{
  "entity.undeadnights.horde_zombie": "尸潮僵尸",
  "entity.undeadnights.demolition_zombie": "爆破僵尸",
  "entity.undeadnights.elite_zombie": "精英僵尸",

  "itemgroup.undeadnights": "僵尸之夜",
  "item.undeadnights.horde_zombie_spawn_egg": "尸潮僵尸生成蛋",
  "item.undeadnights.elite_zombie_spawn_egg": "精英僵尸生成蛋",
  "item.undeadnights.demolition_zombie_spawn_egg": "爆破僵尸生成蛋",
  "item.undeadnights.slimy_rotten_flesh": "黏糊腐肉",
  "item.minecraft.potion.effect.lure_horde_potion": "尸潮引诱药水",
  "item.minecraft.splash_potion.effect.lure_horde_potion": "喷溅型尸潮引诱药水",
  "item.minecraft.lingering_potion.effect.lure_horde_potion": "滞留型尸潮引诱药水",
  "item.minecraft.tipped_arrow.effect.lure_horde_potion": "尸潮引诱之箭",
  "item.minecraft.potion.effect.strong_lure_horde_potion": "强效尸潮引诱药水",
  "item.minecraft.splash_potion.effect.strong_lure_horde_potion": "喷溅型强效尸潮引诱药水",
  "item.minecraft.lingering_potion.effect.strong_lure_horde_potion": "滞留型强效尸潮引诱药水",
  "item.minecraft.tipped_arrow.effect.strong_lure_horde_potion": "强效尸潮引诱之箭",

  "effect.undeadnights.lure_horde": "尸潮引诱",
  "effect.undeadnights.strong_lure_horde": "强效尸潮引诱",

  "message.undeadnights.days_of_grace_remaining": "距离尸潮来袭还剩 %s 天！",
  "message.undeadnights.nights_remaining": "距离下一场僵尸之夜还剩 %s 个夜晚！",
  "message.undeadnights.last_nights": "今夜是尸潮降临前的最后一晚！",
  "message.undeadnights.horde_night": "夕阳沉入地平线，你对今夜感到心生不安……",
  "message.undeadnights.horde_spawned": "大群尸潮正在向同一处汇聚！",
  "message.undeadnights.boss_horde_spawned": "首领尸潮来袭！",
  "message.undeadnights.horde_night_over": "紧绷感散去，本次僵尸之夜已经结束……",
  "message.undeadnights.horde_time_over": "危机解除，不再刷新尸潮。",
  "message.undeadnights.spawn_cap_reached": "生物数量已达上限，无法生成尸潮。",
  "message.undeadnights.command_spawn_horde_all": "正在为所有在线玩家生成尸潮。",
  "message.undeadnights.command_spawn_horde": "正在为指定玩家生成尸潮。",
  "message.undeadnights.command_spawn_horde_failed": "尸潮生成失败：未找到有效生成点位！",
  "message.undeadnights.command_remove_horde_mobs": "正在清除世界内全部尸潮生物。",
  "message.undeadnights.difficulty_level_changed": "游戏难度已更改。",

  "sounds.undeadnights.horde_scream": "尸潮嘶吼",

  "text.autoconfig.undeadnights.title": "僵尸之夜 模组配置",
  "text.autoconfig.undeadnights.option.undeadNightsEnabled": "启用僵尸之夜",
  "text.autoconfig.undeadnights.option.undeadNightsEnabled.@Tooltip": "开启后会周期性触发僵尸之夜尸潮事件。默认：开启",
  "text.autoconfig.undeadnights.option.gracePeriodBeforeFirstHordeNight": "首次尸潮缓冲天数",
  "text.autoconfig.undeadnights.option.gracePeriodBeforeFirstHordeNight.@Tooltip": "开局至第一场僵尸之夜的间隔天数。默认：0",
  "text.autoconfig.undeadnights.option.daysBetweenHordeNights": "尸潮夜间隔天数",
  "text.autoconfig.undeadnights.option.daysBetweenHordeNights.@Tooltip": "两场僵尸之夜的间隔天数；设为1则每晚都是尸潮夜。默认：5",
  "text.autoconfig.undeadnights.option.chanceForHordeNight": "尸潮夜晚触发概率(%)",
  "text.autoconfig.undeadnights.option.chanceForHordeNight.@Tooltip": "每晚判定是否触发僵尸之夜的概率。默认：100",
  "text.autoconfig.undeadnights.option.maxHordesPerHordeNight": "单晚最大尸潮波次",
  "text.autoconfig.undeadnights.option.maxHordesPerHordeNight.@Tooltip": "单场僵尸之夜最多刷新尸潮波次，0代表无上限。默认：0",
  "text.autoconfig.undeadnights.option.allDayLongHordeNights": "全天生成尸潮",
  "text.autoconfig.undeadnights.option.allDayLongHordeNights.@Tooltip": "开启后白天也会刷新尸潮，不局限夜晚。默认：关闭",
  "text.autoconfig.undeadnights.option.sendHordeNightsCountdownMessage": "推送尸潮倒计时提示",
  "text.autoconfig.undeadnights.option.sendHordeNightsCountdownMessage.@Tooltip": "每晚向玩家推送距离下一次尸潮的剩余夜晚提示。默认：关闭",
  "text.autoconfig.undeadnights.option.hordeSpawnedMessageAndSound": "尸潮弹出提示与嘶吼音效",
  "text.autoconfig.undeadnights.option.hordeSpawnedMessageAndSound.@Tooltip": "生成尸潮时弹出文字提示并播放嘶吼音效。默认：开启",
  "text.autoconfig.undeadnights.option.distanceMin": "尸潮最小生成距离",
  "text.autoconfig.undeadnights.option.distanceMin.@Tooltip": "尸潮生成点与玩家的最小间距。默认：70",
  "text.autoconfig.undeadnights.option.distanceMax": "尸潮最大生成距离",
  "text.autoconfig.undeadnights.option.distanceMax.@Tooltip": "尸潮生成点与玩家的最大间距。默认：75",
  "text.autoconfig.undeadnights.option.hordeMobsSpawnCap": "全局尸潮生物上限",
  "text.autoconfig.undeadnights.option.hordeMobsSpawnCap.@Tooltip": "世界中同时存在的模组僵尸最大数量。默认：80",
  "text.autoconfig.undeadnights.option.spawnAdditionalWaves": "夜间持续追加尸潮波次",
  "text.autoconfig.undeadnights.option.spawnAdditionalWaves.@Tooltip": "僵尸之夜期间会分多批持续刷新尸潮。默认：开启",
  "text.autoconfig.undeadnights.option.cooldownBetweenWaves": "波次刷新冷却(秒)",
  "text.autoconfig.undeadnights.option.cooldownBetweenWaves.@Tooltip": "两波尸潮之间的刷新间隔秒数。默认：45",
  "text.autoconfig.undeadnights.option.chanceForAdditionalWaves": "追加波次刷新概率(%)",
  "text.autoconfig.undeadnights.option.chanceForAdditionalWaves.@Tooltip": "冷却结束后刷新下一波尸潮的概率。默认：7",
  "text.autoconfig.undeadnights.option.hordeWavesCanSpawnInWater": "允许水中刷新尸潮",
  "text.autoconfig.undeadnights.option.hordeWavesCanSpawnInWater.@Tooltip": "开启后水面、水下均可生成尸潮生物。默认：关闭",
  "text.autoconfig.undeadnights.option.hordeWavesCanSpawnOnTrees": "允许树上刷新尸潮",
  "text.autoconfig.undeadnights.option.hordeWavesCanSpawnOnTrees.@Tooltip": "开启后树干、树叶区域能够生成尸潮。默认：关闭",
  "text.autoconfig.undeadnights.option.blockLightLevelsInfluenceMonsterSpawns": "光照阻挡尸潮生成",
  "text.autoconfig.undeadnights.option.blockLightLevelsInfluenceMonsterSpawns.@Tooltip": "方块光照会抑制尸潮刷新，火把等光源可起到防护效果。默认：关闭",
  "text.autoconfig.undeadnights.option.maxBlockLightLevelForMonsterSpawns": "可生成尸潮最高光照等级",
  "text.autoconfig.undeadnights.option.maxBlockLightLevelForMonsterSpawns.@Tooltip": "仅光照值低于该数值的位置能生成尸潮。默认：0",
  "text.autoconfig.undeadnights.option.hordeNightsDisableSleeping": "尸潮夜禁止睡觉跳过夜晚",
  "text.autoconfig.undeadnights.option.hordeNightsDisableSleeping.@Tooltip": "僵尸之夜期间玩家无法上床跳夜。默认：开启",
  "text.autoconfig.undeadnights.option.preventDespawnWhenInsideMaxTrackingRange": "追踪范围内僵尸不自然消失",
  "text.autoconfig.undeadnights.option.preventDespawnWhenInsideMaxTrackingRange.@Tooltip": "僵尸处于玩家实体追踪距离内不会自动清除。默认：开启",
  "text.autoconfig.undeadnights.option.persistentMobs": "僵尸永久留存不清除",
  "text.autoconfig.undeadnights.option.persistentMobs.@Tooltip": "僵尸不会因距离过远自动清除，永久留存于世界。默认：关闭",
  "text.autoconfig.undeadnights.option.hordeZombiesBurnInDaylight": "模组僵尸受阳光灼烧",
  "text.autoconfig.undeadnights.option.hordeZombiesBurnInDaylight.@Tooltip": "本模组新增僵尸暴露在阳光下会持续燃烧。默认：关闭",
  "text.autoconfig.undeadnights.option.vanillaZombiesBurnInDaylight": "原版僵尸受阳光灼烧",
  "text.autoconfig.undeadnights.option.vanillaZombiesBurnInDaylight.@Tooltip": "游戏原生普通僵尸暴露在阳光下会持续燃烧。默认：开启",
  "text.autoconfig.undeadnights.option.hordeZombiesCanPushEachOtherUp": "僵尸堆叠翻越障碍",
  "text.autoconfig.undeadnights.option.hordeZombiesCanPushEachOtherUp.@Tooltip": "尸潮、精英、原版僵尸可互相堆叠翻越高墙。默认：开启",
  "text.autoconfig.undeadnights.option.hordeZombiesCanBreakBlocks": "僵尸可破坏方块",
  "text.autoconfig.undeadnights.option.hordeZombiesCanBreakBlocks.@Tooltip": "开启后所有模组僵尸均可破坏前方方块。默认：关闭",
  "text.autoconfig.undeadnights.option.zombiesBlockBreakTier": "僵尸方块破坏等级(0-4)",
  "text.autoconfig.undeadnights.option.zombiesBlockBreakTier.@Tooltip": "1=泥土/玻璃；2=栅栏/石头；3=铁门/铁栏杆；4=黑曜石。默认：1",
  "text.autoconfig.undeadnights.option.hordeZombiesHaveIncreasedWaterMovementSpeed": "僵尸水下移速提升",
  "text.autoconfig.undeadnights.option.hordeZombiesHaveIncreasedWaterMovementSpeed.@Tooltip": "模组与原版僵尸在水中移动速度加快。默认：关闭",
  "text.autoconfig.undeadnights.option.enableRandomHordes": "普通夜晚随机小型尸潮",
  "text.autoconfig.undeadnights.option.enableRandomHordes.@Tooltip": "非僵尸之夜也有概率刷新一波小型尸潮。默认：关闭",
  "text.autoconfig.undeadnights.option.chanceForRandomHordes": "随机小型尸潮触发概率(%)",
  "text.autoconfig.undeadnights.option.chanceForRandomHordes.@Tooltip": "仅普通夜晚进行一次随机判定。默认：15",
  "text.autoconfig.undeadnights.option.enableLureHordeEffect": "击杀僵尸获得尸潮引诱效果",
  "text.autoconfig.undeadnights.option.enableLureHordeEffect.@Tooltip": "击杀尸潮僵尸后自身获得引诱效果，吸引周边僵尸聚集。默认：开启",
  "text.autoconfig.undeadnights.option.nonHordeZombiesCanCauseLureHordeEffect": "击杀原版僵尸也触发引诱效果",
  "text.autoconfig.undeadnights.option.nonHordeZombiesCanCauseLureHordeEffect.@Tooltip": "击杀原生普通僵尸同样有概率获得尸潮引诱效果。默认：开启",
  "text.autoconfig.undeadnights.option.chanceForLureHordeEffect": "击杀触发引诱效果概率",
  "text.autoconfig.undeadnights.option.chanceForLureHordeEffect.@Tooltip": "击杀尸潮僵尸触发引诱效果概率，1.0代表100%。默认：0.07",
  "text.autoconfig.undeadnights.option.durationForLureHordeEffect": "尸潮引诱持续时长(秒)",
  "text.autoconfig.undeadnights.option.durationForLureHordeEffect.@Tooltip": "引诱效果的有效持续时间。默认：60",
  "text.autoconfig.undeadnights.option.lureHordeEffectSpawnsHorde": "引诱效果直接生成完整尸潮",
  "text.autoconfig.undeadnights.option.lureHordeEffectSpawnsHorde.@Tooltip": "获得引诱效果时有概率直接刷新一整波尸潮。默认：开启",
  "text.autoconfig.undeadnights.option.chanceForLureEffectToSpawnHorde": "引诱效果刷出尸潮概率",
  "text.autoconfig.undeadnights.option.chanceForLureEffectToSpawnHorde.@Tooltip": "自身带有引诱效果时生成尸潮的概率，1.0代表100%。默认：0.2",
  "text.autoconfig.undeadnights.option.hordeZombiesSpawnNaturally": "尸潮僵尸自然生成",
  "text.autoconfig.undeadnights.option.hordeZombiesSpawnNaturally.@Tooltip": "黑暗区域会自主刷新普通尸潮僵尸。默认：开启",
  "text.autoconfig.undeadnights.option.eliteZombiesSpawnNaturally": "精英僵尸自然生成",
  "text.autoconfig.undeadnights.option.eliteZombiesSpawnNaturally.@Tooltip": "黑暗区域会自主刷新精英僵尸。默认：开启",
  "text.autoconfig.undeadnights.option.demolitionZombiesSpawnNaturally": "爆破僵尸自然生成",
  "text.autoconfig.undeadnights.option.demolitionZombiesSpawnNaturally.@Tooltip": "黑暗区域会自主刷新爆破僵尸。默认：开启",
  "text.autoconfig.undeadnights.option.noNaturalSpawningBeforeFirstHordeNight": "首场尸潮前不生成精英/爆破僵尸",
  "text.autoconfig.undeadnights.option.noNaturalSpawningBeforeFirstHordeNight.@Tooltip": "第一场僵尸之夜来临前，不会自然刷新精英、爆破僵尸。默认：开启",
  "text.autoconfig.undeadnights.option.maxHealthHordeZombies": "尸潮僵尸最大生命值",
  "text.autoconfig.undeadnights.option.maxHealthHordeZombies.@Tooltip": "普通尸潮僵尸血量上限。默认：40.0",
  "text.autoconfig.undeadnights.option.maxHealthEliteZombies": "精英僵尸最大生命值",
  "text.autoconfig.undeadnights.option.maxHealthEliteZombies.@Tooltip": "精英僵尸血量上限。默认：40.0",
  "text.autoconfig.undeadnights.option.maxHealthDemolitionZombies": "爆破僵尸最大生命值",
  "text.autoconfig.undeadnights.option.maxHealthDemolitionZombies.@Tooltip": "爆破僵尸血量上限。默认：40.0",
  "text.autoconfig.undeadnights.option.printDebugMessages": "输出调试日志",
  "text.autoconfig.undeadnights.option.printDebugMessages.@Tooltip": "在游戏控制台打印模组运行调试信息。默认：关闭",
  "text.autoconfig.undeadnights.option.debugMakeHordeMobsGlow": "调试：尸潮生物永久发光",
  "text.autoconfig.undeadnights.option.debugMakeHordeMobsGlow.@Tooltip": "所有模组僵尸附加发光效果，方便调试定位。默认：关闭"
}