shadows.
value.shadowDistance.60.0=Very Near
value.shadowDistance.90.0=Near
value.shadowDistance.120.0=Far
value.shadowDistance.150.0=Very Far
value.shadowDistance.180.0=To Far
value.shadowDistance.210.0=Way to Far

option.slight=Lighting strength
option.slight.comment=Adjust the lighting strength of shadows/light

option.Whiteworld=Whiteworld
option.Whiteworld.comment=Makes the ground white, mostly used for debugging. This option was added because it was requested alot. I suppose it looks kinda neat for screenshots.

option.waterTex=Water texture
option.waterTex.comment=Toggle resoucepack water texture.

option.MobsFlashRed=Damage flash
option.MobsFlashRed.comment=Makes mobs and the player flash red when hurt.

option.Colorboost=Color boost
option.Colorboost.comment=If enabled, gives default colors a little kick.

option.Waving_Leaves=Waving Leaves
option.Waving_Leaves.comment=

option.Waving_Vines=Waving Vines
option.Waving_Vines.comment=

option.Waving_Grass=Waving Grass
option.Waving_Grass.comment=

option.Waving_Tallgrass=Waving Tallgrass
option.Waving_Tallgrass.comment=

option.Waving_Fire=Waving Fire
option.Waving_Fire.comment=

option.Waving_Lava=Waving Lava
option.Waving_Lava.comment=

option.Waving_Water=Waving Water
option.Waving_Water.comment=Includes waving lilypads.

option.waves_amplitude=Waves amplitude
option.waves_amplitude.comment=Adjust waves amplitude of waving water.

option.Waving_Entities=Waving Entities
option.Waving_Entities.comment=Includes: Saplings, small flowers, wheat, carrots, potatoes and beetroot.

option.depthbuffer=Depthbuffer
option.depthbuffer.comment=If enabled draw the depth buffer.

option.draw_refnormals=Draw reflection normals

option.draw_bmap=Draw bumpmap normals

option.nMap=RP Support
option.nMap.comment=Enable bump or parallax support for resourcepacks, the resourcepack must support it.
value.nMap.0=Off
value.nMap.1=Bumpmapping
value.nMap.2=Parallax

option.POM_RES=RP Resolution
option.POM_RES.comment=Increasing the resolution past the rp resolution makes it smoother.
option.POM_DEPTH=POM Depth
option.POM_DEPTH.comment=Adjust the depth of parallax mapping, to high values might look weird.
option.POM_DIST=POM Distance
option.POM_DIST.comment=Adjust the distance at which parallax mapping renders.
#----------------------------------------------------

#Screens
screen.AA_SCREEN=Antialiasing
screen.AA_SCREEN.comment=Toggle antialiasing (TAA) and adaptive sharpening.

screen.COLOR_SCREEN=Colors
screen.COLOR_SCREEN.comment=Contains colorboost and crossprocess(color filter)

screen.DOF_SCREEN=Depth of field
screen.DOF_SCREEN.comment=Change things related to Depth of Field.

screen.NORMALMAP_SCREEN=Normal map
screen.NORMALMAP_SCREEN.comment=Enable bump or parallax support if the resourcepack supports it.

screen.MOTION_SCREEN=Motionblur
screen.MOTION_SCREEN.comment=Change things related to Motionblur.

screen.REFLECTIONS_SCREEN=Reflections
screen.REFLECTIONS_SCREEN.comment=Contains reflections related things.

screen.SHADOWS_SCREEN=Shadows
screen.SHADOWS_SCREEN.comment=Contains shadow related things, like shadow view distance.

screen.SKY_SCREEN=Sky
screen.SKY_SCREEN.comment=Contains sky related things, like godrays.

screen.WAVING_SCREEN=Waving Objects
screen.WAVING_SCREEN.comment=Contains grass, wheat, leaves etc.

screen.MISC_SCREEN=Misc
screen.MISC_SCREEN.comment=Contains debugging stuff and whatever
#----------------------------------------------------