
#=== Light Aura Configuration ===
#Configure various lighting behaviors below
[general]
	#How often lighting updates occur (in ticks)
	#Lower values = smoother but more resource intensive
	#Default: 1 (every tick)
	#Range: 1 ~ 20
	updateFrequency = 2
	#How long lights persist after source is gone (in ticks)
	#Higher values = longer fade time
	#Default: 3
	#Range: 1 ~ 100
	cleanupDelay = 4
	#Enable dynamic lighting for player-held items
	#Set to false to disable all player lighting
	#Default: true
	enablePlayerLighting = true
	#Enable smooth lighting transitions
	#Lights will fade in/out gradually instead of appearing instantly
	#Default: false (disabled for better performance)
	enableSmoothTransitions = false
	#Enhanced lighting for mainhand items
	#Provides additional light coverage when holding items in main hand
	#Default: true
	enhancedMainhandLighting = true
	#Enhanced lighting for offhand items
	#Provides additional light coverage when holding items in off hand
	#Default: true
	enhancedOffhandLighting = true

[items]
	#Radius to scan for dropped light-emitting items (in blocks)
	#Larger values may impact performance
	#Default: 16
	#Range: 4 ~ 64
	droppedItemRadius = 12
	#Brightness multiplier for dropped items (0.1-1.0)
	#Dropped items will be this percentage of their normal brightness
	#Default: 0.7 (70% brightness)
	#Range: 0.1 ~ 1.0
	droppedItemMultiplier = 1.0
	#Maximum number of dropped items to track for lighting
	#Higher values may impact performance
	#Default: 50
	#Range: 10 ~ 200
	maxTrackedEntities = 40
	#Custom light-emitting items (format: modid:item=level)
	#Add or modify items that emit light when held or dropped
	#Light level must be between 1-15
	#Example: minecraft:blaze_rod=10
	customLightItems = ["minecraft:verdant_froglight=14", "minecraft:torch=14", "minecraft:ochre_froglight=14", "minecraft:glow_ink_sac=10", "minecraft:lava_bucket=14", "minecraft:jack_o_lantern=14", "minecraft:end_rod=10", "minecraft:soul_lantern=14", "minecraft:magma_block=14", "minecraft:pearlescent_froglight=14", "minecraft:soul_torch=14", "minecraft:glow_berries=10", "minecraft:beacon=14", "minecraft:sea_lantern=14", "minecraft:lantern=14", "minecraft:redstone_torch=14", "minecraft:shroomlight=10", "minecraft:blaze_rod=10", "minecraft:glowstone=14", "minecraft:soul_campfire=14", "minecraft:campfire=14"]

[performance]
	#Maximum distance for light updates (in blocks)
	#Lights beyond this distance won't be processed
	#Default: 32
	#Range: 16 ~ 128
	lightUpdateDistance = 24
	#Enable light update optimizations
	#May improve performance at the cost of some lighting accuracy
	#Default: true
	optimizeLightUpdates = true
	#Duration of smooth light transitions (in ticks)
	#Only used when smooth transitions are enabled
	#Default: 5
	#Range: 1 ~ 20
	transitionLightDuration = 4

