{
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:max_posture",
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        "attribute":"footwork:might_gen",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:spirit_cooldown_speed",
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        "attribute":"footwork:spirit_cooldown_speed",
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        "attribute":"footwork:skill_effectiveness",
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      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:spirit_regen",
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      {
        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:max_fracture",
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      {
        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:max_posture",
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        "attribute":"footwork:spirit_regen",
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:max_posture",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:max_posture",
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      },
      {
        "attribute":"footwork:posture_cooldown_speed",
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        "attribute":"footwork:posture_regen",
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        "attribute":"footwork:skill_effectiveness",
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      {
        "attribute":"footwork:posture_cooldown_speed",
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        "attribute":"footwork:posture_regen",
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        "attribute":"footwork:max_fracture",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_cooldown_speed",
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      {
        "attribute":"footwork:posture_regen",
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        "attribute":"footwork:max_fracture",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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      {
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        "attribute":"footwork:posture_regen",
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        "attribute":"footwork:max_might",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:skill_effectiveness",
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:posture_cooldown_speed",
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        "attribute":"footwork:posture_regen",
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      },
      {
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      {
        "attribute":"footwork:max_posture",
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        "modify":2.5
      },
      {
        "attribute":"footwork:max_fracture",
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        "modify":1
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":3E-02
      }
    ],
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        "attribute":"footwork:max_posture",
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      },
      {
        "attribute":"footwork:posture_regen",
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      },
      {
        "attribute":"footwork:max_spirit",
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        "attribute":"footwork:spirit_regen",
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      },
      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":3E-02
      }
    ],
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      {
        "attribute":"footwork:evasion",
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        "modify":0.4
      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_regen",
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      },
      {
        "attribute":"footwork:max_might",
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        "modify":1
      },
      {
        "attribute":"footwork:might_grace",
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      },
      {
        "attribute":"footwork:might_gen",
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      },
      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:spirit_regen",
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      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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        "modify":5E-02
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    ],
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:spirit_regen",
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      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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        "modify":5E-02
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    ],
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      {
        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:spirit_regen",
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      {
        "attribute":"footwork:max_might",
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      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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        "modify":3
      },
      {
        "attribute":"footwork:spirit_regen",
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      },
      {
        "attribute":"footwork:max_might",
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      {
        "attribute":"footwork:max_fracture",
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        "modify":0.8
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":5E-02
      }
    ],
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      {
        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_regen",
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      },
      {
        "attribute":"footwork:might_grace",
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      },
      {
        "attribute":"footwork:might_gen",
        "operation":"MULTIPLY_BASE",
        "modify":5E-02
      },
      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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        "modify":5E-02
      }
    ],
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      {
        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_regen",
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      {
        "attribute":"footwork:might_grace",
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      },
      {
        "attribute":"footwork:might_gen",
        "operation":"MULTIPLY_BASE",
        "modify":5E-02
      },
      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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      }
    ],
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_regen",
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      {
        "attribute":"footwork:might_grace",
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      },
      {
        "attribute":"footwork:might_gen",
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      },
      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_regen",
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      {
        "attribute":"footwork:might_grace",
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      {
        "attribute":"footwork:might_gen",
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      },
      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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      }
    ],
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      {
        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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      }
    ],
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        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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      }
    ],
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      {
        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_regen",
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      {
        "attribute":"footwork:spirit_regen",
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      {
        "attribute":"footwork:max_fracture",
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      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:spirit_regen",
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      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_regen",
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      {
        "attribute":"footwork:spirit_regen",
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      {
        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:posture_cooldown_speed",
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      },
      {
        "attribute":"footwork:posture_regen",
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        "attribute":"footwork:max_spirit",
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        "attribute":"footwork:max_fracture",
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        "attribute":"footwork:skill_effectiveness",
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      }
    ],
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:max_posture",
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        "attribute":"footwork:posture_regen",
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        "attribute":"footwork:max_fracture",
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        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:max_spirit",
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        "attribute":"footwork:max_fracture",
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        "attribute":"footwork:skill_effectiveness",
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      }
    ],
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        "attribute":"footwork:evasion",
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        "attribute":"footwork:max_posture",
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        "attribute":"footwork:posture_regen",
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        "attribute":"footwork:max_spirit",
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        "attribute":"footwork:max_fracture",
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      },
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        "attribute":"footwork:skill_effectiveness",
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    ],
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        "attribute":"footwork:evasion",
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      },
      {
        "attribute":"footwork:max_posture",
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      {
        "attribute":"footwork:posture_regen",
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        "attribute":"footwork:max_spirit",
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        "attribute":"footwork:max_fracture",
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      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ]
}
