
["Spell Power"]
	#How much base maximum damage Shockwave Spell deals, Default: 24.0
	#Range: 2.0 ~ 1.7976931348623157E308
	shockwaveMaxDamage = 24.0
	#How much base minimum damage Shockwave Spell deals, Default: 5.0
	#Range: 1.0 ~ 1.7976931348623157E308
	shockwaveMinDamage = 5.0
	#How much base damage Magic Fangs deals, Default: 6.0
	#Range: 1.0 ~ 1.7976931348623157E308
	fangDamage = 6.0
	#Amount of Soul Energy Magic Fangs gives when hitting mob(s), Default: 1
	#Range: > 0
	fangGainSouls = 1
	#How much base damage Sonic Boom Spell deals, Default: 10.0
	#Range: 1.0 ~ 1.7976931348623157E308
	sonicBoomDamage = 10.0
	#How much base damage Charge deals after gaining 2 Levels, Default: 4.0
	#Range: 1.0 ~ 1.7976931348623157E308
	chargeDamage = 4.0
	#How much base damage Soul Bolts deals, Default: 4.0
	#Range: 1.0 ~ 1.7976931348623157E308
	soulBoltDamage = 4.0
	#How much base damage Ice Chunks deals, Default: 8.0
	#Range: 1.0 ~ 1.7976931348623157E308
	iceChunkDamage = 8.0
	#How much base damage Lavaballs deal when directly hitting a mob, Default: 6.0
	#Range: 1.0 ~ 1.7976931348623157E308
	lavaballDamage = 6.0
	#How much base damage Haunted Skulls deal when directly hitting a mob, Default: 5.0
	#Range: 1.0 ~ 1.7976931348623157E308
	hauntedSkullDamage = 5.0
	#How much base damage Ice Spike deals, Default: 4.0
	#Range: 1.0 ~ 1.7976931348623157E308
	iceSpikeDamage = 4.0
	#How much base damage Fireballs deal when directly hitting a mob, Default: 5.0
	#Range: 1.0 ~ 1.7976931348623157E308
	fireballDamage = 5.0
	#How much base damage Necro Bolts deals, Default: 12.0
	#Range: 1.0 ~ 1.7976931348623157E308
	necroBoltDamage = 8.0
	#How much base damage Updraft Blasts deals, Default: 5.0
	#Range: 1.0 ~ 1.7976931348623157E308
	updraftBlastDamage = 5.0
	#How much base damage Lightning from the spell deals, Default: 5.0
	#Range: 1.0 ~ 1.7976931348623157E308
	lightningDamage = 5.0
	#How much base damage Corrupted Beam Spell deals per tick, Default: 1.0
	#Range: 0.0 ~ 1.7976931348623157E308
	corruptedBeamDamage = 1.0

[Minions]
	#Owners can't attack their servants, Default: true
	ownerAttackCancel = true
	#Whether Undead Servants can heal if summoned while wearing Necro Cape, Default: true
	undeadMinionHeal = true
	#Number of Zombie Servants that can exist around the player without instantly dying, Default: 32
	#Range: > 1
	zombieLimit = 32
	#How much Soul Energy it cost per second for an Undead Servant to heal, Default: 5
	#Range: > 0
	undeadMinionHealCost = 1
	#Whether Vex Servants can teleport to Players, Default: true
	vexTeleport = true
	#Number of Skeleton Servants that can exist around the player without instantly dying, Default: 32
	#Range: > 1
	skeletonLimit = 32
	#How frequent Undead Servants heal, count seconds, Default: 1
	#Range: > 0
	undeadMinionHealTime = 1
	#Number of Haunted Skulls that can exist around the player without instantly dying, Default: 8
	#Range: > 1
	skullLimit = 8
	#How many seconds it takes before Ravager can manually roar again, Default: 10
	#Range: > 0
	ravagerRoarCooldown = 10
	#Whether Servants can attack Creepers if Mob Griefing Rule is False, Default: true
	minionAttackCreepers = true
	#Whether Undead Servants can teleport to Players, Default: false
	undeadTeleport = false
	#Number of Vex Servants that can be spawn with a wand, without instantly dying, around the player, Default: 8
	#Range: > 1
	wandVexLimit = 8
	#Number of Vex Servants that can be spawn with a staff, without instantly dying, around the player, Default: 16
	#Range: > 1
	staffVexLimit = 16
	#Number of Wraith Servants that can exist around the player without instantly dying, Default: 6
	#Range: > 1
	wraithLimit = 6
	#Whether Servants or their owner are immune to attacks made by other servants that are summoned by the same owner, Default: true
	minionMasterImmune = true

["Summon Down Duration"]
	#Vex Spell Cooldown, Default: 340
	#Range: 0 ~ 72000
	vexCooldown = 340
	#Spooky Spell Cooldown, Default: 300
	#Range: 0 ~ 72000
	wraithCooldown = 300
	#Skull Spell Cooldown, Default: 0
	#Range: 0 ~ 72000
	hauntedSkullCooldown = 0
	#Rotting Spell Cooldown, Default: 120
	#Range: 0 ~ 72000
	zombieCooldown = 120
	#Osseous Spell Cooldown, Default: 280
	#Range: 0 ~ 72000
	skeletonCooldown = 280

["Casting Time"]
	#Time to cast Lightning Spell, Default: 60
	#Range: 0 ~ 72000
	lightningTime = 60
	#Time to cast Lava Bomb Spell, Default: 20
	#Range: 0 ~ 72000
	lavaBombTime = 20
	#Time to cast Rotting Spell, Default: 20
	#Range: 0 ~ 72000
	zombieTime = 20
	#Time to cast Illusion Spell, Default: 40
	#Range: 0 ~ 72000
	illusionTime = 40
	#Time to cast Shockwave Spell, Default: 80
	#Range: 0 ~ 72000
	shockwaveTime = 80
	#Time to cast Ice Chunk Spell, Default: 40
	#Range: 0 ~ 72000
	iceChunkTime = 40
	#Time to cast Vex Spell, Default: 100
	#Range: 0 ~ 72000
	vexTime = 100
	#Time to cast Haunted Skull Spell, Default: 20
	#Range: 0 ~ 72000
	hauntedSkullTime = 20
	#Time to cast Updraft Spell, Default: 20
	#Range: 0 ~ 72000
	updraftTime = 20
	#Time to cast Feasting Spell per second, Default: 20
	#Range: 0 ~ 72000
	feastTime = 20
	#Time to cast Ice Spike Spell, Default: 40
	#Range: 0 ~ 72000
	iceSpikeDuration = 40
	#Time to cast Soul Armor Spell, Default: 40
	#Range: 0 ~ 72000
	soulArmorTime = 40
	#Time to cast Wraith Spell, Default: 60
	#Range: 0 ~ 72000
	wraithTime = 60
	#Time to cast Sonic Boom Spell, Default: 60
	#Range: 0 ~ 72000
	sonicBoomTime = 60
	#Time to cast Recall Spell, Default: 160
	#Range: 0 ~ 72000
	recallTime = 160
	#Time to cast Teeth Spell, Default: 60
	#Range: 0 ~ 72000
	teethTime = 60
	#Time to cast Barricade Spell, Default: 60
	#Range: 0 ~ 72000
	barricadeTime = 60
	#Time to cast Wind Blast Spell, Default: 20
	#Range: 0 ~ 72000
	windBlastTime = 20
	#Time to cast Fang Spell, Default: 40
	#Range: 0 ~ 72000
	fangTime = 40
	#Time to cast Osseous Spell, Default: 60
	#Range: 0 ~ 72000
	skeletonTime = 60

[Enchantments]
	#Soul Eater Maximum Enchantment Level, Default: 5
	#Range: 1 ~ 10
	maxSoulEaterLevel = 5
	#Radius Maximum Enchantment Level, Default: 2
	#Range: 1 ~ 10
	maxRadiusLevel = 2
	#Wanting Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxWantingLevel = 3
	#Range Maximum Enchantment Level, Default: 10
	#Range: 1 ~ 10
	maxRangeLevel = 10
	#Duration Maximum Enchantment Level, Default: 3
	#Range: 1 ~ 10
	maxDurationLevel = 3
	#Potency Maximum Enchantment Level, Default: 5
	#Range: 1 ~ 10
	maxPotencyLevel = 5

["Spell Costs"]
	#Soul Bolt Spell Cost, Default: 4
	#Range: > 0
	soulBoltCost = 4
	#Osseous Spell Cost, Default: 8
	#Range: > 0
	skeletonCost = 8
	#Flight Spell Cost, Default: 4
	#Range: > 0
	flightCost = 4
	#Illusion Spell Cost, Default: 20
	#Range: > 0
	illusionCost = 20
	#Feasting Spell Cost, Default: 8
	#Range: > 0
	feastCost = 8
	#Lightning Spell Cost, Default: 16
	#Range: > 0
	lightningCost = 16
	#Lava Bomb Spell Cost, Default: 16
	#Range: > 0
	lavaBombCost = 16
	#Ice Spike Spell Cost, Default: 8
	#Range: > 0
	iceSpikeCost = 8
	#Glow Light Spell Cost, Default: 2
	#Range: > 0
	glowLightCost = 2
	#Spooky Spell Cost, Default: 24
	#Range: > 0
	wraithCost = 24
	#Sonic Boom Spell Cost, Default: 16
	#Range: > 0
	sonicBoomCost = 16
	#Sword Spell Cost, Default: 16
	#Range: > 0
	swordCost = 16
	#Teeth Spell Cost, Default: 8
	#Range: > 0
	teethCost = 8
	#Corruption Spell Cost, Default: 4500
	#Range: > 0
	corruptionCost = 4500
	#Ice Chunk Spell Cost, Default: 16
	#Range: > 0
	iceChunkCost = 16
	#Fang Spell Cost, Default: 8
	#Range: > 0
	fangCost = 8
	#Skull Spell Cost, Default: 24
	#Range: > 0
	hauntedSkullCost = 16
	#Rotting Spell Cost, Default: 5
	#Range: > 0
	zombieCost = 5
	#Soul Armor Spell Cost, Default: 50
	#Range: > 0
	soulArmorCost = 50
	#Recall Spell Cost, Default: 1000
	#Range: > 0
	recallCost = 1000
	#Charge Spell Cost, Default: 4
	#Range: > 0
	chargeCost = 4
	#Wind Blast Spell Cost, Default: 4
	#Range: > 0
	windBlastCost = 4
	#Vex Spell Cost, Default: 18
	#Range: > 0
	vexCost = 18
	#Updraft Spell Cost, Default: 8
	#Range: > 0
	updraftCost = 8
	#Launch Spell Cost, Default: 4
	#Range: > 0
	launchCost = 4
	#Magic Bolt Spell Cost, Default: 8
	#Range: > 0
	magicBoltCost = 8
	#Barricade Spell Cost, Default: 16
	#Range: > 0
	barricadeCost = 16
	#Shockwave Spell Cost, Default: 40
	#Range: > 0
	shockwaveCost = 40
	#Fireball Spell Cost, Default: 4
	#Range: > 0
	fireballCost = 4
	#Soul Light Spell Cost, Default: 1
	#Range: > 0
	soulLightCost = 1

[General]
	#Turns Casting Time into Cooldowns that prevent Players from using Wands/Staffs for the duration and allows Spells with Casting Time be casted instantly, Default: false
	wandCooldown = false
	#Multiplies the damage of spells by this amount, Default: 1
	#Range: > 1
	spellDamageMultiplier = 1

