{
	// How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
	// min: 1, max: 1200
	"checkForCampfireDelayInTicks": 60,
	// The radius around the campfire in blocks where players receive the regeneration effect.
	// min: 1, max: 64
	"healingRadius": 4,
	// The duration of the regeneration effect which the campfire applies.
	// min: 1, max: 600
	"effectDurationSeconds": 10,
	// The level of regeneration which the campfire applies, by default 1.
	// min: 1, max: 50
	"regenerationLevel": 1,
	// When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
	"healPassiveMobs": true,
	// When enabled, hides the particles from the regeneration effect around the campfire.
	"hideEffectParticles": true,
	// When enabled, the campfire only has an effect when the block is lit up.
	"campfireMustBeLit": true,
	// When enabled, the campfire only has an effect when the block is signalling.
	"campfireMustBeSignalling": false,
	// When enabled, the mod will work with normal campfires.
	"enableEffectForNormalCampfires": true,
	// When enabled, the mod will work with soul campfires.
	"enableEffectForSoulCampfires": true
}