{
	"attribute.name.epicfight.impact": "%s Impact",
	"attribute.name.epicfight.armor_negation": "%s Armor Negation",
	"attribute.name.epicfight.max_strikes": "Hit %s Enemies per Swing",
	"attribute.name.epicfight.mainhand_only": "Mainhand Only",
	"attribute.name.epicfight.twohanded": "TwoHanded",
	"attribute.name.epicfight.stun_armor": "Stun Armor",
	"attribute.name.epicfight.weight": "Weight",
	"attribute.name.epicfight.staminar": "Stamina",
	"attribute.name.epicfight.stamina_regen": "Stamina Regen",
	"attribute.name.epicfight.max_execution_resistance": "Execution Resistance",
	
	"commands.epicfight.skill.add.success.single": "Added skill %s to %s",
	"commands.epicfight.skill.add.success.multiple": "Added skill %s to %s targets",
	"commands.epicfight.skill.add.failed": "Unable to add this skill (skill already applied)",
	
	"commands.epicfight.skill.remove.success.single": "Removed %s from %s",
	"commands.epicfight.skill.remove.success.multiple": "Removed %s from %s targets",
	"commands.epicfight.skill.remove.failed": "Unable to remove this skill (skill does not exist)",
	
	"commands.epicfight.skill.clear.success.single": "Removed every skill from %s",
	"commands.epicfight.skill.clear.success.multiple": "Removed every skill from %s targets",
	"commands.epicfight.skill.clear.failed": "Target has no skills to remove",
	
	"death.attack.wither_beam": "%1$s was vaporized by wither beam",
	"death.attack.shockwave": "%1$s was teared up by Shockwave",
	
	"debug.armor_model_debugging.on": "Armor model debugging: On",
	"debug.armor_model_debugging.off": "Armor model debugging: Off",
	
	"damage_source.epicfight.damage": "%s damage",
	"damage_source.epicfight.target_lost_health": " + %s of the target lost health",
	"damage_source.epicfight.sweeping_edge_enchant_level": " + %s (sweeping Edge %s lv)",
	"damage_source.epicfight.stun_none": "§7NONE",
	"damage_source.epicfight.stun_short": "§8Apply §aSHORT §8stun",
	"damage_source.epicfight.stun_long": "§8Apply §6LONG §8stun",
	"damage_source.epicfight.stun_hold": "§cHOLD §8targets",
	"damage_source.epicfight.stun_knockdown": "§cKNOCKDOWN §8targets",
	"damage_source.epicfight.stun_neutralize": "",
	
	"effect.epicfight.stun_immunity": "Stun Immunity",
	"effect.epicfight.blooming": "Blooming",
	"effect.epicfight.stun_instability": "Instability",
	
	"entity.epicfight.wither_skeleton_minion": "Wither's Minion",
	
	"epicfight.gui.configuration.autoswitching": "Auto Switching Items",
	"epicfight.gui.to_battle_mode": "To Battle Mode",
	"epicfight.gui.to_mining_mode": "To Mining Mode",
	"epicfight.gui.warn_already_registered": "%s Warning: This items is already registered in the opposing category!",
	"epicfight.gui.tooltip_battle": "Automatically registers all items with epicfight attributes.",
	"epicfight.gui.tooltip_mining": "Automatically registers all items not included in Battle Mode.",
	"epicfight.gui.delete_all": "Delete All",
	"epicfight.gui.auto_add": "Auto Add",
	"epicfight.gui.attribute": "Epic Fight Attributes:",
	
	"epicfight.skillNotFound": "Unknown skill: %s",
	
	"epicfight.weapon_category.not_weapon": "Not Weapon",
	"epicfight.weapon_category.axe": "Axe",
	"epicfight.weapon_category.fist": "Fist",
	"epicfight.weapon_category.greatsword": "Greatsword",
	"epicfight.weapon_category.hoe": "Hoe",
	"epicfight.weapon_category.pickaxe": "Pickaxe",
	"epicfight.weapon_category.shovel": "Shovel",
	"epicfight.weapon_category.sword": "Sword",
	"epicfight.weapon_category.uchigatana": "Uchigatana",
	"epicfight.weapon_category.spear": "Spear",
	"epicfight.weapon_category.tachi": "Tachi",
	"epicfight.weapon_category.trident": "Trident",
	"epicfight.weapon_category.longsword": "Longsword",
	"epicfight.weapon_category.dagger": "Dagger",
	"epicfight.weapon_category.shield": "Shield",
	"epicfight.weapon_category.ranged": "Ranged",
	
	"epicfight.skill_category.dodge": "Dodge",
	"epicfight.skill_category.passive": "Passive",
	"epicfight.skill_category.guard": "Guard",
	
	"epicfight.skill_slot.dodge": "Dodge",
	"epicfight.skill_slot.passive1": "Passive 1",
	"epicfight.skill_slot.passive2": "Passive 2",
	"epicfight.skill_slot.passive3": "Passive 3",
	"epicfight.skill_slot.guard": "Guard",
	"epicfight.skill_slot.identity": "Identity",
	"epicfight.skill_slot.mover": "Mobility",
	
	"gameMode.epicfight.mining": "Mining",
	"gameMode.epicfight.battle": "Battle",
	
	"gamerule.doVanillaAttack": "Enable vanilla attack",
	"gamerule.hasFallAnimation": "Enable landing animation",
	"gamerule.keepSkills": "Keep skills after death",
	"gamerule.weightPenalty": "Weight Penalty applied to Attack Speed.",
	"gamerule.disableEntityUI": "Turn off health bar and target indicator for all players",
	"gamerule.globalStun": "Enable Global Hitstun",
	"gamerule.canSwitchCombat": "Enable switching between Battle/Mining mode",
	
	"gui.epicfight.skill_edit": "Skills",
	"gui.epicfight.filter_animation.on": "Filter Animation: ON",
	"gui.epicfight.filter_animation.off": "Filter Animation: OFF",
	
	"gui.epicfight.health_bar_show_option.none": "Health Bar Show Option: None",
	"gui.epicfight.health_bar_show_option.hurt": "Health Bar Show Option: Hurt",
	"gui.epicfight.health_bar_show_option.target": "Health Bar Show Option: Target",
	"gui.epicfight.target_indicator.on": "Show Target Indicator: ON",
	"gui.epicfight.target_indicator.off": "Show Target Indicator: OFF",
	
	"gui.epicfight.ui_setup": "Ingame UI Setup",
	"gui.epicfight.ui_setup.tooltip": "Open UI setup screen",
	"gui.epicfight.aim_helper.on": "Show Aim Helper: ON",
	"gui.epicfight.aim_helper.off": "Show Aim Helper: OFF",
	"gui.epicfight.aim_helper_color": "Aim Helper Color",
	"gui.epicfight.long_press_counter": "Long Press Counter: %s",
	"gui.epicfight.camera_auto_switch.on": "Camera Auto Switch: ON",
	"gui.epicfight.camera_auto_switch.off": "Camera Auto Switch: OFF",
	"gui.epicfight.auto_preparation.on": "Auto Preparation: ON",
	"gui.epicfight.auto_preparation.off": "Auto Preparation: OFF",
	"gui.epicfight.off_blood_effects.on": "Blood Effects: ON",
	"gui.epicfight.off_blood_effects.off": "Blood Effects: OFF",
	"gui.epicfight.no_mining_in_combat.on": "No Mining In Combat: ON",
	"gui.epicfight.no_mining_in_combat.off": "No Mining In Combat: OFF",
	"gui.epicfight.auto_switching_items": "Auto Switching Items",
	"gui.epicfight.export_custom_armor": "Export Armor Models",
	"gui.epicfight.filter_animation.tooltip": "Turn on/off the Epic Fight model in Mining mode",
	"gui.epicfight.health_bar_show_option.tooltip": "Which entity should be shown the health bar?\n\nInjured: entities that have less than full health.\nTarget: the player's current target.\nNone: disable health bar.",
	"gui.epicfight.target_indicator.tooltip": "Turn on/off the target indicator",
	"gui.epicfight.long_press_counter.tooltip": "Determines how many ticks it will take to recognize as a long press. Used for weapon innate and dodge skills",
	"gui.epicfight.aim_helper.tooltip": "Renders the aim helper while aiming a bow or crossbow, Incompatible with fabulous graphic setting and some shaders",
	"gui.epicfight.camera_auto_switch.tooltip": "Automatically switch to first/third person when toggling Mining/Battle mode",
	"gui.epicfight.auto_preparation.tooltip": "Automatically switch to the battle mode when the player takes damage",
	"gui.epicfight.off_blood_effects.tooltip": "Turn on/off blood effects",
	"gui.epicfight.no_mining_in_combat.tooltip": "Enables/Disables the mining ability in combat mode",
	"gui.epicfight.auto_switching_items.tooltip": "Edit the list of items that will automatically switch between Battle/Mining mode",
	"gui.epicfight.export_custom_armor.tooltip": "Export the all custom armor models as an resource pack",
	"gui.epicfight.replace": "Following skill will be removed: %s",
	"gui.epicfight.require_learning": "You must learn \"%s\" skill first!",
	"gui.epicfight.learn": "Learn",
	"gui.epicfight.applied": "Applied",
	"gui.epicfight.unusable": "Unusable",
	"gui.epicfight.changing_cost": "Cost: %d",
	"gui.epicfight.no_skills": "You have not learned any skills yet! You can learn skills by acquiring skill books from looting mobs and chests.",
	"gui.epicfight.select_slot_tooltip": "Choose the slot to apply the skill.",
	
	"gui.epicfight.save": "Save",
	
	"item.epicfight.uchigatana": "Uchigatana",
	"item.epicfight.stray_hat": "Stray Hat",
	"item.epicfight.stray_robe": "Stray Robe",
	"item.epicfight.stray_pants": "Stray Pants",
	"item.epicfight.iron_tachi": "Iron Tachi",
	"item.epicfight.golden_tachi": "Golden Tachi",
	"item.epicfight.diamond_tachi": "Diamond Tachi",
	"item.epicfight.netherite_tachi": "Netherite Tachi",
	"item.epicfight.iron_longsword": "Iron Longsword",
	"item.epicfight.golden_longsword": "Golden Longsword",
	"item.epicfight.diamond_longsword": "Diamond Longsword",
	"item.epicfight.netherite_longsword": "Netherite Longsword",
	"item.epicfight.stone_spear": "Stone Spear",
	"item.epicfight.iron_spear": "Iron Spear",
	"item.epicfight.golden_spear": "Golden Spear",
	"item.epicfight.diamond_spear": "Diamond Spear",
	"item.epicfight.netherite_spear": "Netherite Spear",
	"item.epicfight.stone_greatsword": "Stone Greatsword",
	"item.epicfight.golden_greatsword": "Golden Greatsword",
	"item.epicfight.iron_greatsword": "Iron Greatsword",
	"item.epicfight.diamond_greatsword": "Diamond Greatsword",
	"item.epicfight.netherite_greatsword": "Netherite Greatsword",
	"item.epicfight.stone_dagger": "Stone Dagger",
	"item.epicfight.golden_dagger": "Golden Dagger",
	"item.epicfight.iron_dagger": "Iron Dagger",
	"item.epicfight.diamond_dagger": "Diamond Dagger",
	"item.epicfight.netherite_dagger": "Netherite Dagger",
	"item.epicfight.skillbook": "Skill Book",
	"item.epicfight.glove": "Glove",
	
	"item.minecraft.potion.effect.blooming": "Blooming",
	"item.minecraft.splash_potion.effect.blooming": "Splash potion of Blooming",
	"item.minecraft.lingering_potion.effect.blooming": "Lingering potion of Blooming",
	
	"item.epicfight.uchigatana.tooltip": "Sheathe the Uchigatana after 5 seconds of inactivity and your next attack will be empowered.",
	
	"itemGroup.epicfight.items": "EpicFight Items",
	
	"key.epicfight.gui": "Epic Fight GUI",
	"key.epicfight.combat": "Epic Fight Combat",
	"key.epicfight.show_tooltip": "Show Weapon Innate Skill Tooltip",
	"key.epicfight.switch_mode": "Toggle Battle/Mining Mode",
	"key.epicfight.attack": "Attack",
	"key.epicfight.weapon_innate_skill": "Weapon Innate Skill",
	"key.epicfight.skill_gui": "Open Skill Editor",
	"key.epicfight.dodge": "Dodge Skill",
	"key.epicfight.lock_on": "Lock On",
	"key.epicfight.mover_skill": "Mobility Skill",
	"key.epicfight.config": "Open Configuration Screen",
	
	"skill.epicfight.dancing_edge": "Dancing Edge",
	"skill.epicfight.dancing_edge.tooltip": "Cut down enemies with a lethal flourish!",
	"skill.epicfight.battojutsu": "Battojutsu",
	"skill.epicfight.battojutsu.tooltip": "Unleash your blade at blinding speeds! If cast while sprinting, You slash forwards, slicing enemies in your path.",
	"skill.epicfight.steel_whirlwind": "Steel Whirlwind",
	"skill.epicfight.steel_whirlwind.tooltip": "Cleave forwards and decimate your enemies! This can ability be charged, increasing attack range and speed.",
	"skill.epicfight.the_guillotine": "The Guillotine",
	"skill.epicfight.the_guillotine.tooltip": "Execute your target with a hefty blow. Executes if the target has less than %s health.",
	"skill.epicfight.heartpiercer": "Heartpiercer",
	"skill.epicfight.heartpiercer.tooltip": "Thrust your spear rapidly 3 times.",
	"skill.epicfight.grasping_spire": "Grasping Spire",
	"skill.epicfight.grasping_spire.tooltip": "Stab through your enemy to pull them in. Successfully hitting an enemy will perform a second strike, knocking them back based on how many enemies were hit.",
	"skill.epicfight.sweeping_edge.level": "Sweeping Edge",
	"skill.epicfight.sweeping_edge.tooltip": "Cleave nearby enemies with a powerful slash.",
	"skill.epicfight.rushing_tempo": "Rushing Tempo",
	"skill.epicfight.rushing_tempo.tooltip": "You can execute an additional strike at the end of each basic attack. This skill can be stacked by %s times.",
	"skill.epicfight.relentless_combo": "Relentless Combo",
	"skill.epicfight.relentless_combo.tooltip": "Release a devastating flurry of blows!",
	"skill.epicfight.liechtenauer": "Liechtenauer",
	"skill.epicfight.liechtenauer.tooltip": "Assume a defensive stance for %s seconds. You can deflect all attacks infront of you while you're attacking. Killing enemies increases defensive stance duration by %s seconds. You cannot sprint while this effect is active.",
	"skill.epicfight.sharp_stab": "Sharp Stab",
	"skill.epicfight.sharp_stab.tooltip": "Follow up your attacks with a swift and precise stab ignoring the enemy's guard.",
	"skill.epicfight.eviscerate": "Eviscerate",
	"skill.epicfight.eviscerate.tooltip": "Tear into the enemy with a savage stab. Successfully hitting an enemy will rip out the dagger, dealing critical damage.",
	"skill.epicfight.blade_rush": "Blade Rush",
	"skill.epicfight.blade_rush.tooltip": "Slash through your enemy, applying Instability for 5 seconds. Reaching 3 stacks of Instability will execute the target.",
	"skill.epicfight.wrathful_lighting": "Wrathful Lightning",
	"skill.epicfight.wrathful_lighting.tooltip": "Invoke lightning to smite nearby enemies! Has a chance to change the weather.",
	"skill.epicfight.tsunami": "Tsunami",
	"skill.epicfight.tsunami.tooltip": "Draw forth the power of the tides and surge forward! Dash distance increased when raining or underwater.",
	"skill.epicfight.everlasting_allegiance": "Everlasting Allegiance",
	"skill.epicfight.everlasting_allegiance.tooltip": "Recall your thrown trident, damaging all enemies in it's path.",
	"skill.epicfight.roll": "Roll",
	"skill.epicfight.roll.tooltip": "Roll in the direction you're moving. Evades all incoming attacks.\n\n(Stamina: %d)",
	"skill.epicfight.step": "Step",
	"skill.epicfight.step.tooltip": "Slide a short distance in the direction you're moving. Evades all incoming attacks.\n\n(Stamina: %d)",
	"skill.epicfight.guard": "Guard",
	"skill.epicfight.guard.tooltip": "Right-click to guard against frontal attacks. Continued guarding will consume more stamina.\n\n(Stamina: based on your current guard penalty)\n\nAvailable Weapon Types: %s",
	"skill.epicfight.parrying": "Parrying",
	"skill.epicfight.parrying.tooltip": "Allows you to time your guards accordingly to prevent stamina use. You are now able to guard against ranged attacks.\n\nAvailable Weapon Types: %s",
	"skill.epicfight.impact_guard": "Impact Guard",
	"skill.epicfight.impact_guard.tooltip": "Reduces stamina consumption on guarding. You can now guard against explosions, fire, magic, and projectiles with %d%% efficiency.\n\nAvailable Weapon Types: %s",
	"skill.epicfight.berserker": "Berserker",
	"skill.epicfight.berserker.tooltip": "Gain %s%% additional attack damage and %s%% additional attack speed for each 1%% of missing health.\n\nAdditional attack speed cannot exceed 5.0",
	"skill.epicfight.stamina_pillager": "Stamina Pillager",
	"skill.epicfight.stamina_pillager.tooltip": "Regain %s%% of missing stamina when killing your target.",
	"skill.epicfight.swordmaster": "Swordmaster",
	"skill.epicfight.swordmaster.tooltip": "Gain %s%% additional attack speed.\n\nAvailable Weapon Types: %s",
	"skill.epicfight.technician": "Technician",
	"skill.epicfight.technician.tooltip": "Regain stamina when dodging right before an enemy attack hits you.",
	"skill.epicfight.hypervitality": "Hyper Vitality",
	"skill.epicfight.hypervitality.tooltip": "Allows stamina use for innate weapon skills.\n\n(Cooldown: 20% of weapon innate power)",
	"skill.epicfight.forbidden_strength": "Forbidden Strength",
	"skill.epicfight.forbidden_strength.tooltip": "Allows health consumption when out of stamina.",
	"skill.epicfight.endurance": "Endurance",
	"skill.epicfight.endurance.tooltip": "Gain a stun resistance for %s seconds for the amount of stamina consumed when you're hit while you prepare an attack. \n\n(Cooldown: %ss)\n\n(Stamina: %s%% of current stamina)",
	"skill.epicfight.emergency_escape": "Emergency Escape",
	"skill.epicfight.emergency_escape.tooltip": "You can now cancel your attacks by dodging. Allows dodging when out of stamina.\n\n(Cooldown: %ss)\n\nAvailable Weapon types: %s",
	"skill.epicfight.death_harvest": "Death Harvest",
	"skill.epicfight.death_harvest.tooltip": "Regain innate weapon charge when killing an enemy with an innate weapon skill. Charge amount is based on your weapon damage and amount of enemies killed.",
	"skill.epicfight.meteor_slam": "Meteor Slam",
	"skill.epicfight.meteor_slam.tooltip": "§oApocalypse descended from the sky.§r\n\nCrash into the ground with a powerful slam. Height increases damage done and stamina consumed. Take damage if fall damage exceeds stamina limit.\n\n(Stamina: fall damage)\n\nAvailable Weapon Types: %s",
	"skill.epicfight.revelation": "Revelation",
	"skill.epicfight.revelation.tooltip": "§oEye of Hawk catching the weakpoints of the enemies§r\n\nBlocking, Parrying, and Dodging gives stacks of Revelation. Reaching the indicated amount of stacks will allow you to unleash a stunning counter attack.",
	"skill.epicfight.demolition_leap": "Demolition Leap",
	"skill.epicfight.demolition_leap.tooltip": "Gather energy to launch yourself into a targeted direction, reducing next fall damage by 50%.",
	"skill.epicfight.phantom_ascent": "Phantom Ascent",
	"skill.epicfight.phantom_ascent.tooltip": "Allows you to jump %d times more in the air.",
	"skill.epicfight.passive.category": "Passive Skill",
	"skill.epicfight.dodge.category": "Dodge Skill",
	"skill.epicfight.guard.category": "Guard Skill",
	"skill.epicfight.identity.category": "Identity Skill",
	"skill.epicfight.mover.category": "Mobility Skill",
	
	"beta_warning": "The current version of Epic Fight is a closed beta and contains some experimental functions that may not working properly or stop your game. If you don't want to use this mod, delete it from your mod list."
}