
#Edit config values for Legend Raids.
#
["General Settings"]
	#Determines if Elite Raiders will show up in Raids.
	elitesEnabled = true
	#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
	#Range: 0.0 ~ 1.7976931348623157E308
	playerHealthBoostAmount = 2.0

["Vindicator Settings"]
	#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
	#Range: > 0
	vindicator_sharpnessLevel = 3
	#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
	#Range: > 0
	vindicator_criticalBurstLevel = 2
	#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
	#Range: > 0
	vindicator_criticalStrikeLevel = 1
	#Chance that a Vindicator will drop their axe upon death. 0 to disable.
	#Range: 0.0 ~ 1.0
	vindicator_axeDropChance = 0.0

["Evoker Settings"]
	#Damage dealt by Evoker Fangs.
	#Range: 0.0 ~ 1.7976931348623157E308
	evoker_fangDamage = 9.0

["Pillager Settings"]
	#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
	#Range: > 0
	pillager_powerLevel = 2
	#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
	#Range: > 0
	pillager_quickChargeLevel = 2
	#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
	#Range: 0.0 ~ 1.0
	pillager_multishotChance = 0.33000001311302185
	#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
	#Range: 0.0 ~ 1.0
	pillager_crossbowDropChance = 0.0

["Ravager Settings"]
	#Damage dealt by Ravagers. The base damage will be multiplied by this value.
	#Range: 0.0 ~ 1.7976931348623157E308
	ravager_damageMultiplier = 1.25
	#Speed of Ravagers. The base speed will be multiplied by this value.
	#Range: 0.0 ~ 1.7976931348623157E308
	ravager_speedMultiplier = 1.149999976158142

["Warrior Settings"]
	#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
	#Range: > 0
	warrior_sharpnessLevel = 1
	#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
	#Range: 0.0 ~ 1.0
	warrior_fireAspectChance = 0.25
	#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
	#Range: > 0
	warrior_fireAspectLevel = 1
	#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
	#Range: 0.0 ~ 1.0
	warrior_knockbackChance = 0.0
	#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
	#Range: > 0
	warrior_knockbackLevel = 1
	#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
	#Range: > 0
	warrior_criticalStrikeLevel = 0
	#Chance that a Warrior will drop their sword. 0 to disable.
	#Range: 0.0 ~ 1.0
	warrior_swordDropChance = 0.0

["Dart Settings"]
	#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
	#Range: > 0
	dart_sharpnessLevel = 2
	#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
	#Range: > 0
	dart_knockbackLevel = 3
	#Chance that a Dart will drop their sword. 0 to disable.
	#Range: 0.0 ~ 1.0
	dart_swordDropChance = 0.1

["Conductor Settings"]
	#Damage dealt by a Conductor's Concentrated Bolt attack.
	#Range: 0.0 ~ 1.7976931348623157E308
	conductor_concentratedBoltDamage = 20.0
	#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
	#Range: > 0
	conductor_genericLightningStrikeCount = 6
	#Damage dealt by a Conductor's Generic Lightning attack.
	#Range: 0.0 ~ 1.7976931348623157E308
	conductor_genericLightningDamage = 10.0
	#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
	conductor_ringExtraBolts = true
	#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
	#Range: 0.0 ~ 1.7976931348623157E308
	conductor_ringLightningDamage = 5.0

["Necromancer Settings"]
	#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
	#Range: 0.0 ~ 1.0
	necromancer_reflectedDamagePercentage = 0.4000000059604645
	#Number of minions that Necromancers will summon at a time.
	#Range: > 0
	necromancer_minionChargeSummonCount = 1
	#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
	#Range: > 0
	necromancer_minionMaxProtectionLevel = 3
	#Number of skeletons that will spawn in a horde.
	#Range: > 0
	necromancer_hordeSize = 15
	#Number of ticks that a horde will remain alive for.
	#Range: > 0
	necromancer_hordeLifetime = 400

["Shaman Settings"]
	#Duration (in ticks) of Invisibility Shamans can apply to themselves.
	#Range: > 0
	shaman_invisibilityDuration = 80
	#Maximum number of debuff effects Shamans can apply to players with each attack.
	#Range: > 0
	shaman_debuffCount = 1
	#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
	#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
	#Range: 0.0 ~ 1.0
	shaman_additionalDebuffChance = 0.30000001192092896
	#Duration (in ticks) of the random debuff effect Shamans can apply to players.
	#Range: > 0
	shaman_debuffDuration = 100
	#Amplifier of the random debuff effect Shamans can apply to players.
	#Range: > 0
	shaman_debuffAmplifier = 0
	#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
	#Range: 0.0 ~ 1.7976931348623157E308
	shaman_allyBuffRadius = 10.0
	#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
	#Range: > 0
	shaman_allyResistanceDuration = 180
	#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
	#Range: > 0
	shaman_allyResistanceAmplifier = 0
	#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
	#Range: > 0
	shaman_allyStrengthDuration = 180
	#Amplifier of the Strength effect Shamans can apply to ally Raiders.
	#Range: > 0
	shaman_allyStrengthAmplifier = 1

["Tank Settings"]
	#Extra armor points Tanks receive.
	#Range: 0.0 ~ 1.7976931348623157E308
	tank_extraArmor = 15.0
	#Extra armor toughness Tanks receive.
	#Range: 0.0 ~ 1.7976931348623157E308
	tank_extraArmorToughness = 0.0
	#Chance for Tanks to spawn with armor enchanted with Thorns.
	#Range: 0.0 ~ 1.0
	tank_thornsChance = 0.1

["Assassin Settings"]
	#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
	#Range: > 0
	assassin_invisibilityCooldown = 2400
	#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
	#Range: > 0
	assassin_teleportCooldown = 2400

["Frostmage Settings"]
	#Radius of the aura around Frostmages in which enemies will be slowed.
	#Range: 0.0 ~ 1.7976931348623157E308
	frostmage_slownessAuraRadius = 4.5
	#Damage dealt by each snowball in the Frostmages' Barrage attack.
	#Range: 0.0 ~ 1.7976931348623157E308
	frostmage_barrageSnowballDamage = 2.200000047683716
	#Duration (in ticks) of the Frostmages' Barrage attack.
	#Range: > 0
	frostmage_barrageDuration = 60
	#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
	#Range: 0.0 ~ 1.7976931348623157E308
	frostmage_snowballBlastDamage = 6.5
	#Duration (in ticks) of the Frostmages' Freeze attack.
	#Range: > 0
	frostmage_freezeDuration = 60

["Ashenmancer Settings"]
	#Maximum number of Ashenmancer minions that can be spawned at once.
	#Range: > 0
	ashenmancer_maxMinionCount = 3
	#Maximum level of Protection that Ashenmancer minions can have on their armor.
	#Range: > 0
	ashenmancer_minionMaxProtectionLevel = 3
	#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
	#Range: > 0
	ashenmancer_minionMaxSharpnessLevel = 4
	#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
	ashenmancer_allowMobGriefing = false
	#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
	#Range: 0.0 ~ 1.7976931348623157E308
	ashenmancer_witherSkullWitherTickDamage = 2.0
	#Duration (in ticks) of the Ashenmancer's Ashenado.
	#Range: > 0
	ashenmancer_ashenadoDuration = 320
	#Force applied by the Ashenmancer's Pusher Wither Skulls.
	#Range: 0.0 ~ 1.7976931348623157E308
	ashenmancer_pusherSkullForce = 2.0
	#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
	#Range: > 0
	ashenmancer_flamerSkullFireDuration = 160
	#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
	#Range: > 0
	ashenmancer_multishotSkullCount = 5
	#Speed of the Ashenmancer's Speeder Wither Skulls.
	#Range: 0.0 ~ 1.7976931348623157E308
	ashenmancer_speederSkullSpeed = 1.350000023841858
	#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
	#Range: > 0
	ashenmancer_blinderSkullBlindnessDuration = 80
	#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
	#Range: > 0
	ashenmancer_turretSkullCount = 24
	#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
	#Range: > 1
	ashenmancer_turretInterval = 15

["Elite Raiders"]

	["Elite Raiders"."Nuaos Settings"]
		#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
		#Range: 0.0 ~ 1.0
		nuaos_friendlyDamageReduction = 0.4
		#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
		#Range: > 0
		nuaos_sharpnessLevel = 3
		#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
		#Range: > 0
		nuaos_criticalStrikeLevel = 0
		#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
		#Range: > 0
		nuaos_criticalBurstLevel = 6
		#Chance that Nuaos will drop his sword. 0 to disable.
		#Range: 0.0 ~ 1.0
		nuaos_swordDropChance = 0.25
		#Amount of damage Nuaos can charge before he explodes.
		#Range: 0.0 ~ 1.7976931348623157E308
		nuaos_maxChargeDamage = 50.0
		#Radius of the shockwave Nuaos creates when he explodes.
		#Range: 0.0 ~ 1.7976931348623157E308
		nuaos_shockwaveRadius = 4.0
		#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
		#Range: 0.0 ~ 1.7976931348623157E308
		nuaos_buffAuraRadius = 8.0
		#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
		#Range: > 0
		nuaos_buffAuraStrengthLevel = 1
		#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
		#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
		nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
		#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
		nuaos_chargeDecay = true

	["Elite Raiders"."Xydrax Settings"]
		#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
		#Range: 0.0 ~ 1.0
		xydrax_friendlyDamageReduction = 0.4
		#Interval (in ticks) between each pull event of Xydrax's vortex attack.
		#Range: > 1
		xydrax_vortexPullInterval = 20
		#Force applied during Xydrax's vortex attack.
		#Range: 0.0 ~ 1.7976931348623157E308
		xydrax_vortexForce = 2.5
		#Interval (in ticks) between each damage event of Xydrax's vortex attack.
		#Range: > 1
		xydrax_vortexDamageInterval = 40
		#Base damage dealt by Xydrax's vortex attack at each threshold.
		#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
		xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
		#Multiplier on the damage dealt by Xydrax's vortex attack.
		#Range: 0.0 ~ 1.7976931348623157E308
		xydrax_vortexDamageMultiplier = 1.0499999523162842
		#Lifetime of one of Xydrax's wind columns (in ticks).
		#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
		xydrax_windColumnLifetime = [180, 340]
		#Lifetime of Xydrax's vortex (in ticks).
		#Range: > 0
		xydrax_vortexLifetime = 400
		#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
		#Range: > 0
		xydrax_barrageCurseDuration = 400
		#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
		#Range: > 0
		xydrax_barrageCurseAmplifier = 2

	["Elite Raiders"."Modur Settings"]
		#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
		#Range: 0.0 ~ 1.0
		modur_friendlyDamageReduction = 0.4
		#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
		#Range: 0.0 ~ 1.0
		modur_projectileDamageReduction = 0.8
		#Damage dealt by Modur's basic lightning strike ranged attack.
		#Range: 0.0 ~ 1.7976931348623157E308
		modur_basicLightningStrikeDamage = 12.0
		#Number of lightning strikes Modur summons per tick during his storm attack.
		#Warning: This can be very loud if set too high!
		#Range: > 0
		modur_stormStrikesPerTick = 1
		#Damage dealt by each lightning strike during Modur's storm attack.
		#Range: 0.0 ~ 1.7976931348623157E308
		modur_stormStrikeDamage = 15.0
		#Duration of Modur's storm attack, in ticks.
		#Range: > 0
		modur_stormDuration = 240
		#Radius of Modur's storm attack.
		#Range: 0.0 ~ 1.7976931348623157E308
		modur_stormRadius = 18.0
		#Number of lightning strikes that comprise Modur's charged bolt attack.
		#Warning: These will all happen simultaneously, so this can be very loud if set too high!
		#Range: > 0
		modur_chargedBoltCount = 10
		#Damage dealt by each lightning strike in Modur's charged bolt attack.
		#Range: 0.0 ~ 1.7976931348623157E308
		modur_chargedBoltDamage = 40.0
		#Damage dealt by lightning strikes during Modur's homing bolt attack.
		#Range: 0.0 ~ 1.7976931348623157E308
		modur_homingBoltDamage = 11.0
		#Duration of Modur's homing bolt attack.
		#Range: > 0
		modur_homingBoltTime = 140
		#Damage dealt by lightning strikes during Modur's lightning zap attack.
		#Range: 0.0 ~ 1.7976931348623157E308
		modur_zapDamage = 15.0

	["Elite Raiders"."Voldon Settings"]
		#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
		#Range: > 0
		voldon_familiarSummonCooldown = 300
		#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
		#Range: 0.0 ~ 1.0
		voldon_friendlyDamageReduction = 0.4
		#Number of fireballs Voldon will shoot at once during his fireball attack.
		#Range: > 0
		voldon_fireballCount = 4
		#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
		#Range: > 0
		voldon_sacrificeBuffDuration = 500
		#Number of familiars Voldon will summon at once.
		#Range: > 0
		voldon_familiarSummonCount = 6
		#Whether Voldon's familiars will give the entity that killed them the weakness effect.
		voldon_familiarWeaknessOnDeath = true
		#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
		#Range: 0.0 ~ 1.7976931348623157E308
		voldon_familiarAttackDamageMultiplier = 1.75
		#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
		#Range: 0.01 ~ 1.7976931348623157E308
		voldon_familiarHealthMultiplier = 1.0

[Compatibility]

	#REQUIRES 'HunterIllager'
	[Compatibility."Hunter Illager Settings"]
		#Level of Power that Hunter bows will be enchanted with. 0 to disable.
		#Range: > 0
		hunter_bowPowerLevel = 3
		#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
		#Range: > 0
		hunter_swordSharpnessLevel = 3
		#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
		#Range: 0.0 ~ 1.0
		hunter_bowPunchChance = 0.5
		#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
		#Range: > 0
		hunter_bowPunchLevel = 1
		#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
		#Range: 0.0 ~ 1.0
		hunter_swordKnockbackChance = 0.5
		#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
		#Range: > 0
		hunter_swordKnockbackLevel = 1
		#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
		#Range: 0.0 ~ 1.0
		hunter_boomerangLoyaltyChance = 0.45
		#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
		#Range: > 0
		hunter_boomerangSharpnessLevel = 2
		#Number of cooked food items that Hunters will be given.
		#Range: > 0
		hunter_foodCount = 8
		#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
		#Range: 0.0 ~ 1.0
		hunter_foodGoldenAppleChance = 0.2
		#Chance that Hunters will drop their main hand item (bow or sword) when killed.
		#Range: 0.0 ~ 1.0
		hunter_mainItemDropChance = 0.25
		#Chance that Hunters will drop their boomerang when killed.
		#Range: 0.0 ~ 1.0
		hunter_boomerangDropChance = 0.5

	#REQUIRES 'It Takes a Pillage'
	[Compatibility."Archer Settings"]
		#Level of Power that Archer bows will be enchanted with. 0 to disable.
		#Range: > 0
		archer_bowPowerLevel = 3
		#Level of Punch that Archer bows will be enchanted with. 0 to disable.
		#Range: > 0
		archer_bowPunchLevel = 0
		#Chance that Archers will drop their bow when killed.
		#Range: 0.0 ~ 1.0
		archer_bowDropChance = 0.33000001311302185

	#REQUIRES 'It Takes a Pillage'
	[Compatibility."Skirmisher Settings"]
		#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
		#Range: > 0
		skirmisher_axeSharpnessLevel = 3
		#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
		#Range: > 0
		skirmisher_axeCriticalBurstLevel = 2
		#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
		#Range: > 0
		skirmisher_axeCriticalStrikeLevel = 1
		#Chance that Skirmishers will drop their axe when killed.
		#Range: 0.0 ~ 1.0
		skirmisher_axeDropChance = 0.33000001311302185

	#REQUIRES 'It Takes a Pillage'
	[Compatibility."Legioner Settings"]
		#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
		#Range: > 0
		legioner_swordSharpnessLevel = 1
		#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
		#Range: > 0
		legioner_swordFireAspectLevel = 1
		#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
		#Range: > 0
		legioner_swordKnockbackLevel = 1
		#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
		#Range: > 0
		legioner_swordCriticalStrikeLevel = 0
		#Chance that Legioners will drop their sword when killed.
		#Range: 0.0 ~ 1.0
		legioner_swordDropChance = 0.25

	#REQUIRES 'Savage and Ravage'
	[Compatibility."Executioner Settings"]
		#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
		#Range: > 0
		executioner_cleaverSharpnessLevel = 4
		#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
		#Range: > 0
		executioner_cleaverCriticalBurstLevel = 6
		#Chance that Executioners will drop their cleaver when killed.
		#Range: 0.0 ~ 1.0
		executioner_cleaverDropChance = 0.15000000596046448

	#REQUIRES 'Dungeon Mobs'
	[Compatibility."Mountaineer Settings"]
		#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
		#Range: > 0
		mountaineer_pickSharpnessLevel = 2
		#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
		#Range: > 0
		mountaineer_pickCriticalBurstLevel = 5
		#Chance that Mountaineers will drop their pick when killed.
		#Range: 0.0 ~ 1.0
		mountaineer_pickDropChance = 0.25

	#REQUIRES 'Dungeon Mobs'
	[Compatibility."Royal Guard Settings"]
		#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
		#Range: > 0
		royalguard_axeSharpnessLevel = 4
		#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
		#Range: > 0
		royalguard_axeCriticalBurstLevel = 6
		#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
		#Range: > 0
		royalguard_axeCriticalStrikeLevel = 3
		#Chance that Royal Guards will drop their axe when killed.
		#Range: 0.0 ~ 1.0
		royalguard_axeDropChance = 0.08500000089406967

	#REQUIRES 'Leo's Illagers'
	[Compatibility."Vindicator With Shield Settings"]
		#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
		#Range: > 0
		shieldVindicator_sharpnessLevel = 3
		#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
		#Range: > 0
		shieldVindicator_criticalBurstLevel = 2
		#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
		#Range: > 0
		shieldVindicator_criticalStrikeLevel = 1
		#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
		#Range: 0.0 ~ 1.0
		shieldVindicator_axeDropChance = 0.0

