
["Mod Config"]
	#Enable gem socket injection into items via loot modifier
	enableSocketGemInjector = true
	#Chance to insert a random gem into each socket slot, 1.0 means 100%
	#Range: 0.0 ~ 1.0
	socketGemChance = 0.3
	#Enable the SocketHelperMixin that allows gaps between sockets
	enableSocketHelperMixin = true
	#Switch the implementation type of PermanentEffectBonus
	#If true, switches to Player Tick event. Better compatibility, worse performance.
	#If false, uses default impl. More performant, less compatible.
	permanentEffectUseTickEvent = false
	#If false, Adaptive Spell Power Affixes can apply to any compatible item regardless of spell school.
	#If true, affixes will only apply to items that already grant spell power of the matching school.
	strictSpellSchoolMatching = true
	#If true, applies Spell Power attributes to Celestisynth weapons via ItemAttributeModifierEvent.
	enableCelestisynthAttributes = true
	#If true, enables Celestisynth weapons patch to increase weapon damage when held, scaled by the respective Spell Power on the item
	enableCelestisynthSpellPowerPatch = true
	#Maximum number of Augment Slots an item can have
	#Range: 0 ~ 4
	maxAugmentSlots = 1
	#Map of item Resource Locations to School Type IDs for Adaptive Spell Power Affixes
	#Example: modid:itemid|modid:schoolid
	#You can also set multiple schools: modid:itemid|modid:schoolid|modid:schoolid
	irons_items = ["celestisynth:crescentia|irons_spellbooks:ender", "celestisynth:solaris|irons_spellbooks:fire", "celestisynth:aquaflora|irons_spellbooks:nature", "celestisynth:breezebreaker|irons_spellbooks:evocation", "celestisynth:poltergeist|irons_spellbooks:eldritch", "celestisynth:rainfall_serenity|irons_spellbooks:lightning", "celestisynth:keres|irons_spellbooks:blood", "celestisynth:frostbound|irons_spellbooks:ice"]

