#shaders/lang/en_us.lang

#Profiles
profile.LOW=§eLow
profile.MEDIUM=§aMedium
profile.HIGH=§bHigh (Default)
profile.VERYHIGH=§9Very High
profile.ULTRA=§dUltra
profile.comment=Shader profiles change performance settings with the most optimised visual fidelity to performance ratio. It's recommended to use one of these profiles for your performance settings unless you know what you are doing.

#CMPR
option.CMPR=Complementary
value.CMPR.0=§cReimagined
value.CMPR.1=§eReimagined
value.CMPR.2=§aReimagined
value.CMPR.3=§bReimagined
value.CMPR.4=§9Reimagined
value.CMPR.5=§dReimagined
option.CMPR.comment=Complementary Reimagined is a creation of love and care, meant to complement the unique Minecraft experience in the best way possible. I hope you enjoy your time with Reimagined as much as I enjoyed developing it. Please feel free to join the Complementary community here: www.complementary.dev/discord

#Screens
screen.PERFORMANCE_SETTINGS=Performance Settings
screen.PERFORMANCE_SETTINGS.comment=Settings that directly relate to the performance, and get changed by the different shader profiles.

screen.PREFERENCE_SETTINGS=Preference Settings
screen.PREFERENCE_SETTINGS.comment=Settings that are optional, and not changed by the different shader profiles.

screen.ATMOSPHERE_SETTINGS=Atmosphere
screen.ATMOSPHERE_SETTINGS.comment=Settings that relate to the atmosphere.

screen.CLOUD_SETTINGS=Clouds
screen.CLOUD_SETTINGS.comment=Settings that relate to the clouds.

screen.CAMERA_SETTINGS=Camera
screen.CAMERA_SETTINGS.comment=Settings that relate to the view/camera.

screen.TONEMAP_SETTINGS=Color Balance
screen.TONEMAP_SETTINGS.comment=Settings that determine the color balance of the visuals.

screen.MATERIAL_SETTINGS=Materials
screen.MATERIAL_SETTINGS.comment=Settings that are related to the materials of Minecraft.

screen.IPBR_SETTINGS=IntegratedPBR
screen.IPBR_SETTINGS.comment=Settings that are related to the features of IntegratedPBR.

screen.LIGHTING_SETTINGS=Lighting
screen.LIGHTING_SETTINGS.comment=Settings that are related to lighting.

screen.WAVING_SETTINGS=Waving Blocks
screen.WAVING_SETTINGS.comment=Settings that are about waving blocks.

screen.OTHER_SETTINGS=Other
screen.OTHER_SETTINGS.comment=Settings that don't fit into any other category.

#Settings
option.RP_MODE=RP Support
option.RP_MODE.comment=Changes many internal calculations to determine how different blocks and materials will be rendered. §bIntegrated PBR+§r: Assumption-based PBR materials and extra effects; recommended if you aren't using resource packs. §aBasic§r: No PBR or extra effects; recommended if you are using resource packs that change things quite a bit.
value.RP_MODE.1=§bIntegrated PBR+
value.RP_MODE.0=§aBasic

option.CLOUD_QUALITY=Cloud Quality
option.CLOUD_QUALITY.comment=Adjusts the quality of clouds. §9Very High§r: Better fidelity than High. §bHigh§r: Default. §aMedium§r: Disables cloud lighting over High. §eLow§r: Disables indoors detection over Medium. §cOFF§r: No clouds.
value.CLOUD_QUALITY.4=§9Very High
value.CLOUD_QUALITY.3=§bHigh
value.CLOUD_QUALITY.2=§aMedium
value.CLOUD_QUALITY.1=§eLow
value.CLOUD_QUALITY.0=§cOFF

option.WATER_QUALITY=Water Quality
option.WATER_QUALITY.comment=Adjusts the visual quality of water. §aMedium§r: Default. §eLow§r: No edge foaming, no fancy alpha, no varying color intensity, and no surface shadows over Medium.
value.WATER_QUALITY.2=§aMedium
value.WATER_QUALITY.1=§eLow

option.REFLECTION_QUALITY=Reflection Quality
option.REFLECTION_QUALITY.comment=Adjusts the visual quality of reflections. §bHigh§r: Material-based reflections on all blocks (RP Support option must be set to anything but Basic.). §aMedium§r: Reflections on water and translucents. §cOFF§r: No reflections.
value.REFLECTION_QUALITY.3=§bHigh
value.REFLECTION_QUALITY.2=§aMedium
value.REFLECTION_QUALITY.0=§cOFF

option.SHADOW_QUALITY=Shadow Quality
option.SHADOW_QUALITY.comment=Adjusts the quality of shadow filtering. Every tier further reduces the shadow noise artifacts. §aMedium§r and §eLow§r enable optimised shadows on leaves.
value.SHADOW_QUALITY.4=§9Very High
value.SHADOW_QUALITY.3=§bHigh
value.SHADOW_QUALITY.2=§aMedium
value.SHADOW_QUALITY.1=§eLow

option.LIGHTSHAFT_QUALITY=Light Shaft Quality
option.LIGHTSHAFT_QUALITY.comment=Adjusts the quality of light shafts. Every tier further reduces the light shaft noise artifacts.
value.LIGHTSHAFT_QUALITY.4=§9Very High
value.LIGHTSHAFT_QUALITY.3=§bHigh
value.LIGHTSHAFT_QUALITY.2=§aMedium
value.LIGHTSHAFT_QUALITY.1=§eLow
value.LIGHTSHAFT_QUALITY.0=§cOFF

option.shadowDistance=Shadow Distance
option.shadowDistance.comment=Adjusts the distance from the player which real-time shadows are rendered. §e[*]§r The value is internally capped at Render Distance. §e[*]§r This also affects the correctness of Light Shafts.
value.shadowDistance.1024.0=§d64 Chunks
value.shadowDistance.768.0=§d48 Chunks
value.shadowDistance.512.0=§d32 Chunks
value.shadowDistance.384.0=§d24 Chunks
value.shadowDistance.320.0=§d20 Chunks
value.shadowDistance.256.0=§b16 Chunks
value.shadowDistance.224.0=§b14 Chunks
value.shadowDistance.192.0=§b12 Chunks
value.shadowDistance.160.0=§a10 Chunks
value.shadowDistance.128.0=§a8 Chunks
value.shadowDistance.112.0=§a7 Chunks
value.shadowDistance.96.0=§e6 Chunks
value.shadowDistance.80.0=§e5 Chunks
value.shadowDistance.64.0=§e4 Chunks

option.ENTITY_SHADOWS=Entity Shadows
option.ENTITY_SHADOWS.comment=Enables the ability for entities and block entities to cast shadows.
value.ENTITY_SHADOWS.true=§dON
value.ENTITY_SHADOWS.false=§eOFF

option.SSAO=SSAO
option.SSAO.comment=Enables Screen-Space Ambient Occlusion (SSAO) which adds extra ambient shadowing to the edges of the scene.
value.SSAO.true=§dON
value.SSAO.false=§aOFF

option.GENERATED_NORMALS=Generated Normals
option.GENERATED_NORMALS.comment=Adds auto-generated bumps to textures. §e[*]§r RP Support option must be set to Integrated PBR+.
value.GENERATED_NORMALS.true=§dON
value.GENERATED_NORMALS.false=§aOFF

option.COATED_TEXTURES=Coated Textures
option.COATED_TEXTURES.comment=Adds auto-generated noise to textures. §e[*]§r RP Support option must be set to Integrated PBR+.
value.COATED_TEXTURES.true=§dON
value.COATED_TEXTURES.false=§aOFF

option.BORDER_FOG=Border Fog
option.BORDER_FOG.comment=Intense fog on the edges of the loaded world to hide chunk borders.
value.BORDER_FOG.true=§aON
value.BORDER_FOG.false=§aOFF

option.CLOUD_SHADOWS=Cloud Shadows
option.CLOUD_SHADOWS.comment=Enables shadows that are cast from the clouds.
value.CLOUD_SHADOWS.true=§bON
value.CLOUD_SHADOWS.false=§aOFF

option.SECOND_CLOUD_LAYER=Second Cloud Layer
option.SECOND_CLOUD_LAYER.comment=Enables a second layer of clouds. §c[-]§r Enabling this can impact performance.
value.SECOND_CLOUD_LAYER.true=§dON
value.SECOND_CLOUD_LAYER.false=§aOFF

option.CLOUD_ALT1=Cloud Layer Altitude
option.CLOUD_ALT1.comment=Determines the world height which the clouds will appear at.

option.CLOUD_ALT2=Second Cloud Layer Altitude
option.CLOUD_ALT2.comment=Determines the world height which the second layer clouds will appear at. §e[*]§r This setting won't do anything if the "Second Cloud Layer" option isn't enabled.

option.T_EXPOSURE=Tonemap Exposure
option.T_EXPOSURE.comment=Adjusts the overall brightness of the image.

option.T_WHITE_CURVE=Tonemap White Curve
option.T_WHITE_CURVE.comment=Adjusts how easily the colors reach to full white.

option.T_LOWER_CURVE=Tonemap Lower Curve
option.T_LOWER_CURVE.comment=Adjusts contrast of darker colors.

option.T_UPPER_CURVE=Tonemap Upper Curve
option.T_UPPER_CURVE.comment=Adjusts contrast of brighter colors.

option.T_SATURATION=Saturation
option.T_SATURATION.comment=Adjusts overall colorfulness of the image.

option.T_VIBRANCE=Vibrance
option.T_VIBRANCE.comment=Adjusts the colorfulness of the image, but already colorful pixels are less affected.

option.WATER_STYLE=Water Style
option.WATER_STYLE.comment=Determines the style of water. §c[-]§r Water waves can severely impact performance.
value.WATER_STYLE.1=§aReimagined
value.WATER_STYLE.2=§dReimagined + Waves
value.WATER_STYLE.3=§dRealistic-ish

option.SUN_MOON_HORIZON=Sun/Moon Horizon
option.SUN_MOON_HORIZON.comment=Prevents the sun/moon from appearing below the horizon line.
value.SUN_MOON_HORIZON.true=§aON
value.SUN_MOON_HORIZON.false=§aOFF

option.NIGHT_STAR_AMOUNT=Night Star Amount
option.NIGHT_STAR_AMOUNT.comment=Determines the amount of stars in the night sky.
value.NIGHT_STAR_AMOUNT.2=§aMedium
value.NIGHT_STAR_AMOUNT.3=§aHigh

option.AURORA_BOREALIS=Aurora Borealis
option.AURORA_BOREALIS.comment=Enables northern lights to appear in the night sky.
value.AURORA_BOREALIS.true=§dON
value.AURORA_BOREALIS.false=§aOFF

option.AURORA_CONDITION=Aurora
option.AURORA_CONDITION.comment=Determines the condition(s) for the Aurora Borealis to appear.
value.AURORA_CONDITION.0=§aNo Condition
value.AURORA_CONDITION.1=§aFull Moon
value.AURORA_CONDITION.2=§aSnowy Biome
value.AURORA_CONDITION.3=§aFull Moon in Snowy Biome

option.PIXEL_SHADOW=Pixelated Shadows
option.PIXEL_SHADOW.comment=Modifies the world coordinates on a grid to make shadows pixelated. §e[*]§r This does not affect performance.
value.PIXEL_SHADOW.0=§aOFF
value.PIXEL_SHADOW.8=§a8x8
value.PIXEL_SHADOW.16=§a16x16
value.PIXEL_SHADOW.32=§a32x32
value.PIXEL_SHADOW.64=§a64x64
value.PIXEL_SHADOW.128=§a128x128

option.BLOOM_STRENGTH=Bloom Strength
option.BLOOM_STRENGTH.comment=Determines the intensity of glow on bright things, and the bloom from rain/cave humidity.
value.BLOOM_STRENGTH.0.027=15%
value.BLOOM_STRENGTH.0.036=20%
value.BLOOM_STRENGTH.0.045=25%
value.BLOOM_STRENGTH.0.054=30%
value.BLOOM_STRENGTH.0.063=35%
value.BLOOM_STRENGTH.0.072=40%
value.BLOOM_STRENGTH.0.081=45%
value.BLOOM_STRENGTH.0.09=50%
value.BLOOM_STRENGTH.0.10=55%
value.BLOOM_STRENGTH.0.11=60%
value.BLOOM_STRENGTH.0.12=65%
value.BLOOM_STRENGTH.0.13=70%
value.BLOOM_STRENGTH.0.14=75%

option.FXAA=Anti-Aliasing
option.FXAA.comment=Enables Fast Approximate Anti-Aliasing (FXAA), which is basically an effect that produces smoother image. §e[*]§r Disabling this option won't disable lite Temporal Anti Aliasing (TAA), because lite TAA is required for a lot of effects to perform good.
value.FXAA.true=§aON
value.FXAA.false=§aOFF

option.MOTION_BLURRING=Motion Blur
option.MOTION_BLURRING.comment=Applies blur to the image when moving the camera.
value.MOTION_BLURRING.true=§bON
value.MOTION_BLURRING.false=§aOFF

option.MOTION_BLURRING_STRENGTH=Motion Blur Strength
option.MOTION_BLURRING_STRENGTH.comment=Adjusts the intensity of motion blur.

option.FANCY_GLASS=Improved Glass
option.FANCY_GLASS.comment=Improves the regular glass by adding a translucent layer to it. §c[-]§r Currently causes blending problems on Iris because of a Sodium bug. §e[*]§r RP Support option must be set to Integrated PBR+.
value.FANCY_GLASS.true=§aON
value.FANCY_GLASS.false=§aOFF

option.HAND_SWAYING=Hand Sway
option.HAND_SWAYING.comment=Adds slow movement to the player hand to simulate a breathing animation.
value.HAND_SWAYING.0=§aOFF
value.HAND_SWAYING.1=§aSubtle
value.HAND_SWAYING.2=§aNormal
value.HAND_SWAYING.3=§aIntense

option.LESS_LAVA_FOG=Better Visibility Inside Lava
option.LESS_LAVA_FOG.comment=Reduces the lava fog to improve visibility inside lava.
value.LESS_LAVA_FOG.true=§aON
value.LESS_LAVA_FOG.false=§aOFF

option.SHOW_LIGHT_LEVEL=Show Light Levels
option.SHOW_LIGHT_LEVEL.comment=In Overworld: Yellow means mobs can spawn during night time, red means mobs can spawn anytime. In The Nether and The End: Yellow means some mobs can spawn, red means all mobs can spawn. §e[*]§r Disable Smooth Lighting for precise results.
value.SHOW_LIGHT_LEVEL.0=§aOFF
value.SHOW_LIGHT_LEVEL.1=§aHold Spider Eye
value.SHOW_LIGHT_LEVEL.2=§aHold Light Source
value.SHOW_LIGHT_LEVEL.3=§aAlways ON

option.MINIMUM_LIGHT_MODE=Cave Lighting
option.MINIMUM_LIGHT_MODE.comment=Improves visibility in closed areas by adding some lighting. §e[*]§r "Vanilla Brightness" option mean the cave lighting will be determined by the "Brightness" slider in Video Settings. §e[*]§r Also affects most places that don't have skylight.
value.MINIMUM_LIGHT_MODE.0=§aVery Dark
value.MINIMUM_LIGHT_MODE.1=§aDark
value.MINIMUM_LIGHT_MODE.2=§aVanilla Brightness
value.MINIMUM_LIGHT_MODE.3=§aBright
value.MINIMUM_LIGHT_MODE.4=§aVery Bright

option.GLOWING_ORES=Glowing Ores
option.GLOWING_ORES.comment=Adds emission to ores. §e[*]§r RP Support option must be set to Integrated PBR+.
value.GLOWING_ORES.0=§aOFF
value.GLOWING_ORES.1=§aOverworld
value.GLOWING_ORES.2=§aOverworld + Nether

option.EMISSIVE_REDSTONE_BLOCK=Glowing Redstone Block
option.EMISSIVE_REDSTONE_BLOCK.comment=Adds emission to the Redstone Block. §e[*]§r RP Support option must be set to Integrated PBR+.
value.EMISSIVE_REDSTONE_BLOCK.true=§aON
value.EMISSIVE_REDSTONE_BLOCK.false=§aOFF

option.GENERATED_WATER_NORMALS=Generated Normals on Water
option.GENERATED_WATER_NORMALS.comment=Allows Generated Normals to appear on water. §e[*]§r RP Support option must be set to Integrated PBR+. §e[*]§r Generated Normals option must be enabled.
value.GENERATED_WATER_NORMALS.true=§aON
value.GENERATED_WATER_NORMALS.false=§aOFF

option.HELD_LIGHTING_MODE=Dynamic Handheld Lighting
option.HELD_LIGHTING_MODE.comment=Allows handheld light sources to cast light onto the scene.
value.HELD_LIGHTING_MODE.0=§aOFF
value.HELD_LIGHTING_MODE.1=§aSubtle
value.HELD_LIGHTING_MODE.2=§aNormal

option.BLOCKLIGHT_COLOR_MODE=Blocklight Color
option.BLOCKLIGHT_COLOR_MODE.comment=Determines the color of the light cast from light sources.
value.BLOCKLIGHT_COLOR_MODE.9=§aCold
value.BLOCKLIGHT_COLOR_MODE.10=§aNatural
value.BLOCKLIGHT_COLOR_MODE.11=§aWarm

option.NO_WAVING_INDOORS=No Waving in Closed Areas
option.NO_WAVING_INDOORS.comment=Prevents blocks from waving in closed areas using skylight. §c[-]§r Can cause slight problems with some resource pack models.
value.NO_WAVING_INDOORS.true=§aON
value.NO_WAVING_INDOORS.false=§aOFF

option.WAVING_FOLIAGE=Waving Foliage
option.WAVING_FOLIAGE.comment=Adds movement to foliage to simulate wind.
value.WAVING_FOLIAGE.true=§aON
value.WAVING_FOLIAGE.false=§aOFF

option.WAVING_LEAVES=Waving Leaves
option.WAVING_LEAVES.comment=Adds movement to leaves to simulate wind.
value.WAVING_LEAVES.true=§aON
value.WAVING_LEAVES.false=§aOFF

option.WORLD_OUTLINE=Outlined World
option.WORLD_OUTLINE.comment=Adds outlines around blocks.
value.WORLD_OUTLINE.true=§bON
value.WORLD_OUTLINE.false=§aOFF

option.RAIN_PUDDLES=Rain Puddles
option.RAIN_PUDDLES.comment=Adds water puddles to the terrain during rain. §e[*]§r RP Support option must be set to anything but Basic.
value.RAIN_PUDDLES.0=§aOFF
value.RAIN_PUDDLES.1=§bON - Puddles
value.RAIN_PUDDLES.2=§bON - Full Coverage

option.UNDERWATER_DISTORTION=Underwater Distortion
option.UNDERWATER_DISTORTION.comment=Adds subtle refraction to the screen when the camera is inside water.
value.UNDERWATER_DISTORTION.true=§aON
value.UNDERWATER_DISTORTION.false=§aOFF

option.SELECTION_OUTLINE=Selection Outline
option.SELECTION_OUTLINE.comment=Changes the color of the block selection outline.
value.SELECTION_OUTLINE.0=§aDefault
value.SELECTION_OUTLINE.1=§aRainbow
value.SELECTION_OUTLINE.2=§aWhite
value.SELECTION_OUTLINE.3=§aRed
value.SELECTION_OUTLINE.4=§aGreen
value.SELECTION_OUTLINE.5=§aBlue
value.SELECTION_OUTLINE.6=§aYellow
value.SELECTION_OUTLINE.7=§aCyan
value.SELECTION_OUTLINE.8=§aMagenta