{
  "kubejs.ponder.aimer.header": "How to use Weapon Aimer",
  "kubejs.ponder.aimer.text_1": "Weapon Aimer can be used to aim any placeable weaponary from Warium, including...",
  "kubejs.ponder.aimer.text_10": "For Rocket Pod it\u0027s front part",
  "kubejs.ponder.aimer.text_2": "All types of rockets",
  "kubejs.ponder.aimer.text_3": "Countermeasure Launcher",
  "kubejs.ponder.aimer.text_4": "Mortar",
  "kubejs.ponder.aimer.text_5": "Any cannons",
  "kubejs.ponder.aimer.text_6": "Smoke Launcher",
  "kubejs.ponder.aimer.text_7": "And Armor Peeler or Fire Spear Rocket Pod",
  "kubejs.ponder.aimer.text_8": "Right-click weapon or it\u0027s main part with Weapon Aimer in second hand to attach",
  "kubejs.ponder.aimer.text_9": "For rockets main part is Ordinance Core",
  "kubejs.ponder.aimer_node.header": "Aimer Node",
  "kubejs.ponder.aimer_node.text_1": "Aimer Node creates 13x7x13 zone around it",
  "kubejs.ponder.aimer_node.text_10": "Same logic goes for the rockets, but with Ordinance Core",
  "kubejs.ponder.aimer_node.text_2": "Any stationary weapon from Warium in this zone will automatically connect to Aimer Node",
  "kubejs.ponder.aimer_node.text_3": "While holding Weapon Aimer in second hand, right click Aimer Node to connect it",
  "kubejs.ponder.aimer_node.text_4": "You can now change pitch and yaw values of all weapons in the area at the same time",
  "kubejs.ponder.aimer_node.text_5": "And while you changing them, shooting trajectory is displayed",
  "kubejs.ponder.aimer_node.text_6": "For Countermeasure Launcher and Smoke Launcher trajectory is not displaying for some reason",
  "kubejs.ponder.aimer_node.text_7": "Node Trigger can shoot or activate any weaponary from Warium if located in the Aimer Node coverage area and placed next to the object",
  "kubejs.ponder.aimer_node.text_8": "For Rocket Pod it must be placed next to the Armor Peeler Rocket Pod",
  "kubejs.ponder.aimer_node.text_9": "If Trigger placed next to the Rocket Pod Chamber it won\u0027t work",
  "kubejs.ponder.artillery_barrel.header": "Artillery Barrel",
  "kubejs.ponder.artillery_barrel.text_1": "Artillery Barrel is required for Artillery Cannon to shoot",
  "kubejs.ponder.artillery_barrel.text_10": "And Artillery Charge Autoloader from the side",
  "kubejs.ponder.artillery_barrel.text_11": "Artillery Charge Autoloader must be facing Artillery Cannon breech to connect",
  "kubejs.ponder.artillery_barrel.text_12": "Facing direction is always pointing to the side that player was standing when it was placed",
  "kubejs.ponder.artillery_barrel.text_13": "Hoppers or any other modded item suppliers can be connected both to shell and charge loaders",
  "kubejs.ponder.artillery_barrel.text_14": "Redstone signal is needed to shoot",
  "kubejs.ponder.artillery_barrel.text_2": "Artillery Cannon shoots different types of Artillery Shells",
  "kubejs.ponder.artillery_barrel.text_3": "Barrel can be extended up to 12 blocks long to increase shooting accuracy and distance",
  "kubejs.ponder.artillery_barrel.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.artillery_barrel.text_5": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.artillery_barrel.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.artillery_barrel.text_7": "Artillery Cannon has unique ammunition loading process...",
  "kubejs.ponder.artillery_barrel.text_8": "Propellant must be loaded after the shell in order to shoot",
  "kubejs.ponder.artillery_barrel.text_9": "Alternatively, Artillery Cannon Autoloader can be placed below Artillery Cannon",
  "kubejs.ponder.artillerybreech.header": "Artillery Cannon breech",
  "kubejs.ponder.artillerybreech.text_1": "Artillery Cannon shoots different types of Artillery Shells",
  "kubejs.ponder.artillerybreech.text_10": "And Artillery Charge Autoloader from the side",
  "kubejs.ponder.artillerybreech.text_11": "Artillery Charge Autoloader must be facing Artillery Cannon breech to connect",
  "kubejs.ponder.artillerybreech.text_12": "Facing direction is always pointing to the side that player was standing when it was placed",
  "kubejs.ponder.artillerybreech.text_13": "Hoppers or any other modded item suppliers can be connected both to shell and charge loaders",
  "kubejs.ponder.artillerybreech.text_14": "Redstone signal is needed to shoot",
  "kubejs.ponder.artillerybreech.text_2": "Artillery Barrel is required to shoot",
  "kubejs.ponder.artillerybreech.text_3": "Barrel can be extended up to 12 blocks long to increase shooting accuracy and distance",
  "kubejs.ponder.artillerybreech.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.artillerybreech.text_5": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.artillerybreech.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.artillerybreech.text_7": "Artillery Cannon has unique ammunition loading process...",
  "kubejs.ponder.artillerybreech.text_8": "Propellant must be loaded after the shell in order to shoot",
  "kubejs.ponder.artillerybreech.text_9": "Alternatively, Artillery Cannon Autoloader can be placed below Artillery Cannon",
  "kubejs.ponder.autocannon.header": "Heavy Auto Cannon",
  "kubejs.ponder.autocannon.text_1": "Heavy Auto Cannon shoots Medium Shells",
  "kubejs.ponder.autocannon.text_2": "Autocannon Barrel is required to shoot",
  "kubejs.ponder.autocannon.text_3": "Barrel can be extended up to 6 blocks long to increase shooting accuracy and distance",
  "kubejs.ponder.autocannon.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.autocannon.text_5": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.autocannon.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.autocannon.text_7": "To insert shells in Heavy Auto Cannon, Autocannon Drum should be placed on top",
  "kubejs.ponder.autocannon.text_8": "Or below",
  "kubejs.ponder.autocannon.text_9": "Redstone signal is needed to shoot",
  "kubejs.ponder.autocannon_barrel.header": "Autocannon Barrel",
  "kubejs.ponder.autocannon_barrel.text_1": "Rotary Autocannon Barrel is required for 2 types of Auto Cannons",
  "kubejs.ponder.autocannon_barrel.text_2": "Light Auto Cannon",
  "kubejs.ponder.autocannon_barrel.text_3": "And Heavy Auto Cannon",
  "kubejs.ponder.battle_cannon_barrel.header": "Battle Cannon",
  "kubejs.ponder.battle_cannon_barrel.text_1": "Battle Cannon Barrel is required for Battle Cannon to shoot",
  "kubejs.ponder.battle_cannon_barrel.text_10": "Redstone signal is needed to shoot",
  "kubejs.ponder.battle_cannon_barrel.text_2": "Battle Cannon shoots different types of Large Shells",
  "kubejs.ponder.battle_cannon_barrel.text_3": "Barrel can be extended up to 11 blocks long to increase shooting accuracy and distance",
  "kubejs.ponder.battle_cannon_barrel.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.battle_cannon_barrel.text_5": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.battle_cannon_barrel.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.battle_cannon_barrel.text_7": "Right-click to insert the shell",
  "kubejs.ponder.battle_cannon_barrel.text_8": "Alternatively, Battle Cannon Autoloader can be placed below Battle Cannon",
  "kubejs.ponder.battle_cannon_barrel.text_9": "Hoppers or any other modded item suppliers can be connected to it",
  "kubejs.ponder.battle_cannon_breech.header": "Battle Cannon",
  "kubejs.ponder.battle_cannon_breech.text_1": "Battle Cannon shoots different types of Large Shells",
  "kubejs.ponder.battle_cannon_breech.text_10": "Redstone signal is needed to shoot",
  "kubejs.ponder.battle_cannon_breech.text_2": "Battle Cannon Barrel is required to shoot",
  "kubejs.ponder.battle_cannon_breech.text_3": "Barrel can be extended up to 11 blocks long to increase shooting accuracy and distance",
  "kubejs.ponder.battle_cannon_breech.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.battle_cannon_breech.text_5": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.battle_cannon_breech.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.battle_cannon_breech.text_7": "Right-click to the insert shell",
  "kubejs.ponder.battle_cannon_breech.text_8": "Alternatively, Battle Cannon Autoloader can be placed below Battle Cannon",
  "kubejs.ponder.battle_cannon_breech.text_9": "Hoppers or any other modded item suppliers can be connected to it",
  "kubejs.ponder.blast_funnel.header": "Blast Funnel",
  "kubejs.ponder.blast_funnel.text_1": "Blast Funnels are used to build Alloy Furnace",
  "kubejs.ponder.blast_funnel.text_10": "Kerosene Firebox",
  "kubejs.ponder.blast_funnel.text_11": "Or Electric Firebox",
  "kubejs.ponder.blast_funnel.text_2": "3 Blast Funnels must be ontop of the Alloy Furnace",
  "kubejs.ponder.blast_funnel.text_3": "And a Firebox below",
  "kubejs.ponder.blast_funnel.text_4": "Firebox consumes Coal",
  "kubejs.ponder.blast_funnel.text_5": "Or Charcoal",
  "kubejs.ponder.blast_funnel.text_6": "Firebox starts working as soon as there is fuel in it",
  "kubejs.ponder.blast_funnel.text_7": "1 Coal is consumed every 2 seconds",
  "kubejs.ponder.blast_funnel.text_8": "Even if Alloy Furnace is idle",
  "kubejs.ponder.blast_funnel.text_9": "There are also more efficient alternatives to Firebox...",
  "kubejs.ponder.blast_furnace.header": "Alloy Furnace",
  "kubejs.ponder.blast_furnace.text_1": "Alloy Furnace mixes ore dusts into alloyed ingots",
  "kubejs.ponder.blast_furnace.text_10": "There are also more efficient alternatives to Firebox...",
  "kubejs.ponder.blast_furnace.text_11": "Kerosene Firebox",
  "kubejs.ponder.blast_furnace.text_12": "Or Electric Firebox",
  "kubejs.ponder.blast_furnace.text_2": "In order to work...",
  "kubejs.ponder.blast_furnace.text_3": "3 Blast Funnels must be ontop",
  "kubejs.ponder.blast_furnace.text_4": "And a Firebox below",
  "kubejs.ponder.blast_furnace.text_5": "Firebox consumes Coal",
  "kubejs.ponder.blast_furnace.text_6": "Or Charcoal",
  "kubejs.ponder.blast_furnace.text_7": "Firebox starts working as soon as there is fuel in it",
  "kubejs.ponder.blast_furnace.text_8": "1 Coal is consumed every 2 seconds",
  "kubejs.ponder.blast_furnace.text_9": "Even if Alloy Furnace is idle",
  "kubejs.ponder.breeder_reactor.header": "Breeder Reactor",
  "kubejs.ponder.breeder_reactor.text_1": "First step to start the reactor, is to warm it up with Uranium Fuel Rods",
  "kubejs.ponder.breeder_reactor.text_2": "Put 1 Uranium Fuel Rod into each Empty Fuel Rods Section",
  "kubejs.ponder.breeder_reactor.text_3": "Now that each section has consumed first rod for warmup...",
  "kubejs.ponder.breeder_reactor.text_4": "You can actually fuel them",
  "kubejs.ponder.breeder_reactor.text_5": "Each section can hold up to 4 rods",
  "kubejs.ponder.breeder_reactor.text_6": "One rod powers the reactor for 50 minutes",
  "kubejs.ponder.breeder_reactor.text_7": "Once all sections have started working, enriched material can be inputted",
  "kubejs.ponder.breeder_reactor.text_8": "It takes 6 minutes and 40 seconds to process 1 item",
  "kubejs.ponder.breeder_reactor.text_9": "Output will appear in Breeder Reactor Port",
  "kubejs.ponder.breeder_reactor_interface.header": "Breeder Reactor Interface",
  "kubejs.ponder.breeder_reactor_interface.text_1": "Breeder Reactor Interface is used to input items in the breeder reactor",
  "kubejs.ponder.breeder_reactor_interface.text_10": "2 Control Rods",
  "kubejs.ponder.breeder_reactor_interface.text_11": "And 2 Reactor Casings",
  "kubejs.ponder.breeder_reactor_interface.text_2": "Breeder reactor consists of 4 main parts",
  "kubejs.ponder.breeder_reactor_interface.text_3": "Core part consists of 3 blocks",
  "kubejs.ponder.breeder_reactor_interface.text_4": "Breeder Reactor Interface for input",
  "kubejs.ponder.breeder_reactor_interface.text_5": "Reactor Core",
  "kubejs.ponder.breeder_reactor_interface.text_6": "Breeder Reactor Port for output",
  "kubejs.ponder.breeder_reactor_interface.text_7": "Chamber part consists of 3 blocks too",
  "kubejs.ponder.breeder_reactor_interface.text_8": "2 Reaction Chambers",
  "kubejs.ponder.breeder_reactor_interface.text_9": "And Empty Fuel Rods",
  "kubejs.ponder.breeder_reactor_port.header": "Breeder Reactor Port",
  "kubejs.ponder.breeder_reactor_port.text_1": "Breeder Reactor Port is used to output items from the breeder reactor",
  "kubejs.ponder.breeder_reactor_port.text_10": "2 Control Rods",
  "kubejs.ponder.breeder_reactor_port.text_11": "And 2 Reactor Casings",
  "kubejs.ponder.breeder_reactor_port.text_2": "Breeder reactor consists of 4 main parts",
  "kubejs.ponder.breeder_reactor_port.text_3": "Core part consists of 3 blocks",
  "kubejs.ponder.breeder_reactor_port.text_4": "Breeder Reactor Interface for input",
  "kubejs.ponder.breeder_reactor_port.text_5": "Reactor Core",
  "kubejs.ponder.breeder_reactor_port.text_6": "Breeder Reactor Port for output",
  "kubejs.ponder.breeder_reactor_port.text_7": "Chamber part consists of 3 blocks too",
  "kubejs.ponder.breeder_reactor_port.text_8": "2 Reaction Chambers",
  "kubejs.ponder.breeder_reactor_port.text_9": "And Empty Fuel Rods",
  "kubejs.ponder.centrifuge_bottom.header": "Centrifuge Bottom",
  "kubejs.ponder.centrifuge_bottom.text_1": "Centrifuge Bottom outputs Depleted Uranium Dust from the centrifuge",
  "kubejs.ponder.centrifuge_bottom.text_2": "To build centrifuge...",
  "kubejs.ponder.centrifuge_bottom.text_3": "Centrifuge Core is required above",
  "kubejs.ponder.centrifuge_bottom.text_4": "Centrifuge Top above Centifuge Core",
  "kubejs.ponder.centrifuge_bottom.text_5": "And 8 Giant Coils from the sides",
  "kubejs.ponder.centrifuge_bottom.text_6": "Centrifuge processes 1 dust for 3 minutes and 20 seconds",
  "kubejs.ponder.centrifuge_bottom.text_7": "Enriched material will output in Centrifuge Top",
  "kubejs.ponder.centrifuge_bottom.text_8": "And for Uranium, Depleted Uranium Dust in Centrifuge Bottom",
  "kubejs.ponder.centrifuge_core.header": "Centrifuge Core",
  "kubejs.ponder.centrifuge_core.text_1": "Centrifuge Core is the main part of the centrifuge",
  "kubejs.ponder.centrifuge_core.text_2": "To build centrifuge...",
  "kubejs.ponder.centrifuge_core.text_3": "Centrifuge Bottom is required below",
  "kubejs.ponder.centrifuge_core.text_4": "Centrifuge Top from the top",
  "kubejs.ponder.centrifuge_core.text_5": "And 8 Giant Coils from the sides",
  "kubejs.ponder.centrifuge_core.text_6": "Centrifuge processes 1 dust for 3 minutes and 20 seconds",
  "kubejs.ponder.centrifuge_core.text_7": "Enriched material will output in Centrifuge Top",
  "kubejs.ponder.centrifuge_core.text_8": "And for Uranium, Depleted Uranium Dust in Centrifuge Bottom",
  "kubejs.ponder.centrifuge_top.header": "Centrifuge Top",
  "kubejs.ponder.centrifuge_top.text_1": "Centrifuge Top outputs enriched material from the centrifuge",
  "kubejs.ponder.centrifuge_top.text_2": "To build centrifuge...",
  "kubejs.ponder.centrifuge_top.text_3": "Centrifuge Core is required below",
  "kubejs.ponder.centrifuge_top.text_4": "Centrifuge Bottom below Centrifuge Core",
  "kubejs.ponder.centrifuge_top.text_5": "And 8 Giant Coils from the sides",
  "kubejs.ponder.centrifuge_top.text_6": "Centrifuge processes 1 dust for 3 minutes and 20 seconds",
  "kubejs.ponder.centrifuge_top.text_7": "Enriched material will output in Centrifuge Top",
  "kubejs.ponder.centrifuge_top.text_8": "And for Uranium, Depleted Uranium Dust in Centrifuge Bottom",
  "kubejs.ponder.conveyor.header": "Conveyor",
  "kubejs.ponder.conveyor.text_1": "Conveyor can be used to output items from different machines",
  "kubejs.ponder.conveyor.text_2": "Item transportation chains can be constructed using different conveyor types",
  "kubejs.ponder.conveyor.text_3": "Hoppers or any other modded item transporters then can be used to extract items from conveyor",
  "kubejs.ponder.conveyor_dropoff.header": "Conveyor Dropoff",
  "kubejs.ponder.conveyor_dropoff.text_1": "Conveyor Dropoff works similar to Conveyor",
  "kubejs.ponder.conveyor_dropoff.text_2": "The only defference is that it immediately drops any collected items",
  "kubejs.ponder.conveyor_dropoff2.header": "Conveyor Dropoff",
  "kubejs.ponder.conveyor_dropoff2.text_1": "Conveyor Dropoff works similar to Conveyor as well",
  "kubejs.ponder.conveyor_dropoff2.text_2": "The only defference is that it immediately drops any collected items",
  "kubejs.ponder.conveyor_lift.header": "Conveyor Lift",
  "kubejs.ponder.conveyor_lift.text_1": "Conveyor lift works similar to Conveyor",
  "kubejs.ponder.conveyor_lift.text_2": "The only defference is that it moves items vertically",
  "kubejs.ponder.conveyor_lift.text_3": "Items can be inputted using conveyors from the sides",
  "kubejs.ponder.conveyor_lift2.header": "Conveyor Lift",
  "kubejs.ponder.conveyor_lift2.text_1": "Conveyor lift works similar to Conveyor as well",
  "kubejs.ponder.conveyor_lift2.text_2": "The only defference is that it moves items vertically",
  "kubejs.ponder.conveyor_lift2.text_3": "Items can be inputted using conveyors from the sides",
  "kubejs.ponder.countermeasure_dispenser.header": "How to use Countermeasure Launcher",
  "kubejs.ponder.countermeasure_dispenser.text_1": "Countermeasure Launcher can launch and store up to 9 flares at a time",
  "kubejs.ponder.countermeasure_dispenser.text_2": "Meanwhile, flares can be used as a countermeasure to IR missles",
  "kubejs.ponder.countermeasure_dispenser.text_3": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.countermeasure_dispenser.text_4": "Right-click with Weapon Aimer in second hand to attach",
  "kubejs.ponder.countermeasure_dispenser.text_5": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.countermeasure_dispenser.text_6": "Redstone signal is needed to shoot",
  "kubejs.ponder.crusher.header": "Automatic Crusher",
  "kubejs.ponder.crusher.text_1": "For Automatic Crusher to work, rotation force must be provided from the side",
  "kubejs.ponder.crusher.text_2": "Either by rotating Manual Crank",
  "kubejs.ponder.crusher.text_3": "Or by Electric Motor",
  "kubejs.ponder.crusher.text_4": "Powered using Energy Node",
  "kubejs.ponder.cutter.header": "Automatic Shear",
  "kubejs.ponder.cutter.text_1": "Automatic Shear has 2 requirements to work",
  "kubejs.ponder.cutter.text_2": "Conveyor must be placed at the front",
  "kubejs.ponder.cutter.text_3": "Lift or dropoff variant can be used",
  "kubejs.ponder.cutter.text_4": "And rotation force must be provided from the side",
  "kubejs.ponder.cutter.text_5": "Either by rotating Manual Crank",
  "kubejs.ponder.cutter.text_6": "Or by Electric Motor",
  "kubejs.ponder.cutter.text_7": "Powered using Energy Node",
  "kubejs.ponder.drive_shaft.header": "Large Engine Drive Shaft",
  "kubejs.ponder.drive_shaft.text_1": "Large Engine Drive Shaft is used to build large combustion engine",
  "kubejs.ponder.drive_shaft.text_10": "Up to 8 sections can be stacked to to increase the power",
  "kubejs.ponder.drive_shaft.text_11": "Each section requires redstone signal individually",
  "kubejs.ponder.drive_shaft.text_12": "And each section must be connected to Fuel Tank individually",
  "kubejs.ponder.drive_shaft.text_2": "Large Engine Cyllinder",
  "kubejs.ponder.drive_shaft.text_3": "Large Engine Smokestack",
  "kubejs.ponder.drive_shaft.text_4": "Fuel Tank is needed to provide the fuel",
  "kubejs.ponder.drive_shaft.text_5": "Right click with Diesel Bucket to fill Fuel Tank with diesel",
  "kubejs.ponder.drive_shaft.text_6": "Use Fuel Hose to connect Fuel Tank to the engine",
  "kubejs.ponder.drive_shaft.text_7": "Redstone signal should be used to turn the engine on",
  "kubejs.ponder.drive_shaft.text_8": "One large engine section produces the same amount of rotation force as light combustion engine",
  "kubejs.ponder.drive_shaft.text_9": "However...",
  "kubejs.ponder.electric_firebox.header": "Kerosene Firebox",
  "kubejs.ponder.electric_firebox.text_1": "Electric Firebox produces heat from electricity",
  "kubejs.ponder.electric_firebox.text_2": "Electric Firebox can be used for Foundry",
  "kubejs.ponder.electric_firebox.text_3": "Alloy Furnace",
  "kubejs.ponder.electric_firebox.text_4": "Thermal Furnace",
  "kubejs.ponder.electric_firebox.text_5": "And Oil Refinery",
  "kubejs.ponder.electric_firebox.text_6": "it must be powered to work",
  "kubejs.ponder.empty_missile_hardpoint.header": "Medium Rocket Hardpoint",
  "kubejs.ponder.empty_missile_hardpoint.text_1": "Medium Rocket Hardpoint is used for mounting and launching medium-sized rockets and missiles",
  "kubejs.ponder.empty_missile_hardpoint.text_2": "Redstone signal is needed launch the missile",
  "kubejs.ponder.energy_node.header": "Energy Node",
  "kubejs.ponder.energy_node.text_1": "Energy Nodes are used to transfer electricity",
  "kubejs.ponder.energy_node.text_2": "Rotation Generator generates power from rotation",
  "kubejs.ponder.energy_node.text_3": "Electric Motor converts power back to rotation",
  "kubejs.ponder.energy_node.text_4": "Energy Batteries can store electricity",
  "kubejs.ponder.energy_node.text_5": "Energy Distribution Node can be used to connect multiple Energy Nodes",
  "kubejs.ponder.engine_cyllinder.header": "Large Engine Cyllinder",
  "kubejs.ponder.engine_cyllinder.text_1": "Large Engine Cyllinder is used to build large combustion engine",
  "kubejs.ponder.engine_cyllinder.text_10": "Up to 8 sections can be stacked to to increase the power",
  "kubejs.ponder.engine_cyllinder.text_11": "Each section requires redstone signal individually",
  "kubejs.ponder.engine_cyllinder.text_12": "And each section must be connected to Fuel Tank individually",
  "kubejs.ponder.engine_cyllinder.text_2": "Large Engine Drive Shaft",
  "kubejs.ponder.engine_cyllinder.text_3": "Large Engine Smokestack",
  "kubejs.ponder.engine_cyllinder.text_4": "Fuel Tank is needed to provide the fuel",
  "kubejs.ponder.engine_cyllinder.text_5": "Right click with Diesel Bucket to fill Fuel Tank with diesel",
  "kubejs.ponder.engine_cyllinder.text_6": "Use Fuel Hose to connect Fuel Tank to the engine",
  "kubejs.ponder.engine_cyllinder.text_7": "Redstone signal should be used to turn the engine on",
  "kubejs.ponder.engine_cyllinder.text_8": "One large engine section produces the same amount of rotation force as light combustion engine",
  "kubejs.ponder.engine_cyllinder.text_9": "However...",
  "kubejs.ponder.extruder.header": "Extruder",
  "kubejs.ponder.extruder.text_1": "Extruder has 2 requirements to work",
  "kubejs.ponder.extruder.text_2": "Conveyor must be placed at the front",
  "kubejs.ponder.extruder.text_3": "Lift or dropoff variant can be used",
  "kubejs.ponder.extruder.text_4": "And rotation force must be provided from the side",
  "kubejs.ponder.extruder.text_5": "Either by rotating Manual Crank",
  "kubejs.ponder.extruder.text_6": "Or by Electric Motor",
  "kubejs.ponder.extruder.text_7": "Powered using Energy Node",
  "kubejs.ponder.firebox.header": "Firebox",
  "kubejs.ponder.firebox.text_1": "Firebox produces heat from coal and is needed for different resource procesing structures",
  "kubejs.ponder.firebox.text_2": "Firebox is needed for Foundry",
  "kubejs.ponder.firebox.text_3": "Alloy Furnace",
  "kubejs.ponder.firebox.text_4": "Thermal Furnace",
  "kubejs.ponder.firebox.text_5": "And Oil Refinery",
  "kubejs.ponder.firebox.text_6": "Firebox consumes Coal",
  "kubejs.ponder.firebox.text_7": "Or Charcoal",
  "kubejs.ponder.firebox.text_8": "Firebox starts working as soon as there is fuel in it",
  "kubejs.ponder.firebox.text_9": "1 Coal is consumed every 2 seconds",
  "kubejs.ponder.firebox_electric_firebox.header": "Electric Firebox",
  "kubejs.ponder.firebox_electric_firebox.text_1": "Electric Firebox produces heat from electricity",
  "kubejs.ponder.firebox_electric_firebox.text_2": "it must be powered to work",
  "kubejs.ponder.firebox_oil_firebox.header": "Kerosene Firebox",
  "kubejs.ponder.firebox_oil_firebox.text_1": "Kerosene Firebox produces heat from Kerosene and is optional instead of regular Firebox",
  "kubejs.ponder.firebox_oil_firebox.text_2": "it consumes Kerosene instead of Coal",
  "kubejs.ponder.firebox_oil_firebox.text_3": "1 Kerosene bucket keeps it working for 4 minutes and 10 seconds (stacks if more added)",
  "kubejs.ponder.foundry.header": "Foundry",
  "kubejs.ponder.foundry.text_1": "Foundry casts materials into certain components",
  "kubejs.ponder.foundry.text_10": "Or Electric Firebox",
  "kubejs.ponder.foundry.text_2": "Firebox must be below in order to work",
  "kubejs.ponder.foundry.text_3": "It consumes Coal",
  "kubejs.ponder.foundry.text_4": "Or Charcoal",
  "kubejs.ponder.foundry.text_5": "Firebox starts working as soon as there is fuel in it",
  "kubejs.ponder.foundry.text_6": "1 Coal is consumed every 2 seconds",
  "kubejs.ponder.foundry.text_7": "Even if Foundry is idle",
  "kubejs.ponder.foundry.text_8": "There are also more efficient alternatives to Firebox...",
  "kubejs.ponder.foundry.text_9": "Kerosene Firebox",
  "kubejs.ponder.fuel_tank.header": "Fuel Tank",
  "kubejs.ponder.fuel_tank.text_1": "Fuel Tank can contain 1 bucket of any fuel",
  "kubejs.ponder.fuel_tank.text_2": "Fuel Tanks placed next to each other are automatically connected",
  "kubejs.ponder.fuel_tank.text_3": "Right click with Diesel Bucket to fill Fuel Tank with diesel",
  "kubejs.ponder.fuel_tank.text_4": "Fuel Tank Connection Port must be used to output fuel",
  "kubejs.ponder.fuel_tank.text_5": "Use Fuel Hose to connect Fuel Tank Connection Port to varios machines",
  "kubejs.ponder.fusion_bomb.header": "Fusion bomb",
  "kubejs.ponder.fusion_bomb.text_1": "Fusion Bomb is the most powerful weapon in Warium",
  "kubejs.ponder.fusion_bomb.text_2": "It must be filled with 6x Implosion Lens and 1x Fission Core in order to be ready for an activation",
  "kubejs.ponder.fusion_bomb.text_3": "Only Fins can be used",
  "kubejs.ponder.fusion_bomb.text_4": "Redstone signal must power Ordinance Core part of the bomb to launch it",
  "kubejs.ponder.giant_coil.header": "Giant Coil",
  "kubejs.ponder.giant_coil.text_1": "Giant Coils are used to build centrifuge",
  "kubejs.ponder.giant_coil.text_2": "Dust should be put into Centrifuge Core",
  "kubejs.ponder.giant_coil.text_3": "Enriched material will output in Centrifuge Top",
  "kubejs.ponder.giant_coil.text_4": "And for Uranium, Depleted Uranium Dust in Centrifuge Bottom",
  "kubejs.ponder.giant_coil.text_5": "Centrifuge processes 1 dust for 3 minutes and 20 seconds",
  "kubejs.ponder.large_engine_smokestack.header": "Large Engine Smokestack",
  "kubejs.ponder.large_engine_smokestack.text_1": "Large Engine Smokestack is used to build large combustion engine",
  "kubejs.ponder.large_engine_smokestack.text_10": "Up to 8 sections can be stacked to to increase the power",
  "kubejs.ponder.large_engine_smokestack.text_11": "Each section requires redstone signal individually",
  "kubejs.ponder.large_engine_smokestack.text_12": "And each section must be connected to Fuel Tank individually",
  "kubejs.ponder.large_engine_smokestack.text_2": "Large Engine Cyllinder",
  "kubejs.ponder.large_engine_smokestack.text_3": "Large Engine Drive Shaft",
  "kubejs.ponder.large_engine_smokestack.text_4": "Fuel Tank is needed to provide the fuel",
  "kubejs.ponder.large_engine_smokestack.text_5": "Right click with Diesel Bucket to fill Fuel Tank with diesel",
  "kubejs.ponder.large_engine_smokestack.text_6": "Use Fuel Hose to connect Fuel Tank to the engine",
  "kubejs.ponder.large_engine_smokestack.text_7": "Redstone signal should be used to turn the engine on",
  "kubejs.ponder.large_engine_smokestack.text_8": "One large engine section produces the same amount of rotation force as light combustion engine",
  "kubejs.ponder.large_engine_smokestack.text_9": "However...",
  "kubejs.ponder.large_rocket_pod_chamber.header": "Large Rocket Pod Chamber",
  "kubejs.ponder.large_rocket_pod_chamber.text_1": "Large Rocket Pod Chamber is needed to build complete Fire Spear Rocket Pod",
  "kubejs.ponder.large_rocket_pod_chamber.text_2": "3 Large Rocket Pod Chambers",
  "kubejs.ponder.large_rocket_pod_chamber.text_3": "Fire Spear Rocket Pod",
  "kubejs.ponder.large_rocket_pod_chamber.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.large_rocket_pod_chamber.text_5": "Right-click with Weapon Aimer in second hand to attach",
  "kubejs.ponder.large_rocket_pod_chamber.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.large_rocket_pod_chamber.text_7": "Redstone signal must power Armor Peeler Rocket Pod part to launch rocket",
  "kubejs.ponder.lathe.header": "Automatic Lathe",
  "kubejs.ponder.lathe.text_1": "Automatic Lathe has 2 requirements to work",
  "kubejs.ponder.lathe.text_2": "Conveyor must be placed at the front",
  "kubejs.ponder.lathe.text_3": "Lift or dropoff variant can be used",
  "kubejs.ponder.lathe.text_4": "And rotation force must be provided from the side",
  "kubejs.ponder.lathe.text_5": "Either by rotating Manual Crank",
  "kubejs.ponder.lathe.text_6": "Or by Electric Motor",
  "kubejs.ponder.lathe.text_7": "Powered using Energy Node",
  "kubejs.ponder.light_autocannon.header": "Light Auto Cannon",
  "kubejs.ponder.light_autocannon.text_1": "Light Auto Cannon shoots Small Shells",
  "kubejs.ponder.light_autocannon.text_2": "Autocannon Barrel is required to shoot",
  "kubejs.ponder.light_autocannon.text_3": "Barrel can be extended up to 6 blocks long to increase shooting accuracy and distance",
  "kubejs.ponder.light_autocannon.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.light_autocannon.text_5": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.light_autocannon.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.light_autocannon.text_7": "To insert shells in Light Auto Cannon, Autocannon Drum should be placed on top",
  "kubejs.ponder.light_autocannon.text_8": "Or below",
  "kubejs.ponder.light_autocannon.text_9": "Redstone signal is needed to shoot",
  "kubejs.ponder.light_combustion_engine.header": "Light Combustion Engine",
  "kubejs.ponder.light_combustion_engine.text_1": "Light Combustion Engine produces rotation force using diesel",
  "kubejs.ponder.light_combustion_engine.text_2": "Fuel Tank is needed to provide the fuel",
  "kubejs.ponder.light_combustion_engine.text_3": "Right click with Diesel Bucket to fill Fuel Tank with diesel",
  "kubejs.ponder.light_combustion_engine.text_4": "Use Fuel Hose to connect Fuel Tank to the engine",
  "kubejs.ponder.light_combustion_engine.text_5": "Redstone signal should be used to turn the engine on",
  "kubejs.ponder.light_combustion_engine.text_6": "Rotation can be used to power multiple machines",
  "kubejs.ponder.light_combustion_engine.text_7": "Extension Shafts can be used to extend the rotation further",
  "kubejs.ponder.light_combustion_engine.text_8": "Or it can be converted to electricity using Rotation Generator",
  "kubejs.ponder.light_combustion_engine.text_9": "And outputted by Energy Node",
  "kubejs.ponder.machine_gun.header": "Machine Gun",
  "kubejs.ponder.machine_gun.text_1": "Machine Gun shoots Large Bullets",
  "kubejs.ponder.machine_gun.text_2": "Machine Gun Barrel is required to shoot",
  "kubejs.ponder.machine_gun.text_3": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.machine_gun.text_4": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.machine_gun.text_5": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.machine_gun.text_6": "To insert bullets in Machine Gun, Machine Gun Ammunition Box must be used",
  "kubejs.ponder.machine_gun.text_7": "Hold Ammunition Box in main hand and Large Bullets in second",
  "kubejs.ponder.machine_gun.text_8": "Right click to put bullets in the box",
  "kubejs.ponder.machine_gun.text_9": "Redstone signal is needed to shoot",
  "kubejs.ponder.machine_gun_barrel.header": "Machine Gun Barrel",
  "kubejs.ponder.machine_gun_barrel.text_1": "Machine Gun Barrel is required for Machine Gun to shoot",
  "kubejs.ponder.machine_gun_barrel.text_2": "Machine Gun shoots Large Bullets",
  "kubejs.ponder.machine_gun_barrel.text_3": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.machine_gun_barrel.text_4": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.machine_gun_barrel.text_5": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.machine_gun_barrel.text_6": "To insert bullets in Machine Gun, Machine Gun Ammunition Box must be used",
  "kubejs.ponder.machine_gun_barrel.text_7": "Hold Ammunition Box in main hand and Large Bullets in second",
  "kubejs.ponder.machine_gun_barrel.text_8": "Right click to put bullets in the box",
  "kubejs.ponder.machine_gun_barrel.text_9": "Redstone signal is needed to shoot",
  "kubejs.ponder.manual_aimer.header": "Manual Aiming Handle",
  "kubejs.ponder.manual_aimer.text_1": "Manual Aiming Handle combines the functions of Aimer Node, Node Trigger and Weapon Aimer",
  "kubejs.ponder.manual_aimer.text_2": "If placed next to any weapon that can be aimed...",
  "kubejs.ponder.manual_aimer.text_3": "Player can aim the weapon in direction they are looking and shoot with left mouse click while using the Manual Aiming Handle",
  "kubejs.ponder.mortar.header": "How to use mortar",
  "kubejs.ponder.mortar.text_1": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.mortar.text_10": "Higher pitch shot is more accurate, but projectile takes longer to reach the end point",
  "kubejs.ponder.mortar.text_2": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.mortar.text_3": "Pitch is responsible for the vertical angle of the projectile shot and therefore the coverage distance",
  "kubejs.ponder.mortar.text_4": "While yaw is responsible for the left/right rotation",
  "kubejs.ponder.mortar.text_5": "Pitch range from -21.5 (30-100 blocks)",
  "kubejs.ponder.mortar.text_6": "To 44.5 (60-120 blocks)",
  "kubejs.ponder.mortar.text_7": "And default pitch is 0 (150-210 blocks)",
  "kubejs.ponder.mortar.text_8": "Conclusion: 0 pitch has the longest range. Both above and below 0 pitch decreases the distance",
  "kubejs.ponder.mortar.text_9": "Lower pitch results in a less accurate shot, but projectile reaches the final destination faster",
  "kubejs.ponder.node_trigger.header": "Node Trigger",
  "kubejs.ponder.node_trigger.text_1": "Node Trigger can shoot or activate any weaponary from Warium if located in the Aimer Node coverage area and placed next to the object",
  "kubejs.ponder.node_trigger.text_10": "For Countermeasure Launcher and Smoke Launcher trajectory is not displaying for some reason",
  "kubejs.ponder.node_trigger.text_2": "For Rocket Pod it must be placed next to the Armor Peeler Rocket Pod",
  "kubejs.ponder.node_trigger.text_3": "If Trigger placed next to the Rocket Pod Chamber it won\u0027t work",
  "kubejs.ponder.node_trigger.text_4": "Same logic goes for the rockets, but with Ordinance Core",
  "kubejs.ponder.node_trigger.text_5": "Aimer Node creates 13x7x13 zone around it",
  "kubejs.ponder.node_trigger.text_6": "Any stationary weapon from Warium in this zone will automatically connect to Aimer Node",
  "kubejs.ponder.node_trigger.text_7": "While holding Weapon Aimer in second hand, right click Aimer Node to connect it",
  "kubejs.ponder.node_trigger.text_8": "You can now change pitch and yaw values of all weapons in the area at the same time",
  "kubejs.ponder.node_trigger.text_9": "And while you changing them, shooting trajectory is displayed",
  "kubejs.ponder.nuclear_bomb.header": "Nuclear Bomb showcase",
  "kubejs.ponder.oil_firebox.header": "Kerosene Firebox",
  "kubejs.ponder.oil_firebox.text_1": "Kerosene Firebox produces heat from Kerosene and is optional instead of regular Firebox",
  "kubejs.ponder.oil_firebox.text_2": "Kerosene Firebox can be used for Foundry",
  "kubejs.ponder.oil_firebox.text_3": "Alloy Furnace",
  "kubejs.ponder.oil_firebox.text_4": "Thermal Furnace",
  "kubejs.ponder.oil_firebox.text_5": "And Oil Refinery",
  "kubejs.ponder.oil_firebox.text_6": "it consumes Kerosene instead of Coal",
  "kubejs.ponder.oil_firebox.text_7": "1 Kerosene bucket keeps it working for 4 minutes and 10 seconds (stacks if more added)",
  "kubejs.ponder.ordinance_cluster_warhead.header": "Ordinance Cluster Warhead Nose",
  "kubejs.ponder.ordinance_cluster_warhead.text_1": "Ordinance Cluster Warhead Nose is used for building rockets and bombs that split into multiple small bombs",
  "kubejs.ponder.ordinance_cluster_warhead.text_2": "Fins is used for Cluster Bomb",
  "kubejs.ponder.ordinance_cluster_warhead.text_3": "Truster is used for horizontal Cluster Rocket",
  "kubejs.ponder.ordinance_cluster_warhead.text_4": "And vertical Cluster Rocket",
  "kubejs.ponder.ordinance_cluster_warhead.text_5": "Weapon Aimer can be used to change both rockets direction",
  "kubejs.ponder.ordinance_cluster_warhead.text_6": "Right-click Ordinance Core with Weapon Aimer in second hand to attach",
  "kubejs.ponder.ordinance_cluster_warhead.text_7": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.ordinance_cluster_warhead.text_8": "Redstone signal must power Ordinance Core part of the rocket/bomb to launch it",
  "kubejs.ponder.ordinance_cluster_warhead_sim.header": "Cluster Bomb showcase",
  "kubejs.ponder.ordinance_core.header": "Ordinance Core",
  "kubejs.ponder.ordinance_core.text_1": "Ordinance Core is used for all rockets from Warium",
  "kubejs.ponder.ordinance_core.text_2": "Weapon Aimer can be used to change rocket direction",
  "kubejs.ponder.ordinance_core.text_3": "Right-click Ordinance Core with Weapon Aimer in second hand to attach",
  "kubejs.ponder.ordinance_core.text_4": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.ordinance_core.text_5": "Redstone signal must power Ordinance Core part of the rocket/bomb to launch it",
  "kubejs.ponder.ordinance_fins.header": "Ordinance Fins",
  "kubejs.ponder.ordinance_fins.text_1": "Ordinance Fins is used only for bombs",
  "kubejs.ponder.ordinance_fins.text_2": "Redstone signal must power Ordinance Core part of the bomb to launch it",
  "kubejs.ponder.ordinance_fission_initiator_head.header": "Ordinance Fission Initiator Head",
  "kubejs.ponder.ordinance_fission_initiator_head.text_1": "Ordinance Kinetic Nose is used to build a droppable Fission Bomb",
  "kubejs.ponder.ordinance_fission_initiator_head.text_2": "Ordinance Core Fission Bomb is the main part",
  "kubejs.ponder.ordinance_fission_initiator_head.text_3": "It must be filled with 6x Implosion Lens and 1x Fission Core in order to be ready for an activation",
  "kubejs.ponder.ordinance_fission_initiator_head.text_4": "Only Fins can be used",
  "kubejs.ponder.ordinance_fission_initiator_head.text_5": "Redstone signal must power Ordinance Core part of the bomb to launch it",
  "kubejs.ponder.ordinance_heavy_warhead.header": "Ordinance Nose Warhead",
  "kubejs.ponder.ordinance_heavy_warhead.text_1": "Ordinance Nose Warhead is used for building high explosive shrapnel rockets and bombs",
  "kubejs.ponder.ordinance_heavy_warhead.text_10": "Redstone signal must power Ordinance Core part of the the rocket/bomb to launch it",
  "kubejs.ponder.ordinance_heavy_warhead.text_2": "Fins is used for Heavy Bomb",
  "kubejs.ponder.ordinance_heavy_warhead.text_3": "Truster is used for horizontal Heavy Rocket",
  "kubejs.ponder.ordinance_heavy_warhead.text_4": "And vertical Heavy Rocket",
  "kubejs.ponder.ordinance_heavy_warhead.text_5": "Heavy Bomb can be additionally modified by Ordinance Core Warhead",
  "kubejs.ponder.ordinance_heavy_warhead.text_6": "Or even by TWO Ordinance Core Warheads!",
  "kubejs.ponder.ordinance_heavy_warhead.text_7": "Weapon Aimer can be used to change both rockets direction",
  "kubejs.ponder.ordinance_heavy_warhead.text_8": "Right-click Ordinance Core with Weapon Aimer in the second hand to attach",
  "kubejs.ponder.ordinance_heavy_warhead.text_9": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.ordinance_heavy_warhead_sim.header": "Heavy Bomb showcase",
  "kubejs.ponder.ordinance_heavy_warhead_sim1.header": "Super Heavy Bomb showcase",
  "kubejs.ponder.ordinance_heavy_warhead_sim2.header": "\u0027Block Buster\" Bomb showcase",
  "kubejs.ponder.ordinance_incendiary_warhead.header": "Ordinance Fire Nose Warhead",
  "kubejs.ponder.ordinance_incendiary_warhead.text_1": "Ordinance Fire Nose Warhead is used for building incendiary rockets and bombs",
  "kubejs.ponder.ordinance_incendiary_warhead.text_2": "Fins is used for Fire Bomb",
  "kubejs.ponder.ordinance_incendiary_warhead.text_3": "Truster is used for horizontal Incendiary Rocket",
  "kubejs.ponder.ordinance_incendiary_warhead.text_4": "And vertical Incendiary Rocket",
  "kubejs.ponder.ordinance_incendiary_warhead.text_5": "Weapon Aimer can be used to change both rockets direction",
  "kubejs.ponder.ordinance_incendiary_warhead.text_6": "Right-click Ordinance Core with Weapon Aimer in second hand to attach",
  "kubejs.ponder.ordinance_incendiary_warhead.text_7": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.ordinance_incendiary_warhead.text_8": "Redstone signal must power Ordinance Core part of the rocket/bomb to launch it",
  "kubejs.ponder.ordinance_incendiary_warhead_sim.header": "Fire Bomb showcase",
  "kubejs.ponder.ordinance_inline_fission_warhead.header": "Ordinance Core Fission Bomb",
  "kubejs.ponder.ordinance_inline_fission_warhead.text_1": "Ordinance Core Fission Bomb is the main part of the droppable Fission Bomb",
  "kubejs.ponder.ordinance_inline_fission_warhead.text_2": "It needs to be filled with 6x Implosion Lens and 1x Fission Core in order to be ready for an activation",
  "kubejs.ponder.ordinance_inline_fission_warhead.text_3": "Only Fins can be used",
  "kubejs.ponder.ordinance_inline_fission_warhead.text_4": "Redstone signal must power Ordinance Core part of the bomb to launch it",
  "kubejs.ponder.ordinance_inline_warhead.header": "Ordinance Core Warhead",
  "kubejs.ponder.ordinance_inline_warhead.text_1": "Ordinance Core Warhead is only required for a Bunker Buster Bomb",
  "kubejs.ponder.ordinance_inline_warhead.text_2": "But can also be used for a Heavy Bomb to make it heavier",
  "kubejs.ponder.ordinance_inline_warhead.text_3": "Second Ordinance Core Warhead can be added to make it even heavier",
  "kubejs.ponder.ordinance_ir_seeker_head.header": "Ordinance IR Seeker",
  "kubejs.ponder.ordinance_ir_seeker_head.text_1": "Ordinance IR Seeker is used for missiles that use the infrared (IR) light emission to track and follow the target",
  "kubejs.ponder.ordinance_ir_seeker_head.text_2": "Rockets can be horizontal",
  "kubejs.ponder.ordinance_ir_seeker_head.text_3": "Or vertical",
  "kubejs.ponder.ordinance_ir_seeker_head.text_4": "Thruster is used in both cases",
  "kubejs.ponder.ordinance_ir_seeker_head.text_5": "Weapon Aimer can be used to change both horizontal or vertical rocket direction",
  "kubejs.ponder.ordinance_ir_seeker_head.text_6": "Right-click Ordinance Core with Weapon Aimer in second hand to attach",
  "kubejs.ponder.ordinance_ir_seeker_head.text_7": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.ordinance_ir_seeker_head.text_8": "Redstone signal must power Ordinance Core part of the rocket to launch it",
  "kubejs.ponder.ordinance_ir_seeker_sim.header": "IR Seeker showcase",
  "kubejs.ponder.ordinance_ir_seeker_sim.text_1": "IR rocket will follow any high enough heat source once launched",
  "kubejs.ponder.ordinance_ir_seeker_sim.text_2": "Including other rockets",
  "kubejs.ponder.ordinance_kinetic_head.header": "Ordinance Kinetic Head",
  "kubejs.ponder.ordinance_kinetic_head.text_1": "Ordinance Kinetic Nose is used for \"Bunker Buster\" high penetration bombs",
  "kubejs.ponder.ordinance_kinetic_head.text_2": "This is the only bomb which strictly requires Ordinance Core Warhead",
  "kubejs.ponder.ordinance_kinetic_head.text_3": "Only Fins can be used",
  "kubejs.ponder.ordinance_kinetic_head.text_4": "Redstone signal must power Ordinance Core part of the bomb to launch it",
  "kubejs.ponder.ordinance_kinetic_head_sim.header": "Bunker Buster bomb showcase",
  "kubejs.ponder.ordinance_kinetic_head_sim.text_1": "If Bunker Buster bomb hits solid ground...",
  "kubejs.ponder.ordinance_kinetic_head_sim.text_2": "It just creates a pretty deep impact crater",
  "kubejs.ponder.ordinance_kinetic_head_sim.text_3": "However...",
  "kubejs.ponder.ordinance_kinetic_head_sim.text_4": "Bunker Buster bomb can drill up to 5 blocks down",
  "kubejs.ponder.ordinance_kinetic_head_sim.text_5": "And detonate on hitting 6",
  "kubejs.ponder.ordinance_thruster.header": "Ordinance Thruster",
  "kubejs.ponder.ordinance_thruster.text_1": "Ordinance Thruster is used only for rockets",
  "kubejs.ponder.ordinance_thruster.text_2": "Rockets can be horizontal",
  "kubejs.ponder.ordinance_thruster.text_3": "Or vertical",
  "kubejs.ponder.ordinance_thruster.text_4": "Vertical rockets by default will fly to the side that player was standing when Ordinance Core was placed",
  "kubejs.ponder.ordinance_thruster.text_5": "Weapon Aimer can be used to change both horizontal or vertical rocket direction",
  "kubejs.ponder.ordinance_thruster.text_6": "Right-click Ordinance Core with Weapon Aimer in second hand to attach",
  "kubejs.ponder.ordinance_thruster.text_7": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.ordinance_thruster.text_8": "Redstone signal must power Ordinance Core part of the rocket to launch it",
  "kubejs.ponder.power_reactor.header": "Power Reactor",
  "kubejs.ponder.power_reactor.text_1": "First step to start the reactor, is to warm it up with Uranium Fuel Rods",
  "kubejs.ponder.power_reactor.text_2": "Put 1 Uranium Fuel Rod into each Empty Fuel Rods Section",
  "kubejs.ponder.power_reactor.text_3": "Now that each section has consumed first rod for warmup...",
  "kubejs.ponder.power_reactor.text_4": "You can actually fuel them",
  "kubejs.ponder.power_reactor.text_5": "Each section can hold up to 4 rods",
  "kubejs.ponder.power_reactor.text_6": "One rod powers the reactor for 50 minutes",
  "kubejs.ponder.power_reactor.text_7": "Once all sections have started working, power generation will begin",
  "kubejs.ponder.power_reactor.text_8": "Electricity will be outputted through Power Reactor Port",
  "kubejs.ponder.power_reactor_interface.header": "Power Reactor Interface",
  "kubejs.ponder.power_reactor_interface.text_1": "Power Reactor Interface is used to build power reactor",
  "kubejs.ponder.power_reactor_interface.text_10": "2 Control Rods",
  "kubejs.ponder.power_reactor_interface.text_11": "And 2 Reactor Casings",
  "kubejs.ponder.power_reactor_interface.text_2": "Power reactor consists of 4 main parts",
  "kubejs.ponder.power_reactor_interface.text_3": "Core part consists of 3 blocks",
  "kubejs.ponder.power_reactor_interface.text_4": "Power Reactor Interface for input",
  "kubejs.ponder.power_reactor_interface.text_5": "Reactor Core",
  "kubejs.ponder.power_reactor_interface.text_6": "Power Reactor Port for output",
  "kubejs.ponder.power_reactor_interface.text_7": "Chamber part consists of 3 blocks too",
  "kubejs.ponder.power_reactor_interface.text_8": "2 Reaction Chambers",
  "kubejs.ponder.power_reactor_interface.text_9": "And Empty Fuel Rods",
  "kubejs.ponder.power_reactor_port.header": "Power Reactor Port",
  "kubejs.ponder.power_reactor_port.text_1": "Power Reactor Port outputs power from power reactor",
  "kubejs.ponder.power_reactor_port.text_10": "2 Control Rods",
  "kubejs.ponder.power_reactor_port.text_11": "And 2 Reactor Casings",
  "kubejs.ponder.power_reactor_port.text_2": "Power reactor consists of 4 main parts",
  "kubejs.ponder.power_reactor_port.text_3": "Core part consists of 3 blocks",
  "kubejs.ponder.power_reactor_port.text_4": "Power Reactor Interface for input",
  "kubejs.ponder.power_reactor_port.text_5": "Reactor Core",
  "kubejs.ponder.power_reactor_port.text_6": "Power Reactor Port for output",
  "kubejs.ponder.power_reactor_port.text_7": "Chamber part consists of 3 blocks too",
  "kubejs.ponder.power_reactor_port.text_8": "2 Reaction Chambers",
  "kubejs.ponder.power_reactor_port.text_9": "And Empty Fuel Rods",
  "kubejs.ponder.press.header": "Automatic Press",
  "kubejs.ponder.press.text_1": "Automatic Press has 2 requirements to work",
  "kubejs.ponder.press.text_2": "Conveyor must be placed at the front",
  "kubejs.ponder.press.text_3": "Lift or dropoff variant can be used",
  "kubejs.ponder.press.text_4": "And rotation force must be provided from the side",
  "kubejs.ponder.press.text_5": "Either by rotating Manual Crank",
  "kubejs.ponder.press.text_6": "Or by Electric Motor",
  "kubejs.ponder.press.text_7": "Powered using Energy Node",
  "kubejs.ponder.rac_barrel.header": "Rotary Autocannon Barrel",
  "kubejs.ponder.rac_barrel.text_1": "Rotary Autocannon Barrel is required for Rotary Auto Cannon to shoot",
  "kubejs.ponder.rac_barrel.text_2": "Rotary Auto Cannon shoots Small Shells",
  "kubejs.ponder.rac_barrel.text_3": "Barrel can be extended up to 5 blocks long to increase shooting accuracy and distance",
  "kubejs.ponder.rac_barrel.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.rac_barrel.text_5": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.rac_barrel.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.rac_barrel.text_7": "To insert shells in Rotary Auto Cannon, Autocannon Drum should be placed on top",
  "kubejs.ponder.rac_barrel.text_8": "Or below",
  "kubejs.ponder.rac_barrel.text_9": "Redstone signal is needed to shoot",
  "kubejs.ponder.refinery.header": "Oil Refinery",
  "kubejs.ponder.refinery.text_1": "Oil Refinery turns Shale Oil into various fuels",
  "kubejs.ponder.refinery.text_10": "Even if Oil Refinery is idle",
  "kubejs.ponder.refinery.text_11": "There are also more efficient alternatives to Firebox...",
  "kubejs.ponder.refinery.text_12": "Kerosene Firebox",
  "kubejs.ponder.refinery.text_13": "Or Electric Firebox",
  "kubejs.ponder.refinery.text_2": "In order to work...",
  "kubejs.ponder.refinery.text_3": "4 Oil Refinery Tower sections must be ontop",
  "kubejs.ponder.refinery.text_4": "And a Firebox below",
  "kubejs.ponder.refinery.text_5": "Each Oil Refinery Tower section will produce different type of fuel",
  "kubejs.ponder.refinery.text_6": "Firebox consumes Coal",
  "kubejs.ponder.refinery.text_7": "Or Charcoal",
  "kubejs.ponder.refinery.text_8": "Firebox starts working as soon as there is fuel in it",
  "kubejs.ponder.refinery.text_9": "1 Coal is consumed every 2 seconds",
  "kubejs.ponder.refinery_tower.header": "Oil Refinery Tower",
  "kubejs.ponder.refinery_tower.text_1": "Oil Refinery Tower is used to build Oil Refinery",
  "kubejs.ponder.refinery_tower.text_10": "There are also more efficient alternatives to Firebox...",
  "kubejs.ponder.refinery_tower.text_11": "Kerosene Firebox",
  "kubejs.ponder.refinery_tower.text_12": "Or Electric Firebox",
  "kubejs.ponder.refinery_tower.text_2": "4 Oil Refinery Tower sections are required for Oil Refinery to work",
  "kubejs.ponder.refinery_tower.text_3": "And a Firebox below",
  "kubejs.ponder.refinery_tower.text_4": "Each Oil Refinery Tower section will produce different type of fuel",
  "kubejs.ponder.refinery_tower.text_5": "Firebox consumes Coal",
  "kubejs.ponder.refinery_tower.text_6": "Or Charcoal",
  "kubejs.ponder.refinery_tower.text_7": "Firebox starts working as soon as there is fuel in it",
  "kubejs.ponder.refinery_tower.text_8": "1 Coal is consumed every 2 seconds",
  "kubejs.ponder.refinery_tower.text_9": "Even if Oil Refinery is idle",
  "kubejs.ponder.rocket_pod.header": "Fire Spear Rocket Pod",
  "kubejs.ponder.rocket_pod.text_1": "Fire Spear Rocket Pod can launch and store up to 4 Fire Spear Rockets at a time",
  "kubejs.ponder.rocket_pod.text_2": "3 Large Rocket Pod Chambers",
  "kubejs.ponder.rocket_pod.text_3": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.rocket_pod.text_4": "Right-click with Weapon Aimer in second hand to attach",
  "kubejs.ponder.rocket_pod.text_5": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.rocket_pod.text_6": "Redstone signal must power Armor Peeler Rocket Pod part to launch rocket",
  "kubejs.ponder.rocket_pod_chamber.header": "Rocket Pod Chamber",
  "kubejs.ponder.rocket_pod_chamber.text_1": "Rocket Pod Chamber is used to build complete Rocket Pod",
  "kubejs.ponder.rocket_pod_chamber.text_2": "2 Rocket Pod Chambers",
  "kubejs.ponder.rocket_pod_chamber.text_3": "Armor Peeler Rocket Pod",
  "kubejs.ponder.rocket_pod_chamber.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.rocket_pod_chamber.text_5": "Right-click with Weapon Aimer in second hand to attach",
  "kubejs.ponder.rocket_pod_chamber.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.rocket_pod_chamber.text_7": "Redstone signal must power Armor Peeler Rocket Pod part to launch rocket",
  "kubejs.ponder.rotary_auto_cannon.header": "Rotary Auto Cannon",
  "kubejs.ponder.rotary_auto_cannon.text_1": "Rotary Auto Cannon shoots Small Shells",
  "kubejs.ponder.rotary_auto_cannon.text_2": "Rotary Autocannon Barrel is required to shoot",
  "kubejs.ponder.rotary_auto_cannon.text_3": "Barrel can be extended up to 5 blocks long to increase shooting accuracy and distance",
  "kubejs.ponder.rotary_auto_cannon.text_4": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.rotary_auto_cannon.text_5": "Right-click with Weapon Aimer in second hand to attach it",
  "kubejs.ponder.rotary_auto_cannon.text_6": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.rotary_auto_cannon.text_7": "To insert shells in Rotary Auto Cannon, Autocannon Drum should be placed on top",
  "kubejs.ponder.rotary_auto_cannon.text_8": "Or below",
  "kubejs.ponder.rotary_auto_cannon.text_9": "Redstone signal is needed to shoot",
  "kubejs.ponder.smoke_launcher.header": "How to use smoke launcher",
  "kubejs.ponder.smoke_launcher.text_1": "Weapon Aimer can be used to change shooting direction",
  "kubejs.ponder.smoke_launcher.text_2": "Right-click with Weapon Aimer in second hand to attach",
  "kubejs.ponder.smoke_launcher.text_3": "LEFT/RIGHT arrow for yaw UP/DOWN arrow for pitch",
  "kubejs.ponder.smoke_launcher.text_4": "Redstone signal is needed to shoot",
  "kubejs.ponder.solar_generator.header": "Solar Generator",
  "kubejs.ponder.solar_generator.text_1": "Solar Generators can produce electricity during the day",
  "kubejs.ponder.solar_generator.text_2": "Energy can be stored in Energy Batteries...",
  "kubejs.ponder.solar_generator.text_3": "Or be directly outputted using Energy Nodes",
  "kubejs.ponder.torpedo.header": "How to build a torpedo"
}