{
"immersiveengineering:armor_faraday_chest":[
      {
        "attribute":"footwork:evasion",
        "operation":"ADDITION",
        "modify":0.6
      },
      {
        "attribute":"footwork:max_posture",
        "operation":"ADDITION",
        "modify":1.8
      },
      {
        "attribute":"footwork:posture_regen",
        "operation":"ADDITION",
        "modify":0.6
      },
      {
        "attribute":"footwork:max_fracture",
        "operation":"ADDITION",
        "modify":0.3
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ],
"immersiveengineering:armor_faraday_feet":[
      {
        "attribute":"footwork:evasion",
        "operation":"ADDITION",
        "modify":0.4
      },
      {
        "attribute":"footwork:max_posture",
        "operation":"ADDITION",
        "modify":1.2
      },
      {
        "attribute":"footwork:posture_regen",
        "operation":"ADDITION",
        "modify":0.4
      },
      {
        "attribute":"footwork:max_fracture",
        "operation":"ADDITION",
        "modify":0.2
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ],
"immersiveengineering:armor_faraday_head":[
      {
        "attribute":"footwork:evasion",
        "operation":"ADDITION",
        "modify":0.4
      },
      {
        "attribute":"footwork:max_posture",
        "operation":"ADDITION",
        "modify":1.2
      },
      {
        "attribute":"footwork:posture_regen",
        "operation":"ADDITION",
        "modify":0.4
      },
      {
        "attribute":"footwork:max_fracture",
        "operation":"ADDITION",
        "modify":0.2
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ],
"immersiveengineering:armor_faraday_legs":[
      {
        "attribute":"footwork:evasion",
        "operation":"ADDITION",
        "modify":0.6
      },
      {
        "attribute":"footwork:max_posture",
        "operation":"ADDITION",
        "modify":1.8
      },
      {
        "attribute":"footwork:posture_regen",
        "operation":"ADDITION",
        "modify":0.6
      },
      {
        "attribute":"footwork:max_fracture",
        "operation":"ADDITION",
        "modify":0.3
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ],
"immersiveengineering:armor_steel_chest":[
      {
        "attribute":"footwork:evasion",
        "operation":"ADDITION",
        "modify":1.2
      },
      {
        "attribute":"footwork:max_posture",
        "operation":"ADDITION",
        "modify":2.5
      },
      {
        "attribute":"footwork:max_fracture",
        "operation":"ADDITION",
        "modify":0.5
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ],
"immersiveengineering:armor_steel_feet":[
      {
        "attribute":"footwork:evasion",
        "operation":"ADDITION",
        "modify":0.8
      },
      {
        "attribute":"footwork:max_posture",
        "operation":"ADDITION",
        "modify":1.7
      },
      {
        "attribute":"footwork:max_fracture",
        "operation":"ADDITION",
        "modify":0.4
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ],
"immersiveengineering:armor_steel_head":[
      {
        "attribute":"footwork:evasion",
        "operation":"ADDITION",
        "modify":0.8
      },
      {
        "attribute":"footwork:max_posture",
        "operation":"ADDITION",
        "modify":1.7
      },
      {
        "attribute":"footwork:max_fracture",
        "operation":"ADDITION",
        "modify":0.4
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ],
"immersiveengineering:armor_steel_legs":[
      {
        "attribute":"footwork:evasion",
        "operation":"ADDITION",
        "modify":1.2
      },
      {
        "attribute":"footwork:max_posture",
        "operation":"ADDITION",
        "modify":2.5
      },
      {
        "attribute":"footwork:max_fracture",
        "operation":"ADDITION",
        "modify":0.5
      },
      {
        "attribute":"footwork:skill_effectiveness",
        "operation":"ADDITION",
        "modify":0
      }
    ]
}
