{
	// When enabled, does not change the damage output if it would be fatal with the modifier and not fatal without. Prevents dying from for example poison and starvation.
	"preventFatalModifiedDamage": false,
	// If enabled, modifies the damage another entity receives by the global modifier.
	"alterEntityDamageTaken": true,
	// If enabled, modifies the damage a player receives by the global modifier.
	"alterPlayerDamageTaken": true,
	// The global damage modifier for other entities.
	// min: 0.01, max: 20.0
	"entityDamageModifier": 1.0,
	// The global damage modifier for players.
	// min: 0.01, max: 20.0
	"playerDamageModifier": 1.25
}