////////////////////////////////////////
// Complementary Reimagined by EminGT //
////////////////////////////////////////

//Common//

//////////Fragment Shader//////////Fragment Shader//////////Fragment Shader//////////
#ifdef FRAGMENT_SHADER

//Uniforms//

//Pipeline Constants//

//Common Variables//

//Common Functions//

//Includes//

//Program//
void main() {
	discard;
}

#endif

//////////Vertex Shader//////////Vertex Shader//////////Vertex Shader//////////
#ifdef VERTEX_SHADER

//Uniforms//

//Attributes//

//Common Variables//

//Common Functions//

//Includes//

//Program//
void main() {
	gl_Position = vec4(-1.0);
}

#endif
