
[Textures]
	#If certain mobs have a different texture during some holiday months, Default: true
	holidaySkins = true
	#If Brood Mothers uses their old textures, Default: false
	broodMotherOldTexture = false
	#If armor worn by mobs that uses HierarchicalArmorLayer(ie, Illager Servants) shows Armor Trim, Default: true
	hierarchicalArmorTrim = true

	[Textures."Summoned Mobs"]

		[Textures."Summoned Mobs"."Zombie Servants"]
			#If Zombie Servants have custom textures, Default: true
			zombieServantTexture = true
			#If Drowned Servants have custom textures, Default: true
			drownedServantTexture = true
			#If Husk Servants have custom textures, Default: true
			huskServantTexture = true
			#If Frozen Zombie Servants have custom textures, Default: true
			frozenZombieServantTexture = true
			#If Jungle Zombie Servants have custom textures, Default: true
			jungleZombieServantTexture = true
			#If Frayed Servants have custom textures, Default: true
			frayedServantTexture = true

		[Textures."Summoned Mobs"."Skeleton Servants"]
			#If Skeleton Servants have custom textures, Default: true
			skeletonServantTexture = true
			#If Stray Servants have custom textures, Default: true
			strayServantTexture = true
			#If Wither Skeleton Servants have custom textures, Default: true
			witherSkeletonServantTexture = true
			#If Mossy Skeleton Servants have custom textures, Default: true
			mossySkeletonServantTexture = true
			#If Sunken Skeleton Servants have custom textures, Default: true
			sunkenSkeletonServantTexture = true
			#If Rattled Servants have custom textures, Default: true
			rattledServantTexture = true
			#If Necromancer Servants have custom textures, Default: true
			necromancerServantTexture = true
			#If Vanguard Servants have custom textures, Default: true
			vanguardServantTexture = true

		[Textures."Summoned Mobs"."Wraith Servants"]
			#If Wraith Servants have custom textures, Default: true
			wraithServantTexture = true

		[Textures."Summoned Mobs"."Reaper Servants"]
			#If Reaper Servants have custom textures, Default: true
			reaperServantTexture = true

		[Textures."Summoned Mobs"."Phantom Servants"]
			#If Phantom Servants have custom textures, Default: true
			phantomServantTexture = true
			#If Phantom Servants are translucent when upgraded, Default: true
			phantomServantTranslucent = true

		[Textures."Summoned Mobs"."Zombified Piglin Servants"]
			#If Zombified Piglin Servants have custom textures, Default: true
			zPiglinServantTexture = true

		[Textures."Summoned Mobs"."Ghast Servants"]
			#If Ghast Servants have custom textures, Default: true
			ghastServantTexture = true

		[Textures."Summoned Mobs"."Blaze Servants"]
			#If Blaze Servants have custom textures, Default: true
			blazeServantTexture = true
			#If Wildfires have custom textures, Default: true
			wildfireTexture = true

		[Textures."Summoned Mobs".Vexes]
			#If Vexes have custom textures, Default: true
			vexTexture = true

		[Textures."Summoned Mobs"."Illager Servants"]
			#If Pillager Servants have custom textures, Default: true
			pillagerServantTexture = true
			#If Piker Servants have custom textures, Default: true
			pikerServantTexture = true
			#If Vindicator Servants have custom textures, Default: true
			vindicatorServantTexture = true
			#If Mountaineer Servants have custom textures, Default: true
			mountaineerServantTexture = true
			#If Crusher Servants have custom textures, Default: true
			crusherServantTexture = true
			#If Evoker Servants have custom textures, Default: true
			evokerServantTexture = true
			#If Geomancer Servants have custom textures, Default: true
			geomancerServantTexture = true
			#If Iceologer Servants have custom textures, Default: true
			iceologerServantTexture = true
			#If Cryologer Servants have custom textures, Default: true
			cryologerServantTexture = true
			#If Wind Caller Servants have custom textures, Default: true
			windCallerServantTexture = true
			#If Storm Caster Servants have custom textures, Default: true
			stormCasterServantTexture = true

		[Textures."Summoned Mobs"."Raider Servants"]
			#If Ripper Servants have custom textures, Default: true
			ripperServantTexture = true
			#If Witch Servants have custom textures, Default: true
			witchServantTexture = true
			#If Warlock Servants have custom textures, Default: true
			warlockServantTexture = true
			#If Maverick Servants have custom textures, Default: true
			maverickServantTexture = true

		[Textures."Summoned Mobs"."Spider Servants"]
			#If Spiders Servants have custom textures, Default: true
			spiderServantTexture = true
			#If Cave Spiders Servants have custom textures, Default: true
			caveSpiderServantTexture = true
			#If Web Spiders Servants have different textures from hostile versions, Default: true
			webSpiderServantTexture = true
			#If Icy Spiders Servants have different textures from hostile versions, Default: true
			icySpiderServantTexture = true
			#If Bone Spiders Servants have custom textures, Default: true
			boneSpiderServantTexture = true

		[Textures."Summoned Mobs"."Slime Servants"]
			#If Slime Servants have custom textures, Default: true
			slimeServantTexture = true
			#If Magma Cube Servants have custom textures, Default: true
			magmaCubeServantTexture = true
			#If Crypt Slime Servants have custom textures, Default: true
			cryptSlimeServantTexture = true

		[Textures."Summoned Mobs"."Guardian Servants"]
			#If Guardian Servants have custom textures, Default: true
			guardianServantTexture = true

		[Textures."Summoned Mobs"."Wild Servants"]
			#If Quick Growing Vine servants have custom textures, Default: true
			quickGrowingVineTexture = true
			#If Poison-Quill Vine servants have custom textures, Default: true
			poisonQuillVineTexture = true
			#If Whisperer Servants have custom textures, Default: true
			whispererTexture = true
			#If Leapleaf Servants have custom textures, Default: true
			leapleafTexture = true

		[Textures."Summoned Mobs"."Void Servants"]
			#If Watchling servants have custom textures, Default: true
			watchlingServantTexture = true
			#If Blastling servants have custom textures, Default: true
			blastlingServantTexture = true
			#If Snareling Servants have custom textures, Default: true
			snarelingServantTexture = true

		[Textures."Summoned Mobs"."Squall Golem"]
			#If Squall Golems have custom textures, Default: true
			squallGolemTexture = true

		[Textures."Summoned Mobs"."Redstone Golem"]
			#If Redstone Golems show cracks when damaged sufficiently, Default: true
			redstoneGolemCrack = true
			#If Redstone Golems have custom textures, Default: true
			redstoneGolemTexture = true

		[Textures."Summoned Mobs"."Redstone Monstrosity"]
			#If Redstone Monstrosities have custom textures, Default: true
			redstoneMonstrosityTexture = true

[Servants]
	#Whether wearing Necro Crown and/or Necro Cape gives massive debuffs to non-undead servant, Default: false
	necroSetDebuff = false
	#Whether wearing Nameless Crown and/or Nameless Cape gives massive debuffs to non-undead servant, Default: false
	namelessSetDebuff = false
	#Whether mobs owned by player outside of Goety Servants can heal while wearing appropriate robes, Default: true
	compatMinionHeal = true
	#Whether Nightmare Stalker from Born In Chaos mod no longer gain massive buffs when fighting certain Goety mobs, Default: true
	compatNightmareStalker = true
	#Whether Servants can teleport to Players, Default: false
	servantTeleport = true
	#Whether Servants owned by other Servants benefits from Player Robes and Crown, Default: true
	servantOwnedServantPlayerBenefit = true
	#Whether Redstone Monstrosity breaks leaves and certain blocks if mob griefing is enabled, Default: true
	redstoneMonstrosityLeafBreak = true
	#Enable Redstone Cubes block detection mechanic, Default: true
	RedstoneCubeBlockFind = true
	#Whether Vex Servants can teleport to Players, Default: true
	vexTeleport = true
	#Whether Servants can attack Creepers if Mob Griefing Rule is False, Default: true
	servantsAttackCreepers = true
	#Whether Servants or their owner are immune to attacks made by other servants that are summoned by the same owner, Default: true
	servantsMasterImmune = true
	#Owners can't attack or hurt their servants, Default: true
	ownerAttackCancel = true
	#Mobs will automatically be hostile to servants, if servant is hostile towards the mob, Default: true
	mobSense = true
	#Whether servants can apply harmful status effects to their owner/allies, Default: false
	servantsHarmEffectApply = false
	#Whether Servants would naturally attack Witches or Warlocks if owner wears a full a robe that renders the former two neutral, Default: false
	variousRobeWitch = false
	#Servants, when on staying mode, will load chunks around it, Default: true
	stayingServantChunkLoad = true
	#Servants, when on guarding mode, will load chunks around it, Default: true
	guardingServantChunkLoad = true
	#Servants, when on following mode, will load chunks around it, Default: true
	followingServantChunkLoad = true
	#Whether Servants be equipped with Carved Pumpkins, which would allow Servants to not be affected by sunlight, Default: false
	servantsCanWearPumpkin = true
	#Whether certain servants being ridden by other servants will not be controlled by their rider., Default: false
	servantRideAutonomous = false
	#Maximum size Slime and Magma Cube Servants can obtain through Slime/Magma Block, Default: 4
	#Range: 1 ~ 127
	maxSlimeSize = 4
	#How many seconds it takes before Ravager can manually roar again, Default: 10
	#Range: > 0
	ravagerRoarCooldown = 10
	#Whether armored Ravagers owned by players will drop their armor, Default: true
	playerRavagerArmorDrop = true
	#Whether armor wearing Raider Servants can be equipped with Armor, Default: true
	raiderServantWearArmor = true
	#How far servants can guard from their guarding location, Default: 16
	#Range: > 2
	servantGuardingRange = 16
	#How many seconds a servant can't heal through Soul Energy after being injured, Default: 5
	#Range: > 0
	servantHealHalt = 5
	#Whether Servants will always give their player Soul Energy upon killing, setting to false will cause them to only give if player wears Dark Robes, Necro Cape and Crown or full Black Iron or Dark Armor set, Default: true
	servantsAlwaysGiveSE = true

	[Servants."Undead Servants"]
		#Whether Servants would naturally attack Undead mobs if owner wears a full Necro Set, Default: false
		necroRobeUndead = false
		#Whether Undead Servants can heal if summoned while wearing Necro Cape, Default: true
		undeadServantsHeal = true
		#Whether Undead Servants burn in Sunlight if not wearing helmet, Default: true
		undeadServantSunlightBurn = true
		#Whether Undead Servants' helmet take damage when in Sunlight. Only takes effect if undeadServantSunlightBurn is enabled, Default: true
		undeadServantSunlightHelmet = true
		#Whether owned Necromancers fills Empty Soul Jars, Default: true
		necromancerSoulJar = true
		#Whether Necromancer's summons have limited lifespans, can be affected by servantOwnedServantPlayerBenefit config, Default: true
		necromancerSummonsLife = true
		#How much Soul Energy it cost per second for an Undead Servant to heal, Default: 1
		#Range: > 0
		undeadServantsHealCost = 1
		#How frequent Undead Servants heal, count seconds, Default: 1
		#Range: > 0
		undeadServantsHealTime = 1
		#How much Health Undead Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		undeadServantsHealAmount = 1.0
		#Chance that a zombie (or subclass) servant is summoned as a baby, Default: 0.05
		#Range: 0.0 ~ 1.0
		zombieServantBabyChance = 0.05

	[Servants."Water Servants"]
		#Whether Water Servants can heal if summoned while wearing Abyss Robe, Default: true
		waterMinionHeal = true
		#How much Soul Energy it cost per second for a Water Servant to heal, Default: 1
		#Range: > 0
		waterMinionHealCost = 1
		#How frequent Water Servants heal, count seconds, Default: 1
		#Range: > 0
		waterMinionHealTime = 1
		#How much Health Water Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		waterMinionHealAmount = 1.0

	[Servants."Natural Servants"]
		#Whether Natural Servants can heal if summoned while wearing Wild Robe, Default: true
		naturalMinionHeal = true
		#How much Soul Energy it cost per second for a Natural Servant to heal, Default: 1
		#Range: > 0
		naturalMinionHealCost = 1
		#How frequent Natural Servants heal, count seconds, Default: 1
		#Range: > 0
		naturalMinionHealTime = 1
		#How much Health Natural Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		naturalMinionHealAmount = 1.0
		#Whether Black Beasts gain buffs if total game time has gone long enough, Default: true
		blackBeastDayStrength = true
		#Whether Black Beasts chunk load areas around themselves and their target when hunting down with Taglock Kit, Default: true
		blackBeastChunkLoad = true
		#Whether owned Black Beasts drop Howling Soul, Default: true
		blackBeastHowlingSoul = true
		#Whether Trampler Servants when summoned as hostile will convert into their hostile counterpart, Default: true
		tramplerHostileConvert = true
		#Whether Ravager Servants when summoned as hostile will convert into their hostile counterpart, Default: true
		ravagerHostileConvert = true
		#Whether Redstone Golems when summoned as hostile will convert into their hostile counterpart, Default: true
		redstoneGolemHostileConvert = true
		#Whether Redstone Monstrosities when summoned as hostile will convert into their hostile counterpart, Default: true
		redstoneMonstrosityHostileConvert = true

	[Servants."Geo Servants"]
		#Whether Geo Servants can heal if summoned while wearing Frost Robe, Default: true
		geoMinionHeal = true
		#How much Soul Energy it cost per second for a Geo Servant to heal, Default: 1
		#Range: > 0
		geoMinionHealCost = 1
		#How frequent Geo Servants heal, count seconds, Default: 1
		#Range: > 0
		geoMinionHealTime = 1
		#How much Health Geo Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		geoMinionHealAmount = 1.0

	[Servants."Frost Servants"]
		#Whether Frost Servants can heal if summoned while wearing Frost Robe, Default: true
		frostMinionHeal = true
		#How much Soul Energy it cost per second for a Frost Servant to heal, Default: 1
		#Range: > 0
		frostMinionHealCost = 1
		#How frequent Frost Servants heal, count seconds, Default: 1
		#Range: > 0
		frostMinionHealTime = 1
		#How much Health Frost Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		frostMinionHealAmount = 1.0

	[Servants."Wind Servants"]
		#Whether Wind Servants can heal if summoned while wearing Frost Robe, Default: true
		windMinionHeal = true
		#How much Soul Energy it cost per second for a Wind Servant to heal, Default: 1
		#Range: > 0
		windMinionHealCost = 1
		#How frequent Wind Servants heal, count seconds, Default: 1
		#Range: > 0
		windMinionHealTime = 1
		#How much Health Wind Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		windMinionHealAmount = 1.0

	[Servants."Storm Servants"]
		#Whether Storm Servants can heal if summoned while wearing Frost Robe, Default: true
		stormMinionHeal = true
		#How much Soul Energy it cost per second for a Storm Servant to heal, Default: 1
		#Range: > 0
		stormMinionHealCost = 1
		#How frequent Storm Servants heal, count seconds, Default: 1
		#Range: > 0
		stormMinionHealTime = 1
		#How much Health Storm Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		stormMinionHealAmount = 1.0

	[Servants."Nether Servants"]
		#Whether Nether Servants can heal if summoned while wearing Nether Robe, Default: true
		netherMinionHeal = true
		#How much Soul Energy it cost per second for a Nether Servant to heal, Default: 1
		#Range: > 0
		netherMinionHealCost = 1
		#How frequent Nether Servants heal, count seconds, Default: 1
		#Range: > 0
		netherMinionHealTime = 1
		#How much Health Nether Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		netherMinionHealAmount = 1.0
		#Whether owned Wildfires drop Blazing Helms, Default: true
		wildfireBlazingHelm = true
		#Whether Wildfire's summons have limited lifespans, Default: true
		wildfireSummonsLife = true

	[Servants."Void Servants"]
		#Whether Void Servants can heal if summoned while wearing Nether Robe, Default: true
		voidMinionHeal = true
		#How much Soul Energy it cost per second for a Void Servant to heal, Default: 1
		#Range: > 0
		voidMinionHealCost = 1
		#How frequent Void Servants heal, count seconds, Default: 1
		#Range: > 0
		voidMinionHealTime = 1
		#How much Health Void Servants heal, numerically, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		voidMinionHealAmount = 1.0

	[Servants."Illager Servants"]
		#How long does it take for Illagers to fully train, count in seconds, Default: 1200
		#Range: > 0
		illagerServantTrainTime = 1200
		#How many trained Illagers can reduce training time for training Illagers, Default: 2
		#Range: > 0
		illagerServantMaxMentors = 2
		#How many blocks from their registered chest trained Illagers will attempt to start using it, Default: 16
		#Range: > 4
		illagerServantChestRange = 16
		#How long the cooldown for turning Villagers into Ravaged for Evokers, count in seconds, Default: 1200
		#Range: > 0
		evokerServantRavagedCooldown = 1200
		#Whether eligible Illagers will automatically train just by being near an active Ominous Pyre, instead of having been commanded to it, Default: false
		illagerServantAutoTrain = false
		#Whether every Illager Servant type can breed or only Neollagers can, Default: true
		illagerServantAllBreed = true
		#Whether Illagers will gain loot based on current offers by killing Villagers, Default: true
		illagerServantLootVillagers = true
		#Whether Illagers will gain loot based on current offers by killing Wandering Traders, Default: true
		illagerServantLootTraders = true
		#Whether Illagers will take certain items from the ground, Default: true
		illagerServantPickUpDrops = true
		#Whether Illagers will instantly store drops from their kills into their inventory, before throwing them back to their owner or store them in bounded chest, Default: true
		illagerServantCollectLoot = true
		#Whether every Illagers can open doors when raiding instead of just Vindicators, Default: true
		illagerServantAllOpenDoors = true
		#Whether Illagers shoot arrows that pass through allied mobs, Default: true
		illagerServantGhostArrows = true
		#Whether Neollagers gain armor after training if their owner wears Ring of the Forge, if 'illagerServantWearArmor' is enabled, Default: true
		illagerServantTrainArmor = true
		#Whether Illagers chunk load areas around themselves and their target when hunting down with Taglock Kit, Default: true
		illagerServantChunkLoadMark = true
		#Whether Illagers chunk load areas around themselves and their raid position when raiding, Default: true
		illagerServantChunkLoadRaid = true
		#Whether Mountaineers can climb up blocks like Spiders, Default: true
		mountaineerClimb = true

	[Servants.Prisoners]
		#Whether Prisoners can mine ores when given a Pickaxe, Default: true
		prisonerMining = true
		#Whether Prisoners can only mine ores they have on line of sight, Default: true
		prisonerMiningSeeBlocks = true
		#Whether Prisoners break ore blocks when mining, Default: false
		prisonerMiningBreakBlocks = false
		#How many times a Prisoner has to swing their pickaxe before collecting drops when mining, Default: 5
		#Range: > 0
		prisonerMiningSwings = 5
		#How far Prisoners can scan for ores and mine it, in blocks, Default: 4
		#Range: 1 ~ 64
		prisonerMiningRange = 4
		#How much durability is used up on Prisoner's pickaxe after swinging, Default: 1
		#Range: > 0
		prisonerMiningDurability = 1
		#What are the chances of Prisoners successfully mining a block, the lower the number, the more likely, setting to 0 will cause Prisoners to always get the drop, Default: 0
		#Range: > 0
		prisonerMiningChance = 0
		#What are the chances of Prisoners successfully mining a rare ore (ie, Diamonds), the lower the number, the more likely, setting to 0 will cause Prisoners to always get the drop, Default: 10
		#Range: > 0
		prisonerMiningRareChance = 10
		#Whether Prisoners unshackles after taking enough damage away from their owner and or captain, Default: true
		prisonerUnshackleDamage = true
		#Whether Prisoners can pick up Pickaxes that are dropped near them and mobGriefing is true, Default: true
		prisonerPickUpPickaxe = true

[Illagers]
	#Whether Cryologers can summon Ice Chunks on Hard Difficulty, Default: false
	cryologerIceChunk = true
	#Whether Sorcerers' max health increases the higher level they are, Default: true
	sorcererHPIncrease = true
	#Whether Illague Effect can spread from non Conquillagers that has the effect, Default: true
	illagueSpread = true
	#Whether Enviokers, Inquillagers and Conquillagers can steal Totems of Souls or Totems of Undying, Default: true
	illagerSteal = true

	[Illagers."Illager Assaults"]
		#Modded Illagers Spawning based of Player's Soul Energy amount, Default: true
		illagerAssault = true
		#How many ticks it takes for Illager Assaults to spawn, Default: 12000
		#Range: > 0
		illagerAssaultSpawnFreq = 12000
		#Spawn Chance for Illagers Hunting the Player every Spawn Frequency, the lower the more likelier, Default: 5
		#Range: > 1
		illagerAssaultSpawnChance = 5
		#How much Soul Energy the Player has is required for Special Illagers to spawn, Default: 2500
		#Range: > 0
		illagerAssaultThreshold = 2500
		#The maximum amount of Soul Energy the Player has that is taken consideration for the Assaults, Default: 30000
		#Range: > 0
		illagerAssaultLimit = 30000
		#How many Minecraft days of rest from Illager Assaults are added to Players killed by an Illager, Default: 2
		#Range: > 0
		illagerAssaultRestDeath = 2
		#How many Minecraft days of rest from Illager Assaults the Players have after killing a Minister, Default: 10
		#Range: > 0
		illagerAssaultRestMinister = 10
		#Hitting the Illager Assault Limit of Soul Energy have a chance of giving Player Bad Omen effect, Default: true
		soulEnergyBadOmen = true

	[Illagers.Raid]
		#Whether Modded Illagers appears in Raids, Default: true
		specialIllagerRaid = true
		#Whether Armored Ravagers spawn in Raids, Default: true
		armoredRavagerRaid = true
		#Whether Armored Tramplers spawn in Raids, Default: true
		armoredTramplerRaid = true

		[Illagers.Raid.Piker]
			#Whether Pikers appear in Raids, Default: true
			pikerRaid = true
			#How many Pikers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			pikerRaidCount = [0, 0, 0, 2, 0, 3, 3, 5]

		[Illagers.Raid.Ripper]
			#Whether Rippers appear in Raids. They do not count as part of the Raid bar, Default: true
			ripperRaid = true
			#How many Rippers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			ripperRaidCount = [0, 0, 0, 4, 0, 6, 6, 10]

		[Illagers.Raid.Crusher]
			#Whether Crushers appear in Raids, Default: true
			crusherRaid = true
			#How many Crushers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			crusherRaidCount = [0, 0, 0, 0, 2, 2, 0, 2]

		[Illagers.Raid."Storm Caster"]
			#Whether Storm Casters appear in Raids, Default: true
			stormCasterRaid = true
			#How many Storm Casters each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			stormCasterRaidCount = [0, 0, 0, 0, 1, 1, 0, 2]

		[Illagers.Raid.Cryologer]
			#Whether Cryologers appear in Raids, Default: true
			cryologerRaid = true
			#How many Cryologers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			cryologerRaidCount = [0, 0, 1, 1, 0, 0, 0, 2]

		[Illagers.Raid.Preacher]
			#Whether Preachers appear in Raids, Default: true
			preacherRaid = true
			#How many Preachers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			preacherRaidCount = [0, 0, 1, 1, 0, 0, 0, 2]

		[Illagers.Raid.Conquillager]
			#Whether Conquillagers appear in Raids, Default: true
			conquillagerRaid = true
			#How many Conquillagers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			conquillagerRaidCount = [0, 4, 3, 3, 4, 4, 4, 2]

		[Illagers.Raid.Inquillager]
			#Whether Inquillagers appear in Raids, Default: true
			inquillagerRaid = true
			#How many Inquillagers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			inquillagerRaidCount = [0, 0, 2, 0, 1, 2, 2, 3]

		[Illagers.Raid.Envioker]
			#Whether Enviokers appear in Raids, Default: true
			enviokerRaid = true
			#How many Enviokers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			enviokerRaidCount = [0, 0, 0, 1, 0, 1, 1, 2]

		[Illagers.Raid.Sorcerer]
			#Whether Sorcerers appear in Raids, Default: true
			sorcererRaid = true
			#How many Sorcerers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			sorcererRaidCount = [0, 0, 1, 0, 1, 0, 1, 1]

		[Illagers.Raid.Minister]
			#Whether Ministers appear in Raids, Default: true
			ministerRaid = true
			#How many Ministers each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			ministerRaidCount = [0, 0, 0, 0, 0, 0, 0, 1]

		[Illagers.Raid."Hostile Redstone Golem"]
			#Whether Hostile Redstone Golems appear in Raids, Default: false
			hostileRedstoneGolemRaid = true
			#How many Hostile Redstone Golems each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			hostileRedstoneGolemRaidCount = [0, 0, 0, 0, 0, 1, 1, 0]

		[Illagers.Raid."Hostile Redstone Monstrosity"]
			#Whether Hostile Redstone Monstrosities appear in Raids, Default: false
			hostileRedstoneMonstrosityRaid = true
			#Whether Hostile Redstone Monstrosities only appear when all other non-boss raiders are defeated
			#Requires game restart
			#Default: true
			hRMSpawnNoRaiders = true
			#How many Hostile Redstone Monstrosities each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			hostileRedstoneMonstrosityRaidCount = [0, 0, 0, 0, 0, 0, 0, 1]

		[Illagers.Raid.Warlock]
			#Whether Warlocks appear in Raids, Default: true
			warlockRaid = true
			#How many Warlocks each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			warlockRaidCount = [0, 0, 0, 0, 1, 2, 0, 1]

		[Illagers.Raid.Maverick]
			#Whether Mavericks appear in Raids, Default: true
			maverickRaid = true
			#How many Mavericks each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			maverickRaidCount = [0, 1, 0, 1, 0, 0, 0, 1]

		[Illagers.Raid.Heretic]
			#Whether Heretics appear in Raids, Default: true
			hereticRaid = true
			#How many Heretics each wave
			#Requires game restart
			#Must have no more and no less than 8 integers
			hereticRaidCount = [0, 0, 0, 1, 0, 0, 2, 1]

[Villagers]
	#Wearing a Robe, along with variants, causes Villagers around the Player to have a negative Reputation unless said Player has 25 or more reputation among them, Default: false
	villagerHate = false
	#Having an owned Ravaged or Ravager, causes Villagers around the Player to have a negative Reputation, Default: false
	villagerHateRavager = false
	#Casting Spell in the presence of Villagers will cause the Player to lose a number of Reputation, set 0 to disable, Default: 0
	#Range: > 0
	villagerHateSpells = 0
	#Villagers have a chance of converting into Warlocks if they're underneath a Block of Crying Obsidian, Default: true
	villagerConvertToWarlock = true
	#Villagers have a chance of converting into Heretics if they're sleeping near an active Nether Portal, Default: false
	villagerConvertToHeretic = false
	#Wandering Traders transforms into Mavericks when struck by lightning, Default: true
	traderConvertMaverick = true
	#Villagers have a chance of converting into Warlock Servants if they're underneath a Block of Crying Obsidian and near and a player wearing Unholy Set, Default: true
	villagerConvertWarlockUnholy = true
	#Villagers have a chance of converting into Heretic Servants if they're sleeping near an active Nether Portal and a player wearing Unholy Set, Default: true
	villagerConvertToHereticUnholy = true

[Spawning]

	[Spawning.Wight]
		#Whether Wights can spawn near players that have a high amount of Soul Energy, Default: true
		wightSpawn = true
		#How many ticks it takes for Wights to spawn, Default: 24000
		#Range: > 0
		wightSpawnFreq = 24000
		#Spawn Chance for Wights spawning near the Player every Spawn Frequency, the lower the more likelier, Default: 10
		#Range: > 1
		wightSpawnChance = 10

	[Spawning.Warlock]
		#Spawn Weight for Warlock, Default: 5
		#Range: > 0
		warlockSpawnWeight = 5
		#Spawn minimum group count for Warlock, Default: 1
		#Range: > 1
		warlockSpawnMinCount = 1
		#Spawn maximum group count for Warlock, must be equal or higher than min count, Default: 1
		#Range: > 1
		warlockSpawnMaxCount = 1

	[Spawning.Reaper]
		#Spawn Weight for Reaper, Default: 10
		#Range: > 0
		reaperSpawnWeight = 10
		#Spawn minimum group count for Reaper, Default: 1
		#Range: > 1
		reaperSpawnMinCount = 1
		#Spawn maximum group count for Reaper, must be equal or higher than min count, Default: 1
		#Range: > 1
		reaperSpawnMaxCount = 1

	[Spawning.Wraith]
		#Spawn Weight for Wraith, Default: 20
		#Range: > 0
		wraithSpawnWeight = 20
		#Spawn minimum group count for Wraith, Default: 1
		#Range: > 1
		wraithSpawnMinCount = 1
		#Spawn maximum group count for Wraith, must be equal or higher than min count, Default: 1
		#Range: > 1
		wraithSpawnMaxCount = 1

	[Spawning."Muck Wraith"]
		#Spawn Weight for Muck Wraith, Default: 20
		#Range: > 0
		muckWraithSpawnWeight = 20
		#Spawn minimum group count for Muck Wraith, Default: 1
		#Range: > 1
		muckWraithSpawnMinCount = 1
		#Spawn maximum group count for Muck Wraith, must be equal or higher than min count, Default: 1
		#Range: > 1
		muckWraithSpawnMaxCount = 1

	[Spawning."Web Spider"]
		#Spawn Weight for Web Spiders, Default: 40
		#Range: > 0
		webSpiderSpawnWeight = 40
		#Spawn minimum group count for Web Spiders, Default: 4
		#Range: > 1
		webSpiderSpawnMinCount = 4
		#Spawn maximum group count for Web Spiders, must be equal or higher than min count, Default: 4
		#Range: > 1
		webSpiderSpawnMaxCount = 4

	[Spawning."Icy Spider"]
		#Spawn Weight for Icy Spiders, Default: 40
		#Range: > 0
		icySpiderSpawnWeight = 40
		#Spawn minimum group count for Icy Spiders, Default: 4
		#Range: > 1
		icySpiderSpawnMinCount = 4
		#Spawn maximum group count for Icy Spiders, must be equal or higher than min count, Default: 4
		#Range: > 1
		icySpiderSpawnMaxCount = 4

	[Spawning.Frayed]
		#Spawn Weight for Frayeds, Default: 80
		#Range: > 0
		frayedSpawnWeight = 80
		#Spawn minimum group count for Frayeds, Default: 4
		#Range: > 1
		frayedSpawnMinCount = 4
		#Spawn maximum group count for Frayeds, must be equal or higher than min count, Default: 4
		#Range: > 1
		frayedSpawnMaxCount = 4

	[Spawning.Rattled]
		#Spawn Weight for Rattleds, Default: 80
		#Range: > 0
		rattledSpawnWeight = 80
		#Spawn minimum group count for Rattleds, Default: 4
		#Range: > 1
		rattledSpawnMinCount = 4
		#Spawn maximum group count for Rattleds, must be equal or higher than min count, Default: 4
		#Range: > 1
		rattledSpawnMaxCount = 4

	[Spawning.Necromancer]
		#Spawn Weight for Necromancer, Default: 1
		#Range: > 0
		necromancerSpawnWeight = 1
		#Spawn minimum group count for Necromancer, Default: 1
		#Range: > 1
		necromancerSpawnMinCount = 1
		#Spawn maximum group count for Necromancer, must be equal or higher than min count, Default: 1
		#Range: > 1
		necromancerSpawnMaxCount = 1
		#Whether Necromancers can be part of structure spawn pools. Default: false
		necromancerSpawnStructure = true

	[Spawning.Heretic]
		#Spawn Weight for Heretic, Default: 5
		#Range: > 0
		hereticSpawnWeight = 5
		#Spawn minimum group count for Heretic, Default: 1
		#Range: > 1
		hereticSpawnMinCount = 1
		#Spawn maximum group count for Heretic, must be equal or higher than min count, Default: 1
		#Range: > 1
		hereticSpawnMaxCount = 1

	[Spawning.Maverick]
		#Spawn Weight for Maverick, Default: 5
		#Range: > 0
		maverickSpawnWeight = 5
		#Spawn minimum group count for Maverick, Default: 1
		#Range: > 1
		maverickSpawnMinCount = 1
		#Spawn maximum group count for Maverick, must be equal or higher than min count, Default: 1
		#Range: > 1
		maverickSpawnMaxCount = 1

[Misc]
	#How long invulnerability, Default: 15
	#Range: > 0
	bossInvulnerabilityTime = 15
	#Whether Mobs with Tall Heads(ie. Villagers, Illagers, etc.) will drop Tall Skulls, Default: true
	tallSkullDrop = true
	#Whether Wraiths should teleport towards their targets if they can't see them instead of just teleporting away when they're near them, Default: true
	wraithAggressiveTeleport = true
	#Whether Zombies convert into Frayed when struck by lightning, Default: true
	zombieConvertFrayed = true
	#Whether Skeletons convert into Rattled when struck by lightning, Default: true
	skeletonConvertRattled = true
	#Whether Hellfire damage is halved on entities that are fire-immune, Default: true
	hellfireFireImmune = true
	#Whether Hellfire damage is mitigated by Fire Protection enchantment, Default: true
	hellfireFireProtection = true
	#Whether undead mobs in the Crypts and certain tagged structures remain hostile even if players wear Necro Set, Default: true
	hostileCryptUndead = true
	#Whether ender mobs in the Final Terminal and certain tagged structures remain hostile even if players wear Void Set, Default: true
	hostileTerminalEnder = true

	[Misc.Apostle]
		#Apostle spreads Nether biomes, and Nether Meteors deals environmental damage and spread Nether biomes as well. WARNING: Causes lots of lag. Default: false
		apocalypseMode = false
		#Whether Apostles are persistent and do not naturally despawn. Default: false
		apostlePersistent = true
		#Whether Apostles causes entities within 32 blocks of themselves to take damage when in water. Default: true
		apostleBoilsWater = true
		#Whether Apostles can summon Fire Tornadoes. Default: true
		apostleTornado = true
		#Whether Apostles can summon Hell Clouds. Default: true
		apostleHellCloud = true
		#Enable Apostle Nether/The Risen quicker regeneration. Disabling will cause them to regenerate 10x more slowly. Default: true
		apostleQuickerRegen = true
		#Enable Apostle The Glorious getting Resistance effect. Disabling will give them Iron Hide instead. Default: true
		apostleResistance = true
		#Whether Apostle shoot indicator is enabled. Default: true
		apostleShootIndicator = true
		#Whether Apostles gain magic resistance if difficulty is on Hard. Default: false
		apostleHardMagicResistance = true
		#Whether Apostle's armor and armor toughness values are halved when fought outside of the Nether. Default: true
		apostleHalvedArmor = true
		#Whether Apostles can shoot Critical Hits on their Arrows. Default: true
		apostleCritArrows = true
		#Whether Apostles' teleport has a delay. Disabling will cause them to teleport instantly. Default: true
		apostleDelayedTeleport = true
		#Whether Apostles causes Villagers within 32 blocks of themselves to have a chance of converting into a Witch or Warlock. Default: true
		apostleConvertsVillagers = true
		#Gives Apostle an even more fancier death animation, Default: false
		fancierApostleDeath = true
		#How much damage is reduced, by percentage, on the Apostle when in the Nether, setting to 100 will make them invulnerable, Default: 50
		#Range: 0 ~ 100
		apostleNetherDamageReduction = 50

	[Misc.Damned]
		#Whether Damned shoot indicator is enabled. Default: true
		damnedShootIndicator = true

	[Misc.Vizier]
		#Whether Viziers are persistent and do not naturally despawn. Default: false
		vizierPersistent = false
		#Viziers spawn Vexes instead of Irks, Default: false
		vizierMinion = false

	[Misc."Ender Keeper"]
		#Whether Ender Keeper has their after-image effect. Disable can prevent frame drop. Default: true
		enderKeeperAfterImage = true

	[Misc."Obsidian Monolith"]
		#Whether unowned Obsidian Monoliths, empowered by Heretics, converts nearby Overworld blocks to Nether blocks. Default: true
		obsidianMonolithSpread = true
		#Whether unowned Obsidian Monoliths, empowered by Heretics, change Overworld biomes to Nether biomes, Default: true
		obsidianMonolithBiome = true
		#Whether unowned Obsidian Monoliths can spawn Mobs, Default: true
		obsidianMonolithSpawner = true
		#How many Minecraft days, since spawning in, until unowned Obsidian Monoliths start spreading, Default: 3
		#Range: > 1
		obsidianMonolithStartUpTime = 3
		#Add mobs that ownerless Obsidian Monolith will not spawn. 
		#To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton".
		obsidianMonolithBlackList = ["minecraft:slime", "minecraft:ghast", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:hoglin"]

	[Misc.Crone]
		#Whether Crones inflict thorn damage at attackers, when attacked. Default: true
		croneThornDefense = true

