
[pickpocketing]
	# The maximum angle at which another player's backpack can be accessed.
	# Think of this as how directly behind the backpack the player needs to be
	# in order to pickpocket. A smaller range prevents the player from accessing
	# the backpack from the side.
	# Valid range: 0 to 90 (inclusive)
	maxAngleRange = 60.0
	# If enabled, allows players to access the backpack of another player by interacting with the visible backpack on their back.
	# Valid values: true, false
	enabledPickpocketing = true
	# The maximum reach distance of a player to interact with another player's backpack.
	# Valid range: 0 to 4 (inclusive)
	maxReachDistance = 1.0

[wanderingTrader]
	# If enabled, allows wandering traders to equip backpacks
	# Valid values: true, false
	enableBackpack = true
	# The chance a Wandering Trader will spawn with a backpack. The chance is interpreted as one out of x, with x being the number given from this config option.
	# Valid range: 1 to 100 (inclusive)
	spawnWithBackpackChance = 1

	[wanderingTrader.pickpocketingChallenge]
		# The maximum distance a Wandering Trader can detect a player. The longer the distance, the more difficult the challenge to pickpocket their backpack.
		# Valid range: 1 to 32 (inclusive)
		maxDetectionDistance = 10.0
		# The maximum multiplier to apply when generating loot in the Wandering Trader backpack
		# Valid range: 1 to 64 (inclusive)
		maxLootMultiplier = 20
		# If true, allows players who are disliked by Wandering Traders to continue to trade normally with them. A player is considered disliked if they are caught when trying to pickpocket a Wandering Trader's backpack.
		# Valid values: true, false
		dislikedPlayersCanTrade = true
		# The amount of time (in ticks) a player has to wait before a Wandering Trader will like them again. If a player gets caught pickpocketing a Wandering Trader, the cooldown will be reset
		# Valid range: 0 to 24000 (inclusive)
		dislikeCooldown = 8000
		# Instead of generating trades as loot in the Wandering Traders backpacks, only generate emeralds.
		# Valid values: true, false
		generateEmeraldsOnly = true
		# The time (in ticks) a Wandering Trader will wait before it decides to forget about a detected player. The Wandering Trader will wait indefinitely if the detected player is within the maximum detection distance.
		# Valid range: 1 to 12000 (inclusive)
		timeToForgetPlayer = 100
		# The maximum size of an emerald stack that can generate in the Wandering Trader backpack
		# Valid range: 1 to 64 (inclusive)
		maxEmeraldStack = 20

