//Area X and Z 0 - 256
//
Area= 1;
//The advance of Y by tick 0 - 255
//
YTick= 1.0;
//Drop resistance
//
Resistance= 5.5;
//Gravity for each player tick
//
AutomaticGravity= true;
//is posible create meteors
//
Meteoro= false;
//is fall block touch an entity, this is damaged?
//
Fall= true;
//is projectil touch a block, this is posible fall effect?
//
Projectil= true;
//Area of projectil effect 0 - 12
//
ProjectilRange= 2;
//Exclude gravity, example: minecraft:dirt and * is optional, use * for contains in generic the value example: minecraft:wood*
//
Exclude= {minecraft:bedrock,minecraft:water,minecraft:netherrack,minecraft:lava,minecraft:end_stone,minecraft:end_portal,minecraft:end_portal_frame,minecraft:nether_portal,minecraft:chorus_flower,minecraft:chorus_plant,minecraft:end_rod,minecraft:end_stone_brick_slab,minecraft:end_stone_brick_stairs,minecraft:end_stone_brick_wall,minecraft:end_stone_bricks,minecraft:nether_brick_fence,minecraft:nether_brick_slab,minecraft:nether_brick_stairs,minecraft:nether_brick_wall,minecraft:nether_bricks,minecraft:purpur_block,minecraft:purpur_slab,minecraft:purpur_stairs,minecraft:purpur_pillar,minecraft:nether_quartz_ore,minecraft:gravel,minecraft:magma_block,minecraft:glowstone,minecraft:crimson_nylium,minecraft:soul_sand,minecraft:soul_soil,minecraft:basalt,minecraft:nether_gold_ore,minecraft:shroomlight,minecraft:nether_wart_block,minecraft:weeping_vines_plant,minecraft:blackstone_bricks,minecraft:blackstone,minecraft:blackstone_wall,minecraft:chest,minecraft:lantern,minecraft:gilded_blackstone,minecraft:polished_blackstone,minecraft:polished_blackstone_slab,minecraft:cracked_polished_blackstone_bricks,minecraft:polished_blackstone_brick_stairs,minecraft:polished_blackstone_brick_slab,minecraft:polished_blackstone_bricks,minecraft:chiseled_polised_blackstone,minecraft:blackstone_stairs,minecraft:blackstone_slab,minecraft:polished_blackstone_button,minecraft:polished_blackstone_brick_wall,minecraft:polished_blackstone_wall,minecraft:polished_blackstone_pressure_plate,minecraft:deepslate*,minecraft:dripleaf*,minecraft:dripstone*,minecraft:moss*,minecraft:vines*,minecraft:tuff,minecraft:glow_lichen,minectaft:spore*,minecraft:_ore*,minecraft:ancient_debris,minecraft:soul*,minecraft:sculk*};
//Y min of gravity default -64
//
YMin= -64;
//Y max of gravity default 319
//
YMax= 319;
//Mode hight
//
Hight= false;
//Hight count
//
HightCount= 1000;
//Arrows fall all: 0 = none, 1 exclude bedrock, 2 all
//
ArrowsFallAllNotBedrock= 1;
//Transform exclude to dexclude
//
Dexclude= false;
//is relative to player ymin and ymax (Optimization)
//
RelativeToPlayerY= false;

