# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1

# Apotheosis Enchantment Information

# This file contains configurable data for each enchantment.
# The names of each category correspond to the registry names of every loaded enchantment.


"apotheosis:bane_of_illagers" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:berserkers_fury" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:capturing" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:chainsaw" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:chromatic" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:crescendo" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:earths_boon" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:endless_quiver" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:exploitation" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:growth_serum" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:icy_thorns" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:infusion" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"apotheosis:knowledge" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:life_mending" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:miners_fervor" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:natures_blessing" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:obliteration" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:rebounding" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:reflective" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:scavenger" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:shield_bash" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 4.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:spearfishing" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:splitting" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:stable_footing" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"apotheosis:tempting" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:aqua_affinity" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:bane_of_arthropods" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:binding_curse" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"minecraft:blast_protection" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 4.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:channeling" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:depth_strider" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:efficiency" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:feather_falling" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:fire_aspect" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:fire_protection" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 4.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:flame" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:fortune" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:frost_walker" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 2.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"minecraft:impaling" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:infinity" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:knockback" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:looting" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:loyalty" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:luck_of_the_sea" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:lure" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:mending" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"minecraft:multishot" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:piercing" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:power" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:projectile_protection" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:protection" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:punch" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:quick_charge" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:respiration" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:riptide" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:sharpness" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:silk_touch" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:smite" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:soul_speed" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"minecraft:sweeping" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:swift_sneak" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"minecraft:thorns" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:unbreaking" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false
}


"minecraft:vanishing_curse" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"twilightforest:chill_aura" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"twilightforest:destruction" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"twilightforest:fire_react" {
    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true
}


"goety:soul_eater" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"goety:wanting" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"goety:potency" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"goety:radius" {
    I:"Max Level"=5
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"goety:burning" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"goety:range" {
    I:"Max Level"=13
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"goety:absorb" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"goety:duration" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"feathers:lightweight" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cofh_core:holding" {
    # The max level of this enchantment - originally 4.
    # Default: 12; Range: [1 ~ 127]
    I:"Max Level"=12

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"ensorcellation:magic_protection" {
    I:"Max Level"=9
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:displacement" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"ensorcellation:fire_rebuke" {
    I:"Max Level"=6
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"ensorcellation:frost_rebuke" {
    I:"Max Level"=6
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"ensorcellation:air_affinity" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"ensorcellation:xp_boost" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:gourmand" {
    I:"Max Level"=7
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:reach" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:vitality" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"ensorcellation:damage_ender" {
    I:"Max Level"=10
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:damage_illager" {
    I:"Max Level"=10
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:damage_villager" {
    I:"Max Level"=10
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:cavalier" {
    I:"Max Level"=8
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:frost_aspect" {
    I:"Max Level"=5
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"ensorcellation:instigating" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:leech" {
    I:"Max Level"=8
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:magic_edge" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"ensorcellation:vorpal" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"ensorcellation:excavating" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"ensorcellation:hunter" {
    I:"Max Level"=7
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"ensorcellation:quick_draw" {
    I:"Max Level"=5
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:trueshot" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:volley" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"ensorcellation:angler" {
    I:"Max Level"=7
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"ensorcellation:pilfering" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"ensorcellation:bulwark" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:phalanx" {
    I:"Max Level"=10
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:soulbound" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"ensorcellation:curse_fool" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"ensorcellation:curse_mercy" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"miningmaster:freezing" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:leeching" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:smelting" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:stonebreaker" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:runner" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:heartfelt" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:floatation" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:knight_jump" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:snowpiercer" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"miningmaster:grace" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"bigbrain:turning" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"bigbrain:bang" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"rpgsmw:shoot" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"rpgsmw:lightweightbase" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"parry:rebound" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"dungeons_gear:anima_conduit" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:enigma_resonator" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:freezing" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:gravity" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:poison_cloud" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:dynamo" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:refreshment" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:masters_call" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=true
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:artifact_synergy" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:busy_bee" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:chains" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:committed" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:critical_hit" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:echo" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:exploding" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:guarding_strike" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:illagers_bane" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:leeching" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:pain_cycle" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"dungeons_gear:prospector" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:radiance" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:rampaging" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:rushdown" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:shockwave" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:soul_siphon" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:stunning" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:swirling" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:thundering" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:weakening" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:accelerate" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:bonus_shot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:burst_bowstring" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:chain_reaction" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:cooldown_shot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:fuse_shot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:growing" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:overcharge" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:replenish" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:radiance_shot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:ricochet" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:roll_charge" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:shock_web" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"dungeons_gear:supercharge" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:tempo_theft" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:freezing_shot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:gale_shot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:gravity_shot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:exploding_shot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:harpoon_shot" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:velocity" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:wild_rage" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:acrobat" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:altruistic" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:bag_of_souls" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:burning" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:beast_boss" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:beast_burst" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:beast_surge" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:chilling" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:speed_aura" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:melee_aura" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:potion_aura" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:life_steal_aura" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:cooldown" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:cowardice" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:death_barter" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:deflect" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:electrified" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:explorer" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:final_shout" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:fire_focus" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:fire_trail" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:food_reserves" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:fortune_of_the_sea" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:frenzied" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:gravity_pulse" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:health_synergy" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:life_boost" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:lightning_focus" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:lucky_explorer" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=false
    S:Rarity=RARE
}


"dungeons_gear:multi_roll" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:poison_focus" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:potion_barrier" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:reckless" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"dungeons_gear:recycler" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:rush" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:soul_focus" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:snowball" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:speed_synergy" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:surprise_gift" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:swiftfooted" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:tumblebee" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:opulent_shield" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:arrow_hoarder" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"dungeons_gear:void_dodge" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:dodge" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"dungeons_gear:beehive" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"pyrologernfriends:reapers_touch" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=false
    B:Lootable=false
    B:Tradeable=true
    S:Rarity=RARE
}


"better_fishing_rods:fishing" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"cyclic:traveler" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:multishot" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"cyclic:excavate" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:experience_boost" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cyclic:launch" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:steady" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:beheading" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cyclic:growth" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"cyclic:life_leech" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cyclic:magnet" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cyclic:quickshot" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cyclic:reach" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:step" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:venom" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cyclic:auto_smelt" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:disarm" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"cyclic:curse" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:ender" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cyclic:beekeeper" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cyclic:laststand" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cgm:quick_hands" {
    I:"Max Level"=7
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cgm:trigger_finger" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cgm:lightweight" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cgm:collateral" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cgm:over_capacity" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cgm:reclaimed" {
    I:"Max Level"=6
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cgm:accelerator" {
    I:"Max Level"=7
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cgm:puncturing" {
    I:"Max Level"=8
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"cgm:fire_starter" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"obscure_api:mirror" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"obscure_api:fast_spin" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"obscure_api:distance" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"consecration:undead_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"difficultraids:raiders_bane" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"difficultraids:invisibility" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"difficultraids:critical_strike" {
    # The max level of this enchantment - originally 4.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"difficultraids:critical_burst" {
    # The max level of this enchantment - originally 10.
    # Default: 13; Range: [1 ~ 127]
    I:"Max Level"=13

    # The max level of this enchantment available from loot sources.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Loot Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"difficultraids:critical_resistance" {
    # The max level of this enchantment - originally 3.
    # Default: 6; Range: [1 ~ 127]
    I:"Max Level"=6

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"difficultraids:lightning_resistance" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"difficultraids:projectile_evasion" {
    # The max level of this enchantment - originally 3.
    # Default: 6; Range: [1 ~ 127]
    I:"Max Level"=6

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"animatedmobsmod:magic_counter" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"biomemakeover:decay_curse" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"biomemakeover:insomnia_curse" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"biomemakeover:conductivity_curse" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"biomemakeover:enfeeblement_curse" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"biomemakeover:depth_curse" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"biomemakeover:flammability_curse" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"biomemakeover:suffocation_curse" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"biomemakeover:unwieldiness_curse" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"biomemakeover:inaccuracy_curse" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"biomemakeover:buckling_curse" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"morbid:decr_morbid_damage" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"morbid:decr_morbid_heal" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"morbid:decr_morbid_prot" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"toughasnails:thermal_tuning" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"endlessbiomes:vwooping" {
    # The max level of this enchantment - originally 2.
    # Default: 6; Range: [1 ~ 127]
    I:"Max Level"=6

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"endlessbiomes:shared_pain" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:dodge" {
    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:death_wish" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:enlightenment" {
    # The max level of this enchantment - originally 2.
    # Default: 6; Range: [1 ~ 127]
    I:"Max Level"=6

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:fishing_fanatic" {
    # The max level of this enchantment - originally 8.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Loot Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"majruszsenchantments:fuse_cutter" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"majruszsenchantments:gold_fuelled" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:hunter" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:harvester" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"majruszsenchantments:horse_frost_walker" {
    # The max level of this enchantment - originally 2.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:horse_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:horse_swiftness" {
    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:immortality" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:leech" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:magic_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"majruszsenchantments:misanthropy" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"majruszsenchantments:repulsion" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"majruszsenchantments:sixth_sense" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"majruszsenchantments:smelter" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"majruszsenchantments:telekinesis" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"majruszsenchantments:breaking_curse" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:corrosion_curse" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:fatigue_curse" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:incompatibility_curse" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:slippery_curse" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"majruszsenchantments:vampirism_curse" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


