
[Spells]

	[Spells."Abyssal Mines Spell"]
		#Abyssal Mines Spell Cost, Default: 16
		#Range: > 0
		abyssalMinesCost = 16
		#Time to cast Abyssal Mines Spell, Default: 70
		#Range: 0 ~ 72000
		abyssalMinesTime = 70
		#Abyssal Mines Spell Cooldown, Default: 800
		#Range: > 0
		abyssalMinesCoolDown = 800
		#Abyssal Mines default explosion radius, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		abyssalMinesRadius = 1.0

	[Spells."Abyssal Beam Spell"]
		#Abyssal Beam Spell Cost, Default: 32
		#Range: > 0
		abyssalBeamCost = 32
		#Time to cast Abyssal Beam Spell, Default: 80
		#Range: 0 ~ 72000
		abyssalBeamTime = 80
		#Abyssal Beam Spell Cooldown, Default: 400
		#Range: > 0
		abyssalBeamCoolDown = 400
		#Abyssal Beam Spell Damage, Default: 10.0
		#Range: 0.0 ~ 1.7976931348623157E308
		abyssalBeamDamage = 10.0
		#Abyssal Beam Spell HP percentage Damage, Default: 0.1
		#Range: 0.0 ~ 1.7976931348623157E308
		abyssalBeamHPDamage = 0.1
		#Whether Abyssal Beam Spell can potentially breaks blocks, Default: false
		abyssalBeamGriefing = false

	[Spells."Abyssal Orbs Spell"]
		#Abyssal Orbs Spell Cost, Default: 16
		#Range: > 0
		abyssalOrbsCost = 16
		#Time to cast Abyssal Orbs Spell, Default: 90
		#Range: 0 ~ 72000
		abyssalOrbsTime = 90
		#Abyssal Orbs Spell Cooldown, Default: 400
		#Range: > 0
		abyssalOrbsCoolDown = 400
		#Abyssal Orbs Spell Damage, Default: 4.0
		#Range: 0.0 ~ 1.7976931348623157E308
		abyssalOrbsDamage = 4.0
		#Abyssal Orbs default explosion radius, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		abyssalOrbsRadius = 1.0

	[Spells."Amethyst Cluster Spell"]
		#Amethyst Cluster Spell Cost, Default: 32
		#Range: > 0
		amethystClusterCost = 32
		#Time to cast Amethyst Cluster Spell, Default: 50
		#Range: 0 ~ 72000
		amethystClusterDuration = 50
		#Amethyst Cluster Spell Cooldown, Default: 240
		#Range: > 0
		amethystClusterCoolDown = 240
		#Amethyst Cluster Spell Damage, Default: 12.0
		#Range: 0.0 ~ 1.7976931348623157E308
		amethystClusterDamage = 12.0

	[Spells."Ashen Breath Spell"]
		#Ashen Breath Spell Cost, Default: 16
		#Range: > 0
		ashenBreathCost = 16
		#How many ticks the Ashen Breath Spell must charge before casting, Default: 0
		#Range: > 0
		ashenBreathChargeUp = 0
		#How long the Ashen Breath Spell can be casted, setting it to 0 will allow the spell to be cast indefinitely, Default: 25
		#Range: 0 ~ 72000
		ashenBreathTime = 25
		#Ashen Breath Spell Cooldown, Default: 200
		#Range: > 0
		ashenBreathCoolDown = 200
		#Ashen Breath Spell Damage, Default: 4.0
		#Range: 0.0 ~ 1.7976931348623157E308
		ashenBreathDamage = 4.0

	[Spells."Extinct Flame Spell"]
		#Extinct Flame Spell Cost, Default: 64
		#Range: > 0
		extinctFlameCost = 64
		#Time to cast Extinct Flame Spell, Default: 70
		#Range: 0 ~ 72000
		extinctFlameTime = 70
		#Extinct Flame Spell Cooldown, Default: 300
		#Range: > 0
		extinctFlameCoolDown = 300
		#Extinct Flame's Fireballs default explosion radius, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		extinctFlameRadius = 1.0
		#How much base damage regular Extinct Flame Fireballs deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		extinctFlameDamage = 6.0
		#How much base damage Extinct Flame Soul Fireballs deals, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		extinctFlameSoulDamage = 8.0
		#How much base damage Extinct Flame Abyss Fireballs deals, Default: 10.0
		#Range: 1.0 ~ 1.7976931348623157E308
		extinctFlameAbyssDamage = 10.0
		#Whether Extinct Flame Spell can set fires, Default: false
		extinctFlameGriefing = false

	[Spells."Kyría Spell"]
		#Kyría Spell Cost, Default: 64
		#Range: > 0
		cindariaCost = 64
		#Time to cast Kyría Spell, Default: 20
		#Range: 0 ~ 72000
		cindariaTime = 20
		#Kyría Spell Cooldown, Default: 900
		#Range: > 0
		cindariaCoolDown = 900
		#Kyría Spell Summon Down, Default: 150
		#Range: 0 ~ 72000
		cindariaSummonDown = 150
		#Number of Cindaria Servants that can a player can have, Default: 8
		#Range: > 1
		cindariaLimit = 8

	[Spells."Death Laser Spell"]
		#Death Laser Spell Cost, Default: 128
		#Range: > 0
		deathLaserCost = 128
		#Time to cast Death Laser Spell, Default: 40
		#Range: 0 ~ 72000
		deathLaserDuration = 40
		#Death Laser Spell Cooldown, Default: 200
		#Range: > 0
		deathLaserCoolDown = 200
		#How much base damage Death Laser deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		deathLaserDamage = 5.0
		#How much Hp percentage damage Death Laser deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		deathLaserHPDamage = 5.0

	[Spells."Desert Crush Spell"]
		#Desert Crush Spell Cost, Default: 64
		#Range: > 0
		desertCrushCost = 64
		#Time to cast Desert Crush Spell, Default: 70
		#Range: 0 ~ 72000
		desertCrushTime = 70
		#Desert Crush Spell Cooldown, Default: 160
		#Range: > 0
		desertCrushCoolDown = 160
		#Desert Crush Spell Damage, Default: 18.0
		#Range: 0.0 ~ 1.7976931348623157E308
		desertCrushDamage = 18.0

	[Spells."Sunken Swell Spell"]
		#Sunken Swell Spell Cost, Default: 24
		#Range: > 0
		deeplingCost = 24
		#Time to cast Sunken Swell Spell, Default: 60
		#Range: 0 ~ 72000
		deeplingTime = 60
		#Sunken Swell Spell Cooldown, Default: 100
		#Range: > 0
		deeplingCoolDown = 100
		#Sunken Swell Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		deeplingSummonDown = 300
		#Number of Deepling Servants that can a player can have, Default: 32
		#Range: > 1
		deeplingLimit = 32

	[Spells."Sunken Current Spell"]
		#Sunken Current Spell Cost, Default: 32
		#Range: > 0
		deeplingBruteCost = 32
		#Time to cast Sunken Current Spell, Default: 20
		#Range: 0 ~ 72000
		deeplingBruteTime = 20
		#Sunken Current Spell Cooldown, Default: 600
		#Range: > 0
		deeplingBruteCoolDown = 600
		#Sunken Current Spell Summon Down, Default: 150
		#Range: 0 ~ 72000
		deeplingBruteSummonDown = 150
		#Number of Deepling Brute Servants that can a player can have, Default: 8
		#Range: > 1
		deeplingBruteLimit = 8

	[Spells."Sunken Tribune Spell"]
		#Sunken Tribune Spell Cost, Default: 24
		#Range: > 0
		deeplingCasterCost = 24
		#Time to cast Sunken Tribune Spell, Default: 100
		#Range: 0 ~ 72000
		deeplingCasterTime = 100
		#Sunken Tribune Spell Cooldown, Default: 1200
		#Range: > 0
		deeplingCasterCoolDown = 1200
		#Sunken Tribune Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		deeplingCasterSummonDown = 300
		#Number of Deepling Priest/Warlock Servants that can a player can have, Default: 4
		#Range: > 1
		deeplingCasterLimit = 4

	[Spells."Cursed Grave Spell"]
		#Cursed Grave Spell Cost, Default: 24
		#Range: > 0
		draugrCost = 24
		#Time to cast Cursed Grave Spell, Default: 60
		#Range: 0 ~ 72000
		draugrTime = 60
		#Cursed Grave Spell Cooldown, Default: 100
		#Range: > 0
		draugrCoolDown = 100
		#Cursed Grave Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		draugrSummonDown = 300
		#Number of Draugr Servants that can a player can have, Default: 32
		#Range: > 1
		draugrLimit = 32

	[Spells."Cursed Cairn Spell"]
		#Cursed Cairn Spell Cost, Default: 32
		#Range: > 0
		eliteDraugrCost = 32
		#Time to cast Cursed Cairn Spell, Default: 60
		#Range: 0 ~ 72000
		eliteDraugrTime = 60
		#Cursed Cairn Spell Cooldown, Default: 100
		#Range: > 0
		eliteDraugrCoolDown = 100
		#Cursed Cairn Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		eliteDraugrSummonDown = 300
		#Number of Elite Draugr Servants that can a player can have, Default: 16
		#Range: > 1
		eliteDraugrLimit = 16

	[Spells."Cursed Tomb Spell"]
		#Cursed Tomb Spell Cost, Default: 48
		#Range: > 0
		royalDraugrCost = 48
		#Time to cast Cursed Tomb Spell, Default: 100
		#Range: 0 ~ 72000
		royalDraugrTime = 100
		#Cursed Tomb Spell Cooldown, Default: 1200
		#Range: > 0
		royalDraugrCoolDown = 1200
		#Cursed Tomb Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		royalDraugrSummonDown = 300
		#Number of Royal Draugr Servants that can a player can have, Default: 16
		#Range: > 1
		royalDraugrLimit = 16

	[Spells."Earth Shake Spell"]
		#Earth Shake Spell Cost, Default: 48
		#Range: > 0
		earthShakeCost = 48
		#Time to cast Earth Shake Spell, Default: 100
		#Range: 0 ~ 72000
		earthShakeTime = 16
		#Earth Shake Spell Cooldown, Default: 160
		#Range: > 0
		earthShakeCoolDown = 160
		#Earth Shake Spell Damage, Default: 8.0
		#Range: 0.0 ~ 1.7976931348623157E308
		earthShakeDamage = 8.0

	[Spells."Flare Bomb Spell"]
		#Flare Bomb Spell Cost, Default: 32
		#Range: > 0
		flareBombCost = 32
		#Time to cast Flare Bomb Spell, Default: 60
		#Range: 0 ~ 72000
		flareBombTime = 60
		#Flare Bomb Spell Cooldown, Default: 120
		#Range: > 0
		flareBombCoolDown = 120
		#Flare Bomb Spell Damage, Default: 7.0
		#Range: 0.0 ~ 1.7976931348623157E308
		flareBombDamage = 7.0

	[Spells."Desert Raid Spell"]
		#Desert Raid Spell Cost, Default: 16
		#Range: > 0
		koboletonCost = 16
		#Time to cast Desert Raid Spell, Default: 60
		#Range: 0 ~ 72000
		koboletonTime = 60
		#Desert Raid Spell Cooldown, Default: 100
		#Range: > 0
		koboletonCoolDown = 100
		#Desert Raid Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		koboletonSummonDown = 300
		#Number of Koboleton Servants that can a player can have, Default: 32
		#Range: > 1
		koboletonLimit = 32

	[Spells."Lightning Spear Spell"]
		#Lightning Spear Spell Cost, Default: 64
		#Range: > 0
		lightningSpearCost = 64
		#Time to cast Lightning Spear Spell, Default: 27
		#Range: 0 ~ 72000
		lightningSpearTime = 27
		#Lightning Spear Spell Cooldown, Default: 80
		#Range: > 0
		lightningSpearCoolDown = 80
		#Lightning Spear Spell Damage, Default: 14.0
		#Range: 0.0 ~ 1.7976931348623157E308
		lightningSpearDamage = 14.0
		#How much damage Lightning Spear's storm cloud deals, Default: 4.0
		#Range: 0.0 ~ 1.7976931348623157E308
		lightningSpearAreaDamage = 4.0
		#How much Hp percentage damage Storm Staff fired Lightning Spear's storm cloud deals, Default: 0.04
		#Range: 0.0 ~ 1.0
		lightningSpearHPDamage = 0.04

	[Spells."Polemistís Spell"]
		#Polemistís Spell Cost, Default: 32
		#Range: > 0
		octoHostCost = 32
		#Time to cast Polemistís Spell, Default: 60
		#Range: 0 ~ 72000
		octoHostTime = 60
		#Polemistís Spell Cooldown, Default: 100
		#Range: > 0
		octoHostCoolDown = 100
		#Polemistís Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		octoHostSummonDown = 300
		#Number of Symbiocto Servants that can a player can have, Default: 32
		#Range: > 1
		octoHostLimit = 16

	[Spells."Sandstorm Spell"]
		#Sandstorm Spell Cost, Default: 32
		#Range: > 0
		sandstormCost = 32
		#Time to cast Sandstorm Spell, Default: 55
		#Range: 0 ~ 72000
		sandstormTime = 55
		#Sandstorm Spell Cooldown, Default: 500
		#Range: > 0
		sandstormCoolDown = 500
		#Sandstorm Spell Damage, Default: 5.0
		#Range: 0.0 ~ 1.7976931348623157E308
		sandstormDamage = 5.0

	[Spells."Storm Serpent Spell"]
		#Storm Serpent Spell Cost, Default: 128
		#Range: > 0
		stormSerpentCost = 128
		#Storm Serpent Spell Cooldown, Default: 350
		#Range: > 0
		stormSerpentCoolDown = 350
		#Storm Serpent Spell Damage, Default: 16.0
		#Range: 0.0 ~ 1.7976931348623157E308
		stormSerpentDamage = 16.0

	[Spells."Thunder Rage Spell"]
		#Thunder Rage Spell Cost, Default: 64
		#Range: > 0
		thunderRageCost = 64
		#Thunder Rage Spell Cooldown, Default: 350
		#Range: > 0
		thunderRageCoolDown = 350

	[Spells."Kakoúrgos Spell"]
		#Kakoúrgos Spell Cost, Default: 8
		#Range: > 0
		urchinkinCost = 8
		#Time to cast Kakoúrgos Spell, Default: 60
		#Range: 0 ~ 72000
		urchinkinTime = 60
		#Kakoúrgos Spell Cooldown, Default: 100
		#Range: > 0
		urchinkinCoolDown = 100
		#Kakoúrgos Spell Summon Down, Default: 120
		#Range: 0 ~ 72000
		urchinkinSummonDown = 120
		#Number of Urchinkin Servants that can a player can have, Default: 32
		#Range: > 1
		urchinkinLimit = 32

	[Spells."Void Rune Spell"]
		#Void Rune Spell Cost, Default: 12
		#Range: > 0
		voidRuneCost = 12
		#Time to cast Void Rune Spell, Default: 0
		#Range: 0 ~ 72000
		voidRuneTime = 0
		#Void Rune Spell Cooldown, Default: 160
		#Range: > 0
		voidRuneCoolDown = 160
		#Void Rune Spell Damage, Default: 7.0
		#Range: 0.0 ~ 1.7976931348623157E308
		voidRuneDamage = 7.0

	[Spells."Void Vortex Spell"]
		#Void Vortex Spell Cost, Default: 64
		#Range: > 0
		voidVortexCost = 64
		#Time to cast Void Vortex Spell, Default: 50
		#Range: 0 ~ 72000
		voidVortexTime = 50
		#Void Vortex Spell Cooldown, Default: 280
		#Range: > 0
		voidVortexCoolDown = 280
		#Void Vortex default explosion radius, Default: 2.0
		#Range: 0.0 ~ 1.7976931348623157E308
		voidVortexRadius = 2.0

	[Spells."Water Spear Spell"]
		#Water Spear Spell Cost, Default: 12
		#Range: > 0
		waterSpearCost = 12
		#Time to cast Water Spear Spell, Default: 0
		#Range: 0 ~ 72000
		waterSpearTime = 0
		#Water Spear Spell Cooldown, Default: 50
		#Range: > 0
		waterSpearCoolDown = 50
		#Water Spear Spell Damage, Default: 8.0
		#Range: 0.0 ~ 1.7976931348623157E308
		waterSpearDamage = 8.0

	[Spells."Servant Limits"]
		#Number of Ancient Remnants that an individual player can have, Default: 1
		#Range: > 0
		ancientRemnantLimit = 1
		#Number of Aptrgangr Servants that an individual player can have in total, Default: 2
		#Range: > 1
		aptygangrLimit = 2
		#Total number of Clawdian Servants an individual player can have, Default: 2
		#Range: > 0
		clawdianLimit = 2
		#Number of Coralssus Servants that an individual player can have in total, Default: 2
		#Range: > 1
		coralssusLimit = 2
		#Number of Coral Golem Servants that an individual player can have in total, Default: 4
		#Range: > 1
		coralGolemLimit = 4
		#Total number of Ender Golems an individual player can have, Default: 2
		#Range: > 0
		enderGolemLimit = 2
		#Total number of Hippocamtus Servants an individual player can have, Default: 4
		#Range: > 0
		hippocamtusLimit = 4
		#Total number of Ignited Berserkers an individual player can have, Default: 2
		#Range: > 0
		ignitedBerserkerLimit = 2
		#Total number of Ignited Revenant an individual player can have, Default: 2
		#Range: > 0
		ignitedRevenantLimit = 2
		#Total number of Watcher Servants an individual player can have, Default: 16
		#Range: > 0
		watcherLimit = 16
		#Total number of Prowlers an individual player can have, Default: 2
		#Range: > 0
		prowlerLimit = 2
		#Total number of Kobolediators an individual player can have, Default: 2
		#Range: > 0
		kobolediatorLimit = 2
		#Total number of Wadjets an individual player can have, Default: 2
		#Range: > 0
		wadjetLimit = 2

	[Spells."Battlefield Spell"]
		#Battlefield Spell Cost, Default: 48
		#Range: > 0
		battlefieldCost = 128
		#Battlefield Spell Cooldown, Default: 250
		#Range: > 0
		battlefieldCoolDown = 250
		#Battlefield Spell Damage, Default: 10.0
		#Range: 0.0 ~ 1.7976931348623157E308
		battlefieldDamage = 10.0

[General]
	#How many ticks water attacks, ie. drench, gives Wet effect, set to 0 to disable, Default: 100
	#Range: > 0
	waterAttackWet = 100

