
["Modded Soul Cost"]
	#Nyctophobia Soul Cost, Default: 50
	#Range: > 1
	nyctophobiaCost = 50
	#Flammable Soul Cost, Default: 50
	#Range: > 1
	flammableCost = 50
	#Fiery Aura Soul Cost, Default: 50
	#Range: > 1
	fieryAuraCost = 50
	#Fire Trail Soul Cost, Default: 50
	#Range: > 1
	fireTrailCost = 50
	#Climbing Soul Cost, Default: 25
	#Range: > 1
	climbingCost = 25
	#Plunge Soul Cost, Default: 50
	#Range: > 1
	plungeCost = 50
	#Repulsive Soul Cost, Default: 25
	#Range: > 1
	repulsiveCost = 25
	#Pressure Soul Cost, Default: 10
	#Range: > 1
	pressureCost = 10
	#Sun Allergy Soul Cost, Default: 50
	#Range: > 1
	sunAllergyCost = 50
	#Photosynthesis Soul Cost, Default: 25
	#Range: > 1
	photosynthesisCost = 25
	#Gold Touched Soul Cost, Default: 10
	#Range: > 1
	goldTouchedCost = 10
	#Save Effects Soul Cost, Default: 50
	#Range: > 1
	saveEffectsCost = 50
	#Freezing Soul Cost, Default: 25
	#Range: > 1
	freezingCost = 25
	#Venomous Hands Soul Cost, Default: 25
	#Range: > 1
	venomousHandsCost = 25
	#Arrowmantic Soul Cost, Default: 50
	#Range: > 1
	arrowmanticCost = 50
	#Flame Hands Soul Cost, Default: 25
	#Range: > 1
	flameHandsCost = 25
	#Tripping Soul Cost, Default: 25
	#Range: > 1
	trippingCost = 25
	#Sapped Soul Cost, Default: 25
	#Range: > 1
	sappedCost = 25
	#Swift Swim Soul Cost, Default: 25
	#Range: > 1
	swiftSwimCost = 25
	#Ender Ground Soul Cost, Default: 10
	#Range: > 1
	enderGroundCost = 10
	#Explosive Soul Cost, Default: 50
	#Range: > 1
	explosiveCost = 50
	#Insight Soul Cost, Default: 50
	#Range: > 1
	insightCost = 50
	#Frosty Aura Soul Cost, Default: 100
	#Range: > 1
	frostyAuraCost = 100
	#Wild Rage Soul Cost, Default: 50
	#Range: > 1
	wildRageCost = 50
	#Cursed Soul Cost, Default: 50
	#Range: > 1
	cursedCost = 50

[Curable]
	#Whether Snow Skin is curable via Milk or Wartful Egg, Default: false
	snowSkinCurable = false
	#Whether Nyctophobia is curable via Milk or Wartful Egg, Default: false
	nyctophobiaCurable = false
	#Whether Sun Allergy is curable via Milk or Wartful Egg, Default: false
	sunAllergyCurable = false

["Vanilla Soul Cost"]
	#Saturation Soul Cost, Default: 25
	#Range: > 1
	saturationCost = 25
	#Resistance Soul Cost, Default: 100
	#Range: > 1
	resistanceCost = 100
	#Regeneration Soul Cost, Default: 25
	#Range: > 1
	regenerationCost = 25
	#Jump Boost Soul Cost, Default: 25
	#Range: > 1
	jumpBoostCost = 25
	#Haste Soul Cost, Default: 25
	#Range: > 1
	hasteCost = 25
	#Poison Soul Cost, Default: 10
	#Range: > 1
	poisonCost = 10
	#Darkness Soul Cost, Default: 10
	#Range: > 1
	darknessCost = 10
	#Healing Soul Cost, Default: 25
	#Range: > 1
	healingCost = 25
	#Mining Fatigue Soul Cost, Default: 10
	#Range: > 1
	miningFatigueCost = 10
	#Slow Falling Soul Cost, Default: 25
	#Range: > 1
	slowFallingCost = 25
	#Hunger Soul Cost, Default: 10
	#Range: > 1
	hungerCost = 10
	#Harming Soul Cost, Default: 25
	#Range: > 1
	harmingCost = 25
	#Absorption Soul Cost, Default: 50
	#Range: > 1
	absorptionCost = 50
	#Invisibility Soul Cost, Default: 25
	#Range: > 1
	invisibilityCost = 25
	#Blindness Soul Cost, Default: 10
	#Range: > 1
	blindnessCost = 10
	#Night Vision Soul Cost, Default: 25
	#Range: > 1
	nightVisionCost = 25
	#Glowing Soul Cost, Default: 10
	#Range: > 1
	glowingCost = 10
	#Speed Soul Cost, Default: 25
	#Range: > 1
	speedCost = 25
	#Wither Soul Cost, Default: 25
	#Range: > 1
	witherCost = 25
	#Levitation Soul Cost, Default: 25
	#Range: > 1
	levitationCost = 25
	#Water Breathing Soul Cost, Default: 25
	#Range: > 1
	waterBreathingCost = 25
	#Nausea Soul Cost, Default: 10
	#Range: > 1
	nauseaCost = 10
	#Weakness Soul Cost, Default: 25
	#Range: > 1
	weaknessCost = 25
	#Fire Resistance Soul Cost, Default: 25
	#Range: > 1
	fireResistanceCost = 25
	#Slowness Soul Cost, Default: 10
	#Range: > 1
	slownessCost = 10
	#Strength Soul Cost, Default: 25
	#Range: > 1
	strengthCost = 25
	#Health Boost Soul Cost, Default: 100
	#Range: > 1
	healthBoostCost = 100
	#Luck Soul Cost, Default: 25
	#Range: > 1
	luckCost = 25
	#Unluck Soul Cost, Default: 25
	#Range: > 1
	unluckCost = 25

