
[Attributes]

	[Attributes.Cultists]
		#How much Max Health Malghast have, Default: 20.0
		#Range: 1.0 ~ 1.7976931348623157E308
		malghastHealth = 50.0

		[Attributes.Cultists."Zombified Piglin Brute Servant"]
			#How much damage Zombified Piglin Brute Servants deals, Default: 7.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombifiedPiglinBruteServantDamage = 7.0
			#How much Max Health Zombified Piglin Brute Servants have, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombifiedPiglinBruteServantHealth = 75.0

		[Attributes.Cultists."Zombie Villager Servant"]
			#How much Max Health Zombie Villager Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombieVillagerServantHealth = 20.0
			#How much damage Zombie Villager Servants deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombieVillagerServantDamage = 3.0

		[Attributes.Cultists."Skeleton Villager Servant"]
			#How much Max Health Skeleton Villager Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonVillagerServantHealth = 30.0
			#How much damage Skeleton Villager Servants deals, Default: 2.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonVillagerServantDamage = 5.0

		[Attributes.Cultists."Zombified Piglin Servant"]
			#How much Max Health Zombified Piglin Servants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombifiedPiglinServantHealth = 30.0
			#How much damage Zombified Piglin Servants deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombifiedPiglinServantDamage = 5.0

	[Attributes.Mini-Bosses]

		[Attributes.Mini-Bosses.Crone]
			#How much Max Health Crones have, Default: 130.0
			#Range: 1.0 ~ 1.7976931348623157E308
			croneHealth = 300.0

		[Attributes.Mini-Bosses."Skull Lord"]
			#How much damage Bone Lord deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			boneLordDamage = 4.2
			#How much damage Skull Lord deals, Default: 6.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skullLordDamage = 9.5
			#How much Max Health Skull Lord have, Default: 100.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skullLordHealth = 300.0
			#How much Max Health Bone Lord have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			boneLordHealth = 50.0

	[Attributes.General]

		[Attributes.General."Haunted Armor"]
			#How much Max Health Haunted Armor have, Default: 25.0
			#Range: 1.0 ~ 1.7976931348623157E308
			hauntedArmorHealth = 25.0

		[Attributes.General.Necromancer]
			#How much Max Health Necromancers have, Default: 50.0
			#Range: 1.0 ~ 1.7976931348623157E308
			necromancerHealth = 50.0

		[Attributes.General.Wraith]
			#How much damage Wraith deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wraithDamage = 4.0
			#How much Max Health Wraiths have, Default: 25.0
			#Range: 1.0 ~ 1.7976931348623157E308
			wraithHealth = 20.0

	[Attributes.Bosses]

		[Attributes.Bosses.Apostle]
			#Set Apostle's spell damage (ie, Fire Tornadoes, Fire Blasts, Roars), Default: 6.0
			#Range: 6.0 ~ 1.7976931348623157E308
			apostleMagicDamage = 6.0
			#Multiplies Apostle's Bow damage, Default: 4
			#Range: > 2
			apostleBowDamage = 5
			#How much Max Health Apostles have, Default: 320.0
			#Range: 100.0 ~ 1.7976931348623157E308
			apostleHealth = 1600.0
			#The maximum amount of damage an Apostle can attain per hit, Default: 20
			#Range: > 1
			apostleDamageCap = 100

		[Attributes.Bosses.Vizier]
			#How much Max Health Viziers have, Default: 200.0
			#Range: 100.0 ~ 1.7976931348623157E308
			vizierHealth = 1000.0
			#The maximum amount of damage a Vizier can attain per hit, Default: 20
			#Range: > 1
			vizierDamageCap = 100

	[Attributes."Summoned Mobs"]

		[Attributes."Summoned Mobs".Vex]
			#How much Max Health Summoned Vexes have, Default: 14.0
			#Range: 1.0 ~ 1.7976931348623157E308
			summonedVexHealth = 14.0
			#How much damage Summoned Vexes deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			summonedVexDamage = 4.0

		[Attributes."Summoned Mobs"."Zombie Servant"]
			#How much Max Health Zombie Servants and variants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombieServantHealth = 20.0
			#How much damage Zombie Servants and variants deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			zombieServantDamage = 3.0

		[Attributes."Summoned Mobs"."Skeleton Servant"]
			#How much damage Skeleton Servants and variants deals, Default: 3.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonServantDamage = 3.0
			#How much Max Health Skeleton Servants and variants have, Default: 20.0
			#Range: 1.0 ~ 1.7976931348623157E308
			skeletonServantHealth = 20.0

	[Attributes.Illagers]
		#How much Max Health Conquillager have, Default: 24.0
		#Range: 1.0 ~ 1.7976931348623157E308
		conquillagerHealth = 24.0

		[Attributes.Illagers.Envioker]
			#How much Max Health Tormentor have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			tormentorHealth = 24.0
			#How much Max Health Envioker have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			enviokerHealth = 50.0
			#How much damage Envioker deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			enviokerDamage = 5.0
			#How much damage Tormentor deals, Default: 4.0
			#Range: 1.0 ~ 1.7976931348623157E308
			tormentorDamage = 4.0

		[Attributes.Illagers.Inquillager]
			#How much Max Health Inquillager have, Default: 24.0
			#Range: 1.0 ~ 1.7976931348623157E308
			inquillagerHealth = 24.0
			#How much damage Inquillager deals, Default: 5.0
			#Range: 1.0 ~ 1.7976931348623157E308
			inquillagerDamage = 5.0

[General]
	#Allows newly Configured Attributes to override pre-existing ones, Default: true
	overrideAttributes = true

