
["The Graveyard - Corrupted Champion Config"]

	["The Graveyard - Corrupted Champion Config".corruptedChampion]
		#Range: 1.0 ~ 1024.0
		healthInCastingPhase = 400.0
		isBossSummonableItem = ["item.minecraft.debug_stick"]
		#Range: 1 ~ 100
		maxAmountSkullsInShootSkullSpell = 5
		#Range: 0 ~ 100
		maxSummonedMobs = 30
		#Range: 0 ~ 100000
		ghoulSpawnTimerInFight = 6000
		#Range: 1.0 ~ 2048.0
		damageHuntingPhaseAddition = 40.0
		#Range: 0 ~ 100000
		durationHuntingPhase = 800
		#Range: 0 ~ 100000
		durationHealingSpell = 700
		#Range: 1.0 ~ 1024.0
		healthInHuntingPhase = 200.0
		#Range: 1 ~ 100
		maxGroupSizeSummonedMobs = 5
		#Range: 0.0 ~ 20.0
		armorToughness = 14.0
		isMultiphaseFight = true
		#Range: 0.0 ~ 30.0
		armor = 18.0
		#Range: 0 ~ 100000
		durationLevitationSpell = 150
		#Range: 1.0 ~ 2048.0
		damageCastingPhase = 30.0
		isInvulnerableDuringSpells = true
		#Range: 0 ~ 100000
		durationFallingCorpseSpell = 400
		isBloodCollectableEntity = ["entity.minecraft.villager"]
		summoningNeedsStaffFragments = true
		#Range: 0.0 ~ 1024.0
		speedInHuntPhase = 0.15

["The Graveyard - Particle Config"]

	["The Graveyard - Particle Config".particle]
		generate = true
		#Range: 1 ~ 500
		frequency = 50

["The Graveyard - Mob Spawning Config"]

	["The Graveyard - Mob Spawning Config".acolyte]
		whitelistedBiomes = ["#graveyard:is_overworld"]
		#Range: 1 ~ 100
		maxGroupSizeAcolyte = 3
		blacklistedBiomes = ["minecraft:flower_forest", "minecraft:mushroom_fields", "minecraft:deep_dark"]
		#Range: 1 ~ 100
		minGroupSizeAcolyte = 2
		canBurnInSunlight = false
		#Range: 0 ~ 100
		weight = 0
		canBeWithered = false
		whitelistedModId = []
		enabled = false

	["The Graveyard - Mob Spawning Config".corruptedVindicator]
		whitelistedBiomes = ["#graveyard:is_overworld"]
		blacklistedBiomes = ["minecraft:flower_forest", "minecraft:mushroom_fields", "minecraft:deep_dark"]
		canBurnInSunlight = true
		#Range: 0 ~ 100
		weight = 0
		#Range: 1 ~ 100
		maxGroupSizeCorruptedVindicator = 3
		canBeWithered = false
		whitelistedModId = []
		enabled = false
		#Range: 1 ~ 100
		minGroupSizeCorruptedVindicator = 2

	["The Graveyard - Mob Spawning Config".revenant]
		#Range: 1 ~ 100
		maxGroupSizeRevenant = 8
		whitelistedBiomes = ["#graveyard:is_overworld"]
		blacklistedBiomes = ["minecraft:flower_forest", "minecraft:mushroom_fields", "minecraft:deep_dark"]
		canBurnInSunlight = true
		#Range: 0 ~ 100
		weight = 25
		canBeWithered = false
		whitelistedModId = []
		enabled = true
		#Range: 1 ~ 100
		minGroupSizeRevenant = 5

	["The Graveyard - Mob Spawning Config".wraith]
		whitelistedBiomes = ["#graveyard:is_overworld"]
		blacklistedBiomes = ["minecraft:flower_forest", "minecraft:mushroom_fields", "minecraft:deep_dark"]
		#Range: 1 ~ 100
		maxGroupSizeWraith = 3
		#Range: 1 ~ 100
		minGroupSizeWraith = 2
		canBurnInSunlight = true
		#Range: 0 ~ 100
		weight = 0
		canBeWithered = false
		whitelistedModId = []
		enabled = false

	["The Graveyard - Mob Spawning Config".skeleton_creeper]
		whitelistedBiomes = ["#graveyard:is_overworld"]
		blacklistedBiomes = ["minecraft:flower_forest", "minecraft:mushroom_fields", "minecraft:deep_dark"]
		#Range: 1 ~ 100
		minGroupSizeSkeletonCreeper = 1
		canBurnInSunlight = true
		#Range: 1 ~ 100
		maxGroupSizeSkeletonCreeper = 4
		#Range: 0 ~ 100
		weight = 20
		canBeWithered = false
		whitelistedModId = []
		enabled = true

	["The Graveyard - Mob Spawning Config".corruptedPillager]
		whitelistedBiomes = ["#graveyard:is_overworld"]
		blacklistedBiomes = ["minecraft:flower_forest", "minecraft:mushroom_fields", "minecraft:deep_dark"]
		#Range: 1 ~ 100
		maxGroupSizeCorruptedPillager = 3
		canBurnInSunlight = true
		#Range: 0 ~ 100
		weight = 0
		canBeWithered = false
		whitelistedModId = []
		enabled = false
		#Range: 1 ~ 100
		minGroupSizeCorruptedPillager = 2

	["The Graveyard - Mob Spawning Config".ghoul]
		whitelistedBiomes = ["#graveyard:is_overworld"]
		blacklistedBiomes = ["minecraft:flower_forest", "minecraft:mushroom_fields", "minecraft:deep_dark"]
		canBurnInSunlight = true
		#Range: 1 ~ 100
		minGroupSizeGhoul = 2
		#Range: 0 ~ 100
		weight = 25
		#Range: 1 ~ 100
		maxGroupSizeGhoul = 5
		canBeWithered = false
		whitelistedModId = []
		enabled = true

	["The Graveyard - Mob Spawning Config".reaper]
		whitelistedBiomes = ["graveyard_biomes:eroded_haunted_forest"]
		blacklistedBiomes = []
		canBurnInSunlight = true
		#Range: 0 ~ 100
		weight = 10
		#Range: 1 ~ 100
		maxGroupSizeGhoul = 3
		canBeWithered = false
		whitelistedModId = []
		enabled = true
		#Range: 1 ~ 100
		minGroupSizeReaper = 2

	["The Graveyard - Mob Spawning Config".nightmare]
		whitelistedBiomes = ["#graveyard:is_overworld"]
		blacklistedBiomes = ["minecraft:flower_forest", "minecraft:mushroom_fields", "minecraft:deep_dark"]
		#Range: 1 ~ 100
		minGroupSizeNightmare = 1
		canBurnInSunlight = false
		#Range: 0 ~ 100
		weight = 7
		canBeWithered = false
		whitelistedModId = []
		enabled = true
		#Range: 1 ~ 100
		maxGroupSizeNightmare = 1

["The Graveyard - Horde Config"]

	["The Graveyard - Horde Config".horde]
		#Range: 0 ~ 1000
		mobSpawnAttempts = 40
		#Range: 1 ~ 1000000
		ticksUntilSpawnHorde = 24000
		#Range: 1 ~ 1000000
		additionalRandomizedTicks = 1200
		generate = true

# Welcome to The Graveyard Config!
#Structures:
#Configure separation (Minimum distance between two structures of this type in chunks. Must be less than spacing).
#Configure spacing (Average distance between two structure placement attempts of this type in chunks).
#Configure whitelist:
#   1) Single Biome: use "modId:biome" to whitelist biomes (mod identifier (for example: minecraft) + ":" + biome name).
#   A full list of all minecraft biomes can be found here https:minecraft.fandom.com/wiki/Biome#Biome_IDs.
#   2) Biome Collection Tag: use "#forge:biomeTag" to whitelist the structure for any biome in this tag (#forge + ":" + tag name).
#   A list of all valid tags can be found here: https://github.com/MinecraftForge/MinecraftForge/tree/1.19.x/src/generated/resources/data/forge/tags/worldgen/biome
#   3) Biome Collection Tag: use "#minecraft:biomeTag" to whitelist the structure for any biome in this tag (#minecraft + ":" + tag name).
#   A list of all valid tags can be found here: https://minecraft.fandom.com/wiki/Tag#Biomes
#Configure blacklist:
#   use "modId:biome" to blacklist biomes (mod identifier (for example: minecraft) + ":" + biome name).
#   for example: minecraft:plains, byg:allium_fields, terralith:moonlight_valley ... 
#Configure terrain check radius: set how far from structure placement a block is checked in all cardinal directions. Only necessary for the large graveyard.
#Configure max terrain height: set how far apart the different heights from the terrain check can be. Increase this value to allow more structures to spawn, but to also increase chance of weird placement.
#Configure if graveyard mobs can spawn naturally in structures.
#
#Mobs:
#Configure spawning weight and group size of the spawn.
#Configure if mobs burn in sunlight and/or if mobs are affected by the wither effect.
#Configure whitelist:
#   1) Single Biome: use "modId:biome" to whitelist biomes (mod identifier (for example: minecraft) + ":" + biome name).
#   A full list of all minecraft biomes can be found here: https:minecraft.fandom.com/wiki/Biome#Biome_IDs.
#   2) Biome Collection Tag: use "#minecraft:has_structure/structureName" to whitelist the mob for any biome in this tag (#minecraft + ":" + has_structure/tagName).
#   A full list of valid tags can be found here: https://minecraft.fandom.com/wiki/Tag#Biomes
#   Only use the tags with "has_structure" in it! If you have further questions head to the discord channel, linked on the curseforge page.
#Configure blacklist:
#   use "modId:biome" to blacklist biomes (mod identifier (for example: minecraft) + ":" + biome name).
#   for example: minecraft:plains, byg:allium_fields, terralith:moonlight_valley ... 
#Additional:
#Configure graveyard fog particles rising from moss and set the chance of spawning them (higher numbers = lower chance of spawning).
#Configure if hordes of graveyard mobs can spawn and set their size and frequency.
#Configure if urns have a double chest inventory.
#Configure if the wither skeleton spawner in the large graveyard will be replaced by a skeleton spawner.
#
["The Graveyard - Structures Config"]

	["The Graveyard - Structures Config".smallGrave]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 25
		#Range: 0 ~ 10000000000
		salt = 451235912
		#Range: 0 ~ 200
		separation = 20
		blacklist = []
		whitelist = ["minecraft:forest", "minecraft:sunflower_plains", "#forge:is_plains", "minecraft:meadow", "minecraft:windswept_forest", "minecraft:old_growth_birch_forest", "minecraft:taiga", "minecraft:flower_forest", "minecraft:birch_forest", "terralith:blooming_plateau", "terralith:blooming_valley"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 4
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".smallMountainGraveyard]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 12
		#Range: 0 ~ 10000000000
		salt = 725689810
		#Range: 0 ~ 200
		separation = 8
		blacklist = []
		whitelist = ["#forge:is_mountain"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 4
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".smallSavannaGrave]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 12
		#Range: 0 ~ 10000000000
		salt = 709787761
		#Range: 0 ~ 200
		separation = 8
		blacklist = []
		whitelist = ["#minecraft:is_badlands", "#minecraft:is_savanna"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 4
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".crypt]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 24
		#Range: 0 ~ 10000000000
		salt = 893183913
		#Range: 0 ~ 200
		separation = 22
		blacklist = []
		whitelist = ["#forge:is_underground"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 1
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".hauntedHouse]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 20
		#Range: 0 ~ 10000000000
		salt = 451235912
		#Range: 0 ~ 200
		separation = 18
		blacklist = []
		whitelist = ["minecraft:dark_forest", "#forge:is_swamp", "minecraft:old_growth_pine_taiga", "minecraft:old_growth_spruce_taiga", "terralith:moonlight_valley", "terralith:cloud_forest", "graveyard_biomes:haunted_lakes"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 30
		#Range: 1 ~ 100
		terrainHeightDifference = 5

	["The Graveyard - Structures Config".lichPrison]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 100
		#Range: 0 ~ 10000000000
		salt = 258195719
		#Range: 0 ~ 200
		separation = 96
		blacklist = ["minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean"]
		whitelist = ["#minecraft:is_ocean"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 1
		#Range: 1 ~ 100
		terrainHeightDifference = 1

	["The Graveyard - Structures Config".mediumGraveyard]
		canSpawnMobs = true
		#Range: 0 ~ 200
		spacing = 18
		#Range: 0 ~ 10000000000
		salt = 1690192399
		#Range: 0 ~ 200
		separation = 16
		blacklist = []
		whitelist = ["minecraft:forest", "minecraft:flower_forest", "minecraft:windswept_forest", "terralith:brushland", "terralith:blooming_valley", "terralith:temperate_highlands", "graveyard_biomes:eroded_haunted_forest"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 30
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".smallGraveyard]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 24
		#Range: 0 ~ 10000000000
		salt = 240451934
		#Range: 0 ~ 200
		separation = 22
		blacklist = []
		whitelist = ["#forge:is_plains", "terralith:blooming_plateau", "terralith:blooming_valley"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 15
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".smallDesertGraveyard]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 32
		#Range: 0 ~ 10000000000
		salt = 598017285
		#Range: 0 ~ 200
		separation = 28
		blacklist = []
		whitelist = ["minecraft:desert"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 20
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".giantMushroom]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 20
		#Range: 0 ~ 10000000000
		salt = 365012356
		#Range: 0 ~ 200
		separation = 18
		blacklist = []
		whitelist = ["#forge:is_mushroom"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 10
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".smallDesertGrave]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 20
		#Range: 0 ~ 10000000000
		salt = 681236914
		#Range: 0 ~ 200
		separation = 16
		blacklist = []
		whitelist = ["minecraft:desert"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 4
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".altar]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 30
		#Range: 0 ~ 10000000000
		salt = 1093123913
		#Range: 0 ~ 200
		separation = 24
		blacklist = []
		whitelist = ["minecraft:snowy_plains", "minecraft:ice_spikes"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 7
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".largeGraveyard]
		canSpawnMobs = true
		#Range: 0 ~ 200
		spacing = 18
		#Range: 0 ~ 10000000000
		salt = 304812394
		#Range: 0 ~ 200
		separation = 16
		blacklist = []
		whitelist = ["minecraft:taiga", "minecraft:snowy_taiga", "#forge:is_plains", "terralith:forested_highlands", "terralith:lush_valley", "terralith:shield", "terralith:shield_clearing", "terralith:wintry_forest", "graveyard_biomes:haunted_forest"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 60
		#Range: 1 ~ 100
		terrainHeightDifference = 5

	["The Graveyard - Structures Config".ruins]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 22
		#Range: 0 ~ 10000000000
		salt = 467108394
		#Range: 0 ~ 200
		separation = 20
		blacklist = []
		whitelist = ["#minecraft:is_forest"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 25
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".mushroomGrave]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 24
		#Range: 0 ~ 10000000000
		salt = 379123039
		#Range: 0 ~ 200
		separation = 18
		blacklist = []
		whitelist = ["#minecraft:is_jungle", "#forge:is_swamp"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 7
		#Range: 1 ~ 100
		terrainHeightDifference = 3

	["The Graveyard - Structures Config".memorialTree]
		canSpawnMobs = false
		#Range: 0 ~ 200
		spacing = 18
		#Range: 0 ~ 10000000000
		salt = 529239621
		#Range: 0 ~ 200
		separation = 16
		blacklist = []
		whitelist = ["minecraft:old_growth_birch_forest", "minecraft:birch_forest", "terralith:birch_taiga"]
		generate = true
		#Range: 0 ~ 250
		terrainCheckRadius = 10
		#Range: 1 ~ 100
		terrainHeightDifference = 3

["The Graveyard - Additional Config"]

	["The Graveyard - Additional Config".urn]
		urnHasDoubleInventory = true

	["The Graveyard - Additional Config".spawner]
		disableWitherSkeletonSpawner = false

	["The Graveyard - Additional Config".terrain]
		#Range: 1 ~ 100
		maxTerrainHeightDifference = 5

