#The time in ticks it takes to rescue a player. 20 ticks are one second.
rescueActionTicks = 100
#If true, the timer until death continues even if the player logs out.
continueTimerWhileOffline = false
#If true, knocked out players are still able to punch nearby enemies.
allowUnarmedMelee = false
#The time in ticks in which a player can still be rescued from death. 20 ticks are one second. Set to 0 to disable the timer.
ticksUntilDeath = 6000
#Effects applied to a player when rescued, in the format "effect|duration|amplifier"
rescueRespawnEffects = ["minecraft:hunger|600|0", "minecraft:mining_fatigue|600|0", "minecraft:weakness|1200|0", "minecraft:slowness|1200|0"]
#The source entity types that kill a player instantly, without a K.O. period.
instantDeathEntityTypes = []
#The amount of health to respawn with when a player was rescued, out of 20.
rescueRespawnHealth = 1
#If true, Hardcore Revival will not be active when playing alone in multiplayer.
disableInLonelyMultiplayer = false
#The damage sources that kill a player instantly, without a K.O. period.
instantDeathSources = ["minecraft:lava"]
#If true, knocked out players are still able to fire bows.
allowBows = true
#The food level to respawn with when a player was rescued, out of 20.
rescueRespawnFoodLevel = 3
#The distance at which a player can rescue another.
rescueDistance = 2.0
#If true, Hardcore Revival will not be active in singleplayer.
disableInSingleplayer = false
#If true, knocked out players will glow, making them visible through blocks.
glowOnKnockout = true
#If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.
allowPistols = false
#Set to false to remove the Accept your Fate button and force players to wait out the timer.
allowAcceptingFate = true

