
#Game settings
[settings]
	#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
	enableVanillaCropCrates = true
	#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
	farmersBuyFDCrops = true
	#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
	wanderingTraderSellsFDItems = true
	#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
	#Range: 0.0 ~ 1.0
	richSoilBoostChance = 0.1
	#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
	#Range: 0.0 ~ 1.0
	cuttingBoardFortuneBonus = 0.1
	#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
	enableRopeReeling = true
	#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
	#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
	canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]

#Farming
[farming]
	#Which rope should Tomato Vines leave behind when mined by hand?
	defaultTomatoVineRope = "farmersdelight:rope"
	#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
	#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
	enableTomatoVineClimbingTaggedRopes = true

#Recipe book
[recipe_book]
	#Should the Cooking Pot have a Recipe Book available on its interface?
	enableRecipeBookCookingPot = true

#Vanilla item overrides
[overrides]
	#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
	vanillaSoupExtraEffects = true
	#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
	rabbitStewJumpBoost = true
	#Should the Dispenser be able to operate a Cutting Board in front of it?
	dispenserUsesToolsOnCuttingBoard = true

	#Stack size overrides
	[overrides.stack_size]
		#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
		enableStackableSoupItems = true
		#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
		soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]

#World generation
[world]
	#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
	generateFDChestLoot = true
	#Should FD generate Compost Heaps across all village biomes?
	genVillageCompostHeaps = true
	#Should FD crops show up planted randomly in various village farms?
	genFDCropsOnVillageFarms = true

	#Wild Cabbage generation
	[world.wild_cabbages]
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 16

	#Sea Beet generation
	[world.wild_beetroots]
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 18

	#Wild Potato generation
	[world.wild_potatoes]
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 18

	#Wild Carrot generation
	[world.wild_carrots]
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 18

	#Wild Onion generation
	[world.wild_onions]
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 16

	#Tomato Vines generation
	[world.wild_tomatoes]
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 16

	#Wild Rice generation
	[world.wild_rice]
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 12

	#Brown Mushroom Colony generation
	[world.brown_mushroom_colonies]
		#Generate brown mushroom colonies on mushroom fields
		genBrownMushroomColony = true
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 14

	#Red Mushroom Colony generation
	[world.red_mushroom_colonies]
		#Generate red mushroom colonies on mushroom fields
		genRedMushroomColony = true
		#Chance of generating clusters. Smaller value = more frequent.
		#Range: > 0
		chance = 14

