/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    class ShoppingListItem$ShoppingList extends Internal.Record {
        constructor(purchases: Internal.List_<Internal.IntAttached<BlockPos>>, shopOwner: Internal.UUID_, shopNetwork: Internal.UUID_)
        getClass(): typeof any;
        save(): Internal.CompoundTag;
        toString(): string;
        static load(arg0: Internal.CompoundTag_): Internal.ShoppingListItem$ShoppingList;
        purchases(): Internal.List<Internal.IntAttached<BlockPos>>;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        addPurchases(arg0: BlockPos_, arg1: number): void;
        bakeEntries(arg0: Internal.LevelAccessor_, arg1: BlockPos_): Internal.Couple<Internal.InventorySummary>;
        hashCode(): number;
        getPurchases(arg0: BlockPos_): number;
        wait(): void;
        shopOwner(): Internal.UUID;
        shopNetwork(): Internal.UUID;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type ShoppingListItem$ShoppingList_ = ShoppingListItem$ShoppingList;
    class ContraptionRelocationPacket extends Internal.SimplePacketBase {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number)
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        handle(arg0: Internal.NetworkEvent$Context_): boolean;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type ContraptionRelocationPacket_ = ContraptionRelocationPacket;
    class StartFireEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        isStrong(): boolean;
        setPhase(arg0: Internal.EventPriority_): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        getPos(): BlockPos;
        isCancelable(): boolean;
        getListenerList(): Internal.ListenerList;
        getPlayer(): Internal.Player;
        getTargetedFace(): Internal.Direction;
        getState(): Internal.BlockState;
        getResult(): Internal.Event$Result;
        toString(): string;
        static startFire(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.Player_, arg5: Internal.ItemStack_, arg6: Internal.StartFireEvent$FireStrength_): boolean;
        notifyAll(): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        wait(): void;
        static startFire(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.Player_, arg5: Internal.ItemStack_): boolean;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getItemStack(): Internal.ItemStack;
        set canceled(arg0: boolean)
        get class(): typeof any
        get strong(): boolean
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        get level(): Internal.Level
        get pos(): BlockPos
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get player(): Internal.Player
        get targetedFace(): Internal.Direction
        get state(): Internal.BlockState
        get result(): Internal.Event$Result
        set result(arg0: Internal.Event$Result_)
        get phase(): Internal.EventPriority
        get itemStack(): Internal.ItemStack
    }
    type StartFireEvent_ = StartFireEvent;
    class MultifaceGrowthFeature extends Internal.Feature<Internal.MultifaceGrowthConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.MultifaceGrowthConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.MultifaceGrowthConfiguration, Internal.Feature<Internal.MultifaceGrowthConfiguration>>>;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        static placeGrowthIfPossible(arg0: Internal.WorldGenLevel_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.MultifaceGrowthConfiguration_, arg4: Internal.RandomSource_, arg5: Internal.List_<Internal.Direction>): boolean;
        place(arg0: Internal.MultifaceGrowthConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        place(arg0: Internal.FeaturePlaceContext_<Internal.MultifaceGrowthConfiguration>): boolean;
        get class(): typeof any
    }
    type MultifaceGrowthFeature_ = MultifaceGrowthFeature;
    class EnchantmentSpectralBite extends Internal.TombstoneEnchantment {
        constructor()
        getClass(): typeof any;
        getFullname(arg0: number): net.minecraft.network.chat.Component;
        getDamageProtection(arg0: number, arg1: DamageSource_): number;
        getRarity(): Internal.Enchantment$Rarity;
        isCompatibleWith(arg0: Internal.Enchantment_): boolean;
        isInBeta(): boolean;
        isTradeable(): boolean;
        isTreasureOnly(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        isEnabled(): boolean;
        getTooltipInfos(arg0: boolean): Internal.List<net.minecraft.network.chat.Component>;
        getId(): ResourceLocation;
        getMaxCost(arg0: number): number;
        isDiscoverable(): boolean;
        getMinCost(arg0: number): number;
        static byId(arg0: number): Internal.Enchantment;
        doPostHurt(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        getDescriptionId(): string;
        toString(): string;
        getMaxLevel(): number;
        doPostAttack(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        notifyAll(): void;
        getSlotItems(arg0: Internal.LivingEntity_): Internal.Map<Internal.EquipmentSlot, Internal.ItemStack>;
        getMinLevel(): number;
        getSimpleName(): string;
        /**
         * @deprecated
        */
        getDamageBonus(arg0: number, arg1: Internal.MobType_): number;
        hashCode(): number;
        isCurse(): boolean;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        wait(): void;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        wait(arg0: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_): boolean;
        equals(arg0: any): boolean;
        canEnchant(arg0: Internal.ItemStack_): boolean;
        isAllowedOnBooks(): boolean;
        get class(): typeof any
        get rarity(): Internal.Enchantment$Rarity
        get inBeta(): boolean
        get tradeable(): boolean
        get treasureOnly(): boolean
        get enabled(): boolean
        get id(): ResourceLocation
        get discoverable(): boolean
        get descriptionId(): string
        get maxLevel(): number
        get minLevel(): number
        get simpleName(): string
        get curse(): boolean
        get allowedOnBooks(): boolean
    }
    type EnchantmentSpectralBite_ = EnchantmentSpectralBite;
    interface TooltipFlag {
        abstract isCreative(): boolean;
        abstract isAdvanced(): boolean;
        get creative(): boolean
        get advanced(): boolean
        readonly NORMAL: (Internal.TooltipFlag$Default) & (Internal.TooltipFlag$Default);
        readonly ADVANCED: (Internal.TooltipFlag$Default) & (Internal.TooltipFlag$Default);
    }
    type TooltipFlag_ = TooltipFlag;
    abstract class BoilingBlockEntity <C extends Internal.IItemHandlerModifiable & Internal.INBTSerializable<Internal.CompoundTag> & Internal.IHeatBlock & Internal.IFluidHandler> extends Internal.ApplianceBlockEntity<C> implements Internal.ICalendarTickable, Internal.FluidTankCallback {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.InventoryBlockEntity$InventoryFactory_<C>, arg4: net.minecraft.network.chat.Component_)
        invalidateCapabilities(): void;
        onTemperatureAdjusted(): void;
        requestModelDataUpdate(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        markForBlockUpdate(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        /**
         * @deprecated
        */
        abstract getLastCalendarUpdateTick(): number;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        "getUpdatePacket()"(): Internal.Packet<any>;
        markDirty(): void;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getType(): Internal.BlockEntityType<any>;
        onSlotTake(arg0: Internal.Player_, arg1: number, arg2: Internal.ItemStack_): void;
        handler$dkm000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sendVanillaUpdatePacket(): void;
        sdl$shouldUpdateDynamicLight(): boolean;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        onChunkUnloaded(): void;
        tickTemperature(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        clearRemoved(): void;
        checkForLastTickSync(): void;
        static defaultInventory(arg0: number): Internal.InventoryBlockEntity$InventoryFactory<Internal.ItemStackHandler>;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        sdl$getDynamicLightX(): number;
        ejectInventory(): void;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        /**
         * @deprecated
        */
        abstract setLastCalendarUpdateTick(arg0: number): void;
        sdl$dynamicLightTick(): void;
        canInteractWith(arg0: Internal.Player_): boolean;
        callSaveMetadata(arg0: Internal.CompoundTag_): void;
        setWorldPosition(arg0: BlockPos_): void;
        wait(arg0: number): void;
        onCarried(arg0: Internal.ItemStack_): void;
        clearContent(): void;
        reviveCaps(): void;
        static tryClear(arg0: any): void;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getWorldPosition(): BlockPos;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        getSlotStackLimit(arg0: number): number;
        getBlockPos(): BlockPos;
        sdl$resetDynamicLight(): void;
        isRemoved(): boolean;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        invalidateCaps(): void;
        handler$dkm000$setRemoved(arg0: Internal.CallbackInfo_): void;
        loadAdditional(arg0: Internal.CompoundTag_): void;
        getBlockState(): Internal.BlockState;
        getSyncableData(): Internal.ContainerData;
        fluidTankChanged(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        markForSync(): void;
        onlyOpCanSetNbt(): boolean;
        serializeNBT(): Internal.Tag;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        checkForCalendarUpdate(): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        ranOutDueToCalendar(): void;
        abstract onCalendarUpdate(arg0: number): void;
        "getLevel()"(): Internal.Level;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        setAndUpdateSlots(arg0: number): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getTemperature(): number;
        getModelData(): Internal.ModelData;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        get lastCalendarUpdateTick(): number
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get "updatePacket()"(): Internal.Packet<any>
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        set customName(arg0: net.minecraft.network.chat.Component_)
        get updatePacket(): Internal.Packet<any>
        get persistentData(): Internal.CompoundTag
        /**
         * @deprecated
        */
        set lastCalendarUpdateTick(arg0: number)
        set worldPosition(arg0: BlockPos_)
        get updateTag(): Internal.CompoundTag
        get worldPosition(): BlockPos
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get blockState(): Internal.BlockState
        get syncableData(): Internal.ContainerData
        get level(): Internal.Level
        get "level()"(): Internal.Level
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        set andUpdateSlots(arg0: number)
        get temperature(): number
        get modelData(): Internal.ModelData
    }
    type BoilingBlockEntity_<C extends Internal.IItemHandlerModifiable & Internal.INBTSerializable<Internal.CompoundTag> & Internal.IHeatBlock & Internal.IFluidHandler> = BoilingBlockEntity<C>;
    class CodeSource implements Internal.Serializable {
        constructor(arg0: Internal.URL_, arg1: Internal.Certificate_[])
        constructor(arg0: Internal.URL_, arg1: any_[])
        getClass(): typeof any;
        getLocation(): Internal.URL;
        toString(): string;
        getCodeSigners(): any[];
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        implies(arg0: Internal.CodeSource_): boolean;
        wait(): void;
        wait(arg0: number): void;
        getCertificates(): Internal.Certificate[];
        equals(arg0: any): boolean;
        get class(): typeof any
        get location(): Internal.URL
        get codeSigners(): any[]
        get certificates(): Internal.Certificate[]
    }
    type CodeSource_ = CodeSource;
    class AdvancedRecipeSerializer <T extends Internal.ProcessingRecipe<any>> extends Internal.ProcessingRecipeSerializer<T> {
        constructor(arg0: Internal.ProcessingRecipeBuilder$ProcessingRecipeFactory_<T>, arg1: Internal.AllRecipeTypes_)
        getClass(): typeof any;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        getCreateSerializer(): Internal.ProcessingRecipeSerializer<T>;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        getProviderStackFromJson(arg0: Internal.JsonObject_): Internal.ArrayList<Internal.ItemStackProvider>;
        getCreate_type(): Internal.AllRecipeTypes;
        writeStackToJson(arg0: Internal.JsonObject_, arg1: Internal.ArrayList_<Internal.ItemStack>): Internal.JsonObject;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        getStackFromJson(arg0: Internal.JsonObject_): Internal.ArrayList<Internal.ItemStack>;
        getFactory(): Internal.ProcessingRecipeBuilder$ProcessingRecipeFactory<T>;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notifyAll(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        hashCode(): number;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        wait(): void;
        wait(arg0: number): void;
        write(arg0: Internal.JsonObject_, arg1: T): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        equals(arg0: any): boolean;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,com.simibubi.create.content.processing.recipe.ProcessingRecipe)"(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        get class(): typeof any
        get createSerializer(): Internal.ProcessingRecipeSerializer<T>
        get create_type(): Internal.AllRecipeTypes
        get factory(): Internal.ProcessingRecipeBuilder$ProcessingRecipeFactory<T>
    }
    type AdvancedRecipeSerializer_<T extends Internal.ProcessingRecipe<any>> = AdvancedRecipeSerializer<T>;
    abstract class DefaultCropBlock extends net.dries007.tfc.common.blocks.crop.CropBlock {
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        growthTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.CropBlockEntity_): void;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        isMaxAge(arg0: Internal.BlockState_): boolean;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getGrowthLimit(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): number;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        handler$end000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getPrimaryNutrient(): Internal.FarmlandBlockEntity$NutrientType;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getMaxAge(): number;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        abstract canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        invokeGetSoundGroup(arg0: Internal.BlockState_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getJumpFactor(): number;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getProperties(): Internal.BlockBehaviour$Properties;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        handler$zjj000$mayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CallbackInfoReturnable_<any>): void;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        sounds$prepareTagPair(value: ResourceLocation_): void;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getClimateRange(): Internal.ClimateRange;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        addHoeOverlayInfo(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.List_<net.minecraft.network.chat.Component>, arg4: boolean): void;
        abstract m_7959_(): Internal.IntegerProperty;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        growCrops(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        invokeGetAgeProperty(): Internal.IntegerProperty;
        setDestroySpeed(v: number): void;
        getAge(arg0: Internal.BlockState_): number;
        getExtendedProperties(): Internal.ExtendedProperties;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        handler$fdj000$$manageCustomSounds(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        die(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): void;
        getStateForAge(arg0: number): Internal.BlockState;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static create(arg0: Internal.ExtendedProperties_, arg1: number, arg2: Internal.Crop_): Internal.DefaultCropBlock;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        create$callGetAgeProperty(): Internal.IntegerProperty;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get primaryNutrient(): Internal.FarmlandBlockEntity$NutrientType
        get maxHorizontalOffset(): number
        get maxAge(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        get properties(): Internal.BlockBehaviour$Properties
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get climateRange(): Internal.ClimateRange
        set destroySpeed(v: number)
        get extendedProperties(): Internal.ExtendedProperties
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type DefaultCropBlock_ = DefaultCropBlock;
    interface ShortCollection extends Internal.ShortIterable, Internal.Collection<number> {
        abstract "contains(short)"(arg0: number): boolean;
        forEach(arg0: Internal.ShortConsumer_): void;
        abstract iterator(): Internal.ShortIterator;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        "forEach(java.util.function.Consumer)"(arg0: Internal.Consumer_<number>): void;
        intStream(): Internal.IntStream;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        abstract "containsAll(java.util.Collection)"(arg0: Internal.Collection_<any>): boolean;
        intParallelStream(): Internal.IntStream;
        abstract "retainAll(java.util.Collection)"(arg0: Internal.Collection_<any>): boolean;
        intIterator(): Internal.IntIterator;
        removeIf(arg0: Internal.IntPredicate_): boolean;
        /**
         * @deprecated
        */
        "contains(java.lang.Object)"(arg0: any): boolean;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        abstract "add(short)"(arg0: number): boolean;
        abstract toArray<T>(arg0: T[]): T[];
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        abstract "removeAll(java.util.Collection)"(arg0: Internal.Collection_<any>): boolean;
        abstract addAll(arg0: Internal.ShortCollection_): boolean;
        abstract retainAll(arg0: Internal.ShortCollection_): boolean;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        spliterator(): Internal.Spliterator<any>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        "add(java.lang.Short)"(arg0: number): boolean;
        abstract "addAll(java.util.Collection)"(arg0: Internal.Collection_<number>): boolean;
        abstract containsAll(arg0: Internal.ShortCollection_): boolean;
        abstract add(arg0: number): boolean;
        abstract "retainAll(it.unimi.dsi.fastutil.shorts.ShortCollection)"(arg0: Internal.ShortCollection_): boolean;
        abstract removeAll(arg0: Internal.ShortCollection_): boolean;
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        abstract isEmpty(): boolean;
        /**
         * @deprecated
        */
        "add(java.lang.Object)"(arg0: any): boolean;
        forEach(arg0: Internal.IntConsumer_): void;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        "removeIf(it.unimi.dsi.fastutil.shorts.ShortPredicate)"(arg0: Internal.ShortPredicate_): boolean;
        abstract "removeAll(it.unimi.dsi.fastutil.shorts.ShortCollection)"(arg0: Internal.ShortCollection_): boolean;
        abstract "addAll(it.unimi.dsi.fastutil.shorts.ShortCollection)"(arg0: Internal.ShortCollection_): boolean;
        abstract "toArray(short[])"(arg0: number[]): number[];
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        "forEach(it.unimi.dsi.fastutil.shorts.ShortConsumer)"(arg0: Internal.ShortConsumer_): void;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        abstract contains(arg0: number): boolean;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        "removeIf(java.util.function.IntPredicate)"(arg0: Internal.IntPredicate_): boolean;
        removeIf(arg0: Internal.ShortPredicate_): boolean;
        abstract "toArray(java.lang.Object[])"<T>(arg0: T[]): T[];
        "toArray(java.util.function.IntFunction)"<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract toArray(): any[];
        intSpliterator(): Internal.IntSpliterator;
        /**
         * @deprecated
        */
        "removeIf(java.util.function.Predicate)"(arg0: Internal.Predicate_<number>): boolean;
        abstract toShortArray(): number[];
        abstract hashCode(): number;
        abstract size(): number;
        /**
         * @deprecated
        */
        toShortArray(arg0: number[]): number[];
        abstract clear(): void;
        abstract toArray(arg0: number[]): number[];
        abstract rem(arg0: number): boolean;
        abstract equals(arg0: any): boolean;
        abstract "containsAll(it.unimi.dsi.fastutil.shorts.ShortCollection)"(arg0: Internal.ShortCollection_): boolean;
        "forEach(java.util.function.IntConsumer)"(arg0: Internal.IntConsumer_): void;
        get empty(): boolean
    }
    type ShortCollection_ = ShortCollection;
    class BlastFurnaceRecipe implements Internal.ISimpleRecipe<Internal.BlastFurnaceRecipe$Inventory> {
        constructor(arg0: ResourceLocation_, arg1: Internal.FluidStackIngredient_, arg2: Internal.Ingredient_, arg3: Internal.FluidStack_)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        matches(arg0: Internal.BlastFurnaceRecipe$Inventory_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        static get(arg0: Internal.Level_, arg1: Internal.FluidStack_): Internal.BlastFurnaceRecipe;
        "matches(net.dries007.tfc.common.recipes.BlastFurnaceRecipe$Inventory,net.minecraft.world.level.Level)"(arg0: Internal.BlastFurnaceRecipe$Inventory_, arg1: Internal.Level_): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        assemble(arg0: Internal.BlastFurnaceRecipe$Inventory_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        getId(): ResourceLocation;
        assembleFluidOutput(arg0: Internal.FluidStack_): Internal.FluidStack;
        matchesCatalyst(arg0: Internal.ItemStack_): boolean;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        static "get(net.minecraft.world.level.Level,net.minecraftforge.fluids.FluidStack)"(arg0: Internal.Level_, arg1: Internal.FluidStack_): Internal.BlastFurnaceRecipe;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        "matches(net.minecraft.world.Container,net.minecraft.world.level.Level)"(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        static get(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.BlastFurnaceRecipe;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.BlastFurnaceRecipe$Inventory_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        static "get(net.minecraft.world.level.Level,net.minecraft.world.item.ItemStack)"(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.BlastFurnaceRecipe;
        matchesInput(arg0: Internal.ItemStack_): boolean;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        getInputFluid(): Internal.FluidStackIngredient;
        wait(): void;
        isIncomplete(): boolean;
        getCatalyst(): Internal.Ingredient;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        getOutputFluid(): Internal.FluidStack;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get inputFluid(): Internal.FluidStackIngredient
        get incomplete(): boolean
        get catalyst(): Internal.Ingredient
        get outputFluid(): Internal.FluidStack
    }
    type BlastFurnaceRecipe_ = BlastFurnaceRecipe;
    class AnimationState {
        constructor()
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        isStarted(): boolean;
        notify(): void;
        updateTime(arg0: number, arg1: number): void;
        wait(arg0: number, arg1: number): void;
        ifStarted(arg0: Internal.Consumer_<Internal.AnimationState>): void;
        startIfStopped(arg0: number): void;
        hashCode(): number;
        animateWhen(arg0: boolean, arg1: number): void;
        wait(): void;
        stop(): void;
        wait(arg0: number): void;
        getAccumulatedTime(): number;
        start(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get started(): boolean
        get accumulatedTime(): number
    }
    type AnimationState_ = AnimationState;
    class ShieldDecorationRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        "matches(net.minecraft.world.inventory.CraftingContainer,net.minecraft.world.level.Level)"(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        "assemble(net.minecraft.world.Container,net.minecraft.core.RegistryAccess)"(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        notify(): void;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        wait(arg0: number, arg1: number): void;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        category(): Internal.CraftingBookCategory;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        "assemble(net.minecraft.world.inventory.CraftingContainer,net.minecraft.core.RegistryAccess)"(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        "matches(net.minecraft.world.Container,net.minecraft.world.level.Level)"(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type ShieldDecorationRecipe_ = ShieldDecorationRecipe;
    class Pack implements Internal.PackExtension {
        open(): Internal.PackResources;
        getClass(): typeof any;
        getPackSource(): Internal.PackSource;
        isFixedPosition(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getChatLink(arg0: boolean): net.minecraft.network.chat.Component;
        static readPackInfo(arg0: string, arg1: Internal.Pack$ResourcesSupplier_): Internal.Pack$Info;
        static readMetaAndCreate(arg0: string, arg1: net.minecraft.network.chat.Component_, arg2: boolean, arg3: Internal.Pack$ResourcesSupplier_, arg4: Internal.PackType_, arg5: Internal.Pack$Position_, arg6: Internal.PackSource_): Internal.Pack;
        isRequired(): boolean;
        getCompatibility(): Internal.PackCompatibility;
        getFusionMetadata(): Internal.FusionPackMetadata;
        toString(): string;
        notifyAll(): void;
        isHidden(): boolean;
        getId(): string;
        static create(arg0: string, arg1: net.minecraft.network.chat.Component_, arg2: boolean, arg3: Internal.Pack$ResourcesSupplier_, arg4: Internal.Pack$Info_, arg5: Internal.PackType_, arg6: Internal.Pack$Position_, arg7: boolean, arg8: Internal.PackSource_): Internal.Pack;
        hashCode(): number;
        wait(): void;
        getTitle(): net.minecraft.network.chat.Component;
        wait(arg0: number): void;
        getRequestedFeatures(): Internal.FeatureFlagSet;
        equals(arg0: any): boolean;
        getDefaultPosition(): Internal.Pack$Position;
        getDescription(): net.minecraft.network.chat.Component;
        get class(): typeof any
        get packSource(): Internal.PackSource
        get fixedPosition(): boolean
        get required(): boolean
        get compatibility(): Internal.PackCompatibility
        get fusionMetadata(): Internal.FusionPackMetadata
        get hidden(): boolean
        get id(): string
        get title(): net.minecraft.network.chat.Component
        get requestedFeatures(): Internal.FeatureFlagSet
        get defaultPosition(): Internal.Pack$Position
        get description(): net.minecraft.network.chat.Component
    }
    type Pack_ = Pack;
    class PackageOrder extends Internal.Record {
        constructor(stacks: Internal.List_<Internal.BigItemStack>)
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        write(): Internal.CompoundTag;
        toString(): string;
        notifyAll(): void;
        static read(arg0: Internal.CompoundTag_): Internal.PackageOrder;
        isEmpty(): boolean;
        static empty(): Internal.PackageOrder;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        static "read(net.minecraft.network.FriendlyByteBuf)"(arg0: Internal.FriendlyByteBuf_): Internal.PackageOrder;
        wait(arg0: number): void;
        static "read(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): Internal.PackageOrder;
        static read(arg0: Internal.FriendlyByteBuf_): Internal.PackageOrder;
        stacks(): Internal.List<Internal.BigItemStack>;
        equals(arg0: any): boolean;
        get class(): typeof any
        get empty(): boolean
    }
    type PackageOrder_ = PackageOrder;
    class RenderStateShard$LayeringStateShard extends Internal.RenderStateShard {
        constructor(arg0: string, arg1: Internal.Runnable_, arg2: Internal.Runnable_)
        getClass(): typeof any;
        toString(): string;
        static getNO_TRANSPARENCY_$md$b2b81d$1(): Internal.RenderStateShard$TransparencyStateShard;
        static getTranslucentTransparency_$md$b2b81d$0(): Internal.RenderStateShard$TransparencyStateShard;
        static getGLINT_TRANSPARENCY_$md$b2b81d$2(): Internal.RenderStateShard$TransparencyStateShard;
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        notifyAll(): void;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        notify(): void;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        wait(arg0: number, arg1: number): void;
        clearRenderState(): void;
        hashCode(): number;
        setupRenderState(): void;
        wait(): void;
        getName(): string;
        wait(arg0: number): void;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        equals(arg0: any): boolean;
        static getCRUMBLING_TRANSPARENCY_$md$b2b81d$3(): Internal.RenderStateShard$TransparencyStateShard;
        get class(): typeof any
        get NO_TRANSPARENCY_$md$b2b81d$1(): Internal.RenderStateShard$TransparencyStateShard
        get translucentTransparency_$md$b2b81d$0(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY_$md$b2b81d$2(): Internal.RenderStateShard$TransparencyStateShard
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get name(): string
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY_$md$b2b81d$3(): Internal.RenderStateShard$TransparencyStateShard
    }
    type RenderStateShard$LayeringStateShard_ = RenderStateShard$LayeringStateShard;
    class JavaMembers$MethodInfo {
        constructor(m: Internal.Method_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        name: string;
        method: Internal.Method;
        hidden: boolean;
    }
    type JavaMembers$MethodInfo_ = JavaMembers$MethodInfo;
    class ModuleSessionHandler {
        constructor(arg0: Internal.ModuleManager_)
        closeSessions(arg0: Internal.HudMod_): void;
        getClass(): typeof any;
        hashCode(): number;
        resetSessions(arg0: Internal.HudMod_, arg1: Internal.ClientPacketListener_, arg2: Internal.BiConsumer_<Internal.HudModule<any>, Internal.ModuleSession<any>>): void;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type ModuleSessionHandler_ = ModuleSessionHandler;
    abstract class DustParticleOptionsBase implements Internal.ParticleOptions {
        constructor(arg0: Vec3f_, arg1: number)
        getClass(): typeof any;
        static "readVector3f(net.minecraft.network.FriendlyByteBuf)"(arg0: Internal.FriendlyByteBuf_): Vec3f;
        toString(): string;
        static "readVector3f(com.mojang.brigadier.StringReader)"(arg0: Internal.StringReader_): Vec3f;
        notifyAll(): void;
        writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getScale(): number;
        static readVector3f(arg0: Internal.StringReader_): Vec3f;
        hashCode(): number;
        static readVector3f(arg0: Internal.FriendlyByteBuf_): Vec3f;
        getColor(): Vec3f;
        wait(): void;
        writeToString(): string;
        abstract getType(): Internal.ParticleType<any>;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get scale(): number
        get color(): Vec3f
        get type(): Internal.ParticleType<any>
        static readonly MAX_SCALE: (4.0) & (number);
        static readonly MIN_SCALE: (0.01) & (number);
    }
    type DustParticleOptionsBase_ = DustParticleOptionsBase;
    class GenericDescJS extends Internal.Record implements Internal.TypeDescJS {
        constructor(type: Internal.TypeDescJS_, ...types: Internal.TypeDescJS_[])
        getClass(): typeof any;
        toString(): string;
        or(type: Internal.TypeDescJS_): Internal.TypeDescJS;
        types(): Internal.TypeDescJS[];
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static object(init: number): Internal.ObjectDescJS;
        static fixedArray(...types: Internal.TypeDescJS_[]): Internal.TypeDescJS;
        hashCode(): number;
        build(): string;
        type(): Internal.TypeDescJS;
        build(builder: Internal.StringBuilder_): void;
        static object(): Internal.ObjectDescJS;
        asMap(): Internal.TypeDescJS;
        wait(): void;
        asArray(): Internal.TypeDescJS;
        wait(arg0: number): void;
        static any(...types: Internal.TypeDescJS_[]): Internal.TypeDescJS;
        asMap(key: Internal.TypeDescJS_): Internal.TypeDescJS;
        withGenerics(...types: Internal.TypeDescJS_[]): Internal.TypeDescJS;
        equals(o: any): boolean;
        get class(): typeof any
    }
    type GenericDescJS_ = GenericDescJS;
    class SingleConfigManager <C extends xaero.lib.common.config.Config> {
        constructor(arg0: org.apache.logging.log4j.Logger_, arg1: string)
        setConfig(arg0: C): void;
        getClass(): typeof any;
        toString(): string;
        getRedirectorManager(): Internal.OptionValueRedirectorManager;
        notifyAll(): void;
        getChannel(): Internal.ConfigChannel;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        setChangeListener(arg0: Internal.IConfigChangeListener_): void;
        setChannel(arg0: Internal.ConfigChannel_): void;
        getEffective<T>(arg0: Internal.ConfigOption_<T>): T;
        hashCode(): number;
        wait(): void;
        setRedirectorManager(arg0: Internal.OptionValueRedirectorManager_): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getConfig(): C;
        getConfigId(): string;
        set config(arg0: C)
        get class(): typeof any
        get redirectorManager(): Internal.OptionValueRedirectorManager
        get channel(): Internal.ConfigChannel
        set changeListener(arg0: Internal.IConfigChangeListener_)
        set channel(arg0: Internal.ConfigChannel_)
        set redirectorManager(arg0: Internal.OptionValueRedirectorManager_)
        get config(): C
        get configId(): string
        readonly logger: org.apache.logging.log4j.Logger;
    }
    type SingleConfigManager_<C extends xaero.lib.common.config.Config> = SingleConfigManager<C>;
    class WallBannerBlock extends Internal.AbstractBannerBlock {
        constructor(arg0: Internal.DyeColor_, arg1: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        handler$end000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        invokeGetSoundGroup(arg0: Internal.BlockState_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        getColor(): Internal.DyeColor;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getProperties(): Internal.BlockBehaviour$Properties;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        sounds$prepareTagPair(value: ResourceLocation_): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        handler$fdj000$$manageCustomSounds(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get color(): Internal.DyeColor
        get jumpFactor(): number
        get properties(): Internal.BlockBehaviour$Properties
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type WallBannerBlock_ = WallBannerBlock;
    class ZombieVillager extends Internal.Zombie implements Internal.VillagerDataHolder {
        constructor(arg0: Internal.EntityType_<Internal.ZombieVillager>, arg1: Internal.Level_)
        getVillagerData(): Internal.VillagerData;
        getUpVector(arg0: number): Vec3d;
        getXRot(): number;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        static checkMobSpawnRules(arg0: Internal.EntityType_<Internal.Mob>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        setTarget(arg0: Internal.LivingEntity_): void;
        isOnFire(): boolean;
        getDeathSound(): Internal.SoundEvent;
        getPositionCodec(): Internal.VecDeltaCodec;
        setCanBreakDoors(arg0: boolean): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        setMaxUpStep(arg0: number): void;
        convertTo<T extends Internal.Mob>(arg0: Internal.EntityType_<T>, arg1: boolean): T;
        isConverting(): boolean;
        getFallFlyingTicks(): number;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        chunkPosition(): Internal.ChunkPos;
        dropLeash(arg0: boolean, arg1: boolean): void;
        getVariant(): Internal.VillagerType;
        gameEvent(arg0: Internal.GameEvent_): void;
        setXxa(arg0: number): void;
        setDelayedLeashHolderId(arg0: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        setMotionZ(z: number): void;
        handler$elh000$inSetLastHurtByMob(arg0: Internal.LivingEntity_, arg1: Internal.CallbackInfo_): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getBlockY(): number;
        isSpectator(): boolean;
        getVillagerXp(): number;
        setMainHandItem(item: Internal.ItemStack_): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setPathfindingMalus(arg0: Internal.BlockPathTypes_, arg1: number): void;
        getRandomZ(arg0: number): number;
        setAggressive(arg0: boolean): void;
        getFusionModel(layerIndex: number): Internal.Triple<any, any, any>;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        isInWaterRainOrBubble(): boolean;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        getRemovalReason(): Internal.Entity$RemovalReason;
        getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
        resetFallDistance(): void;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        setLevel(arg0: Internal.Level_): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        setZza(arg0: number): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        playAmbientSound(): void;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getKillCredit(): Internal.LivingEntity;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        setVillagerData(arg0: Internal.VillagerData_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setVillagerXp(arg0: number): void;
        static createMobAttributes(): Internal.AttributeSupplier$Builder;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        onlyOpCanSetNbt(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        getMaxFallDistance(): number;
        isHolding(arg0: Internal.Item_): boolean;
        getZ(arg0: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        getVoicePitch(): number;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getHeadRotSpeed(): number;
        getYHeadRot(): number;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        static getAlpha(le: Internal.LivingEntity_, partialTicks: number): number;
        redirect$epj000$fixSpawnAnimX(instance: Internal.Mob_, v: number): number;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        swing(): void;
        getAmbientSound(): Internal.SoundEvent;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        getWalkTargetValue(arg0: BlockPos_): number;
        /**
         * @deprecated
        */
        canBreatheUnderwater(): boolean;
        die(arg0: DamageSource_): void;
        removeAllEffects(): boolean;
        getLeashOffset(): Vec3d;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        getSlot(arg0: number): Internal.SlotAccess;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isUnderWater(): boolean;
        static of(holder: any): Internal.FacetHolder;
        stopRiding(): void;
        getLeashHolder(): Internal.Entity;
        getX(arg0: number): number;
        getSensing(): Internal.Sensing;
        getLegsArmorItem(): Internal.ItemStack;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        getArrowCount(): number;
        getMoveControl(): Internal.MoveControl;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        playSound(arg0: Internal.SoundEvent_): void;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        isPeacefulCreature(): boolean;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        ate(): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        getStepSound(): Internal.SoundEvent;
        notify(): void;
        getFirstTick(): boolean;
        setPersistenceRequired(): void;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        setSpawnCancelled(arg0: boolean): void;
        getStringUuid(): string;
        handler$djd006$onTick(ci: Internal.CallbackInfo_): void;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        checkSpawnRules(arg0: Internal.LevelAccessor_, arg1: Internal.MobSpawnType_): boolean;
        getRotationVector(): Internal.Vec2;
        abstract sdl$getDynamicLightY(): number;
        getHurtDir(): number;
        isSprinting(): boolean;
        isMaxGroupSizeReached(arg0: number): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        canCollideWith(arg0: Internal.Entity_): boolean;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        clearSleepingPos(): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        getLastHurtMob(): Internal.LivingEntity;
        getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        getSoundSource(): Internal.SoundSource;
        getLastDamageSource(): DamageSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        getRestrictCenter(): BlockPos;
        isLeftHanded(): boolean;
        invokeShouldDropLoot(): boolean;
        removeVehicle(): void;
        shouldFusionRecomputeModel(layerIndex: number): boolean;
        setZ(z: number): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        isWithinMeleeAttackRange(arg0: Internal.LivingEntity_): boolean;
        static checkMonsterSpawnRules(arg0: Internal.EntityType_<Internal.Monster>, arg1: Internal.ServerLevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        broadcastBreakEvent(arg0: Internal.EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        setFacetsFromAttacher(attacher: Internal.FacetAttachmentEvent$FacetAttacher_): void;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        handler$fha000$onSetSprinting(arg0: boolean, arg1: Internal.CallbackInfo_): void;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getMotionDirection(): Internal.Direction;
        canBeCollidedWith(): boolean;
        sdl$isDynamicLightEnabled(): boolean;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        getTotalMovementSpeed(): number;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getAttributes(): Internal.AttributeMap;
        isSpawnCancelled(): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        abstract sdl$getDynamicLightX(): number;
        isSwimming(): boolean;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        canBreakDoors(): boolean;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        wantsToPickUp(arg0: Internal.ItemStack_): boolean;
        getItemBySlot(arg0: Internal.EquipmentSlot_): Internal.ItemStack;
        getFluidJumpThreshold(): number;
        getFacets(): Internal.FacetInventory;
        "setPositionAndRotation(double,double,double,float,float)"(x: number, y: number, z: number, yaw: number, pitch: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        stopSleeping(): void;
        handler$djd000$onRemove(ci: Internal.CallbackInfo_): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        getBlockPosBelowThatAffectsMyMovement(): BlockPos;
        getStepHeight(): number;
        stopUsingItem(): void;
        isSleeping(): boolean;
        acceptsFailure(): boolean;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        static createMonsterAttributes(): Internal.AttributeSupplier$Builder;
        handler$fgp000$onOnGround(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setCanPickUpLoot(arg0: boolean): void;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        setSilent(arg0: boolean): void;
        hasExactlyOnePlayerPassenger(): boolean;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        canBeSeenAsEnemy(): boolean;
        setLeftHanded(arg0: boolean): void;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        isUsingItem(): boolean;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): InteractionResult;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        getForgePersistentData(): Internal.CompoundTag;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        handler$fgp000$onIsInWall(arg0: Internal.CallbackInfoReturnable_<any>): void;
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        getYRot(): number;
        load(arg0: Internal.CompoundTag_): void;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: Internal.EquipmentSlot_): void;
        setLeashedTo(arg0: Internal.Entity_, arg1: boolean): void;
        isAlive(): boolean;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getMeleeAttackRangeSqr(arg0: Internal.LivingEntity_): number;
        getLastAttackedTime(): number;
        setTradeOffers(arg0: Internal.CompoundTag_): void;
        getTags(): Internal.Set<string>;
        getViewVector(arg0: number): Vec3d;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        onPathfindingStart(): void;
        getPercentFrozen(): number;
        setPortalCooldown(arg0: number): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        isUnderWaterConverting(): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        isLeashed(): boolean;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        handler$fek000$$lead_snapping_sound_effect(sendPacket: boolean, dropItem: boolean, ci: Internal.CallbackInfo_): void;
        setPose(arg0: Internal.Pose_): void;
        getReachDistance(): number;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<Internal.VoxelShape>): Vec3d;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        setLastHurtByPlayer(arg0: Internal.Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        setYRot(arg0: number): void;
        mobInteract(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        wasExperienceConsumed(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        setRotation(yaw: number, pitch: number): void;
        callGetEquipmentChanges(): Internal.Map<any, any>;
        abstract sdl$resetDynamicLight(): void;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        abstract sodiumdynamiclights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        onAboveBubbleCol(arg0: boolean): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        supp$setSlimedTicks(newSlimedTicks: number, sync: boolean): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getJumpControl(): Internal.JumpControl;
        getFeetArmorItem(): Internal.ItemStack;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        setSpeed(arg0: number): void;
        requiresCustomPersistence(): boolean;
        isDiscrete(): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        getCombatTracker(): Internal.CombatTracker;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        isNoAi(): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        canBeSeenByAnyone(): boolean;
        setVariant(arg0: any): void;
        isFullyFrozen(): boolean;
        setFacet(key: Internal.FacetKey_<any>, val: Internal.Facet_<any>): void;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getScale(): number;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        setUseItem(arg0: Internal.ItemStack_): void;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        getPathfindingMalus(arg0: Internal.BlockPathTypes_): number;
        getRandom(): Internal.RandomSource;
        canReplaceEqualItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.Rotation_): number;
        getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
        shouldRiderFaceForward(arg0: Internal.Player_): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        clearRestriction(): void;
        "self()"(): Internal.LivingEntity;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        getLastDamageTaken(): number;
        isAggressive(): boolean;
        setYya(arg0: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        abstract sdl$shouldUpdateDynamicLight(): boolean;
        setDropChance(arg0: Internal.EquipmentSlot_, arg1: number): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        setBaby(arg0: boolean): void;
        getLastHurtByMob(): Internal.LivingEntity;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        getItem(): Internal.ItemStack;
        handler$fgp000$onGetEyeHeight(arg0: Internal.CallbackInfoReturnable_<any>): void;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        removeFreeWill(): void;
        removeWhenFarAway(arg0: number): boolean;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: Internal.EquipmentSlot_): boolean;
        canUpdate(arg0: boolean): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        isSteppingCarefully(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        getBlockX(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        getY(arg0: number): number;
        getMaxHeadXRot(): number;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        getEyePosition(): Vec3d;
        getEyeHeight(): number;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getYaw(): number;
        parCool$isLivingOnCustomLadder(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        getControllingPassenger(): Internal.LivingEntity;
        canFireProjectileWeapon(arg0: Internal.ProjectileWeaponItem_): boolean;
        getScriptType(): Internal.ScriptType;
        shouldDiscardFriction(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        serializeNBT(): Internal.Tag;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getId(): number;
        canBeHitByProjectile(): boolean;
        modifyReturnValue$fme000$create$onFireImmune(arg0: boolean): boolean;
        getEyeY(): number;
        skipDropExperience(): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        setItemSlot(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        abstract sodiumdynamiclights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        isWithinRestriction(arg0: BlockPos_): boolean;
        static getEquipmentForSlot(arg0: Internal.EquipmentSlot_, arg1: number): Internal.Item;
        getTeam(): Internal.Team;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        hasCustomName(): boolean;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        getX(): number;
        isVehicle(): boolean;
        handler$fha000$onClimbable(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setVariant(arg0: Internal.VillagerType_): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        getMaxHeadYRot(): number;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        canBeLeashed(arg0: Internal.Player_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        sdl$dynamicLightTick(): void;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        isOnRails(): boolean;
        getStingerCount(): number;
        markFusionRecomputeModels(): void;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        getDimensionChangingDelay(): number;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        isPathFinding(): boolean;
        supp$getSlimedTicks(): number;
        isRemoved(): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        spawnAnim(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        self(): Internal.Entity;
        refreshDimensions(): void;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getSpawnType(): Internal.MobSpawnType;
        setLastHurtMob(arg0: Internal.Entity_): void;
        setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        abstract sdl$getDynamicLightLevel(): Internal.Level;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        setXRot(arg0: number): void;
        checkSlowFallDistance(): void;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        abstract sdl$getDynamicLightZ(): number;
        getLookAngle(): Vec3d;
        getAmbientSoundInterval(): number;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        isPersistenceRequired(): boolean;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        getBedOrientation(): Internal.Direction;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        getProfile(): Internal.GameProfile;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getLookControl(): Internal.LookControl;
        isPreventingPlayerRest(arg0: Internal.Player_): boolean;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        canAttack(arg0: Internal.LivingEntity_): boolean;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        position(): Vec3d;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        getFeetBlockState(): Internal.BlockState;
        isWithinRestriction(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        static getSpawnAsBabyOdds(arg0: Internal.RandomSource_): boolean;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        getSleepingPos(): Optional<BlockPos>;
        handler$bbj000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        "self()"(): Internal.Entity;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        attacking(arg0: Internal.LivingEntity_): void;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        setMaxHealth(hp: number): void;
        getFacing(): Internal.Direction;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        getTarget(): Internal.LivingEntity;
        restrictTo(arg0: BlockPos_, arg1: number): void;
        trackingPosition(): Vec3d;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        finalizeSpawn(arg0: Internal.ServerLevelAccessor_, arg1: Internal.DifficultyInstance_, arg2: Internal.MobSpawnType_, arg3: Internal.SpawnGroupData_, arg4: Internal.CompoundTag_): Internal.SpawnGroupData;
        callDamageArmor(arg0: DamageSource_, arg1: number): void;
        hasEffect(arg0: Internal.MobEffect_): boolean;
        swing(arg0: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        setFusionModel(layerIndex: number, model: Internal.Triple_<any, any, any>): void;
        getRootVehicle(): Internal.Entity;
        onPathfindingDone(): void;
        save(arg0: Internal.CompoundTag_): boolean;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        sdl$getLuminance(): number;
        isNoGravity(): boolean;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        updateSwimming(): void;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getSpeed(): number;
        shouldInformAdmins(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        wait(): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        setNoAi(arg0: boolean): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        canPickUpLoot(): boolean;
        kill(): void;
        onEnterCombat(): void;
        handler$bam000$injectOnClimbableWhileClimbingMasts(arg0: Internal.CallbackInfoReturnable_<any>): void;
        animateHurt(arg0: number): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        hasRestriction(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        deserializeNBT(arg0: Internal.Tag_): void;
        revive(): void;
        getBbWidth(): number;
        static checkAnyLightMonsterSpawnRules(arg0: Internal.EntityType_<Internal.Monster>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        addDeltaMovement(arg0: Vec3d_): void;
        getHurtSound(arg0: DamageSource_): Internal.SoundEvent;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        catnip$callSetLevel(arg0: Internal.Level_): void;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        getMaxSpawnClusterSize(): number;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        "setVariant(java.lang.Object)"(arg0: any): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        setJumping(arg0: boolean): void;
        getPickResult(): Internal.ItemStack;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        getRandomY(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        shouldBeSaved(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        removeTag(arg0: string): boolean;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        canSpawnSoulSpeedParticle(): boolean;
        notifyAll(): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        static tickEntity(entity: Internal.LivingEntity_): void;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        setGossips(arg0: Internal.Tag_): void;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        attackable(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        getNavigation(): Internal.PathNavigation;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        getLastClimbablePos(): Optional<BlockPos>;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getPerceivedTargetDistanceSquareForMeleeAttack(arg0: Internal.LivingEntity_): number;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        setId(arg0: number): void;
        getHorizontalFacing(): Internal.Direction;
        getType(): string;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        onEquipItem(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        static isDarkEnoughToSpawn(arg0: Internal.ServerLevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_): boolean;
        checkDespawn(): void;
        getWalkTargetValue(arg0: BlockPos_, arg1: Internal.LevelReader_): number;
        lookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        equipItemIfPossible(arg0: Internal.ItemStack_): Internal.ItemStack;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        lerpHeadTo(arg0: number, arg1: number): void;
        canDisableShield(): boolean;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        "setVariant(net.minecraft.world.entity.npc.VillagerType)"(arg0: Internal.VillagerType_): void;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        wrapOperation$ejg000$onTravel(instance: Internal.LivingEntity_, state: Internal.FluidState_, original: Internal.Operation_<any>): boolean;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        checkSpawnObstruction(arg0: Internal.LevelReader_): boolean;
        extinguish(): void;
        clearFacets(): void;
        getRestrictRadius(): number;
        moveTo(arg0: Vec3d_): void;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        isInvertedHealAndHarm(): boolean;
        modifyExpressionValue$fme000$create$playerHidingAsBoxIsCrouchingNotSwimming(arg0: boolean, arg1: Internal.Pose_): boolean;
        canHoldItem(arg0: Internal.ItemStack_): boolean;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        runCommand(command: string): number;
        setGuaranteedDrop(arg0: Internal.EquipmentSlot_): void;
        setSharedFlagOnFire(arg0: boolean): void;
        get villagerData(): Internal.VillagerData
        get XRot(): number
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set target(arg0: Internal.LivingEntity_)
        get onFire(): boolean
        get deathSound(): Internal.SoundEvent
        get positionCodec(): Internal.VecDeltaCodec
        set canBreakDoors(arg0: boolean)
        set maxUpStep(arg0: number)
        get converting(): boolean
        get fallFlyingTicks(): number
        get variant(): Internal.VillagerType
        set xxa(arg0: number)
        set delayedLeashHolderId(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get blockY(): number
        get spectator(): boolean
        get villagerXp(): number
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        set aggressive(arg0: boolean)
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get indirectPassengers(): Internal.Iterable<Internal.Entity>
        set level(arg0: Internal.Level_)
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        set zza(arg0: number)
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        set villagerData(arg0: Internal.VillagerData_)
        set villagerXp(arg0: number)
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get ticksFrozen(): number
        get voicePitch(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get headRotSpeed(): number
        get YHeadRot(): number
        set absorptionAmount(arg0: number)
        get ambientSound(): Internal.SoundEvent
        set deltaMovement(arg0: Vec3d_)
        get baby(): boolean
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get underWater(): boolean
        get leashHolder(): Internal.Entity
        get sensing(): Internal.Sensing
        get legsArmorItem(): Internal.ItemStack
        get deltaMovement(): Vec3d
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        get moveControl(): Internal.MoveControl
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        get stepSound(): Internal.SoundEvent
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        set spawnCancelled(arg0: boolean)
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get lastHurtMob(): Internal.LivingEntity
        get selfAndPassengers(): Internal.Stream<Internal.Entity>
        get addedToWorld(): boolean
        get soundSource(): Internal.SoundSource
        get lastDamageSource(): DamageSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        get restrictCenter(): BlockPos
        get leftHanded(): boolean
        set z(z: number)
        get y(): number
        get blocking(): boolean
        set facetsFromAttacher(attacher: Internal.FacetAttachmentEvent$FacetAttacher_)
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get armorCoverPercentage(): number
        get airSupply(): number
        get player(): boolean
        get animal(): boolean
        get motionDirection(): Internal.Direction
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get totalMovementSpeed(): number
        get attributes(): Internal.AttributeMap
        get spawnCancelled(): boolean
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        get facets(): Internal.FacetInventory
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get undead(): boolean
        get blockPosBelowThatAffectsMyMovement(): BlockPos
        get stepHeight(): number
        get sleeping(): boolean
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        set canPickUpLoot(arg0: boolean)
        get mainHandItem(): Internal.ItemStack
        set silent(arg0: boolean)
        set leftHanded(arg0: boolean)
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get YRot(): number
        get alive(): boolean
        get bbHeight(): number
        get lastAttackedTime(): number
        set tradeOffers(arg0: Internal.CompoundTag_)
        get tags(): Internal.Set<string>
        get lastAttacker(): Internal.LivingEntity
        get percentFrozen(): number
        set portalCooldown(arg0: number)
        get underWaterConverting(): boolean
        set position(block: Internal.BlockContainerJS_)
        get leashed(): boolean
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        set lastHurtByPlayer(arg0: Internal.Player_)
        get "server()"(): Internal.MinecraftServer
        set YRot(arg0: number)
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        set chestArmorItem(item: Internal.ItemStack_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get jumpControl(): Internal.JumpControl
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        get noAi(): boolean
        get chestArmorItem(): Internal.ItemStack
        set variant(arg0: any)
        get fullyFrozen(): boolean
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        set useItem(arg0: Internal.ItemStack_)
        get pitch(): number
        get random(): Internal.RandomSource
        get passengersAndSelf(): Internal.Stream<Internal.Entity>
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get lastDamageTaken(): number
        get aggressive(): boolean
        set yya(arg0: number)
        set baby(arg0: boolean)
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get blockX(): number
        get fallFlying(): boolean
        get encodeId(): string
        get maxHeadXRot(): number
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        set totalMovementSpeedMultiplier(speed: number)
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get eyeY(): number
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get affectedByPotions(): boolean
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set variant(arg0: Internal.VillagerType_)
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        set stingerCount(arg0: number)
        get maxHeadYRot(): number
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get potionEffects(): Internal.EntityPotionEffectsJS
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set yaw(arg0: number)
        get pickRadius(): number
        get pathFinding(): boolean
        get removed(): boolean
        get jumpBoostPower(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get spawnType(): Internal.MobSpawnType
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set XRot(arg0: number)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get lookAngle(): Vec3d
        get ambientSoundInterval(): number
        set arrowCount(arg0: number)
        get motionZ(): number
        get persistenceRequired(): boolean
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get profile(): Internal.GameProfile
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get lookControl(): Internal.LookControl
        get offHandItem(): Internal.ItemStack
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get withinRestriction(): boolean
        get sleepingPos(): Optional<BlockPos>
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get boundingBoxForCulling(): Internal.AABB
        get target(): Internal.LivingEntity
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        get speed(): number
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        set noAi(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get headArmorItem(): Internal.ItemStack
        get bbWidth(): number
        get "name()"(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        get maxSpawnClusterSize(): number
        get username(): string
        set "variant(java.lang.Object)"(arg0: any)
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        get passengersRidingOffset(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        set gossips(arg0: Internal.Tag_)
        get navigation(): Internal.PathNavigation
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get lastClimbablePos(): Optional<BlockPos>
        set id(arg0: number)
        get horizontalFacing(): Internal.Direction
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        set "variant(net.minecraft.world.entity.npc.VillagerType)"(arg0: Internal.VillagerType_)
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        get restrictRadius(): number
        get invertedHealAndHarm(): boolean
        get freezing(): boolean
        set guaranteedDrop(arg0: Internal.EquipmentSlot_)
        set sharedFlagOnFire(arg0: boolean)
        tradeOffers: Internal.CompoundTag;
        villagerConversionTime: number;
        gossips: Internal.Tag;
    }
    type ZombieVillager_ = ZombieVillager;
    interface AlgorithmParameterSpec {
    }
    type AlgorithmParameterSpec_ = AlgorithmParameterSpec;
    interface CachedObject$CachedObjectSource {
        abstract "getOrCreate(net.minecraft.resources.ResourceLocation,java.util.function.Function,java.util.function.ToIntFunction)"<T>(arg0: ResourceLocation_, arg1: Internal.Function_<Internal.ItemStack, T>, arg2: Internal.ToIntFunction_<Internal.ItemStack>): T;
        getOrCreate<T>(arg0: ResourceLocation_, arg1: Internal.Function_<Internal.ItemStack, T>): T;
        "getOrCreate(net.minecraft.world.item.ItemStack,net.minecraft.resources.ResourceLocation,java.util.function.Function)"<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>): T;
        getOrCreate<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>): T;
        abstract getOrCreate<T>(arg0: ResourceLocation_, arg1: Internal.Function_<Internal.ItemStack, T>, arg2: Internal.ToIntFunction_<Internal.ItemStack>): T;
        getOrCreate<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>, arg3: Internal.ToIntFunction_<Internal.ItemStack>): T;
    }
    type CachedObject$CachedObjectSource_ = CachedObject$CachedObjectSource;
    class PlayerData {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        tick(arg0: Internal.Player_): void;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        getAllData(): this;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get allData(): Internal.PlayerData
        lastMainhandHit: number;
        slotAttachments: string;
        whitelist: string;
        uniqueItemDisplay: string;
        lastOffhandHit: number;
        blacklist: string;
        rotations: number[];
        inventory: Internal.ItemStack[];
        selectedSlot: number;
        hideTick: number;
        mover: string;
        positions: number[];
        toggleSlots: number[];
        scale: number[];
    }
    type PlayerData_ = PlayerData;
    class CombineUpgrade {
        constructor(arg0: Internal.ItemStack_, arg1: boolean)
        constructor(arg0: Internal.TagKey_<Internal.Item>, arg1: boolean)
        added(): Internal.ItemStack;
        getClass(): typeof any;
        ingredient(): Internal.Ingredient;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        isIngredient(arg0: Internal.ItemStack_): boolean;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        shaded(): boolean;
        get class(): typeof any
    }
    type CombineUpgrade_ = CombineUpgrade;
    class IEOreFeature$IEOreFeatureConfig extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(targetList: Internal.List_<Internal.OreConfiguration$TargetBlockState>, type: Internal.IEServerConfig$Ores$VeinType_)
        getClass(): typeof any;
        getAirExposure(): number;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        toString(): string;
        notifyAll(): void;
        type(): Internal.IEServerConfig$Ores$VeinType;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        targetList(): Internal.List<Internal.OreConfiguration$TargetBlockState>;
        hashCode(): number;
        getSize(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get airExposure(): number
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        get size(): number
        static readonly CODEC: Internal.Codec<Internal.IEOreFeature$IEOreFeatureConfig>;
    }
    type IEOreFeature$IEOreFeatureConfig_ = IEOreFeature$IEOreFeatureConfig;
    class EnderDragonPhase <T extends Internal.DragonPhaseInstance> {
        getClass(): typeof any;
        static getCount(): number;
        toString(): string;
        static getById(arg0: number): Internal.EnderDragonPhase<any>;
        notifyAll(): void;
        createInstance(arg0: Internal.EnderDragon_): Internal.DragonPhaseInstance;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getId(): number;
        get class(): typeof any
        get count(): number
        get id(): number
        static readonly DYING: Internal.EnderDragonPhase<Internal.DragonDeathPhase>;
        static readonly HOLDING_PATTERN: Internal.EnderDragonPhase<Internal.DragonHoldingPatternPhase>;
        static readonly LANDING: Internal.EnderDragonPhase<Internal.DragonLandingPhase>;
        static readonly TAKEOFF: Internal.EnderDragonPhase<Internal.DragonTakeoffPhase>;
        static readonly HOVERING: Internal.EnderDragonPhase<Internal.DragonHoverPhase>;
        static readonly SITTING_FLAMING: Internal.EnderDragonPhase<Internal.DragonSittingFlamingPhase>;
        static readonly SITTING_ATTACKING: Internal.EnderDragonPhase<Internal.DragonSittingAttackingPhase>;
        static readonly CHARGING_PLAYER: Internal.EnderDragonPhase<Internal.DragonChargePlayerPhase>;
        static readonly STRAFE_PLAYER: Internal.EnderDragonPhase<Internal.DragonStrafePlayerPhase>;
        static readonly SITTING_SCANNING: Internal.EnderDragonPhase<Internal.DragonSittingScanningPhase>;
        static readonly LANDING_APPROACH: Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>;
    }
    type EnderDragonPhase_<T extends Internal.DragonPhaseInstance> = EnderDragonPhase<T>;
    class Authentication {
        constructor(arg0: string, arg1: string)
        getClass(): typeof any;
        getUsername(): string;
        setPassphrase(arg0: string): void;
        toString(): string;
        setPassword(arg0: string): void;
        notifyAll(): void;
        setPrivateKey(arg0: string): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getPrivateKey(): string;
        getPassphrase(): string;
        hashCode(): number;
        wait(): void;
        getPassword(): string;
        setUsername(arg0: string): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get username(): string
        set passphrase(arg0: string)
        set password(arg0: string)
        set privateKey(arg0: string)
        get privateKey(): string
        get passphrase(): string
        get password(): string
        set username(arg0: string)
    }
    type Authentication_ = Authentication;
    class PackOutput$Target extends Internal.Enum<Internal.PackOutput$Target> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.PackOutput$Target>>;
        toString(): string;
        notifyAll(): void;
        getDeclaringClass(): typeof Internal.PackOutput$Target;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static valueOf(arg0: string): Internal.PackOutput$Target;
        compareTo(arg0: any): number;
        compareTo(arg0: Internal.PackOutput$Target_): number;
        name(): string;
        hashCode(): number;
        static values(): Internal.PackOutput$Target[];
        ordinal(): number;
        wait(): void;
        "compareTo(net.minecraft.data.PackOutput$Target)"(arg0: Internal.PackOutput$Target_): number;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.PackOutput$Target
        static readonly DATA_PACK: (Internal.PackOutput$Target) & (Internal.PackOutput$Target);
        static readonly REPORTS: (Internal.PackOutput$Target) & (Internal.PackOutput$Target);
        static readonly RESOURCE_PACK: (Internal.PackOutput$Target) & (Internal.PackOutput$Target);
    }
    type PackOutput$Target_ = "data_pack" | "resource_pack" | PackOutput$Target | "reports";
    class RootConfig extends Internal.Record {
        constructor(blocks: Internal.Map_<Internal.Block, Internal.IWeighted<Internal.BlockState>>, width: number, height: number, tries: number, specialPlacer: Optional_<Internal.SpecialRootPlacer>, required: boolean)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        height(): number;
        specialPlacer(): Optional<Internal.SpecialRootPlacer>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        tries(): number;
        hashCode(): number;
        blocks(): Internal.Map<Internal.Block, Internal.IWeighted<Internal.BlockState>>;
        required(): boolean;
        wait(): void;
        wait(arg0: number): void;
        width(): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.RootConfig>;
    }
    type RootConfig_ = RootConfig;
    interface InjectedBlockExtension extends Internal.InjectedRegistryEntryExtension<Internal.Block> {
        arch$holder(): Internal.Holder<Internal.Block>;
        arch$registryName(): ResourceLocation;
    }
    type InjectedBlockExtension_ = InjectedBlockExtension;
    interface CullingDataCache {
        abstract saveState(): void;
        abstract restoreState(): void;
    }
    type CullingDataCache_ = CullingDataCache;
    class Block$BlockStatePairKey {
        constructor(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type Block$BlockStatePairKey_ = Block$BlockStatePairKey;
    /**
     * Invoked right before an explosion happens.
    */
    class ExplosionEventJS$Before extends Internal.ExplosionEventJS {
        constructor(level: Internal.Level_, explosion: Internal.Explosion_)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        getPosition(): Vec3d;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        /**
         * Sets the size of the explosion.
        */
        setSize(s: number): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        /**
         * Returns the size of the explosion.
        */
        getSize(): number;
        getExploder(): Internal.LivingEntity;
        getBlock(): Internal.BlockContainerJS;
        toString(): string;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        getX(): number;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        getY(): number;
        getZ(): number;
        hashCode(): number;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        get position(): Vec3d
        /**
         * Sets the size of the explosion.
        */
        set size(s: number)
        get level(): Internal.Level
        /**
         * Returns the size of the explosion.
        */
        get size(): number
        get exploder(): Internal.LivingEntity
        get block(): Internal.BlockContainerJS
        get x(): number
        get y(): number
        get z(): number
        get server(): Internal.MinecraftServer
    }
    type ExplosionEventJS$Before_ = ExplosionEventJS$Before;
    class ClientConfigOptionManager extends Internal.ConfigOptionManager {
        getClass(): typeof any;
        get(arg0: string): Internal.ConfigOption<any>;
        toString(): string;
        registerUIType<CT extends Internal.ConfigOption<any>>(arg0: CT, arg1: Internal.ConfigOptionUIType_<CT>): void;
        notifyAll(): void;
        forEach(arg0: Internal.Consumer_<Internal.ConfigOption<any>>): void;
        iterator(): Internal.Iterator<Internal.ConfigOption<any>>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        spliterator(): Internal.Spliterator<Internal.ConfigOption<any>>;
        getUIType<CT extends Internal.ConfigOption<any>>(arg0: CT): Internal.ConfigOptionUIType<CT>;
        hashCode(): number;
        getUiTypeManager(): Internal.ConfigOptionUITypeManager;
        wait(): void;
        wait(arg0: number): void;
        register(arg0: Internal.ConfigOption_<any>): void;
        equals(arg0: any): boolean;
        freeze(): void;
        get class(): typeof any
        get uiTypeManager(): Internal.ConfigOptionUITypeManager
    }
    type ClientConfigOptionManager_ = ClientConfigOptionManager;
    interface Matrix4x3fc {
        abstract mapYXnZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get4x4(arg0: number[]): number[];
        abstract mapnYnXZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapYnXnZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract getEulerAnglesXYZ(arg0: Vec3f_): Vec3f;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract transformPosition(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract "getUnnormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "getTransposed(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "getNormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract negateZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnYnXnZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get4x4(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract m31(): number;
        abstract getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapXZY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract fma(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract positiveZ(arg0: Vec3f_): Vec3f;
        abstract "normalize3x3(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnYX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnXnZY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotateZ(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract cofactor3x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract cofactor3x3(arg0: Matrix3f_): Matrix3f;
        abstract lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnYZX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "getRotation(org.joml.AxisAngle4f)"(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m20(): number;
        abstract obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get(arg0: Matrix4f_): Matrix4f;
        abstract shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3fc_, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapXnZY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract transform(arg0: Vec4f_): Vec4f;
        abstract "shadow(org.joml.Vector4fc,float,float,float,float,org.joml.Matrix4x3f)"(arg0: Internal.Vector4fc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get4x4(arg0: number[], arg1: number): number[];
        abstract rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get(org.joml.Matrix4x3f)"(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "reflect(org.joml.Vector3fc,org.joml.Vector3fc,org.joml.Matrix4x3f)"(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get3x4(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnYZnX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m32(): number;
        abstract getScale(arg0: Vec3f_): Vec3f;
        abstract rotateY(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract normal(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnXZY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract getTransposed(arg0: number[]): number[];
        abstract mulOrtho(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract normal(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
        abstract rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract equals(arg0: Internal.Matrix4x3fc_, arg1: number): boolean;
        abstract mapnXZnY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract getRotation(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
        abstract mapnYXZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mulTranslation(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m21(): number;
        abstract normalize3x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "invert(org.joml.Matrix4x3f)"(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract negateX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract isFinite(): boolean;
        abstract get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract shadow(arg0: Internal.Vector4fc_, arg1: Internal.Matrix4x3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract invert(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m10(): number;
        abstract "normalize3x3(org.joml.Matrix4x3f)"(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mulComponentWise(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract invertOrtho(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract transformPosition(arg0: Vec3f_): Vec3f;
        abstract "rotate(org.joml.AxisAngle4f,org.joml.Matrix4x3f)"(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get4x4(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract sub(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotateX(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract withLookAtUp(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract transformDirection(arg0: Vec3f_): Vec3f;
        abstract translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract lerp(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapYnZnX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapYnXZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract scale(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract transpose3x3(arg0: Matrix3f_): Matrix3f;
        abstract "transpose3x3(org.joml.Matrix4x3f)"(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m22(): number;
        abstract getToAddress(arg0: number): this;
        abstract lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapXnZnY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnZXY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "getTransposed(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract negateY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m11(): number;
        abstract "reflect(org.joml.Quaternionfc,org.joml.Vector3fc,org.joml.Matrix4x3f)"(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapYZX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get(org.joml.Matrix4d)"(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnXnZnY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapXnYnZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract getTransposed(arg0: number[], arg1: number): number[];
        abstract getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract "getTransposed(float[])"(arg0: number[]): number[];
        abstract "get4x4(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract shadow(arg0: Internal.Vector4fc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m00(): number;
        abstract mapYnZX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "cofactor3x3(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Vec3f_, arg7: Vec3f_): Internal.Matrix4x3f;
        abstract "get3x4(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract frustumPlane(arg0: number, arg1: Vec4f_): Vec4f;
        abstract "getNormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapnZYnX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "invert(org.joml.Matrix4f)"(arg0: Matrix4f_): Matrix4f;
        abstract get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract m12(): number;
        abstract translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "get4x4(float[])"(arg0: number[]): number[];
        abstract normalizedPositiveX(arg0: Vec3f_): Vec3f;
        abstract get(arg0: number[]): number[];
        abstract transformDirection(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract mapZYnX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract getColumn(arg0: number, arg1: Vec3f_): Vec3f;
        abstract get4x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "get(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract "normal(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get(arg0: number[], arg1: number): number[];
        abstract mapnXYnZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnXnYnZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapZYX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m01(): number;
        abstract invert(arg0: Matrix4f_): Matrix4f;
        abstract getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract mapnYnZnX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "cofactor3x3(org.joml.Matrix4x3f)"(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnYnZX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract getRow(arg0: number, arg1: Vec4f_): Vec4f;
        abstract "getRotation(org.joml.AxisAngle4d)"(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
        abstract "get4x4(float[],int)"(arg0: number[], arg1: number): number[];
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapnZnXY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get3x4(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "get(org.joml.Matrix4x3d)"(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
        abstract mapZXnY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract scale(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract properties(): number;
        abstract normalizedPositiveY(arg0: Vec3f_): Vec3f;
        abstract mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract transform(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        abstract lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapYZnX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnZXnY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "rotate(org.joml.Quaternionfc,org.joml.Matrix4x3f)"(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnZYX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapZnXY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract normalize3x3(arg0: Matrix3f_): Matrix3f;
        abstract rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m02(): number;
        abstract "shadow(float,float,float,float,org.joml.Matrix4x3fc,org.joml.Matrix4x3f)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3fc_, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "scale(org.joml.Vector3fc,org.joml.Matrix4x3f)"(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract get4x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapZnYX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract add(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnXnYZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract normalizedPositiveZ(arg0: Vec3f_): Vec3f;
        abstract mapZXY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "getTransposed(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract getEulerAnglesZYX(arg0: Vec3f_): Vec3f;
        abstract "get(float[],int)"(arg0: number[], arg1: number): number[];
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract positiveX(arg0: Vec3f_): Vec3f;
        abstract "getTransposed(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract determinant(): number;
        abstract ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnZnXnY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapnYXnZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapXZnY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get3x4(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract transpose3x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract mapZnYnX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "scale(float,org.joml.Matrix4x3f)"(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "transpose3x3(org.joml.Matrix3f)"(arg0: Matrix3f_): Matrix3f;
        abstract "get(float[])"(arg0: number[]): number[];
        abstract mapYXZ(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract origin(arg0: Vec3f_): Vec3f;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapZnXnY(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "get(org.joml.Matrix4f)"(arg0: Matrix4f_): Matrix4f;
        abstract "normal(org.joml.Matrix4x3f)"(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract m30(): number;
        abstract mapnZnYnX(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
        abstract "getTransposed(float[],int)"(arg0: number[], arg1: number): number[];
        abstract "getUnnormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract transformAab(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Vec3f_, arg3: Vec3f_): Internal.Matrix4x3f;
        abstract positiveY(arg0: Vec3f_): Vec3f;
        abstract "get4x4(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract getTranslation(arg0: Vec3f_): Vec3f;
        get finite(): boolean
        readonly PLANE_PX: (1) & (number);
        readonly PLANE_NY: (2) & (number);
        readonly PLANE_NZ: (4) & (number);
        readonly PLANE_PY: (3) & (number);
        readonly PLANE_NX: (0) & (number);
        readonly PLANE_PZ: (5) & (number);
        readonly PROPERTY_TRANSLATION: (8) & (number);
        readonly PROPERTY_IDENTITY: (4) & (number);
        readonly PROPERTY_ORTHONORMAL: (16) & (number);
    }
    type Matrix4x3fc_ = Matrix4x3fc;
    class SculkPatchConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.IntProvider_, arg6: number)
        amountPerCharge(): number;
        getClass(): typeof any;
        growthRounds(): number;
        catalystChance(): number;
        chargeCount(): number;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        spreadAttempts(): number;
        wait(arg0: number, arg1: number): void;
        spreadRounds(): number;
        hashCode(): number;
        extraRareGrowths(): Internal.IntProvider;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.SculkPatchConfiguration>;
    }
    type SculkPatchConfiguration_ = SculkPatchConfiguration;
    class MidpointFractal {
        constructor(arg0: Internal.RandomSource_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        getClass(): typeof any;
        toString(): string;
        maybeIntersect(arg0: number, arg1: number, arg2: number): boolean;
        notifyAll(): void;
        calculateFlow(arg0: number, arg1: number): Internal.Flow;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        intersect(arg0: number, arg1: number, arg2: number): boolean;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        intersectDistance(arg0: number, arg1: number): number;
        get class(): typeof any
        readonly segments: number[];
    }
    type MidpointFractal_ = MidpointFractal;
    class ServerPacketHandler extends Internal.AbstractPacketHandler<any> {
        constructor(arg0: Internal.MinecraftServer_, arg1: Internal.ServerGamePacketListenerImpl_, arg2: Internal.Connection_)
        getClass(): typeof any;
        send(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_, arg2: Internal.PacketSendListener_): void;
        static s2c(arg0: Internal.ServerPlayer_): Internal.PacketSender;
        receive(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): boolean;
        "send(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf,net.minecraft.network.PacketSendListener)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_, arg2: Internal.PacketSendListener_): void;
        toString(): string;
        sendInitialChannelSyncPacket(): void;
        notifyAll(): void;
        "send(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf,io.netty.util.concurrent.GenericFutureListener)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_, arg2: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<void>>): void;
        send(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static get(arg0: Internal.ServerPlayer_): Internal.ServerPacketHandler;
        onDisconnect(): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static c2s(): Internal.PacketSender;
        onRegister(arg0: ResourceLocation_): void;
        equals(arg0: any): boolean;
        send(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_, arg2: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<void>>): void;
        canSend(arg0: ResourceLocation_): boolean;
        get class(): typeof any
    }
    type ServerPacketHandler_ = ServerPacketHandler;
    interface IRecipesGui {
        "show(mezz.jei.api.recipe.IFocus)"<V>(arg0: Internal.IFocus_<V>): void;
        abstract showTypes(arg0: Internal.List_<mezz.jei.api.recipe.RecipeType<any>>): void;
        abstract showRecipes<T>(arg0: Internal.IRecipeCategory_<T>, arg1: Internal.List_<T>, arg2: Internal.List_<Internal.IFocus<any>>): void;
        abstract show(arg0: Internal.List_<Internal.IFocus<any>>): void;
        show<V>(arg0: Internal.IFocus_<V>): void;
        abstract "show(java.util.List)"(arg0: Internal.List_<Internal.IFocus<any>>): void;
        abstract getIngredientUnderMouse<T>(arg0: Internal.IIngredientType_<T>): Optional<T>;
    }
    type IRecipesGui_ = IRecipesGui;
    class HoneyBlock extends Internal.HalfTransparentBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        static showJumpParticles(arg0: Internal.Entity_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        handler$end000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        invokeGetSoundGroup(arg0: Internal.BlockState_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getProperties(): Internal.BlockBehaviour$Properties;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        sounds$prepareTagPair(value: ResourceLocation_): void;
        static showSlideParticles(arg0: Internal.Entity_): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        handler$fdj000$$manageCustomSounds(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        get properties(): Internal.BlockBehaviour$Properties
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type HoneyBlock_ = HoneyBlock;
    class RewardType extends Internal.SerializerType<Internal.IReward> {
        constructor(arg0: Internal.Serializer_<Internal.IReward>)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        getSerializer(): Internal.Serializer<Internal.IReward>;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get serializer(): Internal.Serializer<Internal.IReward>
    }
    type RewardType_ = RewardType;
    interface MessageSupplier {
        abstract get(): org.apache.logging.log4j.message.Message;
        (): org.apache.logging.log4j.message.Message_;
    }
    type MessageSupplier_ = MessageSupplier | (()=> org.apache.logging.log4j.message.Message_);
    class ItemOverride$Predicate {
        constructor(arg0: ResourceLocation_, arg1: number)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        getProperty(): ResourceLocation;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getValue(): number;
        get class(): typeof any
        get property(): ResourceLocation
        get value(): number
    }
    type ItemOverride$Predicate_ = ItemOverride$Predicate;
    class TickEvent$ClientTickEvent extends Internal.TickEvent {
        constructor()
        constructor(arg0: Internal.TickEvent$Phase_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type TickEvent$ClientTickEvent_ = TickEvent$ClientTickEvent;
    class LayeredArea extends Internal.ConcurrentArea<number> {
        constructor(source: Internal.SourceLayer_, seed: number)
        constructor(factory: any_<Internal.AreaFactory>)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        /**
         * Applies an arbitrary transform layer to this area
         * @param transformer The transformer function, has access to the values of adjacent area values, but not the area itself
         * @param seed The seed to use
        */
        adjacentTransform(transformer: Internal.AdjacentTransformLayer_, seed: number): this;
        /**
         * Applies a zoom layer to this area, effectively doubling the 'resolution'
         * @param fuzzy If the zoom should be fuzzy (smooth boundaries)
         * @param seed The seed to use
        */
        zoom(fuzzy: boolean, seed: number): this;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        /**
         * Merges this LayeredArea with the other LayeredArea using the provided merge function
         * @param merger The merging function
         * @param otherLayeredArea The LayeredArea to merge with this one
         * @param seed The seed to use
        */
        merge(merger: Internal.MergeLayer_, otherLayeredArea: Internal.LayeredArea_, seed: number): this;
        wait(): void;
        /**
         * Gets the value at the given x-z point
        */
        getAt(x: number, z: number): number;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        /**
         * Applies an arbitrary transform layer to this area
         * @param transformer The transformer function
         * @param The seed to use 
        */
        transform(transformer: Internal.TransformLayer_, seed: number): this;
        /**
         * Applies a smoothing layer to this area
        */
        smooth(seed: number): this;
        get class(): typeof any
    }
    type LayeredArea_ = LayeredArea;
    class RecipeCategory extends Internal.Enum<Internal.RecipeCategory> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        static values(): Internal.RecipeCategory[];
        notifyAll(): void;
        getFolderName(): string;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.RecipeCategory>>;
        name(): string;
        hashCode(): number;
        getDeclaringClass(): typeof Internal.RecipeCategory;
        ordinal(): number;
        wait(): void;
        static valueOf(arg0: string): Internal.RecipeCategory;
        wait(arg0: number): void;
        compareTo(arg0: Internal.RecipeCategory_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        "compareTo(net.minecraft.data.recipes.RecipeCategory)"(arg0: Internal.RecipeCategory_): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get folderName(): string
        get declaringClass(): typeof Internal.RecipeCategory
        static readonly BREWING: (Internal.RecipeCategory) & (Internal.RecipeCategory);
        static readonly TRANSPORTATION: (Internal.RecipeCategory) & (Internal.RecipeCategory);
        static readonly DECORATIONS: (Internal.RecipeCategory) & (Internal.RecipeCategory);
        static readonly BUILDING_BLOCKS: (Internal.RecipeCategory) & (Internal.RecipeCategory);
        static readonly TOOLS: (Internal.RecipeCategory) & (Internal.RecipeCategory);
        static readonly FOOD: (Internal.RecipeCategory) & (Internal.RecipeCategory);
        static readonly MISC: (Internal.RecipeCategory) & (Internal.RecipeCategory);
        static readonly COMBAT: (Internal.RecipeCategory) & (Internal.RecipeCategory);
        static readonly REDSTONE: (Internal.RecipeCategory) & (Internal.RecipeCategory);
    }
    type RecipeCategory_ = "transportation" | "misc" | "combat" | "food" | RecipeCategory | "decorations" | "redstone" | "brewing" | "building_blocks" | "tools";
    class WeepingVinesFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        place(arg0: Internal.NoneFeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration>): boolean;
        static placeWeepingVinesColumn(arg0: Internal.LevelAccessor_, arg1: Internal.RandomSource_, arg2: Internal.BlockPos$MutableBlockPos_, arg3: number, arg4: number, arg5: number): void;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.NoneFeatureConfiguration, Internal.Feature<Internal.NoneFeatureConfiguration>>>;
        get class(): typeof any
    }
    type WeepingVinesFeature_ = WeepingVinesFeature;
    class EntityRenderersEvent$CreateSkullModels extends Internal.EntityRenderersEvent {
        constructor()
        constructor(arg0: Internal.ImmutableMap$Builder_<Internal.SkullBlock$Type, Internal.SkullModelBase>, arg1: Internal.EntityModelSet_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        getEntityModelSet(): Internal.EntityModelSet;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        registerSkullModel(arg0: Internal.SkullBlock$Type_, arg1: Internal.SkullModelBase_): void;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        get entityModelSet(): Internal.EntityModelSet
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type EntityRenderersEvent$CreateSkullModels_ = EntityRenderersEvent$CreateSkullModels;
    class WandererTradingEventJS extends Internal.EventJS {
        constructor(arg0: Internal.Int2ObjectMap_<Internal.List<Internal.VillagerTrades$ItemListing>>)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        removeModdedTrades(arg0: number): void;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        notifyAll(): void;
        removeTrades(arg0: Internal.TradeFilter_): void;
        addCustomTrade(arg0: number, arg1: Internal.TransformableTrade$Transformer_): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        addTrade(arg0: number, arg1: TradeItem_[], arg2: TradeItem_): Internal.SimpleTrade;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        getTrades(arg0: number): Internal.List<Internal.VillagerTrades$ItemListing>;
        addTrade<T extends Internal.VillagerTrades$ItemListing>(arg0: number, arg1: T): T;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        removeVanillaTrades(arg0: number): void;
        get class(): typeof any
    }
    type WandererTradingEventJS_ = WandererTradingEventJS;
    class ChestMenuSlot {
        constructor(gui: Internal.ChestMenuData_, index: number)
        getClass(): typeof any;
        setThrown(callback: Internal.ChestMenuClickEvent$Callback_): void;
        setDoubleClicked(callback: Internal.ChestMenuClickEvent$Callback_): void;
        toString(): string;
        getItem(): Internal.ItemStack;
        notifyAll(): void;
        setShiftLeftClicked(callback: Internal.ChestMenuClickEvent$Callback_): void;
        setMiddleClicked(callback: Internal.ChestMenuClickEvent$Callback_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        setShiftRightClicked(callback: Internal.ChestMenuClickEvent$Callback_): void;
        setLeftClicked(callback: Internal.ChestMenuClickEvent$Callback_): void;
        resetClickHandlers(): void;
        setSwapped(callback: Internal.ChestMenuClickEvent$Callback_): void;
        hashCode(): number;
        clicked(type: Internal.ClickType_, button: number, callback: Internal.ChestMenuClickEvent$Callback_, autoHandle: boolean): void;
        setItem(stack: Internal.ItemStack_): void;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        setRightClicked(callback: Internal.ChestMenuClickEvent$Callback_): void;
        get class(): typeof any
        set thrown(callback: Internal.ChestMenuClickEvent$Callback_)
        set doubleClicked(callback: Internal.ChestMenuClickEvent$Callback_)
        get item(): Internal.ItemStack
        set shiftLeftClicked(callback: Internal.ChestMenuClickEvent$Callback_)
        set middleClicked(callback: Internal.ChestMenuClickEvent$Callback_)
        set shiftRightClicked(callback: Internal.ChestMenuClickEvent$Callback_)
        set leftClicked(callback: Internal.ChestMenuClickEvent$Callback_)
        set swapped(callback: Internal.ChestMenuClickEvent$Callback_)
        set item(stack: Internal.ItemStack_)
        set rightClicked(callback: Internal.ChestMenuClickEvent$Callback_)
        clicked: number;
        readonly clickHandlers: Internal.List<Internal.ChestMenuClickHandler>;
        readonly index: number;
        readonly x: number;
        readonly y: number;
        inventory: Internal.InventoryKJS;
        readonly gui: Internal.ChestMenuData;
        inventorySlot: number;
        data: Internal.Map<string, any>;
    }
    type ChestMenuSlot_ = ChestMenuSlot;
    interface ConfigDataCapable <T extends Internal.Mob> extends Internal.EasyNPC<T> {
        getEasyNPCServerData(): Internal.ServerDataCapable<T>;
        getEntityLookControl(): Internal.LookControl;
        getCrossbowAttackMob(): Internal.CrossbowAttackMob;
        getEasyNPCAttributeHandler(): Internal.AttributeHandler<T>;
        handlePlayerLeaveEvent(arg0: Internal.ServerPlayer_): void;
        getEasyNPCAttackData(): Internal.AttackDataCapable<T>;
        handlePlayerJoinEvent(arg0: Internal.ServerPlayer_): void;
        abstract getEntityGoalSelector(): Internal.GoalSelector;
        getEasyNPCSkinData(): Internal.SkinDataCapable<T>;
        getEasyNPCDialogData(): Internal.DialogDataCapable<T>;
        abstract setNPCDataVersion(arg0: number): void;
        abstract getFakePlayer(arg0: Internal.ServerLevel_, arg1: BlockPos_): Internal.FakePlayer;
        getMerchant(): Internal.Merchant;
        getEasyNPCPresetData(): Internal.PresetDataCapable<T>;
        getEasyNPCOwnerData(): Internal.OwnerDataCapable<T>;
        abstract getNPCDataVersion(): number;
        getEntityTypeId(): string;
        handleEasyNPCJoinEvent(arg0: Internal.EasyNPC_<any>): void;
        handleLivingEntityLeaveEvent(arg0: Internal.LivingEntity_): void;
        getEasyNPCObjectiveData(): Internal.ObjectiveDataCapable<T>;
        isClientSideInstance(): boolean;
        getEasyNPCProfessionData(): Internal.ProfessionDataCapable<T>;
        getEntity(): Internal.Entity;
        setSynchedEntityData<T>(arg0: Internal.SynchedDataIndex_, arg1: T): void;
        handleKillEvent(): void;
        getPathfinderMob(): Internal.PathfinderMob;
        getEasyNPCTradingData(): Internal.TradingDataCapable<T>;
        getMob(): Internal.Mob;
        addAdditionalConfigData(arg0: Internal.CompoundTag_): void;
        getEntityLevel(): Internal.Level;
        getEasyNPCConfigurationData(): Internal.ConfigurationDataCapable<T>;
        getEntityServerLevel(): Internal.ServerLevel;
        getEntityUUID(): Internal.UUID;
        isServerSideInstance(): boolean;
        getNPCType(): Internal.NPCType;
        handleDieEvent(arg0: DamageSource_): void;
        getEasyNPCActionHandler(): Internal.ActionHandler<T>;
        getRangedAttackMob(): Internal.RangedAttackMob;
        getEasyNPCSoundData(): Internal.SoundDataCapable<T>;
        getLivingEntity(): Internal.LivingEntity;
        getEasyNPCRenderData(): Internal.RenderDataCapable<T>;
        getEasyNPCDisplayAttributeData(): Internal.DisplayAttributeDataCapable<T>;
        getProfiler(): Internal.ProfilerFiller;
        abstract getSynchedEntityData<T>(arg0: Internal.SynchedDataIndex_): T;
        getEasyNPCTickerData(): Internal.TickerDataCapable<T>;
        abstract defineSynchedEntityData<T>(arg0: Internal.SynchedDataIndex_, arg1: T): void;
        getEasyNPCStatusData(): Internal.StatusDataCapable<T>;
        getEasyNPCAttributeData(): Internal.AttributeDataCapable<T>;
        getEasyNPCModelData(): Internal.ModelDataCapable<T>;
        handleEasyNPCLeaveEvent(arg0: Internal.EasyNPC_<any>): void;
        getCustomNPCIdentifier(): ResourceLocation;
        abstract getEntityTargetSelector(): Internal.GoalSelector;
        getEasyNPCConfigData(): this;
        handleHurtEvent(arg0: DamageSource_, arg1: number): void;
        getEasyNPCNavigationData(): Internal.NavigationDataCapable<T>;
        readAdditionalConfigData(arg0: Internal.CompoundTag_): void;
        getEasyNPCVariantData(): Internal.VariantDataCapable<T>;
        handleChangeDimensionEvent(arg0: Internal.ServerLevel_): void;
        getEasyNPCActionEventData(): Internal.ActionEventDataCapable<T>;
        abstract setSynchedEntityData<T>(arg0: Internal.SynchedDataIndex_, arg1: T, arg2: boolean): void;
        handleLivingEntityJoinEvent(arg0: Internal.LivingEntity_): void;
        getEntityTypeName(): net.minecraft.network.chat.Component;
        getEasyNPCProgressionData(): Internal.ProgressionDataCapable<T>;
        get easyNPCServerData(): Internal.ServerDataCapable<T>
        get entityLookControl(): Internal.LookControl
        get crossbowAttackMob(): Internal.CrossbowAttackMob
        get easyNPCAttributeHandler(): Internal.AttributeHandler<T>
        get easyNPCAttackData(): Internal.AttackDataCapable<T>
        get entityGoalSelector(): Internal.GoalSelector
        get easyNPCSkinData(): Internal.SkinDataCapable<T>
        get easyNPCDialogData(): Internal.DialogDataCapable<T>
        set NPCDataVersion(arg0: number)
        get merchant(): Internal.Merchant
        get easyNPCPresetData(): Internal.PresetDataCapable<T>
        get easyNPCOwnerData(): Internal.OwnerDataCapable<T>
        get NPCDataVersion(): number
        get entityTypeId(): string
        get easyNPCObjectiveData(): Internal.ObjectiveDataCapable<T>
        get clientSideInstance(): boolean
        get easyNPCProfessionData(): Internal.ProfessionDataCapable<T>
        get entity(): Internal.Entity
        get pathfinderMob(): Internal.PathfinderMob
        get easyNPCTradingData(): Internal.TradingDataCapable<T>
        get mob(): Internal.Mob
        get entityLevel(): Internal.Level
        get easyNPCConfigurationData(): Internal.ConfigurationDataCapable<T>
        get entityServerLevel(): Internal.ServerLevel
        get entityUUID(): Internal.UUID
        get serverSideInstance(): boolean
        get NPCType(): Internal.NPCType
        get easyNPCActionHandler(): Internal.ActionHandler<T>
        get rangedAttackMob(): Internal.RangedAttackMob
        get easyNPCSoundData(): Internal.SoundDataCapable<T>
        get livingEntity(): Internal.LivingEntity
        get easyNPCRenderData(): Internal.RenderDataCapable<T>
        get easyNPCDisplayAttributeData(): Internal.DisplayAttributeDataCapable<T>
        get profiler(): Internal.ProfilerFiller
        get easyNPCTickerData(): Internal.TickerDataCapable<T>
        get easyNPCStatusData(): Internal.StatusDataCapable<T>
        get easyNPCAttributeData(): Internal.AttributeDataCapable<T>
        get easyNPCModelData(): Internal.ModelDataCapable<T>
        get customNPCIdentifier(): ResourceLocation
        get entityTargetSelector(): Internal.GoalSelector
        get easyNPCConfigData(): Internal.ConfigDataCapable<T>
        get easyNPCNavigationData(): Internal.NavigationDataCapable<T>
        get easyNPCVariantData(): Internal.VariantDataCapable<T>
        get easyNPCActionEventData(): Internal.ActionEventDataCapable<T>
        get entityTypeName(): net.minecraft.network.chat.Component
        get easyNPCProgressionData(): Internal.ProgressionDataCapable<T>
        readonly DATA_EASY_NPC_DATA_VERSION_TAG: ("EasyNPCVersion") & (string);
    }
    type ConfigDataCapable_<T extends Internal.Mob> = ConfigDataCapable<T>;
    class MinimapWorldManagerIO {
        constructor(arg0: Internal.HudMod_)
        convertWorldDimFoldersToSingleFolder(arg0: Internal.MinimapSession_): void;
        getClass(): typeof any;
        loadAllWorlds(arg0: Internal.MinimapSession_): void;
        toString(): string;
        onRootContainerAdded(arg0: Internal.MinimapWorldRootContainer_): void;
        getRootConfigIO(): Internal.RootConfigIO;
        notifyAll(): void;
        getWorldFile(arg0: Internal.MinimapWorld_): Internal.Path;
        convertWorldDimFilesToFolders(): void;
        notify(): void;
        loadWorldFile(arg0: Internal.MinimapWorldContainer_, arg1: string, arg2: Internal.Path_): boolean;
        wait(arg0: number, arg1: number): void;
        loadWorld(arg0: Internal.MinimapWorld_, arg1: Internal.Path_): void;
        static copyTempFilesBack(arg0: Internal.Path_): void;
        hashCode(): number;
        saveWorld(arg0: Internal.MinimapWorld_, arg1: boolean): void;
        checkWorldFileLine(arg0: string[], arg1: Internal.MinimapWorld_): boolean;
        loadWorldsFromAllSources(arg0: Internal.MinimapSession_, arg1: Internal.ClientPacketListener_): void;
        wait(): void;
        wait(arg0: number): void;
        saveWorlds(arg0: Internal.MinimapWorldContainer_): void;
        saveAllWorlds(arg0: Internal.MinimapSession_): void;
        equals(arg0: any): boolean;
        saveWorld(arg0: Internal.MinimapWorld_): void;
        get class(): typeof any
        get rootConfigIO(): Internal.RootConfigIO
    }
    type MinimapWorldManagerIO_ = MinimapWorldManagerIO;
    interface ChannelInboundInvoker {
        abstract fireChannelWritabilityChanged(): this;
        abstract fireExceptionCaught(arg0: Internal.Throwable_): this;
        abstract fireChannelUnregistered(): this;
        abstract fireChannelRegistered(): this;
        abstract fireChannelReadComplete(): this;
        abstract fireChannelRead(arg0: any): this;
        abstract fireChannelActive(): this;
        abstract fireChannelInactive(): this;
        abstract fireUserEventTriggered(arg0: any): this;
    }
    type ChannelInboundInvoker_ = ChannelInboundInvoker;
    class Font$DisplayMode extends Internal.Enum<Internal.Font$DisplayMode> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        compareTo(arg0: Internal.Font$DisplayMode_): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.Font$DisplayMode>>;
        static valueOf(arg0: string): Internal.Font$DisplayMode;
        toString(): string;
        notifyAll(): void;
        "compareTo(net.minecraft.client.gui.Font$DisplayMode)"(arg0: Internal.Font$DisplayMode_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        getDeclaringClass(): typeof Internal.Font$DisplayMode;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static values(): Internal.Font$DisplayMode[];
        get class(): typeof any
        get declaringClass(): typeof Internal.Font$DisplayMode
        static readonly SEE_THROUGH: (Internal.Font$DisplayMode) & (Internal.Font$DisplayMode);
        static readonly NORMAL: (Internal.Font$DisplayMode) & (Internal.Font$DisplayMode);
        static readonly POLYGON_OFFSET: (Internal.Font$DisplayMode) & (Internal.Font$DisplayMode);
    }
    type Font$DisplayMode_ = Font$DisplayMode | "normal" | "see_through" | "polygon_offset";
    class RenderTooltipEvent$GatherComponents extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.ItemStack_, arg1: number, arg2: number, arg3: Internal.List_<Internal.Either<Internal.FormattedText, Internal.TooltipComponent>>, arg4: number)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        getMaxWidth(): number;
        getScreenHeight(): number;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        getScreenWidth(): number;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        setMaxWidth(arg0: number): void;
        getTooltipElements(): Internal.List<Internal.Either<Internal.FormattedText, Internal.TooltipComponent>>;
        equals(arg0: any): boolean;
        getItemStack(): Internal.ItemStack;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        get maxWidth(): number
        get screenHeight(): number
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get screenWidth(): number
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        set maxWidth(arg0: number)
        get tooltipElements(): Internal.List<Internal.Either<Internal.FormattedText, Internal.TooltipComponent>>
        get itemStack(): Internal.ItemStack
    }
    type RenderTooltipEvent$GatherComponents_ = RenderTooltipEvent$GatherComponents;
    class Raids extends Internal.SavedData {
        constructor(arg0: Internal.ServerLevel_)
        getClass(): typeof any;
        static getFileId(arg0: Internal.Holder_<Internal.DimensionType>): string;
        createOrExtendRaid(arg0: Internal.ServerPlayer_): Internal.Raid;
        get(arg0: number): Internal.Raid;
        toString(): string;
        notifyAll(): void;
        isDirty(): boolean;
        notify(): void;
        "save(java.io.File)"(arg0: Internal.File_): void;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        save(arg0: Internal.File_): void;
        wait(arg0: number, arg1: number): void;
        tick(): void;
        setDirty(): void;
        static load(arg0: Internal.ServerLevel_, arg1: Internal.CompoundTag_): Internal.Raids;
        hashCode(): number;
        getNearbyRaid(arg0: BlockPos_, arg1: number): Internal.Raid;
        wait(): void;
        wait(arg0: number): void;
        static canJoinRaid(arg0: Internal.Raider_, arg1: Internal.Raid_): boolean;
        setDirty(arg0: boolean): void;
        equals(arg0: any): boolean;
        "save(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        get class(): typeof any
        get dirty(): boolean
        set dirty(arg0: boolean)
    }
    type Raids_ = Raids;
    class StructureSet extends Internal.Record {
        constructor(arg0: Internal.Holder_<Internal.Structure>, arg1: Internal.StructurePlacement_)
        constructor(arg0: Internal.List_<Internal.StructureSet$StructureSelectionEntry>, arg1: Internal.StructurePlacement_)
        static entry(arg0: Internal.Holder_<Internal.Structure>, arg1: number): Internal.StructureSet$StructureSelectionEntry;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        static entry(arg0: Internal.Holder_<Internal.Structure>): Internal.StructureSet$StructureSelectionEntry;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        structures(): Internal.List<Internal.StructureSet$StructureSelectionEntry>;
        placement(): Internal.StructurePlacement;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.StructureSet>>;
        static readonly DIRECT_CODEC: Internal.Codec<Internal.StructureSet>;
    }
    type StructureSet_ = StructureSet | Special.StructureSet;
    class PrioritizeChunkUpdates extends Internal.Enum<Internal.PrioritizeChunkUpdates> implements Internal.OptionEnum {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        getKey(): string;
        toString(): string;
        static byId(arg0: number): Internal.PrioritizeChunkUpdates;
        notifyAll(): void;
        getDeclaringClass(): typeof Internal.PrioritizeChunkUpdates;
        "compareTo(net.minecraft.client.PrioritizeChunkUpdates)"(arg0: Internal.PrioritizeChunkUpdates_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        static valueOf(arg0: string): Internal.PrioritizeChunkUpdates;
        compareTo(arg0: Internal.PrioritizeChunkUpdates_): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        static values(): Internal.PrioritizeChunkUpdates[];
        getCaption(): net.minecraft.network.chat.Component;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.PrioritizeChunkUpdates>>;
        getId(): number;
        get class(): typeof any
        get key(): string
        get declaringClass(): typeof Internal.PrioritizeChunkUpdates
        get caption(): net.minecraft.network.chat.Component
        get id(): number
        static readonly NEARBY: (Internal.PrioritizeChunkUpdates) & (Internal.PrioritizeChunkUpdates);
        static readonly NONE: (Internal.PrioritizeChunkUpdates) & (Internal.PrioritizeChunkUpdates);
        static readonly PLAYER_AFFECTED: (Internal.PrioritizeChunkUpdates) & (Internal.PrioritizeChunkUpdates);
    }
    type PrioritizeChunkUpdates_ = "nearby" | PrioritizeChunkUpdates | "player_affected" | "none";
    class IEParticleType <T extends Internal.ParticleOptions> extends Internal.ParticleType<T> {
        constructor(arg0: boolean, arg1: Internal.ParticleOptions$Deserializer_<T>, arg2: Internal.Codec_<T>)
        getClass(): typeof any;
        getDeserializer(): Internal.ParticleOptions$Deserializer<T>;
        hashCode(): number;
        toString(): string;
        codec(): Internal.Codec<T>;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        getOverrideLimiter(): boolean;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get deserializer(): Internal.ParticleOptions$Deserializer<T>
        get overrideLimiter(): boolean
    }
    type IEParticleType_<T extends Internal.ParticleOptions> = IEParticleType<T>;
    class ServerPlayerConfigChannelData {
        constructor()
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        setCachedEnforcedConfigProfilePermission(arg0: string): void;
        setCachedHasServerProfileEditPermission(arg0: boolean): void;
        isUsingConfigProfilePermission(): boolean;
        hasServerProfileEditPermission(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        getEnforcedConfigProfilePermission(): string;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        setCachedUsingConfigProfilePermission(arg0: boolean): void;
        get class(): typeof any
        set cachedEnforcedConfigProfilePermission(arg0: string)
        set cachedHasServerProfileEditPermission(arg0: boolean)
        get usingConfigProfilePermission(): boolean
        get enforcedConfigProfilePermission(): string
        set cachedUsingConfigProfilePermission(arg0: boolean)
    }
    type ServerPlayerConfigChannelData_ = ServerPlayerConfigChannelData;
    interface ChannelHandler {
        /**
         * @deprecated
        */
        abstract exceptionCaught(arg0: Internal.ChannelHandlerContext_, arg1: Internal.Throwable_): void;
        abstract handlerAdded(arg0: Internal.ChannelHandlerContext_): void;
        abstract handlerRemoved(arg0: Internal.ChannelHandlerContext_): void;
    }
    type ChannelHandler_ = ChannelHandler;
    class ItemLollipop extends Internal.ItemGeneric implements Internal.IDelayedNBTLoot {
        constructor()
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        withDefaultInfo(): Internal.ItemGeneric;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        setColor(arg0: Internal.ItemStack_, arg1: Internal.ItemLollipop$ModelColor_): Internal.ItemStack;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        fillItemCategory(arg0: Internal.CreativeModeTab$Output_): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        addItemUse(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.LangKey_, ...arg2: any[]): void;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getColor(arg0: Internal.ItemStack_, arg1: number): number;
        addEffectInfo(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.MobEffect_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        resetColor(arg0: Internal.ItemStack_): Internal.ItemStack;
        withEffect(): Internal.ItemGeneric;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        withCombineInfo(): Internal.ItemGeneric;
        addItemPosition(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.Location_): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        addInfo(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.LangKey_, ...arg2: any[]): void;
        addItemDistance(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.Location_): void;
        "isEnabled(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        accessor$setMaxStackSize(arg0: number): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        "addItemUse(java.util.List,ovh.corail.tombstone.helper.LangKey,java.lang.Object[])"(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.LangKey_, ...arg2: any[]): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onDelayedLoot(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_, arg2: Internal.LootContext_): Internal.ItemStack;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        addItemDesc(arg0: Internal.List_<net.minecraft.network.chat.Component>): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(arg0: Internal.Player_, arg1: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        addItemUse(arg0: Internal.List_<net.minecraft.network.chat.Component>): void;
        handler$fbo000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        getRandomItemStack(arg0: number): Internal.ItemStack;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        "addInfo(java.util.List,java.lang.String,java.lang.Object[])"(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: string, ...arg2: any[]): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        static getId(arg0: Internal.Item_): number;
        withSoulboundInfo(): Internal.ItemGeneric;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        addPerkInfo(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.Perk_, arg2: number): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        addInfo(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: string, ...arg2: any[]): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        accessor$setMaxDamage(arg0: number): void;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        withCraftingInfo(): Internal.ItemGeneric;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        withBetaInfo(): Internal.ItemGeneric;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        "isEnabled(net.minecraft.world.flag.FeatureFlagSet)"(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        addItemUse(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: string, ...arg2: any[]): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        "addItemUse(java.util.List,java.lang.String,java.lang.Object[])"(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: string, ...arg2: any[]): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getRandomItemStack(): Internal.ItemStack;
        addWarn(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.LangKey_, ...arg2: any[]): void;
        wait(arg0: number, arg1: number): void;
        isEnabled(): boolean;
        "addInfo(java.util.List,ovh.corail.tombstone.helper.LangKey,java.lang.Object[])"(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.LangKey_, ...arg2: any[]): void;
        addItemDesc(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: string, ...arg2: any[]): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(arg0: Internal.Player_, arg1: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        getSimpleName(): string;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        isEnabled(arg0: Internal.ItemStack_): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get randomItemStack(): Internal.ItemStack
        get enabled(): boolean
        get mod(): string
        set armorProtection(armorProtection: number)
        get simpleName(): string
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type ItemLollipop_ = ItemLollipop;
    class ArrayListMultimap <K, V> extends Internal.ArrayListMultimapGwtSerializationDependencies<K, V> {
        getClass(): typeof any;
        get(arg0: any): Internal.List<any>;
        put(arg0: any, arg1: any): boolean;
        putAll(arg0: Internal.Multimap_<any, any>): boolean;
        static create<K, V>(arg0: number, arg1: number): Internal.ArrayListMultimap<K, V>;
        containsValue(arg0: any): boolean;
        entries(): Internal.Collection<any>;
        isEmpty(): boolean;
        asMap(): Internal.Map<any, any>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        replaceValues(arg0: any, arg1: Internal.Iterable_<any>): Internal.List<any>;
        containsKey(arg0: any): boolean;
        keySet(): Internal.Set<any>;
        keys(): Internal.Multiset<any>;
        values(): Internal.Collection<any>;
        toString(): string;
        /**
         * @deprecated
        */
        trimToSize(): void;
        notifyAll(): void;
        static create<K, V>(arg0: Internal.Multimap_<K, V>): Internal.ArrayListMultimap<K, V>;
        remove(arg0: any, arg1: any): boolean;
        putAll(arg0: any, arg1: Internal.Iterable_<any>): boolean;
        containsEntry(arg0: any, arg1: any): boolean;
        hashCode(): number;
        size(): number;
        forEach(arg0: Internal.BiConsumer_<any, any>): void;
        static create<K, V>(): Internal.ArrayListMultimap<K, V>;
        wait(): void;
        clear(): void;
        removeAll(arg0: any): Internal.List<any>;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get empty(): boolean
    }
    type ArrayListMultimap_<K, V> = ArrayListMultimap<K, V>;
    class FluidIngredientComponent implements Internal.RecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient> {
        constructor()
        getClass(): typeof any;
        "isInput(dev.latvian.mods.kubejs.recipe.RecipeJS,net.dries007.tfc.common.recipes.ingredients.FluidIngredient,dev.latvian.mods.kubejs.recipe.ReplacementMatch)"(recipe: Internal.RecipeJS_, value: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_, match: Internal.ReplacementMatch_): boolean;
        write(recipe: Internal.RecipeJS_, value: any): Internal.JsonElement;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>, json: Internal.JsonObject_): void;
        "write(dev.latvian.mods.kubejs.recipe.RecipeJS,net.dries007.tfc.common.recipes.ingredients.FluidIngredient)"(recipe: Internal.RecipeJS_, value: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_): Internal.JsonElement;
        role(): Internal.ComponentRole;
        notify(): void;
        componentClass(): typeof any;
        wait(arg0: number, arg1: number): void;
        replaceOutput(recipe: Internal.RecipeJS_, original: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): net.dries007.tfc.common.recipes.ingredients.FluidIngredient;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, net.dries007.tfc.common.recipes.ingredients.FluidIngredient>>;
        checkEmpty(key: Internal.RecipeKey_<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>, value: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_): string;
        read(recipe: Internal.RecipeJS_, from: any): net.dries007.tfc.common.recipes.ingredients.FluidIngredient;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>, map: Internal.Map_<any, any>): void;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient, O>;
        isInput(recipe: Internal.RecipeJS_, value: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_, match: Internal.ReplacementMatch_): boolean;
        constructorDescription(ctx: Internal.DescriptionContext_): Internal.TypeDescJS;
        componentType(): string;
        static builder(): Internal.RecipeComponentBuilder;
        toString(): string;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        notifyAll(): void;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>;
        checkValueHasChanged(oldValue: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_, newValue: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_): boolean;
        isOutput(recipe: Internal.RecipeJS_, value: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_, match: Internal.ReplacementMatch_): boolean;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient, O>;
        hashCode(): number;
        "isInput(dev.latvian.mods.kubejs.recipe.RecipeJS,java.lang.Object,dev.latvian.mods.kubejs.recipe.ReplacementMatch)"(recipe: Internal.RecipeJS_, value: any, match: Internal.ReplacementMatch_): boolean;
        write(recipe: Internal.RecipeJS_, value: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_): Internal.JsonElement;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, net.dries007.tfc.common.recipes.ingredients.FluidIngredient>>;
        orSelf(): Internal.RecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>;
        wait(): void;
        wait(arg0: number): void;
        "write(dev.latvian.mods.kubejs.recipe.RecipeJS,java.lang.Object)"(recipe: Internal.RecipeJS_, value: any): Internal.JsonElement;
        key(name: string): Internal.RecipeKey<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>;
        isInput(recipe: Internal.RecipeJS_, value: any, match: Internal.ReplacementMatch_): boolean;
        asArray(): Internal.ArrayRecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>;
        equals(arg0: any): boolean;
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>;
        replaceInput(recipe: Internal.RecipeJS_, original: net.dries007.tfc.common.recipes.ingredients.FluidIngredient_, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): net.dries007.tfc.common.recipes.ingredients.FluidIngredient;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<net.dries007.tfc.common.recipes.ingredients.FluidIngredient>, json: Internal.JsonObject_): void;
        get class(): typeof any
        static readonly INGREDIENT: (Internal.FluidIngredientComponent) & (Internal.FluidIngredientComponent);
        static readonly STACK_INGREDIENT: (Internal.FluidIngredientComponent$FluidStackIngredientComponent) & (Internal.FluidIngredientComponent$FluidStackIngredientComponent);
    }
    type FluidIngredientComponent_ = FluidIngredientComponent;
    class SpikeFeature extends Internal.Feature<Internal.SpikeConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.SpikeConfiguration>)
        getClass(): typeof any;
        place(arg0: Internal.SpikeConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.SpikeConfiguration, Internal.Feature<Internal.SpikeConfiguration>>>;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static getSpikesForLevel(arg0: Internal.WorldGenLevel_): Internal.List<Internal.SpikeFeature$EndSpike>;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        place(arg0: Internal.FeaturePlaceContext_<Internal.SpikeConfiguration>): boolean;
        get class(): typeof any
        static readonly NUMBER_OF_SPIKES: (10) & (number);
    }
    type SpikeFeature_ = SpikeFeature;
    interface TypeRewriteRule {
        seq(arg0: Internal.List_<Internal.TypeRewriteRule>): this;
        everywhere(arg0: Internal.TypeRewriteRule_, arg1: Internal.PointFreeRule_, arg2: boolean, arg3: boolean): this;
        nop(): this;
        seq(arg0: Internal.TypeRewriteRule_, arg1: Internal.TypeRewriteRule_): this;
        seq(arg0: Internal.TypeRewriteRule_, ...arg1: Internal.TypeRewriteRule_[]): this;
        abstract rewrite<A>(arg0: com.mojang.datafixers.types.Type_<A>): Optional<Internal.RewriteResult<A, any>>;
        checkOnce(arg0: Internal.TypeRewriteRule_, arg1: Internal.Consumer_<com.mojang.datafixers.types.Type<any>>): this;
        orElse(arg0: Internal.TypeRewriteRule_, arg1: Internal.Supplier_<Internal.TypeRewriteRule>): this;
        all(arg0: Internal.TypeRewriteRule_, arg1: boolean, arg2: boolean): this;
        "orElse(com.mojang.datafixers.TypeRewriteRule,java.util.function.Supplier)"(arg0: Internal.TypeRewriteRule_, arg1: Internal.Supplier_<Internal.TypeRewriteRule>): this;
        "orElse(com.mojang.datafixers.TypeRewriteRule,com.mojang.datafixers.TypeRewriteRule)"(arg0: Internal.TypeRewriteRule_, arg1: Internal.TypeRewriteRule_): this;
        once(arg0: Internal.TypeRewriteRule_): this;
        "seq(com.mojang.datafixers.TypeRewriteRule,com.mojang.datafixers.TypeRewriteRule)"(arg0: Internal.TypeRewriteRule_, arg1: Internal.TypeRewriteRule_): this;
        orElse(arg0: Internal.TypeRewriteRule_, arg1: Internal.TypeRewriteRule_): this;
        ifSame<B>(arg0: com.mojang.datafixers.types.Type_<B>, arg1: Internal.RewriteResult_<B, any>): this;
        one(arg0: Internal.TypeRewriteRule_): this;
        "seq(com.mojang.datafixers.TypeRewriteRule,com.mojang.datafixers.TypeRewriteRule[])"(arg0: Internal.TypeRewriteRule_, ...arg1: Internal.TypeRewriteRule_[]): this;
        (arg0: com.mojang.datafixers.types.Type<A>): Optional_<Internal.RewriteResult<A, any>>;
    }
    type TypeRewriteRule_ = ((arg0: com.mojang.datafixers.types.Type<A>)=> Optional_<Internal.RewriteResult<A, any>>) | TypeRewriteRule;
    class IceCaveFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        place(arg0: Internal.NoneFeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration>): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.NoneFeatureConfiguration, Internal.Feature<Internal.NoneFeatureConfiguration>>>;
        get class(): typeof any
    }
    type IceCaveFeature_ = IceCaveFeature;
    interface InjectedLiquidBlockExtension {
        arch$getFluid(): Internal.FlowingFluid;
    }
    type InjectedLiquidBlockExtension_ = InjectedLiquidBlockExtension;
    class ObjectCategoryRuleResolver {
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        resolve<E, P, C extends Internal.FilterObjectCategory<E, P, any, C>>(arg0: C, arg1: E, arg2: P): C;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type ObjectCategoryRuleResolver_ = ObjectCategoryRuleResolver;
    class SplashPotionItem extends Internal.ThrowablePotionItem {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setRarity(arg0: Internal.Rarity_): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        isFireResistant(): boolean;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isComplex(): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        moonlight$getClientAnimationExtension(): any;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getItem(): Internal.Item;
        accessor$setMaxDamage(arg0: number): void;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        useOn(arg0: Internal.UseOnContext_): InteractionResult;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        setAttackDamage(attackDamage: number): void;
        getTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        toString(): string;
        /**
         * @deprecated
        */
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        notify(): void;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        accessor$setMaxStackSize(arg0: number): void;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        getDamage(arg0: Internal.ItemStack_): number;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(arg0: Internal.Player_, arg1: Internal.ItemStack_): Vec3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        handler$fbo000$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(arg0: Internal.Player_, arg1: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        get drinkingSound(): Internal.SoundEvent
        set rarity(arg0: Internal.Rarity_)
        get fireResistant(): boolean
        get complex(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get descriptionId(): string
        get creativeTab(): string
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set burnTime(i: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get renderPropertiesInternal(): any
        set itemBuilder(b: Internal.ItemBuilder_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        set attackDamage(attackDamage: number)
        get edible(): boolean
        /**
         * @deprecated
        */
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get eatingSound(): Internal.SoundEvent
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
    }
    type SplashPotionItem_ = SplashPotionItem;
    class FluidBucketItemBuilder extends Internal.ItemBuilder {
        constructor(b: Internal.FluidBuilder_)
        static toToolTier(o: any): Internal.Tier;
        /**
         * Adds subtypes to the item. The function should return a collection of item stacks, each with a different subtype.
         * 
         * Each subtype will appear as a separate item in JEI and the creative inventory.
        */
        subtypes(fn: Internal.Function_<Internal.ItemStack, Internal.Collection<Internal.ItemStack>>): Internal.ItemBuilder;
        createAdditionalObjects(): void;
        /**
         * Gets called when the item is used to hurt an entity.
         * 
         * For example, when using a sword to hit a mob, this is called.
        */
        hurtEnemy(context: Internal.Predicate_<Internal.ItemBuilder$HurtEnemyContext>): Internal.ItemBuilder;
        getTranslationKeyGroup(): string;
        notify(): void;
        get(): Internal.Item;
        /**
         * Makes the item not stackable, equivalent to setting the item's max stack size to 1.
        */
        unstackable(): Internal.ItemBuilder;
        /**
         * Colorizes item's texture of the given index. Index is used when you have multiple layers, e.g. a crushed ore (of rock + ore).
        */
        color(index: number, color: Internal.ItemTintFunction_): Internal.ItemBuilder;
        /**
         * When players finish using the item.
         * 
         * This is called only when `useDuration` ticks have passed.
         * 
         * For example, when eating food, this is called when the player has finished eating the food, so hunger is restored.
        */
        finishUsing(finishUsing: Internal.ItemBuilder$FinishUsingCallback_): Internal.ItemBuilder;
        getRegistryType(): Internal.RegistryInfo<any>;
        /**
         * Adds an attribute modifier to the item.
         * 
         * An attribute modifier is something like a damage boost or a speed boost.
         * On tools, they're applied when the item is held, on armor, they're
         * applied when the item is worn.
         * @param attribute The resource location of the attribute, e.g. 'generic.attack_damage'
         * @param identifier A unique identifier for the modifier. Modifiers are considered the same if they have the same identifier.
         * @param d The amount of the modifier.
         * @param operation The operation to apply the modifier with. Can be ADDITION, MULTIPLY_BASE, or MULTIPLY_TOTAL.
        */
        modifyAttribute(attribute: ResourceLocation_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): Internal.ItemBuilder;
        /**
         * Sets the item's model (parent).
        */
        parentModel(m: string): Internal.ItemBuilder;
        /**
         * Colorizes item's texture of the given index. Useful for coloring items, like GT ores ore dusts.
        */
        color(callback: Internal.ItemTintFunction_): Internal.ItemBuilder;
        /**
         * Sets the item's max stack size. Default is 64.
        */
        maxStackSize(v: number): Internal.ItemBuilder;
        /**
         * Adds a tooltip to the item.
        */
        tooltip(text: net.minecraft.network.chat.Component_): Internal.ItemBuilder;
        "transformObject(net.minecraft.world.item.Item)"(obj: Internal.Item_): Internal.Item;
        /**
         * Determines the width of the item's durability bar. Defaulted to vanilla behavior.
         * 
         * The function should return a value between 0 and 13 (max width of the bar).
        */
        barWidth(barWidth: Internal.ToIntFunction_<Internal.ItemStack>): Internal.ItemBuilder;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.Item>;
        /**
         * Sets the item's rarity.
        */
        rarity(v: Internal.Rarity_): Internal.ItemBuilder;
        /**
         * Makes the item fire resistant like netherite tools.
        */
        fireResistant(): Internal.ItemBuilder;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.Item>;
        /**
         * Determines the animation of the item when used, e.g. eating food.
        */
        useAnimation(animation: Internal.UseAnim_): Internal.ItemBuilder;
        getBuilderTranslationKey(): string;
        /**
         * Determines if player will start using the item.
         * 
         * For example, when eating food, returning true will make the player start eating the food.
        */
        use(use: Internal.ItemBuilder$UseCallback_): Internal.ItemBuilder;
        /**
         * When players did not finish using the item but released the right mouse button halfway through.
         * 
         * An example is the bow, where the arrow is shot when the player releases the right mouse button.
         * 
         * To ensure the bow won't finish using, Minecraft sets the `useDuration` to a very high number (1h).
        */
        releaseUsing(releaseUsing: Internal.ItemBuilder$ReleaseUsingCallback_): Internal.ItemBuilder;
        /**
         * Sets the item's container item, e.g. a bucket for a milk bucket.
        */
        containerItem(id: ResourceLocation_): Internal.ItemBuilder;
        wait(): void;
        /**
         * Sets the item's burn time. Default is 0 (Not a fuel).
        */
        burnTime(v: number): Internal.ItemBuilder;
        /**
         * Directlys set the item's texture json.
        */
        textureJson(json: Internal.JsonObject_): Internal.ItemBuilder;
        static toArmorMaterial(o: any): Internal.ArmorMaterial;
        generateLang(lang: Internal.LangEventJS_): void;
        /**
         * The duration when the item is used.
         * 
         * For example, when eating food, this is the time it takes to eat the food.
         * This can change the eating speed, or be used for other things (like making a custom bow).
        */
        useDuration(useDuration: Internal.ToIntFunction_<Internal.ItemStack>): Internal.ItemBuilder;
        getClass(): typeof any;
        /**
         * Makes the item fire resistant like netherite tools (or not).
        */
        fireResistant(isFireResistant: boolean): Internal.ItemBuilder;
        /**
         * Sets the item's texture by given key.
        */
        texture(key: string, tex: string): Internal.ItemBuilder;
        /**
         * Sets the item's max damage. Default is 0 (No durability).
        */
        maxDamage(v: number): Internal.ItemBuilder;
        "transformObject(java.lang.Object)"(arg0: any): any;
        wait(arg0: number, arg1: number): void;
        /**
         * Sets the item's name dynamically.
        */
        name(name: Internal.ItemBuilder$NameCallback_): Internal.ItemBuilder;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        createItemProperties(): Internal.Item$Properties;
        createObject(): Internal.BucketItem;
        /**
         * Makes the item glow like enchanted, even if it's not enchanted.
        */
        glow(v: boolean): Internal.ItemBuilder;
        transformObject(arg0: any): any;
        /**
         * Directly set the item's model json.
        */
        modelJson(json: Internal.JsonObject_): Internal.ItemBuilder;
        toString(): string;
        /**
         * Set the food properties of the item.
        */
        food(b: Internal.Consumer_<Internal.FoodBuilder>): Internal.ItemBuilder;
        notifyAll(): void;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): Internal.BuilderBase<Internal.Item>;
        hashCode(): number;
        /**
         * Sets the item's texture (layer0).
        */
        texture(tex: string): Internal.ItemBuilder;
        transformObject(obj: Internal.Item_): Internal.Item;
        wait(arg0: number): void;
        /**
         * Determines the color of the item's durability bar. Defaulted to vanilla behavior.
        */
        barColor(barColor: Internal.Function_<Internal.ItemStack, dev.latvian.mods.rhino.mod.util.color.Color>): Internal.ItemBuilder;
        /**
         * Adds a tag to this object, e.g. `minecraft:stone`.
        */
        tag(tag: ResourceLocation_): Internal.BuilderBase<Internal.Item>;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): Internal.BuilderBase<Internal.Item>;
        equals(arg0: any): boolean;
        newID(pre: string, post: string): ResourceLocation;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        /**
         * @deprecated
        */
        group(g: string): Internal.ItemBuilder;
        get translationKeyGroup(): string
        get registryType(): Internal.RegistryInfo<any>
        get builderTranslationKey(): string
        get class(): typeof any
        readonly fluidBuilder: Internal.FluidBuilder;
    }
    type FluidBucketItemBuilder_ = FluidBucketItemBuilder;
    interface CriterionTrigger <T extends Internal.CriterionTriggerInstance> {
        abstract getId(): ResourceLocation;
        abstract removePlayerListeners(arg0: Internal.PlayerAdvancements_): void;
        abstract createInstance(arg0: Internal.JsonObject_, arg1: Internal.DeserializationContext_): T;
        abstract removePlayerListener(arg0: Internal.PlayerAdvancements_, arg1: Internal.CriterionTrigger$Listener_<T>): void;
        abstract addPlayerListener(arg0: Internal.PlayerAdvancements_, arg1: Internal.CriterionTrigger$Listener_<T>): void;
        get id(): ResourceLocation
    }
    type CriterionTrigger_<T extends Internal.CriterionTriggerInstance> = CriterionTrigger<T>;
    class ItemOverrides {
        constructor(arg0: Internal.ModelBaker_, arg1: Internal.BlockModel_, arg2: Internal.List_<Internal.ItemOverride>)
        constructor(arg0: Internal.ModelBaker_, arg1: Internal.UnbakedModel_, arg2: Internal.List_<Internal.ItemOverride>, arg3: Internal.Function_<Internal.Material, Internal.TextureAtlasSprite>)
        getClass(): typeof any;
        getOverrides(): Internal.ImmutableList<Internal.ItemOverrides$BakedOverride>;
        hashCode(): number;
        resolve(arg0: Internal.BakedModel_, arg1: Internal.ItemStack_, arg2: Internal.ClientLevel_, arg3: Internal.LivingEntity_, arg4: number): Internal.BakedModel;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get overrides(): Internal.ImmutableList<Internal.ItemOverrides$BakedOverride>
        static readonly EMPTY: (Internal.ItemOverrides) & (Internal.ItemOverrides);
        static readonly NO_OVERRIDE: (number) & (number);
    }
    type ItemOverrides_ = ItemOverrides;
    class DepotBlockEntity extends Internal.SmartBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        requestModelDataUpdate(): void;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        getBehaviours(): Internal.Map<any, any>;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        getType(): Internal.BlockEntityType<any>;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        handler$dkm000$setLevel(arg0: Internal.Level_, arg1: Internal.CallbackInfo_): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        setHeldItem(arg0: Internal.ItemStack_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        attachBehaviourLate(arg0: Internal.BlockEntityBehaviour_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        callSaveMetadata(arg0: Internal.CompoundTag_): void;
        setWorldPosition(arg0: BlockPos_): void;
        wait(arg0: number): void;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getWorldPosition(): BlockPos;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        sdl$resetDynamicLight(): void;
        isRemoved(): boolean;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        getHeldItem(): Internal.ItemStack;
        initialize(): void;
        invalidateCaps(): void;
        handler$dkm000$setRemoved(arg0: Internal.CallbackInfo_): void;
        getBlockState(): Internal.BlockState;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        m_183515_(arg0: Internal.CompoundTag_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        notifyUpdate(): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        removeBehaviour(arg0: Internal.BehaviourType_<any>): void;
        serializeNBT(): Internal.Tag;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        "getLevel()"(): Internal.Level;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getModelData(): Internal.ModelData;
        equals(arg0: any): boolean;
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get behaviours(): Internal.Map<any, any>
        get "updatePacket()"(): Internal.Packet<any>
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        set heldItem(arg0: Internal.ItemStack_)
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        set worldPosition(arg0: BlockPos_)
        get updateTag(): Internal.CompoundTag
        get worldPosition(): BlockPos
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get heldItem(): Internal.ItemStack
        get blockState(): Internal.BlockState
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get "level()"(): Internal.Level
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get modelData(): Internal.ModelData
    }
    type DepotBlockEntity_ = DepotBlockEntity;
    interface LevelWriter {
        setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number): boolean;
        abstract destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_, arg3: number): boolean;
        abstract setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number, arg3: number): boolean;
        addFreshEntity(arg0: Internal.Entity_): boolean;
        destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_): boolean;
        abstract removeBlock(arg0: BlockPos_, arg1: boolean): boolean;
        destroyBlock(arg0: BlockPos_, arg1: boolean): boolean;
    }
    type LevelWriter_ = LevelWriter;
    class PathHeightBlock extends Internal.BlockModEnabledBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        handler$end000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        invokeGetSoundGroup(arg0: Internal.BlockState_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getProperties(): Internal.BlockBehaviour$Properties;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        sounds$prepareTagPair(value: ResourceLocation_): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isTransparent(arg0: Internal.BlockState_, arg1: Internal.BlockView_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        handler$fdj000$$manageCustomSounds(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        get properties(): Internal.BlockBehaviour$Properties
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type PathHeightBlock_ = PathHeightBlock;
    interface RiderShieldingMount {
        abstract getRiderShieldingHeight(): number;
        get riderShieldingHeight(): number
        (): number;
    }
    type RiderShieldingMount_ = (()=> number) | RiderShieldingMount;
    interface Channel extends Internal.Closeable {
        abstract isOpen(): boolean;
        abstract close(): void;
        get open(): boolean
    }
    type Channel_ = Channel;
    interface BiomeBridge {
        abstract tfc$getExtension(arg0: Internal.Supplier_<Internal.BiomeExtension>): Internal.BiomeExtension;
        (arg0: Internal.Supplier<Internal.BiomeExtension>): Internal.BiomeExtension_;
    }
    type BiomeBridge_ = BiomeBridge | ((arg0: Internal.Supplier<Internal.BiomeExtension>)=> Internal.BiomeExtension_);
    class Context {
        static reportError(cx: Internal.Context_, message: string, lineno: number, lineSource: string, lineOffset: number, sourceName: string): void;
        setMaximumInterpreterStackDepth(max: number): void;
        getTypeWrappers(): Internal.TypeWrappers;
        setProperty(key: string, value: any): void;
        static javaToJS(cx: Internal.Context_, value: any, scope: Internal.Scriptable_): any;
        initSafeStandardObjects(scope: Internal.ScriptableObject_): Internal.Scriptable;
        static reportRuntimeError(cx: Internal.Context_, message: string, sourceName: string, lineno: number, lineSource: string, lineOffset: number): Internal.EvaluatorException;
        setApplicationClassLoader(loader: Internal.ClassLoader_): void;
        setGenerateObserverCount(generateObserverCount: boolean): void;
        putThreadLocal(key: any, value: any): void;
        static enter(): Internal.Context;
        "addCustomJavaToJsWrapper(java.util.function.Predicate,dev.latvian.mods.rhino.util.CustomJavaToJsWrapperProvider)"<T>(predicate: Internal.Predicate_<T>, provider: Internal.CustomJavaToJsWrapperProvider_<T>): void;
        static reportRuntimeError1(messageId: string, arg1: any, cx: Internal.Context_): Internal.EvaluatorException;
        getClassShutter(): Internal.ClassShutter;
        notify(): void;
        toString(value: any): string;
        createClassLoader(parent: Internal.ClassLoader_): Internal.GeneratedClassLoader;
        evaluateReader(scope: Internal.Scriptable_, in_: Internal.Reader_, sourceName: string, lineno: number, securityDomain: any): any;
        newObject(scope: Internal.Scriptable_): Internal.Scriptable;
        toNumber(value: any): number;
        newObject(scope: Internal.Scriptable_, constructorName: string, args: any[]): Internal.Scriptable;
        static getSourcePositionFromStack(cx: Internal.Context_, linep: number[]): string;
        getInstructionObserverThreshold(): number;
        getProperty(key: string): any;
        toBoolean(value: any): boolean;
        getThreadLocal(key: any): any;
        wrapCustomJavaToJs(javaObject: any): Internal.CustomJavaToJsWrapper;
        getRegExp(): Internal.RegExp;
        hasTypeWrappers(): boolean;
        storeScriptable(value: Internal.Scriptable_): void;
        newArray(scope: Internal.Scriptable_, elements: any[]): Internal.Scriptable;
        getErrorReporter(): Internal.ErrorReporter;
        initSafeStandardObjects(): Internal.ScriptableObject;
        addCustomJavaToJsWrapper<T>(predicate: Internal.Predicate_<T>, provider: Internal.CustomJavaToJsWrapperProvider_<T>): void;
        static reportRuntimeError4(messageId: string, arg1: any, arg2: any, arg3: any, arg4: any, cx: Internal.Context_): Internal.EvaluatorException;
        getImplementationVersion(): string;
        "addCustomJavaToJsWrapper(java.lang.Class,dev.latvian.mods.rhino.util.CustomJavaToJsWrapperProvider)"<T>(type: T, provider: Internal.CustomJavaToJsWrapperProvider_<T>): void;
        static throwAsScriptRuntimeEx(e: Internal.Throwable_, cx: Internal.Context_): Internal.RuntimeException;
        setWrapFactory(wrapFactory: Internal.WrapFactory_): void;
        wait(): void;
        getRemapper(): Internal.Remapper;
        initStandardObjects(scope: Internal.ScriptableObject_, sealed: boolean): Internal.ScriptableObject;
        initStandardObjects(): Internal.ScriptableObject;
        lastStoredScriptable(): Internal.Scriptable;
        initStandardObjects(scope: Internal.ScriptableObject_): Internal.Scriptable;
        setRemapper(remapper: Internal.Remapper_): void;
        compileString(source: string, sourceName: string, lineno: number, securityDomain: any): Internal.Script;
        getClass(): typeof any;
        doTopCall(scope: Internal.Scriptable_, callable: dev.latvian.mods.rhino.Callable_, thisObj: Internal.Scriptable_, args: any[], isTopLevelStrict: boolean): any;
        newClassSerialNumber(): number;
        callSync(callable: dev.latvian.mods.rhino.Callable_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
        static reportRuntimeError(message: string, cx: Internal.Context_): Internal.EvaluatorException;
        initSafeStandardObjects(scope: Internal.ScriptableObject_, sealed: boolean): Internal.ScriptableObject;
        static reportError(cx: Internal.Context_, message: string): void;
        static reportWarning(cx: Internal.Context_, message: string, sourceName: string, lineno: number, lineSource: string, lineOffset: number): void;
        addToScope(scope: Internal.Scriptable_, name: string, value: any): void;
        static reportRuntimeError2(messageId: string, arg1: any, arg2: any, cx: Internal.Context_): Internal.EvaluatorException;
        wait(arg0: number, arg1: number): void;
        getMaximumInterpreterStackDepth(): number;
        static reportRuntimeError0(messageId: string, cx: Internal.Context_): Internal.EvaluatorException;
        static getUndefinedValue(): any;
        newObject(scope: Internal.Scriptable_, constructorName: string): Internal.Scriptable;
        setTopCall(scope: Internal.Scriptable_): void;
        "newArray(dev.latvian.mods.rhino.Scriptable,int)"(scope: Internal.Scriptable_, length: number): Internal.Scriptable;
        evaluateString(scope: Internal.Scriptable_, source: string, sourceName: string, lineno: number, securityDomain: any): any;
        getProperty<T>(key: string, def: T): T;
        setInstructionObserverThreshold(threshold: number): void;
        getTopCallOrThrow(): Internal.Scriptable;
        static reportRuntimeError3(messageId: string, arg1: any, arg2: any, arg3: any, cx: Internal.Context_): Internal.EvaluatorException;
        removeThreadLocal(key: any): void;
        isStrictMode(): boolean;
        static jsToJava(cx: Internal.Context_, value: any, desiredType: typeof any): any;
        "newArray(dev.latvian.mods.rhino.Scriptable,java.lang.Object[])"(scope: Internal.Scriptable_, elements: any[]): Internal.Scriptable;
        toString(): string;
        toObject(value: any, scope: Internal.Scriptable_): Internal.Scriptable;
        getWrapFactory(): Internal.WrapFactory;
        notifyAll(): void;
        compileReader(in_: Internal.Reader_, sourceName: string, lineno: number, securityDomain: any): Internal.Script;
        setClassShutter(shutter: Internal.ClassShutter_): void;
        hashCode(): number;
        static reportWarning(message: string, cx: Internal.Context_): void;
        hasTopCallScope(): boolean;
        getTopCallScope(): Internal.Scriptable;
        wait(arg0: number): void;
        newArray(scope: Internal.Scriptable_, length: number): Internal.Scriptable;
        equals(arg0: any): boolean;
        getApplicationClassLoader(): Internal.ClassLoader;
        addCustomJavaToJsWrapper<T>(type: T, provider: Internal.CustomJavaToJsWrapperProvider_<T>): void;
        set maximumInterpreterStackDepth(max: number)
        get typeWrappers(): Internal.TypeWrappers
        set applicationClassLoader(loader: Internal.ClassLoader_)
        set generateObserverCount(generateObserverCount: boolean)
        get classShutter(): Internal.ClassShutter
        get instructionObserverThreshold(): number
        get regExp(): Internal.RegExp
        get errorReporter(): Internal.ErrorReporter
        get implementationVersion(): string
        set wrapFactory(wrapFactory: Internal.WrapFactory_)
        get remapper(): Internal.Remapper
        set remapper(remapper: Internal.Remapper_)
        get class(): typeof any
        get maximumInterpreterStackDepth(): number
        get undefinedValue(): any
        set topCall(scope: Internal.Scriptable_)
        set instructionObserverThreshold(threshold: number)
        get topCallOrThrow(): Internal.Scriptable
        get strictMode(): boolean
        get wrapFactory(): Internal.WrapFactory
        set classShutter(shutter: Internal.ClassShutter_)
        get topCallScope(): Internal.Scriptable
        get applicationClassLoader(): Internal.ClassLoader
        readonly lock: any;
        generateObserverCount: boolean;
    }
    type Context_ = Context;
    class BezierTrackPointLocation extends Internal.Record {
        constructor(curveTarget: BlockPos_, segment: number)
        getClass(): typeof any;
        hashCode(): number;
        curveTarget(): BlockPos;
        toString(): string;
        segment(): number;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type BezierTrackPointLocation_ = BezierTrackPointLocation;
    class MapColor$Brightness extends Internal.Enum<Internal.MapColor$Brightness> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        compareTo(arg0: Internal.MapColor$Brightness_): number;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        describeConstable(): Optional<Internal.Enum$EnumDesc<Internal.MapColor$Brightness>>;
        "compareTo(net.minecraft.world.level.material.MapColor$Brightness)"(arg0: Internal.MapColor$Brightness_): number;
        name(): string;
        hashCode(): number;
        static byId(arg0: number): Internal.MapColor$Brightness;
        static values(): Internal.MapColor$Brightness[];
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        static valueOf(arg0: string): Internal.MapColor$Brightness;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        getDeclaringClass(): typeof Internal.MapColor$Brightness;
        get class(): typeof any
        get declaringClass(): typeof Internal.MapColor$Brightness
        static readonly LOW: (Internal.MapColor$Brightness) & (Internal.MapColor$Brightness);
        static readonly LOWEST: (Internal.MapColor$Brightness) & (Internal.MapColor$Brightness);
        readonly id: number;
        readonly modifier: number;
        static readonly NORMAL: (Internal.MapColor$Brightness) & (Internal.MapColor$Brightness);
        static readonly HIGH: (Internal.MapColor$Brightness) & (Internal.MapColor$Brightness);
    }
    type MapColor$Brightness_ = "normal" | "high" | "low" | "lowest" | MapColor$Brightness;
    class PoiType extends Internal.Record {
        constructor(arg0: Internal.Set_<Internal.BlockState>, arg1: number, arg2: number)
        maxTickets(): number;
        getClass(): typeof any;
        toString(): string;
        is(arg0: Internal.BlockState_): boolean;
        matchingStates(): Internal.Set<Internal.BlockState>;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        validRange(): number;
        get class(): typeof any
        static readonly NONE: Internal.Predicate<Internal.Holder<Internal.PoiType>>;
    }
    type PoiType_ = Special.PointOfInterestType | PoiType;
    /**
     * @deprecated
    */
    class SolidPredicate extends Internal.StateTestingPredicate {
        constructor(arg0: Vec3i_)
        static noFluid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        and(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static "matchesBlocks(java.util.List)"(arg0: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesTag(arg0: Vec3i_, arg1: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        notify(): void;
        negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        test(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        static solid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static insideWorld(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        or(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static solid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static alwaysTrue(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        type(): Internal.BlockPredicateType<any>;
        static allOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Vec3i_, arg1: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "matchesBlocks(net.minecraft.world.level.block.Block[])"(...arg0: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, arg1: Internal.List_<Internal.Fluid>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, ...arg1: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        wait(): void;
        static anyOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "anyOf(net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate[])"(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static hasSturdyFace(arg0: Vec3i_, arg1: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        test(arg0: any, arg1: any): boolean;
        static matchesBlocks(...arg0: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static hasSturdyFace(arg0: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        getClass(): typeof any;
        static "matchesFluids(net.minecraft.core.Vec3i,net.minecraft.world.level.material.Fluid[])"(arg0: Vec3i_, ...arg1: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "allOf(java.util.List)"(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "anyOf(java.util.List)"(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        wait(arg0: number, arg1: number): void;
        static anyOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "matchesBlocks(net.minecraft.core.Vec3i,net.minecraft.world.level.block.Block[])"(arg0: Vec3i_, ...arg1: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "allOf(net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate[])"(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        "test(net.minecraft.world.level.WorldGenLevel,net.minecraft.core.BlockPos)"(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        static matchesBlocks(arg0: Vec3i_, ...arg1: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        toString(): string;
        notifyAll(): void;
        static "matchesFluids(net.minecraft.core.Vec3i,java.util.List)"(arg0: Vec3i_, arg1: Internal.List_<Internal.Fluid>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static "matchesBlocks(net.minecraft.core.Vec3i,java.util.List)"(arg0: Vec3i_, arg1: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static wouldSurvive(arg0: Internal.BlockState_, arg1: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        hashCode(): number;
        static not(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        wait(arg0: number): void;
        static replaceable(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        "test(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): boolean;
        static matchesBlocks(arg0: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        equals(arg0: any): boolean;
        static matchesFluids(...arg0: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.SolidPredicate>;
    }
    type SolidPredicate_ = SolidPredicate;
    interface ChunkGeneratorAccessor {
        abstract accessor$getFeaturesPerStep(): Internal.Supplier<Internal.List<Internal.FeatureSorter$StepFeatureData>>;
        (): Internal.Supplier_<Internal.List<Internal.FeatureSorter$StepFeatureData>>;
    }
    type ChunkGeneratorAccessor_ = (()=> Internal.Supplier_<Internal.List<Internal.FeatureSorter$StepFeatureData>>) | ChunkGeneratorAccessor;
    class SmithingTableBlock extends Internal.CraftingTableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        hasBlockEntity(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        handler$blo000$getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.CallbackInfoReturnable_<any>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        handler$end000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        getTicker(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<any>): Internal.BlockEntityTicker<any>;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        invokeGetSoundGroup(arg0: Internal.BlockState_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getProperties(): Internal.BlockBehaviour$Properties;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        sounds$prepareTagPair(value: ResourceLocation_): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        handler$fdj000$$manageCustomSounds(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        get properties(): Internal.BlockBehaviour$Properties
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type SmithingTableBlock_ = SmithingTableBlock;
    class ItemVaultMountedStorageType extends Internal.MountedItemStorageType<Internal.ItemVaultMountedStorage> {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        is(arg0: Internal.TagKey_<Internal.MountedItemStorageType<any>>): boolean;
        toString(): string;
        wait(): void;
        mount(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.ItemVaultMountedStorage;
        notifyAll(): void;
        wait(arg0: number): void;
        static mountedItemStorage<B extends Internal.Block, P>(arg0: Internal.RegistryEntry_<Internal.MountedItemStorageType<any>>): Internal.NonNullUnaryOperator<com.tterrag.registrate.builders.BlockBuilder<B, P>>;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type ItemVaultMountedStorageType_ = ItemVaultMountedStorageType;
    class OverlayTexture implements Internal.AutoCloseable {
        constructor()
        getClass(): typeof any;
        static "pack(int,int)"(arg0: number, arg1: number): number;
        toString(): string;
        notifyAll(): void;
        static "pack(float,boolean)"(arg0: number, arg1: boolean): number;
        teardownOverlayColor(): void;
        static v(arg0: boolean): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static pack(arg0: number, arg1: number): number;
        hashCode(): number;
        static pack(arg0: number, arg1: boolean): number;
        wait(): void;
        close(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        static u(arg0: number): number;
        setupOverlayColor(): void;
        get class(): typeof any
        static readonly NO_OVERLAY: (655360) & (number);
        static readonly WHITE_OVERLAY_V: (10) & (number);
        static readonly NO_WHITE_U: (0) & (number);
        static readonly RED_OVERLAY_V: (3) & (number);
    }
    type OverlayTexture_ = OverlayTexture;
    class CustomArmInteractionPointTypes$CharcoalForgeType extends Internal.ArmInteractionPointType {
        constructor()
        getClass(): typeof any;
        createPoint(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ArmInteractionPoint;
        toString(): string;
        static init(): void;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        canCreatePoint(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        static getPrimaryType(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ArmInteractionPointType;
        hashCode(): number;
        getPriority(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get priority(): number
    }
    type CustomArmInteractionPointTypes$CharcoalForgeType_ = CustomArmInteractionPointTypes$CharcoalForgeType;
    class LoggerConfig$Builder <B extends Internal.LoggerConfig$Builder<B>> implements Internal.Builder<Internal.LoggerConfig> {
        constructor()
        getConfig(): org.apache.logging.log4j.core.config.Configuration;
        getClass(): typeof any;
        withAdditivity(additivity: boolean): B;
        withRefs(refs: Internal.AppenderRef_[]): B;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): org.apache.logging.log4j.Level;
        getFilter(): Internal.Filter;
        getLoggerName(): string;
        withLoggerName(loggerName: string): B;
        isAdditivity(): boolean;
        withLevel(level: org.apache.logging.log4j.Level_): B;
        withLevelAndRefs(levelAndRefs: string): B;
        getRefs(): Internal.AppenderRef[];
        isValid(): boolean;
        toString(): string;
        getLevelAndRefs(): string;
        getErrorPrefix(): string;
        notifyAll(): void;
        withProperties(properties: org.apache.logging.log4j.core.config.Property_[]): B;
        withIncludeLocation(includeLocation: string): B;
        withConfig(config: org.apache.logging.log4j.core.config.Configuration_): B;
        hashCode(): number;
        build(): any;
        asBuilder(): B;
        withtFilter(filter: Internal.Filter_): B;
        wait(): void;
        getIncludeLocation(): string;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getProperties(): org.apache.logging.log4j.core.config.Property[];
        get config(): org.apache.logging.log4j.core.config.Configuration
        get class(): typeof any
        get level(): org.apache.logging.log4j.Level
        get filter(): Internal.Filter
        get loggerName(): string
        get additivity(): boolean
        get refs(): Internal.AppenderRef[]
        get valid(): boolean
        get levelAndRefs(): string
        get errorPrefix(): string
        get includeLocation(): string
        get properties(): org.apache.logging.log4j.core.config.Property[]
    }
    type LoggerConfig$Builder_<B extends Internal.LoggerConfig$Builder<B>> = LoggerConfig$Builder<B>;
    /**
     * @deprecated
    */
    abstract class WaypointsGuiRenderer extends Internal.WaypointMapRenderer {
        getClass(): typeof any;
        /**
         * @deprecated
        */
        abstract "shouldRender(int)"(arg0: number): boolean;
        renderElement(arg0: any, arg1: boolean, arg2: boolean, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.MinimapElementRenderInfo_, arg8: Internal.GuiGraphics_, arg9: Internal.MultiBufferSource$BufferSource_): boolean;
        "drawSetChange(xaero.hud.minimap.module.MinimapSession,net.minecraft.client.gui.GuiGraphics,com.mojang.blaze3d.platform.Window)"(arg0: Internal.MinimapSession_, arg1: Internal.GuiGraphics_, arg2: com.mojang.blaze3d.platform.Window_): void;
        "shouldRender(xaero.hud.minimap.element.render.MinimapElementRenderLocation)"(arg0: Internal.MinimapElementRenderLocation_): boolean;
        /**
         * @deprecated
        */
        updateWaypointCollection(): void;
        /**
         * @deprecated
        */
        abstract renderElement(arg0: number, arg1: boolean, arg2: boolean, arg3: Internal.GuiGraphics_, arg4: Internal.MultiBufferSource$BufferSource_, arg5: net.minecraft.client.gui.Font_, arg6: Internal.RenderTarget_, arg7: Internal.MinimapRendererHelper_, arg8: Internal.Entity_, arg9: Internal.Player_, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number, arg16: Internal.Waypoint_, arg17: number, arg18: number, arg19: boolean, arg20: number): boolean;
        /**
         * @deprecated
        */
        abstract shouldRender(arg0: number): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        preRender(arg0: Internal.MinimapElementRenderInfo_, arg1: Internal.MultiBufferSource$BufferSource_, arg2: Internal.MultiTextureRenderTypeRendererProvider_): void;
        compareTo(arg0: any): number;
        /**
         * @deprecated
        */
        getProvider(): Internal.MinimapElementRenderProvider<any, any>;
        getContext(): Internal.WaypointMapRenderContext;
        renderElement(arg0: Internal.Waypoint_, arg1: boolean, arg2: boolean, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.MinimapElementRenderInfo_, arg8: Internal.GuiGraphics_, arg9: Internal.MultiBufferSource$BufferSource_): boolean;
        /**
         * @deprecated
        */
        drawIconOnGUI(arg0: Internal.GuiGraphics_, arg1: Internal.MinimapRendererHelper_, arg2: Internal.Waypoint_, arg3: number, arg4: number, arg5: Internal.MultiBufferSource$BufferSource_, arg6: Internal.VertexConsumer_, arg7: Internal.VertexConsumer_): void;
        /**
         * @deprecated
        */
        drawSetChange(arg0: Internal.WaypointsManager_, arg1: Internal.GuiGraphics_, arg2: com.mojang.blaze3d.platform.Window_): void;
        compareTo(arg0: Internal.MinimapElementRenderer_<any, any>): number;
        drawSetChange(arg0: Internal.MinimapSession_, arg1: Internal.GuiGraphics_, arg2: com.mojang.blaze3d.platform.Window_): void;
        /**
         * @deprecated
        */
        abstract preRender(arg0: number, arg1: Internal.Entity_, arg2: Internal.Player_, arg3: number, arg4: number, arg5: number, arg6: Internal.IXaeroMinimap_, arg7: Internal.MultiBufferSource$BufferSource_, arg8: Internal.MultiTextureRenderTypeRendererProvider_): void;
        toString(): string;
        "renderElement(xaero.common.minimap.waypoints.Waypoint,boolean,boolean,double,float,double,double,xaero.hud.minimap.element.render.MinimapElementRenderInfo,net.minecraft.client.gui.GuiGraphics,net.minecraft.client.renderer.MultiBufferSource$BufferSource)"(arg0: Internal.Waypoint_, arg1: boolean, arg2: boolean, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.MinimapElementRenderInfo_, arg8: Internal.GuiGraphics_, arg9: Internal.MultiBufferSource$BufferSource_): boolean;
        drawIconOnGUI(arg0: Internal.GuiGraphics_, arg1: Internal.MinimapRendererHelper_, arg2: Internal.Waypoint_, arg3: number, arg4: number, arg5: number, arg6: Internal.MultiBufferSource$BufferSource_, arg7: Internal.VertexConsumer_, arg8: Internal.VertexConsumer_): void;
        notifyAll(): void;
        postRender(arg0: Internal.MinimapElementRenderInfo_, arg1: Internal.MultiBufferSource$BufferSource_, arg2: Internal.MultiTextureRenderTypeRendererProvider_): void;
        /**
         * @deprecated
        */
        getElementReader(): xaero.common.minimap.element.render.MinimapElementReader<Internal.Waypoint, Internal.WaypointMapRenderContext>;
        hashCode(): number;
        wait(): void;
        "renderElement(java.lang.Object,boolean,boolean,double,float,double,double,xaero.hud.minimap.element.render.MinimapElementRenderInfo,net.minecraft.client.gui.GuiGraphics,net.minecraft.client.renderer.MultiBufferSource$BufferSource)"(arg0: any, arg1: boolean, arg2: boolean, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.MinimapElementRenderInfo_, arg8: Internal.GuiGraphics_, arg9: Internal.MultiBufferSource$BufferSource_): boolean;
        getOrder(): number;
        wait(arg0: number): void;
        "compareTo(xaero.hud.minimap.element.render.MinimapElementRenderer)"(arg0: Internal.MinimapElementRenderer_<any, any>): number;
        /**
         * @deprecated
        */
        abstract postRender(arg0: number, arg1: Internal.Entity_, arg2: Internal.Player_, arg3: number, arg4: number, arg5: number, arg6: Internal.IXaeroMinimap_, arg7: Internal.MultiBufferSource$BufferSource_, arg8: Internal.MultiTextureRenderTypeRendererProvider_): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        "drawSetChange(xaero.common.minimap.waypoints.WaypointsManager,net.minecraft.client.gui.GuiGraphics,com.mojang.blaze3d.platform.Window)"(arg0: Internal.WaypointsManager_, arg1: Internal.GuiGraphics_, arg2: com.mojang.blaze3d.platform.Window_): void;
        shouldRender(arg0: Internal.MinimapElementRenderLocation_): boolean;
        get class(): typeof any
        /**
         * @deprecated
        */
        get provider(): Internal.MinimapElementRenderProvider<any, any>
        get context(): Internal.WaypointMapRenderContext
        /**
         * @deprecated
        */
        get elementReader(): xaero.common.minimap.element.render.MinimapElementReader<Internal.Waypoint, Internal.WaypointMapRenderContext>
        get order(): number
    }
    type WaypointsGuiRenderer_ = WaypointsGuiRenderer;
    class FunctionFactory extends Internal.Record {
        constructor(name: string, minArgs: number, maxArgs: number, supplier: Internal.FunctionFactory$FuncSupplier_)
        getClass(): typeof any;
        static of0(name: string, supplier: Internal.Supplier_<Internal.Unit>): Internal.FunctionFactory;
        toString(): string;
        notifyAll(): void;
        maxArgs(): number;
        static of(name: string, minArgs: number, maxArgs: number, supplier: Internal.FunctionFactory$FuncSupplier_): Internal.FunctionFactory;
        minArgs(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        name(): string;
        hashCode(): number;
        create(args: Internal.Unit_[]): Internal.Unit;
        wait(): void;
        static of(name: string, args: number, supplier: Internal.FunctionFactory$FuncSupplier_): Internal.FunctionFactory;
        wait(arg0: number): void;
        supplier(): Internal.FunctionFactory$FuncSupplier;
        equals(o: any): boolean;
        static of3(name: string, supplier: Internal.FunctionFactory$Arg3_): Internal.FunctionFactory;
        static of1(name: string, supplier: Internal.FunctionFactory$Arg1_): Internal.FunctionFactory;
        static of2(name: string, supplier: Internal.FunctionFactory$Arg2_): Internal.FunctionFactory;
        get class(): typeof any
    }
    type FunctionFactory_ = FunctionFactory;
    interface NBTSerializable {
        abstract toNBT(): Internal.Tag;
        (): Internal.Tag_;
    }
    type NBTSerializable_ = (()=> Internal.Tag_) | NBTSerializable;
    class TextAttribute extends Internal.AttributedCharacterIterator$Attribute {
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly FAMILY: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly TRACKING_LOOSE: (0.04) & (number);
        static readonly UNDERLINE_LOW_DOTTED: (3) & (number);
        static readonly SWAP_COLORS_ON: (true) & (boolean);
        static readonly JUSTIFICATION: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly WEIGHT_MEDIUM: (1.5) & (number);
        static readonly RUN_DIRECTION_RTL: (true) & (boolean);
        static readonly WEIGHT: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly RUN_DIRECTION_LTR: (false) & (boolean);
        static readonly JUSTIFICATION_NONE: (0.0) & (number);
        static readonly INPUT_METHOD_HIGHLIGHT: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly WEIGHT_DEMILIGHT: (0.875) & (number);
        static readonly WIDTH: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly TRANSFORM: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly UNDERLINE: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly JUSTIFICATION_FULL: (1.0) & (number);
        static readonly WEIGHT_REGULAR: (1.0) & (number);
        static readonly WEIGHT_HEAVY: (2.25) & (number);
        static readonly INPUT_METHOD_UNDERLINE: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly UNDERLINE_ON: (0) & (number);
        static readonly FOREGROUND: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly LIGATURES: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly WEIGHT_ULTRABOLD: (2.75) & (number);
        static readonly BACKGROUND: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly WEIGHT_DEMIBOLD: (1.75) & (number);
        static readonly TRACKING_TIGHT: (-0.04) & (number);
        static readonly SIZE: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly WEIGHT_LIGHT: (0.75) & (number);
        static readonly STRIKETHROUGH_ON: (true) & (boolean);
        static readonly TRACKING: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly CHAR_REPLACEMENT: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly UNDERLINE_LOW_ONE_PIXEL: (1) & (number);
        static readonly UNDERLINE_LOW_TWO_PIXEL: (2) & (number);
        static readonly BIDI_EMBEDDING: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly UNDERLINE_LOW_GRAY: (4) & (number);
        static readonly WEIGHT_BOLD: (2.0) & (number);
        static readonly UNDERLINE_LOW_DASHED: (5) & (number);
        static readonly SWAP_COLORS: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly LIGATURES_ON: (1) & (number);
        static readonly WIDTH_SEMI_EXTENDED: (1.25) & (number);
        static readonly WIDTH_CONDENSED: (0.75) & (number);
        static readonly WIDTH_SEMI_CONDENSED: (0.875) & (number);
        static readonly STRIKETHROUGH: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly NUMERIC_SHAPING: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly WIDTH_REGULAR: (1.0) & (number);
        static readonly POSTURE: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly SUPERSCRIPT_SUB: (-1) & (number);
        static readonly WEIGHT_SEMIBOLD: (1.25) & (number);
        static readonly RUN_DIRECTION: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly WIDTH_EXTENDED: (1.5) & (number);
        static readonly KERNING_ON: (1) & (number);
        static readonly WEIGHT_EXTRABOLD: (2.5) & (number);
        static readonly KERNING: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly WEIGHT_EXTRA_LIGHT: (0.5) & (number);
        static readonly SUPERSCRIPT: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly POSTURE_REGULAR: (0.0) & (number);
        static readonly FONT: (Internal.TextAttribute) & (Internal.TextAttribute);
        static readonly POSTURE_OBLIQUE: (0.2) & (number);
        static readonly SUPERSCRIPT_SUPER: (1) & (number);
    }
    type TextAttribute_ = TextAttribute;
    interface Matrix3dc {
        abstract "transform(org.joml.Vector3f)"(arg0: Vec3f_): Vec3f;
        abstract mapXZnY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnZXY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnYXnZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "getUnnormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapZnYnX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "getTransposed(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract m20(): number;
        abstract mul(arg0: Internal.Matrix3fc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "getNormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract "quadraticFormProduct(org.joml.Vector3dc)"(arg0: Internal.Vector3dc_): number;
        abstract negateY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract lerp(arg0: Internal.Matrix3dc_, arg1: number, arg2: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract quadraticFormProduct(arg0: Internal.Vector3dc_): number;
        abstract scaleLocal(arg0: number, arg1: number, arg2: number, arg3: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "rotate(org.joml.Quaternionfc,org.joml.Matrix3d)"(arg0: Internal.Quaternionfc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "mul(org.joml.Matrix3dc,org.joml.Matrix3d)"(arg0: Internal.Matrix3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "get(double[])"(arg0: number[]): number[];
        abstract getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract scale(arg0: number, arg1: number, arg2: number, arg3: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "get(java.nio.ByteBuffer)"(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnZnYnX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract transform(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract mapnXZY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract normal(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract equals(arg0: Internal.Matrix3dc_, arg1: number): boolean;
        abstract transformTranspose(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapYXnZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateX(arg0: number, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract scale(arg0: Internal.Vector3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapYnXnZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mulComponentWise(arg0: Internal.Matrix3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "reflect(org.joml.Quaterniondc,org.joml.Matrix3d)"(arg0: Internal.Quaterniondc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract negateZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "getTransposed(java.nio.DoubleBuffer)"(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract rotate(arg0: Internal.AxisAngle4d_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapZXY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract transformTranspose(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        abstract mapnYnXnZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mulLocal(arg0: Internal.Matrix3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract obliqueZ(arg0: number, arg1: number, arg2: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract get(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract transform(arg0: Vec3f_): Vec3f;
        abstract lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "get(org.joml.Matrix3d)"(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract mapnXnZY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateLocal(arg0: Internal.Quaternionfc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getRowColumn(arg0: number, arg1: number): number;
        abstract "rotateLocal(org.joml.Quaternionfc,org.joml.Matrix3d)"(arg0: Internal.Quaternionfc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract transformTranspose(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateLocalX(arg0: number, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract quadraticFormProduct(arg0: Internal.Vector3fc_): number;
        abstract isFinite(): boolean;
        abstract mapYXZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateZYX(arg0: number, arg1: number, arg2: number, arg3: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapZnXnY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "get(int,java.nio.DoubleBuffer)"(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract "scale(double,org.joml.Matrix3d)"(arg0: number, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract reflect(arg0: Internal.Quaterniondc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract add(arg0: Internal.Matrix3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapYnZX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract transform(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract get(arg0: number[], arg1: number): number[];
        abstract rotateLocalY(arg0: number, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnYnXZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "scale(org.joml.Vector3dc,org.joml.Matrix3d)"(arg0: Internal.Vector3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract m02(): number;
        abstract mapZnYX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
        abstract mapnXnYZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "getTransposed(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapnZYnX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "get(double[],int)"(arg0: number[], arg1: number): number[];
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract rotate(arg0: Internal.AxisAngle4f_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        abstract getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract mapnYZX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getToAddress(arg0: number): this;
        abstract mapZYX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnZnXnY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnYnZX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract scale(arg0: number, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateLocalZ(arg0: number, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "rotate(org.joml.Quaterniondc,org.joml.Matrix3d)"(arg0: Internal.Quaterniondc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotate(arg0: Internal.Quaterniondc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "mul(org.joml.Matrix3fc,org.joml.Matrix3d)"(arg0: Internal.Matrix3fc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnYnZnX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "getTransposed(int,java.nio.DoubleBuffer)"(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract mapnZnXY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract m01(): number;
        abstract "getNormalizedRotation(org.joml.Quaterniond)"(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract "transform(org.joml.Vector3d)"(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract mapZXnY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapXnYnZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "get(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract get(arg0: number[]): number[];
        abstract mapYZnX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "get(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnZXnY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract m12(): number;
        abstract get(arg0: number[], arg1: number): number[];
        abstract rotateLocal(arg0: Internal.Quaterniondc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract "get(java.nio.FloatBuffer)"(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "rotate(org.joml.AxisAngle4f,org.joml.Matrix3d)"(arg0: Internal.AxisAngle4f_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "get(java.nio.DoubleBuffer)"(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract mul(arg0: Internal.Matrix3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract m00(): number;
        abstract transpose(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract get(arg0: number[]): number[];
        abstract determinant(): number;
        abstract invert(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract getTransposedFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract m11(): number;
        abstract "transform(org.joml.Vector3dc,org.joml.Vector3d)"(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract "rotate(org.joml.AxisAngle4d,org.joml.Matrix3d)"(arg0: Internal.AxisAngle4d_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapYnXZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "rotate(double,org.joml.Vector3dc,org.joml.Matrix3d)"(arg0: number, arg1: Internal.Vector3dc_, arg2: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract m22(): number;
        abstract getTransposedFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract sub(arg0: Internal.Matrix3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "reflect(org.joml.Vector3dc,org.joml.Matrix3d)"(arg0: Internal.Vector3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapXnZnY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateY(arg0: number, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract "quadraticFormProduct(org.joml.Vector3fc)"(arg0: Internal.Vector3fc_): number;
        abstract "rotateLocal(org.joml.Quaterniondc,org.joml.Matrix3d)"(arg0: Internal.Quaterniondc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnZYX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract "getTransposed(int,java.nio.FloatBuffer)"(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapYZX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnYZnX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract cofactor(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getRow(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract mapXnZY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnXnZnY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract m10(): number;
        abstract "get(float[],int)"(arg0: number[], arg1: number): number[];
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract "getTransposed(int,java.nio.ByteBuffer)"(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapZnXY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnYXZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract reflect(arg0: Internal.Vector3dc_, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract mapnXZnY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getEulerAnglesXYZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract "get(float[])"(arg0: number[]): number[];
        abstract negateX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract m21(): number;
        abstract transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract rotateZ(arg0: number, arg1: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "transform(org.joml.Vector3fc,org.joml.Vector3f)"(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapZYnX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract get(arg0: number, arg1: number): number;
        abstract "getUnnormalizedRotation(org.joml.Quaternionf)"(arg0: Quaternionf_): Quaternionf;
        abstract mapnXYnZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract "get(int,int)"(arg0: number, arg1: number): number;
        abstract mapXZY(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapYnZnX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnZnYX(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract mapnXnYnZ(arg0: org.joml.Matrix3d_): org.joml.Matrix3d;
        abstract "rotate(double,org.joml.Vector3fc,org.joml.Matrix3d)"(arg0: number, arg1: Internal.Vector3fc_, arg2: org.joml.Matrix3d_): org.joml.Matrix3d;
        get finite(): boolean
    }
    type Matrix3dc_ = Matrix3dc;
    interface ChiseledBookShelfBlockAccessor {
        easymagic$callGetHitSlot(arg0: Internal.Vec2_): number;
        easymagic$callGetRelativeHitCoordinatesForBlockFace(arg0: Internal.BlockHitResult_, arg1: Internal.Direction_): Optional<Internal.Vec2>;
    }
    type ChiseledBookShelfBlockAccessor_ = ChiseledBookShelfBlockAccessor;
    class WebBlock extends Internal.Block implements Internal.IForgeShearable {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        handler$end000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        invokeGetSoundGroup(arg0: Internal.BlockState_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getProperties(): Internal.BlockBehaviour$Properties;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        sounds$prepareTagPair(value: ResourceLocation_): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        handler$fdj000$$manageCustomSounds(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        get properties(): Internal.BlockBehaviour$Properties
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type WebBlock_ = WebBlock;
    class IdMappingEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.Map_<ResourceLocation, Internal.Map<ResourceLocation, Internal.IdMappingEvent$IdRemapping>>, arg1: boolean)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        isFrozen(): boolean;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        getRegistries(): Internal.ImmutableSet<ResourceLocation>;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        getRemaps(arg0: ResourceLocation_): Internal.ImmutableList<Internal.IdMappingEvent$ModRemapping>;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        get frozen(): boolean
        set result(arg0: Internal.Event$Result_)
        get registries(): Internal.ImmutableSet<ResourceLocation>
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type IdMappingEvent_ = IdMappingEvent;
    class RadioSource {
        constructor(arg0: Internal.UUID_, arg1: Internal.WorldlyPosition_, arg2: Internal.SoundEvent_, arg3: number)
        constructor(arg0: Internal.UUID_, arg1: Internal.WorldlyPosition_, arg2: number[], arg3: number)
        getClass(): typeof any;
        copy(): this;
        isValid(): boolean;
        toString(): string;
        visit(arg0: Internal.RadioRouter_): void;
        notifyAll(): void;
        travel(arg0: Internal.RadioRouter_, arg1: Internal.RadioRouter_, arg2: Internal.Medium_): void;
        getRealOwner(): Internal.UUID;
        computeSeverity(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        addPower(arg0: number): void;
        wait(): void;
        willShort(arg0: Internal.RadioRouter_): boolean;
        wait(arg0: number): void;
        getFrequencingType(): Internal.FrequencingType;
        equals(arg0: any): boolean;
        delegate(arg0: Internal.UUID_): void;
        get class(): typeof any
        get valid(): boolean
        get realOwner(): Internal.UUID
        get frequencingType(): Internal.FrequencingType
        data: number[];
        volume: number;
        transmissionCap: number;
        originalOwner: Internal.UUID;
        offset: number;
        transmissionPower: number;
        activity: number;
        record: Internal.List<number>;
        pitch: number;
        wireMedium: Internal.Wire;
        origin: Internal.WorldlyPosition;
        owner: Internal.UUID;
        soundEvent: Internal.SoundEvent;
        frequencingType: number;
        seed: number;
        frequencyMedium: Internal.Frequency;
    }
    type RadioSource_ = RadioSource;
    class CAStacksBase extends Internal.ItemStackHandler {
        constructor()
        constructor(arg0: number)
        setStackInSlot(arg0: number, arg1: Internal.ItemStack_): void;
        notify(): void;
        clear(ingredient: Internal.Ingredient_): void;
        "extractItem(int,int,boolean)"(i: number, i1: number, b: boolean): Internal.ItemStack;
        find(): number;
        getSlots(): number;
        setChanged(): void;
        "getSlots()"(): number;
        kjs$self(): Internal.IItemHandler;
        "insertItem(int,net.minecraft.world.item.ItemStack,boolean)"(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        "getStackInSlot(int)"(arg0: number): Internal.ItemStack;
        setHidden(arg0: string, arg1: string, arg2: boolean): boolean;
        "getSlotLimit(int)"(i: number): number;
        getWidth(): number;
        getSlotLimit(arg0: number): number;
        "setStackInSlot(int,net.minecraft.world.item.ItemStack)"(arg0: number, arg1: Internal.ItemStack_): void;
        wait(): void;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        getClass(): typeof any;
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        isEmpty(): boolean;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        setSkinArmor(arg0: number, arg1: boolean): void;
        wait(arg0: number, arg1: number): void;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        getStackInSlot(arg0: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        toString(): string;
        isSkinArmor(arg0: number): boolean;
        notifyAll(): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        "isItemValid(int,net.minecraft.world.item.ItemStack)"(i: number, itemStack: Internal.ItemStack_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        isMutable(): boolean;
        clear(): void;
        wait(arg0: number): void;
        find(ingredient: Internal.Ingredient_): number;
        setSize(arg0: number): void;
        forEachHidden(arg0: Internal.BiConsumer_<string, string>): void;
        isHidden(arg0: string, arg1: string): boolean;
        equals(arg0: any): boolean;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        get slots(): number
        get "slots()"(): number
        get width(): number
        get class(): typeof any
        get empty(): boolean
        get height(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
        set size(arg0: number)
    }
    type CAStacksBase_ = CAStacksBase;
    abstract class AbstractPiglin extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.AbstractPiglin>, arg1: Internal.Level_)
        getUpVector(arg0: number): Vec3d;
        getXRot(): number;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        static checkMobSpawnRules(arg0: Internal.EntityType_<Internal.Mob>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        isSuppressingBounce(): boolean;
        setTarget(arg0: Internal.LivingEntity_): void;
        isOnFire(): boolean;
        getPositionCodec(): Internal.VecDeltaCodec;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        setMaxUpStep(arg0: number): void;
        convertTo<T extends Internal.Mob>(arg0: Internal.EntityType_<T>, arg1: boolean): T;
        isConverting(): boolean;
        getFallFlyingTicks(): number;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        chunkPosition(): Internal.ChunkPos;
        dropLeash(arg0: boolean, arg1: boolean): void;
        gameEvent(arg0: Internal.GameEvent_): void;
        setXxa(arg0: number): void;
        setDelayedLeashHolderId(arg0: number): void;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        setUUID(arg0: Internal.UUID_): void;
        checkBelowWorld(): void;
        setMotionZ(z: number): void;
        handler$elh000$inSetLastHurtByMob(arg0: Internal.LivingEntity_, arg1: Internal.CallbackInfo_): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canFreeze(): boolean;
        ignoreExplosion(): boolean;
        getBlockY(): number;
        isSpectator(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        removeEffectNoUpdate(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getHealth(): number;
        getMaxHealth(): number;
        setPathfindingMalus(arg0: Internal.BlockPathTypes_, arg1: number): void;
        getRandomZ(arg0: number): number;
        setAggressive(arg0: boolean): void;
        getFusionModel(layerIndex: number): Internal.Triple<any, any, any>;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        isInWaterRainOrBubble(): boolean;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        getRemovalReason(): Internal.Entity$RemovalReason;
        getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
        resetFallDistance(): void;
        abstract getArmPose(): Internal.PiglinArmPose;
        canSprint(): boolean;
        blockPosition(): BlockPos;
        setLevel(arg0: Internal.Level_): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        setZza(arg0: number): void;
        getBlock(): Internal.BlockContainerJS;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        randomTeleport(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        playAmbientSound(): void;
        onGround(): boolean;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        getArmorValue(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getKillCredit(): Internal.LivingEntity;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        hasPermissions(arg0: number): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        static createMobAttributes(): Internal.AttributeSupplier$Builder;
        isAutoSpinAttack(): boolean;
        getRemainingFireTicks(): number;
        onlyOpCanSetNbt(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        fireImmune(): boolean;
        getMaxFallDistance(): number;
        isHolding(arg0: Internal.Item_): boolean;
        getZ(arg0: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        static areAllEffectsAmbient(arg0: Internal.Collection_<Internal.MobEffectInstance>): boolean;
        doHurtTarget(arg0: Internal.Entity_): boolean;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        create$callSpawnItemParticles(arg0: Internal.ItemStack_, arg1: number): void;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        getVoicePitch(): number;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        setSleepingPos(arg0: BlockPos_): void;
        isDescending(): boolean;
        getAttributeBaseValue(arg0: Internal.Attribute_): number;
        sendEffectToPassengers(arg0: Internal.MobEffectInstance_): void;
        getHeadRotSpeed(): number;
        getYHeadRot(): number;
        getProjectile(arg0: Internal.ItemStack_): Internal.ItemStack;
        static getAlpha(le: Internal.LivingEntity_, partialTicks: number): number;
        redirect$epj000$fixSpawnAnimX(instance: Internal.Mob_, v: number): number;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setAbsorptionAmount(arg0: number): void;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        damageSources(): Internal.DamageSources;
        removeAllGoals(arg0: Internal.Predicate_<Internal.Goal>): void;
        swing(): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        canStartSwimming(): boolean;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isBaby(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isGlowing(): boolean;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        getWalkTargetValue(arg0: BlockPos_): number;
        /**
         * @deprecated
        */
        canBreatheUnderwater(): boolean;
        die(arg0: DamageSource_): void;
        removeAllEffects(): boolean;
        getLeashOffset(): Vec3d;
        hasLineOfSight(arg0: Internal.Entity_): boolean;
        onClimbable(): boolean;
        isAttackable(): boolean;
        getSlot(arg0: number): Internal.SlotAccess;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isUnderWater(): boolean;
        static of(holder: any): Internal.FacetHolder;
        stopRiding(): void;
        getLeashHolder(): Internal.Entity;
        getX(arg0: number): number;
        getSensing(): Internal.Sensing;
        getLegsArmorItem(): Internal.ItemStack;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        canTakeItem(arg0: Internal.ItemStack_): boolean;
        shouldDropExperience(): boolean;
        hasPassenger(arg0: Internal.Entity_): boolean;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        getLootTable(): ResourceLocation;
        getTicksUsingItem(): number;
        getArrowCount(): number;
        getMoveControl(): Internal.MoveControl;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        playSound(arg0: Internal.SoundEvent_): void;
        getDefaultMovementSpeed(): number;
        restoreFrom(arg0: Internal.Entity_): void;
        isPeacefulCreature(): boolean;
        setOnGround(arg0: boolean): void;
        addEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): boolean;
        ate(): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        notify(): void;
        getFirstTick(): boolean;
        setPersistenceRequired(): void;
        getLastHurtByMobTimestamp(): number;
        getVehicle(): Internal.Entity;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        setSpawnCancelled(arg0: boolean): void;
        getStringUuid(): string;
        handler$djd006$onTick(ci: Internal.CallbackInfo_): void;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getMainArm(): Internal.HumanoidArm;
        checkSpawnRules(arg0: Internal.LevelAccessor_, arg1: Internal.MobSpawnType_): boolean;
        getRotationVector(): Internal.Vec2;
        abstract sdl$getDynamicLightY(): number;
        getHurtDir(): number;
        isSprinting(): boolean;
        isMaxGroupSizeReached(arg0: number): boolean;
        getMotionY(): number;
        getOffhandItem(): Internal.ItemStack;
        canCollideWith(arg0: Internal.Entity_): boolean;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        clearSleepingPos(): void;
        canSpawnSprintParticle(): boolean;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        getLastHurtMob(): Internal.LivingEntity;
        getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        getSoundSource(): Internal.SoundSource;
        getLastDamageSource(): DamageSource;
        setNoActionTime(arg0: number): void;
        setMovementSpeedAddition(speed: number): void;
        equipmentHasChanged(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getPose(): Internal.Pose;
        getAttribute(arg0: Internal.Attribute_): Internal.AttributeInstance;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        canBeAffected(arg0: Internal.MobEffectInstance_): boolean;
        getRestrictCenter(): BlockPos;
        isLeftHanded(): boolean;
        invokeShouldDropLoot(): boolean;
        removeVehicle(): void;
        shouldFusionRecomputeModel(layerIndex: number): boolean;
        setZ(z: number): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        eat(arg0: Internal.Level_, arg1: Internal.ItemStack_): Internal.ItemStack;
        isWithinMeleeAttackRange(arg0: Internal.LivingEntity_): boolean;
        static checkMonsterSpawnRules(arg0: Internal.EntityType_<Internal.Monster>, arg1: Internal.ServerLevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        broadcastBreakEvent(arg0: Internal.EquipmentSlot_): void;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        isBlocking(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        setFacetsFromAttacher(attacher: Internal.FacetAttachmentEvent$FacetAttacher_): void;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        getArmorCoverPercentage(): number;
        handleRelativeFrictionAndCalculateMovement(arg0: Vec3d_, arg1: number): Vec3d;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        handler$fha000$onSetSprinting(arg0: boolean, arg1: Internal.CallbackInfo_): void;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getMotionDirection(): Internal.Direction;
        canBeCollidedWith(): boolean;
        sdl$isDynamicLightEnabled(): boolean;
        lavaHurt(): void;
        handleDamageEvent(arg0: DamageSource_): void;
        getFabricBalmData(): Internal.CompoundTag;
        canChangeDimensions(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        getCommandSenderWorld(): Internal.Level;
        getTotalMovementSpeed(): number;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getAttributes(): Internal.AttributeMap;
        isSpawnCancelled(): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        abstract sdl$getDynamicLightX(): number;
        isSwimming(): boolean;
        setSprinting(arg0: boolean): void;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        setPortalCooldown(): void;
        getAttackAnim(arg0: number): number;
        setX(x: number): void;
        getPortalWaitTime(): number;
        getBlockStateOn(): Internal.BlockState;
        getItemBySlot(arg0: Internal.EquipmentSlot_): Internal.ItemStack;
        wantsToPickUp(arg0: Internal.ItemStack_): boolean;
        getFluidJumpThreshold(): number;
        getFacets(): Internal.FacetInventory;
        "setPositionAndRotation(double,double,double,float,float)"(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        stopSleeping(): void;
        handler$djd000$onRemove(ci: Internal.CallbackInfo_): void;
        setAirSupply(arg0: number): void;
        getOnPos(): BlockPos;
        isUndead(): boolean;
        static createLivingAttributes(): Internal.AttributeSupplier$Builder;
        getBlockPosBelowThatAffectsMyMovement(): BlockPos;
        getStepHeight(): number;
        stopUsingItem(): void;
        isSleeping(): boolean;
        acceptsFailure(): boolean;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        getFluidFallingAdjustedMovement(arg0: number, arg1: boolean, arg2: Vec3d_): Vec3d;
        setOldPosAndRot(): void;
        static createMonsterAttributes(): Internal.AttributeSupplier$Builder;
        handler$fgp000$onOnGround(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
        getLastHurtMobTimestamp(): number;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        setPos(arg0: Vec3d_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setCanPickUpLoot(arg0: boolean): void;
        getMainHandItem(): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        setSilent(arg0: boolean): void;
        hasExactlyOnePlayerPassenger(): boolean;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        canBeSeenAsEnemy(): boolean;
        setLeftHanded(arg0: boolean): void;
        getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
        isOnPortalCooldown(): boolean;
        canAttack(arg0: Internal.LivingEntity_, arg1: Internal.TargetingConditions_): boolean;
        getAttributeValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        isUsingItem(): boolean;
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): InteractionResult;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        getForgePersistentData(): Internal.CompoundTag;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        handler$fgp000$onIsInWall(arg0: Internal.CallbackInfoReturnable_<any>): void;
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        getYRot(): number;
        load(arg0: Internal.CompoundTag_): void;
        "broadcastBreakEvent(net.minecraft.world.entity.EquipmentSlot)"(arg0: Internal.EquipmentSlot_): void;
        setLeashedTo(arg0: Internal.Entity_, arg1: boolean): void;
        isAlive(): boolean;
        startSleeping(arg0: BlockPos_): void;
        getBbHeight(): number;
        getMeleeAttackRangeSqr(arg0: Internal.LivingEntity_): number;
        getLastAttackedTime(): number;
        getTags(): Internal.Set<string>;
        getViewVector(arg0: number): Vec3d;
        getLastAttacker(): Internal.LivingEntity;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        onPathfindingStart(): void;
        getPercentFrozen(): number;
        setPortalCooldown(arg0: number): void;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        isLeashed(): boolean;
        addEffect(arg0: Internal.MobEffectInstance_): boolean;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        handler$fek000$$lead_snapping_sound_effect(sendPacket: boolean, dropItem: boolean, ci: Internal.CallbackInfo_): void;
        setPose(arg0: Internal.Pose_): void;
        getReachDistance(): number;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<Internal.VoxelShape>): Vec3d;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        setLastHurtByPlayer(arg0: Internal.Player_): void;
        "getServer()"(): Internal.MinecraftServer;
        setYRot(arg0: number): void;
        wasExperienceConsumed(): boolean;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        foodEaten(is: Internal.ItemStack_): void;
        onClientRemoval(): void;
        self(): Internal.LivingEntity;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        setRotation(yaw: number, pitch: number): void;
        callGetEquipmentChanges(): Internal.Map<any, any>;
        abstract sdl$resetDynamicLight(): void;
        calculateEntityAnimation(arg0: boolean): void;
        forceAddEffect(arg0: Internal.MobEffectInstance_, arg1: Internal.Entity_): void;
        setChestArmorItem(item: Internal.ItemStack_): void;
        abstract sodiumdynamiclights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        onAboveBubbleCol(arg0: boolean): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        supp$setSlimedTicks(newSlimedTicks: number, sync: boolean): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        isSensitiveToWater(): boolean;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        "getAttributeValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        getJumpControl(): Internal.JumpControl;
        getFeetArmorItem(): Internal.ItemStack;
        static getViewScale(): number;
        getVisualRotationYInDegrees(): number;
        setSpeed(arg0: number): void;
        requiresCustomPersistence(): boolean;
        isDiscrete(): boolean;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        getCombatTracker(): Internal.CombatTracker;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        isNoAi(): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        indicateDamage(arg0: number, arg1: number): void;
        canBeSeenByAnyone(): boolean;
        isFullyFrozen(): boolean;
        setFacet(key: Internal.FacetKey_<any>, val: Internal.Facet_<any>): void;
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getScale(): number;
        isSuppressingSlidingDownLadder(): boolean;
        getBlockZ(): number;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        setUseItem(arg0: Internal.ItemStack_): void;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        getPitch(): number;
        getPathfindingMalus(arg0: Internal.BlockPathTypes_): number;
        getRandom(): Internal.RandomSource;
        canReplaceEqualItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        rotate(arg0: Internal.Rotation_): number;
        getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
        shouldRiderFaceForward(arg0: Internal.Player_): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        "getAttributeBaseValue(net.minecraft.core.Holder)"(arg0: Internal.Holder_<Internal.Attribute>): number;
        clearRestriction(): void;
        "self()"(): Internal.LivingEntity;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        "isHolding(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getNoActionTime(): number;
        isVisuallyCrawling(): boolean;
        getLastDamageTaken(): number;
        isAggressive(): boolean;
        setYya(arg0: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        abstract sdl$shouldUpdateDynamicLight(): boolean;
        setDropChance(arg0: Internal.EquipmentSlot_, arg1: number): void;
        "broadcastBreakEvent(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        setBaby(arg0: boolean): void;
        getLastHurtByMob(): Internal.LivingEntity;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        getPortalCooldown(): number;
        getItem(): Internal.ItemStack;
        handler$fgp000$onGetEyeHeight(arg0: Internal.CallbackInfoReturnable_<any>): void;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        releaseUsingItem(): void;
        getPosition(arg0: number): Vec3d;
        removeFreeWill(): void;
        removeWhenFarAway(arg0: number): boolean;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        setRecordPlayingNearby(arg0: BlockPos_, arg1: boolean): void;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        hasItemInSlot(arg0: Internal.EquipmentSlot_): boolean;
        canUpdate(arg0: boolean): void;
        getEyeInFluidType(): Internal.FluidType;
        distanceToSqr(arg0: Vec3d_): number;
        isSteppingCarefully(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        /**
         * @deprecated
        */
        getLightLevelDependentMagicValue(): number;
        getBlockX(): number;
        isFallFlying(): boolean;
        getEncodeId(): string;
        getY(arg0: number): number;
        getMaxHeadXRot(): number;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        getEffect(arg0: Internal.MobEffect_): Internal.MobEffectInstance;
        setTotalMovementSpeedMultiplier(speed: number): void;
        setHealth(arg0: number): void;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        getEyePosition(): Vec3d;
        getEyeHeight(): number;
        setDiscardFriction(arg0: boolean): void;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getYaw(): number;
        parCool$isLivingOnCustomLadder(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        swing(arg0: Internal.InteractionHand_, arg1: boolean): void;
        getUsedItemHand(): Internal.InteractionHand;
        setDefaultMovementSpeed(speed: number): void;
        canAttackType(arg0: Internal.EntityType_<any>): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        getBrain(): Internal.Brain<any>;
        setCustomNameVisible(arg0: boolean): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        getControllingPassenger(): Internal.LivingEntity;
        canFireProjectileWeapon(arg0: Internal.ProjectileWeaponItem_): boolean;
        getScriptType(): Internal.ScriptType;
        shouldDiscardFriction(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        serializeNBT(): Internal.Tag;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getId(): number;
        canBeHitByProjectile(): boolean;
        modifyReturnValue$fme000$create$onFireImmune(arg0: boolean): boolean;
        getEyeY(): number;
        skipDropExperience(): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        setItemSlot(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): void;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        dismountsUnderwater(): boolean;
        abstract sodiumdynamiclights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        isAffectedByPotions(): boolean;
        playerTouch(arg0: Internal.Player_): void;
        addTag(arg0: string): boolean;
        getEyeHeight(arg0: Internal.Pose_): number;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        isWithinRestriction(arg0: BlockPos_): boolean;
        static getEquipmentForSlot(arg0: Internal.EquipmentSlot_, arg1: number): Internal.Item;
        getTeam(): Internal.Team;
        setTicksFrozen(arg0: number): void;
        getUseItem(): Internal.ItemStack;
        getMyRidingOffset(): number;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        hasCustomName(): boolean;
        getSwimAmount(arg0: number): number;
        isLiving(): boolean;
        getX(): number;
        isVehicle(): boolean;
        handler$fha000$onClimbable(arg0: Internal.CallbackInfoReturnable_<any>): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        setIsInPowderSnow(arg0: boolean): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        setStingerCount(arg0: number): void;
        getMaxHeadYRot(): number;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLootTableSeed(): number;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        canBeLeashed(arg0: Internal.Player_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getEntityData(): Internal.SynchedEntityData;
        sdl$dynamicLightTick(): void;
        handleInsidePortal(arg0: BlockPos_): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        isOnRails(): boolean;
        getStingerCount(): number;
        markFusionRecomputeModels(): void;
        getFallSounds(): Internal.LivingEntity$Fallsounds;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        getDimensionChangingDelay(): number;
        setYaw(arg0: number): void;
        getPickRadius(): number;
        isPathFinding(): boolean;
        supp$getSlimedTicks(): number;
        isRemoved(): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        spawnAnim(): void;
        getJumpBoostPower(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        self(): Internal.Entity;
        refreshDimensions(): void;
        "isHolding(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        "getAttributeValue(net.minecraft.world.entity.ai.attributes.Attribute)"(arg0: Internal.Attribute_): number;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        setShiftKeyDown(arg0: boolean): void;
        getEyePosition(arg0: number): Vec3d;
        getPassengers(): Internal.EntityArrayList;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        getAttributeBaseValue(arg0: Internal.Holder_<Internal.Attribute>): number;
        getServer(): Internal.MinecraftServer;
        getExperienceReward(): number;
        getFirstPassenger(): Internal.Entity;
        heal(arg0: number): void;
        getSpawnType(): Internal.MobSpawnType;
        setLastHurtMob(arg0: Internal.Entity_): void;
        setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): InteractionResult;
        abstract sdl$getDynamicLightLevel(): Internal.Level;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        setXRot(arg0: number): void;
        checkSlowFallDistance(): void;
        canStandOnFluid(arg0: Internal.FluidState_): boolean;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        touchingUnloadedChunk(): boolean;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        abstract sdl$getDynamicLightZ(): number;
        getLookAngle(): Vec3d;
        getAmbientSoundInterval(): number;
        setArrowCount(arg0: number): void;
        getMotionZ(): number;
        isPersistenceRequired(): boolean;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        getBedOrientation(): Internal.Direction;
        ejectPassengers(): void;
        removeEffect(arg0: Internal.MobEffect_): boolean;
        getProfile(): Internal.GameProfile;
        isDeadOrDying(): boolean;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        static setViewScale(arg0: number): void;
        take(arg0: Internal.Entity_, arg1: number): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getLookControl(): Internal.LookControl;
        isPreventingPlayerRest(arg0: Internal.Player_): boolean;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        canAttack(arg0: Internal.LivingEntity_): boolean;
        getOffHandItem(): Internal.ItemStack;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        startUsingItem(arg0: Internal.InteractionHand_): void;
        position(): Vec3d;
        static getEquipmentSlotForItem(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        displayFireAnimation(): boolean;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        "getAttributeBaseValue(net.minecraft.world.entity.ai.attributes.Attribute)"(attribute: Internal.Attribute_): number;
        onLeaveCombat(): void;
        setY(y: number): void;
        getAttributeValue(arg0: Internal.Attribute_): number;
        getFeetBlockState(): Internal.BlockState;
        isWithinRestriction(): boolean;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        positionRider(arg0: Internal.Entity_): void;
        baseTick(): void;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        setSharedFlag(arg0: number, arg1: boolean): void;
        getSleepingPos(): Optional<BlockPos>;
        handler$bbj000$curio$canFreeze(arg0: Internal.CallbackInfoReturnable_<any>): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        damageHeldItem(): void;
        getCustomName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        "self()"(): Internal.Entity;
        isVisuallySwimming(): boolean;
        getMaxAirSupply(): number;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        attacking(arg0: Internal.LivingEntity_): void;
        setItemInHand(arg0: Internal.InteractionHand_, arg1: Internal.ItemStack_): void;
        setMaxHealth(hp: number): void;
        getFacing(): Internal.Direction;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        getTarget(): Internal.LivingEntity;
        restrictTo(arg0: BlockPos_, arg1: number): void;
        trackingPosition(): Vec3d;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        isInWater(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        /**
         * @deprecated
        */
        finalizeSpawn(arg0: Internal.ServerLevelAccessor_, arg1: Internal.DifficultyInstance_, arg2: Internal.MobSpawnType_, arg3: Internal.SpawnGroupData_, arg4: Internal.CompoundTag_): Internal.SpawnGroupData;
        callDamageArmor(arg0: DamageSource_, arg1: number): void;
        hasEffect(arg0: Internal.MobEffect_): boolean;
        swing(arg0: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        setFusionModel(layerIndex: number, model: Internal.Triple_<any, any, any>): void;
        getRootVehicle(): Internal.Entity;
        onPathfindingDone(): void;
        save(arg0: Internal.CompoundTag_): boolean;
        getLocalBoundsForPose(arg0: Internal.Pose_): Internal.AABB;
        sdl$getLuminance(): number;
        isNoGravity(): boolean;
        curePotionEffects(arg0: Internal.ItemStack_): boolean;
        onItemPickup(arg0: Internal.ItemEntity_): void;
        isAdult(): boolean;
        updateSwimming(): void;
        isHolding(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getSpeed(): number;
        shouldInformAdmins(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        wait(): void;
        getUuid(): Internal.UUID;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        setNoAi(arg0: boolean): void;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        shouldShowName(): boolean;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        canPickUpLoot(): boolean;
        kill(): void;
        onEnterCombat(): void;
        handler$bam000$injectOnClimbableWhileClimbingMasts(arg0: Internal.CallbackInfoReturnable_<any>): void;
        animateHurt(arg0: number): void;
        setImmuneToZombification(arg0: boolean): void;
        static resetForwardDirectionOfRelativePortalPosition(arg0: Vec3d_): Vec3d;
        hasRestriction(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        deserializeNBT(arg0: Internal.Tag_): void;
        revive(): void;
        getBbWidth(): number;
        static checkAnyLightMonsterSpawnRules(arg0: Internal.EntityType_<Internal.Monster>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        addDeltaMovement(arg0: Vec3d_): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        "getName()"(): net.minecraft.network.chat.Component;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        knockback(arg0: number, arg1: number, arg2: number): void;
        getTicksRequiredToFreeze(): number;
        catnip$callSetLevel(arg0: Internal.Level_): void;
        getVisibilityPercent(arg0: Internal.Entity_): number;
        getMaxSpawnClusterSize(): number;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        setJumping(arg0: boolean): void;
        getPickResult(): Internal.ItemStack;
        "getMainHandItem()"(): Internal.ItemStack;
        getAbsorptionAmount(): number;
        getRandomY(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        getMobType(): Internal.MobType;
        travel(arg0: Vec3d_): void;
        getItemInHand(arg0: Internal.InteractionHand_): Internal.ItemStack;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        shouldBeSaved(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        removeTag(arg0: string): boolean;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        canSpawnSoulSpeedParticle(): boolean;
        notifyAll(): void;
        aiStep(): void;
        getPassengersRidingOffset(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        isFrame(): boolean;
        broadcastBreakEvent(arg0: Internal.InteractionHand_): void;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        discard(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        static tickEntity(entity: Internal.LivingEntity_): void;
        setNoGravity(arg0: boolean): void;
        getUseItemRemainingTicks(): number;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        attackable(): boolean;
        createCommandSourceStack(): Internal.CommandSourceStack;
        getNavigation(): Internal.PathNavigation;
        isControlledByLocalInstance(): boolean;
        isMonster(): boolean;
        getLastClimbablePos(): Optional<BlockPos>;
        getEatingSound(arg0: Internal.ItemStack_): Internal.SoundEvent;
        getPerceivedTargetDistanceSquareForMeleeAttack(arg0: Internal.LivingEntity_): number;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        setId(arg0: number): void;
        getHorizontalFacing(): Internal.Direction;
        getType(): string;
        isDamageSourceBlocked(arg0: DamageSource_): boolean;
        getLightProbePosition(arg0: number): Vec3d;
        getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        onEquipItem(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        static isDarkEnoughToSpawn(arg0: Internal.ServerLevelAccessor_, arg1: BlockPos_, arg2: Internal.RandomSource_): boolean;
        checkDespawn(): void;
        getWalkTargetValue(arg0: BlockPos_, arg1: Internal.LevelReader_): number;
        lookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        equipItemIfPossible(arg0: Internal.ItemStack_): Internal.ItemStack;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        lerpHeadTo(arg0: number, arg1: number): void;
        canDisableShield(): boolean;
        setMotionX(x: number): void;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        distanceToEntity(arg0: Internal.Entity_): number;
        wait(arg0: number, arg1: number): void;
        getTeamColor(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        wrapOperation$ejg000$onTravel(instance: Internal.LivingEntity_, state: Internal.FluidState_, original: Internal.Operation_<any>): boolean;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        checkSpawnObstruction(arg0: Internal.LevelReader_): boolean;
        extinguish(): void;
        clearFacets(): void;
        getRestrictRadius(): number;
        moveTo(arg0: Vec3d_): void;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        "swing(net.minecraft.world.InteractionHand)"(arg0: Internal.InteractionHand_): void;
        isInvertedHealAndHarm(): boolean;
        modifyExpressionValue$fme000$create$playerHidingAsBoxIsCrouchingNotSwimming(arg0: boolean, arg1: Internal.Pose_): boolean;
        canHoldItem(arg0: Internal.ItemStack_): boolean;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getClassification(arg0: boolean): Internal.MobCategory;
        isFreezing(): boolean;
        runCommand(command: string): number;
        setGuaranteedDrop(arg0: Internal.EquipmentSlot_): void;
        setSharedFlagOnFire(arg0: boolean): void;
        get XRot(): number
        set defaultMovementSpeedMultiplier(speed: number)
        get suppressingBounce(): boolean
        set target(arg0: Internal.LivingEntity_)
        get onFire(): boolean
        get positionCodec(): Internal.VecDeltaCodec
        set maxUpStep(arg0: number)
        get converting(): boolean
        get fallFlyingTicks(): number
        set xxa(arg0: number)
        set delayedLeashHolderId(arg0: number)
        get shiftKeyDown(): boolean
        set UUID(arg0: Internal.UUID_)
        set motionZ(z: number)
        get blockY(): number
        get spectator(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get persistentData(): Internal.CompoundTag
        get health(): number
        get maxHealth(): number
        set aggressive(arg0: boolean)
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get indirectPassengers(): Internal.Iterable<Internal.Entity>
        get armPose(): Internal.PiglinArmPose
        set level(arg0: Internal.Level_)
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        set zza(arg0: number)
        get block(): Internal.BlockContainerJS
        get name(): net.minecraft.network.chat.Component
        get controlledVehicle(): Internal.Entity
        get armorValue(): number
        get killCredit(): Internal.LivingEntity
        get autoSpinAttack(): boolean
        get remainingFireTicks(): number
        get maxFallDistance(): number
        get ticksFrozen(): number
        get voicePitch(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set sleepingPos(arg0: BlockPos_)
        get descending(): boolean
        get headRotSpeed(): number
        get YHeadRot(): number
        set absorptionAmount(arg0: number)
        set deltaMovement(arg0: Vec3d_)
        get baby(): boolean
        get glowing(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        get underWater(): boolean
        get leashHolder(): Internal.Entity
        get sensing(): Internal.Sensing
        get legsArmorItem(): Internal.ItemStack
        get deltaMovement(): Vec3d
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get lootTable(): ResourceLocation
        get ticksUsingItem(): number
        get arrowCount(): number
        get moveControl(): Internal.MoveControl
        get defaultMovementSpeed(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        get firstTick(): boolean
        get lastHurtByMobTimestamp(): number
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        set spawnCancelled(arg0: boolean)
        get stringUuid(): string
        set swimming(arg0: boolean)
        get mainArm(): Internal.HumanoidArm
        get rotationVector(): Internal.Vec2
        get hurtDir(): number
        get sprinting(): boolean
        get motionY(): number
        get offhandItem(): Internal.ItemStack
        get lastHurtMob(): Internal.LivingEntity
        get selfAndPassengers(): Internal.Stream<Internal.Entity>
        get addedToWorld(): boolean
        get soundSource(): Internal.SoundSource
        get lastDamageSource(): DamageSource
        set noActionTime(arg0: number)
        set movementSpeedAddition(speed: number)
        get pose(): Internal.Pose
        get restrictCenter(): BlockPos
        get leftHanded(): boolean
        set z(z: number)
        get y(): number
        get blocking(): boolean
        set facetsFromAttacher(attacher: Internal.FacetAttachmentEvent$FacetAttacher_)
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get armorCoverPercentage(): number
        get airSupply(): number
        get player(): boolean
        get animal(): boolean
        get motionDirection(): Internal.Direction
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get totalMovementSpeed(): number
        get attributes(): Internal.AttributeMap
        get spawnCancelled(): boolean
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        get portalWaitTime(): number
        get blockStateOn(): Internal.BlockState
        get fluidJumpThreshold(): number
        get facets(): Internal.FacetInventory
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get undead(): boolean
        get blockPosBelowThatAffectsMyMovement(): BlockPos
        get stepHeight(): number
        get sleeping(): boolean
        get dismountPoses(): Internal.ImmutableList<Internal.Pose>
        get lastHurtMobTimestamp(): number
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        set canPickUpLoot(arg0: boolean)
        get mainHandItem(): Internal.ItemStack
        set silent(arg0: boolean)
        set leftHanded(arg0: boolean)
        get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get usingItem(): boolean
        get alwaysTicking(): boolean
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get inFluidType(): boolean
        set glowing(arg0: boolean)
        get YRot(): number
        get alive(): boolean
        get bbHeight(): number
        get lastAttackedTime(): number
        get tags(): Internal.Set<string>
        get lastAttacker(): Internal.LivingEntity
        get percentFrozen(): number
        set portalCooldown(arg0: number)
        set position(block: Internal.BlockContainerJS_)
        get leashed(): boolean
        set pose(arg0: Internal.Pose_)
        get reachDistance(): number
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        set lastHurtByPlayer(arg0: Internal.Player_)
        get "server()"(): Internal.MinecraftServer
        set YRot(arg0: number)
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        set chestArmorItem(item: Internal.ItemStack_)
        get passenger(): boolean
        get sensitiveToWater(): boolean
        get jumpControl(): Internal.JumpControl
        get feetArmorItem(): Internal.ItemStack
        get viewScale(): number
        get visualRotationYInDegrees(): number
        set speed(arg0: number)
        get discrete(): boolean
        get level(): Internal.Level
        get combatTracker(): Internal.CombatTracker
        get noAi(): boolean
        get chestArmorItem(): Internal.ItemStack
        get fullyFrozen(): boolean
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get scale(): number
        get suppressingSlidingDownLadder(): boolean
        get blockZ(): number
        get silent(): boolean
        set useItem(arg0: Internal.ItemStack_)
        get pitch(): number
        get random(): Internal.RandomSource
        get passengersAndSelf(): Internal.Stream<Internal.Entity>
        get noActionTime(): number
        get visuallyCrawling(): boolean
        get lastDamageTaken(): number
        get aggressive(): boolean
        set yya(arg0: number)
        set baby(arg0: boolean)
        get lastHurtByMob(): Internal.LivingEntity
        get inWaterOrBubble(): boolean
        get portalCooldown(): number
        get item(): Internal.ItemStack
        get ignoringBlockTriggers(): boolean
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        /**
         * @deprecated
        */
        get lightLevelDependentMagicValue(): number
        get blockX(): number
        get fallFlying(): boolean
        get encodeId(): string
        get maxHeadXRot(): number
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        set totalMovementSpeedMultiplier(speed: number)
        set health(arg0: number)
        get eyePosition(): Vec3d
        get eyeHeight(): number
        set discardFriction(arg0: boolean)
        get yaw(): number
        get usedItemHand(): Internal.InteractionHand
        set defaultMovementSpeed(speed: number)
        get brain(): Internal.Brain<any>
        set customNameVisible(arg0: boolean)
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        set feetArmorItem(item: Internal.ItemStack_)
        get id(): number
        get eyeY(): number
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get affectedByPotions(): boolean
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get useItem(): Internal.ItemStack
        get myRidingOffset(): number
        get living(): boolean
        get x(): number
        get vehicle(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        set stingerCount(arg0: number)
        get maxHeadYRot(): number
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get lootTableSeed(): number
        get motionX(): number
        get entityData(): Internal.SynchedEntityData
        get potionEffects(): Internal.EntityPotionEffectsJS
        get onRails(): boolean
        get stingerCount(): number
        get fallSounds(): Internal.LivingEntity$Fallsounds
        get dimensionChangingDelay(): number
        set yaw(arg0: number)
        get pickRadius(): number
        get pathFinding(): boolean
        get removed(): boolean
        get jumpBoostPower(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get experienceReward(): number
        get firstPassenger(): Internal.Entity
        get spawnType(): Internal.MobSpawnType
        set lastHurtMob(arg0: Internal.Entity_)
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set XRot(arg0: number)
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get lookAngle(): Vec3d
        get ambientSoundInterval(): number
        set arrowCount(arg0: number)
        get motionZ(): number
        get persistenceRequired(): boolean
        get invisible(): boolean
        get bedOrientation(): Internal.Direction
        get profile(): Internal.GameProfile
        get deadOrDying(): boolean
        set headArmorItem(item: Internal.ItemStack_)
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        get lookControl(): Internal.LookControl
        get offHandItem(): Internal.ItemStack
        get crouching(): boolean
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get withinRestriction(): boolean
        get sleepingPos(): Optional<BlockPos>
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get visuallySwimming(): boolean
        get maxAirSupply(): number
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get boundingBoxForCulling(): Internal.AABB
        get target(): Internal.LivingEntity
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get inWater(): boolean
        get rootVehicle(): Internal.Entity
        get noGravity(): boolean
        get adult(): boolean
        get speed(): number
        get uuid(): Internal.UUID
        set offHandItem(item: Internal.ItemStack_)
        set noAi(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        set immuneToZombification(arg0: boolean)
        get headArmorItem(): Internal.ItemStack
        get bbWidth(): number
        get "name()"(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        get maxSpawnClusterSize(): number
        get username(): string
        get pickable(): boolean
        set YHeadRot(arg0: number)
        set jumping(arg0: boolean)
        get pickResult(): Internal.ItemStack
        get "mainHandItem()"(): Internal.ItemStack
        get absorptionAmount(): number
        get randomY(): number
        get displayName(): net.minecraft.network.chat.Component
        get mobType(): Internal.MobType
        get passengersRidingOffset(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set noGravity(arg0: boolean)
        get useItemRemainingTicks(): number
        get navigation(): Internal.PathNavigation
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        get lastClimbablePos(): Optional<BlockPos>
        set id(arg0: number)
        get horizontalFacing(): Internal.Direction
        get type(): string
        get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
        set motionX(x: number)
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get teamColor(): number
        set nbt(nbt: Internal.CompoundTag_)
        get restrictRadius(): number
        get invertedHealAndHarm(): boolean
        get freezing(): boolean
        set guaranteedDrop(arg0: Internal.EquipmentSlot_)
        set sharedFlagOnFire(arg0: boolean)
    }
    type AbstractPiglin_ = AbstractPiglin;
    interface IForgeBlockExtension extends Internal.IForgeBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        abstract getExtendedProperties(): Internal.ExtendedProperties;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        abstract canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get extendedProperties(): Internal.ExtendedProperties
    }
    type IForgeBlockExtension_ = IForgeBlockExtension;
    interface ModularItem extends Internal.VisualModularItem {
        getDurability(stack: Internal.ItemStack_): number;
    }
    type ModularItem_ = ModularItem;
    class BuddingAmethystBlock extends Internal.AmethystBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        handler$end000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        static canClusterGrowAtState(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        invokeGetSoundGroup(arg0: Internal.BlockState_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getProperties(): Internal.BlockBehaviour$Properties;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        sounds$prepareTagPair(value: ResourceLocation_): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        handler$fdj000$$manageCustomSounds(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        get properties(): Internal.BlockBehaviour$Properties
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly GROWTH_CHANCE: (5) & (number);
    }
    type BuddingAmethystBlock_ = BuddingAmethystBlock;
    interface LerpedFloat$Chaser {
        abstract chase(arg0: number, arg1: number, arg2: number): number;
        exp(arg0: number): this;
        (arg0: number, arg1: number, arg2: number): number;
        readonly LINEAR: Internal.LerpedFloat$Chaser;
        readonly EXP: Internal.LerpedFloat$Chaser;
        readonly IDLE: Internal.LerpedFloat$Chaser;
    }
    type LerpedFloat$Chaser_ = ((arg0: number, arg1: number, arg2: number)=> number) | LerpedFloat$Chaser;
    abstract class Buffer {
        getClass(): typeof any;
        capacity(): number;
        reset(): this;
        abstract isDirect(): boolean;
        limit(): number;
        abstract arrayOffset(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        clear(): this;
        flip(): this;
        abstract hasArray(): boolean;
        toString(): string;
        remaining(): number;
        position(): number;
        rewind(): this;
        notifyAll(): void;
        abstract array(): any;
        mark(): this;
        limit(arg0: number): this;
        hashCode(): number;
        position(arg0: number): this;
        abstract slice(): this;
        hasRemaining(): boolean;
        wait(): void;
        wait(arg0: number): void;
        abstract isReadOnly(): boolean;
        abstract slice(arg0: number, arg1: number): this;
        equals(arg0: any): boolean;
        abstract duplicate(): this;
        get class(): typeof any
        get direct(): boolean
        get readOnly(): boolean
    }
    type Buffer_ = Buffer;
    interface GuiSubtitleOverlayAccess {
        abstract getSubtitleOverlay(): Internal.SubtitleOverlay;
        get subtitleOverlay(): Internal.SubtitleOverlay
        (): Internal.SubtitleOverlay_;
    }
    type GuiSubtitleOverlayAccess_ = (()=> Internal.SubtitleOverlay_) | GuiSubtitleOverlayAccess;
    class CoralPlantBlock extends Internal.BaseCoralPlantTypeBlock {
        constructor(arg0: Internal.Block_, arg1: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(arg0: Internal.ResourceKey_<any>, arg1: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(arg0: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        handler$end000$addSimpleFastECdrops(state: Internal.BlockState_, builder: Internal.LootParams$Builder_, cir: Internal.CallbackInfoReturnable_<any>, resId: ResourceLocation_, lootParams: Internal.LootParams_, serverLevel: Internal.ServerLevel_, lootTable: Internal.LootTable_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        invokeGetSoundGroup(arg0: Internal.BlockState_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getProperties(): Internal.BlockBehaviour$Properties;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        lychee$isTickable(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        sounds$prepareTagPair(value: ResourceLocation_): void;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        getLootTable(): ResourceLocation;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        handler$fdj000$$manageCustomSounds(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        lychee$setTickable(arg0: Internal.Predicate_<any>): void;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        get properties(): Internal.BlockBehaviour$Properties
        set speedFactor(arg0: number)
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type CoralPlantBlock_ = CoralPlantBlock;
    interface ReferenceSet <K> extends Internal.Set<K>, Internal.ReferenceCollection<K> {
        abstract addAll(arg0: Internal.Collection_<K>): boolean;
        of<K>(...arg0: K[]): this;
        of<K>(arg0: K): this;
        abstract isEmpty(): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        parallelStream(): Internal.Stream<K>;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        "of(java.lang.Object)"<K>(arg0: K): this;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        of<K>(): this;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
        abstract contains(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        iterator(): Internal.Iterator<any>;
        abstract toArray<T>(arg0: T[]): T[];
        forEach(arg0: Internal.Consumer_<K>): void;
        abstract "toArray(java.lang.Object[])"<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        "toArray(java.util.function.IntFunction)"<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract toArray(): any[];
        removeIf(arg0: Internal.Predicate_<K>): boolean;
        "of(java.lang.Object[])"<K>(...arg0: K[]): this;
        abstract hashCode(): number;
        abstract size(): number;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        of<K>(arg0: K, arg1: K, arg2: K): this;
        spliterator(): Internal.Spliterator<any>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract clear(): void;
        of<K>(arg0: K, arg1: K): this;
        abstract equals(arg0: any): boolean;
        copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
        abstract add(arg0: K): boolean;
        stream(): Internal.Stream<K>;
        get empty(): boolean
    }
    type ReferenceSet_<K> = ReferenceSet<K>;
    /**
     * @deprecated
    */
    class LazyLoadedValue <T> {
        constructor(arg0: Internal.Supplier_<T>)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        get(): T;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type LazyLoadedValue_<T> = LazyLoadedValue<T>;
    class CustomTrade implements Internal.VillagerTrades$ItemListing {
        constructor(arg0: Internal.TransformableTrade$Transformer_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getOffer(arg0: Internal.Entity_, arg1: Internal.RandomSource_): Internal.MerchantOffer;
        get class(): typeof any
    }
    type CustomTrade_ = CustomTrade;
    interface NonNullPredicate <T> {
        abstract test(arg0: T): boolean;
        (arg0: T): boolean;
    }
    type NonNullPredicate_<T> = NonNullPredicate<T> | ((arg0: T)=> boolean);
    class ClientboundSetEntityLinkPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.Entity_, arg1: Internal.Entity_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        getSourceId(): number;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        getDestId(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get sourceId(): number
        get skippable(): boolean
        get destId(): number
    }
    type ClientboundSetEntityLinkPacket_ = ClientboundSetEntityLinkPacket;
    class Lens extends Internal.Record {
        constructor(predicate: Internal.ItemPredicate_, focalRange: Internal.FocalRange_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        predicate(): Internal.ItemPredicate;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(o: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        focalRange(): Internal.FocalRange;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.Lens>;
    }
    type Lens_ = Special.Lens | Lens;
    interface ModelPartAccessor {
        abstract flywheel$children(): Internal.Map<string, Internal.ModelPart>;
        abstract flywheel$compile(arg0: Internal.PoseStack$Pose_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
    }
    type ModelPartAccessor_ = ModelPartAccessor;
    interface PlayerRideableJumping extends Internal.PlayerRideable {
        abstract handleStopJump(): void;
        abstract onPlayerJump(arg0: number): void;
        getJumpCooldown(): number;
        abstract handleStartJump(arg0: number): void;
        abstract canJump(): boolean;
        get jumpCooldown(): number
    }
    type PlayerRideableJumping_ = PlayerRideableJumping;
    class ModelBakery$BakedCacheKey extends Internal.Record {
        constructor(id: ResourceLocation_, transformation: Internal.Transformation_, isUvLocked: boolean)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        isUvLocked(): boolean;
        wait(arg0: number): void;
        id(): ResourceLocation;
        transformation(): Internal.Transformation;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get uvLocked(): boolean
    }
    type ModelBakery$BakedCacheKey_ = ModelBakery$BakedCacheKey;
    class ClientboundGameEventPacket$Type {
        constructor(arg0: number)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type ClientboundGameEventPacket$Type_ = ClientboundGameEventPacket$Type;
    class CarpetBlockBuilder extends Internal.ShapedBlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Note block instrument.
        */
        instrument(i: Internal.NoteBlockInstrument_): Internal.BlockBuilder;
        /**
         * Bounces entities that land on this block by bounciness * their fall velocity.
         * Do not make bounciness negative, as that is a recipe for a long and laggy trip to the void
        */
        bounciness(bounciness: number): Internal.BlockBuilder;
        createAdditionalObjects(): void;
        /**
         * Tags the item with the given tag.
        */
        tagItem(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): Internal.BuilderBase<Internal.Block>;
        createObject(): any;
        sandSoundType(): Internal.BlockBuilder;
        /**
         * Set the shape of the block.
        */
        box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): Internal.BlockBuilder;
        get(): Internal.Block;
        getRegistryType(): Internal.RegistryInfo<any>;
        textureAll(tex: string): Internal.BlockBuilder;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): Internal.BuilderBase<Internal.Block>;
        /**
         * Sets the block's map color dynamically per block state. If unset, defaults to NONE.
        */
        dynamicMapColor(m: Internal.Function_<Internal.BlockState, any>): Internal.BlockBuilder;
        /**
         * Tags both the block and the item with the given tag.
        */
        tagBoth(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Makes the block unbreakable.
        */
        unbreakable(): Internal.BlockBuilder;
        /**
         * Sets random tick callback for this black.
        */
        randomTick(randomTickCallback: Internal.Consumer_<Internal.RandomTickCallbackJS>): Internal.BlockBuilder;
        texture(texture: string): this;
        /**
         * Sets the light level of the block. Defaults to 0 (no light).
        */
        lightLevel(light: number): Internal.BlockBuilder;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.Block>;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.Block>;
        /**
         * Makes the block not be solid.
        */
        notSolid(): Internal.BlockBuilder;
        static createShape(boxes: Internal.List_<Internal.AABB>): Internal.VoxelShape;
        generateLang(lang: Internal.LangEventJS_): void;
        /**
         * Clears all drops for the block.
        */
        noDrops(): Internal.BlockBuilder;
        getClass(): typeof any;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        setWaterlogged(waterlogged: boolean): Internal.BlockBuilder;
        createProperties(): Internal.BlockBehaviour$Properties;
        grassSoundType(): Internal.BlockBuilder;
        /**
         * Sets the block's sound type. Defaults to wood.
        */
        soundType(m: SoundType_): Internal.BlockBuilder;
        "transformObject(java.lang.Object)"(arg0: any): any;
        /**
         * Set the callback used for determining how the block rotates
        */
        rotateState(callbackJS: Internal.Consumer_<Internal.BlockStateRotateCallbackJS>): Internal.BlockBuilder;
        /**
         * Set the callback used for right-clicking on the block
        */
        rightClick(callbackJS: Internal.Consumer_<Internal.BlockRightClickedEventJS>): Internal.BlockBuilder;
        /**
         * Makes the block require a tool to have drops when broken.
        */
        requiresTool(f: boolean): Internal.BlockBuilder;
        /**
         * Sets the hardness of the block. Defaults to 1.5.
         * 
         * Setting this to -1 will make the block unbreakable like bedrock.
        */
        hardness(h: number): Internal.BlockBuilder;
        /**
         * Creates a Block Entity for this block
        */
        blockEntity(callback: Internal.Consumer_<Internal.BlockEntityInfo>): Internal.BlockBuilder;
        /**
         * Set the block to have no corresponding item.
        */
        noItem(): Internal.BlockBuilder;
        transformObject(arg0: any): any;
        /**
         * Set the callback used for determining how the block is mirrored
        */
        mirrorState(callbackJS: Internal.Consumer_<Internal.BlockStateMirrorCallbackJS>): Internal.BlockBuilder;
        /**
         * Set how slippery the block is.
        */
        slipperiness(f: number): Internal.BlockBuilder;
        toString(): string;
        woodSoundType(): Internal.BlockBuilder;
        notifyAll(): void;
        transformObject(obj: Internal.Block_): Internal.Block;
        /**
         * Set how this block bounces/moves entities that land on top of this. Do not use this to modify the block, use fallOn instead!
         * Use ctx.bounce(height) or ctx.setVelocity(x, y, z) to change the entities velocity.
        */
        afterFallenOn(callbackJS: Internal.Consumer_<Internal.AfterEntityFallenOnBlockCallbackJS>): Internal.BlockBuilder;
        /**
         * Makes the block suffocating.
        */
        suffocating(b: boolean): Internal.BlockBuilder;
        /**
         * Set the color of a specific layer of the block.
        */
        color(index: number, color: Internal.BlockTintFunction_): Internal.BlockBuilder;
        wait(arg0: number): void;
        /**
         * Set how fast you can walk on the block.
         * 
         * Any value above 1 will make you walk insanely fast as your speed is multiplied by this value each tick.
         * 
         * Recommended values are between 0.1 and 1, useful for mimicking soul sand or ice.
        */
        speedFactor(f: number): Internal.BlockBuilder;
        cropSoundType(): Internal.BlockBuilder;
        newID(pre: string, post: string): ResourceLocation;
        "transformObject(net.minecraft.world.level.block.Block)"(obj: Internal.Block_): Internal.Block;
        /**
         * Set what happens when an entity falls on the block. Do not use this for moving them, use bounce instead!
        */
        fallenOn(callbackJS: Internal.Consumer_<Internal.EntityFallenOnBlockCallbackJS>): Internal.BlockBuilder;
        /**
         * Set the block's model.
        */
        model(m: string): Internal.BlockBuilder;
        getTranslationKeyGroup(): string;
        notify(): void;
        /**
         * Makes the block a redstone conductor.
        */
        redstoneConductor(b: boolean): Internal.BlockBuilder;
        noSoundType(): Internal.BlockBuilder;
        /**
         * Modifies the block's item representation.
        */
        item(i: Internal.Consumer_<Internal.BlockItemBuilder>): Internal.BlockBuilder;
        /**
         * Set the default state of the block.
        */
        defaultState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyCallbackJS>): Internal.BlockBuilder;
        /**
         * Set what happens when an entity steps on the block
         * This is called every tick for every entity standing on the block, so be careful what you do here.
        */
        steppedOn(callbackJS: Internal.Consumer_<Internal.EntitySteppedOnBlockCallbackJS>): Internal.BlockBuilder;
        /**
         * Helper method for setting the render type of the block to `translucent` correctly.
        */
        defaultTranslucent(): Internal.BlockBuilder;
        /**
         * Makes the block view blocking.
        */
        viewBlocking(b: boolean): Internal.BlockBuilder;
        /**
         * Add a blockstate property to the block.
         * 
         * For example, facing, lit, etc.
        */
        property(property: Internal.Property_<any>): Internal.BlockBuilder;
        /**
         * Sets the blast resistance of the block. Defaults to 3.
        */
        resistance(r: number): Internal.BlockBuilder;
        gravelSoundType(): Internal.BlockBuilder;
        getBuilderTranslationKey(): string;
        /**
         * Set the shape of the block.
        */
        box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, scale16: boolean): Internal.BlockBuilder;
        /**
         * Set the callback for determining the blocks state when placed.
        */
        placementState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyPlacementCallbackJS>): Internal.BlockBuilder;
        /**
         * Set if the block can be replaced by something else.
        */
        canBeReplaced(callbackJS: Internal.Predicate_<Internal.CanBeReplacedCallbackJS>): Internal.BlockBuilder;
        wait(): void;
        /**
         * Set how this block reacts after an explosion. Note the block has already been destroyed at this point
        */
        exploded(callbackJS: Internal.Consumer_<Internal.BlockExplodedCallbackJS>): Internal.BlockBuilder;
        /**
         * Sets the block's map color. Defaults to NONE.
        */
        mapColor(m: Internal.MapColor_): Internal.BlockBuilder;
        /**
         * Sets the render type of the block. Can be `cutout`, `cutout_mipped`, `translucent`, or `basic`.
        */
        renderType(l: string): Internal.BlockBuilder;
        stoneSoundType(): Internal.BlockBuilder;
        /**
         * Makes the block can be waterlogged.
        */
        waterlogged(): Internal.BlockBuilder;
        wait(arg0: number, arg1: number): void;
        /**
         * Set how high you can jump on the block.
        */
        jumpFactor(f: number): Internal.BlockBuilder;
        /**
         * Set the color of a specific layer of the block.
        */
        color(color: Internal.BlockTintFunction_): Internal.BlockBuilder;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        /**
         * Texture a specific texture key of the block.
        */
        texture(id: string, tex: string): Internal.BlockBuilder;
        /**
         * Texture a specific side of the block.
        */
        textureSide(direction: Internal.Direction_, tex: string): Internal.BlockBuilder;
        /**
         * Checks if the block can be waterlogged.
        */
        canBeWaterlogged(): boolean;
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        glassSoundType(): Internal.BlockBuilder;
        static kubejs_tfc$GetEmpty_$md$b2b81d$0(): Internal.Consumer<any>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getWaterlogged(): boolean;
        /**
         * Tags the block with the given tag.
        */
        tagBlock(tag: ResourceLocation_): Internal.BlockBuilder;
        /**
         * Sets the opacity of the block. Opaque blocks do not let light through.
        */
        opaque(o: boolean): Internal.BlockBuilder;
        /**
         * Makes mobs not spawn on the block.
        */
        noValidSpawns(b: boolean): Internal.BlockBuilder;
        material(material: string): Internal.BlockBuilder;
        /**
         * Helper method for setting the render type of the block to `cutout` correctly.
        */
        defaultCutout(): Internal.BlockBuilder;
        /**
         * Makes the block transparent.
        */
        transparent(b: boolean): Internal.BlockBuilder;
        /**
         * Sets the block should be a full block or not, like cactus or doors.
        */
        fullBlock(f: boolean): Internal.BlockBuilder;
        /**
         * Makes the block not collide with entities.
        */
        noCollision(): Internal.BlockBuilder;
        hashCode(): number;
        static kubejs_tfc$GetEmpty(): Internal.Consumer<Internal.LootBuilder>;
        /**
         * Makes the block require a tool to have drops when broken.
        */
        requiresTool(): Internal.BlockBuilder;
        equals(arg0: any): boolean;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        get registryType(): Internal.RegistryInfo<any>
        get class(): typeof any
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        set waterlogged(waterlogged: boolean)
        get translationKeyGroup(): string
        get builderTranslationKey(): string
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get waterlogged(): boolean
    }
    type CarpetBlockBuilder_ = CarpetBlockBuilder;
    class LivingEntityDropsEventJS extends Internal.LivingEntityEventJS {
        constructor(e: Internal.LivingDropsEvent_)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        getDrops(): Internal.List<Internal.ItemEntity>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLootingLevel(): number;
        getLevel(): Internal.Level;
        addDrop(stack: Internal.ItemStack_): Internal.ItemEntity;
        getPlayer(): Internal.Player;
        toString(): string;
        addDrop(stack: Internal.ItemStack_, chance: number): Internal.ItemEntity;
        notifyAll(): void;
        getSource(): DamageSource;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        isRecentlyHit(): boolean;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        getEntity(): Internal.Entity;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        get drops(): Internal.List<Internal.ItemEntity>
        get lootingLevel(): number
        get level(): Internal.Level
        get player(): Internal.Player
        get source(): DamageSource
        get recentlyHit(): boolean
        get entity(): Internal.Entity
        get server(): Internal.MinecraftServer
        eventDrops: Internal.List<Internal.ItemEntity>;
    }
    type LivingEntityDropsEventJS_ = LivingEntityDropsEventJS;
    class VegetationPatchFeature extends Internal.Feature<Internal.VegetationPatchConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.VegetationPatchConfiguration>)
        getClass(): typeof any;
        toString(): string;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        place(arg0: Internal.VegetationPatchConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        hashCode(): number;
        place(arg0: Internal.FeaturePlaceContext_<Internal.VegetationPatchConfiguration>): boolean;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.VegetationPatchConfiguration, Internal.Feature<Internal.VegetationPatchConfiguration>>>;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        get class(): typeof any
    }
    type VegetationPatchFeature_ = VegetationPatchFeature;
    class Long2ObjectLinkedOpenHashMap <V> extends Internal.AbstractLong2ObjectSortedMap<V> implements Internal.Cloneable, Internal.Hash, Internal.Serializable {
        constructor(arg0: Internal.Long2ObjectMap_<V>)
        constructor()
        constructor(arg0: Internal.Map_<number, V>)
        constructor(arg0: number[], arg1: V[], arg2: number)
        constructor(arg0: Internal.Map_<number, V>, arg1: number)
        constructor(arg0: number)
        constructor(arg0: number[], arg1: V[])
        constructor(arg0: number, arg1: number)
        constructor(arg0: Internal.Long2ObjectMap_<V>, arg1: number)
        "replace(java.lang.Long,java.lang.Object,java.lang.Object)"(arg0: number, arg1: V, arg2: V): boolean;
        subMap(arg0: number, arg1: number): Internal.Long2ObjectSortedMap<V>;
        "subMap(long,long)"(arg0: number, arg1: number): Internal.Long2ObjectSortedMap<V>;
        "computeIfPresent(java.lang.Long,java.util.function.BiFunction)"(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        "merge(long,java.lang.Object,java.util.function.BiFunction)"(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        containsValue(arg0: any): boolean;
        remove(arg0: number): V;
        "apply(java.lang.Long)"(arg0: number): V;
        trim(arg0: number): boolean;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        "remove(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): boolean;
        /**
         * @deprecated
        */
        "subMap(java.lang.Long,java.lang.Long)"(arg0: number, arg1: number): Internal.Long2ObjectSortedMap<V>;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        "computeIfAbsent(long,it.unimi.dsi.fastutil.longs.Long2ObjectFunction)"(arg0: number, arg1: Internal.Long2ObjectFunction_<V>): V;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Long2ObjectFunction<T>;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
        "computeIfAbsent(java.lang.Long,java.util.function.Function)"(arg0: number, arg1: Internal.Function_<number, V>): V;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        "computeIfPresent(long,java.util.function.BiFunction)"(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
        values(): Internal.Collection<any>;
        composeLong(arg0: Internal.Long2LongFunction_): Internal.Long2ObjectFunction<V>;
        trim(): boolean;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        "get(long)"(arg0: number): V;
        "replace(java.lang.Long,java.lang.Object)"(arg0: number, arg1: V): V;
        getAndMoveToLast(arg0: number): V;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        abstract defaultReturnValue(): V;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        "containsKey(java.lang.Object)"(arg0: any): boolean;
        tailMap(arg0: number): Internal.Long2ObjectSortedMap<V>;
        getClass(): typeof any;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        "getOrDefault(long,java.lang.Object)"(arg0: number, arg1: V): V;
        long2ObjectEntrySet(): Internal.ObjectSortedSet<any>;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
        static of<K, V>(): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        "compute(java.lang.Long,java.util.function.BiFunction)"(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        headMap(arg0: number): Internal.Long2ObjectSortedMap<V>;
        /**
         * @deprecated
        */
        firstKey(): any;
        /**
         * @deprecated
        */
        tailMap(arg0: number): Internal.Long2ObjectSortedMap<V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
        "tailMap(long)"(arg0: number): Internal.Long2ObjectSortedMap<V>;
        put(arg0: number, arg1: V): V;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        "headMap(long)"(arg0: number): Internal.Long2ObjectSortedMap<V>;
        comparator(): Internal.LongComparator;
        /**
         * @deprecated
        */
        "headMap(java.lang.Long)"(arg0: number): Internal.Long2ObjectSortedMap<V>;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        "remove(long)"(arg0: number): V;
        toString(): string;
        clone(): this;
        lastLongKey(): number;
        notifyAll(): void;
        getAndMoveToFirst(arg0: number): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        "merge(java.lang.Long,java.lang.Object,java.util.function.BiFunction)"(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        remove(arg0: any, arg1: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        "computeIfAbsent(long,java.util.function.LongFunction)"(arg0: number, arg1: Internal.LongFunction_<V>): V;
        size(): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        "remove(long,java.lang.Object)"(arg0: number, arg1: any): boolean;
        /**
         * @deprecated
        */
        "tailMap(java.lang.Object)"(arg0: any): Internal.SortedMap<any, any>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        /**
         * @deprecated
        */
        entrySet(): Internal.ObjectSortedSet<Internal.Map$Entry<number, V>>;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
        wait(arg0: number): void;
        replace(arg0: number, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Long2ReferenceFunction<T>;
        replace(arg0: number, arg1: V): V;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        "putIfAbsent(java.lang.Long,java.lang.Object)"(arg0: number, arg1: V): V;
        "replace(long,java.lang.Object,java.lang.Object)"(arg0: number, arg1: V, arg2: V): boolean;
        removeLast(): V;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
        /**
         * @deprecated
        */
        "headMap(java.lang.Object)"(arg0: any): Internal.SortedMap<any, any>;
        notify(): void;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        "apply(long)"(arg0: number): V;
        /**
         * @deprecated
        */
        lastKey(): any;
        "putIfAbsent(long,java.lang.Object)"(arg0: number, arg1: V): V;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
        "compute(long,java.util.function.BiFunction)"(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        putAndMoveToFirst(arg0: number, arg1: V): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        computeIfAbsent(arg0: number, arg1: Internal.LongFunction_<V>): V;
        /**
         * @deprecated
        */
        "put(java.lang.Long,java.lang.Object)"(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        subMap(arg0: any, arg1: any): Internal.SortedMap<any, any>;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        apply(arg0: number): V;
        putAll(arg0: Internal.Map_<number, V>): void;
        containsKey(arg0: number): boolean;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        "replace(long,java.lang.Object)"(arg0: number, arg1: V): V;
        firstLongKey(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        headMap(arg0: number): Internal.Long2ObjectSortedMap<V>;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
        wait(): void;
        putIfAbsent(arg0: number, arg1: V): V;
        getOrDefault(arg0: number, arg1: V): V;
        static identity<T>(): Internal.Function<T, T>;
        remove(arg0: number, arg1: any): boolean;
        abstract defaultReturnValue(arg0: V): void;
        forEach(arg0: Internal.BiConsumer_<number, V>): void;
        "put(long,java.lang.Object)"(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        "tailMap(java.lang.Long)"(arg0: number): Internal.Long2ObjectSortedMap<V>;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: V): V;
        "containsKey(long)"(arg0: number): boolean;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        computeIfAbsent(arg0: number, arg1: Internal.Function_<number, V>): V;
        isEmpty(): boolean;
        /**
         * @deprecated
        */
        computeIfAbsentPartial(arg0: number, arg1: Internal.Long2ObjectFunction_<V>): V;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        wait(arg0: number, arg1: number): void;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        computeIfAbsent(arg0: number, arg1: Internal.Long2ObjectFunction_<V>): V;
        apply(arg0: number): V;
        replaceAll(arg0: Internal.BiFunction_<number, V, V>): void;
        removeFirst(): V;
        /**
         * @deprecated
        */
        "get(java.lang.Object)"(arg0: any): V;
        /**
         * @deprecated
        */
        "subMap(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): Internal.SortedMap<any, any>;
        /**
         * @deprecated
        */
        subMap(arg0: number, arg1: number): Internal.Long2ObjectSortedMap<V>;
        /**
         * @deprecated
        */
        tailMap(arg0: any): Internal.SortedMap<any, any>;
        putAndMoveToLast(arg0: number, arg1: V): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        headMap(arg0: any): Internal.SortedMap<any, any>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
        get(arg0: number): V;
        hashCode(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        keySet(): Internal.LongSortedSet;
        equals(arg0: any): boolean;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
        putIfAbsent(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        "remove(java.lang.Object)"(arg0: any): V;
        get class(): typeof any
        get empty(): boolean
    }
    type Long2ObjectLinkedOpenHashMap_<V> = Long2ObjectLinkedOpenHashMap<V>;
    interface UserApiService {
        abstract reportAbuse(arg0: Internal.AbuseReportRequest_): void;
        abstract isBlockedPlayer(arg0: Internal.UUID_): boolean;
        abstract canSendReports(): boolean;
        abstract getAbuseReportLimits(): Internal.AbuseReportLimits;
        abstract properties(): Internal.UserApiService$UserProperties;
        abstract newTelemetrySession(arg0: Internal.Executor_): Internal.TelemetrySession;
        abstract getKeyPair(): Internal.KeyPairResponse;
        abstract refreshBlockList(): void;
        get abuseReportLimits(): Internal.AbuseReportLimits
        get keyPair(): Internal.KeyPairResponse
        readonly OFFLINE: Internal.UserApiService;
        readonly OFFLINE_PROPERTIES: (Internal.UserApiService$UserProperties) & (Internal.UserApiService$UserProperties);
    }
    type UserApiService_ = UserApiService;
}
declare namespace me.jellysquid.mods.sodium.mixin.features.textures.animations.tracking {
    interface SpriteContentsAnimationFrameAccessor {
        abstract getTime(): number;
        get time(): number
        (): number;
    }
    type SpriteContentsAnimationFrameAccessor_ = SpriteContentsAnimationFrameAccessor | (()=> number);
}
