
#Mob Configuration
[mob_configuration]
	#Enable the default ability of Wraiths to summon Wraith Fire around the player as an attack. 
	#If you prefer a less griefy attack using Soul Fireballs akin to the Blaze, disable this feature. [true / false]
	enableWraithFireSummon = true
	#Enable the default ability of Icy Creeper Explosions to grief the environment. 
	#If you prefer their explosions to not damage the environment, disable this feature. [true / false]
	enablyIcyCreeperGriefing = true
	#Enable mobs added/tweaked by Dungeons Mobs to drop their armor when killed. 
	#If you prefer these mobs to not drop their armor, disable this feature. [true / false]
	enableMobArmorDrops = true
	#Enable mobs added/tweaked by Dungeons Mobs mobs to drop their held items when killed. 
	#If you prefer these mobs to not drop their held items, disable this feature. [true / false]
	enableMobHeldItemDrops = true
	#Add mobs (preferably undead) that the Necromancer can summon. 
	#To do so, enter the namespace ID of the mob, like "minecraft:zombie".
	#If this list is empty, zombies will be summoned instead.
	#If a mob chosen from this list cannot be spawned, a zombie will be summoned instead.
	necromancerMobSummons = ["minecraft:zombie", "minecraft:skeleton"]
	#Add mobs (preferably undead and aquatic) that the Drowned Necromancer can summon. 
	#To do so, enter the namespace ID of the mob, like "minecraft:drowned".
	#If this list is empty, drowned will be summoned instead.
	#If a mob chosen from this list cannot be spawned, a drowned will be summoned instead.
	drownedNecromancerMobSummons = ["minecraft:drowned", "dungeons_mobs:sunken_skeleton"]

#Texture Configuration
[texture_configuration]
	#Enable 3D sleeves on the various Illagers. 
	#Can be combined with the  resource pack to 
	#If you prefer a more vanilla look, disable this feature. [true / false]
	enable3DSleeves = true

#Spawn Configuration
[spawn_configuration]
	#Enable Frozen Zombies replacing 80% of  Zombie spawns in ICY biomes. 
	#If you prefer to not have them do this, disable this feature. [true / false]
	enableFrozenZombieReplacesZombie = true
	#Enable Icy Creepers replacing 80% of Creeper spawns in ICY biomes. 
	#If you prefer to not have them do this, disable this feature. [true / false]
	enableIcyCreeperReplacesCreeper = true
	#Enable Jungle Zombies replacing 80% of Zombie spawns in JUNGLE biomes. 
	#If you prefer to not have them do this, disable this feature. [true / false]
	enableJungleZombieReplacesZombie = true
	#Enable Mossy Skeletons  80% of Skeleton spawns in JUNGLE biomes. 
	#If you prefer to not have them do this, disable this feature. [true / false]
	enableMossySkeletonReplacesSkeleton = true

#Structure Spawn Configuration
[structure_spawn_configuration]
	#Enables logic for allowing vindicators to spawn in Outposts. Defaults to true [true / false]
	enableOutpostVanillaVindicator = true
	#Enables logic for allowing evokers to spawn in Outposts. Defaults to false [true / false]
	enableOutpostVanillaEvoker = false
	#Enables logic for allowing melee Dungeons Mobs to spawn in Outposts. Defaults to true [true / false]
	enableOutpostDungeonsMobsMelee = true
	#Enables logic for allowing caster Dungeons Mobs to spawn in Outposts. Defaults to false [true / false]
	enableOutpostDungeonsMobsCaster = false
	#Enables logic for allowing vanilla mobs to spawn in Mansions. Defaults to true [true / false]
	enableMansionVanilla = true
	#Enables logic for allowing Dungeons Mobs to spawn in Mansions. Defaults to true [true / false]
	enableMansionDungeonsMobs = true
	#Enables logic for allowing vanilla mobs to spawn in Bastions. Defaults to true [true / false]
	enableBastionVanilla = true
	#Enables logic for allowing Dungeons Mobs to spawn in Bastions. Defaults to true [true / false]
	enableBastionDungeonsMobs = true
	#Enables logic for allowing Dungeons Mobs to spawn in Nether Fortresses. Defaults to true [true / false]
	enableNetherFortressDungeonsMobs = true
	#Enables logic for allowing Dungeons Mobs to spawn in Desert Pyramids. Defaults to true [true / false]
	enableDesertPyramidDungeonsMobs = true
	#Enables logic for allowing Dungeons Mobs to spawn in Jungle Temples. Defaults to true [true / false]
	enableJungleTempleDungeonsMobs = true

#Raid Configuration
[raid_configuration]
	#Enables logic for only allowing certain raiders to spawn as a part of raids in certain biome types.  
	#This will make the Mountaineers, Windcaller, Iceologer and Squall Golem only spawn as raiders in their allowed biomes. 
	#If they are not allowed to spawn as part of a raid in a given biome, 
	#another equivalent Illager type (Vindicator, Evoker, Ravager) will spawn instead. 
	#If they are not configured to be added to raids, 
	#they will replace their equivalent Illager type (Vindicator, Evoker, Ravager) in raids taking place in their allowed biomes. [true / false]
	enableBiomeSpecificRaiders = false
	#Enable the addition of Mountaineers to raids. [true / false]
	enableMountaineersInRaids = false
	#Enable the addition of Armored Mountaineers to raids. [true / false]
	enableArmoredMountaineersInRaids = false
	#Enable the addition of Royal Guards to raids. [true / false]
	enableRoyalGuardsInRaids = false
	#Enable the addition of Geomancers to raids. [true / false]
	enableGeomancersInRaids = true
	#Enable the addition of Illusioners to raids. [true / false]
	enableIllusionersInRaids = false
	#Enable the addition of Mages to raids. [true / false]
	enableMagesInRaids = false
	#Enable the addition of Iceologers to raids. [true / false]
	enableIceologersInRaids = false
	#Enable the addition of Windcallers to raids. [true / false]
	enableWindcallersInRaids = false
	#Enable the addition of Armored Pillagers to raids. [true / false]
	enableArmoredPillagersInRaids = true
	#Enable the addition of Squall Golems to raids. [true / false]
	enableSquallGolemsInRaids = true
	#Enable the addition of Redstone Golems to raids. [true / false]
	enableRedstoneGolemsInRaids = true

#Vanilla Mob Configuration
[vanilla_mob_configuration]
	#Enable the addition of additional attributes to Husks to make them as powerful as they are in Minecraft Dungeons. [true / false]
	enableStrongerHusks = true
	#Enables Spiders and Cave Spiders shooting webs as a ranged attack like they do in Minecraft Dungeons. [true / false]
	enableRangedSpiders = false

