{
	autofocus_id: "0E88BD6807C6E957"
	default_hide_dependency_lines: false
	default_quest_shape: ""
	filename: "building_construction_society"
	group: "0826EBDD2586467D"
	icon: "minecolonies:supplycampdeployer"
	id: "3E6E358F6077DED0"
	order_index: 1
	quest_links: [ ]
	quests: [
		{
			description: [
				"Mass placing blocks can be tedious, use a Construction Wand instead!"
				""
				"&bShift + Scroll&r sets the block restrictions, making it so you only place blocks in a set way."
				""
				"&bShift + Right Click&r brings up the options screen for the wand."
				""
				"Crafting wands with a Angel/Destruction core allows for more options."
			]
			id: "0C7CCF0C26E5F7F5"
			rewards: [{
				id: "57330881A9D3DD85"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				icon: {
					Count: 1b
					id: "constructionwand:iron_wand"
					tag: {
						Damage: 0
						wand_options: { }
					}
				}
				id: "73DE766F0E628EF2"
				item: {
					Count: 1b
					id: "itemfilters:or"
					tag: {
						items: [
							{
								Count: 1b
								id: "constructionwand:stone_wand"
								tag: {
									Damage: 0
									wand_options: { }
								}
							}
							{
								Count: 1b
								id: "constructionwand:iron_wand"
								tag: {
									Damage: 0
									wand_options: { }
								}
							}
							{
								Count: 1b
								id: "constructionwand:diamond_wand"
								tag: {
									Damage: 0
									wand_options: { }
								}
							}
							{
								Count: 1b
								id: "constructionwand:infinity_wand"
								tag: {
									wand_options: { }
								}
							}
						]
					}
				}
				title: "Any Construction Wand"
				type: "item"
			}]
			title: "Construction Wands"
			x: -13.0d
			y: -2.0d
		}
		{
			description: [
				"&bRight Clicking&r with the Trowel will randomly place blocks from your hotbar."
				""
				"Having an item in multiple hotbar slots will raise the chance it's used. E.x., &b3&r slots filled with Stone and &b1&r slot with Cobblestone gives Stone a &b75%&r chance of being placed."
			]
			id: "79F208C0FA6DE836"
			rewards: [{
				id: "1DF12A297C14973D"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "7BACF1F557F71D96"
				item: "quark:trowel"
				type: "item"
			}]
			x: -11.5d
			y: -2.0d
		}
		{
			description: [
				"These tools make building fun and easy, allowing you to modify hundreds blocks at once."
				""
				"Holding &bG&r while holding a gadget will bring up a radial menu with options."
				""
				"Charging these devices requires progression in &5Embers&r."
			]
			icon: "buildinggadgets2:gadget_building"
			id: "2E90656A5D84F777"
			rewards: [{
				id: "49602107F76F8617"
				item: {
					Count: 1b
					id: "patchouli:guide_book"
					tag: {
						"patchouli:book": "buildinggadgets2:buildinggadgets2book"
					}
				}
				type: "item"
			}]
			tasks: [
				{
					id: "2B82DD58050166A8"
					item: {
						Count: 1b
						id: "itemfilters:or"
						tag: {
							items: [
								{
									Count: 1b
									id: "buildinggadgets2:gadget_building"
								}
								{
									Count: 1b
									id: "buildinggadgets2:gadget_exchanging"
								}
								{
									Count: 1b
									id: "buildinggadgets2:gadget_copy_paste"
									tag: { }
								}
								{
									Count: 1b
									id: "buildinggadgets2:gadget_cut_paste"
									tag: {
										pastereplace: 1b
									}
								}
								{
									Count: 1b
									id: "buildinggadgets2:gadget_destruction"
								}
							]
						}
					}
					title: "Any Building Gadget"
					type: "item"
				}
				{
					id: "2316C14B78913955"
					item: "embers:copper_charger"
					type: "item"
				}
			]
			title: "Building Gadgets"
			x: -10.0d
			y: -2.0d
		}
		{
			description: [
				"The Wrench can rotate blocks, making it easy to place specific redstone components when you don't have a lot of space."
				""
				"This tool is enchantable."
			]
			id: "2B09F8EDDF2A20AF"
			rewards: [{
				id: "71E700F772ABA5B3"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "0F36111C589E731E"
				item: {
					Count: 1b
					id: "supplementaries:wrench"
					tag: {
						Damage: 0
					}
				}
				type: "item"
			}]
			title: "Rotating Redstone Components"
			x: -8.5d
			y: -2.0d
		}
		{
			description: ["The Abacus measures distances between two points."]
			id: "03486AA982229440"
			rewards: [{
				id: "7B1C0F17B8BFC306"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "1FD65B34835FFD07"
				item: "quark:abacus"
				type: "item"
			}]
			title: "Counting Blocks"
			x: -13.0d
			y: -0.5d
		}
		{
			description: [
				"Once you run out of space on your island, underwater building may be your next step."
				""
				"A Conduit will supply oxygen, night vision, and damage mobs in a radius around it."
				""
				"It needs to be placed in water, with a frame. The frame is built out of prismarine blocks in three 5×5 open squares centered on the conduit, one around each axis."
			]
			id: "598649D94790B9AD"
			subtitle: "This is vanilla"
			tasks: [{
				id: "35F04F3AEBB43E36"
				item: "minecraft:conduit"
				type: "item"
			}]
			title: "Deepsea Building"
			x: -11.5d
			y: -0.5d
		}
		{
			description: ["Backported from 1.21, the Crafter can automatically craft items with a redstone signal."]
			id: "24A58529EDEB997A"
			subtitle: "This is also vanilla"
			tasks: [{
				id: "3A132054629F553E"
				item: "quark:crafter"
				type: "item"
			}]
			title: "Autocrafting"
			x: -10.0d
			y: -0.5d
		}
		{
			description: ["TIS-3D is a unique mod for handling redstone signals. It's mostly a toy mod, not required for anything any anyone."]
			id: "0EB422DB6ACC6C90"
			rewards: [{
				id: "6D051F1D77F90428"
				item: "tis3d:manual"
				type: "item"
			}]
			tasks: [{
				id: "398282F87FB0CB59"
				item: "tis3d:controller"
				type: "item"
			}]
			title: "Redstone For Turbonerds"
			x: -13.0d
			y: 1.0d
		}
		{
			description: [
				"SecurityCraft offers multiple ways to create secure buildings and traps."
				""
				"The Block Reinforcer is used to create Reinforced versions of items, mainly for crafting."
				""
				"This is most useful in Multiplayer, however some gadgets can add sauce to your builds in single player."
			]
			id: "7EEE4C538245E42D"
			rewards: [
				{
					id: "6FB176867906DCC5"
					item: "securitycraft:sc_manual"
					type: "item"
				}
				{
					id: "4215E265B517C2BC"
					item: {
						Count: 1b
						id: "securitycraft:universal_block_remover"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
			]
			tasks: [{
				id: "3DD7F9EFFC819216"
				item: {
					Count: 1b
					id: "securitycraft:universal_block_reinforcer_lvl1"
					tag: {
						Damage: 0
					}
				}
				type: "item"
			}]
			title: "SecurityCraft - Gadgets and Protections"
			x: -11.5d
			y: 1.0d
		}
		{
			description: [
				"Item transport options are limited, especially over long distances. Creating a Tug network on sea or a rail network on land can handle this for you."
				""
				"It can be especially useful for transporting yourself across the sea to different islands."
			]
			icon: "littlelogistics:tug"
			id: "68EA773AD1E4ECA6"
			rewards: [{
				id: "342A0D44D50C1C9C"
				item: {
					Count: 1b
					id: "patchouli:guide_book"
					tag: {
						"patchouli:book": "littlelogistics:guide"
					}
				}
				type: "item"
			}]
			tasks: [{
				id: "778D51DCEB251FBB"
				item: {
					Count: 1b
					id: "itemfilters:or"
					tag: {
						items: [
							{
								Count: 1b
								id: "littlelogistics:tug"
							}
							{
								Count: 1b
								id: "littlelogistics:steam_locomotive"
							}
						]
					}
				}
				title: "Any logistics vehicle"
				type: "item"
			}]
			title: "Little Logistics"
			x: -13.0d
			y: 2.5d
		}
		{
			dependencies: ["68EA773AD1E4ECA6"]
			description: [
				"Instead of driving around your vehicles, have them drive themselves!"
				""
				"Mark out a route of nodes using a routing device, and place it in your Locomotive or Tug. They will automatically pathfind to each node in order. Docks can interact with inventories of Tugs. Locomotives using Docking Rails."
				""
				"Vehicles can be registered to automatically load the chunks around them as they move, but if you want your docks to work, you'll need to load them using FTB Chunks."
			]
			icon: "littlelogistics:tug_dock"
			id: "12D5841EFDACFE1E"
			rewards: [
				{
					id: "19856C5B18398D74"
					item: "littlelogistics:rapid_hopper"
					type: "item"
				}
				{
					id: "2D622450737850CA"
					item: "littlelogistics:conductors_wrench"
					type: "item"
				}
			]
			tasks: [
				{
					id: "0CD00F45523932B9"
					item: {
						Count: 1b
						id: "itemfilters:or"
						tag: {
							items: [
								{
									Count: 1b
									id: "littlelogistics:tug_route"
								}
								{
									Count: 1b
									id: "littlelogistics:locomotive_route"
								}
							]
						}
					}
					title: "Any route device"
					type: "item"
				}
				{
					id: "3B8B1C8BAE28BF4C"
					item: {
						Count: 1b
						id: "itemfilters:or"
						tag: {
							items: [
								{
									Count: 1b
									id: "littlelogistics:tug_dock"
								}
								{
									Count: 1b
									id: "littlelogistics:barge_dock"
								}
								{
									Count: 1b
									id: "littlelogistics:locomotive_dock_rail"
								}
								{
									Count: 1b
									id: "littlelogistics:car_dock_rail"
								}
							]
						}
					}
					title: "Any docking block"
					type: "item"
				}
			]
			title: "Automated Logistics"
			x: -11.5d
			y: 2.5d
		}
		{
			description: [
				"Drawers can be made out of any of the vanilla wood types, and can be used to store high quantities of a single item."
				""
				"A Storage Controller with a configured Linking Tool link together multiple drawers, convenient for input/output."
			]
			icon: "functionalstorage:oak_1"
			id: "36F01A930B8E5635"
			rewards: [
				{
					id: "113E5B8A84E5FF6A"
					item: "functionalstorage:configuration_tool"
					type: "item"
				}
				{
					id: "784321AC873AD850"
					item: {
						Count: 1b
						id: "functionalstorage:linking_tool"
						tag: { }
					}
					type: "item"
				}
			]
			tasks: [
				{
					id: "3A851BEE0DFFEC70"
					item: "functionalstorage:storage_controller"
					type: "item"
				}
				{
					id: "04A558AC1093F4E7"
					item: {
						Count: 1b
						id: "itemfilters:tag"
						tag: {
							value: "functionalstorage:drawer"
						}
					}
					title: "Any #functionalstorage:drawer"
					type: "item"
				}
			]
			title: "Bulk Storage"
			x: -10.0d
			y: 1.0d
		}
		{
			description: [
				"Teas and other brewed drinks can be made using a Kettle."
				""
				"To dry tea leaves, craft them into block form and place them in the world. Wait until dried to harvest."
				""
				"&oEach bounty profession has a favorite drink. Mass producing it would be a good idea.&r"
			]
			icon: "herbalbrews:black_tea"
			id: "6A4FE6DE9200C42F"
			rewards: [{
				id: "2701B6759270387A"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "12F8FD753E516704"
				item: {
					Count: 1b
					id: "itemfilters:or"
					tag: {
						items: [
							{
								Count: 1b
								id: "herbalbrews:copper_tea_kettle"
							}
							{
								Count: 1b
								id: "herbalbrews:tea_kettle"
							}
						]
					}
				}
				type: "item"
			}]
			title: "Brewing Tea"
			x: -16.0d
			y: -2.0d
		}
		{
			description: [
				"In a multiblock Silo place Wheat, Barley, or Corn to dry."
				""
				"Next, place down your Brewing Station. Place the ingredients, water, and coal in the different sections of the Station. "
				""
				"You'll need to babysit the brewing process in case it needs more coal, water etc."
				""
				"&oEach bounty profession has a favorite drink. Mass producing it would be a good idea.&r"
			]
			icon: "brewery:beer_wheat"
			id: "23D2AA66F1283A9B"
			rewards: [{
				id: "7F90115605AD5289"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "6272B63BA74541BF"
					item: {
						Count: 1b
						id: "itemfilters:or"
						tag: {
							items: [
								{
									Count: 1b
									id: "brewery:wooden_brewingstation"
								}
								{
									Count: 1b
									id: "brewery:copper_brewingstation"
								}
								{
									Count: 1b
									id: "brewery:netherite_brewingstation"
								}
							]
						}
					}
					title: "Any Brewingstation"
					type: "item"
				}
				{
					id: "498823C51CFAAECA"
					item: {
						Count: 1b
						id: "itemfilters:or"
						tag: {
							items: [
								{
									Count: 1b
									id: "brewery:silo_wood"
								}
								{
									Count: 1b
									id: "brewery:silo_copper"
								}
							]
						}
					}
					title: "Any Silo"
					type: "item"
				}
				{
					id: "6664AAF27F5FDF12"
					item: {
						Count: 1b
						id: "itemfilters:or"
						tag: {
							items: [
								{
									Count: 1b
									id: "brewery:dried_barley"
								}
								{
									Count: 1b
									id: "brewery:dried_wheat"
								}
								{
									Count: 1b
									id: "brewery:dried_corn"
								}
							]
						}
					}
					title: "Any dried ingredient"
					type: "item"
				}
			]
			title: "Brewing Beer \\& Whisky"
			x: -17.5d
			y: -2.0d
		}
		{
			description: ["The Tiki Bar and Mini Fridge can be used to create beachy treats."]
			icon: "beachparty:honey_cocktail"
			id: "3C8CA08F4645F811"
			rewards: [{
				id: "6FE8BC89DA8002E1"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "0CD4E99483C8CE44"
					item: "beachparty:tiki_bar"
					type: "item"
				}
				{
					id: "735626C711AAB179"
					item: "beachparty:mini_fridge"
					type: "item"
				}
			]
			title: "Beach Treats"
			x: -19.0d
			y: -2.0d
		}
		{
			description: [
				"Brewing wine is a more primitive way of gaining effects that strengthen over time as they age."
				""
				"Grape juice can be made by putting grapes in a Grapevine Pot and stomping on it. Once the grapes are liquid, right click on the Pot with an empty Wine Bottle."
				""
				"Alternatively, Apple Mash can be aquired putting apples in an Apple Press."
				""
				"The are the bases of wine, brewed in a Aging Barrel."
				""
				"&oEach bounty profession has a favorite drink. Mass producing it would be a good idea.&r"
			]
			icon: {
				Count: 1b
				id: "vinery:cherry_wine"
				tag: {
					Year: 0
				}
			}
			id: "437B130751BCCB4E"
			rewards: [{
				id: "1C00E2E3374CC6FA"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "26FBC95C28DAA90E"
					item: {
						Count: 1b
						id: "itemfilters:or"
						tag: {
							items: [
								{
									Count: 1b
									id: "vinery:apple_press"
								}
								{
									Count: 1b
									id: "vinery:grapevine_pot"
								}
							]
						}
					}
					title: "Any juicer"
					type: "item"
				}
				{
					id: "3B88A7DFCE300593"
					item: "vinery:fermentation_barrel"
					type: "item"
				}
				{
					id: "635DA288EEA2C389"
					item: "vinery:wine_bottle"
					type: "item"
				}
			]
			title: "Winemaking"
			x: -20.5d
			y: -2.0d
		}
		{
			description: [
				"Candlelight adds many dishes along with romantic decor for your restaurant."
				""
				"Meals cooked using these pots and pans can be eaten from multiple times."
			]
			icon: "candlelight:glass"
			id: "5A7D18A959D0AB29"
			rewards: [{
				id: "6F40785B9BA7F03E"
				item: "society:gold_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "49FD820AB047400C"
					item: "candlelight:cooking_pot"
					type: "item"
				}
				{
					id: "612001B68FA36B01"
					item: {
						Count: 1b
						id: "candlelight:cooking_pan"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
			]
			title: "Fine Dining \\& Breathing"
			x: -16.0d
			y: -0.5d
		}
		{
			description: [
				"Various mods add basic sushi, but Sushi Go Crafting lets you make complex rolls with different effects and high saturation."
				""
				"The crafting process is far more involved."
			]
			icon: "sushigocrafting:salmon_gunkan"
			id: "56420D9B656618EE"
			rewards: [{
				id: "0B24FF638B034167"
				item: {
					Count: 1b
					id: "patchouli:guide_book"
					tag: {
						"patchouli:book": "sushigocrafting:sushigocrafting"
					}
				}
				type: "item"
			}]
			tasks: [
				{
					id: "03400D0CD4ECC945"
					item: "sushigocrafting:roller"
					type: "item"
				}
				{
					id: "461C85672B12CB64"
					item: "sushigocrafting:cutting_board"
					type: "item"
				}
				{
					id: "4FC03F2A395A18E7"
					item: "sushigocrafting:rice_cooker"
					type: "item"
				}
				{
					id: "684837033A6744A7"
					item: "sushigocrafting:fermentation_barrel"
					type: "item"
				}
			]
			title: "Designer Sushi"
			x: -17.5d
			y: -0.5d
		}
		{
			description: [
				"Farmers Delight is likely a classic mod you're familiar with. If you aren't, it allows you to make better meals using a Cooking Pot."
				""
				"The Cutting board is an important crafting device, letting you chop ingredients for more efficient use."
			]
			icon: "farmersdelight:cooking_pot"
			id: "6786C644E4613D75"
			rewards: [{
				id: "0DC46523569B6D55"
				item: "society:gold_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "258AA6AD3B7F1AEA"
					item: "farmersdelight:cutting_board"
					type: "item"
				}
				{
					id: "700994A065820EEB"
					item: "farmersdelight:cooking_pot"
					type: "item"
				}
				{
					id: "0F1CBF01B4EBB7FA"
					item: {
						Count: 1b
						id: "itemfilters:tag"
						tag: {
							value: "farmersdelight:tools/knives"
						}
					}
					title: "Any #farmersdelight:tools/knives"
					type: "item"
				}
			]
			title: "Delightful Farming"
			x: -20.5d
			y: -0.5d
		}
		{
			description: [
				"Bakery allows you to create baked goods with many unique features."
				""
				"You'll need a Small Cooking Pot for reductions and an Oven for baking."
			]
			icon: "bakery:cobblestone_stove"
			id: "44C8BEE34706030B"
			rewards: [{
				id: "0E22F172005D2E30"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "2D365FFD02B0EBA7"
					item: {
						Count: 1b
						id: "bakery:small_cooking_pot"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
				{
					id: "7AB5938CD506E629"
					item: {
						Count: 1b
						id: "itemfilters:or"
						tag: {
							items: [
								{
									Count: 1b
									id: "bakery:brick_stove"
								}
								{
									Count: 1b
									id: "bakery:cobblestone_stove"
								}
								{
									Count: 1b
									id: "bakery:stone_bricks_stove"
								}
								{
									Count: 1b
									id: "bakery:granite_stove"
								}
								{
									Count: 1b
									id: "bakery:deepslate_stove"
								}
								{
									Count: 1b
									id: "bakery:mud_stove"
								}
								{
									Count: 1b
									id: "bakery:sandstone_stove"
								}
								{
									Count: 1b
									id: "bakery:end_stove"
								}
								{
									Count: 1b
									id: "bakery:red_nether_bricks_stove"
								}
								{
									Count: 1b
									id: "bakery:quartz_stove"
								}
							]
						}
					}
					title: "Any bakery oven"
					type: "item"
				}
			]
			title: "Hardcore Baking"
			x: -19.0d
			y: -0.5d
		}
		{
			description: [
				"Custom discs can be made using the Etching Table. They can be played using any jukebox, though an Album Jukebox will give you better control."
				""
				"&oSupports Bandcamp, SoundCloud, MP3, WAV, OGG, and Sound Events.&r"
			]
			icon: "etched:etching_table"
			id: "2265E17EE3A23865"
			rewards: [{
				id: "2D9F52B002D93702"
				item: "etched:boombox"
				type: "item"
			}]
			subtitle: "Bandcraft"
			tasks: [
				{
					id: "0647CCC8BAD1463D"
					item: "etched:etching_table"
					type: "item"
				}
				{
					id: "52BAD217E3262B68"
					item: "etched:album_jukebox"
					type: "item"
				}
				{
					id: "0E8E850202BBBD6B"
					item: "etched:blank_music_disc"
					type: "item"
				}
				{
					id: "6D61D37665B2B1B6"
					item: {
						Count: 1b
						id: "etched:music_label"
						tag: {
							Label: {
								Author: "Chakyl"
								Title: "Custom Music"
							}
						}
					}
					type: "item"
				}
			]
			title: "Playing Custom Music"
			x: -16.0d
			y: 1.0d
		}
		{
			description: [
				"Custom images can be displayed using the Immersive Paintings mod."
				""
				"&oDo note that players will be able to upload ANYTHING&r."
			]
			id: "527C61D12ACE2F07"
			rewards: [{
				id: "724978790F5EE38D"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "5A80C2761BFDFE4F"
				item: "immersive_paintings:painting"
				title: "Images in Minecraft"
				type: "item"
			}]
			x: -17.5d
			y: 1.0d
		}
		{
			description: [
				"Need stairs for a block that doesn't have any? Use Framed Stairs!"
				""
				"Each of the variants can create any shape with any block, excluding block entities."
			]
			id: "2D4F379B6B746E55"
			rewards: [{
				id: "0EF84FF6DA49F398"
				item: "framedblocks:framing_saw"
				type: "item"
			}]
			tasks: [{
				id: "64AE973F5B8EA940"
				item: "framedblocks:framed_cube"
				type: "item"
			}]
			x: -19.0d
			y: 1.0d
		}
		{
			description: [
				"A Post Box can be used to send mail to other players' Mailboxes."
				" "
				"In single player this can be useful for transporting items between bases."
			]
			id: "1493F3466C70D048"
			rewards: [{
				id: "63E781E7173BFA87"
				item: "mighty_mail:oak_mail_box"
				type: "item"
			}]
			tasks: [{
				id: "334C8434D6E5F7EE"
				item: "mighty_mail:post_box"
				type: "item"
			}]
			title: "Server Mail"
			x: -16.0d
			y: 2.5d
		}
		{
			description: [
				"Aesthetic photos can be taken of the world using the Exposure mod. "
				""
				"Once taken, a Film roll needs to be developed using a bottle of water and a Lightroom"
			]
			icon: "exposure:camera"
			id: "694268E696A2DFA3"
			rewards: [{
				id: "5AE18B5E42AE0DEB"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "40E7766F75D8866F"
					item: "exposure:lightroom"
					type: "item"
				}
				{
					id: "7A1CBAA003E02D6A"
					item: "exposure:camera"
					type: "item"
				}
				{
					id: "1DDC6A5B9AD058C7"
					item: "exposure:black_and_white_film"
					type: "item"
				}
			]
			title: "Exposed"
			x: -19.0d
			y: 2.5d
		}
		{
			description: [
				"Minecolonies is a mod that allows you to make a self-sufficient civilization- with enough time and effort."
				""
				"While there have been some tweakes to speed up the default times on things, it very much is more about the journey rather than the destination of a robust colony."
				""
				""
				"Included in &lSociety: Mystical Ocean&r is StyleColonies, which has an underwater base style pack. That being said, Minecolonies is distinctly isolated from all the progression and not required."
				""
				"To get started, place down your Supply Camp, ensuring the building has the required free space."
			]
			icon: "minecolonies:supplycampdeployer"
			id: "6999243DE78964DD"
			size: 1.5d
			tasks: [{
				id: "6BC634738ABCBC5D"
				item: {
					Count: 1b
					id: "itemfilters:or"
					tag: {
						items: [
							{
								Count: 1b
								id: "minecolonies:supplycampdeployer"
							}
							{
								Count: 1b
								id: "minecolonies:supplychestdeployer"
							}
						]
					}
				}
				title: "Any supply camp"
				type: "item"
			}]
			title: "Introduction to Minecolonies"
			x: -20.25d
			y: -10.5d
		}
		{
			dependencies: ["47D23CEF2BA4CD87"]
			description: [
				"Colonists need shelter to avoid danger at night. The Tavern contains a handful of beds and is your best bet early on."
				""
				"Once you get more colonists, you'll need to start constructing Residences to accomodate the higher population. Each level of a Residence adds one more colonist slot."
			]
			icon: "minecolonies:blockhutcitizen"
			id: "77C3FDF958AA69A8"
			rewards: [{
				id: "4DF2D5D57D2BCFF5"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "5657B0436E345BAE"
					item: "minecolonies:blockhuttavern"
					type: "item"
				}
				{
					id: "6D9E18FBFCFB2EF1"
					item: "minecolonies:blockhutcitizen"
					type: "item"
				}
			]
			title: "Housing Colonists"
			x: -16.0d
			y: -10.5d
		}
		{
			dependencies: ["77C3FDF958AA69A8"]
			description: ["After your colony grows to a certain point, you'll attract raiders. Guard Towers will help your colonists feel be safe."]
			id: "4D92E074112ED85A"
			rewards: [{
				id: "7B23357DDE79FC7C"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "22CECB9E13F36BCB"
				item: "minecolonies:blockhutguardtower"
				type: "item"
			}]
			title: "Protecting Colonists"
			x: -16.0d
			y: -12.0d
		}
		{
			dependencies: ["77C3FDF958AA69A8"]
			description: ["Colonists also require food. You can manually provide it to them, but constructing a Restaurant will streamline the cooking and distribution of food."]
			id: "532AB09D1ED8EEEF"
			rewards: [{
				count: 32
				id: "410085F1A484D7D0"
				item: "bakery:sandwich"
				type: "item"
			}]
			tasks: [{
				id: "38BBB17028DB93AB"
				item: "minecolonies:blockhutcook"
				type: "item"
			}]
			title: "Feeding Colonists"
			x: -16.0d
			y: -9.0d
		}
		{
			dependencies: ["6999243DE78964DD"]
			description: [
				"Inside of your Supply Camp you should find a Town Hall and Build Tool."
				""
				"Use these to place down your Town Hall, and craft a Builder's Hut. From there, you'll need to place down and build it."
				""
				"Link the Clipboard to your Town Hall and link the Resource scroll to your Builders Hut for easier access to colony requests."
				""
				"This quest line serves as a general overview for progression. For more in-depth information, visit the Minecolonies wiki."
			]
			icon: "minecolonies:blockhuttownhall"
			id: "47D23CEF2BA4CD87"
			rewards: [
				{
					id: "419089A06E854EFC"
					item: "domum_ornamentum:architectscutter"
					type: "item"
				}
				{
					id: "4577285C42F1577F"
					item: {
						Count: 1b
						id: "minecolonies:resourcescroll"
						tag: { }
					}
					type: "item"
				}
				{
					id: "767964EB81F5A402"
					item: "minecolonies:clipboard"
					type: "item"
				}
			]
			tasks: [
				{
					id: "5BBBDA3276D55068"
					item: "minecolonies:blockhuttownhall"
					type: "item"
				}
				{
					id: "18BE665147D7D895"
					item: "minecolonies:blockhutbuilder"
					type: "item"
				}
			]
			title: "Building Your Colony"
			x: -17.5d
			y: -10.5d
		}
		{
			dependencies: ["77C3FDF958AA69A8"]
			description: [
				"In most styles you can pick, wood is a resource you'll need in high quantities."
				""
				"A leveled up Forester will be invaluable, plus excess stock can be sold for sea coins."
			]
			id: "3D50E1ADE1DFEBB7"
			rewards: [{
				id: "506EBA5B47BC1788"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "002477D63507A39E"
				item: "minecolonies:blockhutlumberjack"
				type: "item"
			}]
			title: "Easiest Tree Farm"
			x: -14.5d
			y: -10.5d
		}
		{
			dependencies: ["3D50E1ADE1DFEBB7"]
			description: [
				"Automating food production will make your colony resilient to forgetting manual supply."
				""
				"A Farm (With at least 1 Field) is a basic necessity, along with one or two animal huts for whatever resources are used frequently."
			]
			icon: "minecolonies:blockhutfarmer"
			id: "69A345E295AAE997"
			rewards: [{
				id: "131E7E02A027C59A"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "5606A66DC9196375"
				item: {
					Count: 1b
					id: "itemfilters:or"
					tag: {
						items: [
							{
								Count: 1b
								id: "minecolonies:blockhutrabbithutch"
							}
							{
								Count: 1b
								id: "minecolonies:blockhutcowboy"
							}
							{
								Count: 1b
								id: "minecolonies:blockhutfarmer"
							}
							{
								Count: 1b
								id: "minecolonies:blockhutchickenherder"
							}
							{
								Count: 1b
								id: "minecolonies:blockhutshepherd"
							}
							{
								Count: 1b
								id: "minecolonies:blockhutswineherder"
							}
						]
					}
				}
				title: "Any food farming building"
				type: "item"
			}]
			title: "Auto Farming"
			x: -14.5d
			y: -12.0d
		}
		{
			dependencies: ["3D50E1ADE1DFEBB7"]
			description: [
				"The Mine is your source for automatic stones and ore. As it levels up, you'll have a chance to generate ore from thin air."
				""
				"It's best to place this one on land if possible, as your miner will spend a ton of time draining the shaft rather than gaining resources."
			]
			id: "73E08CDD8B43EE2F"
			rewards: [{
				id: "6708362D70A0E28C"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "0DD9D9B2E57E2547"
				item: "minecolonies:blockhutminer"
				type: "item"
			}]
			title: "Deep Sea Drilling"
			x: -14.5d
			y: -9.0d
		}
		{
			dependencies: ["45AEB8EDFBB20CBC"]
			description: [
				"In order to unlock new buildings, you'll need to research them in a University."
				""
				"This takes an hour of real life time (per level), so start this early."
			]
			id: "4BF64646EA649AEB"
			rewards: [{
				count: 3
				id: "2CEC391572200285"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "638908040F4A3987"
				item: "minecolonies:blockhutuniversity"
				type: "item"
			}]
			title: "Researching New Buildings"
			x: -11.5d
			y: -10.5d
		}
		{
			dependencies: ["4BF64646EA649AEB"]
			description: [
				"As you progress you'll start to get tired of crafting for your needy colonists. Advance through the tech tree and build buildings that will take care of it for you!"
				""
				"Note that the more production you have, the more deliveries you'll need. Having sufficient amounts of couriers and configuring a warehouse's minimum stocks will be required."
			]
			icon: "minecolonies:blockhutstonemason"
			id: "3145437195B8290F"
			rewards: [{
				count: 3
				id: "20D395EC5A745DB0"
				item: "society:gold_sea_coin"
				type: "item"
			}]
			subtitle: "Requires research"
			tasks: [
				{
					id: "7FAD3E119799F20E"
					item: "minecolonies:blockhutstonemason"
					type: "item"
				}
				{
					id: "4D17D1C78815B137"
					item: "minecolonies:blockhutblacksmith"
					type: "item"
				}
				{
					id: "1A915C59BBDECBC8"
					item: "minecolonies:blockhutsawmill"
					type: "item"
				}
			]
			title: "Advanced Production"
			x: -10.0d
			y: -10.5d
		}
		{
			dependencies: ["4BF64646EA649AEB"]
			description: ["At some point you'll find your colonists catching colds. Instead of running around trying to cure them, a centralized treatement center trivializes illness."]
			id: "4FB4A4CFECD606AB"
			rewards: [{
				id: "74CC7586FB949B7A"
				item: "society:gold_sea_coin"
				type: "item"
			}]
			subtitle: "Requires research"
			tasks: [{
				id: "4750761626295089"
				item: "minecolonies:blockhuthospital"
				type: "item"
			}]
			title: "Sick Colonists??"
			x: -10.0d
			y: -9.0d
		}
		{
			dependencies: ["4BF64646EA649AEB"]
			description: ["The Barracks is the ultimate defensive building, allowing for up to 5 guards per tower (supporting up to 4 towers)"]
			id: "507E668EBE5A2D1E"
			rewards: [{
				id: "6C91C308E7FDE075"
				item: "society:gold_sea_coin"
				type: "item"
			}]
			subtitle: "Requires research"
			tasks: [{
				id: "3E61D7EBAE4D7AA6"
				item: "minecolonies:blockhutbarracks"
				type: "item"
			}]
			title: "Mass Militarization"
			x: -10.0d
			y: -12.0d
		}
		{
			description: [
				"Need to make sea coins from you friends? Try capitalism!"
				""
				"The Bartering Station will let you make secure shops."
			]
			id: "2C40F85896A335C6"
			rewards: [{
				id: "4F173C444F1EA9FE"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "39847192C7315099"
				item: "shoppy:bartering_station"
				type: "item"
			}]
			title: "Local Economies"
			x: -17.5d
			y: 2.5d
		}
		{
			description: [
				"Elaborate elevators can be built using the Moving Elevators mod."
				""
				"Creating an Elevator:"
				"1. Craft at least 2 Elevator Controllers"
				"2. Place the first Elevator Controller where you want your elevator"
				"3. Right-Click on a side of the Elevator Controller that has no buttons"
				"4. Adjust the cabin size and offset to fit your need"
				"5. Place at least 1 block in the cabin area"
				"7. Place the other Elevator Controllers above or below the first one and facing the same direction"
				"8. Use the middle button to request the platform and the other two to move up or down"
				""
				"See the mod page for more information."
			]
			id: "746494DF6CCE1E14"
			rewards: [{
				id: "428DEF986F15B211"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			subtitle: "Create Elevators at home"
			tasks: [{
				id: "25977B4D0FE7DDF8"
				item: "movingelevators:elevator_block"
				type: "item"
			}]
			title: "Elevators"
			x: -10.0d
			y: 2.5d
		}
		{
			description: ["Small passive animals can be transported using a cage."]
			id: "26ABBCC0302AE0C2"
			rewards: [{
				id: "2DC4BA05F1C10227"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "6451A757DB84E55D"
				item: "supplementaries:cage"
				type: "item"
			}]
			title: "Transporting Mobs"
			x: -8.5d
			y: -0.5d
		}
		{
			description: [
				"Cooking For Blockheads allows you to create a multiblock kitchen, letting you craft food from connected containers."
				""
				"&oDoes not work with unique crafting devices, such as Farmers Delight Pots or Bakery Ovens.&r"
			]
			id: "07C5656EC979AE13"
			rewards: [{
				id: "1A08D177BE3E562D"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "1617629B008FC691"
				item: "cookingforblockheads:cooking_table"
				type: "item"
			}]
			title: "Easy Cooking"
			x: -20.5d
			y: 1.0d
		}
		{
			description: [
				"This chapter serves as an overview of the various secondary mods in the pack."
				""
				"Above you'll find a brief guide to Minecolonies, an optional mod for developing a civilization."
				""
				"Below you'll find various descriptions of tools and features, such as moving elevators and the different types of brewing setups."
			]
			icon: "luphieclutteredmod:unpainted_birdhouse"
			id: "0E88BD6807C6E957"
			size: 2.0d
			subtitle: "And its benefits"
			tasks: [{
				id: "6621B5488471AEBE"
				type: "checkmark"
			}]
			title: "Society"
			x: -14.5d
			y: -5.5d
		}
		{
			description: [
				"Some less obvious hotkeys (by default):"
				""
				"  &bP&r - Place item in world"
				""
				"  &bY&r - Find hovered item in nearby inventories. Works when hovering in JEI!"
			]
			icon: "securitycraft:keypad_item"
			id: "3A3BA28EEA6324CD"
			rewards: [{
				id: "21D990CDACBE181A"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "68CFDD32B7E8757D"
				title: "Useful Keys"
				type: "checkmark"
			}]
			x: -8.5d
			y: 1.0d
		}
		{
			dependencies: ["6999243DE78964DD"]
			description: [
				"When supplying the blocks for each building, many people find blocks made using the Architect's Cutter annoying to craft. These can be automated using the &aSawmill&r and &aStonemason&r, with couriers delivering the resources for crafting."
				""
				"If you're one of these annoyed people, follow this progression path to have your colonists handle the crafting:"
				""
				"Forester's Hut lvl 3 -> Mine lvl 3 -> Courier -> Warehouse -> University -> Research \"Woodwork\" -> &aSawmill&r -> Research \"Stonecake\" -> &aStonemason&r"
				""
				"Note that you don't actually need exactly a level 3 Forester or mine. Instead, you can have 3 level ones or a level 2 and a level 1. As long as the total equates to 3, you can reasearch the buildings."
			]
			id: "7EDBDC778F368205"
			rewards: [{
				id: "15EBD3896EEF0E56"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "5ED9F8B4519A3619"
				item: "domum_ornamentum:architectscutter"
				type: "item"
			}]
			title: "\"I hate the Architect's Cutter\""
			x: -18.5d
			y: -12.0d
		}
		{
			dependencies: ["4D92E074112ED85A"]
			description: [
				"Assembling your troops for raids is a pain. Try crafting a Rallying Banner and adding all your Guard Towers to it."
				""
				"You can then assemble guards on command to fight."
			]
			id: "0C3CAFF142CAB4A8"
			rewards: [{
				id: "38434FF2A2D9B24F"
				item: "society:gold_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "67858E6648CA924E"
				item: {
					Count: 1b
					id: "minecolonies:banner_rally_guards"
					tag: {
						guardtowerpositions: [ ]
						isActive: 0b
					}
				}
				type: "item"
			}]
			x: -16.0d
			y: -14.0d
		}
		{
			dependencies: ["45AEB8EDFBB20CBC"]
			description: [
				"It's important to note that you can have multiple of the same building in your colony (with some exceptions). Builder's Huts and Couriers will be bottlenecks for your progression, so start there."
				""
				""
				"Multiple buildings of the same type also add levels in regards to research."
			]
			icon: {
				Count: 1b
				id: "minecolonies:ancienttome"
				tag: {
					raidWillHappen: 0b
				}
			}
			id: "71FF0CA6CD5372B9"
			rewards: [{
				id: "2782EAA755A0D469"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "6646CC74037031B9"
				title: "Multiple Buildings"
				type: "checkmark"
			}]
			x: -13.0d
			y: -12.0d
		}
		{
			dependencies: ["3D50E1ADE1DFEBB7"]
			description: [
				"The biggest step to self sufficiency is no longer needing to hand deliver resources."
				""
				"The Warehouse is the core of your colony and should be built as close to the center as possible. Items in stock will be availible for delivery."
				""
				"Couriers will deliver items and will likely be your biggest bottleneck when getting things done. Multiple huts should be prioritized."
			]
			icon: "minecolonies:blockhutwarehouse"
			id: "45AEB8EDFBB20CBC"
			rewards: [{
				id: "2E16567937EE1B3C"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [
				{
					id: "7630403747ABC6A8"
					item: "minecolonies:blockhutwarehouse"
					type: "item"
				}
				{
					id: "1F989A261AB56B5F"
					item: "minecolonies:blockhutdeliveryman"
					type: "item"
				}
			]
			title: "Storing \\& Delivering Resources"
			x: -13.0d
			y: -10.5d
		}
		{
			description: ["Magnets are useful tools for collecting items just outside of your normal pickup range. They can be turned off and on, and when upgraded can be filtered."]
			id: "435258228D127E4C"
			rewards: [{
				id: "34859014544D7C19"
				item: "simplemagnets:basic_demagnetization_coil"
				type: "item"
			}]
			tasks: [{
				id: "08F32D2ABBC3AB95"
				item: {
					Count: 1b
					id: "simplemagnets:basicmagnet"
					tag: { }
				}
				type: "item"
			}]
			title: "Fun With Magnets"
			x: -8.5d
			y: 2.5d
		}
		{
			description: ["Saws make crafting wooden items way less tedious, especially useful if you're doing lots of decorating."]
			id: "73CB2CEAC2A7CCF2"
			rewards: [{
				id: "6EA9C62CDE02A8A7"
				item: "society:iron_sea_coin"
				type: "item"
			}]
			tasks: [{
				id: "2E510B1746DABA3B"
				item: "sawmill:sawmill"
				type: "item"
			}]
			title: "Cutting Wood"
			x: -20.5d
			y: 2.5d
		}
	]
	title: "Society"
}
