
[Enchantments]
	#Soul Eater Maximum Enchantment Level, Default: 5
	#Range: 1 ~ 10
	maxSoulEaterLevel = 5
	#Radius Maximum Enchantment Level, Default: 2
	#Range: 1 ~ 10
	maxRadiusLevel = 2
	#Wanting Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxWantingLevel = 3
	#Range Maximum Enchantment Level, Default: 10
	#Range: 1 ~ 10
	maxRangeLevel = 10
	#Duration Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxDurationLevel = 3
	#Potency Maximum Enchantment Level, Default: 5
	#Range: 1 ~ 10
	maxPotencyLevel = 5
	#Burning Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxBurningLevel = 3

[General]
	#Multiplies the damage of spells by this amount, Default: 1
	#Range: > 1
	spellDamageMultiplier = 1
	#Whether Servants change navigation modes by hitting them, put false to make them change by right-clicking on them, Default: true
	ownerHitCommand = true

["Servant Limits"]
	#Number of Skeleton/Vanguard/Necromancer Servants that can exist around the player without instantly dying, Default: 32
	#Range: > 1
	skeletonLimit = 32
	#Total number of Redstone Golems a player can summon, Default: 2
	#Range: > 0
	redstoneGolemLimit = 2
	#Total number of Grave Golems a player can summon, Default: 2
	#Range: > 0
	graveGolemLimit = 2

[Spells]

	[Spells."Vexing Spell"]
		#Vexing Spell Cost, Default: 18
		#Range: > 0
		vexCost = 18
		#Time to cast Vexing Spell, Default: 100
		#Range: 0 ~ 72000
		vexTime = 100
		#Vexing Spell Cooldown, Default: 340
		#Range: > 0
		vexCoolDown = 340
		#Vexing Spell Summon Down, Default: 340
		#Range: 0 ~ 72000
		vexSummonDown = 340
		#Number of Vex Servants that can be spawn with a wand, without instantly dying, around the player, Default: 8
		#Range: > 1
		wandVexLimit = 8
		#Number of Vex Servants that can be spawn with a staff, without instantly dying, around the player, Default: 16
		#Range: > 1
		staffVexLimit = 16

	[Spells."Biting Spell && Magic Fangs"]
		#Biting Spell Cost, Default: 8
		#Range: > 0
		fangCost = 8
		#Time to cast Biting Spell, Default: 40
		#Range: 0 ~ 72000
		fangTime = 40
		#Biting Spell Cooldown, Default: 100
		#Range: > 0
		fangCoolDown = 100
		#How much base damage Magic Fangs deals, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		fangDamage = 76.0
		#Amount of Soul Energy Magic Fangs gives when hitting mob(s), Default: 1
		#Range: > 0
		fangGainSouls = 1

	[Spells."Rotting Spell"]
		#Rotting Spell Cost, Default: 5
		#Range: > 0
		zombieCost = 5
		#Time to cast Rotting Spell, Default: 20
		#Range: 0 ~ 72000
		zombieTime = 20
		#Rotting Spell Cooldown, Default: 100
		#Range: > 0
		zombieCoolDown = 100
		#Rotting Spell Summon Down, Default: 120
		#Range: 0 ~ 72000
		zombieSummonDown = 120
		#Number of Zombie Servants that can exist around the player without instantly dying, Default: 32
		#Range: > 1
		zombieLimit = 32

	[Spells."Osseous Spell"]
		#Osseous Spell Cost, Default: 8
		#Range: > 0
		skeletonCost = 8
		#Time to cast Osseous Spell, Default: 60
		#Range: 0 ~ 72000
		skeletonTime = 60
		#Osseous Spell Cooldown, Default: 100
		#Range: > 0
		skeletonCoolDown = 100
		#Osseous Spell Summon Down, Default: 280
		#Range: 0 ~ 72000
		skeletonSummonDown = 280

	[Spells."Spooky Spell"]
		#Spooky Spell Cost, Default: 24
		#Range: > 0
		wraithCost = 24
		#Time to cast Spooky Spell, Default: 60
		#Range: 0 ~ 72000
		wraithTime = 60
		#Spooky Spell Cooldown, Default: 100
		#Range: > 0
		wraithCoolDown = 100
		#Spooky Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		wraithSummonDown = 300
		#Number of Wraith Servants that can exist around the player without instantly dying, Default: 6
		#Range: > 1
		wraithLimit = 6

	[Spells."Vanguard Spell"]
		#Vanguard Spell Cost, Default: 24
		#Range: > 0
		vanguardCost = 24
		#Time to cast Vanguard Spell, Default: 180
		#Range: 0 ~ 72000
		vanguardTime = 180
		#Vanguard Spell Cooldown, Default: 100
		#Range: > 0
		vanguardCoolDown = 100
		#Vanguard Spell Summon Down, Default: 300
		#Range: 0 ~ 72000
		vanguardSummonDown = 300

	[Spells."Skull Spell"]
		#Skull Spell Cost, Default: 16
		#Range: > 0
		hauntedSkullCost = 16
		#Time to cast Haunted Skull Spell, Default: 20
		#Range: 0 ~ 72000
		hauntedSkullTime = 20
		#Skull Spell Cooldown, Default: 20
		#Range: > 0
		hauntedSkullCoolDown = 20
		#Skull Spell Summon Down, Default: 0
		#Range: 0 ~ 72000
		hauntedSkullSummonDown = 0
		#How much base damage Haunted Skulls deal when directly hitting a mob, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		hauntedSkullDamage = 180.0
		#Enable Haunted Skull projectile griefing, Default: true
		hauntedSkullGriefing = true
		#Number of Haunted Skulls that can exist around the player without instantly dying, Default: 8
		#Range: > 1
		skullLimit = 8

	[Spells."Wither Skull Spell"]
		#Wither Skull Spell Cost, Default: 24
		#Range: > 0
		witherSkullCost = 24
		#Time to cast Wither Skull Spell, Default: 0
		#Range: 0 ~ 72000
		witherSkullTime = 5
		#Wither Skull Spell Cooldown, Default: 0
		#Range: > 0
		witherSkullCoolDown = 5
		#How much base damage Wither Skulls deal when directly hitting a mob, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		witherSkullDamage = 80.0
		#Enable Wither Skull projectile griefing, Default: true
		witherSkullGriefing = true

	[Spells."Ghastly Spell"]
		#Ghastly Spell Cost, Default: 24
		#Range: > 0
		ghastCost = 24
		#Time to cast Ghastly Spell, Default: 100
		#Range: 0 ~ 72000
		ghastDuration = 100
		#Ghastly Spell Cooldown, Default: 200
		#Range: > 0
		ghastCoolDown = 200
		#Ghastly Spell Summon Down, Default: 300
		#Range: 300 ~ 72000
		ghastSummonDown = 300
		#Number of Mini Ghasts that can exist around the player, Default: 8
		#Range: > 1
		ghastLimit = 8

	[Spells."Feasting Spell"]
		#Feasting Spell Cost, Default: 8
		#Range: > 0
		feastCost = 8
		#Time to cast Feasting Spell per second, Default: 20
		#Range: 0 ~ 72000
		feastTime = 20

	[Spells."Teeth Spell"]
		#Teeth Spell Cost, Default: 8
		#Range: > 0
		teethCost = 8
		#Time to cast Teeth Spell, Default: 60
		#Range: 0 ~ 72000
		teethTime = 60
		#Teeth Spell Cooldown, Default: 20
		#Range: > 0
		teethCoolDown = 20
		#How much base damage Vicious Tooth deals, Default: 12.0
		#Range: 1.0 ~ 1.7976931348623157E308
		viciousToothDamage = 650.0

	[Spells."Fireball Spell"]
		#Fireball Spell Cost, Default: 4
		#Range: > 0
		fireballCost = 4
		#Time to cast Fireball Spell, Default: 0
		#Range: 0 ~ 72000
		fireballTime = 0
		#Fireball Spell Cooldown, Default: 0
		#Range: > 0
		fireballCoolDown = 10
		#How much base damage Fireballs deal when directly hitting a mob, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		fireballDamage = 175.0
		#Enable Fireball projectile griefing, Default: true
		fireballGriefing = true

	[Spells."Lava Bomb Spell"]
		#Lava Bomb Spell Cost, Default: 16
		#Range: > 0
		lavaBombCost = 16
		#Time to cast Lava Bomb Spell, Default: 40
		#Range: 0 ~ 72000
		lavaBombTime = 40
		#Lava Bomb Spell Cooldown, Default: 40
		#Range: > 0
		lavaBombCoolDown = 40
		#How much base damage Lavaballs deal when directly hitting a mob, Default: 6.0
		#Range: 1.0 ~ 1.7976931348623157E308
		lavaballDamage = 320.0
		#Enable Lavaball projectile griefing, Default: true
		lavaballGriefing = true

	[Spells."Soul Bolt Spell"]
		#Soul Bolt Spell Cost, Default: 4
		#Range: > 0
		soulBoltCost = 4
		#Time to cast Soul Bolt Spell, Default: 0
		#Range: 0 ~ 72000
		soulBoltTime = 9
		#Soul Bolt Spell Cooldown, Default: 0
		#Range: > 0
		soulBoltCoolDown = 20
		#How much base damage Soul Bolts deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		soulBoltDamage = 46.0
		#How much base damage Necro Bolts deals, Default: 12.0
		#Range: 1.0 ~ 1.7976931348623157E308
		necroBoltDamage = 120.0

	[Spells."Magic Bolt Spell"]
		#Magic Bolt Spell Cost, Default: 8
		#Range: > 0
		magicBoltCost = 8
		#Time to cast Magic Bolt Spell, Default: 0
		#Range: 0 ~ 72000
		magicBoltTime = 10
		#Magic Bolt Spell Cooldown, Default: 20
		#Range: > 0
		magicBoltCoolDown = 120
		#How much base damage Magic Bolts deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		magicBoltDamage = 44.0

	[Spells."Sword Spell"]
		#Sword Spell Cost, Default: 16
		#Range: > 0
		swordCost = 16
		#Time to cast Flying Sword Spell, Default: 0
		#Range: 0 ~ 72000
		swordTime = 5
		#Sword Spell Cooldown, Default: 20
		#Range: > 0
		swordCoolDown = 20

	[Spells."Ice Spike Spell"]
		#Ice Spike Spell Cost, Default: 8
		#Range: > 0
		iceSpikeCost = 8
		#Time to cast Ice Spike Spell, Default: 0
		#Range: 0 ~ 72000
		iceSpikeTime = 0
		#Ice Spike Spell Cooldown, Default: 20
		#Range: > 0
		iceSpikeCoolDown = 20
		#How much base damage Ice Spike deals, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		iceSpikeDamage = 200.0

	[Spells."Charge Spell"]
		#Charge Spell Cost, Default: 4
		#Range: > 0
		chargeCost = 4
		#Charge Spell Cooldown, Default: 20
		#Range: > 0
		chargeCoolDown = 20
		#How much base damage Charge deals after gaining 2 Levels, Default: 4.0
		#Range: 1.0 ~ 1.7976931348623157E308
		chargeDamage = 100.0

	[Spells."Mirror Spell"]
		#Mirror Spell Cost, Default: 20
		#Range: > 0
		illusionCost = 20
		#Time to cast Mirror Spell, Default: 40
		#Range: 0 ~ 72000
		illusionTime = 40
		#Mirror Spell Cooldown, Default: 340
		#Range: > 0
		illusionCoolDown = 340

	[Spells."Fire Breath Spell"]
		#Fire Breath Spell Cost per second, Default: 2
		#Range: > 0
		fireBreathCost = 2
		#How much base damage Fire Breath deals, Default: 2.0
		#Range: 1.0 ~ 1.7976931348623157E308
		fireBreathDamage = 15.0
		#Ring of the Dragon Fire Breath deals environmental damage, Default: true
		dragonFireGriefing = true

	[Spells."Frost Breath Spell"]
		#Frost Breath Spell Cost per second, Default: 2
		#Range: > 0
		frostBreathCost = 2
		#How much base damage Frost Breath deals, Default: 1.0
		#Range: 1.0 ~ 1.7976931348623157E308
		frostBreathDamage = 7.5
		#Ring of the Dragon Frost Breath deals environmental damage, Default: true
		dragonFrostGriefing = true

	[Spells."Shocking Spell"]
		#Shocking Spell Cost per second, Default: 4
		#Range: > 0
		shockingCost = 4
		#How much base damage Shocking Sparks deals, Default: 2.0
		#Range: 1.0 ~ 1.7976931348623157E308
		shockingDamage = 6.0

	[Spells."Soul Light Spell"]
		#Soul Light Spell Cost, Default: 1
		#Range: > 0
		soulLightCost = 1
		#Time to cast Soul Light Spell, Default: 0
		#Range: 0 ~ 72000
		soulLightTime = 0
		#Soul Light Spell Cooldown, Default: 10
		#Range: > 0
		soulLightCoolDown = 10

	[Spells."Glow Light Spell"]
		#Glow Light Spell Cost, Default: 2
		#Range: > 0
		glowLightCost = 2
		#Time to cast Glow Light Spell, Default: 0
		#Range: 0 ~ 72000
		glowLightTime = 0
		#Glow Light Spell Cooldown, Default: 10
		#Range: > 0
		glowLightCoolDown = 10

	[Spells."Iceology Spell"]
		#Iceology Spell Cost, Default: 16
		#Range: > 0
		iceChunkCost = 16
		#Time to cast Iceology Spell, Default: 0
		#Range: 0 ~ 72000
		iceChunkTime = 0
		#Iceology Spell Cooldown, Default: 300
		#Range: > 0
		iceChunkCoolDown = 300
		#How much base damage Iceology deals, Default: 8.0
		#Range: 1.0 ~ 1.7976931348623157E308
		iceChunkDamage = 500.0

	[Spells."Hail Spell"]
		#Hail Spell Cost, Default: 8
		#Range: > 0
		hailCost = 8
		#Time to cast Hail Spell, Default: 40
		#Range: 0 ~ 72000
		hailTime = 40
		#Hail Spell Cooldown, Default: 20
		#Range: > 0
		hailCoolDown = 20
		#How much base damage Hail deals, Default: 1.0
		#Range: 1.0 ~ 1.7976931348623157E308
		hailDamage = 1.0

	[Spells."Barricade Spell"]
		#Barricade Spell Cost, Default: 16
		#Range: > 0
		barricadeCost = 16
		#Time to cast Barricade Spell, Default: 0
		#Range: 0 ~ 72000
		barricadeTime = 0
		#Barricade Spell Cooldown, Default: 100
		#Range: > 0
		barricadeCoolDown = 100

	[Spells."Pulverize Spell"]
		#Pulverize Spell Cost, Default: 16
		#Range: > 0
		pulverizeCost = 16
		#Pulverize Spell Cooldown, Default: 20
		#Range: > 0
		pulverizeCoolDown = 20

	[Spells."Launching Spell"]
		#Launch Spell Cost, Default: 4
		#Range: > 0
		launchCost = 4
		#Time to cast Launching Spell, Default: 0
		#Range: 0 ~ 72000
		launchTime = 0
		#Launch Spell Cooldown, Default: 0
		#Range: > 0
		launchCoolDown = 0

	[Spells."Flight Spell"]
		#Flight Spell Cost, Default: 4
		#Range: > 0
		flightCost = 4

	[Spells."Cushion Spell"]
		#Cushion Spell Cost, Default: 16
		#Range: > 0
		cushionCost = 16
		#Time to cast Cushion Spell, Default: 0
		#Range: 0 ~ 72000
		cushionTime = 0
		#Cushion Spell Cooldown, Default: 40
		#Range: > 0
		cushionCoolDown = 40

	[Spells."Updraft Spell"]
		#Updraft Spell Cost, Default: 8
		#Range: > 0
		updraftCost = 8
		#Time to cast Updraft Spell, Default: 0
		#Range: 0 ~ 72000
		updraftTime = 5
		#Updraft Spell Cooldown, Default: 20
		#Range: > 0
		updraftCoolDown = 20
		#How much base damage Updraft Blasts deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		updraftBlastDamage = 55.0

	[Spells."Wind Blast Spell"]
		#Wind Blast Spell Cost, Default: 4
		#Range: > 0
		windBlastCost = 4
		#Time to cast Wind Blast Spell, Default: 0
		#Range: 0 ~ 72000
		windBlastTime = 7
		#Wind Blast Spell Cooldown, Default: 20
		#Range: > 0
		windBlastCoolDown = 20

	[Spells."Thunderbolt Spell"]
		#Thunderbolt Spell Cost, Default: 8
		#Range: > 0
		thunderboltCost = 8
		#Time to cast Thunderbolt Spell, Default: 20
		#Range: 0 ~ 72000
		thunderboltTime = 20
		#Thunderbolt Spell Cooldown, Default: 0
		#Range: > 0
		thunderboltCoolDown = 10
		#How much base damage Thunderbolts deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		thunderboltDamage = 75.0

	[Spells."Lightning Spell"]
		#Lightning Spell Cost, Default: 16
		#Range: > 0
		lightningCost = 16
		#Time to cast Lightning Spell, Default: 60
		#Range: 0 ~ 72000
		lightningTime = 60
		#Lightning Spell Cooldown, Default: 100
		#Range: > 0
		lightningCoolDown = 100
		#How much base damage Lightning from the spell deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		lightningDamage = 65.0

	[Spells."Call Spell"]
		#Call Spell Cost, Default: 16
		#Range: > 0
		callCost = 16
		#Time to cast Call Spell, Default: 100
		#Range: 0 ~ 72000
		callTime = 100
		#Call Spell Cooldown, Default: 0
		#Range: > 0
		callCoolDown = 0

	[Spells."Recall Spell"]
		#Recall Spell Cost, Default: 1000
		#Range: > 0
		recallCost = 1000
		#Time to cast Recall Spell, Default: 160
		#Range: 0 ~ 72000
		recallTime = 160
		#Recall Spell Cooldown, Default: 100
		#Range: > 0
		recallCoolDown = 100

	[Spells."Ender Chest Spell"]
		#Ender Chest Spell Cost, Default: 16
		#Range: > 0
		enderChestCost = 1
		#Time to cast Ender Chest Spell, Default: 0
		#Range: 0 ~ 72000
		enderChestDuration = 0
		#Ender Chest Spell Cooldown, Default: 20
		#Range: > 0
		enderChestCoolDown = 20

	[Spells."Blink Spell"]
		#Blink Spell Cost, Default: 8
		#Range: > 0
		blinkCost = 8
		#Time to cast Blink Spell, Default: 0
		#Range: 0 ~ 72000
		blinkDuration = 0
		#Blink Spell Cooldown, Default: 20
		#Range: > 0
		blinkCoolDown = 20

	[Spells."Shockwave Spell"]
		#Shockwave Spell Cost, Default: 80
		#Range: > 0
		shockwaveCost = 80
		#Time to cast Shockwave Spell, Default: 0
		#Range: 0 ~ 72000
		shockwaveTime = 20
		#Shockwave Spell Cooldown, Default: 80
		#Range: > 0
		shockwaveCoolDown = 80
		#How much base minimum damage Shockwave Spell deals, Default: 5.0
		#Range: 1.0 ~ 1.7976931348623157E308
		shockwaveMinDamage = 300.0
		#How much base maximum damage Shockwave Spell deals, Default: 24.0
		#Range: 2.0 ~ 1.7976931348623157E308
		shockwaveMaxDamage = 1999.0

	[Spells."Iron Hide Spell"]
		#Iron Hide Spell Cost, Default: 24
		#Range: > 0
		ironHideCost = 24
		#Time to cast Iron Hide Spell, Default: 60
		#Range: 0 ~ 72000
		ironHideTime = 60
		#Iron Hide Spell Cooldown, Default: 500
		#Range: > 0
		ironHideCoolDown = 500

	[Spells."Bulwark Spell"]
		#Bulwark Spell Cost, Default: 100
		#Range: > 0
		bulwarkCost = 100
		#Time to cast Bulwark Spell, Default: 100
		#Range: 0 ~ 72000
		bulwarkDuration = 100
		#Bulwark Spell Cooldown, Default: 6000
		#Range: > 0
		bulwarkCoolDown = 6000
		#Initial amount of shields the Bulwark Spell summons, Default: 4
		#Range: > 1
		bulwarkShieldAmount = 2
		#Initial lifespan of the Bulwark Spell's shields, count in ticks, Default: 1500
		#Range: > 1
		bulwarkShieldTime = 1500

	[Spells."Soul Heal Spell"]
		#Soul Heal Spell Cost, Default: 250
		#Range: > 0
		soulHealCost = 250
		#Time to cast Soul Heal Spell, Default: 0
		#Range: 0 ~ 72000
		soulHealDuration = 66
		#Soul Heal Spell Cooldown, Default: 200
		#Range: > 0
		soulHealCoolDown = 200
		#Initial amount of health the Soul Heal Spell heals, Default: 8
		#Range: > 2
		soulHealAmount = 8

	[Spells."Sonic Boom Spell"]
		#Sonic Boom Spell Cost, Default: 16
		#Range: > 0
		sonicBoomCost = 16
		#Time to cast Sonic Boom Spell, Default: 60
		#Range: 0 ~ 72000
		sonicBoomTime = 60
		#Sonic Boom Spell Cooldown, Default: 40
		#Range: > 0
		sonicBoomCoolDown = 400
		#How much base damage Sonic Boom Spell deals, Default: 10.0
		#Range: 1.0 ~ 1.7976931348623157E308
		sonicBoomDamage = 1000.0

	[Spells."Corruption Spell"]
		#Corruption Spell Cost, Default: 2500
		#Range: > 0
		corruptionCost = 1500
		#How much base damage Corrupted Beam Spell deals per tick, Default: 1.0
		#Range: 0.0 ~ 1.7976931348623157E308
		corruptedBeamDamage = 75.0

