
["Weapon & Armor"]

	["Weapon & Armor".BaseballBat]
		#Range: 1.0 ~ 5000.0
		"Baseball Bat Damage" = 5.0
		#Range: 1.0 ~ 5000.0
		"Studded Baseball Bat Damage" = 7.0
		#Range: 1.0 ~ 5000.0
		"Netherite Baseball Bat Damage" = 9.0
		#Range: 0.0 ~ 8.0
		"Baseball Bat Speed" = 1.3

	["Weapon & Armor".Chainsaw]
		#Damage per tick
		#Range: 0.0 ~ 5000.0
		"Chainsaw Damage" = 1.0
		#Ticks required to reduce the power of a chainsaw by 4%
		#1 sec = 20 ticks
		#Range: > 1
		"Chainsaw Power" = 200

	["Weapon & Armor".Crowbar]
		#Range: 1.0 ~ 5000.0
		"Crowbar Damage" = 7.0
		#Range: 1.0 ~ 5000.0
		"Netherite Crowbar Damage" = 14.0
		#Range: 0.0 ~ 8.0
		"Crowbar Speed" = 0.7

	["Weapon & Armor".FireAxe]
		#Range: 1.0 ~ 5000.0
		"FireAxe Damage" = 8.0
		#Range: 1.0 ~ 5000.0
		"Netherite FireAxe Damage" = 16.0
		#Range: 0.0 ~ 8.0
		"FireAxe Speed" = 0.6

	["Weapon & Armor".Knife]
		#Range: 1.0 ~ 5000.0
		"Knife Damage" = 4.0
		#Range: 1.0 ~ 5000.0
		"Netherite Knife Damage" = 8.0
		#Range: 1.0 ~ 5000.0
		"Triangular Thorn Damage" = 12.0
		#Range: 0.0 ~ 8.0
		"Knife Speed" = 1.4
		#Range: 0.0 ~ 8.0
		"Netherite Knife and Triangular Thorn Speed" = 1.4
		#Range: 1.0 ~ 5000.0
		"Assassinate Multiplier" = 1.2

	["Weapon & Armor".Machete]
		#Range: 1.0 ~ 5000.0
		"Machete Damage" = 8.0
		#Range: 1.0 ~ 5000.0
		"Netherite Machete Damage" = 14.0
		#Range: 0.0 ~ 8.0
		"Machete Speed" = 0.4

	["Weapon & Armor".Rake]
		#Range: 1.0 ~ 5000.0
		"Rake Damage" = 9.0
		#Range: 1.0 ~ 5000.0
		"Netherite Rake Damage" = 18.0
		#Range: 0.0 ~ 8.0
		"Rake Speed" = 0.3
		#Increased attack distance for rakes.
		#Range: 0.0 ~ 1.0
		"Rake Attack Range" = 0.3
		#Increased attack distance for netherite rakes.
		#Range: 0.0 ~ 1.0
		"Netherite Rake Attack Range" = 0.33

	["Weapon & Armor".Wrench]
		#Range: 1.0 ~ 5000.0
		"Wrench Damage" = 10.0
		#Cooldown on wrench power-up throws.
		#Range: > 1
		"Wrench Cooldown (Second)" = 10

	["Weapon & Armor".Flamethrower]
		#The damage of flamethrower with fuel canister.
		#Range: 1 ~ 5000
		"Fuel Damage" = 3
		#The damage of flamethrower with napalm fuel canister.
		#Range: 1 ~ 5000
		"Napalm Fuel Damage" = 6
		#The damage of flamethrower with high temperature fuel canister.
		#Range: 1 ~ 5000
		"High Temperature Fuel Damage" = 9
		#Fuel consumed per tick.(total fuel amount is 10000)
		#Range: 1.0 ~ 10000.0
		"Fuel Consumption Rate" = 1.0

	["Weapon & Armor"."EXO suit"]
		#Whether the exoskeleton suit can fly.
		"Fly Function" = true
		#X offset of exo suit HUD
		#Range: 0 ~ 2048
		"X offset" = 120
		#Y offset of exo suit HUD
		#Range: 0 ~ 2048
		"Y offset" = 90

	["Weapon & Armor".Parts]
		#damage coefficient of parts
		#Range: 0.0 ~ 5000.0
		"Damage Coefficient" = 0.6

	["Weapon & Armor".Misc]
		#Whether or not the sweeping attacks of baseball bats and machetes deal damage based on their attack damage despite not having the Sweeping Edge enchantment.
		"Sweep Improvement" = true
		#Sweeping attacks without enchantment deal a percentage of the weapon's attack damage.
		#Range: 0.0 ~ 1.0
		"Sweep Multiplier" = 0.6

[Items]

	[Items.Bandage]
		#Injury value a bandage will recover.
		#Range: 1 ~ 100
		"Bandage Heal" = 10
		#Bandage value a bandage will recover.
		#Range: 1 ~ 50
		"Dress Wound Value" = 20

	[Items."Medical Kit"]
		#Injury value a medical kit will recover.
		#Range: 1 ~ 100
		"Medical Kit Heal" = 40
		#Bandage value a medical kit will recover.
		#Range: 1 ~ 50
		"Medical Kit Bandage" = 50

	[Items."Suspicious Drug"]
		#Infection values reduced by suspicious drugs. Halves the effect when it causes side effects.
		#Range: 1 ~ 100
		"Infection Heal" = 10
		#Suspicious drug's chance of producing side effects.
		#Range: 0.0 ~ 1.0
		"Side Effects Chance" = 0.2

	[Items."Energy Rod"]
		#How much each energy rod can energize the exo suit.
		#Range: 1 ~ 100
		"Energy Charge" = 10

	[Items."Flare Gun"]
		#How many warheads can a flare split into.
		#WARNING: Excessive number of warheads can cause the game to lag.
		#Range: 1 ~ 1000
		"Warhead Number" = 20

	[Items."Pocket Radio"]
		#How far away can a pocket radio search a structure.
		#Range: 1 ~ 10000
		"Signal Range" = 100

[Blocks]

	[Blocks."Landmine & GasTank"]
		#Whether landmines and gas tanks explode in a chain.
		"Landmine Chain" = true
		#Range of chain explosions.
		#Range: 1 ~ 5
		"Chain Range" = 1

	[Blocks."Ultra Wide Band Radar"]
		#Range: 2 ~ 128
		"Radar Detection Range" = 20
		#When the radar is running after how many ticks the power consumption is 1%.
		#1 sec = 20 ticks
		#Range: 1 ~ 5000
		"Radar Power" = 20

	[Blocks."Barbed Wire"]
		#The probability that a barbed wire fence would be broken every tick when entities is trapped in it.
		#1 sec = 20 ticks
		#Range: 0.0 ~ 1.0
		"Broken Probability" = 5.0E-4

	[Blocks.Charger]
		#The charger will charge the battery by 1% after how many ticks.
		#1 sec = 20 ticks
		#Range: 1 ~ 5000
		"Charging Rate" = 200

	[Blocks."Shortwave Radio"]
		#Survivors recruited by shortwave radio are randomly selected in the forge:survivors tag.
		#Probability of spawning illagers when shortwave radio spawns survivors.
		#Range: 0.0 ~ 1.0
		"Spawning Illager Probability" = 0.06
		#The charger will charge the battery by 1% after how many ticks.
		#Range: 1 ~ 20
		"Number of illagers" = 6
		#Probability of spawning vindicator.
		#Range: 0.0 ~ 1.0
		"Spawning Vindicator Probability" = 0.6

[Entities]

	[Entities."Heavy Machine Gun"]
		#Entities tagged with forge:machine_gunner will use heavy machine guns.
		#Heavy machine gun bullet damage.
		#Range: 1 ~ 5000
		Damage = 16
		#How much bullet damage ignores armor.
		#Range: 0.0 ~ 1.0
		"Armor Piercing Rate" = 0.6
		#Whether bullet damage ignores damage invulnerability time.
		"Ignoring Invulnerability" = false

	[Entities."UV Lamp"]
		#UV lamps in this mode will ignite undead within range that are not resistant to UV light.
		"High Performance Mode" = true
		#When the lamp is running after how many ticks the power consumption is 1%.
		#1 sec = 20 ticks
		#Range: 1 ~ 5000
		"Lamp Power" = 200

	[Entities.Mortar]
		#Whether the mortar shell can break block.
		"Mortar Shell Destruction" = false
		#Explosion level of the mortar shell.
		#Range: 1 ~ 50
		"Mortar Shell Explosion Level" = 2
		#Damage of the napalm mortar shell.
		#Range: 1 ~ 5000
		"Napalm Shell Damage" = 10
		#Burn duration in seconds on LivingEntity caused by the napalm mortar shell. Burning deals 4 damage per second.
		#Range: 0 ~ 5000
		"Napalm burn duration" = 20
		#Radius of the napalm mortar shell.
		#Range: 1 ~ 50
		"Napalm Radius" = 10

	[Entities.Misc]
		#Whether Illagers will be enemy to other monsters.
		"Illager Independence" = true
		#Monsters that don't hostile to illagers.
		"Illager Whitelist" = ["minecraft:vex"]
		#Probability that a zombie is equipped with weapons from this module at spawn.
		#Range: 0.0 ~ 1.0
		"Weapon Chance" = 0.06
		#Probability that a zombie is equipped with bomb suit from this module at spawn.
		#Range: 0.0 ~ 1.0
		"Bomb Chance" = 0.06

