
[general]
	#If true, zombies can break iron doors.
	can_break_iron_doors = true
	#If true, zombies can break glass blocks and panes (including modded glass via Forge tags).
	#Zombies can also detect and target players through glass when this is enabled.
	can_break_glass = true
	#If true, zombies can break trapdoors (including trapdoor-based 'fake doors').
	#Supports wooden, iron, and modded trapdoors via tags.
	can_break_trapdoors = true
	#If true, zombies (and configured breakers) can use ladders/vines/scaffolding and other climbables to reach their target.
	can_climb_ladders = true
	#If true, zombies may step off ledges to reach targets below when no ladder/climbable route is available. This can cause fall damage.
	can_drop_down = true
	#Target acquisition range for zombies (and supported zombie-like mobs).
	#Range: 4.0 ~ 128.0
	zombie_target_range = 10.0

[break_times]
	#Time in ticks to break wooden doors. (20 ticks = 1 second)
	#Range: 1 ~ 20000
	wooden_door_break_time_ticks = 70
	#Time in ticks to break iron doors. (20 ticks = 1 second)
	#Range: 1 ~ 20000
	iron_door_break_time_ticks = 90
	#Time in ticks to break glass blocks/panes. (20 ticks = 1 second)
	#Range: 1 ~ 20000
	glass_break_time_ticks = 30
	#Time in ticks to break trapdoors. (20 ticks = 1 second)
	#Range: 1 ~ 20000
	trapdoor_break_time_ticks = 50

