{
  //-------------------------------------------------------------------------------------------------------------------------------------------------
//
// In the key part, specify the name of the features from
// Repurposed Structures that you want to affect. Then in the value part, add the identifiers
// or regex for the dimension that you want Repurposed Structures features to NOT spawn in.
// DOES NOT WORK FOR STRUCTURES! Only for features which are dungeons and wells.
//
// Separate multiple entries with a comma.
// Example usage (the actual config entry to edit are the lines not starting with // further down):
//  "disallowedDimensions": {
//    "repurposed_structures:dungeons_badlands": "minecraft:overworld, awesome_mod:.+"
//  }
//
// In this example, no Badlands Dungeon will spawn in the overworld because we specified that dimension's identifier.
// Then the dungeon will not spawn in any of awesome_mod's dimension because "awesome_mod:.+" is regex that will
// match all dimensions that starts with "awesome_mod:" in their identifier. Powerful stuff!
//
// Use "all" as the key to affect all of RS's structures and configuredfeatures.
// You can find dimension identifiers by doing "/execute in" command in game.
// All of RS's structure identifiers can be found by doing "/locate" command in game.
// RS's dungeons and wells identifiers can be found here on GitHub:
//  https://github.com/TelepathicGrunt/RepurposedStructures/blob/27c8c23d5b6ee1ba1f894df874d62e5982d39fd5/src/main/java/com/telepathicgrunt/repurposedstructures/modinit/RSConfiguredFeatures.java#L251-L273
//


  "disallowedFeatureDimensions": {
    "all": "twilightforest:twilight_forest",
    "repurposed_structures:dungeons_neutral_ocean": "the_bumblezone:the_bumblezone, the_aether:the_aether, agape:.+"
  },
  //-------------------------------------------------------------------------------------------------------------------------------------------------
//
// RS's features has default settings of what dimensions they are added to.
// This allowedDimensions config is for adding them to more dimension or for overriding disallowedDimensions config.
// NOTE: A feature must be added to both the dimension and to the biomes in the dimension to spawn.
// DOES NOT WORK FOR STRUCTURES! Only for features which are dungeons and wells.
//
// In the key part, specify the name of the features from
// Repurposed Structures that you want to affect. Then in the value part, add the identifiers
// or regex for the dimension that you want Repurposed Structures stuff to ALWAYS spawn in.
//
// Separate multiple entries with a comma.
// Example usage (the actual config entry to edit are the lines not starting with // further down):
//  "allowedDimensions": {
//    "repurposed_structures:dungeons_badlands": "minecraft:overworld, firey_realms:.+"
//  },
//
// In this example, Badlands Dungeons will spawn in the overworld because we specified that dimension's identifier.
// Then the Badlands Dungeons will also spawn in any of awesome_mod's dimension because "firey_realms:.+" is regex that will
// match all dimensions that starts with "firey_realms:" in their identifier. Powerful stuff!
//
// Use "all" as the key to affect all of RS's features.
// You can find dimension identifiers by doing "/execute in" command in game.
// RS's dungeons and wells identifiers can be found here on GitHub:
//  https://github.com/TelepathicGrunt/RepurposedStructures/blob/1ffe99074dcdecee9e2d5e8cc90520644a7ee1cd/src/main/java/com/telepathicgrunt/repurposedstructures/modinit/RSConfiguredFeatures.java#L293-L315
//


  "allowedFeatureDimensions": {},
  //-------------------------------------------------------------------------------------------------------------------------------------------------
//
// RS's features has default settings of what biomes they are added to.
// This disallowedBiomes config is for overriding that internal default setting.
// DOES NOT WORK FOR STRUCTURES! Only for features which are dungeons and wells.
//
// In the key part, specify the name of the features from
// Repurposed Structures that you want to affect. Then in the value part, add the identifiers
// or regex for the biomes that you want Repurposed Structures stuff to NOT spawn in.
//
// Separate multiple entries with a comma.
// Example usage (the actual config entry to edit are the lines not starting with // further down):
//  "disallowedBiomes": {
//    "repurposed_structures:dungeons_badlands": "minecraft:eroded_badlands, peaceful_lands:.+"
//  }
//
// In this example, Badlands Dungeons are removed from Flower Forest biome because we specified that biomes's identifier.
// Then the Badlands Dungeons will also be removed from all of peaceful_lands's biomes because "peaceful_lands:.+" is regex
// that will match all biomes that starts with "peaceful_lands:" in their identifier. Powerful stuff!
// Use "all" as the key to affect all of RS's features.
// You can find biome identifiers by doing "/locatebiome" command in game.
// RS's dungeons and wells identifiers can be found here on GitHub:
//  https://github.com/TelepathicGrunt/RepurposedStructures/blob/1ffe99074dcdecee9e2d5e8cc90520644a7ee1cd/src/main/java/com/telepathicgrunt/repurposedstructures/modinit/RSConfiguredFeatures.java#L293-L315
//


  "disallowedFeatureBiomes": {
    "repurposed_structures:dungeons_snow": "terralith:gravel_desert",
    "repurposed_structures:dungeons_badlands": "terralith:snowy_badlands",
    "repurposed_structures:dungeons_desert": "terralith:red_oasis",
    "repurposed_structures:dungeons_neutral_ocean": "terralith:skylands"
  },
  //-------------------------------------------------------------------------------------------------------------------------------------------------
//
// RS's features has default settings of what biomes they are added to.
// This allowedBiomes config is for adding them to more biomes or for overriding disallowedBiomes config.
// NOTE: A feature must be added to both the dimension and to the biomes in the dimension to spawn.
// DOES NOT WORK FOR STRUCTURES! Only for features which are dungeons and wells.
//
// In the key part, specify the name of the features from
// Repurposed Structures that you want to affect. Then in the value part, add the identifiers
// or regex for the biomes that you want Repurposed Structures stuff to ALWAYS spawn in.
//
// Separate multiple entries with a comma.
// Example usage (the actual config entry to edit are the lines not starting with // further down):
//  "allowedBiomes": {
//    "repurposed_structures:mansion_taiga": "minecraft:desert, fantasy_overworld:.+"
//  }
//
// In this example, Badlands Dungeons will spawn in the one Desert biome because we specified that biomes's identifier.
// Then the Badlands Dungeons will also spawn in all of fantasy_overworld's biomes because "fantasy_overworld:.+" is regex
// that will match all biomes that starts with "fantasy_overworld:" in their identifier. Powerful stuff!
//
// Use "all" as the key to affect all of RS's features.
// You can find biome identifiers by doing "/locatebiome" command in game.
// RS's dungeons and wells identifiers can be found here on GitHub:
//  https://github.com/TelepathicGrunt/RepurposedStructures/blob/1ffe99074dcdecee9e2d5e8cc90520644a7ee1cd/src/main/java/com/telepathicgrunt/repurposedstructures/modinit/RSConfiguredFeatures.java#L293-L315
//


  "allowedFeatureBiomes": {
    "repurposed_structures:dungeons_snow": "terralith:alpine_grove, terralith:alpine_highlands, terralith:cold_shrubland",
    "repurposed_structures:dungeons_badlands": "terralith:savanna_badlands, terralith:red_oasis",
    "repurposed_structures:dungeons_dark_forest": "terralith:mirage_isles",
    "repurposed_structures:dungeons_icy": "terralith:cave/frostfire_caves, terralith:cave/ice_caves, terralith:cave/fungal_caves",
    "repurposed_structures:dungeons_desert": "terralith:cave/desert_caves"
  },
  //-------------------------------------------------------------------------------------------------------------------------------------------------
//
// for internal use only. Do not change this.
  "configVersion": 7
}
