#The chance of pillager armed with a gun.
#Range: 0.0 ~ 1.0
"Armed Chance" = 0.5
#The chance of pillagers will drop their guns on death.
#Range: 0.0 ~ 1.0
"Drop Chance" = 0.0
#Whether bullets ignore damage immunity.
"Ignore Damage Immunity" = true
#Whether inaccuracy changes dynamically based on the target’s speed and distance.
"Dynamic Inaccuracy" = true
#Whether the gun has friend fire.
"Friend Fire" = true
#Entities sharing the same tag from this list will be treated as allies.
"Friendly Tag" = []
#Whether the bullet will break the glass.
"Break Glass" = true
#The laser will be rendered when the angle between the gun-wielding entity’s facing direction and the player is smaller than a certain threshold.
#Note that this angle gradually decreases as the distance between the player and the gun-wielding entity increases.
#
#Range: 5.0 ~ 180.0
"Laser Render Angle" = 15.0
#Whether the gun will use the models in tacz and sbw.
"Gun Model Switch" = true

["Shot Gun"]
	#The chance of shotgun.
	#Range: 0.0 ~ 1.0
	"Shotgun Chance" = 0.5
	#The power of each shotgun shell.
	#Range: 0 ~ 5000
	"Shotgun Power" = 5
	#The number of shotgun shells.
	#Range: 0 ~ 200
	"Shells Number" = 5
	#The shooting inaccuracy of shotgun AI; the lower the value, the higher the accuracy.
	#Range: 0 ~ 10
	"Shotgun Inaccuracy" = 5
	#Whether to render the laser when mobs within a certain distance aim their guns at the player.
	"ShotGun Render Laser" = false

[Pistol]
	#The chance of pistol.
	#Range: 0.0 ~ 1.0
	"Pistol Chance" = 0.7
	#The power of pistol bullet.
	#Range: 0 ~ 5000
	"Pistol Power" = 7
	#The shooting inaccuracy of pistol AI; the lower the value, the higher the accuracy.
	#Range: 0 ~ 10
	"Pistol Inaccuracy" = 7
	#Whether to render the laser when mobs within a certain distance aim their guns at the player.
	"Pistol Render Laser" = false

["Assault Rifle"]
	#The chance of assault rifle.
	#Range: 0.0 ~ 1.0
	"Assault Rifle Chance" = 0.3
	#The power of assault rifle bullet.
	#Range: 0 ~ 5000
	"Assault Rifle Power" = 3
	#The percentage of assault rifle bullet damage that ignore armor.
	#Range: 0.0 ~ 1.0
	"Assault Rifle Bypass Armor Chance" = 0.3
	#The shooting inaccuracy of assault rifle AI; the lower the value, the higher the accuracy.
	#Range: 0 ~ 10
	"Assault Rifle Inaccuracy" = 3
	#Whether or not the assault rifle will fire automatically. If false, the assault rifle will use the three-round burst mode.
	"Automatic Shooting" = true
	#Whether to render the laser when mobs within a certain distance aim their guns at the player.
	"Assault Render Laser" = false

["Sniper's Rifle"]
	#The chance of sniper's rifle.
	#Range: 0.0 ~ 1.0
	"Sniper's Rifle Chance" = 0.09
	#The power of sniper's rifle bullet.
	#Range: 0 ~ 5000
	"Sniper's Rifle Power" = 9
	#Sniper Rifle AI Attack Range Multiplier.
	#Range: 0 ~ 5
	"Sniper's Rifle Bonus" = 5
	#The percentage of sniper's rifle bullet damage that ignore armor.
	#Range: 0.0 ~ 1.0
	"Sniper's Rifle Bypass Armor Chance" = 0.9
	#The shooting inaccuracy of sniper's rifle AI; the lower the value, the higher the accuracy.
	#Range: 0 ~ 10
	"Sniper's Rifle Inaccuracy" = 9
	#Whether to render the laser when mobs within a certain distance aim their guns at the player.
	"Snipers Render Laser" = false

[Bazooka]
	#The chance of bazooka.
	#Range: 0.0 ~ 1.0
	"Bazooka Chance" = 0.01
	#The explosion level of bazooka rocket.
	#Range: 1 ~ 50
	"Bazooka Explosion Level" = 10
	#Whether the explosion of bazooka rocket will break block.
	"Bazooka Break Block" = false
	#The shooting inaccuracy of bazooka AI; the lower the value, the higher the accuracy.
	#Range: 0 ~ 10
	"Bazooka Inaccuracy" = 10
	#Whether to render the laser when mobs within a certain distance aim their guns at the player.
	"Bazooka Render Laser" = false

["Combat - Zombie Survival Kit"]
	#The chance of flamethrower.
	#Range: 0.0 ~ 1.0
	"Flamethrower Chance" = 0.09
	#The chance of flamethrower with fuel canister.
	#Range: 0.0 ~ 1.0
	"Fuel Canister Chance" = 0.7
	#The chance of flamethrower with napalm fuel canister.
	#Range: 0.0 ~ 1.0
	"Napalm Fuel Canister Chance" = 0.5
	#The chance of flamethrower with high temperature fuel canister.
	#Range: 0.0 ~ 1.0
	"High Temperature Fuel Canister Chance" = 0.3

["Compat - TACZ"]
	#Whether gunners are allowed to use TACZ firearms.
	"TACZ Compat" = true
	#Whether gunners are allowed to spawn with TACZ firearms.
	#WARNING: Spawning with TACZ firearms will significantly increase the game's difficulty.
	#
	"Spawn With TACZ" = true
	#Whether gunners consume ammo when using TACZ firearms.
	#If enabled, gunners that spawn with TACZ weapons will also receive some spare ammunition.
	#
	"Gunner Needs Ammo In TACZ" = true
	#If gunners consume ammo when using TACZ firearms, this sets the minimum number of magazines they will spawn with.
	#
	#Range: 0.0 ~ 100.0
	"TACZ Min Ammo" = 5.0
	#If gunners consume ammo when using TACZ firearms, this sets the maximum number of magazines they will spawn with.
	#
	#Range: 0.0 ~ 100.0
	"TACZ Max Ammo" = 5.0
	#TACZ firearm IDs and their weights for gunners upon spawning.
	#Format: "tacz:m1911, 5" — this means the M1911 has a spawn weight of 5, and the probability will be calculated based on the total weight sum.
	#
	"TACZ Gun Type" = []
	#The inaccuracy values for different types of TACZ firearms used by gunners.
	#The lower the value, the higher the shooting accuracy.
	#Format: "pistol, 5" — this means the inaccuracy value for pistols is 5.
	#
	"TACZ Gun Inaccuracy" = ["pistol, 7", "sniper, 0.09", "rifle, 3", "shotgun, 5", "smg, 3", "rpg, 0.01", "mg, 0.09"]
	#Guns that cause mobs to render a laser when they aim at the player within a certain distance.
	"TACZ Render Laser" = ["sniper"]

	["Compat - TACZ"."Compat - Guard Villager & Recruits"]
		#Whether Guard or Recruit will spawn with gun in TACZ.
		"Villager Spawn With TACZ Gun" = true

["Compat - Guard Villager & Recruits"]
	#Whether Guard or Recruit will spawn with gun.
	"Villager Spawn With Gun" = true
	#The chance of Guard or Recruit armed with a gun.
	#Range: 0.0 ~ 1.0
	"Villager Armed Chance" = 0.5
	#The chance of shotgun.
	#Range: 0.0 ~ 1.0
	"Villager Shotgun Chance" = 0.5
	#The chance of pistol.
	#Range: 0.0 ~ 1.0
	"Villager Pistol Chance" = 0.7
	#The chance of assault rifle.
	#Range: 0.0 ~ 1.0
	"Villager Assault Rifle Chance" = 0.3
	#The chance of sniper's rifle.
	#Range: 0.0 ~ 1.0
	"Villager Sniper's Rifle Chance" = 0.09
	#The chance of bazooka.
	#Range: 0.0 ~ 1.0
	"Villager Bazooka Chance" = 0.01
	#The chance of flamethrower.
	#Range: 0.0 ~ 1.0
	"Villager Flamethrower Chance" = 0.09

