
#General Settings
[Bosses]
	#List of entities that should regain health whenever a play dies nearby.
	"boss entities:" = ["minecraft:wither", "minecraft:ender_dragon", "minecraft:elder_guardian", "meetyourfight:swampjaw", "meetyourfight:bellringer", "meetyourfight:dame_fortuna", "cataclysm:ignis", "cataclysm:netherite_monstrosity", "cataclysm:ender_guardian", "cataclysm:the_harbinger", "cataclysm:the_leviathan", "aquamirae:captain_cornelia", "aquamirae:eel", "illageandspillage:spiritcaller", "illageandspillage:freakager", "illageandspillage:ragno", "illageandspillage:magispeller", "mutantmore:mutant_wither_skeleton", "mutantmore:mutant_blaze", "mutantmore:mutant_shulker", "morbid:morbid_harvester", "twilightforest:naga", "twilightforest:lich", "twilightforest:minoshroom", "twilightforest:hydra", "twilightforest:knight_phantom", "twilightforest:ur_ghast", "twilightforest:alpha_yeti", "twilightforest:snow_queen", "animatedmobsmod:magician_king", "meetyourfight:rosalyne", "ars_nouveau:wilden_boss", "biomemakeover:adjudicator", "goety:apostle", "goety:vizier", "goety:minister", "goety:crone", "goety:skull_lord", "cataclysm:ancient_remnant", "frv:pirate_captain", "minecraft:warden", "frv:corrupt", "frv:lord_of_corruption"]
	#Radius to check around player who died for bosses to regain health. Default 16. Value between 0 and 256
	#Range: 0 ~ 256
	"radius:" = 16

	[Bosses."Health Percent"]
		#How much should the boss heal whenever a player dies nearby? Setting this to 1 will make it heal to full, 0.5 will heal it by half its max HP. Value between 0.0 and 1.0
		#Range: 0.0 ~ 1.0
		"heal factor:" = 0.06

