"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
  for (var name in all)
    __defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
  if (from && typeof from === "object" || typeof from === "function") {
    for (let key of __getOwnPropNames(from))
      if (!__hasOwnProp.call(to, key) && key !== except)
        __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
  }
  return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var conditions_exports = {};
__export(conditions_exports, {
  Conditions: () => Conditions
});
module.exports = __toCommonJS(conditions_exports);
const Conditions = {
  brn: {
    name: "brn",
    effectType: "Status",
    onStart(target, source, sourceEffect) {
      if (sourceEffect && sourceEffect.id === "flameorb") {
        this.add("-status", target, "brn", "[from] item: Flame Orb");
      } else if (sourceEffect && sourceEffect.effectType === "Ability") {
        this.add("-status", target, "brn", "[from] ability: " + sourceEffect.name, "[of] " + source);
      } else {
        this.add("-status", target, "brn");
      }
    },
    // Damage reduction is handled directly in the sim/battle.js damage function
    onResidualOrder: 10,
    onResidual(pokemon) {
      this.damage(pokemon.baseMaxhp / 16);
    }
  },
  par: {
    name: "par",
    effectType: "Status",
    onStart(target, source, sourceEffect) {
      if (sourceEffect && sourceEffect.effectType === "Ability") {
        this.add("-status", target, "par", "[from] ability: " + sourceEffect.name, "[of] " + source);
      } else {
        this.add("-status", target, "par");
      }
    },
    onModifySpe(spe, pokemon) {
      spe = this.finalModify(spe);
      if (!pokemon.hasAbility("quickfeet")) {
        spe = Math.floor(spe * 50 / 100);
      }
      return spe;
    },
    onBeforeMovePriority: 1,
    onBeforeMove(pokemon) {
      if (this.randomChance(1, 4)) {
        this.add("cant", pokemon, "par");
        return false;
      }
    }
  },
  slp: {
    name: "slp",
    effectType: "Status",
    onStart(target, source, sourceEffect) {
      if (sourceEffect && sourceEffect.effectType === "Ability") {
        this.add("-status", target, "slp", "[from] ability: " + sourceEffect.name, "[of] " + source);
      } else if (sourceEffect && sourceEffect.effectType === "Move") {
        this.add("-status", target, "slp", "[from] move: " + sourceEffect.name);
      } else {
        this.add("-status", target, "slp");
      }
      this.effectState.startTime = this.random(2, 5);
      this.effectState.time = this.effectState.startTime;
      if (target.removeVolatile("nightmare")) {
        this.add("-end", target, "Nightmare", "[silent]");
      }
    },
    onBeforeMovePriority: 10,
    onBeforeMove(pokemon, target, move) {
      if (pokemon.hasAbility("earlybird")) {
        pokemon.statusState.time--;
      }
      pokemon.statusState.time--;
      if (pokemon.statusState.time <= 0) {
        pokemon.cureStatus();
        return;
      }
      this.add("cant", pokemon, "slp");
      if (move.sleepUsable) {
        return;
      }
      return false;
    }
  },
  frz: {
    name: "frz",
    effectType: "Status",
    onStart(target, source, sourceEffect) {
      if (sourceEffect && sourceEffect.effectType === "Ability") {
        this.add("-status", target, "frz", "[from] ability: " + sourceEffect.name, "[of] " + source);
      } else {
        this.add("-status", target, "frz");
      }
      if (target.species.name === "Shaymin-Sky" && target.baseSpecies.baseSpecies === "Shaymin") {
        target.formeChange("Shaymin", this.effect, true);
      }
    },
    onBeforeMovePriority: 10,
    onBeforeMove(pokemon, target, move) {
      if (move.flags["defrost"])
        return;
      if (this.randomChance(1, 5)) {
        pokemon.cureStatus();
        return;
      }
      this.add("cant", pokemon, "frz");
      return false;
    },
    onModifyMove(move, pokemon) {
      if (move.flags["defrost"]) {
        this.add("-curestatus", pokemon, "frz", "[from] move: " + move);
        pokemon.clearStatus();
      }
    },
    onAfterMoveSecondary(target, source, move) {
      if (move.thawsTarget) {
        target.cureStatus();
      }
    },
    onDamagingHit(damage, target, source, move) {
      if (move.type === "Fire" && move.category !== "Status") {
        target.cureStatus();
      }
    }
  },
  psn: {
    name: "psn",
    effectType: "Status",
    onStart(target, source, sourceEffect) {
      if (sourceEffect && sourceEffect.effectType === "Ability") {
        this.add("-status", target, "psn", "[from] ability: " + sourceEffect.name, "[of] " + source);
      } else {
        this.add("-status", target, "psn");
      }
    },
    onResidualOrder: 9,
    onResidual(pokemon) {
      this.damage(pokemon.baseMaxhp / 8);
    }
  },
  tox: {
    name: "tox",
    effectType: "Status",
    onStart(target, source, sourceEffect) {
      this.effectState.stage = 0;
      if (sourceEffect && sourceEffect.id === "toxicorb") {
        this.add("-status", target, "tox", "[from] item: Toxic Orb");
      } else if (sourceEffect && sourceEffect.effectType === "Ability") {
        this.add("-status", target, "tox", "[from] ability: " + sourceEffect.name, "[of] " + source);
      } else {
        this.add("-status", target, "tox");
      }
    },
    onSwitchIn() {
      this.effectState.stage = 0;
    },
    onResidualOrder: 9,
    onResidual(pokemon) {
      if (this.effectState.stage < 15) {
        this.effectState.stage++;
      }
      this.damage(this.clampIntRange(pokemon.baseMaxhp / 16, 1) * this.effectState.stage);
    }
  },
  confusion: {
    name: "confusion",
    // this is a volatile status
    onStart(target, source, sourceEffect) {
      if (sourceEffect?.id === "lockedmove") {
        this.add("-start", target, "confusion", "[fatigue]");
      } else if (sourceEffect?.effectType === "Ability") {
        this.add("-start", target, "confusion", "[from] ability: " + sourceEffect.name, "[of] " + source);
      } else {
        this.add("-start", target, "confusion");
      }
      const min = sourceEffect?.id === "axekick" ? 3 : 2;
      this.effectState.time = this.random(min, 6);
    },
    onEnd(target) {
      this.add("-end", target, "confusion");
    },
    onBeforeMovePriority: 3,
    onBeforeMove(pokemon) {
      pokemon.volatiles["confusion"].time--;
      if (!pokemon.volatiles["confusion"].time) {
        pokemon.removeVolatile("confusion");
        return;
      }
      this.add("-activate", pokemon, "confusion");
      if (!this.randomChance(33, 100)) {
        return;
      }
      this.activeTarget = pokemon;
      const damage = this.actions.getConfusionDamage(pokemon, 40);
      if (typeof damage !== "number")
        throw new Error("Confusion damage not dealt");
      const activeMove = { id: this.toID("confused"), effectType: "Move", type: "???" };
      this.damage(damage, pokemon, pokemon, activeMove);
      return false;
    }
  },
  flinch: {
    name: "flinch",
    duration: 1,
    onBeforeMovePriority: 8,
    onBeforeMove(pokemon) {
      this.add("cant", pokemon, "flinch");
      this.runEvent("Flinch", pokemon);
      return false;
    }
  },
  trapped: {
    name: "trapped",
    noCopy: true,
    onTrapPokemon(pokemon) {
      pokemon.tryTrap();
    },
    onStart(target) {
      this.add("-activate", target, "trapped");
    }
  },
  trapper: {
    name: "trapper",
    noCopy: true
  },
  partiallytrapped: {
    name: "partiallytrapped",
    duration: 5,
    durationCallback(target, source) {
      if (source?.hasItem("gripclaw"))
        return 8;
      return this.random(5, 7);
    },
    onStart(pokemon, source) {
      this.add("-activate", pokemon, "move: " + this.effectState.sourceEffect, "[of] " + source);
      this.effectState.boundDivisor = source.hasItem("bindingband") ? 6 : 8;
    },
    onResidualOrder: 13,
    onResidual(pokemon) {
      const source = this.effectState.source;
      const gmaxEffect = ["gmaxcentiferno", "gmaxsandblast"].includes(this.effectState.sourceEffect.id);
      if (source && (!source.isActive || source.hp <= 0 || !source.activeTurns) && !gmaxEffect) {
        delete pokemon.volatiles["partiallytrapped"];
        this.add("-end", pokemon, this.effectState.sourceEffect, "[partiallytrapped]", "[silent]");
        return;
      }
      this.damage(pokemon.baseMaxhp / this.effectState.boundDivisor);
    },
    onEnd(pokemon) {
      this.add("-end", pokemon, this.effectState.sourceEffect, "[partiallytrapped]");
    },
    onTrapPokemon(pokemon) {
      const gmaxEffect = ["gmaxcentiferno", "gmaxsandblast"].includes(this.effectState.sourceEffect.id);
      if (this.effectState.source?.isActive || gmaxEffect)
        pokemon.tryTrap();
    }
  },
  lockedmove: {
    // Outrage, Thrash, Petal Dance...
    name: "lockedmove",
    duration: 2,
    onResidual(target) {
      if (target.status === "slp") {
        delete target.volatiles["lockedmove"];
      }
      this.effectState.trueDuration--;
    },
    onStart(target, source, effect) {
      this.effectState.trueDuration = this.random(2, 4);
      this.effectState.move = effect.id;
    },
    onRestart() {
      if (this.effectState.trueDuration >= 2) {
        this.effectState.duration = 2;
      }
    },
    onEnd(target) {
      if (this.effectState.trueDuration > 1)
        return;
      target.addVolatile("confusion");
    },
    onLockMove(pokemon) {
      if (pokemon.volatiles["dynamax"])
        return;
      return this.effectState.move;
    }
  },
  twoturnmove: {
    // Skull Bash, SolarBeam, Sky Drop...
    name: "twoturnmove",
    duration: 2,
    onStart(attacker, defender, effect) {
      this.effectState.move = effect.id;
      attacker.addVolatile(effect.id);
      let moveTargetLoc = attacker.lastMoveTargetLoc;
      if (effect.sourceEffect && this.dex.moves.get(effect.id).target !== "self") {
        if (defender.fainted) {
          defender = this.sample(attacker.foes(true));
        }
        moveTargetLoc = attacker.getLocOf(defender);
      }
      attacker.volatiles[effect.id].targetLoc = moveTargetLoc;
      this.attrLastMove("[still]");
      this.runEvent("PrepareHit", attacker, defender, effect);
    },
    onEnd(target) {
      target.removeVolatile(this.effectState.move);
    },
    onLockMove() {
      return this.effectState.move;
    },
    onMoveAborted(pokemon) {
      pokemon.removeVolatile("twoturnmove");
    }
  },
  choicelock: {
    name: "choicelock",
    noCopy: true,
    onStart(pokemon) {
      if (!this.activeMove)
        throw new Error("Battle.activeMove is null");
      if (!this.activeMove.id || this.activeMove.hasBounced || this.activeMove.sourceEffect === "snatch")
        return false;
      this.effectState.move = this.activeMove.id;
    },
    onBeforeMove(pokemon, target, move) {
      if (!pokemon.getItem().isChoice) {
        pokemon.removeVolatile("choicelock");
        return;
      }
      if (!pokemon.ignoringItem() && !pokemon.volatiles["dynamax"] && move.id !== this.effectState.move && move.id !== "struggle") {
        this.addMove("move", pokemon, move.name);
        this.attrLastMove("[still]");
        this.debug("Disabled by Choice item lock");
        this.add("-fail", pokemon);
        return false;
      }
    },
    onDisableMove(pokemon) {
      if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectState.move)) {
        pokemon.removeVolatile("choicelock");
        return;
      }
      if (pokemon.ignoringItem() || pokemon.volatiles["dynamax"]) {
        return;
      }
      for (const moveSlot of pokemon.moveSlots) {
        if (moveSlot.id !== this.effectState.move) {
          pokemon.disableMove(moveSlot.id, false, this.effectState.sourceEffect);
        }
      }
    }
  },
  mustrecharge: {
    name: "mustrecharge",
    duration: 2,
    onBeforeMovePriority: 11,
    onBeforeMove(pokemon) {
      this.add("cant", pokemon, "recharge");
      pokemon.removeVolatile("mustrecharge");
      pokemon.removeVolatile("truant");
      return null;
    },
    onStart(pokemon) {
      this.add("-mustrecharge", pokemon);
    },
    onLockMove: "recharge"
  },
  futuremove: {
    // this is a slot condition
    name: "futuremove",
    duration: 3,
    onResidualOrder: 3,
    onEnd(target) {
      const data = this.effectState;
      const move = this.dex.moves.get(data.move);
      if (target.fainted || target === data.source) {
        this.hint(`${move.name} did not hit because the target is ${target.fainted ? "fainted" : "the user"}.`);
        return;
      }
      this.add("-end", target, "move: " + move.name);
      target.removeVolatile("Protect");
      target.removeVolatile("Endure");
      if (data.source.hasAbility("infiltrator") && this.gen >= 6) {
        data.moveData.infiltrates = true;
      }
      if (data.source.hasAbility("normalize") && this.gen >= 6) {
        data.moveData.type = "Normal";
      }
      const hitMove = new this.dex.Move(data.moveData);
      this.actions.trySpreadMoveHit([target], data.source, hitMove, true);
      if (data.source.isActive && data.source.hasItem("lifeorb") && this.gen >= 5) {
        this.singleEvent("AfterMoveSecondarySelf", data.source.getItem(), data.source.itemState, data.source, target, data.source.getItem());
      }
      this.activeMove = null;
      this.checkWin();
    }
  },
  healreplacement: {
    // this is a slot condition
    name: "healreplacement",
    onStart(target, source, sourceEffect) {
      this.effectState.sourceEffect = sourceEffect;
      this.add("-activate", source, "healreplacement");
    },
    onSwitchInPriority: 1,
    onSwitchIn(target) {
      if (!target.fainted) {
        target.heal(target.maxhp);
        this.add("-heal", target, target.getHealth, "[from] move: " + this.effectState.sourceEffect, "[zeffect]");
        target.side.removeSlotCondition(target, "healreplacement");
      }
    }
  },
  stall: {
    // Protect, Detect, Endure counter
    name: "stall",
    duration: 2,
    counterMax: 729,
    onStart() {
      this.effectState.counter = 3;
    },
    onStallMove(pokemon) {
      const counter = this.effectState.counter || 1;
      this.debug("Success chance: " + Math.round(100 / counter) + "%");
      const success = this.randomChance(1, counter);
      if (!success)
        delete pokemon.volatiles["stall"];
      return success;
    },
    onRestart() {
      if (this.effectState.counter < this.effect.counterMax) {
        this.effectState.counter *= 3;
      }
      this.effectState.duration = 2;
    }
  },
  gem: {
    name: "gem",
    duration: 1,
    affectsFainted: true,
    onBasePowerPriority: 14,
    onBasePower(basePower, user, target, move) {
      this.debug("Gem Boost");
      return this.chainModify([5325, 4096]);
    }
  },
  // weather is implemented here since it's so important to the game
  raindance: {
    name: "RainDance",
    effectType: "Weather",
    duration: 5,
    durationCallback(source, effect) {
      if (source?.hasItem("damprock")) {
        return 8;
      }
      return 5;
    },
    onWeatherModifyDamage(damage, attacker, defender, move) {
      if (defender.hasItem("utilityumbrella"))
        return;
      if (move.type === "Water") {
        this.debug("rain water boost");
        return this.chainModify(1.5);
      }
      if (move.type === "Fire") {
        this.debug("rain fire suppress");
        return this.chainModify(0.5);
      }
    },
    onFieldStart(field, source, effect) {
      if (effect?.effectType === "Ability") {
        if (this.gen <= 5)
          this.effectState.duration = 0;
        this.add("-weather", "RainDance", "[from] ability: " + effect.name, "[of] " + source);
      } else {
        this.add("-weather", "RainDance");
      }
    },
    onFieldResidualOrder: 1,
    onFieldResidual() {
      this.add("-weather", "RainDance", "[upkeep]");
      this.eachEvent("Weather");
    },
    onFieldEnd() {
      this.add("-weather", "none");
    }
  },
  primordialsea: {
    name: "PrimordialSea",
    effectType: "Weather",
    duration: 0,
    onTryMovePriority: 1,
    onTryMove(attacker, defender, move) {
      if (move.type === "Fire" && move.category !== "Status") {
        this.debug("Primordial Sea fire suppress");
        this.add("-fail", attacker, move, "[from] Primordial Sea");
        this.attrLastMove("[still]");
        return null;
      }
    },
    onWeatherModifyDamage(damage, attacker, defender, move) {
      if (defender.hasItem("utilityumbrella"))
        return;
      if (move.type === "Water") {
        this.debug("Rain water boost");
        return this.chainModify(1.5);
      }
    },
    onFieldStart(field, source, effect) {
      this.add("-weather", "PrimordialSea", "[from] ability: " + effect.name, "[of] " + source);
    },
    onFieldResidualOrder: 1,
    onFieldResidual() {
      this.add("-weather", "PrimordialSea", "[upkeep]");
      this.eachEvent("Weather");
    },
    onFieldEnd() {
      this.add("-weather", "none");
    }
  },
  sunnyday: {
    name: "SunnyDay",
    effectType: "Weather",
    duration: 5,
    durationCallback(source, effect) {
      if (source?.hasItem("heatrock")) {
        return 8;
      }
      return 5;
    },
    onWeatherModifyDamage(damage, attacker, defender, move) {
      if (move.id === "hydrosteam" && !attacker.hasItem("utilityumbrella")) {
        this.debug("Sunny Day Hydro Steam boost");
        return this.chainModify(1.5);
      }
      if (defender.hasItem("utilityumbrella"))
        return;
      if (move.type === "Fire") {
        this.debug("Sunny Day fire boost");
        return this.chainModify(1.5);
      }
      if (move.type === "Water") {
        this.debug("Sunny Day water suppress");
        return this.chainModify(0.5);
      }
    },
    onFieldStart(battle, source, effect) {
      if (effect?.effectType === "Ability") {
        if (this.gen <= 5)
          this.effectState.duration = 0;
        this.add("-weather", "SunnyDay", "[from] ability: " + effect.name, "[of] " + source);
      } else {
        this.add("-weather", "SunnyDay");
      }
    },
    onImmunity(type, pokemon) {
      if (pokemon.hasItem("utilityumbrella"))
        return;
      if (type === "frz")
        return false;
    },
    onFieldResidualOrder: 1,
    onFieldResidual() {
      this.add("-weather", "SunnyDay", "[upkeep]");
      this.eachEvent("Weather");
    },
    onFieldEnd() {
      this.add("-weather", "none");
    }
  },
  desolateland: {
    name: "DesolateLand",
    effectType: "Weather",
    duration: 0,
    onTryMovePriority: 1,
    onTryMove(attacker, defender, move) {
      if (move.type === "Water" && move.category !== "Status") {
        this.debug("Desolate Land water suppress");
        this.add("-fail", attacker, move, "[from] Desolate Land");
        this.attrLastMove("[still]");
        return null;
      }
    },
    onWeatherModifyDamage(damage, attacker, defender, move) {
      if (defender.hasItem("utilityumbrella"))
        return;
      if (move.type === "Fire") {
        this.debug("Sunny Day fire boost");
        return this.chainModify(1.5);
      }
    },
    onFieldStart(field, source, effect) {
      this.add("-weather", "DesolateLand", "[from] ability: " + effect.name, "[of] " + source);
    },
    onImmunity(type, pokemon) {
      if (pokemon.hasItem("utilityumbrella"))
        return;
      if (type === "frz")
        return false;
    },
    onFieldResidualOrder: 1,
    onFieldResidual() {
      this.add("-weather", "DesolateLand", "[upkeep]");
      this.eachEvent("Weather");
    },
    onFieldEnd() {
      this.add("-weather", "none");
    }
  },
  sandstorm: {
    name: "Sandstorm",
    effectType: "Weather",
    duration: 5,
    durationCallback(source, effect) {
      if (source?.hasItem("smoothrock")) {
        return 8;
      }
      return 5;
    },
    // This should be applied directly to the stat before any of the other modifiers are chained
    // So we give it increased priority.
    onModifySpDPriority: 10,
    onModifySpD(spd, pokemon) {
      if (pokemon.hasType("Rock") && this.field.isWeather("sandstorm")) {
        return this.modify(spd, 1.5);
      }
    },
    onFieldStart(field, source, effect) {
      if (effect?.effectType === "Ability") {
        if (this.gen <= 5)
          this.effectState.duration = 0;
        this.add("-weather", "Sandstorm", "[from] ability: " + effect.name, "[of] " + source);
      } else {
        this.add("-weather", "Sandstorm");
      }
    },
    onFieldResidualOrder: 1,
    onFieldResidual() {
      this.add("-weather", "Sandstorm", "[upkeep]");
      if (this.field.isWeather("sandstorm"))
        this.eachEvent("Weather");
    },
    onWeather(target) {
      this.damage(target.baseMaxhp / 16);
    },
    onFieldEnd() {
      this.add("-weather", "none");
    }
  },
  hail: {
    name: "Hail",
    effectType: "Weather",
    duration: 5,
    durationCallback(source, effect) {
      if (source?.hasItem("icyrock")) {
        return 8;
      }
      return 5;
    },
    onFieldStart(field, source, effect) {
      if (effect?.effectType === "Ability") {
        if (this.gen <= 5)
          this.effectState.duration = 0;
        this.add("-weather", "Hail", "[from] ability: " + effect.name, "[of] " + source);
      } else {
        this.add("-weather", "Hail");
      }
    },
    onFieldResidualOrder: 1,
    onFieldResidual() {
      this.add("-weather", "Hail", "[upkeep]");
      if (this.field.isWeather("hail"))
        this.eachEvent("Weather");
    },
    onWeather(target) {
      this.damage(target.baseMaxhp / 16);
    },
    onFieldEnd() {
      this.add("-weather", "none");
    }
  },
  snow: {
    name: "Snow",
    effectType: "Weather",
    duration: 5,
    durationCallback(source, effect) {
      if (source?.hasItem("icyrock")) {
        return 8;
      }
      return 5;
    },
    onModifyDefPriority: 10,
    onModifyDef(def, pokemon) {
      if (pokemon.hasType("Ice") && this.field.isWeather("snow")) {
        return this.modify(def, 1.5);
      }
    },
    onFieldStart(field, source, effect) {
      if (effect?.effectType === "Ability") {
        if (this.gen <= 5)
          this.effectState.duration = 0;
        this.add("-weather", "Snow", "[from] ability: " + effect.name, "[of] " + source);
      } else {
        this.add("-weather", "Snow");
      }
    },
    onFieldResidualOrder: 1,
    onFieldResidual() {
      this.add("-weather", "Snow", "[upkeep]");
      if (this.field.isWeather("snow"))
        this.eachEvent("Weather");
    },
    onFieldEnd() {
      this.add("-weather", "none");
    }
  },
  deltastream: {
    name: "DeltaStream",
    effectType: "Weather",
    duration: 0,
    onEffectivenessPriority: -1,
    onEffectiveness(typeMod, target, type, move) {
      if (move && move.effectType === "Move" && move.category !== "Status" && type === "Flying" && typeMod > 0) {
        this.add("-fieldactivate", "Delta Stream");
        return 0;
      }
    },
    onFieldStart(field, source, effect) {
      this.add("-weather", "DeltaStream", "[from] ability: " + effect.name, "[of] " + source);
    },
    onFieldResidualOrder: 1,
    onFieldResidual() {
      this.add("-weather", "DeltaStream", "[upkeep]");
      this.eachEvent("Weather");
    },
    onFieldEnd() {
      this.add("-weather", "none");
    }
  },
  dynamax: {
    name: "Dynamax",
    noCopy: true,
    onStart(pokemon) {
      this.effectState.turns = 0;
      pokemon.removeVolatile("minimize");
      pokemon.removeVolatile("substitute");
      if (pokemon.volatiles["torment"]) {
        delete pokemon.volatiles["torment"];
        this.add("-end", pokemon, "Torment", "[silent]");
      }
      if (["cramorantgulping", "cramorantgorging"].includes(pokemon.species.id) && !pokemon.transformed) {
        pokemon.formeChange("cramorant");
      }
      this.add("-start", pokemon, "Dynamax", pokemon.gigantamax ? "Gmax" : "");
      if (pokemon.baseSpecies.name === "Shedinja")
        return;
      const ratio = 1.5 + pokemon.dynamaxLevel * 0.05;
      pokemon.maxhp = Math.floor(pokemon.maxhp * ratio);
      pokemon.hp = Math.floor(pokemon.hp * ratio);
      this.add("-heal", pokemon, pokemon.getHealth, "[silent]");
    },
    onTryAddVolatile(status, pokemon) {
      if (status.id === "flinch")
        return null;
    },
    onBeforeSwitchOutPriority: -1,
    onBeforeSwitchOut(pokemon) {
      pokemon.removeVolatile("dynamax");
    },
    onSourceModifyDamage(damage, source, target, move) {
      if (move.id === "behemothbash" || move.id === "behemothblade" || move.id === "dynamaxcannon") {
        return this.chainModify(2);
      }
    },
    onDragOutPriority: 2,
    onDragOut(pokemon) {
      this.add("-block", pokemon, "Dynamax");
      return null;
    },
    onResidualPriority: -100,
    onResidual() {
      this.effectState.turns++;
    },
    onEnd(pokemon) {
      this.add("-end", pokemon, "Dynamax");
      if (pokemon.baseSpecies.name === "Shedinja")
        return;
      pokemon.hp = pokemon.getUndynamaxedHP();
      pokemon.maxhp = pokemon.baseMaxhp;
      this.add("-heal", pokemon, pokemon.getHealth, "[silent]");
    }
  },
  // Commander needs two conditions so they are implemented here
  // Dondozo
  commanded: {
    name: "Commanded",
    noCopy: true,
    onStart(pokemon) {
      this.boost({ atk: 2, spa: 2, spe: 2, def: 2, spd: 2 }, pokemon);
    },
    onDragOutPriority: 2,
    onDragOut() {
      return false;
    },
    // Prevents Shed Shell allowing a swap
    onTrapPokemonPriority: -11,
    onTrapPokemon(pokemon) {
      pokemon.trapped = true;
    }
  },
  // Tatsugiri
  commanding: {
    name: "Commanding",
    noCopy: true,
    onDragOutPriority: 2,
    onDragOut() {
      return false;
    },
    // Prevents Shed Shell allowing a swap
    onTrapPokemonPriority: -11,
    onTrapPokemon(pokemon) {
      pokemon.trapped = true;
    },
    // Dodging moves is handled in BattleActions#hitStepInvulnerabilityEvent
    // This is here for moves that manually call this event like Perish Song
    onInvulnerability: false,
    onBeforeTurn(pokemon) {
      this.queue.cancelAction(pokemon);
    }
  },
  // Arceus and Silvally's actual typing is implemented here.
  // Their true typing for all their formes is Normal, and it's only
  // Multitype and RKS System, respectively, that changes their type,
  // but their formes are specified to be their corresponding type
  // in the Pokedex, so that needs to be overridden.
  // This is mainly relevant for Hackmons Cup and Balanced Hackmons.
  arceus: {
    name: "Arceus",
    onTypePriority: 1,
    onType(types, pokemon) {
      if (pokemon.transformed || pokemon.ability !== "multitype" && this.gen >= 8)
        return types;
      let type = "Normal";
      if (pokemon.ability === "multitype") {
        type = pokemon.getItem().onPlate;
        if (!type) {
          type = "Normal";
        }
      }
      return [type];
    }
  },
  silvally: {
    name: "Silvally",
    onTypePriority: 1,
    onType(types, pokemon) {
      if (pokemon.transformed || pokemon.ability !== "rkssystem" && this.gen >= 8)
        return types;
      let type = "Normal";
      if (pokemon.ability === "rkssystem") {
        type = pokemon.getItem().onMemory;
        if (!type) {
          type = "Normal";
        }
      }
      return [type];
    }
  },
  rolloutstorage: {
    name: "rolloutstorage",
    duration: 2,
    onBasePower(relayVar, source, target, move) {
      let bp = Math.max(1, move.basePower);
      bp *= Math.pow(2, source.volatiles["rolloutstorage"].contactHitCount);
      if (source.volatiles["defensecurl"]) {
        bp *= 2;
      }
      source.removeVolatile("rolloutstorage");
      return bp;
    }
  }
};
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